#Sega Mega Drive/CD/32X
1 messages · Page 15 of 1
No
would a new core have to be made for 32X CD games?
One big issue is space, you basically need to bundle the Mega CD and 32x cores together and make those work together. Both those cores are big already.
Maybe on the next core it might be a possibility, but not possible on the DE-10 Nano
Would still be a lot of work for just those games as well
sounds like a pain for just a handful of games yeah
Yeah, finding someone who is willing to put in the work for it is just as much, if not more, of an issue than the hardware side of things.
Fixing the last Mega CD issues should be a better solution.
Or maybe optimizing the current nuked core to see if we can fit the 32x or cd on it
Can it even be optimised based on it being a recreation?
replication... or whatever we're calling it
No, it can't.
That core is massive, and the idea of optimising it doesn't make sense. At that point you would be better going back to the old Genesis core and increasing the accuracy there. Even then you wouldn't be able to fit the Mega CD and 32x parts into it, both those cores are at the upper limits for the DE-10 Nano on their own. Mega CD is so full that you can't run signal tap on it, so it is painful to work on. It sounds like it doesn't make sense for Srg to even try optimise it until there is the new board that has more room for him to play with, then maybe port it back to the DE-10 Nano.
The Nuked core is a blessing and a curse.
the monkey's paw
Yeah, it seems so.
If anyone tries to support Mega LD then I don't expect them to use the Nuked core
i still think the old genesis core is better. personally i would prefer to see more optimizations/accuracy fixes on that core instead of continued support for the nuked core
I do wonder if srg does refactor the Mega CD and 32x, then it makes sense to improve accuracy in the Genesis core and ultimately move back to a new version of that. A lot of "if" and "maybes" in there though.
I wouldn't say better, they're very different approaches.
One is more accurate and the other have more goodies. I can't compare them.
I think that, if you're stating an opinion, "better" is just fine
but that's just my opinion
It's just a bummer that all work on genesis/md cores has stopped because the nuked core is hyper accurate and impossible to work with.
" No sense in adding this feature to the genesis core because the mega drive core is more accurate"
"Can't add this feature to the mega drive core because it's too unruly. It would work in the genesis core"
Goto 1
Yeah, exactly
Also kind of kills fixing the SMS core too, which really needs some love
"Just play SMS on the Nuked MD core"
definitely, sms core is amazing but could use some buttoning up
Not to mention that the Nuked MD core will never support SG-1000, though the CV core supports it too.
I still dream of a bespoke SC-3000 core that plays all the SG-1000 games flawlessly, and we can end the frustration of having two cores that play most, but not all, the SG-1000 library (SMS and Colecovision)
At that point we could maybe retire the Colecovision core in favour of the Adam
Did something break in the latest Adam core? Last time I tried it, CV games reset when I tried to play them.
What’s “wrong” with the SMS core? It really doesn’t get talked about much - nobody seems to mention accuracy issues much. Is it just about playing games from non-SMS consoles, or something else?
Since following all the accuracy updates on the NES core, I too think the way forward might be the old Genesis core.
SMS is one of my favourite cores, but I only play SMS/GG games - not colecovision or SG-anything
The NES core is a great example of being able to achieve extreme accuracy without being wire for wire
Devil’s advocate: but we already have that level of accuracy with the Nuked core 
I thought that was a filtering issue, or something like that
Yeah something to do with analog components in the chain
But it seems like fixing the issue is a real challenge
I have faith 
There are a couple of accuracy tests it fails there are issues on GitHub for
There are also small issues, and a lot of QOL features that could be added
Ah, so most likely just things that don’t affect retail games at this stage?
(Not saying they’re not good to have ticked off, but maybe less noticeable to the majority of users)
I think there may be issues that impact retail games, and I don't know how these test fails manifest themselves within games. However, the vast majority of people would use the SMS core without noticing any bugs/issues, same with pretty much all MiSTer console cores these days.
Looking down the GitHub issues, it seems to be in a pretty good place generally
Probably worth a read through Tue GitHub issues
Snap 😄
I actually don't know much about SMS support in the Nuked MD core. Does it support SNAC and virtual lightguns for example?
Is there a list anywhere of what it does/doesn't do? That feels like a useful thing for us to have
I don’t even know what the benchmark would be there – at the time, I didn’t even know the Mega Drive could play SMS games. I don’t know if its BC is perfect or lacking in some ways. But I agree it would be good to know what it supports
I will make up a sheet when I get back from vacation, if only because I want to know what can be done where, and will be useful for when this conversation inevitably comes up again
Would be good to hear from any SMS power users who have used both cores what they prefer about each, and what (if anything) you can't do SMS wise in the Nuked MD core
The SMS gets very little love over here. I usually just end up talking to @livid spire about it 😄
Do you have a link for these?
If you skim the GitHub issues you can find them
I posted them here not long back, but on my phone right now
There is this compatibility thread on SMS Power which lists Master System games that have issue on Mega Drive hardware (with PBC), which should give you an idea of Megadrive core compatibility with these games (no idea if this list is complete though)
https://www.smspower.org/forums/12093-ListOfIncompatibilitiesAmongSMSGamesHardware
The tests don't run on MD core though if I recall
Didn’t dig deeper but the ones I saw were mostly game related (mapper?), audio and video related? Curious to see accuracy tests failing in the MegaDrive core.
It isn't that they fail, but because the tests are built to test actual SMS hardware they don't run on a MD
MiSTer wins again?
Too early? 
Maybe since I tested a few years ago the tests were adapted to be run on a Mega Drive, I have no idea
Someone @ me when MiSTer wins plz
@drowsy hemlock it always does! 
i recall seeing quite a few graphical glitches in virtua fighter animation on the sms core. if that's anything to go by, then the core definitely still needs some love
I'd love to see these classic sega consoles get some more love. Saying that, I just spent some time with the older Genesis core and forgot it was less accurate.
It's interesting watching the MLiG 2022 MiSTer video where they were extremely positive about the Genesis core.
I never had any issues
Only thing I've seen is that the CRAM dots aren't accurate. And it doesn't do the border thing in the Overdrive2 demo. Outside of that, I feel like it's fine.
Got any pics
I thought the CRAM dots were fixed a few years ago?
Not at this moment. Really easy place to check is the first level in Sonic 3
If you get to a point where theres a mid screen water transition, CRAM dots are visible across the the waterline. In Sonic 3, they'd done something where they'd been able to shove all the CRAM dots into the border area.
So there shouldn't be any CRAM dots in the drawn area.
Also I think the intro to Aero the Acrobat 2 also has some out of place CRAM dots where the text is
Hmm, might be worth checking old GitHub ticket, was so sure that was fixed
Not that it would be fixed now anyway
I assume the Nuked core is fine
I was about to ask if this was the retired core or the newer "nuked" core.
Yeah Nuked is fune
and fine
Nuked on left, Genesis core on right
I don't know if it makes any difference but this is via DV1 with the RetroTINK 4K
Shouldn't impact those
People want cram dots? Just adjust height on your crt 😉
Are there tests ROMs for Genesis like there are for NES or even Saturn? Seems the Genesis cores could be pitted against each other in a cage battle. Black Box Genny vs. Net Code Mega.
is it just called the Nuked core or something else?
If you’re run update all recently, it’s just the mega drive core
sweet, okay then
The old one won’t be there unless you enable one of the addon repos
You can get the old Genesis core if you run update all with Alt Cores turned on
Playing the Road Rash games with turbo was nice.
playing curse with turbo enabled was fun too but only because i'm insane
I can't see any issues raised as the github has been archived now; I saw a commit to add CRAM dots but nothing about them being incorrect
I remember Landstalker having the CRAM dots in the middle of the screen during the area transitions, but I believe that is normal. Just looks weird since games normally keep the dots on the bottom.
Yeah there are a few examples. I know I could just turn CRAM dots off altogether but it's a reminder that it's hardware accurate.
When I first dug out my Megadrive and played it, I thought it was broken/failing due to the CRAM dots on the waterline in Sonic 2. Years of emulation had made me forget about them.
Also I grew up playing my Megadrive over RF 😄
These both look like they should be in composite 😎
But thank you for sharing the pics. Very helpful-i get it now.
Haha. I have the horizontal bowing on my flat sony but i just use the overscan to hide it and everything is good.
Road Rash is the best reason for it!
I’d just play that on… not the Mega Drive
The correct choice is the 3DO version
Yeah, I play it on the 3DO core!
Anyone try the link cable that lets you system link doom 32x resurrection and zero instinct? Does it work with snax?
Genesis road rash is great
So good they made a second one
So good that Panasonic wanted it on 3do
But with load times 
and everyone forgets Skitchin' exists. 🙁
Sega CD in its native habitat! https://bsky.app/profile/limitedrunjosh.bsky.social/post/3m3hyxfiysk2j
Extremely rare b-roll footage of an Electronics Boutique in late 1994 or early 1995. Enjoy it!
I found this among 40TB of files from Digital Pictures' archive.
300
And it feels like this in turn is making people feel the same towards the CD and 32X cores. "Well, they are based off the old inaccurate genesis core, and we can't put them new accurate core on them"
I wouldn’t go that far. I don’t think we have enough developers to conclude that. A lot of cores seem only to have their original/main authors making most of the contributions, with the odd thing from other people over the years. The CD and 32X cores were developed by srg320 afaik and he’s been… busy… fixing up bugs in SNES, PCE, all the work on the Saturn, and now the 3DO core. Maybe he’ll come back around to the CD/32X cores, or maybe they’re not fun for him to work on for whatever reason
And if he doesn’t, they work fine for the vast majority of the library and are still a great experience
And they’re all open source so… be the change you want to see in the world
But on the genesis core point - what’s the point in fixing it up? What “new features” do we really need?
It's only a matter of time before an accuracy rom is created that shakes up the FPGA world like the one for NES
In all seriousness, I don't think new features are necessarily needed. It's just that the nuked core seems to be extremely difficult to work with and I've heard many people say that the older core wasn't really too far off in terms of being brilliant.
It's at least more accurate than the MegaSG if I understand right
But if it really is a “perfect” replication of a Mega Drive, then it kinda doesn’t matter how hard it is to work with (barring fixing bugs) - because it does everything we need it to do 🙂
I’m playing devil’s advocate here really, but it’s not like the old genesis core was a hotbed of developer activity due to how easy it was to work with. Most likely because we’re developer constrained - and developers want to work on things they find interesting/fun too
Best case scenario, people work away for hundreds or thousands of hours and the old genesis core is as accurate as the Nuked one… great?
Sometimes I think some people worry more about imperceptible things instead of just enjoying the games
I have no idea how many hours it would be, but I imagine that with the Nuked core as a reference it would presumably be a lot more straightforward to improve the accuracy of the Genesis core than it was before.
As an aside, it is quite telling that after the painful porting over of the Nuked core, Sorg is not entertaining porting over the Nuked SMS one.
I think that's the problem with netlists though, you can't really use it as reference to understand or improve something else. Could well be misinformed on that though.
I think you are largely right, they are not easy to read. But I am sure as a reference to compared how it works compared with how the Genesis core work I suspect it would be if some use. This is all academic though as nobody is going to look at the old core, and if they did I can't see us swapping back to it.
Had this bookmarked where Jotego talks about the subject.
"The second problem is that these netlists per-se do not teach you anything about the system. If you look at the file you will only see thousands of cryptic names connected in a very low level way. The function of the device cannot be inferred from just reading the file. This is the opposite to regular design files where functionality is easy to grasp for expert eyes. So you may have a black box that does what it is supposed to do, albeit transcription errors, but you have learnt nothing about the system. It is like a Rosetta stone with no Jean-François Champollion."
It just kinda feels like we might be at a crossroads
Black box is a good way to describe it based on my current understanding of the wire by wire thing
It is why it took so long to get Jaguar core running well, the CPU is from a netlist that took a lot of unpicking to figure out why things weren't working as they should
Ultimate Doom for the Sega 32X, without requiring the Sega CD or an expensive flashcart, with PC-accurate maps and textures, FOR FREE!!!
Go try it, folks.
Ultimate DOOM 32X Resurrection ---------------------- Latest release: v1.0 v1.0 patch for the EU ROM v1.0 patch for the J/U ROM An offshoot of both 32X Resurrection and CD32X Fusion, this projects goal is to bring you the best Doom experience on the Sega 32X add-on. Compared to Doom 32X Resurrect...
There you go. 😉
Save states! 
I just want save states man 😭
Isn’t the received wisdom that, unless the core was written specifically with it in mind, save states are basically a no-go? If so, while they might be more likely with the genesis core, it doesn’t mean they’d be likely to happen, even if it was still in active development
Not with that attitude! It happened with SNES! Anything ||not really|| is possible if we believe hard enough!
We wait for the christmas miracle....
I'm not gonna be able to sleep if I can't play Chakan the Forever Man with perfect accuracy
Sometimes I love to be wrong. Maybe a Hell on Earth 32x (incl. The TNT Mini levels or even No rest for the living) can become a reality, too.
The old core seems like it was quite far off from the mark, I have tried test roms on the cores and the Nuked core is the only thing I have seen outside of real hardware that passes them all, the old core flubbed quite a bit of them. Even things that software emulators have working now like the Overdrive 2 demo had issues in that core.
That's the thing though, it kinda doesn't IMO since it's too big to add 32X or CD support to.
In terms of the Nuked core, my only current issue is just the audio filtering thing. If that were resolved, I think the core would be perfect as far as support for the original console.
I don't get how netlists would work either, but don't people use decapped chips to study how they work and try to write software or FPGA cored to replicate them? The nuked core can't be used in a similar manner?
But the fact that the issue hasn't been resolved since it was raised in (I think) late 2023 shows that there's some difficulty with the core.
Do you have a link to the tests?
Would be interesting to see results for the old Genesis core if anyone is bored and wants to run and take screenshots of the results
I might have a look now
I did run them before, not sure if I took screenshots, like I said the old core flubbed several of the tests while the new one ran them perfectly
I think Jotego's description describes quite well why a netlist can't be used in the same way as decapped chip information.
Incidentally, JesusFish forked the old core and updated .sys, so the version in the Alt Cores DB is the newest version of that for anyone still using it
Nuked Core
Interesting it fails one, I wonder what it means
Old Genesis Core
Wait, the nuked core failed for you?
Let me try it again, I know it passed them all before
Huh, guess I remembered wrong, that last one fails for me too
BTW, that "SPR CHANGE MIDSCREEN" test, dosen't say pass or fail, you are supposed to loko at the two images and see if they look the same, the old core is failing that one while the new core passes
Ahh I see
Are you using the new tests by the way that were posted at the end of the thread?
I am yeah
Also in the second one, the DMA test, the nuked core passes all of them
let me try the old core
Nuked Core passes these tests but the Genesis one hangs (as in never stops counting) on the second from bottom test on the first page
VRAM to VRAM, VBLANK, H40 - it just keeps on countin'
Maybe worth raising an issue if one is indeed failing on the Nuked core
IIRC it does eventually stop counting.... but it takes like 15-20 min
P.S. That gets counted as a fail 
"vcounter corruption test not always work on hardware, you can find other special test for this."
So if it doesn't always work on real hardware, core is accurate?
Makes sense, I guess
Well, tunnotron3000 posted the screenshots, I am getting the same results on the cores
IIRC this was also how I realized that the 32X core is based on the old genesis core, running those tests on the 32x core
Yeah, that and Mega CD are based on the old core
I'd love to see how a MegaSG performs
They pre-date Nuked and it wouldn't have been possible to use Nuked as the basis for those, even if there was space
If you find the GitHub page for the jailbreak core then check issues it is likely someone tested them
Oh is that all the MegaSG is?
I had a quick check and didn't see an issue
Looks like their updates addressed that Sonic 3 CRAM dot water issue interestingly enough though
I think that Gamehut guy at one point wrote homebrew to actually make use of those cram dots to draw high-color images on screen, wonder if those would work on these
Problem is I can't try it since they only work over analog on a CRT, and mine is just connected over hdmi
I tried that demo and it worked on the nuked core
At least if it's what I'm thinking of
I was talking about this one: https://www.youtube.com/watch?v=l6KRVmX4FuM
I find a technology demo I wrote in 1993 for the Genesis/MegaDrive that I abandoned before it got to Sonic 3D, but I wish I'd managed to perfect it...(Oh, and it also randomly features the Flintstones!)
Might be timing related? No idea.
Probably considering the skewed line on the spaceship
I do wonder how many of those fails could be addressed. I wish I had the brainpower to tackle any kind of programming but I'm more on the creative side of things.
MiSTer wins again! 
And again! 
The accuracy does not make me any better at Dragon's Revenge
No core can fix that 😛
We all do get less accurate as the years go by
I'm certainly less accurate than I used to be
MiSTer doesn’t 
@stone plinth sorry but do you have a link to this demo please ?
I don't sorry, it was part of an htgdb pack. It was called "Impossible Colours" or something similar
If you search for htgdb pack you'll find it.
The gamehut guy used to have a roms page where he put his homebrew (AFAIK it was only his own homebrew and nothing copyrighted) but it appears to no longer be up
I heard he used used the same variable name in a game that Nintendo had used in 1986 and they sued him for 700 million dollars in lost funds. That caused him to take it all down
The variable you ask? ‘X’. Apparently Nintendo had received a patent for the variable X one month prior to suing the guy
Well, they should be suing Elon Musk then
A hallmark trait of bullies is that they never pick on anyone their own size. Always smaller, younger, weaker prey.
Gamehut's demo can be found here: https://ttjontt.wixsite.com/gamehut/downloads
Hi all. I’m recently playing Landstalker on MD core and I’ve found some fps instability on some zones (usually zones with a lot of things in movement). Is that something related to the game itself? What would be the best way to check this kind of thing (without real hw)?
probably looking for footage from original hardware
That's a normal tuesday for any 16-bit era console...
Thanks
Do you have any suggestions or search on yt and hope for the best is the only way?
FPS instability is extremely common for older games.
With mature cores, assume that’s original game behavior until proven otherwise.
Hey friends, does anyone know by chance what changed in the sega cd core that updated last week? can't find release notes for it.
Yes. I’m always in doubt about that and I just usually come here to double check 🤣
Thanks guys
Framework updates only
That’s good though. It’s great that people are always looking out for that. Because once in a while people do find things.
Appreciate it.
@warm carbon is this really fixed now? 
not “fixed” because the underlying issue can still pop up - but it’s been mitigated by the seed lottery
Sounds like he fixed it
Probably the same seed that fixed us-east-1 right? 
it's always DNS
Poor DNS
trying to link seeding to DNS and failing. ah well, it's still early
Do Not Seed
MegaSEED
I salute you again, Zophar! Lord of the domain, bringer of primigenial emulation news in the 90's!! 😄
jiiiiiiiiiiiiiiiiiim
I can imagine Zophar shouting EFFFFF in response to an update not addressing the issues he reported an eternity ago 😂
Pins updated, thanks for compiling that @plain quiver
Yeah got mine already. Works propper.....
This was the one I had back then. Japanese model with the big golden 16-BIT and blue reset button! Good times!
So it's just a couple of months younger than me!
@fallow dome ban this child
mister discord the middle agers paradise
if you havent been through midlife crisis and bought your de-10 nano instant ban
What if the de10 is the midlife crisis?
that was what i was trying to imply
Oh no
I bought all my guitars when I was in my twenties/early thirties so I can't have that as a midlifer
you can always buy even more guitars, though! 🎸
Excuse me, we only celebrate the Genesis' birthday around here! 
nice times when you could still solar power the state of the art entertainment systems
MiSter can be solar powered, so it's contemporary 😌
I still have this one. 50/60 Hz modded, Ingame reset & a Mega Everdrive Pro. Since Mister i put it away. But sometimes i want "the real deal". Still one of the best looking consoles ever.
^ I wish that was still sold through Amazon lol
Too bad it’s not
The mega Everdrive pro I mean
I liked your youtube video talking about upscalers and how people shouldn’t expect them to be crystal clear
I have a Genesis 2 with a 3BP V2+ installed, Joyzz controller and MED PRO but ever since Mister, I haven’t really played on it
I’ll probably end up putting all that stuff away in storage later on, probably not selling it because I’ll regret it later
i haven't regretted selling mine just yet
I’ll probably end up hooking them up to a CRT if I get that all setup (yes i’m aware Mister supports analog output but it’s cool hooking up OG hardware to what it was truly meant to be played on)
and I like having my dual ram mister
you can still get analog video from a dual ram mister but it can be fickle
Take it secret of the four winds is not playable on mister yet?
Wark once said : Another Megadrive/Genesis game "The Secret of the Four Winds" (like Paprium).
The game uses additional hardware on the cartridge—a YX5200 hardware MP3 player with a separate flash drive to record the soundtrack, and it also uses the main flash memory with the game ROM for saving. The game won't launch on a standard emulator!
No access! Very ominous! 😱
So it's possible with another core or is that just hypothetical?
No possible with the MiSTer, like for Paprium.
The YX5200 hardware MP3 player is out of spec.
mfw feels when i put a mp3 player in my sega genesis cartridge
Just looking at the datasheet, it literally is an MP3 player
Just send commands to play track X from disk
Are you saying that Paprium is or is not possible on mister?
New MiSTer addon just dropped for Paprium and Secret of the Four Winds
Isn't the MP3 thing for Paprium though a work-around for not having fully reverse-engineered the sound chip?
Not possible under the current circumstances.
And you're right, that's a workaround for RA and the Everdrive.
Huh, how come it can work on a Everdrive but not MiSTer? Isn't the everdrive it works on running on a weaker version of the FPGA the DE-10 Nano uses? Is there additional hardware on the everdrive assisting it?
Risc-V Softcore.
So it has a RISk CPU assisting it?
On the Everdrive, you don't recreate a full Mega Drive system.
Yeah I know, though it's only compatible with the model that is re-creating the entire SegaCD
And there is almost no more place on the FPGA with the courrent Mega Drive core.
And that core needs at least a partial rewrite when you see some remaining issues.
Hmm, sounds like a mess of having to make a version of the old core just for that game if the sound chip gets reverse engineered
I really feel like the Sega/Mega CD core shouldn't be in update all with its default settings. It should be considered experimental as its quite unreliable for several games.
Works fine for all the ones I’ve played. All… 3 of them
I’d bet 99% of people are just gonna play Sonic CD and Snatcher on it
And Bari Arm!
Oh, night trap!
There’s more than 3 Sega CD games?
Based on everything I've been reading, it sounds like a genesis core rewrite would be very beneficial.
It could then be used as the basis for the sega cd core.
Be the change you want to see in the world!
I say all this with no comprehension of how much work that would be.
Depends what it is that causes the issues with the Sega CD core
Trust me, you don't want me anywhere near anything with programming. I'll be a cheerleader at the side.
I’m gonna guess it’s not the mega drive bits
Gimme an F, gimme a P, gimme a you get the idea
iirc the Sega CD core isn't based on the nuked based genesis core.
Lazy devs are one thing, but lazy cheerleaders?!
It’s not
Even the 32x and Mega CD cores aren't aligned with the same Genesis core basis.
The biggest thing that would help imo are more devs
I tried to update the Mega CD core with all the changes made to the 32x version (except the SH-2, obviously), but I got completely lost after days and days of trying.
Updating the YM2612 to the last version on Jotego's repository and the VDP code first.
In the end, I was more useful on the Saturn tests.
Is it feasible for the Mega CD core to be fully rewritten based on the nuked core basis?
no, not enough room
I doubt it considering not enough room.
the mega cd core already has to have stuff turned off in order to run signal tap
Yeah.. I still think the Mega/Sega CD core should be considered experimental and not included by default via update script. Because anyone who is really into Sega/Mega CD will try all sorts of games, and if it happens to be their favorite system, they may easily consider FPGA gaming to be a scam 😂
I dont think it would be much different than having the Jaguar core included by default
I’m not seeing that many open issues
It's still a neat accomplishment for the games that do work
I don't remember which games are problematic.
i've not encountered many problems in the sega cd core, but i generally avoid all of the fmv junk and such. i imagine that's where a lot of issues crop up
At the very least, all the games I've played on it have been great! 
yeah, I guess I'm unfamiliar with which games are not working? I have played a bunch of sega cd and not noticed anything
that core has been there since 2019, it's not getting removed from distribution
i do consider the genesis, sega cd and 32x cores the definitive way to experience all 3 systems, so it would be nice to see them all fixed/buttoned up eventually
As it is for almost every system 
Dracula Unleashed freezes at level 5, microcosm doesn't go in game, dark wizard has missing sound effects. That's just at the top of my head
Spider-man vs. The Kingpin freezes on subway levels.
So I guess it is a good core for those who dont explore the library or aren't into the games that have issues.
would be comforting to know that a lot of those issues were fixed up regardless
There are several cores that are included in the update script though that have issues. Like N64, Saturn, CDi, etc. I get that it would be great for them all to be perfect, but at some point if most games run great, I think it's fine for them to be in the update script.
In my opinion, Mega Cd and SMS should be the top priority cores to get a rewrite or update.
But for N64 and Saturn, isn't it mainly obscure games that have issues, and some of the ones that do have alternate releases that do work?
afaik most of the issues in the n64 and saturn cores are from things not being able to fit on the cyclone v
I wouldn't consider Madden to be obscure on N64.
Fair point
i was under the impression that some things in the n64 core don't work properly because corners had to be cut for the core to fit on the fpga, while some things in the saturn core don't work properly because there's just no more optimizations that can be made
I don't think the reason is the point though.
At some point I was wondering if nuked can be optimized and have corners cut while still maintaining the same behavior. At least for the sake of a better Sega/Mega CD core.
But I really know very little about nuked other than, its a tremendous labor of love, to implement everything down to the lowest level
Though maybe that level of granularity might not be necessary entirely for its accurate performance
I think optimizing the nuked core kind of defeats its purpose though right? May as well just go back to the old Genesis core at that point.
My understanding is that a netlist derived core like MegaDrive can't be optimised, it is what it is.
Posting this again as this same thing came up recently. https://www.patreon.com/posts/netlists-and-103978875
"The second problem is that these netlists per-se do not teach you anything about the system. If you look at the file you will only see thousands of cryptic names connected in a very low level way. The function of the device cannot be inferred from just reading the file. This is the opposite to regular design files where functionality is easy to grasp for expert eyes. So you may have a black box that does what it is supposed to do, albeit transcription errors, but you have learnt nothing about the system. It is like a Rosetta stone with no Jean-François Champollion."
While its not impossible to optimize, it seems like it would be a ton of work for small gains. I think the nuked based core is roughly 50% larger than the old genesis/megadrive core, and the Sega CD would add quite a lot of complex logic.
Thanks for sharing this, it's certainly an important point
imho i wish the nuked core would be depreciated and the old genesis core come back to get fixes/updates
Hmm, you know I heard the snes core was based on Near's research. Wasn't nuked originally a software emulator, essentially the genesis/megadrive equivalent of bsnes? I wonder if a new genesis core can be made to be as accurate without netlists.
But its hard to say if that would still leave room for a sega/mega CD
I see why you are saying that. But that is a hot take.
Nuked was made to run in software just before the FPGA core work started for MiSTer, but it's absurdly slow even on the best desktop CPUs money can buy. Even BSNES isn't as low level as these netlists. I'm sure you could make the Genesis core's output be as accurate even if it is not achieved in the same manner. At this stage I think it's more likely that better hardware comes along and makes all of these outstanding issues far easier to deal with.
very much so, i won't deny that. i do prefer the genesis core though; i like the extra features a lot, and it feels much more in line with the scd and 32x cores
I would love to see any core deprecated for a nuked core. Netlist or not, it is what FPGA should be thriving for: as close as it gets to a 1:1 replication. Warts and all.
Nuked MD core playing Master System games as accurately as it does is a really nice bonus too.
Sure. I use the SMS core for some great SG-1000 games. But I tend to use the Nuked core for SMS games
I had a lot of graphical corruption in Switch. Though it's hard ot tell if some of it was intentional or happens on real hardware too, but some of them were definitely a SegaCD core thing
IIRC it uses up almost all the FPGA because it's something called... I think a netlist? Basically a wire-by-wire re-creation of the ahrdware, it's NOT optimized for FPGAs and very difficut to work out what does what to even try to optimize it. Someone would either need to sit down for likely months analyzing it to optimize it so it takes less space, or just write another core (or possibly fix up the old one). Currently the nuked core, while super-accurate, is a bit of a dead end because nothing can really be added or even much changed with it.
There is a software version, though it's a few versions behind the FPGA core. Not sure if it was originally a software version or it's just a software implementation for testing purposes. Regardless, it runs at about 1/100th of a frame per second so... have fun with that.
I actually tried running that test ROM on it, took like half an hour I think? Or over an hour? I don't recall, but it actually performed slightly worse than the FPGA core.
Actually, I think it was several hours...
(The test ROM normally takes like... 10 seconds)
The snes core is so solid and supports all sorts of additional hardware associated with snes, and it's still getting better. I just have a feeling that if the genesis core were rewritten from scratch with a similar approach, it probably would be comparable to the nuked core and more optimized for space
Funny you say that, since there is discussion happening in the SNES channel about some incompatibilities with the core, plus it was recently updated for inaccurate PPU behavior in Pocky and Rocky
The best part about that, is that it's being updated to address these kinds of issues.
I know you just jumped into the conversation, but we were originally talking about Sega CD core, which sadly isn't getting these kinds of updates and fixes as far as I can tell
I know, I mentioned a SegaCD game that has graphical corruption
I don’t think there’s an issue for the Dracula unleashed issue. Might be worth adding it to GitHub
it was only recently discovered, but do you think more issue reports will help at this point?
Yes
Always
afaik, srg320 authored this core. He’s been busy with PCE and SNES fixes, as well writing the Saturn and 3DO cores. Maybe once he’s done those, he might loop back around to the SegaCD or the 32X. Maybe he won’t.
Or maybe someone else will come in and fix up the core?
But creating high quality issues is a useful thing that us non-developers can do. Far more useful than having opinions about whether or not nuked should be optimised vs picking up the old genesis core etc 😉
My main opinion was that sega cd core isn't a good one to have on the public distro, it kinda makes the whole project look bad. but I get that its a hot take.
but I agree that getting an issue report in would help
Also remember that when srg320 moved away from his previous location (occupied territory), he had to leave behind his Saturn (which he was actively working on at the time). He might not even have a SCD right now, which may be one reason he hasn’t had chance to look at this yet
Or it’s just not fun/interesting to him 🙂
He did make the snes core without having a snes didn't he? 😄
The Mega CD core is so full he can't run signal tap on it, which makes working on it much more laborious.
I'm so relieved he's in a safer place, wherever he is.
I used to worry so much about him
This is one area where maybe the DE25 might help
And probably more productive than the whole “will the DE25 let us jam nuked, 32x and SCD into one core” question
Also it's such an old core, I bet with all his Saturn experience, he might be able to optimize or rewrite quite a lot.
has anyone reached out and offered to send him a sega cd or other consoles
seems like a small price to pay for everyone to have a better experience
if the core is that full, maybe he can start from scratch or from an earlier build.
Yeah exactly
I am confident that the SCD core will get better eventually
It just might take a bit of time
Yeah...
It wasn’t exactly a popular console/addon originally anyway 😅
It doesn't mean the games aren't great though. But yeah, eventually... I wonder if it was more popular than the 3DO
But doing a new system is probably more fun than fixing up an old one 😅
It was definitely more popular than the 3DO. And I had a 3DO.
It was the first add-on for one of the two biggest consoles at the time.
even with it's small amount of games, i think the sega cd is way better than most other cd-based consoles of the time. it beats the snot out of the 3do and cd-i in my eyes
I would say more people have heard of the Mega CD then CDi and 3DO, certainly in the UK
I hadn't even heard of the NES when I was a kid. I thought Nintendo went straight to Super.
that would be quite a foray into the gaming industry
I am from the UK and didn't play a NES until the late 90s, it wasn't that popular here. The Master System was bigger, but consoles didn't get huge until the 16 bit era
the NES was quite popular in the scandinavian countries
In terms of the nuked MD core, it'd be nice to get a new release with the ability to disable the After Burner II (as an example) audio workaround.
yeah ill fix it when i drop the truth nuked MD core
I checked the GitHub and the audio issue was last updated October 2023. I'm guessing it's either not a high priority or it's more difficult to fix than it would seem.
I'm currently using the version with the filter disabled
It’s just difficult to fix. There’s also an issue on the GBA core audio that I think is essentially the same issue we’re seeing on the MegaDrive core
Did I read something about the old core having the issue "fixed" in a hacky way?
Not sure, I don’t think it was hacky, though. Jt12 was just written with that sort of distortion in mind. The fix could likely be adapted. It’s just a pain because the developer has to figure out what the heck the obtuse signal names mean (in nuked) and what they’re actually doing, and then port over what jt12 does
I would like to see that, though. That or just fix the mister framework filtering so it doesn’t introduce the issue in the first place
Maybe DE25 would help? Wouldn’t automatically fix it but the increased resources means more could be spent on the framework
So it sounds like this is another downside of the netlist approach then?
Sounds like it's a bit like mixing water and oil
DE25’s extra logic elements have been spent several times over now, I think 😅
I.e. adding non netlist core stuff to netlist stuff
Yeah, the netlist approach is still good but it’s just that it’s very hard for anyone other than the original author to modify, and that turns out to be a problem when there aren’t many FPGA developers working on mister to begin with
But yeah the issue is complicated, Paulb-nl said something along the lines of “sitting this one out while the smart people figure it out” and he’s a brilliant dev that submits accuracy fixes to cores fairly regularly lol
Definitely a double edged sword. The NES core appears to be an incredible example of superb accuracy without a netlist being used. Makes me wonder how accurate the old core could be made if some of those test fails were resolved.
I was very impressed when using the analog out from the Megadrive core into the RT4K. The pre-made profiles for an actual Megadrive worked perfectly with the analog output.
There's actually an ongoing project that tries to understand the Nuked-MD netlist. Having a complete understanding of the hardware can allow new games to push the hardware to the max, and also improve accuracy of emulators. You can see loads of notes and diagrams about the workings of the VDP here: https://github.com/sikthehedgehog/vdpnotes
Nice! I didn't know this existed, very helpful
We would have never had a JaguarCD core if that was the mentlaity though 😛
No, the point I was making is that that might mean there’s not as much incentive to e.g. rewrite it, if some fundamental issues required that
Or as many other developers interested in contributing
I would say that the SegaCD was more popular than that, it wasn't the SNES but it wasn't the 3DO either
Sure - but how many people routinely contribute to popular consoles like the SNES? 😉
Outside of the original developers, most cores have only a small number of contributors, and I feel like the more popular consoles maybe have the most. (But that might also be because the popular ones have been around longer?)
I suspect that the motivations are also slightly different for getting a first working core out of the door vs fixing up niche issues
Depends, I mean, we have the vast majority of the NES core being worked on by one person despite how popular the NES was, and there was massive new interest in the core after that recent accuracy test rom appeared
obviously we need a 100th coin test for segacd
I dunno, I just don’t think it’s much of a stretch to say it’s not surprising that some of the more unpopular consoles don’t have loads of people jumping to fix niche issues 😅
Heh, well there is a genesis test, and you can run it on the 32x core by renaming it, probably segacd too... but yeah
Obviously that does not test the 32x or SCD portions
There has also been heavy discussion for weeks on the CD-I channel lately
Let’s see how heavy the discussion is 5 years from now 😅
5 years from now N64, PSx, and Saturn were considered an impossible pipe dream
Not quite sure what your point is?
(I’m not being difficult)
But regardless, it doesn’t matter. All we can do is wait for cores to be fixed, or fire up an editor and try to help ourselves 🙂
popularity means a higher chance someone who's capable and willing to do improvements appears
same goes for finding issues, etc. etc.
hiya everyone, i use snax64 these days for my snac adapters, and was curious if there's any possibility in adding 2 player snac for Genesis type cores? I think these days I can use SNAC plus a USB adapter, so its not a huge deal, but it would be awesome to have multiple SNAC controllers for genesis/32x/CD
explain 3do
3DO is one of the most popular systems we don't yet have a core for that is possible on the DE-10 Nano
there's not enough pins to do 2p genesis sadly
you dissing virtual boy?
"one of" the most popular. 3DO and VB are about the only consoles released in the West that went don't yet have, are doable on the DE-10 Nano, that people who aren't massive console nerds or armchair game historians can name.
No, the Virtual Boy disses Virtual Boy 
@fallow dome save me
Yes how can I help
I think the 3DO is pretty well known amongst retro gamers. Likely not very familiar but at least known about.
Plumbers Don't Wear Ties ironically did a lot of heavy lifting to keep it in people's memory
Well, there is this test program by Krikzz which verifies Sega CD known functionalities, undocumented behaviors, timings, etc... and fails on most (if not all) Sega-CD emulators.
https://github.com/krikzz/mega-ed-pub/tree/master/mcd-verificator
We know it with srg320 (and some other devs).
Its one of the best Spider-Man game of all time . Sad it doesn’t work properly on Mister
It just takes one person who's passionate about a platform or looking for a challenge such as Slamy with the CD-i core and srg320 with the 3DO core. I thnk people do tend to overestimate how important passion is though. Robert did build the N64 core out of passion, but some people just want the challenge of building a core, Like I'm pretty sure srg320 has little interest in 3DO as a platform. I guess it depends on the individual devs and their motivations. Don't want to speak for any devs, but that's just my observations. I remember Greiverhart just wanted to build 1 core being the Pokemon Mini and dipped out afterwards so each dev is unique
Yeah, definitely. Although seeing as srg320 had never even seen a SNES before building the core, I think it is safe to say he doesn't have a long, deep passion for the 3DO 😉
But I do think we are now at the point where if you were to show an average western vintage/retro gamer a list of all the console cores and ask them "what is missing?" They would struggle to name many, even any, beyond maybe 3DO, which is obviously well on the way, and Virtual Boy.
Sure, but as someone who bought a MiSTer in 2020, there are so many cores being added that we never thought would see the light of day on the DE10 Nano, either for their complexity or their obscurity. Everyone knows about the N64, Saturn and PS1 being the upper limit in terms of MiSTer's capabilities, but the obscure stuff is really fascinating. We've gotten 32X, NGCD, Super Cassette Vision, Atari Jaguar/CD, 3DO, CD-i, Pokemon Mini, Super Vision 8000, etc. Every one of those platforms listed was said to have been a pipe dream but here we are. We even have the PC-FX under development which will lead to the Virtual Boy one day so I think it's all just a matter of time. New devs pop up all the time and I couldn't be more grateful
Oh yeah, it has been fantastic, and I am holding out hope that we will get more obscure systems down the line, just need passionate Devs who are interested in paths less trodden
Like I really hope we get a community wide solution for the Laser Active file format, to get those down to a sane size, and those one day supported in the Mega CD and PCECD cores
Jumping! I want the driving to feel smooth and arcadey like a Sega Rally. I was never a big fan of Wipeout's physics, but I love the graphics obviously :)
This is looking so good! 🤯
(It's for the Mega Drive)
Virtual Boy core will be the best core
I don't think those were ever meant to be "usable", it's like capturing uncompressed video. That 300GB file is not meant to be usable as-is, but to make sure you capture everything to then compress to something more sane.
Though for those laseractive games it's more complex than just running a compression codec on it
Yeah, I have mentioned it a few times, although was a different channel yesterday #1103404843512631357 message
Yeah, I read that same article you mentioned. The rips are made to preserve the disk as much as you can get to a digital re-creation of the physical disk itself as possible so if anything comes up in the future that it turns out we needed to have, we would hopefully have it preserved, they are not meant to be a final format to be played back in emulators or video players.
Whatever final format one would need has not been planned yet IIRC
I thought they did make a player for domesday rips? (of normal laserdiscs)
I don't know, probably is possible like it is to play back uncompressed video, but like I said, it's not meant to be a final format
The developer has said this is the final format as far as he is concerned, as he would rather the emulator run on old computer and have massive files, than not run on older computers and files be smaller.
As far as I am aware nobody is actively looking at a smaller format for these discs
Don’t older computers have tiny hard drives? 🤔
Depends how far back you go. During the early SSD days they arguably got smaller
We’re now back at maybe 2006 😅
The assumption seems to be that everyone has a massive NAS set up with TBs of space and downloads all of Mame...
lol
Yeah, it is a rather myopic view
What about those of us who have a NAS with many TBs of space but don’t download all of mame? 
how much more compressed could it get though?
CHD compress it!
considering it is completely uncompressed...
oh its not even using basic compression? lzo or anything
There was a lengthy discussion about it with some of the grey beards, in theory it could be possible to maybe get them down to a single digit GB each, so not tiny by a lot smaller than 50-350GB
yeah probably i mean, just zipping one would give you a rough estimate
This was considering turning every frame into a compressed jpeg file and maintaining the data
at some point you're just reinventing h265 from first principals
has anyone tried putting the 300gb files into handbrake!??!
laserdisc_for_mister.mkv 👍
it's not as simple as 'h265' because they have requirements regarding seeking/single frame addressing that isn't going to play well with something with b-frames
Just to reiterate, these are not video files. This isn't like Laserdiscs arcade systems where the Laserdisc part is just a video. The way to think about these discs is they are a CD ROM of data, video, music etc. but on an analogue format not digital. A whole new file format needed to be created to even capture them and there is no easy way to compress them and them to work because of the nature of the data and how they worked. The format was in a lot of ways a technical marvel, to encode all this on an analogue format.
The system did tricky things like slow down and speed up playback, play things in reverse, have lots of branching between videos.
Never heard about this game. Is this something like Paprium that has a uC inside the cartridge or something? 🤔
All of mame these days is like, what, 1TB? Which isn't much these days, that's generally the size NVME people put in their builds, to say nothing of a storage drive. But yeah, expecting people to have multiple 300GB rips on an "old computer" is silly.
Also who would emulate this on an old computer anyway?
Go back old enough and your "old computer" can't handle drives over 2GB, and after that was the 120GB limit... my Pentium3 had that limit and I had to do some tricks to bypass it when I needed to replace it's boot drive
... and then unless you are on linux or an NTFS based system your old computer can't handle a partition over 2TB, which would fill up fast with images that huge.... not to mention you are likely using a modern SATA to IDE adapter to put such a large drive in an old computer in the first place
The old computer excuse is code for “this is what I want to do, logic be damned” lol
or 'this is already too much work, I'm not developing a compression scheme too'
Ok that makes more sense
Am just grateful he actually pulled this off and stuck at it for 18 years, which is insane.
Hopefully someone can come up with a way to compress these better so they are a more sane size and we see support in MiSTer one day.
I mean, he could just come out and say that. He's already done far more than enough in working on this for two decades and creating this new format to begin with, nobody would fault him for not wanting to create a compression format too. The archival is the important part, another decade and it would have been too late for most of these disks.
Once they are properly archived there is no rush to create a compressed format
People already received their 8bitdo earthion controller?
In Japan some have, yeah
I forgot that I even ordered one of those. 
I wish they made it weird
yeah, it should turn into a ship and fire lasers
and play the hidden Yuzo Kushiro voice clip
2.4G M30 works wired and has super low lag wired too. Tough I do wish they made a wired console controller.
Knuckles Chaotix is running way better on the new unstable core from 11.03.25
ive been playing in on Ares emulator lately but it has crashes, Misterfpga could now be the best way to play it
MiSTer wins again! 
What if it loses on purposr to gain an easy win though?
Always a good time to be playing SMS! Been away but will be back playing some more soon (hopefully)
I'd need to check what aspects could be added to the core. IIRC extended resolution support wasn't working fully (limited use in commercial games).
SNAC light phaser accuracy is a little off I think. I had everything setup to experiment with that one so should get back to that again.....
Also, 3D glasses support 😎
I never did work out how to experiment with that test core needing a custom adapter
Always has been!
MiSTer 
I'm missing some time for testing Mortal Kombat II, Kolibri & Motocross Championship once more.
Incident tickets have been opened regarding them since quite some time, concerning speed.
Still works perfectly on the core, used the Python script to extract the ROM just last week!
@fallow dome First of all, @ing you is now impossible. I have to use your Christian name. Second, is linking (or posting) the python script to extract the earthion rom from a legally purchased steam version against the rules (I assume it is, but checking)
Is the Christian name Robothy?
i dare not speak it here
Yeah I wouldn’t post it
I’ll change my name back, sorry about that
Ok done
A python script is of course not breaking any laws but people can get upset about it, even if it’s used for 100% legal means.
imo of course
It’s technically bypassing encryption too so that’s where it gets hairy
yeah, that's a good callout
it's not extracting the rom as much as it's stripping the rom of the encryption
It's more extracting an encrypted file, the rom itself is technically not encrypted, the container that's holding the rom is
It's different than breaking the encryption on a modern console where generally the executable itself is encrypted
Personally I don't see a problem with the script, since you need to have purchased the game on Steam to use it anyway.
Still violates DMCA.
The scripts include encryption keys extracted from the binary
It's 👁️ 👄 👁️
The fact that we’re even debating it doesn’t put me at ease. Sorry to be a bummer about it but I’d rather play it super safe here.
Ah, that complicates things a bit, though, there was that whole HD-DVD key thing from a few years back
This is getting more like “Patchion”! Geez!
Gotem
I gotta try the new version
Just got this in from amazon.jp looks really nice in person the decals are textured though which may be a good or bad thing
six face buttons and two shoulder buttons? For a shooter on the genesis?
it's just a normal 8bitdo M30 with Earthion branding, I don't think they were going to do anything more than that
Wish someone would make a modern dual-analog style controller with six face buttons, would be perfect for emulating just about every system that didn't have a numberpad for buttons, as well as work for modern games 🙁
The widely praised SEGA Saturn Control Pad (MK-80116) has received new fine-tuned features for this release. Take your game to the next level with Hall Effect analog sticks to provide 3D Controller support for compatible titles on the SEGA Saturn with the console receiver. You can also take the c...
IIRC it's shoulder buttons are not analog
on the M30, the shoulder buttons are just mapped to the C and Z buttons anyway.
Yeah, I hear that's thanks to microsoft not allowing more buttons on their controller api for windows?
I'm honestly fine with that, no system ever had six face buttons AND four shoulder buttons
Problem is I can't find a controller that's basically a modern dual-analog controller with six face buttons, even if C and Z are remapped to two shoulder buttons. All of them either only have one analog stick, one set of shoulder buttons, or the shoulder buttons are not analog.
Like, literally all I want is a modern Xbox controller with a C and Z button, you'd think that would have been done a hundred times over by now
The only games that need 6 face buttons are very specifically Capcom-style fighting games. Atleast nothing else comes to mind.
Many saturn games did
yeah but the duplicated inputs from the existing A B C
snd the layout wasnt necessary for those functions
Depends on the game, there was also no standard for how buttons were duplicated
Would be feasable to use a 4-face button controller for those if you could configure a key mapping per-game, but as-is it would be a pain to remap the controller every time when you switch games
I like 6 face buttons for Capcom-style fighting games and N64 but im glad they didnt stick around. Being moved to the top is a great comprimise.
4 buttons for thumb and two buttons for each pointer finger
🎩
🧿👄🧿
✨
🫴
I don't see the point of a "medium" attack but eh
LOL
sorry lol to the reaction
Yeah, that thing pops up now and then, pretty sure there is a keyword, but I can't put my finger on it
... oh comon
yeah good point
im too used to capcom fighting games and saturn lol
My default mapping made burning rangers awkward
i wish i could design a controller, not because i think i could do better or want to improve anything but i find that process fascinating
I have most of the parts now to build a controller
.... except for the final buttons and the casing
I need to fix my 3d printer
well thats super cool regardless
But it's a spinner controller so the buttons are not the main point
Hmm, is 32x part of unstable nightlies?
Yes.
Only the one that's for Genesis as I recall, the bluetooth one they're separate
Ah good to know!
Capcom Medium attack is cool for fireballs
i think virtua fighter is a true 6 button fighting game?
at least 5 was i guess i know the others less
This is only true with the 2.4Ghz M30. All the buttons are independent on the Bluetooth M30.
My m30 2.4ghz shoulder buttons are independent, they aren't shared with anything in both xinput or dinput modes.
VF is 3 buttons
I have been working on this over the past few weeks. I want to caveat this that:
- This is targeted for speedrunner savestate practice, NOT standard savestates as you progress casually through a game.
- This is a POC, not really polished yet or ready for prime time. I was just able to get a game to boot this morning.
This demonstrates converting PC savestates into roms that act as pseudo-savestates. This can allow mister users to do speedrun practice on systems that don't support savestates, like the megadrive mister core!
I thought this would be the best place to share since it has a lot of passionate mister genesis users, though this is definitely targetted towards speedrunners and not sure if any of them are actually here.
I just wanted to share and see if there was any interest for it to progress further or if it could be helpful for anyone who wanted to speedrun on the mister but didn't because of missing savestate support.
Really interesting solution, obviously limited but would definitely be useful for practicing with no input lag
Savestates would be AMAZING
save states would be excellent, both for games that have password systems and so a sleep mode could be implemented into portable handware like the analogue pocket
Sorry, I don't want to raise expectations too much for this. This is currently more like 1-way savestates. You have savestates on your computer with a software emulator and this tool converts them effectively into ones that run on mister. It creates a new rom that puts the savestate data and a little bootloader at the end. The first thing it does restore all game state (memory and registers) and then jumps on the next vblank to where the pc savestate was.
It doesn't have the capability of creating a savestate on the mister itself. This unfortunately doesn't make it valuable now for most users.
An area where I think it could help very soon would be for speedrunners who want to use the mister to play genesis games. For a lot of them, they are using lots of savestates to keep practicing different areas of the game. So it is not that big of a deal to get to those areas once on pc. It some ways it may be even better since you can tweak to be in the exact situation you want with a tas and then restore to that, which you couldn't do with an everdrive.
I could imagine it could also be used for full bidirectional savestates. Basically it work more like the snes savestate system where most of the saving / loading would be in genesis code and you need a simple interrupt on "save"/"load". What I have would be the load portion of that code, although it would probably need an expert to actually add the interrupt capabilities to the core itself.
What if I’m a passionate MiSTer Mega Drive user? 
never heard of it 
Really low level, but I got all of these patched savestate versions of roms working on software emulators first. Then I opened it up on the megadrive core and just got a blank screen and was so sad...
Then as I was losing hope, I got the old genesis core and it worked
. It was interesting to see the accuracy differences between the two cores there.
After some research and trial and error, I was interacting with one component in a way that was documented to not be not safe with original hardware and once I added in safer handling code there it now works on the megadrive core.
Personally it was a bit of a scare, since debugging that without an actual software debugger was exceptionally tough. Excited in the end though that I got it working on both cores and also a cool highlight of how close the megadrive core is to original hardware vs the software emulators I tried and the earlier genesis core.
Sorry you got me thinking about my genesis vs megadrive experience from yesterday 🙂
this sounds great @brave token , i'd absolutely use that to practice sections
Anyone here ever tried any of the SRAM hacks for Xenocrisis?
Does Dark Wizard on the MegaCD core have a problem where after trying to leave a town the game resets to the bios screen? Thanks
I'm having that problem
I’m not sure but I already wouldn’t play Dark Wizard on the mister core because it has missing sound effects. You can check issues in the Sega cd core GitHub page.
Thanks. I think I'm going to try and harden this up over the next month or two and see if I can turn this into something releasable.
My POC used mame as the savestate source, but I think I'm going to try and switch to a using gst files I think. I wasn't aware of them but they can be created by blastem, gens, and keta fusion. I think it will be a lot easier for me to work with and I may be able to use it to fix the sound initially on restores.
Ultimately, I want to support gen-plus gx and bizhawk, but working with their savestates seems a LOT harder. If people start liking the tool though I could maybe come back and try adding support those as well.
Shout though if you think the initial choice above seems like a bad call.
not a bad call. better to get something functional for now imo. i don't think it's a problem to have to use any of a few specific emulators to generate the states.
I generally consider savestates only usable on whatever created them anyway (and even then sometimes version differences can break that) so any cross-compatibility with software emulators is just a bonus. Most would likely be happy to have savestates exist at all on the genesis core
The character sprites look different from the last time I saw it! Still looing great https://youtu.be/ghuZCUeVnbc?si=YsR_rbBkL1N4KVQy&t=80
MAGFest 2026 Indie Retro #Homebrew Showcase Finalists Revealed! 🎮✨
We're excited to introduce the selected games for this year's Super MAGFest 2026 Indie Retro #Homebrew Showcase. Each one brings its own unique flair, from beautifully crafted pixel art to creative gameplay that keeps the retro spirit burning bright.
Watch the full reveal ...
So I am guessing nobody tried that save romhack for Xenocrisis that I mentioned before?
Ok, played into level 2 (Xenocrisis), did a reset and started the game again. The SRAM save seems to work fine, you start at level 2.
Did you try it in anything else? It was crashing for me on anything I ran it on except mister, wondered if that was normal
Just tried it with my Japanese MD+Everdrive Pro. Works without issues here.
Huh, was JUST watching a video about Google complaning about a bug in FFMPEG that only effected the first like, 20 frames of a single Star Wars game from 1995
Not because that they use that codec, but because they swarm any FOSS project they depend on with LLM-generated bug reports, I’m sure..?
Well, the video was about people being mad at Google for doing that with ffmpeg...
But that was teh bug they found, yeah
The problem is that the open source projects don't have the resources to fix the bug, but now that the bug is disclosed it's a hole people can exploit.
So close yet so far..... I now am building these savestate roms with sound being restored on bootup... but it seems the sound restore only works on emulators not mister 😭
Mister is too accurate 
If anyone has experience with really accurate software emulators that have debuggers let me know. Currently just trying random things since I don't have a good way to debug.
(Note, I think the issue is how I am restoring the yamaha registers)
(z80 was tough, but I think I got past that...)
NEVERMIND.... IT WORKS!!!!!!!!
can't get the justifier to work correctly with snatcher, any trick to it? It sort of works with lethal enforcers, though aims a little to the left, but when doing the calibration within snatcher the xhair is going all over the place.
well in case it helps anyone else.....I put the EU version in the wrong folder and was running that one without realizing it and it worked fine other than the light gun so I didn't realize it.
Gun would shoot fine etc it just would not aim correctly due to pal I'm sure.
A bit late but if you are talking about the bug I mentioned, again, it's only for decoding the intro video of a single Lucasarts Star Wars game fro 1995, and IIRC only happens between frames 11 to 20 or something like that, plus I think that codec isn't even included in a standard compile of ffmpeg. So I hihgly doubt it's being used to exploit many people
I believe you can exploit it with a fake video file that contains the exploitable codec but is named something else. It'll get autodetected.
Isn't that codec NOT included in a standard ffmpeg build though?
(Also this now makes me wonder if ffmpeg can play the video files off of the Sega Saturn version of Mechwarrior 2. I recall looking into those files in a hex editor and seeing "MECHWARRIOR2MECHWARRIOR2MECHWARRIOR2MECHWARRIOR2MECHWARRIOR2MECHWARRIOR2" sprinkled throughout the file itself, clearly a custom or modified codec the devs made just for that game)
With the current Mega CD core there is a bug with Secret of Monkey Island. Enable the mouse in port 1 and boot the game. It goes from the Sonic Sega Logo straight to the CD player. I can confirm this.
Hrm, interesting. I wonder how it works on real hardware. I still have an unopened copy of SoMI I've never opened that I should try out.
So on real hardware it works on port 2 only but there are no issues that cause it to reset to the CD menu. There's definitely something broken with the MiSTer core.
Best to open an issue to log it
oh shit, save states on the mega drive core now???
The above video goes over my progress and how to setup the tool.
My current state:
- Sound works
- It works well for most games I've tried but there are some issues
- Some savestates just don't load properly even for games that work
- I am struggling with sonic 1 (though it works on genesis core just not megadrive)
At this point, I think it would be usable for speedrunners even though it definitely has some gaps. I'm also interested in feedback on how it works and maybe I can start keeping a list of what works and what doesn't.
I'll see if I can fix some of the outstanding savestate conversion issues. Some (particularly this sonic issue) are really tough so if anyone knows the internals well and has ideas I would also love to brainstorm or collaborate with them).
Not for creating the state within the core.
Yes and no..... This is really a workaround for the lack of savestate support. It converts savestates on the pc to roms on the core. It is mostly useful for speedrunners I think. A stopgap solution unfortunately, but I'm hoping it will help improve mister adoption with speedrunners.
@fallow dome I'm not exactly clear on the server policies if it is ok to post my beta tool here or not (if not, people who are interested can dm me). Also, while this tool is entirely targetted at the mister, if too distracting I can maybe setup an alternate discord server just for the discussion. Just let me know what is best.
Just fixed that bad bloodlines savestate
! If the 68k had the z80 bus locked when the savestate was made I didn't relock it when restoring.
Oh, sorry probably wasn't clear in my messages above. While not perfect, I think the tools is ready to use as a beta and get some initial feedback if anyone wanted to try it. I just didn't want to post the binary into the channel without a mod ok. You can dm me if you want to try it until then.
Sounds like something that could be posted in the test-builds channel. But I think you need access first.
Hey, sorry I’m replying so late to your message.
Basically, as long as it doesn’t contain any copyrighted content and doesn’t contain tools to bypass currently sold games then it’s all fine to share.
Great thanks! It definitely follows all those rules!
This is the savestate conversion beta tool. Instructions are in the zip (basically unzip it and put it in the mister "Scripts" directory). However, I highliy recommend watching this video first as it explains in much more detail how to use this: https://www.youtube.com/watch?v=kR1g4wTH_38
Note, this is a beta so I am very confident not every game or savestate will work. I'd really appreciate any feedback good or bad on it. Also people finding games that don't work will also help me fix some of the defects.
And again to not get peoples hopes up, this really is currently targeting speedrunner workflows. Since you can't create the savestates on the mister itself, it won't be very helpful for casual playthroughs. Hopefully this could be a building block one day for that one day though.
Awesome work!!!
Has anybody else noticed that, in the MegaDrive core, when running SMS games, the Vertical Crop option does not work when border is disabled?
Well, I opened an issue for that, in case you guys can confirm the problem:
https://github.com/MiSTer-devel/MegaDrive_MiSTer/issues/73
I guess this is because Master System have a lower resolution when the border is turned off. There is nothing to crop.
Crop option not only crops the image, but forces integer scaling.
The magic key is integer + crop.
any hack for 60fps sonic spinball? hehe
not sure if there are any improvement patches for spinball, but you could play around with the turbo settings in the old genesis core maybe
Yeah I can mess around. Game is super sluggish stock. 30fps
i believe spinball was programmed in C rather than assembly. i don't think they had very good C compilers for the genesis back then like we do now, so it runs pretty poorly
It does run a lot better with turbo on the old Genesis core.
That game is so poorly optimized that I would imagine you would need to make the code from scratch to fix all of the problems.
Kinda surprising sonic spinball doesn't already have an unofficial fix considering the sonic fan base is the sonic fan base. We'll get sonic 06 recomp before sonic spinball gets fixed 
Surely even sonic fans don’t like that game 😅
Sonic Spinball is that game everyone had, but nobody wanted to play.
Pinball is boring as hell, digital pinball even more so
wrong
I will never understand how people can enjoy pinball. Although I notice that everyone that enjoys it is very old

When was the last time you played pinball ? Have you ever tried the modern iterations like Stern games or Jersey Jack pinball games with big LCD screens and impressive gameplay, rulesets, mechs and lightshows (eg : the latest Harry Potter pinball is an absolute stunner).... If the last time you played pinball was on an old electronic machine from the 80s with a few pop bumpers and drop down targets with "blip" "blop" sounds, i can understand your frustration but pinball has radically evolved through time... for the better imho 😉. The main caveat with pinball is the pricepoint as the average price to pay for a modern machine is around $10k which is far from a standard videogame budget and which explains why most of people into it are far from being youngsters most of the time 😁
Pinball is an acquired taste. It’s dope though
I agree. Expensive. I want the Data East Simpsons. I’ll get it eventually
youre supposed to play them at an arcade or pinball parlour admiteldy
only played real pinball machines once or twice, but i enjoy pinball video games quite a bit. devil crash on PC engine is good fun
the entire game was coded in C so truthfully i don't know how much extra performance you could squeeze out of it. best chance is to just remake the game from scratch, but i don't know if anyone loves spinball that much lol
then again this is the sonic fanbase we're talking about
I’m not old enough for the last time to play having been the 80s 
I’ll admit that I haven’t gone around looking to try out new versions of the game, but that’s just because the fundamental concept is really not interesting to me - no amount of noises or flashing lights is going to make it interesting to me
I was kinda joking about the age thing (and saying it just to wind people up) - but I do really think that you’ll struggle to find anyone in their e.g. 20s who’s interested in the game, and I don’t think cost is the issue
Although fwiw I also think slot machines are also boring as hell, so I wonder if I’m immune to flashing lights and sounds being a thing that is attractive to me
You need to get into the ring with our latest game-challenge then! We're doing...pinball! 
How do I find the turbo core?
there's no turbo genesis core. it's a menu option in the older genesis core
Nice, what does it actually do? Is it like the N64 turbo core or something else? How do I find the older core and what's the difference between it and the new one?
the older core is less accurate but has more extra features, like turbo. it works similarly here as it does in other cores
you can find the old genesis core in the pins of this channel
Thanks, how do I find out what feature differences they have?
playing them lol. you could look at the github repositories, but not everything is listed there
Another great example of games that benefits from the turbo mode is the hacked Road Rash games that increase the frame limit to 30fps. It's an awesome sight to see those games running so smoothly.
If I already have the core installed on my Mister what would it be called/where do I find it in the menus? Otherwise I have the link to install it
The old core is called Genesis, it would be an alt core from update all, probably not in Console, but in the Other menu. If you have a names.txt file, it may have a + beside the name.
Thank you
any way to cpu hack the sega cd ... wondering for sonic cd slow down
funny you're bringing up sonic CD now as i was playing that on my mister just a few days ago. there's no turbo modes on the sega CD core though, unfortunately
they really do. i guess CD tries to put too much stuff on the screen at once sometimes
these days, i like to play the PS2 version via the gems collection. has higher-quality cutscenes, smoother rotation in special stages, both JP/US soundtracks, and no slowdown
the 2011 remake (and by extension, the version found in sonic origins) also has these features
i cant tell whats going on with this future and past ... there was one section in the pinball stage that it was chugging a lot ... was getting a tiny bit nauseous lol
the goal is to travel to the past to destroy the generators, destroy the holograms and collect the time stones to create a good future in each zone
Wasn't there an even more recent remake that runs the game natively in widescreen and lets you play as Tails?
the version found in sonic origins is based on the 2011 remake. origins plus allows you to play as sonic, tails, knuckles or amy
the remake was also decompiled and is playable natively on PC (and ported to other platforms) with mod support
Not origins, there was a seperate one released before that
It was actually delisted because of origins IIRC
yeah, the 2011 remake. the version in origins uses that remake as a base
Ah, it was 2012 on Steam, could have sworn it came out long after that
it's been a while
yeah, i'm very thankful that there's decomps for CD and the other genesis sonic games now, especially with origins being the way that it is
(Yeah, let's put an invasive DRM on ports of 40 year old games that people had been emulating on potatoes for the last 30 years)
way too little way too late
Yup
SEGA and Ubisoft just put it on everything and never remove it
S-E was like that, they seem to not use it as much anymore and eventually remove it. They even put it on a FREE game, what are they protecting
Taki preparing the Superstation?
Maybe.
Does this mean it's likely to tie in with the menu stuff he shared a while ago? Hope so, that looked great
What did Taki exactly? And what can we do with the updated cores from today? I'm a bit lost
Updating the sys module.
For us, at the moment, nothing fancy.
Ak ok. When it's done, is it just an update of the menu.rbf?
At the moment, that's just some of the major cores to have the latest framework pushed.
I don't know any more than that, like everyone else here.
Ok, sorry for all these questions. We will see what happens later. Thanks for the infos.
it has nothing to do with the super station
other than maybe he'd like a bunch of cores to get released because the sys update has a fix or something that may be relevant
Crazy to think that within the span of a year we are going to go from one FPGA platform that can run N64 games to like 4
mister still wins again
wait, what's the fourth platform? mister, A3D, M64, but what else is there
Labubu
oh yeah i forgot, the game laBubu
That's a lot of bubs, bub! Showcasing all the times Wolverine said "bub" in X-Men TAS in order to show the world that Wolverine said "bub" a lot in that cartoon.
#xmen #oldcartoons #wolverine #xmentas #90sxmen #xmen97
Superstation
In retrospect I guess calling that a platform is stretching it a little
Yeah I don’t think it really counts as separate
It is literally a mister, not separate at all.
yeah superstation is just a mister in a pretty shell
Isn't superstation a tv network?
It’s a freaking labubu 
The other alternatives are cool, but nothing beats the mister imo
and just hit export on a vid haha
Its so wild thats the Doom engine...on 32x
The 32X was capable of some pretty damn impressive visuals. While I think the hardware in general was a major mistake, it's also a shame it didn't do well enough to a few years of support
I'm sure if Outrun 32X was made, it would be solid port.
wasn't that going to come out but got cancelled?
probably would've been pretty awesome if it turned out like the space harrier and after burner ports
Yep, even Daytona USA, Power Drift and even Rayman was announced (or advertise) to the console but got canned because of the Saturn.
well at least we got all of those and more on the saturn eventually
daytona USA on 32X would've been... interesting lol
I'm more sad about the cancelled "Castlevania: The Bloodletting"... but it turn out to be Symphony of Night along the way (well at least parts of it)
I have an official SEGA 6-button pad, and it’s not working correctly with Trouble Shooter or Ms Pacman. I’m supposed to hold Mode when powering on the “system” or plugging in the controller to force 3 button mode, but it has no effect. Is my controller the problem, or is this a limitation of the Mister core?
isn't there an option to force 3 button mode in the menu? or was that only in the old genesis core
Its in the core but it does not effect SNAC controllers.
I think the problem is my Mode button. It is extremely hard to press, only game I can get it to work in is The Lost Vikings and not consistently.
Hmm. According to other things online, the mode setting should work and the mode button should not work.
Unless it's because my 32x core is out of date, there's a strange issue where the game mentions emulator incompatibilities at startup and a flickering sky
You can try with the last unstable core on the pinned messages.
That's what I was using. I forgot to mention I updated
So, that's the last version.
Yup
The 32X core is based on the older less accurate genesis core right? Maybe whatever accuracy test it's running to try to determine if it's running in an older emulator fails on that old core
32x core have better part rewrite but not backported on genesis core
Huh? There was a rewrite of the old genesis core?
MegaDrive is the newer one
I know that, but the nuked core is not the one used for the 32x or segacd
32x have some part rewrite from Genesis core
So there were still some updates made to the old genesis part of the 32x core? Was SegaCd updated too?
When were these updates to the 32x core made by the way? I remember trying a test rom intended for genesis on it and it performed about the same as teh old genesis core
Granted, I don't have an everdrive to see how that test would run on a real 32x though, but it should only test the genesis part of it
the test rom on genesis you just need to rename on 32x for the extension and they will run
Yeah, that's what I did
32x have more green test
Than the Genesis+ core? Nice to hear 🙂
Wonder what Robo Blast is testing for then that the current 32x core is still not matching real hardware on
It seems like the answer is "undocumented tricks"
Issue reported.
God, I’ve wanted to play Sonic Robo Blast 2 on crt for so long… never knew the 32X would be the answer, lol.
could always just play the PC version on a CRT monitor, or a TV via emudriver
i think someone was working on a dreamcast port many years ago, but it was never finished. shame
anyone tried spider-man: web of fire on the 32X core? there's a lot of graphical corruption and frequent slowdown in the latest unstable, but i can't tell if they're actual core issues or if the game is just that bad lol
The game itself is a glitch & slowdown mess.
But yeah, should be verified/compared with a real system, thing I don't have unfortunately.
I've seen some gameplay videos, but either they're not exhaustive, or they don't mention a real console (the video capture looks too sharp not to be an emulation).
Even with optimal analog sampling, apparently it's virtually impossible to get a perfectly clear image due to the way the 32x mixes its video with that of the Megadrive
I wonder if Quarterback Club has similar graphical errors, or if the srb32x issue is due to a different trick.
Secret of the four winds still unplayable on mister i take it?
this video has a fair amount of hardware capture of that game https://www.youtube.com/watch?v=ndZ_HHL9bHo
Hard4Games plays the rare Sega 32X title, Spider-Man: Web of Fire! Web of Fire was released after Sega dropped support of the 32X and the game was all but forgotten.
Spider-Man Web of Fire Full Review - https://www.youtube.com/watch?v=nhq38ADuvFg
Debug Code:
At the beginning Sega logo, enter up, right, left, A, Z, Y to activate the debug opt...
Gotta share this! Live
https://youtu.be/CWCUmTTVjMY?si=QDJkL2FBU0q20V3I
Sega broke ground in the late 90s with one of the first digital game distribution systems for consoles… using television cable! Nearly 30 years after it was discontinued, little source material remains from Sega Channel, and the service has been a subject of historical curiosity ever since.
For the last two years, we've been working on a spec...
Will be exciting to see everything that comes out from this. Sega Channel is an engima to me
it's pretty much all sega channel stuff that was missing! check the Gaming Alexandria link in the video's description
this is the exact video i was watching last night. it definitely seems to glitch and lag more on the core than on real hardware
Is there a way to get the Mars Sample Program - Pharaoh S32X ROM to launch ? All i get is a black screen even with the latest unstable core 🤔
Sega Saturn called and it wants its game back!
You can't, at the moment.
Oh someone posted a video sorry
so sega channel was actually a flashcart with internet?
Basically, though it was not quite internet IIRC, it connected by coaxial RF to your cable TV provider
Home cable internet would not really be a thing for like 1-2 decades later
I remember seeing commercials for it all the time, but I didn't have a genesis
I have no idea how much space was on it, but it was like a primitive gamepass and you could download some games to it, having to erase them to download others since there wasn't a lot of space
I think the SNES sattleview worked similarly except by sattelite instead of RF, and I think there was some stuff that were permanently stored on the hardware while others you downloaded
(Which is why so much of this was lost for years, and some might be lost permanently. Unless someone finds an archive of that data from the servers somehow the only source we have are old Segachannel/Sattleview carts that somehow still have save data intact)
What format as these new dumps in? Will the core need updated to support them?
Many of the save batteries would have died by now
I don't think they released them yet, but for Saga channel I am pretty sure they are standad genesis roms
That would be good
The ROMs are working as far as I know.
BIN format.
At least, for the games.
Hmm, do we support .bin in MD core or even old Genesis one?
Just rename them as .md
The format is the same.
The md extension was done for differenciating dumps from other systems.
I only tested The Flinstones and Garfield - Lost Levels some days ago.
Yeah they work. No need to rename.
I had this and it was amazing.
I can't magine how cool it would have been back then, I was a Nintendo fanboy back then, also would not have been able to afford both a snes and genesis
I got the Genesis late for Chritmas of 93 and we got the Sega Channel not long after that so it was the primary way I played games on the Genesis.
I have strong memories waking up on the first of the month to turn it on and see what games were available
Oh wow, I take it your Sega Channel is long gone?
Yeah, we gave it back to the cable company when the service ended.
But I have a different model on my bookshelf
Do you think any content could still be on that?
Ah OK, that makes sense why there haven't been dumps before
There has been some before but some data was missing
I think now almost all the North American data is found, although probably not all the firmware iterations
I didn’t read the article but who the hell was dumping the games back then?!
That’s some serious foresight
There were CDs with the data sent to cable companies and there were some carts used to showcase the Sega Channel "offline"
damm, SEGA was ahead of its time, they invented the premium services we have today with playstation or xbox lol
They invented Game Pass, and even PC Game Pass even though they didn't ship the later one
And console online play
Do any of these sega channel dumps have anything interesting? Genuine question, not being a smartass lol
Yes, go watch the video :-p
Garfield: The Lost Levels is probably the biggest thing out of it ROM-wise
but there's also just a ton of internal Sega material around the Sega Channel and an unreleased PC variant
The Flinstones is interesting too.
It was actually Garfield 2 in Japan, but Miyamoto thought it would be too hard for american audiences. So they rebranded a healthcliff game for the american version
What's funny is Garfield the Lost Levels was the only version of the game I played as a kid so I was confused when I loaded up a regular Garfield cart as an adult
Do I gotta…..? 
I actually need to catch up on this because it does seem like this is kind of a big deal
it seems like I'm going to try them in my pocket
What kind of memory chips are inside ? Wondering if they can FeRAM-ized. (or MRAM). Conversely, wondering whether you couls set up your own server to send stuff to it
probably cheap sram, as it was designed to be downloaded and lost after power off
garfield is cool, has some toejam 2 vibes
I'd need to crack it open again to check. I'm also really curious if it's possible to create your own coax broadcast somehow.
These days with software-defined radios, it may be simpler than you think
In this video I show how to make an analog TV transmitter with a few parts that cost less than $100 all together. You can use it to broadcast a TV signal to older TV sets throughout your home through a DTV box, Roku, Amazon Fire TV stick, or laptop.
Affiliate Links:
Link to DTV box 👉 https://amzn.to/3CfHPNY
Link to HDMI to RF converter ...
Is this a different method from the groovy-mister technique?
Yep, definitely is.
Not sure what would be easier for me.
I have the IO Direct, not sure if that is compatible with groovy mister.
Do you mean 1-2 years, not decades?
Nope
In North America, it was very common by the late 90s
Cable? Most people didn't even have dialup in the mid 90s
I had cable internet by 97 or 98 and tons of others on IRC had it at the same time.
Dialup became common when AOL created an unlimited usage plan for $20 in 1996
IRC users were hardly most users, especially if they ran a fserv
I couldn't even get cable internet until 2002
I saw plenty of fservs on slow connections.
Again, I'm saying most people, not available at all. The first people to have cable internet during those times were hardly the majority
I know, I ran one while I was still on dial-up
By this definition, sega channel was never a thing.
???
We didn't get cable internet until 2001 at my house.
2000/1 for me too
TIL @drowsy halo was even more of a rich kid than @fading hare
Lol. I think cable was double the aol price, which is cheaper than i pay for fiber today. So maybe I'm even more of a rich now.

I had internet in like 88/89 and cable late 90s, ISDN shortly before that lol
Did you have the ultra boring WWW or a service like prodigy?
Prodigy, my dad worked at IBM
Would he approve of you using IBM Clones?
Nope lol, we were only allowed to have IBM PCs
Seems silly now but the threat was real
i had a computer teacher back in the 90s who was anti-macintosh. I came out of the mac computer lab one day and he was about to congrat me on getting an award, i went to shake his hand and he stopped and asked me if i washed my hands lolz
Some of us didn’t even exist then 
I sure didn't
How can you even be sure there was a 1988
Ditto
"There was an Internet service called prodigy and my dad worked at IBM, which made computers at the time!
Corey Booker's dad was ceo
Did he also not allow you to play HAL games like Kirby or The Adventures of Lolo!? ||With HAL famously choosing their name to be one step ahead of the letters in IBM.||
TIL
is that really a spoiler lol
nevermind, i guess so
i watch too many retro gaming youtubers who all parrot the same facts
DID U KNOW THAT DOKI DOKI PANIC
Facts!? I'm a FAQs person myself.
But did he have a 3DO on launch day for $700!?
@drowsy halo Rich fight
Throw money at each other as a weapon
😭
I was Crash'n and Burn'n all day long.
...because it was the only game available!
Well that, and the sampler CD with Batman The Animated Series Mr. Freeze episode!
I was downloading telesync VCDs and making vhs tapes to pass around at school.
I busy obeying the law.
there are people who drop like $20k on trim upgrades to their $60k SUVs and think it's normal
and it kind of is. what a wild world
The only wild world I want to be a part of is Animal Crossing.
HAL actually chose their name based on 2001: A Space Odyssey. Which chose that name due to the reason you cited, but over 20 years earlier.
Wait, if HAL was mocking IBM then what is TIL mocking? 
UJM
Knuckles' Chaotix WITHOUT the infamous link system?
︀︀Yes, it's possible! 🤯
︀︀Rediscover this hidden gem in a totally new way!
︀︀I explain how right here: www.patreon.com/posts/146156261
︀︀
︀︀#Knuckles #32X #Hack #Sonic @SEGAGuys @playsegasaturn @yoshinokentarou @thesegaguru @thesegalounge
How far along is the Sega planetarium projector core?
If it displays Sonic the Hedgehog, would that be a Homestar Runner?
'I'm a terrific runner, not a planetarium!'
you're a different company 😉
My sega toys
I need a green one to complete the set
green sonic
oh ofc it's a thing
I like the great value knuckles and tails you have

lol I’m kidding I know that’s the thing and the other thing from those sonic games I can’t remember but they were playable characters on Sonic mania
Armadillo thing
They were in the arcade game?
i want to say segasonic was their first appearance yeah
The armadillo started as a Sonic replacement in Chaotix 🤓☝️
@elder briar good work, our ruse exposed the Sonic fan!

anything to weed out the fake fans
knuckles' chaotix if it was good
youse are just jealous
knuckles' chaotix if it was good
but Sonic 2 isn't good 🙁
be nice
fucked up
I find myself replaying sonic 2 the least