#graphics glitch at night

20 messages · Page 1 of 1 (latest)

modern sphinx
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Bug name:
Priority: not gamebreaking but weird
Description: at night when i move mose over edges of the landscape or look in the sky i see colorfull lines and dots lining the landscape shape or triangles in the sky
Reproduction steps: just be outside at night
PC specification: amd ryzen 7600x/64 gb ddr5/intel arc A770
[Optional]: Screenshots/Short film:

polar verge
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Congrats, you have found a civilization on Mars ^^ Can you drop a save file? Save files are located in:
C:\Users\%username%\AppData\LocalLow\PyramidGames\OccupyMars\SaveData

rugged snow
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Woooaahhh, that is freaky cool

modern sphinx
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its only at night and covers the whole night sky lol

raw haven
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Who needs meteor defence rockets when you've got your own laser defence grid!

modern sphinx
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rofl, it actually looks like lasers cause when they show up at night and i go sleep they all move

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i wonder if it has to do with the fact i'm playing on an intel arc gpu, not sure

modern sphinx
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anything to be done about it? its not gamebreaking , more a lightshow at night , just hope it doesn't crash the game eventually lol

strong hinge
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I will send this to our 3D Graphics magician but I'm not sure we have any Intel Arc at the office to test it

rugged snow
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Might be something to think about getting..

strong hinge
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they are still so rare that Steam Hardware Survey doesn't even list any Intel Arc GPUs

modern sphinx
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ah , no i got the seperate one , acer predator bifrost . i can understand its not worth the dev cost just for something barely anyone uses

modern sphinx
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i found a fix to the issue , the lights only appear when anisotropic texturing is forced on, when i put it on "per texture" the sky is normal

pallid cradle
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This may be a Unity compat bug that may have gotten fixed in very recent builds of Unity.

I had the same thing in Empyrion Galactic Survival and some other Unity based games. A recent update of Empyrion mostly however fixed this issue (there's some edge cases of special stars and planets that still have a very light version of this bug) and one of the main things I noticed in that update that was related to the operation of the game rather than game mechanics was that they upped the Unity version.

So that's something @pyramid can have a look at, may be simpler to fix for Arc cards than they thought, or may go away by itself as updates to Unity are integrated in development.