#Sega Mega Drive/CD/32X

1 messages · Page 5 of 1

lavish sonnet
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i have some mdf and mds rips, only thing that would mount them and show anything was daemon tools in windows, and a cdrdao rip from that to get toc/bin and convert to chd looks like a regular audio cd

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@velvet mural you had success ripping with cdrdao and using chdman on tocs, right?

cloud otter
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Yeah, I get some life out of cue+ccd+img+sub, but it isn't quite there, not syncing right.

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I am going to try generating a cue with ccd2cue, but I doubt it'll be much better.

lavish sonnet
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the images on the interbuddy seem to be the mdf/mds alcohol 120%, which should be fine...but i don't have a virtual drive to mount them with that i trust

cloud otter
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The sheep one seems trustworthy. But I've heard wolves like to dress up like them.

lavish sonnet
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i think if you generate a cue you lose subchannel information

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lemme try that one

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i used to use that, forgot about it

cloud otter
lavish sonnet
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am already three deep, what's a fourth

cloud otter
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Just 'supports mixed mode discs.'

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Yeah. Hehe.

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My comprehension today isn't great. I got the booster yesterday and am now just cramps and shivers pretending to be human.

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So take all of that with a grain or seven of salt.

lavish sonnet
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well at least the sheep shows up as an audio cd in windows, two out of three i tried couldn't even do that

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oh i need to do that

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was gonna get the double, get it over with

cloud otter
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I've done flu + booster before. Never again.

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I'll wait 3 weeks and get my flu shot separately. That was the worst.

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No love on ccd2cue. It just throws a single binary image listing in the cue sheet.

lavish sonnet
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cdrdao says it can't read the toc on the image i converted from mds to ccd

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flashbacks to copying psx games sheesh

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ok i see no evidence that the mdf/mds i grabbed even has data on it, so maybe this should be working

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i mean that is alcohol 120%, which created the damned thing

velvet mural
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I've never used CHD

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For TurboGrafx/PC Engine, I used Turborip. For CD+G, I used something else... need to look it up

old sierra
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Is there a CD+G reference rip that is confirmed to work that can be tried? Does seem that ripping is a problem, but good to have something that is known to work

velvet mural
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Aha, I used a 30-day demo version of CloneCD, but freeware CD Manipulator also worked

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What you want is to get files:
.cue, .ccd (another format of cure file), .img, and .sub
All the CD+G subchannel data is contained in the sub

lavish sonnet
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but what can read those @velvet mural ?

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i only saw you used an ODE in that thread i think

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why are people always yelling at you

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i'm hoping virtual drive + cdrdao will be able to convert to chd, but i need a good rip first!

velvet mural
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@plucky flare is the CHD master, as I recall. I don't know whether the CHD implementation on MiSTer also handles subcode, but maybe he can respond.

velvet mural
cloud otter
velvet mural
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Now, if you're trying to get MegaCD to play CD+G, I don't know the current state of the cores, and which is merged or replaced by the nuked one.... I just know that the MegaCD core as of a few months ago was able to play CD+G

cloud otter
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I can confirm it still does. I don't know if my image is bad or not, but it had some severe sync issues. But it totally played them and mostly worked.

lavish sonnet
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no CHD was definitely working, i tried one of those dead links in 2021

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those might have been all the CD+G rips on the internet

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kept on that angry man's private server of course

velvet mural
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If you're referring to the thread where somebody was counselling to rip from

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linux

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then I can confirm that it has weird inconsistent issues

lavish sonnet
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i am pretty sure cdrdao making a toc and bin should work fine with chdman, but shrug

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hopefully that works for zophar

velvet mural
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I've only seen subcode information extracted as a separate file

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(assuming that we're still talking about CD+G)

lavish sonnet
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we definitely are

plucky flare
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megacd chd does subcode, yes

velvet mural
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And Zakk, I believe that also you stitched together the missing pieces from MegaCD to get it to run CD+G, right ?

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Isn't subcode expected to be in a separate file from the music ?

plucky flare
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for chd it is in the chd

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for non chd I think main looks for a '.sub' file? been a while since I looked but I think that's right

velvet mural
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But you can't just throw a singular bin file into CHDMAN and assume that CHD will figure out what's music and what's subcode, right ?

lavish sonnet
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pretty sure toc bin covers it, like i said

velvet mural
lavish sonnet
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i tried one of the CHDs that guy created when the thread was fresh

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and that was his process

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i wish i had something to rip

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also this is a hilarious amount of discussion about cd+g

plucky flare
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bin files don't typically have subcode data. it is always a separate file. either .sub or .toc or whatever the rando file format you ripped to

lavish sonnet
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and the only thing chdman likes is toc

stray fog
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So I finally had time to test this, this is a no go, this kills even the new core that replaced the old one 😐 wonder when they will fix this

pine crystal
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That's good to know.

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I just delete the old one and move on.

stray fog
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yeah, I will just keep doing that till they fix it... kinda odd they havent yet

fading hare
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Haven't really tried out the new Genesis core yet. Does it do anything new that the original core does not do? And is there anything the old core does that the new one doesn't do?

I know the new one is more accurate and can run Master System games, but that's as much as I really know about it.

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Any reason to run Master System games on the new Genesis core over the Master System core?

cloud otter
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It's got a more accurate SMS phaser IMO. It's missing turbo I believe.

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And the bumped sprite limit.

fading hare
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SMS games just go directly into the new Mega Drive folder along with the Genesis games right?

cloud otter
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I haven't checked but I remember hearing there were some sound issues with Demons of Asterborg on the old core. This may fix them, but again, haven't looked. And also didn't notice :S .
I keep mine in SMS still, just because there are Master System games that don't run on Genesis and the controller setup is a nightmare if you use snac (just like original Genesis) because some games require specific controllers to boot.

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"Nightmare" is overkill, you just have to be aware that some games won't work with the Genesis pad and be ready to swap for an original SMS if you're using snac.

fading hare
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Do game saves reside in the same place for both Genesis cores? So if I just move all my Genesis games over to the new core, my game saves will still work without having to move them as well?

cloud otter
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I think the new core uses the MegaDrive folder. I haven't tried copying any saves. Lemme try a couple.

fading hare
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I wonder why save states weren't added to the new core since it was redone from scratch (as far as I know)? Not a big deal, but it feels like Genesis should be able to support them with a core rewrite.

cloud otter
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My Demons of Asterborg save didn't load on the new core when copied to the MegaDrive directory. That's not data yet, but anecodotal. Lemme try to do a save in the old core on another game.

fading hare
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No worries, I can test it tomorrow.

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I've just been curious about the new core. I've kept putting off converting over to it. But might finally do it tomorrow.

cloud otter
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OK, other saves work. My DoA save must be...well...doa.

heady obsidian
manic ridge
amber gulch
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Any chance of qol additions?

manic ridge
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I assume so

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Just need someone to code them in

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I think it's a pretty full core though now so not a ton of room, that may be a limitation

cloud otter
amber gulch
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Could be enough for cheats and sprite limit.

manic ridge
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yeah maybe

velvet mural
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Did you guys get CD+G working yet ? (It worked before, just needed good rips... but I don't know how much the CD core changed in the past 2 years)

lavish sonnet
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@velvet mural not with CHD, no

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and i certainly tried

velvet mural
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How about without CHD ?

lavish sonnet
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well i uh, only have ccd rips

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and cue/bin won't cut it

velvet mural
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I don't actually think that the Main program looks at ccd indexes; it seems to 'infer' the extension of the subcode file

lavish sonnet
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i actually meant to try cdrdao in linux, i was getting cannot read disk toc error and it just kept making an audio cd

plucky flare
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the megacd side of things really hasn't changed much in a few years.

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my cd+g chd I used to test things still works

velvet mural
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OK, then I don't know what the issue is for the other people

plucky flare
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mostly likely file formats

hard silo
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Do we have that format for pc engine cd?

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I guess not

velvet mural
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PC Engine core doesn't support CD+G at this time

lavish sonnet
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the problem is 100% converting to CHD on my end, nothing else

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and presumably ripping for zophar

cloud otter
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Saturn also has native CD+G support but I think the subchannel data stuff hasn't been implemented yet in satcdd (or whatever the helper is...I'm going from memory on this and it's about as reliable as a squishy MDF drive made of meat...)

plucky flare
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the core needs to have a way to read it too, so it is mostly up to srg320

cloud otter
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Yeah. seems like a waste on that core with as tight as it is honestly.

night cape
velvet mural
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They're talking about the core. Are you talking about the original hardware, or the MiSTer core ?

night cape
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Original Hardware, tried when I successfully burned a working rock paintings disc a few years ago.

polar cargo
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Just confirming but, the new MD core doesn’t have a cheat option?

carmine pine
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It does

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Make sure you have ran the updater, the cheats folder needs to be downloaded possibly.

polar cargo
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Gotcha. I'll make sure to do that and check the folder. Thx

versed rapids
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Mega Cat Studios, Inc.

Enter the thrilling world of ZPF, a mesmerizing shoot 'em-up game designed exclusively for the SEGA Mega Drive + Genesis. This 16-bit masterpiece promises an adrenaline-pumping experience like never before.

cloud otter
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Oh my, this is very pretty

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I was so enamored by the first boss I died to him because I was just looking at the sprite work. This is awesome.

modern stream
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Looks fantastic. The ship movement doesn't feel like it has enough "weight" for me.

shell compass
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was playing skeleton krew on the mega drive (2023-09-15 release) core earlier and had background corruption in one part, until i moved to the next area of the game

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its like 4 or 5 levels into the game so not exactly easy to test for, but if anyone happens to have this cart please chime in if you've ever seen this occur on a real Genesis/MD

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looks like a nes game that had the cartridge nudged

cloud otter
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Does it happen if you use a password to get back to that level?

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If folks want to dig in on various hardware setups, here are the level codes

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Looks like it's towards the end of level 3 in this snap.

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So level skip doesn't seem to trigger it. Dang.

shell compass
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might not even happen every time, i only played through to there once while testing it with jogcon

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i'll be playing through a couple more times in the coming week so will be sure to keep an eye out

shell compass
split moth
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oh interesting, I was playing Skeleton Krew on stream the other day and didn’t see issues…but I also only got to Floor 2 I think 😅

shell compass
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thats about as far as i got on my first try. first boss with that one-hit lazer melted me like a dozen times lol

jade fog
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what folder do i delete genesis or megadrive?

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i have both with the same games because idk which one the new core looks into by default lol

livid spire
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Played Skeleton Krew (PAL) a whole bunch on original hardware as a child. Certainly don't remember ever seeing this glitch occur

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Played on a Model 2

split moth
hard silo
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Nice work nukey and team!

glass shale
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Is it complete now?

hard silo
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No, its work in progress

manic ridge
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Oh shit

loud gull
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i find really cool that the whole core works with around 3k lines of code

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while a website needs way more 😄

old sierra
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Great to see progress on this already 🙂

pale plover
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The nuked Mega Drive core on the main distribution hasn't been updated in over a month. Wondering when all the unstable changes will be promoted to the stable build.

shell compass
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played through skeleton krew again to the end and didnt have the same issue come up. the core did have problems loading once where it showed a bunch of noise on the screen without any game loaded. reloading the core cleared it up though

old sierra
pale plover
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The main hasn't been updated with these changes, so I was wondering why it hasn't happened yet.

old sierra
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As in Main also needs an update in addition to the Megadrive core?

pale plover
velvet mural
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He doesn't make release versions too frequently, especially when the changes are considered small

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I had several (smallish) changes and bugfixes in PC Engine core pending for close to 6 months at one point

ashen drum
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Does the Nuked-MD core not have mgl support? The favorites script doesn't seem to find any games in the Megadrive folder.

fallow dome
ashen drum
fallow dome
ashen drum
modern stream
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Did some more experimenting with this core last night on my PVM, it really does some weird stuff with analog output. Unstable sync which seems to correct itself after a while.

glass shale
modern stream
glass shale
modern stream
modern stream
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Man, the composite blend in this is -really- close to the composite from my real Genesis.

long cairn
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Hey friends. Saw a new Genesis core (Nuked-MD, cycle-accurate) came out a few weeks back and was meaning to ask - curious as to what the main end-user perceivable differences between the 2 are?

light mist
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it finally has the correct name

fickle hemlock
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it fixes a few bugs like the audio in micromachines and a few other things that didn't work well on the old core

cloud otter
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If you lift the edge of your SDRAM you can get to the Sonic level select screen. </s>
It also fixes some missing sound in Demons of Asteborg for me.

manic ridge
fickle hemlock
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i guess its also more likely to receive further updates now since its got a whole dedicated team on it who isn't busy also making a saturn core

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though it seems almost perfect right out the gate anyway

manic ridge
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Did the sound ever get properly balanced to @tidal python's specs

fading hare
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I did finally move all my Genesis games over to the new core last night. Also had to copy over all the save files, because the new core stores them in its own saves folder. Was easy enough though.

pine crystal
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Just rename all Genesis folders to MegaDrive? 😉

fading hare
west sable
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lyfe*

night cape
torn dome
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I added the genesis core to my filter list.

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update all then deleted both of them

west sable
west sable
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This looks quality.

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This is the first soundtrack we made for this awesome project (WIP) a port of R-type on Sega Mega Drive/Genesis by TheRoboZ.

We took a lot of liberties to show the capabilities of the YM2612 chip. Follow @TheRoboZ (https://twitter.com/theroboz)

And watch https://www.youtube.com/watch?v=IoumLqsHxnU to see his awesome work !

Listen to us on h...

▶ Play video
fading hare
# west sable This looks quality.

I've been following the progress of this project for awhile now. I love that it has the Master System exclusive stage re-imagined in this version. Can't wait to try out the demo when it releases.

west sable
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The options are impressive, kind of on the level of the Sequel Wars homebrew

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The YM2612 crunchiness adds so much to the music renditions, similar to the old Toaplan Megadrive/Genesis ports but even better

fading hare
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Yeah, the great options will be one of the reasons to play this version.

west sable
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I added the R-Type Dimensions arranged soundtrack to R-Type Complete CD a while back, and thought that would be my favorite version. But this might dethrone it

void eagle
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I heard R-Type Complete CD is missing the second loop?

west sable
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I didnt know that

light nebula
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Anyone else having issues with the Core on Multiformat PVMs? when running games the screen goes to max brightness but on the genesis core I don't have this issue...

lavish sonnet
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@west sable shit that sounds good, continuing the long tradition of genesis ports that sound better AND NEED MORE COLORS

west sable
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Well, I can always hack that new OST into the PC Engine CD version :)

limber pine
west sable
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The biggest R-Hype!

limber pine
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With this and MD Mini's Darius-port on same console, dayum

west sable
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Chefs kiss.

limber pine
west sable
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To celebrate the third re-writing of the force weapon systems finally giving me flexibility and speed at the same time here's a full playthrough with all the new options that change up the game a bit. You can see the continuous respawn mode that doesn't set you back at a checkpoint and the force-less LEO ship with selectable power-ups by shootin...

▶ Play video
fallow dome
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Do you think if the SEGA Genesis had a more powerful processor it could compete graphically with the SNES?

plain brook
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That's why CPU Turbo is needed in the new core

light mist
fallow dome
fallow dome
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Sonic the hedgehog is my favorite game made by a criminal

manic ridge
somber path
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hi everyone - i know this "NukedMD" core is more accurate (ie. de-capping from actual chips), so how was the original Gen/MD core made? I thought it was already amazingly accurate to begin with.

carmine pine
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Mostly based upon knowledge from emulators and through the use of scopes and probes slowly over time.

fading hare
pine crystal
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Still waiting for the Blast Processing: Off toggle in the OSD. I can't handle that much power. I'm a casual gamer these days.

west sable
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Blast processing: Have a cpu faster than 3mhz in your 16 bit console 😏

modern stream
nocturne glacier
west sable
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Thunderforce 4 wouldn't run well on snes without sa-1, i can say that much

void eagle
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and Thunder Force AC was ported to SNES and didn't run well

west sable
drowsy halo
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It's good to have Winston

heady obsidian
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Any chance it is compatible with the MSU patch? 😅

west sable
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Might be, i havent tried combining them.

heady obsidian
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ok thanks

astral merlin
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Let us know if combo patch works, that would be AMAZING

west sable
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Okay, Ill try after work.

vestal otter
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it works

west sable
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Thanks for testing

vestal otter
cloud otter
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I could be wrong, but from what I can tell.

west sable
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ohh, darn :(

cloud otter
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MD+ doesn't work either.

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Which makes sense. The Zedmore stuff changes a lot.

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Oh shit. ArcadeTV's github page was nuked? Damn.

west sable
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I cant recall exactly what happened there, but it might have been some kind of copyright scare IIRC

cloud otter
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Dang.

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So yeah, if you apply the SE patch first then the MSU patch, you get Slimer saying 'Sega' and then nothing. (The other way around I got nothing at all)

cloud otter
west sable
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Ohh okay

cloud otter
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Are there any tutorials for doing MSU patching (that is, developing them, not applying existing patches)? Everything I find points back to ArcadeTV and just shows how to build with his existing work. Seems to be super clandestine.

west sable
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For MSU-1 there is, for MSU-MD and MD+ the documentation is more sparse. I think TO has has some documents on MD+.

cloud otter
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Cool. FYI, looking at the special edition, there's a recipe for Ecto Cooler at the end of the file.

west sable
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XD

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Love it

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Theres actually a big shortage of people who can do the MSU-MD and MD+ hack work, so if you do work out how to do it maybe you can teach me.

cloud otter
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So the calls to sound are all the same in the patched version. Replacing those is an easy search/replace. But the driver placement is offset due to the extra code inserted for SE.

vestal otter
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I applied patch only for .gen file

cloud otter
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So I had to find the calls made in the original patch (it took me forever to figure out what I was looking at) and then move the driver into the file, then adjust the patch calls to the offset of the driver in the special edition file. But I think I may be able to get further with other projects now! Hit me up tomorrow and I'll share what I've learned.

vestal otter
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it's for CD or for Genesis?

west sable
glass shale
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Wait does the MegaDrive core support MSU?

vestal otter
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it works on Mega CD core

vestal otter
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i just discovered something new today

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which is never think about it

vestal otter
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it works now after couple hours

cloud otter
cloud otter
vestal otter
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in first time i got same error

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"not intended to this ROM"

cloud otter
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OK, thank you! At what part?

vestal otter
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at beginning

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used via flips

cloud otter
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Hmmm. Do you get that with the original Special Edition as well or just the MSU-MD patch?

vestal otter
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i tried both before applied to original rom

cloud otter
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Oh, wait...so the patch I made can't be used in conjuntion with any other patches. It's both the SE patch and the MSU-MD patch. I could make one that is targeting Special Edition as well.

vestal otter
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i tried in that order: SE first, then MSU-MD

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checked before applying SE, rom is booting, music works

cloud otter
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No...

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Just base Ghostbusters and the patch.

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It applies both patches.

vestal otter
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oh well, somehow it works now, idk how it happen

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and color fix also

cloud otter
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Yeah, they did the color swap in the SE version, which is nice!

vestal otter
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but now, when i learned about MSU thing, i added to my list some games

cloud otter
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It's really cool. I like it a lot!

vestal otter
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if i understand in megadrive core, reset function is hard reset?

glass shale
heady obsidian
cloud otter
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I got TMNT Shredder's Revenge working too. Just now.

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I'll make the patch and post it.

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OK, not quite working.

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Getting closer.

west sable
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So you're converting MD+ to MSU-MD?

cloud otter
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Yeah

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Well, more I'm retrofitting the hack to use the existing track list for MD+ and swapping the driver out.

west sable
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Interesting

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I think the cue files for MD+ have a "loop" function that wont work for MSU-MD

cloud otter
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Yeah, I have to pass the commands directly. It's taking a bit, but I'm still hammering on it.

vestal otter
cloud otter
# west sable Interesting

Welp. The MegaCd core can't play Shredder's Revenge. Even without CD mods, it hangs at Stage 1. But I got the sound hooked up.

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I assume the music would loop (incorrectly...I think Big Apple will continue looping instead of the offset, so I need to find the right call for that). But the game just locks here. Again, tried with the vanilla cart and it's even worse. The sound goes bonkers and the stage title graphics freak out.

vestal otter
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@glass shale i tested

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it's actually hard reset

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if it was soft reset, game continues after hit the reset button on console

glass shale
vestal otter
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someone opened

glass shale
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Oh just saw that! Awesome!

vestal otter
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i thought it was you, but then reading nickname

night cape
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It can be tested with Sonic 1. press up down left right during intro, Enter stage select with A+ Start.
A soft reset keeps the stage select enabled.

vestal otter
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sorgelig already investigate the solution

vestal otter
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He pushed the fix

vestal otter
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now it works properly

cloud otter
# cloud otter I assume the music would loop (incorrectly...I think Big Apple will continue loo...

I was able to test this in RA and it works, but as I suspected the sound loop does not include the offset on subsequent plays. Unfortunately, the original sound library was also made with zero time between tracks in mind. The MSU-MD no seek still has a brief pause so looping menu sounds are kind of bleh. That being said, making a soundpack that doesn't include the intro voice (Big Apple, 3 AM) but instead just uses music would probably work fine. MiSTer not being able to launch SRR on the MegaCD core is not something I have the wherewithal to address though. And again, that happens on the non-CD version as well on the CD core. Still, it was a ton of fun to dig into.

cloud otter
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I just dropped in the Shredder's Revenge OST (I finally had a reason to open the special edition box, I guess!) and it wouldn't take much to rearrange that to work very well, honestly.

vestal otter
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i can't get access to cheats in Eternal Champions, mega cd version

west sable
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CD games require the cheat zip file to be copied into the folder with the image

vestal otter
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oh, i get it now

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well, in cheats doesn't include unlock all characters, but i did it manually, and make a save file

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put in /saves/MegaCD folder

stiff grove
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Does anyone else have issues with flagging with the 32x core and certain resolutions in the Saturn core? My ikegami htm monitor seems to have flagging sync issues with the 32x core whereas the original console does not. Would recent changes to the n64 core horizontal sync pulse length be applicable here?

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I know CRTs aren’t considered primary use case, but would love to not need to use an extron 203rxi just for a few cores (even if horizontal and vertical adjust are nice)

vestal otter
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Sega Mega Drive today celebrates 35th Anniversary 🥳 🎊

fallow dome
west sable
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Ah yes, the 16 bit console with the faster CPU, but worse colors. It's all give and take.

manic ridge
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Sega used the monkey paw, confirmed

west sable
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It was for SMS backwards compatability IIRC. Though when a developer knew what they were doing, Genesis/Megadrive games could have colors that popped

drowsy halo
#

My favorite one-liner from last week

pine crystal
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Moonwalker is my favorite game made for a smooth criminal.

west sable
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Arcade version on System 18 is legit fun tho

cloud otter
fallow dome
fading hare
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Figured I should mention it here too. But the demo of that new fan made Genesis version of R-Type is now available, and it is fantastic! Definitely check it out if you haven't yet!

glass shale
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Link?

fading hare
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Don't think I can provide one without violating the rules. But it's easy enough to find.

glass shale
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A demo provided by the game author is not a crime

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Just paste the link 🙃

fading hare
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@fallow dome Is it okay?

glass shale
fading hare
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I'm just playing it safe! I swear! cryclops

glass shale
#

Just messing with you

#

Hehe

#

Was the demo released by the author of the game?

fading hare
#

Yeah, it was published by the person working on it.

glass shale
#

Thanks @fading hare

fading hare
#

banhammer him Robby! Do it!

fallow dome
#

It’s copyrighted material unfortunately.

#

even if it’s a demo

glass shale
fallow dome
#

He doesn’t own the IP to R-Type

glass shale
#

This server sucks I’m out of here 🙃

fallow dome
#

That wasn’t sarcasm. I was being sincere.

#

Sorry if it came across that way.

glass shale
#

Oh ok

#

Bye then

fallow dome
#

All goodbyes should be positive. Even if we have differences we cannot agree on. A friendly goodbye is the least we can do to show appreciation for our shared time together when paths diverge.

Don’t mind me I’m just musing.

astral merlin
#

Smart people can disagree and have different opinions. This came up in my last job when someone said "you never seem to disagree with <person>", and I said we very much disagree about a small number of things, but we work it out in private unless we're trying to show the team what respectful disagreement looks like.

nocturne glacier
#

Huh... They actually left. 😔

west sable
vestal otter
#

This is my SEGA 32X Mortal Kombat II improvement hack.
Setup: SEGA Mega Drive III Tectoy + SEGA 32X + Mega Everdrive PRO
Recorded with a crappy capture card so the video will probably have some artifacts glitches due to that.

If you like my Videos, Homebrew Development and ROM Hacks, please consider donating to keep me going:

PAYPAL:
https:...

▶ Play video
fading hare
#

Well damn, did bootsector actually leave? marioohno

#

I feel like I'm responsible for that now...

west sable
#

I dont understand why he left

fading hare
#

Yeah, even if the post needed to be removed, it's not like there was any harm done. I had a post removed a long time ago, and it was just lesson learned for me.

stuck gull
#

forget it jake it's the internet

burnt badger
#

Back on topic, that demo looks really impressive, I guess the homebrew SDK is quite good. Kinda want to mess around with it now.

fallow dome
#

Yah sorry, thank you everyone for your understanding and cooperation. 🍻

#

The demo is really cool, can’t wait for it to be completed.

vital idol
#

Yeah, I sure hope they don’t get shut down. Not sure how litigious irem is.

#

As far as I know they are off in the corner with Konami wasting their IP on pachinko machines?

fading hare
#

There are new R-Type games.

#

Final 3 just released this year.

#

And it's really good.

vital idol
#

Hmm, that is bad news I would think. Gotta protect your trademark or you lose it.

fading hare
#

I really don't think they'll do anything. Other publishers don't usually mess with projects like this either. Like the recent Mega Man 4 Genesis port, or the thousands of Sonic fan games.

vital idol
#

Hope so

fading hare
#

Where publishers get serious is when you release a game with their IP and start selling it for money.

fallow dome
cloud otter
#

More TMNT MSU-MD updates. So patching out the v30 call caused the sprite sheet for Stage Start to not get unloaded (and that's where the bullets and a few other sprites live). So I tracked down the fix for the MegaCD core from Eric Lewis and built it. It works perfectly. Here's the latest, most correctest IPS for TMNT MSU-MD. You'll have to source your own pack. I made my own from the Shredder's Revenge soundtrack and it works extremely well IMO (I had to trim down the lead in an lead out on the files and drop the amplitude by -9db so it didn't overpower the sound effects). I'm kinda finally almost getting a handle on this....

vestal otter
#

i hope in future for 32x + cd combo support

glass shale
fading hare
#

He's back!! 🎉 cryclops

modern fox
#

Anyone using the new Mega Drive core mind trying Dragon's Fury with a SNAC controller? My B button only works on that game if I hold A before pressing B. Works fine on the sequel Dragon's Revenge and other games.

#

I'm using a 6-button pad, and I tried pressing MODE to see if that would help, but no difference.

vestal otter
#

3-button or 6-button mode in core?

#

most games using only 3-button mode

modern fox
#

I tried both settings, but I wasn't sure if it applied to SNAC

vestal otter
#

what is your controller?

modern fox
#

This one. I wish they made a 3-button, but I use this through SNAC.

vestal otter
#

originally, before power on for console, hold MODE button, and 3 button mode enables

#

i don't have SNAC adapter for mega drive

#

hmm, it's only affect with this game, or for other games, especially Japanese versions?

#

wait, Dragon's Fury

#

there is a Devil Crush MD

stiff grove
#

I believe the retro bit genesis 6 button controllers are somewhat problematic with snac, but wasn’t sure what caused it

modern fox
#

I'm going to chalk this up to maybe the controller being iffy. I tried to hold MODE while attaching the cable (after the core was loaded) to try to get 3 button mode enabled. When I go through this path, I can start the game, but buttons do not seem to work once the game is started.

#

Since it isn't truly an original Sega controller, maybe it is just wonky with this game

void eagle
#

They changed the wiring (but not the board) for some reason. Earlier ones work fine with SNAC. The newer ones I have don't like forgotten worlds (even when holding the button down) either, though they do work with other problematic games when holding down the mode button.

west sable
lavish sonnet
#

i am still singularly focused on the number of colors, that criticism aged well

#

also lol

drowsy halo
#

hmm. I'm not that into the character sprites of Alien Soldier or Gunstar Heroes. But I did like Yoshi in SMW and Mickey in Castle of Illiusion.

west sable
#

||HuC6280 > 68000||

drowsy halo
#

haha why did you hide that?

west sable
drowsy halo
#

I'm think we should have a group taste testing of one of those disgusting new coke flavors

#

In #offtopic. I really want to see basketsnakes response.

west sable
#

I don't.

drowsy halo
#

lol I don't think he would actually participate

vestal otter
cloud otter
#

Walter Peck?? It's true. This man has no control deck.

west sable
#

XD

light nebula
void eagle
#

Interesting to see what they do with him, though I thought he was fired from the EPA?

fallow dome
graceful edge
vestal otter
#

in future take M30 2.4g in Black Friday

#

fits great

modern stream
#

fwiw - the M30 "retro receiver" dongle works fine with the MD\Genesis, doesn't work at all with the SMS/SMS2 - at least not with any permutation that I could try.

livid spire
#

I've used mine (black M30 with the Megadrive style wireless receiver from a few years ago), with my PAL SMS2 with no problems.
No special boot mode or anything, just worked. Were you trying a variety of games? I recall some odd issues, but that might just be SMS games in a Megadrive with a converter, can't quite remember

faint onyx
#

R-Type 3-Level Demo. It's a really nice port so far.

void eagle
modern stream
nocturne glacier
cloud otter
#

Tracking down entry points (excuse the Turtle music...it's all I have handy right now). I've got the PSG sound effects piped back and am only hijacking XGM. But it's slowly coming along....

#

Pause/resume in game works, play in the sound test works. Tracks from levels work. Still need pause/stop/resume in the sound test menu and game over. But hey....I'm learning a ton!

#

Biggest tip to new devs... you have to add an entry point to the MSU driver. Entering the driver will load it and hand back, but it doesn't initialize unless you call it with a return function at program load. :/ That was bout 2 days of my life chasing ghosts.

west sable
#

Thank you for working on this

cloud otter
#

NP! Using all this learning I'm going to rework the TMNT patch I made. The original MD+ patch hijacks some game code, so I'm going to recreate it outside of that and leave the original code untouched. There are a few graphical glitches the original patch introduced. I may do that today to 'take a break' from Darius.

carmine pine
#

@faint onyx that demo is on the edge of copyright infringement, I'm removing the post.

#

they are taking the IP of IREM and making another game from it, it's like making a whole game just using Mario from super mario bros, so it's kind of a borderline thing.

west sable
#

Oh, yeah there was a rom link there wasnt there

carmine pine
#

it's one of those borderline edge cases, yes it's someone's own hard work, but it's using assets from a whole franchise directly so it's surprising it's not been taken down on itch.io yet

#

it's also the blurred line between a romhack and a demo sorta, so i just don't like the smoke

west sable
#

I guess sequel wars would be considered the same

carmine pine
#

yeah this whole area is dicey, all i care about right now is just adhering to discord's ToS

west sable
#

queue various sarcastic/edgey girl authority defiant gifs etc

carmine pine
#

😛

velvet mural
carmine pine
#

it's a whole new game someone is making that just uses a bunch of trademarked assets

fallow dome
carmine pine
#

yup, same feeling, i just want to play it on the safe side

west sable
#

The demo is amazing. This will probably be the best home port of the game period when (if) it is done and polished.

velvet mural
#

Ok I get it

carmine pine
#

like there is that one mario 64 that runs on windows game, it feels like that's what this would be equivalent to

velvet mural
#

Is this possibly related to the Romhacking.net decision to stop hosting homebrew ?

carmine pine
#

not directly related, but that is the same reason why they are stopping i think, yeah

#

to be honest i have no clue why the homebrew dev, who is as talented as they are, doesn't want to make an original work

west sable
#

Legal grey areas never inspire confidence, its not surprising

fading hare
#

I see the prophecy was fulfilled. Absolutely love that project, but yeah, there's a reason why I asked Robby about it before attempting to post a link to it.

carmine pine
#

it's understandable to think it's okay to post btw, not blaming anyone who makes the mistake, it's in a very grey area

#

the better analogy would be if someone posted a rom of a romhack, that's really what this is in the territory of

#

rather than the ips

fading hare
#

Yeah, I made the same mistake once a long time ago and had my post removed. Just lesson learned is all. Nothing to be upset about.

fallow dome
# carmine pine to be honest i have no clue why the homebrew dev, who is as talented as they are...

I struggle with this too and if I were to guess it’s because it solves the toughest problem in game dev; the game concept.

If I were making games for the first time, using an existing IP is an amazing tool to practice with because it has an existing gameplay framework and the audience already knows how to play it. It solves a lot of extremely tough problems for you if you were to create a wholly original concept.

carmine pine
#

i'm not a good artist so i know i would probably do the same for my first stuff, but i don't think this is the first thing this dev has worked on and it ostensibly will be for sale at some point when it's finished, so an artist could be brought on board

fading hare
#

He already is kind of selling it, since downloading it puts up a request for donations.

nocturne glacier
#

@carmine pine @fallow dome ~~I agree with both of you and the decision to err on the side of caution.

It should get outlined in the rules so other mods can adhere to it. There's a similar fan project that sparked conversation in the 3DO channel that would fall under it as well.~~
Disregard this. I'd forgotten the existing rule.

carmine pine
#

there is already a rule about it

#

5. Don't post stuff that's copyright protected and don't ask for it to be posted.

nocturne glacier
vital idol
#

I see it as similar to translation efforts. It is giving people a new way to play an old game.

modern stream
livid spire
#

No idea what is different... Trying to read the fine print on the label on the back of my M30, I think it is "Model: 81CA". If indeed that is different, or anyone else with M30 compares

#

Maybe see if there is a firmware update? I can't remember if I'd have even tried to update mine when I got it. Been a while

carmine pine
#

i do somewhat remember a firmware update fixing issues with some of them, so that would be a good place to start

vestal otter
#

do you know at least one official game for Genesis/Mega Drive, which one support up to 8 players?

#

and you need 2 multitap's for one console (for plug 8 controllers)

vestal otter
#

well, it's called "International Superstar Soccer Deluxe"

#

and that game support up to 8 players

#

in current core with enabled multitap teamplayer port 1/2, you can choose 1p 2p 3p 4p v. 5p, or 1p 2p 3p vs. 4p 5p game

night cape
#

Sorgelig "don't want" more than 6 controllers support over usb in the Mister environment. 😭

vestal otter
#

requesting that for only one specific game i guess he will decline

night cape
#

We asked back when the ps1 core was near release, according to sorg it is hard to keep 6 controllers stable on Mister already. I hope mars can handle up to 30 controllers haha.

fallow dome
#

It’s an extreme niche scenario that no one will really use so I understand the lack of support.

#

It’s a hardware issue not software.

fickle hemlock
#

on the other hand though, saturn bomberman

fallow dome
#

Can’t you use SNAC for that?

glass shale
#

Handling 10+ controllers is peanuts for the de10 nano core

fickle hemlock
#

er.. no i think you'd need two snac ports for the full 10p ?

fallow dome
#

ohhh ok

night cape
#

There is too much people to say "no one", but I understand your point, almost no one won't use it indeed.
Having the option to do having more controllers with a fair warning about the chances of not working well would be nice.

glass shale
#

Shouldn’t be an issue to support that via USB

fickle hemlock
#

psx you can just use snax and two real multitaps i guess

fallow dome
#

but pop up warning boxes would be sweet

#

And very helpful

fickle hemlock
#

there's no real reason it wouldn't work i don't think its just quite a lot of code to add to main for a small handful of games

fallow dome
#

if it’s easy I wonder why no one has gone in and added that as a pull request

night cape
fallow dome
#

ah well, it’s his project after all.

#

Maybe just needs convincing

vestal otter
#

hardware limits

#

but first, do you have 8+ local friends, who ready to play something, that support 6+ players?

#

from full romset for each platform, only 0.01% of games having 6+ players feature

#

back in 90's each company, like Sega, making something special that allow plug more than 2 controllers in console, and making specific games, like Bomberman

fallow dome
#

yeah it’s an extremely unlikely scenario for an extremely small number of games. So I totally understand not supporting it. Statistically speaking it’s a feature that would be practically unused.

Personally, I’d rather Sorg work on other things first that would actually benefit MiSTer users.

#

But if someone is super passionate and wants to convince Sorg, I ain’t gonna stop ‘em.

vestal otter
#

hmm, i have one more question

#

someone tested Zero Tolerance, using link cable on MiSTer via SNAC as second port?

fallow dome
#

Oh yeah I think that was MisterAddons?

night cape
#

This should work.
I've linked the gbc core with a real gbc before.

fallow dome
vestal otter
#

in one day we played that game, using 2 consoles, copies and etc.

#

and TV supported PiP

night cape
vestal otter
#

you can assemble manually

fallow dome
vestal otter
fallow dome
#

That’s a nice reference image

vestal otter
carmine pine
#

Compile a list of 8 player games across the major consoles. Let's see how many there really are.

Then prove you have 7 IRL friends. That's the harder thing to prove 😉

carmine pine
#

It worked with zero tolerance between a real Genesis and the MiSTer I think. Doom 32x resurrection didn't work though in the s32x core.

vestal otter
#

cool

half zinc
#

Yeah something isn’t quite right about the 32X core.

hard silo
fading hare
#

He's definitely right. But the SNES could also do a lot that the Genesis couldn't do. It wasn't just more colors.

#

And when some of the special cartridge chips were added, you had some truly wild stuff on SNES like Yoshi's Island.

blissful lagoon
#

68000 is vastly superior to 65816, but it’s kinda sucks at multiplication

#

Iirc it takes 70+ cycles

lavish sonnet
#

more colors = more better

west sable
#

Have the best of both worlds, play PC Engine

light mist
#

I liked that 32x chip, was bulky though

frigid tapir
fading hare
proper agate
#

PC engine basically didn't have parallax scrolling, and had little ram.

fallow dome
proper agate
#

It's amazing for what it is and for the CD games but it had its limits.

velvet mural
#

Every system has its limits. Even now. But PC Engine was first for many things.

fallow vortex
#

First CD Rom based game system. That's a big deal. Its too bad the CD expansion was just that with no extra capabilities but it still kicks ass.

velvet mural
#

It sure did have extra capabilites. Extra RAM, ADPCM, built-in backup memory, stereo output, composite output (because PC Engine at that time had only RF)

#

That might not sound exciting today, but it was a big deal back then

fallow vortex
#

True I forgot about the stereo capabilities. But it would have been cool to see more processing power for the system like the Sega CD. The extra RAM it originally provided was not much right? That one shooter is worse on CD than Hucard because of that. And I didn't consider the built in memory as innovative because the FDS and cartridges with batteries were already a thing.

#

But again, I love the PCE. It blew me away back then.

#

Also the fact that it even had a CD Rom player was mind-blowing.

velvet mural
#

Well, Sega CD was a LOT later

fallow vortex
#

Yep, exactly

velvet mural
#

PC Engine CDROM was November 1989 in Japan. Sega CD was December 1991

#

Two years was forever

fallow vortex
#

If only they had not made the supergrafx or the pcfx and had focused on something different.

#

But alas

velvet mural
#

RAM would fall in price by about 60-75%

fallow vortex
#

Yeah that's huge

#

And then of course the Sega CD never had enough focus on it. It could have been even better

velvet mural
#

The Duo - the second generation with 4 times the memory - was released before the Sega CD's first generation

#

Yeah, Sega CD was hard to program for

fallow vortex
#

If Sega had supported the Sega CD the way NEC supported the Super CD it could have been amazing

#

Anytime you add another processor it screws things up. Saturn, Jaguar, etc

faint onyx
velvet mural
#

Yeah, you're right

#

3 years' gap. That's pretty much a whole console lifetime

#

(well, a generation)

faint onyx
#

Even the FM-Towns PC with CD-Rom was released a few month later with a CD-Rom . So yes, this was something unique at that time.

cloud otter
#

(I guess technically that's SFvSNK for about a million reasons, but I kinda like it....)

vestal otter
#

core has been updated

#

at least i see on github page

manic ridge
#

So are there still issues with audio balancing and screeching sounds?

vestal otter
#

from last sorg news still exist

manic ridge
#

Dang

vestal otter
#

🤷‍♂️

dusky bison
#

I can’t imagine anyone would go the the effort of making a patch to effectively do what the options menu is for 😂

vestal otter
#

A button is always calling police

#

i have no problem with control layout

drowsy hemlock
#

Or if you’re really lazy I guess you could do a custom game remap

dusky bison
#

But arguably if it’s not important enough for you to remember to change the buttons on the game you’re playing it’s not that important. Not trying to be difficult but the option to remap controls is in the game option menu, why would anybody go to the effort to patch in a feature that’s in the game already? As arnrh recommended you could just use the button/key remap for game option

plucky flare
#

there is no game specific remapping on mister

fading hare
plucky flare
#

if you really want it you can do it via game specific MGL files

fading hare
#

I've tried looking into MGL files before, but it seems way over my head.

fallow dome
plucky flare
#

(I hate that this is the solution)

dusky bison
#

Button/key remap for game was a thing, unless it’s been renamed because it made people think you could do individual game maps when it’s referring to something else

plucky flare
#

it was renamed

#

and previously it didn't even save

#

so it wasn't really that useful

#

now it saves, but only on a per-core basis

dusky bison
#

Right, so it was a thing, but it wasn’t really. So basically if you want a “Streets of Rage” custom map you’re looking at MGL files or a specific “Streets of Rage” controller that you use configured for just that button scheme

#

Is there a good MGL file write up or guide somewhere that anyone is aware of?

stone citrus
#

you want the "setname" option

#

like <setname>megadrive_sonic</setname>

#

or whatever you want to call it

prisma fiber
#

What is the status of MSU-MD on the new Mega Drive core? I believe I read there are volume balance issues? I just discovered the original master tracks from Masato Nakamura for Sonic 1 and would like to patch a MSU-MD version for MiSTer.

fading hare
#

I thought MSU was only supported on the SNES core? bowserthink

west sable
#

MSU-MD is in the mega cd core

prisma fiber
#

Does the Mega CD core play Mega Drive cart games?

vestal otter
#

kinda

west sable
#

It plays mega cd images and special mixed mode cases like pier solar, and msu-md. Masato Nakamura's arranged demos are already done on zeldix btw

fading hare
prisma fiber
#

Cool, thanks...I will test this weekend.

void eagle
west sable
modern stream
livid spire
modern stream
#

I've updated both the receiver and controller but hasn't helped. Not a big deal, just would've been a bonus.

livid spire
#

It does seem surprising given the pinout alright. Maybe someone more knowledgeable could explain

noble thunder
#

I don't know how the Genesis handles controller polling (if it happens automatically and shows up on a register), but my theory:

#

The Genesis leverages the Select line to toggle between the different "segments", so I wonder if the M30 is using that as either a latching mechanism or is expecting it as a "hey, console alive"

#

(Basically using a pin change interrupt or something to determine what's latched in and only updating at that point)

narrow panther
void eagle
modern stream
proper agate
#

I believe Genesis uses OPN2.

#

Though Master System uses a cut down OPL2.

cloud otter
#

Gradius Extra code is done for MSU-MD. That was a slog. @west sable will be testing it and then releasing it....I learned so much asm....it was truly a great experience.

#

The patch I made will also work without a MegaCD (playing the original xgm music).

west sable
fickle hemlock
#

OPL2/3 would be immense for ao486

#

I think a few arcade boards use them too

old sierra
#

If they can pull off accurate and usable cores for OPL2 and 3 that would be huge

west sable
#

Are there sufficient blocks available for an OPL2 or 3 implementation with ao486? I was under the impression it was pushing the limits as it was.

graceful edge
#

Was something fixed on the new edition of the Mega Drive core? I did alwats notice some dunno graphics didn't seem right seemed glitchy/jumpy not quite right...........new update has fixed that 😉 (and that's on a 65 inch UHD HDR TV) Samsung QLED

frigid tapir
graceful edge
#

Maybe. Dunno just seems so much smoother now

old sierra
#

One possible issue with a Nukey OPL 2 or 3 coreis they could be very large, so on cores low on space they may not fit

#

But presumably if that is an issue wouldn't be for a successor board

glass shale
#

No problemo for MARS 😌

modern stream
#

Anyone bought one of the Nintendo Switch Megadrive controllers? They any good?

#

Or am I probably better off with one of the Retrobit ones?

vestal otter
#

retrobit is bad for SNAC

modern stream
fallow dome
# modern stream SNAC isn't Bluetooth

That's a good point and I'm not 100% sure what the original post was saying but RetroBit do sell original controller adapters. I have one of theirs for the SEGA Saturn.

torn dome
#

@fallow dome @modern stream he's right.

retro-bit's original console repro do not work with snac

fallow dome
#

uh oh lol

torn dome
#

both of my 6 button Mega Drive controllers are retro-bit and they do nothing over snac. so I'm on the look out for a good used controller

#

I was able to confirm this with my original fightstick

modern stream
#

Original question was:
Anyone bought one of the Nintendo Switch Megadrive controllers? They any good?
Those controllers are Bluetooth. I wasn't looking for a wired solution.

torn dome
#

there fine

#

so's the big 6 controller over 2.4ghz

heady harness
void eagle
#

They changed the pinout (but still using the same boards) for the later versions. The newer ones even have issues with a few games on real hardware (even when mode is held).

#

Some problematic games like Ms. Pac-Man still work, though (have to hold mode all the way through to the title screen).

#

The earlier genesis port controllers I have work with Forgotten Worlds when mode is held and work with Genesis adapters for the MiSTer.

velvet mural
#

It could also be that they draw too much current, or the logic is too slow (depending on the nature of the problem)

fading hare
manic ridge
#

It better be for $50

fading hare
#

It be!

fading hare
#

I'm talking if you're looking for something that looks and feels like an original Genesis controller, it's the best there is outside of an actual original Genesis controller.

#

Even the wired controllers that came with the Genesis Mini console aren't as good.

amber gulch
#

So Nintendoes what sega don't. How the turns table.

fickle hemlock
#

the krikz Joyzz might be better

#

its certainly faster

stuck gull
#

the wired retrobit megadrive ones are nice

fickle hemlock
#

they're not terrible but they have issues with snac for some reason

#

probably because of the longer cables they put on

stuck gull
#

oh i mean the usb

#

the lag is v low so i don't think i'd care about snac

fickle hemlock
#

oh right yeah the usb ones probably fine

stuck gull
#

the ones w shoulder buttons anyway

fickle hemlock
#

i like the retrobit saturn pads too fwiw

#

could easily do double-duty as a megadrive pad

stuck gull
#

yeah the shoulder buttons are a bit innacurate tho

#

and the build quality seems sus. i had one break before

#

i have them too bc they were cheap but i just went back to the m30

plain brook
#

the m30 it is really cheap as well, it must be one of the best value controller out there.

#

i'd really want 8bitdo to expand on that and merge with modern proper hall sense sticks and analog triggers like in there ultimate bluetooth controller. that'd be something

livid spire
#

Similarly eyeing up the Retro-bit Saturn Pro thinking it might be fun to use on more modern games.
Only used an M30 so far though, hoping build quality will be good on the Saturn Pro.
I guess it'd be nice if 8bitdo did a similar controller, but no guarantees with these controller makers seemingly. Need to wait and see, seem very inconsistent across products

light mist
#

Dual stick, 6 front buttons, 4 shoulder would be nice

plain brook
#

Don't forget saturn d-pad

fading hare
#

Speaking of Saturn controllers, when I was testing Saturn via SNAC the other day, I dug out my old controllers and forgot that I still had one that was literally never used! Still in the original plastic bag and the cord wound up with the original twisty tie! It's because I always used my 3D controller back in the day, so that other controller just sat in the console's box never used. It was like Christmas morning unpacking that thing and testing out a basically brand new original Saturn pad on my MiSTer!

nocturne glacier
west sable
plain brook
#

Don't think I ever used the model 1 controller actually, so can't comment on it.

torn dome
#

it's just wrong to me that folks call that aberration the model 1

fading hare
#

"Model 1" outside of Japan.

torn dome
#

I called it the Saturn Duke or the Kalinske controller

fallow dome
#

I called it the “Stolar should’ve finished the job” controller

west sable
#

Its not as bad as people make it out to be. It just isnt as good as the Japanese pad/Model 2

torn dome
#

those shoulder buttons are an abomination

plain brook
#

I just heard it referred to as model 1 controller. I am in europe, which seems only had the model 2 controller so no wonder I haven't used the model 1

#

Oh no i am wrong

#

Europe did have the model 1 🫣

#

Don't mind me

#

Why the heck did they design another controller for export later to dump it.

fallow dome
#

For bigger American hands probably

fading hare
nocturne glacier
#

That was the Saturn controller to me. I didn't get a JP style controller until 97. 😊

It's very usable.

plain brook
#

Also heard other say it good. About the size, i don't really remember. But my hands wrap really comfortably around the m30. It's very egonomical for me despite being smallish. Like the sn30 pro isn't really ergonomical for example

#

I mean it's fine and usable and all but not super comfy like m30 😄

nocturne glacier
#

M30 is tops.

modern stream
thorny pivot
#

Joyzz is worth it. The build is solid and the battery life is phenomenal. I charge it only a few times a year.

fickle hemlock
#

basically flawless yeah

graceful edge
#

I was playing Road Rash 2 on the MD core last night (latest version) and noticed that when you are on the bike selection screen in the shop music speed slows down every time you press a button with a cumulative effect of you press quickly in succession. Googled and couldnt see any mention of it, could some please check on real hardware?

vestal otter
#

it's game itself

graceful edge
stuck gull
#

the hacks of those games are really nice

graceful edge
stuck gull
west sable
#

Thank you @cloud otter :)

vestal otter
stuck gull
#

That’s a shame. Try Googling the name of the hacker

vestal otter
stuck gull
#

dang

#

am i allowed to share the hack (not the rom)? i still have it

pseudo socket
#

guys, anyone use Last Played or Recently Played functions?

loud gull
#

Hi guys, I posted this in controllers but just in case I will leave the issue I found here:

#

this gamepad works perfect in original hardware

#

but in mister the lef/right won't work in games that doesn't support 6 button controllers

#

for instance, SFII works well, but sonic or SoR games doesn't

glass shale
#

I think it’s known that Retro-Bit controllers have issues with SNAC?

#

At least the sega genesis ones

loud gull
#

I'm not aware of that

#

but, like I said, street fighter 2 (that supports 6 button controller) works perfectly fine

#

I tried using the mode button by pressing it while the game boots to switch to "3 button mode" and still the same issue

modern fox
#

I had similar issues with the Retrobit controllers. I ended up going with the USB version, rather than through SNAC.

vestal otter
#

on real hardware with 6-button controllers, some games doesn't work properly, instead of d-pad, you move control assigned at X Y Z and Mode button

#

as mentioned before, retro-bit changed pinout in later versions

#

games that using 6-buttons works perfect

fading hare
#

I've been wanting to give the big6 controller a try, but I'm really only interested in a bluetooth option, which doesn't exist. There are only so many USB ports on my MiSTer!

west sable
atomic olive
#

How IT works

atomic olive
#

Cant User Cheats

night cape
#

When running the old genesis core, it will use the megadrive folder when the core calls the genesis folder. I had the genesis folder with games and the genesis folder in saves (the genesis in cheats folder was deleted iirc).
I renamed the genesis folder to megadrive in "games" and "saves" folders, then ran this command ln -s MegaDrive Genesis using the built in prompt. I used the command once in saves, games and cheats folders.

night cape
# atomic olive Cant User Cheats

Cheats should work on the new core without any need to symlink, this is for the old genesis core. The game needs to exist in current cheats database though.

vestal otter
#

just update cheats database via script

hard silo
#

Cool, looks like sorg added audio boost option to the mega cd core.

plain quiver
#

Works great.

livid spire
#

Is this a feature for customisation that some people like, default "non boosted" being as original hardware?

pine crystal
#

Very welcome addition!

manic ridge
#

But what is it

glass shale
vestal otter
#

cart.rom

fading hare
#

Did something happen to the guncon 3 support of the nuked Mega Drive core? It doesn't seem to work anymore on my end. Still works perfectly with the old Genesis core though (and all the other lightgun capable cores). Tried to recalibrate it and everything. I swear it used to work with the nuked core.

fading hare
#

Okay, now that's just weird. I tested it again, and now it's working fine. When my brother-in-law was over earlier, it was not working. And then when I tested it again right before that post, it still wasn't working, even after trying to recalibrate it. But I just now tried testing it one more time, and now it's working! So weird.

jagged sage
#

Since Paprium uses custom chips, Has there been any word on making it work with MiSTer?

pine crystal
#

I think the word for the time being is 'no'.

old sierra
#

The issue is there is a complex modern chip on there that nobody has been able to dump as far as I know, let alone figure out how to emulate it. So realistically unless the maker releases information about the hardware it may not ever get emulated

torn dome
#

ports of Paprium are on the way iirc

cloud otter
#

I wonder if it's even using the Motorola for anything apart from running I/O to the vdp/z80/YM. Like that doom port that was basically just a pi doing all the work and staging the vram.

old river
#

Seems weird to make a game targeting Genesis hardware that requires a fancy modern chip to get it to run. I've always figured the point in developing for old hardware is working within its limitations. When you're using fancy mappers and additional chips to do stuff that wasn't possible in the 90s then just make a "retro inspired" game like everybody else.

narrow panther
#

Fun video of a music guy getting hyped by the Streets of Rage 2 soundtrack:
https://www.youtube.com/watch?v=2cx73EOaGWU

velvet mural
#

It really had nothing to do with "working within the limitations of original hardware" or not

narrow panther
#

I thought MAME could run Paprium to some extent

velvet mural
#

MAME can run a lot of things "to some extent".
But seriously, it was effectivey a copy-protection mechanism on the creators' part, in order to buy time to sell more original carts.

fading hare
#

It's such a shame that some of these devs are so obsessed with physical carts for old hardware that many people don't even own anymore. They would undoubtably make way more money if they just offered a digital rom version to purchase as well. I was more than happy to pay for my digital copy of Astebros to play on my MiSTer.

#

Life on Earth being another recent example of a physical only release.

carmine pine
#

Yup

#

They are artificially limiting their audience by not offering a rom for sale.

prisma fiber
#

Is there a list somewhere of all games released for retro systems after they were officially dead? I’m assuming said games are all considered (mostly) home brew?

carmine pine
#

It's weird that it's taking them so long to figure it out. They had a YouTube video of the game running in a fork of MAME like 3 years ago right?

#

I figured it would've been done by now since they dumped money into sending it into a proper RE lab

#

(game's not even that good tho)

#

That game is a great demonstration of how hype marketing in retro is a good sign it's going to be underwhelming

fickle hemlock
#

is the game even good?

#

i don't think i've seen anyone ever talk about playing it only hacking it 😄

carmine pine
#

They didn't make it in France. It has a shit ton of stolen art assets because they got cheap and outsourced artwork to China midway through development.

#

Watermelon is a company that no one should trust any longer.

#

Sure. They should've just made it in China/SEA like everyone else and deliver to customers instead of this hipster garbage.

#

Maybe 0.1% of anti-foreigner nationalists care that it was made in France/etc...

#

Personally I'm grossed out by all the anti-chinese sentiment in retro gaming.

#

It's just something that needs to see the door.

#

Retro is for everyone.

fickle hemlock
#

loads of good stuff is made in china tbh

carmine pine
#

Yup

#

Yup

fickle hemlock
#

aren't all the awesome fast pcb-fabing places in china?

carmine pine
#

Just a pack of understanding of the state of manufacturing in the last 2 decades makes people think "China = bad"

#

Chinas been kicking everyone's ass at mfg at least the past 20+ years

fickle hemlock
#

if you buy cheap shit from china you will get cheap shit 😛

carmine pine
#

I work in plastics, they make good stuff

fickle hemlock
#

thats not all they make though

#

its insane how cheap it is to get a high quality replacement shell for a console these days

carmine pine
#

And don't forget about SEA region more generally.

#

Tons of competitive manufacturers of all sorts of things there.

#

Well, they didn't start doing that in a vacuum. It was totally a provoked response yeah.

#

Dang, that's unusual to wait that long lol. But yeah sounds embargo related.

#

Oh you mean the order of the game???

#

Lmao wtf

#

What an awful businessman

fickle hemlock
#

aliexpress has done a good job of letting randos like me order stuff straight from china without too much hassle too

carmine pine
#

Anyone who returns as a customer after this nightmare is a sucker.

#

Sorry you are having to wait still

#

Do you believe him?

#

As a person who has managed a highly busy restaurant and now works at a manufacturing company... I would never expect anyone to believe me and I would expect no return customers if I behaved like he did.

#

That on time delivery goal was passed years ago

#

Yeesh

#

Sunk cost buddy!

#

I get ya lol

simple apex
#

lol this reminded me I also have a "paprium order" somewhere, and I tried to go to the website and saw it's under maint

carmine pine
#

Are you French?

#

What's the French phrase for "motivated reasoning"?

#

Nice

#

Well that is why you believe him ;p

#

You are forced to now ;p

#

I hope you get every single thing and then something special too.

west sable
#

@cloud otter's MSU-MD Shredder's Re-Revenge hack is complete, and uploaded on Zeldix.

cloud otter
vestal otter
#

in Mega Drive core, what Port 3 in SNAC means?

light mist
#

Early models had a third port on the back, which was sometimes used to link two consoles together.

vestal otter
#

makes sense

#

it used for Modem in Sega Channel thing

astral merlin
#

WOW

obtuse stream
#

is nukedmd included in update all?

cloud otter
#

Yes

obtuse stream
#

is it just the megadrive folder now or is it a seperate one?

cloud otter
#

I'm not sure what the default is. I have renaming enabled so it gets tagged for me as Nuked. But I think it's just MegaDrive.

vestal otter
fading hare
#

Games go in the Megadrive folder for the Nuked core. Genesis folder for the old Genesis core.

obtuse stream
#

is there any reason to use the old genesis core?

night cape
#

New core lacks some things, like turbo and adaptive composite blending. I just left it there on my Mister.

cloud otter
#

Oh wow, I totally misread that question. Yeah, Megadrive or a symbolic link folder to Megadrive. Durp. Thanks Death.

vestal otter
#

any differences between new version and old one?

#

in patch notes nothing about mega drive, only for mega cd and 32x

#

and seems like soon we have a stable mega cd core

inland quail
#

I'm really looking forward to mega cd being considered 100% solid. I haven't played on it in a while so I'm not sure what's been fixed since a year ago

modern stream
#

Is the latest unstable the old core or nukedmd?

vestal otter
#

in github page nuked core is stable now

#

but didn't found any difference

#

just use update script and done

#

some cores also getting update today like 2 hours ago

#

mega cd core now works with TMNT (SoR 2 hack) Shredder's Re-Revenge + MSU-MD

pine crystal
#

The old Genesis core repository was archived and set to read-only exactly 3 months ago. There are no more changes being made to that one. The NukedMD Mega Drive core is the default now. All changes going forward are applied to that one.

halcyon elk
#

Can anyone confirm who the actual developer of Twinkle Tale is? Three different internet sources say different things. Wonder Amusement Studio, Studio Ducks, and Zap Corporation

#

The mega drive manual has Wonder Amusement on it but I'm not sure if that's the dev

pine crystal
#

Wiki (for what it's worth) shows Wonder Amusement Studio as the publisher.
It lists ZAP Corporation (uncredited) as the developer.

halcyon elk
#

Yeah, that's the weird thing. Studio Ducks here, which may be some kind of sub-group of Zap? https://segaretro.org/Twinkle_Tale

Giant bomb and gamefaqs both mention Zap

Sega Retro

Twinkle Tale (ツインクルテール) is a 1992 Sega Mega Drive shoot-'em-up developed by Studio Ducks and published by Wonder Amusement Studio exclusively in Japan.

#

MobyGames says Wonder Amusement so I guess I'll go with that 👍

pine crystal
#

Never heard of Studio Ducks. As far as I've been able to tell, ZAP Corporation was the developer... who for some reason credit has been denied.
What does seem certain by almost all accounts I've been able to find is that Wonder Amusement Studio is only the publisher, not the developer.

halcyon elk
#

Double checked the wikipedia and it does actually say "It was both the last project created by ZAP, as well as the only title to be released by Wonder Amusement Studio"

#

I looked at the end credits and it ends with the WAS logo

pale plover
#

Don't be surprised if you don't know the developers. Twinkle Tale is weird because it's a rare example of both the publisher and development studio being a one hit wonder. They legit pumped out this game and then ditched just as quickly.

Which is surprising because Twinkle Tale is actually a pretty good game.

barren plank
#

Midi on the wonder mega 🙂

plain quiver
#

Finally.

west sable
#

こんばんです!

今回はメガドライブ、久しぶりに EL.Viento(エル・ヴィエント)から - Stage 7(Sky) をギターで演奏してみました♪

7面、ラスト1歩手前というところでこの名曲です。
オープニング曲のアレンジ曲でもありますね。メロディも素晴らしい & コード進行がお洒落。個人的にはこのゲームで1番好きな曲です♪

残念なのはステージがあまりも短いので普通にプレイすると半分くらいしか聴けなかったりします…

これまたマイナー路線ですが、是非聴いていただきたい1曲です!
楽しんで頂けたら幸いです♪

▶ Play video
fallow dome
west sable
#

The Wind.

#

You already did that one Robby.

pine crystal
#

It means The Viento.

manic ridge
pine crystal
#

LOL

#

I learned from Joe Taygo.

fallow dome
#

I forgot about my joke but I’m glad @pine crystal was there to pick the ball back up

pine crystal
#

I got you, fam.

#

Team work makes the dream work.

west sable
amber gulch
#

Now kiss.

rotund bluff
#

Hey guys! Is there a way to get update_all to download the Megadrive(Nuked) core only? If I add !genesis to downloader.ini, both the old Genesis and the new Nuked cores are ignored 😦

fallow dome
#

I did the exact same thing you did too, haha. Added !genesis and went "uh oh"

#

It's getting deprecated at some point, so it may not be an issue for much longer. 🤞

west sable
#

You're deprecated

stone citrus
#

it stays until i can play sonic spinball with turbo. which is my right

fallow dome
#

I've never actually played sonic spinball without turbo marioohno

stone citrus
#

it's for scrubs!

drowsy hemlock
#

I like to experience the slowdown as the devs intended 😜

west sable
#

Go play the viento

drowsy hemlock
# west sable Go play the viento

https://youtu.be/0Lc377nXlMw?si=8Mn7jjwGbhXRh9v6 That one? First I’ve heard of it, but it looks cool

A complete playthrough of Renovation's 1991 Sega Genesis action platformer, El Viento.

Played through on the default settings. I LOVE this game. It's easily the best of the three-part Annet series (Earnest Evans wasn't bad, but it wasn't particularly awesome, and Annet Futatabi... well, the less said, the better). It's super-fast moving, fludil...

▶ Play video
west sable
#

El Viento is a good game indeed. Due to Robby's shitposting its referred to as the viento a lot

night cape
#

Yeah, go play it. You can dash while holding a diagonal and tap jump fast. Helps a lot in several parts.

fading hare
#

Sonic Spinball is like playing an underwater level in the main games.

fallow dome
#

El Viento is Spanish for “The Viento”

#

I am a Spanish, I would know

void eagle
#

I pre-ordered the retro-bit cart of El Viento

#

No. El Viento is English for El Wind

fading hare
#

I took Spanish for 3 years in school back in the day, and the only thing I can remember how to say is "Me gusta las papas fritas". 🍟

amber gulch
rotund bluff
rotund bluff
#

That's mexican, spain is not mexico and doesn't look like mexico at all. Nothing wrong with mexico, but you see, we are in a different continent 😄

west sable
#

I removed it, as it it seems insensitive in retrospect.

rotund bluff
#

I hope mexicans find it funny too

amber gulch
#

I'd just wish they'd joke like that in german, so I can understand NotLikeThis

west sable
amber gulch
#

Yay. 😄 it really does, doesn't it? 😄

west sable
#

Deutsche Pornografie ist überwältigend langweilig.

amber gulch
#

Warum liegt hier eigentlich Stroh?

west sable
#

Nur Bahnhof verstehen

amber gulch
#

It's the intro of some infamous german porn, it's super stupid and funny

west sable
#

Oh lol

#

I've seen like 2 or 3 Im not an expert. But everyone seemed very uncomfortable and there because they were asked to be, like some kind of unwanted but necessary social gathering

#

Maybe I need better taste in such matters

amber gulch
#

There is funny as shit german stuff, but the language itself lends itself worse to jokes than english imo. (Native german speaker)

west sable
#

Im just some pleb, please ignore my attempts at german :)

amber gulch
#

Nah it was really good! Only the o in zerstort gave you away, it's zerstört. :p

west sable
#

Tomaten auf den Augen haben 😅

#

Am I using that right

#

Oh well lol

#

Correct colloquial usage is not my forte obviously

amber gulch
#

Yeah, german is also pretty case specific, but you're really good so far.
Ich bin sehr stolz auf dich. 😄

west sable
#

Ich werde versuchen, besser zu werden, Lehrer.

#

Perhaps some people's gateway experience to the german language ^_^

amber gulch
#

Yeah this is how we roll, summoning dracula and shit. 😄 the speech is actually completely correct, but the subtitles aren't a complete match.

west sable
#

Rastan 3 has a lot of german speech samples in it too

amber gulch
#

Yeah the japanese are sometimes obsessed with the language. The gc game Geist is also a german title, or most names in attack on titan.

west sable
#

Ghost

#

Always thought it was a cool sounding word for it

drowsy hemlock
west sable
#

lol

amber gulch
west sable
#

in 1792?

drowsy hemlock
#

My guess was that the devs just liked the sound

west sable
#

Probably lol

amber gulch
drowsy hemlock
#

Just like in Bleach, a lot of stuff is in Spanish

west sable
#

English and other western languages have a "trendy/cool" vibe in japan

#

Probably aftereffects of the Marshall plan and other stuff after the war

#

Oh, I quoted the wrong thing

#

The Marshall plan was for Europe

amber gulch
#

I think there was an occasion in ww1 when the Japanese helped remove some German settlers and soldiers from china and took them to japan. They weren't treated half bad there and the Japanese liked their language and art and craftsmanship exhibitions. Iirc.

west sable
#

Thats interesting, I didnt know that

stone citrus
#

i thought you made this joke up 😮

west sable
fallow dome
stone citrus
#

El welcome

fallow dome
#

LOL

loud gull
#

can translate to french as "Le Viento" also

fallow dome
#

LOL

west sable
#

El Wind

fallow dome
#

Anyone ever explain why there’s a little dingle dangle in the title?

void eagle
#

El Viento was one of the games I found out about by watching Nick Arcade.

merry spade
west sable
#

That is a literal nightmare

#

Good work

west sable
#

In 1993, Sega's flagship RPG series was given the proper finale it deserved! (Chapter markers and more below...)

0:00 Opening
0:50 Act 1: The Age of Fables
5:00 Act 2: Behind the Circuit
10:13 CM 1: Space Battle Story (Japan, 1993)
10:31 Act 3: The End of The Millennium
17:25 Act 4: Now On Sale
25:32 CM 2: Sega Genesis Mini Does! (U.S., 2019)
...

▶ Play video
fading hare
west sable
#

Chefs kiss

fallow dome
#

I never played it

pine crystal
#

If I remember right, it was a $100 new cartridge back then. I really wish I had bought one back then. I was always a big Phantasy Star fan, but I didn't play that game until many years later via emulation.

west sable
#

24 megabits, big money

drowsy hemlock
modern fox
#

No, but there are subtle things you will get if you have

fading hare
# drowsy hemlock Do you need to play 1-3 first to enjoy it?

Pretty much what Psykoth said. There are some really cool references to the first two games especially and some minor ones to the third game. You could just watch a brief summary video of the the first three games and that would be enough. I do highly recommend the M2 developed Switch version of Phantasy Star 1 though. It is fantastic. I'm honestly not a big fan of Phantasy Star 2 though. That game has issues in my opinion. I never actually did a play through of the third game, so I can't really comment on that one.

amber gulch
#

Yeah ps1 on switch is great. Mostly because of the maps and built-in wiki.

cobalt trail
#

Currently playing Phantasy Star III, it's a real treat

#

Very underrated, I think it's because of its graphical style more than anything

#

Looks cool to me though

#

A lot easier to enjoy than PS 2 I think, which is a lot more grindy

#

Note: I am using a fast walking speed hack

#

Makes it a lot more playable

drowsy hemlock
fading hare
#

PS 2 is also way better with a fast walking hack. That game is sllloooooww.

drowsy hemlock
#

Slight change of topic, but my goal over the Xmas period is to beat the OG Sonic game, since I’ve never actually made my way all the way through it. Got to Act 2 of Scrap Brain Zone today and lost all my lives 😒

fading hare
#

Time for an infinite lives cheat!

drowsy hemlock
#

Cheats? 🤢

fallow dome
west sable
#

Too mainstream. Do Ushio and Tora as Calvin and Hobbes.

void eagle
#

It would be interesting to see one of the Gingaman rangers as Charlie Brown

drowsy hemlock
#

Now time for Sonic 2!

amber gulch
#

Very well done! I'm on a ff marathon myself and currently working through 5. But I think I'll stop after 12, getting too bad after that.

drowsy hemlock
#

FF = Final Fantasy?
If so, I recently started FF8 since I never worked my way through it. Got the game for Xmas as a kid and literally dropped the disc as soon as I took it out the case, scratching it so I could never play it 😭

livid spire
#

End of disc 3 I should say, so not a problem most of the time

drowsy hemlock
#

Thanks for the heads up 👍🏻

amber gulch
rotund bluff
#

FF8 story is cringe as hell. Couldn't stand the characters and their silly teen problems, and I was 19 myself when I played the game...