#Nintendo 64

1 messages · Page 185 of 1

slow silo
#

I was shocked that Mario in the Multiverse seemed to be running... well, ok, maybe not full speed, but more than fast enough to be playable while it was a crashy slideshow in the standard and 80MHz cores

static echo
#

and it doesn't come back (if I reset and continue the game it works normally)

slow silo
#

Considering that romhack says that it's NOT made to run on real hardware, and in fact is evne picky about what emulator you run it on, basically requiring you to use parallelli in overclocked mode

#

... that being said though, after I got past the intro area the framerate tanked in teh hub world XD

#

But yeah, seemed playable

#

Return to Yoshi Island already ran fine in the standard core, feels like it's definitely running smoother in the 94mhz core though

#

(I definitely recommend people check out that hack btw, even if it's only a 1-world demo for now)

dim kiln
static echo
#

jet force gemini used to hang after a while playing. but randomly.

#

and yeah, stock dk64

jolly turret
#

@zinc dew by the way, remember I said I would make the pull request for my N64 audio filter? I'm sorry about that. I decided before doing that, to run some more tests to gain more understanding on how the aliasing issue in the framework potentially scewed my measurements and affected the audio filter accuracy. I have more free time again and will be able to invest some of it into developing for the Mister again.

It's just my combination of perfectionism and OCD that really makes me feel anxious about releasing something incomplete or not fully accurate,. Also if I can figure this out, I can hopefully just continue with developing more audio filters instead of using my time to troubleshoot complex issues that potentially can not be solved anyways.

dim kiln
static echo
#

I haven't tested more jfg, I may come back to it when I have the patience to pass the freaking moving platforms.
I'm playing a few other games though, so I may come back for more 🙂

kind solar
#

raspberry peen

zinc dew
#

But I dont want you to be uncomfortable.

#

I only say all that because I too am a perfectionist and we are our own worst roadblock and critic.

#

Sometimes you just need to share what you've got and the praise of others gets you over that hump.

jolly turret
weak hill
#

what thas GE means?

zinc dew
dim kiln
#

Golden Eye, I think its in the works and not to far away but then someone needs to actually work on the recomp as well

zinc dew
#

I have an expansion pack mod

#

everyone please clap

weak hill
#

i have the 480i mod for golden eggs, but the explosions, like the granade launcher, has graphical glitches

strange helm
dim kiln
#

I'll give it try to see if its a general thing in a little while. It is possible that the RCP OC actually introduce a race condition in the game code its self. Perhaps Robbert have an idea. DK64 seems to very finicky on its own

mossy vector
#

I sent Robert down a rabbit hole back when the core was incomplete and in active development. The core would also crash during that DK64 opening cutscene. Deleting the .cfg file solved it for me. There was one redefined bit set that caused a freeze. I'm not saying this is the solution, but that Robert is... familiar with that annoying cutscene.

#

Yeah it stays at a black screen when the V formation of parrots fly at the screen.

#

But the cool part about the crash, is that when you reset, the game starts at the treehouse.

#

It's a time saver.

dim kiln
#

lol, nice find
But then its probably some race condition in the DK64 code that causes it...
I guess it simply is not compatible with DK64 running the OC like this

dim kiln
#

I can also confirm that it hangs in the starting cut scene with 94MHz but not with 80MHz after a reset it will simply start at the DK bungalow I am not very familiar with DK64 but in game it seem to be ok so far...

slow silo
#

Clearly we need to 100% DK64 on that core to make sure there are no other problems. I'm sure that is not at all hard or would take a while CDI

wanton sun
#

this was done recently: #1096015979055697940 message

#

I wouldn't recommend a game that is so picky about timing with non-standard core.

cinder pagoda
marble cargo
#

Wouldn't recommend playing Donkey Kong 64 with faster timings regardless. The game was optimized to expect lag and compensate for it, so removing that lag creates problems. It's why the Wii U Virtual Console release is infamous for accidently making the minigames a lot harder.

blazing knot
#

Wouldn't recommend playing Donkey Kong 64 with faster timings regardless. The game was optimized to expect lag and compensate for it, so removing that lag creates problems. It's why the Wii U Virtual Console release is infamous for accidently making the minigames a lot harder.

#

jk jk it’s not that bad

covert bough
#

Beaver bother is a pain no matter what lol

mental citrus
#

I was testing the (earlier rev of the) 94mhz core on resident evil 2, and tried clean hdmi since someone mentioned in here it was a way to get around the resolution changes when you introduce a ram expansion cart

#

it ran well, and looked good, and worked pretty well in terms of the res changes

#

I cant say whether or not the game felt more or less stable, because my experience with the game was on the psx version mostly, but I think it was just fine either way and didnt notice anything game breaking at all. I even recorded a vod/uploaded it to youtube when I was streaming it: https://www.youtube.com/watch?v=6IqcSir3EF4

dim kiln
#

Thanks for testing
I have not researched how much that game benefits in terms of FPS from running on 94MHz core to the other cores (on RE2)

waxen lodge
quaint abyss
bright lotus
#

Donkey Kong 64 is the JRPG of the collectathon genre

quick light
#

I haven’t been able to take advantage of the “clean hdmi” due to the resolution changes. Even without the expansion pack enabled

mental citrus
#

You have to disable dv1, turn on clean hdmi, and that should be it

#

I have a "default" profile which dv1 disabled on my mister

#

my main profile has dv1 enabled with all the caveats for the cores that dont work with it

#

but otherwise, once you enable clean hdmi (with DV1 off), it works as you expect

mental citrus
#

The vod shows it working pretty well, imo

frosty zealot
#

Best controller for this core?

paper crescent
zinc dew
frosty zealot
zinc dew
topaz otter
#

I'm not booting the N64 up to play it

#

same with banjo tooie

zinc dew
#

Ok like two thousand collectibles

zinc dew
frosty zealot
#

i was thinking 8bitdo 64

#

but ill check Saffun one

tepid shuttle
topaz otter
#

I'm old

#

we both won't survive

zinc dew
#

strise

topaz otter
#

i showed my n64 turok 2 and it went and hid in a corner

#

its on the second power supply

#

i think the gameshark may have killed the first one, I was using it to dump roms over the parallel port to help out the game preservation discord

#

redump and all that jazz, I contributed quite a few

hasty musk
#

maybe stupid question: if i switch from 1920x1080 to 1280x720
do i get a Performance boost a little?

@wanton sun

hushed nova
#

no, the output resolution is just the scaler. the 'core' renders at original resolution no matter what

slow silo
quartz wedge
wanton sun
#

yes, scaler reads same amount of data, no matter what output solution.
As it's in FPGA and running in parallel, it will not consume more of the memory bandwidth.
There might be a theoretical difference in timing, because read time could be slightly different due to different output timing, but this would not be in favor for either, just random.

chilly ember
#

I like how it appears to be running at 20 fps

topaz otter
#

just like rare intended

#

i dont know what that is, but I'm sure if you wish hard enough someone in the community will make it

#

probably someone named after a food product

topaz otter
#

oh yeah I saw this in a movie

#

you put the helmet on and then shoot pterodactyls in 3d

solar slate
#

wow look at that performance.

weary palm
#

AA doesn't come with any performance penalty on the MiSTer, if I remember correctly

#

Do you play Banjo Kazooie like that too?

vapid hawk
#

banjo doesn't really have that kind of character switching

slow silo
#

Yeah, it's more like depending which move you do either Banjo or Kazooie does it, there's no switching between them

chilly ember
#

Banjo Tooie has parts where you have to seperate banjo and kazooie but it's not to the extent of DK64

vapid hawk
#

yeah its not really a chore in that game

weary palm
#

I thought you could play as an ant and stuff.

blazing knot
#

Those are transformations that are specific to worlds

#

They integrate into the puzzles and exploration pretty naturally too

#

DK64 would have been a lot more reasonable if only golden bananas were exclusive to each character and all of the other collectables could have been collected by anyone

#

And even at that, not every banana would have needed to be locked to one Kong

young willow
#

Hey gang. I'm just wondering how close the N64 core is to emulating OEM hardware on the level of the current SNES core and other 4th gen consoles. Ik this console along with other 5th gens have been very difficult to emulate on the Cyclone

#

Super Metroid allows Mister emulation in its speedrun.com submissions, but SM64 is very much against it

plush summit
#

Yeah don't expect the core on the DE-10 to match real hardware

#

even the 3D is having trouble being 1:1 to a real N64

weary perch
#

"SM64 is very much against it" needs context. they use a specific version of Project64 as their emulator of choice and changing that would upset many years of parity

#

MiSTer runs SM64 more accurately than that version of PJ64. it's about competitive parity in that case.

#

as far as the general question, it's extremely case-by-case

#

some games are effectively indistinguishable from hardware

#

others not so much

tepid shuttle
blazing knot
#

Definitely not “cycle accurate” but it’s effectively indistinguishable in real time in most cases

plush summit
#

oh yah, this core replaces any N64 in my book

rose scroll
#

I still keep thinking whether I should buy an analogue3d - but I'm kinda happy with my mister

worn delta
#

At this point I would wait and see how the M64 compares to the A3D, if you are in the market for a dedicated N64 to plug into your 4K telly.

#

It is also possible that with the extra resources M64 supports the features that the MiSTer (and A3D) don't like native 64DD, RTCs, all the Gameboy mappers for virtual transfer Pak.

#

We will have to wait and see there

slow silo
weary perch
#

people have been speedrunning sm64 for a long time

cunning mantle
#

ARES is probably the only N64 emulator that is somewhat accurate.

tepid shuttle
#

has anyone here tried gopher64 at all

weary perch
#

gopher64 is great. if ares is too heavy for your machine it is one of the next ones to try.

#

along with Rosalie's Mupen GUI (RMG)

slow silo
#

Atleast until an accurate one appears

weary perch
#

gopher64 is basically a rewrite of Simple64 by the same author (both based on mupen64plus) and RMG is a good alternative (also based on mupen64plus). I do not recommend upstream mupen, the aforementioned are better.

slow silo
#

Still though, I will likely use ares... even if it can being my freaking 11700K to it's knees if I set it too high

weary perch
#

upstream is very stagnant, gopher and RMG have many bespoke fixes

slow silo
#

I can emulate a switch at 4k yet....

weary palm
#

Is the M64 FPGA confirmed to be an AMD Artix UltraScale+ XCAU15P?

young willow
#

Thanks for the info gang

magic girder
silent roost
#

i am unsure i did something wrong.... i have NSO N64 controller under rumblepack ... played SM64 no issues, with golden eye ... when i move forward with stick it moves forward and looks down at same time

#

oh i think i know what it is, going to remap

hushed nova
#

when the core map asks you for up/down/left/right, it is the dpad, not the analog stick

#

you are not the first person that may have done that

silent roost
#

yup

#

thats was it

#

thanks

#

do any of you change the video settings for the n64 core?

#

i guess its blurrier thani remember haha

#

ps1 core is much sharper

topaz otter
#

and made it so that only certain characters could pick up certain collectibles

#

and they did it because they wanted to sell strategy guides

weary palm
#

I enjoyed it like that and wouldn't have it any other way.

kind solar
#

are the ports of the banjo games to xbox meaningfully better?

zinc dew
languid dune
#

Yeah, the biggest benefit of the Xbox versions is that the game saves the notes you've collected in each area. In the N64 versions, if you die or leave the area you have to start collecting them all over again.

wanton sun
#

No emulator for n64(software or FPGA) is even close to be comparable to SNES emulation at the current day and I doubt that changes much in the next 10 years.
To much missing knowledge, to high requirements on software side to make that possible. To few FPGA developers to reach it. Way to few researched to find the tiny details.

young willow
wanton sun
#

PSX is somewhat better, except for the CD subsystem. Probably because more popular and needs way less computing power to emulate.
Systems with real coprocessor like n64 or Saturn is always a mess to emulate on software and creates plenty of addtional edge cases.

slow silo
# topaz otter and made it so that only certain characters could pick up certain collectibles

EVERY collectable was color coded to only be able to be picked up by a specific Kong, you could run into areas where there were two collectables of different colors side-by-side, or an area where you need one Kong to open the access to it but then another to collect what's beyond that point. I don't think it was made to sell guides though. It's not tricky, in fact it's very obvious, just extremely tedius to do, and also the internet and online fan guides were becoming very prominant by this point.

slow silo
#

But yeah, note saving was one of the biggest complaints from 1 and it was added to the xbox360 port. The recomp has it too

slow silo
young willow
topaz otter
#

also has a load of other QOL options

#

also I'm playing it right now, I want to strangle the asshole who figured out that it takes ten seconds to hit a switch, run across a rail thin bridge, then jump at the end to grab a jiggy

#

then they reduced the timer to 9

topaz otter
#

also rare was padding out banjo tooie and DK64 with collectathon shit to push the number of hours you spent in the game

#

both because they were trying to push out rental mainstays(people renting games for the weekend) and because IGN in those days was reviewing games based on number of hours of gameplay

#

games with like 20 hours of gameplay were considered blockbuster rental fare, mainly games with big multiplayer like mario kart, diddy kong racing, smash bros, beetle racing, battletanx

#

they were games with little to no single player and you only rented them to play with friends for the weekend and then took them back

#

a long game like DK64 you couldn't beat in one weekend, and it required the ram expander, so you were more likely to go buy it

wanton sun
#

There was an old article from Byuu/Near about accurate SNES emulation that required a 2-3GHz CPU.
N64 CPU runs at roughly 20 times the speed of the SNES and is (probably) more complex.

#

Of course, if you know your PC will not be fast enough for fully accurate emulation, the motivation for researching this is very low.
A lot has happened in the last years, especially thanks to people that both research and implement into Ares.
But we are still many years away from SNES level of understanding and maybe will never reach it.

young willow
blazing knot
#

SNES hardware is very throughly documented so I would imagine that was a huge contribution https://wiki.superfamicom.org

#

And really that information was just gathered over the decades of the hardware existing, there wasn’t really one singular effort to reverse engineer it. And the instruction set of the CPU for example was an enhancement of an already very widely used and well understood one (6502)

covert bough
#

You guys see the new analogue 3D colors? lol

magic girder
#

Atomic purple! elmorise

#

Still won’t be as good as the MiSTer, but nice try Analogue

covert bough
#

It’s the transparent blue for me if I was buying one but I already have 2 real N64s, one mister, a steamdeck and now a SS1 lol

lament escarp
magic girder
lament escarp
#

Depends on what wavelength you refer to. flushedshy

weak hill
#

what would need to happen, to get a snes emulation level on fpga, like the snes? is it possible to reverse engineer it 100%, or not even with the hardware tools used for rever engeneering cant happen?

young willow
#

Several SNES speedrun.com games allow FPGA emulation for legal runs because of how accurate it is. Seems to me the only cores that need real work are 5th consoles

bright lotus
#

SNES core gave my OSSC trouble with its freaky sync so its very accurate

vapid hawk
#

didn't the snes core get developed by srg320 without him having ever seen or played a snes

#

i'm pretty sure he got one eventually but initially it was all just based on documentation

worn delta
#

Yeah, that is accurate

lament escarp
vapid hawk
#

there's some part of the legend where he didn't know what zelda was called and kept calling it fairy boy game or something. its awesome

languid ore
#

DS can come after PSP...

weary palm
#

My 7 year old comments on that video right there. (My youtube alias is "mirabilis")

young willow
lament escarp
dim kiln
young willow
blazing knot
#

Handling the touch functionality would be a significant challenge on something without a touchscreen

lament escarp
young willow
#

You forgot this one

magic girder
lament escarp
blazing knot
#

That’s true actually

#

That’s really the only game the core needs

lament escarp
#

Appearently infinite space is also really good according to a friend. Not that I would know, I was busy listening to the strange journey ost that came with my imported version. We didn't have strange journey in europe. 🤯

blazing knot
#

I’ve been meaning to play Infinite Space since it was contemporary

lament escarp
#

The original version of radiant historia and devil survivor would also he awesome to have on mister.

blazing knot
lament escarp
#

No but a 3ds core would probably be really impossible, even with potaras.

#

So... original versions on mister it is. At least we won't have to squint at tiny screens.

magic girder
#

DS on MiST3r would be pretty great

lament escarp
#

DS in de10. It's possible. If you dare to dream.

lament escarp
#

Do you have the courage to dream, sir?

magic girder
lament escarp
magic girder
#

So far, all we know is that the DE10 isn’t even powerful enough for the virtual boy

weary palm
#

Pissfingers?

bright lotus
#

piss - oh what, the bot won't do that?

magic girder
#

🖖

magic girder
slow silo
weary palm
#

Prove me right.

blazing knot
#

Plus we need sorg to make a $150 headset for the stereoscopic 3D or else it’s pointless

weary palm
#

It wasn't released here, and for that reason alone, I'm out.

lament escarp
#

Gerbert had pissfingers replaced by a way more powerful poopfingers, but Robby fought him for control and now we have nothing. NotLikeThis

zinc dew
#

What’s your favorite N64 game and why is it Quest 64?

slow silo
#

Quest63 was better

stone pilot
magic girder
#

Yoshi’s story because I love the soundtrack

magic girder
magic girder
slow silo
#

Just... don't listen to the music from the newer one that was on the DS...

#

Yes that's real

slow silo
zinc dew
#

You know the guy made that to make his fake deaf claim more believable

slow silo
#

I don't know what to believe anymore

zinc dew
#

He got busted, you didn’t hear about that?

slow silo
#

I don't know anything about the composer

zinc dew
#

wow, imagine not knowing anything about 佐村河内 守. Couldn’t be me!

topaz otter
topaz otter
#

the dude was never deaf at all, also he had another guy writing the music for him

#

the only thing he actually verfiably did himself was the resident evil basement theme

slow silo
#

So Tommy except he also faked being deaf?

topaz otter
#

yeah, but tommy was a pinball wizard

weary palm
topaz otter
#

Mamoru Samuragochi (佐村河内 守, Samuragōchi Mamoru; born 21 September 1963) is a Japanese composer from Hiroshima Prefecture who falsely stated that he was totally deaf. He said throughout his career that he was deaf which led to foreign media dubbing him a "digital-age Beethoven". He was also the name credited for the video games Residen...

slow silo
#

Tommy was good at pinball? Huh...

topaz otter
#

the deaf guy got busted because a reporter was interviewing him at his apartment

#

and he got up to answer the doorbell

weary palm
slow silo
topaz otter
#

true, but the dude wrote a signed statement saying that he lied and apologized, it was a whole thing

#

the guy who actually ghost wrote all his compositions said he was never deaf to begin with

slow silo
#

Oh I am not doubting he lied, just saynig that's an odd gotcha

topaz otter
#

read that wikipedia article I linked

#

its a wild ride

slow silo
#

"but noticed a number of inconsistencies in Samuragochi's deafness statements, including his ability to respond to questions before the sign-language interpreter had finished, and standing up to answer a doorbell when it rang." so it wasn't just the doorbell alone

topaz otter
#

yeah apparently a lot of reporting on him faking it was shot down

#

cause his advertisers were covering his ass

weak hill
slow silo
topaz otter
#

buyung i think is his name

#

yeah, anyway thats why that dude is only known for the resident evil basement theme

#

a song that sounds like clowns farting in a basement

slow silo
#

What a legacy to be reduced to 🤣

topaz otter
#

whats crazy is some dude on youtubed changed one midi instrument

#

and it sounds great, spooky even

slow silo
#

I am guessing the trumpets were changed? They kinda clash with everything else

topaz otter
#

listen at this

slow silo
#

Still sounds bad, but it's a little better

#

dosen't sound like it would fit in a RE game though, more like a game about ghosts

#

Also reminds me of when I would see keyboards being demoed at electronics stores that let you make them play a song then change the instrument XD

#

I think even my Miracle Piano let me do that

#

Sure, let's sing Ode to Joy... with dogs barking

topaz otter
#

the basement is kind of spooky

#

first thing you run across is two zombies eating some guys corpse

#

i heard @zinc dew couldn't make it past that part, his mom made him turn it off and go to bed

bright lotus
#

the corncore gave a really good performance to gcc recompiled Perfect Dark

#

there was only one dip and that's when more than 10 enemies were on screen at the first floor in Mission 1

lean spruce
bright lotus
#

I only played the gcc recompiled rom

lean spruce
#

what is that? Isnt that for PC??

bright lotus
#

there's recompiled rom for N64 that has better performance gains

lean spruce
#

oh, so its not a patch. I´ll try to find it

dim kiln
#

I tried to make a patch out of it but no matter what the patch ends up the same size as the ROM... but yeah it really flies with turbo core + recomp

lean spruce
#

the analytics says bottleneck is RDP

#

but its still 60fps

#

very cool indeed. I will complete perfect dark for the first time in my life hehe

topaz otter
#

why is robby gerbert now

#

he went into witness protection or something?

kind solar
#

nintendo got to him

magic girder
#

They’re like Jekyll and Hyde

vapid hawk
#

at some point the scripting will break, i think its in the carrington istitute level

bright lotus
#

ouch

#

that far, near the end, damn

vapid hawk
#

unless its been updated, but last time i checked it hasn't been for a couple of years

dim kiln
#

if the saves are compatible one can play with stock PD at that point?

vapid hawk
#

you can yeah

#

if you really just want to play perfect dark with good quality of life though, just play the pc version

#

its got everything you want, they did a great job on it

#

i do still hope someone comes around and does more work on the n64 recomp though, its very cool

jolly turret
bright lotus
#

for stock Goldeneye and Perfect Dark there's slightly worse perfomance (with dips retained a bit longer)

#

... then there's Knife Edge, which is a timing nightmare

zenith notch
weary palm
#

How come Tennis sucks on FPGA? Whats the bottleneck?

zenith notch
#

Like I said, think it's because of TLB like the other games with slower than real hardware performance. It's very noticeable in doubles but I also got really poor performance in a few of the single player tournaments too, the game drops to 15fps and goes into slow motion. Turbo core helps greatly with that one but it still isn't a locked FPS, perhaps the new "corn core" will be better, need to give that a go sometime.

weary palm
#

Ok i didnt understand that you thought tlb was the issue with that game as well.

covert bough
#

Why is it called corn core? Isn’t it still the 80mhz N64?

iron dove
#

Corn released a modified turbo core #1096015979055697940 message

#

use the latest version from the pins, but that's the original post with explanation of the difference

iron wren
#

It makes the fpga hot enough to pop corn

wanton sun
#

Yes TLB page switches can be up to 32 times slower than real hardware.
However, as this is only the page switch, it shouldn't happen more then 0.1% of the time or so.
But maybe the game has some edge case where it uses more pages than the micro-buffer has and switches more often.
Would have to check in simulation at a spot in the game where it is slow to see if that is really the reason.
Maybe it's also some completly different issue.

lean spruce
zinc dew
#

Not yucking anyone’s yum. I think that stuff is super cool. I’m just saying there are better ways to play that game if you’re after an enhanced experience.

bright lotus
#

I also really appreciate Duke Nukem Zero Hour being actually passably playable on corncore in 480i without the game breaking down

cyan dome
#

you cant have some improvements or slightly better framerates, you can only have the most extreme version possible

#

only the most extreme opinion is worth anything!

zinc dew
#

EXACTLY

dim kiln
#

Well I don't mind the graphics of the original and how it looks on CRT but if I can avoid playing it as a slideshow I am all for it.
Long live the choice!

solar slate
#

I look forward to play it in VR

bright lotus
#

Duke Nukem Zero Hour holds steady 30 fps with barely any dips in 480i

dim kiln
zinc dew
#

You people changing the framerate are sitting on a throne of LIES

#

Thank to YOU PEOPLE, kids in 5 years are going to start asking why the framerate is so laid back, like the kids today asking why the sprites flicker on NES!!!

dim kiln
#

Are there any kids in here?

zinc dew
#

Also the term is “laid back framerate” not low or poor. That’s implying that frames their taking their time is inherently bad. They’re just trying to live their lives one step at a time.

bright lotus
#

About steady 15 fps in Turok 3's cutscenes at 480i?

#

It's capped to 15 fps in cutscenes

zinc dew
#

Yes very laid back and serene

dim kiln
#

try indiana jones the infernal machine and see how that works

zinc dew
#

Relaxing and laid back

bright lotus
#

Turok 3 in-game is not as smooth as Perfect Dark or DNZH

#

It tries to go up to 30 fps but quickly dips into 20-15 fps very fast

#

But this sure is better than 5-7 fps

#

It beats Perfect Dark in framerate dippage on original N64

bright lotus
#

I also tried Knife Edge for kicks and yeah it's running in almost Benny Hill-speed

#

However I thought Batman Beyond was the game that gets broken on overclocks?

#

It seemed to play fine at capped 30 fps with no bennyhilling??

#

(I always have expansion pak on if anything)

zenith notch
dim kiln
#

I figure that some games actually take note of the available timer on the CPU and then behave as they should but some games simply rely on the fact that the original hardware can only render this much and completely goes bananas if you have uncapped FPS
In beatle adventure the cut scenes goes bananas while the game works very well

#

I am not sure in if rayman 2 is capped properly

zinc dew
#

Turok 3 good?

#

Genuine question

#

Like most people, I stopped at Turok 2 lol

chilly ember
#

It's alright, I feel like the levels get weaker and less memorable the farther in you play

#

Without the turbo core, the frame rate for some of the bosses is atrocious

topaz otter
#

the guns are a mix of scifi and real world guns

#

and most of the levels are like, a blade runner type city, a military base, a submarine, etc

#

in my opinion it lost the turok feel from the first and second game

chilly ember
#

It's also alot more linear compared to turok 2, don't have search for a bunch keys

topaz otter
#

correct

#

and you play as three different people, each one takes a different path through the levels

#

on the other hand, the graphics are great and the framerate is also good

#

on the downside the story is worse, its a bad followup to the much anticipated coming of oblivion

#

which was hyped up for two games

#

the end boss fight is weak as hell

bright lotus
#

It's plently playable in 94MHz but you might wanna check out the Night Dive remaster

#

-# aside from Rage Wars

dim kiln
#

is there a test cart that can be used to test the N64?
I've tried the testcart_runtime_v2 but was not impressed is there any thing else ?

zinc dew
#

well, I’d take no story over a confusing one

#

Nevermind!!!!

weary perch
topaz otter
#

I am Turok!

#

(jungle drums intensify)

wanton sun
upper pivot
#

How does PD run in unleashed mode on the A3D in comparison? Is it still choppy?

worn delta
#

Oh wow, someone actually implemented keyboard support. I think the only way to test without native 64DD support is the keyboard test rom currently (unless someone has made some homebrew utilising it since I last checked)

worn delta
#

Good effort mate

#

Was it hard to implement?

alpine lava
alpine lava
zinc dew
#

What’s keyboard support for

worn delta
#

From what I saw a couple of months ago is the libdragon people are looking at pushing the limits into getting the modem understood and implemented as a means to doing online stuff, so expect mad N64 online homebrew stuff in the future and presumably off the back of that we will see more things utilising the Randnet keyboard, and it will presumably become more supported across emulators and find it's way into homebrew

zinc dew
#

Ohhhh randnet

worn delta
#

Yeah. It seems we were in a situation where nobody bothered supporting it in emulators becomes no games used it, and nobody made any games use it as emulators didn't support it. So wider support will hopefully lead to people doing creative things with it

#

Maybe one day games that require typing text like Animal Crossing will let you have keyboard set as controller 2 and you can just type on your keyboard instead of having to move cursor around and select characters

#

Maybe someone will get a version of Wordle that uses it

alpine lava
worn delta
#

Will try get some time to have a look. Is best way to rest to load up the test rom and type keys and check the correct one prints?

alpine lava
slow silo
dim kiln
#

doesnt sound ideal even for the initial development on real HW then. Must have been messy to sync things up and bunch of tuning to get it run in all situations...

bright lotus
#

I was retesting Turok 3 with normal core to make sure

#

The game never manages to reach 30 fps and during firefights it dips into 5-7 fps

#

Also whoops

#

I wasn't supposed to survive that fall

#

Indiana Jones and the Infernal Machine reports 0 fps in the main menu

#

Amazing

slow silo
slow silo
dim kiln
#

the ucode was rewritten and for this game (and possibly RE2?) so it had to be reverse engineered to figure out the display list calls

#

I think GLIDE made a lot of that work if I am not mistaken

bright lotus
#

Also I DID NOT expect the tom brady Indy game to actually have full analog controls but it works great

#

This makes me really regret there's no Ultra Descent on N64

#

...lemme try Forsaken

#

Okay, bad pick, the game has super solid 30 fps on regular core

slow silo
#

There is a romhack I tried that was running decently on the Corn core (at least until I got to the hub world) that is actually known to NOT be compatible on real hardware and in fact even on most emulators other than a specific one set to be overclocked. It ran super-slow and crashed a lot on the standard and 80Mhz core, but was running fine in the first world for me on the Corn core

#

You could try testing that out if it interests you, called Mario in the Multiverse

bright lotus
#

Quake runs fantastic and doesn't dip much at all

#

But also the framerate counter somehow stops working underwater and reports 0 fps

slow silo
#

I guess it's not rated for underwater use CDI

bright lotus
#

The "building" (loading) time is the same

#

Okay, how about.. Hybrid Heaven

#

Huh

#

Stable capped 15 fps in the main menu in high res normal mode

#

Cutscenes jump between stable 15 to 30 fps in an instant

#

Okay yeah, the game is actually playable

#

On actual N64 the high res mode is a joke at 7-10 fps, here it's average 20 fps

#

But also feels like the game was retimed for that mode and kinda animates too fast?

#

Okay, now Rayman 2 real quick

#

40 eff pee ess!

#

Runs great but without capping the framerate it wildly dips from 60 into 20 real fast

dim kiln
#

yeah thats what I though too

bright lotus
#

Also I can't help but feel the cutscenes were retimed a bit and they were playing a little too fast

dim kiln
#

but if the game relies on the hardware to cap the FPS there isnt much that can be done other than run it at stock speed or have a recomp that actually implements a proper FPS cap...

topaz otter
#

then wrote everything from scratch

dim kiln
#

usually they extended the number of triangles that could be transformed in one go sometimes using different format and also how accurate the calculations needed to be. I am not sure what exactly they did in this case but likely improving/speed up TnL even further

bright lotus
#

Will check out Rogue Squadron and Shadows of the Empire next

weary perch
#

@alpine lava thanks for working on this, i'll try and give it a test!

waxen oyster
wanton sun
bright lotus
#

Okay, Star Wars

#

Slight boosts on 94MHz core

#

Rogue Squadron - on normal core in hi res mode runs at mostly choppy 15 fps, it's boosted to 20 fps with better frame pacing

#

Shadows of the Empire - uncapped framerate but varies wildly between 20 and 40 fps and never reaches 60; Hoth battle got jumping from 30-40 fps but on foot section was mostly averaging 25 fps

#

Episode I Racer - again very slight boost with uncapped framerate averaging 30 fps, the highest it got was 45 fps in certain tracks

bright lotus
#

I am gonna do a funni test

#

Perfect Dark (og ROM), hi res mode

#

4 player splitscreen

#

With max bots

#

On a big map

#

...can I output temperature readings, somewhere?

alpine lava
bright lotus
#

OH YEAH BABY

#

8 FPS AVERAGE ON NORMAL CORE

chilly ember
#

8 frames baby

slow silo
#

Keep pushing it until you end up measuring SPF

bright lotus
#

Same setups with rocket launcher and four crazy sims during the same exact kind of firefight on 94MHz

#

It's a bit better

#

Didn't dip bellow 10 fps much

magic girder
vapid hawk
#

i feel like me and my friends used to regularly get the framerate below 1 in goldeneye deathmatch

#

usually in some kind of crazy high-health rocket launcher slugfest

cedar sun
#

So I know Perfect Dark supported dual analog with two n64 controllers, is there some way to do that on one controller?

alpine lava
wanton sun
#

Thank you! 150 ALM is acceptable, thought it was more. Merged it.

worn delta
#

Congrats kconger!

weary perch
#

amazing stuff! now to make a lil piece of N64 homebrew that uses the keyboard 🙂

#

working on a little N64 audio interface test ROM, maybe I can have it let you enter values directly for tests...

#

😄

#

eventually there will be more interesting tests in there but this one is good enough to fix snap-to-0 audio pops on ares and that's the goal

vapid hawk
cedar sun
vapid hawk
#

yeah sorry i cant remember what its labelled

#

might be something like 1P2C

iron dove
languid ore
#

What’s a good quality low latency USB adapter for original N64 controllers? Any recommendations?

lean sable
bright lotus
#

I can plug that to my pee cee?

#

It's cross compatible with serial port that's shaped weirdly like USB and USB?

iron wren
languid ore
blazing knot
#

Reflex Adapt is an option. Maybe a bit overkill if you only want N64 and nothing else

tepid shuttle
#

there's also the 4dapter and the various raphnet converters

languid ore
#

A 4dapter would be legit. Like the GCN one for WiiU but for N64

#

I’ll look at reflex as well. Above all I want something that’ll just work and have lot latency. I don’t mind spendy a little extra for something robust and quality

#

Ahhh I see the 4dapter now. Not what I was picturing but still makes sense naming wise ha

tepid shuttle
#

yeah, you could get four of them i guess lol. the only 4-player N64 adapter i know of is the SNAC one, which won't work on PC

#

could also get a 4-play advanced and four N64 dongles to go with it. some people seem to dislike bliss-box due to past drama, but their adapters are fine

languid ore
#

Yeah, I think 95% of the time it'd be single player, 4.9% 2 player, and maybe .1% of the time I'd want 3-4 players. I'm leaning heavily towards the raphnet 2 player adapter. Seems to fit what I need and not super expensive. I assume the Mayflash/Hyperkin ones on Amazon aren't that great?

tepid shuttle
drowsy lantern
#

Has anyone here ever had any trouble with their USB hub board dying? For a few days my MiSTer would not power on (only flashing lights), and after taking it apart I’m noticing it powers on just fine when the USB hub is not connected. As soon as I reattach the USB board, it does the same problem again. Is it safe to assume the USB board is the problem? It there anything else I could try to revive it?

#

This was a prebuilt setup that worked perfectly for at least 4 years without issue beforehand, and I didn’t touch anything. The problem just started happening overnight.

drowsy lantern
#

I’m no hardware expert but that doesn’t look very good:

green epoch
#

I am sorry for your loss, Shroom, but you don't need to post in multiple channels. One place to mourn is enough

dim kiln
drowsy lantern
twin sail
#

Sorry for the late response! I did finish it a while ago and I did get the occasional crash here or there. I believe it was when using the 80MHz core, but I can’t remember 100%

slow silo
twin sail
#

I think Kazu uses quite a lot of tricks that are fine on a real console, but might behave differently on the cores. I might give it another run through this weekend and see how frequently it crashes. Not sure if he’s updated the demo in anyway since releasing either

floral mulch
#

Is there a good Mario 64 hack that's focused on QoL improvements?

tepid shuttle
floral mulch
languid ore
#

Daaaamn, shipping + tariffs from Raphnet are spendy! About 75 dollars to get a N64 USB adapter to the states

remote nexus
languid ore
#

Solid idea!

cinder pagoda
dim kiln
#

Another day another core...
This is an even faster turbo core (which I call 94MHz+) that in addition to the previously already 50% faster RCP also adds 33% faster CPU (125MHz).
It start to get really close to what the FPGA can handle but I hope most will be able to run this just fine and give an additional boost to games that also benefits running with a faster CPU (like GE for example).
Due to the mismatch of the RCP/CPU clock rates not being 1.5 some it is possible some things might not work. One example is the initial cut scene when you start from a blank save in DK64. After a reset the game seems to still run just fine.
I like to thank @cinder pagoda for helping to do final tests and of course @wanton sun for making the N64 a reality on Mister in the first place.
Enjoy! N64

bright lotus
#

dammit, I was gonna play Saturn games today!

#

thanks!

zenith orchid
#

You mean I can play Turok 3 at 60fps? 👀

#

Guess I could settle for a solid 50fps

wanton sun
#

Let me remind you that timing closure for n64 cpu is at 60-70MHz. So we have nearly 100% overclock here from what Altera says the fabric can do.
Pushing RCP asynchronous further than normal turbo core (80/120MHz -> 93.75/125MHz) will make CPU routing even worse.
Great work from Corn to bring it that far. Just be aware that random crashes can happen any time. So please send all bug reports to Corn 😛

quick light
#

I wonder how conker performs?

magic girder
#

Exactly as Miyamoto intended

quick light
iron wren
#

THE CORN64 core

static tinsel
#

May be an ignorant question, but is the Corn core based on the final fully featured core (auto patching, etc...)?

green epoch
#

Yes

#

And not a dumb question 🙂

static tinsel
#

And, what are the possibilities of making a core that one could manually turn on/off the individual overclockings (RDP, CPU) independently?

#

Similar (in ways) to the ao486 core

#

?

#

I saw earlier comments that state that some games do better with a CPU overclock, and others do better with RDP, and perhaps maybe some do better with both.

static tinsel
magic girder
#

So if higher numbers makes you happy, it will be fine on the turbo core or the turbo turbo core

static tinsel
#

Not sure anyone saw my question a couple up?

zinc dew
#

The overclock stuff isn't officially distributed and it's outside the scope of MiSTer which is hardware accuracy. That stuff is best left up to the end-user anyways.

topaz otter
#

if mister users want to blow up their machine and burn heir house down, they won't be able to blame us

#

(proceed at your own risk)

topaz otter
#

if not it would actually be really cool but most end users probably wouldn't find a use for it

zenith notch
#

Enhanced
Enhances RAM.

Enhanced+
Enhances RAM and overclocks video.

Unleashed
Enhances RAM, overclocks video, and overclocks the CPU.

topaz otter
#

but as I understand you can literally turn it on for any game right

#

whether or not that game benefits from it or not

zenith notch
#

Yep

topaz otter
#

and some it messes it up

zenith notch
#

Reading the we are 100% over what Altera says the fabric can do with this new core core has me worried for my DE-10's lifespan lol

topaz otter
#

sounds like the exact situation that we're trying to avoid here

#

overclocking is a neat feature for people that want to tweak, but if falls outside the scope of accurate emulation, like robbie said

#

you would have to have a core that intelligently overclocks or not depending on the checksum of the rom being played

zenith notch
#

I like the option for TLB games where they can be slower than real hardware, I don't use it for anything else.

topaz otter
#

in effect it would become a super N64 or not depending if the game benefits from it

#

sounds like a waste of time when most want to just play it like they did when they were kids

#

part of the charm of most third party n64 games is that they look and run like ugly trash

zenith notch
#

I would be interested to know how many people use overclock modes all the time with the A3D, I bet it would be quite a high percentage, like half.

#

All that effort into getting slowdown right etc and people just press the turbo button!

zinc dew
topaz otter
# zinc dew

this is sony's fault for not giving me a real tv to plug it into

#

and forcing me to use a giant flat plastic slab

#

I don't wanna use it!

#

you made me overclock the mister!

quick light
wanton sun
# zenith notch Reading the we are 100% over what Altera says the fabric can do with this new co...

No reason to worry about lifespan. We don't increase voltage and even heat isn't significantly higher.
Imagine catching a ball: Someone says they can catch it at a certain speed. (data arriving for flipflop storage in time)
Now we throw at the double speed and they can barely catch it. (data arriving just picoseconds before the rising clock edge)
If they fail to catch it, it will not hit a window behind, just fall into the grass and the game is over. (data arriving slightly after rising clock, not stored -> random behavior, maybe game crashing or other bugs)

#

Not to compare with typical overclocking of PC components which often comes with voltage increase and components close to a heat boundary even when not overclocked.
Your typical mister build should be at least 20-30°C away from thermal max. Even mine in housing without fan is.

outer condor
#

Contemporary PS1 and Saturn games didn’t tend to run as poorly

dim kiln
# quick light When I tried it last on the stock core (aswell as the turbo and turbo turbo). Th...

I think I know what you mean and it could be related to that if the game for example is able to run at 30FPS but not 60FPS (and does not have a frame cap @30FPS), once you OC it make it possible to run 60FPS most of the time but every now and then a frame takes a bit longer to render and you will drop a frame resulting in a stutter. I suppose that OC works best when a game is capped at for example 30FPS but actually runs between 20 and 30 FPS. The OC will then make sure it says locked at 30FPS. One example might be Banjo. In any case, its a matter of choice and now you have it 😄

primal cobalt
#

how does the n64 core compare to current software emulation options?

quick light
#

But il always say. To me, the N64 and PSX turbo/2xcpu cores are amazing. My favourite cores

bright lotus
#

Very clean RGB or HDMI output nonetheless

#

Shame there's no N64DD support, yet

#

I also like the ability to doctor crimes and making fake evidence by messing with VI

#

I don't know any other software emu where I can do that

#

The corncore first and foremost makes hires 480i modes in games actually playable

magic girder
#

(In all cases by a small amount)

zenith notch
static tinsel
#

Many thanks, I used to be an FPGA dev myself (not emulation stuff sadly). I was just thinking a switch to be able to live turn them on and off would be neat. It could also allow for quicker switching between on and off when in a scene that slows

#

or for testing games that do or don't benefit from.

#

many thanks 🙂

wanton sun
#

A switch is possible in theory. However:

  • it costs ressources for the PLL reconfig
  • timing analysis is for either stock clock or turbo -> each would be bad for the other one
  • changing the clock rate would either require a core reset(which makes it kind of pointless) or adding a core pause
static tinsel
#

Ahhhhhhh

#

How many PLLs are in the DE-10 nano chip?

neat sierra
#

Sadly Robby has never managed to catch a ball so he can’t quite grasp it

lament escarp
neat sierra
#

DE10 doesn’t even come with a heatsink

#

People do elaborate cooling for mister sometimes without considering that little tidbit

#

We probably only create situations where it needs it with our cases

#

Except for Porkchops passive cooling aluminum case of course, histories greatest mister case

static tinsel
#

Thats the one I have, and I have expanded it also LOL

lament escarp
slow silo
neat sierra
#

Heard from who? Renowned thermal expert and victim of gravity voultar? 😉

bright lotus
#

Can you output temp reading somewhere?

lament escarp
#

Afaik porkchop tested the aluminum case with a thermal cam. There were comparison pics on the page when I ordered.

magic girder
vapid hawk
#

i've been here since forever and can't recall a single issue ever resolved by adding a heatsink or fan

lament escarp
magic girder
vapid hawk
#

so if anything you want a negative amount of fans

magic girder
#

There’s also a longevity argument for a fan/heatsink. Whether it makes a practical measurable difference is another question, but keeping electronics cooler and at more stable temperatures isn’t a bad idea

wanton sun
#

Most of the heat comes from the ARM CPU, not the FPGA fabric.
In this (very basic) quartus simulation the dynamic core part is only 0.9 W out of 3 W for the total power consumption.
That means on the turbo core, you might have +25% or so(not the whole FPGA fabric is clocked higher) on that part, everything else stays the same.
So that would be 3.3W against 3W or so.

magic girder
#

Insane how power efficient the MiSTer is

wanton sun
#

About cooling:
with 25°C ambient, you get 72°C FPGA temperature. That is with setting "no heat sink with still air". (100°C is allowed by Altera for many years in 24/7 usage)

#

Of course, if you want to get the most stable results with cores running far out of spec, additional cooling might help.

lament escarp
#

Aluminum case wins again! elmorise

neat sierra
#

What if my mister case is an oven set at 550F?

lament escarp
#

Then you should anticipate me putting my chicken nuggets in your mister for a few minutes.

magic girder
#

What’s 550F in real units?

zinc dew
#

don’t want to reduce the lifespan on my de10-10 nano while I just run update all on it and never play games

lament escarp
#

I think my de10 was already dead at delivery. It plays games just fine but it doesn't breath. 😭

slow silo
zenith orchid
#

I guess one heats up the other

lament escarp
#

So they basically snuggle? That's really cute. 🥰

young willow
wanton sun
hushed nova
#

the arm side has no power/frequency scaling so it is constant

weary palm
bright lotus
#

Quake II has garbage on the "map" screen before the level starts

#

Stock core

#

Also, I don't know what is happening

#

But in Portal64 Chell drank Red Bull

#

And is just floating upwards

#

Noclipping through the ceiling

#

Also stock

dim kiln
#

see if you can replicate it with older stock cores in case its a regression

#

It would help hugely to know if it was ok at some point back in time

bright lotus
#

I have unstable core from August (25.08.04) and both happening there

#

Gonna dig for something older

#

It's actually uncanny seeing source engine's hall of mirrors on N64

#

Garbage map is happening on 2022 build, so I'll check the rom

#

Okay, yeah, I had a bad Quake II rom

zinc dew
#

Mister wins again!!! elmorise

bright lotus
#

I am not sure what went wrong because I copied all the roms from my Everdrive v3

#

And Portal64 is not doing the float there

#

I am gonna redo the set I guess

#

Okay yeah, Portal 64 was also a bad rom

#

Gonna nuke my whole folder and redo it

primal cobalt
#

I know im asking in the mister fpga discord but im use to people being honest: what's best accuracy rn for n64, mister or software emulation?

blissful plaza
#

Tie-in between Ares and the MiSTer core.

green epoch
#

probably Ares > A3D > MiSTer

#

nobody is perfect, though, so it's kind of more about what trade offs you want to make

primal cobalt
#

thanks

tepid shuttle
#

i would rank the mister core above the A3D on principle alone lol

green epoch
#

yeah, I think those two are probably interchangeable. they just updated the firmware so who knows if it's better

All that to say, they are all very close

cyan dome
#

Project 64 on a Intel Celeron CPU laptop from 2006 is how i fell in love with the nintendo 64 and thus is the most accurate

chilly ember
#

Did a complete playthrough of Conker's Bad Fur day on the 94 Mhz+ corn core and didn't have any issues

dim kiln
# primal cobalt I know im asking in the mister fpga discord but im use to people being honest: w...

Basically there are some necessary shortcuts/deviations made in the N64 core. Without those you would need more accurate hardware memory layout to fully match the original system. Still many parts are matches the original pretty well and as systems get more complex (NES->SNES->N64) they also do not really need to match clock perfect to really perform just like the original.
You can think of it like on PC you can have AMD or Intel CPUs with very different solutions and they tend to run pretty much the same.

topaz otter
#

but it has the widest compatibility and the most platforms since N64 emulators have been around since 1998

#

you can literally emulate n64 games on everything from a Pentium II to a modern AMD processor to an ARM smart phone to the original Xbox

weak hill
green epoch
#

It’s a trade off tho, right? like Ares may be “more accurate” but it will be higher latency than either of the fpga options

weak hill
#

i heard in the ares discord channel, that in indiana jones, the A3D replicates the crash that the original hardware does, when moving some boxes in the game. In ares it doesnt crash, and in mister i dont know if anyone has tried that. Its just a couriosity though.

green epoch
#

people go crazy for DK64 PAL Vines

dim kiln
#

One thing that also matters is how the video is set in the .ini
I think most play with one or two frame buffering while if you have it set to zero buffering the delay should be like the original on CRT

#

on HDMI you might get some tearing when set to 0 delay and the video will usually completely fail if the refresh rate deviates from 60Hz which happens on some arcade games like bubble bobble for example that has 57Hz(?) refresh rate

jolly turret
#

Ares is definitely the best N64 experience I ever had with an emulator. I'm still finding some issues and bugs here and there. The N64 core feels more polished to me and the lower latency is noticeable also.

hushed nova
#

the video failing with vsync 2 is very dependent on the display. for more modern panels it is worth trying vrr

primal cobalt
#

like, i use to not care now it matters a lot to me

jolly turret
#

I don't think that it's only latency by itself, but if I recall correctly it's also video and audio being in perfect sync, where as emulators would have additional audio delay in addition to the base latency of an emulator. To me FGPA gaming just feels right, even if a core might have less accuracy in some cases.

zinc dew
primal cobalt
#

its why i ask a lot about TVs because i know eventually im going to have to replace my CRT and know latency will be a bit worse

dim kiln
#

I think you can still get zero lag if I am not wrong even on HDMI but you have to have the right panel/setting but I let the expert here chime in

upper pivot
#

I wonder if the ROM decompilations can be aided with help from the recent coding AI/LLMs

#

In terms of making progress faster on decompiling them

weak hill
#

if a game is decompiled, does it help in anyway to get to know better the n64 console? so you can do it more accurate? or no.

topaz otter
#

which is why they take so long to do

#

but I could be wrong

#

and even when the decomp is done, someone has to still compile it into something you can play

dim kiln
#

Without actually having studied these recomps I think lots of work goes into find/name functions and variables so its clear what they do and then port calls normally done to the RCP on the N64 to do the same thing but on PC graphics and then the same for audio, controls and so on.
Fortunately they are getting the hang of it now and since calls to the rendering and such are pretty similar even between games, a lot of cross benefits can be had.

floral mulch
dim kiln
#

@zinc dew could you please pin the new updated 94MHz+ core (with boosted CPU speed to 125MHz)
It seem to work for many it seems

zinc dew
#

Also thank you for being so considerate and nice

#

Ok yes it was. Pins updated! Sorry about missing that.

chilly ember
#

I got through all the perfect dark story missions a couple days ago too with the performance patch on the core so seems pretty good to me

#

I did have some weird glitchiness on one level with the sky line but i'm not sure if that's just an issue with the patch

dim kiln
upper pivot
chilly ember
chilly ember
#

This only glitchy thing i noticed where like everything is jittery when the skyline is rendered

#

Occasionally

vapid hawk
chilly ember
#

Yea its archived

vapid hawk
#

nice thanks i hadn't heard

chilly ember
#

Half the reason I did another play through was because I was curious

outer condor
#

Does anyone know how the ‘quick save access’ cheat works in Resident Evil 2? How does the cheat let you quick save?

hushed nova
#

With this code, 1) Anytime, anywhere, press Z and B at the same time. You'll get the standard typewriter text: "It's an old typewriter. You can save your progress with this." Note that you must, of course, have an ink ribbon to save. 2) Choose "Yes" and you'll be able to save normally. Instead of the location name, your save file will say "Scenario 1st" or "Scenario 2nd." 3) When you load your save file, you'll have to skip through the intro, but when the game loads up you'll be exactly where you saved!

chilly ember
#

Maybe cheats are somewhat broken on the core? I don't know

#

My footage is trying every button combination just fyi 😛

upper pivot
#

How does PD compare to GE? I never played PD back in the day

chilly ember
#

GE is more iconic simply because it's james bond and has better level design but perfect dark is more advanced gameplay wise

#

Guns have secondary fire, you can shoot guns out of enemies hands/punch them to disarm them and if you're a pro gamer, you can use bodies/falling corpses as human shields where as in goldeneye they'll just fire through them

chilly ember
floral mulch
solid cypress
# upper pivot This. It’s hard because they need the C code to compile to the same assembly cod...

Yes, for matched decompilation. It’s really difficult because you often get functionally equivalent compiler optimised machine code but it doesn’t quite match 1:1 because it uses different registers or does operations within a function in a slightly different order, and you end up having to make functionally inconsequential tweaks to the source and fight the compiler until it gives you an exact match.

outer condor
slow silo
#

Wasn't Perfect Dark originally going to be a James Bond game but they couldn't get approval or something?

primal cobalt
#

Does RE2 on N64 need dualram or specific settings?

bright lotus
#

The World is Not Enough is a pretty cool game from Eurocom, now

zinc dew
#

You know why it’s called the N64? Because N stands for NERD!!!

#

Nerds!!!!

zinc dew
#

Not just “nice” but so nice it’s NOICE

slow silo
#

The N clearly stands for Famicom

outer condor
slow silo
#

There isn't even a dualram version of the N64 core

kind solar
#

That you know of

kind solar
#

Release the dual ram core @zinc dew!

zinc dew
primal cobalt
zinc dew
slow silo
#

Spoken like someone who dosen't understand how to play NiGHTS

primal cobalt
magic girder
#

DUAL RAM!!! elmorise elmorise elmorise

primal cobalt
#

one day ill buy a dualram set, i own a multisystem 2 because im poor but i think the actual mister stack looks way cooler. RN im saving for a better monitor and other stuff

magic girder
#

Multisystem is a fine way to enjoy MiSTer 🙂

#

And it’s only a small handful of Saturn games and the Jaguar core where single ram lags behind. You can have a great time with single ram 🙂

outer condor
#

It’s like saying ‘only a handful of PS1 games don’t work’ but that handful happens to be MGS, Gran Turismo 2, Tekken 3 etc

slow silo
#

The "small handful" of games are rather significant ones, just trying to dismiss it as "a small handful" is being a bit disingenuous

magic girder
#

Oh man, I can’t win NotLikeThis

slow silo
magic girder
#

Okay, it’s basically some fighting games and some niche Japanese games that I’d never even heard of that can’t be played without lag with single ram plus fast timings

#

So unless you love 3D fighters or games nobody has heard of, you’re golden

slow silo
#

Also NiGHTS and Burnin Rangers...

magic girder
#

Fast timings

#

Until proven otherwise

slow silo
#

ZSNES mode 😛

outer condor
#

Robby does it to troll tbh lol, I think folk just get annoyed that people try to brush issues under the rug rather than be honest about them

magic girder
#

I wrote a shit load of essays the other week about why I personally went for dual ram

#

So yeah, I’m brushing it under the rug

kind solar
#

After 9 years the mister community finally imploded not over anything meaningful but over single vs dual ram…

#

RIP

magic girder
#

MiSTer community recently: ackchyually

slow silo
#

So about that Neo Geo Pocket Color core....

kind solar
#

Gimme that

magic girder
#

No

kind solar
#

I thought we were friends

#

You know what would be based?

magic girder
#

Not using the word based? smugnep

#

CDI But what?

kind solar
#

This but for the Neo geo pocket

#

So we could play games on our TVs with a good controller

#

Disregarding the latency

magic girder
#

So you’d use the NGP as a controller?

kind solar
#

For a Neo geo pocket core yes

#

It would be the ideal controller

magic girder
#

Of course 🏅

kind solar
magic girder
#

But I reckon the 8bitdo Neo Geo controller wouldn’t be too far off

magic girder
#

That would be phat

kind solar
magic girder
#

When did you become so negative? NotLikeThis
Did Robby get to you?! NotLikeThis

kind solar
#

I’m trying to have less controllers I need to charge also it’s become a problem

blissful plaza
#

Welcome to MiSTer.

magic girder
#

Yeah, I have way too many controllers now 😅

kind solar
#

I don’t mind if they are wired or take batteries

magic girder
#

When I first got my XSX I was surprised it didn’t come with a rechargeable battery - now I’m happy it didn’t

#

Rechargeable AAs are the way forward

kind solar
#

Yea I thought that was bad too but now I see the light

slow silo
primal cobalt
slow silo
primal cobalt
slow silo
#

Most of my systems are within wired range anyway

#

IIRC Grandia cannot be fixed even with fast timings

primal cobalt
#

i remember hearing that

#

is the psx version bad?

slow silo
#

It's lacking compared to the Saturn version

primal cobalt
#

Is Nights ok with fast timings?

#

im less concerned about 3d fighters, mainly 2d stuff

slow silo
#

Seemed ok, but I only played it a little, was having a lot of issues with the controls

primal cobalt
#

what controller were you using?

hushed nova
#

grandia gets better possibly even 'fixed' if you oc the ram, but it has been a while since I checked

slow silo
primal cobalt
#

were they normal usb controllers or saturn oem + snac?

slow silo
#

normal usb

zinc dew
#

Grandia is better on PS1 anyways

#

Tekken is better than Virtua Fightet anyways

#

Pandemonium is better than NiGHTs anyways

outer condor
zinc dew
# outer condor

Yeah, I had to triple down to make it obvious I was joking lol

zinc dew
topaz otter
#

no you ludicrous fool, I mean that timesplitters was made by ex rare devs

topaz otter
#

i need a gif of dr. smith going

#

YOU NEODINYIUM NINNY

#

but yes, I'm pretty sure that the ideas they had for perfect darks followup made it into timesplitters

#

which I'll be honest with you, is not a game that I like at all

#

timesplitters 2 and future perfect were much better

bright lotus
#

TimeSplitters 1 is a raw prototype mostly composed of multiplayer content

random bloom
#

For real, TS1 is the prototype, TS2 feels like the peak of the Goldeneye formula and Future Perfect starts to feel more like modern shooters.

green epoch
lament escarp
#

Waiting for @zinc dew to ask where he can get this mod so he can finally enjoy oot. 😅

weary palm
weary palm
# chilly ember Maybe cheats are somewhat broken on the core? I don't know

Yes they are. /guy who implemented the cheats

The biggest problem is the cheat files. They're converted to a format that corrupts some of the more complicated codes. So you would have to start at that end. I'm not the one who creates the files.

I was in contact with them for a short while but for some reason I gave up. I just felt like I was bothering, that I had to "prove" that the format was broken.

chilly ember
#

Ahh yea i suspected something like that because some basic cheats work but some others don't seem to do anything, made sure to confirm with super mario 64

slow silo
zinc dew
#

Aren’t cheats user submitted with zero vetting process anyways?

weary palm
zinc dew
#

The whole cheat thing is kinda foobar’d but i think it’s better like this than not having it at all lol

kind solar
#

Does anyone actually use it

bright lotus
#

I was gonna use it to unlock Excitebike NES in Excitebike 64 but gave up trying

kind solar
hushed nova
#

most of it isn't implemented in the core, so no!

kind solar
#

Cool

zinc dew
weary palm
#

Actually seems like the cheat files has been corrected since i checked last time. 2 years ago? xD
It was worse before...

#

Doesn't mean the hacky implemenation or that the cheats inside the file works 100% though

dim kiln
#

aren't the cheats just patching the ROM image?

hushed nova
#

no

#

live patching console memory

slow silo
kind solar
#

Seems like it’s accurate to how action replay and such devices worked

#

Or didn’t work

zinc dew
placid ferry
#

On another post of his regarding the M64 someone commented something along the lines of "it would be cool if you could plug your chromatic into this and play GBC games on your tv" and he replied in a way that implied that might be a thing.

zinc dew
#

Weird!

tepid shuttle
#

nice to finally see an update on the M64 (even though idk who this dude is lol). wish we got to see a bit more though

green epoch
#

fun fact, that dude is one of the reasons I'm here. I had always known about the mister, but it seemed like a headache to get into it. He was selling ODE modded saturns, and I saw his ad on tiktok. I messaged him and asked if the saturn had HDMI out to which he said I could get something like a retrotink for that. I watched linus tech tips' tink4k video, which finally convinced me to get a mister. Bought both that day. And now all of you have to put up with me

#

you're welcome

tepid shuttle
#

i hate him now, thanks (jk)

green epoch
tepid shuttle
#

though, to be frank, i'd rather modretro have sent units to mlig or game sack or something, as i feel they're a lot more qualified to talk about this sort of thing

hushed nova
#

more things to blame LTT for

green epoch
#

i blame him for linux only

green epoch
zinc dew
#

I have no clue who that guy is

#

Looks like he eats chilaquiles

tepid shuttle
zinc dew
outer condor
#

Just a quick fyi, I've completed Resident Evil 2 using the 94MHz+ core and did not encounter a single issue

blissful plaza
#

The 94MHz+ core freezes on Diddy Kong Racing - Performance Patch after some seconds, black screen after the first company logo.

#

Works on regular or 80MHz core tough.

tacit merlin
#

Hey folks, out of curiosity what differences are you seeing with the 80MHz core vs 94MHz? Noticeably less lag in some situations?

karmic bough
outer condor
latent dagger
#

@dim kiln a good test for frame rate in hires is Castlevania Legacy of Darkness. Even on the normal turbo core the fps tanks to the teens

cedar sun
# zinc dew

No offense this video feels like a parody of every boomer retro gaming YouTube channel

#

The room, the meta glasses, it's just too much 😭

#

The tattoos

tepid shuttle
#

i don't know why modretro sent this guy a review unit. send it to someone who knows what they're talking about

green epoch
#

it seems like they sent review units to the fringes

cedar sun
#

Which requires ||not knowing who Palmer Luckey is, or knowing but not caring|| and caring enough about the N64 and FPGA emulation

#

If I look up "M64" on YouTube it mostly seems to be the depths, yeah

slow silo
#

Is there a reason to have both the old and new 94 mhz cores, or does the 94+ fully replace the old 94?

dim kiln
dim kiln
dim kiln
blissful plaza
outer condor
#

Oh I didn’t realise we should keep around both. I need to redownload the 94MHz one

plush summit
# zinc dew

people are mad uppity about the knob, its just a knob?

#

I think it makes sense if you have an option to bypass all menus and just boot up the console, have an outside method to access the menu

zinc dew
plush summit
#

because its a knob lol

#

I guess people expect an N64 clone to be exactly the same as the real system?

tepid shuttle
#

i have to imagine most people complaining about the knob just find it unsightly

plush summit
#

sure, but its a console, you don't even look at it 😄

tepid shuttle
#

let's be real, most people who are this vocal about it probably aren't going to buy it anyway

simple current
plush summit
#

I am a false gamer

zinc dew
#

knobs are cool

plush summit
#

if you know you won't touch the OSD, you can ignore everything else and just play

#

and yes, I'm aware you can do all of this with a controller 😄

tepid shuttle
#

all this said, i'm sure modretro could've put something with a lower profile

plush summit
#

oh yah, the system does look goofy, but we all own MiSTers 😛

simple current
#

my mister has googly eyes on it

cyan dome
#

i love the m64 knob

#

i think it adds to the 90s consumer aesthetical charms that the nintendo 64 represents

#

what i don't like is the m64 of course, palmer luckey is a pile of moose dishes

tepid shuttle
#

every product can be tied back to some unlikeable asshole, luckey is just closer to this than usual

cyan dome
#

the closer to the asshole, the smellier the product to be fair

cedar sun
plush summit
#

I stan the Brick

cedar sun
#

Honestly the knob is fine, it's like an extra way to navigate menus that's independent of the controllers, but the rest of the console is just horrendous

#

I really can't stand that gamery rgb lights aesthetic

iron wren
#

knobheads unite!

cedar sun
#

And tbh the original N64 is probably also the ugliest Nintendo console anyway (this is to say nothing about the system itself, or it's library)

#

Honestly the Analogue 3D is kind of sleek looking, but I kind of hate that I like how it looks

iron wren
#

I like how most analogue devices look, personally, but I find the prices to be not worth the aesthetics

cedar sun
#

They're also just fairly limited compared to the mister

tepid shuttle
#

"fairly" is hugely underselling it

cedar sun
#

Like big whoop the ability to play cartridges I guess

iron wren
#

yea the only reason I would entertain the m64 is because it has the potential to have third party cores loaded onto it in a supported manner (at least, that seems to be the long term intent according to Palmer interviews)

cedar sun
#

I feel like the only draw is for people who already have an existing library and are somehow ideologically opposed to dumps (even their own)

cyan dome
#

i hate aluminum yuppie bricks!! give me 90s memphis-derived fisher price consoles

#

but NOT from luckey palmer

tepid shuttle
#

something in-between is best imo

cedar sun
#

The M64 does have the selling point of a bit more horse power and technically Robert is working on it so he'd probably find a way to squeeze every last drop

cyan dome
#

if luckey palmer sent me a free m64 i would send it back with UPS!! that will show him!!!

cedar sun
#

It'd be interesting if DD stuff is supported on it but I wouldn't want to give ModRetro money personally

tepid shuttle
cedar sun
#

Oh right I guess yeah

#

Doesn't the Analogue 3D have issues with flash carts still or has that been resolved?

tepid shuttle
#

it did at launch. i dunno if it's been resolved

cedar sun
#

Iirc Summer Cart works but has issues

tepid shuttle
#

my interest in the A3D starts and ends with the lack of analog video out and being locked to 60hz

cedar sun
#

Reminds me, I have an analog IO board and never used analog out much at all, kind of wish I went digital

#

That's something I thought I would use but I grew to kind of see CRTs as a necessity for certain consoles due to not having a good scaler

outer condor
zinc dew
#

It’s a shame, but very understandable, that the discourse about the owner of ModRetro overshadows the amazing product they put together.

#

Can’t be avoided. 🤷‍♂️

tepid shuttle
#

i don't care who's in charge of or funding a product. all i care about is if it's good or not

zinc dew
#

that is also a valid position to take

#

it is also unfortunate that most CEOs are terrible human beings and a lot of the goods and services we purchase today enables genuine monsters to be monstrous

dim kiln
lament escarp
#

I think the main issue with Palmer Lucky is that he is so visible. He is no more or less disgusting than any of the other billionaires, but they at least have the decency to keep their horrible mouths shut.

placid ferry
sullen harbor
#

I think my problem with modretro is that despite the people there being clearly decent folk, lucky doesnt get out of the way and has to be involved and I have to look at his rat face

tepid shuttle
#

the reason i don't understand that argument is because, by that logic, you wouldn't be using at least half of the electronics and appliances you do now if it applied to everything. samsung makes military equipment for south korea, but millions of people still buy their smartphones

chilly ember
#

Samsung also builds hospitals

sullen harbor
#

Yep.
It's the brazenness
Does samsung actively talk about how awesome it is to make death machines.
Is that to a man who tried to reinvent himself with a soul patch and a hawaiian shirt and made himself look like the Klansman played by Michael Shannon in Bad boys 2

#

Also Lucky is on social media, saying awful shit on the reg

lament escarp
#

It's also a bit naive to take the government's out of the equation when talking about military production and exports.
Companies will always go where the money is, but the government decides what can be built and sold to where.

tepid shuttle
#

i just feel like it's gotten to a point where it doesn't matter what one person decides to buy or not. literally almost every product can be traced back to some horrible person or event

sullen harbor
#

Yeah

#

And I resent basically the only company dont feel about that is costco

tepid shuttle
#

it's just "what's the lesser of these evils"

sullen harbor
#

Who cares

#

I dont like him

#

and that counts for something

#

He is repulsive

tepid shuttle
#

so is bill gates lol

sullen harbor
#

Yeah and If I didn't have to use windows I wouldnt

#

I fucking hate adobe but need their tools

#

The problem is they killed viable competition

#

so I'm stuck with it

lament escarp
#

I think it's totally valid to not buy modretro products because you think Palmer Lucky (or Lucky Palmer? Idk) is a pos and that's your prerogative, but I'm tired by people screeching every time a modretro product is discussed or somebody even owns one.

sullen harbor
#

I don't resent people for buying modretro. Most people dont know this shit

#

But I do resent the fatalistic "Oh what's the point in even getting mad, the world is terrible"

#

I feel like that's just admitting defeat

tepid shuttle
#

recognizing that a solution is flawed isn't admitting defeat

lament escarp
sullen harbor
#

Fair. But also

#

I'm Canadian

lament escarp
#

Hello Canadian, I'm dad.

sullen harbor
#

lmao

tepid shuttle
#

not now son. dad's busy trying to get all 100 coins in rainbow ride

dim kiln
# blissful plaza The 94MHz+ core freezes on Diddy Kong Racing - Performance Patch after some seco...

I tried with this patch -> https://github.com/FazanaJ/Diddy-Kong-Racing/releases/tag/1.1
and while it worked for me on 94MHz+ I had other cores hang after logo...
I saw that there was complains on previous versions of the diddy kong patch being unstable but hard to tell if it actual crash or the fact that ratio between RCP/CPU is not the stock one (which it is in the 80MHz core)

GitHub

This is based on a completely new repo that was started from scratch. It's missing a lot of features the original had, but what it does have is a smooth vanilla experience that should be playab...

topaz otter
plush summit
#

i am rat in cage

topaz otter
#

When this dude could do no wrong

#

Them days is over lol

weary palm
dim kiln
#

ok but the 94MHz+ also OC the CPU by 33%

versed cairn
slow silo