#Sega Mega Drive/CD/32X
1 messages · Page 6 of 1
I'm not a fan of FF8 either but I'm happy the game has fans and it was such a visual jump up from 7. It impressed the hell out of me as a kid, especially that intro.
It came out a year later and the game looked like a quantum leap forward in cohesive visual design.
And I wouldn't say FF8 was even romantic: it's simply teen-themed.
I am totally sure that if Squall and Rinoa were real people, they wouldn't have been together more than 1-2 years, and I am being optimistic at that.
It's like those idiotic couples engraving their stupid names in trees, monuments, etc...In my experience those relationships last much. It's... style over substance, so to say.
But that's what teenage love is about, and that's what FF8 is about: style over substance.
the card game was kinda cool
After FF8 I player Xenogears, and ohhhh man that was a good game and an awesome RPG, so deep and so emotional!
Xenogears was awesome until the second disc lol
I like second disk too! The story is told, the plot thickens and finally resolves.. and the ending was awesome.
I have very good memories about Xenogears, it's characters, the places... I have had a "Xenogears familiarity" feeling in real life on certain places, too. That game left me a mark for sure.
I haven't replayed it since I was a kid, I was a lot harsher on games back then
Has a lot of technical issues, that's for sure, but it's so original, so ambitious on it's scope, scenario and even music, that it deserves it's cult.
My point was that, after FF7, I was a couple of years older so I needed something more mature like Xenogears, instead of some teenager simpleton story as FF8 which was a BIG step back for me in RPGs.
You guys are doing a lot to make me question my choice of recently starting FF8 😂
Nah, play it!
If you don't like it then cut bait
The completionist in me won’t drop it. I’ll just put it on “pause” and then never pick it back up again like so many other games
TRUTH 🍻
Ni no kuni is one that comes to mind. Really don’t get the hype for that one. Then again, I’m not a fan of those Pokémon-like monster collecting games
Dragon Quest 5 being the exception because it’s amazing
Personally, I love FF8. It has its share of issues, but I also think FF7 has even more issues than FF8. They learned a lot from the development of FF7 that improved FF8.
FF7 has zero issues 😒
Ehhhhhh
I personally think FF7 is one of the roughest games Squaresoft ever made.
It was clearly their first 3D game.
Hahaha. I’m kidding. It’s just got a special place in my heart because of the nostalgia. First JRPG and game I ever completed
Great story and characters. But super rough as a game.
And before then, all the games I played seemed to be Arcady or platformery. So it was insane having a game with a huge long story full of twists and turns etc
The game was really jarring to me personally. I was a Squaresoft super fan growing up, and to go from games like FF6 and Chrono Trigger, a time where they learned from years of 2D RPG development, to FF7 where it was littered with problems, was like whiplash to me at the time. I like FF7, but it always felt like such a huge drop in quality to me after their years of SNES masterpieces.
FF8 and FF9 showed clear signs of them learning how to do 3D game design better.
I played Chrono Trigger last year for the first time. Loved it, but honestly preferred FF7 - which just tells me that nostalgia takes over for me 😂
Not yet played FF6 yet, which I know is ranked by many as the best. Also binged some Earthbound which was also fun
FF6 is my personal favorite in the series.
It's a masterpiece and their best game in my opinion.
It’s definitely on my backlog. I was torn between that and 8, but only went with 8 due to the fact that I had it as a kid but couldn’t play it
Nothing wrong with playing FF8!
After a long period of back to back JRPGs last year, I’m giving myself a few months between each one from now on. Otherwise they can easily burn you out
The only issues I have with FF8 are the enemies scaling with the player's level and needing to spend time drawing magic a lot. But it's also super fun breaking the game with the junction system.
The junction system just seems weird to me. Still not quite clicking, but I’ll get there. Only about 6hr in
Basically the more powerful the spell, the more it boosts your stats. And the more of that spell that is stocked, the more it boosts your stats. So draw 99 firagas and junctioning it to a character will make them super strong. Draw 99 ultimas and the character is broken. 😅
It doesn't take long before summoning GFs becomes not worth it since your characters will output way more damage.
Yeah, that’s what I was imagining. At the moment it seems the quickest way of just getting through the grind
It's basically impossible to get stuck in the game since the enemies level with the player, so your power is pretty much entirely built around junctioning magic.
Basically "grinding" in FF8 isn't leveling up. It's grinding time to draw a bunch of spells.
I should probably focus more on drawing then. At the moment I’m hardly using it
But that’s basically because everything is way too easy in the early game
That’s the sort of “grind” I mean. I’m here for the story, the battles are just something I have to get through - until they get hard
Yeah, the early game is a lot of GF summoning.
Anyway, should probably get back on topic!
Phantasy Star IV is amazing on the Genesis!
Sonic 2! Almost near the end!
Annoyingly I glitched out at some of the bumpers in metropolis and couldn’t move. So I ended up rebooting 😭
Careful with completionism and 8: you can get into a state where you can’t “complete” it by overleveling.
End game enemy casts level 5 death, so if you go in max level you are not going to have a good time.
FF7 is perfect
I still prefer 6 over 7, but 7 was the right game at the right time.
Good to know. Thanks
Now must still be the right time then 😉
keep playing it, don't listen to the haters
ff8 4 lyfe
same, I enjoyed FF7 but FF8 couln't stomach
Wow, here we are decades later and I discover you can actually nullify level 5 death. Funny, the omega weapon is responsible for me not having played a single non-mmo final fantasy since 8 😆
i should replay 9 now i can do so in a pleasing way and not on a tiny psp
Or play a sweet Genesis RPG like Phantasy Star IV
i'm still playing landstalker
good for a warmup before ragnacenty
y'all remember Ballz?
Ballz gameplay for the Sega Genesis / Mega Drive
Twitter: https://twitter.com/TENmin_Gameplay
Facebook: https://www.facebook.com/10minGameplay
I do, I rented it and had fun
The Japanese manual had art drawn for all the characters and it’s pretty cool
Even gave a reason as to why everyone is made of spheres
I think I also rented that game.
It's in the same tier as Clayfighter is what made me think of it.
I own the snes tournament edition regretfully. Thankfully, I am like Robby in that I never had any ballz.
they’re mediocre fighting games but as a kid they’re fun, rent it for a weekend and play it with a friend, not a bad way to spend $4
As a kid, I was programmed by ljn to not have discerning tastes when it came to good video games.
Didn't the fighters in Ballz have fatalities or something?
I actually asked for festers quest for a birthday.
I forgot, maybe? I think they exploded into lots of balls
Maaaaaan, that game is cool but stupidly hard
Maybe that's what I'm thinking of.
The fighting game that I played the most on the genesis was… pit fighter.
My favourite thing about ballz is punching the other guy in the ballz
my friend owned Pit Fighter and we played a ton of Pit Fighter
He was convinced that digitized graphics were going to replace 'kids shit' like Street Fighter
I haven’t gone back and played it in like 15 years, but I remember really enjoying it.
Within the last few years someone was diligently making a rebalanced and enhanced clay fighters hack, and then the owner of the IP c&d'ed them.
DAMN, what a fool. Should’ve paid the dude and turn the hack into an official product.
Especially considering they keep saying they're gonna do something with the series and then nothing actually materializes lol
if I were in a position of power and owned an IP, I would be working hard to legitimize rom hacks
like these are great ideas that do great things with the original rom, let's all make money from it
Who even owns Clay Fighter at this point?
I think it's still interplay but whoever owns that now. Can't remember exactly, but they've hyped up reviving old IPs for many years to ultimately do nothing with them.
you mean like steam workshop?
Building in capabilities to modify and share changes to games you bought, building a community and driving more usage? Nah, that is a terrible idea 😄
Lol I forgot that was a thing, yes exactly that!
some of the rom hacks on the Steam workshop for that Genesis collection were awesome
I know they delisted the version I have but is the workshop still available otherwise?
Hello Everyone,
just got my mister up and running yesterday, and all the consoles ive tried have run great except for the megadrive core.
Every game I've played on both the megadrive and genesis cores either has scrambled graphics or the would completely freeze shortly after booting the game.
I originally thought it might be the roms im trying however I don't think that's the case as
- The roms I'm trying out are no-intro
- The same roms work fine on real hardware using a flash cart (Genesis Model 1, Mega SD on the latest firmware)
I haven't tried changing any of the settings outside of forcing the header to either be JP or US (I don't have any PAL roms)
Anyone experience something similar or clues as to how to fix? My google fu is a bit weak on this one and discord search doesn't really pull anything up
Which Megadrive core are you running? And can you give an example of how the graphics are scrambled? That sounds super odd...but interesting!
sure thing. let me see if I can grab some sort of screenshot.
As to which megadrive core I'm running, I'm not entirely sure. Is there a way to determine that?
I used the update_all script to grab all the cores, so it would be whichever one that script grabbed.
If you're using the one dated 23.12.04 you're running the latest Nuked .
Depending on how long it's been since you've run update all you might also have the older non-Nuked core, which has been deprecated. Though it should still work.
the last time I ran it was last night, so I guess Nuked 23.12.04 (the core file is named MegaDrive_20231204.rbf
as for what im seeing
Yeah, that should be latest.
Huh. That's very odd.
It legitimately looks like a bad cart connection on real hardware, which is super bizarre. I've never seen anything like that on MiSTer before.
Sent you a DM, though.
really odd its on both genesis and megadrive cores but other console cores are OK, kinda points to the ROMs
filezilla transfer in ASCII mode perhaps?
Totally forgot about the Ascii thing, good call!
random guess, could ssh on and do an md5sum for sonic n see if it still matches
or just transfer again I guess, i overcomplicate things :p
how did you transfer the MD ROMs over to your microsd @forest mason ?
mounted the sd card on my pc and copied them over
also
i want to preempt anyone suggesting to blow on the sdcard
hmm that rules that out...
lol!
its not the NES core
if not ROMs i'd think bad SDRAM but other consoles are working OK....
yeah
also sorry I should have lead with this but when I was putting my mister together yesterday I did happen to install the SD RAM the opposite direction and powered it on briefly (long to get hot)
I did run the mem test utility for an hour and half with no errors
iirc around 90 near before I stopped the test
oh wow that's really low
". Board should pass at least 130 MHz clock test. Any higher clock will assure the higher quality of the board."
the odd part is other consoles still being OK
If you really want to confirm if its sdram, remove the sdram board and run the older 'genesis' core
that can run with just the DDR3 but will use SDRAM if found, if the games load OK without the SDRAM board I guess that confirms its the issue
https://github.com/MiSTer-devel/Wiki_MiSTer/wiki/Cores-that-use-SDRAM
Sega Genesis/Mega Drive 107 No Optional
Using onboard DDR memory may result in less accurate gameplay
I hope the gpio header that it's connected to isn't the part that's damaged 
(wait is it that the connection? im not sure what the ram module slot is actually called on this thing)
genesis runs sdram at 107, which is on the high end
Yeah, it's GPIO
im honestly not too sure what can be damaged if the ram is installled backwards, do you Andy?
Fingers crossed it's just the RAM expansion.
@tulip surge Most likely it's the RAM board. Probably voltage going to a data pin, which isn't a super cheap thing but it's cheaper than replacing the DE10 by far. So hopefully that's it.
As far as testing low, I've had one instance of a capacitor being bad that caused my RAM to drop below 100MHz (replaced it and it shot right back up, no problem). So it could potentially be a cap or something, but my guess is that one of the actual packages died. Still, if you've got the means you could run ESD checks on all the caps and see if they're in spec. But you're getting close to 'its just worth buying a new one' at that point, time wise.
damn that sucks, at least we found the cause tho
is there a good way of testing a pin on the board is damaged? i assume the fix would be to solder in a new header
It probably wouldn't be a pin itself, honestly.
But if you have a multimeter you can just beep it out to see if any of the actual joints are a problem.
You're likely just looking at a new SDRAM module. Again, sucks, but at least it's cheap and quick to get.
*cheaper anyway
indeed and thanks again for the help
I do have two follow up questions:
-
Is there a primary and secondary gpio header, i.e. is there a specific slot the first ram module should be plugged into?
-
At the risk of sounding impatient, are there any risks of damaging the de10 itself if I were to use it with the bad ram module while waiting for a replacement?
single SDRAM should go on the header shown there
I wouldnt think using it would cause any damage, just instability, but dont listen to me :p
Yeah, agreed.
With the caveat of 'but you never know.'
There IS a chance if that's not the slot it was in you may actually still be 100% functional.
oh didnt think of that, no idea what impact having RAM in the secondary slot only has
wait mem test found the stick so must have been on gpio0
Yeah, I have no idea, since that requires DIP settings and whatnot. But...right. Exactly.
fuggit, theres a chance. C'mon nothing damaged
Yes I installed it in the correct originally (gpio0).
I had asked the question because I happened on a forum post that was asking about the dual ram and it mentioned the existence of a primary and secondary slot but I had a hard time finding which was which
(the official de10 site points out the headers but I couldn't recall seeing anything specifying which was the first and which was the second)
On a side note...TIL the Acorn Archie requires 127MHz ... woof.
im tempted to try ordering a replacement module from amazon. Not sure how wise that would be
perhaps i should put in another order to misteraddons 
Yeah, I feel like you're probably OK using it but you may be unstable with anything that actually uses it. Not an EE though. So take that with a grain of silicon.
deff go with MA over amazon
Yeah, Amazon and eBay are reeeeally shaky.
save yourself from further hassles
especially if you care for saturn, that core is quite particular about good SDRAM
perhaps ask misteraddons here directly (porkshop) all your technical questions
'porkshop', he missed a perfect store name right there.
Nice, that Mega R-Type demo has been updated to version 1.3. Now includes stage 6!
Sorry but, the new MD/Gen NukedMD core keeps its ROMs in the MegaDrive folder, not Genesis folder, right?
In Games, MegaDrive.
that's weird, i saw the same type of corruption on NES yesterday
Does anyone else get this glitched FMV when they run Devastator for the Sega CD?
Yes, same here. Both on hdmi and analog output. Also checked the latest unstable build, same glitch
there is no open issue for this, you might consider adding it: https://github.com/MiSTer-devel/MegaCD_MiSTer/issues
How far in is it? I'll check it on real hardware.
It's the opening cutscene. Just let it run without pushing any buttons and you'll see it.
Huh. Didn't happen for me. Weird.
Also, fun little game! I've never played it.
Aspect: Original
320x224: Original
Scandouble FX: None
Vertical Crop: Disabled
Crop offset: 0
Scale Normal
Border: No
Composite Blend: Off
Cram Dots: Off
Sprite limit: High
Lemme grab my bios checksum.
CRC DD6CC972
Was watching the latest DF Retro episode about Road Rash, which convinced me to try out the improvement patch versions of the Genesis games in the series. And damn, they really do run a lot better. Even crazier is if you run them on the old Genesis core and use the turbo mode! That gets them to between 25 and 30fps, which is wild to see! A shame the new nuked core doesn't have a turbo mode. Makes cool patches like that less cool to test out.
What version is your sdram?
2.9, good check
Ah, I am on 2.5 and see the glitches
Will double check settings in a few minutes.
Checked, glitchy with exactly the same settings as @cloud otter - but different book rom CRC32
With this bios - which my set identifies as Mega-CD 2 (Japan) (v2.00C).md the FMV runs without glitches
see above, with a different BIOS rom it works
they make the games a bit easier but in a this game feels fair now way too
Aw bummer! The improvement patch for Road Rash 2 seems to be bugged. It keeps resetting your progress. I had 4 of 5 tracks qualified, and then it just randomly reset my progress after going to the bike shop.
The thing that sticks in my head from Road Rash is how your bike would explode if you wrecked too much but only when you tried to get back on it.
So, we'd just leg it across the finish if we were close enough.
I don't even remember if that worked or not I just remember the little biker running all awkwardly
seemed ok to me. i beat the 3rd one with it and i think i played through a bit of 2 without the auto saving
Maybe it was the SRAM hack that I added to it. It said that it was specifically made for the improvement patch though. Wouldn't be the first SRAM hack I've tried on the Genesis that didn't work right for me though. The Castlevania Bloodlines one broke that game pretty badly.
i just use save states or take a screenshot/photo of the password screen
Yeah, I usually take a photo of the password screen in games that don't have save features.
Just tested the game again, but without the SRAM patch, and yeah that was it. No more issues with the game wiping my progress between races.
I looked up on romhacking.net who made that patch, and discovered it was the same person who did the Castlevania Bloodlines SRAM hack that also broke that game. Interesting that both SRAM Sega Genesis hacks I've tried that broke their games were from the same person.
Maybe nobody tested them on MiSTer
or maybe even real hardware
The Genesis core is so accurate now it’s safe to assume with patched games the issue is with the patch itself.
really enjoyed watching that df retro video on the series
gonna have to give the jailbreak games a fair shot
So we have 2 Genesis cores, correct? And this new one, I assume, is more accurate (audio issues I had in the OG core and on Analogue MegaSG don't happen on the new core. Hence the assumption)? Just played around with it for the first time today. Only thing I missed was a composite blending option. I think the old core called the option adaptive.
yeah much more accurate, it's missing a couple of features like sprite limit and (adaptive?) composite blend
it uses up much more space
Nice. Any word on if those features will get added or not?
Nope, I think as far as adaptive blend goes, I think everybody is kind of waiting for a better implementation to be developed
I miss the turbo function in the new core. That makes the improvement patches for the Road Rash games insanely good. Luckily the old core still has it at least.
I never did use it so I'm lucky in that sense, I guess?
the sprite limit I kind of miss, but it caused some glitches here and there
I tried out the MegaCD core for the first time and followed the instructions listed on the following docs: https://mister-devel.github.io/MkDocs_MiSTer/cores/console/ .
I initially had some trouble where the games refused to boot. Instead it would show the BIOS screen which prompted me to press "start". After doing so I would be taken to the CD player interface.
I solved the issue by renaming the BIOS file from boot0.rom to boot.rom. Given I don't intend to use per-folder bios, I was wondering if this is correct/consistent with other people's experiences or I misunderstood something in the process of setting upt he roms folder
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
for context I wanted to know because I plan on submitting a PR of some sort to try to update the docs I linked above
boot0.rom and boot.rom should be identical across all cores. I'm curious why that didn't work.
Maybe a minor bug in the megacd support files in main... Hrm
Or the boot indexing has a minor bug in the core...
https://github.com/MiSTer-devel/Main_MiSTer/blob/master/support/megacd/megacd.cpp#L151-L155
yup, there isn't an OR-like situation here i think
if (!loaded)
{
sprintf(buf, "%s/boot.rom", HomeDir());
loaded = user_io_file_tx(buf);
}
interesting. I guess i can set up a dev environment and try my hand at adding a fix
Hiya everyone. Haven't done much testing on it until today but I wanted to see if there's any info on this particular issue I'm having. I didn't see anything in the pull requests or issues that indicated this pinkish hue when using Direct Video > YPbPr was documented. I have an issue drafted but I wanted to check here first in case others have experienced this.
Basically, using Direct Video > YPbPr works correctly with v231204 on my CRT, but when connecting to digital sources a pinkish hue gets applied, but only to Mega Drive games.
SMS games under the same core runs as expected in both analog and digital outputs.
And no other core exhibits this issue.
For added clarification, I use HDMI Limited (16-255) specifically for use with Direct Video. After some additional testing, I found that using either the INI "Force Linedoubler" or adjusting the line doubling functions within the core directly will fix the issue on digital sources (but then of course impact use on the CRT due to the incorrect frequency sync).
So I'm left to believe the issue lies with how the core outputs the native 240p signal, specifically when the core runs games in the console's standard resolution (since games that run in the secondary resolution mode seems to be unaffected).
I know that displays can be finicky with the way the console outputs its signals when using YPbPr (my Panasonic CRT can't even display the standard resolution mode of my 3BP Genesis w/HDRetroVision cables without jitter), so since the newer core is cycle accurate maybe it inherits some of that finickiness.
I also understand that it's possible this can't be fixed given the lower compatibility of the HDMI-to-VGA DACs when using Direct VIdeo. Currently I can replicate the issue with both the DAC I modified to have a SOG circuit as well as the Rankie adapter sold with Laser Bear Industries' YPbPr kit.
I'll have to be on the lookout for other DACs that might be available in the near-future I suppose.
I was hoping to avoid buying another RGB2COMP since I use my existing one to connect my Dreamcast to my component switcher but I might just be out of luck. 🤣
Thanks for the thorough testing!
The pink hue over an HDMI capture card is usually a color space mismatch in my experience.
But if it's doing that to a display as well over VGA it could be something weird going on either in the core, the DAC, or the display.
What capture device are you using @quiet burrow ?
An AverMedia Live Gamer 4K PCIe card.
When you go to the properties for that source in obs, and go to the color format, if you switch it does the pink hue go away?
That's on the list of things to try still. I was hoping to avoid that since everything else works as expected (other cores, other consoles going into the RetroTink, and modern consoles), but I'll give that a shot in a bit.
I can always make a separate source using different settings.
Sweet. Yeah, my magewell will do the same thing if that setting is mismatched.
Hopefully it helps.
But if it only does it in like one core then it's not the root cause, just a workaround. Something about analog video output on that core seems to have a few issues at the margins. I remember reading an issue with a green crt but that was using an external converter that could have been the issue, also another issue had it hooked up to a less common CRT and it had some problems I can't remember... But it's hard to tell if those issues were with the core as opposed to the converter or TV not liking it's output
I was kinda surprised it didn't exhibit the issue on my modded CRT - historically I've had poor luck using Direct Video > YPbPr with CRTs having this exact issue rather than going into the RetroTink.
The CRT has a COMP2RGB SCART adapter to accept signals from my component switchers.
Oh interesting
Part of any rare potential issue with the mega drive core always has a chance of being a marginal timing issue too as some paths don't meet timing and the multiple async clocks are not constrained, so i wonder if other releases work compared to the one tested.
That would rule out the random seeding effect between builds with differences.
I don't think there's any major or even minor bugs in the core so I'm very happy with it of course, it's super solid, I just mean that the synthesis into a core with the framework and stuff can sometimes get dicey :p
The core itself is great for sure! Honestly I'm pretty sure this is something to do with my setup and trying to avoid the aforementioned buying another SCART transceiver.😵💫
Complicated signal chains can be unforgiving for sure 😁
The more I test it anyway.
Yup
I really appreciate the help, I'll check a few more things and let you know if anything works.
Tried a few more INI settings and changed the color space on the capture card. I also tried it on another monitor and get the same result. Honestly this is probably something to do with the YPbPr compatibility versus anything wrong with the core, so I'll close out the issue. For the time being since I play MiSTer more than Dreamcast I'll use Direct Video > RGB and eventually get another RGB2COMP for the Dreamcast.
Thanks again for the help, I really appreciate it.✨
Damn, I wish I had let Steel Empire live inside my head where it was. Not quite the game I remember it as. Still, not terrible. I think the art had taken on fantastical qualities in my memory.
there was someone else who was having video issues only on the megadrive core specifically
@weak zinc didn't you say the sync was a little out of spec on the megadrive core - might be the same thing
Does anyone know if their are any plans to merge the megadrive megacd and 32x into one core ? I'm putting systems on self booting ssd cartridges for a little project using the nespi4 cartridges. Would love to have the mega drive megacd like the pcengine core .
as far as I know this is impossible
Any reason why ? The pc engine core runs both the cards and cds
not enough space in the fpga
Ahh right , shame . Guess I will have to manually switch between cores then . Cheers 👍
If you use MGL files to launch the games then you don’t need to worry about switching cores.
Not really about switching cores- there are a few games that use the full tower of power to give you that sweet fmv gameplay in eye searingly high resolution and color so vibrant it will cause retinal burn in
Ah right
Each peripheral adds on its own technology- instead of just a cd add on, for example, the sega cd has its own cpu, graphics and sound processors. Once you add the 32x, it would be the same as simulating three separate consoles at once. Potentially doable with major refactoring and a targeted implementation like the n64/psx, but not likely a priority for the limited number of officially supported games
yup, thanks for isolating the issue
yes, you currently will not be able to play these five Sega CD + 32x games on MiSTer:
- Corpse Killer
- Fahrenheit
- Night Trap
- Slam City with Scottie Pippen
- Supreme Warrior
but, to be fair, you aren't missing much 😛
on the cyclone V it would probably not be doable without rewriting the megadrive core with behavioral HDL (which would likely synthesize down into more efficient logic utilization with better timing), which probably isnt' going to happen anytime in the near future, it would be a ton of work for almost no benefit at all. the hard part though is the lack of blockram if you combine 32x with megacd. there isn't enough blockram on the cyclone V
and you wouldn't be able to combine the megadrive core with the current s32x core and megacd core as is without very significant modifications as both the s32x and megacd cores have modifications to them that were made in order to make them fit that might not work at all with the highly accurate transistor level model of the megadrive core
And also those are all still playable with just their Sega CD versions.
yup, just slightly worse color representation
Scottie getting done dirty again. 😦
I actually paid money for that stupid “game” back in day lol
I was so excited to actually find a 32x cd game in the store
You forgot a Brazilian one.
giving this long lost relic a spin. the quality is a huge step up. i do a side by side comparison at the end of the video. HUGE shout out to the guys at VGDB for making this a reality!!
http://www.youtube.com/vgdbbr
We may not be missing much as you say, but it'd still be nice to preserve them.
I always thought that the CD 32X system was more than subpar and shitty FMV games.
Like this system always felt like a diet Sega Saturn.
Hell, I even dreamed of CD 32X ports of Sonic 1, 2, 3, and CD.
Or maybe I'm crazy.
Kinda wish I had got that Surgical Strike 32x release when I had a chance
The tower of power had a lot of untapped potential. The doom 32x resurrection project shows how much could have been done with that stack
With these stacked consoles, we can run Doom!
doom 32x resurrection is freaking awesome
What does it do?
Basically puts every other console version to shame
Genesis does what the jaguar dont 😉
The state of Doom's ports on consoles contributed heavily to me getting more into PC gaming
PC gaming went from cool weird games that I couldn't find on console to where I wanted to play my games.
I played a ton of compromised FPS for a while though. Remember 'Zero Tolerance'?
That’s the timeframe where PCs really started to just pull away though.
Yeah, within a few years PC exploded. Especially if you were into RTS and FPS
Well, I guess PC ownership kind of exploded too
TIL Zero Tolerance had an unreleased sequel that made it out for play.
Zero Tolerance is cool, I love FPS games that push tech limits
It had a mechanic most FPS haven't touched since then which was throwing your character around as you took damage.
You'd get knocked down and thrown across the floor by enemies.
yeah I find aim kick when you get hit annoying enough, let alone your whole character moves haha
@visual temple can you ask Sorg why doesn’t the Genesis core support this?
https://www.tiktok.com/@crossfacegaming/video/7320758045489892651
I need my experience of playing Sonic 3 to be behind 21 “& Knuckles” carts or else it’s not accurate.
kinda surprised that stack doesn't blow a fuse somewhere
Not to be "that guy" but was it actually loading Sonic 3 and Knuckles or just Sonic and Knuckles lol
with glitches
Sonickchyually 
how do you actually do sonic+knuckles on mister? its some kind of special merged rom?
yeah, that's how it always has been
just merge 21 pointless extra copies of sonic+knuckles in there then
now we're talking
I remember thinking/hoping you could just stick any cart onto Sonic and Knuckles and you'd get to play as Knuckles
like, Mortal Kombat II
isnt there a few games it does do stuff to?
AFAIK it only works with Sonic 2 and 3 and everything else generates a bonus stage
sonic 1 might let you pick different bonus stages?
This is also how some people thought NFTs were going to work
It's not?
With Sonic 1 you can play all special stages, and there are a lot of variations. Other carts loads a set special stage using the connected cart header as a "seed".
Last time i tried to load Sonic 2 & Knuckles rom with the new core, it failed to load.
NFT &Knuckles featuring Dante from the Devil May Cry series with New Funky Mode
You need a specific version of the rom
Actually, I haven’t tested those roms with the new Megadrive core yet…
Mortal Kombat II and Knuckles
The ROM in the HTGDB pack works here under nuked-md: Sonic & Knuckles + Sonic The Hedgehog 2 (World) (Rev A) EverDrive Fixed v1.1 SmokeMonster.md
MD5: BDD13934F4F31BF4D849EF8597D4A07C
Thank you for checking.
Tomb Raider has been ported to the ill-fated SEGA 32X system! The first level anyways...
Check the game out here: https://github.com/XProger/OpenLara/releases/tag/latest
MVG GBA episode:
https://youtu.be/_GVSLcqGP7g?si=xZULb8ValZee_uZR
Support the Show ►►
Patreon: https://www.patreon.com/h4g
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Ristar > Sonic
I don’t think I can support you in this endeavor but I wish you the best
This post got me to look up this hack and load it on my flash cart. Man, it’s awesome.
Awesome! Yeah it’s incredible.
I can’t believe it’s running on a 32x
I was looking it up last night but I haven't touched it yet.
Seems like a pretty good bit of work.
The project, I mean.
was that easy to find and install?
Install is easy but I found not every flash cart is compatible
It works with my Mega Everdrive Pro once i updated the firmware, it crashed on my older not pro Mega Everdrive since it didn’t support the fancy bankswitching
It should work with the Mister as well
Hey guys, I'm not familiar with the 32X, but would love to try some games on the system. I can Google a best of list, that's easy enough.
What noteworthy homebrew and ROM hacks are worth checking out?
Let me know your favourite games too.
I'll likely turn it into a MiSTer video.
I just got back from work and will be going to sleep very shortly. If you have the time, please ping me in any replies.
Thanks in advance.
Okay, that might be the best version of Doom I've played on a console
Doom 32X: Resurrection as others have said, that Star Wars game, Tomb Raider as I posted above, and Tempo.
I love how just casual conversation opens some pit to a good console version of Doom that was made.
The mod has actually beaten the Atari Jaguar for best Doom console port.
Well, for now.
People here need to keep an eye out on how the Slayer Edition of Atari Jaguar Doom might turn out. Whenever it comes out.
Thanks
Blackthorne tends to be regarded well.
Shadow squadron is worth looking at, it gave us stellar assault on the Saturn
I haven’t had time to give it a shot, but there has been a new golden axe hack that improves on the genesis version.
I’m a huge fan of the super scaler games, so I will always recommend space harrier and afterburner. Obsolete thanks to the Saturn but they were good for their time.
Tempo and knuckles chaotix are worth a shot.
The 32X version of Virtua Racing is incredible! Very good version of the game. It's always my go–to game when I play 32X. It also has a pretty competent port of Virtua Fighter.
Thanks Mario.
Does guncon2 work in the new megadrive core? I can’t get it to work properly. It shoots but crosshairs are way off if they show up at all.
Dumb question but did you calibrate in the main menu first?
Yep. I got it working fine on sms, nes, and snes cores. Just trouble on the megadrive.
It must not be. I just tried on the old Genesis core and it works perfectly.
I think the gun emulation stuff was just copied from the Genesis core but the timings might be off.
However that should effect all emulated guns the same I think.
Which games did you try?
Some games use a different emulated gun
if(cart_id[63:0] == "MK-1533 ") begin // Body Count
gun_type <= 0;
gun_sensor_delay <= 8'd100;
end
else if(cart_id[63:0] == "T-95096-") begin // Lethal Enforcers
gun_type <= 1;
gun_sensor_delay <= 8'd52;
end
else if(cart_id[63:0] == "T-95136-") begin // Lethal Enforcers II
gun_type <= 1;
gun_sensor_delay <= 8'd30;
end
else if(cart_id[63:0] == "MK-1658 ") begin // Menacer 6-in-1
gun_type <= 0;
gun_sensor_delay <= 8'd120;
end
else if(cart_id[63:0] == "T-081156") begin // T2: The Arcade Game
gun_type <= 0;
gun_sensor_delay <= 8'd126;
end
Lethal Enforcers and T2. Can’t get either to work. Lethal Enforcers works on Genesis and Mega CD cores for me.
T2 also works on Genesis for me.
There was one time where I had the same problem, but it only happened once. The next time I fired up the nuked core, it just worked. No idea what caused it.
try a power cycle of the MiSTer, full power off, power on, then try it again maybe
maybe something with usb initialization of the gun
Tried it again and still no luck after resetting and power cycles. I’ll just use the Genesis core for now. Thanks.
were you using a guncon2 as well?
a lot of genesis games were a bit too dark for guncon2 to track properly ages ago when i was first testing the gc2 support
had to turn up my crts brightness significantly to get good tracking
oh - sorry ignore me i didn't read the part where it works on the genesis core (what i was testing back then)
I was using a Guncon 3.
I wish bolting hardware onto existing consoles had just been the way forward.
Can you imagine what Sega's modern version would look like for people who had been with them since the Mega Drive?
Just a black plastic golem six feet tall, blinking with lights, covered in switches and ports, cables running all over the place and a CRT face frozen in pain on some hidden display deep inside the core.
where do I sign?
Somewhere between layer 15's Voodoo Graphics card and layer 17's Kinect port.
Distortion of color on a reptile's suit, what could it be?
A reptile disfunction
There was a glitch in MK1 that did that.
Endurance Match on the Pit has some weird visual artifacts and a broken green character as the second 'Reptile'
This is UMK3 and graphical issues are quite common in this game, nothing like this happens on the original hardware.
I was suggesting that the artifacts might have a common source.~~ I know what fucking game it is.~~ Sorry for that.
You asked "what could it be?"
The glitch is on MK1 on the Genesis and looks similar to that.
oh I see, thanks for the information
https://www.youtube.com/watch?v=twSUJRJmm1c Here's a link to the glitch for the Genesis so you can see what I'm talking about. Might help track down why those artifacts happen. There were a couple of glitches, one related to letting Shang Tsung lose while frozen with the timer running out.
Mortal Kombat 1 Sega Genesis version Very Hard Endurance round Double Reptile Sonya Glitch
They all had that 'my pallet swap didn't load in' looking color issue
"Did they ever make a Red Sonja game?" "Not exactly...."
Is there a way to connect the Sega Mega Drive / Genesis Mini controllers to the FPGA Mister? The buttons on my 3-button and 6-button controllers are not recognized correctly.
I've never actually tried to use my Genesis Mini controller with my MiSTer since I have an NSO Genesis controller that I use instead. I do use my Turbografx-16 Mini controller though, and it works perfectly.
The Turbografx-16 Mini controller works without any problems. But the Sega Mini 1+2 controllers don't seem to work.
I do not understand why? Both controllers have a USB port and should therefore work without any problems. I'm a little disappointed.
You can't even navigate the FPGA Mister menu with both controllers.
I should drag mine out of the closet and see if I can get it to work.
What happened when you mapped them in the main menu? Any response?
I think I tried it, unfortunately without success.
I would be very grateful if you would do that.
Just tested it, and it works for me. I only have the original Genesis Mini with the 3 button controller so I can't test a 6 button version. But the 3 button controller definitely works.
I just tested it with the 3-button controller. Can you map the left and top stick? It doesn't work for me.
You mean d-pad?
I mapped every button on the controller.
Tested it on the nuked core and mapped it there as well. Works great.
It makes no difference which core I try it with. I can't assign the left and up D-pad. This also applies to the FPGA Mister menu. The controller works perfectly on the PC.
Weird
I have the same problem with the 6-button Mini controller. The left and up D-Pads do not work. Retro Bit's Sega Saturn USB controller works.
That can actually only mean one thing. The US controller works differently than the European one.
Mine is definitely the US one.
Is there an cfg file in which you can find the settings of the individual controllers?
Have you actually tried the controllers included with the Sega Genesis Mini? Or was that a controller that you could buy separately?
im pretty sure i plugged in my 3 button euro one at some point
the one that came with the mini
don't recall any issues at all
If I only had the problem with one controller, I would have said that it might be broken. But I have the same problem with both (3 buttons and 6 buttons). That can not be a coincidence?
Thanks for your help!
It’s working fine for me
I thought it was pretty clear that I did?
Thanks for all the help! I found out my mistake. The Sega Mega Drive controllers are the only ones that are not automatically recognized by Mister Software. I had to define both controllers' buttons in the Mister basic settings (not in the core settings). And after that everything worked wonderfully.
Sonic might be fast but is he faster than a bullet? The Sonic 1 hack I've been working on allows player 2 to use a lightgun to blast badniks, power ups, and rings. WIP video below.
💖 39 🔁 8
This sounds like a fun concept.
@earnest coyote is a treasure
Hah, this has been fun if not a bit frustrating to get working
He makes games, he makes rom hacks, and he’s a member of the Irish boy band, Boyzone. He can do no wrong.
No good emulators with lightgun and debugging support
Don't forget I was a judge on the All Ireland Talent Show
Become a Channel Memberhttps://www.youtube.com/channel/UCEozS0uaZibXKTQSu10XgSw/joinJoin the Pixel Cherry Ninja Gaming Discordhttps://discord.gg/TFKPsZT6fPSt...
32X won the pole. I'll be streaming it in a few minutes.
That's exactly as I saw it in my head 😂
Please put content you create in #share-media in the future, we are trying to keep those kinds of things there as we have more and more creators making content. Thanks for all the vids!
Gotcha, and apologies.
No apology necessary at all.
Quick question. What is the best core for SMS/GG? I know there was said to be a Nuked SMS core a few months back. Checking to see as it looks like the SMS core and MD core were both updated around the same time.
SMS is probably better for most cases
SMS core is better overall. One can use the Mega Drive core to see how it handles the SMS compatibility mode.
the nuked sms core isn't ported yet. it is obviously the most accurate model available, but it doesn't have the same number of features and mappers as the current SMS core. There are soem vdp timing issues with the current sms core that would very likely be resolved in nukeykt's new design
there's not a whole lot wrong with the sms core as is though, only a few marginal things and some missing mapper support
the nukeyt core wouldn't handle game gear currently either, or sms2 specific stuff
i'm curious about the ym2413 module from it and how it compares personally. maybe some components from it could be used to fix those few minor issues in the mister sms core or something as a go-between
looks like it would be a bit of work for someone experienced to get it hooked up right since the audio mixing is handled differently. on the right is the current ym2413 model's top level in the mister core and on the left is the one from nukeykt
i don't think anyone has found anything technically inaccurate with the current core, so not sure if it would be worth it or not.
iirc current sms core had some problems with sms2 stuff too
Also 🖐️ as the guy who added the 240p gg and overclock features to the SMS core, lol
Thank you for the detailed response! 👍
Still think the nuked core should be made anyway just for the sake of getting the best accuracy possible.
It would probably be good as a reference to help make the current core better, if someone was wanting to work on that one. Sounds like it's not an easy task though based on what Birdy has said.
it's made, just not ported currently, but i know what ya mean 😛
i'd like tot see it ported too. i hope it gets support for sms2 and gg vdp modes some day
How are those guys getting on with the OPL 2/3 cores?
https://github.com/nukeykt/Nuked-OPL3 - the c model is here for opl3, this is a very old one he's had around forever and works great. i don't see anything for an fpga target for it. it's not a gate-level simulation however
https://github.com/nukeykt/YM2608-LLE - this is the new one he's working on. it's not gate-level simulation either.
so neither of these would be transferrable to HDL the same way he did the sms and md cores recently, a new simulator model would have to be made
although the new one might be transferrable now looking at it...
we'll see, i hope that's the plan
his ym2612 was about the same size as jotego's, just you have to add some post-processing on it to make it sound right
Oh, any benefits of using the new ym2612 over JTs?
They seem comparable in most ways. I'm sure there is maybe some test that will show nukeys works with undocumented behavior.
Life on Earth Reimagined on the MiSTer 😢
Is this the nuked or the old core? Maybe it'll work on the other?
Same thing on both Genesis (old) and MegaDrive (Nuked) cores
I think the original game relied on saves being written to the flash chip (in an unused ROM area) using CFI write commands and ended up being patched to run in emulators. This is probably the same issue here : unemulated cartridge "mapper"
It looks like there's a fix around but with no SRAM support yet?
I will never understand developers of games for retro consoles that do everything in their power to ensure their game can only be played on original hardware. Why limit your game and hard work to the smallest possible audience? I was happy to pay for my digital copy of Astebros. Even if I had an original Genesis console, I wouldn't have it hooked up to my TV still.
DRM was always useless
Well... not exactly useless... rather, combative against users.
It always fails, so useless
Is it a complex mapper or something that in theory could be added?
Can’t be added to the core. But the rom can be patched
It keeps some of the animals in the zoo. But generally those were the ones who weren't going anywhere anyway...
wtf is this character design
is her back alright?
it's elitism
It's not really complex, CFI commands and addresses are pretty well documented in Flash chips datasheets but it's probably not straight-forward to implement in verilog and patching the game to use normal SRAM read/writes routine might be much easier.
i don't even believe it's drm anymore
They messed up her butt placement 🤣
yeah looks like she got a tileswap
Defnitely not in that state. 😅
the background assets look like pictures were taken and an automatic pixel art generator was used
it's contra/robocop but ur a stripper!
looks like it has decent'ish gameplay though
the exploding stage looks really bad
Neogeo homebrew is my pet peeve. I spent my onetime massive cost on a flash cart. Definitely not going to drop 300+ for each homebrew Tetris release. Pretty sure people in that community will buy the physical carts no matter what piracy options are available and the developers just miss out on sales to me 😄
backed the demonclaw genesis kickstarter for the exact reason that they are going to provide roms for the different systems (plus their beatemup looks interesting for the amiga)
Hi guys, I'm having a weird issue with Sega CD using the Mega CD core and CHD files. Nothing seems to work, and the issues vary from game to game. For instance:
Lunar Silver Star - I get to the main title screen, no intro movie plays, but every 5 seconds the screen goes blackk than comes back.
Final Fight CD - Intro movie plays, but start doesn't work, no buttons seem to work. I tried 4 controllers, different kinds, all controllers work with other cores including regular MD core. And even when the controls do nothing in the game menus, they do work fine in the cd player sega cd menu to move the pointer around and click buttons.
Sol-Feace - doesn't load, just keeps going back to sega cd "CD controls" menu
Snatcher - doesn't load, just keeps going back to sega cd "CD controls" menu
Popful Mail - doesn't load, just keeps going back to sega cd "CD controls" menu
wheel of fortune - seems to work fine, start button works to begin game.
I re-downloaded the latest mega CD core from github, and all issues are still there. Any ideas?
Thank you!
What RAM you got in your MiSTer and did you let update all grab the BIOS files?
Also, can you load non chd images?
v3.0 of 128mb from mister addons, i do let update_all get the bioses. let me try a non chd
it's doing the same thing with bin/cue
Running off sd card?
They prefer erotic dancer.
I've definitely not had any trouble running those games. At least when using an SD card.
have you power cycled your MiSTer since you've noticed this? Like hard power off and power on. Sometimes the sdram can get "stuck" sorta.
I haven't tried that. I'm working but definitely will later
the md5 of the working bios is 854B9150240A198070150E4566AE1290 that i'm using fyi
i tested some of the ones you mentioned, they work for me
It's definitely weird, all other cores and cd cores are fine. Do you know what mister folder the biases are in?
Bioses
@green dome The core I was talking about is the old Genesis core. The new one is the "nuked" Mega Drive core. The old core had a turbo mode, but the new one does not. Works great with stuff like the Road Rash games.
She's actually supposed to be a doctor.
Thanks for the info!
Ah. Erotic doctor then
now that's a show I'd watch
I think I figured out the issue I was having yesterday, I had multitap enabled and it seemed to kill my controls. when I disabled it, everything works.
ahhhh yeah. multitap will tend to do that in many games. glad you got it sorted!
Thanks!
it's called "sexy", it's a style that became haram in the mid 2010's
32x core compiled with the last changes on SH7604 (Hold DMAC cycle during the external vector read cycle to avoid conflict).
I've tested it with Doom Ressurection, Mortal Kombat II, Chaotix & Tempo earlier, so it should be okay.
Woah, thank you very much!
I think that 32X build fixed the intro to Knuckles Chaotix, because it isn't crashing anymore.
I fixed that a few months ago... however, I wasn't able to fix first-boot WWF.
Well, let me rephrase...I absolutely WAS able to fix it... by forcing a 68000 reboot in the boot sequence, which is absolutely not something I'm going to even consider floating as a fix.
https://github.com/MiSTer-devel/S32X_MiSTer/pull/49 - yeah and asturur had put up a donotmerge PR awhile ago for reference almost a year ago. the knuckles chaotic fix wasn't from this recent DMAC change it was from changes to the SH core back in July
so does this have any regressions by updating the SH module? @cloud otter @torn dome ?
Took a quick peek. My changes were in BA - they lived on the Gen side, not in the SH. The address pulse was retaining state when it should have been dropped by the 68000 after U/L read. I don't think this impacts it at all, but may bring more stability to things if the SH changes get it closer to fully accurate. I haven't looked into them, though.
yeah, since you all know the s32x core bugs in more detail, would be good if someone could test it out and submit a pr if it improves things
For sure. All of the SH tests from Sega are unchanged. Everything runs fine on the diag but the Egypt demo still won't load without introducing a 68000 reset pulse and that is also unchanged. Checking some problem games.
Knuckles and Chaotix has the same tile edge issue as before (I don't see it on real hardware) where there are some alignment issues on edges. WWF Raw still has to be booted after another game. Pinnochio still has judder. No sound differences that my ear can pick up. I didn't notice any improvements or regressions in my sample of tests. So the entropy reducer in me says 'no need to submit' but the updater in me says it's good to be up to date in case stacking changes introduce problems down the road.
Yeah, thats usually how I feel. Easier to track a regression if you update the module as major versions of it changes.
It was hard to update the jt12 stuff in the Genesis core because there had been so many changes over years, and it left question marks regarding a couple sound issues afterwards that eventually were cleared up.
Is the Genesis core going to be dropped by update_all at some point? I'm way too desperate to rename Mega Drive to its real actual proper name 😉
And no, !blocking the core doesn't work.
I'll need to back up the Genesis core if it ever does get dropped. Don't want to lose the option to have turbo mode. I use the nuked core most of the time these days, but there are some games I prefer to play on the old core, like Road Rash.
There are patches that might help there.
It's actually the patched versions that benefit the most from it. The patched versions hit about 15fps without turbo mode, but they hit 30fps with it!
The non patched versions of the game run at about 10fps.
Will save states ever become a thing for the core? Would love them implemented
Doesn't sound like it'll ever happen.
The new core takes up more space so yeah seems unlikely
Does Viewpoint run like it does on the Genesis Mini 2 in turbo mode in the old Genesis core? It uses a non altered ROM, but runs it overclocked.
tough there's always the NeoGeo core for that game
The Nuked Mega Core lacks any turbo options, so when playing Viewpoint you are playing it exactly like original hardware. So it's going to be prone to lag.
The old Mega Drive core does have overclocking settings with increasing the sprite limit and making the CPU faster, so it is possible to reduce the lag in Viewpoint on that core.
I wouldn't say never, it's just very difficult. Hopefully one day.
Call me lame, but I would rather have Accuracy than fancy features.
Yeah, and that’s the driving principle behind everything MiSTer related. Fortunately that won’t ever change.
Accuracy always comes first. The extras are just that. Doesn't change that they're fun!
https://github.com/MiSTer-devel/MegaCD_MiSTer/issues/107
This is also happening to me in Final Fight CD. Is there any way to solve this game sound problem, could anyone help?
I had the CHD version of the recolored Pyron. I removed it and put the game without modifications on redbook CD audio, it's working perfectly now.
https://www.youtube.com/watch?v=IxBnW8Hkt_g&t=5s The Test Mister FPGA Last MEGA CD CORE
Final Fight CD é um jogo do gênero beat'em up produzido pela Sega e lançado para o Sega CD em 1993. Foi a única versão a manter quase todas as características do arcade nos consoles, incluindo os três personagens originais controláveis (Guy, Cody e Haggar).
Enredo
A trama se passa na cidade fictícia de Metro City, onde três homens lutam contra ...
wait, so it's a bug with the hack then?
can you apply the final fight pyron color hack to the regular cue/bin redump one and see if it persists?
it might be an issue with chd timing if the issue isn't there
As soon as I manage to make the mod in the game and test it, I will report it here.
And yes, it could be a problem with CHD timing.
do you have the game on the MicroSD
yes
okey dokey, usually chd will have more timing issues over a NAS is why i asked
Anyone know why the MSU-MD version of Wonderboy Monster World IV saving doesn't seem to work? I don't have this issue with the regular Genesis version.
is that one of the wonderboy games that needs an sram patch?
I think it is…but I wonder why they wouldn’t be having the issue with the standard version then
I think it was Wonder Boy in Monster World (aka Wonder Boy V: Monster World III) that had the eeprom. IIRC, Monster World IV didn't use eeprom.
I've compiled a new version of the 32x core yesterday with the recent SH core changes (February 10th) & SH7604 (February 12th).
And BTW, an issue that is in fact an original hardware bug.
At the end of the big mouth part on 'Indigestion Performance' stage (with the boxing Glove icon on the main HUD of the game). If you jump before entering inside, you can see some misalgned ...
I had those things on pending yesterday, so now I will take some days off.
Thank you so much for doing that! 🥳
@cloud otter WWF RAW should boot now directly.
But I need your expertise if the situation improved compared from your tests.
The changes done since the last stable version, all on the SH module taken on the Saturn project.
https://github.com/MiSTer-devel/Saturn_MiSTer/commit/441401f792624fe72c2aa97fa3db2aa3213e6c61
https://github.com/MiSTer-devel/Saturn_MiSTer/commit/b109f5756453c30102994ddf4fca5ef5badec876
https://github.com/MiSTer-devel/Saturn_MiSTer/commit/2ddd2cd1374d7fe6b757c9f3519cec84b08e4573
I really don't know but it is frustrating that I wanna play the MSU-MD (or maybe it is MD+) version of Monster World IV and it won't save.
Does the original game save fine?
Yes
I wonder if it’s a problem with the patch.
I think stuff like the Mega Man Wily Wars SRAM hack doesn't work because it doesn't change the game ID in the ROM header which the core uses to identify which games use EEPROM.
sounds like the hack is wrong and needs to be fixed by whoever made it.
correct, however there's no reason to use the SRAM hack anyways since the eeprom handling is already working in the core --> https://github.com/MiSTer-devel/MegaDrive_MiSTer/blob/main/rtl/EEPROM_24CXX.sv
oh wait, msu-md
that's a megacd issue hrmmm
there weren't any regular megacd games with cartridges with eeprom so this was never accounted for, so yeah you would have to use the SRAM hack version i believe as the rom instead. you could probably apply the msu-md patch over the SRAM hacked version
but i don't even think monster world iv used eeprom
i thought it was sram
Awesome! I'm checking it now. I wonder if the BA changes can be rolled back with your changes as it sounds very similar and I'm using a 40 pound sledge of a fix. This is more correct.
Still seeing a no-boot for WWF RAW on first boot.
No fix for Egypt either.
But up to date is still good, IMO.
Strange, I can boot each time on the first boot on my dual RAM setup.
I tried 5 times with a full MiSTer reboot.
Lemme move over to my Dual RAM and see what's up. Boots instantly after warm boot/other games. But I'm consistently getting no boot on first attempt still.
Oh! I know.
I have a 'BIOS' ROM when starting the core.
Aaaaah
That's why it works each time.
That totally makes sense.
False alert, sorry.
No worries at all! I'm glad you have been working on the core regardless. I am in a funk (just personal issues) and have lapsed on all my projects. So I'm super glad to see someone actively looking at it!
I've done nothing, just taking the SH module from the Saturn and paste it on the 32x, launch Quartus and we have a new core 15 mins later.
That's something!
Hello friends, I am having trouble mapping a controller on the MegaDrive core and was hoping someone here might be able to assist me. I am using a "8bitdo m30 2.4g wireless gamepad for sega genesis mini and mega drive mini and switch" with a wired connection to the MiSTer. When I go to map the controller it tells me to press right on the d-pad and I do so. Then it tells me to press left on the d-pad. I do so again but the core is unresponsive. Instead of moving to the next prompt it just stays stuck on the press left step. Now, if I press a different button other than left on the d-pad it will move to the next step and ask me to press up. That works fine then various other buttons have the same issue as pressing left. The core doesn't respond when prompted to press Y or Z or C. Has anyone experienced this issue before? The controller is brand new so I am inclined to believe it isn't broken but I suppose it's possible I bought a lemon. Any insight you can provide would be greatly appreciated.
is this mapping in a core or in the main menu?
This is mapping inside the Mega Drive core. the controller is not mapped in the mister main.
as I have no use for it outside of sega genesis/saturn games.
You might want to try mapping it in main first, I don't think it even works in the menus if you don't does it?
I can try, but the main mapping is laid out like a SNES controller and doesn't have as many inputs...
Let me try real quick
Yeah it doesn't have to map all the buttons, the main thing is the D-pad, menu accept and back, and an OSD shortcut
It may not resolve your issue but personally I'd at least want to be able to use the menu with the controller
otherwise you'll have issues bringing up the menu and loading ROMs
Ok, I tried mapping the controller in the main and it worked, then it worked in the core. played a little on sonic 2 to confirm it worked correctly.
However, after mapping the controller my previously mapped controller in main stopped working. my understanding was each controller had a unique ID and that I could map as many controllers as I'd like, is that wrong?
also, for whatever reason, the new controller didn't work in-game until I unplugged the old controller.
also also, one of the USB ports on my mister is completely unresponsive no matter what I plug into it. So I am beginning to suspect my usb hub is malfunctioning. that or my power supply is insufficient. which I do not think it is...
So many unknowns, i just want to play games hassle free.
ah well, thank you for your kind assistance, I've made some progress.
No problem, normally controllers do have separate ID, but I think there are some exceptions, hopefully someone else can chime in with help on the matter. You could try asking in #controllers as well 🙂
I will do so.
What is the previous controller?
I do not know if it has been fixed in latest firmware from 8bitdo or if there is a workaround
for me at least I have a genuine mapping issue, if you use the controller in xinput mode it most likely will share the same VID + PID with either yeah, other 8bitdo controllers in xinput mode, or actual xbox controllers, which will yeah make it so the mapping will be overriden. The workaround for me at least was to add controller_unique_mapping=0x045e028e to my MiSTer.ini file which will make it so that you can map each controller individually on a per-port basis
which is yeah, the same issue in the above thread linked by @heady obsidian
(I don't think this per-port mapping option existed in MiSTer main just yet at the time that thread was made and responded to)
ho nice, i have a lot of 8bitdo controllers : 2 m30 genesis version, 1 m30 genesis mini, 1 n30 (1st version), 1 sn30 (1st version), 1 pcengine and one neogeo. Generally i only play with the m30 genesis mini wirelessly (i love that controller and i do not notice the lag) and my xbox elite 1 for the analogue stick. I do not have any friends into retro gaming so i do not encounter the pb 😉
(yes i have a compulsive pb with controllers 😅 )
with daemonbytes you can have the same pb, i use 2 for my arcade cabinets and i have to change the id in the source file.
I ran into your very specific issue yesterday lol
REAL QUICK BREAKDOWN:
- The 8BitDo M30’s 2.4Ghz dongle is setup to be registered as a Switch Pro controller.
- You may need to swap the dpad from analog to digital (press and hold up + minus for three seconds)
- You may need to change the A/B & X/Y button reversal (press and hold down + minus for three seconds)
If you map a dual analog controller, like the 8BitDo Pro or Pro 2 in main then this is how that mapping applies to the M30:
- L1 is Z on the M30
- R1 is C on the M30
- L2 is Left Shoulder on the M30
- R2 is Right Shoulder on the M30
I remember the 2.4g mode conflicting with other controllers until I switched it to xinput mode (I think) by holding Up and Home for a few seconds (I think). That changed the controller ID. It's harder when 8bitdo doesn't at all document stuff like this
Oh damn you can swap that controller to X-input? 👀
Yeah it was conflicting with my Pro 2 in Switch mode. Was the same exact controller ID.
#controllers message Found a handy chart blizzz made
Thank you! I pinned that comment.
The first controller is a RetroFlag Classic USB Controller-U
I am using the controller with the USB cable so according to the thread onaryc shared it should be in xinput mode already. Nevertheless, I held up and home on the controller until I saw a blue led flash. I am still seeing the same ID for both controllers, 045e:028e.
Hello, does it matter where in the .ini I add the line? Do I just add "; controller_unique_mapping=0x045e028e" at the end of the file? Or is there a specific spot it needs to go?
As long as it’s not in a core specific section then yep, at the end of the file is fine
Thank you! That seems to have done the trick. I added it at the end without the semi colon, not sure if that matters or not.
I mapped both controllers in main, it still shows the same ID, but I tested the M30 in the MegaDrive core and it functioned correctly and then tested the retro flag in the GBA core and it also performed as anticipated.
Now, if I am understanding your original post correctly, these controllers need to be kept in the same USB ports from now on?
Yep, annoying if you move everything and forget where they were before, but I guess there’s no other way to tell them apart if they have the same IDs
Good to know, hopefully I don't get too many more controllers. Need a USB N64 controller at least...
last question, (for now lol) will this ini edit allow unique ID's for any new controllers or will all controllers now have the same ID?
It’ll also only apply to controllers with that same ID, so probably won’t be an issue for whatever n64 style controller you choose at least
Nah only applied to controllers that have that ID
I don't really understand why they have the same ID to begin with, the two controllers are made by different manufactuers.
you need to add more IDs if you get more conflicts (hopefully you won’t)
Makes it easy to have universal support if you straight up make your controller pretend to be an Xbox controller
Makes sense, well hopefully the next controller I add will be easier.
Thank you so much for your assistance! I'm not very tech savvy so your patience is greatly appreciated.
can anyone point me in the right direction to get the nuked-md RBF file?
Either downloader.sh from MiSTer scripts or https://github.com/MiSTer-devel/MegaDrive_MiSTer/raw/main/releases/MegaDrive_20231204.rbf
thanks for that - does that mean the "old" megadrive core has been replaced with the new Nuked-MD core?
hehe
yes but it cannot be that bad
it is still a good core no?
I mean it still can run most of the genesis titles no?
Yeah it’s a great core, fantastic even. But the new one is more accurate and it’s confusing to have two cores for the same console.
what is the link of the old core and th link of the new core?
Both are still downloaded with the Update script. The old one is called Genesis and the new one is Megadrive,
Yup, that’s the new one!
Yes it’s downloaded automatically. Let me find link.
thanks
niced
you are right...it does look like a fantastic core
I bet ...myself...for the way I use it...I wouldn't find difference in accuracy...I bet whatever I am going to use in megadrive can work just fine in genesis
Yeah I’m the same.
I use the new core and it’s fantastic too. Only negative is that it’s missing a turbo feature but that didn’t work well outside of a few games so I personally think it’s good it’s gone. Too many people thought the core was broken when they had that setting on.
thanks for the heads up no turbo on
You can see I want to play with genesis first heh
I am very new in mister scene on March 8th I would have finally ordered the rest of the pats and at the end of March or mid of March I would receive the parts to manually assemble it
I am going BELOW ZERO
I need fusion or mr.fusion to install MisterFPGA first
before even think of putting cores
so I am not missing out on genesis
Yes, Mr Fusion is a must
aye
Unfortunately it’s not as easy as setting up a Pi but it’s still easy thanks to Mr Fusion
Have a keyboard handy to navigate menus before you configure a controller
I do have an amazing keyboard that works with all the devices in the world
and make sure you fully complete the controller configuration. It’ll ask you about mouse inputs, don’t exit, just skip it,
that is compatible this keybord is
can you give me more info about mouse input and why I should skip it?
Some controllers like the PS4 have a trackpad which you can use for mouse input
So you can define mouse buttons and use the trackpad as a mouse
Well if you want to use it great, but if you don’t then skip it and make sure to not exit controller setup
right
got it. Most important thing not to exit controller setup. Got it.
Let it finish setup completely.
I am going to get all these for my misterfpga by the way
I am buying them all. For sega, snes, nes, psx, etc
then I am going to get all the different system controllers for those snac adpters
I am going to get 16 USBs hubs with external PSU to power it
Shame there is no PS 2 core though
Ok so I love SNAC and have all the adapters myself
But you don’t need it
8BitDo makes great modern controllers that are ultra low latency that do a great job
SNAC is really great for the weird controllers. Like the train controller for PS1 or for using a lightgun on a CRT.
Robby, this person is getting 16 USB hubs ... let them cook. I wanna see this. (though SNAC should be directly connected to the user port by the supplied extension and not much else, otherwise you're adding latency and putting it closer to, as Robby says, just standard USB low latency)
You’re right, haha. Disregard what I said, do what your heart tells you @winged goblet!
I play master system games with a controller that looks like a gear shift. Who am I to give controller recommendations 😂
🎶Make new friends, but keep the old; one is silver, the other is gold🎶
turbo turned sonic spinball from an unpayable mess into an awesome game
example here at 3:30 - https://www.youtube.com/watch?v=0dr6jpcbIN0
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/iequalshane
Trying out the new overclocking feature in MiSTer for the Genesis core to finally give Sonic Spinball the frame rate it deserves. I also test out MegaMan Wily Wars and Hard Drivin'.
My kid self would have argued that sonic spinball was perfectly playable.
Yeah but that’s literally the one example people throw out. It’s a great example though.
Road Rash!
Ok damnit two lol. 
Well technically Road Rash, Road Rash 2, and Road Rash 3! 

I think Hard Drivin’ and/or Race Drivin’ also benefits from Turbo? I might be confusing it with one of the SNES titles with the SA-1 patch, though…
The Road Rash games have romhacks that improve performance without cheating
turbo makes the bikes move weird in road rash. the hacks work better imo
does Spinball
🤌

It's the romhack versions that benefit from turbo mode the most.
Original slowdown or bust.
Not completely removing the Genesis core was a great idea! One can even symlink the megadrive folders, so the old core can still access cheats, saves and roms.
I don't think anyone is propagating for the core not running accurately by default, but having options are nice! That said MD barely has any games with slowdowns, compared to NES where i'd almost say a majority of the games have slowdown. Though I know NES is a tricky core to achieve turbo in.
It’ll be removed. Having two cores that do the same thing is confusing for new users, especially when one is deprecated and no longer being updated with framework changes.
However users are free to install whatever they want on their MiSTer. The old core just won’t be part of the update script.
I like the adaptive blending on the old core too. Given the different feature sets there are certain games I play on the old core and certain ones I play on the new core. I agree with you but only once feature parity is reached.
Are there any plans to add either of these features to the new core do we know?
Feature parity is already there. The goal is accuracy and everything else are nice-to-haves.
but yeah I think there’s definitely interest in trying to get that stuff implemented as well. Except for Turbo, I don’t think there’s enough room for that and would need to be completely redone. The previous version was wildly inaccurate and broke games so it can’t be reused.
Yeah, I don't use the turbo much but that adaptive blend is amazing.
as I understand it the new core is pretty full due to the added level of detail in the reproduction
might be room for that not sure
I had also heard that someone was working on a superior version of the blending but I don't have details
That'd be fantastic if so
The dev who did a modified core with better blending ended disappearing altogether + didn't leave any sharing of source code
#1096614378968727652 message
oh damn 😦
For some odd reason the Genesis core is still used as a base for the megacd and 32x cores. I don't think the Megadrive core has been ported to those
The new core is very full and likely can't be used as a basis for those systems
Yeah I talked to Sorg about it and you’re exactly correct
Oh look who's so important
Talking to the big man
Anyways I would chalk this up to one of those things that a bigger FPGA/Mi2Ter would be good for
yeah true
But have you talked to the other big man (God) about it?
just need to make a tower of power out of multiple MiSTers
I never had a sega console but the wonky addons are just so much fun. Lunar ftw.
I think the 32X is cool but history has proven it to be a bad idea. But the Sega CD is an awesome add on. Genuinely a great library there imo. I would’ve been super happy getting one as a kid.
Yeah it's great to get to try the weird consoles for free on mister as they were pretty unaffordable to someone like me.
What is wrong with 32x?
No one wanted it
Why?
Don’t know, I wasn’t a SEGA consumer at the time. But factors like price tag, competing products, and library probably influenced the purchasing decision for many people.
It sold poorly, had a small library, and was often cited as causing consumer doubt and market confusion which people attribute it to influencing the poor sales of the Saturn in the U.S.
So it is bad because of marketing and prices. Nothing to do with the product itself
It’s not bad, I think the 32X is cool. But I think it was the wrong product at the wrong time.
So why now it is a no no as a core?
It’s a great core, works beautifully.
Huh?
I think the 32X is cool but history has proven it to be a bad idea. But the Sega CD is an awesome add on. Genuinely a great library there imo. I would’ve been super happy getting one as a kid.
Oh I lm sorry, you were just talking about the core. Not the 32X as a video game add on that was sold in the 90s.
It was a response to this post which mentioned the wonky addons - #1096614378968727652 message
Wonky how?
It’s a subjective opinion, not sure. The concept of selling an add on to your console is foreign to a lot of people these days.
I like the concept of an add on but historically those aren’t great for developers or consumers. It divides your market and makes it harder to sell.
I can customize my hardware be adding , removing or combination of mixed add on
I think addons that enable greater performance is ok but addons like require games to be custom built for it is not ok.
Heh I know about divide part - grin -
When I say “not ok” I don’t mean I don’t like it, I just mean in terms of sales and dividing the customer base.
Oooooh I love add on for custom based games to work - wipes mouth -
MSX is famous for that
I mean it’s all subjective whatever you like is awesome.
I can just comment on sales and extrapolate from that. I do like the 32X, there are fun games there and some really impressive arcade conversions. But I’m commenting without having to have paid for the hardware or games. So it’s very easy for me to enjoy it because I have zero investment in it.
robby spewing his ignorant sega hate again which caused segas downfall
Loool
Honestly, I’m probably wrong. It’s good to call me out on it.
Sega CD really surprised me though.
- sigh - I like toys
You don’t hear that much talk about it, at least I don’t.
But wow it has so many genuinely great games.
I can never get tired of toys
Any you want to recommend? 😇
Other than snatcher, which is an obvious one
Also the master system was better than the mega drive 😎
Maaaan I don’t know if I can follow you on this one but damnit I’ll defend your right to say it. 💪
Name any game that’s better than Alex Kidd in Miracle World. I’ll wait 😎
Alex Kidd in Shinobi World.
Ehh....EHH!
I love SMS. Phantasy Star, Fantasy Zone, things without multiple spellings of the word 'fantasy'....
And I'll just say it. I play Master of Darkness yearly. I play Castlevania when I need to capture Castlevania.
Ohh, fantasy zone! Such a great game!
Master of Darkness is awesome too!
Phantasy Star is on my radar but I haven’t prioritised it yet
Then there’s SMS Sonic, which has a whole different vibe to the Mega Drive one
With the jungle level, which is perhaps the greatest music ever produced by an 8-bit console
Re: MegaCD, I have a deep love for that system. And especially now that it can be used to enhance Megadrive games. But contemporarily, it was a pain in the ass. As hard as it is to get a working one now, it' was maybe only half as hard back in the day. Read errors, connection crappiness... the tower of power was always a problem. But I do love it. I know we won't ever see a Nuke core fully, but it'd be cool if we could get some of the cycle accurate pieces over. The real 68K is slightly smaller than the FX68K, in example. But that was made specifically to reduce reliance on other chips and serve data cycle accurate, so it might not be drop in.
Grab the SMSPower update for Phantasy Star. It's really really good. And can truly modernize it in a way that makes it playable with less grind.
Thanks for the suggestion. Will do!
I've played it on original cart enough times that I can say I wish I'd always been able to play it this way. It really elevates it. Plus FM sound! Which is a taste thing, but I love it. https://youtu.be/KkPtOEJFbuA
The Motavia dungeon music loop in both PSG and FM, and then, for funsies, together.
Probably one to look up on howlongtobeat and schedule in. Happyconsolegamer loves Phantasy Star, and his game taste is similar to mine
Yah, for sure. I crank the XP to x4 and drop the encounter rate, so it takes marginally less time, but feels less grindy by a lot.
Thank you for asking, these are the SEGA CD games I have on my MiSTer:
Europe:
- Bloodshot ~ Battle Frenzy
- Microcosm
- Smurfs, The
- Syndicate
- Theme Park
Japan:
- Annett Futatabi
- Devastator
- Earnest Evans
- Night Striker
- Ninja Warriors, The
Light-gun:
- Corpse Killer
- Crime Patrol
- Mad Dog II - The Lost Gold
- Mad Dog McCree
- Who Shot Johnny Rock
Patched:
- Lunar - Eternal Blue (Un-Worked Designs Patch)
- Lunar - The Silver Star (Un-Worked Designs Patch)
- Popful Mail (Un-Worked Designs Patch)
- Road Rash (Improvement Patch)
- Vay (Un-Worked Designs Patch)
USA:
- Adventures of Willy Beamish, The
- AH3 - Thunderstrike
- Amazing Spider-Man vs. The Kingpin, The
- Android Assault - The Revenge of Bari-Arm
- Batman Returns
- Battlecorps
- Cobra Command
- Dark Wizard
- Double Switch
- Dragon's Lair
- Dungeon Explorer
- Earthworm Jim - Special Edition
- Ecco - The Tides of Time
- Ecco the Dolphin
- Eternal Champions - Challenge from the Dark Side
- Fahrenheit
- Final Fight CD
- Flink
- Heart of the Alien - Out of This World Parts I and II
- Jurassic Park
- Keio Flying Squadron
- Mansion of Hidden Souls
- Mighty Morphin Power Rangers
- Night Trap
- Panic! (Mouse)
- Puggsy
- RDF - Global Conflict
- Revenge of the Ninja
- Revengers of Vengeance
- Rise of the Dragon (Mouse)
- Road Avenger
- Robo Aleste
- Shining Force CD
- Silpheed
- Snatcher
- Sol-Feace
- Sonic CD
- SoulStar
- Space Ace
- Space Adventure, The
- Starblade (Mouse)
- Terminator, The
- Time Gal
- Wild Woody
- Wonder Dog
@fallow dome I don't see TMNT Shredder's Re-Revenge on there.... hehe.
I have that for Genesis if that counts.
There's a SEGA CD version?
I made it
Hehe. Here's a playthrough Batty did. https://www.youtube.com/watch?v=ioJI-jXk9So
This is how I found/fixed the PAL video mode bug that caused it to crash on this and Pocket.
Hack by savok and ylfandy, music pack by ylfandy.
Recorded from MiSTer FPGA
Thanks for sharing your list. Always keen to find hidden gems and things I might not have played before
My pleasure, and I’m sure I’m missing some really cool games too so please share when you see them. Also share if you run into any games I have that you don’t like! I think it’s cool to learn what people gravitate towards and how that’s different from your own experience.
FYI, you may wanna check out the Japanese Sonic CD - it has a different soundtrack 🙂
Good point, thank you!
Will do! 🙂
Double extra special rec for Night Striker on Robby's list. It's not for everyone, but if it's for you, you'll really like it. It's practically as good as the Saturn version in a lot of ways.
I also have it on the Saturn haha
It’s a fun game!
Agree!
I love the Mega Drive and Mega CD cores. Back in the day, I owned (at one point) the Sega CD model 1, model 2 and CDX. Lunar 1 & 2, Vay and Dark Wizard were some of my favorites. I did buy the 32X when it released and was completely let down from what I remember. I sold it to a friend haha.
I do hope that the current cores are unified into one core someday. Obviously this would have to be for a future FPGA.
What would be the advantage of the cores being unified?
20 seconds saved when skimming through the library
A unified core sounds nice but wouldn’t offer any practical benefit other than minor convenience
I launch games using MGL so it wouldn’t offer someone like me any benefit.
I suppose a unified Megadrive/Mega CD/32x core would allow for developing 32X CD game support, but we would need to wait for MiSTer 2 to even be an option because of space issues, if there was any desire to do it.
Oh hey great point
It may reduce technical debt as well, needing to maintain 3 cores instead of 1, but this benefit could be offset by the core being so large and complex, so I don't know if pro would outweigh con there
Getting to play corpse killer in full glory can never be outweighed
We may need an elegant way to handle different cheats for different systems inside one core too
I think that is still an issue in getting cheats into Atari 2600 games now it is part of the 7800 core
"If you build it, they will come..."
I thought there was a technical hurdle, maybe with Main, that was blocking adding in 2600 cheats into the 7800 core
Looks like more may have been added, 20 games and 37 codes
https://gamehacking.org/system/a26
Still no 7800 codes though
37 codes wow, now you can cheat at 2600 pac man
Oh shit time to finally buy a MiSTer
@visual temple which cheat lets me activate jail bars on this core
D.zip
ask sorg, he'll tell you

We have a 32x core and a SCD core but no core for 32xCD games, correct? My friends want to play some FMV games for some reason and I'd rather not pull the OG hardware out of storage and hook it all up. It's a monstrosity
Correct
The tower of power!
Are there many games that use the whole tower?
6, apparently. Corpse Killer, Fahrenheit, Night Trap, Slam City with Scotty Pippen, Supreme Warrior and Surgical Strike
I think all of them can be played on the Sega CD alone, albeit with slightly worse quality
Corpse Killer is also on the Saturn, so I guess that’s probably the best way of playing that particular game.
Ideally with a new Mi2Ter we'll get an all in one core that combines the new Genesis core with 32x and Sega CD
Just play the Sega CD versions
With Fahrenheit you just lose better FMV colors, gameplay wise, it's the same.
That's how all of them are. Just worse video for the base SCD versions. I am not aware of any of the 32xCD games that changes anything else about the games.
I think all the worthwhile FMV games have been ported to modern platforms with way better video quality.
Even that construction game lol
What about a Mega LD core? We need that too. 😁
"need" is an interesting word... 🤔
The Mega LD. Just one of the consoles of all time.
Oh shit I remember playing the LaserActive at an Incredible Universe. Some pre-rendered on-rails shooter based in a Pyramid.
What’s the best way of playing Dragon’s Lair on MiSTer, would you say? SegaCD, or some DOS/Windows version?
Yeah I think so. But the DOS port “Escape From Singe's Castle” seems decent too. It’s rebuilt using pixel animations instead of FMV.
It’s FMV or nothin’, bro
I’m tempted to give it a try now
It’s actually legit impressive for GBC
The Amiga versions were pretty cool for the time. Programmed by Randy Linden.
Yes.. I agree. Would love to have a Daphne type Core on MiSTer. They have done some REALLY awesome remasters of Space Ace, DL, Cliff Hanger along with a few others. Some even 4K/60
Not a programmer but Daphne seems feasible. There’s roughly a dozen or so titles, aren’t there?
Dentnz was supposed to be working on one
Thanks for the info! 🤓👍🎉
doesn't look like he's done much 😕
I have never seen any dumps of the Mega LDs or the LD Roms 😞 Would need those to even think of a Laseractive Core - It’s a shame. I loved Hyperion
This silver lining is that when someone actually picks it up, many of them shared the same chipsets. Just slight rom variations
I finally tried out MSU-MD thanks to @cloud otter and it’s pretty cool! The TMNT rom hack MSU-MD really comes into its own, amazing job there.
But damn, they did a MSU-MD version of Moonwalker and it’s incredible!!
Is there a database of MD+/MSU-MD patched games?
Hoping to see 32X NBA JAM with CD audio one of these days unless it’s been done.
After Burner II (MD+ & MSU-MD) https://www.zeldix.net/t2248-after-burner-ii-md-msu-md Art Of Fighting (MD+ & MSU-MD) https://www.zeldix.net/t2190-art-of-fightin
Moonwalker with actual cd Jackson tracks is the game you didn't know you needed. It's excellent. The Megadrive did really well, but cmon....
databases are good. archive is better
If anyone is interested you play these with the Sega CD core. Need to rename the patched rom to core.rom, place it in the same folder as the cd files, and you load the cue/chd of the music disc.
Are MSU-MD considered Sega CD games since it needs that core to work or are they Sega Genesis games because that’s what you’re playing?
I consider them Genesis games, but it's murky. They aren't executing code on the CD unit's 68K, though.
Just dropping commands to the player.
My hacks account for no CD hardware, too, and pass original music. So it's really a genesis game with an enhancement path.
Yeah, works for me. Thanks!
Don’t they work for 32X as well?
hello everybody.... is anyone else having issues with MegaCD_llapi core not booting anygames?
MegaCD_LLAPI_20221005.rbf
Not sure but wow that’s old
where do you get yours from???
Are you sure you need the llapi version ? For me it is deprecated and possibly not compatible with the last mister version.
Perhaps there is a source for update llapi version Somewhere.
What is llapi anyway?
If you can, stay away of LLAPI or any other fork and stick to the official releases
Giving headaches
Already had a migrane today, so I'll stick with the normal one, thanks! 😅
afaik it’s specifically for the Blisster controller adapter, which is kind of a weird middle ground between usb and snac. If you aren’t using the blisster board you shouldn’t be using the llapi cores. They probably aren’t being updated anymore because everyone moved to snac?
llapi stands for low latency api
Thank you for the explanation
That sums it up
This is why we aren't keen on forks of the project, you wind up with situations like this where someone is using something no longer supported and it's causing them issues and nothing we can do about it.
Forks are fine enough but I don't believe the forks are fully open source so if the person doing the updating peaces out then you're screwed
To be fair, I saw the blister stuff when I was buying my MiSTer and wasn't sure what to get. It was only when I read about using llapi forks that I ran the other way, for precisely this reason, but that probably came from experience/fear on my part, rather than being an informed decision.
it was very promising at first but then 1000hz USB, with existing very low lag usb adapters or controllers, makes it quite useless, snac covering the rest of the use cases.
before daemonbite and the later forks and the rp2040 based adapters, blisster was quite good for the time
Speaking of forking projects, I accidentally stumbled on something working in the older Megadrive core, but not the Nuked. I just patched and tried the brand new Special Edition 2.0 release of Ghostbusters. At first I thought I had a bad patch, having loaded it up first with the Nuked core. Buttons mapped, I couldn't click anything past the start menu. Works fine on the OG core.
[With no disrespect intended towards the superb Nuked core]
Where do we submit bug reports?
Probably here: https://github.com/MiSTer-devel/MegaDrive_MiSTer
And potentially upstream, but I’m not sure: https://github.com/nukeykt/Nuked-MD-FPGA
you mean the Genesis core? is this the hack? --> https://www.romhacking.net/hacks/7761/
looks like they added sram, lemme see something...
so they did patch the header for the ram size
however they didn't modify the game serial at all
so if this requires a special exception handling for sram initialization then that might be a problem...
GM 00004030-01 vs GM 00004030-01 is identical unfortunately
they changed the next two bytes after that, but that's the rom checksum not the id
so $1B0 is memory header declaration... RA, so they did that right, it's got SRAM, next byte is F8 so it's 8-bit saving with odd addresses, so that's valid...
the sram initialization is the same to 0xff for both cores... hrmm wonder what it could be
this is weird, why is the start address 20 00 01 00 and the end address 20 FF FF 00 for this hack? that looks incorrect
try this patch on the original game
tell me if it works
i just changed it to 20 00 00 01 and 20 FF FF FF
https://plutiedev.com/rom-header#sram - using this as reference
of course 😛
Is there a way of playing the 32X versions of Mega SD games - I have night trap that i would like to play.
No, I think there are space constraints of having the genesis, 32x and sega cd in the same core.
And chances are that no one is going to invest the time to “make it fit” to only play 6 or so more games 🙁
You mean you do think?
The 32X and the MegaCD are both almost 70% full. The megadrive commonality between them is probably not enough alone to save the space to do it.
the 32x core already uses up basically all of the blockram, same with the megacd core
you wouldn't be able to combine them as is, it would require a huge rewrite with a lot of tradeoffs, possibly a whole separate sega32x cd core that has a lot of stuff not functioning
all for what like... slightly better colors in some of the worst games released on the platform lol
would be hard to find someone motivated to do that hehe
really? i thought you were more of a slam city kinda guy
But if implemented, that would still be the 3rd best way to play it on the MiSTer.
I mean...
I do love all Pippins. Scotty, Tooks, Apple....
Spelling be damned.
All that being said, I hope we can be proven wrong on this, even if it is only 6 games. It's a helluva preservation flex.
oh it could be done i'm sure, just who would want to do it haha
If I had the skillset, I would. I'm barely a tinkerer. But even then, I'd probably be more interested in getting 32X closer to complete.
yeah, that's more worth it
Correct
On my real hardware I mostly only ever use the 32XCD games as a test that everything is hooked up right. Corpse Killer is about the only one worth a damn



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