#Sega Mega Drive/CD/32X

1 messages · Page 6 of 1

rotund bluff
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FF6 was way better and FF7 was magical. But 8... Ugh, can't stand that turd 😦

fallow dome
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I'm not a fan of FF8 either but I'm happy the game has fans and it was such a visual jump up from 7. It impressed the hell out of me as a kid, especially that intro.

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It came out a year later and the game looked like a quantum leap forward in cohesive visual design.

rotund bluff
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And I wouldn't say FF8 was even romantic: it's simply teen-themed.
I am totally sure that if Squall and Rinoa were real people, they wouldn't have been together more than 1-2 years, and I am being optimistic at that.
It's like those idiotic couples engraving their stupid names in trees, monuments, etc...In my experience those relationships last much. It's... style over substance, so to say.
But that's what teenage love is about, and that's what FF8 is about: style over substance.

fallow dome
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the card game was kinda cool

rotund bluff
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After FF8 I player Xenogears, and ohhhh man that was a good game and an awesome RPG, so deep and so emotional!

fallow dome
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Xenogears was awesome until the second disc lol

rotund bluff
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I like second disk too! The story is told, the plot thickens and finally resolves.. and the ending was awesome.

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I have very good memories about Xenogears, it's characters, the places... I have had a "Xenogears familiarity" feeling in real life on certain places, too. That game left me a mark for sure.

fallow dome
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I haven't replayed it since I was a kid, I was a lot harsher on games back then

rotund bluff
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Has a lot of technical issues, that's for sure, but it's so original, so ambitious on it's scope, scenario and even music, that it deserves it's cult.

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My point was that, after FF7, I was a couple of years older so I needed something more mature like Xenogears, instead of some teenager simpleton story as FF8 which was a BIG step back for me in RPGs.

drowsy hemlock
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You guys are doing a lot to make me question my choice of recently starting FF8 😂

fallow dome
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If you don't like it then cut bait

drowsy hemlock
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The completionist in me won’t drop it. I’ll just put it on “pause” and then never pick it back up again like so many other games

fallow dome
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TRUTH 🍻

drowsy hemlock
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Ni no kuni is one that comes to mind. Really don’t get the hype for that one. Then again, I’m not a fan of those Pokémon-like monster collecting games

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Dragon Quest 5 being the exception because it’s amazing

fading hare
drowsy hemlock
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FF7 has zero issues 😒

fading hare
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Ehhhhhh

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I personally think FF7 is one of the roughest games Squaresoft ever made.

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It was clearly their first 3D game.

drowsy hemlock
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Hahaha. I’m kidding. It’s just got a special place in my heart because of the nostalgia. First JRPG and game I ever completed

fading hare
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Great story and characters. But super rough as a game.

drowsy hemlock
fading hare
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The game was really jarring to me personally. I was a Squaresoft super fan growing up, and to go from games like FF6 and Chrono Trigger, a time where they learned from years of 2D RPG development, to FF7 where it was littered with problems, was like whiplash to me at the time. I like FF7, but it always felt like such a huge drop in quality to me after their years of SNES masterpieces.

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FF8 and FF9 showed clear signs of them learning how to do 3D game design better.

drowsy hemlock
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I played Chrono Trigger last year for the first time. Loved it, but honestly preferred FF7 - which just tells me that nostalgia takes over for me 😂

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Not yet played FF6 yet, which I know is ranked by many as the best. Also binged some Earthbound which was also fun

fading hare
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FF6 is my personal favorite in the series.

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It's a masterpiece and their best game in my opinion.

drowsy hemlock
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It’s definitely on my backlog. I was torn between that and 8, but only went with 8 due to the fact that I had it as a kid but couldn’t play it

fading hare
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Nothing wrong with playing FF8!

drowsy hemlock
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After a long period of back to back JRPGs last year, I’m giving myself a few months between each one from now on. Otherwise they can easily burn you out

fading hare
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The only issues I have with FF8 are the enemies scaling with the player's level and needing to spend time drawing magic a lot. But it's also super fun breaking the game with the junction system.

drowsy hemlock
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The junction system just seems weird to me. Still not quite clicking, but I’ll get there. Only about 6hr in

fading hare
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Basically the more powerful the spell, the more it boosts your stats. And the more of that spell that is stocked, the more it boosts your stats. So draw 99 firagas and junctioning it to a character will make them super strong. Draw 99 ultimas and the character is broken. 😅

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It doesn't take long before summoning GFs becomes not worth it since your characters will output way more damage.

drowsy hemlock
fading hare
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It's basically impossible to get stuck in the game since the enemies level with the player, so your power is pretty much entirely built around junctioning magic.

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Basically "grinding" in FF8 isn't leveling up. It's grinding time to draw a bunch of spells.

drowsy hemlock
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I should probably focus more on drawing then. At the moment I’m hardly using it

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But that’s basically because everything is way too easy in the early game

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That’s the sort of “grind” I mean. I’m here for the story, the battles are just something I have to get through - until they get hard

fading hare
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Yeah, the early game is a lot of GF summoning.

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Anyway, should probably get back on topic!

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Phantasy Star IV is amazing on the Genesis!

drowsy hemlock
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Sonic 2! Almost near the end!

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Annoyingly I glitched out at some of the bumpers in metropolis and couldn’t move. So I ended up rebooting 😭

vital idol
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End game enemy casts level 5 death, so if you go in max level you are not going to have a good time.

fallow dome
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FF7 is perfect

vital idol
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I still prefer 6 over 7, but 7 was the right game at the right time.

drowsy hemlock
fallow dome
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we must heed this warning!

carmine pine
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ff8 4 lyfe

loud gull
vital idol
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Wow, here we are decades later and I discover you can actually nullify level 5 death. Funny, the omega weapon is responsible for me not having played a single non-mmo final fantasy since 8 😆

stuck gull
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i should replay 9 now i can do so in a pleasing way and not on a tiny psp

fallow dome
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Or play a sweet Genesis RPG like Phantasy Star IV

stuck gull
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i'm still playing landstalker

light mist
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good for a warmup before ragnacenty

fallow dome
rapid rover
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y'all remember Ballz?

fallow dome
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I do, I rented it and had fun

fallow dome
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Even gave a reason as to why everyone is made of spheres

rapid rover
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I think I also rented that game.

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It's in the same tier as Clayfighter is what made me think of it.

vital idol
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I own the snes tournament edition regretfully. Thankfully, I am like Robby in that I never had any ballz.

fallow dome
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they’re mediocre fighting games but as a kid they’re fun, rent it for a weekend and play it with a friend, not a bad way to spend $4

vital idol
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As a kid, I was programmed by ljn to not have discerning tastes when it came to good video games.

rapid rover
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Didn't the fighters in Ballz have fatalities or something?

vital idol
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I actually asked for festers quest for a birthday.

fallow dome
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I forgot, maybe? I think they exploded into lots of balls

fallow dome
rapid rover
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Maybe that's what I'm thinking of.

vital idol
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The fighting game that I played the most on the genesis was… pit fighter.

robust flax
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My favourite thing about ballz is punching the other guy in the ballz

rapid rover
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my friend owned Pit Fighter and we played a ton of Pit Fighter

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He was convinced that digitized graphics were going to replace 'kids shit' like Street Fighter

vital idol
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I haven’t gone back and played it in like 15 years, but I remember really enjoying it.

burnt badger
# fallow dome

Within the last few years someone was diligently making a rebalanced and enhanced clay fighters hack, and then the owner of the IP c&d'ed them.

fallow dome
burnt badger
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Especially considering they keep saying they're gonna do something with the series and then nothing actually materializes lol

fallow dome
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if I were in a position of power and owned an IP, I would be working hard to legitimize rom hacks

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like these are great ideas that do great things with the original rom, let's all make money from it

fading hare
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Who even owns Clay Fighter at this point?

burnt badger
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I think it's still interplay but whoever owns that now. Can't remember exactly, but they've hyped up reviving old IPs for many years to ultimately do nothing with them.

vital idol
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Building in capabilities to modify and share changes to games you bought, building a community and driving more usage? Nah, that is a terrible idea 😄

fallow dome
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Lol I forgot that was a thing, yes exactly that!

rapid rover
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some of the rom hacks on the Steam workshop for that Genesis collection were awesome

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I know they delisted the version I have but is the workshop still available otherwise?

forest mason
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Hello Everyone,

just got my mister up and running yesterday, and all the consoles ive tried have run great except for the megadrive core.

Every game I've played on both the megadrive and genesis cores either has scrambled graphics or the would completely freeze shortly after booting the game.

I originally thought it might be the roms im trying however I don't think that's the case as

  1. The roms I'm trying out are no-intro
  2. The same roms work fine on real hardware using a flash cart (Genesis Model 1, Mega SD on the latest firmware)

I haven't tried changing any of the settings outside of forcing the header to either be JP or US (I don't have any PAL roms)

Anyone experience something similar or clues as to how to fix? My google fu is a bit weak on this one and discord search doesn't really pull anything up

cloud otter
forest mason
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sure thing. let me see if I can grab some sort of screenshot.

As to which megadrive core I'm running, I'm not entirely sure. Is there a way to determine that?

I used the update_all script to grab all the cores, so it would be whichever one that script grabbed.

cloud otter
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If you're using the one dated 23.12.04 you're running the latest Nuked .

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Depending on how long it's been since you've run update all you might also have the older non-Nuked core, which has been deprecated. Though it should still work.

forest mason
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the last time I ran it was last night, so I guess Nuked 23.12.04 (the core file is named MegaDrive_20231204.rbf

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as for what im seeing

cloud otter
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Yeah, that should be latest.

Huh. That's very odd.

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It legitimately looks like a bad cart connection on real hardware, which is super bizarre. I've never seen anything like that on MiSTer before.

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Sent you a DM, though.

tulip surge
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really odd its on both genesis and megadrive cores but other console cores are OK, kinda points to the ROMs
filezilla transfer in ASCII mode perhaps?

cloud otter
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Totally forgot about the Ascii thing, good call!

tulip surge
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random guess, could ssh on and do an md5sum for sonic n see if it still matches

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or just transfer again I guess, i overcomplicate things :p

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how did you transfer the MD ROMs over to your microsd @forest mason ?

forest mason
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mounted the sd card on my pc and copied them over

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also

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i want to preempt anyone suggesting to blow on the sdcard

tulip surge
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hmm that rules that out...

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lol!

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its not the NES core

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if not ROMs i'd think bad SDRAM but other consoles are working OK....

forest mason
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yeah

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also sorry I should have lead with this but when I was putting my mister together yesterday I did happen to install the SD RAM the opposite direction and powered it on briefly (long to get hot)

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I did run the mem test utility for an hour and half with no errors

tulip surge
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does the sdram still pass a test at good speed?

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what speed did it settle at?

forest mason
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iirc around 90 near before I stopped the test

tulip surge
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oh wow that's really low

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". Board should pass at least 130 MHz clock test. Any higher clock will assure the higher quality of the board."

forest mason
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hm. ok Yeah then if that's the case i may have damaged the sdram

tulip surge
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the odd part is other consoles still being OK
If you really want to confirm if its sdram, remove the sdram board and run the older 'genesis' core

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that can run with just the DDR3 but will use SDRAM if found, if the games load OK without the SDRAM board I guess that confirms its the issue

forest mason
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I hope the gpio header that it's connected to isn't the part that's damaged Zatodog

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(wait is it that the connection? im not sure what the ram module slot is actually called on this thing)

tulip surge
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genesis runs sdram at 107, which is on the high end

cloud otter
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Yeah, it's GPIO

tulip surge
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im honestly not too sure what can be damaged if the ram is installled backwards, do you Andy?

cloud otter
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Fingers crossed it's just the RAM expansion.

@tulip surge Most likely it's the RAM board. Probably voltage going to a data pin, which isn't a super cheap thing but it's cheaper than replacing the DE10 by far. So hopefully that's it.

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As far as testing low, I've had one instance of a capacitor being bad that caused my RAM to drop below 100MHz (replaced it and it shot right back up, no problem). So it could potentially be a cap or something, but my guess is that one of the actual packages died. Still, if you've got the means you could run ESD checks on all the caps and see if they're in spec. But you're getting close to 'its just worth buying a new one' at that point, time wise.

forest mason
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ok yep it's the ram Zatodog

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genesis core works without the module

tulip surge
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damn that sucks, at least we found the cause tho

forest mason
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is there a good way of testing a pin on the board is damaged? i assume the fix would be to solder in a new header

cloud otter
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It probably wouldn't be a pin itself, honestly.

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But if you have a multimeter you can just beep it out to see if any of the actual joints are a problem.

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You're likely just looking at a new SDRAM module. Again, sucks, but at least it's cheap and quick to get.

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*cheaper anyway

forest mason
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indeed and thanks again for the help

I do have two follow up questions:

  1. Is there a primary and secondary gpio header, i.e. is there a specific slot the first ram module should be plugged into?

  2. At the risk of sounding impatient, are there any risks of damaging the de10 itself if I were to use it with the bad ram module while waiting for a replacement?

cloud otter
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Yep, that.

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And... probably not...but maybe?

tulip surge
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single SDRAM should go on the header shown there
I wouldnt think using it would cause any damage, just instability, but dont listen to me :p

cloud otter
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Yeah, agreed.

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With the caveat of 'but you never know.'

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There IS a chance if that's not the slot it was in you may actually still be 100% functional.

tulip surge
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oh didnt think of that, no idea what impact having RAM in the secondary slot only has

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wait mem test found the stick so must have been on gpio0

cloud otter
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Yeah, I have no idea, since that requires DIP settings and whatnot. But...right. Exactly.

tulip surge
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fuggit, theres a chance. C'mon nothing damaged

forest mason
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Yes I installed it in the correct originally (gpio0).

I had asked the question because I happened on a forum post that was asking about the dual ram and it mentioned the existence of a primary and secondary slot but I had a hard time finding which was which

cloud otter
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No whammies!

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Dang.

forest mason
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(the official de10 site points out the headers but I couldn't recall seeing anything specifying which was the first and which was the second)

cloud otter
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On a side note...TIL the Acorn Archie requires 127MHz ... woof.

forest mason
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im tempted to try ordering a replacement module from amazon. Not sure how wise that would be

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perhaps i should put in another order to misteraddons smolconcern

cloud otter
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Yeah, I feel like you're probably OK using it but you may be unstable with anything that actually uses it. Not an EE though. So take that with a grain of silicon.

tulip surge
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deff go with MA over amazon

cloud otter
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Yeah, Amazon and eBay are reeeeally shaky.

tulip surge
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save yourself from further hassles

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especially if you care for saturn, that core is quite particular about good SDRAM

heady obsidian
forest mason
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thanks onaryc. i'm all sorted. i put in an order for a new ram module

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soon

tulip surge
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'porkshop', he missed a perfect store name right there.

fading hare
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Nice, that Mega R-Type demo has been updated to version 1.3. Now includes stage 6!

polar cargo
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Sorry but, the new MD/Gen NukedMD core keeps its ROMs in the MegaDrive folder, not Genesis folder, right?

night cape
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In Games, MegaDrive.

lavish sonnet
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that's weird, i saw the same type of corruption on NES yesterday

old river
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Does anyone else get this glitched FMV when they run Devastator for the Sega CD?

barren plank
cloud otter
old river
cloud otter
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Huh. Didn't happen for me. Weird.

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Also, fun little game! I've never played it.

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Aspect: Original
320x224: Original
Scandouble FX: None
Vertical Crop: Disabled
Crop offset: 0
Scale Normal
Border: No
Composite Blend: Off
Cram Dots: Off
Sprite limit: High

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Lemme grab my bios checksum.

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CRC DD6CC972

fading hare
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Was watching the latest DF Retro episode about Road Rash, which convinced me to try out the improvement patch versions of the Genesis games in the series. And damn, they really do run a lot better. Even crazier is if you run them on the old Genesis core and use the turbo mode! That gets them to between 25 and 30fps, which is wild to see! A shame the new nuked core doesn't have a turbo mode. Makes cool patches like that less cool to test out.

barren plank
cloud otter
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2.9, good check

barren plank
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Ah, I am on 2.5 and see the glitches

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Will double check settings in a few minutes.

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Checked, glitchy with exactly the same settings as @cloud otter - but different book rom CRC32

barren plank
barren plank
stuck gull
fading hare
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Aw bummer! The improvement patch for Road Rash 2 seems to be bugged. It keeps resetting your progress. I had 4 of 5 tracks qualified, and then it just randomly reset my progress after going to the bike shop.

rapid rover
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The thing that sticks in my head from Road Rash is how your bike would explode if you wrecked too much but only when you tried to get back on it.

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So, we'd just leg it across the finish if we were close enough.

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I don't even remember if that worked or not I just remember the little biker running all awkwardly

stuck gull
fading hare
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Maybe it was the SRAM hack that I added to it. It said that it was specifically made for the improvement patch though. Wouldn't be the first SRAM hack I've tried on the Genesis that didn't work right for me though. The Castlevania Bloodlines one broke that game pretty badly.

stuck gull
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i just use save states or take a screenshot/photo of the password screen

fading hare
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Yeah, I usually take a photo of the password screen in games that don't have save features.

fading hare
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Just tested the game again, but without the SRAM patch, and yeah that was it. No more issues with the game wiping my progress between races.

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I looked up on romhacking.net who made that patch, and discovered it was the same person who did the Castlevania Bloodlines SRAM hack that also broke that game. Interesting that both SRAM Sega Genesis hacks I've tried that broke their games were from the same person.

burnt badger
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Maybe nobody tested them on MiSTer

stuck gull
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or maybe even real hardware

fallow dome
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The Genesis core is so accurate now it’s safe to assume with patched games the issue is with the patch itself.

stuck gull
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really enjoyed watching that df retro video on the series

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gonna have to give the jailbreak games a fair shot

fallow dome
chrome moss
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So we have 2 Genesis cores, correct? And this new one, I assume, is more accurate (audio issues I had in the OG core and on Analogue MegaSG don't happen on the new core. Hence the assumption)? Just played around with it for the first time today. Only thing I missed was a composite blending option. I think the old core called the option adaptive.

manic ridge
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it uses up much more space

chrome moss
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Nice. Any word on if those features will get added or not?

manic ridge
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Nope, I think as far as adaptive blend goes, I think everybody is kind of waiting for a better implementation to be developed

fading hare
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I miss the turbo function in the new core. That makes the improvement patches for the Road Rash games insanely good. Luckily the old core still has it at least.

manic ridge
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I never did use it so I'm lucky in that sense, I guess?

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the sprite limit I kind of miss, but it caused some glitches here and there

forest mason
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I tried out the MegaCD core for the first time and followed the instructions listed on the following docs: https://mister-devel.github.io/MkDocs_MiSTer/cores/console/ .

I initially had some trouble where the games refused to boot. Instead it would show the BIOS screen which prompted me to press "start". After doing so I would be taken to the CD player interface.

I solved the issue by renaming the BIOS file from boot0.rom to boot.rom. Given I don't intend to use per-folder bios, I was wondering if this is correct/consistent with other people's experiences or I misunderstood something in the process of setting upt he roms folder

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for context I wanted to know because I plan on submitting a PR of some sort to try to update the docs I linked above

carmine pine
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boot0.rom and boot.rom should be identical across all cores. I'm curious why that didn't work.

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Maybe a minor bug in the megacd support files in main... Hrm

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Or the boot indexing has a minor bug in the core...

carmine pine
marsh pantherBOT
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if (!loaded)
{
    sprintf(buf, "%s/boot.rom", HomeDir());
    loaded = user_io_file_tx(buf);
}
forest mason
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interesting. I guess i can set up a dev environment and try my hand at adding a fix

quiet burrow
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Hiya everyone. Haven't done much testing on it until today but I wanted to see if there's any info on this particular issue I'm having. I didn't see anything in the pull requests or issues that indicated this pinkish hue when using Direct Video > YPbPr was documented. I have an issue drafted but I wanted to check here first in case others have experienced this.

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Basically, using Direct Video > YPbPr works correctly with v231204 on my CRT, but when connecting to digital sources a pinkish hue gets applied, but only to Mega Drive games.

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SMS games under the same core runs as expected in both analog and digital outputs.

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And no other core exhibits this issue.

quiet burrow
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For added clarification, I use HDMI Limited (16-255) specifically for use with Direct Video. After some additional testing, I found that using either the INI "Force Linedoubler" or adjusting the line doubling functions within the core directly will fix the issue on digital sources (but then of course impact use on the CRT due to the incorrect frequency sync).

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So I'm left to believe the issue lies with how the core outputs the native 240p signal, specifically when the core runs games in the console's standard resolution (since games that run in the secondary resolution mode seems to be unaffected).

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I know that displays can be finicky with the way the console outputs its signals when using YPbPr (my Panasonic CRT can't even display the standard resolution mode of my 3BP Genesis w/HDRetroVision cables without jitter), so since the newer core is cycle accurate maybe it inherits some of that finickiness.

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I also understand that it's possible this can't be fixed given the lower compatibility of the HDMI-to-VGA DACs when using Direct VIdeo. Currently I can replicate the issue with both the DAC I modified to have a SOG circuit as well as the Rankie adapter sold with Laser Bear Industries' YPbPr kit.

I'll have to be on the lookout for other DACs that might be available in the near-future I suppose.

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I was hoping to avoid buying another RGB2COMP since I use my existing one to connect my Dreamcast to my component switcher but I might just be out of luck. 🤣

carmine pine
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Thanks for the thorough testing!

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The pink hue over an HDMI capture card is usually a color space mismatch in my experience.

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But if it's doing that to a display as well over VGA it could be something weird going on either in the core, the DAC, or the display.

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What capture device are you using @quiet burrow ?

quiet burrow
carmine pine
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When you go to the properties for that source in obs, and go to the color format, if you switch it does the pink hue go away?

quiet burrow
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That's on the list of things to try still. I was hoping to avoid that since everything else works as expected (other cores, other consoles going into the RetroTink, and modern consoles), but I'll give that a shot in a bit.

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I can always make a separate source using different settings.

carmine pine
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Sweet. Yeah, my magewell will do the same thing if that setting is mismatched.

quiet burrow
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Not too difficult.

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I'll check it out, thanks!

carmine pine
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Hopefully it helps.

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But if it only does it in like one core then it's not the root cause, just a workaround. Something about analog video output on that core seems to have a few issues at the margins. I remember reading an issue with a green crt but that was using an external converter that could have been the issue, also another issue had it hooked up to a less common CRT and it had some problems I can't remember... But it's hard to tell if those issues were with the core as opposed to the converter or TV not liking it's output

quiet burrow
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I was kinda surprised it didn't exhibit the issue on my modded CRT - historically I've had poor luck using Direct Video > YPbPr with CRTs having this exact issue rather than going into the RetroTink.

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The CRT has a COMP2RGB SCART adapter to accept signals from my component switchers.

carmine pine
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Oh interesting

quiet burrow
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But yeah, Mega Drive has to be finicky xD

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As in the console not the core.

carmine pine
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Part of any rare potential issue with the mega drive core always has a chance of being a marginal timing issue too as some paths don't meet timing and the multiple async clocks are not constrained, so i wonder if other releases work compared to the one tested.

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That would rule out the random seeding effect between builds with differences.

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I don't think there's any major or even minor bugs in the core so I'm very happy with it of course, it's super solid, I just mean that the synthesis into a core with the framework and stuff can sometimes get dicey :p

quiet burrow
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The core itself is great for sure! Honestly I'm pretty sure this is something to do with my setup and trying to avoid the aforementioned buying another SCART transceiver.😵‍💫

carmine pine
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Complicated signal chains can be unforgiving for sure 😁

quiet burrow
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The more I test it anyway.

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Yup

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I really appreciate the help, I'll check a few more things and let you know if anything works.

quiet burrow
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Tried a few more INI settings and changed the color space on the capture card. I also tried it on another monitor and get the same result. Honestly this is probably something to do with the YPbPr compatibility versus anything wrong with the core, so I'll close out the issue. For the time being since I play MiSTer more than Dreamcast I'll use Direct Video > RGB and eventually get another RGB2COMP for the Dreamcast.

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Thanks again for the help, I really appreciate it.✨

rapid rover
#

Damn, I wish I had let Steel Empire live inside my head where it was. Not quite the game I remember it as. Still, not terrible. I think the art had taken on fantastical qualities in my memory.

fickle hemlock
#

there was someone else who was having video issues only on the megadrive core specifically

#

@weak zinc didn't you say the sync was a little out of spec on the megadrive core - might be the same thing

vestal hatch
#

Tomb Raider on 32x! elmorise

graceful edge
#

Does anyone know if their are any plans to merge the megadrive megacd and 32x into one core ? I'm putting systems on self booting ssd cartridges for a little project using the nespi4 cartridges. Would love to have the mega drive megacd like the pcengine core .

vestal hatch
#

as far as I know this is impossible

graceful edge
#

Any reason why ? The pc engine core runs both the cards and cds

vestal hatch
#

not enough space in the fpga

graceful edge
#

Ahh right , shame . Guess I will have to manually switch between cores then . Cheers 👍

fallow dome
vital idol
#

Not really about switching cores- there are a few games that use the full tower of power to give you that sweet fmv gameplay in eye searingly high resolution and color so vibrant it will cause retinal burn in

fallow dome
#

Ah right

vital idol
# graceful edge Any reason why ? The pc engine core runs both the cards and cds

Each peripheral adds on its own technology- instead of just a cd add on, for example, the sega cd has its own cpu, graphics and sound processors. Once you add the 32x, it would be the same as simulating three separate consoles at once. Potentially doable with major refactoring and a targeted implementation like the n64/psx, but not likely a priority for the limited number of officially supported games

carmine pine
carmine pine
carmine pine
# vital idol Each peripheral adds on its own technology- instead of just a cd add on, for exa...

on the cyclone V it would probably not be doable without rewriting the megadrive core with behavioral HDL (which would likely synthesize down into more efficient logic utilization with better timing), which probably isnt' going to happen anytime in the near future, it would be a ton of work for almost no benefit at all. the hard part though is the lack of blockram if you combine 32x with megacd. there isn't enough blockram on the cyclone V

#

and you wouldn't be able to combine the megadrive core with the current s32x core and megacd core as is without very significant modifications as both the s32x and megacd cores have modifications to them that were made in order to make them fit that might not work at all with the highly accurate transistor level model of the megadrive core

fallow dome
carmine pine
#

yup, just slightly worse color representation

rapid rover
cursive seal
#

I was so excited to actually find a 32x cd game in the store

ocean vault
#

We may not be missing much as you say, but it'd still be nice to preserve them.

#

I always thought that the CD 32X system was more than subpar and shitty FMV games.

Like this system always felt like a diet Sega Saturn.

#

Hell, I even dreamed of CD 32X ports of Sonic 1, 2, 3, and CD.

#

Or maybe I'm crazy.

cursive seal
#

Kinda wish I had got that Surgical Strike 32x release when I had a chance

vital idol
#

The tower of power had a lot of untapped potential. The doom 32x resurrection project shows how much could have been done with that stack

rapid rover
#

With these stacked consoles, we can run Doom!

fallow dome
#

doom 32x resurrection is freaking awesome

rapid rover
#

What does it do?

vital idol
#

Basically puts every other console version to shame

#

Genesis does what the jaguar dont 😉

rapid rover
#

The state of Doom's ports on consoles contributed heavily to me getting more into PC gaming

#

PC gaming went from cool weird games that I couldn't find on console to where I wanted to play my games.

#

I played a ton of compromised FPS for a while though. Remember 'Zero Tolerance'?

vital idol
#

That’s the timeframe where PCs really started to just pull away though.

rapid rover
#

Yeah, within a few years PC exploded. Especially if you were into RTS and FPS

#

Well, I guess PC ownership kind of exploded too

#

TIL Zero Tolerance had an unreleased sequel that made it out for play.

fallow dome
#

Zero Tolerance is cool, I love FPS games that push tech limits

rapid rover
#

It had a mechanic most FPS haven't touched since then which was throwing your character around as you took damage.

#

You'd get knocked down and thrown across the floor by enemies.

fallow dome
#

I can see why lol

#

The game felt so bouncy

oak jungle
#

yeah I find aim kick when you get hit annoying enough, let alone your whole character moves haha

fallow dome
#

I need my experience of playing Sonic 3 to be behind 21 “& Knuckles” carts or else it’s not accurate.

visual temple
#

I asked him, he said "Skill issue".

#

I guess you need to stack more misters

fickle hemlock
#

kinda surprised that stack doesn't blow a fuse somewhere

manic ridge
#

Not to be "that guy" but was it actually loading Sonic 3 and Knuckles or just Sonic and Knuckles lol

#

with glitches

fallow dome
#

Sonickchyually ackchyually

fickle hemlock
#

how do you actually do sonic+knuckles on mister? its some kind of special merged rom?

fickle hemlock
#

just merge 21 pointless extra copies of sonic+knuckles in there then

manic ridge
#

now we're talking

#

I remember thinking/hoping you could just stick any cart onto Sonic and Knuckles and you'd get to play as Knuckles

#

like, Mortal Kombat II

fickle hemlock
#

isnt there a few games it does do stuff to?

manic ridge
#

AFAIK it only works with Sonic 2 and 3 and everything else generates a bonus stage

#

sonic 1 might let you pick different bonus stages?

reef flame
manic ridge
#

It's not?

night cape
#

With Sonic 1 you can play all special stages, and there are a lot of variations. Other carts loads a set special stage using the connected cart header as a "seed".

#

Last time i tried to load Sonic 2 & Knuckles rom with the new core, it failed to load.

simple apex
#

NFT &Knuckles featuring Dante from the Devil May Cry series with New Funky Mode

split moth
knotty walrus
#

Mortal Kombat II and Knuckles

tulip surge
#

The ROM in the HTGDB pack works here under nuked-md: Sonic & Knuckles + Sonic The Hedgehog 2 (World) (Rev A) EverDrive Fixed v1.1 SmokeMonster.md
MD5: BDD13934F4F31BF4D849EF8597D4A07C

pine crystal
ocean vault
fallow dome
#

Ristar > Sonic

vital idol
#

Bubsy > Ristar

#

So, by transitive process: bubsy > sonic

fallow dome
#

I don’t think I can support you in this endeavor but I wish you the best

cursive seal
fallow dome
#

Awesome! Yeah it’s incredible.

cursive seal
#

I can’t believe it’s running on a 32x

rapid rover
#

I was looking it up last night but I haven't touched it yet.

#

Seems like a pretty good bit of work.

#

The project, I mean.

rapid rover
cursive seal
#

Install is easy but I found not every flash cart is compatible

cursive seal
#

It works with my Mega Everdrive Pro once i updated the firmware, it crashed on my older not pro Mega Everdrive since it didn’t support the fancy bankswitching

#

It should work with the Mister as well

clear needle
#

Hey guys, I'm not familiar with the 32X, but would love to try some games on the system. I can Google a best of list, that's easy enough.

What noteworthy homebrew and ROM hacks are worth checking out?

Let me know your favourite games too.

I'll likely turn it into a MiSTer video.

I just got back from work and will be going to sleep very shortly. If you have the time, please ping me in any replies.

Thanks in advance.

rapid rover
#

Okay, that might be the best version of Doom I've played on a console

ocean vault
rapid rover
#

I love how just casual conversation opens some pit to a good console version of Doom that was made.

ocean vault
#

The mod has actually beaten the Atari Jaguar for best Doom console port.

Well, for now.

People here need to keep an eye out on how the Slayer Edition of Atari Jaguar Doom might turn out. Whenever it comes out.

clear needle
#

Thanks

vital idol
#

Blackthorne tends to be regarded well.

#

Shadow squadron is worth looking at, it gave us stellar assault on the Saturn

#

I haven’t had time to give it a shot, but there has been a new golden axe hack that improves on the genesis version.

#

I’m a huge fan of the super scaler games, so I will always recommend space harrier and afterburner. Obsolete thanks to the Saturn but they were good for their time.

#

Tempo and knuckles chaotix are worth a shot.

fading hare
wary flame
#

Does guncon2 work in the new megadrive core? I can’t get it to work properly. It shoots but crosshairs are way off if they show up at all.

fallow dome
wary flame
#

Yep. I got it working fine on sms, nes, and snes cores. Just trouble on the megadrive.

#

It must not be. I just tried on the old Genesis core and it works perfectly.

carmine pine
#

I think the gun emulation stuff was just copied from the Genesis core but the timings might be off.

#

However that should effect all emulated guns the same I think.

#

Which games did you try?

#

Some games use a different emulated gun

#
            if(cart_id[63:0] == "MK-1533 ") begin                          // Body Count
                gun_type  <= 0;
                gun_sensor_delay <= 8'd100;
            end
            else if(cart_id[63:0] == "T-95096-") begin                  // Lethal Enforcers
                gun_type  <= 1;
                gun_sensor_delay <= 8'd52;
            end
            else if(cart_id[63:0] == "T-95136-") begin                  // Lethal Enforcers II
                gun_type  <= 1;
                gun_sensor_delay <= 8'd30;
            end
            else if(cart_id[63:0] == "MK-1658 ") begin                  // Menacer 6-in-1
                gun_type  <= 0;
                gun_sensor_delay <= 8'd120;
            end
            else if(cart_id[63:0] == "T-081156") begin                  // T2: The Arcade Game
                gun_type  <= 0;
                gun_sensor_delay <= 8'd126;
            end
wary flame
#

Lethal Enforcers and T2. Can’t get either to work. Lethal Enforcers works on Genesis and Mega CD cores for me.

#

T2 also works on Genesis for me.

fading hare
#

There was one time where I had the same problem, but it only happened once. The next time I fired up the nuked core, it just worked. No idea what caused it.

carmine pine
#

try a power cycle of the MiSTer, full power off, power on, then try it again maybe

#

maybe something with usb initialization of the gun

wary flame
#

Tried it again and still no luck after resetting and power cycles. I’ll just use the Genesis core for now. Thanks.

carmine pine
fickle hemlock
#

a lot of genesis games were a bit too dark for guncon2 to track properly ages ago when i was first testing the gc2 support

#

had to turn up my crts brightness significantly to get good tracking

#

oh - sorry ignore me i didn't read the part where it works on the genesis core (what i was testing back then)

fading hare
rapid rover
#

I wish bolting hardware onto existing consoles had just been the way forward.

#

Can you imagine what Sega's modern version would look like for people who had been with them since the Mega Drive?

#

Just a black plastic golem six feet tall, blinking with lights, covered in switches and ports, cables running all over the place and a CRT face frozen in pain on some hidden display deep inside the core.

astral merlin
#

where do I sign?

cloud otter
#

Somewhere between layer 15's Voodoo Graphics card and layer 17's Kinect port.

lofty steeple
#

Distortion of color on a reptile's suit, what could it be?

cloud otter
#

A reptile disfunction

rapid rover
#

There was a glitch in MK1 that did that.

#

Endurance Match on the Pit has some weird visual artifacts and a broken green character as the second 'Reptile'

lofty steeple
rapid rover
#

I was suggesting that the artifacts might have a common source.~~ I know what fucking game it is.~~ Sorry for that.

#

You asked "what could it be?"

#

The glitch is on MK1 on the Genesis and looks similar to that.

lofty steeple
rapid rover
#

They all had that 'my pallet swap didn't load in' looking color issue

cloud otter
#

"Did they ever make a Red Sonja game?" "Not exactly...."

orchid turret
#

Is there a way to connect the Sega Mega Drive / Genesis Mini controllers to the FPGA Mister? The buttons on my 3-button and 6-button controllers are not recognized correctly.

fading hare
#

I've never actually tried to use my Genesis Mini controller with my MiSTer since I have an NSO Genesis controller that I use instead. I do use my Turbografx-16 Mini controller though, and it works perfectly.

orchid turret
#

The Turbografx-16 Mini controller works without any problems. But the Sega Mini 1+2 controllers don't seem to work.

#

I do not understand why? Both controllers have a USB port and should therefore work without any problems. I'm a little disappointed.

#

You can't even navigate the FPGA Mister menu with both controllers.

fading hare
#

I should drag mine out of the closet and see if I can get it to work.

loud niche
#

What happened when you mapped them in the main menu? Any response?

orchid turret
orchid turret
fading hare
orchid turret
fading hare
#

You mean d-pad?

#

I mapped every button on the controller.

#

Tested it on the nuked core and mapped it there as well. Works great.

orchid turret
# fading hare You mean d-pad?

It makes no difference which core I try it with. I can't assign the left and up D-pad. This also applies to the FPGA Mister menu. The controller works perfectly on the PC.

fading hare
#

Weird

orchid turret
#

I have the same problem with the 6-button Mini controller. The left and up D-Pads do not work. Retro Bit's Sega Saturn USB controller works.

orchid turret
# fading hare Weird

That can actually only mean one thing. The US controller works differently than the European one.

fading hare
#

Mine is definitely the US one.

orchid turret
#

Is there an cfg file in which you can find the settings of the individual controllers?

orchid turret
stuck gull
#

im pretty sure i plugged in my 3 button euro one at some point

#

the one that came with the mini

#

don't recall any issues at all

orchid turret
stuck gull
#

odd

#

i'll try plugging mine in to check

#

maybe it's related to the version of mister

orchid turret
stuck gull
fading hare
orchid turret
#

Thanks for all the help! I found out my mistake. The Sega Mega Drive controllers are the only ones that are not automatically recognized by Mister Software. I had to define both controllers' buttons in the Mister basic settings (not in the core settings). And after that everything worked wonderfully.

pale plover
#

Sonic might be fast but is he faster than a bullet? The Sonic 1 hack I've been working on allows player 2 to use a lightgun to blast badniks, power ups, and rings. WIP video below.

💖 39 🔁 8

▶ Play video
#

This sounds like a fun concept.

fallow dome
#

@earnest coyote is a treasure

earnest coyote
#

Hah, this has been fun if not a bit frustrating to get working

fallow dome
#

He makes games, he makes rom hacks, and he’s a member of the Irish boy band, Boyzone. He can do no wrong.

earnest coyote
#

No good emulators with lightgun and debugging support

#

Don't forget I was a judge on the All Ireland Talent Show

clear needle
#

32X won the pole. I'll be streaming it in a few minutes.

clear needle
#

That's exactly as I saw it in my head 😂

carmine pine
carmine pine
#

No apology necessary at all.

jagged sage
#

Quick question. What is the best core for SMS/GG? I know there was said to be a Nuked SMS core a few months back. Checking to see as it looks like the SMS core and MD core were both updated around the same time.

knotty walrus
#

SMS is probably better for most cases

night cape
#

SMS core is better overall. One can use the Mega Drive core to see how it handles the SMS compatibility mode.

carmine pine
#

there's not a whole lot wrong with the sms core as is though, only a few marginal things and some missing mapper support

#

the nukeyt core wouldn't handle game gear currently either, or sms2 specific stuff

#

i'm curious about the ym2413 module from it and how it compares personally. maybe some components from it could be used to fix those few minor issues in the mister sms core or something as a go-between

#

looks like it would be a bit of work for someone experienced to get it hooked up right since the audio mixing is handled differently. on the right is the current ym2413 model's top level in the mister core and on the left is the one from nukeykt

#

i don't think anyone has found anything technically inaccurate with the current core, so not sure if it would be worth it or not.

knotty walrus
#

iirc current sms core had some problems with sms2 stuff too

#

Also 🖐️ as the guy who added the 240p gg and overclock features to the SMS core, lol

jagged sage
pale plover
#

Still think the nuked core should be made anyway just for the sake of getting the best accuracy possible.

old sierra
#

It would probably be good as a reference to help make the current core better, if someone was wanting to work on that one. Sounds like it's not an easy task though based on what Birdy has said.

carmine pine
#

i'd like tot see it ported too. i hope it gets support for sms2 and gg vdp modes some day

old sierra
#

How are those guys getting on with the OPL 2/3 cores?

carmine pine
#

so neither of these would be transferrable to HDL the same way he did the sms and md cores recently, a new simulator model would have to be made

#

although the new one might be transferrable now looking at it...

#

we'll see, i hope that's the plan

#

his ym2612 was about the same size as jotego's, just you have to add some post-processing on it to make it sound right

old sierra
#

Oh, any benefits of using the new ym2612 over JTs?

carmine pine
#

They seem comparable in most ways. I'm sure there is maybe some test that will show nukeys works with undocumented behavior.

glass shale
#

Life on Earth Reimagined on the MiSTer 😢

amber gulch
#

Is this the nuked or the old core? Maybe it'll work on the other?

glass shale
#

Same thing on both Genesis (old) and MegaDrive (Nuked) cores

edgy ruin
#

I think the original game relied on saves being written to the flash chip (in an unused ROM area) using CFI write commands and ended up being patched to run in emulators. This is probably the same issue here : unemulated cartridge "mapper"

glass shale
#

It looks like there's a fix around but with no SRAM support yet?

fading hare
#

I will never understand developers of games for retro consoles that do everything in their power to ensure their game can only be played on original hardware. Why limit your game and hard work to the smallest possible audience? I was happy to pay for my digital copy of Astebros. Even if I had an original Genesis console, I wouldn't have it hooked up to my TV still.

glass shale
#

DRM was always useless

velvet mural
#

Well... not exactly useless... rather, combative against users.

glass shale
#

It always fails, so useless

old sierra
#

Is it a complex mapper or something that in theory could be added?

glass shale
#

Can’t be added to the core. But the rom can be patched

velvet mural
carmine pine
#

is her back alright?

edgy ruin
carmine pine
#

i don't even believe it's drm anymore

glass shale
carmine pine
#

yeah looks like she got a tileswap

fading hare
carmine pine
#

the background assets look like pictures were taken and an automatic pixel art generator was used

#

it's contra/robocop but ur a stripper!

#

looks like it has decent'ish gameplay though

#

the exploding stage looks really bad

vital idol
#

backed the demonclaw genesis kickstarter for the exact reason that they are going to provide roms for the different systems (plus their beatemup looks interesting for the amiga)

true oar
#

Hi guys, I'm having a weird issue with Sega CD using the Mega CD core and CHD files. Nothing seems to work, and the issues vary from game to game. For instance:

Lunar Silver Star - I get to the main title screen, no intro movie plays, but every 5 seconds the screen goes blackk than comes back.

Final Fight CD - Intro movie plays, but start doesn't work, no buttons seem to work. I tried 4 controllers, different kinds, all controllers work with other cores including regular MD core. And even when the controls do nothing in the game menus, they do work fine in the cd player sega cd menu to move the pointer around and click buttons.

Sol-Feace - doesn't load, just keeps going back to sega cd "CD controls" menu

Snatcher - doesn't load, just keeps going back to sega cd "CD controls" menu

Popful Mail - doesn't load, just keeps going back to sega cd "CD controls" menu

wheel of fortune - seems to work fine, start button works to begin game.

I re-downloaded the latest mega CD core from github, and all issues are still there. Any ideas?

Thank you!

old sierra
#

What RAM you got in your MiSTer and did you let update all grab the BIOS files?

#

Also, can you load non chd images?

true oar
#

v3.0 of 128mb from mister addons, i do let update_all get the bioses. let me try a non chd

#

it's doing the same thing with bin/cue

fallow dome
#

Running off sd card?

hard hull
fading hare
#

I've definitely not had any trouble running those games. At least when using an SD card.

carmine pine
true oar
#

I haven't tried that. I'm working but definitely will later

carmine pine
#

the md5 of the working bios is 854B9150240A198070150E4566AE1290 that i'm using fyi

#

i tested some of the ones you mentioned, they work for me

true oar
#

It's definitely weird, all other cores and cd cores are fine. Do you know what mister folder the biases are in?

#

Bioses

fading hare
#

@green dome The core I was talking about is the old Genesis core. The new one is the "nuked" Mega Drive core. The old core had a turbo mode, but the new one does not. Works great with stuff like the Road Rash games.

void eagle
hard hull
manic ridge
true oar
carmine pine
torn dome
plain quiver
#

32x core compiled with the last changes on SH7604 (Hold DMAC cycle during the external vector read cycle to avoid conflict).

#

I've tested it with Doom Ressurection, Mortal Kombat II, Chaotix & Tempo earlier, so it should be okay.

pale plover
#

I think that 32X build fixed the intro to Knuckles Chaotix, because it isn't crashing anymore.

cloud otter
#

I fixed that a few months ago... however, I wasn't able to fix first-boot WWF.

#

Well, let me rephrase...I absolutely WAS able to fix it... by forcing a 68000 reboot in the boot sequence, which is absolutely not something I'm going to even consider floating as a fix.

carmine pine
#

so does this have any regressions by updating the SH module? @cloud otter @torn dome ?

cloud otter
carmine pine
#

yeah, since you all know the s32x core bugs in more detail, would be good if someone could test it out and submit a pr if it improves things

cloud otter
#

For sure. All of the SH tests from Sega are unchanged. Everything runs fine on the diag but the Egypt demo still won't load without introducing a 68000 reset pulse and that is also unchanged. Checking some problem games.

cloud otter
#

Knuckles and Chaotix has the same tile edge issue as before (I don't see it on real hardware) where there are some alignment issues on edges. WWF Raw still has to be booted after another game. Pinnochio still has judder. No sound differences that my ear can pick up. I didn't notice any improvements or regressions in my sample of tests. So the entropy reducer in me says 'no need to submit' but the updater in me says it's good to be up to date in case stacking changes introduce problems down the road.

carmine pine
#

Yeah, thats usually how I feel. Easier to track a regression if you update the module as major versions of it changes.

#

It was hard to update the jt12 stuff in the Genesis core because there had been so many changes over years, and it left question marks regarding a couple sound issues afterwards that eventually were cleared up.

stone furnace
#

Is the Genesis core going to be dropped by update_all at some point? I'm way too desperate to rename Mega Drive to its real actual proper name 😉

#

And no, !blocking the core doesn't work.

fading hare
#

I'll need to back up the Genesis core if it ever does get dropped. Don't want to lose the option to have turbo mode. I use the nuked core most of the time these days, but there are some games I prefer to play on the old core, like Road Rash.

fallow dome
fading hare
#

The non patched versions of the game run at about 10fps.

graceful edge
#

Will save states ever become a thing for the core? Would love them implemented

fading hare
#

Doesn't sound like it'll ever happen.

manic ridge
#

The new core takes up more space so yeah seems unlikely

void eagle
#

Does Viewpoint run like it does on the Genesis Mini 2 in turbo mode in the old Genesis core? It uses a non altered ROM, but runs it overclocked.

#

tough there's always the NeoGeo core for that game

pale plover
carmine pine
frigid tapir
#

Call me lame, but I would rather have Accuracy than fancy features.

fallow dome
fading hare
#

Accuracy always comes first. The extras are just that. Doesn't change that they're fun!

remote lynx
carmine pine
#

For me to reproduce do I have to get good at Final Fight?

#

That's a tall ask

remote lynx
#

I had the CHD version of the recolored Pyron. I removed it and put the game without modifications on redbook CD audio, it's working perfectly now.

#

https://www.youtube.com/watch?v=IxBnW8Hkt_g&t=5s The Test Mister FPGA Last MEGA CD CORE

Final Fight CD é um jogo do gênero beat'em up produzido pela Sega e lançado para o Sega CD em 1993. Foi a única versão a manter quase todas as características do arcade nos consoles, incluindo os três personagens originais controláveis (Guy, Cody e Haggar).

Enredo
A trama se passa na cidade fictícia de Metro City, onde três homens lutam contra ...

▶ Play video
carmine pine
#

wait, so it's a bug with the hack then?

#

can you apply the final fight pyron color hack to the regular cue/bin redump one and see if it persists?

#

it might be an issue with chd timing if the issue isn't there

remote lynx
#

As soon as I manage to make the mod in the game and test it, I will report it here.

#

And yes, it could be a problem with CHD timing.

carmine pine
#

do you have the game on the MicroSD

remote lynx
#

yes

carmine pine
#

okey dokey, usually chd will have more timing issues over a NAS is why i asked

solar hemlock
#

Anyone know why the MSU-MD version of Wonderboy Monster World IV saving doesn't seem to work? I don't have this issue with the regular Genesis version.

hard hull
#

is that one of the wonderboy games that needs an sram patch?

split moth
#

I think it is…but I wonder why they wouldn’t be having the issue with the standard version then

void eagle
#

I think it was Wonder Boy in Monster World (aka Wonder Boy V: Monster World III) that had the eeprom. IIRC, Monster World IV didn't use eeprom.

plain quiver
#

I've compiled a new version of the 32x core yesterday with the recent SH core changes (February 10th) & SH7604 (February 12th).

#

And BTW, an issue that is in fact an original hardware bug.

#

I had those things on pending yesterday, so now I will take some days off.

fallow dome
plain quiver
#

@cloud otter WWF RAW should boot now directly.

#

But I need your expertise if the situation improved compared from your tests.

#
GitHub

…d conflict (Croc - Legend of the Gobbos intro)

solar hemlock
fallow dome
solar hemlock
#

Yes

fallow dome
#

I wonder if it’s a problem with the patch.

reef flame
#

I think stuff like the Mega Man Wily Wars SRAM hack doesn't work because it doesn't change the game ID in the ROM header which the core uses to identify which games use EEPROM.

carmine pine
carmine pine
#

oh wait, msu-md

#

that's a megacd issue hrmmm

#

there weren't any regular megacd games with cartridges with eeprom so this was never accounted for, so yeah you would have to use the SRAM hack version i believe as the rom instead. you could probably apply the msu-md patch over the SRAM hacked version

#

but i don't even think monster world iv used eeprom

#

i thought it was sram

plain quiver
#

MW IV works on FM1208 FRAM.

#

Same as Sonic 3.

cloud otter
#

No fix for Egypt either.

#

But up to date is still good, IMO.

plain quiver
#

Strange, I can boot each time on the first boot on my dual RAM setup.

#

I tried 5 times with a full MiSTer reboot.

cloud otter
#

Lemme move over to my Dual RAM and see what's up. Boots instantly after warm boot/other games. But I'm consistently getting no boot on first attempt still.

plain quiver
#

Oh! I know.
I have a 'BIOS' ROM when starting the core.

cloud otter
#

Aaaaah

plain quiver
#

That's why it works each time.

cloud otter
#

That totally makes sense.

plain quiver
#

False alert, sorry.

cloud otter
#

No worries at all! I'm glad you have been working on the core regardless. I am in a funk (just personal issues) and have lapsed on all my projects. So I'm super glad to see someone actively looking at it!

plain quiver
#

I've done nothing, just taking the SH module from the Saturn and paste it on the 32x, launch Quartus and we have a new core 15 mins later.

cloud otter
#

That's something!

earnest jacinth
#

Hello friends, I am having trouble mapping a controller on the MegaDrive core and was hoping someone here might be able to assist me. I am using a "8bitdo m30 2.4g wireless gamepad for sega genesis mini and mega drive mini and switch" with a wired connection to the MiSTer. When I go to map the controller it tells me to press right on the d-pad and I do so. Then it tells me to press left on the d-pad. I do so again but the core is unresponsive. Instead of moving to the next prompt it just stays stuck on the press left step. Now, if I press a different button other than left on the d-pad it will move to the next step and ask me to press up. That works fine then various other buttons have the same issue as pressing left. The core doesn't respond when prompted to press Y or Z or C. Has anyone experienced this issue before? The controller is brand new so I am inclined to believe it isn't broken but I suppose it's possible I bought a lemon. Any insight you can provide would be greatly appreciated.

manic ridge
earnest jacinth
#

This is mapping inside the Mega Drive core. the controller is not mapped in the mister main.

#

as I have no use for it outside of sega genesis/saturn games.

manic ridge
#

You might want to try mapping it in main first, I don't think it even works in the menus if you don't does it?

earnest jacinth
#

I can try, but the main mapping is laid out like a SNES controller and doesn't have as many inputs...

#

Let me try real quick

manic ridge
#

Yeah it doesn't have to map all the buttons, the main thing is the D-pad, menu accept and back, and an OSD shortcut

It may not resolve your issue but personally I'd at least want to be able to use the menu with the controller

#

otherwise you'll have issues bringing up the menu and loading ROMs

earnest jacinth
#

Ok, I tried mapping the controller in the main and it worked, then it worked in the core. played a little on sonic 2 to confirm it worked correctly.

#

However, after mapping the controller my previously mapped controller in main stopped working. my understanding was each controller had a unique ID and that I could map as many controllers as I'd like, is that wrong?

#

also, for whatever reason, the new controller didn't work in-game until I unplugged the old controller.

#

also also, one of the USB ports on my mister is completely unresponsive no matter what I plug into it. So I am beginning to suspect my usb hub is malfunctioning. that or my power supply is insufficient. which I do not think it is...

#

So many unknowns, i just want to play games hassle free.

#

ah well, thank you for your kind assistance, I've made some progress.

manic ridge
#

No problem, normally controllers do have separate ID, but I think there are some exceptions, hopefully someone else can chime in with help on the matter. You could try asking in #controllers as well 🙂

earnest jacinth
#

I will do so.

heady obsidian
#

What is the previous controller?

#

I do not know if it has been fixed in latest firmware from 8bitdo or if there is a workaround

oak jungle
# earnest jacinth However, after mapping the controller my previously mapped controller in main st...

for me at least I have a genuine mapping issue, if you use the controller in xinput mode it most likely will share the same VID + PID with either yeah, other 8bitdo controllers in xinput mode, or actual xbox controllers, which will yeah make it so the mapping will be overriden. The workaround for me at least was to add controller_unique_mapping=0x045e028e to my MiSTer.ini file which will make it so that you can map each controller individually on a per-port basis

#

which is yeah, the same issue in the above thread linked by @heady obsidian

#

(I don't think this per-port mapping option existed in MiSTer main just yet at the time that thread was made and responded to)

heady obsidian
#

ho nice, i have a lot of 8bitdo controllers : 2 m30 genesis version, 1 m30 genesis mini, 1 n30 (1st version), 1 sn30 (1st version), 1 pcengine and one neogeo. Generally i only play with the m30 genesis mini wirelessly (i love that controller and i do not notice the lag) and my xbox elite 1 for the analogue stick. I do not have any friends into retro gaming so i do not encounter the pb 😉

#

(yes i have a compulsive pb with controllers 😅 )

#

with daemonbytes you can have the same pb, i use 2 for my arcade cabinets and i have to change the id in the source file.

fallow dome
#

REAL QUICK BREAKDOWN:

  • The 8BitDo M30’s 2.4Ghz dongle is setup to be registered as a Switch Pro controller.
  • You may need to swap the dpad from analog to digital (press and hold up + minus for three seconds)
  • You may need to change the A/B & X/Y button reversal (press and hold down + minus for three seconds)
#

If you map a dual analog controller, like the 8BitDo Pro or Pro 2 in main then this is how that mapping applies to the M30:

  • L1 is Z on the M30
  • R1 is C on the M30
  • L2 is Left Shoulder on the M30
  • R2 is Right Shoulder on the M30
reef flame
#

I remember the 2.4g mode conflicting with other controllers until I switched it to xinput mode (I think) by holding Up and Home for a few seconds (I think). That changed the controller ID. It's harder when 8bitdo doesn't at all document stuff like this

fallow dome
#

Yeah it was conflicting with my Pro 2 in Switch mode. Was the same exact controller ID.

reef flame
#

#controllers message Found a handy chart blizzz made

fallow dome
earnest jacinth
earnest jacinth
# fallow dome I ran into your very specific issue yesterday lol

I am using the controller with the USB cable so according to the thread onaryc shared it should be in xinput mode already. Nevertheless, I held up and home on the controller until I saw a blue led flash. I am still seeing the same ID for both controllers, 045e:028e.

earnest jacinth
oak jungle
earnest jacinth
#

I mapped both controllers in main, it still shows the same ID, but I tested the M30 in the MegaDrive core and it functioned correctly and then tested the retro flag in the GBA core and it also performed as anticipated.

#

Now, if I am understanding your original post correctly, these controllers need to be kept in the same USB ports from now on?

oak jungle
#

Yep, annoying if you move everything and forget where they were before, but I guess there’s no other way to tell them apart if they have the same IDs

earnest jacinth
#

last question, (for now lol) will this ini edit allow unique ID's for any new controllers or will all controllers now have the same ID?

oak jungle
#

It’ll also only apply to controllers with that same ID, so probably won’t be an issue for whatever n64 style controller you choose at least

#

Nah only applied to controllers that have that ID

earnest jacinth
oak jungle
#

you need to add more IDs if you get more conflicts (hopefully you won’t)

oak jungle
earnest jacinth
#

Thank you so much for your assistance! I'm not very tech savvy so your patience is greatly appreciated.

oak jungle
#

No worries, we’re all here to help

#

If we can at least 😆

placid blaze
#

can anyone point me in the right direction to get the nuked-md RBF file?

placid blaze
glass shale
#

Yep

#

Old Genesis core is now deprecated

winged goblet
#

hehe

#

yes but it cannot be that bad

#

it is still a good core no?

#

I mean it still can run most of the genesis titles no?

fallow dome
winged goblet
#

what is the link of the old core and th link of the new core?

fallow dome
#

Both are still downloaded with the Update script. The old one is called Genesis and the new one is Megadrive,

fallow dome
#

Yup, that’s the new one!

winged goblet
#

the old one's link?

#

I can select it from the update script?

fallow dome
#

Yes it’s downloaded automatically. Let me find link.

winged goblet
#

thanks

fallow dome
winged goblet
#

niced

#

you are right...it does look like a fantastic core

#

I bet ...myself...for the way I use it...I wouldn't find difference in accuracy...I bet whatever I am going to use in megadrive can work just fine in genesis

fallow dome
#

I use the new core and it’s fantastic too. Only negative is that it’s missing a turbo feature but that didn’t work well outside of a few games so I personally think it’s good it’s gone. Too many people thought the core was broken when they had that setting on.

winged goblet
#

thanks for the heads up no turbo on

#

You can see I want to play with genesis first heh

#

I am very new in mister scene on March 8th I would have finally ordered the rest of the pats and at the end of March or mid of March I would receive the parts to manually assemble it

#

I am going BELOW ZERO

#

I need fusion or mr.fusion to install MisterFPGA first

#

before even think of putting cores

#

so I am not missing out on genesis

fallow dome
#

Yes, Mr Fusion is a must

winged goblet
#

aye

fallow dome
#

Unfortunately it’s not as easy as setting up a Pi but it’s still easy thanks to Mr Fusion

winged goblet
#

that is what my friend told me

#

it does it all for you

fallow dome
#

Have a keyboard handy to navigate menus before you configure a controller

winged goblet
#

I do have an amazing keyboard that works with all the devices in the world

fallow dome
#

and make sure you fully complete the controller configuration. It’ll ask you about mouse inputs, don’t exit, just skip it,

winged goblet
#

that is compatible this keybord is

#

can you give me more info about mouse input and why I should skip it?

fallow dome
#

Some controllers like the PS4 have a trackpad which you can use for mouse input

#

So you can define mouse buttons and use the trackpad as a mouse

winged goblet
#

AAAAAH

#

So i skip it because it is not good if I want to use a ps 4 controller?

fallow dome
#

Well if you want to use it great, but if you don’t then skip it and make sure to not exit controller setup

winged goblet
#

right

#

got it. Most important thing not to exit controller setup. Got it.

#

Let it finish setup completely.

#

I am going to get all these for my misterfpga by the way

#

I am buying them all. For sega, snes, nes, psx, etc

#

then I am going to get all the different system controllers for those snac adpters

#

I am going to get 16 USBs hubs with external PSU to power it

#

Shame there is no PS 2 core though

fallow dome
#

Ok so I love SNAC and have all the adapters myself

#

But you don’t need it

#

8BitDo makes great modern controllers that are ultra low latency that do a great job

#

SNAC is really great for the weird controllers. Like the train controller for PS1 or for using a lightgun on a CRT.

cloud otter
#

Robby, this person is getting 16 USB hubs ... let them cook. I wanna see this. (though SNAC should be directly connected to the user port by the supplied extension and not much else, otherwise you're adding latency and putting it closer to, as Robby says, just standard USB low latency)

fallow dome
#

I play master system games with a controller that looks like a gear shift. Who am I to give controller recommendations 😂

manic ridge
placid blaze
vital idol
#

My kid self would have argued that sonic spinball was perfectly playable.

fallow dome
fallow dome
fading hare
fallow dome
split moth
#

I think Hard Drivin’ and/or Race Drivin’ also benefits from Turbo? I might be confusing it with one of the SNES titles with the SA-1 patch, though…

narrow panther
#

The Road Rash games have romhacks that improve performance without cheating

stuck gull
#

turbo makes the bikes move weird in road rash. the hacks work better imo

fallow dome
#

yeah it’s called the git gud patch, you patch yourself with it

#

🙂 🕶️🤏

#

🙂🕶️🤏

#

😎

glass shale
#

🤌

fading hare
fading hare
manic ridge
fallow osprey
#

Original slowdown or bust.

night cape
#

Not completely removing the Genesis core was a great idea! One can even symlink the megadrive folders, so the old core can still access cheats, saves and roms.

plain brook
# fallow osprey Original slowdown or bust.

I don't think anyone is propagating for the core not running accurately by default, but having options are nice! That said MD barely has any games with slowdowns, compared to NES where i'd almost say a majority of the games have slowdown. Though I know NES is a tricky core to achieve turbo in.

fallow dome
#

However users are free to install whatever they want on their MiSTer. The old core just won’t be part of the update script.

chrome moss
#

I like the adaptive blending on the old core too. Given the different feature sets there are certain games I play on the old core and certain ones I play on the new core. I agree with you but only once feature parity is reached.

Are there any plans to add either of these features to the new core do we know?

fallow dome
#

but yeah I think there’s definitely interest in trying to get that stuff implemented as well. Except for Turbo, I don’t think there’s enough room for that and would need to be completely redone. The previous version was wildly inaccurate and broke games so it can’t be reused.

chrome moss
#

Yeah, I don't use the turbo much but that adaptive blend is amazing.

manic ridge
#

might be room for that not sure

#

I had also heard that someone was working on a superior version of the blending but I don't have details

chrome moss
#

That'd be fantastic if so

limber pine
narrow jasper
manic ridge
fallow dome
manic ridge
#

Oh look who's so important

#

Talking to the big man

#

Anyways I would chalk this up to one of those things that a bigger FPGA/Mi2Ter would be good for

fallow dome
#

yeah true

halcyon elk
#

But have you talked to the other big man (God) about it?

oak jungle
#

just need to make a tower of power out of multiple MiSTers

amber gulch
#

I never had a sega console but the wonky addons are just so much fun. Lunar ftw.

fallow dome
#

I think the 32X is cool but history has proven it to be a bad idea. But the Sega CD is an awesome add on. Genuinely a great library there imo. I would’ve been super happy getting one as a kid.

amber gulch
#

Yeah it's great to get to try the weird consoles for free on mister as they were pretty unaffordable to someone like me.

torn dome
#

#share-media message

#

a video about the MD for your consideration

winged goblet
#

What is wrong with 32x?

fallow dome
winged goblet
#

Why?

fallow dome
#

Don’t know, I wasn’t a SEGA consumer at the time. But factors like price tag, competing products, and library probably influenced the purchasing decision for many people.

#

It sold poorly, had a small library, and was often cited as causing consumer doubt and market confusion which people attribute it to influencing the poor sales of the Saturn in the U.S.

winged goblet
#

So it is bad because of marketing and prices. Nothing to do with the product itself

fallow dome
#

It’s not bad, I think the 32X is cool. But I think it was the wrong product at the wrong time.

winged goblet
#

So why now it is a no no as a core?

fallow dome
#

It’s a great core, works beautifully.

winged goblet
#

Huh?

#

I think the 32X is cool but history has proven it to be a bad idea. But the Sega CD is an awesome add on. Genuinely a great library there imo. I would’ve been super happy getting one as a kid.

fallow dome
#

Oh I lm sorry, you were just talking about the core. Not the 32X as a video game add on that was sold in the 90s.

winged goblet
#

This confused me

#

I was talking about the 32x add on

fallow dome
#

It was a response to this post which mentioned the wonky addons - #1096614378968727652 message

winged goblet
#

Wonky how?

fallow dome
#

It’s a subjective opinion, not sure. The concept of selling an add on to your console is foreign to a lot of people these days.

winged goblet
#

lol

#

I like add on

#

Gives it a Lego feel

fallow dome
#

I like the concept of an add on but historically those aren’t great for developers or consumers. It divides your market and makes it harder to sell.

winged goblet
#

I can customize my hardware be adding , removing or combination of mixed add on

fallow dome
#

I think addons that enable greater performance is ok but addons like require games to be custom built for it is not ok.

winged goblet
#

Heh I know about divide part - grin -

fallow dome
#

When I say “not ok” I don’t mean I don’t like it, I just mean in terms of sales and dividing the customer base.

winged goblet
#

MSX is famous for that

fallow dome
#

I mean it’s all subjective whatever you like is awesome.

#

I can just comment on sales and extrapolate from that. I do like the 32X, there are fun games there and some really impressive arcade conversions. But I’m commenting without having to have paid for the hardware or games. So it’s very easy for me to enjoy it because I have zero investment in it.

light mist
#

robby spewing his ignorant sega hate again which caused segas downfall

winged goblet
#

Loool

fallow dome
#

Sega CD really surprised me though.

winged goblet
#
  • sigh - I like toys
fallow dome
#

You don’t hear that much talk about it, at least I don’t.

#

But wow it has so many genuinely great games.

winged goblet
#

I can never get tired of toys

drowsy hemlock
#

Other than snatcher, which is an obvious one

#

Also the master system was better than the mega drive 😎

fallow dome
drowsy hemlock
#

Name any game that’s better than Alex Kidd in Miracle World. I’ll wait 😎

cloud otter
#

Alex Kidd in Shinobi World.

#

Ehh....EHH!

#

I love SMS. Phantasy Star, Fantasy Zone, things without multiple spellings of the word 'fantasy'....

#

And I'll just say it. I play Master of Darkness yearly. I play Castlevania when I need to capture Castlevania.

drowsy hemlock
#

Ohh, fantasy zone! Such a great game!

#

Master of Darkness is awesome too!

#

Phantasy Star is on my radar but I haven’t prioritised it yet

#

Then there’s SMS Sonic, which has a whole different vibe to the Mega Drive one

drowsy hemlock
cloud otter
#

Re: MegaCD, I have a deep love for that system. And especially now that it can be used to enhance Megadrive games. But contemporarily, it was a pain in the ass. As hard as it is to get a working one now, it' was maybe only half as hard back in the day. Read errors, connection crappiness... the tower of power was always a problem. But I do love it. I know we won't ever see a Nuke core fully, but it'd be cool if we could get some of the cycle accurate pieces over. The real 68K is slightly smaller than the FX68K, in example. But that was made specifically to reduce reliance on other chips and serve data cycle accurate, so it might not be drop in.

cloud otter
drowsy hemlock
#

Thanks for the suggestion. Will do!

cloud otter
drowsy hemlock
#

Probably one to look up on howlongtobeat and schedule in. Happyconsolegamer loves Phantasy Star, and his game taste is similar to mine

cloud otter
#

Yah, for sure. I crank the XP to x4 and drop the encounter rate, so it takes marginally less time, but feels less grindy by a lot.

fallow dome
# drowsy hemlock Any you want to recommend? 😇

Thank you for asking, these are the SEGA CD games I have on my MiSTer:

Europe:

  • Bloodshot ~ Battle Frenzy
  • Microcosm
  • Smurfs, The
  • Syndicate
  • Theme Park

Japan:

  • Annett Futatabi
  • Devastator
  • Earnest Evans
  • Night Striker
  • Ninja Warriors, The

Light-gun:

  • Corpse Killer
  • Crime Patrol
  • Mad Dog II - The Lost Gold
  • Mad Dog McCree
  • Who Shot Johnny Rock

Patched:

  • Lunar - Eternal Blue (Un-Worked Designs Patch)
  • Lunar - The Silver Star (Un-Worked Designs Patch)
  • Popful Mail (Un-Worked Designs Patch)
  • Road Rash (Improvement Patch)
  • Vay (Un-Worked Designs Patch)

USA:

  • Adventures of Willy Beamish, The
  • AH3 - Thunderstrike
  • Amazing Spider-Man vs. The Kingpin, The
  • Android Assault - The Revenge of Bari-Arm
  • Batman Returns
  • Battlecorps
  • Cobra Command
  • Dark Wizard
  • Double Switch
  • Dragon's Lair
  • Dungeon Explorer
  • Earthworm Jim - Special Edition
  • Ecco - The Tides of Time
  • Ecco the Dolphin
  • Eternal Champions - Challenge from the Dark Side
  • Fahrenheit
  • Final Fight CD
  • Flink
  • Heart of the Alien - Out of This World Parts I and II
  • Jurassic Park
  • Keio Flying Squadron
  • Mansion of Hidden Souls
  • Mighty Morphin Power Rangers
  • Night Trap
  • Panic! (Mouse)
  • Puggsy
  • RDF - Global Conflict
  • Revenge of the Ninja
  • Revengers of Vengeance
  • Rise of the Dragon (Mouse)
  • Road Avenger
  • Robo Aleste
  • Shining Force CD
  • Silpheed
  • Snatcher
  • Sol-Feace
  • Sonic CD
  • SoulStar
  • Space Ace
  • Space Adventure, The
  • Starblade (Mouse)
  • Terminator, The
  • Time Gal
  • Wild Woody
  • Wonder Dog
cloud otter
#

@fallow dome I don't see TMNT Shredder's Re-Revenge on there.... hehe.

fallow dome
cloud otter
#

I'm biased, but the TMNT soundtrack makes it better, IMO. Hehe.

#

*Very biased

fallow dome
#

There's a SEGA CD version?

cloud otter
#

I made it

fallow dome
#

I didn't know! 🤯

#

Ok great, I'll fix my mistake then, thank you!

cloud otter
drowsy hemlock
fallow dome
drowsy hemlock
#

FYI, you may wanna check out the Japanese Sonic CD - it has a different soundtrack 🙂

fallow dome
#

Good point, thank you!

cloud otter
#

Double extra special rec for Night Striker on Robby's list. It's not for everyone, but if it's for you, you'll really like it. It's practically as good as the Saturn version in a lot of ways.

fallow dome
#

It’s a fun game!

cloud otter
#

Agree!

prisma fiber
#

I love the Mega Drive and Mega CD cores. Back in the day, I owned (at one point) the Sega CD model 1, model 2 and CDX. Lunar 1 & 2, Vay and Dark Wizard were some of my favorites. I did buy the 32X when it released and was completely let down from what I remember. I sold it to a friend haha.

I do hope that the current cores are unified into one core someday. Obviously this would have to be for a future FPGA.

drowsy hemlock
#

What would be the advantage of the cores being unified?

light mist
#

20 seconds saved when skimming through the library

fallow dome
#

A unified core sounds nice but wouldn’t offer any practical benefit other than minor convenience

#

I launch games using MGL so it wouldn’t offer someone like me any benefit.

old sierra
#

I suppose a unified Megadrive/Mega CD/32x core would allow for developing 32X CD game support, but we would need to wait for MiSTer 2 to even be an option because of space issues, if there was any desire to do it.

old sierra
#

It may reduce technical debt as well, needing to maintain 3 cores instead of 1, but this benefit could be offset by the core being so large and complex, so I don't know if pro would outweigh con there

fallow dome
#

Getting to play corpse killer in full glory can never be outweighed

old sierra
#

We may need an elegant way to handle different cheats for different systems inside one core too

#

I think that is still an issue in getting cheats into Atari 2600 games now it is part of the 7800 core

visual temple
#

the issue is thre is basically no cheats for those systems

#

there's like 9

old sierra
#

"If you build it, they will come..."

#

I thought there was a technical hurdle, maybe with Main, that was blocking adding in 2600 cheats into the 7800 core

#

Still no 7800 codes though

visual temple
#

37 codes wow, now you can cheat at 2600 pac man

manic ridge
fallow dome
#

@visual temple which cheat lets me activate jail bars on this core

carmine pine
#

D.zip

visual temple
fallow dome
chrome moss
#

We have a 32x core and a SCD core but no core for 32xCD games, correct? My friends want to play some FMV games for some reason and I'd rather not pull the OG hardware out of storage and hook it all up. It's a monstrosity

old sierra
#

Correct

amber gulch
#

Are there many games that use the whole tower?

drowsy hemlock
#

I think all of them can be played on the Sega CD alone, albeit with slightly worse quality

#

Corpse Killer is also on the Saturn, so I guess that’s probably the best way of playing that particular game.

manic ridge
#

Ideally with a new Mi2Ter we'll get an all in one core that combines the new Genesis core with 32x and Sega CD

fallow dome
night cape
#

With Fahrenheit you just lose better FMV colors, gameplay wise, it's the same.

chrome moss
#

That's how all of them are. Just worse video for the base SCD versions. I am not aware of any of the 32xCD games that changes anything else about the games.

fallow dome
#

I think all the worthwhile FMV games have been ported to modern platforms with way better video quality.

#

Even that construction game lol

prisma fiber
#

What about a Mega LD core? We need that too. 😁

nocturne glacier
#

"need" is an interesting word... 🤔

#

The Mega LD. Just one of the consoles of all time.

fallow dome
#

Oh shit I remember playing the LaserActive at an Incredible Universe. Some pre-rendered on-rails shooter based in a Pyramid.

drowsy hemlock
#

What’s the best way of playing Dragon’s Lair on MiSTer, would you say? SegaCD, or some DOS/Windows version?

fallow dome
drowsy hemlock
#

It’s FMV or nothin’, bro

fallow dome
#

||waaaaah||

drowsy hemlock
#

I’m tempted to give it a try now

fallow dome
#

It’s actually legit impressive for GBC

blissful lagoon
#

The Amiga versions were pretty cool for the time. Programmed by Randy Linden.

jagged sage
#

Yes.. I agree. Would love to have a Daphne type Core on MiSTer. They have done some REALLY awesome remasters of Space Ace, DL, Cliff Hanger along with a few others. Some even 4K/60

polar cargo
#

Not a programmer but Daphne seems feasible. There’s roughly a dozen or so titles, aren’t there?

manic ridge
jagged sage
manic ridge
#

doesn't look like he's done much 😕

jagged sage
#

I have never seen any dumps of the Mega LDs or the LD Roms 😞 Would need those to even think of a Laseractive Core - It’s a shame. I loved Hyperion

jagged sage
fallow dome
#

I finally tried out MSU-MD thanks to @cloud otter and it’s pretty cool! The TMNT rom hack MSU-MD really comes into its own, amazing job there.

But damn, they did a MSU-MD version of Moonwalker and it’s incredible!!

thorny pivot
#

Is there a database of MD+/MSU-MD patched games?

#

Hoping to see 32X NBA JAM with CD audio one of these days unless it’s been done.

cloud otter
#

Moonwalker with actual cd Jackson tracks is the game you didn't know you needed. It's excellent. The Megadrive did really well, but cmon....

random marsh
#

databases are good. archive is better

fallow dome
#

If anyone is interested you play these with the Sega CD core. Need to rename the patched rom to core.rom, place it in the same folder as the cd files, and you load the cue/chd of the music disc.

fallow dome
#

Are MSU-MD considered Sega CD games since it needs that core to work or are they Sega Genesis games because that’s what you’re playing?

cloud otter
#

I consider them Genesis games, but it's murky. They aren't executing code on the CD unit's 68K, though.

#

Just dropping commands to the player.

#

My hacks account for no CD hardware, too, and pass original music. So it's really a genesis game with an enhancement path.

fallow dome
#

Yeah, works for me. Thanks!

thorny pivot
#

Don’t they work for 32X as well?

kind sonnet
#

hello everybody.... is anyone else having issues with MegaCD_llapi core not booting anygames?

#

MegaCD_LLAPI_20221005.rbf

fallow dome
#

Not sure but wow that’s old

kind sonnet
#

where do you get yours from???

heady obsidian
#

Are you sure you need the llapi version ? For me it is deprecated and possibly not compatible with the last mister version.

Perhaps there is a source for update llapi version Somewhere.

amber gulch
#

What is llapi anyway?

glass shale
#

If you can, stay away of LLAPI or any other fork and stick to the official releases

glass shale
amber gulch
#

Already had a migrane today, so I'll stick with the normal one, thanks! 😅

teal roost
# amber gulch What is llapi anyway?

afaik it’s specifically for the Blisster controller adapter, which is kind of a weird middle ground between usb and snac. If you aren’t using the blisster board you shouldn’t be using the llapi cores. They probably aren’t being updated anymore because everyone moved to snac?

#

llapi stands for low latency api

amber gulch
#

Thank you for the explanation

manic ridge
#

That sums it up

old sierra
#

This is why we aren't keen on forks of the project, you wind up with situations like this where someone is using something no longer supported and it's causing them issues and nothing we can do about it.

chrome moss
#

Forks are fine enough but I don't believe the forks are fully open source so if the person doing the updating peaces out then you're screwed

drowsy hemlock
heady obsidian
#

it was very promising at first but then 1000hz USB, with existing very low lag usb adapters or controllers, makes it quite useless, snac covering the rest of the use cases.

carmine pine
#

before daemonbite and the later forks and the rp2040 based adapters, blisster was quite good for the time

rose hornet
#

Speaking of forking projects, I accidentally stumbled on something working in the older Megadrive core, but not the Nuked. I just patched and tried the brand new Special Edition 2.0 release of Ghostbusters. At first I thought I had a bad patch, having loaded it up first with the Nuked core. Buttons mapped, I couldn't click anything past the start menu. Works fine on the OG core.

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[With no disrespect intended towards the superb Nuked core]

chrome moss
#

Where do we submit bug reports?

drowsy hemlock
carmine pine
#

looks like they added sram, lemme see something...

#

so they did patch the header for the ram size

#

however they didn't modify the game serial at all

#

so if this requires a special exception handling for sram initialization then that might be a problem...

#

GM 00004030-01 vs GM 00004030-01 is identical unfortunately

#

they changed the next two bytes after that, but that's the rom checksum not the id

#

so $1B0 is memory header declaration... RA, so they did that right, it's got SRAM, next byte is F8 so it's 8-bit saving with odd addresses, so that's valid...

#

the sram initialization is the same to 0xff for both cores... hrmm wonder what it could be

#

this is weird, why is the start address 20 00 01 00 and the end address 20 FF FF 00 for this hack? that looks incorrect

#

tell me if it works

#

i just changed it to 20 00 00 01 and 20 FF FF FF

#

of course 😛

ripe knot
#

Is there a way of playing the 32X versions of Mega SD games - I have night trap that i would like to play.

vital idol
#

No, I think there are space constraints of having the genesis, 32x and sega cd in the same core.

#

And chances are that no one is going to invest the time to “make it fit” to only play 6 or so more games 🙁

proper agate
#

You mean you do think?

cloud otter
#

The 32X and the MegaCD are both almost 70% full. The megadrive commonality between them is probably not enough alone to save the space to do it.

carmine pine
#

the 32x core already uses up basically all of the blockram, same with the megacd core

#

you wouldn't be able to combine them as is, it would require a huge rewrite with a lot of tradeoffs, possibly a whole separate sega32x cd core that has a lot of stuff not functioning

#

all for what like... slightly better colors in some of the worst games released on the platform lol

#

would be hard to find someone motivated to do that hehe

cloud otter
#

Hey...now... that's..... accurate.

#

I'm even someone who LIKES Corpse Killer

carmine pine
#

really? i thought you were more of a slam city kinda guy

cloud otter
#

But if implemented, that would still be the 3rd best way to play it on the MiSTer.

#

I mean...

#

I do love all Pippins. Scotty, Tooks, Apple....

#

Spelling be damned.

#

All that being said, I hope we can be proven wrong on this, even if it is only 6 games. It's a helluva preservation flex.

carmine pine
#

oh it could be done i'm sure, just who would want to do it haha

cloud otter
#

If I had the skillset, I would. I'm barely a tinkerer. But even then, I'd probably be more interested in getting 32X closer to complete.

carmine pine
#

yeah, that's more worth it

vital idol
sleek harness
#

On my real hardware I mostly only ever use the 32XCD games as a test that everything is hooked up right. Corpse Killer is about the only one worth a damn