#Epoch Super Cassette Vision
1095 messages · Page 2 of 2 (latest)
You may want to have a read of this thread here for help getting the right BIOS file...
That's super helpful! Thank you!
No problem, enjoy the core 🙂
Seeing the list of unstables I've been trying to keep up with in one downloader is a sigh of relief 😄
Whoo! Everything is working 😄 First time I've gotten star speeder and pole position 2 working. Didn't work on my anbernic.
To prepare for releasing the core, I have cloned the repo to github [https://github.com/ReverendGumby/SuperCassetteVision_MiSTer#] and updated the readme.
Repo access says "public", so hopefully everyone can see it.
@hexed ingot Do you know who I contact to get it moved out of my personal namespace and into MiSTer-devel?
@weary cobalt + @hallow smelt can probably assist here.
Yeah Kitrinx should be able to add you to the MiSTer-devel org
Then you can fork it into that org
I’m really excited, this core is cool.
https://github.com/MiSTer-devel/Wiki_MiSTer/wiki/Cores then add it to this list
so the downloader grabs it
@strange mural that's SCV going live, any progress on the custom BIOS getting into the DB?
If we can coordinate the BIOS being in the DB before the core goes live that would be especially good in this case, since the BIOS is a custom one requiring building it yourself with one file in particular that is very hard to find, so will make the core much easier for people to play and stop a lot of people coming here asking for it. I raised an issue for it awhile back with all the required details.
Nice to see the release is coming soon! It worked great in my testing about a month ago.
I'll ping about it
Thanks, all.
Repo has been moved into the MiSTer org.
Will hold off on adding it to the wiki per moondandy’s suggestion re the DB.
I'm genuinely really excited about this. These are one of those cores where it demonstrates just how importance perservation is and emulation isn't just playing the marios and the bubsies, but checking out forgotten consoles with significant historical importance.
Robby just outted himself as a closet Bubsy fan. But yes, I agree. 😼
@smoky trellis that is the SCV BIOS in the BIOS DB, so everyone using update all should have that come down next time they run. I would say you are good to launch away (I am assuming sys is up to date, although don't think been any big changes lately) 🙂
Thanks! Will double-check sys, thanks for the reminder.
Ok, I've added text commands to give you a list of shortcuts to all the pinned posts in a channel. Type "#channel name pins" and you'll get it. I covered the most popular channels.
For Example: #1273783036533670020 pins
Super Cassette Vision:
BIOS DB looks good to me.
Core added to wiki_MiSTer/wiki/Cores.
Waiting for Distribution_MiSTer to do its thing....
You know how to announce via the forum so it posts a news update?
congrats Gumby!
I have no idea lol
Figured it out
Thank you, everyone, for your help and support. This project has been a joy to create.
I never would have learned about the SCV if @hexed ingot hadn’t put it in a list of unsupported consoles.
Thank you for your work! Excited to finally try the Super Cassette Vision!
Oh wow, great to hear that list was helpful! I need to go give it an update.
Phenomenal work Reverend, it is great that not only do we now have a core for this one, but you went so deep you have become the world expert in the system and made the best emulation that exists. An incredible achievement. 🙂
Some real little gems in the library, looking forward to playing more and seeing people discover this system.
Can you post your list again, it’s amazingly helpful
It needs a good clean-up, quite a few cores come out since I last updated it, will go sort that this week
Some dead images now as well sadly, will need a proper tidy up.
Not sure if you have plans for a follow up core yet Gumby, but your work on SCV has unlocked all the parts for these two to be wired up, so in theory low hanging fruit 🙂
Just started testing out the Super Cassette Vision core. Oustanding work @smoky trellis! The core works great so far. One quick question: there are some games that are split into 2 files with both a 0 and a 1 file extension:
-Doraemon
-Kung Fu Road
-Star Speeder
I couldn't figure out how to boot them. Anyone know how to boot these 3 games?
iirc, someone shared a script here to merge the files. Also, the readme details how. Search in this channel for those games by name.
I don't think this is coming down with Update_all yet. Is the january release the most up to date one?
That’s the latest release.
Alright I just tested the entire Super Cassette Vision libary, meaning I played all the games for about ~30 seconds and got into gameplay. All the games boot and appear to work, including the 3 games that need to be merged.
There's only 1 game that I had issues with and that's Pole Position II. One version of the game doesn't allow you to select a track and gets stuck on that menu (7c3cb94c676502b8b149afdbf6fbd3f0)
and the other version is inconsistent with sound, meaning sometimes the sound loads with the track and sometimes it doesn't (78249cfb10962347a8001ba102992503)
I've included the MD5 hashes above for easy reference @smoky trellis
The one that doesn't allow you to select a track is labled Pole Position II[a].bin
Yep, those are bad dumps. Don’t use them.
Any idea what the deal is with the ones marked [a]? just old, bad, dumps?
Is there a dump out there for Pole Position II that works OK, if one version has sound issues, and the other [a] is dud?
Alright so false alarm. Pole Position II works perfectly fine. Just tested all tracks with no sound issues. Was using a bad dump previously
So, ones where there seem to be an [a] version:
Nebula [a].bin
Pole Position II [a].bin
Super Soccer [a].bin
Wheelie Racer [a].bin
Are these just alternate (bad) dumped and should be ignored/deleted?
I think the [a] indicates it’s a bad dump. Don’t quote me, but I remember that was the signifier that you have a bad FDS dump back in the day like 10+ years ago
Actually my bad: [a] = altenate and [b] = bad dump
I don't know what alternate even means though. Is that a revision or a alternate cart type? Kinda vague
All I recall is that they’re missing entire portions of the ROM set. In other words, they’re incomplete. Can’t use them on any system.
Cool, if they can just be ignored and removed from people's packs then that is great. I wasn't sure if they were a different revision of the cart, or old alternate dump of the same cart, or what
Would it help if the core could input those 32K+8K game ROMs as a 40K file? The user would just have to concatenate the .0 and .1 files, instead of using a script to fill them out to fit a 64K ROM.
There are a few computer cores that do that too so it's not a totally unheard of way to do things.
Usually for console cores the idea is to make it target the most common pack for ease of use as is. Maybe add an optional way to handle it if there is real demand, etc...
@smoky trellis Would you prefer issues here or in github?
Either works. Here is fine.
I don't know if you have a Direct Video set up but Doreamon doesn't have visuals when direct video is enabled (you get sound, and it works fine with DV off). I need to check the other games
of course, after testing it twice before telling you, I'm now getting video...Let me poke at it more and, if I can find a path to reproduce, I will put it in github
Hi guys, is the SVC core supposed to come down with update_all? If not would someone be kind enough to help with how to get it up and running please?
it comes down with update all. will be in the console directory named SCV
Unless you use names.txt I also think that’s what the core is named.
Names.txt should have been updated now so most people will see it as Super Cassette Vision rather than SCV, which it was a few days ago
You will really need to have the BIOS DB enabled to play it though, it uses bespoke BIOS file that you are going to struggle to find
Thanks for all the help above guys. I now have it running 👌
Was playing a bit of Lupin III earlier, really like this core, is solid and a great addition to MiSTer. Thanks again for all your hard work @smoky trellis !
Are you taking a well earned break from core development, or quietly beavering away on things? 🙂
I guess you could say i’m taking a break.
Just tied a bow on the Epoch TV-1 video chip reverse-engineering and released a new core. Will post soon on the forums.
For anyone interested in reading the details of the video chip: https://github.com/MiSTer-devel/SuperCassetteVision_MiSTer/blob/main/doc/epochtv1.txt
Boulder Dash no longer flickers objects in the playfield. Turns out it used a (previously undocumented) video register bit to disable sprite attribute RAM copying.
Oh how exciting! Thank you @smoky trellis!
Incredible work Gumby! Do you feel everything is now 100% working as you would like?
Just a note, might want to give sys a quick update, that hasn't been updated this year
There’s still more work to do; just not in video atm.
Thank you great update ❤️
I've spent the day playing Mahjong on this thing. After 12 hours, I can confidently state that I don't know how to play Mahjong.
I have played mahjong daily, riichi mahjong specifically, for the past 4 years and still don't know wtf I'm doing. Don't feel afraid.
Epoch Super Cassette Vision
I've added saving and loading of battery-backed cart ram to the core. I know Basic, Dragon Slayer, Pole Position II, and Pop & Chips have support for this.
Thank you!! Pins updated.
thank you 🙂
Oh wow, great work!
Please somebody enlighten me how to merge the ROMs for Doraemon, Kung Fu Road and Star Speeder. I'm too dumb to do it 🙁 . I can't figure it out. Please help @hexed ingot
Hot damn - I figured it out by myself. Carry on 🙂 .
So testing the 3 games that need merging (Doraemon, Kung Fu Road & Star Speeder) = Doraemon & Kung Fu Road work perfectly. Star Speeder freezes exactly when the race begins 🙁 . Is there a fix for this ?
@hexed ingot is THE man - thank you 🙂 .
No worries, glad you are liking the core