#Sega Mega Drive/CD/32X
1 messages Ā· Page 10 of 1
Mustve left. Certainly wasn't banned.
Oh did nuked leave us? š
Yeah, it's his prerogative. Just glad he made the core. No biggie.
I bet @fallow dome banned him when he was drunk with power one day
That's every day!
maybe he got kicked from the n64 thread and that was the last straw
So @fallow dome is the one to blame here
lol
When isnāt he?
Wait, does kicking someone from a thread count as bannable points towards a permaban? š¤
Was nuked the author of the nukedMD core?
ya
It's almost like he nuked the old core!
I actually didnāt know he was on here, thought nuked was more like SRG, doing stuff via GitHub etc
it's d d destroyed
https://misterfpga.org/viewtopic.php?t=525
One possible reason why a core dev may not prefer to be here (depends on the personality)
He also lives in like...the coldest place on the planet that isn't in Antarctica. So he might have just hit absolute zero and even his accounts stopped moving.
Friendly reminder...
srg320 is not Sorgelig.
srg and sorg are two different people.
but have we seen them in the same place at the same time?
Was gonna say I thought they were different people but I wasnāt quite sure š
But we donāt even have sorg in here!
That would be great having him here though 
I thought we were talking about NukeyKT, who I thought was a differenter, otherer Alexey.
No, I know that. I was just using sorgās perspective to explain why some people may not be a fan of discord
Ahh, I apologize. š
Don't.
Blame robby
I am he
Confirmtion. Robby is either God or H3H3. Or helium. Or possible Michael Jackson's ghost. OK, not a TON of confirmation....
This is pretty wild š this translator seems perfectly sane
$1 per hour of gameplay sorry I don't make the rules
I suspected Gleylancer was based on the Mijet as soon as I noticed it uses the same font, the Chrono Trigger font
Shameful that it was stolen
You know, instead of lying like this, they could of just asked permission to use these fan translations.
Strange they never considered just asking. But maybe they were worried that doing that would of made the products redundant.
Spanish dude does it again it seems š
iāve heard itās near impossible to use these fan translations in a commercial setting.
something as simple as an English language title screen, āhey this is neat howād you make it?ā
āphotoshopā
ācool, erm do you have a license for thatā
ālol noā
So stealing it instead is magically better?
it's honestly a good question, I think there's some protections for derivative work since translations fall under there
in the context of western, somewhat property rights respecting, somewhat capitalist system?
Well in the US anyways
i ask only the goodest of questions
Oh I see, the translation needs to be a substantial enough change and "bear its author's personality sufficiently" to be considered derivative.
Which most fan translations don't do (imo).
Again, this only applies to US law as far as I know
US patent law, to paraphrase the words of Abe Lincoln, is the best in the world
the english had a good system that the americans built upon
You know, this actually explains the liberties that Working Designs took with their translations
but the hell do I know lol
i for one think you should be able to sell a USB thumb drive containing files that can be laid upon an original ROM translating it or hacking it.
you obviously have to do it properly, canāt be using pirated software, etc., etc.
would get very interesting to see what would happen when you try to sell code that makes a game playable off-line in violation of Steam TOC or similar
Like a person who did a translation is at a game convention selling their IPS patches?
hell yeah
That would be cool honestly
I love that the Crossbell Trails games (Zero and Azure) actually did use the fan translations. NIS America worked directly with them to make it happen.
Those games never would have gotten an official release without it.
Retro-bit has asked and gotten permission in the past. Aeon Genesis has done a few translations for them.
Which makes the fact that one of their translations was stolen even more facepalm worthy
https://aeongenesis.net/projects/magdrop2 One of the translations that Aeon Genesis did for Retro-Bit.
In the case of Gleylancer, the website of the author of the translation has an angry set of ground rules that give me the impression that he's unlikey to give permission for using his translations. https://mijet.eludevisibility.org/Old.html
Making a derivative work is an exclusive right of the copyright owner. The rules mentioned above about bearing the author's personality are for having a separate copyright in the derivative work in addition to the copyright of the original owner.
It's like writing a Harry Potter fanfic. If you didn't just slavishly copy every word from Harry Potter, your fanfic has a separate copyright. It can't be published without permission from you and the copyright owner of Harry Potter.
The company cannot steal your fan translation without your permission, but you can't just release your fan translation without the company's permission either.
Selling your IPS patch that contains a translation is like selling your Swedish translation of Harry Potter.
Thanks for the explanation!
Under US law, people releasing fan translations without the permission of the copyright owner is violating their copyright?
This would be illegal in nearly every country with normal laws. But you could license it directly from the copyright owner (the game developer/company). Happens often enough. I mean for translations that are sold as a new product, like the retro-bit games.
hahaha
Taking an unoffical fan translation without asking, and then releasing it as a new commerical product though is just a moral issue. Happens too. For releasing a fan patch ifself: I's more of a greyzone. Unless you release it prepatched with a rom/cd-image. But nobody in the translation scene is doing that.
the book thing is an interesting, but mostly irrelevant comparison.
new code that changes words in a game, and doesnāt function on its own is not the same as me selling a book translation that functions without the original
not making a legal claim here btw. i know what iām proposing would be an entirely new aspect of property rights
also
i love the Mega Drive
canāt wait to buy Earthion
The one where Yuzo Koshiro is doing the soundtrack? Looks awesome, please tell us how it is when you play it!
It's coming to modern platforms first, and then Genesis later. So I'll be playing it as soon as it releases!
Traitor!
I do my best to disappoint!
You donāt disappoint me as much as @amber gulch does. Try harder!
This is true. I love me some remakes. He has zero tolerance for them!
Thereās a Zero Tolerance remake?
I saw in the Sega CD core there's a cheats option. Where can the cheat files be downloaded from?
does update all not grab them automagically?
It has for all my other consoles
Perhaps there's just not many cheats for Sega CD games and I haven't played a game that has any yet
I'll have to look where cheat files are stored and see if there's any files in there for Sega CD games
SCD cheats, and all other MiSTer cheats, are located here - https://gamehacking.org/mister/
Awww shit thanks Robby!! If they for some reason aren't downloaded as part of update all I can grab em there n add em manually! Thanks so much for the link!!
My pleasure, friend. Glad I could be of help!
You're the man. I'm excited to see your reaction to 3DO games!
So I checked, and there are indeed cheats for Sega CD already on my SD Card, but for some reason when i load the games up that are in that directory, cheats is still not even selectable
For any TTY2OLED users here, is there a way to get it to show a Sega Genesis logo instead of the mega drive logo?
Well finished my first Genesis game on the core. Played thru and beat Sword of Vermilion
How was it?
I have a history with this game lol
So if you play it with the mindset that it's a 1989/90 RPG...it's decent enough
Great soundtrack
It gets pretty repetitive.
But...9 year old me when this came out thought RPGs were stupid and for losers
Cause I was young n stupid
I rented this game back when I was kid, and this is the game...of all games š that got me hooked onto RPGs.
So I play it now and appreciate it for what it is, and the love it sparked for the genre.
I do think it's a great entry level RPG for someone who's never played RPGs before.
Haha thatās awesome
It's got a wild thing I never knew about
The music that plays at the name select...the composer made it loop and the pitch get higher and higher
There's a YouTube video of it looping for two hours till it crashes the Genesis sound chip š
Mega Ripped by Project Mega Rips. Thanks for listening!
Title: Name Entry (2 Hours)
Album: Sword of Vermilion // ć“ć”ć¼ććŖćŖć³
Author/Credit: Hiroshi Kawaguchi // å·å£ åå²
System: Sega Mega Drive / Genesis // ć»ć¬ć”ć¬ćć©ć¤...
Worth a skimthru for a good laugh
One of the earliest games I remember playing on the Genesis back then.
I had fun with it, but I've never played it again since.
You can't go into it expecting anything epic
But it's fun for a 1990 early Genesis release
Yeah, it was... okay.
I think I may try to play thru Phantasy Star on the Master System next.
I LOVE Phantasy Star online on the Dreamcast and always wanted to try the mainline games
I was really impressed by how markedly better the graphics and presentation were over NES RPGs
Considering I had already played Phantasy Star II before Sword of Vermillion, yeah... lackluster by comparison.
But, I was a sucker for any RPG on the Genesis.
Well yeah if you had play PS2 the standard was already set lol
I never had a Master System, so the first time I ever played the original Phantasy Star was through the Power Base Converter.
It wasn't like the Genesis was overflowing with JRPGs either.
I was okay with that. š
I had one of those when I was a kid
I think I only had a few master system games though.
Rampage, Bomber Raid, and something else
The primary reason I was extremely glad I bought the Sega CD was because of Lunar and Lunar 2.
I fucking LOVED My Sega CD
Vay, Lunar 1&2, Dark Wizard, Dungeon Explorer.
Shining Force CD
I didnāt appreciate the Sega CD until MiSTer, itās genuinely an awesome add on
Ton of cool games
If you're going to play the original Phantasy Star, I highly recommend the 'Retranslation' patch.
The Sega CD is one of the most underrated and underappreciated things in gaming. Right up there with the 3DO
What's the difference?
It is a retranslation but itās like an overall improvement
From the GitHub:
The following changes are made to the game engine:
Narrative formatting
Window expansion
Replaced 8x8 font
Use of adapting word tokens for articles, pronouns, and other grammatical constructs for specific languages
Reworked name entry screen
FM/PSG switching
Extended save slots names, count and interface
"Quality of life" improvements to reduce grinding
Yeah I wonder how much was changed or if it's just fixing grammatical errors
Oh that's a good bit
It's pretty extensive.
It's a bit of a misnomer. It's more than just a translation patch. Lots of QoL improvements as well.
Grind reduction alone is a plus
Gonna download it right now and transfer it to my MiSTer
Trophy Unlocked: Man(NotMachine) of Culture š
Ooooh... I didn't know about that. Thanks!
It lives on!
Oh what happened?
I just didn't know about that repo with more recent additions.
I see there are similar projects for 2,3, and 4
Is it worth playing those over the originals also?
If there are any improvement patches for 2, especially addressing the grinding and dungeons aspect, the answer is most definitely yes.
Usually what I've done in the past is use a cheat to give myself some extra money so I can just put the best gear on my party.
I try not to be sleazy bout it...but I'm 43 and have 3 kids
I don't got time to sink 90 hours into a game anymore lol
As much as I wish I did
So I usually try to do some little things to lessen the grind when possible
And get this...
My ass was forward thinking it seems. I already have the PS1 retranslation on my MiSTer š
Phantasy Star II - Retranslation & Improvements
https://www.romhacking.net/hacks/5513/
Would you say PS1 is better enjoyed with the fm sound add on?
Not for me. If you've never played it, it probably doesn't matter. But since I'd never experienced it until that patch, it just sounded... wrong.
It's not that the music is bad. It just wasn't what I remembered from spending hours with that game multiple times.
Plus, there's something weird about the pitch... like all of the music is in a different key.
Easy to spot when you toggle between the two modes as it plays the music.
Im seeing what ya mean here
I think I'll go non fm
Oh that other sms game I had as a kid was miracle warriors
Never got anywhere in it back then
But listened to it with the fm sound and was like damn that's way better
But in the case of PS1 here I prefer the non fm music.
Phantasy Star was by far my favorite.
I played the Dreamcast online one so much to the point it was probably an addiction
PSO da goat 
A week before the expansion came out on DC ...I was so pumped for the ultimate level content
And I was saving my game and my dog ran past and ripped the controller cord out
Had to power level to 80 in less than two weeks lol
I still play PSO to this day
The Ephinea server is really good and the blue burst content is fun
I got to the end of this game and never beat it. I still remember when the king turns into a big ass dragon, scared the shit out of me as a kid for some reason.
Dude when I was 7 years old n got my Genesis for Xmas I remember the first boss in altered beast fucking terrified me š
Wow. My first memory of being scared of something on-screen was seeing Darth Vader for the first time... at a drive-in theater in '77.
First thing I can remember that scared the crap out of me as a kid was the library ghost at the begininning of Ghost Busters when seeing it in the theater.
The Vigo painting in Ghostbusters 2 for me. The ghosts were fine but that dude had a look like he was gonna destroy you
joining this discord
seeing Robby become a moderator
"Wise fwom your gwave!"
Terminator cutting out his eye or the alien queen.
Things got taken to a whole new level the first time I saw The Thing in '82 when I was 11...
Yeah, I was not ready for that shit.
Nightmare on Elm Street was only a couple years later, but it didn't have anywhere near the same impact. The Thing was just downright unsettling.
The Thing invented amogus
Of course I see the brilliance of it now. Back then was a different story. š
tbf, The Thing was critically panned on release
it did horribly when it came out originally
'Cult classic' seems to be a Kurt Russell staple.
is it a cult classic? I feel like it's beyond that. Like, every time Mondo has a thing poster it sells out immediately. And those posters are among the most expensive posters on the mondo aftermarket
i think it's funny that the diabetus man is in The Thing
Big Trouble... Escape from... etc.
"I'm alright now. I want to come back inside"
https://g.fixupx.com/i/status/1898971433839038844 This homebrew's looking great
Mode Sega!
The composite output for Genesis on my CRT is trash because of dot crawl. I was able to find alternative Y/C values for Saturn and N64 that cleaned up their images, but the only Genesis option I found has extreme wobbling that is more distracting than the dot-crawl. The recommendation I've been given is to try PAL60, but is that a setting somewhere in the Genesis core, or a separate Genesis core that I need to download? I only have an NTSC tv.
Same core. Look at ntsc_mode option in the MiSTer INI file iirc
thanks, think i found that option. gonna give that a try,
hmm. I don't want to change the entire mister over to pal60 and break everything else just to get genesis to look better.
is there any other way to improve dotcrawl on SEGA cores?
this is what I was able to use for other cores
https://docs.google.com/spreadsheets/d/1hLlBr6vnk1Ip76mQkwWtV9lH65UGGMWjW4M_G62mEcA/edit?gid=0#gid=0
but the SEGA offerings that aren't saturn are just way to wobbly
the default value for y/c Genesis seems to be 36650387593, and the alternate in that document is 36652534872. Is there a third value I could test?
You might be able to add this to the INI for it to only apply to the Mega Drive core
[Genesis]
ntsc_mode=1
.... something similar for the newer Mega Drive core syntax...
heh, I'm with you on this. there was a horrible miscommunication when I first joined, I truly thought I was going to get banned within my first 5 minutes
We can only hope š
What information about these cores should be pinned to help new people get up to speed with using it?
Iād like to do my usual assortment of pinned posts
@fallow dome Hey Robby, figured I'd ask you since you always seem to be in the know. Is it likely/possible we ever see RetroAchievements integrated into any of these cores down the line?
Not Robby, but no
waits for Robby to give an actual thoughtful answer explaining why
lol
I donāt want to say no because this is an open source platform which anyone can contribute to and work with.
But extremely unlikely on the current de10. Reason being is that those need to exist outside of the FPGA and function on the arm processor, which the de10 is woefully inadequate of handling.
Additionally itās an external program that the MiSTer team does not control and would have to figure out how to incorporate it within its framework which is a considerable amount of time.
Lastly, itās an amazing feature and system that I donāt think anyone on the MiSTer team dislikes but it goes against the grain of what MiSTer tries to achieve; which is completely hardware accuracy in an accessible package. Retro Achievements are a big change and addition to the base hardware so itās not a priority at all for anyone to support on the MiSTer.
The point of MiSTer is to recreate the feeling of original hardware back in the day. This means beating a game and telling your friends in the schoolyard the next day and them not believing you. Retroachivements would take that experience away from the next generation
š
I hate saying this because it sounds dismissive and I donāt intend it to be but those are the types of features better left to software emulation.
I guess the ARM bit would have to monitor the coreās memory in order to see if an achievementās criteria has been met. Knowing nothing at all about FPGA dev, thatās probably marginally easier when the consoleās memory is in shared DDR3, but harder when itās in SDRAM/other. Even if it were shared, I donāt think itās simple because I guess the core is free to store stuff in weird ways if it wished
fair enough
I can see both sides of it
I think it's a pretty nifty little thing and when the achievements aren't absolutely insane to obtain, I enjoy going after em
Yeah theyāre awesome!
Itās just not a fully compatible system with the goals of MiSTer.
Did you see Taki has a new U.I. for his upcoming PSOne looking Mister?
Sure did!
Also I appreciate your compliment, thank you. Iām not always in the know, I just donāt shut up lol.
Simple, but I did seeing the boxart, if it's possible to see front/back artwork that'd be pretty sweet. I have thousands of games loaded on my hard drive that's attached to my Mister and it'd be cool to see that art when looking for something new to try out
you know...
it's not about neccisariliy being in the know, but just rambling enough to make people THINK you're in the know lol
Ask him about his >200 N64 games or >1000 PS1 games
I have a collection myself lol used to own around 5,000 games in total
have sold some of it off over the last couple years.
I cannot speak for Sorg (the project lead) or represent the MiSTer core devs, but one of the UX goals of the MiSTer main menu was to not incorporate a complex UI as that slows down processes and takes perf away. The priority are the cores and anything that could potentially impede your access to them or even perf like loading roms or browsing lists is a big no. The MiSTer must also support CRT (again recreate original hardware) so having large images may be a challenge or bringing up the core menu while in a game may not be able to display images because cores also fully utilize the systemās onboard ram. Itās a very complex technical hurdle.
With that being said, itās really cool to see Takiās team take a stab at it and it will be very interesting to see what are the results. Maybe on a future board thereās enough processing and memory overhead to handle box art loading?
If anyone does ever implement a bloatware UI, I hope itās optional š
(Which I think it would be)
One of my complaints that Iāve shared with Sorg as well is the inconsistency of the presentation. I think people have really figured out box arts which is great but only for certain systems.
You should continue to share your complaint about the lack of a Virtual Boy core 
Not that it has to be all or nothing but if your UI becomes inconsistent, that really undermines the interaction flow.
lol I wish I could, I am clearly core begging but itās a terrible example if I do that
I know, I was kidding. Youāre all good
Itāll come eventually. We just need to wait until Kitrinx decides she hates it enough š
Well letās get back on track. Iād like to do pins for this channel so please post any information you think would be helpful for people new to these cores. Thank you!
Fine! 
Ideas:
- Something about how the old core is deprecated and people should use the new one?
- how the old core is the only one that supports turbo but that YMMV since itās a departure from OG hardware
- how to remove the old core from your menu with a filter or whatever?
Also something about how only certain versions of the combined lock on games work. I canāt remember the details but it caught me out
We also have an updated version of the genesis core that supports the latest framework
but it's not officially supported
Oh, and something about how the Mega Drive is better than the SNES because it supports blast processing
Nintendon't Truthers
I think !genesis-core filters out the old one.
Man alive is Desert Strike tough!
But I'll be damned if it isn't a much better game than I thought.
It's got resource management
Strategy
Graphics and sound are very satisfying
Having a great time trying to play through it on this core
Dude Desert Strike is super challenging
Absolutely great game though! Jungle Strike and Urban Strike are really good too
And then on PSX there is Soviet Strike and Nuclear Strike. Never played those though so I dunno how good they are or aren't.
pretty good actually!
Desert Strike is well worth sticking out and completing, the final boss is Saddam!
I loved the three Mega Drive Strike games but couldn't play the Saturn two, because the camera was way too close you can't see what is going on around you the way you can in the previous ones
You are probably right, if it got one and Playstation got two
I got a play those 32 bit ones at some point
the camera is a bit tighter, you have to rely on a bit more hit and run and strafing since you can't really snipe as easily
It got three

Oh shit I posted the pal box art

G-Police and Future Cop are related aren't they? or am i crazy?
they seem so similar
ah g-police is psygnosis now that i think about it
Not related but itās got the same vibe. G-Police has a sequel that went under the radar called G-Police Weapons of Justice.
was that also on ps1?
Yeah!
Itās neat, nothing special
Also Future Cop L.A.P.D. isnāt immediately obvious thatās itās part of the Strike series since it doesnāt have the name. But the development name was Future Strike and it became its own thing.
ah that's cool
those old psygnosis ps1 games were cool.
I played the crap out of one called Shadow Master.
Also played the crap outta Sentinel Returns
TIL
I loved nuclear strike as a kid. Havenāt played it since though
@fallow dome Hey here's another question for the all knowing Robby lol Have you ever seen the cool A.I. Translate feature retroarch has? It's not perfect by any means, but it's pretty impressive. I was able to complete, and fully understand what was going on in Belzerion on 3DO, has any of the MiSTer core devs considered impletenting an A.I. translate feature? Not sure how intensive it is CPU wise but it's pretty wild when it works well.
also, obviously down the road, but hearing about Taki working on a next gen mister, could you imagine how sweet netplay would be? I got buddies who don't live in the same state anymore, to play these old games we used to play together again would be pretty wild across the internet.
and maybe we'd finally see cores for NBA Jam, and Mortal Kombat 1,2,3. ok I'm done lol
Youāre too kind but Iām definitely not all knowing lol. I get corrected here a lot!
But to answer your question, a feature like that is currently not possible but maybe in the future on a successor board. The main issue is the processing overhead. The current arm processor on the de10 is very weak and being able to run the MiSTer framework + menu is currently taxing it.
makes sense.
That could be a really slick feature on whatever hardware comes next for the project.
I would put that at like a less than 1% chance of happening. you have to round trip the whole video through the HPS. there's no way
ah that sucks
Fortunately software emulation can handle it!
Mods!!! Ban him!!
Up to emulating the 6th gen, I think the MiSTer is unbeatable. But if you want to do anything beyond the original hardware then software emulation will always be your best bet. And by that I mean higher resolution, texture replacing, adding accessibility options, etc. There are just some things that require leveraging the far higher horsepower of a modern processor that an FPGA can never match.
And thatās awesome I think, because it helps people understand that one isnāt better than the other. It all depends on what you prioritize as part of your retro gaming experience,
The core tenants of the MiSTer project are also perfectly suited to FPGA development because the priority is authenticity and accuracy, nothing more and nothing less. That clarity of vision ensures that the cores developed always prioritize the strengths of FPGA development, which is the ability to perfectly replicate hardware (logic elements and ram willing).
Occasionally I think PS1 games might benefit from higher resolutions, but Iāve learned to embrace the original resolutions
And thereās a lot of mixing 2D and 3D, so things are more consistent at the original resolution
Well said.
Exactly. I like keeping the games as they originally appeared. It's jarring to me to have 4K polygonal models with blurry and pixelated HUD textures.
The only thing that bothers me about 5th gen games, particularly the N64, is poor framerates, but with turbo cores that can be mitigated
Embrace the slideshow!

Hi guys. Yesterday I realized that there are 2 core supporting Mega Drive. Genesis core and Megadrive core. I wonder why there are 2, if there are any difference between two and maybe if one is suggested over another.
The TL;DR:
The mega drive core is more accurate
The genesis core has turbo and adaptive composite blend
There are other differences but those are the big ticket items
thank you very much!
I've wondered this myself
I'll add that info to a pin, when I get around to setting this chat up
but for now that'll do!
Robby is setting up secret chats!

Well, it's definitely not a plumber.
He's wearing a tie...
Not just human sonic!
It was 1990: Sega, startup gaming co. assembled a team to take on Nintendo, world's greatest video game company. A make or break conflict pit brother against brother, Sonic against Mario and, American capitalism against Japanese tradition.
Nightmare fuel...
Also the Mega Drive core is newer and Genesis deprecated
Sorg realised that āMega Driveā was the one true name and then decided to fix things by killing off the āGenesisā core š
and it got half way to having save-states so thatās something
Now we just need to do the same for PC Engine....
Next thing we know, we'll have a PS1 core!
Iām not a fan of this revisionist history!
Be like me and use that option in the update all script that changes the name of the core to Genesis and the old core to Genesis (old)!
You could say that I nuked the Mega Drive name. 
I just used filters to remove the Genesis core and use name.txt to rename the MegaDrive core back to Genesis
I only like revisionist history when I do it!
The old core should be stripped off rgb/hdmi capabilities and only offer rf or composite
Robby robbing himself of 30fps Road Rash. 
iām so american i call Mother 3 Eathbound 2
i call it the ZEE ECKS Spectrum instead of the ZED ECKS Spectrum
itās ess enn eee ess not snezz you britbongs
Turbo-FX
i love my concave lilac buttons and system that looks like a betamax crossed with a shoe box
I only have a MiSTer 
Mega splatter house demo released: https://monsterbathchris.itch.io/mega-splatterhouse-demo
Nothing new though. It's still the same demo that was released in October 2024. Great port so far.
Bah, I was bamboozled?!
Alright, what are we playing on this fine Fri night? I decided on Sonic Spinball and no I'm not drunk.. yet..
Well, I'm currently playing Pac-Man World Rally (PS2), but that doesn't have anything to do with Sega. š
Never played that one
It's easily my favorite kart racer from the 6th console generation. š
Does the Genesis core (and the old Mega Drive core and related cores) not have direct video support? Are there any builds that do? I swear I remember it was working before...
Direct video works for them. What's your signal chain like
My TV hates the DV Component output, so I go HDMI to VGA (using... a connector that I don't remember the make of) to SCART to Component (using the retrotink guy's Scart2Comp). Everything that works on DV works on that setup.
I also have a VGA to SVideo/Component adapter, that doesn't work with the Genesis core either.
I'm gonna assume it must be the HDMI to VGA convertor if everything else works and the core has DV (and my memory is wrong about it working in the past). Its the only consistent thing in either of my two chains.
Mega Drive definitely has DV1 support. Had no issues with it personally.
Bizarre. I assume you use a VGA to HDMI adapter. What one do you use?
No I just use HDMI and my Morph 4K.
Ah, gotcha.
Yeah that HDMI to VGA dac is possibly the root cause.
Can confirm, new VGA adapter works fine with the Genesis core.
This one works: https://www.amazon.com/dp/B00ZMV7RL2
This one does not (but works with every other core I've thrown at it!): https://www.amazon.com/dp/B01B7CEOVK
nice!
Why hasn't the latest unstable Mega Drive core been promoted to stable yet? It's been many months already.
I just make a separate folder for all the cores I use and use the "unstable" as my main
What was the latest unstable Mega Drive core?
Never mind... this appears to be it: #unstable-nightlies message
Hi is there any chance to have overclock and save state function in future? thanks
Not possible.
treat it as a very solid launchpad for a future platform to stuff full of goodies
Thanks
Are we sure save states isn't possible in the way that Paul added them to SNES?
Pausing the Nuked 68000 core is complex, at least I'm not sure at all in a same way as paulb-nl doing it on the SNES.
But I'd like to be proven wrong.
When I started on the MiSTer project, the PS1 was a vague dream and the Saturn wasn't possible.
Paulb-nl is as I understand it based on the implementation done on sd2snes
Would a version of the old genesis core with save states be more viable? Or has that fallen too far behind on other framework stuff?
its not that far behind - there's someone still compiling it with newer frameworks i think
That's interesting, do you know where I can download these versions with the updated framework?
#1096614378968727652 message
anyone got the latest version of Final Fight MD so I can try it on the core?
Sorry, can't ask for games here. Even if it's a romhack, it's still copyrighted material. Thank you for understanding.
ok my bad. I thought these kinds of decompilations where allowed
It's kinda weird. I think legally them decompiling the game code in a clean room scenario is perfectly fine but it uses the art assets which are copyrighted.
If it's copyrighted at all, it's a no go. Just gotta play it safe, even if the likelihood of anything happening are really low.
I'm no expert of course so we just try to minimize that kind of stuff. Talking about it is perfectly fine of course.
Yeah, but if you are āitchingā to try it, it isnāt hard to find, as long as the latest version is from early last year.
Final Fight MD plays well on the core. If you want to try it, support the author's patreon or wait for the public release.
Is v0.8b still the latest?
Never mind. It appears to be. Just checked Mauro's Patreon.
v0.81b now with minor fixes
Thanks!
Tried searching this thread, haven't seen anything wrt a question I have about it:
https://youtu.be/m0iwiFvnvQI?si=SMoXxLaXOkFvv8Q4
Has anyone tried this on the 32X core?
Try it yourself on real NTSC hardware, or Kega Fusion v3.64!
I lack a 32X so I cannot play it on my Genny but I wanna try this on the 32X core when my mister comes in (if it's possible)
I think @finite rapids played it for a video
I did. Itās a fun time
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
Itās MiSTer FPGA NEWS AND UPDATES time! N64 FPGA core news, MiSTer FPGA Sega Saturn core news, MiSTer FPGA arcade game newsā¦and more! FPGA gaming and retro games all in one! with more Taki Udon MiSTer FPGA clone review and build! MiSTer FPGA alternatives are here! a Terasic DE-...
Awesome. Thank you!
I've played SRB2 since 2005/2006 so seeing it on a 32X is mind blowing
I remember a Dreamcast port from ages ago, but this is something else entirely.
I also played it on the core. It definitely runs about as well as you'd expect, but it's still impressive.
Woah. This is HUGE! Thanks for sharing
I played it too, crashes sometimes and very low framerate
Confident the final version will be fantastic
More time to appreciate each frame 
That famous bug on Gynoug/Wings of Wor.
I was playing the game for the first time since at least 20 years.
Do you mean it's a bug on the core, or was it like that on real hw?
On real hw.
Ah, thanks, mr "-"
I'm not one for usernames hehe
okay Mr. Dash
just tried this. only shows up in black and white š¦
Sorry, I don't think I was responding to you originally was I?
What is your setup? I don't have NTSC myself, so might not be able to help
Or even Australian TV's maybe that was about.... TV's that can conviently decode both PAL and NTSC colour spaces
no it wasnt to me but i was trying the same thing. my TV is NTSC lol
in USA so i guess no dice. š¦
It does. Some games might not have cheats. Or if you're using a rom hack, it likely won't have cheats either.
Try some other games and see if there are cheats available. Might just be your Sonic & Knuckles rom.
Try putting your ROMs in the SD card. External storage might trip up the cheats.
Gotcha, thanks!
do non snac light guns work on sega cd core? seems the bullets are always far away from cursor even after in game calibrations. Is there a trick to get it working right? only tested the 2 mad dog games
I think it's just the Mad Dog games that have issues. I've play other games without issues, like Lethal Enforcers. There are games on other cores that also have the same issue. Like Area 51 on the PS1 core.
hmm ill give that a try.. area 51 on ps1 actually worked fine for me
That is core and game dependant, I have never been able to line the virtual cursor with the shots in Saturn so I play without crosshairs in those games.
Thats the thing, crosshairs were dead on with sight on everything i tried on nes, snes, saturn, ps1, genesis until segacd where i tested a couple games and things were way off even after f10 calibration and in game... mario suggested the two games i tested have issues so ill try something else later but figured it was broken or something in core after initial results
I have tested a PAL60 value that seems to eliminate most of dot crawl (outside of some specific instances involving dithering effects) - you can try that out:
MEGADRIVE_59.9s=45396698000
Speaking of, I really want to explore if I can eliminate dot crawl completely, so far what I have is pretty good but like, if the game's camera is in constant motion (like in Sonic Spinball) or you view the screen whilst shaking yor head, you can still observe it
I hope to eliminate that somehow completely~
Thanks for sharing! The issue I ran into before is that it seemed like turning on pal60 mode was all-or-nothing, when all I really wanted to test it with was Genesis. Someone mentioned maybe being able to write custom lines in the ini to only activate it for that system, but thatās beyond my ability to intuit.
+MegaDrive]
ntsc_mode=1```
Adding that to the end of your MiSTer.ini will enable PAL-60 for just megadrive and genesis cores
Thanks! Will try that out soon!
Playing the Lunar Remastered Collection, it's hard to believe that I was playing the originals over 30 years ago. It doesn't seem that long ago. I bought every other version for almost every other platform throughout the years, but I have so many fond memories experiencing those for the first time on the Sega CD. Every version I play seems to instantly transport me back to that time.
Ooh, a Lunar fan! Iāve been wanting to get into that series for a while now but there are so many rereleases and remakes now. What are the best versions of the games to play, in your opinion?
I'll always have a fondness for the originals on Sega CD (warts and all, namely the difficulty... but there are 'UnWorked Designs' improvement patches for those), but the PlayStation 'Complete' versions are generally excellent. Those are hard not to recommend... even though I think those were slightly more difficult than the originals, especially some of the boss battles.
However, the recently released Remastered Collection (on Steam, Switch, etc.) seems to have a little bit for everyone... original and widescreen modes, updated visuals, general QoL improvements, etc. Although, the new voice acting is a bit jarring if you're used to the original voice actors. The 'AI' upscaling of several of the visual elements seems a bit heavy-handed in some areas, and not applied enough in others.
Just tested this out. The core is now in black and white. Can't really evaluate for dot-crawl in that state, lol.
I generally go for authenticity, so the Sega CD version will probably be what I go for then. Is the UnWorked Design version just one patch or a suite of patches?
The Sega CD versions just hit different. Maybe itās because I too originally played them when they first came out. Iāve been replaying Lunar 2 for the last few years on MiSTer. It definitely is a Time Machine to my youth. I booted up Lunar 1 the other day it almost feels like a better vibe than the sequel. These games are still the best JRPGs ever created ā¦at least to me. Still have the original physical releases sitting on my shelf.
With lunar 1 I can see someone having different preferences, but L2? Wasn't that essentially a 1:1 remake (ignoring the WD changes)?
Yeah, Lunar: Eternal Blue Complete on the PlayStation was essentially unmolested from the Sega CD version, aside from some obscure bug fixes and graphics updates if I recall correctly. It retained a lot of the 'balancing' and localization changes they made from before.
It's funny... those games didn't seem that difficult to me on the Sega CD back then, even though that seems to be a major complaint with Working Designs' handling of them bringing them to North America compared to their Japanese counterparts. They just were what they were... and I loved them.
Well, the original was made harder due to the magic point currency stuff they used as a save currency. I guess unlocking skills by buying them instead of leveling up was the major difference between original and complete?
A few of us in #1312772542091497472 were thinking about picking the first Lunar game as some kind of āRPG of the quarterā, where weād play it at the same kind of time. Anyone would be very welcome to join us š
Congrats. There's currently only a 3rd-party seller on Amazon... and it's available for a low price of $149... š¦
PS4 version simply not available...
Thanks, Iām the third party seller. Please buy my game I worked hard on it
I don't reward bad behavior.
Where are the fat babies? I donāt believe you.
Publisher has already said theyāre going to keep printing it until demand dries up, so donāt reward the fomo wraiths
Fat baby hype! š¤
TouchƩ
On which version are these remasters based on?
PS1 best version!!!
Looks PS1y: https://www.reddit.com/r/Lunar/s/79Z0N62Qzk
Yes, they are based off the 'Complete' PlayStation versions.
From what I've experienced so far, they do not appear to have altered the dialog much either. It still contains most of those cheesy '90s out-of-universe sayings and pop culture references... which is great (surely Ghaleon's love of Abba remains as well). š
Watching that comparison video, I feel a bit silly. It's the first time I actually noticed the depth of field blur they added to the foregrounds and backgrounds. I couldn't put my finger on what had changed while I was playing it... which tells me they did a good job with the effect.
Are the psx versions better than the original sega cd versios?
I would probably say they're better in more ways than they're not. They're just different... but in a good way.
In the RPG channel we'll play lunar one next month, arnhr demands we play the sega cd version.
I don't think that's an unreasonable demand. š
I'll always prefer the Sega CD versions.
You demanded it! 
I donāt mind as long as people have fun 
You said you had power on this discord and that I better play the sega cd versions. 
Only I have the power. The power of Grayskull!
My sega cd lost its save game twice when trying to play through eternal blue. At least the psx memcards are a bit more resilient
Shouldnāt be an issue on MiSTer š
But only the oem and memcard pro cards. With 3rd party cards I've had a lot of issues.
RPG channel???!!
Itās just a long-lived thread. Nothing āofficialā. Just a few of us hang out there and talk about games weāre playing
#1312772542091497472
This discord is full of mysterious secrets
It a mysterious secret
This discord is an un-miserable pile of mysterious secrets
Excellent gif work as always Kevind
Robby just removes the bad ones š
I started a secret/mysterious thread.
It's hidden somewhere in the discord
To find it you'll have to decipher a series of clues
Each one more fiendish than the last
this isn't the 7th guest - this is real life
It's been a while since I checked - has anybody integrated the XE1-AP module into a Sega core ?
I wrote it a few years ago and integrated it into the PC Engine core, so the module itself is already written and tested - just needs to be "hooked up" to the controller input (and added as a potential controller type in the OSD...)
Thei article talks about the actual games which might be able to take advantage of it:
https://segaretro.org/XE-1_AP
I forgot all about this, I don't think it did, I also don't know if feature requests were raised so Sorg and srg320 were made aware of it
Are the protocols in so it is supported on the Sega cores over SNAC?
Well, I'm sure that a real controller over SNAC should work. It's just a bunch of signals.
The module takes an analog controller and creates the same signals - but they would need to be connected up to the controller lines in whatever way is required
I guess the question is... which of the many cores ?
I guess it should be in S32X, MegaDrive, and MegaCD
The 32x shouldnāt even fucking exist ..
OK, I made an issue for the MegaDrive core:
That one supports the most games, and I expect that whoever puts it in one core will probably follow up in the others
The 32x? Really? Not the cdi or 3do but the 32x? Smh.
I didnāt know about this at all. Thatās really cool. After burner could be a lot of fun with this
Woah hey now there's plenty of good games on the 3DO
Name 3 good RPGs!
There's more to gaming than RPGs.
But
Guardian War
Luciene's Quest
And it's got some RPGs that never left Japan
Immercenary has some RPG elements to it
AD&D Slayer and AD&D Deathkeep are great dungeon crawlers also
Shots fired
I count Japanese games if they have decent fan translations.
I'm a RPG Adonis you must understand.
Yeah unfortunately we haven't got any.
But work has begun on a translation of Belzerion on 3DO
Heās a level 99 RPG player
There's a translation of a good tactical RPG called Battles Blues
Hey if you play RPGs 99% of the time then yeah the 3DO isn't for you
But I love just bout all genres so there was plenty for me on the 3DO to enjoy
3DO is a Trip Hawkins simulator
Agreed. That was their golden age... which at least lasted a decade, which was better than nothing.
3DO blows away the 32X! šŖ

But the 32X does at least have a banger version of Virtua Racing.
32X had a pretty impressive port of Virtua Fighter also. Blackthorne is a great game as well.
The hardware wasn't the issue. It was the timing of it and due to its timing, lack of support.
Going for 2 add ons for a console was definitely a mistake. I loved my Sega CD as a kid, but I had no interest in a 32X because I just wanted a true next generation leap. 32X definitely can do more than what we've seen I'm sure.
Had the thing come out a year sooner, maybe it could've done better but never enough to be viable sadly.
Same here. I had zero interest in 32X, as much of a Sega fan that I was. Even after all these years, I've never purchased one.
I even completely failed to take advantage of Toys R Us practically giving the damn things away back then for around $50 plus 5 free games. They had a pile of them at the front of the store.
My uncle got one at an EB games in 1996 for $19.99
And the games were marked down to $5 a piece
I remember he got Doom, World Series Baseball, Star Wars Arcade, Virtua Fighter and Virtua Racing. Was a great deal
I was also (and still am) a diehard old school Sega fan boy. But I remember for Xmas of 1994 I opted to get a 3DO instead. Absolutely loved it. Came back to Sega with the Dreamcast when I was working. First console I bought with my own money.
Then when I used an inflation calculator and released how much money my dad was spending on me every Xmas and all the overtime he'd put in during the holidays to make Christmas for my brother and I so awesome every year, back in 2019 I bought em a PS4 pro and a ton of games for Christmas
We get a glimpse of that with Doom Resurrection
And that little demo of Tomb Raider running on the 32X
32X MKII arcade edition hack is possibly the best console version
And MK II >> MK I
I remember then MK3 came out and had that stupid run button
I always disliked MK3's dial a combo system. Just let me do the uppercut for my max damage in MK games.
Jump kick into flying kick until the heat death of the universe
MK2 made roundhouses bad ass too
MK2 was and forever will be peak Mortal Kombat
Trilogy is my favorite but there's no definitive version out there
Except maybe the gog version which I haven't played
I tried it and it had some issue
Don't remember what
The consensus seems PSX is the least janky?
Probably the least janky, but the N64 version is usually the most popular version of MK Trilogy.
Quick loading, proper Shang Tsung, OP Sub Zero, and crazy combos.
Mortal Kombat Trilogy and MK9 are the best imo
But I never grew up with 2 so I don't have the nostalgia
Trilogy is definitely good too
MK9 is decent for sure. I hated 10 and 11
The characters just look so awful
Yeah I agree. I don't like the new Netherrealm games with the exception of MK9. They just feel like typical AAA movie games which I'm not a fan of
I think the guest characters are out of control too. It was fun when we had Freddy Krueger in MK9, but they went way overboard. I don't want Rambo in MK personally lol
Yeah it's become the Royal Rumble essentially
Just not a fan at all
I'm also an old jaded bastard so who knows
I am a pretty big MK fan and like all the games through MK9 with exception to garbage like Sub-Zero Mythologies and Special Forces, but Mortal Kombat X and beyond just feel super corporate and souless to me so it's not just being jaded imo
Yeah. Most of modern gaming feels very soulless to me
Agreed. That's why the only modern games I play are Nintendo games and remasters of older games or games on MiSTer
I'm pretty much just locked into retro gaming. I like a few Nintendo games but I hate how Nintendo treats the retro community so I won't buy anything from them
Fair. I've been waiting a quarter century for a new 3D DK game so I'm pretty excited about that
I loved MK9. And absolutely hated MKX and MK11. The new MK1 is pretty good though honestly.
What killed MKX and 11 for me was the variation systems those games had. Made learning characters an absolute chore. Just make one good version of Sub Zero. I don't want to choose between three variations of him, or have a ton of moves that I need to choose what to "equip" him with. That crap sucked in Smash Bros. for Wii U, and it sucked in MK.
But it was far more pervasive and detrimental to the overall experience in MK than it was in Smash.
Oh shit, youāre my favorite Wu Tang Clan member
Big Baby Jesus
I bomb atomically
Is it normal (either on real hardware or just on MiSTer) to sometimes phase through the floor in the Special Stages and also for the whole game to be somewhat laggy in Knuckles' Chaotix?
Regarding the Nuked-MD port core, is it full, or could some of the SMS2 modes be added?
Just thought to ask, as it occured to me I had considered it to be "only" an implementation of what was added in the Nuked work, but then I noticed there is an FM sound option for SMS as it is. I don't think that would have been present, or possible on a Power Base Converter without heavy modification......
Is it just me or is the volume low in the core? I have music playing at the main Mister menu and it thumps. In this core and others it just doesn't seem very loud and I checked all volume settings and they're maxed out
Core volume is all over the place. Like I have the opposite problem with the PS1 core being too loud.
Good to know. I just wanted to make sure I didn't have a simple setting wrong
The loud volume does make the startup sound even more epic though š
Itās a great idea, I think itās worth open a github request
What is the nuked mega drive core? What are the differences?
its a completely new much more accurate core, fixed some long outstanding bugs
if you run update all its probably replaced your genesis core with it already
Ah awesome
probably wont see a segaCD variant on this hardware, the new core basically fills the fpga as is
wow has it been that long, yeah thats correct
the (old) one is the ... old one obviously, its incase you really want to use turbo modes - new core doesn't have them
I thought it was Genesis (old core) and MegaDrive (new one)
names.txt is renaming it
ah ok
I wish there was a way to get the little OLED display to show the Genesis logo instead of the mega drive logo
did anyone actually play chuck rock on the new core? i'm playing it for the jokes and noticed on level 4 the water flickers a lot
will give it a go on the old core to compare but videos on youtube don't seem to show the same behaviour
it's quite distracting. thought it might be a bug
Yeah can you verify against real hardware?
Or find a video of someone playing it on a Genesis / MegaDrive
that would mean someone bought chuck rock
I cannot. Iāll look into what I can though
even if it means playing more chuck rock i will take one for the team
well it's also happening on the old core fwiw
Many a people bought that rock. And then proceeded to chuck it after playing it.
seems to just be the game, maybe one of those phosphor glow effects that's not gonna work on modern tvs
if I were to bet, I would say they are using flickering the water on and off to simulate transparency
yea
looks like ass now but yeah
it's visible in another longplay video i watched, just harder to see at lower res
Played by: SCHLAUCHI -
Disclaimer: Most videos by World of Longplays use SaveStates!
can see it here at the timestamp if you look carefully at the lower part of the screen
Is that played on real hardware?
not sure, but i'm assuming it's not a bug now
To me, it just looks like it's the dither pattern creating a flicker effect with the background imagery as it scrolls. Not an actual flickering of the water.
Not many games used dithering to that degree over such a large space.
This is a playthrough of the Genesis / Mega Drive version of the game "Chuck Rock". This is being played on my actual Sega Genesis Model 2 VA0 connected to a Framemeister, captured via an Elgato Game Capture HD.
My Personal Rating:
Graphics: A-
Music/Sounds: A-
Gameplay: B
Controls: B+
Replayability: B
Final Grade: B
Developer: Core Design Lim...
visible here too (claims to be real hardware)
i don't know. it wasn't visible on the previous level, which was actually a water level tho
It might depend on the rate that the background scrolls though.
i'd be interested to know how it looks on a crt
I forget if the Genesis or Mega Drive cores have composite blend. That would probably immediately make the flickering go away.
it doesn't
i use that by default
turning it off doesn't remove the flickering either
FYI that's why I asked here first. It could also be the case that given the implementation of the core from the chip scans and such, adding VDP options might just not be workable. I've absolutely no idea
Does the flickering show up in both PAL and NTSC? I think the game may not have been properly optimized for NTSC?
Nice guess. Core Design is at least British thus possible. It could be an edge case though for improvement in the Composite Blend filter.
We would need the PAL version hooked to a CRT via Composite To SCART to be sure š
yes, just tried
I am very hyped for lunar! It's the game of the quarter on https://discord.com/channels/647909397477195803/1312772542091497472 starting tomorrow!
Is Feb 21, 2025 the newest and best S32 core?
Yes, that appears to be. I don't see a more recent version than the one that's pinned.
Hope to see an update for 32x core that fix Knuckles chaotix
The last update broke it
What happens in it?
Is Knuckles' Chaotix "meant" to lag almost constantly on real hardware?
Because it does for me on MiSTer, but I've never played it on real hardware, so I don't know the baseline.
I've never played the game in my life so I have no clue. I'll boot it up right now n try it
Does it lag on a specific stage?
First stage is playing just fine for me
It lags almost anywhere, tbh, but "Marina Madness" and "Techno Tower" (had to look up those names since everything is just a "WOW, WE HAVE MORE COLORS NOW" fest rather then an actual place) are both quite laggy in MiSTer.
When you say lag do you mean input lag? Or just slowdown?
Slowdown, not input lag, the in-game timer sometimes takes like 2 seconds real time for 1 second to pass on the timer.
Ever watch a video of the stage on real hardware on YouTube to compare?
...I somehow didn't think of that, and instead tried to use Ares to figrue that out, but that's way smarter.
I'd do that n see first.
The first state seems to play great as far as I can tell
Seems like a cool game too
I'm playing thru sonic CD at the moment trying to 100% it. I may give this a try after I finish sonic CD
https://www.youtube.com/watch?v=8_qeqU32MI0 Well this isn't nearly as laggy as it is on MiSTer.
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/kingofapoc
Likely some fixes will happen at some point then
Probably needs dual sdram 
Same here
I thought it was already fixed
It“s wasn“t
There was a regression with the last update
Backport of the SH7604 changes on the Saturn core from the last 3 months :
- SH7604: add support for undocumented mirror addresses for WDT;
- SH7604: fix 16 byte transfer mode in DMAC.
You mean open a github issue? Unfortunately my English isnāt good enough for it and I am afraid that people wonāt understand what I write. Otherwise I would be glad to help
šš» Thank you!
Knuckles still freezes with this new build
I know, freezes between 8 and 12 rolling introductions on my MiSTer systems.
Speed seems better tough when I tested some levels.
Seens like this new build fixed MK2 slowdown. Itās faster at my side now
Got the same amount of slowdows here on uppercuts and on Cage's Shadow Kick
Seeing the recent Retrorgb video highlight SMS 3D glasses, I saw in the comments apparently there were some test cores for MiSTer. Anyone aware of these?
Not sure if this is one or two different experiments. One by Grabulosaure adding on a parallax layer with support for modern 3D TVs (I think), but there was also mention of perhaps a different core that allowed for some kind of SNAC connection for the old SMS 3D glasses. Sounds very cool if anyone knows about it
@mighty wedge uploaded all of his 3d cores to his website: https://temlib.org/pub/mister/
if I remember the comment it was @hollow turtle talking about the Genesis core.
Thanks. Do you know if any of these relate to SNAC for SMS 3D glasses, or was this just for 3D over modern HDMI
Hdmi 3d TVs if I remember correctly. I think it uses the side by side mode so the tv has to support that.
I guess for ElectronAsh if you come seeing the ping, I saw your comment on the RetroRGB video noting some sort of SNAC core for SMS glasses adapter on a CRT. Is this public? How was the SNAC interface made to the 3D glasses?
This repo has the faux-3D code for Genesis...
LR3D : out std_logic;
I routed the Left/Right signal to one of the pins on the SNAC port.
And designed a small dongle PCB to drive the old-style wired LCD shutter glasses via a 3.5mm jack.
That was compatible with the original SMS glasses, and some other cheap-ish Asus ones you could find on eBay a while back.
It was quite a while ago now, when I tweaked the Genny core for fake 3D.
It basically just adds an extra amount of horizontal shift to the two background layers, to create the depth.
(which of course swaps the shift amount, when displaying to each eye.)
Due to the fairly low-res of the Genny core/games, it doesn't need much shift at all to get a decent depth effect.
You could choose the amount of depth for each BG layer in the MiSTer OSD.
It looks quite good on some games like Sonic, Space Harrier, Turtles etc.
But breaks games like Outrun, since that game uses both BG layers to form the road.
Grabulosaure then added support to output the 3D as a side-by-side image via ASCAL / HDMI, for newer 3DTVs.
It does also mean that you only get 30Hz per-eye, so it's not super smooth.
It would be possible to get 60Hz per-eye, but would need much bigger tweaks to the core.
(means duplicating much larger chunks of the VDP, so it can generate both background images at 60 Hz.)
This was so long ago now, I can't even find the Eagle project for the adapter dongle. lol
We were looking at doing a SNAC DB9 adapter thingy, with the 3D glasses driver added.
Which would have worked for SMS 3D, and Genny faux-3D.
Prototype worked fairly well, but a fair few other people like Porkchop were doing good SNAC adapters by that point.
I think Bob was one of the only people to actually test the Genny 3D thing. lol
This is a test core for a pseudo-3D effect (for 3D glasses) that I wanted to try years ago.
After seeing that Grabulosaure released versions of the NES and SMS cores for MiSTer, but with 3DTV support, I looked at doing a similar thing for the Genesis core.
(the NES and SMS already had games that were intended for use with the 3D Glasses, so th...
This is a test core for a pseudo-3D effect (for 3D glasses) that I wanted to try years ago.
After seeing that Grabulosaure released versions of the NES and SMS cores for MiSTer, but with 3DTV support, I looked at doing a similar thing for the Genesis core.
(the NES and SMS already had games that were intended for use with the 3D Glasses, so th...
I should probably do a capture when in 3DTV side-by-side mode at some point, so people can at least try it out more easily.
We still have two LCD TVs in the house that support 3D, plus my projector.
IIRC, the drawback of the SNAC adapter, is it meant one of the joypad buttons couldn't work at the same time as the 3D glasses.
Basically, there were never enough spare IO pins on the DE10 for all the good stuff.
(the "depth" of faux-3D on the Genny core doesn't change for Sprites. So the sprites are always on the same "plane" as the screen itself.)
I should also mention - the test cores are so old now, they might not even work on an updated MiSTer.
Is there an overview of the differences between the Genesis and MegaDrive cores?
Genesis: has turbo, adaptive composite blend, sprite limit removal - less accurate, no longer maintained
Mega Drive: more accurate, very few QoL options (composite blend on/off), still maintained
Thanks for the in-depth information!
Thank you!
I was already using the MD core because I'm petty and insist on calling the system that in general, but I'm relieved to know it's actually more accurate.
Itāll always be the Sega Genesis to me but MegaDrive is the better name without a doubt.
I used names.txt to rename the MegaDrive core back to Genesis lol
I take no umbridge towards people calling it the Genesis because that's what it's called where they live.
What annoys me is things like the English Wikipedia page insisting on calling it the Genesis and rejecting any argument against doing that.
Yeah itās straight nostalgia for me, no other reason. MegaDrive was the original name, what most of the world called it, and itās also the better name.
I think thatās silly. For me personally, the country of origin should be the āofficial nameā or default one.
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US-centric thinking in action.
In all other wikipedia languages itās Mega Drive, so all is good
Time to get off the anglo saxon bandwagon
Is there a way to get the tty2oled to display the Genesis logo on the Mega Drive core instead of the Mega Drive logo?
It may also have to do with with the fact that the majority of the console's success was in America where it was called Genesis.
Citation needed.
almost 19 million sold in america. Next closet was Europe at 8 million
No idea, sorry. Iām sure itās possible.
No worries. I'm starting to think I'm the only idiot who bought one cause i cant find any info on if it's possible lol
Seems like you just need make a copy of that Genesis logo image file and name it MegaDrive - https://docs.google.com/spreadsheets/d/1GR_8nBq3vY_SGQZ5pxLnU1XFWek1uq8uxNAnj0a4RCU/htmlview#
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You must source your own games and they must be .md, .gen, or or .bin; DO NOT ask about it, DO NOT ask for it, and DO NOT ask where to get it.
Like the real hardware, this core supports Master System games, which must be .sms
To experience the Sega Channel Revival project on your MiSTer, read the following - [LINK]
What happened to the old Genesis core?
- The old Genesis core was replaced by the more accurate MegaDrive core
- Development has permanently ceased on the old Genesis core
- Access the last old Genesis core release here - [LINK]
- Be aware the old Genesis core may not work correctly and if there are issues they will not be fixed
(thanks to @earnest coyote for the Sega Channel core)
Intresting.
So the images are stored on the mister sd card then I'm guessing
also nice to see 3DO is already there and ready to go for when that glorious day arrives
lol Genesis
What did you call the Dreamcast, Exodus?
(Cos it helped them Exodus the hardware market)
The Dreamcast was perfectly fine. It was prior mistakes that Doomed Sega and the Dreamcast before it was even launched.
Such as destroying consumer confidence with stuff like the 32X
I loved the Dreamcast
Me too
Its star shone too bright š¢
but I also loved the 3DO and think it deserved a better outcome, but pricing of the console due to the business model doomed it from the start
3DO was kinda before my time
Oh no, it wasnāt
It just flopped so hard I hadnāt heard of it back then š
Iād heard of the Jaguar, but never saw one
I think the Jaguar was absolute garbage (no offense to Jag fans, I'm sure it has a fun game or two)
At least the 3DO had a decent amount of good games.
I assumed both had like⦠3 good games
there's plenty of good games on the 3DO
Jaguar, probably Doom, Wolfenstein, Alien Vs Predator
Iāll wait for the cores to hit stable and then give them a spin
(Or at least sufficiently stable)
Both will require me getting more storage for my MiSTer though. My external ssd that I use for it is pretty full
3DO, play Slayer, Deathkeep, Space Hulk, Shock Wave, The Horde, Immercenary, Icebreaker, Need For Speed, Crash N Burn, Captain Quazar, Guardian War (if you like strategy games) FIFA Soccer, and you'll see the 3DO was quite a good machine.
Total Eclipse is a lot of fun too
Thanks for the list. Saved
I own almost the complete 3DO library, I know I'm missing a few other great games but my brain is shot right now.
Iām sure @finite rapids will no doubt spam us all with endless videos about it once the core is being tested
and I'll be watching them all lol
I try not to be a "fan boy" but when it comes to Sega and 3DO I can't help it
Youāre in the right place
at the end of the day, i just love video games. I think it's the greatest and most enjoyable hobby to ever exist (at least for me)
I think the majority of modern gaming is absolute crap, so the Mister project is an absolute godsend to me
That sounds amazing! Somehow I've never heard of this before at all. Lots of videos I've seen with the occasional nod to the dream of 3D glasses support on MiSTer, I'd no idea it could (and had already) been done!
If that could be added to the SMS and/or Mega Drive cores, it would be great.
I've no building skills, but any path to get the SNAC adapter and I'd love to buy one and test it out, I've the hardware here for it. CRT, and some of those cheap-ish glasses that came from SMS YouTuber recommendations.
No but I will now! š¤£
saw some talk about what did or didnāt doom the Sega hardware line
yāall not heard about how Tom Kalinskiās deals with retailers was what caused all this?
not the saturn, 32x, cd, nothing
just a bad deal for shelf space for the American Genesis
You don't think abandoning the 32X in like 6 months damaged consumer trust?
Or cutting the Saturn less than 3 years after release in America and basically disappearing for a year?
It wasn't just one thing. It was several factors... most of which have just been listed.
I think those r hurt far more than shelf space personally
Kay Bee Toys lost Sega products not because of Sega, but because they broke street date multiple times and did it with the Dreamcast too
They did it in the mall I worked atš (I was a software etc manager at the time) and we turned em in
I remember our Sega rep told us it was a nation wide issue with them always breaking street dates
So Sega stopped selling their product to them
The mere existence of the 32X, with the public knowing full well the Saturn was just around the corner, and the horrible launch of the Saturn in North America. Sega of Japan and Sega of America almost completely at odds at the time regarding how to handle that console.
Yes... consumer trust was damaged big time.
I think pretty much everywhere except Walmart sold Sega stuff
Launching the Saturn early was also ridiculous
Should've launched in September, and they'd have had a stronger launch lineup plus more time to work on stuff
I know some like to lump the Sega CD in there too but I don't. It had over 200 games released and had a 3 year run so that's not that bad.
no
no one cared when the exact same thing happened with Virtual Boy
Nintendo has ALWAYS gotten a pass
for whatever reason
they release hardware a year later the way it should've been released the first time and people praise them
I worked during these products being out and the consumer reception to Sega was vastly different
and anyone who dropped $159 on the 32x, and $60 on the games only to see that investment abandoned 6 months later felt pretty jipped
what killed sega was having millions of unsold genesis hardware and software units.
units they were contractually obligated to hold for the retailers who didnāt want to stock anything but nintendo.
all profits SoA made in 91-93 were utterly wiped out by the buy backs retailers made in 94
That doesn't affect a horrible Saturn launch line up though or the goofy decision to release it early.
you're righ
nobody cared
thats why nobody bought the saturn
In comparison to the Genesis/Mega Drive anyways
Plenty of people traded in their 32X for pennies and we're done with Sega
the absolute prestige of the sony brand completely won over the media and developers.
yāall told sega fans that Battle Arena Toshinden was the real shit
sega could have sold it cheaper, and sony could undercut
even if you go back and read old gaming mags, Sega was always treated differently than Nintendo, and Sony
the sheer size difference between the corporate entities is mind blowing
For sure, Sony could lose money forever in the gaming world and it didn't even dent them
But a ton of poor decisions that Sega made, hurt the Dreamcast when they were finally doing just about everything right.
I skipped the Saturn myself because I didn't trust Sega after the 32X
even nintendo would have fallen if it werenāt for the almost impossible good luck of having a video game magazine make the worldās biggest franchise- then making it exclusive to their platform
I didn''t play a Saturn till like 2005 i think
and i think it's great, and deserved a better outcome
I got a Dreamcast on launch day, because following them up to it's launch, it seemed like they finally got their shit together again
I didn't get a Saturn until well after the model 2 was released... and it was one of my biggest regrets. To this day it has been my least used console.
I enjoyed the hell out of the Dreamcast though.
But I didn't purchase a Saturn early on for similar reasons.
once you explore the Saturn's Japanese library...man
the japanese library is amazing
I simply had no compelling reason to.
Great... but I shouldn't have to import titles to enjoy something. I base my opinions on what I can easily purchase (and understand) here where I actually live.
oh i agree 100%
They screwed up leaving so many great games in Japan
I'm more saying now, here in 2025 if you do want to explore the Saturn, check out its japanese library.
again none of this matters. retailers stocked nintendo on nintendos terms until they did the same for sony.
sega america begged, borrowed, wheeled and dealed for shelf space and only achieved a potemkin profit model
If anything, it only enhanced my growing lack of confidence in Sega to release compelling titles that Western audiences actually wanted. So I gave up and never looked back. Lesson learned.
I was in the same boat back then
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This video was re-uploaded after a copyright dispute. It is not monetized.
So what exactly "killed" Sega? The troubling thing about this question is it really cannot be answered in a single video. What can be said is they lost quite a bit of money through...
I jumped onto the PS1 bandwagon and it was full steam ahead
I've watched it
it's a great video
if youāre got the time, watch.
Watched it the day it debuted
loved it
his videos are fantasic
his virtua cop video, and sega rally video are also amazing.
Retailers make decisions such as available space based on previous sales... and Sega's market share had been declining for years. The market had spoken. Retailers make space available for things they can actually sell.
If sony had never entered the market, and it was just Saturn Vs N64, I always wonder how that would've played out
If Sony doesn't enter the market, I'd imagine the 3DO probably lasts another year
Sega could have had entire aisles dedicated to their consoles and titles, but if the public wanted something else instead, it wouldn't have mattered.
but probably still suffers the same fate in the end
I've been reading old gaming mags, like Game Pro, EGM, and Next Generation, and reading them today, it's wild to see how they treated Sega compared to Nintendo, and Sony when they entered
the blatant favortisim is crazy
Rampant piracy on the Dreamcast certainly didn't help matters either. With the PlayStation 2 release just a year later, it didn't stand a chance. Sony had already established itself as a dominant player. Didn't have to be a seer to know how much the PS2 was going to continue that trend.
Just a series of missteps that Sega could never recover from.
Let me tell ya...
He covered it quite well, I thought.
https://www.youtube.com/watch?v=RL9l2Z7sh2g
Sega saw a meteoric rise in the video game market share during the early 90's. By 2001, they were no longer making hardware. How can you fall so hard, so fast? Let's take a look at Sega's 3 Biggest Mistakes!
E3 1995 video provided by Anthony Parisi - https://youtu.be/Op5EkC7GbxQ
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i saw this first hard
the hype over the Ps2 was insane
The stupid rumours about it like "it was military grade tech" and all this other dumb shit we heard was so dumb
but people bought it up
the mere announcement of the PS2 killed the Dreamcast.
here's my personal favorite ...
I was showing these guys NFL 2K1 at my store one day...
and they were like "Nah, I won't even play it" so i asked why
their response "It's not Madden"
The decision to make it a DVD player was brilliant, too... just like the PS3 with Blu-rays.
So I say, how do you know Madden is better?
Response "It's Madden"
had to just sigh n walk away
people unwilling to even give anything a chance
just brutal
I was genuinely sad to witness all that happening with Sega, because I was truly a Sega fanboy during the Genesis era. I wanted to see them succeed.
As was I
I'm still a diehard Sega fanboy and always will be, but I also gotta acknowledge their boneheaded decisions as well
I had my Genesis and i loved it, I loved my Sega CD too
itās all just, jingling keys in front of a baby.
because the single biggest mistake they made was the complete lack of money from Kalinskeās retail gambit.
and thatās not on his list
The Saturn being what it was here in the US, I never wanted to totally give up on them... which is why I bought a Dreamcast on release. But I could see the writing on the wall with the impending release of the PS2, so I never got too heavily invested in the Dreamcast ecosystem (not that there ever really was one).
the usual things youtubers point to make great flashy thumbnails that get clicks. but it the nuts and bolts of retail logistics and capital investment that doomed their plans
Doesn't mean it's not true. More than one thing can be true... and just because he left what you consider to be their biggest mistake off his list doesn't invalidate the other reasons he chose to include and focus on.
Sega had a huge sports following with the Genesis. Nowhere to be found on the Saturn
Streets of rage? Nowhere to be found
Sonic...nowhere to to be found. Enhanced Genesis port of 3D Blast ain't cutting it.
Those were all massive blows to the Saturn in America
Sony launched with their own in house sports lineup of pretty solid games that drew those gamers away from Sega
and neither did playstation. new sells, new grows.
making more of the same is a risk a much as anything else
PlayStation hit with great sports titles too and that's a huge deal in America
Hell my 3DO has a better sports lineup than the Saturn
ultimately as much as i dunk on toshinden, it was good enough to wow early adopters
Because it was great eye candy
From selling TVs for years...the quality TVs don't get attention
It's the ones set to torch mode that do
Toshinden was a TV set to torch mode lol
Super pretty at first but the more you really look at it...it's not actually very good at all
disagree.
it means his knowledge is surface level, and basically copy pasted from, well, take you pick of the thousands of people whoāve posted the same takes for decades now
the kids knowledge on things he cares about sure
but when it comes to sega heās no different to lady decade,
Those things mentioned certainly did them no favors though.
No worries. Not going to argue. I only know what ultimately caused me not to purchase... and those reasons just happen to coincide with what I observed and felt at the time.
Oh god don't ever mention Lady decade lol
She's the biggest clown
Sega sent out these VHS tapes promoting the Saturn I remember getting one in the mail
It was so stupid
It literally made me not want one š
I went with a 3DO instead and while it didn't last, I did enjoy the hell out of it and in the end, personal enjoyment is what matters
I had a 3DO long before the Saturn... which is probably another reason why the Saturn never seemed all that compelling.
Especially for its time.
Yep!
Road Rash was a generational leap over the Genesis
I think the only title I ever spent any considerable amount of time with on the Saturn was Dragon Force.
I played the ever living fuck outta AD&D Slayer
My most played title on the 3DO by far. So fun.
Need for Speed and Super Street Fighter II Turbo a little further down on the list.
I also played a ton of DOS games during this time too so I felt pretty set as a kid
3DO needed more killer at arcade ports to hang their hat on to justify that price
Ports of MK1 and 2, NBA Jam would've helped a ton
I played a ton of Space Hulk and Star Control II also
Oh and Immercenary
wild going back to sonic two and remembering how as a kid I noticed there was something really weird with the graphics
the interlaced flicker
super turbos best home port
as a kid / consumer of that era i never heard of self space issues. what i did notice was my genesis games looked and sounded worse than my snes games. and my sega cd had only a few games worth playing and as soon as i heard about the 32x (magazines) it was basically canceled already. playstation came out and bodied the saturn
wouldnāt have to hold all this inventory if it sold.
or the fact their first party games were absolute bangers?
hate to break it to you but the best 3 games of the year saturn & playstation launch were on saturn
but sony gave a bigger cut of the sales to retailers
so guess what retailers pushed
again, this is macro economics vs gamer minutia
What were those games?
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If youāre seeing issues in games then do the following:
- Ensure you have the latest core by downloading it from the pins - [LINK]
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- Check your core config to make sure everything is set to default or simply delete your config and try again.
- Test against real hardware (if you can) to make sure itās not a bug with the original game/hardware.
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(these cores are mature enough where most issues are already known and anything else is likely a bug with the original game/hardware or youāre doing something wrong)
Virtua Cop, Virtua Fighter 2 & Sega Rally
Oh yeah, bro. All that in a single year?
Holy shit those are three all time classics.
in a single holiday shopping period
Thatās incredible
Bear in mind this is the first Christmas that Mum and Pop are going out to buy a new console if they are at all.
The price of the Saturn and the PlayStation are exactly the same
and the amount of people who expressed interest in a Saturn only to have the retail of push them towards getting a PlayStation with ridge racerā¦
happened to my gramps in 96
ā96 I was all about the N64. I mean I liked Sega but I wasnāt interested in the Saturn. Then in ā97 I realized the N64 has no games and FF7 marketing worked on me.
I think I wouldāve liked or wanted a Saturn if there was a 3D Sonic for it.
Sonic Adventure completely sold me on the Dreamcast,
Pretty weird how quickly sonic got bad really
never happened
FFVII was the system seller for me. I pre-ordered the game, then when I went to pick it up, I bought a PS1.
i think i had battle arena toshinden, ridge racer and umk3 for xmas playstation launch year
could be wrong on mk but maybe not. pretty sure i got 3 games.
so itās kinda splitting hairs on launch titles. virtua cop is cool. virtua fighter 2 you have to like 3d fighters if sibstitute mk3 in its place just because mk was my preference and also bigger in north america where i live. ridge racer vs sega rally is a toss up. cars in 3d go brrr. if anything they were tech demos
in hindsight thatās actually a weak launch by sega
The thing is, none of those three (Virtua Cop, Virtua Fighter 2 & Sega Rally) were launch titles for the Saturn, in North America or Japan... so not sure what you're talking about.
sony was brand new to gaming and basically went blow to blow. n64 dropped a year later with mario 64 and shadows of the empire
sega splitting with the new comer isnāt impressive
i just googled saturn launch titles. yeah this guy was way off. but in reality the actual launch titles are more impressive
daytona, panzer dragoon, virtua fighter 1
he probably just never owned one
like i can recall 90 years later what i got for xmas in 1995 lol
that christmas was fucking lit
old
Oh hell yes
I wonder how those Teradrive and Amstrad Sega computers output MD games
Inside a TeraDrive.
Damn right! That's a good lookin' kolache!
A sega branded monitor!? Must have!
(I bet Dolch already has like 20)

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