#Sega Mega Drive/CD/32X
1 messages · Page 7 of 1
I didn’t realize there were any big issues with the 32x?
You can’t do 32X + CD games, that’s all
Yeah, but Andy knows that. So I suspect there are actual issues that need fixing.
There are a few. Something is still causing crashing in Web of Shadows. Something is it's not quite right with flag latching (wwf raw), there's a planar edge bug somewhere that causes contact edges to sometimes be off by a pixel (opening to Knuckles). And I have no idea how accurate it is. The Egypt demo from sega won't ruin on the core. Or celtic. I can't remeber which is failing, but one of them is.
hoping that the saturn changes continue to improve the 32x
wait where does web of shadows still crash? I know that the reproducible first level crash got fixed quite some time ago. Does it crash later into the game?
It crashes for me on the latest core intermittently. I swung very high in level 2 and it just locked up completely, in example. But it's not reproducable the way the gargoiyle crash was.
The level didn't scroll for me (the electro level) and just hung when I was running along in the first section of the level. And sorry, Web of Fire. I always get that mxied up.
Reset, worked fine. So...maybe it was a single anecdotal thing, but I made a note of it. I will see if I can repro it later.
Anything that keeps you from playing Web of Fire is an improvement though.
Oof, it also has some severe slowdown that's not on real hardware. Like when you encounter DD the first time.
I tried a couple of times to get it to lock up. I got some severe screen corruption (sprites swapped with the wrong address, it looked like) and couldn't get it to lock up, but the Dragonman (not Gargoyle) fight was basically unplayable the slowdown was so bad. Having played this on real hardware as a kid, I know it wasn't that bad so I looked up some direct captures and it's not in a good place. So lockup or not, Web of Fire is 'playable' for a very broad definition of the word playable.
This is still the case for me, will it be changed soon? I understand that some features of the old core are liked by people but i really would like to switch to the new core and let the old one be removed.
https://github.com/MiSTer-devel/Downloader_MiSTer/issues/43
-9687
interesting findings, thanks for looking into that! Here’s hoping that Saturn improvements will get back ported to the 32X core 🤞
@novel compass would probably be the one to fix that. the tag number being identical is interesting as was shown in that issue
It's supposed to be a system alias, not a core alias, I was thinking of exceptionally adding a tag describing the core (nukemegadrive or something like that), but sorg told me the old genesis core would be removed "soon", so it didn't feel worth the effort
Soon™️
Anyone playing battle for arakkis? In honor of dune 2
Seems very interresting 🙂
https://www.youtube.com/watch?v=BIJ6soqXY3o
0:00 English, enhanced audio / Ingles, audio mejorado
14:30 Spanish, FM audio (Genesis/MegaDrive sound chip) / Español, audio FM (el chip de sonido de la Genesis/MegaDrive)
ENGLISH:
"The Secret of the Four Winds" is a Japanese-style action role-playing game (in development) that we have been working on for years.
The cartridge contains a cust...
Has there been any mention on a Direct Video update for the MegaDrive core?
i'm pretty sure it already does directvideo doesn't it?
does the retrotink metadata stuff need a framework update on the core maybe?
There has been a Mega Drive test core for direct video to be used with external scalers for a few months. Still not officially released. All cores need a framework update. The other two test cores are Super Famicom and PC Engine. None have been released yet.
Maybe we will see this happen quicker now that the new analog board has been released and it requires a framework update on all cores. /shrug
I am guessing that this just has not been a priority because the majority do not have an external scaler.
Can you point me in the direction of obtaining this test core?
I have a Morph 4K that I’m testing cores with. SNES, PSX, N64 & Neo-Geo work good so far.
Start at the posts from Jan. 2nd here:
Hoping with the new IO board that requires framework updates to cores we see most cores get updated to support all the things. Lots more people are getting rt4ks Morphs, and OSSC Pros and I believe there is a strong overlap between people who but fancy scalers and mister.
Srg320 has just done Saturn, so will likely do his others soon. Sorg did Megadrive and a load of others he oversees not long back and I imagine will do the same again in the next few days. Will be rolled out to all the more popular ones quickly I imagine
This happened when the composite code was added, lots of cores got updated
🤯
How’s it look in the core?
Is there a ROM somewhere?
So I have to be the dummy and ask, why can't we do this with regular sprites in games etc.
Don’t be a dummy alone. I’ll be a dummy with you. Is this not the same effect seen in Lightening Force in stage 5? https://youtu.be/kTjqg3ztZoA?si=KiImSzhD71Atin_z
Follow me on Twitter @ https://twitter.com/Al82_Retro
Support me on Patreon @ https://www.patreon.com/Al82Retro
Get Great Retro Scene News @ http://www.vintageisthenewold.com
Developed and published by Technosoft in 1993
TAS recording
#retrogaming
#segagenesis
#lighteningforce
19 mins in
Lightening Force/Thunder Force IV may genuinely be the single best looking 16bit console game. I'm hard pressed to think of even a single SNES game that looks as good. And I'm a hardcore SNES fan.
I can’t believe Lightening force is spelled that way
Lightening Farce am I right?
The effect there is accomplished with applying line scrolling to the background, which means everything on the same line must move at the same speed.
The homebrew linked doesn't have that limitation, but is practically not very useful
I hope you're talking smack about the name and not the game itself.
and best sounding, IMO
one of my favorite genesis games and probably my favorite shooter even though I gotta cheat to beat it lol
https://www.youtube.com/watch?v=oTQIiIKummw Metal Squad ❤️
The theme for Stage 8, Wall. My favorite song in this game.
Composed by Toshiharu Yamanishi, Takeshi Yoshida, Tomomi Ootani
Thunder Force (c) Technosoft
Additionally it's displaying far more colors than the MegaDrive could, but again...not super practical outside of specific effects. It's really neat though and I'm glad to see it accomplished through SGDK. The fact that was also probably done in C is kinda neat.
yeah that's the one
the terminally nintendo-brained will hear this masterpiece and still prefer their dollar-store midi keyboard
It sounds like chainsaw farts
and snes sounds like a poor man's Saturn
behold, snes sound in gif form
sorry
the gif fails to convey the
r e v e r b
That wonderful cat composed all our wonderful snes music, it all makes sense now
Kitty Kondo
I only recently discovered that Saturn is apparently an FM synth power house, but being CD based most stuff is red book audio.
Are there any Saturn games that really utilizes its FM synth capabilities?
Oh damn I didn’t know. I love Genesis music, would be cool to hear a powered up version of that.
🎶
Ahem... that is not a hardware recording.
This is a real hardware recording of the Lightening Force/Thunder Force lV track Metal Squad (Stage 8) looped twice. I used my SEGA Genesis model 1 (High Definition Graphics version) to record this track. In my opinion, this is one of the best songs on the SEGA Genesis when it's not butchered by an emulator.
(I have my own as well, but it needs to be redone)
A whole lot of games use the YMF chip for synthesized music, but except for in arcade ports most composers used the oscillators in PCM mode really. That way you got 32 channels of sample playback instead of for example 8 channels of 4-op FM.
The “race the beam” part is pretty much guaranteed to be written in assembler (anything else would be frustrating indeed)
I guess I misunderstood the intent of the post. I thought it was specifically calling out sgdk implementation.
Not that you can't include asm and fully compiled bins in the sdk, though....so probably still that.
Yup
Stef is just always surprising us with new features. Insanely cool work from him.
ZPF was missing entirely in the latest MegaCat update and they still haven't launched their KS ... I hope the project is still going well. It reminds me from the outside of a project I was working on where the devs did a stellar demo but the game just stalled (Starr Mazer DSP) at early access. I greatly wanna play more ZPF, I enjoyed the demo a ton.
I think I still have some promo material for Star Mazar they gave out at a PAX East
The ZPF demo release was fairly recent
I'm Cat Admiral and a bunch of the pilots.
Yeah, October 2023 I think but the KS was supposed to follow quickly. My hope is that they're subverting the model and will have the complete, or very nearly compete, game done at the beginning and the ks will just be polish and publish.
I used to work for a company that abused KS badly so I don't back anymore, but I'm making an exception for ZPF.
Also, the original plan had SM being a point and click adventure with an open middle section you could approach like a Star Fox path. Each section has a shooter quest (not mandatory). That's what got teased out into DSP when development stalled and a bunch of drama hit the team with the composer and the producer. Threats, legal kerfuffle, prominent YT copyright lawyer (at the time) got involved. It was nuts. It tanked the project hard.
None of us ever recorded anything but the trailer video for the adventure game, which is sad because that was the more exciting of the two to me. But at least it got me cast in Gibbous.
@cloud otter I'm sorry to hear dude : (
It's all good. I basically haven't worked on anything cool since Devolver split ways with Imagos. I'm resigned to suck.
the Bulk Slash OST is rendered by the Yamaga SCSP chip, which is what I think you meant.
All songs Composed by Tsuyoshi Sato, Copyright © 1997 CAProduction/HUDSON. HD Available.
Bulk Slash is a 3D shooting game released by Hudson Soft Co., Ltd. in 1997 for Sega Saturn.
Audio Enhancements by Shadowmask. https://discord.gg/QgqkNfJm
Check out the amazing English Fan Dub of Bulk Slash! #BulkSlashEnglish
here's a track I dig. it's upbeat and bouncy for a boss fight but very appropriate for the vibe of the game
but it's not FM Synth like Mega Drive or that era of arcade machines tho
Mostly if not exclusively oscillators in PCM mode, as is common like I mentioned above
YMF292 was a badass FM chip, but it’s understandable that it was underutilized
I think my favorite fm composition comes from it's ancestors. Transparent Obstacle is one of my all time favorite pieces of game music.
https://youtu.be/67fZSJKQfkQ?si=CaClNL6mxebu41pP
Hits like a sledge on large speakers.
Stereo Key: Top = Left, Bottom = Right
Composed by Hitoshi Sakamoto and Masaharu Iwata.
Requested by Kunaskev.
You can view a list of all of the requests I have yet to get to here: https://docs.google.com/document/d/171d0S-n6zj7JjbNG_9pz1PfzZnNYbkfT3tz_ibpoA-g/
Oscilloscope visuals created with jimbo1qaz's corrscope program.
Hell yes, probably my favorite mega drive track!
This is my favorite mega drive track - https://youtu.be/GpyTs9zGlxY
lmaaaaaao I should be banned ||I love Mega Drive music don’t hate me||
Since ST-V was basically cartridge Saturn, did it utilize the YMF292 more?
I know Puyo Puyo Sun AC has FM tracks that were replaced by CD tracks for the Saturn.
is it just me or are there no unstable-nightly builds for the new megadrive core
There is one for the last commit (2024.01.27)
what is vart mode in the core
Vart or UART? The latter is the serial mode for the modem and a few other devices that use the serial bus.
I should say "I think" since I've never used it irl. I have one original console with a serial port on the back, which I've heard is a good indicator it has the better Yamaha chip....so on a real system, that's the only thing I've used it for.
Shane Lynch Xenocrisis twinstick megadrive core
Thanks, I meant to post that here. Player 2's stick acts as A/B/X/Y for P1 for aiming/shooting. You can also hit A and Y on P2 for dodge and grenade. Designed for those with 2 player arcade cabinets.
Np 👍🏼 thank you for this mod
Whoa! Great music and lots of super cool special effects! 😍
Definitely looks to be pushing the hardware to its limits. This is one of the first new games on an old system that actually looks like it’s from the period of the system’s heyday.
Earthion looks fun. When's it coming out?
At the earliest, late this year. Most likely next year.
It's amazing what people achieve on Genesis hardware. Makes me wonder what they could do with a SCD given all of the sprite/background scaling and rotation. That video looks technically impressive and fun. I'll definitely keep an eye on this one!
Id also be interested in what he could come up with for cd audio
more gameplay in this trailer from last year too --> https://www.youtube.com/watch?v=OvFTLEGim_M
Earthion (アーシオン) is being developed by Ancient Corp. and Yuzo Koshiro.
Ancient is hoping to release the game in the summer of 2024, including physical cartridges.
Source: https://twitter.com/yuzokoshiro
Video (c) Yuzo Koshiro
For the latest video game news visit https://gamefront.de
#megadrive #yuzokoshiro #shmup
hopefully it will work on the mister core as is
it doesn't look like it does anything impossible that woudl require some crazy chip
Super excited for it, I just hope getting a physical copy isn't too hard.
Have they confirmed if a digital copy will be available of the Genesis version? I know it'll be available digitally on modern consoles like Switch/PS5, but I'd rather play it on my MiSTer, and I don't want to pirate it. I'd much rather pay for a rom so I can support it.
https://firstpressgames.itch.io/blazing-rangers Blazing Rangers has the ROM for sale, which was done by Ancient. Different publisher, though.
Does the new core have known issues with analog YC output, or is it just me?
Does mega man sequel wars work on og hardware and mister?
Yes.
I've played the Mega Man 4 remake in it, and it's fantastic.
Either in emulation or my memory is misremembering things… Played Gunstar Heroes 2P the other day in the NukedMD core and notice mild to severe sprite flickering or pieces missing in the mine cart stage and in the 5th stage (especially at the end of it). I went back and tried the Genesis core and noticed I had it on high sprites. Having that on makes such a difference in keeping the flickering to a minimum. Really hope that comes to the Nuked core.
Embrace the cycle accurate flicker!
I asked Sorg about something related with the core and he told me there’s no more room to add features and what we have is what fits.
Such is the price of full accuracy.
I've had my MD + Genesis packed away for so long, only playing on Wii VC, PC emulation, or SNES classic emulation, I'd forgotten how the flicker actually looks in the game. Them rose-tinted glasses are for real. O.o
yeah same haha
does the nuked core work without sdram like the old core did
that was the first core i played whilst i built my mister
Works with 1 stick unless you mean naked de10
Sorg is pretty good at putting RAM requirements in the readme, so I'm guessing it's still fine on a bare MiSTer.
I was wrong, that's for the old core. The new core DOES require it per:
https://github.com/MiSTer-devel/Wiki_MiSTer/wiki/Cores-that-use-SDRAM
(The "Yes" is SDRAM Required)
[Removed OC test core. Gonna test some more before I share]
i mean nakey
oop sorry i forgot the no gif rule
OC as in over-clocked as is like turbo mode from the old core? You’ve got my curiosity 🫡
Oh, I'm not smart. I just keep running at the wall until the wall gives up.
Yeah, trying to get a 12.5Mhz OC. The PLL math is weird and may not actually DO anything. I'm not an FPGA dev and have been, on many occasions, 'out of my element, Donny.'
Andy is a tenacious dude
Wait a minute…..
Andy D is a tenacious dude
Andy D tenacious
D tenacious
tenacious D

Flying free, tenaciously... skinny dippin' in a sea of Lee.
No luck on the OC. I've tried bumping the output on the pll, creating a separate clock signal and dropping it in, etc. I don't fully know if the real hardware mod is just dropping in a new oscillator. I've never done one. It does look like the fractional divider on Nukey's core is a generated rom output from md.c, not hdl logic.
But upping the frequency isn't impacting it and one would think it would. Unfortunately, I have to leave town for a few days, but I'd like to keep looking at it. Adding clocks is less impactful on fitter size than rng luck. It's staying at 80-81% regardless. So even if a little logic has to be added, there's overhead for it. Any ideas from the MD geniuses?
It feels faster, but objectively cpu tests show 7.6
Thank you for the update!
Oh, well. Glad you gave it a shot @cloud otter
Some mods are really like this, Halt the 68000, disconnect from normal clock, connect to 10 or 12 Mhz Oscilator disconnect the Halt pin, too bad it's not that simple for the core. Thank you for trying.
the real hardware mod is basically that yeah, just dropping in a new oscillator to overclock or having a toggle
I saw it in the wild and I had to.
Elon Musk worked on that 🤮
Yep. Direct line to PayPal, too. The company got spun off and taken on by what would become paypal. It's like owning one of Judas' pieces of silver.
I actually have that too. I heard it's missing content from the PC version?
Don't remember where I heard that, though. I had no idea that the infamous Elon Musk worked on it.
DOS version has an extra level. https://www.youtube.com/watch?v=6aO0wxREQkY
This is a level cut from the Sega CD version but was left for the PC version.
Was recorded in DosBox using the latest CVS build.
NOTE: There is no music playing because I had it set to MIDI OUT.
I wish the DOS version worked on MiSTer ..
to be clear, it should absolutely work on MiSTer but their detection program is garbage.
With no way to skip it.
I need to get a debugger hooked up in DosBox or something and see if I can jmp it.
Where you die? Lol
Tully Bodin't
In a video I watched today on Youtube, the Youtuber casually mentions that the MegaDrive core on the MiSTer is superior to the Genesis core. Is this true?
I have been using the Genesis core this whole time.
It’s true and the MegaDrive core was a recent addition.
Cool.
OK I think I will use it from now on. Not sure what is better, but I'll trust the experts!
Mostly more accurate to original hardware and audio as well. Missing some features from the Genesis core that won’t be added due to hardware limitations but stuff like Turbo broke a lot of games anyways so no real loss.
Cool. I'll definitely have some fun with it today.
If this core is more accurate, then that will be stunning because the thing I felt about the regular Genesis core was that it sounded and played so good. Really felt like the original hardware.
But if this is better, I'll give it a shot!
I am just so impressed overall with the MiSTer.
This is the best buy of the last 20 years for me.
Seriously.
Honestly, I can’t tell the difference LOL
the people who would know tell me it’s more accurate and the other core is now deprecated
I use the Mega Drive core for everything but my Road Rash rom hacks. I only bust out the old Genesis core for those to use the turbo function. 30fps Road Rash is 
But yeah, the Mega Drive core is my go–to.
And like the illustrious Robby, I also can't tell the difference. 
I never owned a Genesis as a kid and there’s so many awesome games for it.
And the homebrew scene for it is spectacular.
But I was young then, and my parents said I could only have one.
So I chose the SNES.
My older brother had the Genesis, and I had the SNES.
Haha I wish I could have fooled my parents into that kind of system. My sister could have had the Genesis! 😄
I had friends that also a Genesis, so I had plenty of Sega goodness back in the day.
Audio is actually less accurate on the MegaDrive core if compared to the Genesis one
Oh I had that backwards? My bad, thanks for correcting me.
Goddamn I love this community. Amazing eye/ear for detail. 
I think we just need the guy that perfected the audio on the Genesis core to give some love to the MegaDrive core
Yeah, the thing that really struck me about the Genesis core was how similar Mortal Kombat sounded to my actual Genesis.
I probably wouldn't be able to tell the diff... other than maybe the MiSTer sounded a bit better since it's outputting digital.
Yeah! Artemio.
Did they ever sort out the volume leveling issues with the new genesis core
or megadrive or whaaaaaaaaaaaaaatever
No. Volume still drops drastically in higher frequencies in the MegaDrive core
That god damn yellow line 😩
Dang, no hope for a fix? Does it affect any games?
The drop was a side effect of a filter sorg put in place in order to fix a whine in After Burner II
does it mess up audio in some games with the filter in effect?
Probably. But most people won't even notice. Not everyone has @tidal python 's ears 😏
well no that would be gross
I feel like what this needs, if it's at all possible, is to put a higher-order filter further up the spectrum.
That way, you get a sharper rolloff starting at a higher frequency.
Whose Patreon do I pay, I'm in
literally yes lol
This sounds like a great reason to keep the depreciated core on updated framework. I love Road Rash.
That and the more accurate audio lol
Love the YM2612. It’s so rad.
It really is.
I got to meet a dude who 'scored' a relatively newer video game that uses the YM2612 fully
He made legit Genesis music
I thought that was so awesome.
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.Dynamic, acrobatic gameplay and ultra tight controls worthy of an epic...
$19.99
8180
83
Music is pretty sweet.
Cool thing is it starts out as more of an 8bit style game with 8bit music, but as you play on it turns into 16bit
We did a project with him for Devolver I think. https://youtu.be/d7VhIMBt7Yw?si=8rNBmtdOMddWmgRL
The Messenger 'Shinobi No Kikan' is a short film from Imagos Films, Sabotage and Devolver Digital. The Messenger is available now on Nintendo Switch & PC via Steam and GOG.
I just did some uncredited background voices.
I miss working with Devolver
I love The Messenger!
that game was fun, but i lost interest when it turned into a metroidvania
it's not much of one
I was able to 100% it and I can't find my way through symphony of the night
the best metroidvania is quackshot on megadrive
I want to argue that it isn't a metroidvania, but blank trying to name a game that is.
Wonder Boy in Monster World.
It’s a tough discussion to have when the ur example is just that damn good
i would say dragons trap is. mw 3 feels more rpg
you acquire plunger upgrades which let you access different areas
like the phone lines in duckberg
and flying across the arctic on a bird
you also have to backtrack to get keys and shit
It was so hard to play any of the other Disney titles after Castle of Illusion
Konami's Goonies games have some Metrovania like elements, especially Goonies II on NES.
Quackshot is awesome. Underrated for sure
Hard agree
one of my yearly playthroughs (hotel stage doors can fuck off though)
I don’t know about underrated, I think everyone holds it in high regard?
maybe underrepresented
Yeah I think it is, at least from my perspective as a recent Sega fan. I see more love and attention thrown at the usual suspects. Hell I even hear more about Fantasia for how bad it is.
maybe it would have a higher standing if a certain someone did not take 2030 years to widen his horizon
So if Robby didn't play it, does that make it underrobresented?
He can't play Quackshot until he mods his 3DS. Told the IRS the same thing about taxes.
Legit excuse.
I think he's got a good case
3ds has some v good megadrive ports too
sonic 1, streets of rage 1, shinobi 3. they all have nicely done 3d and it fits the gameplay
the emulation is ok too
Last time I played Quackshot, I somehow was able to go through swiftly. It even surprised me.
I am playing QuackShot Starting Donald Duck, which if I may point out is NOT “Donald Duck QuackShot” for sooooome reason?
🫨
Also why does he look so dumpy in this game?
Also like why is there a skeedaddle button? You hood down A and he does a little skeedaddle before he runs. NO you duck, please make with the running!
Ok so you shoot plungers
And when you hit enemies they do a little shimmy shimmy ay? They just vibrate uncontrollably for like three seconds.
🫨
Omg this game just told me to get bent when I beat the first level
lmao I just got told to get bent in Mexico!
No lady I don’t know I need a special key, the video game DIDN’T TELL ME
🫨
Hahahaha Donald Duck is macking it
Holy shit a ghost just told me to get bent, what the hell.
Oh wow great game.
8/10
Let me get this straight. To regain my health as Donald Duck I need to consume roasted duck, basically cannibalism?
10/10
haha
It's a great game. Good music, great art, decent story and pretty cool mechanics. My expectations were exceeded when I got it as a kid for sure.
I’m done for the night, wish the core has a save state function as I just unlocked four new levels.
Cool game though
Do what we did when we were younger, leave it running!
Turn off the TV but keep the Genesis rollin'. 68000 can handle it
Haha, yeah, I got to the point where I could sail through the game in a sitting as a kid.
About the only criticism I have for the game is that awful plunger sound.
Yeah, the one use I have for save states is simply being able to continue where I left off in games that don't have a save feature.
Even just pause on home menu (pretty much the same the thing) is really nice, pretty much essential to be able to just pause the game no matter what at any time as a dad…
don't fatshame
It's a foie gras pas.
I beat the Aladdin game on mister recently too. That had a sort of directors cut for a rerelease on modern consoles but the rom is playable on anything. Cool game
The SNES version is better…don’t hurt me…
Get outta this channel with that talk
Wjat is wrong with you? Why would you even think the title being donald duck quackshot?
The game gear series szarts with the name. Maybe you should put some effort into your 30 years too late sega fetishisation
pervert robby 😔
Oh no, I knew! I was just pointing that out that YES the star of the game “Donald Duck, and the reason why you bought the game, is playing second fiddle to QuackShot,
What’s even a QuackShot anyways? It’s a made up word!
So are all words
It is a play on https://www.merriam-webster.com/dictionary/crack shot
Robby loses one briskets work of respect for being in Texas and not knowing that 😆
The JP title is "I love Donald Duck" for some reason.
Playing through Shining in the Darkness and some scenes have a flickering line like this, is that expected/does it happen on real HW?
could be CRAM dots?
Yes that's normal and yes that happens on real HW. Like @light mist said above, they're CRAM dots that are normally hidden by a CRT's overscan.
What are CRAM dots? A huge oversimplification is to consider them the unwanted byproduct of really clever programming tricks. Here's an article with more information: https://rasterscroll.com/mdgraphics/graphical-effects/palette-swapping/
you sound like sorg
So given that this is a CRT, I'm guessing im just seeing them because my overscan options arent on?
Possibly, they were also visible on some games too.
depending on region
Gotcha
overscan could not be large enough to hide them with pal consoles
Yeah i did see some that were more towards the middle of the screen rather than on the top border
"you sound like sorg"
This scene, when I got to it the first time, blew my mind as a kid. Pretty sure there is some unique music there too from what I remember. Such an underrated RPG on Genesis.
Yup, very pretty music too
I hesitate to recommend the game cus it has almost no depth in the gameplay, but i am enjoying myself
Ive heard Holy Ark is a big improvement
Holy Ark is good but it has some things that I don't love. The art is...decent but it has that early CG look. Overall it's a good game but I do not love it as much as SitD. Could be nostalgia though.
Yeah, but the lack of depth is par for the course for an RPG in what...89? 90?
91
And between 90-91 we got DQ4, Megami Tensei 2, and FF4, all of which are orders of magnitude deeper than SitD
SitD has like 5 spells lol
But like i said, fun game, but hard to recommend unless youre someone who really likes drawing maps
Incidentally thats why i picked it up, this is my first time doing manual cartography for a game
This is a comprehensive index of commercial role-playing video games, sorted chronologically by year. Information regarding date of release, developer, publisher, operating system, subgenre and notability is provided where available. The table can be sorted by clicking on the small boxes next to the column headings. This list does not include MU...
SitD seems even more stripped down than the basic jrpgs of the day, intentionally so
It feels like they wanted to make a dungeon crawler for people who were intimidated by dungeon crawlers
Aye, it's also really short. Definitely on the simpler and smaller side
I remember it being 5-6hrs total. Not much at all
Idk my playtime but its def longer than that tho lol
But i wager a fair amount of that was just me getting lost and/or playing it safe by leaving the dungeon and saving when needed
Im using it for my work breaks so i also prematurely exit the dungeon if i need to get back to work
Ahh, that'll extend you for sure. If you can do longer playtimes you can spend a lot of time in the dungeon and get pretty deep in quickly. Random battle encounters can get high in certain spots but you can also cheese it to spawn mini bosses multiple times for those fat XP gains. Or the crystal slimes I think they are. So much XP so fast but that comes towards the end. The game def helps you get caught up if you haven't grinded at all. Really no reason to grind.
Yeah the only time i really had to grind was the very beginning, and i didn't have to do much of it
there's a few quality of life patches for shining in the darkness that make it a lot more palatable these days.
That so?
I could only find the antigrinding patch. I haven't played through the game before, is the grinding that bad in the unpatched version?
it can be. you're kind of at the mercy of the rng for encounters. You can wipe pretty easily early on especially if you don't know what you're doing.
I like this one because you can pick and choose what you want to change
The antigrinding patch seems like it just makes it too easy/boring
maybe not bad if you just want to run through it
That's what I was worried about. Based on what it said, it sounded extreme.
This was a big game for me as a kid. Spent a lot of time mapping it out with my brother. The art and music just hit right.
Honestly i dont find the vanilla version that hard at all, and im pretty far into it
I think ive only had one party wipe
SitD was a personal favorite...kind of a direct sequel to half of Phantasy Star. It WAS grindy though. Not hard, but very very grindy. Do your slimes, head back to the door. Do your slimes, head back to the door.
I appreciate the romhack for the time savings more than the difficulty.
The saloon was always so fun to see who was in there next when you progressed. The graphic work was (is) very impressive to me.
Yeah it’s a great take on the crpg dungeon crawler. Holy ark was an obvious evolution.
im surprised everyone's saying it's so grindy, im fairly far in (level 3 of the upper dungeon) and i breezed through most of it
your description definitely fit the very beginning of the game for me, but that's it
basically til you get your other two party members
Camelot always shines in presentation and it's just as true here
the UI/UX is really good too, menuing is very snappy and responsive
No, that's totally accurate. Early game is the big grind. Once you start getting advance fois and what not, it is more 'go to the next challenge' than the grind.
advance fois?
ah
It does become less grindy for sure.
level 3 frost is doin some work for me rn
Level 3 frost like a mofo!
I always loved getting the flail a little early because it was pretty damned brutal.
OK, I'm going to dive in again. This thread has me chomping at the bit.
question, and don't answer if it's a spoiler/thing i'm supposed to figure out from in-game info: what're the blue fountains for?
i figured out what the gold ones do, but not the blue ones
They're landmarks, as far as I remember. It's been a minute (literally 30 years) since I've played it, though.
Kinda like Wolfenstein's wells.
ohh, ok
i didn't realize they were fountains until i got the medallion for the gold one, i thought they were special treasure chests lol
well good to know i didn't miss something then
Will the Genesis core be update with the new framework?
I suspect not, but I guess only Sorg knows - assuming he's the only one who's likely to update it
Feels like that core is sailing off into the sunset
Enjoying its retirement etc
He won’t be updating it, he’s already deprecated the core.
So you're saying that Robby is a boss for knowing the boss.
If that's what it takes to get a shiny coloured name, I won't disagree.
I tried once. You guys are too good. My old man reactions can't keep up with you whipper snappers
Hey, I'm both old and have arthritis!
No excuses for me then!
I think there is an item you use on them. Not to give away any spoilers but that's what my memory is telling me. I could be wrong though. There is also another type of fountain of which there is only one if my memory is to be trusted at all.
I only remember one gold one.
And yeah, it's possible I'm misremembering, but I really am pretty sure the blue ones ended up doing nothing.
Id be surprised if that was true, cus theres a LOT of them and they show up very early on
But old jrpgs, you never know
The gold one you can definitely use an item on
I'm just going to look it up. I've played it. It won't be a spoiler.
But that one came pretty late into the game I think. You use some item for a complete heal of your team?
Yeah, let us know. I am curious now. Weird how memory works. I could be pulling in something from a completely different game for all I know
I don’t chat with Sorg often but I do ask him questions from time to time. That was one of them.
Thanks Andy, that clears it up!
But...if you can beat the game 6 times without getting hit, you can unlock Sheng Long. My friend's cousin's girlfriend's brother's parole officer told me so.
Hehe, we lived in the stone ages back then.
And then there's Tower of Druaga, the game that asks "what if all the items in the game were like the Sheng Long rumor, but real?"
Funny that the Sheng Long rumor came from a mistranslation of Ryu's dragon punch.
Yep. Then EGM dragged us and punched us with it.
Super Mario Bros 2 J also has an unbelievable requirement that is real. Beating the game 8 times to unlock more worlds.
At least that one is somewhat discoverable cus of the stars on the title screen
Druaga gives you absolutely nothing
Good thing later ports/emulations of druaga have hints, sometimes even in physical form.
Then there's getting Nei back in the Phantasy Star 2 remake.
Oof, didn't that one totally break the game if you did it on Megadrive back in the day? Like basically you sac'd your save for a glitch?
You're thinking of something else.
They remade PS2 for the ps2 (no pun intended). The remake has a complicated way to keep Nei from dying.
If you look up a guide, the guide will tell you you do it by talking to everyone and seeing all dialog.
I believe what you have to do is trigger specific things, saying to see all the dialog isn't wrong but it's a little more specific.
And no guide actually tells you the things you have to do in more detail than "see all the dialog".
I'm not talking about the playstation version at all. But it was probably a GameGenie code or somesuch.
I remember seeing an old video (VHS) and the sound was messed up for the rest of the game after they did it. But also... could have been faked. So much was back then.
I might also be conflating it with a Final Fantasy phoenix down situation.
There was a glitch but I believe it was a display glitch. I believe it just shows Nei in the lead ifyou die while it brings you to the cloning facility,the character isn't really alive.
That might well be it.
Are the PS2 remakes worth playing? I'm guessing the answer is yes, I've just never grabbed them.
That sentence is messed up. Shows you Nei when you die and when after that it brings you to the facity. Not if yoy die while....
I have not played them. They have been fan translated though.
I may give 'em a go at some point. I love 1 so much and I have very fond memories of 2 and 3. I've never played 4.
I'll have to check it.
I wasnt a fan of 1 but i do wanna play 4 at some point
SitD is putting me in a mega drive rpg vibe tho, i was thinking of doing Landstalker next
Didn't fool me! ....only because they did fool me with the Simon Belmont code for TMNT The Arcade Game on the NES first. 
Landstalker definitely had the vibe. The jumping is a bit painful now days. Ooof. I couldn't do it, and I don't know how I ever did as a kid.
The diagonals just messed with my brain and I gave up quick
Yet somehow made it the whole way through as a kid
I handled SMRPG platforming pretty well, i feel like i could translate the muscle memory
But also theres prolly a 50/50 chance of me falling directly on my ass
it's wayy less forgiving than mario rpg. Like single pixel landings and punishing blind jumps.
I am now rethinking my plan
though there are only 2-3 times where it really messes you up and make you lose an infuriating amount of time
Any Mega CD devs willing to look at the two GitHub issues related to Dark Wizard? I attempted to play last night and the game keeps freezing. Also some issues with non-CD audio (there is none), but I was not able to confirm this because of the game locking up. After about 3 tries, I moved on.
I believe that was the one game that I needed to use bin/cue format. I remember it crashing when trying to use chd.
I don't know about MegaDrive, but there were some bad rips of PC Engine stuff way back when. For that reason, it's important to find an original (and ensure exact match on all TOC), and/or burn a CD-R of your image and check how it plays on real hardware.
I say this because I had never heard of this game, so I suspect it's not so common, and as such, the rip may not be done with all the care that recent rips might get (and emulators may just compensate for the discrepancies)
I think the game just hates one of the model 2 Sega CD bioses. My actual, very good condition, disc, had issues locking up on my sega cd 2, but not when I used an everdrive to force a different bios.
No issues with emulator using same disc either.
Well that sounds like pretty important information
Something I noticed with the Mega Drive/Genesis cores - when turning the border off, it doesn’t look like there’s any option to play the system in the PAL aspect ratio, even when using the EU region setting. When you turn the border off, the graphics revert to the aspect ratio used for US/JP games instead.
Which is surprising, considering how different it looks. I’ve found a number of games going through the PAL set where it looks like graphics were specifically optimized with that AR in mind, like The Ottofants, Phantom 2040, and Cannon Fodder.
Thanks all! I will try a bin cue and a different BIOS.
Rip old core
I tried with a BIN+CUE file and a US 1.10 BIOS file with the game, I can make it work once again.
With a CHD file, the game tends to freeze on the menu screen or after the introduction.
I don't have time to test further today, but we should test the game with that configuration now.
Another great song: https://youtu.be/8O7VTw1E3b4
The awesome intro theme of Snatcher...One Night In Neo Kobe City!
I tested last night as well and it seems to be working. I actually used to have this game back in the day. I believe I played it on a model 2 and a CDX. I don’t remember any freezing.
Thanks again to everyone for the work around suggestions. 🤘🏼
Are the sound effects fixed? That’s been an issue for years
I believe that is still broken
the Mega CD core is still based in the old Megadrive core, right ?
And likely to remain that way due to size constraints. Not saying impossible...I don't say that anymore, these devs are wicked smart. But the Nuked core is likely too big to integrate into mcd and 32x.
Without a lot of reengineering, at which point you're basically doing an FX68K style implementation again anyway.
There is also the issue that the Nuked core is much harder for developers to work with due to the nature of how it was built
Yeah, that too. It's a microscopic view vs the 10,000 ft view of assembling IP. Most devs are finer detail than the 10K view, but very few are ready for the 'make the tiny mosfet pass electricity in conjunction with the whole fabric at the basest level' view.
It's also not organized for human consumption so it's like trying to read obfuscated java, except harder because it's so much lower level.
Neat stuff, though.
what's better, Phantasy Star III or IV?
That's a very personal question. The correct answer is the first one. But the next correct answer is IV for me, though I know some people LOVE III.
I really liked II but it's a bit of a slog. IV is technically impressive. III has some fun mechanics and some really great charm.
Well on the one hand, one has three 'I's
But the other has a 'I' and a 'V'
A 'V' is like two 'I's leaning away from each other
So based on this information I think it's pretty clear which is better.
Phantasy Star IV is one of the best 16bit RPGs, regardless of platform! Love that game!
I don't think robby is mature enough for either of them.
He should start with vanilla II.
I played and beat 1 and 2 because I am king gamer!!! 🫅
I know it's basic b territory, but I still think Phantasy Star on SMS is my favorite RPG of all time that isn't called Chrono Trigger.
PS was my first long-term effort RPG to complete, it took a year or so I think.
I played them on the GBA 
Nothing wrong with that
Yeah. I am surprised with the apparent dislike of phantasy star 2
I just went through ps2 completely a couple months ago , anyway the dungeons IMHO are a mix of OK and confusing dumb
I will agree that the dungeons were dumb, but it did come with a strategy guide to alleviate some of that
did the guide come with every copy of the game?
I think so?
oh ok
I knew some friends who had the guide but I thought maybe they got it seperately
I never had ps2 on cart back in the day
yah i remember they scribbled all over it
Trying to find the link to the story about that…I think they gave the dungeon designs to some intern who just went way too far into the process?
"maze"
took that literally
like some big god-like person is making a maze for a child
I really like it, nostalgically. But if someone were picking it up new today, I can see the problems they'd have.
i also realized the bug in ps2 with the technique
i cant remember but one technique just doesn't work
I just like that it has Dynamite Duke but not really.
Ah, not an intern, just a new employee https://shmuplations.com/phantasystarii/
And yeah, it is probably nostalgia. I went from final fantasy I and dragon quest to phantasy star 2 (didn’t have a master system back then)
Ps2 was just a new paradigm in story and experience
my paradigm was definitely shifted by that series of games
PSIII , I thought wtf but oh well not every game is a banger
But PSIV is good?
Yes
yes
If you're into that sort of thing, it's excellent.
i'm planning to play through PSIV soon on some FPGA device
I always thought the lady on the cover looked like Deanna Troi, with horns of course.
Hah. I played before phantasy star before I started watching next generation, but I definitely see the resemblance now.
Doesn’t look anything like nei from the game.
And old man Rolf on the cover
Those two as anyone who played the game experienced them:
But IV was amazing. I played all four games in order. PS2, at the time, had plot situations unlike anything else on console at the time that really pulled me in. PS3 was ok. I liked the robots that join the party and how the game goes across your heirs. PS4 just told a great story in-continuity that even gave a nod to PS3 even though it took place outside of Algo.
Watch me whip. Watch me Nei Nei.
:s/whip/Rolf
also, phantasy star iv by a mile
phantasy star iii was very rough around the edges, it was made during a major strike at sega
Ok cool I’ll play 3 then
leave it to Robby to cross the picket line
the main music composer had never done a game soundtrack before and was not a musician at all, and as a result the soundtrack is kinda rough on the ears
It was also jarring how all but 3 used cartoony sprites for your character sprites who walked around. It made the initial feel seem off.
it's probably one of the hardest in the series, the battle balance is all over the place throughout the game, the locations of dungeons and what you need to do next is unclear. the one cool thing going for it is the multi-generation lineage thing
the juxtaposition of the futuristic with the fantasy sorta was not done well aesthetically in it
versus the others in the series
When I scored the third generation heir in all black and a black cape, I thought I had the best guy
haha
omg lol
I see Robby woke up again this morning and chose violence.
I mean, I’d say start with the SMS Power translation of the OG game, but that’s just me.
I think each of the first three entries got a retranslation patch, and Phantasy Star III’s also fixes some game-breaking bugs in the original.
Robby is the type of person who says “I’m going to play strider 2” when everyone told him to play strider 1, then complain about how the genesis sucks 😄
It grows on you if you stick with it. It can be hard to start.
I don’t get the love for Phantasy Star. PSIII is super boring.
I can’t imagine how worse the previous two games must be if this is what they put out on their third outing.
why do you think we let you play it?
There's no Strider 2 on Genesis. The real Strider 2 is on PlayStation 1.
“US Gold was neither US nor Gold, discuss!”
I refuse to think of that game as Strider 2.
Did they just reuse the western coverart by slapping a 2 on it?
Masterful troll, well played
Thank you lolol
I’ll check out 4, thanks for the recommendation.
One day I’ll look at 3 though. But I’ve got less and less time every day.
I think I’ve said this here already but the MiSTer has turned me into a huge Sega fan. So much amazingly cool shit on all their systems.
yeah if you are going to play one phantasy star game making it number 4 is perfectly fine
Hope you’ve played Gunstar Heroes. Excellent run’n’gun and a total blast co-op. 🤘
Also try out the sequel on the GBA! It's better than the original in some ways.
On the Genesis, Contra Hard Corps is my personal favorite run'n gun game.
Hell yeah it’s friggin amazing!
How so? Can’t be the music. :p I think MiSTer will be the first proper play through I give it.
Controls being one of the big improvements. It has the Contra III style controls where holding the shoulder buttons lets you stand in place and aim freely. Basically the original Gunstar Heroes compromised on that front by having one character run'n gun, and the other always locked in place while shooting, which was always my biggest complaint about the game.
Oh, and pit fighter!
The GBA hardware also allowed for even crazier special effects from the Treasure team, which makes for even more wild bosses.
Never minded the lack of Contra III shoulder button standstill in Gunstar but it would be a welcome addition. It was more necessary in C3 cuz of the one-hit kill nature of the game.
You ever play Gunstar Super Heroes in 2P in the core?
I’m maybe 30/70. Friends are often busy so that’s where extended family comes in handy
Heh, if only. As @fallow dome would say, a spoonfull of skepticism helps the disappointment go down.
lol I should just really steer into that, the moment anyone gets excited I show up and yell “NO FUN ALLOWED, only skepticism!”
If you’re always expecting disappointment then you can’t be disappointed!
Well, you can be, but then disappointment is a pleasant surprise!
Some Paprium dead stocks in a warehouse.
I hope it is dlc so that the input jack finally has a role to play
time extension ran an article on it then immediately had to caveat with a disclaimer that the source could be a fake
starting 4 this week actually, finished up 3 on sunday. what a game that is hehe....
See, why can't you do that robby?
https://mikejmoffitt.itch.io/lics-md
Complete and free to download.
Thanks for sharing! Is the game neat?
Finished Shining in the Darkness today, aside from some event trigger bullshit at the end, had a fun time
I had to consult a map for the first time in my playthrough because i had 4 light arms but didnt realize i was missing the shield, nor did i realize i had to have that equipped and talk to the princess to make the final boss survivable
Yes, it is! A very solid metroidvania.
Are bin files and md files basically interchangeable? ie all I gotta do is change file extension?
likely the same, best to get a no-intro set to be safe
core will load both extensions (assuming they're good dumps): https://github.com/MiSTer-devel/MegaDrive_MiSTer#installing
Cool
I just tried out the NHL 2024 bin and it worked great.
It is pretty amazing the work that has gone into that rom hack.
I didn't expect all the team logos and players to be updated.
Amazing!
yeah, there's a lot of very dedicated ROM hackers doing great stuff 🙂
Since Seattle has a relatively new NHL team, it's awesome to see them in a Genesis game. I truly loved 94 back in the day, so keeping it fresh has been amazing.
I love Seattle. So yeah, super cool.
And also seeing Vancouver's new logo is great.
Although the old will always have a special place in my heart.
I know so little about the NHL since we don't have a team here in Wisconsin. You'd think we'd have one, but nope. And as a result, NHL hockey gets zero coverage on TV around here. Nothing on the news. No games airing on TV. Etc. I loved playing NHL 94 back in the day since the game itself is amazing. But sadly, an updated roster would be lost on me!
Heh, well as a busy adult with a life, I cannot fathom how some guys I know (who are busy and have families and lives) can name all the players and know their stats and stuff.
I have never been super into any sport really, but hockey is probably my fave.
I live in Vancouver Canada, played hockey as a kid, and went to games with my family so hockey will always have a bigger place in my life than other sports games.
Interesting, I just noticed that the patched version of Mega Man The Wily Wars that allows the game to save does not actually save on the new Mega Drive core. But it does save on the old Genesis core. This is the first example I've seen of this. I only noticed because I booted up the game tonight for the first time since the Mega Drive core was released and noticed that my old save wasn't there even though I know I copied it to the new Mega Drive save folder. Tested the game on both cores, and yeah, it saves just fine on the old Genesis core, but it doesn't save at all on the Mega Drive core.
Someone mentioned another save romhack a while ago. So it seems to be endemic with the core, sadly.
That's a shame since that's the only way to save with Wily Wars.
I do wonder why that's the case though.
Huh, there's some discussion around it from a few months ago: #1096614378968727652 message
Oh weird, so it works now without the SRAM hack?
@carmine pine would have to clarify...I'm still parsing what's going on. Maybe it needs the original, non-hacked Genesis Mini version?
I have my mini and my extractor, so I can take a look.
I'll have to test more tomorrow. Getting a bit late on my end!
Looks like it saves, but I don't have a MD controller hooked up and I legitimately can't play it with the Ultimate. It just messes me up entirely.
Yeah don't use the sram hack version
That game should function normally now since sorg added eeprom support to the megadrive core.
IIRC the product ID in the header is used to identify EEPROM saving. So if you use an SRAM hack you also have to change the product ID.
Ah dang, I was also using a patch that speeds up the speed of your weapon so it matches the NES games more (how fast the "lemons" move). But looking on romhacking.net, there is absolutely no patch that exists to fix that, that doesn't also add the SRAM patch. So the only way to play the game on the Mega Drive core, is with it in its vanilla state, which just isn't very good.
Guess I have to still play the game on the old Genesis core. 
That's probably a pretty easy fix. I can do the sram patch and diff the speed patch against that and original. I'll be at my comp in a few, but that should be pretty easy to fix.
Nice! I feel like the "Rockman Mega World Fixer Upper" is the best one since it makes a few additional fixes that also bring it more in line with the NES versions. If that patch can have the SRAM part removed, it would be perfect.
Ironically, it says that the "v1.0.5 Update" for that patch is what added the SRAM update. So previous versions of that already existing patch likely were already what we needed!
Oh, you could wayback it maybe
If you want it now. I've still got probably an hour until I can look at it
If you have a hex editor, try changing offset 0x189 from 0x36 to 0x37. That should make the ID different so the core doesn't identify it as an EEPROM game.
Just tried to wayback it, but couldn't get an older version to download.
I'm looking at a hex editor, and I have no idea what I'm looking at! 
Absolutely no rush by the way. It's just a nice to have since the game can still be played on the old Genesis core, and it's not like I need my fix right away! Your help is already much appreciated! 🍻
Give this a go.
That should retain the stuff from World Fixer Upper apart from SRAM.
Going to test this out now! I'll let you know how it goes.
Sweet!
Actually, which version of the game is the patch for? The Genesis Mini version, or the European version?
Just patched it with the Genesis Mini version of the rom, and it works! Thanks for this! The legend of Andy D will be forever remembered! 🤘
Sorry, I had to step away. Yep, you got it! Gen Mini!
Going back and testing out the unpatched rom again, and it is remarkable just how slow your shots are in vanilla Wily Wars. It seriously messes up your timing against the bosses if you're used to the NES games. That patch makes the Wily Wars version so much better.
I thought I was playing bad. I mean, I was playing bad, but not THAT bad. The wolves in the Wood Man stage were just TEDIOUS. Plink. Wait. Jump. Plink. Wait. Jump. This is WAY better.
Yep, it's shocking how slow it is normally in Wily Wars.
You should post that patch in the games-and-patches thread. It's perfect for MiSTer.
That's awesome. Wily Wars was on my list to play, so now it will be that much better when I get to it!
Had this problem some time ago @fading hare
#games-and-patches message
This
I think I was like, vaguely involved in making that happen too since I was randomly all "can we make eeprom work" and Sorg was like "yeah"
The issue MARI0 was having was that the other QoL patches were built on top of the SRAM patch. It is much nicer to have the bullets at a normal speed. Versus 'shooting through jello.'
yeah I hated the slow bullets
They are... it honestly makes it almost unplayable.
the right man in the wrong place can make all the difference
How did you know I was smelling ashes this morning? I thought I was having a stroke.
What is the best way to get 2-player SNAC in the Mega Drive and Mega CD cores?
there’s not a best way
there is a way
with the db15 forked cores, but their level of maintenance is wanting
I have the Sega Tap, but havent figured out how to get it to work.
you’ll need the 2x db9 snac adapter, it’s made by one guy in spain
and you’ll have to hope it’s properly supported
again those forked cores were a problem for me when i used them
Bummer…I wonder why 2-player SNAC is so challenging on this core? I will stick with USB for now with 2-player games.
its because of how sega did controllers they use way more pins then almost anything else
I remember using a Genesis controller on my Atari 2600 back in the day. Good times.
I mean, daemonbite adapters are like 1 ms lag I think it's worth the tradeoff
Agreed
Today I Learned that the MegaDrive core doesn’t support analog output. Is that true? 😱
I don’t think that’s true, I’m sure I’ve used it on a crt.
Good to know! I will try to help my friend and make it work for him
I don't own a CRT anymore, so I've never tried it. But yeah, I feel like it would be shocking if it didn't work.
I have been using it in Y/C in composite and S-Video
I used it today. I have a digital I/O board and did direct video into a VGA adapter into a component adapter, but I was previously using svideo.
Yeah, I’ve definitely used the core with the misteraddons y/c adapter
it’s been a while…I need to go get my CRT table back from my Mom’s house 
oh wait, it’s been so long I don’t think I’ve ever used the Nuked core actually
Been using it too on Mike's Active YC Adapter. Does dithering and all well on NTSC
So what does the latest Mega Drive unstable build fix exactly?
Something relating to sound, I guess. It's in ym3438_op.v
https://github.com/nukeykt/Nuked-MD-FPGA/commit/c8a3f3efafc072796f025103e7f6a2b58949043b
does it fix the current sound issue where a filter has to be applied?
No as the issue lies externally to the chip
hmm.. what filter has to be applied?
there's some filter coded in to account for some high pitched screech or something that happens in one game as I recall since nobody could figure out the cause
Ah I see, what a mistery 😄
afterburner II, it's because the frequency from the chip raw is so high that downsampling it causes ringing artifacts without a filter
it looks like it fixes a minor typo that no one reported any bugs from yet
is the new code related to this
nope
this one is a case of it being so accurate that the mister's method of downsampling from over 200khz to 48khz creates artifacts whereas on a real system connected you are getting analog audio
gotcha
it's because the psg could basically multiplex sound out of each channel independently without regard for the combined output's frequency
so it was variable depending on how the game programmed used it
the ringing you are hearing is the gibbs phenomenon
as you downsample to lower frequencies it will amplify these peaks and valleys
so that's why low pass filtering usually comes in to hide this
no problemo mr dinierto
Great explanation, indeed. Thanks for explaining us 🙂
Yeah that's the first time I've heard it explained
I'm exactly the type of person who would fix this just because I know it would bother me until I did!
I think it was soltan that fixed this issue in the old Genesis core
We need to get him motivated to fix the MegaDrive core now
wait so there's a fix
there is a way to fix it, but the way that the core is written makes it very difficult to replicate since it's similar to an emulator-style fix
Hey all, I posted this in #help but it might be more appropriate here. I have my mister hooked up to a crt via S-Video through the misteraddons yc active encoder board. Most cores work absolutely flawlessly, but on my genesis the image is rolling up the screen very quickly. Do I have to edit the genesis core manually to stop this? I thought all cores supported YC from the main .ini file now?
While technically the genesis core has support for YC added, it's also not being actively updated whereas the Megadrive core is actively updated. What does the Megadrive core do instead? Any different?
Also, if NTSC, make sure that the game isn't set to PAL. That can cause rolling too.
Thank you! I'll try this as well. I'm curious if this might be the issue
Mainly because when I boot the core up, it's not rolling, but when i load a game it is
My friend is using an YC board. Just saw there are some mandatory ini settings in order to make it work properly.
Asked him to tweak his ini and report back
yeah look at the S-Video Native and Composite Native options for what are relevant to the YC board
pretty sure it's just setting composite_sync=1 and vga_mode=svideo
Why don't we take a gpio pin to outup composite directly? I know there is a good explanation about why this is not possible.
Doing this circuit inside the FPGA would be expensive, it's what I meant.
Yup.
there actually is the ability to generate composite without an external adapter, but its terrible apparently
i'm not even sure why it was left in tbh
Sorg put that in when y/c was added to framework. It..... sure is something....
It's a shame that no one has quite figured out the LaserActive yet, either in software emulation or FPGA.
We're all missing out on glorious FMV like this lol:
21 seconds · Clipped by Elphive · Original video "I Will: The Story of London (LaserActive Mega LD, 1993) - Full Playthrough [ABRIDGED]" by LAPProject
so I'm a bit out of the loop, is nuked-md core integrated into the megacd core? If not, any plans to do so?
It is not. I doubt it will be since from what I've heard, the nuked core is pretty full.
k thx
Nuked Core VERY accurate 🙂
Isn’t there something with the sound though? Heard it mentioned a bunch that Nuked audio is not accurate yet?
Core audio is 100% accurate. The issue lies on the filter side. Someone needs to come up
With the right formula for the filtering.
Ahh thanks for that explanation.
And that someone is you! Thanks for volunteering on figuring out the right filter formula.
I’ll ping you in a week to see how things are going. 👍
Sure! Model 1 VA7 sound filter here I come!
Dis just got real.
It’ll include a mandatory jailbar video filter complete with rainbow banding for those of you that chase waterfalls. 
Probably the first one. Everyone knows you don’t use the pistol once you have the shotgun.
oh sorry I'll edit it
Hi! So I just got a CRT and running through analog IO ... everything seems to work great on all cores....EXCEPT Nuked-MD... which for some reason is giving me odd distortion and jitteringin the top of the screen. The original genesis core does not have this issue, nor any other core I have tried. Does anyone know if this is a known issue with this core specifically? I don't believe it is the CRT since all other cores don't have issues. https://photos.app.goo.gl/rE56mxNJKCPkAf9dA
worst case I will use the old core instead but...
what crt is it?
i think there is a general suspicion something is slightly wrong with sync on the nuked-md core, it confuses some dacs too
Definitely true for my setup. I'm using old genesis core more these days as it's more stable for me and has composite blending. Zero chance I can tell the difference in emulation quality.
i think mike was going to have a look at it on his scope but he's not been around much lately
Toshiba 14AF44 I believe. Not perfect, but nothing happening in any other core like in my video there.
Oh I see. Y/c is not stable for me for psx and groovy cores also so I hope they can be addressed. Dont know if it's core issue or adapter issue....
yeah - i highly doubt its your crts fault just good to have as much data as possible
analog IO board?
I am actually running ironclad plus board with analog out
into component
will be getting another CRT this weekend to test so I can certainly follow up if the issue persists on that CRT as well
might be interesting
or! Boring as hell hahah
with how near the top it is some crts would probably overscan it off the screen
I've noticed with most arcade cores anyway the overscan on the top is fairly severe
usually cutting off part of high scores etc.
I'll see how it goes with the new one but yeah, figured I'd bring it up to see if this was a known issue or not
@leaden jungle how’s the SNES core via component?
no issues with it. tested that as well to make sure.
also with nuked-MD, noticed this in a couple of games I tested (Twinkle Tale and Light Crusader specifically but could be more):
top right
Do you have an active Y/C adapter? I’m curious if s-video or composite would make a difference. MiSTer is known to have sync instability with its component output.
I don't actually... haven't tried any other outs at this stage
My CRT hates SNES Component (top curl with jitter) but S-vid and composite from an active adapter work great.
I may check that out. definitely was hoping to use component, and for the most part everything else seems good from what I've noticed. That's good info though as I wasn't aware there were sync issues on mister
I'd most likely be perfectly happy with svideo if worse came to worst, or RGB mod if I was feeling ambitious
I prefer Component for Arcade and composite for consoles. Svideo is a nice compromise to component.
@half zinc has a new IO board coming out that can natively do most of the good signals we want. I believe it’s supposed to have a more stable sync on component than the standard IO board.
Yeahhhhh.... sadly I'd have to turf the whole ironclad plus then
which i really like a lot lol
can't win em all I guess
Modularity for the win!
Yeah it’s out, and is doing great. Really proud of this one 🙂
Not sure if you checked the issues in GitHub, but I noticed that I needed to have cleaned v sync to get proper sync on my ikegami pro set
There’s a test build on that issue. It messes up 480i though, so sonic 2 2p mode the fields won’t align correctly so it gets blurrier
Hopeful someone smarter than me can figure out how to disengage the cleaning routines for interlaced, but keep them for progressive
I'll definitely keep my eyes on this. Thank you. Meanwhile I will probably use the old core for now since it's not causing me any issues.
You can also try the 20230915 build to see if you still have the issue
I may also muck around with the test build to see if it makes a diff for me
For science
in case you don't want to download a mystery zip from github
same build, just had to zip to add to issue
The slight flagging bothered me so much on the 32x core and certain resolutions on Saturn… wasn’t sure of the correct way to fix the vsync, but at least on MegaDrive core the flagging wasn’t always present hence why I dug
Oh dear... I better look at Saturn too...
Yup Saturn looking ok. Phew.
Anyone else having audio issues when trying to play Snatcher? My audio gets messed up in the intro write before the cutscene with dialogue starts..its happened to me twice in a row just now
now stop looking for glitches and start playing!
where did this get moved to?
oh
they just renamed it to MegaDrive_MiSTer
or rather, this seems like a new core
yeah megadrive is the newer/more accurate core, port of nuked_MD
genesis is still in distribution_mister so update_all gets both
name.txt renames it to '<regional system name> (old)'
Genesis core is deprecated. It’ll be eventually removed from update.
Hey Robby. Finished PS III yet?
PSIII depreciated it’ll be eventually removed from update.
sad to see you fail
I don’t think I even started it lol
Then you’ve failed already
Is anyone actually working on a laseractive core?
BlastEm’s lead dev is currently working on figuring out the hardware for software emulation; I’m currently figuring out how to make rips of the discs with assistance from the Domesday86 team.
I was hoping to post the first samples of that today, but the LaserDisc player I have has a built-in software lockout which prevents the LD-ROM video track from being played.
A little off topic, but does anyone have a VCD/LD player built for mister?
The LA project seems cool. It'd be fun to revisit some of the weirder titles
Like the London one you shared
What is your current setup like, are you using the white card?
I don’t have the actual system; BlastEm’s lead dev does. I’m duplicating the discs with Domesday hardware from an off-the-shelf Laserdisc player, via a direct capture of the disc’s RF stream through test mode.
Out of curiosity, what's the white card? I haven't heard that term mentioned before in regards to the LaserActive or Sega Genesis.
Been exploring the Genesis and Megadrive cores.
Didn’t feel a big difference.
Both have no save states.
Might rehook up my Genesis since I wanna use save states.
Not much time in one day to beat an entire game.
You can always keep the console on just like in the good old days 😌
Save states are for the weak of spirit!
Anyone having issues with latest 32X core? For me MiSTer reboots a few seconds into some games (such as Virtua Racing attract mode). Previous release had no issues at all.
What's the release you're using?
S32X_20240418.rbf is giving me issues. S32X_20231204.rbf works fine for me.
weeeeeird
Yeah. No idea whats with that. Just me then?
Probably not. It's great to report these things in-case others have the same issue.
I'll watch this space..
Thank you and sorry that you're having that problem, friend.
I'll give the game a go later today too. Let it run attract mode to see what happens.
Thanks for that - it's literally a few seconds for me, JP and US versions
Works fine for me (20240418).
I've tried the attract modes on the JPN and US versions of VR Deluxe.
Have you tried to remove your config file and trying with a fresh one ?
Yeah, no problems with Virtua Racing Deluxe in attract mode. Deleting old config files often help with issues like these.
That is weird then. I'll try messing with the config file, thanks both for testing!
There are some differences. For instance (and I did report this on the previous Genesis Core) the CRAM Dots aren't implemented correctly and actually corrupt the graphics Underwater in Sonic 3. This doesn't happen on NukeMD and the Dots behave the same as my Model 1 Japanese MegaDrive (Yes I have been that sad and tested to these sorts of levels).
Audio wise, I am aware of an issue with filtering in the NukeMD core with some games (I think After Burner being one) but to me, games I play regularly and use as a "Yard Stick" when testing Mega Drive / Genesis Emulation, look, feel and sound absolutely on point (Streets of Rage 2 with its excellent sound track being 1 example).
Not sad at all, friend. It’s thanks to people with amazing eye for details that we’re able to enjoy these games at such high degrees of accuracy. So thank you!
Wow, interesting. Well, I still think the cores are pretty good. But I was able to squish my old Genesis back into the mix. I have that Terra Onion rom cart, RGB, so it's pretty awesome.
As much as I like the MiSTer cores, having game save states is really awesome.
TO has made a pretty nice rom cart I must say.
For now, I think I'll keep it hooked up. Maybe if the MiSTer cores get game save states, I can think about putting it back into the closet...
I find the Gennie looks great through RGB, unlike the Super Nintendo, which I prefer to use the MiSTer for.
My SNES is sadly smeared looking.
It won’t get save states
The Megadrive core fills up the FPGA so there’s no more room for other features. Save states is also something that needs to be accounted for when building the core and adding it in after is difficult.
Was playing Gaiares for a bit last night. And yep, the difficulty lives up to its reputation. Anyone who can beat that game without using cheats is a shmup god. It's fun at its core though, and has great visuals for a 1990 game!
I see.
Well, I don't mind playing on the real hardware.
If I am up for a long play session or big challenge, then I'll play on the core.
Some games do have in-game saves, so could also play those on the core.
But I just don't have as much time these days to replay levels again and again.
It could get save states one day, but it's probably one of the hardest cores to add save states to at the moment because it is written like a netlist.
Planting that seed of hope! You've opened the floodgates! 
It would be for the Mi2STer
Don't crush our dreams!
Don't let your dreams be memes
2 MiSTer
2 Furious
Surely the MiSTer 2 will be called Mi2Ter
Sadly 5 is a better S, but unless Sorg does a Microsoft with the naming, we can’t have that
Oh yeah oops, I mistyped
I hope so lol
I will forgive you. This once. You’re on thin ice, sunshine…
I have an issue that I recently discovered, I have my direct video out connected to a VGA convertor to a RGB to S-Video fed into my CRT. The newer core in update all I get a slow scrolling screen but if I use the old Genesis core that I believe is not longer being developed for the game display correctly
What does that mean exactly
This is the best explanation for netlists that I have seen, hope it helps.
much of it is written off of the reverse engineering of the chip structurally, meaning instead of "if this, then do this" it's more like "flip flop b12's inputs are connected to flip flop d13's outputs" but like 1000x times
it's like a physical schematic converted to code without a lot of behavior translation done
Is flip flop a real term or are you making it up
In electronics, flip-flops and latches are circuits that have two stable states that can store state information – a bistable multivibrator. The circuit can be made to change state by signals applied to one or more control inputs and will output its state (often along with its logical complement too). It is the basic storage element in sequentia...
😛
my "im making this up" go-to is "giffoogleflab"
Doesn't look like there is a digital option...
this has been in development for quite some time, i remember them announcing stuff for it 2 years ago, glad they finally got it to the point where they wanted to do a kickstarter, looks like fun
The demo is great
"Comics Greatest World" -- hadn't seen that in many years. 🙂
the differences mostly come down to the bus arbiter timing being accurate in the megadrive core and not being accurate in the genesis core
I think you’re one of the greatest in the world comics!
Aw shucks. 😊
Interesting that it has a blue start button like the JP controllers.
hehehe
Insert joke about the size still not the size of the OG Xbox duke
Man if I’d known that would be the last e3 I’d get to go to I’d have waited in line to play that thing 😢
Nice arm injury! 
Good on you for not accidentally breaking it with your 24" pythons!
That looks really fun
i've played on the NES equivalent at sparkfun's hq lounge
Don't forget fringing around any white text and edge pixellation around anything that isn't simulating a specific video encoder.
I was at that e3
What is a game/song that really showcases the different sound chips?
(as in, it makes the difference super noticeable)
For me with Streets Of Rage 2 I can usually hear differences (especially with Emulators).
Thunder Force III?
I'm tempted to say Earthworm Jim or Hellfire, but those aren't intentional differences.
I suppose no difference is intentional, if you think about it.
yeah. I mean that Earthworm Jim and Hellfire's music plays incorrectly on some hardware
I was trying to utilitise this in sonic 2 and found it doesn't function the same way in the nukedmd core (doing a reset just wipes the emeralds you've already collected) https://www.youtube.com/watch?v=JB7lMu0FhZY
Here's my take on this. Read the annotations as they appear. Pause if you have to.
There are at least three ways to get all of the Chaos Emeralds in this game:
- Cheat with the "4, 1, 2, 6" code on the Level Select screen.
- Play through the game and get them all normally.
- Follow this guide to find out the 3rd way.
idk if this is something that ought to be replicated but it's a difference from real hardware seemingly
I just tested and it worked for me. I was able to get an emerald, then reset, and it was still in my collection.
A few notes: first you have to use Reset, not Reboot (I am sure you did that). Second, you have to use Options to start the next game after the reset. Not 1P. You have to go into options and select Sonic and Tails, Only Sonic, or Only Tails. But yeah, Nuked had no issues and I kept my emerald.
(Menu reset, not core reset from the hat buttons)
oh thats cool. i didn't realise the hat buttons would function differently
Looks like the core doesn't grab the signal, so it probably just has a default action that wipes RAM in the hps handler. But I'm not an expert in the Nukey core at all. It's a nightmare to try to read for me.
Nevermind. It does look like it uses it and for the correct reset. It's the USER button, though. Not the RESET button.
I can give that a try...
i actually didn't do the options bit as i'd seen several people mention this "hack" and only that video showed the options thing so i didn't pay attention to it
i was using the user button tho yeah, i thought that matched hitting reset in the core menu
yeah you're correct you do have to go through the in game options menu. works now lol crisis averted
As srg320 corrected a bug for a Saturn game when updating the SH7604 code, I've recompiled the last version of the core with those changes too.
I think that’s because Its a rom hack but seens to works fine on real hardware
I've opened a report about that on the tracker.
Does Knuckles Chaotix still have issues or is it playing fine now?
Thank you!
EDIT : Nothing, error from my part, sorry Andy.
https://github.com/MiSTer-devel/S32X_MiSTer/issues/56
I've added some quick context - like the homebrew demo ROM to the issue report.
And the source code of the program, as it could be really useful for tracking where the problem is located.
this demo freeze screen at start with last unstable build from 20240817 https://www.youtube.com/watch?v=LyjphvJOeH8&t=26s
As the build is compeletely unofficial, not even on Unstable, I think we need all details for the issue report.
Any plans to eventually make the updated core official?
As there is a regression on Star Wars arcade with the recent changes, it won't.
"So this latest combination of commits hangs star wars arcade after 15 minutes or more. something subtle is wrong, and it started happening in febraury.
Definetely is not mergeable."
Sounds like a classic case of old coding clashing with the new coding.
It is a special feeling having to revert a "do not merge" mr.
Was playing jeopardy on sega cd and some weird stuff happened .. gonna try to recreate it
Game locks up and displays nothing but garbage on the screen .. can anyone please confirm ?
Just try to start a game
@dense bane I was able to get in and play; US region REDUMP in CHD format.
Ok cool , maybe I just have a bad dump
I’ll recheck here in a little bit
@earnest coyote Any news/ETA of your projects? (Mega play Arcade, Xenocrisis double stick core based on nuke)
Been sort of running all around all summer so not a ton of progress on Mega Play after getting my custom BIOS to boot Mega Drive games.
School starts in 2 days, and things return to normal.
when you've marked it with "Draft:" in gitlab so it becomes unmergeable, and someone goes ahead and edits your MR to remove that, rebases it and pushes it through CI anyway...
just because it solved their one niche issue, ignoring all of the other problems it might cause due to not being ready yet
A real horror story!
hey maybe you're just bad at Jeopardy
Please phrase your shade in the form of a question
Is his dignity in jeopardy?
Since the newest core has a regression on Star Wars Arcade, what is the consensus on the best 32X build at the moment?
Official from April 18?
Star Wars Arcade hangs on Attract mode after 15 minutes or more.
Something that should be very subtle, so either the last unstable if you think that's acceptable, otherwise the official one.
WWF Raw seems to boot correctly on the last unstable builds when I tried it as the first game loaded.
great thank you
While Nintendo opted to use enhancement chips in cartridges, Sega decided to use add-ons to enhance the capabilities of the Mega Drive, or Genesis, instead - the Mega CD and the 32X. They occupy a somewhat infamous slot of video game history now, but let's take a look at exactly how they worked and what made them unique!
0:00 Intro
0:54 SVP chi...
Hi, has anyone been able to figure out why for some the Mega-CD core gets stuck on the bios screen after core version 23.02.24? Can't figure out why this happens or how to solve it. Tested a bunch of different bioses, including the ones in update_all
bios is not corrupt, games work okay on version 23.02.24 and prior to that. Bios screen unfreezes after Releasing Backup RAM, but game never loads.
Do you have each game on its separate folder?
Yup
Can you expand a little on 'stuck on the bios screen?'
Like, is it loading the CD Player? Is it stuck on SEGA?
Here are my hardware settings, just in case there's an issue with hardware matching bios.
Also what version of MiSTer main are you on?
it really seems like the MiSTer main binary is outdated or maybe you are using a JAMMIX and the DIP switches are incorrect, or something like that
because it works for me when i test
resetting the core settings and trying again is important to test as well
Thx @carmine pine saw your comment on github as well. Spoke to @restive merlin earlier today and both of ya agree on updating MiSTer main binary, so I'll try that next. Thought update_all updated the main binary, but I guess not.
The update doesn't check against your current version. It will only pull a new update when there's a release update on github. So your main file might be out of date.
Basically if you install an older main file on a current update, update all won't fix it.
It worked, yeah! Updating the main binary did the trick. You guys rock!!!
Happy MegaCDing!
