#Apple IIgs
1313 messages · Page 2 of 2 (latest)
I see, thanks!
I am close to a version for everyone to test with woz support, and rom3 or rom1 support (i think they are separate rbfs still) - but you will need to build the rom files from a mame rom
This is so exciting.

This is awesome!!
I think the floppy support in this is pretty good. I can't format the 5.25" in the gs/os finder yet. I know wizardry still doesn't work. I believe it passes both ROM1 and ROM3 selftests.
I haven't tried woz media yet, most of what I have tried comes off my IIgs/CFFA3k, but the core starts up and passes the cat test.
At some point when I get the woz working better I will try to build some converters into mister main for 2mg / hdv / dsk. (Convert into and out of woz. Keep it native woz on the fpga )
Would that be for all filesystems, including HFS volumes potentially larger than 32mb? Assuming the core would support that.
I should say that really the floppies will be converted and the header from 2mg will be ignored for the hard drive. I think some 2mg are floppies. All of the formats confuse me. Does iigs have a file limit? Or is it bigger with hfs volumes ? We are working on fixing the hard drive. I don’t think it currently reports the correct size.
The IIgs has a filesystem limit of 32mb for ProDOS, HFS has a 2gb limit. The possibility of sharing an HFS volume between the Apple-IIgs core and the MacPlus core for data transfer could be interesting.
2mg files of up to about 800k are generally floppies, larger files (unless they're from something like a SuperDrive floppy with a ~~Liron ~~ SuperDrive card) should be hard disk type devices. I'm not entirely certain whether the smartport supported larger volumes, it could do hard drive type devices but would be slow for anything large. An Apple HS SCSI or RamFast SCSI card could absolutely do that.
Our current HDD card uses the AppleWin firmware (currently in the process of updating to the latest, which supports dynamic size information). Extending that to support larger volumes is something I've thought about, but it would be significant customization and possibly moving the firmware to the C800 space (I think it currently has ~20 bytes free).
I think the BMOW floppy emu has support for multi-GB SmartPort HDD, but it is indeed slow (500 Kbit/s?).
Also I seem to remember reading that there was an issue actually sharing volumes between IIgs and Mac, something about the byte order of certain fields in the metadata.
Latest RBF - thanks again for all the work on the core - loading Airball on ROM3 I’m getting this error. Happy to raise an issue.
oh $27 ugh. this is a 3.5" woz? woz-a-day ?
Yes. Woz-a-day set. Gets past the gorgeous loading screen.
I assumed it was 3.5”. Checking.
i am trying to fix a bug in the 5.25" now - i will look at this afterwards
Yes. Same error. Tried both versions of Airball.
Let me know if you want the disk image.
ROM1 has also the same error?
oh - good point. check both roms. some games don't work on rom3
grab a new copy of the file - make sure i didn't corrupt it
Testing Airball WOZ 3.5 with ROM3 and it shows Atrac mod
but I don't know how to start a new game
If someone wants to bang their head against the wall, i would love to figure out how to get the ppp stuff working. I don't know if the serial port is broken (it works for typing) or if we need to change the settings in linux / script in iigs or something
but having ppp on the iigs might not be that interesting
There is a screen during the atrac mode we can switch from JOYSTICK to Keyboard with tab key.
In this case I could start a game by selecting keyboard maybe joystick part missing something for this game
@wind swift are you agree if we start a google sheet for apple IIgs to list games running and games with issue or it is too soon ?
I noticed some joystick problems.
Let’s make a google sheet! Make a column for each rom version (I think )
I think the Iie colors are funky still
Maybe we need to note the source of the image as well or an md5. Plus we should see if we are corrupting images. We might be.
yes ! Thank you 🙂
@shell meteor could you please provide this google sheet for Apple IIgs games thanks ?
Sure I can knock this up, what is the best pack for these?
I don't know but you could use listing the officials ones and we can add new ones ourselfs
https://en.wikipedia.org/wiki/List_of_Apple_IIGS_games
This is a list of native 16-bit Apple IIGS game (it does not include 8-bit Apple II games which the system is backward compatible with). A second section lists all the games which were announced, rumored, or otherwise were not released for the system.

Probably better to use a pack so everyone has the same files if there is a good one
Like all computers the pack set of floppies have not good dump ... that why Alanswx proposed to add a column with md5 of the floppie and what is the source (pack or somewhere else)
woz-a-day if you had to pick one
but it would be good to have a column, and then we could merge the best out of a few packs
@shell meteor another thing it could be great to add Appple-IIgs bioses (boot.rom and boot1.rom) on the DB-Bios
We will get that sorted soon 🙂
I recall ppp being a bit tricky to set up with Marinetti on real hardware and a null modem link to my Linux system. I went with an ethernet card, although I mostly used it for Netatalk/Appletalk instead of my PhoneNet setup.
It's possible to boot the GS over Appletalk, which is a neat trick.
Being able to pick ROM1 or ROM3 from the menu is a nice addition to the core. Thanks!
You guys are the best. Thank you for all of your ongoing work on this core!
does anyone know how to make a bards tale character disk? or do you have one for me?
I think i figured it out.
Testing tab on the WIP Core Testing sheet
BIOS files also in the BIOS DB

No worries
I left Year and Genre on the sheet as they were there when I copied the list over, but can be removed if superfluous
I can add some conditional formatting and counters once there is some data
I think the next UI thing it needs is an error message if we mount a 5.25" in the 3.5" woz. or vice/vs.
Copying an application (in this case, GS.ShrinkIt) now works to a new 32mb volume, previously copying it to another volume would cause the copied version to crash when executed whereas the original would still run.
I might be testing incorrectly, but it looks like the core is reporting unformatted volumes as 32mb now regardless of the size of the hdv file at least in GS/OS? An empty 4mb file created with dd shows up as 32mb in the same way that it showed up as 16mb previously. 32mb is likely a more useful volume size in the general case though!
I installed GS/OS 6.0.4 fresh to a 32mb hdv file (via a live install .po image file I have from years ago) with the new core and it works, as long as I disable Inits/DAs at startup with shift. Curiously, the freshly installed drive comes up believing it's a 5.25" disk with the capacity of a 32mb volume. Otherwise it seems to work fine.
Need to test again previously it doesn't work week ago
Copying applications from one volume to another was broken up until now, as far as I could tell.
I was able to make it on Mame but the HDD has graphical issues after one or two resets (warm) with the core
during the launch when the shoes is shown
Also, EasyAccess existing in System:System.Setup seems to crash the boot process.
Possibly disk corruption in MAME? I've used KEGS, Bernie II the Rescue and gsport which seem to work well enough. My ROM 03 IIgs of course as well.
At the first boot on the core the graphical issue is not present but after to restart even we shutdown the GS/OS special menu, the graphical issue appears ...
I will try to redo HDD from the core and check if I can reproduce the case
Does it survive a cold boot (presumably MAME restart)?
need to check
Aside from the 5.25" floppy icon and having to remove EasyAccess, it seems to be working fine in the current core.
Installing without the full 6.0.4 Live.Update.po hasn't worked, although I suppose I could copy the 3.5" install media to .woz files since they likely support eject.
After installing HDD on Mame I added also synthLab because one lib provided with synthLab is required for the music on game Dragon Wars, i wonder what are other tools important to install for having a HDD able to run most of games
?
I recall various tools were added over time, although I can't admit to remembering them with any granularity. There's a wita2gs bootable image which seems to contain the majority (possibly all) of them.
I have no previous exp on Apple IIgs, but gonna try that Marinetti PPP + some web browsers/other tcp/ip apps (telnet/ftp).
Hopefully got everything ready (latest core, roms and some 6.0.x pre-made HDVs and Marinetti .po image) before I am trying anything after I finish work.
Now, as I was checking online about Marinetti, and only based on sshots it seems it can go up to 57600 baud.
Checking the Apple-IIgs.sv, I see it goes up to just 19200:
"Apple-IIgs;UART19200:9600:4800:2400:1200:300;",
IF I can get Marinetti PPP to work, will also try to add 38400 and 57600 as well to test, will see how it goes in few hrs
I only briefly tested the disk size registers by manually examining them in the monitor; the value looked right to me there. It's possible that it's not getting updated properly when switching images or something like that.
The registers update like I'd expect in the monitor. Not sure what's going on.
I wonder if it's being cached by the OS. There's a bit in the HDD firmware to indicate whether the medium is removable, but I don't know what it actually does. I'm not aware of a mechanism in the ProDOS firmware interface to indicate a medium change.
If I verify the hdd the screen goes blank stuck in a loop. Not sure if there is memory corruption.
Installation of Marinetti was very smooth, I think I set up correctly the PPP, but it shows this error, didn't yet tried with a serial terminal
think i am getting somewhere :
and after some waiting , same error. To get that Dialing I deleted the Modem Init string (ATZ), but in the end same link layer timed out. It goes by initializing serial, modem, then hangs up the modem, shuts down the serial and gives that error (like it doesn't recognize the "modem"/doesn't get a response)
I used reset from the MiSTer menu after a shutdown, GS/OS didn't seem to detect the change to a blank hdv while it was running. I'm willing to test with a different procedure.
Testing to build HDD with liveinstall.po and ROM3 (with ROM1 it hangs but doesn't show error)
Regarding the size updating issue, I suspect the two drives get mixed up (HDD card logic maybe using the wrong bit to distinguish which drive is being accessed). I'll look at it after work.
This is about how far I got. Is it a bug in our serial chip or is it very strict on the strings it is sending / receiving- and does it assume a modem.
Well, today was the first time I played around with an Apple IIgs 😄 Didn't expect to get much further than this, but looks like a fun system to mess around. Will see later some terminals, not a frigging clue on those (yet)
Hold the left shift key as the installer boots. I think it's EasyAccess.
Ok will try it
That's as far as I got on my hardware IIgs system. It seems to want a modem.
Shift help permits to make the build of HDD thanks !
Can we change the Linux script to ignore the modem or emulate it ?
I don't think the issue is on the Linux end, I ran pppd on my Linux system years ago directly attached to a USB serial port at varying baud rates over a null modem cable trying to make it work with Marinetti's PPP client on my IIgs. I'd be happy to hear of a solution though!
Useful to know.
I wonder if it works with a modem on the original gs. That would be a bit harder to test.
I'm not sure if I still have any modems around, I could check. I did have a Mac modem sitting around, although I used that mostly with my Powerbook.
Were those Mac modems much different to Hayes standard, had some quirks ?
Also (sorry if i missed this) : any confirmed serial terminals to work /or recommend ?
Looks like on PPP it initializes the serial port, but fails on initializing the modem. So just wondering if it's the same if using a serial terminal and set the connection to modem
In true iigs fashion - there are many ways to use the serial port. I believe it works under iie emulation and with the gs/os driver. I have used a gs program with the control panel and a classic iie program.
I used Proterm on my IIgs for testing.
Each program I tried uncovered another bug. If you find another terminal program that doesn’t work let me know.
This serial port started on the Mac. I improved it on the Mac to get ppp running on the Mac. Then on the iigs it failed self test. Failed interrupts. Failed gs/os.
Possibly silly question, is the serial port presented by the IIgs core the modem or printer port?
Good question. I think it is modem now.
They're functionally identical
I would like to add printer emulation. It was backwards for a while. That was a bug.
Except on the Mac and original iigs port I didn’t have uarts for an and b hooked up. So it didn’t work right.
Thay would probably drop a lot
@hazy hull added a serial console to the simulation framework. Maybe we should hook that up and see what characters the ppp sends.
Quite some time ago I pulled out ImageWriter II code from gsport and attached it to hackish serial code and it sort of worked over a null modem cable to the IIgs.
It seems like we could add an epson emulation and use it in all the 8bit cores. I am sure Sorg will love that.
Or hack in fujinet
I'm not sure if the corruption issues I saw were due to hardware flow control signals not being passed by the null modem cable and RS232 to RS422 adapter so maybe it would work better in MiSTer.
But that's a rather long tangent.
On the real iigs ?
There are so many things that can be slightly wrong. And so few spots to see debugging info.
Yes, I was able to get some prints out of it but that was also the only time I'd ever done serial programming so I'm sure there were plenty of wrong things in there.
I saved to postscript and dumped that to my printer after it was done. If I ever go back and fix it I might even sell off my ImageWriter II.
Printer emulation would be really interesting, would you have it output .png files to the SD a bit like a screenshot?
There was some talk yesterday about if Gameboy Printer could ever be implemented somehow
I'd wonder if PDF might be better for a computer versus something like the Gameboy Printer, depending on the output the files could get large. The postscript could at times when I was testing.
Most probably dumb question: is this the correct order of slots ? Not a clue on GSOS, just guessing this is how it auto recognize what is connected ?
It's typical, yes.
PR#(slot number) can do slot related things in Applesoft Basic.
Apple II systems aside from the //c have real slots, so the functionality could change depending on what's in the system. In the IIgs you can set it to "your card" to accomodate different cards in the slot.
I thought for a moment maybe the serial was not in the correct slot, but then i saw the rest of discussion between you and alan
Slots 1 and 2 are typically assigned to the two RS422 ports in the IIgs. Slot 1 has a long history of being the printer slot from 8 bit Apple II systems. You can change that though. A Super Serial or Grappler parallel printer card could be placed in any of the slots in real hardware, although that can come with complications.
The important thing here is to know which slot the core is presenting as the serial port.
yup, that was my question actually, if what is presented in GSOS is also reflected on the core
It doesn't know. I'm pretty sure the settings you see here are the same you'd see in the CDA if it was accessible.
Yes, on a IIgs you can bring up a control panel/CDA window with the control/openapple/escape key. It's sort of PC BIOS-ish and lets you change various settings; some programs and expansion card firmware can display interfaces there.
The CFFA 3000 and Transwarp GS in my IIgs both do this.
got it, thanks for info, mate 🍻
The challenge I had with serial was I didn’t realize I had only half implemented the uart. Then the schematics and chip talk about a/b but the system is modem/printer.
I imagine A and B are associated with Slot 1 and Slot 2 respectively? Good to know for testing in any case.
You would have to look at my code.. it all just confused me.
it was trial and error until some characters came out
The HDD size thing appears to just be a copy/paste error where I hooked up the same size for both drives. So it should be correct on the first drive, or if both happen to be the same size. I plan to get rid of that connection anyway as part of a broader cleanup of HDD-related code.
That makes perfect sense! I always booted GS/OS from a 32mb volume. I suppose I should have tested a second drive attached to the Kaboom! disk image, as it boots into GS/OS and is smaller.
Is it a problem that the firmware still has a hardcoded 32MB value? It seems like gs/os might read both and get confused.
That went away with the firmware update:
!word $0000 ; how many blocks are on the device. Zero means use status call
It should have, anyway. The old firmware wouldn't work with the new HDL, so I don't think it's possible that something is using the old one.
(full disclosure: I didn't actually assemble this source; I was lazy and copied the binary from the AppleWin tree)
Getting much better!
I had an Apple IIc as a kid. Always wanted a IIgs and looked at screenshots in magazines. Are there any good exclusives to play on it? Or just better versions of multiplatform games on it?
Lots of fun games. some exclusive. Ask your favorite AI to make a list or look at the spreadsheet linked above.
Nice, ty!
There are also a lot of great applications. HyperStudio on the IIgs was way ahead of HyperCard on the 68K Mac.
There are a few exclusives, yes. Stuff like Alien Mind I don't think was available for other platforms.
Not many
i think i pushed a fix for Wolfenstein 3D. No RBF yet.
What was the issue ?
adb
i am going to take a look at mean 18. is there something else more important? ( i don't think our Apple IIgs users overlap with sports games 🙂
i feel like the joystick might be somehow broken in some games as well
Airball 👍
we should probably note which of these work in rom1 and not rom3.. otherwise it will be harder to track down the bugs - maybe another column in the spreadsheet?
I will add it tomorrow
are there any other games where the joystick doesn't work?
I don't know need to test more
this latest thing i pushed may have broken stuff.. hmm
I'm pretty sure Task Force was a IIgs exclusive. Sort of like NARC but without an arrest mechanism.
I wonder if some of the issues are with centering, most joysticks came with trim adjustments for the two axes.
I think centering will be an issue. But I think there is a more fundamental bug in airball
I did some reading a while back on the joystick. It's apparently kind of a mess because it basically works by having a software polling loop measure discharge time in an RC circuit, and Apple chose unusual potentiometers for their joystick. So there's sort of a matrix of compensations between software and hardware calibration/adjustment mechanisms, and then IIgs complicates things further because the CPU clock isn't constant.
@wind swift
Is this commit linked to floppy or HDD ? Is it related to 2mg support ?
https://github.com/pcornier/iigs_simulation/commit/51d96b7eeed8d99ab0f30f579a7b286b7bd82bec
this is just for simulation
ok !
this should fix wizardry
I am going to add 2mg support to main at some point, so i figured it was worth fixing it in the simulation first. i finally found an image where the header is bigger than 64 bytes
understood
confirmed !
i think i just fixed mean18
Is mean 18 working? I am away from my mister
i can got to this screen but can't go ingame
Is it copy protection or the game itself?
Is that the 2mg or the woz?
i think there is a bunch of work to get done of the 5.25" disks - i am working on a script to try all the disks in simulation. Then i can tackle each copy protection scheme..
So does the cracked version run, or did it before anyway?
Which game ? Mean 18 first bug was a vbl issue with the mega 2 vbl. It was inverted.
It stops in the same place on the cracked 2mg file converted to PO, so it's not a protection/WOZ issue.
The second hdv/po mounted detects disk image size independently of the first in this 20260417 build.
The GS/OS 6.0.4 installer also boots with Easy Access in the System.Setup folder without holding down the shift key.
One slight oddity, if I try to format a 32mb volume GS/OS says it's write protected. 31mb and smaller volumes format normally.
It might have the same off-by-one error I had with the SCSI card (size vs. last valid sector number).
Like an image of exactly 32MiB reports a size of zero.
Because it overflowed to bit 16.
Does anyone happen to know what the bandwidth of the internal amp/speaker on the IIgs is? I tried looking for it a while back but didn't find much.
It sounds likely. A 33553408 byte vhd file formats, but a 33554432 byte vhd file doesn't.
Not sure? I know some people who created a stereo card for the IIgs, I'll ask if they have any idea.
FWIW Google seems to think it's a LM380N, Mouser's spec sheet says it is a 2.5w amplifier with 100kHz of bandwidth at 2w.
I didn't word that very well, but the main thing I'm trying to figure out is how to go about filtering the raw ES5503 output in the core to make it sound decent/accurate. It's unusual in that it has a very high "raw" sampling rate and relies on external filtering to smooth things out. The current filter was copied from another core as a proof-of-concept and probably loses too much of the high end. The answer is probably just to generate a new filter with a bit wider passband (maybe 10-12 KHz).
It probably doesn't help that I'm far from being an audiophile, have no experience listening to original IIgs or Mirage hardware, and am testing on LCD monitor speakers. 🙃
I'm not sure if it would help to record something off my IIgs for comparison?
I'm pretty sure I downloaded some reference recordings a few years ago.
Really slow or about 20% too slow?
Judging by a YouTube video, it apparently just runs slow on an unaccelerated IIgs. Although I did also find a forum thread where someone claimed that switching to a different type of ADB mouse resolved it (?).
20-30%
Yeah - I watched some YouTube videos of demos and it seems like we are a little slow. Not sure why.
I think I made a mess of the keyboard fixing mean 18. It is going to take a bit of time to straighten it all out.
Thanks for all your work on this Alan. I'm really excited to try this out.
Mean 18 run with that build
is the keyboard broken on that version?
i think i have a fixed keyboard coming soon
I can type a player name in mean 18
The next version seems to pass the iigs diag test from what I can tell (in simulation) I am still apart from my mister hardware
sorry but how to go to control panel ? i can't find the keys
F11 doesnt' seem to work anymore ?!?
Is this latest?
yes just compile from last commit
F11 reset. Hmm.
yes before but with last version it doesn't reset anymore for me
I am sure I broke it when I went to fix the keys
lack a lot of musical note
What is f11 supposed to do without ctrl?
Ok. That is my fault - I just wrote that. Open Apple - ctrl - f11 should be hard reset
I need to look at iigs manual
The reset key does not send a signal to the CPU when pressed alone.
The history of the reset key is a mess. IIRC it's something like: it did send a reset to the CPU on the original Apple II, then a lockout with the Control key was added for the II+ (with a jumper to optionally bypass it for the old behavior), then the "enhanced Autostart ROM" made it so that a CPU reset alone was more like a Ctrl+C on other systems (i.e. break to BASIC/monitor instead of a full reboot), then the IIe made it so that Control+OpenApple+Reset did a full reboot.
I'm certain that we're resetting too much logic on a "cold reset", though I have no idea how much of it matters in practice.
What games should I be working on next to fix? I think the keyboard is broken in Wolf3D. Sounds like the joystick is broken in some games.
Does Crystal Quest show a blank screen for you when it gets to the playfield?
Not a keyboard issue to be fair, but I can only hear the sounds.
Yes as i report for music construction set I think sound has problems
Does Rastan work?
Yes but with graphics garbage in hud
is Zany Golf still having slowdowns? (I havent tried the core in a while, to be fair)
It's hard to tell since the game has slowdowns on original hardware. You'd have to compare side-by-side.
when I last tried it, it felt like it was always laggy. But I get your point
Is there a perf program we should run?
There's a speedtest disk image here: https://wiki.reactivemicro.com/Accelerator_Speeds
That is not specifically for the IIgs, but we could baseline one.
I will see if I can get my IIgs out this evening and do it.
It would at least give us a CPU bench, possibly.
It boots if you convert to PO with CiderPress, then "run speed.pro"
Test fails in 04.17.26 core on the indirect references test, so likely there may still be bugs.
It's also possible the test doesn't work on 65816 properly. I will test this evening.
Meh, nevermind. That test disk seems unstable on everything.
BTW, Mean 18 works in 0420 build.
I'd need to double-check after the push, but it should also be working in current master as of this morning. IIRC Alan said that the fix was mistakenly reverted, and I did some cleanup that should be based on the behavior before that.
Mean18 still works in 0428 build.
However something has been messed up because Arkanoid has graphic corruption now and crashes at game start. Actually it seems to have been broken for a while. I know I played it, but it was maybe a month ago. It worked in 0304 builds.
Still doesn't work for me. Are you sure? I tried WOZ and an old .PO I made that worked a while ago.
OK the PO overrides the WOZ image, so I was always using that. The WOZ version works after a very long wait during the Taito screen.
Thanks
Maybe something still odd in PO support
The PO image is good. Runs on PC emulator, and on real IIgs when trasferred with adtpro.
Arkanoid is one of my go-to test cases. If you mean that it crashes during/near drawing the bricks when you start a game, I ran into that with the combination of a specific disk image and ROM version. Never tracked down whether it was disk corruption, a bad crack/dump, or what.
The main thing I know of that we're still missing on the HDD is support for SmartPort firmware calls, which is a significant amount of work (either writing firmware to process the commands or overhauling our HDL to match AppleWin's SmartPort interface and using their firmware).
Yeah, the PO files are converted from 2MG. They do work elsewhere, but crash on this core. Likely because it's not really treating is a floppy, but a small floppy-sized smartport device.
what does "bis" mean?
I have another woz That didn’t work before
Send me broken things and I will try to fix them
"Take these broken things and learn to fly again, learn to live so free." -paraphrased from Mr. Mister
Has anyone tested the core with an actual IIgs analog RGB monitor?
Yes, I have it running on a Commodore 1084S-P using composite-sync RGB. looks fantastic!
I have one in storage because it's finicky and needs some repairs, but I have gotten it to work with MiSTer before through an adapter. I'll see if I can dig it out later and load up the core on it
Send a photo if you get it working!
FYI--and this may be useful to the European crowd--I use my actual IIgs with an adapter to put the RGB signal through a SCART cable, and connect it to a very rare Samsung Syncmaster 940mw (or 910mp) LCD TV/monitor that accepts a SCART connection and the European signal. I assume that something along those lines will work for the Mister core (although, for my part, I plan to use the core via HDMI anyway).
Here you go
It was found in a garbage dump so the case is pretty beat up but the image quality is still very nice (when it works haha)
This is the adapter I used to get an RGBs signal into it via VGA from the MiSTer: https://www.ebay.com/itm/323278828744
And these are the dip switch settings I used on that adapter for RGBs (CSsync)
Fantastic! Thank you for confirming that it works.
wow that looks pretty good!! amazing
I use a similar adapter on my Macintosh II
but I guess you are going in the opposite direction, from VGA to DB15, so cool to see that working!
This looks incredible
Amazing!
Just got my Mister and I am cackling with glee at this core. Was able to pull the image I used from high school and get it running. Tears of joy!!!
I honestly don't have fond memories of the platform myself, but in a bunch of ways it's just such a perfect time capsule that it seems like a shame to not have a MiSTer core.
When I got it running a few games, like Zany Golf, and Arkanoid - it was SUCH a rush of nostalgia, like nothing I have had on any of the other MiSTer cores -- except maybe the Apple II and when I got ppp and fetch working on the Mac Plus
Yesss, and Rastan too!!! I've been trying to get Apple II working (on a Super Station One), but all the analog output is black and white. Don't know if that's a result of Weird Woz NTSC black magic or what.
(IIGS outputs color no problem)
On the standard II core? I'll have to check. I remember flipping through a bunch of settings with no luck, I'll see what I can dig up.
There are color settings in the IIe menu - i assume you saw that, but it is working on HDMI but not analog?
i wonder if the TK2000 would work for you
Yeah, you can flip between color/mono/green, I think -- those were all showing up as B&W too. I think someone was having similar issues with the MSX2 core.