#Sega Mega Drive/CD/32X
1 messages · Page 17 of 1
Oh. Never even heard of that before! Wild
So for a lot of things on film at 24fps, the easy PAL solution was to just speed it up to 25fps
Which is why we didn't really get the 3:2 pulldown issue
FOUR % ! It was a horrible way to experience video.
Some shows didn’t even adjust the sound pitch so you had slightly higher pitch voices
Were there any games for those popular in PAL regions PCs that ran badly on NTSC since it would have to output 10 more frames per second?
I know it's not official, but that fan port of Sonic to the Commodore64, it runs poorly on a NTSC C64 but fine on PAL, though you cna fix that by turnning it on a NTSC C128
No, i meant the first Turrican. Mega Turrican development started on the Amiga but Factor 5 switched very early to the Mega drive. The NTSC MD version was released much later than the Amiga PAL version (released as Turrican III from a different team).
Yeah Amiga is the biggest example, the vast majority of the library is PAL
Desert Strike runs fine in PAL on the Amiga. Just use the WHDload version with a faster CPU.
Not with a faster CPU in WHDoad as i said.
It's pretty smooth with on a A1200.
Didn't notice anything of that. And with the CD32 pad patches it's actually better than the MD version.
Took me a few moments to realize that said Desert Strike and not Desert Bus 🤣
Master Race crap. Jesus. Has nothing to do with any of the silly cliches. The Amiga port was good, but it lacked multi-buttons and proper speed (an AGA port would have helped a lot). And while the MD version was fine at that point it's jerky and a bit pale colorwise. Though the jerky scrolling is somewhat fixed with the old Genesis core in Turbo mode.
I don't need quoted text, because i played it to death on both platforms. And no, the MD version was never very smooth.
As i said. The Genesis core with Turbo makes it much more pleasing.
It's not a disaster like Rambo III, which crawls when too many objects are on the screen (Turbo works wonder here too), but surely nothing i would consider as smooth. Later games in the Strikes series where smooth enough though.
About 20 years ago worked with the guy who singlehandedly ported Desert Strike to the Amiga back when, and he mentioned he made it so you could plug in a Megadrive controller and play with that, but they never advertised it
Can we test that on the MiSTer FPGA gaming system? 
The Mega Drive controller works on the Amiga out of the box, but only button B and C. But there are easy 3-button hardware fixes (and adapter) for that.
I'm using this one on my A1200, mostly with an 8bitdo M30.
Aladdin ❤️
on SNES ❤️
Mods, ban this fool
On Game Gear ♥️
on VHS ❤️
Thief of Baghdad ❤️
They are not wrong, snes and game gear rule the quality when it comes to aladdin.
Genesis is jank central plaza
the genesis version of aladdin never looked or sounded very appealing to me. the SNES game is way cooler
Loved the Mega Drive Aladdin as a kid, not sure why all this shade being thrown
as a genesis > snes person, i must regret to inform my fellow mega drive fans that the capcom aladdin game is in fact a better video game
it’s a proxy for the console war
I dunno. I played both. They're both good but I enjoyed the Genesis version more but hey to each their own
console war centrists 😔
Blame disney and perry
As a Megadrive fan, the SNES version is superior though neither game is great.
The Megadrive version has that awful Dave Perry level design
It’s one of the all time greats on the Mega Drive 
That is if you like bad games
To me the Genesis version was visually superior, even animated by the original artists. The gameplay is subjective though and I do enjoy both. The Genesis version was one of the few games I could readily beat as a kid.
I think it's wild that to this day this is still a hot topic. I remember arguing with my friends about it when those games came out
I dunno how we didn't settle on the The Truth that the genesis version was superior. We've only had 30+ years to think about it
Because you dont want to accept being wrong
https://tenor.com/view/both-is-good-el-dorado-gif-25263881
I consider them too different for comparisons. Both are great games.
They're both good but one is gooder
This is why I play the PS1 core the most 
The problem with the Genesis 3 is it's so easy to misplace.
sure aladdin on the sega genesis has bad level design, generic gameplay, awful color design and bad music but if you look really closely at the bitcrushed sprites you can see REAL disney animation made by artists who might have worked on the movie!!
if you try the proto, you can even see the pencil tests!
thats actually quite interesting
A cool read for any Aladdin fans https://gamehistory.org/aladdin-source-code/
When it was released back in 1993, Disney’s Aladdin for the Sega Genesis (or Mega Drive, depending on which side of the pond you lived on through the early 90’s) was really a visually striking game. Powered by what eventually became known as “Digicel” technology, along with a solid selection of middleware and some impressive…
I only ever had it on SNES back in the day, surprised the Genesis version was so much different. I recall everyone kept praising the Genesis version just because you get to have a sword in it. 🙁
They both look like Aladdin 😛
They both look like 16 bit aladdin to me
Mega Drive Aladdin best Aladdin
My favorite part of the movie is when Aladdin cuts through and murders all those guards with his sword.
as impressive as the genesis version is, i'd rather have my game graphics look like an actual game rather than low-res cutouts from the movie
i also never understood why they gave him a sword in the genesis version. the platforming and combat aspects of the SNES version are much more rooted in acrobatics, which better reflects the film
Because Genesis Denesis
And probably having a weapon makes Aladdin more rad and cool and appealing to rad and cool teens
I feel like the very fact that people say having a sword makes the game better is a testament to that too
Whereas I never felt like the sword added anything. The collision was weird and it just felt like I was tickling the enemies. At least on the SNES you're breaking the necks of every enemy.
frankly i think the only thing the genesis version has going for it is the artwork and animation
the music isn't really that good either. it reeks of that awful GEMS driver sound that ruined so many other games
genesis fans if you want that disney animation just play a good game like maui mallard instead!!!
it’s a common myth that anyone enjoyed playing anything on anything
What about Mickey Mania on Genesis?
thats also a myth
The Mega Drive version of Aladdin suffers from this excessive long animations. It makes the controls a bit spongy too. It's still a nice platformer and i prefer it cleary over the relative boring SNES version, which lacks any insteresting level design.
my hot take is neither Aladdin game is that awesome
Neither was Earthworm Jim.
Have you not made it to level 3 on the snes version?
Can't remember which level. But i played it very far ages ago.
Another Dave Perry game. Starts off good and quickly goes down the toilet
I played it to death back in the day, yet I was never able to 100% it. There was a single red gem I was never able to figure out how to get even though I could do the rest of the game perfectly
see the problem seems to be that you guys were playing the mega drive version. the genesis version is much better
that just means you get to play it 17% longer, value!
It’s how I played it back in the day 
Same lol
Along with every other game 
I played the SNES version so much that I recognized even back then that it had dynamic difficulty. The obstacles in level 3 were actually much harder than normal if you had a lot of lives and much easier than normal if you were low on lives
thats neat i didn't realize dynamic difficulty was so old
The Amiga AGA version of Aladdin (a Mega Drive port) runs in 50fps. It it actually a good port. But they fucked up the scrolling.
i was just thinking what aladdin really needed to be fun was up to jump
Although you only needed like 80% of the red gems for the best ending, I don't know if it even does anything if you collect all of them, but I was never able to. THAT. ONE. DAMN. RED. GEM!
Tested the Game Gear version a few days ago. Who came up which such a generic level design. It plays like canabalt run, lol.
both versions of Aladdin have their merits. I will say if you want more of a challenge then play the Genesis version. That one took me a while to finally beat whereas I beat the SNES version the very first time I sat down to try and beat it.
I like Magical Quest Starring Mickey Mouse better than both Aladdins
I tried the GB Aladdin. Too slow. GBC one runs faster, but has its own issues.
EU NES version of Aladdin is a GB port. ugh
oh interesting, I didn’t know that
Lion King too. I actually had the GB version of that one. Didn't find out about the EU NES versions until much later, but I noticed right away when I saw them since the use the same sprites and have an odd lack of color, even for an NES game.
megadrive aladdin got patched to run better by the original devs for a switch rerelease
that version works on mister if you play it
My friend worked in the Genesis game and told his old coworker on Facebook that I thought the SNES version was better and he got real mad LOL
He was on the Disney end of things, helping with backgrounds and animations
Where was this re-released? On the NSO stuff or Disney Afternoon collection or what?
To clarify, I am asking where it was officially released
There is a collection on Switch, PC, PS, etc. that was various versions of Aladdin & Lion King originally, and then they had DLC later that added Jungle Book and a couple more versions of the other two games.
Originally, the SNES version of Aladdin wasn’t included due to licensing issues, but that was one of the games added later.
I think the newer version was called Final Cut
The music in the Genesis Aladdin is so dang catchy I still get it stuck in my head for hours at a time. But overall, I've always preferred the SNES game.
Was that The Disney Afternoon collection?
That was the Capcom NES games.
Was there a name for the colletion?
Disney Something: Aladdin and Lion King
(god I hated the Lion King game)
Disney Classic Games: Aladdin & Lion King.
Disney Afternoon Collection is Ducktales, Rescue Rangers, Tailspin, & Darkwing Duck, which incidentally is finally getting a Switch release sometime soon.
Yeah, and changing hands to M2 apparently
I thought the Disney Afternoon collection did come out on switch though? Pretty sure I have it on switch
Not on Switch at the moment.
Maybe later in 2026, some licensing issues remain.
Nope, to the surprise of everyone, it was not. It’s upcoming release was leaked via a ratings board somewhere.
Sure, like they were expecting you to listen to it a million times
I hated the Lion King game too. It's just not a good game.
Looks great, plays like boiled milk
Nope, never released on Switch. That is, not until later this year.....after close to 9 years later.
It’s weird the ducktales remaster is not on newer consoles
I’m guessing it’s bc the voice actors all died so getting the rights is more difficult
It was delisted for awhile too if I recall correctly.
Anything with Disney attached to it is always dicey when it comes to releasing on other platforms after the initial deal was made. And even then, sometimes games are delisted on the platforms the games are already on. It's a modern day miracle that the Disney Afternoon Collection is releasing on Switch at all after all these years.
People have wanted a Switch release for years
I bought it on Wii U digitally
I like that they’re releasing the Disney Afternoon collection on Switch finally but man, too little too late.
Duck Tales remake? Disney Afternoon Collection never released on any Nintendo platform! (until the upcoming Switch release!)
Yah
Physical release only in the USA/Canada.
Digital release for other countries.
I tried the 32x port of Sonic the Hedgehog on the s32x core.
Seems to work quite well, but I need to check the SEGA logo sound with a real system.
Yeah, I also only have the game on Wii U (digitally).
I would’ve bought it physically I had known they would do that lol
How good is it? I forgor
i really like it but i grew up watching ducktales so it's just pure dopamine
the complaints from reviews i've seen all say the added cutscenes get in the way but you can turn them off in the version i have so 🤷♀️
also has a toggle for the 8bit music including a couple new tracks by the shovel knight guy. the new music is not that good but it's ok
quackshot on the megadrive is my favourite disney game i think. awesome game
I played that for the first time a few months ago and it’s really good!
have you played World of Illusion?
Yeah!
There’s a new illusion game but I think it’s not very good?
I played through castle of illusion remake
Was ok
Not really worth the price but hey
yeah, the new one sucked. I was disappointed. I love Castle and World
Illusion island or something?
hmm, yes I think so
It's a Metroidvania for kids now.
I enjoyed playing it, but it is absolutely easy; it has nothing from the other Illusion games.
Why’d they use the illusion name?
SMS/GG Castle of Illusion and Land of Illusion are good stuff too.
Ugh, I tired a trial of that, I kept waiting for the game to actually start... except it felt like it never started
It's like if you took a metroivania and removed 90% of what makes it a metroidvania, including pretty much any form of attack
There was also that Epic Mickey Power of Illusion DS game from the Monster Tale developer, but I heard mixed things about that one.
Yeah, it doesn't sound too good. Power of Illusion at least tries to pay homage to Castle of Illusion, but I heard it has way too much dialogue, enemies take too many hits, and has forced touch screen usage.
I didn't finish the sms games but i enjoyed as far as I got.
Does anybody know or can confirm if the PAL Megadrive and US Genesis cartridge labels are the same size?
My PAL Super Fantasy Zone (no region lock, correct speed on US/JP systems) has the same size label as my US Genesis carts.
I'm pretty sure they're the same. I had a Genesis cartridge of Greendog for like 20+ years before I noticed it wasn't PAL
Thanks!
Oh hey, it’s GameSack
Guhreeendawwwwg
Is it possible to make the Genesis (new) core to load from the SMS folder when using the load Master System game menu?
To do that I put the SMS games into a folder in the MegaDrive ROM folder, then edited Wizzo's games menu script to create MGL's so they boot with the core.
("MegaDrive", "_Console/MegaDrive", (({".bin", ".gen", ".md", ".sms"}, 1, "f", 2),)),
make a symlink inside of the MegaDrive folder (named however you want) and point it to media/fat/games/SMS
technically, I don’t know of a way to point each load file option at separate folders, but you could make it work like that depending on how you organize your roms. One way would be:
-
combine your Genesis and SMS roms together into the same parent folders (ex: if you have folders like USA, Europe, Japan, put all your US Genesis and SMS roms into the same USA folder, etc.)
-
pick either the SMS or MegaDrive folder to place all your roms into and delete the other folder.
-
Add a symlink named the same as the folder you deleted in Step 2 to
media/fat/games(ex: if you deleted the SMS folder, create a symlink named SMS and point it atmedia/fat/games/MegaDrive(this would be done to ensure the SMS core still sees your games) -
Now when you pick either option, only games with the matching file extensions will appear on your list to select from
Hey look, someone rebuilt Virtua Racing for the 32X - https://github.com/matiaszanolli/sega-vr-disasm
Looking through this, and I can't tell if this does anything for the game itself? Just seems to analyze the game and mention why it runs at 20fps? Me not smart enough to understand! 
You can compile the rebuilt rom using Linux nerd commands
Damn Claude can do that now?
But i already have virtual racing for 32x
Holy crap this is confusing
It's "reverse engineered," but you need the rom file to build it?
Okay it's not done yet
Mystery solved
Come back in 3 years
I'll try this. ty. Also ty En Dash for the suggestion.
Decompiled source code is still a derivative of the ROM and you can't use it legally unless you own the original. They probably require you to have a ROM because of that.
I built it. It supposedly just enables true parallel processing for SH2. But it doesn't load on the core (not a big surprise). I don't have Libretto Pico set up, so I can't really test it.
I can generate a bps file though, if anyone would like that. @fallow dome that's fine to share, right?
OMG YES PLEASE
you are the man!!!
This project is part of why I HATE AI coding. Claude basically did everything and it's needlessly and overly loose and goofy.
And it also is missing a bunch of info, like dependencies. sh-elf-binutils is required.
In example.
it's always too verbose
well, you can mitigate it, but lots of people don't
like you have to aggressively tell it to stop doing that, make it refactor etc
Ghidra does most of the heavy lifting, I'm guessing, and Claude could just gothrough and identify entry points and label them, but this project looks like he just did a prompt and let it do pretty much all of it.
Anyway, my work here is done!
Hmm. I'm a little suspect of the function redirect. I have a real 32X, I'll give it a look tomorrow. But I just see the execution handoff. No DMA regsiter setting, so SH1 would still have to let X68000 know the 2nd proc gets the memory and broker the memory lock...this is all from (bad) memory from 2 years ago, but I think I remember BRAM locking being part of why Knuckles has a weird split in the title screen and why it was puking on the intro for a long time.
Lemme know if anyone gets it running on anything other than Pico. (Note: I did try the preload a different game trick, to no avail)
It's used a lot. I can't say hejust used it. But... It's way over documented everywhere.
*incorrectly over documented
now that we have an AI-decompiled virtua racing, i won't be able to shower for a week. thanks
So just a regular week?
huehuehuehuehuehuehue
That’s interesting, thanks for sharing that insight
I swear, all the smart nerds are Sega fans lol
Every week it’s like “I got the Toy Story movie rendering in real time on the Sega Genesis” style announcements
“All of Nintendo’s entire back and future catalog ported to the Sega Dreamcast”
“One million Sonic fan games released for the Genesis in just one week alone”
Well, and SNES ports. Those folks are pretty great!
Is there a measurable performance increase?
So… was wondering.. not begging or complaining..
What are the chances of seeing save states implemented into the MD core?
I did wonder if it was the same guy
Perhaps he should offer some of his YouTube money if he wants save states on the core
❤️ Ghidra
I find using Ghidra and a MAME debugger is a good combo when decompiling.
the NSA: friend of retro preservation
It's awesome but I wonder what sort of amazing RE software they're not showing us.
Oh for sure. Ghidra is definitely the breadcrumbs of whatever they really use
Most decomps reuuire the rom for the assets, decompiling a game's code is somewhat of a grey area but using it's assets like sprites, textures, music, levels, etc is definitely copyrighted, hence why they require you to provide the rom. Even all of those projects that let you create a PC (or other system) port of the game still require the rom for it's assets.
Interesting. I have never tried and of those ports before
Thanks for letting me know👍 .
1,
i’m shocked this happened in japan. knowing how copyright-fearing they are.
isn’t this game gonna be a billion lines of 68k & sh2 assembly? how can anyone do anything with it
…maybe put the code on saturn
time warner made the Daytona CCE of Virtua Racing’s
There is already the 1080p 60fps Switch version that has up to like 8 split-screen multiplayer if you want enhancements on a more powerful platform anyway, this could mean a better performing 32x version
Or at least more content added
SEGA AGES Virtua Racing and Wonder Boy: Monster Land are now available on the Nintendo Switch for $7.99 each! Featuring a plethora of incredible quality-of-life improvements (including 8-player simultaneous local multiplayer in Virtua Racing and challenge modes in Wonder Boy: Monster Land), pick up THE definitive versions of these arcade classic...
Dunno
Thankfully, the Switch version got a patch that allows you to fix the color balancing.
So would stuff like this also allow people to improve it for it's original console of release? Say optimize code to improve frame rates etc?
Yes, if there is something to optimize
IIRC there are already optimized versions of some games because of it
a saturn port of virtua racing 32X would be cool. the time warner version kinda sucks imo lol
Yeah, the Saturn version isn't great. It plays way too different.
I remember hearing something along the lines of them basically making the game from scratch by just having an arcade machine of Virtua Racing on hand and trying to recreate it by eye.
This version is so badass. I think it’s the best version of the game?
Probably, yeah
Easily the best version. But the 32X version does have some nice additional content and plays very well, so it's also a version I play frequently.
As long as you’re playing on the MiSTer FPGA gaming system
I'm NOT the same guy. 🤓
That sounds like something someone would say if they indeed were that guy 😂
I mean you said you were 50...Maven the wrestler is gonna be 50 this year.... 🤔
Ha! I don't think that dude could hold a controller with all the diddy oil on their hands. I am bald though... Grew up with Hogan, JYD, Ted DiBiase, Macho Man... Don't know this Maven imposter 😇
So you're the REAL Maven. That fella is just an imposter!!
Sho'Nuff
Although, if it came down to it, I would contribute towards a Save State implementation if there was a call to do so
There's been a bit of a push to resurrect the old Genesis core (by push I mean like 8 gnats pushing against a monster truck). That core might actually be ripe for some TLC and save-states.
The conundrum is the old core is retired so no features are going to be added and the new core is so difficult to work with that no features are going to be added
Or something to that extent
Seems like VR Racing Deluxe should run better on the Sega 32X, doesn’t it?
︀︀
︀︀WELL…
Quoting Matteusbeus - Sega Retro Dev (@matteusbeus)
︀
Big news for sega 32x fans.. just need someone to come up with those Daytona USA maps now 😂
︀︀github.com/matiaszanolli/sega-vr-disasm?utm_source
Waiting for Virtua Racing Deluxe 32X resurrected
In “Make my Video:Marky mark and the funky bunch” for Sega cd, the game and audio significantly slow down around the 90 second mark of the first video. Consistent behavior and tested across multiple dumps
Tested against real hardware?
The video has pity for you so it doesn't want you to have to watch it.
Not personally but the issue doesn’t appear in any YouTube long plays that I’ve seen
Waiting for Virtua Racing Deluxe CD 32X Edition
Whenever that happens on Mister.
Have you tried using Bios 1.10 for the game on Mister? Switching to Bios 1.10 helped me with Dark Wizard even though the game still has some problems on Mister. I haven't encountered the forced reboot when exiting a town on Bios 1.10. hopefully it helps your case.
I’ll give it a shot tonight
wasn't there a beat'em up on Sega CD that wouldn't boot on the core? Did that get fixed? (I forget what game it was)
Official announcement coming this month.
Three Sega 32X projects.
Two built from the ground up.
One… something else.
#sega #32x #retrogaming #gamedev
Any clues what this could be?
It’s a clip of a grown man with a backward baseball cap talking about how he will be talking about something
That’s how you know it’s serious
This is not good
He should cancel these plans
Only Gamingdoyle can make 32x projects. Everybody knows that.
Because people love balls.
Shaq Fu 32X When?
RAW? I thought the only wrestling game on the 32x was Wrestlemania
should be called:
Shaw Futi-two Ecs
If anyone knows of any Mega Drive homebrew that supports the Saturn keyboard, please let me know. The only example I could find is SMDT.
SEGA AGES Herzog Zwei is legitimately a good way to understand how the game works. Glad M2 included all the tutorial and UI stuff.
I never played it before but it was like £1.50 or something
The SEGA AGES releases are all really good and constantly go on sale.
Except for Shinobi which was removed from sale permanently a few years ago
You might need to figure out where to get SEGA AGES Shinobi though. For some reason SEGA pulled that down off the eShop in North America.
But yeah, I actualyl bought all of them on Switch a few months ago when they were on sale for like $2, I think less, each
Especially recommend Phantasy Star and Virtua Racing, they put a lot of work into enhancing those
Phantasy Star added a re-translation, a screen showing your stats, and an automap screen. Not sure if there are other enhancements too
https://www.youtube.com/watch?v=mc4w9zvfB5Q
Did you know? Phantasy Star's title was inspired by a Japanese ballad!
Did you also know? Today's the day you can finally grab the original Phantasy Star on the Nintendo Switch eShop as part of the SEGA AGES lineup!
https://www.nintendo.com/games/detail/sega-ages-phantasy-star-switch
Virtua Racer upgraded the game to run at 1080p widescreen at 60FPS and can have up to 8 player local multiplayer
SEGA AGES Virtua Racing and Wonder Boy: Monster Land are now available on the Nintendo Switch for $7.99 each! Featuring a plethora of incredible quality-of-life improvements (including 8-player simultaneous local multiplayer in Virtua Racing and challenge modes in Wonder Boy: Monster Land), pick up THE definitive versions of these arcade classic...
Many of the other Sega Ages games the enhancements aren't nearly as intricate, one of them I recall added a tutorial because it was real confusing how the game worked for players back then
That map for the Phantasy Star dungeons is pretty sweet.
Best version is the Switch one, shit is incredible
That IS the Switch one
My collection of sega ages games is growing don’t worry. I like that they made an fm synth soundtrack for Alex Kidd that no one asked for
I know, I was so excited I had to comment
Also I already “own” all of these. Is the shinobi version good?
Shinobi is the only one I don't have so I have no idea
yes, but the pictures of Marylin Monroe and the color of those spider-man-ish guys were changed
I can't find SNAC on this core.
Is it not available?
Megadrive (OSD) > Input > SNAC (On/Off)
UserIO ?
That's not a standard Megadrive core. DB9 fork most probably.
I've only ever ran update all. not sure how that would've happened
should I run it again?
Okay!
db9 is an option you can set in update_all
A specific port on some MiSTer variants, like for those of Antonio Vilena.
Like this one, they use a fork of SNAC for their versions of the hardware.
fucks up a unified open source ecosystem.
lol that's funny. I think. it fucked mine up
Zet will likely remember the troubles Vilena’s deviant MiSTer hardware caused us Saturn fans in the early days
😱
Yes, Antonio doesn't seem to do anything in a standard way, but seems to advertise that everything works great
And difficulties abound
I had an Antonio's setup years ago, and indeed it was a MESS.
SDRam was broken, affecting cores like SNES, and it even made me feel electrified when I touched the USB ports...
Avoid.
I asked about those issues on the spanish MiSTer Telegram group and he banned me from there. Terrible products and horrible person.
Antonio's setup?
Welcome to the Next Level!
I thought the first image was a modded 360 at first lol
wow, microsoft copies the dreamcast controller for the duke, and they copy the sega cd model 1 for the 360….is there anything microsoft did not steal from sega? 😄
Nope, they even stole the success arc
- First console plays second fiddle to the market leader
- Second console is the market leader and they develop a huge fandom
- Third console makes the wrong bets and alienates the fans
- Fourth console is solid but never gets traction because the competition didn't stumble
So I guess then this is the part where Microsoft exits the hardware market and makes software for Nintendo and Sony systems?
Oh wait, they are already doing that second part without even having exited the hardware market yet.
You shouldn't be feeling that in low-voltage electronics. Last time that happened to me, there was a problem with my house's wiring.
now put sonic and knuckles and sonic 3 in there
And a game genie
Mario & Halo at the Olympic Games
Not made by Sega, but I find it interesting that official SEGA ports ended up on FC, NES, PC Engine, and TG-16 and some are actually very nice ports. Space Harrier and Fantasy Zone for PCE even somehow made it to the US. Most of the Tengen SEGA releases were inferior to their JP counterparts, though Fantasy Zone is a completely different port (still developed in Japan, from a company named Pixel that worked with Hot-B on Over Horizon).
SEGA at the time was an arcade company first and a console company second, and like other companies allowed the rights of their arcade games to appear on other consoles or computers.
Even though SEGA had their own systems, they never put much stock in consoles for much of the 80's, just treating it as a side project to keep a small crew of developers busy.
Also like. Sega consoles sold like absolute dog shit in Japan until the Saturn
So from their home turf perspective, the arcade business was the real focus until then
SMS somehow had less games in Japan than the US, and it didn't do well in the US.
Japan did get some neat paddle games that didn't come here, though.
Big games like Dragon's Trap didn't come to Japan on SMS. They actually got it on PCE as "Adventure Island" (Dragon's Curse in the US, which actually came out before the JP version) first. They also got a GG port later.
COMMANDO 505
stay far away from any alex kidd game that isn't miracle world or shinobi world
except it is
there's a thing you have to press to enable continues when u die. game changer
i think the sega ages version enables it without a button press
alex kidd can destroy blocks by punching, mario needs to grow up and be an adult and use his noggin, thus alex kidd > mario
Or just git gud
yeah i did, after i beat it using continues
I didn’t know about that until after I beat it the first time
Only took me ~30 years
thats dedication
Happiest gaming moment of my life tbh
have you played the sega ages version?
No stinky emulation for me, sorry
it has fm synth
Ohh, that’s cool
they just made a new soundtrack
You can’t improve on perfection though
oh and some level transitions
yeah it's not really an improvement just an alternative
i thought the original game had FM sound?
interesting
i don't think you can remap the controls but aside from that it's a really good version
i always map a megadrive controller to be like ABC = 121 for SMS and GG bc it's confusing
i think all of the new stuff is built into the ROM, so it should work on real hardware/mister
Why is that naked guy farting blue skulls at you?
Glad they still kept the screaming in agony.
I think Alex Kidd would be a real nice game if they got rid of the jankenpon boss battles and the one hit deaths
skill issue
alex kidd makes more sense when you learn it was originally a dragon ball game
they turned it down, what fools!
not that anyone would care anyway bc it's not a stinky nes game
Have you tried the AC version? That one has lives and a 2p mode.
She has her own unique scream in the AC version.
Best viewed in 60 fps (only available on HTML5 player). I'm player 1 and Mark is player 2. This is a very difficult game, so we lost a countless amount of lives.
Ah yes, that famous Dragonball episode where Goku fought the villain by playing Rock Paper Scissors, I remember that
I mean it wouldn’t be so out there
I mean kamehameha
If you are watching censored dubs he only ever uses rock and paper.
That bottom sprite is usually when a parent would walk in
WIP: Running Sega CD directly from physical CD
https://misterfpga.org/viewtopic.php?p=105280#p105280
my dad would have congratulated me
Reminds me of that CD-I game, I think it was called Apprentice, that had a lot of hidden nudity for some reason
when you're stuck making a CD-i game, you probably have to find ways to keep things interesting
Is Nov 3, 2025 the most recent core with working Star Wars & Knuckles?
I'm finishing a more recent one.
I need 2-3 more minutes of tests.
We had a talk between srg320, Jotego and myself on the SH-2 the other day.
I'm doing some changes right now and testing at the same time.
Give it a try.
It shouldn't change anything on compatibility, the changes were more to be inline with some documentations.
Ok cool. Thank you. Star Wars and Knuckles are working with this one? Seems like I recall they were fixed and then broken again on some cores.
The SH-2 module was tested yesterday night with some friends, and I adjusted a mask later today with the instructions of srg320 (Saturn side).
Star Wars and Knuckles should work.
If you see something different, leave me a message here, I will try to check later during the week (pretty busy IRL).
I launched games and played with them for the last two hours.
Will do!
I already tested Spider-Man, no change (sadly).
🙁
Isn't that game absolute arse hair though?
Regarding preservation in general, it is not up to us to judge the intrinsic quality or lack thereof of a game, we preserve it and do what is necessary.
That's how I've been doing it for over 30 years.
Whether it's an exceptional Zelda game or a truly awful Kusogame from a Comiket release, limited to 12 copies.
Crazy Bus MUST be preserved!
thanks, pins updated!
any way to run roms with different music eg https://retrogametalk.com/repo/sega_cd_isos/the-terminator-movie-soundtrack-edition-hack/
Ultimate Doom 32x is great
I much prefer the textures from the original DOS version
I guess that Ultimate Doom 32x will be updated as well in the next days
Hey guys, quick question — I’ve come across a lot of MD+ (MSU) games for Mega Drive, but some of them show a message saying that a CD-ROM is required to run the game.
Which Mega Drive core is available and the best option to use? Also, is there a specific file format that needs to be used?
Tks : )
MD+ isn't currently supported on MiSTer but Pixel Cherry Ninja posted a video couple days ago showing an unreleased core that supports it. No idea when or if that core will be released.
I haven't watched PCN's video but do we know if there is a PR coming for the MD+ stuff?
Or is it going to stay as a forked core?
He says he doesn't know in the video
I can't even find any info anywhere about this core, PCN says it's currently private.
yeah, the only stuff I see is a video batty posted and a link to a github repo for MD+ on foobar
Yeah, I was surprised to see that video posted as well this morning. First I heard of any sort of MD+ being worked on for MiSTer.
thank you guys, will keep checking pcn´s videos for updates
Wasn’t the format created by Neodev of TerraOnion?
it also requires a main change, unless something changed recently
MD+ uses comments in the cue file to indicate loop points in the audio tracks
Oh good more MSU-like “improvements” to games, can’t wait
i think the MSU stuff is more fitting for genesis games than it is for SNES ones. a lot of sega CD titles are really nothing more than genesis games with CD-quality music, after all
that said, the music choices in many hacks are pretty unfitting
it's one of those things where like 1 out of 75 is someone with talent that made a legitimate thing, but the rest are like 'lol I put mario music in sonic'
I tried a MSU-1 hack for Alien 3 and Aladdin on SNES, and the soundtrack was HORRIBLE. Alien 3 was just... mostly silent "environmental" background sounds, and Aladdin sounded like it was recorded off a 30 year old toy microphone that had been chewed up by a rabid ferret
Most so far have sounded decent, when I hand-pick them
The MSU-MD hack for The Flintstones used music from the TV show instead of remixes of the in game music. The result was not good. Basically sitcommy music throughout the game.
I recommend everyone to try the Rock'n'Roll Racing hack with the MSU-MD extension. It replaces the tracks with the MP3 quality ones (still instrumental) and adds a couple more new ones from the same era. So nothing really invasive in terms of the music.
Many have more than one option. DKC had like 20 different sets to choose from, from unimaganative stuff like just porting the track from the Wii game, to acapalla tracks to rock tracks, etc. Some of the MSU-1 hacks let you choose what set of tracks too instead of only having one choice
FF3/6 is also has an app to customize the hell out of the tracks
Nice progress for the "Castlevania - Circle of the Moon" port.
I've spent quite some time to improve some minor things in the game, fixed some bugs, improved collisions a bit.
The major update is that I have changed the game to use the H32 screen mode (256 x 224) which will from now on the main view for the game as this is the closest resolution to the originam game, and the assets are made for that res. ...
Star Wars & Knuckles
Damn they really went crazy with the lock-on technology back then didn't they
I know I'm late to the party but newest Doom 32X Resurrection runs on the core
I am the biggest Star Wars and Knuckles fan on this server
Are you old enough to have enjoyed the original version of Star Wars & Knuckles or were you introduced by the '97 special edition?
Amy shot first
Star Wars & Knuckles? Is Shrek playable?
I'm a special edition kid who insists it's better than the original
Always nice to see an update for the Mega CD. I was hoping there’d be a fix for Spider-Man.
Hoping this is good news for the Megadrive audio side of things
What’s wrong with spider man?
The game freezes in several parts.
Gotcha. My dream fix is microcosm
I never realised there were so many issues with the Sega CD tbh, I always thought it was pretty good
Then again, I only play normie games
The Sega CD core is based on the old Genesis core, so I wouldn't expect any changes to the current Mega Drive core.
Oh yeah I always forget that
If it was based on the netlist, it would equally be close to perfect now.
And equally a pain in the arse to work on?
probably wouldn't fit either lol
I recall there being a lot of graphical glitches in Switch as well
Sure 😉
Where can i download the unstable core of the MD+ updated Mega Drive core?
as far as anyone knows, it’s not public
I love the SNES MSU-1 stuff but getting rid of that Genesis sound chip is sacrilegious
options my friend, options. no one is getting rid of it.
No everyone has to play exactly the way I do
no bueno amigo
I mean, if given the choice….
no robby, bad robby...
i want my MD+ core, now.
oh sorry 
i am looking forward to to this
I wonder if it's really happening. I don't see anything outside of the PCN videos. @clear needle do you know what their plan is for the MD+ core? I don't see anything in github about it
do we start the 'will sorg just randomly accept the main pr, or will it be a 300 post github comment pr' betting pool now?
I would bet heavily on "This exists as a forked core and never gets a PR, but everyone uses it to shit on sorg"
it requires forked main too
even better
All I know is that they are testing it. I've been fortunate enough to be able to try it out.
It does. I have a different main for it.
What is the difference with MD+ and the regular core?
it's an 'extension' to add cd audio to genesis games
MD+ was a terraonion developed specifically for their MegaSD
there is also MSU-MD which is more or less the same, but works on real hardware
(and on everdrives)
Isn’t that basically what Sega CD is? 😅
(Feels like a thing that doesn’t need to exist tbh)
Sega CD had additional hardware capabilities too iirc
I didn’t realize it didn’t work on hardware
Sure, it’s not technically the same thing - but why would MD+ or MSU-MD need to exist when the games could presumably just be Sega CD games?
Two MSU-like implementations?
I don’t understand making “fake” hardware when real hardware that could achieve the same thing already exists 
But that said, I’m not a Sega CD or MSU expert
I don’t think you can just 1:1 port megadrive to Sega CD
Sure, it’s probably effort, but isn’t it also effort to make the romhacks in the first place?
Definitely a lot less work to use the fake chip than do that
I like the idea, but the problem is that most of the time the music they use isn’t good
Usually end up being fan made stuff that tries too hard to be “better” than the original
Exactly 😅
||But I feel that way about pretty much every romhack that’s not a translation anyway||
No you’re very right about that
Unless it’s a complete remix/new game, then it’s different
B-b-but DKC with a completely acapella soundtrack!
for what it's worth, mode 1, an unused feature that allows genesis games to play back audio found on a disc inserted in the sega CD, has existed and been documented long before MD+ and MSU-MD were created
I don't see the point of MD+ when MSU-MD works fine on the Sega CD core. For me personally anyway. Do people want it because they want to use the newer MD core instead of the Sega CD core?
I think it’s because MD+ has more support from the community
I believe MD+ has better support for seamless looping IIRC. Been a while, but it was the better format between the two.
Ah OK. When I looked for downloads they seemed to be about the same number but I didn't look hard.
There are far more games that support MD+ compared to MSU-MD. That's really what it boils down to.
So MD+ was made for MegaSD and only works on that? And MD+ and MSU-MD are not compatible with each other?
Sounds like a mess, does the MegaSD not support MSU-MD?
MD+ is supported by Krikkz’s Mega Everdrive Pro now IIRC
It was opened up a while back, it used to be exclusive to TerraOnion’s MegaSD
did MD+ come first? If not, I don't see why not just support MSU-MD, unless they were trying to lock in people ot their own implementation
Well, people picked the format they liked and that turned out to be MD+
We pick games ported to the SVP chip!
MSU-MD is just a fancy name for a Sega CD Mode 1 driver that is patched in the game and lets you bypass the Sega CD BIOS to control CD audio playback through a set of command. It works with real hardware (or any software/FPGA emulator that let you activate Sega CD hardware emulation with Genesis ROM files) because it's pure software implementation (running on both 68k CPUs)
MD+, on the opposite, is an hardware implementation (with specific software interface that let the patched game controls CD audio playback through a large set of commands) that only works with FPGA re-implementation of Sega CD hardware (or software emulators that emulates that specific hardware implementation). It uses the benefits of faster CD game image files storage and emulation to bypass Sega CD hardware original limitation (like disc access time or seek time), which makes CD audio playback smoother than with MSU-MD (what people call seamless loops)
All this to replace Masato Nakamuras timeless work with a garbage band cover. Sorry a CD quality audio GarageBand cover so you can really hear the suck
Yeah, admittedly I don't like the MSU-1 stuff for this reason
Feels like wasting space for music that isn't as good as the original
Unless you get some official alternative soundtrack like an arranged version
i don't care much for the MSU stuff either, but it at least feels more fitting with genesis games than it does SNES ones
the music people choose can really make or break the experience, though. an early 90's game with music from the 2020's really doesn't sound good at all lol
It's not just "replace the music with a 2020 game's soundtrack", a lot of the SNES ones I saw did things like replave with with higher quality versions of the same track. There are a lot of shit ones out there too but that dosen't mean it's all people do with it
... also it can allow for FMV too, but so far I have only seen people use that to make intros, never add in-game FMV. There was a project to add the PSX version of Chrono Trigger's FMVs to the SNES version but it appears to have never been finished
for me, MSU is the Satellaview Airing Simulator
I like the idea of msu and MD+ it's been used to do some pretty cool stuff. But there are some people that just should not ever be allowed to make soundtracks for games .lol
That’s the one downside for development tools being so accessible today. A majority of people have no business making rom hacks so it’s becoming harder to filter out the quality stuff from garbage.
Fortunately everything else about that are upsides.
It's like gaming development in general now days..there is a lot of garbage games.
Yup!
At least no one is paying money for the garbage rom hacks
But there’s a lot of really cool stuff that wouldn’t have have been made if it weren’t so easy to make games now
Yeah and if you look at the some of the guys that are praised for rom hacks now. Some of them started out with not so great stuff
95% of the NES library was expensive garbage, at least modern garbage is free or cheap
Yeah..take a look at the Nintendo eShop on the switch now..lol
Wow, a developer gatekeeping 🤯
Can AI generate romhacks yet ?
It can generate names and users who like it
who says that a romhack would not exist then?
It can only generate bad code, memes and inflated storage prices AFAIK
That's not true! It inflates RAM prices too!
Are the memes bad too? 
Single RAM is dead! All hail dual RAM! 
dual ram is the only reason I held onto my 32MB module
I want to live in a world where dual ram has won and 256MB users make fun of the 150MB ones.
As a member of the most elite class of dual ram owners, I’m happy to start that next level of elitism and gatekeeping
Ew. 128+32MB 
Whoa, wondering if that will help playing Death and Lead and Paprium with audio somehow? 🤔
Ive yet to see a reason to have more
For the gatekeeping 😉
🤣 🤣 🤣
another cue parser!
you can never have too many cue parser implementations
i've considered it yeah
i dont want people mixing me up with that other frog though
I don’t care for custom CD soundtracks as such but MD+ and MSU aren’t really the same as a Sega CD. The Sega CD is basically an entire separate console that interfaces with the base Genesis, while the former is more like adding extensions to a base Genesis. Near made the MSU1 format for SNES that does the same thing.
to be fair, a non-zero amount of sega CD games are nothing more than genesis games with higher-quality audio
Oh yeah, I just mean these formats don’t need external hardware. In theory, a person could manufacture a cart using these formats and a small FPGA
I mean, functionally, couldn't somebody do the same thing with Sega CD?
Edit: Guess probably not looking into it more.
Sure. Pier Solar does this
But the Sega CD is a whole ass extra console, not just a CD drive
this video is amazing
A #Synthesizer made from a #retro #sega #megadrive? / Genesis. All useful links in pinned comment, I've been talking about this project for a while now as well as many others on my extra Vlogs on my patreon. the next patreon livestream is also this week :) :-https://www.patreon.com/lookmumnocomputer
MERCH :- https://store.lookmumnocomputer.com/
...
Good vibes starting at 6:05
Apparently he's representing us at Eurovision this year
Where are you from?
https://github.com/MiSTer-devel/MegaDrive_MiSTer/commit/63fc9cc582bfb43c25c8c292d07e0e988b19353d It’s happening
Co-authored-by: John Sheppard [email protected]
new unstable main coming as well
England, though I don't think I'm gonna be watching Eurovision this year
Paprium in MD+ wen
hope 32x could receive MD+ support for Doom 32x resurrection
i thought that uses the sega CD and not MD+?
Ok, Me neither like every yearz 😋
I usually watch it every year and make an evening of it but the controversy has soured it this year for me
I mean.. yeah Eurovision sucks who would even watch it...
👀
That's it, I prefer watch america gots talents, more funny
Anyways, this guy made a crazy machine
Pure FM
It supports both
Selecting between no music, VGM FM music, 32X+, or playing music from attached Sega CD (requires Sega CD in addition to 32X).
Do I need a new unstable main for MD+?
Yes
im glad you had the same idea that I did
because ultimately wasnt the music the issue with that game
assuming the actual game could run, md+ seems like a nice way to get around the mp3 compression thing
i felt like maybe it was too obvious a conclusion
I am out of touch with the kids, does this mean you could make a CD quality soundtrack for a Megadrive game?
Real calypso for Greendog?!
md+ is kind of like msu in that way, but yes
Then again, why would you want to replace the awesome Megadrive soundchip
well thats what some people say
There’s also Lead and Death
but in the case of paprium, where is has a special ost thats decoded in real time from compressed mp3s, md+ seems like a pretty suitable alternative
Sonic Spinball options music doesn't hit right in anything but the YM2612
this is really my question. I would argue that the genesis’ sound is very much it’s thing
That’s the only way to play Paprium without being fucked by Fonzie
But yeah seriously, games like Thunder Force IV, Ristar, Dynamite Headdy etc wouldn't feel right
maybe. I’m not sure the mp3s were the only problem. Did the game run with them stripped out? I can’t remember where we landed with that
Doesn't everyone hate Paprium though?
streets of rage
They hate Fonzie. Hating Paprium is just collateral effect 
the game doesnt officially run on mister
and its, for all intents and purposes, not a bad game
hate the artist, not the art kind of thing
It’s a mediocre game, yes, but for the sake of preservation, core support wen
it can be emulated, and krikkz figured out how to get it to run on his most expensive flashcart
but ya know... mister... innit?
Yeah, but what i’m saying is that I don’t’ remember if the music was the thing stopping it from running on mister
I thought there was another hurdle
if md+ can work, i am there
I could be wrong though
:)
I play Paprium on the Mega SG and think it’s an outstanding, truly unique game. The graphics and soundtrack are fantastic, not to mention the replay value. To this day, I still haven’t managed to complete all the possible paths.
SH core: fix interrupt-blocking instructions
Based on my previous tests, Spider-Man seems to work faster in later levels. The graphical corruption hasn't changed & doesn't seem to be related to the SH-2.
But I'll let you do the more in-depth tests if you want to.
Is MD+ supposed to be better than what’s currently working for the Mega CD core?
Well, the MegaDrive core is potentially the best mister core. So... Maybe 😉
You realise dual-ram is about the speed of using two ram sticks at once, not about going over 128MB right?
Wasn't that just a stop-gap solution due to the audio chip not being properly reverse engineered? People using a rip from the soundtrack CD for the music?
IIRC I think it is, I remember it trying to access a non-existant SegaCD when I tried an earlier dump on Blastem. Supposedly it's supposed to use the SegaCd and/or 32X if you have it for "improved AI", but I would not be surprised if it only uses the segacd for better music frmo the soundtrack CD, since Fonzie's previous game did exactly that
yeah, the real game does not use mp3s. the 'we added papirum support to <emulator>' that used the mp3s was just a hack
I know they were working on the full sound chip reversing but I stopped caring about progress there so I dunno where they are
Yup, like I have said before, reminds me of the ZSNES era where people decrypted SDD-1 games and used graphics packs to play them
And of course, all the hacks it relied on
People called it a day since it was working
Feels like we are doing the same thing with the stop-gap solution of the mp3s, I mean, all discussion of Paprium and emulating it disappeared as soon as that method came out to make it playable
SNES emulation was stuck in that for years until the push for more accuracy by people like Near
Why yes, but do you realize that not everything is to be taken at face value, especially some outargues statements as that?
Oh God, am I becoming like Robby?
Isn't that SNES? Also there are two of them
So does F1 ROC
I fear you do.
But not as powerful as the one in the two mahjong games
Also, who is exactly pining to play some near 40 year old mahjong snes games? 😛
I mean, for preservation sake it could be cool, but I assume that it's not feasable to add those to the de-10 nano
The SNES core already supports more special chips than the FXPak at least
The $3000 excercise bike isn't supported either 😛
Peloton core wen
Wonder if that’s why I’m not getting audio on the MD+ games yet.
yes, it requires main to send the audio/wav data
And I am already running low on space on my sdcard even without the snes msu games on there yet... was going to put my cd games on a usb drive but.... ai prices
Does MD+ support audio play based on specific game events? Or is it just background music streaming?
Asking because genplusgx Paprium hack is all about tapping into game specific events in order to play some mp3 sound effects
So depending on MD+ limitations and features, might still need additional work in order to support Crapium😩
Does the MegaSD support it?
Any idea if that's what it uses to play paprium? It only works on the MegaSD so I assume that's because of some sort of MD+ or SegaCD support
MegaSd is the krizz one right? Or is that the onion one?
I’m not sure lol
Much more complex than that.
custom mapper
MegaSD is Terranion's one. It's where MD+ is originating from. No Paprium support on that one though.
Paprium hardware is indeed much more complex than hardware implementing MD+. It does not just do enhanced audio playback and sound effects but also graphics decompressing and scaling.
this MD+ stuff has nothing to do with paprium
it's closer to the MSU-MD stuff, I think the main differences are that the 'hardware' handles things like looping/fading etc. it still requires the game code be modified to make the appropriate calls to the hardware to initiate things
I feel like if someone was going to modify paprium to use MD+ for music it would have happened already. but maybe someone will be motivated now, who knows
The updated MiSTer to use this MD+ core isn’t up yet correct? Just saw @clear needle do a video an hour ago and the video’s title is “Download and PLAY it RIGHT NOW”, yet there’s no sound until there’s an updated main. So did I miss something during my nap?
the latest main unstable has it
From when because I don’t seem to have it
today
That’s what I’m saying. It’s not listed
just get the latest one in the unstable channel
The latest one is from 2am, that one?
yeah
@fallow dome Please update the 32x with this one - #1096614378968727652 message
thank you, just did
I’d pin the unstable MiSTer for this as well since it doesn’t say anything about MD+ in the notes. Got it working now. Gonna play around for a bit and see if it broke the other cores.
thank you, added
BTW, does anyone know how to convert an MD-MSU to MD+? Would like to test my Hulk Hogan SOR2 and my Sonic Heavy Metal Editions to see if they’d work.
It’s just a different cue format correct?
whats the difference between MD+ and MD-MSU?
one runs on the megadrive core, the other on the megacd core 
Beyond that I have no idea. I hope that helps robby.
Hope u like musik
I AM HELPED!!! thayou
Forgot that MD-MSU runs off the MegaCD core 🤦🏽♀️
Don’t get old, kids
You start forgetting stuff and your brain sometimes doesn’t brain.
your brain get smart but your head gets dumb
hey now, you're an all star
get your game on, go play
and all that glitters is gold
only shooting stars break the mold
Does the new update to run MegaDrive MD+ games allow you to use the games in CHD or run from a ZIP ?
no
well I dunno about zip, I didn't look at the final implementation
but chd probably never going to happen
unless someone is willing to come up with custom metadata tags for these images
The audio didn't work for me when using a ZIP.
Hoping that eventually MD+ can be used on the 32X core and maybe someone can combine the MegaCD and 32X cores to play 32X CD.
The MegaCD and 32X cores won't fit together into a single core on the DE-10, that's the entire reason everything is in separate cores, they're just too large.
It tells you in the video, that there are links in the description
I read further. Glad you got it sorted.
That’s fine. I woke from the nap, saw your video in my subs, and I’m like when did this happen, what did I miss. Add to that, the unstable MiSTer main didn’t point out MD+ support, so I figured once I was told and it worked, that to avoid confusion, the note about adding MD+ support should be added to the unstable MiSTer description
I’m surprised as isn’t the Saturn just a more powerful 32X that runs off CD’s? Or is that being too vague?
hi guys,i tried silpheed in chd,let it demo run on the latest core 24/03/2026,now i'm trying in bin cue.
with chd i got read error after 5-6 minutes
probably a chd problem
its still running fine with bin cue
While it's always nice to be able to compress the files down a little more, CHD is really not necessary for MD+ audio. Because the audio can be seamlessly looped (like MSU1), so the file sizes are relatively small. Compared to the same game using MSU-MD (where the audio is looped numerous times in the same file to cater to stage timers, so that the audio doesn't run out and restart during the stage) even when that's converted to CHD it's still generally larger than the equivalent uncompressed MD+ audio. A few examples...
Chiki Chiki Boys: MSU-MD CHD = 259MB, MD+ uncompressed WAV = 178MB
TMNT Hyperstone Heist: MSU-MD CHD = 350MB, MD+ uncompressed WAV = 142MB
we'd need some custom metadata files or custom chdman to make those images anyways. probably not worth the effort
I think it's just hard to fit all three pieces of the hardware together into one core, even if they are less complicated there is still more hardware to fit in at once.
I wondered about the temporal sharing (interleaving) techniques also LOL!
Sounds about right as I’m guessing they both run at the same clock. You could do a clock doubling, and interleave the instructions/data.
you'd basically need to implement something like save states for the cpu
because there's also a bunch of internal state you need to deal with
i think what you'd need is basically hyperthreading for an sh2
2 sets of registers or however that works
oh and 2x every cache aswell
For some reason, I am not getting any music for the unstable release with MD+
you also need an unstable main mister
I believe I have one from when I got the SNES unstable back a while ago
you need an updated unstable. the support was just merged in a day ago
Whenever you get an unstable core, always check for the latest MiSTer unstable. More often than not these days, any new core features requires an update to MiSTer main.
I typically have latest pinned
That fixed it. Thanks a lot! I appreciate it.
Thanks sir! I appreciate it. Will do.
I forgot what I typed so I had a moment of panic where I thought I said something terrible and you took me seriously lol
Because usually I type something terrible
Or you could implement a single ALU/instruction unit and just double the registers, then MUX between them clock by clock
By the way, if y’all are using BillyTime’s Sega Channel Revival core and downloaded the “1994” games, you’ll need to make the following corrections:
January 94 -> December 95
February 94 -> February 95
March 94 -> March 95
April 94 -> April 95
May 94 -> May 95
June 94 -> June 95
July 94 -> July 95
August 94 -> August 95
September 94 -> September 95
October 94 -> October 95
November 94 -> November 95
So with the exception of December, everything else is 1995. Cross referenced with the Sega Retro site.
So for 1995, we’re missing January and December. All of 1996 is correct.
Sega Channel started nationwide December ‘94. So we’d just need then January ‘95, December ‘95, and all of 1997 and the one lineup change in 1998 and we should have them all. That’s if those discs can be found. Same with the “test builds” from 1994 before it went national. Could’ve sworn those were done somewhere.
@earnest coyote ^
I've been summoned via coax.
Oh sorry, forgot about the time zone difference
Hope it’s not super early for you amigo
It's 9pm
I got so excited earlier today when I thought I found a shirt that said Sega Channel but it said Sonic Channel
Oh yeah you’re in Japan, awesome!
Anyways, @prime veldt posted about some Sega Channel findings she had
These actually make more sense to me given the fact I didn't have Sega Channel until mid 94 and I feel like I remember most of these
Figured check all the roms and match them to their correct schedules as it was weird booting up a “January 94” rom only to find a ‘95 hockey game along with Mortal Kombat 3 which wasn’t even in arcades yet.
So pretty much all the “1994” revival roms save for December is actually 1995 instead.
Originally it was because I wanted to see if the Revival core still worked after using the MD+ Megadrive core without having to reboot. It worked after it loaded a couple minutes (being a big rom), but then I discovered the discrepancies. So I went through all the ones released so far to find the correct month and year.
I have some renaming to do then
IIRC I had already renamed them all by adding something like (year)-(month) to the front of the filename so they would all be arranged by date in the rom list
Not doubting you but how do you know all those dates are accurate? We are missing January 95?
Cross referenced the games and title screens with Sega Retro
Here’s an example. Shows the monthly title screen as well as the games broadcast that month.
Oh they actually have the info, wow!
Yep! Weird how in 1997, they seemingly went to every two weeks for the refresh rather than every month.
Want to contact BillyTime with this info and see if they ever did that missing month and maybe any other months including the couple test phases in earlier 1994. I mean, it’s no biggie to make more as we have plenty already and I’m sure it takes a lot of time and effort to do this. But more for information sake.
I’m not sure. All I remember is the US one as we had it for a few years growing up until around mid 97 or so. When they took the test drives off is when we stopped it. Because no sense in buying new Genesis games because our main focus was on the Saturn at the time and once the test drives left, that meant no new games to play, so it didn’t make sense to keep paying the $15 a month.
Just weird how technically the Sega Channel outlasted the Saturn. I say technically as while there were a few third party games left, Panzer Dragoon Saga was released in May of 98 here around the time that Sega Channel was closing. So Sega’s last US Saturn game came out while the channel was still on the air. Absolutely crazy
SH7604: fix interrupt priority
SH core: fix the determination of data fetch instructions
Would be wild to see how this ran on 32X
Just tried it for shits and giggles, the MD+ also works on the latest 32X core! Playing Doom Resurrection with the PS1 soundtrack and before that the IDKFA remixes and both worked!
So if y’all have Doom Resurrection, Mortal Kombat II, or Golden Axe, try it out and see if it works for you
Okay so the Roland and PSX mixes sound similar so maybe those don’t work, not sure, but the other soundtrack did albeit low
And booting back to it, it doesn’t. So maybe it was a first time thing and doesn’t last each game?
And I think I spoke too soon….doesn’t appear to work, maybe I got thrown off by Doom Resurrection? I dunno
Is the composite signal being output by the core based on the Model 1 Megadrive?
Is the MD+ logo supposed to appear on every game using MD+? On mine, some do and some don't.
Nope
ok thanks
does the mega drive core support master system FM audio?
I believe so
If the January 94 moved to December 95, then how is December 95 still missing?
Probably just a typo
That was a typo
Wait, so I renamed them wrong?
Ah LOL
This is the corrections:
January 94 -> December 95
February 94 -> February 95
March 94 -> March 95
April 94 -> April 95
May 94 -> May 95
June 94 -> June 95
July 94 -> July 95
August 94 -> August 95
September 94 -> September 95
October 94 -> October 95
November 94 -> November 95
Ok, I'm pretty sure that's what I renamed mine to
If I could figure that out myself, I would’ve done that already. I’d go back there and stay there.
So as far as I can tell, there aren't any official examples of 32x-enhanced titles
Are there any Homebrew titles that do this?
some sonic 1 tech demo that doesn’t work, and Golden Axe
Those work on regular Genesis hardware, but have enhanced features on 32X?
Can you actually beat X-Men on the Mega Drive core? How do you do the soft reset?
Thanks!
would be cool if one could vary the intensity of "composite blend" .... just a little to blurry for my liking ... but transperenacy effects look great
i try to sharpen it back up with scanlines and/or shadow masks
balancing act with not making it too dark tho
i see, i am running a 600 tvl pvm rgb
cherish the blur
Which games are most dependent on composite blending for effects? TaleSpin appears to make use of it liberally and practically requires it when you're in the water.
None are dependent on it
But you tend to find that western developed, mega drive exclusive had more of the composite blend in mind
I'd like to say it helps with grainy games such as Chakan and Greendog but it really doesn't all that much
The general telltale sign is games that use vertical, 1px wide stripes like a lot of Virgin/Shiny games.
But I still prefer those games displayed over RGB 🤡
oh i didnt know this ... wondering which one
@vestal hatch did an amazing job with c-blend on the PSX, Saturn, and N64 cores! Not sure if he also worked on it for the Mega Drive core
is this on the newer cores as well?
wish each core had this ...
The Saturn core does. Unfortunately, PSX and N64 haven’t been merged yet
where can i search for the c-blend versions of PSX and N64?
#1096015979055697940 message
Don't forget the waterfalls in Sonic
Never heard of it
I already did but why isn’t this in the most recent cores I don’t want to use them without it now
Unfortunately, they haven’t been merged into the main core yet
Any cblend versions of snes?
The SNES didn't really use composite blending
In comparison to the Megadrive, the SNES had pretty decent composite out
That and it had color math built into the hardware
I think if we really want to be 🤓, we should consider which cables came in the box
so some consoles were supposed to have RF out and very few people would bother buying extra cables 
In the UK, most consoles came with RF
But in the UK, you could readily walk into a game shop and buy an RGB SCART cable for a tenner
hoook up your genesis using the devils pitchforks
back in my day we called it "composite out"
It was called the yellow cord
RF best connection
devils pitchfork to rf adapter?!? cowardly, youre supposed to screw those directly to your tv
my dad only bought me a composite cable because rf was messing with regular channels, so I guess the vast majority of users only used RF lol
At least it's not sending power and the video signal through the same cable like the 5200
It is all a full out assault on the senses.
when usb-c does that, everyone is happy !
Well you see the difference is that nobody likes the 5200 
USB-C isn't analog, and has the power and data traveling along different pins, not the same single coaxial cable
So, this is a thing.
32X Games play on the SegaCD32X SRAM cart now.
Hopefully, MARS Scientist can move foward with it.
Shout out to Chilly Willy for the help and inspiration.
Thank you!
MD-32X-RAM-Cart Mod
https://t.co/3MOJLFP66F
@RetroRGB
#Sega #Sega32X #SegaCD #SegaNeptune
what is this cartridge exactly? never heard of it before
do you have the link for the cblend saturn core?
It's integrated into the Saturn core already, there is no separate one
thanks
I haven't check in a bit, had MD+ hit update all yet?
no
unstable for now
which genesis core has variable cblend?
Genesis
i am on the genesis stable core, latest one and dont see cblend as variable but its basically a toggle binary
Thanks
not sure, says genesis 25.07.07
Ahh, that should be genesis. It’s in the Other folder yeah?
I think the option is adaptive composite blend
It'll be in others folder
Not variable
Are there quick and dirty instructions for installing an unstable core?
If you want to do it manually, you just copy the core file to your SD card to a directory the menu can access (it starts with an _). It's not really installed so much as it's just a file, and the menu is just a file browser.
I need the latest mister unstable too, right?
For MD+? yes
games/genesis
seems like i need to create that folder manually
yeah
ok thanks ...
Why is there a Genesis and a Megadrive core?
ok got genesis+ core working ... i barely see a difference with composite on adaptive blending
i wanted to control the strength of the cblend .. is this possible for the genesis core?
no
Not possible for any core no, It's an on/off switch
is scale filter for lcd/plasma/oled displays only?
trying to find this setting ... was watching a video
There is so much hype around analog RGB on MiSTer FPGA and shadow masks...but what about what old school CRT tv's used to look like back in the day? Because retro gaming wasn't about clarity in the 90's...it was about COMPOSITE VIDEO!
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
Patreon Thanks : Seth Peterson, John Thompson,...
most filter/scaling options don't do anything on a CRT
That is a very old video, in terms of MiSTer FPGA videos, and there have been multiple updates to the core, the scaler, and video filters since then. That option does not exist in this form anymore, it's been split into Horz Filter and Vert Filter, under Video Processing, and these have been renamed/removed/replaced with other blurring filters
thanks
so i'll try composite blend adaptive and cpu turbo high on genesis+ core .....
So.. ummm, how often do you guys usually defrag your game cartridges ? 😄
https://mikeyeldey.itch.io/mikeyeldey95 where I got this gem (first time heard of this thanks to Nostalgia Nerds recent vid: https://www.youtube.com/watch?v=6vRPQlvvndI)
Runs perfectly on MiSTer core, have fun with it (Ambulance game is a blast lol)
Reminds me of that fake Windows 95 for NES
MARS is the code name for the 32X IIRC
Browsing through Genesis games I noticed a game named Outback Joey that doesn't load on any of MiSTer's available MD cores, and after some research I found that the game requires some sort of specialized peripheral in order to play (it only works so far on the Blast'em emulator). Are they any plans to make it work on MiSTer?
... It's a game that uses a fitness sensor intended for workouts...
Workouts? Ewww
Does anyone have am idea why the Core s32x 24.04.18 works for me and the newer s32x core 26.01.09 or 26.04.03 gives garbage on the screen?
The SNES had a whole excersize bike accessory as well
It was even in GYMS! 
There was a version with a built in screen and console for gyms... and a version that was just the bike for homes, ... they now go for a few thousand 
... of course, Outback Joey also was meant to be played on a bike 
You WILL excersize!
Really? It looks like your average platform game... Interesting...
Pocket bravery é um jogo de luta brasileiro para plataformas steam, e consoles caseiros.
E está sendo portado para o mega drive, sob licença da Big Uncle Games.
Confira o Trailer!
I'm hoping the blend modes will eventually be merged. Can't play the cores without them anymore.
Totally agree. Once you get used to the blend modes, it’s really hard to go back—they make a huge difference in how the cores look and feel
A global solution is to rub vaseline in your eyes
I thought that was for N64?
N64 requires you to rub vaseline into your very soul
and Sol Cresta for Steam (and other platforms) comes with vaseline pre-applied
Was there an update to the sega channel revival lately? I notice that none of my CRCs for 94 or 95 match anymore
Recently I guess I should say
This did an update in the last month or so
Hello, Konami Justifier isn't working correctly on my Mega Drive core, even though it works on a Sega CD core. Can you please help?
Any idea what was changed? Seems like a lot of 96 was added (though Jan of 95 is still missing) but all the months of 95 changed and are now smaller files. Do you know what changed?
I think 95 ROMs became 94 ROMs and and 96 became 95
IIRC it was the other way around, 94 became 95
both my old set, and the current set only have December for 94
I tried doing a data compare and it seems like other than a few random bits here and there a huge chunk is now gone from the current set vs the set I have, which would explain the smaller filesize but I have no idea what changed
When I checked a few of the 95 ones
Oh, other way around then. I was traveling when it happened.
Yeah, though that still dosen't help figure out what was changed XD
Yo @earnest coyote, do you think you'll release your xenocrisis twinstick core with the nuckedmd core with last framework update?
I was told you can now do what I did with controller configuration on MiSTer
No custom core required. Not sure how to do that though 🙂
what did the core do?
oh ok, nice
i'll dig on it
It treated both d-pads/joysticks on P1 and P2 as a single controller that could stand in for button presses. This allowed you to play Xeno Crisis with 2 joysticks on an arcade cabinet instead of a joystick + buttons.
@earnest coyote How are Pico ROMs being handled? book art etc?
Currently, the book art just loads as a separate file manually. I'll have to investigate to see how I can have it automatically load if there or skip it if not.
Are you getting anyone to vectorise the book art?
or is it just going to be scans in png format
Using a bitmap-like format at the moment and I'm restricted to the game resolution for the books to match the cores output. I haven't really been focused on the books recently though since getting the core running well is more important.
Something better might be possible for HDMI
I did that very thing myself with the Genesis version on my mister. I just mapped a my inputs to an xbox-style controller as follows:
A=B
B=C
Y=X
X=A
L1=Y
R1=Z
Secondary Mapping
L2=C
R2=Z
Right Stick:
UP=Y
RIGHT=B
LEFT=X
DOWN=A
With both D-pad and the left stick as the up/down/left/right of course
Makes you move with the left stick, fire in 8 directions with the right stick, and the two shoulder buttons act as grenade and dodge roll
Yeah, the core I did was using 2 controllers so it would work with a 2 player arcade cabinet
Ah, was it an arcade version of the game, like Neo-Geo?
Were all of the MD+ necessary changes wrapped up into the current unstable mister?
If not, I have the necessary unstable, what needs to go into the mister.ini to use that particular mister_main with that particular core? I am having trouble getting the MD+ background music going.
MD+ stuff has been in unstable for about a month