#Nintendo 64

1 messages · Page 186 of 1

tepid shuttle
#

this changes everything

dim kiln
#

Ok so 1.1 actually works on 94MHz+ but 1.2 does not so I guess it indeed some issue with how they patched it

slow silo
#

Wouldn't including an Uninterruptible Power Supply with it REALLY increase the shipping costs? Those things are mad heavy. Also they contain lithium batteries.

cyan dome
#

i want to lie on the declaration and make it too expensive so luckey palmer has to pay import fees

#

good luck paying them to ups!!!

slow silo
#

Can't he just refuse to accept the package?

cyan dome
#

whats next, hes not gonna send a stranger a free video game console either?!?

slow silo
#

Now that's crazy talk

#

No really, the person he sent a free console too was named Crazy Talk

#

||Yes, I stole that joke from Simpsons||

plush summit
#

anyone get that RockerGaming stick?

blissful plaza
outer condor
#

Ultimately, people are allowed to not buy things for whatever personal reasons they want. That’s how it works

slow silo
#

Only time I have an issue is when people try to dictate what others should/should not buy because of their own reasons

magic girder
#

You should all buy dual sdram because it’s the best

primal cobalt
#

I ate all the dual sdram

slow silo
#

Thanks for eating all the chips NotAmused

primal cobalt
#

They were delicious

#

now I can run fighter's megamix on myself with no lag

magic girder
primal cobalt
#

I might be

magic girder
primal cobalt
#

maybe you're AI

#

ever considered that?

magic girder
#

Gippity has risen! NotLikeThis

slow silo
primal cobalt
#

im going to assimilate with this server like in that episode of Genocyber where the monster puts its tentacles into the aircraft carrier and gets more uncontrolable

tepid shuttle
#

now here's a guy who knows ball

slow silo
weary palm
#

iQue too. 140.625Mhz.🤓

outer condor
#

If the 94MHz core has different compatibility to the 94MHz+ one, can we pin both?

zinc dew
#

omg

outer condor
#

We need a core for every 1MHz increment

wanton sun
#

We don't even know if it crashes because of game timing or because the overclock is too high, do we?

worn delta
#

Side question Robert, will the keyboard support also be brought over to the M64? I am assuming that can accept USB keyboard.

wanton sun
#

We have not discussed that yet. There are plenty of other things to do right now.
In any case, it will be open source, so I see no issue of it being added in at some point.

worn delta
#

Fair play. Would be nice if as many emulators as possible did support it so we have more chance of people utilising it for future homebrew

#

I wonder if there would be any benefit of Summercart supporting it, or if that isn't a thing... Not sure if hardware support is part of the actual N64 or added by 64DD

dim kiln
# weary palm iQue too. 140.625Mhz.🤓

OK I see...
Well I still give it a good chance that it could be a race condition the patch since it seems to be very sensitive to RCP/CPU clock ratios when I tried a few other cores with different ratios.
Also consider that if they tune a game patch to work with stock timing we kind of break that when running OC. DK64 new game start intro also fails when RCP/CPU ratio is not 1.5 for example...

weary palm
#

What's Your thoughts? Are there anything worth playing on the DD? Can someone reboot Randnet? 😅

#

That would be cool. If the M64 had some kind of custom interface that gave it internet access and then a ROM you loaded, a home channel if you will, that gave you everything new Modretro, homebrew scene and stuff. Everything in low res textures and polygons.

bright lotus
#

Doshin the Giant?

#

F-Zero X expansion?

#

SimCity 64??

weary palm
#

We need mouse support for the DD

bright lotus
#

I tried to do drawing in the creative suite but N64 mouse is nowhere near as good as the SNES one

#

It's translating analog stick to the mouse and it's janky and slow

weary palm
#

You own a N64 mouse?

bright lotus
#

I emulated the one on the MiSTer

weary palm
#

Ah. Yeah that's not the optimal way.

bright lotus
#

With the hacked up converted rom

#

Mario Paint with USB mouse is absolutely more smooth and responsive compared to that

weary palm
#

Didn't the SNES use absolute positioning?

#

Like the mouse reports its X and Y insteaf of its movement

#

Fzero is such a skill issue for me. I can't enjoy it. Is there a way to share tracks with eachother? Building stuff is fun.

worn delta
#

Is the issue the mouse or the implementation? Maybe something is off in the core

worn delta
#

Are the actual 64 Mouse protocols implemented or is the core just mapping cursor to the stick, or something that isn't a faithful emulation so will seem off when playing something that was built for the actual 64 mouse?

#

Could potentially be an issue with the 64DD to ROM conversion as well, although that seems less likely

zinc dew
#

I think even left and right mouse buttons were mapped to A and B

worn delta
#

Hmm, I wonder if it is entirely faithful to how the actual mouse worked

amber fjord
#

Command 0x01 responds with the state of the buttons and movement difference of the ball in a 32 bit pattern identical to the Controller. Time between command and response is 2.2 to 2.6 uS.

bright lotus
#

it's faithful to how the mouse works on actual N64

#

you can use that exact mouse peripheral into normal N64 games

#

it's painfully unusable because of its sensitivity (GE, PD) or its lack of buttons that you can't use on other port (StarCraft)

#

it fares better with Paint Studio but its clunky and slow to use

#

Yes there was an N64 Mouse! It's extremely rare and we got our hands on one! We tested on over 30 games including Goldeneye, Mario 64, Mario Kart 64, and Doom 64!

Written, Shot and Edited by Derek Alexander

We got shirts! Stop Skeletons From Fighting T-Shirts Now At Fangamer
• https://www.fangamer.com/products/stop-skeletons-from-fighting-s...

▶ Play video
dim kiln
#

@bright lotus -> #1096015979055697940 message

bright lotus
#

fascinating

#

will check it out when I get to it

dim kiln
#

I dont recall if it was you or someone else who reported this speedy knife egde gunner running to fast

bright lotus
#

me

solar slate
slow silo
#

I'm curious if the Analogue3D legitimately runs it correctly or it's also patching it

#

(And how the M64 will handle it)

dim kiln
slow silo
#

I thought you didn't need to do anything to get it working on mister or analogue?

hidden bolt
#

The Knife Edge patch should already get auto applied for the mister cores yes.

dim kiln
#

hmm I though it ran very fast without it but could be that I initially had the wrong ROM

slow silo
#

Possible, if it couldn't identify the ROM then it was probably not applying the patch

topaz otter
#

problem with knife edge is that there isn't much game to it

#

and its stupid hard

dim kiln
#

indeed

grim light
#

@dim kiln is it you the same of Corn N64 from 25 years ago?! I remember having a slow 3d graphics (s3 virge) card and the Corn emulator doing wonders with Mario 64!!!!
https://www.zophar.net/n64/corn.html

cerulean elk
#

Imagine the video comments and emails

zinc dew
#

Anyone playing anything cool on the n64 core?

magic girder
zinc dew
outer condor
dim kiln
slow silo
dim kiln
cedar sun
slow silo
dim kiln
#

I see

cedar sun
#

I kind of want to mess with the core and give the N64's library a good second chance because I used to kind of be a N64 hater

slow silo
cedar sun
#

Then that sucks for actually using the items, C buttons were meant to be buttons and a lot of games were designed around that

slow silo
#

Use a sega saturn controller?

cedar sun
#

Analog sticks

slow silo
#

the 3D controller had analog

dim kiln
#

he castelvania games seems to run much smoother now

slow silo
#

Though now that I think about it, it would lack the equivalent of a z button

slow silo
#

Simple solution: Get a SNAC adapter and N64 controller IMO

cedar sun
#

SNAC wasn't made to be used with controllers primarily anyway, it was meant for accessories first

slow silo
#

I mean, you seem to be struggling to find a controller to use for n64 games

#

???

cedar sun
#

And there's no shortage of USB adapters

slow silo
#

The De-10 Nano wasn't also made to be used to play games either

cedar sun
#

I'm eyeing the 8bitdo one though

slow silo
#

Eh, not a fan of that style of controller. It destroys the left configuration of the controller

cedar sun
# slow silo The De-10 Nano wasn't also made to be used to play games either

Okay, so you have the option of using a controller with a modern USB adapter that will have subframe latency anyway (options are pretty good these days) and will let you access the MiSTer menu... or doing something that takes away that convenience for the idea that you're talking directly to the core, which is fine if you are using an accessory that does warrant talking directly to the core such as anything that uses the controller expansion port or the VRU, Densha De Go controller, etc..

#

Iirc Kitrinx has said she regrets creating SNAC for this reason and I kind of get it

slow silo
#

SNAC adapters are also generally much cheaper than USB adapters because there is basically nothing to them, especially if you want a good usb adapterthat is low latency

cedar sun
#

SNAC isn't meant to replace USB adapters though, I also like being able to rebind buttons, use the home key, etc

slow silo
#

Not sure why one would want to rebind buttons on an original controller, as for key keys and such I use a usb controller, mister remote, or a keyboard for that

cedar sun
#

It must be annoying having to reach for another thing constantly

slow silo
#

They are right next to me, usually my keyboard or my phone

#

I need to change controllers for differnt systems anyway

#

Generally, I use a standard dual-analog controller for most systems, just the ones that used 6 face buttons or had other weirdness, like n64 controllers, I prefer snac

cedar sun
#

SNAC has a place, I just wouldn't use it for my primary controller

slow silo
#

I would love a one-size-fits-all controller, but nobody makes one

cedar sun
#

I have plenty of adapters and modern controllers anyway

slow silo
#

IT'S NOT HARD! JUST MAKE A STANDARD DUAL-ANALOG WITH SIX FACE BUTTONS INSTEAD OF FOUR! Why does NOBODY make that? 😡

#

All of them have SOMETHING missing

cedar sun
slow silo
#

Only one analog stick, only one set of triggers, the triggers aren't analog, etc

#

Eh, I prefer Xbox-style assymetric sticks than the Playstation style symmetrical sticks

#

Currently I am using a Gulikit ES Pro, I was using an 8BitDo Ultra 2C, but it's d-pad was poor

cedar sun
#

I have a USB Saturn pad and Genesis controller I use with a Triple Controller adapter for Sega stuff

#

Sometimes a SFC pad for NES/SNES, even though dualshock would suffice but I get annoyed by button prompts not matching even though I'm playing by feel at that point

#

(And I know the correct thing is Y for B and A for A because the angle and all that but meh)

slow silo
#

A SNES SNAC adapter can be used for NES too anyway, tehre is even homebrew that can use the extra buttons

cedar sun
#

Why should I do that when I have a suitable adapter anyway

slow silo
#

Well, currently that's the only way I am aware of to get that functionality in the NES core, IIRC it dosen't allow you to map a snes controller in software to it

cedar sun
#

For edge cases like that I suppose it makes sense, but for regular everyday NES'ing... meh

slow silo
#

(Lets you use the SNES mouse on NES too, but that feature was actually just recently added to the NES unstable core)

cedar sun
#

My particular pedantic hang up is still not being able to map a controller as a Genesis controller in the SMS core but that's getting off topic by this point

slow silo
#

But yeah, I havn't found a good single way to bind 6 face button controllers to a modern 4 face button one, every game uses buttons 5/6 differently, so I prefer to just use the original controller for those

#

Though that game in handy in Xenocrisis on Genesis

#

6-button mode, map the face buttons that make you fire in eachof the 4 directions to the second analog stick

#

Now it's a 2-stick shooter 🙂

#

Works for Smash TV on SNES too

cedar sun
#

Honestly at this point I'm also kind of just moving away from wanting to feel like I need "original hardware" for anything more than strictly necessary, anything else feels like it's defeating the point for me now, I don't like bullying perfectly good hardware that's becoming increasingly unobtainable and rapidly decaying

slow silo
#

Yeah, the final product significantly shrunk the analog sticks and IIRC the shoulder buttons are not analog

#

I don't recall but I think it also only has 1 set of shoulder buttons?

#

... great

#

Though that reminds me, that's also currently the only way to get analog triggers to work in the saturn core

#

It's not supported in software, can only do it over SNAC

#

Isn't the curerent saturn version like, some kind of super-early alpha?

#

NiGHTS is also very broken when trying to use software to mimic a 3d controller with a modern usb controller

cedar sun
slow silo
#

So far NiGHTS is the only 3d-controller compatible title I have played that is broken like that

#

It's literally my favorite game of all time so that really really sucks

cedar sun
#

It will be glorious when analog triggers are supported on USB pads

slow silo
#

I hve a feeling nights will still be broken though

#

It's not just the tirggers that act funny in it

grim light
#

(I really like the N64 controller via SNAC, and I know that it is platform-specific, but I would like to play to all cores with the N64 SNAC, despite being an "heretic thing", could be done?)

slow silo
#

I mean, with a usb adapter for n64 controllers, yeah

#

but not over snac, that would only work for n64

cedar sun
#

A lot of the daemonbyte based solutions are pretty good still

#

Timville makes the 4dapter that's pretty popular iirc (I have the older triple controller that's older and missing the N64 port but I can vouch for that at least)

topaz otter
#

back when we were all freaks on a leash

cedar sun
#

Majora's Mask still really impresses me on a technical level, some of the interiors of Clock Town are so detailed that at times it feels like an early 6th gen title

grim light
cedar sun
#

These adapters are faster than your screen will refresh

blazing knot
#

Yep, that’s exactly what it does

#

And why it doesn’t work on the core without SNAC lol

blazing knot
#

It’s already been discussed ad-nauseam in the Saturn thread

floral mulch
#

TBH my main use-case for SNAC is that way I can have 5 wired controllers on the Turbo Grafx

tepid shuttle
#

for all one games that support 5 players

cedar sun
cedar sun
floral mulch
cedar sun
#

You don't have the sandwich? /j

#

I have 7 USB ports that can transfer data and one power only one

slow silo
#

MiSTer (as a framework) supports up to 6 players on separate controllers via USB or Bluetooth.

The total number however can be further constrained by the core. For instance, as of January 2026, you can use up to 2 of these controllers with the Saturn core.

If available in the core, you might be able to combine these with more via SNAC.

cedar sun
#

Honestly I feel like it should be up to projects like MiSTer to recreate accessories in the FPGA that have reasonable analogues rather than force people to feel like they need to keep original hardware around, that's real preservation, and it may be a hot take but I wouldn't want to undermine that work. It's great that SNAC exists but as I see it, it has a clear defined purpose, it's for the gaps

#

And sometimes I guess you might have old save paks that you wanna transfer too I guess if you don't have other means to dump them

slow silo
#

Like I said, some controllers were just plain not really well suited to be remapped to modern controllers. Six face buttons is an obvious one, but good luck mapping an Atari Jaguar or Atari 5200 controller to modern controllers

cedar sun
#

Sometimes you do need a controller with a certain layout; I have a couple 6 button controllers, one is USB, the other one I plug into an adapter

cedar sun
#

I kind of wouldn't blame someone for chasing after having one

floral mulch
#

Like this Party Tap controller

cedar sun
#

What games use this?

topaz otter
floral mulch
polar raft
#

Gimmie a break!

cedar sun
#

Hm the NES core supports up to 4 players, but there's a lot of odd accessories that have yet to be replicated across various cores, obviously using SNAC is perfect for filling those gaps, but it'd be nice to have those preserved anyway

#

Though idk how many people are dying to play the few odd games supported by this

#

Then again people are still clamouring for MPEG card support in the Saturn core (me too)

floral mulch
cedar sun
floral mulch
cedar sun
#

I guess the standard controller has enough buttons to be split like that, but that's interesting

#

Kind of like a precursor to Kahoot

#

Neat though

proven parcel
#

The N64 patents have long since expired. You can basically make direct clones of the designs and sell them, so long as you don't include any of Nintendo's logo trademarks.

#

General rule of thumb is 20 years. After that, you can do just about anything you want with old designs like that, so long as you don't feature any trademarked elements (like company logos).

cedar sun
#

Honestly I kind of like it

#

The prongs look a little longer

#

Wait TFW I ended up necro'ing because someone else did (sorry for the ping Robby)

#

I kind of forgot that modretro was going for a full on N64 controller

slow silo
# floral mulch The genius of it is that it's actually just one controller from the Famicom's pe...

Yeah, I assume that it's just treating each input of a standard controller as a different player. The NES controller has 8 inputs after all (and technically, an NES can have more anyway if the software is made to accept it, such as being able to use all of a SNES controller). Though I assume just simply making an accessory that presses the equivalent of up, down, left, a, b, etc for each player is much simpler to design and manufacture. (I assume you still use a normal control for selecting options before starting a game)

floral mulch
slow silo
#

Keep forgetting the famicom had hard-wired controllers and an acessory slot for other controllers

floral mulch
slow silo
#

Yeah, and P2 having no start/select because of said microphone

#

How was all this wired compared to the NES considering that Famicom games after using an adapter work fine on an NES, except for a small handful due to a small PPU difference

old otter
#

Has anyone shared the 128MGh core on here? I don't see it

flat crescent
#

YC

grim light
#

There's only one video in YouTube with the 94MHz+ core (125MHz CPU)

#

There's also something from @fallen sparrow in YouTube today: https://youtube.com/watch?v=6-SLKoyViPU

fallen sparrow
fallen sparrow
#

Will be live in a few minutes

sullen harbor
#

wtf when did we get a 125 mhz core?

dim kiln
#

the old turbo core was 80/120MHz for RCP/CPU while the last one I posted there is 93.75/125MHz

#

Stock core is 62.5/93.75MHz

cerulean elk
empty cliff
#

125HZ??????

#

what dark magick does this enable?

tepid shuttle
#

"it makes N64 games playable"

empty cliff
#

can perfect dark run 4 player without being dogshit?

brisk drum
#

So wtf ! 125?

#

Where is this core ? I’m confooosed!

dim kiln
#

the core is pinned here --> #1096015979055697940 message

empty cliff
#

ah yeah, same one, it's just the cpu vs rcp. fair

#

I wonder what framerate oot could go up to unlocked

brisk drum
#

This has been out since the 12th? We gotta start making announcements in the general chat

empty cliff
#

it combines mario party 1 2 and 3 together into one game with all the minigames and boards

#

it also does a patch that's just mp 2+3 and I believe that's smaller than the max n64 cartridge size

#

would be really cool to see if it could run on mister

cerulean elk
empty cliff
#

does it work on mister?

#

I think it works by like.. booting into the other game entirely when the minigame is selected which seems like overkill

dim kiln
brisk drum
#

Testing the crap out of it tonight!

dim kiln
#

DK64 will get stuck in the blank game start intro but after a reset and loading the save it seems to work fine..
Some games are really sensitive to the exact 1.5 ratio between the CPU/RCP clocks but for the most part it seems ok

empty cliff
#

pcn was just testing it on stream and sf rush 2049 crashes

dim kiln
#

Also there is the potential silicon lottery

#

yea but it works for me 😄

empty cliff
#

rush?

dim kiln
#

yes

empty cliff
#

awesome

#

single or dual ram?

dim kiln
#

single

empty cliff
#

I have two masters so I will try both lol

#

I have a mister and a misterpi

#

any other games with dog framerates that have been tried?

#

I know there's the OOT 30fps mod, I wonder if 60 woud work

dim kiln
#

turok stuff and castelvania in high res is way more playable but basically you would get 50% boost in FPS if they are chugging in stock

#

ok so actually it was the rush Extreme i tested which works while the rush 2049 does crash

#

so it not silicon lottery but more likely the 1.5 ratio being 1.333 and the game is sensitive to it...

brisk drum
#

Gonna try some debug options to see if I can get rush to not crash

brisk drum
#

Power rangers light speed rescue working perfectly

fallen sparrow
#

@dim kiln , great update. The stream was a lot of fun.

@empty cliff thanks for participating in the stream.

empty cliff
#

❤️

zinc dew
#

I can’t condone this N64 clock cycle perversion. Games were made to be 15fps, it was Miyamoto’s vision.

mossy vector
#

The frames persist long enough to completely register in your perception, by design. What a waste to cycle them by quickly like mindlessly flipping through TV channels. You must learn to enjoy the moment and examine what each frame has to tell you. You will be a better member of society for it. -Meowmoto

#

"My son is a complete moron for trying to walk up the slope that has the red coin in Bob-omb Battlefield. He must have spent 45 minutes trying, what an idiot." -Miyamoto

tepid shuttle
#

you can get to the top of that slope if you speedkick up it

#

miyamoto would shit himself if he knew that

mossy vector
#

"I think it's important to realize, that speed kills. At at the moment of maximum dynamic pressure or Max-Q, rockets throttle down to avoid destruction. If I had intended for the mission to Board Bowser's Sub to run at 30 fps, I would have set the compiler flags that way." --Giles Goddard, grandson of Robert H. Goddard, and Mario 64 face programmer.

iron wren
dim kiln
wanton sun
#

Added a first test of soft reset. Currently it's a mappable joypad button for easy access, probably to be replaced by OSD option later on.
Some games behave different on softreset, so it might be worth having it.
It's not 100% working yet, sometimes the core seems to hang when used. No need to report that unless you find a 100% reproducible situation.

#

How it works: soft reset tells the game there will be a reset in about 500 milliseconds.
The game then (hopefully) tries to shut down all activies and prepares all components.
Then the CPU is reset only, nothing else. Memory content and other chips just stay as is.
Game can read it's a soft reset from RAM and start up different.
Some games, e.g. Mario 64, show some animation when softreset is started.

cedar sun
#

Would that be equivalent to pressing the physical reset button? (On an N64)

wanton sun
#

Yes

#

What is not implemented right now is "holding down the reset button". Usually it would only reset once it's released.
Probably that is not needed.

cedar sun
#

So what happens now, just power cycling?

#

Reminds me of how the NES core does similar behavior on reset

#

Where certain games might skip the title screen or etc

wanton sun
#

What do you mean with now?
Reset in OSD until today is like switching on the console.

#

Yes, softreset(reset button) does skip some screen sometimes, e.g. 1080 does that.

cedar sun
#

NES core's reset though is like pressing the reset button on an NES rather than a separate button

#

Is the intent to have separate buttons in the OSD? That seems inconsistent from a UX perspective

#

Like one that power cycles, and one that is the soft reset

#

(Would there even be any real advantage of having two separate resets?)

#

(I hope I'm not coming off as nitpicky, I'm just genuinely curious)

wanton sun
#

this is exactly what this is for: having the real reset behavior.
However, i wouldn't use this as standard, because usually the user wants to have consistent behavior.
The reset button on n64 is not. It will not work all the time (that is on original console), e.g. when a game already hangs or is poorly programmed.

cedar sun
#

That seems sensible

#

Also yeah I understood the intent behind the feature, I was mostly asking a UX question I guess

worn delta
#

What are the tangible benefits of reseting this way over reloading the ROM, or is it just to speed this up? Are there games that take advantage of it in some way? I can't think of any off hand but I know Eternal Darkness on the GC probably did something weird requiring you to press reset, and maybe one of the Metal Gear games did?

#

Always nice to get niche accuracy improvements though, I am thinking maybe this is required for the M64 reset button to work as it does on OG hardware and we are getting it as a nice wee bonus. 🙂

vapid hawk
#

do flashcarts use it to reset to their menu or something?

wanton sun
#

summercart does, yes

worn delta
#

Ah, that makes sense

worn delta
#

Could PSX core benefit from the equivalent reset functionality being added?

vapid hawk
#

reset might be different on psx

dim kiln
vapid hawk
#

iirc the reset switch is linked right into the psu on that

cedar sun
#

Out of curiosity has anyone gotten any of the games that support Dolby ProLogic to work with modern (or even old) AVRs? That seems like a fun thing to try still that nobody ever talks about

#

Zelda 64 had actual surround sound support, quad channel (as that's what prologic is limited to) but still

magic girder
#

Yeah

vapid hawk
#

most modern receivers have some similar mode

#

it might not be strictly dolby prologic but its still pretty good

#

i think mine just calls it dolby surround

zinc dew
topaz otter
#

rogue squadrdon for one and also perfect dark I think

#

there was a lot of trouble getting it to work back in the day because you needed a certain reciever

latent dagger
#

I think Castlevania 64 supported Dolby

zealous knot
#

Yeah is this a worry? Does this core actually risk damaging it?

dim kiln
#

not really since the cpu inside use quite a bit more than the core ever could

magic girder
#

#1096015979055697940 message

topaz otter
#

unless you run it overclocked 24 hours a day you got nothing to worry about

zinc dew
#

these things were built to run without any form of cooling, nonstop, in poorly ventilated factories

magic girder
#

But not in cases NotLikeThis

zinc dew
#

this is not traditional overclocking, you cant overclock an fpga

magic girder
#

But yeah, you’re unlikely to do it any damage even running the most turbo of turbo cores 24/7 without a fan

zinc dew
#

it doesnt run at set mhz

topaz otter
#

robby's right, these things are made for an industrial environment, I worked in one, its hot, nasty and everything vibrates

zinc dew
#

there is zero concern or issue running any core

magic girder
#

Holes won’t significantly impact airflow if you don’t really have a fan

#

But as I said, it’s likely fine

zinc dew
#

but like a fan costs 10 cents so who cares, add one

#

if it makes you feel better than its worth it

topaz otter
#

lets put it this way, my early geforce cards had passive coolers and I ran them all day and they were doing graphics processing

magic girder
#

My fan was £15 NotLikeThis

#

And my copper heatsink was £10 NotLikeThis

zinc dew
#

i think spending a few bucks on a placebo is fine

topaz otter
magic girder
#

£25 to lord it over the peasants

zinc dew
#

i did too

#

and I know its a placebo lol

magic girder
topaz otter
#

my continent is bigger than your island though

#

🙂

zinc dew
#

my state is bigger!!!!

topaz otter
zealous knot
#

Here do I find the new fast core? In the pinned it's 2 years old, unless that's still a relevant link?

blissful plaza
#

#1096015979055697940 message

#

If I understand your question correctly.

zealous knot
blissful plaza
#

Experimental at the moment.

wanton sun
#

Side note to give you bad dreams: the scaler runs at higher clock speed than any part of the core. In any core, not only this one.

slow silo
topaz otter
#

overclocking your mister may lead to loss of hair, loss of sanity, and loss of sleep

slow silo
hoary spoke
#

hi, is SM64 60fps patch broken on recent N64 cores? it doesn't start at all for me

#

(yes, I checked MD5SUM)

zinc dew
zinc dew
cedar sun
#

Which is encoded in the sound itself doing a bunch of fancy audio math and phase stuff that goes over my head

dim kiln
vapid hawk
#

its also a seperate mode that only applies to stereo inputs, all the other kinds of dolby are more explciitly labelled

cedar sun
vapid hawk
#

yeah

#

its (probably) not absolutely identical to how prologic/prologic2 worked, but it recreates the same end effect

#

the demo in rogue leader has a tie fighter flying around from speaker to speaker so its pretty easy to tell

zealous knot
sullen harbor
#

Yeah he just updates the pins by editing the links instead of replacing them

magic girder
#

Cos he’s a big brained mod

neat sierra
#

Robby strong

magic girder
#

Have you _seen_those biceps?

#

Robby’s been modelling himself on Julian from Trailer Park Boys

mental citrus
#

💪 muscleleft

fallen sparrow
#

@dim kiln , I dropped you a DM

woven olive
mellow raft
#

I know it's been a bit since your question, but the answer @bright lotus spoke about how the normal core works but not how awesome the turbo core on the MiSTer is.

The Turbo core runs faster framerates in a lot of games, usually without adding instabilities, at least ones you don't ever notice.

The main thing the MiSTer offers over emulation is response time. No matter how fast your computer screen response time or controller input latency is, computer emulators add latency. You really can feel it with the MiSTer, but it's hard to notice until you try.

The second thing the MiSTer offers: audio. Computers cannot actually generate the audio frequency for retro consoles natively because modern PC's can only run 44.1kHz or 48kHz sample rates, which severely limits the math emulators can use to digitize the analog audio signals.
This means almost all emulators, by design, will have audio distortion or loss of frequencies. You can really hear a difference with a MiSTer too.

Also the screenshot that Wesley gave really did not look how mine does.

bright lotus
#

oh no

#

I made that for BS question in a trivia

#

I disabled VI and texture filtering to make it look like a PS1 game

#

you can do that on MiSTer and I don't know what software emu would offer all of that on top of my head

mellow raft
#

I forgot how early builds looked when looking through my screenshots lmao

#

3 years ago haha

#

I don't have anything recent sadly

dim kiln
#

Some fun glitches with SM64 -> https://www.youtube.com/watch?v=qXx6-wY8zXo

I go over every chain chomp glitch in Super Mario 64. If you want to support me and my efforts like this one, please consider becoming a member of my channel: https://www.youtube.com/@pannenkoek2012/join

Playlists:
➤ Commentated Video Playlist: https://youtube.com/playlist?list=PLmvvhlevqC2ftzAeEpTaI7eS6b4nPN3ji
➤ Shorts Playlist: https://y...

▶ Play video
mellow raft
#

https://youtu.be/d9-e6FUfggI
I'd say this is the best way to get a recent glimpse but it's very technical

SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica

Analogue 3D may be delayed to Q4 2025...but its finally Q4 2025 and I have the Analogue 3D! So it's time for an in-depth Analogue 3D review! Was Analogue 3D worth it? and was it a good competitor against MiSTer FPGA? Let's find out! Because the MiSTer FPGA N64 core was updated yest...

▶ Play video
#

And a turbo overview which I'd recommend for @primal cobalt's question:
https://www.youtube.com/watch?v=O0OeqQWHmsU

SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica

Robert (or FPGAZumSpass) is done with active development of the MiSTer FPGA N64 core, giving us 99% of a fully functioning Nintendo 64 on MiSTer FPGA. Let's talk about what happened, when N64 will his MiSTer FPGA Update_All, the videos I have planned for the future and generally ju...

▶ Play video
topaz otter
dim kiln
#

32ksps? 44.1ksps

mellow raft
#

When it doesn't match what your PC is set to, it has to be resampled which leads to audio distortion

#

Some emulators do an okay job, others sound absolutely awful, ruining some of the gain levels.

topaz otter
#

when I hear mario go whoo hoo it needs to be a crisp 44.1khz sample

#

I won't accept anything else

mellow raft
#

so I can hear SHOW YA MOVES

#

in Dolby Surround sound

#

or show ya eyes

cedar sun
#

I wonder if some emulators aren't just using SoX though

buoyant oxide
#

should i be using 80mhz or 94mhz+

mental citrus
#

yes

blazing knot
#

Neither use the vanilla core 😎

buoyant oxide
#

i do use vanilla core 99% of the time but nfl blitz is unplayable on vanilla about 2 games in and it gets crazy slowdown 80mhz fixes it

#

i just tried 94mhz and only get black screen not sure if there is an extra step i am missing with that core or not

wanton sun
#

80mhz is the safe choice. If still to slow, use higher ones.

buoyant oxide
#

no 80hz works great

#

i just saw there was a new 94mhz so was just asking I will stick with 80mhz for now Thanks for the hellp

blazing knot
#

That 95mhz one is even “less official”

wanton sun
#

the higher ones seem to work fine in most cases, but some issues have been found.

lean sable
#

I only use the 80hz since I basically only play perfect dark plus romhack which doesn't seem benefit from the 90(+) like it does from the 80mhz. I also play rocket robot on wheels and Majora's mask with it. 👍

mossy vector
#

When can you use the extra heating to build another official 80MHz core with the updated framework? 🔥

buoyant oxide
#

here is a easter egg i just found if you try to play 94mhz core with the game new tetris you get this screen

mossy vector
#

They put that there as a crash screen. To get past the quality testing. Travelers Tales did that too.

buoyant oxide
#

nice

#

when i was growing up with genesis we found out if you giggled the cartridge of sonic 3d blast a level select would pop up probably was not good for the cartridge but we did that almost every day for years

lean sable
#

Also another weird thing is when I used the 90/94mhz cores they erased my mempack and had phantom left and up button presses randomly every now and then until switching to 80 or regular. This was with 2 different SD cards, one being a fresh new install of all of the MiSTer stuff. 🤷‍♂️

dim kiln
#

the 94MHz+ should be faster than 80MHz however some games don't like that the ratio between CPU/RCP is something else than 1.5
So far some cuts scenes in DK64 and a full crash in Rush 2049 is know I'll check NFL blitz if it falls under the same umbrella.
So choose your core accordingly...

mossy vector
#

Are you adjusting the other N64 hardware clocks when having these custom MHz? The controller serial port divider should also change to match real time.

wanton sun
#

the "old" 80 MHz core keeps all clock rations except for audio and video out.
Internal timings are faked to count as slow as before. (e.g. CPu counts up only 93.75 million times per second, despite the CPU executing 120 million clock cycles)
For the 94 Mhz cores the clock ratios between components are different to be able to push them higher.

slow silo
# buoyant oxide when i was growing up with genesis we found out if you giggled the cartridge of ...

Probably what Haggarman was talking about. Travelers Tales made that game, and the dev made a video about how that was intentionally done as a crash handler to get past SEGA's quality testing.
https://www.youtube.com/watch?v=i9bkKw32dGw

I explain why hitting your Sonic 3D cartridge brings up a secret level select screen in this episode of Coding Secrets.

Is That You or Are You You by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://chriszabriskie.com/reappear/
Artist: http://chriszabriskie.com/

▶ Play video
dim kiln
tepid shuttle
#

dunno if it's been discussed here, but i saw this list ofupcoming features in retro dodo's M64 video. pretty exciting

#

still would like to know more about the analog video dongles though

topaz otter
tepid shuttle
#

for those of us with gorilla hands

topaz otter
#

also cart hot swap

#

is that for stop and swap shit?

tepid shuttle
#

doubt it. i assume it's just so you don't have to power cycle the unit to change game carts

topaz otter
#

oh

#

sounds like a bad practice

#

cause if you do it enough you'll eventually try it on the real thing and not think about it

tepid shuttle
#

at that point it's on you 🤷‍♂️

plush summit
tepid shuttle
#

that's true, though hopefully the mister core can be used as a base for a lot of it. i'm excited for the overclocking and summercart support, at least!

zinc dew
#

So I’m not getting an M64 because I already have the MiSTer and I’m over wanting to use my original carts. But that list of upcoming features was pretty exciting to read. They are upfront about what it currently doesn’t support and understand that those features are important and are attempting to commit to include them.

#

All good news to me imo

chilly ember
#

I'm on the fence if I will get one or not. I'd more interested if it did more than just play N64 games

zinc dew
#

if I didn’t own a MiSTer I would’ve probably bought one

#

It just impossible to beat the value proposition of a MiSTer and its unbeatable in the FPGA space for accuracy

tepid shuttle
#

mister is by far and away the more versatile option, but the M64 will definitely appeal to diehard N64 fans. there's still some bugs with the mister core that can't be fixed on the DE-10, and playing with original cartridges will be a welcome feature for many. personally, i'm hoping for better game compatibility, more tailored overclocking options, and summercart 64 support (mostly for native 64DD playback)

tepid shuttle
#

and they're sitting on the title screen. typical performative gamer

zinc dew
#

I mean I post that but if that’s what people need to enjoy N64 games then damnit I support them

tepid shuttle
#

i'm a big advocate for playing games how they were originally intended, but there's serious room for debate on that topic for PS1 and N64 games. as much as i love the aesthetic of early 3D gaming, the performance has aged like milk

zinc dew
#

It don’t bother me, I love it!!!

#

But I grew up with it so I’m fortunately/unfortunately used to it

#

I am genuinely annoyed at how easily I acclimate to poor framerates. I am a massive advocate for 60fps.

tepid shuttle
#

i find that it can be surprisingly easy to adjust to lower frame rates. some people probably don't give their mind enough time to adjust to it

cedar sun
#

Thankfully there's ports and upcoming ports of some N64 games, especially ones that need it

#

Those Zelda 64 ports running in 60fps was a nice way to go through Ocarina of Time

#

Honestly though for Zelda I don't mind the 20fps but I imagine it'd be more annoying in Perfect Dark

wanton sun
#

Everyone has their choice. For me, only replicating the original behavior was never enough.It's the added value from Turbo, Savestates or other options that has made it interesting for me in the long run.
But I completly understand if someone just wants to play the original game as it was. I'm doing the same for all the titles I have nostalgia for.
Played 90% of the games on the core with stock clock.

cedar sun
#

Honestly most N64 games don't perform that bad, especially if they're capped at a certain framerate they're running as good as they're ever going to run outside of the aforementioned ports

#

It's only a select few

wanton sun
#

Most original titles perform well enough for me. But i have grown up in the early 3D era. Playing with 20 fps and often less was not uncommon and I can stand it.
Really big help in todays GPU crisis to be able to accept low frame rates and low resolution 🤣

cedar sun
tepid shuttle
#

honestly i feel like PS1 games suffer more overall than N64

#

mintpilo is right that it's only a dozen or so N64 titles that really chug

wanton sun
#

The pure speedup is rarely the most interesting thing for me. I like the other things way more from development perspective.
E.g. GBA high res mode 7 or PSX texture filtering. You can dig really deep into the system and try what could have been possible without changing the code of the game.

#

Performance is more like a requirement if a game is unplayable otherwise. E.g. Revolt felt unplayable on the psx core, so I had motivation for higher speed.

worn delta
#

Has a new list of M64 features dropped?

cedar sun
#

Honestly the biggest value add (to me) for most cores is the context of the ecosystem itself rather than features the cores add. (even if a lot of them are great, save states have been nice in some cases) Like HDMI out and scaling, using modern accessories, not needing a flashcart, etc... Even being able to run some games in odd formats that might not be supported by the hardware itself except for specific variants (different regions, dev units, disc drive, etc)

worn delta
#

Ah, nice

cedar sun
worn delta
#

Is Chromatic Transfer Pak a way of connecting the Gameboy clone to the M64? That is neat if it is the case

cedar sun
#

To be an alternative to aging hardware

#

Which is no small feat

compact depot
#

They plagiarized the Mazda knob 🤣

cedar sun
#

Is the knob also a push button?

#

I've only seen people show off "oh you can turn the knob"

compact depot
#

Yes

#

Love it!

tepid shuttle
#

it looks like it. it's labeled "menu"

cedar sun
#

Oh like a Fellow kettle

#

Y'all don't even have Wormy

upper pivot
#

I got an A3D (and I like it), but I’ll get an M64 too when it’s released

#

Given that the M64 is going to be open source, it likely won’t be long before various Mister cores get adapted to it

digital remnant
#

@wanton sun could/can you tell us if the M64 4K support requires RGB444 displays like the 3D? my 422 living room TV is very sad about that...

vapid hawk
#

a3d cant do 422?

mossy vector
#

Retire that TV. Probably has 3 frames of lag and desynced audio too.

slow silo
# cedar sun Is the knob also a push button?

I saw it being used in a video, like @tepid shuttle said, it's to navigate menus:
https://www.youtube.com/watch?v=iJxpXUnzCpM

ModRetro M64 1st Look.
https://modretro.com/pages/m64

Preorder Castlevania Belmont's Curse for Switch/PS5/Xbox here: https://amzn.to/4axoRVg
My online shop is back!: https://madpixelshop.com/ New Items + everything is b1g1 10% off!
Follow me on X: https://x.com/madlittlepixel
New Game Preorders On Amazon: https://amzn.to/3UIAYZ2
Become a channe...

▶ Play video
blazing knot
#

The “N64 FPGA console market” as if it’s not literally just A3D

slow silo
#

mister too XD

blazing knot
#

I feel like mister doesn’t count for that bc it’s not reading carts

slow silo
#

The multisystem 2 had someone manage to make it read gameboy carts didnt it?

digital remnant
#

everbody does 422 with no issue, just the 3D doesnt

green epoch
#

can’t do 444? how do you sleep?

digital remnant
#

well my dream was playing N64 on that screen in 4K with Analogues CRT filters - so my sleep is bad

#

but i bought a 4K capture card, and when connected to a mac mini (my x86 cpus all lag sadly) i can play it fine now with no lag (almost) on that screen so its fine

#

if M64 can do it without and has good CRT filters as well it would be even better

blazing knot
digital remnant
#

i dont know how it works, i guess they bought a fpga hdmi module from somewhere? without compression it was cheaper i guess

slow silo
simple current
#

robby and rpi's

cyan dome
#

the nintendo 64 clone market will be cornered

slow silo
slow silo
cedar sun
slow silo
#

Of course all those systems are cutting corners...

wanton sun
digital remnant
#

cool, thanks!

mellow raft
#

I mean, the SuperStation did it with discs, and it utilizes the MiSTer platform.

dim kiln
#

well wouldnt you just simply copy the ROM to RAM anyways?

slow silo
#

I assume cart reading would require the GPIO pins used for analog/dual-ram?

slow silo
# dim kiln well wouldnt you just simply copy the ROM to RAM anyways?

No need to do that. I don't think there is a way to run a cart directly for software emulations so that's wht those devices such as a retron or polystation do, but a fpga would be able to run the game off the cart directly like original hardware did, that's what the analogue 3d and m64 do

#

This can have advantages, such as for NES and SNES for example you would only need to replicate the base system hardware in the fpga then, any expansion chips in the cart would actually run off said cart and you would not need to implement them in the fpga

dim kiln
#

yes I guess it would work if the speed good enough but for N64 the speed is not negligible but I am not sure what rate that bus has

#

at least for NES and SNES the bus is not very fast but its 5V so it would need some translation buffers to 3.3V

slow silo
#

Yeah, you would need level shifter like for snac

#

IIRC the N64 and GBA would be the only cart-based systems on the mister that operate at 3.3v

#

(Unless you run a GBC or GB game on the GBA)

jolly turret
#

@wanton sun Would it actually be possible to use the turbo core in combination with a frame limiter? It would be nice to have the ability to play games running at their original frame rate, with the intention of having the performance be more consistent around the original frame rate. Or having the ability to set a global core or per game frame limit of 20, 25, 30, 45 and 60 fps.

green epoch
#

Finally set up a real test for this and, unfortunately, it doesn't fix this issue. i built 100 megacd cores, used the 77 that passed timing, and on the 21st core, i had real bad distortion in the menu. Only happened with a stock 9.2 board, doesn't happen on one of misteraddons' boards, or the 6.1 board. Bummer :/

hushed nova
#

does DSE keep all the timing reports for builds?

vapid hawk
wanton sun
#

the question is how to limit the FPS. only thing that comes to my mind is stalling some GPU command.
This works even worse on n64, because it will in most cases also stall RSP, which is also used for audio.

#

Unless you have a better idea how to limit fps

dim kiln
#

perhaps stalling COP0 counter until it time show next frame

#

but yes it seems not an easy task and will not work for all cases

#

or more directly grab end of displaylist and stall until frame blank?

green epoch
dim kiln
#

but there is no guarantee that the frame is complete at that point

wanton sun
#

displaylist is often split up, e.g. for clearing screen, 3D, 2D overlay, ...

#

Some games use a new list for every triangle

#

Also you still have the issue that RSP is stalled if you stall RDP

hazy rover
#

I had issues running Conkers Bad Fur Day and Golden Eye on the default core, the FPS dips down to 13 during cutscenes an gameplay. Should I use the tubro core instead ?

bright lotus
#

you sure can

wanton sun
#

I agree, this is really too high, it should dip below 10 instead.
But it will certainly help to bring two bros, because in multiplayer you have better chances of seeing that.

blazing knot
zinc dew
hazy rover
#

and Conkers is one of the hardest game to emulate on the system

vapid hawk
zinc dew
#

I'd use the Turbo core, you might get a few more frames out of those games.

vapid hawk
#

can confirm, real goldeneye will drop to below 10fps pretty routinely

#

like, any kind of alpha onscreen

floral mulch
dim kiln
#

did anyone get 40 winks to work on the core?

lean sable
#

I tried a while back but it wouldn't work. I also couldn't get it to work on of hardware either so it may have been just me

zinc dew
dim kiln
#

well even the stock I get just a black screen

#

is there some settings that needs be added in the rom settings?

dim kiln
#

as far as I know there is only the EU version of it as "proto"

slow silo
dim kiln
#

I see

zinc dew
# dim kiln I see

I can verify that the one from Piko Interactive works just fine on the core

dim kiln
#

ok thanks I probably have the wrong one then

zinc dew
#

So I’ve got a user database going

#

Where every unofficial game I add the md5 and the right parameters for it to work

#

Maybe it’s that

dim kiln
topaz otter
#

holy crap

#

that level with all explosives reduces the framerate to single digits

slow silo
#

Didn't explosives reduce the framerate to singel digits in genereal in goldeneye?

wanton sun
# vapid hawk you can't do it by messing with vsync can you?

in theory you could maybe skip a vsync if there was a framebuffer switch in both frames before to get consistent 30 fps.
However, this assumes that the game can handle this, as the vsync interrupt also does things like controller input and audio.

amber fjord
amber fjord
#

its does, but currently only as part of the LTK tournament rom

cedar sun
plush summit
#

Submit a PR for Cosmic Rays 😎

ivory laurel
jolly turret
slow silo
#

Woulden't that just limit the framerate being output to the TV, not the in-game framerate?

jolly turret
topaz otter
#

all misters are equal

#

but some more equal than others

minor fog
#

What’s the latest cores for this? The pins seem to link back to a 2023 post.

remote hatch
zinc dew
#

Every Download Core pin includes a last updated comment

minor fog
#

Thank you my loves.

quick arch
kind solar
compact depot
#

Xablau64 elmorise

quick arch
#

if it is fun to play

weary palm
#

Has anyone played this https://youtu.be/z9nHrm1H1yM

Shiren the Wanderer 2: Oni Invasion! Shiren Castle! is a role-playing video game developed by Chunsoft and published by Nintendo for the Nintendo 64.

It is the second main entry in the Shiren the Wanderer series, which is part of the larger Mystery Dungeon series, and was originally released in Japan on September 27, 2000.

The game follows S...

▶ Play video
dim kiln
#

looks sweet and really nice looking

zinc dew
lone geyser
#

90s bowling animation aesthetic. Can't believe they made bowling into a real game

weary palm
floral mulch
#

How many N64 games are left to translate?

lament escarp
#

The most important one is neon genesis. NotLikeThis

wanton sun
topaz otter
lament escarp
#

It is to me. flushedshy

cedar sun
#

Shiren 2 seems so cool

tepid shuttle
#

i think there's a patch for super robot wars 64 currently in the works

slow silo
#

Doesn't the N64 core lack RTC support for Animal Forest anyway?

tepid shuttle
#

i don't think it has support for any type of RTC

zinc dew
#

It doesn’t support that cart with the Ethernet port either, probably some shogi game

weary palm
topaz otter
#

you have to buy the one with the battery

slow silo
slow silo
floral mulch
#

Isn't there an RTC setting on the N64 core?

mint shadow
worn delta
#

All are niche features

slow silo
#

64DD is an add-on though, arguably Pokemon too, thats an rtc on the Pokemon cart

worn delta
#

All 3 are add ons

weary palm
#

You can play it, but Resetti hates you.

slow silo
#

Animal Forest is a cart with an RTC in it, pretty different from a 64DD

zinc dew
slow silo
#

🤣

languid dune
#

Was going to post a GIF from the movie Cats, but even I couldn't take looking at that abomination! NotLikeThis

magic girder
#

Accurate ^

zinc dew
topaz otter
#

It's an Olympic sport now

magic girder
stone pilot
#

The 30% stat was also a lie.

weary palm
#

And now we have robots doing the work for us! We don't even have to lie!

static tinsel
#

Hey now, that still sound political LOL🤪

cerulean elk
quick arch
#

I'm not sure what it is but maybe or a real mode not implemented

cerulean elk
remote hatch
#

It's a shame there's no description for this PR.

hushed nova
#

there's a fairly large readme

iron wren
#

ai… kek_sad

remote hatch
#

When I read this, I get the impression that it was generated by a machine.

hushed nova
#

most likely, yes

iron wren
#

It has instructions that outline to an llm what changes should be made, i think it’s a safe assumption

remote hatch
#

🤷‍♂️

magic girder
#

Brace yourselves. The AI slop is coming for MiSTer

#

Sorry to all the core devs that you have to put up with this shit

hushed nova
#

I think the worst part about it is the unsquashed 30+ commits

remote hatch
#

I checked these changes and I don't see any differences, but that's just me. I don't know anything about the N64.

remote hatch
weary perch
#

👀

#

side note:

If anyone has photos of N64 motherboards with the large aluminum heatsink removed so you can see the PCB (chip heatsinks can be on), please please please DM me! Same if you know where I can find some. I have dozens of examples already from searching the web but I know some people here probably have a hoard lol. I'm collecting motherboard photos for a research project. Thank you!

#

If you can connect me with anyone or point me to the best Discord to get good pictures of the N64 mainboard in as many revisions as possible, it would be most appreciated.

#

in particular if anyone here has a PAL-M or MPAL console, please contact me lol

remote hatch
#

I have a feeling it was a accidental commit 🙂

#

closed the previous two

wanton sun
#

Do people even look before they try to commit this stuff or this is complete AI garbage?
"- This workspace is the fork at alex-hall/N64_MiSTer."
sure, i will merge this line in!

And of course we need 50 new ports that do nothing, because no one ever assigns something to them!

magic girder
#

I guess the AI just commits it itself. That’s why there are instructions telling it not to push up a PR or whatever

#

But it probably didn’t pay attention to that bit

hushed nova
#

and no, they don't really look. if they did it wouldn't be 30+ commits with weird AI generated readmes and tests

#

the problem with stuff like this is maybe there's a good idea in the core of it, but it requires the maintainer (you) to wade through so much crap that you're probably just going to give up and miss it

iron wren
#

Here’s my 5000 line untested PR made by ai that has no description and might not even do the thing I asked it to do! Hope this helps!

#

Gonna start trying that at work

neat sierra
#

Time to unleash my clawdbot on the mister repos.

magic girder
slow silo
#

"Awaken the Sentinels" zaps with them lightning Has this super advanced megarobot ever heard of bluetooth?

#

Also wow, I guess I don't remember the 80s X-Men being that cheesy, and I thought that clip from the 1950s Fantastic Four with teh wooden gun was pathetic

#

.... actually, it still was pretty pathetic

#

His powers in that clip were still not as insane as in the live action movies.

vapid hawk
#

there's like 0% chance of compiling the n64 core with a whole extra VI anyway

zinc dew
#

Why would someone do that and why would they expect it would be merged?

iron wren
vapid hawk
#

the idea might be to try and create true 480p output for 240p games?

#

or a step on the way to that? you'd have to double up more than the vi

zenith oxide
#

We can't have RAM or SSDs, but at least we have meme-level PRs... 🥰

tepid shuttle
#

2 sticks of RAM costs $900 for this

covert bough
#

Can we get raspberry pis yet?

zinc dew
#

Someone said Pi, I’m here

zinc dew
#

too bad libdragon osnt supported by the core

iron dove
#

Very cool, seems to run well

iron dove
tepid shuttle
worn delta
iron dove
#

Runs well with current core

#

Robert did add some extra libdragon support recently
#1096015979055697940 message

zinc dew
worn delta
#

Ah, was confused as libdragon keeps developing over time and new things potentially may not work if they are using something new, which is why Robert updated support recently

#

If they do crack this modem stuff then future libdragon homebrew utilising it won't work

zinc dew
#

Yah, maybe not a funny joke as it can confuse people

#

But the homebrew game runs fantastically on the core

iron dove
#

tubemen can live their dream of being a CRT on a CRT

primal cobalt
topaz otter
weary perch
# topaz otter I can get you a picture of one shortly, the board is damaged but you need a pict...

the chips are helpful but the main things i need now
Visible X1 and X2 markings (NUS-CPU-01, X1, X2 may be e.g.D143A6, D147A6I)
better: revisions I don't have yet

NUS-CPU-06, NUS-CPU-07, NUS-CPU-09 (zero quality images of all 3)
NUS-CPU(P)-03 (no images online whatsoever)
Any MPAL whatsoever - [NUS-CPU(M)-03, 04, 05 are potentially at least 3 totally missing revisions]
NUS-CPU(R)-01 [a.k.a. NUS-USA(FRA)] - i have one decent example of this but they are rare, thus still valuable to capture

if you take extremely good photos, all of the chips have little stamp codes on them that can be cross-referenced

tl;dr broken boards are entirely fine. the key is sample size above everything. more boards = more data = more conclusions

#

if you do end up opening up an N64 for this, yes pictures of all the little components is very welcome. i don't recommend removing the chip heatsinks, i can get most of what I actually need without that and it's more involved that just removing the large heatspreader which is most of what I need to see the PCB

#

but if for whatever reason you have junk units, the stamp codes on the CPU. RCP, RDRAM etc. are always extremely faint so my examples of legible codes there are thin.

#

for boards where coverage is good enough and the photos are legible, I can document all the stamp codes and cross reference manufacturing dates of various components. the more i do this, the more i can trace the 90s N64 production chain itself, heh

#

but the main impetus is finalizing revision history. there should not be multiple effectively-undocumented N64 revisions (online anyway) in 2026, that's wiiiiild to me.

#

some later units have the heatspreader + RCP & CPU heatsinks combined so that when you remove the big one only the RDRAM is still covered.

zenith orchid
#

Hey does the current corn-core work with the latest mister stable? or do I need the unstable?

green epoch
#

should be fine with the stable

zenith orchid
#

Sweet!

#

Thank you!

topaz otter
#

it was on my workbench for a while

#

the cpu pins were torn up so I tossed it

#

also I could have sworn there was a site with all the N64 board revisions because I used to use it

dim kiln
#

Board Revision Approx. Year Notes
NUS-CPU-01 1996 Launch board. Large number of components and discrete chips.
NUS-CPU-02 1996 Minor tweaks to traces/components.
NUS-CPU-03 1996 Early reliability fixes.
NUS-CPU-04 1997 Small layout changes.
NUS-CPU-05 1997 Common revision in early retail units.
NUS-CPU-06 1997 Slight hardware optimizations.
NUS-CPU-07 1998 Minor refinement of previous board.
NUS-CPU-08 1998 Start of more integrated component layout.
NUS-CPU-09 1998–1999 Very common revision.
NUS-CPU-A 1999 Switch to letter naming; similar to 09.
NUS-CPU-B 1999 Minor board routing changes.
NUS-CPU-C 2000 Reduced component count.
NUS-CPU-D 2000–2001 Final major revision used in later consoles.
NUS-CPU-E/F (rare) ~2001–2002 Late production variants (not widely documented).

Most common boards you'll find today:
NUS-CPU-05
NUS-CPU-07
NUS-CPU-09

as per an AI near you

weary perch
#

uh yeah that is absolute bullshit haha

#

you've got to slap these LLMs around a little bit, they're getting feisty

dim kiln
#

could probably differ a bit between J U and EU (are there other regions?)

weary perch
#

i'll have more to say about this soon. if anyone has board photos, i'm still looking for more

#

these are the PCB-stamp differentiated revisions currently known

#

Australian models have (P) markings, but may contain some bespoke differences. more board photos are needed. if you have any board photos, disassembled N64s, or know any N64 modders, etc. help would be greatly appreciated.

#

i guess i've got to finish my writing so your LLM can cite it the next time you ask instead of spitting out whole cloth hallucinations lol

topaz otter
#

the guys in the VGPC discord might be able to help you

#

thats the Video Game Preservation Collective

#

they record literally everything including PCB variations, they might have ones for the N64 mobos

weary perch
#

I'm sending you a DM @topaz otter

topaz otter
#

the one with the giant pikachu on the lid that stares at you in judgement

weary palm
weary perch
primal cobalt
weary palm
zinc dew
#

maaaaan, I already got N64 FPGA!

magic girder
#

5 seconds?! NotLikeThis

mossy vector
#

A New York New York launch is the best way to burn through cash. You can go somewhere else, but with NYC you can't pay more elsewhere.

magic girder
#

(I’m kidding, but I wonder what the fastest you can load an N64 game on the MiSTer is)

compact depot
tepid shuttle
compact depot
# zinc dew

That would be almost $100 just for the tolls from where I live lol

topaz otter
# zinc dew

man that bottle cap fills me with unholy rage

tepid shuttle
#

it's grown on me. not sure if it's in a good way though

zinc dew
#

wheeeee

subtle stream
# zinc dew

game stop still alive? (all my local store closed)

upper pivot
#

Will GameStop sell the M64?

green epoch
#

Have you been in a gamestop recently? I am not sure their buyer knows how to say no

worn delta
#

Umm... A billion dollars? Sure... OK...

placid ferry
fierce girder
#

They keep going

#

Looks like mostly balance fixes and stage enhancements

lament escarp
#

Really excited for the m64. Not for the console, but the controller. 😅

brisk prairie
plush summit
#

Pretty sure that stick is just another off the shell hall effect one

blazing knot
weary palm
#

The ROM hack Return to Yoshi's Island crashes in a weird way. The video freezes but every other aspect of the game keeps on running. The audio, button input, physics... I find that very strange??

weary palm
#

Both

#

A crash is much more probable with the turbo core, though.

chilly ember
#

Kaze hacks

dim kiln
#

well if it crashes with the stock it not because of some clock ratio issue at least... I think also some DK racing hacks also crashes

iron wren
#

RTYI demo has some crash issues on real hardware too. FWIW I played the whole demo twice and only had one crash, and it was in line with what a real-hardware user experienced

weary palm
slow silo
weary palm
#

I have 100% it too. Have you played the Delphino Plaza area too or what's it called?

slow silo
#

Yes. and I noticed that it ran much better on the turbo cores

weary palm
#

Nothing to do there but it was fun to run around. Quite impressive.

slow silo
#

Yeah, that was clearly just to show off the engine. It's litearlly a gamecube area running on an n64 after all

#

True, stripped of all NPCs and other things, it's just the level geometry and textures, but still impressive to see running on an n64

weary perch
#

Oh!! I will DM you @weary palm Thank you!

weary palm
chilly ember
#

Was looking at the 486quake github yesterday and noticed last update was for initial nintendo 64 support but that was 4 months ago so who knows if they're still working on that

slow silo
weary palm
#

It's hard to play without watching the screen.

weary palm
weary perch
#

@weary palm is a hero for getting me board photos of the French NUS-001(FRA) N64 motherboard.

Do YOU have a rare N64?

in my revision research, I've determined that NUS-CPU-06 and NUS-CPU-07 are impossibly rare. There only appears to exist 1 topside photo of **06 **on the open web, and it is blurry. Similarly, just one of 07, plus a professional electronics firm did a teardown PDF once... Long story short, please DM me if you know you have any MPAL N64 (e.g. NUS-CPU(M)-##), **NUS-CPU-06 **or **07 **(right before funtastic) or any late-period PAL (PAL (P)-03 is 100% undocumented on the internet! PAL (P)-03-1 has blurry photos with no visible markings!). or of course one of the lovely **NUS-001(FRA) **/ NUS-CPU(R)-01 examples @weary palm graciously shared.

#

get in touch if ya got 'em!

#

late-period Australian N64s are of particular interest as some of the later PAL models might be AU exclusive? Unclear. need more samples.

zenith orchid
#

Liero64? That's amazing! My hope is that someone ports a pico-8 player to N64.

#

As well as other fantasy consoles

topaz otter
#

I don't have a rare n64, but I have rare ON the n64

dim kiln
weary palm
#

It looks like the Super Mario 64 one is the one that has a misaligned UI, fyi.

dim kiln
#

yes and some other issues too like the fade outs and the down slides

#

but looks pretty otherwise

#

not sure why none did this hack properly with a decomp since it works quite well with turbo cores

#

I did not test the PD one but GE is already very slow in some places so while it looks great it not a good idea unless the source is tweaked like the high performance patch for PD

dim kiln
weary palm
#

a version with fixed UI? not that i know of.

#

perhaps not that much use on MiSTer though, as you can bind keys to analog cardinal directions.

deft tree
#

Can’t stop getting Aces

dim kiln
#

@weary palm how long time did you play RTYI?
I played for a good hour and wihtout crash... or is it a specific area?

digital remnant
#

and which version? the latest 1.06 has a couple crash fixes

dim kiln
#

yep I was running the 1.06 and as I swapped to the stock core it actually crashed once in the rabbit world but not yet with turbo core...
Not sure what caused it or if its random but for me it happened when I made a long jump

weary palm
#

If it was released the last month or two I'm running an old version.

dim kiln
#

I am not sure 100% since I had the volume pretty low but I seamed to notice some sound glitching occasionally perhaps that could be a clue. I'll check more later but either way its an impressive mod, fun to play and runs really well on turbo cores with 60FPS all the time 😄

weary palm
#

I've noticed those too. Short burst of static noice. I know he streams the music (the audio takes up over 80% of the cartridge space) so the data flow is pretty high and perhaps sensitive to latency.

#

Yeah it runs at 60 fps, 90% of the time all of the time.

pliant sundial
#

Not sure if this is the right place to ask, but is anyone able to get rumble to work for the 8bitdo 64 controller in d-input mode for this core?

green epoch
#

I can make it work when it’s plugged in, but I dunno if I have gotten it working wirelessly

pliant sundial
weary palm
#

What os d-input? Convertsion from dpads and sticks to analog?

green epoch
#

direct input. Windows format

weary palm
#

Ah, I knew that, but I forgor.

dim kiln
lean peak
weary palm
#

Auto patching won't help if they're not compatible with each other.

jolly turret
pliant sundial
#

It's just higher latency.

glossy lake
#

I have the 8bitdo n64 mod kit and I need to re-pair it everytime in switch mode. Other than that annoyance it has been great

jolly turret
pliant sundial
#

Not sure if the 8bitdo 64 beta firmware is the latest now too.

pliant sundial
#

Yeah 2.04 is the one I think

#

Worked fine for me

spare meadow
# snow gulch

Are you sure this update is for the 8bitdo n64 modkit or is it for the 8bitdo 64 controller? If this update is for the modkit, how do I download it it?

glossy lake
#

Not for the modkit, modkit is 1.01

#

I checked it an hour ago

pliant sundial
#

Yeah, we've been talking about the 8bitdo 64 BT controller.

jolly turret
#

Ahh nice, I'll try updating both to see how it goes. I absolutely love this controller and the layout works perfectly for me.

spare meadow
spare meadow
#

I was testing RE2 on the Analogue 3D and noticed that the game running on the A3D does not display the vertical bands on the right side of the screen that appear when running the game on the N64 core on MiSTer. In both cases I enabled the 8MB Expansion Pak. This suggests there may be a difference in how the video output or framebuffer boundaries are being handled between the two implementations.

PS: both screenshots were taken from MiSTer.

compact depot
#

MiSTer wins again! elmorise

cunning mantle
#

Tired of winning yet?

green epoch
vapid hawk
#

fwiw those lines appear on real hardware too

#

although they might be a different color there

spare meadow
vapid hawk
#

they might just be cropping it off

blissful wolf
#

intec is gone so there isnt any alternative

topaz otter
spare meadow
spare meadow
zinc dew
#

Too bad everyone started buying them and they jacked those prices way up

lament escarp
zinc dew
#

The N64 core also automatically clamps analog values to the original controller’s analog ranges so any analog stick is fine

tepid shuttle
#

what if i clamped your analog stick instead

zinc dew
spare meadow
weak hill
zinc dew
magic girder
#

The real tower of power

lament escarp
#

A true phallic symbol.

slow silo
#

Now you're playing with power ™ Stackable Power!

blazing knot
#

More like “Tower of Bragging Rights”

spare meadow
# glossy lake I have the 8bitdo n64 mod kit and I need to re-pair it everytime in switch mode....

It happens when I use it on MiSTer as well. I tested the N64 controller with the 8BitDo mod kit on the Analogue 3D in “D” mode and it works perfectly, with rumble enabled, and it never loses sync.

On MiSTer, rumble only works for me when the controller is set to “S” mode. Also, every time I power the MiSTer on again, the controller loses sync and I have to reconnect it.

I’m curious why this issue happens on MiSTer but not on the A3D.

jolly turret
topaz otter
# zinc dew

lol I should take a picture of my n64 with mario64 on top of three gamesharks all stacked on top of one another

slow silo
#

I've seen people stack several of those on N64s

#

Apparnetly this was to reflash bricked ones? I recall actually doing that to one of mine before,

#

Man, the N64 gameshark was a mess

languid ore
#

Ha, I loved that thing. You could actually ping...Interact? to get a software update if you wanted the newer software. They just sent me a whole new Gameshark. Hence why I have 3 of the things! I used to hook them up to my computer and use it to assist making codes. It was pretty quick to get into some weird parts of games. Weird debug levels, summon items that were clearly odd placeholder items, etc. Was good times and the community online for a lot of those codes was fun. People found some good stuff and would share.

#

I had a couple different ones full to where you couldn't add any more codes and I swapped them like they were memory cards. I don't remember flashing them that way though. Pretty sure I never had a bricked one.

chilly ember
#

I only ever had a gameshark that stopped reliably reading cartridges, no idea where it went

mossy vector
#

Never bricked a gameshark, but sometimes it would only boot on a certain CIC. So it was a matter of remembering what game touched it last, or else just going through the pile.

amber fjord
#

Anytime you save a code you have a chance of “bricking” one. They should have used a seperate save chip than the chips holding the software . Also using 2 eeproms interleaved like the way they do has some…issues

#

They are really hard to fully brick at least

slow silo
#

No wonder these things bricked often, what an absurd cost cutting move

vivid hatch
#

kind of curious about something - is the 94MHz N64 core source code available anywhere?

vivid hatch
#

dang, my search engine was really failing me on that one! The only place it suggested to download the core was from Discord. lol.

#

thanks!

dim kiln
#

There is a small "but" there and that is that the keyboard stuff was added to the commit but the core released is actually based on the 8 of January code base without the keyboard functionality added

topaz otter
#

and the 3.3 had and still has a parallel port on the back of it, I can pull roms with it

#

its how I did most of the games I dumped for redump

topaz otter
#

at one point in the N64's lifecycle the gameshark could be used as a legit debugging tool, and Interact marketed it as such

#

it could dump roms, dump gamesaves, take screenshots, bypass the CIC check

#

with a PC you could change a value then flash it back to the gameshark as a code and then test it to see what it did rather than recompile the entire rom with the change

#

the PS1 gameshark has even more features and can do all that shit in realtime through the PS1's parallel port, not to mention load homebrew code

slow silo
#

I know there are disks you cna burn if you have a modded PS1 that lets you reflash a gameshark to function as amodchip

amber fjord
ebon kindle
quick light
#

Also asking here. How is the 8bitdo N64 wireless controller? (The one that released alongside the analogue)

topaz otter
#

its how I load burned discs on the PS1, but it has to be the gray gameshark not the black xplorer one

#

at this point its a waste of time, you can just get a secondhand ps2 and mod the bios and load burned PS1 games through that

#

i believe its the mechacon exploit

slow silo
slow silo
topaz otter
#

yeah but your problem is finding a ps1 with a laser thats still working

#

I had four, their all dead

#

and you can turn up that laser pot all you want but your just gonna kill the laser eventually

slow silo
#

I have three, their lasers all work fine

#

In fact, I don't think a single console of mine can't read disks other than an early model PS2 that was known to have this issue even during it's life

amber fjord
#

I have a stack of PS2 with bad lasers. But they were all freebies

#

Like 20 of em in storage

native monolith
#

I have lots of systems that have had their lasers die or are dying. 360, XBOX, PS1, PS2, PS3, Wii, etc.

#

Just comes with the territory.

#

Even without using them, the parts fail.

#

@amber fjord That's a good set of stuff to scavenge parts from, or turn them into HDD-loading systems.

jolly turret
solar slate
zinc dew
slow silo
#

360? PS3? Wii? I can imagine 6th gen or older having dying lasers by now but...

#

Personally, I feel like all those modern N64 controllers that try to make it look like a modern controller are just making things worse. Yes, it lets you access L/R/Z and the d-pad, analog stick, and face buttons at the same time... but the thing is no N64 game was ever designed for that, you never needed to access L, R, and Z at the same time because the whole point of Z was to fill in for L or R depending how you was holding the controller. As for Analog and D-Pad, if a game had you use those at the same time you were meant to have a different thumb on each, with the modern design you basically can't use the d-pad and thumbstick like a dual-analog setup that some games supported because your left thumb alone is on both.

#

The N64 controller was devided into three sections, all games only used two sections at once, you never needed all three at once.

#

Trying to mash them all into one controller breaks some game control methods

jolly turret
drowsy lantern
#

I’m not sure if anyone else was crazy enough to do this, but I can confirm Shadow Man can be beaten on the core:

lament escarp
#

Mister wins again! elmorise

wanton sun
#

I always wanted to play it again on the core. Did you use the normal or Turbo?
I feel I might cannot stand the fps on the normal one...

vapid hawk
#

i ended up taking the nightdive version for nintendo switch then downscaling it

#

you can get it to look just like the original but at a much better fps

covert bough
#

I was planning on playing the switch version but then I tried it out on the core and didn’t get very far

zinc dew
#

It’s alright. Had bigger impact at the time since it was “adult Zelda”

drowsy lantern
zinc dew
#

So yeah what you said was probably the main reason. Fanboyisn was rampant back then too.

mellow raft
#

Tbf people were a lot easier to please back then ...

lament escarp
#

Tbf games weren't horribly broken on release back then with roadmaps on how to fix it in the future and expensive micro transactions in the meantime...

mellow raft
#

Yeah there wasn't all the animosity like today

zinc dew
#

Not like today where everyone wants to be angry at video games

#

Yeah you’re right man, it was different

#

Thinking about it

#

People were just happy and excited

#

now the moment there’s a single bug in a game that’s thousands of times more complex than anything released in the past, people lose their shit

mellow raft
#

Games weren't coming out so often. What you got as a kid is what you got.

zinc dew
#

I’m sorry your $40 toy didn’t work 1 out of 200 times you were enjoying it

#

Maybe go eat a sandwich

#

GOTTEM!!!

mellow raft
#

Honestly I came across bugs when I played and I was simply excited. It's like I found a hidden secret

zinc dew
#

bugs are hidden fun features

#

@lament escarp Why can’t you enjoy these fun hidden features

mellow raft
#

Like in sly 2 somehow I caused the physics to get my character shot above the skybox lol

zinc dew
#

I can’t actually talk about this because I’m obviously very biased here

#

But I fixed a ton of bugs yesterday!!!

lament escarp
mellow raft
#

We were also kids/teens, making us easier to please. And we didn't have all-year-long access to gaming trends and background info like today

topaz otter
#

It was the origin of the term "kryptonite fog"

slow silo
#

I remember the funniest reviews I ever read from IGN were decades ago for Fighting Force 2 and some Japanese only Ultraman game on the Nintendo 64

#

The Fighting Force review mocked how generic the game was and how absolutely everything seems to explode when hit, the Ultraman one complain how you basically do nothing but watch him Walk and Walk and Walk

#

I recall even in the part where they give it scores for graphics, gameplay, etc they just wrote "and walks and walks"

jolly turret
#

This just got released. Will the 2.4ghz controller even be usable with the Mister or on PC without a dedicated 2.4ghz USB dongle?

blazing knot
#

I don’t think there’s a single 2.4ghz controller that doesn’t need a usb dongle

#

That’s just how they work

green epoch
#

it's wired only for anything that isn't the 3D or n64

jolly turret
#

Any specific reason why it would make sense to exclude offering a regular USB dongle with it?

blazing knot
#

Oh are you saying that it doesn’t include one?

jolly turret
jolly turret
blazing knot
#

Dunno if 8bitdo uses some sort of universal receiver

blazing knot
#

For whatever reason they only wanted to support original hardware

jolly turret
#

Maybe they are hoping to help A3D sales this way.

blazing knot
#

I mean technically this would work on mister if you used SNAC or reflex adapt I guess but yeah, a very weird decision

#

Oh I wonder if this is a factor

#

But still not sure why they’d not just include separate dongles with the ability to switch between them

jolly turret
#

Yes, I it's actually pretty cool for original consoles. I just sent them an email asking about a USB 2.4ghz dongle, maybe if enough people ask 8bitdo will respond by offering it later on.

pliant sundial
jolly turret
pliant sundial
#

2.4ghz lovers will still want one.

drowsy lantern
# zinc dew Honestly, game reviewers were really shitty at the time. Basically all minimum w...

The guys from IGN generally seemed to be a step above, but I have no idea what happened with this game. It feels like they were bribed. I remember renting it back in the day and being wholly unimpressed even then. Perhaps we didn’t yet have enough 3D contemporaries to judge it against, but I can’t fathom why anyone would rank this game anywhere nest the vincinity of the greats like Zelda OoT, Banjo-Kazooie, and such. 😅

Where to start: The controls are beyond clunky and the kind of platforming the game expects you to do with them leads to countless unwarranted deaths and frustration. The combat is dull and repetitive. Enemies are absolute bullet sponges and take forever to die. The sound of your gun is annoying the 10th time, have fun hearing it 1000 times more.
The sound design in general is abrasive and unpleasant, in an unintentional way. Enemies play their agonizing grunt sounds incessantly and it’s beyond annoying. Sometimes the music cuts out for no reason? Level design is all over the place, confusing, and so much of it has you navigating through tight similar-looking S-shaped hallways that just seem like level designers making up for engine limitations. The game was in dire need of an in-game map, but that would require effort I guess. Graphics are a mixed bag. Most levels consist of repeating brownish textures that will have you going in circles wondering if you walked back on yourself. Sometimes you’ll play through an entire hour-long massive level only to realize you don’t have an item needed to proceed… so you’ll have to replay this entire level once you do. Because fuck you I guess? I could go on and on but this is already too long. 😅

mint shadow
#

Video games are highly subjective experiences, and peoples tastes, biases, and ability to put up with utter bullshit taint their opinions that we call reviews.
One persons worst game ever, might be someones best. One persons weaknesses with a game, might be someones strengths. One person might be willing to wander aimlessly, and grind, and replay, and restart something 100 times without issues and in fact be happy with it, while others won't waste their time.
You truly never knew who was going to review your game (even if they have a reputation and you've agreed with their reviews in the past) and what is truly influencing their opinions, whether it's just plain bad taste, the ability to put up with things most others wont, or even money, and the only person you can really trust about a game in the end, is yourself.

I just played through Quantum Theory on the PS3, and it's straight up one of the worst games I've ever played. It was an unfun, ugly, BUGGY, broken mess with the worst shooting I've ever experienced in a game, an absolute garbage story and almost no enemy variety that I will actively try and sway people away from ever playing. It was horrible, and one of the worst games I've ever played that I strictly only finished because it wasn't that long, and it wasn't very hard. Yet some people on metacritic are giving it a 10/10 and calling it a hidden gem.... there's absolutely no accounting for psychopaths.

floral mulch
tidal zenith
#

deep thoughts here in the depths of the N64 forum

rose elbow
#

i remember playing shadow man on ps1 around when it came out.. granted i wasn’t a journalist and i was just some dumb kid but i didn’t have any issues at the time with the controls or gameplay necessarily.. the audio and graphics and overall atmosphere mixed with this big explorable 3D world was just plain awesome at the time lol

wanton sun
#

I played it as teenager with a printed guide containing maps with the location of all Souls and Major Items, because i would have never found all myself.
Did 100% and had a very good time.
However, it was a time where i got one game every 3 months or so, so I wasn't bothered with it taking long. Not sure I could still do it today.
Played it again on Dreamcast emulation some years ago, but didn't go until the final boss, maybe 80%.
It was a lot less scary this time, because I still remembered the worst(best!) parts after 20 years.

zinc dew
#

I think I played halfway on N64

digital remnant
#

i read the article about it in club nintendo magazine

topaz otter
#

They told reviewers it was 'kryptonite fog'