#Sega Mega Drive/CD/32X
1 messages · Page 9 of 1
4 is definitely worth it. Just within the first few minutes, you'll already notice how massively improved it is just as a game.
The mode button on the original controllers is not made to be a fire or action button.
It has a very finite limit of clicks before breaking down.
I'm fine with that. I'll solder a more durable one in if it breaks.
I just want the option
I hacked 3 to do 4x XP and 10x money because it was so plodding. I'm adding a menu item for each of them and adding code to handle overflow for large XP/MES bosses and I'm considering making a 'run' button that quadruples movement speed and also disables random encounters while being pressed. But I have had so much work around the house I haven't gotten back to it.
Higher XP/money make it much more fun.
Just because I have stuff to do and don't have 5 hours an afternoon to play anymore. 😦 I wish I did.
I played the general improvement hack but afaik that didn't change exp. PS3 was pretty easy tbh, only grinded a bit in the first hour or so, but then only the last 2 bosses were a bit hard.
How about you make a hack where you redesign the dungeons from phantasy star 2 instead? 😅
you have only cheated yourself off 10 more hours of fun!
Why is there no way to have 2 team play adapters on both controller ports? The Factor 5 Bomberman proto uses it.
Also the Mister main needs to supoort at least 8 controllers, some PS1 and Saturn games needs it. Sorgelig probably is against raising the controller limit still. 😦
Are you using SNAC? The HPS limit is pretty much locked, but SNAC should work if it works on real hardware. If not, drop an issue against the Nuked core. SNAC is implimented in-core.
I don't know anybody with 4 Team Plays to test.
I also don't know anyone with 7 friends, so...
#batman #megadrive #segagenesis
Trailer for the next release that we will make available at Christmas for all Mega Drive friends and fans.
Credits:
GFX: @PyronsLair
Code: TiagoSC
Music: @InglebardMusic and @vectororbitex7866
If you like th...
🤯
If you release a patch please tell me
Basically:
This is a 1993 Sega Genesis commercial about Blast Processing that aired on WPIX Channel 11 during a commercial break of Star Trek Deep Space Nine on 1/3/93.
Guys, does anyone know if it works well with 32x core?
Works perfectly.
I've done a full rundown on it this week.
Which is the best mortal kombat game on mister?
Thanks, I'll test it as soon as I get home, someone on Twitter said they tested it and it didn't work, but it looks like it could be their ROM or the application of the Patch
It needs a specific ROM.
I tried like 4 times before finding the perfect one (and see the correct checksums after that...).
Updated 32x core with backport of all the SH7604 changes from today on the Saturn.
Is the version on itch a new updated version, or just the same one as before, just now available to download on itch? I already have a working version of the patch, but the one on itch does not work for me on MiSTer.
Newer version.
You need an older dump from another set.
With Jan 1995 as th dat in the name of the file.
Weird, I tried multiple versions. I'll have to check again and see what I have.
There's a combined zip on AdotO that includes this specific one, just FYI. User carolineroberge43 might know something about it...
Noice. Got it working. 🍻
It sucks just as much as the real arcade!
(suuuuper not an MK fan...but glad it's out there for people who are!)
It's a fun time in vs mode with a friend. But classic MK has always been dumpster fire bad against the CPU. Just insane levels of input reading BS.
Oh, versus I do enjoy. But that's not a common thing for me. So, good point.
I was trying to land Scorpion's spear against the CPU, and it is quite literally not possible. It immediately triggers an input read. Further away? Duck. Too close to duck? Block. Even against the first opponent. Actually not possible.
Yeah, I don't know that the Nerf AI toggle works. It didn't seem different to me. Same thing. Full input reads.
Input reading? Maybe just git gud 
Typo corrected : Disk --> Disc
Updated the sys template with the changes from today.
finally, mega cd is playable again
It may be input reading BS, but it's also just as easy to exploit! It just...doesn't make for a fun game against the CPU. 
Yeah, I can see that. Is this the only version that does that? Feels like a hangover from the arcade, as a way of extracting money from people
No, the other consoles definitely cheat like the arcade on higher difficulty.
All of the classic MK trilogy games input read like you 'em money. Arcade, home ports, they all do it. Not uncommon in most old school fighting games honestly, but MK was in a class all its own in that regard.
It's either that or the SNK approach of "The final boss is a cheating asshole."
A quarter munching cheating asshole by design 😎
I always suspected this as a kid glad to see I was vindicated lol
Is there a general ETA on when JP regioned Mega CD support will be implemented?
Sorry, dumb question but do you mean Japanese games?
Yes, specifically for Mega CD. I know that the existing Mega Drive core supports all regions, but the Mega CD core says US/EU only.
Good news! I have Japanese games working for me along with the bios.
The Mega CD core works with Japanese games.
Let me re-check, but the last few times I tried it with the Japanese Sonic CD the disc refused to boot.
Also I guess we should update the readme. @tired vessel is right, says “US/EU regions only”
It's just kind of weird with regional games. You need to divide the games and the respective BIOS files into separate folders, and it should work without issue.
Aaaah, that must be it. So if I have under the /games/MegaCD directory one for Japan and one for US (ie /games/MegaCD/Japan/soniccd and /games/MegaCD/NorthAmerica/soniccd) and I put the bioses in /games/MegaCD/Japan and /games/MegaCD/NorthAmerica they should be auto-detected?
Or do I need separate /games/MegaCD folders?
You can do it in the MegaCD folder. All it cares about is that the games and BIOS files are properly organized in their respective folders.
Also make sure the games are in unzipped folders too. The BIOS doesn't need a folder.
I don't think I'm following. I can put both the US and JP bioses in /games/MegaCD or do they need to go into separate folders under /games/MegaCD ?
You can create folders inside the Mega CD folder and it should work.
(with the region games in those same folders, so /games/MegaCD/Japan has the bios not in a folder but has folders for the bin/cues for each Japan game)
Trying that now
/MegaCD/Europe/
|----cd_bios.rom
/MegaCD/USA/
|----cd_bios.rom
and so on
folder names don't matter, but you do need "cd_bios.rom" there
/MegaCD/YorkshirePudding/ or /MegaCD/BurgersNtaters
you could do that if that's how you roll
it's not my jam but thank you for the example
sorry we're a bit silly here lol
perish the thought 🤪
Got it working, thank you both for your help. Now I can enjoy Sonic CD with its proper soundtrack! (and every other sega cd game that we never got)
next task: speedrunning Make My Video Kriss Kross
I grew up with the US soundtrack, so while appreciate the JPN one, it never felt right :/
Yeah, the first one I heard was the US version (on the PC port) but I'm a huge weeb so I like the JP version a bit better
Oh, it's a better soundtrack for sure
But I watched that intro over and over as a kid, and I need that nostalgia hit
I have been meaning to go back and do an all good future + chaos emerald run. I never did that as a kid
Bonus points for reference to Yorkshire puddings 👍
I can't help it, I'm a Britishboo
I like British micro computers, game developers, raspberry pi, and fish 'n chips.
How do you feel about imperialism?
This help session was mega cool. 
I remember that we had a short discussion if the SNES version or the S32X version was the best console port. I guess that this patch might make the 32x the best MK II console version overall.
The same author made a Genesis hack which probably turns the Genesis one into the best MK 1 version (taking the crown from Sega CD). I guess this 2.1 version should be the latest one.
Do I remember reading that it doesn't work on mister? Maybe I'm conflating it with the recent doom release that uses everything
If it's the romhack for the 32x. I think it requires a specific Mortal Kombat 2 rom
A very specific one, as I patched my dump and it didn't work. But I recall some people discussing it here and said they used a specific ROM.
The 32X version was already the best console version without the patch. 😏
The patch just makes it even better.
`Mortal Kombat II 32X Arcade Edition v1.5c Changes:
-Improved Living Forest Color Palette.
-Disabled the Shadow Mode on Deadpool Arena, now it will look brighter.
You will need to apply this .IPS patch with an IPS patcher like LunarIPS over the SEGA 32X Mortal Kombat II ROM with these informations:
Mortal Kombat 2 (Jan 1995) (JUE) [!]
ROM MD5: 9D258D11FE1E4CAC2C1AAB370C35E57A
ROM SHA-1: F75698DE887D0EF980F73E35FC4615887A9AD58F
ROM CRC32: 211085CE`
There is a version I believe that uses the SCD for music as well but that only works on something like a mega everdrive pro. I have my setup put away but this makes me want to pull it all out and hook it up.
if you got your 32x set from the usual place, the correct rom is in the europe folder
Mortal Kombat II (Europe).32x
There doesn't seem to be a way to set 6 button mode (you can set in in the OSD, but mortal kombat had a separate setting as well)
Can't go into the controller settings and set it to 6-button? MK1 defaulted to 3 but you could go set it to 6 button in the control settings
Oof, is it automatic based on what you have plugged in? Maybe the mod just auto-selects based on what you're using
I swapped to 6 button in the OSD and reset the core, but it was still A=Block B=punch C= Kick. I'm sure I'm missing something
In the option menu in the game you need to change Activator to 6 button
it's under Extra Controlls
Six button worked for me right out of the gate
I assume it's just enabled by default in this version
^ I remember reading that. Should be 6 button by default.
I wonder if setting the core to 6 button fucked it up?
figured it out. I am just a dumb dumb
The "Arcade Edition" hacks work on Mister for both games.
That's of course not the full changelog. The most important feature is "AI Nerf" which prevents the game to go into a mindreading god tier Modus after 3 fights.
It is "on" by default as is the 6 button auto-recognition. The full changelog is in my link above.
Yes, the first entry on the download table will work with the January 1995 ROM.
It was meant to mainly show the checksum information, since there were questions about what ROM needed to be used and which platform it did/did not run on.
Hi, for some reason the Genesis core (not the MegaDrive one) has stopped showing any video through the VGA connector, it only works via HDMI. The rest of the cores i've tested work properly (neo geo, arcades, saturn, psx, snes...). It's a new clean installation so i might missed something, but it was usually a pretty straightforward thing to set up. Any ideas?
Oh, perhaps it's because of the new I/O board?
Genesis core probably needs a framework update (unlikely to happen though as it’s a deprecated core now)
Use the MegaDrive core moving forward if you can.
Cool, was still using this 'cause the MegaDrive one still had many issues the first time i tested it, but i'll move, thnx!
If you find any issues you can replicate and doesn’t occur on real hardware please post here and let us know or post in the GitHub - https://github.com/MiSTer-devel/MegaDrive_MiSTer/issues
Thank you very much!
MD core is pretty much perfect from what I experience here
Will do if i see anything, but i tested it quite some time ago, i’m sure it has improved a lot since then, thnx! 🙂
Awesome! 🙂
i still use the old genesis core for the extra sprites and cpu turbo options. i know its depreciated but it would be nice to see it get one last update to work on the new analog boards
The MegaDrive core has been pretty much perfect from the moment it was first added.
I like having the creature comforts like extra sprites, overclock and composite blending. Nice to have a hardware accurate core, but also nice to have extra candy. 🙂
Someone could try pushing a framework update, but I doubt it would do any good.
Nothing preventing someone from doing that on their own and compiling it themselves though.
it would be nice if the new analog board had a compatibility mode to force 18-bit color or something. there’s a lot of older arcade cores that don’t work on it either
I will always keep the old Genesis core around just for that sweet sweet 30fps Road Rash action using the rom hacks and the core's turbo option. Otherwise, I use the Mega Drive core any other time I play Genesis stuff.
there are some games where turbo helps tremendously. there's practically zero slowdown in mega man wily wars with it set to high
curse is a neat example of a game whose speed seems to be completely dependent on the cpu timing. setting it to medium or high makes the entire game run faster
You shouldn't need that though.
It has Blast Processing™️! 😏
has paulb expressed any interest in adding savestates to the old Genesis core, actually?
I can't imagine anyone is going to work on a defunct core
Sonic Robo Blast 2 has landed on the Sega 32X! Rewritten to fit 256KB, it features revamped controls, abilities, & levels. Playable on real 32X hardware (NTSC) & Kega Fusion. Have you tried it yet?
#Sega32X #RetroGaming
The wait is over, retro gaming fans! Sonic has finally made his way to the Sega 32X with a port of Sonic Robo Blast 2! This incredible project, led by SSNTails (co-creator of SRB2) and Saxman (legendary Sonic ROM hacker), reimagines the beloved fan game for the 32X hardware.
The game has been completely rewritten to fit within 256KB, featur...
something to fire up on the core
What's Sonic Robo Blast?
sonic robo blast 2 is a PC sonic fangame from a group of people coined as sonic team jr., it's built on a heavily modified doom engine
it's also a game i can just never run away from rofl
Oh shit, that game rocks
Oh interesting!
It’s legitimately great
Been around for like 15 years now or something crazy like that
yeah it's been in development for a while
when I was younger I hung out in a chat with people working on it, I used to be in that scene
just a reminder that I could use my time off to work on my own game engine rofl
There's also the mod Sonic Robo Blast Kart 2 that converts the game into a kart racing game.
That mod also got a successor more recently called Dr. Robotnik's Ring Racers, which introduces a bunch of new mechanics to flesh out the racing.
One day I’ll have the attention span and patience to get through it’s tutorial lol
Oh yeah? Well YOU'RE legitimately great!
It runs great on MiSTer! Wow this is so damn cool.
Well I mean, it’s low fps because it’s not a complete or optimized port.
But the music/audio sound fine and the game plays well.
Oh nevermind it just crashed for me lol.
I beat Act 1, ship it!
So negative
Can MD+ games be converted to MSU-MD ?
Probably but I couldn’t find a convenient program to handle it so I assume it needs to be done by the MD+ patch author.
This is out now: https://www.youtube.com/watch?v=MoaCc73YWFQ
#batman #megadrive #segagenesis
In 1993, Konami released the best Batman game of the 16-bit generation for the Super Nintendo, based on the Tim Burton film. Batman Returns was an iconic game that marked a generation of gamers.
Batman Returns MD was created to bring this magical experience to the Mega Drive. Our goal was to bring the essence o...
So just how much of the game is included in the demo?
One level only. Just a tech demo.
I played it right through with the Mega Drive core. It's very good!
There won't be a full game later. A bit disappointing and missleading after the teaser trailer.
"Here are a few words from the conception of this game:
We made this tech demo to test out various concepts and fulfill a dream I had as a teenager: to receive a port of Batman Returns for my favorite console. We don't intend to finish the game, but the good results we got here will be used in future projects."
Not misleading at all, dude seems pretty clear on what he wanted to do. Let’s just be happy we have what’s there and appreciate the hard work it took to get there.
Plus, it’s a lot of work to port a game that’s already available on the SNES. Glad he’s not doing the full game and realized his talents are better spent elsewhere.
Not in the teaser trailer though. Looked like a promise of a full port. Haven't followed forums around the topic though.
Yeah neither have I and honestly appreciate you posting it because I wasn’t aware it was out. I was just going by the “demo” in the title.
And the newer Sunset Riders MD remaster announcement was also 3 years ago...
Didn’t even know that was a thing haha
In this last video of the year, I'll show you what we've achieved with the Sunset Riders project for Mega Drive.
Special Thanks to St1ka from St1ka`s Retro Corner
please visit his channel: youtube.com/user/st1ka
Introduction movie by FanGamer: youtube.com/c/FangamerNet
-----------------------------------------------------------------------...
I love that the Sega Genesis is the gift that keeps on giving lol
Blast Processing 3.0. We need that! NOW!
Sega never dies!
Sega does what nintendont
I love being blasted by the processing in my Genesis
such as leaving the hardware business cause they couldn't afford it?
They left because they won, there was nowhere else to go.
that's true, the Dreamcast was peak
no console came close to being half as cool
maybe the OG Xbox but eh
Some say, if it gets real quiet, and if you listen real closely, you can hear the dreamcast boot song, carried by the wind
Try it yourself on real NTSC hardware, or Kega Fusion v3.64!
Yeah it’s awesome, runs on MiSTer too!
I'm old friends with SSNTails, really proud of what that group has accomplished.
Only because the original Xbox was essentially a Dreamcast 2. 😏
This might be true, but as with many movies, the sequel was not as good as the original
That's true.
It was not as good as.
It was as better as!
Damn, I never knew the MegaDrive went this hard
Must be those wacky Brazilians.
In a different timeline all those unused Atari Jaguar cases were sent to Brazil to be repurposed into bootleg Master Systems instead of winding up housing dental equipment.
Funny you mention that since it reminded me of that Coleco Chameleon fiasco, where the system shown at a trade show turned out to be a SNES in a Jaguar shell.
actually I believe it was a capture card lol
I would love if a future Mister 2 shipped in a 1:1 Jaguar case. Everything Jaguar should be free to use if I understand correctly? It's all about replication of retro stuff. Reusing an original design would accomplish that.
It wouldn’t. The MiSTer project doesn’t sell anything so it would be up to vendors to sell hardware and no vendor would sell it in a Jaguar case. But I’m sure someone will eventually make a 3D printed Jaguar case.
This is my favorite case
JAG-GOO-ARE
You could maybe convince me if the core ever reached maturity. I don't know how far the current core is going to be taken lol
I don’t either. But I keep sacrificing these virgins in the hopes that Grey and Kit continue to work on it
Yah that’s pretty damn awesome
ah, damn, I was gonna ask but it seems there's no way to run Doom CD32X Fusion on MiSTer
booting it like Pier Solar doesn't work
yeah, megacd+32x games are not currently supported
Not enough room in the FPGA, yeah? They are two large bois
due to the cores being separate
i believe so yeah (just based on what I read here)
mostly just slightly less bad FMV in a few official games, but now modders have gone and made cool things that use it
Tower of Power is a mess. Five processors duct taped together: two SH-2s, two 68000s and a Z80 a couple sound chips, a couple VDPs. She’s such a trashy babe. I love her. 😍
i think it possible if saturn is
But Saturn itself is filling 97% of the LEs. You need space for the additional Genesis
Yeah dunno what is mega cd + 32x minus a mega drive currently
Not that it matters id much rather have a mega cd based on decaps than what exists now
the sega CD32X games aren't even worth playing beyond the novelty. the only one that's actually good is that doom CD32X fusion hack that came out a few months ago
But my brain worms
the main benefit to having a combined genesis/CD/32X core would just be convenience imo
even a 3DO core would be more useful and thats saying something
pc-fx core first 😈
I dunno. I think I’ve been sold on some sort of Marty system
the towns is a pretty cool system, though it falls more under category of japanese computers like the pc-98 and x68k
a lot of the towns' best games are just arcade ports of games that are already available on mister though tbh
I call it the McFly machine.
I call it the "Wing Commander with japanese voice acting"-machine
@worldly dust For what it's worth, the basic protection scheme for Rockman X3 is already in the MegaDrive core, just not the specific game, so it's an easy change. I'd post a .rbf, but when I build it I get no video out of the core.
neat, thanks for trying
Thank you!
Curious question on how he analog video output works for the Megadrive core.
Capturing composite output from VCR both are plugged into, using a GV-USB2, I noticed differences in the overscan region.
It looks like the whole image on MiSTer is shifted about 1 pixel left. Some small amount left at least.
The vertical looks more in line, a black line on top of both, though the core has one less partial line at the bottom (both were paused so might change over time?)
Was this all tested/verified by others in the past? Wondering if I am missing some error in my test.....
It does look that slight left shift off on the CRT quickly changing channel and viewing by eye, but wanted to sanity check!
is that mister vs a real megadrive ?
Woah, I absolutely adore that video output. VHS ftw!
Yeah, I should have added titles outside of filenames.
Left: PAL Model 2 Megadrive, Right: MiSTer latest Megadrive core set to PAL
I wasn't testing around the time the new core was going in, now over the Genesis core. Figured maybe analog was tested then...?
Or if not, perhaps this is a very minor issue? Not sure how that would come about when the core is based on the chips. Analog timing seems an interesting minefield though!
It might even be that different MD models have slightly different overscans
Dissecting the nuisances with each Mega Drive model is a rabbit hole.
There are a lot of small variables ranging from picture quality to sound that it makes it difficult to have a definitive answer.
There is also compatibility to factor in, as there are some games that just don't work on certain models.
Why do you think there’s so much variation? Just the nature of the manufacturing process during the 90s?
Some it was deliberate, like installing the TMSS chip in later revisions to prevent piracy and the change from the Yamaha YM2612 to the Yamaha YM3438 starting with the model 2.
Other cases are more like a byproduct of different manufacturers like Majesco and JVC.
Understandable differences for sure. That was why I asked, only that perhaps someone could confirm if it was tested to match say the model 1 the chips may have been based at on.
Or indeed is it possible the output was not checked against original hardware with overscan before?
Figured others would either know, or could verify against other original hardware for others with the means to check (short of people knowing of this already being done in the past already?)
Isn’t the current core kind of a mismatch of different components rather than based on a specific model?
“Nuked MD currently targets NMOS 68k, NMOS Z80 and FC1004. No real mega drive used such combination, but Model 1 VA7 would be closest (CMOS 68k, NMOS Z80 and FC1004)”
Ah ha. I guess, my question remains, was the overscanned region checked?
I guess if nobody here does know, I can raise a github issue for it, at which point someone that may have tested with say an NTSC model 1 could perhaps correct me.
Or... maybe lightguns will get 1 pixel more accurate for my contributions 😄
For future reference; Realising the analog capture can differ from the appearance on a CRT (analog signal everyone!) I found the visible image on CRT is correct on MiSTer Megadrive core (matching my model 2 Megadrive at least).
Trying to better understand analog terminology, but if someone can help, I think that means the hblank right/left is correct, but that the hsync differs from my original hardware..... I think?
I can't help you but you are doing good work raising these questions @livid spire
Further advice from CRT channel is perhaps differences from CRT screen to capture card could be capture card related. Still odd though.....
At any rate, centering is correct viewed on the CRT (unlike the old Genesis core incidentally, just off by like 1 in horizontal)
Have you tried the unstable build which slightly changed the sync timings? #unstable-nightlies message might be good to compare, since this did fix some skew issues I saw on a few monitors
Thanks, I'd not spotted that one. Will try later, be curious to see what it does
Just out of interest, has there been any progress made regarding the high pitched squeal in After Burner II? I have a legit Mega Drive Model 2 with a Triple Bypass but sometimes I like to pretend I have a Model 1 😄
AFAIK, nobody had the motivation to work on the filter for that yet
From what I've read, it sounds like it's the only game that has been found to have the issue so far
Issue is in the filter, external to the core itself
Remove analog filters from your genesis and you’ll have the same issue 🤣
I'd use the old Genesis core for that game (if I really wanted to) but the RetroTINK 4K doesn't seem to do any cropping with it
Eventually someone will tackle this issue 🙏
Hope so! I couldn't hear it through my speakers but I can with the headphones. Checked with SPAN and I can see it
I wonder if I am misremembering something or whatever
was there a Gargoyles game that's impossible to beat on emulators because developers exploited MD hardware in funny ways?
there was a disney gargoyles game, yes
or am I thinking of something else?
Yes; IIRC there's a quirk of the bus timing on the TAS instruction that the write cycle doesn't actually modify RAM on original Genesis/MD hardware. I think even some versions of the "Genesis 3" have that problem.
I'm not sure what they were actually using the TAS instruction for. As far as I know, it's not really useful without a second processor that speaks the 68K bus protocol. My best guess is that they had that during development, in the form of some hardware debug interface that always took priority over the console's CPU and restored the RAM location to its previous value.
EDIT : I removed the core as kuba found a regression on the Saturn, that could be also affect the 32x core.
Thank you very much for always doing this.
I am gonna binge Sonic games soon
I was practicing Sonic 2 and trying my best to get all the emeralds and had funny corruptions on the special stage score screen
Maybe it was the Mega Collection ROM doing it, will recheck with original
Oh yeah also foreground vines in Aquatic Ruin kept freaking out when I was going backwards but maybe that's just Sonic 2
I recommend playing the standalone game instead. You can get all emeralds on Emerald Hill, and you have an extra attempt, there are 8 checkpoints there. (You must know already, but I like to say it.)
Back then I felt very genius when I found out it was possible to grab 50 rings between the checkpoints to grab the emeralds early in the game. lol
oh yeah, oh yeah, I have all the decomps with mods on Steam Deck
I just want to re-appreciate some nuances of the originals
like this wonderful composite blend
they keep it as these grids in those remakes and I don't get why
-# millenial emulation culture, IS IT
Even on CRT over RGB that composite blend is awesome!
Has anyone tried the latest Mega Castlevania 4 OST from on the latest mega drive core?
https://youtu.be/IGvrVXxvyC0?si=uUmNbUvRnoEl2IMc
A little bit later :/ ok, too much later! but... Happy New Year 2025!
Download it here: https://www.mediafire.com/file/5yae8vfjum755th/Mega_Castlevania_IV_OST_by_Vector_Orbitex_%2528Jan._13-2025_Proto%2529.bin/file
Lots of text alert xD
VTR chipmusic brings you a preview of the soundtrack adaptation of the upcoming Mega Castlevania IV. Th...
Yikes!
It sounds absolutely ATROCIOUS on the MiSTer!
did they develop this on real hardware or only emulators?
Im trying to establish some communication with the developer. This project sounds phenomenal, otherwise. It breaks my heart to see that
- The MiSTer core may be flawed
2)This could sound anything but great.
I dont know. Im wondering the same
because I think it also sounds bad on the old "genesis" core
Havent tried it on any other emulators, or real hardawre, just yet
It does sound bad on both cores
Can I really ask if it was meant to be run on real hardware, if the question is derived from my experience on the MiSTer core?
Ideally you'd just try it on real hardware
MiSTer ~= real hardware in my opinion.
relatively speaking, of course. its damn close
it makes me suspicious because I don't think the old genesis core and the new MD one share sound hardware implementations
Have you already heard it @plucky flare?
on a mister, yes
Im sorry...
At any rate, ive commented on the video. Hopefully they see it. I look forward to their reply
They don't. Totally different.
So it's not a PSG TDM resampling problem then I guess. Megadrive core fixed the bus arbiter timing problems associated with some homebrew SDK edge cases, so if it's happening in both cores it's not related to that either.
On Megadrive core?
Yep
Wtf
There is a download link for the fan rom in that youtube video
I have a Mega Everdrive Pro I can try it on later
God help your ears...
Is it bad on original hardware too?
Okay, its not THAT bad, but ijust has wrong notes, and some wierd glitching.
I dont know about original hardware, as I dont have an everdrive, unfortunately
Thanks for looking into it. It was just so absurd that I had to report on it.
though, ill admit my research is grossly incomplete
Hopefully I remember lol
Is changing the sound chip from ym2612 to ym3438 made any difference? Can you try? I wish I could try it now.
No combo of options make a difference
it sounds bad on mister
yes
bad instruments
i have a mega evd pro, I'll try to test in few moments
It sounds great on BlastEm
-# millennial emulation culture god damn it
Maybe it depends on the Mega Drive revision?
I feel like that was tuned just for specific software emulators
I know with homebrew and bootlegs, there is different behavior depending on the Mega Drive model.
It sounds ok even on old gens 2.10.
So this isn't a core issue, it's the homebrew not being optimized for original hardware.
Good news for us
When I change the emulated system to Gen/MD2 VA1 this screen appears when loading the demo. It doesn't when set to the default Gen/MD1 VA3, funny. Edit, this is only how the emulator handles TMSS without a proper Bios, I thought it was something the demo was doing, my bad.
Yes yes!!!
And using what solution to load it? We know so far that Mister and Mega Everdrive Pro on MD1 (what VA? VA2 and VA4 Japanese) is not running properly.
My consoles are japanese Model 1 VA2 and VA4
Inb4 it works SPECIFICALLY on "Genesises"
And that the FPGA core is primarily based on those japanese models
Yeah that sounds like typical homebrew jank.
I mean the everdrive just passes the cart onto the console right? So the Genesis hardware is playing the music 🤷🏻♂️
It's not like Sega CD which is run from the fpga
yes, it's the megadrive hardware who plays the music
Model 2 difference?
Testing on my Model 2 now
lmao
I must note mine is a PAL model 2 with an NTSC crystal installed but I've never heard any audio glitches or ANYTHING like this.
This sour orchestra reminds me of getting E ranks in Sonic Unleashed
It's Castlevania but you are using save states every five seconds
Wonderful, isn't it
So who's gonna tell the developer that his music glitches on everything
I commented on the video, hopefully that gets passed on. It was made with Deflemask, it could even be an issue there?
Yeah it's definitely gooched on original hardware. I know my Megadrive isn't stock but it's not like any of the modifications would make this kind of difference. It's essentially an NTSC console.
Well if nothing else we've verified two Genesis models and the MiSTer as having audio glitches
Thinking maybe the ROM from that link is corrupted somehow... or at the very least is not the same one used for the music in the video itself, because it is clearly different from that.
Yeah good point it could be corrupt
Maybe the dev can provide a md5 of the correct file so we can compare and verify. Hopefully it gets all sorted.
On the video the author has asked for help with testing on hardware:
It is very disappointing for me to find out about this 😞. But don't worry guys, I'll try to fix the bugs that prevent this from being reproduced correctly on real hardware. But I will need someone's help to do some testing, since I have no way to test the ROMs I make on real consoles. Could someone help me with this?
In the comments
well that's good
Maybe someone can send that guy a genesis
Latest comment on the video suggests its fixed:
Hey guys! I fixed it! I made a new ROM which works on any emulator, FPGA or console. Try it, and tell me what do you think.
it works
Does anybody else hate the extra stage in Earthworm Jim CD?
I can't play that version because of it
I know a lot of people like to use certain sections of Sonic the Hedgehog as an example, but if there was ever a case in favor of Composite Blend: On, it's Earthworm Jim. Those checkerboard patterns are all over the place.
I have composite blend on for everything except Snatcher
It's a drastic difference for the better in the Andy Asteroids and Down the Tubes levels transparency effects... and much better color blending for everything else, like the backgrounds.
Absolutely
Twinkle Tale is another one that needs it. Lots of dithering effects.
I think I'm in the minority of people who just take the dithering for what it is
Nah I love it
I mean yeah were in the minority though lol
I come from a land of RGB SCART, my eyes were opened from a young age
Just happy MiSTer can output composite to a CRT. Blending is nice, but getting the real deal hard to get elsewhere.
I always find it odd that people freak out over Silent Hill's dithering but that's how I remember it. Yeah the CRT blurred it slightly but you could still clearly make out the dithering.
I honestly think most of those people didn’t play it when it came out
Which is fine, but it would explain the strong averse reaction to the dithering
Because yeah, you could really make it out on that game
I can see how composite can blend it even further but I wanted the best cable I could get for all my systems. Plus my pal PS1 was modded so I needed RGB SCART if I wanted to play imports in colour
I grew up hating seeing thicc dithering in games, and I still do
24 bit color is a godsend for me in Silent Hill
@harsh iron The author replied on the YouTube video, asking to verify it works. I told him it worked on MiSTer. When you said "It works" were you referring to MiSTer or a real Genny?
MiSTer
Dithering is life 
For people who like to play a DISC (instead of a DISK).
What am I supposed to do with my library of Compact Disks now? 😏
I like full sized disks myself
I like when it is called Disk
So, don't change anything. 😉
Does Knuckles Chaotix play without issues now? I haven't kept up on 32x for a good while
It crashes if I let the demo run, but it has always done that so unsure if it's normal
Hmm, also issues in game?
I'll let you know, eventually
First Sonic Spinball, now Knuckles Chaotix!? You're a brave soul indeed. Carry on soldier. 🫡
This is fixed I believe
Oh nonononono, Knux' Chaohtie is kindergarten entertainment compared to Spinball
It's just long and boring
Chaotix is less boring when you get to learn how to deal with the rubber band physics.
Grab the partner with B, jump using C while holding B, then hold up+right, release B abd hold it again, then release the dpad. The launched partner should pull you. When you are catapulted ahead, release the B and hold a Dpad direction, this is to make you pull the partner. Rinse and repeat.
My issue with Chaotix is just that it feels kind of empty. The levels don't really have many landmarks.
One is powered by the THIRTY TWO BIT POWER of the 32X, and the other one is pinballs.
Fixed last during last year.
still locked up during the demo with the Jan 13th build
let me try a different rom
Maybe try only the last official build from srg320.
A possible regression could happen with the last SH7604 changes and I've overviewed it.
OKay, I've seen the freeze after some minutes.
I will try with an older build.
Don't use the Jan 13th build.
Chaotix regressed.
trying with the 11/21/2024 build and it seems good (same rom too)
It works correctly with the 2024-11-21 build.
Same conclusion, the game works fine since 15 minutes on my end (and that's how I've seen also the Saturn build from today on Github).
at least we can just let the game chill in the background to test 😆
minor 32x one on the 2024-11-21 build, letting NBA Jam run in demo mode and when it vertical scrolls the teams and players it starts to chug. Changing CPU Turbo speed doesn't do anything.
And on the Jan. 13 build, could you test it ?
on the Jan 13th build after letting it run a couple times, there are some stutters in the graphics during the scroll, but the music does not start to slow - so definitely better (and guessing accurate) 👍
So, I will need to see with srg320 one time with that.
So the Nov 21 2024 is currently the best build?
For Chaotix, yes (and just to be sure for final users).
I'm keeping the Jan. 13 build as it seems NBA Jam is working a little bit better and I don't plan to watch 3-4 times Chaotix's intro. 😏
NBA JAM TE is on 32X is the best version next to Arcade, so I approve that decision. 👍
Better than Saturn?
Japanese PSX version of Jam is supposed to be good too since they made the AI less aggressive
32x version very good though
Has anyone been able to get the 32X version of Night Trap working on the MiSTer?
@ripe knot that’s the Sega CD 32X version right? The MiSTer doesn’t have a core that combines CD/32X (and probably won’t get one I think because Genesis/CD/32X combined can’t fit in the FPGA)
I didn’t think there was a strictly 32X version of Night Trap
Not happening on de10 but who knows what the future might hold?
Sounds like someone’s saying something is impossible
The Jaguar version is the best version of NBA JAM TE imo. Give it a try. The character models have a unique chibi style design
Damnit lol
...and in another year, MVG will be making a video about the new 'impossible' Sega Genesis/CD/32X core. 😉
AI is certainly tougher/more advanced on 32X version.
It's better at keeping track of your player when you're quickly changing directions and etc.
Now, would I exchange that for the much more complete commentary on the Jaguar version? No.
The background colors are also far better on the Jag.
I had no idea damn
Do the Math™️
Obligatory 5+ minutes of repeating himself so he can hit 10 minutes for monetization.
32X stands for 32 times the bits of the Genesis/Mega Drive! So that means it's more than 64! 32X is a beast! Math has been solved! 
I have! It’s great! I’m patiently waiting for the overscan filter to really dive in.
Hi, I was investigating the issue from video when connecting my Mister via DirectVideo with the Retrotink 4k.
After manually decimating by 2 the horizontal resolution in the RT4K, the issue is gone.
Other cores are fine, but others like TG16CD or CPS2 have also the same issue.
I'm wondering if is this a core issue or a design decision in order to the core to work in DirectVideo mode (which mainly targets CRTs). Because the issue happens only when the core output a much higher horizontal resolution (6000+). I see also that the Pixel Clock is 107.386350 MHz. By coincidence (or not) is exactly the double of Console NTSC frequency (53.693175 MHz).
Digging into the Github, I found the same value:
https://github.com/MiSTer-devel/MegaDrive_MiSTer/blob/ac052cd6d842d2ccf7ced1960126bb33e364fdb8/rtl/pll/pll_0002.v#L36
.output_clock_frequency1("107.386350 MHz"),
I too am invested in the answer to 
this stems from an issue where some RT4K CRT profiles get double decimated when auto-decimation is turned on on the tink. with it off, cores like megadrive and TG16 do weird things like the video Leo posted
(that is an overly simplified summary of a complex issue that I am barely orbiting the understanding on - but the brain worms have caught wind and now I’m invested in it)
been having a look at composite output on the megadrive core, I dont have original hardware to compare but I noticed that composite out on NTSC tends to look like it has some sort of chroma misalignment? is this due to the horizontal frequency output being out of spec or something on NTSC and the TV not really displaying it properly and its normal NTSC genesis behaviour? When switching the rom to PAL this issue doesnt occur. I've attached an example, you can see basically red bleed vertically on all the hills in Sonic on NTSC and all the edges of trees basically have this like extra vertical lines. NTSC is the first image
Yeah NTSC Genesis composite can lead to uneven columns and jagged vertical lines, even on real hardware. S-Video and up resolves the issue. I think it's due to a higher resolution.
This is a picture I took from a real Genesis over composite on a 13 inch Sony trinitron
looks like my PAL pic, but seems more or less "close enough"
thought pal/ntsc had the same width though
update on this, I found if i use PAL60 I can pretty much get the cleaner image along with the NTSC speed and lack of squish, how interesting
I was hoping there was a way. I have the Mega CD version and that works fine. Thank you for responding.
Hey friends. Curious if there's been any chatter about the potential of replacing the Sega CD core on the MiSTer with the type of cycle accurate impleentation the Genesis saw with the Nuked-MD version?
My understanding was that the new MD core took up quite a bit more space on the FPGA. I wonder if that may limit the ability to add in the SEGA CD aspects
Also I know the new MD core is “better”, but does anyone know of any examples where the old core doesn’t work like original hardware and the new one does? I always thought the old core seemed pretty accurate 😅
the music in micro-machines
yeah, shame there's not a more capable step up from the DE-10 Nano that's cost effective currently
The old core had adaptive composite which did an excellent job handling, for example, waterfalls in Sonic, without making the screen a blurry mess. Sadly the new one doesn’t have it.
I don't notice the blur you're talking about in the core at all
but i'm connected to an lcd so
I don't miss that at all. Adaptive doesn't work properly in most cases. I prefer On in most cases, as that looks more 'authentic'.
As an example, just let the Sega CD boot to its BIOS screen without a game loaded, and see how Adaptive looks compared to On. Adaptive screws with things it absolutely shouldn't (including the large text), and in many cases, it doesn't apply the effect where it should in games.
...and back in the CRT days, it wasn't selective like that. It was an all or nothing ordeal with composite.
Exactly THIS!! I tried for YEARS to explain Kevtris the same thing on the Analogue server, but the guy isn't up to the task, it seems...
ON is the way to go.
The Adaptive effect is applied inconsistently in most cases... such as only parts of the shadows on the ground, and nothing on the top of the temple.
Plus, On gives you the perception of an increased color palette from the way it blends colors of neighboring pixels across the whole screen.
Yes, it's a blurry mess... but so was actual composite. 😉
Agreed with the above. I use composite on for 99% of games
But I also like the “blurry mess” look on all of my retro consoles 😅
Indeed adaptive only worked in a few scenarios, always turned on is better overall. I actually miss it in other cores, Like Saturn and Snes.
oh I didn’t realize that the megacd core was built on top of the old genesis core
I suspect it’s also used as the basis for the 32x core as well, although I don’t know that for certain
Yep
So we know why some people think the old core is better than the new one, but does anyone want to argue the reverse? 😆
The new one is newer and therefore more fresh and full of flavour
the old core is named properly
Got'm!
I think the allure and objectivism of accuracy can often have people conflate it with the subjective opinion of superiority.
From a binary and emotionally detached perspective, accuracy is of course better but that doesn’t necessarily mean it’s better for the individual. Accuracy is just one aspect to help an individual come to that conclusion. Accuracy is also in a measure of degrees and replication can never be truly accurate anyways.
So the perspective should be, “is it accurate enough” and in many cases the old core was. Additionally the old core featured a Turbo functionality that became quite helpful for some games that pushed the hardware too far.
So to those people, the old core was better and from their perspective there really isn’t much of an argument. It provided an accurate enough reproduction of the games they enjoyed playing and had more features.
There, did I do it?
Hmm. That's a lot to take in...
I wasn't prepared for this level of introspection so early in the morning. I must reflect on these developments.
To win an argument you must appeal to the opposition, warp their perspective to yours, and have them question their core values in the argument.
Sun Tzubby
It’s not just about proving them wrong or being right, there is no such thing as right anyways. It’s all about convincing them that they’re wrong.
Completely agree, but I don’t even know of any examples where the new core is more accurate. I’ve read that it is, but nobody has ever told me an example of that being the case. 😄
I just trust that it is.. cos sorg. 😄
It seems more like it’s hypothesised to be more accurate due to how it was constructed, than people saying “sonic is broken on the old core”
Yeah same, and someone posted a nice photo where all the technical mumbo jumbo had a green box next to it instead of a red box. Green means go while red means stop, and I want to keep driving soooo….
But Sonic still plays the same
So those green boxes can’t be bad, right?
Probably not 😄
But fwiw I play on the new core because it’s supposed to be more accurate, and because I don’t use turbo etc. I like my original slowdown 😎
Sonic Spinball is x10 better on the new core
Because you get much more time to admire each frame
Exactly! Now stop questioning this and write down “it’s not emulation it’s replication” 100 times in Sega's Wacky Worlds Creativity Studio on the MegaDrive (🟩) core and not the Genesis (🟥) core.
Genesis core was always the mega drive core in my heart
But I prefer “Sega CD” over “Mega CD”, probably because I didn’t know anything about the SCD as a kid
The 32x is called "Mega 32X" in my region.
I mean I’ll cut out the bullshit. I like the newer core because people I trust and have faith in say it’s better and fundamentally I just want one core.
Whichever one it is, don’t care. Just have one and focus on improving the one.
great choice of game to illustrate your point btw 😉
To be fair, I will make a case for Adaptive Composite Blend for Crusader of Centy though. In that game it appears to work completely as advertised... from what I've been able to see.
There’s also this Japanese top down shooter game where it works extremely well
Uhhh, had some witch lady I think
you’re going to need to be more specific
Riding a broom?
That doesn't sound witchy...
There’s dithering all over the place. They also use black vertical lines to simulate shadows.
Why adaptive when you can just blur everything indiscriminately?
Why Robby, why?! 
I trust them too, I just like to know the details, and knowledge is power and all that
yeah, I’m in the same boat with the new core. People smarter than me say it’s more accurate. The brain worms love accuracy. 🤷
Can anyone get Vs. Puyo Puyo Sun working? There's no sound and it goes to a black screen after the intro
The ROM isn't correctly dumped.
We had some troubles for extracting the game back then.
I tried to take a look on my side when the extractions was done, but failed to help.
iirc there is anti-piracy measures in those Mega Drive Mini 2 exclusive games.
No idea if they have been cracked or not.
Yeah it's interesting since all the other Mega Drive Mini 2 games work. Thanks for the info!
Also I don't think the Space Harrier ROMs would work on stock hardware anyway. The developers at M2 deliberately "cheated" in order to make the complex scaling possible.
The only thing stopping the old Genesis core from being a new Genesis core again is a framework update and I know some of you whipper snappers know how to do those. 😉
I won't lie. It would be nice if someone did that and just posted a build in the test builds channel. 😉
there's a build around somewhere of the old genesis core with the framework updated for dv1
I want the “inaccurate” core. Gimme dat blue candy, candy man.
I am checking with the person who built it make sure it's ok to share. They never said don't, but someone else did 🤷
Genesis Core with the updated framework. Keep in mind that this is a YMMV core. It's deprecated, so reporting issues is akin to screaming into the void
@fallow dome You can pin that if you think it's useful ^^
Say what you will but remember #1096614378968727652 message
April of 2024
Yeah it is good that the new core is called Mega Drive
As it should've been since the beginning
🙂
Wait till you see what he can do with water. 
how dare u
Doing the Lord's work. 🙏
Blasphemy! 
The beginning is literally Genesis. 😉
lol genesis
The G in Genesis stands for genius. 
The r in Mega Drive stands for replication 
And the e would stand for emulation but because there are two of them it’s negated. Meaning “no emulation”
The N in Genisis stands for: nuh uh!
actually it's nintendont
Jesus does what nintendont
The issue IMO is folks stating 'x is better', rather than it's more accurate or is their preference for whatever reason
If you are saying 'x is better' then that should ideally be in the objective sense
'I prefer X' takes a lot of effort for someone to disagree with as its clearly stated as a subjective opinion
Yeah good points
am I losing my mind?
there's no Toy Story theme playing in the background? It's just silent???
(both new and old core)
nope, no sound until the first demo starts
do I have another goddamn Mandela going on
damn, Woody's a nasty little guy here
Reminds me of another Mandela: I’m pretty sure Moonwalker had the thriller song playing at the cemetery stage when I played it as a kid
it's likely not
I mean it's likely not a Mandela because that game had a lot of revisions to remove MJ's songs
https://tcrf.net/Proto:Michael_Jackson's_Moonwalker_(Genesis)
and
https://tcrf.net/Michael_Jackson's_Moonwalker_(Genesis)#Revisional_Differences
Suggest that the prototype had Thriller, and revision 0 had some snippets of it
There goes my 1g1r strategy of preferring later revisions 😆
there's also an MD+ version of the game that has all appropriate CD-audio karaoke tracks
What are the chances I had played that prototype back then?
Well, it was a bootleg, so there’s a chance
more games needed dancing dogs
Doggos are great dancers in Moonwalker haha
It is a good possibility the bootleg was copied from the prototype somehow.
That does sometimes happen. For example, a leaked prototype of Sonic 2 was distributed as a bootleg, which is how some people played the game prior to the release date.
One of the most iconic games for the Sega/Mega CD is 'Night Trap' It's strange that it doesn't function properly on the MiSTer
Oh it doesn’t? That’s unfortunate,what’s the issue?
It's very strange. The game seems to autostart, skipping the intro, and then the directions lock up so it can't be played. I tested the European and US version and both behave the same.
At first I thought it might have been a timing issue as the game relies heavily on timing. E.g you can't play the Sega CD version at all on a European Mega CD even with a bypass cart because of the 50/60 hz difference between regions.
Id test myself but I don't even think I have dumped my copy of Night Trap
Oh I might have done
I think I'm booting into might trap
It would be good if somebody could test this
What's the into that supposed to be skipped for you?
It's showing the beginning credits for me so far
Just pressed start and it's skipped all the beginning stuff, now I am playing
The game shows the credits for a moment and then the part with the commander debriefing the player skips and goes straight to the game. Then the D-pad is locked and you can't switch rooms.
Ok, il reset and not press anything on my controller
Yeah the commander talking to me fine in the intro
Telling me about traps and giving me control of the cameras and traps
Thanks for testing @compact garden
More than welcome.
I'm using my USA dump, which consists of 2 discs.
Huh
The whole thing skips for me. It must be something on my setup. I'm going to do more tests. Thanks for checking
Scat system disconnect
Woah that's pretty neat
So if I don't press anything, the commanders like "your not up to the mission". Pulls the plug and resets the game.
(Not played Night Trap before even though I own a copy)
Yes you can game over in the intro. I remember that haha
There’s a new rom hack of Sonic 2 called Sonic 2 Delta Ultimate that unfortunately doesn’t work on MiSTer. The old version of Sonic Delta game was amazing. Hope that someday Sonic 2 Delta Ultimate works too
ENG - Now Sonic 2 Delta has its separate version, still in the testing and development phase. We can access a Menu to choose different gameplay, layout and music options, among other things. The game follows the style of Sonic 3 & Knuckles and for this reason the sprites are like that game, in addition to giant rings being spread throughout the ...
I used to spend hours playing Sonic 2 back in the day. I was searching for 'The Hidden Palace' which I was convinced was hidden somewhere on the Aquatic Ruin zone. It was rumoured to be in the game and the music for the stage is in the sound test. So I was convinced it was there. Someone told me recently: Oh yeah, Sega cut that out at the last minute. Thanks Sega for the hours of my teens wasted ;p
Dumb question but does it run on real hardware?
More information about the ROM hack (probably needs to be translated from Portuguese): https://www.neto-games.com.br/rom_hack/sonic_delta_40_mb.php
Supposedly runs on real hardware... with 'help'.
So yeah... probably not going to work on MiSTer as-is.
Don’t know if it does. The old rom hack Sonic Delta Origins 40MB runs just ok with Mister. The developer has a Discord channel but I don’t know how to share the link to his channel here
The Sonic Delta 40mb runs just fine with Mister. Only the new version “ultimate” that doesn’t work.
Thanks for the info!
Good to know. Thanks for that!
There's a link to that Discord in the first link I posted.
Night Trap hangs for me with a picture of Alejandro 😔
It booted on Mega SG for me but crashed on MiSTer
If it boosts on MegaSG, it should boost on Mister too, right?
not necessarily. does it boot on real hardware?
Don’t know. Unfortunately I don’t have a real hardware to test it😔
No telling what the Mega Sg is doing in FPGA to allow it to boot.
ahh, just saw the links. requires you to solder things to make it work on real hardware
so yeah, likely not happening on mister as @pine crystal said
The discord says that any emulator needs to support the Sonic Delta mapper. So do we have a quirk in the core to detect that and it needs to be updated for an additional cart ID or something?
May be similar for Mega EverDrive pro as that does not set the correct mapper type for this game either
Figured it out. The issue with Night Trap was due to mouse control being enabled in the options.
If it’s a brand new mapper just for that game, you should put in a feature request on GitHub - #unstable-nightlies message
40mb, what the hell did they cram in
by weird coincidence I've managed to run a regular MD game inside 32x core
that's kinda funny
I think Sonic Delta 40Mb mostly needed the ability to enable both SSF2-style ROM banking and PS4/Beyond Oasis-style SRAM banking in the same game, which AFAIK was supported by the Sega mapper chip but was never used together in any released cartridge.
Its sound driver code also had an issue with the Z80 interrupt mode in the Genesis core, but that just kept music from playing.
Night trap definitely works for me on the SCD core. I’ve played it (not to the end) before
@worldly dust You can put MD/G game carts into a real 32x. They just wont use the extra hardware. 32x still uses the base console hardware as it was considered an addon, so the core would still need the Mega Drive's guts
Load old genesis core, load a game, then load 32X core. I wouldnt mind havina a load genesis rom, since the 32X could boot them.
Are "32X-enhanced Genesis games" potentially a thing? I don't know of any actual examples, but it seems like there ought to be a way to do it, a la GBC/GBA-enhanced Game Boy games or DSi-enhanced DS games.
We're all waiting for you to answer your own question because you have a yellow name. lol
PS. I love Porcupine Tree.
No, the genesis games compatibility was only to be able to play them without the need to remove the 32X everytime. A few games were more prone to crashing when running trhough a 32X. Any Mega Drive game that is modified to "turn on" the 32X would technically become a 32X game.
Pretty sure paprium can at least detect a 32x, and maybe benefit?
I am not one of the chosen few to receive it to verify though.
Just like how you can load SMS Games via the Genesis/MD core
that’s a really cool idea…Genesis games that can have enhanced features if run on a 32X….haxx0rz hear our prayer 🙏
You can have some 32x explosive boxes that you can throw to the enemies sometimes inside the game, if you connect a 32x system.
As a semi-related out there idea;
Seeing discussions on linking to physical media (perhaps Megadrive cartridges being easier than reading a PSX disc. Maybe not!), a fun side effect here...
If Megadrive "could" do cart reads, could it then be a way to make Master System 3D glasses support work via the Megadrive SMS converter?
This is really dumb uneducated parrot of Coury, but
Maybe through the tape jack?
-# mmmmhhh yeah it's not gonna work
See, if not the tape jack then a cart slot instead!
🤣
just for anyone else thats using composite out of mister and wants a slightly better NTSC image, i've managed to fix the issue with everything being a bit more jagged if you're experiencing something similar. the yc value calculated using the core clock seems to bring back some missing information into the signal. If anyone wants to test MEGADRIVE_59.9=36652537872 in yc.txt.
otherwise if you want a close to svideo image out of composite, use the core in PAL60 and use the PAL/NTSC switch on your active yc adapter. waterfall wont look very composite like though lol
Do I understand correctly that the current version core has the ability to enable PAL60 mode?
You configure the mister to pal60 and if you just run the mega drive core and run NTSC games it will be NTSC but using pal color encoding
In the mister.ini ntsc_mode=0 ; Only for S-Video and CVBS vga_mode. 0 - normal NTSC, 1 - PAL-60, 2 - PAL-M.
The core Is running with NTSC timings and frequencies but PAL color encoding when you change the mister.ini, so as long as the yc values are tuned in yc.txt which for mega drive they already are, it will just work
Will the sound also change to PAL? I just noticed this when I was switching video modes on my console.
No it doesn't work like a regular console in pal
The core is still using NTSC when you run an NTSC game
It's just the color encoding
So the game will be running at 60hz regular NTSC speed etc
But the video signal will be pal60
So if you have a pal only crt you can play NTSC games at the correct speed and so on
Wow - testing this now and the new YC value looks MUCH better over composite. There is a slight vibration to the image, but less severe than any 480i content. Worth it for the graphics clarity. The Revenge of Shinobi health bar is a good example.
I can't switch between PAL and NTSC with my YC adapter, so PAL60 is off the table for me.
I know you've been working on other cores with this, so do you have a spreadsheet of values to use?
Are you working with MikeS on adding the alternative values to yc.txt?
Test this with Sonic 2 split screen versus mode.
Looks good letting the demo mode run
I'll be tuning this value a bit more for the vibration I just plugged in and was surprised that it didn't have dot crawl and fixed the jaggies. I'll create a Google sheets tomorrow with all the values I have so far. Currently the cores Im looking to cover are N64,psx,mega drive,TurboGrafx and Saturn so the more popular stuff for now also maybe nes/snes NTSC values but they are already really good
Awesome! Looking forward to it!
Megadrive and Master System had the most composite artifacting, and while accurate, if it means less people trying to mod their TVs or buying overly expensive RGB sets then it's a great addition to the MiSTer.
Need to check out how this looks over RF
first Sonic 2 decided to freeze on me and then Sonic 3 pulls this?
at least I got saves
-# and a Time Over
I have seen this Sonic 3 Glitch somewhere before. Basically because of Super Sonic and Spin Dashing, you are basically able to go beyond the screen lock for where the boss fight would happen.
FYI I've one of the earier misteraddons adapters. No switch either. I use PAL and NTSC all the time just fine without the toggle so feel free to try PAL60 too. Might still look good. It's my only option with a PAL TV to get Colour for NTSC games anyway 😄
I tried but it was a purple pink mess when I set the .ini to PAL60 mode with ntsc_mode=1
Unless I'm missing something
I did the put the new yc value with s= in the yc.txt towards the bottom with the other PAL60 stuff
oh yeah
the more I learn about this wonderful game
Sonic 3 is notoriously buggy
Is it fixed with the Knuckles version?
Yeah they ironed out a lot of the bugs
Dr. Robotnik's Speed Traps are a lot less prevalent
Niiice
Sonic 3 Complete is the recommended way to play it though
More bug fixes, QOL improvements (being able to cancel out of Super Sonic AND replace the Super Sonic music with sped up stage music) and lets you mix the best of both games
So if you prefer the Sonic 3 Knuckles/Miniboss theme, you can use that, for example
Lots of "diabolical traps" set by Robotnik, is what the game manual calls them.
oh yeah it really is, alongside AIR
I was just nostalgic for base Sonic 3
-# even if I played it exclusively through S&K Collection as a kid
Fair, Sonic 3 base is very close to Sonic 2. It was even possible to enable level select on Sonic 2, then change to Sonic 3 without turn off and press reset. Boom, sound test enabled on Sonic 3.
With the actual original Launch Base and Ice Cap songs on the S&K Collection
That's a damn sight easier than trying Sonic 3's actual level select code
they really did not want you to find out the game got rushed out
I wonder if there's an MD+ hack of Sonic 3 Complete and if it works on the core
This is what i get with PAL60
ntsc_mode=1
The TV needs to support both NTSC and PAL.
Looks like an NTSC only TV, otherwise if your tv can change color system it might not be on "auto" and therefore using NTSC instead of detecting a pal signal
The rainbowing isn't horrible or anything when it's using the NTSC luma trap but the yc adapter with the toggle is definitely very good for pal60. I can vouch for the one still being sold by retro castle, works well
If pal60 was your only option for mega drive honestly I'd rather use the NTSC luma trap and get rainbowing and a bit of blur, because pal60 looks too sharp in my opinion. Once the Sonic waterfall loses transparency and looks like lines, that becomes too much for me
Don't use that yc value for pal60 it won't work, there should be already a pal60 setting for mega drive in the current yc.txt being bundled with the mister distribution
Ah yeah, sorry I meant I added the N64 value.
Thanks for the responses
Figured it was my set preventing PAL60 but figured I'd ask. No worries though - your NTSC values look great so far 😁
What TV do you have?
Several - but the one I was using is a 13" Apex DVD combo set. I have some other consumer grade composite sets I can try out and see if I get lucky with PAL60. It's just good to know those TVs will look great with the MiSTer now (and they already looked good before). I do have a pair of 9" Panasonic monitors that are composite only that might work, but they're being stored at the moment...
There's only a handful of things so far that I found look better in pal60
And then other stuff looks more "authentic" in NTSC
But mega drive was an outlier
Huge sharpness gain from going PAL
I'm going over some of the other cores in NTSC anyway cause I'm having some good success
Saturn annoying as hell though
Too many damn resolutions
Funny enough, the 32X had the best composite out.
Yeah, it’s pretty good, especially with the Kevtris noise fix.
Japanese language bring music playing banner (now playing...) & Mega CD brings com 2p AI
Is that game cool? All I hear about it is the drama from the developer and people not being able to dump it, but no one talks about the game itself.
The game is cool, I bring it sometimes in retro conventions.
Is Watermelon games officially disbanded?
Officially, they are working on ports of Paprium and another game.
The near-legendary SEGA Genesis/Mega Drive Brawler is coming to the next-GEN platforms, STEAM, PS4/5, SWITCH and so much more!
That's a name I haven't heard for years.
Like Analog Mega Drive thing old...
Games ambitious and alright for what it is.
then you discover the jump attacks and the game gets trivial
Thanks, Zet. Googling real/current information on them wasn’t fruitful.
Some day I’ll play it. Some day.
I wonder though, has there been much progress in regards to unlocks?
Assuming the last time played was around a month after release
Sadly, people were playing more the other games here.
There was a Neo Geo AES with Puzzle Bobble 2 and TMNT IV on SFC on the same table.
I've not checked recently.
I vaguely remember wild theories like using the fake game it launched into on analog sgs to unlock stuff
I could ask to a friend who have written a strategy guide on that game 4 years ago.
wasted effort as I would most likely not use the knowlege
I still have my backer copy of Paprium sealed
The one that comes with a leather underwear 
Waiting for a proper dump and MiSTer support someday
Mine is open (the game, not the leather underwear😂).
Paprium is an amazing game with a great replay factor. In my opinion, it’s one of the greatest beat’n’up of all time.
I really don’t understand why Fonzie did all the mess he did with his supporters. The game is already finished, with little fixing needed. It could be released for Switch, PS5 and Xbox but maybe he tough that it would make less than USD 900.000 selling it at those platforms and sending the cartridges to his backers.🤷🏻♂️
not near my mister right now, considering making a folder with dumps from official collections
-# red cross ruins everything again
I mean, uh, can I just safely rename every .68K's into .bins?
Wow, Sonic 3D Blast pulled something incredible
It makes my CRT lose sync with it and it's the first time I've seen something like that
Not regularly but usually when it switches to weird res with framebuffer effects (intro movie, special stages)
The 240p to 480i switch in PSX core is unnoticeable so what the hell
Did you tried the Director's Cut of that game as well ?
yeah, that's DC I am playing
that's the first time a MiSTer menu does something funny to game's graphics too
I'll play around with og rom but my CRT lost signal as soon as I passed the special stage, right before the results screen
fascinating
I need to revisit gamehut's video on it to remind myself how these graphics work
is it a 480i game?
no, it's "240p" (224p) game but it uses obscure resolution switches
I guess that the Saturn 3D blast is the version to play anyway
I love MD's soundtrack by Tatsuyuki Maeda way more
but I am playing both either way
I've seen several games show some kind of effect when opening menu. One that I recall now is the 2 player mode in Sonic 2.
Also there is a cracked version of Pocket Monsters 2 that glitches out in one of the later stages when you take damage, it messes up the screen even over HDMI.
ohh hohoho, thanks for pointers
Sonic Crackers doesn't work on the current MD core, and that's pretty funny
hangs at A on the SEGA title screen
old core runs it fine
oh no
@fading hare my MiSTer doesn't approve my Chaotix x Heavy shipping
while it hangs, is there like data I can send to someone
Yeah, I know there was an issue with the game freezing during a demo loop. I believe the unstable build in the pins fixed it if I remember correctly.
wow, TIL "Isolated Island" (intro stages) have a title card
ten minutes in, so far no hang
the demo players don't make the game look good
No other issues with Chaotix at all, it was pretty smooth
But I need to look up how the game ran on actual 32x because it had REALLY nasty slowdowns
I don't remember it being so slow at times on Kega
Made me think of Sonic 06 on PS3
That's just blast processing at work! ...
Invincibility might as well be the slowdown monitor
Is the composite filter exclusive to digital out? Or will it work with analog out as well?
Thus enabling composite dithering on a RGB signal?
if you mean composite blend. then yeah it works great on CRT via RGB
#1096614378968727652 message
Yup, it works great.
I wish it was possible to add it back to the Saturn core, but the FPGA usage is too high on that core.
I think it is feasible
Maybe some HLE parts of the core (CD emulation?) can be moved off to the ARM cores at some point.
So that the FPGA part is just Titan and the added CD stuff is ARM.
srg already tends to push lots of cd operations to the HPS side. that's probably as good as it will get
only hope there is he can identify some parts of the controller or something that aren't timing sensitive
every time i check this channel someone is asking the same question. perhaps some kind of pinned response could help
Pins are good, also I like the optimism 🙂
Just been testing SMS games on the Megadrive core. It seems like the 1 and 2 SMS buttons were mapped to A and B, rather than B and C on original hardware. Has this been noted before?
Just a quick test, but I'll get time to confirm with SNAC later too. IIRC should be B and C with the Master System Converter on original hardware. Same using a Megadrive controller on a Master System
I think my next Sorted Set is going to be for Sega CD.
Apparently, there’s an e-book format that runs on the X-Eye with a special cartridge called EBXA. Has anyone ever heard of it, or know if the Electronic Book Decoder for X'Eye cart has been dumped?
I’ve been able to find a few of them. Looks like they shipped on Mini-CD:
That's the Wonder Library.
But the US version (Electronic Book Decoder for X'Eye)
That variant isn't dumped, even privately.
The Japanese version should work - I’ll test that with the Mode 1 / MSU-MD support and see if it runs the disc
Ah, okay - it’s the same format that the Data Discman used. Techmoan made a good video about that player series:
Long before the Kindle made e-readers popular, back in 1990 Sony launched their first consumer e-book reader, the DD-1.
---------------SUBSCRIBE------------------
http://www.youtube.com/user/Techmoan?sub_confirmation=1
The 'comedy' outro on it's own:
https://youtu.be/UxBGovyWTYo
A playlist of similar unfunny rubbish: https://www.youtube.com/p...
Hmm - that just gave me a black screen when I tried to load Wonder Library in the core as boot.rom. It should at least show a boot screen there.
Be curious if someone could look into it - there were actually games shipped on the format, too.
Most notably, Tsunami (a group of ex-Sierra developers, best known for Blue Force, Silent Steel, & Flash Traffic) developed a title called Adventure 101: Intro to Tourist Traps, Dwarfs and Chivalry.
Oh, interesting - most discs actually ship with an interpreter for DOS on the disc:
The tiny simulated Discman for the player is actually kind of adorable. Will probably make a different pack for these via .mgl files with ao486, similar to what the 0Mhz project does.
Quick little question. Is there a way to re-name the MegaCD core to SegaCD in the menu and for it to still work in update all?
Found it in update all! Thanks!
Does anyone have a good database for MSU-MD/Mode 1 hacks?
I’ve typically looked on https://www.zeldix.net
Thanks! I’ll use the threads there, and cross reference them with a few other GitHub repos I found to make sure I include everything.
Some more info on this:
The format itself is referred to in Sony documentation as EB, or Electronic Book. There are two expanded formats to it - EBG, or Electronic Book + Graphics, and EBXA for (presumably) Electronic Book + XA Audio, the same standard used by the PlayStation & CD-BGM. You’ll see a mixture of those logos on EB discs.
Here’s some footage by Mr^Burns of a copy of the Wonder Library program cart loading a disc:
Join the discord and talk about old games (no new games) https://discord.com/invite/J3x9k6Rra2 and support the channel, I really appreciate it! https://www.paypal.me/consolescenenews
It also seems like there are multiple generations of the player software on PCs, which I’ve heard referred to as SEBAS. I’ve found later versions designed for Win3.x, Windows 95, and Macintosh.
what causes the older Genesis core to not work on some newer 24-bit boards? i assume it’s something DAC-related, as the core works on my analog pro from misteraddons, which i would guess is because this board uses a resistor ladder rather than a true DAC?
that’s odd, didn’t know that. My ignorant assessment is that it’s probably due to the old core being deprecated so it’s not accounting for new hardware revisions.
The older core is an abomination anyway.
Blast Processing™️ doesn't need a turbo mode. It's messing with the space-time continuum.
Humans aren't responsible enough yet for that kind of power.
The heathens that don't want to play Road Rash II the way God intended makes me sick 😡
i like the older genesis core :p i think the same issue affects some older raizing arcade cores, like battle garegga, which also won't work on some 9.2 IO boards
there is an updated version in this channel
I posted it a couple of weeks ago I think
Oh, that's right. I forgot about that.
#1096614378968727652 message
(Robby didn't pin it 😄 )
I'm glad you mentioned that. I remember you posting that, but I was at work when you did it... and when I got home, I forgot to download it.

oh wow, i didn't know about this, thanks!
are there any other cores affected by being outdated? the only ones i know of are some of the raizing cores that i mentioned earlier
I think all the arcade cores that could be updated were updated. I dunno about console cores, but maybe? Birdybro and someone else did a pass updating the frameworks of a cores earlier last year
The core for those Raizing games is not part of the official MiSTer repository, so it's up to the maintainer of that core to update the MiSTer framework.
...and considering who maintains it, I'm not holding my breath.
here's hoping they get updated eventually. i recall someone, not sure who, mentioning that framework updates for those cores would be coming sometime. i really hope that's the case 🤞
i'm surprised there's not more demand for them considering how rare and expensive the real pcbs are
they are literally working on them right now
In preparation for the new work coming on MiSTer this quarter, I have set the original Raizing_FPGA repo as read only and archived it. Atrac has been very hard at work revamping code for new toaplan2 stuff. We will release a new version with greatly increased accuracy. Game on!
sweet!!!
Day 0
"Currently, the GP9001 runs 5 frames behind hardware due to SDRAM limitations and bandwidth."
https://www.patreon.com/posts/coin-op-presents-104487862
Think I will stick with MAME for Raizing if that doesn't change.
I assume that's one of the things they want to fix
big changes
Knuckles' Chaotix seems to still crash on the updated core.
Later ingame? Because level 1 looks fine to me.
During the attract mode.
I think that's the same bug that cropped up before
Happens ingame too, if you wait long enough and do nothing.
Game freezes
But i had CPU Turbo on medium, don't know if it's related.
Ok, disabled the CPU turbo and know the attract mode runs fine since 8 minutes.
the attract crash has been around forever. but if anyone can nail it, it's SRG
Same thing here
Would you say it's behaving chaotically?
For me it's fixed when i disable the CPU turbo. Attract seems fine now.
edit: Ok, it randomly freezes. So, yes. The bug is still there.
This was fixed way back. Is there a regression now?
It is provably a bug from the compile from GitHub
was it fixed?
Yeah some time back
oh yeah, it's closed on GH https://github.com/MiSTer-devel/S32X_MiSTer/issues/47
but that bug has been around for as long as I can remember...so I dunno when it came back considering this was closed in April (before I had a mister)
Well, no crashes for me. But it freezes if you wait long enough, or reload the core+game. Can happen at any time as it seems.
I saw the crash some weeks ago when I tried to add the SH7604 changes back then, and explained to refrain to use it as it fixes some sounds on NBA Jam, but Chaotix regressed.
#1096614378968727652 message
Should we re-open the issue on Git?
Yes.
Someone else will need to. I don’t have permission.
DMA_LOCK updates most likely. That was the original cause in the old setup. The slave was never returning DMA unlock to the 68000 side (if I remember right. I fixed it like 2 years ago).
Really quick I'll try adding a default behavior to clear the lock if none of the checks are met. Just in case it's getting hung.
Here's a quick test. I have been running attract with turbo on High for 15 minutes without a crash. <Removed....trying a new one>
@clever nymph give that build a try and let me know if it fixes the issue for you. If it does, I'll submit a PR.
I just ran the previous Feb 12 build on the same MiSTer and got the crash. I can't say for sure my fix is correct, but it seems to solve the hang at least. Or I've got a very small sample size and just happen to be hitting a lucky run. Also possible.
Oop. Lucky run. Finally ran out. So that's not it. Deleting the build.
It's slightly different this time around. Last time, the bug was the fx68K either had to be reset or the BA wait state transfer had to clear the register for DMA lock, resulting in the background (68k) graphics not rendering. This time around, it looks like the foreground graphics and logic aren't rendering, so I created a new bug, referenced the old, and added my guess. https://github.com/MiSTer-devel/S32X_MiSTer/issues/58
Possibly similar to #47 I believe the DMA lock is not getting reset in some situations. The opening to K&C uses a weird handoff (like WWE) between Slave SH and 68000, so I'm guessing there&...
Yesterday and today marked the 30th anniversary of the game Ristar. For my posts I made screenshots from the game, which were used for the back of the box of different regions. Not exactly like the original, but I tried
Man, I really like this game as a kid. Was super hyped for it too. I didn’t have a Genesis but I loved playing it on the Game Gear.
It’s funny that’s it’s basically become an obscure game now, even though it’s from the Sonic Team, thanks to @pale plover for pointing out it’s not made by the Sonic Team and in fact made by the Sonic Team.
It’s probably my second favorite game made by a criminal. NOT TRUE
I find myself thinking that Ristar and Dynamite Headdy have something in common. It's as if Sonic Team and Treasure decided to take the same gameplay idea, but each implemented it in their own way. As a result, we got 2 great games with their own DNA
Just wait until I make a game
No idea where the misconception that Ristar was developed by Sonic Team came from. If you looked at the actual credits of the game, the majority of the staff weren't even involved with the Sonic games.
DAMNIT there went my joke!
Also uhhhh, I thought it was made by the Sonic Team this entire time until you posted that lol
Ok from Wikipedia:
In a 1994 Electronic Gaming Monthly interview, Sega marketing staff Lisa Best and Terry Tang claimed Ristar was not designed by the same Sonic programming team,[18] although much of the game's staff would later go on to create Nights into Dreams for the Saturn, the next game to be officially credited to Sonic Team. This, along with Ristar's inclusion in a number of Sonic themed compilations and re-releases in subsequent years, would lead game journalists to retroactively label the game as being developed by Sonic Team.
I’ve been fooled by journalists! 
The Mega Drivela Effect
According to Robby, Sonic Team also made Bubsy and Aero the Acrobat, because they share the same tude as da Sonics. 
Sonic Team made Hotel Mario
It's the only logical explanation.
MD Fourier testing the SMS mode of the MegaDrive core, comparing to the SMS core. Both using the same DAC output into PC analog capture.
Has anyone tested this before?
@carmine pine As you helped guide the DAC use in #mister-hardware , thank you. I suspect my DAC introduces about 1dB at the very highest end of frequency, but hopefully shouldn't matter for the comparison when both audio captures used it
yeah this is expected, the megadrive core has a pretty hefty low pass filter as a workaround for the afterburner 1-bit dac issue
also some sms games had whiny artifacts before the filtering
Huh. Is that something added to the MegaDrive, or a part of the Power Base Converter?
added to the megadrive core
because jotego's sound module had a sorta high-level emulation-y style workaround for the issue of resampling causing ringing
thje megadrive core doesn't use taht module
so the mister framework is downsampling a variable frequency rate from the PSG when used as a 1-bit dac and when there are conflicting frequencies on each input and output
Oh, so not in real hardware I guess... Hmm. Was still trying to understand the odd high frequency end of output here, but I was testing with my model 2 Megadrive last night and got this comparison to my SMS2
yeah those two will be really different
they arent' using identical analog output chains
Could the core be tweaked on top of that change you noted above, to bring the MegaDrive core closer to real hardware then?
what happens when you compare a megadrive 2 with the megadrive core for this?
because that's the right comparison
I was curious to test it. All it took was removing the very large shell from the Power Base Converter to fit onto the Model 2
yes, on the core
the core is filtering more than a real megadrive, and it has to currently because of the issues in games that abuse the PSG as if it were a 1-bit DAC
those games can have a variable sampling frequency from anywhere of like... 12khz to 280khz
no filter (that would fit on MiSTer easily and meet timing) can cover all those bases, so a real workaround within the sound chip is the only solution, similar to what all emulators do, so that it won't output such crazy high frequencies
those high frequencies when downsampled to 48khz create ringing artifacts
there's no way to fix it without kinda emulation-y hacking the sound chip the same way jotego had done so with his jt89
Thanks for the explanation. Sounds complex alright! I guess I'll try to tweak a core audio filter, still need to try understand what those "Arcade LPF" filter X0,X1,X2 etc values mean
That's a comparison of MegaDrive 2 hardware via composite, to MiSTer MegaDrive core in SMS mode via composite from a DAC
if you change the audio filter options in the core it should change the behavior of that plot
Never saw the splitting high frequency lines before
yeah you can basically see the taps in the filtering there lol
kinda funny to visualize it that way
it's close enough, just a little more muffled than the real thing, so sorg left it at that for now
The splitting is fun in a way, whatever that is real hardware has some of it
I'll try a filter in the core.
I guess you mean those "LPF" style filters right? The core options seem to just affect FM
I'm sharing those real hardware SMS to MegaDrive results with MD Fourier too. I guess perhaps that has been looked at before, but I couldn't see any data for comparison with my findings
but yeah in general it requires kind of a low-level change to the ym7101.v file which is a massive file because the PSG was integrated into the VDP on the megadrive
and because it's like a netlist converted to verilog, it's much harder to do that change than it comparably would have been in jt89
Thanks birdybro. The other thing I'd realised is now having a MegaDrive Model 2 that can play SMS games with the Power Base Converter, I can do some tests to compare the light phaser over SNAC on the core to original hardware
I'd seen that noted in a GitHub issue. Be curious to compare myself when I get some more time and space to get everything out to compare
@warm falcon Do these graphical glitches in Shining Force II occur on your original core or in your simulator?
https://github.com/MiSTer-devel/MegaDrive_MiSTer/issues/61#issuecomment-2676317733
https://youtu.be/gUh3y87uzUY?t=5 - look at the top of the screen when he throws the spear. i already tried toggling on cram dots and it didn't change behavior. the user says it doesn't happen on any other platform and from memory I don't remember this glitch (I've played SF2 like 20 times) but i could be mistaken.
i'm suspecting it's likely some instability in our port of the core, but just want to confirm with you
shouldn't this be posted in the test build channel?
not a whole lot of updates in that channel yet builds keep popping up getting pinned daily in their separate channels
it's weird
so the last snes build which has some SA1 MSU fix got posted in the unstable channel. that's nice
test builds is usually for developers wanting people to test it out and give feedback
zet updates s32x with shared component updates that are from the saturn core and posts them here sometimes
also for cores that don't have unstable nightlies setup (this is at the discretion of the main developer of that core) zet and others compiles them for the community here. so it's a little different from test builds
ok
in other words, it's a mister salad
and it's fresh and crunchy and tasty and rizz'd
Weird, it says “unknown user” for me.
same
wonder if they left / were banned
