#Sega Mega Drive/CD/32X
1 messages · Page 5 of 1
@velvet mural you had success ripping with cdrdao and using chdman on tocs, right?
Yeah, I get some life out of cue+ccd+img+sub, but it isn't quite there, not syncing right.
I am going to try generating a cue with ccd2cue, but I doubt it'll be much better.
the images on the interbuddy seem to be the mdf/mds alcohol 120%, which should be fine...but i don't have a virtual drive to mount them with that i trust
The sheep one seems trustworthy. But I've heard wolves like to dress up like them.
i think if you generate a cue you lose subchannel information
lemme try that one
i used to use that, forgot about it
Per the gnu docs you shouldn't...but dude literally has a manifesto on his site, too. https://www.gnu.org/software/ccd2cue/
So who knows. He never calls out subchannel though.
am already three deep, what's a fourth
Just 'supports mixed mode discs.'
Yeah. Hehe.
My comprehension today isn't great. I got the booster yesterday and am now just cramps and shivers pretending to be human.
So take all of that with a grain or seven of salt.
well at least the sheep shows up as an audio cd in windows, two out of three i tried couldn't even do that
oh i need to do that
was gonna get the double, get it over with
I've done flu + booster before. Never again.
I'll wait 3 weeks and get my flu shot separately. That was the worst.
No love on ccd2cue. It just throws a single binary image listing in the cue sheet.
cdrdao says it can't read the toc on the image i converted from mds to ccd
flashbacks to copying psx games sheesh
ok i see no evidence that the mdf/mds i grabbed even has data on it, so maybe this should be working
i mean that is alcohol 120%, which created the damned thing
I've never used CHD
For TurboGrafx/PC Engine, I used Turborip. For CD+G, I used something else... need to look it up
Is there a CD+G reference rip that is confirmed to work that can be tried? Does seem that ripping is a problem, but good to have something that is known to work
Aha, I used a 30-day demo version of CloneCD, but freeware CD Manipulator also worked
What you want is to get files:
.cue, .ccd (another format of cure file), .img, and .sub
All the CD+G subchannel data is contained in the sub
but what can read those @velvet mural ?
i only saw you used an ODE in that thread i think
why are people always yelling at you
i'm hoping virtual drive + cdrdao will be able to convert to chd, but i need a good rip first!
@plucky flare is the CHD master, as I recall. I don't know whether the CHD implementation on MiSTer also handles subcode, but maybe he can respond.
I have re-burned to CD, also ran on (old) MegaDrive core, and ran on the SHDS3 ODE for PCE
I found a necrothread you were part of last night and it looks like he had a build that did, but I didn't track down to see if it got merged. Dude's a genius though.
Now, if you're trying to get MegaCD to play CD+G, I don't know the current state of the cores, and which is merged or replaced by the nuked one.... I just know that the MegaCD core as of a few months ago was able to play CD+G
I can confirm it still does. I don't know if my image is bad or not, but it had some severe sync issues. But it totally played them and mostly worked.
no CHD was definitely working, i tried one of those dead links in 2021
those might have been all the CD+G rips on the internet
kept on that angry man's private server of course
If you're referring to the thread where somebody was counselling to rip from
linux
then I can confirm that it has weird inconsistent issues
i am pretty sure cdrdao making a toc and bin should work fine with chdman, but shrug
hopefully that works for zophar
I've only seen subcode information extracted as a separate file
(assuming that we're still talking about CD+G)
we definitely are
megacd chd does subcode, yes
And Zakk, I believe that also you stitched together the missing pieces from MegaCD to get it to run CD+G, right ?
Isn't subcode expected to be in a separate file from the music ?
for chd it is in the chd
for non chd I think main looks for a '.sub' file? been a while since I looked but I think that's right
But you can't just throw a singular bin file into CHDMAN and assume that CHD will figure out what's music and what's subcode, right ?
pretty sure toc bin covers it, like i said
So, you've got it to work with your rips then ?
i tried one of the CHDs that guy created when the thread was fresh
and that was his process
i wish i had something to rip
also this is a hilarious amount of discussion about cd+g
bin files don't typically have subcode data. it is always a separate file. either .sub or .toc or whatever the rando file format you ripped to
and the only thing chdman likes is toc
So I finally had time to test this, this is a no go, this kills even the new core that replaced the old one 😐 wonder when they will fix this
yeah, I will just keep doing that till they fix it... kinda odd they havent yet
Haven't really tried out the new Genesis core yet. Does it do anything new that the original core does not do? And is there anything the old core does that the new one doesn't do?
I know the new one is more accurate and can run Master System games, but that's as much as I really know about it.
Any reason to run Master System games on the new Genesis core over the Master System core?
It's got a more accurate SMS phaser IMO. It's missing turbo I believe.
And the bumped sprite limit.
SMS games just go directly into the new Mega Drive folder along with the Genesis games right?
I haven't checked but I remember hearing there were some sound issues with Demons of Asterborg on the old core. This may fix them, but again, haven't looked. And also didn't notice :S .
I keep mine in SMS still, just because there are Master System games that don't run on Genesis and the controller setup is a nightmare if you use snac (just like original Genesis) because some games require specific controllers to boot.
"Nightmare" is overkill, you just have to be aware that some games won't work with the Genesis pad and be ready to swap for an original SMS if you're using snac.
Do game saves reside in the same place for both Genesis cores? So if I just move all my Genesis games over to the new core, my game saves will still work without having to move them as well?
I think the new core uses the MegaDrive folder. I haven't tried copying any saves. Lemme try a couple.
I wonder why save states weren't added to the new core since it was redone from scratch (as far as I know)? Not a big deal, but it feels like Genesis should be able to support them with a core rewrite.
My Demons of Asterborg save didn't load on the new core when copied to the MegaDrive directory. That's not data yet, but anecodotal. Lemme try to do a save in the old core on another game.
No worries, I can test it tomorrow.
I've just been curious about the new core. I've kept putting off converting over to it. But might finally do it tomorrow.
OK, other saves work. My DoA save must be...well...doa.
From my understanding, the new core was done with accuracy in mind based on decaped chip. I imagine that adding qol features is not compatible with that goal.
It wasn't made for MiSTer. It was an fpga core recently made from decaps that Sorg ported with help from the dev.
Any chance of qol additions?
I assume so
Just need someone to code them in
I think it's a pretty full core though now so not a ton of room, that may be a limitation
Yeah it's like 82% I think when I built it.
Could be enough for cheats and sprite limit.
yeah maybe
Did you guys get CD+G working yet ? (It worked before, just needed good rips... but I don't know how much the CD core changed in the past 2 years)
How about without CHD ?
I don't actually think that the Main program looks at ccd indexes; it seems to 'infer' the extension of the subcode file
i actually meant to try cdrdao in linux, i was getting cannot read disk toc error and it just kept making an audio cd
the megacd side of things really hasn't changed much in a few years.
my cd+g chd I used to test things still works
OK, then I don't know what the issue is for the other people
mostly likely file formats
PC Engine core doesn't support CD+G at this time
the problem is 100% converting to CHD on my end, nothing else
and presumably ripping for zophar
Yeah, I think it's this. If you have ccd + img + sub you need to generate a TOC then CHD the files, I believe. But I haven't put much into digging.
Saturn also has native CD+G support but I think the subchannel data stuff hasn't been implemented yet in satcdd (or whatever the helper is...I'm going from memory on this and it's about as reliable as a squishy MDF drive made of meat...)
the core needs to have a way to read it too, so it is mostly up to srg320
Yeah. seems like a waste on that core with as tight as it is honestly.
Saturn console works with CD+G, I've ran rock paintings CD on it.
They're talking about the core. Are you talking about the original hardware, or the MiSTer core ?
Original Hardware, tried when I successfully burned a working rock paintings disc a few years ago.
Just confirming but, the new MD core doesn’t have a cheat option?
It does
Make sure you have ran the updater, the cheats folder needs to be downloaded possibly.
Gotcha. I'll make sure to do that and check the folder. Thx
Oh my, this is very pretty
I was so enamored by the first boss I died to him because I was just looking at the sprite work. This is awesome.
Looks fantastic. The ship movement doesn't feel like it has enough "weight" for me.
was playing skeleton krew on the mega drive (2023-09-15 release) core earlier and had background corruption in one part, until i moved to the next area of the game
its like 4 or 5 levels into the game so not exactly easy to test for, but if anyone happens to have this cart please chime in if you've ever seen this occur on a real Genesis/MD
looks like a nes game that had the cartridge nudged
Does it happen if you use a password to get back to that level?
If folks want to dig in on various hardware setups, here are the level codes
Looks like it's towards the end of level 3 in this snap.
So level skip doesn't seem to trigger it. Dang.
might not even happen every time, i only played through to there once while testing it with jogcon
i'll be playing through a couple more times in the coming week so will be sure to keep an eye out
video example of when it glitches out there: (timestamped)
https://youtu.be/-wfmtWNyZwA?si=mIXjc0yeVuj2qH7i&t=1214
JogCon, 1440p FS
GS 65, 40_70_old
PVMSubtle
oh interesting, I was playing Skeleton Krew on stream the other day and didn’t see issues…but I also only got to Floor 2 I think 😅
thats about as far as i got on my first try. first boss with that one-hit lazer melted me like a dozen times lol
what folder do i delete genesis or megadrive?
i have both with the same games because idk which one the new core looks into by default lol
Played Skeleton Krew (PAL) a whole bunch on original hardware as a child. Certainly don't remember ever seeing this glitch occur
Played on a Model 2
Yeah, I also played it with a 10 minute time limit so that didn’t help. It’s a really nice looking game! I think someone may have had me play the Amiga version before too
Nice work nukey and team!
Is it complete now?
No, its work in progress
Oh shit
i find really cool that the whole core works with around 3k lines of code
while a website needs way more 😄
Great to see progress on this already 🙂
The nuked Mega Drive core on the main distribution hasn't been updated in over a month. Wondering when all the unstable changes will be promoted to the stable build.
played through skeleton krew again to the end and didnt have the same issue come up. the core did have problems loading once where it showed a bunch of noise on the screen without any game loaded. reloading the core cleared it up though
Oh, I didn't realise there were updates that needed released. The updates all from Sorg?
Yeah there were several unstable builds released afterwards to fix the minor issues. Last one was back in October 3rd.
The main hasn't been updated with these changes, so I was wondering why it hasn't happened yet.
As in Main also needs an update in addition to the Megadrive core?
Main as in the official nuked Mega Drive core build from the main distribution.
He doesn't make release versions too frequently, especially when the changes are considered small
I had several (smallish) changes and bugfixes in PC Engine core pending for close to 6 months at one point
Does the Nuked-MD core not have mgl support? The favorites script doesn't seem to find any games in the Megadrive folder.
Updated all my MGL files to use the new MegaDrive core no problem.
Just using Wizzo's script for make mgl's, right?
No, manually
I see, so it might be a script problem and not a core problem, I suppose.
Maybe?
Did some more experimenting with this core last night on my PVM, it really does some weird stuff with analog output. Unstable sync which seems to correct itself after a while.
Did you test with latest unstable?
As in from the last 1-2 days? My issues were with 240p, but will update and give it a try anyway.
Yep! The last one from #unstable-nightlies
Bingo. Nice stable image now. Thanks for the tip! 🙂
Man, the composite blend in this is -really- close to the composite from my real Genesis.
Hey friends. Saw a new Genesis core (Nuked-MD, cycle-accurate) came out a few weeks back and was meaning to ask - curious as to what the main end-user perceivable differences between the 2 are?
it finally has the correct name
it fixes a few bugs like the audio in micromachines and a few other things that didn't work well on the old core
If you lift the edge of your SDRAM you can get to the Sonic level select screen. </s>
It also fixes some missing sound in Demons of Asteborg for me.
Some bug fixes, probably not a lot to the end user but it's now more accurate and passes many tests the other core would fail (maybe all?)
It takes up more space on the fpga now, and it still lacks turbo, sprite limit removal, and auto composite blend features from the old core
i guess its also more likely to receive further updates now since its got a whole dedicated team on it who isn't busy also making a saturn core
though it seems almost perfect right out the gate anyway
Did the sound ever get properly balanced to @tidal python's specs
I did finally move all my Genesis games over to the new core last night. Also had to copy over all the save files, because the new core stores them in its own saves folder. Was easy enough though.
Just rename all Genesis folders to MegaDrive? 😉
And thankfully I was able to fix this egregious error with one of the update_all scripts! Genesis for life!
lyfe*
This is what I did, then symlink into genesis folder in games, cheats and saves folders so the older core can still load/save stuff and use cheats.
A demo for the project 30+ years in the making!
Follow the making of Mega R-Type:
https://www.youtube.com/@theroboz/videos
Game Credits:
PROGRAMMING & GFX : @TheRoboZ (Andrea Baldiraghi) - theroboz.itch.io
Dedicated to my Son, Dorian.
Arcade GFX Rips: Goemar (Richard Ashmore)https://retrogamezone.co.uk/rtype.htm
Carsten666 - @Carsten1349
Meg...
This looks quality.
This is the first soundtrack we made for this awesome project (WIP) a port of R-type on Sega Mega Drive/Genesis by TheRoboZ.
We took a lot of liberties to show the capabilities of the YM2612 chip. Follow @TheRoboZ (https://twitter.com/theroboz)
And watch https://www.youtube.com/watch?v=IoumLqsHxnU to see his awesome work !
Listen to us on h...
I've been following the progress of this project for awhile now. I love that it has the Master System exclusive stage re-imagined in this version. Can't wait to try out the demo when it releases.
The options are impressive, kind of on the level of the Sequel Wars homebrew
The YM2612 crunchiness adds so much to the music renditions, similar to the old Toaplan Megadrive/Genesis ports but even better
Yeah, the great options will be one of the reasons to play this version.
I added the R-Type Dimensions arranged soundtrack to R-Type Complete CD a while back, and thought that would be my favorite version. But this might dethrone it
I heard R-Type Complete CD is missing the second loop?
I didnt know that
Anyone else having issues with the Core on Multiformat PVMs? when running games the screen goes to max brightness but on the genesis core I don't have this issue...
@west sable shit that sounds good, continuing the long tradition of genesis ports that sound better AND NEED MORE COLORS
Well, I can always hack that new OST into the PC Engine CD version :)
The biggest R-Hype!
Chefs kiss.

To celebrate the third re-writing of the force weapon systems finally giving me flexibility and speed at the same time here's a full playthrough with all the new options that change up the game a bit. You can see the continuous respawn mode that doesn't set you back at a checkpoint and the force-less LEO ship with selectable power-ups by shootin...
Do you think if the SEGA Genesis had a more powerful processor it could compete graphically with the SNES?
That's why CPU Turbo is needed in the new core
You are a mod. Behave yourself or else he will come
who’s he? 
Sonic the hedgehog is my favorite game made by a criminal
Thank you for keeping AI elmo alive
hi everyone - i know this "NukedMD" core is more accurate (ie. de-capping from actual chips), so how was the original Gen/MD core made? I thought it was already amazingly accurate to begin with.
Mostly based upon knowledge from emulators and through the use of scopes and probes slowly over time.
Whoa whoa whoa! Robby. The Genesis has *blast processing! *
Still waiting for the Blast Processing: Off toggle in the OSD. I can't handle that much power. I'm a casual gamer these days.
Blast processing: Have a cpu faster than 3mhz in your 16 bit console 😏
Try the current MiSTer unstable main. Fixed all my CRT issues.
Who needs more colors when they move this fast? The human eye can't see more than 64 anyway. 
Thunderforce 4 wouldn't run well on snes without sa-1, i can say that much
and Thunder Force AC was ported to SNES and didn't run well
didnt work :/
It's good to have Winston
Any chance it is compatible with the MSU patch? 😅
Might be, i havent tried combining them.
ok thanks
Let us know if combo patch works, that would be AMAZING
Okay, Ill try after work.
it works
Thanks for testing
It doesn't appear to work. The above video is cart sound, I think they just meant the patch works. The expected rom size for the patch is 512k and the MSU GB is 1MB. MSU currently is a no go.
I could be wrong, but from what I can tell.
ohh, darn :(
MD+ doesn't work either.
Which makes sense. The Zedmore stuff changes a lot.
Oh shit. ArcadeTV's github page was nuked? Damn.
I cant recall exactly what happened there, but it might have been some kind of copyright scare IIRC
Dang.
So yeah, if you apply the SE patch first then the MSU patch, you get Slimer saying 'Sega' and then nothing. (The other way around I got nothing at all)
Oh, it's actually not a bad thing (and his personalized github.io links are still active). He had a kid.
Ohh okay
Are there any tutorials for doing MSU patching (that is, developing them, not applying existing patches)? Everything I find points back to ArcadeTV and just shows how to build with his existing work. Seems to be super clandestine.
For MSU-1 there is, for MSU-MD and MD+ the documentation is more sparse. I think TO has has some documents on MD+.
Cool. FYI, looking at the special edition, there's a recipe for Ecto Cooler at the end of the file.
XD
Love it
Theres actually a big shortage of people who can do the MSU-MD and MD+ hack work, so if you do work out how to do it maybe you can teach me.
So the calls to sound are all the same in the patched version. Replacing those is an easy search/replace. But the driver placement is offset due to the extra code inserted for SE.
I applied patch only for .gen file
I figured it out @west sable .
An all-inclusive patch (special edition and msu-md) for the original rom file. Do not apply SE first...this will do all of it. I believe. Let me know if it doesn't.
So I had to find the calls made in the original patch (it took me forever to figure out what I was looking at) and then move the driver into the file, then adjust the patch calls to the offset of the driver in the special edition file. But I think I may be able to get further with other projects now! Hit me up tomorrow and I'll share what I've learned.
it's for CD or for Genesis?
Wonderful, thank you very much!
Wait does the MegaDrive core support MSU?
it works on Mega CD core
this patch not working to me
it works now after couple hours
I've always used the cd core. But maybe it does!
Thank you for checking! I'll get it submitted to the forum.
OK, thank you! At what part?
Hmmm. Do you get that with the original Special Edition as well or just the MSU-MD patch?
i tried both before applied to original rom
Oh, wait...so the patch I made can't be used in conjuntion with any other patches. It's both the SE patch and the MSU-MD patch. I could make one that is targeting Special Edition as well.
i tried in that order: SE first, then MSU-MD
checked before applying SE, rom is booting, music works
Yeah, they did the color swap in the SE version, which is nice!
but now, when i learned about MSU thing, i added to my list some games
It's really cool. I like it a lot!
if i understand in megadrive core, reset function is hard reset?
Gotta test that X Men game then
Thanks a lot, it works \o/
I got TMNT Shredder's Revenge working too. Just now.
I'll make the patch and post it.
OK, not quite working.
Getting closer.
So you're converting MD+ to MSU-MD?
Yeah
Well, more I'm retrofitting the hack to use the existing track list for MD+ and swapping the driver out.
Interesting
I think the cue files for MD+ have a "loop" function that wont work for MSU-MD
Yeah, I have to pass the commands directly. It's taking a bit, but I'm still hammering on it.
You just read my mind
Welp. The MegaCd core can't play Shredder's Revenge. Even without CD mods, it hangs at Stage 1. But I got the sound hooked up.
I assume the music would loop (incorrectly...I think Big Apple will continue looping instead of the offset, so I need to find the right call for that). But the game just locks here. Again, tried with the vanilla cart and it's even worse. The sound goes bonkers and the stage title graphics freak out.
@glass shale i tested
it's actually hard reset
if it was soft reset, game continues after hit the reset button on console
Awesome! Thanks for testing it! Please open an issue here: https://github.com/MiSTer-devel/MegaDrive_MiSTer/issues
someone opened
Oh just saw that! Awesome!
i thought it was you, but then reading nickname
It can be tested with Sonic 1. press up down left right during intro, Enter stage select with A+ Start.
A soft reset keeps the stage select enabled.
sorgelig already investigate the solution
He pushed the fix
now it works properly
I was able to test this in RA and it works, but as I suspected the sound loop does not include the offset on subsequent plays. Unfortunately, the original sound library was also made with zero time between tracks in mind. The MSU-MD no seek still has a brief pause so looping menu sounds are kind of bleh. That being said, making a soundpack that doesn't include the intro voice (Big Apple, 3 AM) but instead just uses music would probably work fine. MiSTer not being able to launch SRR on the MegaCD core is not something I have the wherewithal to address though. And again, that happens on the non-CD version as well on the CD core. Still, it was a ton of fun to dig into.
I just dropped in the Shredder's Revenge OST (I finally had a reason to open the special edition box, I guess!) and it wouldn't take much to rearrange that to work very well, honestly.
i can't get access to cheats in Eternal Champions, mega cd version
CD games require the cheat zip file to be copied into the folder with the image
oh, i get it now
well, in cheats doesn't include unlock all characters, but i did it manually, and make a save file
put in /saves/MegaCD folder
Does anyone else have issues with flagging with the 32x core and certain resolutions in the Saturn core? My ikegami htm monitor seems to have flagging sync issues with the 32x core whereas the original console does not. Would recent changes to the n64 core horizontal sync pulse length be applicable here?
I know CRTs aren’t considered primary use case, but would love to not need to use an extron 203rxi just for a few cores (even if horizontal and vertical adjust are nice)
Sega Mega Drive today celebrates 35th Anniversary 🥳 🎊

Ah yes, the 16 bit console with the faster CPU, but worse colors. It's all give and take.
Sega used the monkey paw, confirmed
It was for SMS backwards compatability IIRC. Though when a developer knew what they were doing, Genesis/Megadrive games could have colors that popped
Moonwalker is my favorite game made for a smooth criminal.
Arcade version on System 18 is legit fun tho
More like Keimusho Naka, amirite?
lol thank you
Go away!
Figured I should mention it here too. But the demo of that new fan made Genesis version of R-Type is now available, and it is fantastic! Definitely check it out if you haven't yet!
Link?
Don't think I can provide one without violating the rules. But it's easy enough to find.
@fallow dome Is it okay?

I'm just playing it safe! I swear! 
Yeah, it was published by the person working on it.
Sent you a friend request
Thanks @fading hare
him Robby! Do it!
Released by the developer himself?
He doesn’t own the IP to R-Type
This server sucks I’m out of here 🙃
Have a great day, thank you for being a member. I hope you rejoin us in the future.
That wasn’t sarcasm. I was being sincere.
Sorry if it came across that way.
All goodbyes should be positive. Even if we have differences we cannot agree on. A friendly goodbye is the least we can do to show appreciation for our shared time together when paths diverge.
Don’t mind me I’m just musing.
Smart people can disagree and have different opinions. This came up in my last job when someone said "you never seem to disagree with <person>", and I said we very much disagree about a small number of things, but we work it out in private unless we're trying to show the team what respectful disagreement looks like.
Huh... They actually left. 😔
Well that doesnt seem very n-
Oh, it was in fact them who left.
This is my SEGA 32X Mortal Kombat II improvement hack.
Setup: SEGA Mega Drive III Tectoy + SEGA 32X + Mega Everdrive PRO
Recorded with a crappy capture card so the video will probably have some artifacts glitches due to that.
If you like my Videos, Homebrew Development and ROM Hacks, please consider donating to keep me going:
PAYPAL:
https:...
Well damn, did bootsector actually leave? 
I feel like I'm responsible for that now...
I dont understand why he left
Yeah, even if the post needed to be removed, it's not like there was any harm done. I had a post removed a long time ago, and it was just lesson learned for me.
forget it jake it's the internet
Back on topic, that demo looks really impressive, I guess the homebrew SDK is quite good. Kinda want to mess around with it now.
Yah sorry, thank you everyone for your understanding and cooperation. 🍻
The demo is really cool, can’t wait for it to be completed.
Yeah, I sure hope they don’t get shut down. Not sure how litigious irem is.
As far as I know they are off in the corner with Konami wasting their IP on pachinko machines?
There are new R-Type games.
Final 3 just released this year.
And it's really good.
Hmm, that is bad news I would think. Gotta protect your trademark or you lose it.
I really don't think they'll do anything. Other publishers don't usually mess with projects like this either. Like the recent Mega Man 4 Genesis port, or the thousands of Sonic fan games.
Hope so
Where publishers get serious is when you release a game with their IP and start selling it for money.
Yup, and in this situation he’s allowing people to donate money to him for the demo.
More TMNT MSU-MD updates. So patching out the v30 call caused the sprite sheet for Stage Start to not get unloaded (and that's where the bullets and a few other sprites live). So I tracked down the fix for the MegaCD core from Eric Lewis and built it. It works perfectly. Here's the latest, most correctest IPS for TMNT MSU-MD. You'll have to source your own pack. I made my own from the Shredder's Revenge soundtrack and it works extremely well IMO (I had to trim down the lead in an lead out on the files and drop the amplitude by -9db so it didn't overpower the sound effects). I'm kinda finally almost getting a handle on this....
i hope in future for 32x + cd combo support
Nah! 🙃
He's back!! 🎉 
Anyone using the new Mega Drive core mind trying Dragon's Fury with a SNAC controller? My B button only works on that game if I hold A before pressing B. Works fine on the sequel Dragon's Revenge and other games.
I'm using a 6-button pad, and I tried pressing MODE to see if that would help, but no difference.
I tried both settings, but I wasn't sure if it applied to SNAC
what is your controller?
This one. I wish they made a 3-button, but I use this through SNAC.
originally, before power on for console, hold MODE button, and 3 button mode enables
i don't have SNAC adapter for mega drive
hmm, it's only affect with this game, or for other games, especially Japanese versions?
wait, Dragon's Fury
there is a Devil Crush MD
I believe the retro bit genesis 6 button controllers are somewhat problematic with snac, but wasn’t sure what caused it
I'm going to chalk this up to maybe the controller being iffy. I tried to hold MODE while attaching the cable (after the core was loaded) to try to get 3 button mode enabled. When I go through this path, I can start the game, but buttons do not seem to work once the game is started.
Since it isn't truly an original Sega controller, maybe it is just wonky with this game
They changed the wiring (but not the board) for some reason. Earlier ones work fine with SNAC. The newer ones I have don't like forgotten worlds (even when holding the button down) either, though they do work with other problematic games when holding down the mode button.
i am still singularly focused on the number of colors, that criticism aged well
also lol
hmm. I'm not that into the character sprites of Alien Soldier or Gunstar Heroes. But I did like Yoshi in SMW and Mickey in Castle of Illiusion.
||HuC6280 > 68000||
haha why did you hide that?

I'm think we should have a group taste testing of one of those disgusting new coke flavors
In #offtopic. I really want to see basketsnakes response.
I don't.
lol I don't think he would actually participate
Walter Peck?? It's true. This man has no control deck.
XD
I came across this. havent tested it but might be cool to check out
https://www.romhacking.net/hacks/1328/
Interesting to see what they do with him, though I thought he was fired from the EPA?
i had the same issue. It has to do with that the extra buttons are somehow on the same connectors and rely on timing. Which this controller is a little bit off compared to the original ones. I ultimaly sold it and bought an original used one in good shape.
fwiw - the M30 "retro receiver" dongle works fine with the MD\Genesis, doesn't work at all with the SMS/SMS2 - at least not with any permutation that I could try.
I've used mine (black M30 with the Megadrive style wireless receiver from a few years ago), with my PAL SMS2 with no problems.
No special boot mode or anything, just worked. Were you trying a variety of games? I recall some odd issues, but that might just be SMS games in a Megadrive with a converter, can't quite remember
R-Type 3-Level Demo. It's a really nice port so far.
The dongles worked for me with SMS, but not with Atari consoles and computers (unless used with an adapter that lets you use the Genesis controller as an Atari 7800 two button controller).
Atari and Sega use different pinouts so that's to be expected
One of those moments where it's encouraged to read some backscroll. 😄
Tracking down entry points (excuse the Turtle music...it's all I have handy right now). I've got the PSG sound effects piped back and am only hijacking XGM. But it's slowly coming along....
Pause/resume in game works, play in the sound test works. Tracks from levels work. Still need pause/stop/resume in the sound test menu and game over. But hey....I'm learning a ton!
Biggest tip to new devs... you have to add an entry point to the MSU driver. Entering the driver will load it and hand back, but it doesn't initialize unless you call it with a return function at program load. :/ That was bout 2 days of my life chasing ghosts.
Thank you for working on this
NP! Using all this learning I'm going to rework the TMNT patch I made. The original MD+ patch hijacks some game code, so I'm going to recreate it outside of that and leave the original code untouched. There are a few graphical glitches the original patch introduced. I may do that today to 'take a break' from Darius.
@faint onyx that demo is on the edge of copyright infringement, I'm removing the post.
they are taking the IP of IREM and making another game from it, it's like making a whole game just using Mario from super mario bros, so it's kind of a borderline thing.
Oh, yeah there was a rom link there wasnt there
it's one of those borderline edge cases, yes it's someone's own hard work, but it's using assets from a whole franchise directly so it's surprising it's not been taken down on itch.io yet
it's also the blurred line between a romhack and a demo sorta, so i just don't like the smoke
I guess sequel wars would be considered the same
yeah this whole area is dicey, all i care about right now is just adhering to discord's ToS
queue various sarcastic/edgey girl authority defiant gifs etc
😛
I was having trouble following this conversation because of the excised text. Was this a discussion about ripping some portion of one game to use as a patch into another game ?
it's a whole new game someone is making that just uses a bunch of trademarked assets
I completely agree. Mad respect for the person and I’m excited to play it myself.
yup, same feeling, i just want to play it on the safe side
The demo is amazing. This will probably be the best home port of the game period when (if) it is done and polished.
Ok I get it
like there is that one mario 64 that runs on windows game, it feels like that's what this would be equivalent to
Is this possibly related to the Romhacking.net decision to stop hosting homebrew ?
not directly related, but that is the same reason why they are stopping i think, yeah
to be honest i have no clue why the homebrew dev, who is as talented as they are, doesn't want to make an original work
Legal grey areas never inspire confidence, its not surprising
I see the prophecy was fulfilled. Absolutely love that project, but yeah, there's a reason why I asked Robby about it before attempting to post a link to it.
it's understandable to think it's okay to post btw, not blaming anyone who makes the mistake, it's in a very grey area
the better analogy would be if someone posted a rom of a romhack, that's really what this is in the territory of
rather than the ips
Yeah, I made the same mistake once a long time ago and had my post removed. Just lesson learned is all. Nothing to be upset about.
I struggle with this too and if I were to guess it’s because it solves the toughest problem in game dev; the game concept.
If I were making games for the first time, using an existing IP is an amazing tool to practice with because it has an existing gameplay framework and the audience already knows how to play it. It solves a lot of extremely tough problems for you if you were to create a wholly original concept.
i'm not a good artist so i know i would probably do the same for my first stuff, but i don't think this is the first thing this dev has worked on and it ostensibly will be for sale at some point when it's finished, so an artist could be brought on board
He already is kind of selling it, since downloading it puts up a request for donations.
@carmine pine @fallow dome ~~I agree with both of you and the decision to err on the side of caution.
It should get outlined in the rules so other mods can adhere to it. There's a similar fan project that sparked conversation in the 3DO channel that would fall under it as well.~~
Disregard this. I'd forgotten the existing rule.
there is already a rule about it
5. Don't post stuff that's copyright protected and don't ask for it to be posted.
🙄
...trying to help keep things fair...
I see it as similar to translation efforts. It is giving people a new way to play an old game.
Tried a variety of original cart games using a PAL SMS and SMS2, no dice.
No idea what is different... Trying to read the fine print on the label on the back of my M30, I think it is "Model: 81CA". If indeed that is different, or anyone else with M30 compares
Maybe see if there is a firmware update? I can't remember if I'd have even tried to update mine when I got it. Been a while
i do somewhat remember a firmware update fixing issues with some of them, so that would be a good place to start
do you know at least one official game for Genesis/Mega Drive, which one support up to 8 players?
and you need 2 multitap's for one console (for plug 8 controllers)
well, it's called "International Superstar Soccer Deluxe"
and that game support up to 8 players
in current core with enabled multitap teamplayer port 1/2, you can choose 1p 2p 3p 4p v. 5p, or 1p 2p 3p vs. 4p 5p game
Sorgelig "don't want" more than 6 controllers support over usb in the Mister environment. 😭
requesting that for only one specific game i guess he will decline
We asked back when the ps1 core was near release, according to sorg it is hard to keep 6 controllers stable on Mister already. I hope mars can handle up to 30 controllers haha.
It’s an extreme niche scenario that no one will really use so I understand the lack of support.
It’s a hardware issue not software.
on the other hand though, saturn bomberman
Can’t you use SNAC for that?
Handling 10+ controllers is peanuts for the de10 nano core
er.. no i think you'd need two snac ports for the full 10p ?
ohhh ok
There is too much people to say "no one", but I understand your point, almost no one won't use it indeed.
Having the option to do having more controllers with a fair warning about the chances of not working well would be nice.
Shouldn’t be an issue to support that via USB
psx you can just use snax and two real multitaps i guess
people don’t read warning messages and having to implement custom UI to pop up a warning message to make sure people read it is complex since the “os” doesn’t support it
but pop up warning boxes would be sweet
And very helpful
there's no real reason it wouldn't work i don't think its just quite a lot of code to add to main for a small handful of games
if it’s easy I wonder why no one has gone in and added that as a pull request
Instant reject by sorg with mention of issue 465
hardware limits
but first, do you have 8+ local friends, who ready to play something, that support 6+ players?
from full romset for each platform, only 0.01% of games having 6+ players feature
back in 90's each company, like Sega, making something special that allow plug more than 2 controllers in console, and making specific games, like Bomberman
yeah it’s an extremely unlikely scenario for an extremely small number of games. So I totally understand not supporting it. Statistically speaking it’s a feature that would be practically unused.
Personally, I’d rather Sorg work on other things first that would actually benefit MiSTer users.
But if someone is super passionate and wants to convince Sorg, I ain’t gonna stop ‘em.
hmm, i have one more question
someone tested Zero Tolerance, using link cable on MiSTer via SNAC as second port?
Oh yeah I think that was MisterAddons?
This should work.
I've linked the gbc core with a real gbc before.
lol that’s awesome
in one day we played that game, using 2 consoles, copies and etc.
and TV supported PiP
I'll try some day, the hardest part is producing the link cable.
you can assemble manually
Description: These professionally made, 2 meter long cables are used to connect 2 Sega Genesis or Mega Drive consoles for 2 player action. There are currently 3 games that support the link cable: Zero Tolerance (Genesis/Mega Drive/MiSTer) Beyond Zero Tolerance (32X) [cancelled game - beta available] Doom 32X Resurrecti
That’s a nice reference image
Compile a list of 8 player games across the major consoles. Let's see how many there really are.
Then prove you have 7 IRL friends. That's the harder thing to prove 😉
Yes, @half zinc did.
It worked with zero tolerance between a real Genesis and the MiSTer I think. Doom 32x resurrection didn't work though in the s32x core.
cool
Yeah something isn’t quite right about the 32X core.
Description: These professionally made, 2 meter long cables are used to connect 2 Sega Genesis or Mega Drive consoles for 2 player action. There are currently 3 games that support the link cable: Zero Tolerance (Genesis/Mega Drive/MiSTer) Beyond Zero Tolerance (32X) [cancelled game - beta available] Doom 32X Resurrecti
He's definitely right. But the SNES could also do a lot that the Genesis couldn't do. It wasn't just more colors.
And when some of the special cartridge chips were added, you had some truly wild stuff on SNES like Yoshi's Island.
68000 is vastly superior to 65816, but it’s kinda sucks at multiplication
Iirc it takes 70+ cycles
more colors = more better
Have the best of both worlds, play PC Engine
I liked that 32x chip, was bulky though
Them "Special Chip Cartridges" did make SNES games a lot more expensive though.
Eh, there were expensive Genesis games too.
PC engine basically didn't have parallax scrolling, and had little ram.
PC Engine is honestly pretty amazing
It's amazing for what it is and for the CD games but it had its limits.
Every system has its limits. Even now. But PC Engine was first for many things.
First CD Rom based game system. That's a big deal. Its too bad the CD expansion was just that with no extra capabilities but it still kicks ass.
It sure did have extra capabilites. Extra RAM, ADPCM, built-in backup memory, stereo output, composite output (because PC Engine at that time had only RF)
That might not sound exciting today, but it was a big deal back then
True I forgot about the stereo capabilities. But it would have been cool to see more processing power for the system like the Sega CD. The extra RAM it originally provided was not much right? That one shooter is worse on CD than Hucard because of that. And I didn't consider the built in memory as innovative because the FDS and cartridges with batteries were already a thing.
But again, I love the PCE. It blew me away back then.
Also the fact that it even had a CD Rom player was mind-blowing.
Well, Sega CD was a LOT later
Yep, exactly
PC Engine CDROM was November 1989 in Japan. Sega CD was December 1991
Two years was forever
If only they had not made the supergrafx or the pcfx and had focused on something different.
But alas
RAM would fall in price by about 60-75%
Yeah that's huge
And then of course the Sega CD never had enough focus on it. It could have been even better
The Duo - the second generation with 4 times the memory - was released before the Sega CD's first generation
Yeah, Sega CD was hard to program for
If Sega had supported the Sega CD the way NEC supported the Super CD it could have been amazing
Anytime you add another processor it screws things up. Saturn, Jaguar, etc
It was actually December 1988 in Japan. Pretty awesome addon for that time. Well, Fighting Street wasn't that good.
Yeah, you're right
3 years' gap. That's pretty much a whole console lifetime
(well, a generation)
Even the FM-Towns PC with CD-Rom was released a few month later with a CD-Rom . So yes, this was something unique at that time.
Fighting Street is the Dan Hibiki of that series and he's not even in it.
(I guess technically that's SFvSNK for about a million reasons, but I kinda like it....)
So are there still issues with audio balancing and screeching sounds?
from last sorg news still exist
Dang
🤷♂️
I can’t imagine anyone would go the the effort of making a patch to effectively do what the options menu is for 😂
Or if you’re really lazy I guess you could do a custom game remap
But arguably if it’s not important enough for you to remember to change the buttons on the game you’re playing it’s not that important. Not trying to be difficult but the option to remap controls is in the game option menu, why would anybody go to the effort to patch in a feature that’s in the game already? As arnrh recommended you could just use the button/key remap for game option
there is no game specific remapping on mister
I wish there was so much! There are a number of games that I'd love to give custom button mapping without it changing it for all games on the core.
if you really want it you can do it via game specific MGL files
I've tried looking into MGL files before, but it seems way over my head.
I’ll help you out tomorrow (today?). I know what Zakk is suggesting and it’ll work but with a little bit of setup and explanation.
(I hate that this is the solution)
Has that changed recently? I’ve just looked and you’re quite right, it’s not an option but I feel sure it was, unless Mandela effect is kicking in!
Button/key remap for game was a thing, unless it’s been renamed because it made people think you could do individual game maps when it’s referring to something else
it was renamed
and previously it didn't even save
so it wasn't really that useful
now it saves, but only on a per-core basis
Right, so it was a thing, but it wasn’t really. So basically if you want a “Streets of Rage” custom map you’re looking at MGL files or a specific “Streets of Rage” controller that you use configured for just that button scheme
Is there a good MGL file write up or guide somewhere that anyone is aware of?
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
you want the "setname" option
like <setname>megadrive_sonic</setname>
or whatever you want to call it
What is the status of MSU-MD on the new Mega Drive core? I believe I read there are volume balance issues? I just discovered the original master tracks from Masato Nakamura for Sonic 1 and would like to patch a MSU-MD version for MiSTer.
I thought MSU was only supported on the SNES core? 
MSU-MD is in the mega cd core
Does the Mega CD core play Mega Drive cart games?
kinda
It plays mega cd images and special mixed mode cases like pier solar, and msu-md. Masato Nakamura's arranged demos are already done on zeldix btw
Now I need to investigate this revelation!
Cool, thanks...I will test this weekend.
The mixed mode hacks of Road Rash 3 and Rock 'n Roll Racing also work in the Mega CD core.
I volume balanced a few for mister and put them on my archive page
Mine is 80HA, it's the Bluetooth version, not the WiFi version. Not sure if it's the controller that's the issue or the receiver.
Different setups then, sorry if I hadn't been clear. It's the Megadrive connection M30 I've had work on SMS, the 2.4g version.
Still, if you haven't, try updating the firmware on the retro receiver. If the Bluetooth controller works elsewhere, I'd bet the reciever is the issue. If it is even sold as something with SMS compatibility, I've no idea. Only used the 2.4g M30 personally
No, they don't mention anywhere that it works on the SMS, but the pinout for the MD and the SMS is the same so I would've thought it'd work but obviously not.
I've updated both the receiver and controller but hasn't helped. Not a big deal, just would've been a bonus.
It does seem surprising given the pinout alright. Maybe someone more knowledgeable could explain
I don't know how the Genesis handles controller polling (if it happens automatically and shows up on a register), but my theory:
The Genesis leverages the Select line to toggle between the different "segments", so I wonder if the M30 is using that as either a latching mechanism or is expecting it as a "hey, console alive"
(Basically using a pin change interrupt or something to determine what's latched in and only updating at that point)
Doing incredible #megadrive things with @RheoGamer and @ReySilveira28
#genesisdoes
The Genesis is now equipped with the Gem of Cyttorak!
That is some serious sprite action.
Gradius Extra code is done for MSU-MD. That was a slog. @west sable will be testing it and then releasing it....I learned so much asm....it was truly a great experience.
The patch I made will also work without a MegaCD (playing the original xgm music).
Thank you very much for your hard work on Darius Extra. Ill get that fully tested tomorrow.
If they can pull off accurate and usable cores for OPL2 and 3 that would be huge
Are there sufficient blocks available for an OPL2 or 3 implementation with ao486? I was under the impression it was pushing the limits as it was.
Was something fixed on the new edition of the Mega Drive core? I did alwats notice some dunno graphics didn't seem right seemed glitchy/jumpy not quite right...........new update has fixed that 😉 (and that's on a 65 inch UHD HDR TV) Samsung QLED
Probably a MiSTer Main update fixed that?
Maybe. Dunno just seems so much smoother now
One possible issue with a Nukey OPL 2 or 3 coreis they could be very large, so on cores low on space they may not fit
But presumably if that is an issue wouldn't be for a successor board
No problemo for MARS 😌
Anyone bought one of the Nintendo Switch Megadrive controllers? They any good?
Or am I probably better off with one of the Retrobit ones?
retrobit is bad for SNAC
SNAC isn't Bluetooth
That's a good point and I'm not 100% sure what the original post was saying but RetroBit do sell original controller adapters. I have one of theirs for the SEGA Saturn.
@fallow dome @modern stream he's right.
retro-bit's original console repro do not work with snac
uh oh lol
both of my 6 button Mega Drive controllers are retro-bit and they do nothing over snac. so I'm on the look out for a good used controller
I was able to confirm this with my original fightstick
Original question was:
Anyone bought one of the Nintendo Switch Megadrive controllers? They any good?
Those controllers are Bluetooth. I wasn't looking for a wired solution.
That is good information to have. Not in any way doubting you, just curious if we have any idea why? I assume anything that works with the original console works with SNAC. Wonder what is different about these.
They changed the pinout (but still using the same boards) for the later versions. The newer ones even have issues with a few games on real hardware (even when mode is held).
Some problematic games like Ms. Pac-Man still work, though (have to hold mode all the way through to the title screen).
The earlier genesis port controllers I have work with Forgotten Worlds when mode is held and work with Genesis adapters for the MiSTer.
It could also be that they draw too much current, or the logic is too slow (depending on the nature of the problem)
I only have one of the 3 button Genesis NSO controllers. And I can at least say that one is the best wireless Genesis controller I've ever used. The build quality is phenomenal.
It better be for $50
It be!
Better than the m30?
Well the M30 isn't an actual Genesis controller. Just a similar controller and with 6 buttons.
I'm talking if you're looking for something that looks and feels like an original Genesis controller, it's the best there is outside of an actual original Genesis controller.
Even the wired controllers that came with the Genesis Mini console aren't as good.
So Nintendoes what sega don't. How the turns table.
the wired retrobit megadrive ones are nice
they're not terrible but they have issues with snac for some reason
probably because of the longer cables they put on
oh right yeah the usb ones probably fine
the ones w shoulder buttons anyway
i like the retrobit saturn pads too fwiw
could easily do double-duty as a megadrive pad
yeah the shoulder buttons are a bit innacurate tho
and the build quality seems sus. i had one break before
i have them too bc they were cheap but i just went back to the m30
the m30 it is really cheap as well, it must be one of the best value controller out there.
i'd really want 8bitdo to expand on that and merge with modern proper hall sense sticks and analog triggers like in there ultimate bluetooth controller. that'd be something
Similarly eyeing up the Retro-bit Saturn Pro thinking it might be fun to use on more modern games.
Only used an M30 so far though, hoping build quality will be good on the Saturn Pro.
I guess it'd be nice if 8bitdo did a similar controller, but no guarantees with these controller makers seemingly. Need to wait and see, seem very inconsistent across products
Dual stick, 6 front buttons, 4 shoulder would be nice
Don't forget saturn d-pad
Speaking of Saturn controllers, when I was testing Saturn via SNAC the other day, I dug out my old controllers and forgot that I still had one that was literally never used! Still in the original plastic bag and the cord wound up with the original twisty tie! It's because I always used my 3D controller back in the day, so that other controller just sat in the console's box never used. It was like Christmas morning unpacking that thing and testing out a basically brand new original Saturn pad on my MiSTer!
It really is the best. 🤗
Harrumph
Well I am happy with m30 d-pad which i guess is modelled after model 2 controller
Don't think I ever used the model 1 controller actually, so can't comment on it.
You dodged a bullet there!
it's just wrong to me that folks call that aberration the model 1
"Model 1" outside of Japan.
I called it the Saturn Duke or the Kalinske controller
I called it the “Stolar should’ve finished the job” controller
Its not as bad as people make it out to be. It just isnt as good as the Japanese pad/Model 2
those shoulder buttons are an abomination
I just heard it referred to as model 1 controller. I am in europe, which seems only had the model 2 controller so no wonder I haven't used the model 1
Oh no i am wrong
Europe did have the model 1 🫣
Don't mind me
Why the heck did they design another controller for export later to dump it.
For bigger American hands probably
But I have little girly hands!....or so I've been told. 
That was the Saturn controller to me. I didn't get a JP style controller until 97. 😊
It's very usable.
Also heard other say it good. About the size, i don't really remember. But my hands wrap really comfortably around the m30. It's very egonomical for me despite being smallish. Like the sn30 pro isn't really ergonomical for example
I mean it's fine and usable and all but not super comfy like m30 😄
M30 is tops.
Hmm, black Friday sale next week...
Joyzz is worth it. The build is solid and the battery life is phenomenal. I charge it only a few times a year.
basically flawless yeah
I was playing Road Rash 2 on the MD core last night (latest version) and noticed that when you are on the bike selection screen in the shop music speed slows down every time you press a button with a cumulative effect of you press quickly in succession. Googled and couldnt see any mention of it, could some please check on real hardware?
that's ok, same effect as on real hardware
it's game itself
Thanks for confirming!
the hacks of those games are really nice
Any particular recommendations?
Hack by ylfandy, music pack by ylfandy and myself.
Music source: [Darius] BGM Medley [Guitar] (Toyo)
https://youtu.be/-eBAN9wYp0E?si=sBAa1heEHDH3LPxV
Recorded from MiSTer FPGA
See youtube channel links for download location.
Thank you @cloud otter :)
"Downloads are currently unavailable."
That’s a shame. Try Googling the name of the hacker
guys, anyone use Last Played or Recently Played functions?
Hi guys, I posted this in controllers but just in case I will leave the issue I found here:
this gamepad works perfect in original hardware
but in mister the lef/right won't work in games that doesn't support 6 button controllers
for instance, SFII works well, but sonic or SoR games doesn't
I think it’s known that Retro-Bit controllers have issues with SNAC?
At least the sega genesis ones
I'm not aware of that
but, like I said, street fighter 2 (that supports 6 button controller) works perfectly fine
I tried using the mode button by pressing it while the game boots to switch to "3 button mode" and still the same issue
I had similar issues with the Retrobit controllers. I ended up going with the USB version, rather than through SNAC.
on real hardware with 6-button controllers, some games doesn't work properly, instead of d-pad, you move control assigned at X Y Z and Mode button
as mentioned before, retro-bit changed pinout in later versions
games that using 6-buttons works perfect
I've been wanting to give the big6 controller a try, but I'm really only interested in a bluetooth option, which doesn't exist. There are only so many USB ports on my MiSTer!
Hack by ArcadeTV and ylfandy, music pack by myself.
Music source: TATSUJIN [All songs arranged] (699rokuku)
https://youtu.be/Zno04MmoWWc?si=TnBGnIIQKutqSPll
Recorded from MiSTer FPGA
See youtube channel links for download location.
How IT works
Cant User Cheats
When running the old genesis core, it will use the megadrive folder when the core calls the genesis folder. I had the genesis folder with games and the genesis folder in saves (the genesis in cheats folder was deleted iirc).
I renamed the genesis folder to megadrive in "games" and "saves" folders, then ran this command ln -s MegaDrive Genesis using the built in prompt. I used the command once in saves, games and cheats folders.
Cheats should work on the new core without any need to symlink, this is for the old genesis core. The game needs to exist in current cheats database though.
just update cheats database via script
Cool, looks like sorg added audio boost option to the mega cd core.
Works great.
Is this a feature for customisation that some people like, default "non boosted" being as original hardware?
Very welcome addition!
But what is it
Tested Pier Solar with Enhanced Audio CD last week and I really missed that. So glad sorg implemented this! ❤️
cart.rom
Did something happen to the guncon 3 support of the nuked Mega Drive core? It doesn't seem to work anymore on my end. Still works perfectly with the old Genesis core though (and all the other lightgun capable cores). Tried to recalibrate it and everything. I swear it used to work with the nuked core.
Okay, now that's just weird. I tested it again, and now it's working fine. When my brother-in-law was over earlier, it was not working. And then when I tested it again right before that post, it still wasn't working, even after trying to recalibrate it. But I just now tried testing it one more time, and now it's working! So weird.
Since Paprium uses custom chips, Has there been any word on making it work with MiSTer?
I think the word for the time being is 'no'.
No dump so far
The issue is there is a complex modern chip on there that nobody has been able to dump as far as I know, let alone figure out how to emulate it. So realistically unless the maker releases information about the hardware it may not ever get emulated
ports of Paprium are on the way iirc
I wonder if it's even using the Motorola for anything apart from running I/O to the vdp/z80/YM. Like that doom port that was basically just a pi doing all the work and staging the vram.
Seems weird to make a game targeting Genesis hardware that requires a fancy modern chip to get it to run. I've always figured the point in developing for old hardware is working within its limitations. When you're using fancy mappers and additional chips to do stuff that wasn't possible in the 90s then just make a "retro inspired" game like everybody else.
Fun video of a music guy getting hyped by the Streets of Rage 2 soundtrack:
https://www.youtube.com/watch?v=2cx73EOaGWU
The Black Friday sale is LIVE but only for a few more days, so be sure to act fast! https://cornellmusicacademy.com/blackfriday
Yuzo Koshiro- https://youtu.be/NOJKSMyfGhQ?si=Tb4-WfqHmE84C2de
Follow me!
Instagram: https://bit.ly/2WoR7W1
Twitter: https://bit.ly/2I02YAt
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I should add that the entire purpose for including such a chip was to make it hard on emulators.
It really had nothing to do with "working within the limitations of original hardware" or not
I thought MAME could run Paprium to some extent
MAME can run a lot of things "to some extent".
But seriously, it was effectivey a copy-protection mechanism on the creators' part, in order to buy time to sell more original carts.
It's such a shame that some of these devs are so obsessed with physical carts for old hardware that many people don't even own anymore. They would undoubtably make way more money if they just offered a digital rom version to purchase as well. I was more than happy to pay for my digital copy of Astebros to play on my MiSTer.
Life on Earth being another recent example of a physical only release.
Is there a list somewhere of all games released for retro systems after they were officially dead? I’m assuming said games are all considered (mostly) home brew?
It's weird that it's taking them so long to figure it out. They had a YouTube video of the game running in a fork of MAME like 3 years ago right?
I figured it would've been done by now since they dumped money into sending it into a proper RE lab
(game's not even that good tho)

That game is a great demonstration of how hype marketing in retro is a good sign it's going to be underwhelming
is the game even good?
i don't think i've seen anyone ever talk about playing it only hacking it 😄
They didn't make it in France. It has a shit ton of stolen art assets because they got cheap and outsourced artwork to China midway through development.
Watermelon is a company that no one should trust any longer.
Sure. They should've just made it in China/SEA like everyone else and deliver to customers instead of this hipster garbage.
Maybe 0.1% of anti-foreigner nationalists care that it was made in France/etc...
Personally I'm grossed out by all the anti-chinese sentiment in retro gaming.
It's just something that needs to see the door.
Retro is for everyone.
loads of good stuff is made in china tbh
aren't all the awesome fast pcb-fabing places in china?
Just a pack of understanding of the state of manufacturing in the last 2 decades makes people think "China = bad"
Chinas been kicking everyone's ass at mfg at least the past 20+ years
if you buy cheap shit from china you will get cheap shit 😛
I work in plastics, they make good stuff
thats not all they make though
its insane how cheap it is to get a high quality replacement shell for a console these days
And don't forget about SEA region more generally.
Tons of competitive manufacturers of all sorts of things there.
Well, they didn't start doing that in a vacuum. It was totally a provoked response yeah.
Dang, that's unusual to wait that long lol. But yeah sounds embargo related.
Oh you mean the order of the game???
Lmao wtf
What an awful businessman
aliexpress has done a good job of letting randos like me order stuff straight from china without too much hassle too
Anyone who returns as a customer after this nightmare is a sucker.
Sorry you are having to wait still
Do you believe him?
As a person who has managed a highly busy restaurant and now works at a manufacturing company... I would never expect anyone to believe me and I would expect no return customers if I behaved like he did.
That on time delivery goal was passed years ago
Yeesh
Sunk cost buddy!
I get ya lol
lol this reminded me I also have a "paprium order" somewhere, and I tried to go to the website and saw it's under maint
Are you French?
What's the French phrase for "motivated reasoning"?
Nice
Well that is why you believe him ;p
You are forced to now ;p
I hope you get every single thing and then something special too.
I added MSU-MD compatible CD audio to Teenage Mutant Ninja Turtles: Shredder's Re-Revenge (original hack: https://www.romhacking.net/hacks/7399/)
In addition I fixed a couple of sprite glitches in motorcycle Foot soldier scenes.
Note: there are two cut points in the video. I recorded the capture while playtesting and stopped to fix bugs once i...
@cloud otter's MSU-MD Shredder's Re-Revenge hack is complete, and uploaded on Zeldix.
Fixes some graphics too.
in Mega Drive core, what Port 3 in SNAC means?
Early models had a third port on the back, which was sometimes used to link two consoles together.
model 1
makes sense
it used for Modem in Sega Channel thing
WOW
is nukedmd included in update all?
Yes
is it just the megadrive folder now or is it a seperate one?
I'm not sure what the default is. I have renaming enabled so it gets tagged for me as Nuked. But I think it's just MegaDrive.
for games located in Megadrive folder
Games go in the Megadrive folder for the Nuked core. Genesis folder for the old Genesis core.
is there any reason to use the old genesis core?
New core lacks some things, like turbo and adaptive composite blending. I just left it there on my Mister.
Oh wow, I totally misread that question. Yeah, Megadrive or a symbolic link folder to Megadrive. Durp. Thanks Death.
any differences between new version and old one?
in patch notes nothing about mega drive, only for mega cd and 32x
and seems like soon we have a stable mega cd core
I'm really looking forward to mega cd being considered 100% solid. I haven't played on it in a while so I'm not sure what's been fixed since a year ago
Is the latest unstable the old core or nukedmd?
in github page nuked core is stable now
but didn't found any difference
just use update script and done
some cores also getting update today like 2 hours ago
mega cd core now works with TMNT (SoR 2 hack) Shredder's Re-Revenge + MSU-MD
The old Genesis core repository was archived and set to read-only exactly 3 months ago. There are no more changes being made to that one. The NukedMD Mega Drive core is the default now. All changes going forward are applied to that one.
Can anyone confirm who the actual developer of Twinkle Tale is? Three different internet sources say different things. Wonder Amusement Studio, Studio Ducks, and Zap Corporation
The mega drive manual has Wonder Amusement on it but I'm not sure if that's the dev
Wiki (for what it's worth) shows Wonder Amusement Studio as the publisher.
It lists ZAP Corporation (uncredited) as the developer.
Yeah, that's the weird thing. Studio Ducks here, which may be some kind of sub-group of Zap? https://segaretro.org/Twinkle_Tale
Giant bomb and gamefaqs both mention Zap
MobyGames says Wonder Amusement so I guess I'll go with that 👍
Never heard of Studio Ducks. As far as I've been able to tell, ZAP Corporation was the developer... who for some reason credit has been denied.
What does seem certain by almost all accounts I've been able to find is that Wonder Amusement Studio is only the publisher, not the developer.
Double checked the wikipedia and it does actually say "It was both the last project created by ZAP, as well as the only title to be released by Wonder Amusement Studio"
I looked at the end credits and it ends with the WAS logo
Don't be surprised if you don't know the developers. Twinkle Tale is weird because it's a rare example of both the publisher and development studio being a one hit wonder. They legit pumped out this game and then ditched just as quickly.
Which is surprising because Twinkle Tale is actually a pretty good game.
Finally.
こんばんです!
今回はメガドライブ、久しぶりに EL.Viento(エル・ヴィエント)から - Stage 7(Sky) をギターで演奏してみました♪
7面、ラスト1歩手前というところでこの名曲です。
オープニング曲のアレンジ曲でもありますね。メロディも素晴らしい & コード進行がお洒落。個人的にはこのゲームで1番好きな曲です♪
残念なのはステージがあまりも短いので普通にプレイすると半分くらいしか聴けなかったりします…
これまたマイナー路線ですが、是非聴いていただきたい1曲です!
楽しんで頂けたら幸いです♪
Do you know what El Viento means?
It means The Viento.
oh shit this one Spanishes
I forgot about my joke but I’m glad @pine crystal was there to pick the ball back up

Now kiss.
Hey guys! Is there a way to get update_all to download the Megadrive(Nuked) core only? If I add !genesis to downloader.ini, both the old Genesis and the new Nuked cores are ignored 😦
Right now, no. Enjoy both cores, I guess lol
I updated my names.txt to do this:
Genesis: SEGA Genesis [Old Core]
I did the exact same thing you did too, haha. Added !genesis and went "uh oh"
It's getting deprecated at some point, so it may not be an issue for much longer. 🤞
You're deprecated
it stays until i can play sonic spinball with turbo. which is my right
I've never actually played sonic spinball without turbo 
it's for scrubs!
I like to experience the slowdown as the devs intended 😜
Go play the viento
https://youtu.be/0Lc377nXlMw?si=8Mn7jjwGbhXRh9v6 That one? First I’ve heard of it, but it looks cool
A complete playthrough of Renovation's 1991 Sega Genesis action platformer, El Viento.
Played through on the default settings. I LOVE this game. It's easily the best of the three-part Annet series (Earnest Evans wasn't bad, but it wasn't particularly awesome, and Annet Futatabi... well, the less said, the better). It's super-fast moving, fludil...
El Viento is a good game indeed. Due to Robby's shitposting its referred to as the viento a lot
Yeah, go play it. You can dash while holding a diagonal and tap jump fast. Helps a lot in several parts.
Sonic Spinball is like playing an underwater level in the main games.
I took Spanish for 3 years in school back in the day, and the only thing I can remember how to say is "Me gusta las papas fritas". 🍟
No I think it's Spanish for The Viento.
"El Viento" would mean "The Wind", to be precise.
Also an Spanish here, from Salamanca, living in Extremadura, so I would know too 😄
Papas isn't even a proper spanish word, they are called "patatas"... 😛
That's mexican, spain is not mexico and doesn't look like mexico at all. Nothing wrong with mexico, but you see, we are in a different continent 😄
I'm aware, and I do not actually conflate these two completely separate regions and cultures. But bantering with Robby is a layered activity full of in jokes that can easily be misinterpreted.
I removed it, as it it seems insensitive in retrospect.
Whaaaat? Don't do that, humor is just humor, I actually find funny to have my culture to be mixed with mexico's 😄
I hope mexicans find it funny too
I'd just wish they'd joke like that in german, so I can understand 
Spaß ist nicht erlaubt. Die deutsche Sprache zerstort grundsätzlich den Humor.
Yay. 😄 it really does, doesn't it? 😄
Deutsche Pornografie ist überwältigend langweilig.
Warum liegt hier eigentlich Stroh?
It's the intro of some infamous german porn, it's super stupid and funny
Oh lol
I've seen like 2 or 3 Im not an expert. But everyone seemed very uncomfortable and there because they were asked to be, like some kind of unwanted but necessary social gathering
Maybe I need better taste in such matters
There is funny as shit german stuff, but the language itself lends itself worse to jokes than english imo. (Native german speaker)
Im just some pleb, please ignore my attempts at german :)
Nah it was really good! Only the o in zerstort gave you away, it's zerstört. :p
Tomaten auf den Augen haben 😅
Am I using that right
Oh well lol
Correct colloquial usage is not my forte obviously
Yeah, german is also pretty case specific, but you're really good so far.
Ich bin sehr stolz auf dich. 😄
Ich werde versuchen, besser zu werden, Lehrer.
The audio is still in German, but the subs are in english.
Taken from the TurboGrafx CD version
Translation patch: http://home.comcast.net/~heavyweights/games/drac/
Perhaps some people's gateway experience to the german language ^_^
Yeah this is how we roll, summoning dracula and shit. 😄 the speech is actually completely correct, but the subtitles aren't a complete match.
Rastan 3 has a lot of german speech samples in it too
Yeah the japanese are sometimes obsessed with the language. The gc game Geist is also a german title, or most names in attack on titan.
I started that for the first time the other day and thought I’d picked up the wrong translation at first 😂
lol
Yeah, why is it even german? Transylvania is a region in Romania. 😄 though there is (or at least used to be) a german speaking population there.
in 1792?
My guess was that the devs just liked the sound
Probably lol
Prussia maybe?
Just like in Bleach, a lot of stuff is in Spanish
English and other western languages have a "trendy/cool" vibe in japan
Probably aftereffects of the Marshall plan and other stuff after the war
Oh, I quoted the wrong thing
The Marshall plan was for Europe
I think there was an occasion in ww1 when the Japanese helped remove some German settlers and soldiers from china and took them to japan. They weren't treated half bad there and the Japanese liked their language and art and craftsmanship exhibitions. Iirc.
Thats interesting, I didnt know that
No no, it means “The Viento”
I triple checked
i thought you made this joke up 😮
Triple checked, I can believe. But perhaps you need to triple buffer your eyesight lolololol
lol sorry
LOL
spaniard here, can confirm this is true
can translate to french as "Le Viento" also
LOL
El Wind
Anyone ever explain why there’s a little dingle dangle in the title?
El Viento was one of the games I found out about by watching Nick Arcade.
In 1993, Sega's flagship RPG series was given the proper finale it deserved! (Chapter markers and more below...)
0:00 Opening
0:50 Act 1: The Age of Fables
5:00 Act 2: Behind the Circuit
10:13 CM 1: Space Battle Story (Japan, 1993)
10:31 Act 3: The End of The Millennium
17:25 Act 4: Now On Sale
25:32 CM 2: Sega Genesis Mini Does! (U.S., 2019)
...
One of the greatest RPGs of all time. Love it!
Chefs kiss
I never played it
If I remember right, it was a $100 new cartridge back then. I really wish I had bought one back then. I was always a big Phantasy Star fan, but I didn't play that game until many years later via emulation.
24 megabits, big money
Do you need to play 1-3 first to enjoy it?
No, but there are subtle things you will get if you have
Pretty much what Psykoth said. There are some really cool references to the first two games especially and some minor ones to the third game. You could just watch a brief summary video of the the first three games and that would be enough. I do highly recommend the M2 developed Switch version of Phantasy Star 1 though. It is fantastic. I'm honestly not a big fan of Phantasy Star 2 though. That game has issues in my opinion. I never actually did a play through of the third game, so I can't really comment on that one.
Yeah ps1 on switch is great. Mostly because of the maps and built-in wiki.
Currently playing Phantasy Star III, it's a real treat
Very underrated, I think it's because of its graphical style more than anything
Looks cool to me though
A lot easier to enjoy than PS 2 I think, which is a lot more grindy
Note: I am using a fast walking speed hack
Makes it a lot more playable
Thanks very much. To be honest, I’ve heard so many people rave about the PS games that I’m tempted to go through them all. It’s just that I’ve heard the most praise for PS4, and life is short, so I was thinking of starting there
PS 2 is also way better with a fast walking hack. That game is sllloooooww.
Slight change of topic, but my goal over the Xmas period is to beat the OG Sonic game, since I’ve never actually made my way all the way through it. Got to Act 2 of Scrap Brain Zone today and lost all my lives 😒
Time for an infinite lives cheat!
Cheats? 🤢
Too mainstream. Do Ushio and Tora as Calvin and Hobbes.
It would be interesting to see one of the Gingaman rangers as Charlie Brown
Finished!
Now time for Sonic 2!
Very well done! I'm on a ff marathon myself and currently working through 5. But I think I'll stop after 12, getting too bad after that.
FF = Final Fantasy?
If so, I recently started FF8 since I never worked my way through it. Got the game for Xmas as a kid and literally dropped the disc as soon as I took it out the case, scratching it so I could never play it 😭
FYI, keep a second save a few hours behind your play as you go. Feel free to ignore, but at one point I (and seemingly other people) got stuck in an unskipable boss fight so hard I had to restart
End of disc 3 I should say, so not a problem most of the time
Thanks for the heads up 👍🏻
Yes exactly. I played ff8 as a teen, it was really awesome. Some people say the story is cringe but I liked it, I'm romantic like that. 😇
FF8 story is cringe as hell. Couldn't stand the characters and their silly teen problems, and I was 19 myself when I played the game...

