#Nintendo 64
1 messages · Page 183 of 1
Yeah... The framerate dropa to 15-25 instead of 30. SAD
Removed the embed, just incase.
so we need the turbo core to watch high res videos?
Oh, I didn't think of trying that 🙂
It's actually the audio codec that's too much for it
clean HDMI should make it 480p as well. Well, if the decoder does generate 480p instead of 480i
Shrek on n64?! 
Yes
What a crazy idea. 😅
it exists
@zinc dew now go fix the timing of the Beetle Adventure Racing intro 😈
Ok I’ll get right on it.
Oops I meant @hidden bolt
Hey, has anyone made a guide on how to use libdragon's video player to make your own N64 video roms?
you may be able to render beetle adventure racing with close-to-correct timings if you play with the debug settings, in particular the delay/slowdown options
DDR3 and cache delays
One could argue that it is a great feature to have them NOT.
@severe quail https://krullo.se/n64/video
I think thats the main reason why I would love to see a 64DD core an play the games I couldnt at the time
but there aren't any. 🙂
You are not a good guy 😔
F-Zero X Expansion Kit and the Mario Artist games are worth it alone. I mean it's Mario
Those aren't going to be happening in a very very very long time, especially not without costing as much as a car. Maybe at best we might get Dreamcast in a few years
we already have those converted to regular roms.
They don't run properly from what I've heard. It's kind of a hacky solution
ok. i haven't played them much tbh, but i haven't had any issues
Yeah I'm no expert on the subject, but the author of the N64DD to N64 hacks mentioned that he regretted making the rom hacks. You can ask @worn delta as I saw him discuss this before
Damn, the DD had its Oppenheimer moment
"Zoinkity"?
nintendo was making their own tower of babel to spite god
also theres only like two games on the 64DD that are even in english
and only one worth playing
unless you want to play doshin the giant and stomp on people
What about that 64DD sim city with the weird object people?
is it playable or a weird novelty?
Its easy, install libdragon with docker, switch to preview, replace movie file in makefile and compile
Cool, but the result on real hardware would be the most interesting 🙂
Maybe the libdragon guys can add mp3 support, which is lighter to decode 🙂
ok I just looked it up and its literally just sim city
It was a retail release so I assume playable?
I think it's like, SimCity 2000 with an added feature of being able to see pedestrians on the streets?
Not sure if it added anything else
Wait, there wasn't a mouse add-on for all those mario artist games?
yeah there was a mouse on the snes
Yeah it's basically just an enhancd SimCity 2000. Also an exclusive Doshin the Giant sequel. It's library is pretty solid for like 9 total games
That's Mario paint, I had it too. I'm talking about the ones on the 64 DD
There was like, three or four different games like that for it, and even a video capture cartridge
I also wanted dinosaur planet before miyamoto cancelled that
you know he cancels a lot of the shit that I want
Not sure if it was directly Miyamoto that canceled all of that
I remember watching IGN videos of Dinosaur Planet and them commenting how it looks like Nintendo just gave the Ocarina of Time engine to rare
this is weird and I don't quite understand how this would have worked
yeah. it doesn't save correctly. i made as new machine/hovercraft with the editor in F-Zero X and saved it to a file. But it's gone when reloading the game.
As I recall there was four different 64 DD discs in the Mario artist series, each one was for something different like 3D animation or drawing or something. I think that cartridge was just to capture images to use in your stuff
Pretty sure the four cartridges could share data across each other and you could use all four together to make one huge project with everything combined
Trying to use the update database.txt to test BB2000 (Europe and USA) but I only got a black screen when trying to load the games.
The ones I manually pached are working flawless
Anyone with the same issue?
Yeah, Luigiblood has publicly said he wished they hadn't made these DD cart hacks as they are broken in various ways and has meant emulator Devs shied away from implementing native DD support when that was understood.
Feels like the Paprium hack 
Thankfully the software emulators and Summercart now have native DD support
Yeah, when people find a work-around for something interest in doing it correctly drops signifinnatly since it's "working" now, even if it has many caveats
It would be great if we got native DD support on MiSTer one day, be it in the core or a sister core if room is an issue
Agreed
agreed
That mentality kept us on inaccurate SNES and N64 emulators for a long time, and it made romhacks a mess
I saw that the N64 homebrew/libdragon guys seem to be working on the modem and getting some sort of online support for the N64 which is interesting. It would behoove MiSTer to one day get Randnet keyboard support as seems people are starting to do things with that, although not sure any games are actually using it yet.
Do we have proper mouse support or is it some sort of different "use mouse as joystick" sort of thing that isn't exactly how the N64 mouse worked?
to be honest the 64DD was a failed product and the amount of actual playable games on it is so low that I don't know why he did it in the first place
and animal crossing came out on the gamecube anyway
I'd never played with the N64 mouse but I think it was supposed to be strictly for the N64DD. I know for a fact that the mouse works with all the Mario Artist games. In fact, one of them has the ability to be played in 4P with 4 mice lol
Nintendo, in 1998 forgot that computers exist
Animal Forest was an actual N64 cart release, nothing to do with the DD
You are maybe thinking of Doshi the Giant
Yeah it was for the DD, but this is something homebrew/libdragon guys are also playing about with now they are digging into the modem
Doubutsu no Mori originally began as an interactive multiplayer role-playing game that focused on cooperation among players to reach common goals. The game was to be developed for the Nintendo 64DD and would take advantage of the system's expanded memory and internal clock
Not that I expect to ever be surfing the web with the N64 core, but I am curious if we have "proper" N64 mouse support
Wasn't majora's originally supposed to be on the double d?
I know OOT Master Quest was
There were a lot of things that either wound up being regular carts, or on the GC, or just abandoned
I'd really love to one day see people port N64 games to N64DD and see the full potential of the hardware realized
Is there any potential to it though?
That is interesting, I wonder if we still start to see that in the future
Besides having a clock
Yes. IIRC the hardware has the ability to store memory for the duration of a game. For instance, Master Quest was going to have it where the game memorized which individual blades of grass you cut for the duration of your playthrough
This feature would've been heavily utilized in the original version of Animal Forest most likely
There are certainly things that could be interesting, like on Animal Forest when one day that is decomped and working properly localised, if having a keyboard in player two slot would allow you to type out messages instead of having to use the select-a-letter mechanism
I didn't realise that Animal Forest was originally planned for the DD, explains why they needed an RTC on the cart as it presumably was planned to use the one on the DD
The 64DD is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release in Japan on December 11, 1999. The "64" references both the Nintendo 64 console and the 64 MB stor...
Diablo (canceled)
It would be good to know if the actual mouse and Randnet keyboard work with the core over SNAC, but I suspect nobody here has them to check
Although the mouse isn't as rare
Well, the JaguarCD was a pretty asbysmal failure too but people are working on getting that on mister
And we have dozens of weird random computer cores nobody has heard of
I have now acquired the N64 Keyboard RND-001(JPN). The information I collect is publicly available for emulation authors and those that would like to create adapters, etc.
Personal Story - Imagine this conversation between you and your significant other and their responses:
Me: Babe, I'd like to
Indeed. The bigger the failure, the more important preservation is. There's only 20K Atari Jaguar CDs in the wild and they're so prone to failure that probably on a few thousand actually work, meaning preserving the console is of critical importance
The same can be said of the N64DD
connect one mister another mister for true accuracy
The hard work is done for the 64DD, the Summercart FPGA implementation is open source so it is sitting there on GitHub to port over, but needs someone to want to try it and obviously space in the core (or even forking and making space) is no small task.
Is the Summercart implementation of the N64DD as accurate as real hardware or is it an approximation?
Yeah, this guy did the hard work there and documented the protocols. I put a ticket on the core GitHub with the relevant links and also a keyboard test rom that could be used to check implementation works. Again, needs someone with the skills to want to do it, but the info is all there.
it was ura zelda
Ur a zelda
Good question, my assumption was that is is indeed accurate.
most of it went into majora and master quest
n64dd is essentially a just a writeable cartidge from console POV, and theres "nothingcrazy" in the n64dd as far as how it works, basically just a disk to cartspace "mapper" with a rtc.
problem is just room on mister
Is the RTC the only additional hardware in the 64DD?
Nintendo seemed to take a "just a disk drive in place of the cart slot" approach to addons, the SNES CD was going to just be a CD drive too IIRC
Zakk was saying space may not be as bad as you might think, it may be doable on the core, but who knows, I am not an expert
a modem
Not sure if the FDS added sound channels
modem was a seperate cart
I thought that was a cart you plugged into the n64?
Meanwhile the SegaCD was practically almost it's own standalone system
There is also a Shogi game that had a network port on it for network play I can't imagine is emulated anywhere
I recall it was such a pain to talk to the genesis across the bus that some games ran entirely on the segacd itself
Good to hear. I just don't want it to be a "good enough" solution thus truly accurate N64DD a bigger hurdle. Reading that it's essentially just a mapper is reassuring. I remember it was an uphill battle to get proper Satellaview support and the same argument of using rom hacks of Satellaview games converted to .sfc files came up and fortunately, we got the proper .bs extenstion support
we just need to cajole robert into making the 64DD core
Shogi is the bane of the Mister's Nintendo cores 🤣
It was made by the same people who made the SNES ones with the special chips we don't support
IIRC, while the 64DD did not have additional hardware, it DID add some fonts i think in software, and of course had a BIOS
Was it? I could have sworn I looked that up and was surprised that it was a differnt company
Because Sony was crazy for making games load from CD, it was complete madness
Oh, I was sure it was the same, sorry I may be wrong here
https://www.printables.com/model/1145937-nintendo-64-dd-replacement-shell pretend you have a n64dd
Ahem: LOAD "$",8
Granted, I never had a Commodore64, but...
ok well, loading games from BASIC is worse, you got me there
doesnt the commodore 64 run basic
Dosen't mean all games were in basic, and again, that's the command to run a program off tape. DOS had basic too, and it was much much faster off a floppy or hdd than tape
Tape has to actually, you know, play.... could take over a dozen minutes for some games to load
yeah, I got an IBM 5160 and, strangely enough, I think you can load IBM Basic from ROM
I think some of those earlier computers had BASIC on a ROM
It was pracically as important as having an OS is today back then
and the TI99/4a, I played donkey kong from the cassette
TI99, I keep forgetting that is a computer and think Graphing Calculator XD
this is after I had to modify the stupid thing to eliminate the noise because the line input wasn't grounded and thats the reason you had to try loading tapes like five times ina row 😮
I can do it easier:
Oh, whoops, forgot the 64DD HDD dock
I forgot the reason that they didn't ground mike inputs back then, some kind of tip and ring shit
did you end up resin printing that?
Still waiting on @random girder's PSX case
Not mine, I just have the standard Taki case
The person who made it IIRC released the STL files for it though
Though you will have to order that N64 "jewel" sticker
if you don't have just a naked stack of mister boards 12 inches high, can you really call yourself a mister master?
Download this free 3D print file designed by ThePS1Addict. This is the STL remix variant of FWWWN's Case. Please see the original model for details about the model.The USB bezels, trims & light pipes all need to be glued/epoxied into place. There is TWO variants of the bottom of the case,1st: "BottomComplete" needs no port par...
This you?
🤣
stop shaming me
Yeah, it's a @random girder case.
Hey, i've seen worse...
I wonder how a sega executive can see that picture
and not be ashamed
the literal tower of power
Well, if you look closely, the first thing plugged in is a cleaning cartridge, so turning that on would just give you a black screen
Also pretty sure the power base can't work with the 32x
... that being said my current setup is very similar to that, minus the power base, cleaning cart, and game genie
A model 2 genesis with a model 2 segacd and a 32x that has sonic 3 connected to a sonic and knuckles cart in it XD
Good thing I wasn't talking about the Sega MASTER System then
guy?
...or gal
Yeah Sega Baiting is the worst
I thought people liked it?
I think we are veering pretty off topic here chaps
Alright Seaman for Children
Aka Hey You Pikachu
Ohm, uhh, umm.... Nintendo64 decompile ports on dreamcast?
Sorry my english is terrible. Are you asking me if I am a guy or a gal? I am a guy😃
we will summon the wrath of the one who shall not be named
Actually, has anyone ported a decompiled game TO the N64?
it doesn't crash at least. i hope it works 🙂
Thanks! I will try right now 🙏🏻
there's a DOS game that has been ported to N64, so kind of? maybe?
I want to say Doom 1 and 2
Saying Doom has been ported to something is kinda like saying water is wet though XD
I mean, the N64 had Doom64
i would be surprised if Doom 1 wasn't ported to it forever ago
Neat, was going to ask if it's ok to post that but I see that it's only for the shareware version
I miss those old Apogee games
the shareware version is ok to post.
there is vol2 and 3 too, but you need some files from the original floppy
I tested the latest n64-database.txt and Ruleset's Blues Brothers 2000 (USA) patch. Confirmed I was able to complete the game. The giant redneck is a bit slower than on hardware, but after this painful game it was mostly a relief lol @hidden bolt @weary palm
sorry for uploading a broken converted patch at first
i'll try and check the Europe version if the saves are compatible
quite surreal to see the Sonic CD intro playing on an N64 xD
i miss this little critter like you wouldn't believe
i wonder if him and his family ever made it to disneyworld
No. Their plane crashed in the Pacific Ocean.
I wish I had that game at the time! Seems fun. I only got shareware versions of Commander Keen 1 and 2.
And The Adventures of Captain Comic. And Monuments of Mars. And Prince of Persia. And Grand Prix Circuit. And Hocus Pocus.
I had the shareware version of Cosmos Cosmic Adventure but that's the most I ever played of it
I never got the fitment perfected, and then Taki announced the superstation and I gave up on it. I can release the model as is though? I do think it turned out really nicely ito aesthetics.
You gotta have that SCusSI.
It looks like one of those American vacuum cleaners.
you take that back
this could be checked easily enough if someone has N64 SNAC and N64 Blueretro, since the latter emulates both the mouse and keyboard
I'll take it back when I experience something good. 😂
i just got my first FPGA device ever, i got an Analogue3D, i have also bought a Superstation one, but it hasnt being send to Mexico, and im waiting for the M64 to be released to consider buy one, so if you want to test anything in the Analaogue 3d, ill try it out
Compared to what?
I mean, they're good for what the platform allowed.
Is superman 64 completable?
Why do you want an M64 instead?
compared to zork
hahahaha, i will ALMOST try anything haha
I finished it on the MiSTer core, it doesn't take long
cause robert loves n64, and i think he will develop the ultimate n64 core haha; besides, i know its not an announced feature, but cause its open fpga, maybe i can use the m64 to play other cores (snes, nes, psx, etcétera), and have 4k output
How is the menu text in Monster Truck Madness 64?
it is fixed on A3D
the people that made it didn't even finish it
so you can play 25% of a 15% completed game
I'm positive that the flying through rings part is some beta level crap to test the flight mechanics that was shoehorned into the game
then Harry Potter did it and was just as shit on PS1 but perfectly playable on PC
(completely different games made by different devs of course)
on Hard? That’s the only way to truly beat it 
Yes lol
I’ve beaten it on normal only
I finished on normal on the core first then realized I had to do it on hard so I did it again
damn
that’s dedication
it’s not nearly as bad a game as people say…the funniest part to me is that everyone poops on the ring levels, but the non-ring levels are the worst ones
some of those levels are admittedly pretty bad
The ring levels are kinda fun if you get an idea of where you're supposed to go
recorded on a phone, sorry, but here it is
While I personally have no intentions of buying either an Analogue3D or M64, I'm personally more interested in the M64 because on top of having a bigger FPGA than the DE-10, unlike the Analogue the M64 is open source. So I'm more interested in it myself because it's an open source fpga device with a fpga chip that is more powerful than in the mister
IIRC a beta of Superman64 surfaced that felt even more complete than the retail game, some people started to wonder if the developers intentionally gave them an early build out of some kind of revenge or spite for some reason. Personally I doubt that since that would be some insane legal issues
it would be funny though
Agreed 🤣
I remember watching a YouTube channel Slowly cover playing through the game on hard went back then nobody else had footage of it before, and what I mean slowly I mean over the course of like 10 years. Sadly he never finished it as far as I know, but he went into great detail about all the bugs and glitches he found in every level and the history of the game development
I'll probably get an M64 too.
nah, if I remember correctly, the alpha was deep in development before the publisher made them start over, but it still wasn't finished
the version thats on the cart was when they started over, I think they finished it in like six months?
warner bros wanted it to be a sim city type game and have superman be the mayor
Full playthrough of Goldfinger 64, a mod for GoldenEye 007 for the Nintendo 64 that released 8 years ago at the time of this video's upload! Played with an original N64 controller.
Emulator & install tutorial: https://youtu.be/8mL0I__VMec
Download Link: http://n64vault.com/ge-campaigns:goldfinger-64
60FPS AI Accuracy fix (Use this for 1964 GEPD...
Does this rom hack work on Mister or A3D?
oddjob is banned in multiplayer
slaps only, i choose oddjob
As far as I know, it does
i have just discovered the snes emulator for the summercart, doesnt work with analogue 3d...bummmer
@upper pivot it runs on MiSTer and is in the database already
You're gonna want the turbo core 🙂
outside in first level is really dark
after loading a level it sits on black screen for like 30 seconds with music playing before it starts, as listed in the release notes
Why does it take so long? Are the assets much larger size wise than the original 007?
Not sure, I'd guess something isnt optimised quite right in the hack
http://n64vault.com/ge-campaigns:goldfinger-64
"NOTE: Some levels take a while to load (~30 seconds). As long as music is playing, the level will start up."
It has a SNES emulator?
Also... why would you use a FPGA emulation of an N64 to run a..... software emulation of the SNES?
cause the summercart has snes emulators that you can use them, in real n64 harware you can, so i issumed analogued could also run it...but no
kind of a fun novelty, but yeah…a novelty
it kind of makes me want to load up some old emulators on my Gamecube
Kinda like the gba everdrive playing nes it’s charming
Tbf many folks do this to emulate GB/GBC (gameboy tower in pokemon stadium 1 and 2)
Reminds me of how the PS2 Action Replay had a genesis emulator
It does work… maybe you tried a game that is not compatible?
this emulator (and others) isn't made specifically for the summercart64; it's an existing emulator called sodium64 that happens to be built-in to the open N64flashcartmenu
running a WIP software emulator on an FPGA console is just asking for issues. it's a curiosity at best and should be treated as such
i tried super mario all stars, i remember i tried the same game in my real n64 and it worked, however ill try again
i mean, i tried cause its supposed to be "like an accuracy n64" thats why i expected it to work, however, i will try again with another snes rom
even though the A3D is marketed as an accurate reproduction of the N64, that doesn't guarantee 100% parity with original hardware, especially not with homebrew applications like emulators
there's been lots of testing done in this channel and elsewhere that showcases the A3D exhibiting inaccurate behavior
Don't fall for Analogue's marketing, there is no such thing as "100% accurate" N64 emulator yet, both in software or FPGA. Analogue team has done quite the damage in the community by spreading this myth that FPGAs are just inherently 1:1 to real hardware using magic or something. Ever since the Analogue NT, most people assume this is a fact because of this.
tru facts: once it runs all commercial games equal to or greater than the original hardware, it effectively makes the original hardware obsolete
it’s really more like an N65
Or maybe even further, an N67?
ok, i have tried the summercart in real n64, and picked an snes game (super mario all star) and it worked, i tried on the analogue it didnt =(, i hope analogue gets better as the time goes by
Playing n64 and snes games on the same device. Can you imagine?
some say it cannot be done
I think someone here got Nesticle running on windows in the ao486 core lol
superior way to play the nes
If only kit knew all her hard work was in vain.
I think we could go three layers deep, maybe. Emulate an NES game on NO$GMB, running on Windows 95 on the ao486 core.
You'd probably get sued by inception.
is that the one where the cursor is a bloody hand
i used to rip music out of nes games with that
Yes
The built-in graphics editor in that emulator was how I first realized that the bushes and cloud background tile were actually the same graphic in Super Mario Brothers when I tried to edit one and noticed the other was also being edited at the same time
I don’t think there is an NES emulator for the GB?
there is one for GBA
Yeah it was the first one I ever used, played mega man games on it. Was the first time I ever encountered a save state, then I realized that I could `just practice the hard parts of games over and over until I could beat them blindfolded on the actual NES
I wanted to to do that for ninja gaiden but I'm not a sadomasochistic lunatic
Yeah but is there a GBA emulator that can work on the ao486 core? Does no$gba work on it?
why would you want that when there is a GBA core?
you might as well use Nesticle on Windows 95
if you want crappy emulation
It’s in response to @zinc dew’s suggestion above. To run an emulator inside an emulator inside an emulator. Obviously not for any practical purpose.
That's from Twilight Zone, right?
yeah the obsolete man
good episode
its also Robby's future once we have automated discord admin bots
HNY! Does the n64 core support Y/C? tried yesterday but suddenly my monitor went out of sync and needed a hard reset.
Any clue when M64 review embargo will end?
the n64 experience of "where the fuck do I go"
it may be a config issue. See if there is an n64.cfg file in /config and, if so, delete it and try again
but yes, it does work with Y/C
Sweet, will have a look. Thanks
I suspect we could go more than 3 layers deep tbh
I remember thins being a problem for people in the past... I'm suddenly having the issue where the NSO N64 controller wont auto connect anymore. I have to repair it every time It turns off. Any ideas?
It previously was auto connecting and now it doesn't anymore?
Correct
Haven't heard that one, only that either your adapter did that all the time, or never did it. My wifi/BT combo adapter never auto connected, had to repair every time. Just replaced it with a new dedicated BT adapter and now it properly auto connects.
Yeah I just switched to a 8bitdo bluetooth and it is still not auto connecting. So weird
Nevermind... just powercycled the Mister and seems to work with the 8bitdo now. Thanks
Can one of you tell me why Resident Evil 2 has drops in the framerate at the beginning of the game? I only noticed this at the very start, when a lot of zombies are visible on the screen at once. With the 80 Hz core, this problem doesn’t occur.
Is this due to the limitation of the FPGA chip?
On the Analogue 3D, the game runs flawlessly.
Which Cyclone FPGA chip is used in the M64? Is it more powerful than the one in the Analogue 3D?
Does anyone here happen to know quickly which Cyclone is used in the SuperStation One?
Based on de10 nano, i.e. cyclone V
Then unfortunately, the M64 will not be able to surpass the Analogue 3D in terms of performance.
M64 is a bigger fpga from amd. Kuba was answering your question about the superstation
Yeah superstation = cyclone V
Robert is working on perfecting the core for the m64 (and then back porting everything he can to the mister)
AMD/xilinx artix, but i don't think which exact model has been specified yet
Why isn’t a significantly more powerful chip used, like the one in the Analogue 3D? According to reports, it is supposed to be able to implement 220,000 logic elements.
a good chunk of that is dedicated to their 4K scaling though is it not?
besides, the core is already in a very good spot with just 110k LE, i doubt it would need twice that to be perfect/cycle-accurate
Sorry for the dumb questions, but why don’t games like Resident Evil 2 run perfectly on the standard core?
The Cyclone in the MiSTer can also implement 110,000 logic elements.
yes, as i said, it's in a "good spot", but not perfect. there are still some bugs, largely due to lack of space on the cyclone V. but again, the core is already close to perfection, and whatever fixes/additions are needed at this point are likely possible with just a few thousand more LEs
I don’t mean to diminish the effort and ambition that went into developing the core with my questions. I own all the Analogue devices and keep finding myself coming back to the MiSTer. What bothers me at the moment is that the Analogue 3D runs better than the MiSTer core – and that really frustrates me. I wish Robert’s core ran better.
I’m sure that with just a few more logic elements, the N64 MiSTer core would easily surpass the Analogue 3D.
Part of the issues with the core involves limitations around RAM speed/latency consistency, which can’t be solved with the current de10 stack and would require a slightly different architecture to work around iirc
i doubt it will be that way for much longer. i'm confident that the M64 will be a better product than the A3D in nearly all ways
Will the M64 replace the MiSTer?
doubtful
unless someone/some group really wants to go through the effort of porting the entire mister framework and each and every core to the new hardware
when a job like that would probably be better suited for the DE25 nano or something
The A3D runs better than MiSTer? News to me, in what ways does it run better?
i think it's mostly the edge cases that the mister core has aren't found on the A3D
Overclocked games run smoother on the Analogue 3D than on the MiSTer (e.g., Perfect Dark). As mentioned before, Resident Evil 2 also runs more smoothly.
i think wonder project J2 and a few other games still crash on the mister core as well
for all of the A3D's faults, it has a 32-bit color mode, and more versatile overclocking options, which the mister lacks
It can also only play N64 games and nothing else
I don’t want to provoke a shitstorm. In the FPGA emulation community, this is a matter of principle. Some people prefer the N64 core on the MiSTer, while others prefer the Analogue 3D.
wonder project J2 hasn't crashed for me yet, I wonder if it'll work to completion (something changed) or is later in the game
Why would you compare overclocked performance? That's an unstable feature somewhat that will vary greatly. That being said, the MiSTer's 110k LEs are not all available to the n64 core. We also have a scaler and other complex framework elements on the same fpga. It's a nearly decade old device with an FPGA that is over a decade old on it.
Comparing overclocked performance is insane to me. Does that mean that the A3D is a better N64 than the N64?
Overclocked is a bonus that we are just happy it was possible given the constraints.
Exactly
A3D’s overclocking is a means to sell rose tinted glasses imo
I’d actually be more interested in a comparison of stock speeds, since that’s more “accurate”
Else it wouldn’t be enabled by default
Overclocking is a game-changer for some games that are played without this feature.
Has A3D fixed all the inaccuracies found in Kaze's testing? Wasn't sure yet. I also don't know how the MiSTer core squares up on Kaze's testing, I'd be interested to see his deep dive there too.
I personally prefer to play the games accurately, not overclocked. To each their own though, that's why there are options.
Some games are completely unplayable for me without overclocking.
Then they were unplayable back in the day, too
Back then, you weren’t used to anything else.
The n64 continues to be the console that suffers the most from modern tech.
I echo birdy’s comment completely. I never play on anything but “default” settings, but I’m glad there are options there for others
I have a nintendo switch and I'm still used to really bad performance.
I always think it’s great that features like overclocking and save state functions are implemented in the cores.
I think save states are for babies but being a baby isn't necessarily a bad thing.
And I also think that overclocking makes the N64 a better console. A console that we should have gotten in this quality back then. It’s just that Nintendo saw it differently and cut corners during the hardware development.
Alright, then I’m just a baby. Besides, using save states also lets you practice a playthrough much more effectively.
Also a large amount of the problems are due to memory latency from the CPU and FPGA accessing the same memory at the same time
I let my MiSTer output native resolution and then let the TV do the upscaling because the box said it has AI for the upscaling 
So, is the bottleneck the RAM?
Erdrick! No! That's not Artificial Intelligence, it's Added Interlacing! 😲
The main one, yes
personally i play n64 games at 240i at all times
Some are a FPGA bottleneck, whether it's space on the FPGA or it's speed, others are a memory latency bottleneck
Are you comparing the A3D overclocked to the MiSTer Turbo core or the regular core?
It's not that the RAM is slower, it's significantly after than what the N64 had, the issue is that it's shared with the CPU, so anytime the CPU (which handels EVERYTHING outside of the actual core running the game. The OS, saving/loading, the OSD, the USB or bluetooth controller, the wifi, any background services like FTP or the mister Remote, etc) does anything, it's competing with the FPGA using the same memory, and they all take turns
This also makes the latency pretty much random and impossible to predict
Two people are going to have different setups on their misters that use the CPU differently, and even with same setups what is happening at that exact moment on the CPU can differ
???
MiSTer N64 core is amazing 
I compared the Turbo-Core with the Analogue 3D. In a video by 'Video Game Esoterica,' they also discussed the differences between the Turbo-Core and the Analogue 3D. It turned out that overclocking on the Analogue 3D runs slightly smoother in Perfect Dark than on the Turbo-Core from MiSTer.
Yeah, it was considered impossible just a few years ago
PSX was considered imposible too
... then the same person made both
🧙♂️
Yes, it is. I never claimed otherwise.
Also, I might be getting ahead of myself here, but the DE-25 almost seems custom designed to bypass these exact problems...
Not again 😅
???
Yes, we hope so, but let’s wait and see what happens 😅
(Trying to manage expectations - not with you, but in general)
Oh yeah, for all we know the de-25 ends up never being used in the mister project
Not at all saying it's a given
Exactly 🙂
The turbo/overclocked features are really nice, if they work and don't introduce issues, but when you start down this route you would probably have a better experience playing remakes or in a software emulator that can boost FPS etc.
If you’re not playing the game exactly as I ran back in the day, your mileage may vary for how well/stable it runs
Are there any indicators that m64 might have 2x internal scaling?
I was just saying that it seems to almost be designed to bypass these problems. The FPGA is larger and faster, that's a given, but specifically, it has two sets of 1GB DDR4 RAM now instead of 1 like the DE-10 has, one set of which is dedicated to the FPGA only. Also despite having basically 2GB of DDR4 RAM on board it includes 128MB of SDRAM on-board too for some random reason.... and it still has the 40 GPIO pins despite having this 128MB of RAM meaning it can potentially use dual-RAM without needing to give up analog i/o board functionality. Just saying it seems suspeciously designed around the current limitations the DE-10 has in the mister project
But none of this means the DE-25 is guranteed to ever amount ot anything for mister
The trick is not to select 'Unleashed.' The first level of overclocking runs without any problems.
Here is the video I mentioned: https://www.youtube.com/watch?v=4rH7o-ldycg&t=762s
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
Analogue 3D may be delayed to Q4 2025...but its finally Q4 2025 and I have the Analogue 3D! So it's time for an in-depth Analogue 3D review! Was Analogue 3D worth it? and was it a good competitor against MiSTer FPGA? Let's find out! And don't worry I will do an Analogue 3D vs MiSTe...
(It’s known that Sorg provided feedback to Terasic. So it’s good to know that they seem to have taken some of this onboard)
@cerulean elk what was your unfiltered final take on A3D overclocked Vs MiSTer Turbo core?
PD runs faster on A3D, Tooie ran faster on MiSTer. Its basically the same
My next question would have been how long it takes to develop a Dreamcast, PS2, and GameCube core.
Just a shame that the DEs are not like a Raspberry Pi where you could load the software from your Pi3 on a Pi4 for example
So someone can't just gt a DE-25 and use the DE-10 software in hopes that it will make use of DE-25 someday, since they are like, a $20 price difference right now
I woulden't hold my breath for anything past dreamcast anytime soon
@hidden wind This is the guy who made the video. So it’s not a slam dunk for one board over the other when it comes to overclocking
I wouldn't hold my breath for DC running close to as well as original hardware in a decades time
What I want to know is, where is the cave-No, what I want to know is, does the A3D run Knife Gunner without patching it or otherwise somehow messing with the native rom?
If you want DC, then just buy a DC. You will likely be an old man by the time there is an FPGA replacement
its a wash. A3D has carts and 4K, MiSTer has 100s of other cores. Pick your poison
Woohoo! DC core came out 2 years ago!
I know which one works better for my needs, but I’m glad they both exist
I know you’re right, but please don’t feed my need to buy a new/modded DC 
A3D can't play Michael Jackson's Moonwalker arcade game, checkmate Analogue
A3D can’t even play Atari 2600 games. lol. Such LEs. Such power.
Does development really take that long?
Problem is more a FPGA that can handle it at a reasonable price
Unless prices have rocketed you can still get DC pretty cheap, right? The and the ODE mod was really cheap
But yes, the higher up we go, the more expontentionally complex consoles get
There was a boom in CPU and especially GPU complexity staring around the mid/late 90s
The pre-modded ones are bit expensive but it’s no drama. I can afford it, just… haven’t yet 😅
So it would take a LOT more work to replicate a 6th gen console in fpga than it did to say, how much more work it took to implement a 5th gen vs 4th gen console
At least your DC controller won't drift 😛
Think of the N64 and PSX and Saturn cores being like sending men to the moon. Asking for DC is like saying "well you got to the moon, why can't you just go to Mars?". It requires technology that doesn't exist at a widely affordable price point and is a magnitude more difficult than the previous most difficult cores, that only a handful of people in the world have been able to pull off, and each one took years of development.
And asking for a Hyperscan core is like going "well you got to the moon, why can't you just go to the sun?"
I mean, the Replay2 claims to be able to handle DC and not cost a fortune.... if it ever releases
And then you need the devs to build it 🙂
And even if the board exists, you also need the framework etc to make it easier for developers to build cores
I know there was someone who was working on it like 1-2 years ago
Showed some preliminary footage of it booting into the bios
dreamcast is an order of magnitude more complex than saturn, and that core is already pushing the DE10 to it's absolute limits. i don't think we will see any 6th gen console cores for at least a decade or so
There’s still plenty of stuff that could fit on the DE10 that we haven’t got yet
Loads of arcade games, for example
Maybe the hyperscan? Not sure how powerful the hardware in that thign we, but you would literally be better off wanting a game.com or virtual boy core instead of wanting that thing
There is a reason it's the only console that has never had any emulator written for it XD
Oh yeah, I am not saying nothing new can happen on the DE-10, just saying gen6 is out of reach
I think people want to, there’s just not that many devs
I unironically want a virtual boy and gamcom core
mostly virtual boy
Would be cool if it can somehow do 3d
I mean, 3DTVs exist, I have one that my mister is plugged into...
I didn’t say 3D, but maybe someone will one day
you underestimate the will of some devs
Aren't there a lot of arcade cores that only run a single game?
more or less
keep your eyes on the PC-FX technical discussion thread. the NEC V810 is shared between both consoles
Jotego has a never ending backlog of arcade cores to come 🙂
This reminds me, anyone know what really old (probably 70s) arcade racing game there was where the car's sprite was drawn using a grid of resistors intead of data for the sprite stored in a chip?
Well, I hope they never end. He’s been doing a great job
I remember reading about it, but forgot it's name
Amusingly 2026 for MiSTer is shaping up to be the year of 3DO and PC-FX
Wonder if that's even possible to do on fpga, not sure if it even had any logic
The year of 3DO! Yeah! Just like the Year of Linux! 
I have faith Zet will find a way to keep one of those from happening 
It's going to drive me crazy trying ot remembe what game that was >.<
PC-FX will be fantastic
Ask Gippity?
?
ChatGPT 🙂
death race probably
blueGPT
2026 should also (hopefully) see Jaguar and Jaguar CD coming to Main, and CDi getting robust DVC support. The more obscure 4th/5th gen machines should have a strong year.
A lot of 70s games didn't use sprite like graphics. I'd be interested in this one though, if you remember let us know I'm the thread for cores not yet on mister
In general what you described is kinda how bitmap can be generated on analog vlsi
But just discrete resistors instead i guess
I am not 100% but I think it might have been Night Driver from Atari. Though I don't recognize pictures of the PCB. I could have sworn there was a grid where the parts populated with a diode (or was ita resistor) were the ones where it would draw a pixel for the car sprite
It was also only the left half of the sprite, and would be mirrored
No, nevermind, that used some plastic drawing of a car
Awesome, still sick
Wonder if there is a forum or subreddit or something I can ask
Give AI a try, it is surprisingly good for finding things you half remembered if you give it enough info
3DO M2 confirmed
I tried, that's how I got the wrong answer of Night Driver XD
From multiple ones
one of the early space games has the parts laid out like a saucer or something like that. computer space maybe
I prefer the MiSTer core because I didn’t need to pay $300 or wait years to enjoy N64 lol
Although ironically I am the perfect fit for the Analogue 3D since I own more than 200 N64 games.
I know you were already given an answer but I think this point needs to be made:
MiSTer is a community driven project with some of the best FPGA programmers who are not only happy to work on replicating video game systems in their spare time but also do it for free. It takes a long time because they are doing it at great cost to themselves.
The MiSTer is free and open source, with all of the code out in the open and the largest FPGA community behind it and supporting each other.
The Analog3D is a closed source commercial product with zero community involvement and is sold at a markup to make a profit. That’s not inherently worse or better but it’s a vastly different situation than what you get with the MiSTer.
The MiSTer is also always leading the charge, well ahead of any other commercial product out there. So while the Analog3D is a more refined physical product, we’ve been enjoying N64 on the MiSTer for free and for years now.
200 N64 games and doesn't even have an N64 to enjoy them, so it was either the mister or wait years for the analogue 3d. That's dedication.
One could also not give a shit about anything that I said, and just wants to enjoy the N64 with their own cart library. And that is absolutely valid.
I’m not asking anyone to feel like they must prefer the MiSTer because of how community focused it is. I just say all that to demonstrate how different it is than other commercial FPGA products.
If I were a dude who has a bunch of N64 games and just wants to revisit it as easily as possible, the Analogue3D would be what I would chose, to be frank.
I’m not Frank, so I’d choose the MiSTer 
Love how Robby is even assisting people who bought the anal3d to cope with their purchase.
mental health help from robby?
this is the right answer, a large physical collection is useless without a machine to play them on
theres a ton of different machines that you can slap an NES, SNES, or Genesis cartridge in and it just plays, your mileage varies with the quality but at least they work
there is nothing like this with the N64, such a machine before the analogue 64 did not exist
tbf that’s because N64 emulation was a mess even as recently as 2025
Or so I’ve heard 
I'll do my best.
I appreciate you ❤️
but if you don't care about collection cartridges or dont have any, you don't even have to play it on mister
you could buy a freakin raspberry pi and run an n64 emulator on that
or one of the hundreds of android n64 emulators
Last time I tried (a couple of years back, mind), this was a sickening experience unless you wanted to play SM64 or MK64
the pi is probably powerful enough now that it can run that shit easily
Pi fans have been saying that every generation, and I’ve bought every generation and been disappointed
I haven’t tried N64 on my Pi 5, but it was so bad on the 4, that I kinda doubt its great now
Given that everyone was also saying Dreamcast was playable on a 3 and perfect on a 4. Spoiler: it wasn’t perfect on a 4
fpga emulation of the N64 has been cracked now, you got three platforms that can run it. The chinese cloning one of these and mass producing clone consoles is next
might not be today but its definitely going to happen
Perhaps an ignorant question, but do I need an unstable mister main in order for the 80 MHz core, or the PSX 2X core to run?
OR, do I just have a slow MiSTer FPGA that can't clock up that fast?
Nope
What makes you think it’s not clocking that fast?
You need to enable Turbo mode High for the PSX 2x core. The N64 80MHz core is just turbo by default. Not all games will see an increase, and those that do will have varying degrees of improvement
I’ve never used the PSX2X core so TIL. Thank you
Both cores stop transmitting on the hdmi, and go blank (my monitor goes to sleep)
No menu comes up when I hit F12, etc…
Also, I’ve tried multiple versions of the cores
Different build dates
Do you have the BIOS files for them? They'd be boot.rom inside your games/N64 and games/PSX folders
And more than those, but if you're missing those you're probably missing the others.
And just premtively if the base N64 and PSX cores work, you'd have them... if you're launching the turbo cores through MGL files, and you have setname without samedir="1" you'd need to place the BIOS files in their respective game directories.
Both the standard PSC and N64 cores work
PSX 🤪
Nope, laucnching the core directly
🤔
Yeah
Are you using a dual ram build and maybe you don’t have dual ram?
I have a dual ram build
Oh duh you’re right
Does your regular PSX core still work? The OSD menus should still work without any BIOS files, so it's not that.
Did you FTP these files over, copy them directly, or get them through update_all?
Update all, as well as my own copying, but direct to the SD card through windows. Both not accelerated cores work fine.
I’ve copied other cores this way and they work fine also
aye, just wanted to make sure FileZilla wasn't the culprit mucking things up.
or downloading the HTML of github for a core page instead of the actual core
Nah, I suppose I should mention that I am a retired SW dev, ex FPGA dev, embedded systems dev.
So it’s better at not being an N64
lol
Hmmmm, I am incredibly stumped.
Outside of verifying your SDRAM with the memtest core if you haven't, or trying to look through the console debug output over the serial terminal to see if anything pops up when launching the cores, I'm not sure what the issues could be if the standard cores work and the turbo core files are not corrupted and being launched directly. You may have better luck asking in #help for this to get more eyes on it?
it makes the original Driver playable at a real framerate
I played the original driver back in the day. It’s already at a playable framerate on the standard core 😉
The main issue for game speed is the FPGAs maximum clock rate. N64 CPU runs at 93.75MHz. Our Cyclone can run the CPU as I designed it at around 70 MHz.
We run it at 93.75MHz nontheless, meaning we run the chip already beyond it's limits. Thankfully these chips are very good that even the Turbo core running the CPU at 120 MHz seems to be stable for everyone.
To fully reach to original speed, I would have to implement some things different in the CPU, potentially dropping the clock speed so it would be pointless.
With a faster FPGA that is easily solved. A3D has a mildly faster FPGA(roughly 1.5X), M64 has a much faster FPGA(2-3x).
Second issue is Memory. The N64 is a unified memory system with only one RAM which is shared with all the components. Our RAM is shared also with the Scaler and the Linux. We also don't have full control over it's timings.
A3D has 5(?) different RAMs, so additional tasks don't have to be offloaded to the main RAM.
M64 will have multiple as well to ensure that.
So you see the difference between a fixed board design and a dedicated design for N64 (or emulation in general, other cores would also greatly profit)
Third reason is logic size as you say. We have 110k Logic Elements, however around 20k are already gone for scaler and framework. 90k is nothing.
I had to optimize a lot to fit the core at all into that size. More so, because i cannot use the full size, otherwise clock rate would drop to much. So only about 80% can be used.
A3D and M64 have to include a 4k scaler, so they need more size anyway, but still there is more room left to implement things in a clean and correct way.
With a dedicated board design and fast+large FPGA it's also easier to develop the core. Would have saved me multiple months.
Why do I still want to support Mister as best as I can? Because the community is just outstanding. The amount of testing that went into it is what made it possible to be where it is today.
That's why over time only open source can win.
glad too see the M64 will be more powerful than the analogue3d =), good things for this 2026!
figured it out, but apparently it already has a MiSTer core anyway. It was Space Race.
That half-christmas-tree looking set of diodes draws out the sprites, though, I could have sworn it was a car game, not a space game
You’re the first person I’m aware of that’s had a problem with these two cores. Not saying it’s impossible, but definitely worth digging in to find out what the problem is. Could be silicon lottery but I don’t know if a black screen would be the expected behaviour off the bat
Just as a reminder that hardware is meaningless. It’s the core devs and the community that matter.
doesn’t matter which FPGA is more powerful or more capable. It’s the person who’s writing the core that matters. It’s because it’s their skill that makes a great core.
look at that clean board design 
also its Atari's Gran Trak 10
game had no cpu and the car sprite was made with diodes
how much better is the DE25 Nano?
I see that its about the same price as when the de10 launched
DE25 probably isnt enough for anything 6th gen, but I imagine it would allow for solidifying the cores that are currently struggling. Maybe Nintendo DS? Robert would know. More advanced computer cores will be possible, like pentium with 3d acceleration, and a more advanced MacPlus, maybe Quadra series even.
i think that would be the main benefit of a slightly larger board; more headroom for the existing cores that need it, and the possibility of DS and maybe some newer arcade hardwares
Ah yes forgot about the possibilities for arcade
DS would be huge though.
That alone might send a lot of people buying up DE25 nanos
it certainly would be an easy choice for me. lack of a good DS consolizer/video out makes a potential core even more exciting
And DS has a fantastic library
it does
can we ban this guy for spreading misinformation
I remain convinced you can become an FPGA dev and get to work on it 😄
believe
Yes we need VMU core
believe
Feature complete N64, PS1 and Saturn cores with the addition of a fully working DS core would be enough for me to upgrade to the DE25 Nano
Dreamcast is most likely not possible on the DE25 Nano, but who knows. Maybe it's similar to the N64 where if someone as talented as Robert approached it, we'd get a similar outcome to the N64 on the DE10 Nano
is saturn not feature complete? i think the only feature it was missing for a while was lightgun support
seems like a good deal
MPEG card isn't implemented.
Ohhh
You need Dual Ram to fully support some games hitting their original framerates, there isn't enough logic for adding the multitap and other peripherals. Things of that nature. It's similar to the N64 where it's 99% there, but the lack of logic gates and other hardware limitations holds it back from being as feature complete as the other 4th gen consoles. Like there just simply isn't enough room on the DE10 Nano for N64DD support. Same can be said of the PSX which can't be 100% cycle accurate on the DE10 Nano even though it's got the most robust feature set out of the 5th gen consoles since it has savestates and the like.
Obviously it's incredible how much Robert and srg320 have pushed the DE10 Nano, but a platform without these bottlenecks would be a godsend
Gotcha.. but in terms of the PSX, being slightly off from cycle accurate doesnt mean its not feauture complete does it?
It's basically feature complete to me, so I do agree. It's certainly the most feature complete of the 5th gen consoles, but Robert did mention he wanted to add the anti-pixel wobble feature that's present in software emulators and likely the 2X turbo CPU core could be implemented into the standard PSX core similar to how the N64 had to have a separate turbo core due to running out of logic. Besides that, and not being cycle accurate, it's pretty feature complete
Robert did mention that most of the remaining PSX bugs on Github were probably due to timing issues
Yeah if we're not counting features that are not in the original hardware, I'd say PSX is a slam dunk, and the cycle inaccuracy may be within margin of variance between console revisions.
I personally think both 2x cores for PSX and N64 are the hidden gems
there's still a handful of PS1 games that struggle on the core though
solid point
Yeah it's certainly better than playing on original hardware imo and my #1 recommendation on how to play PSX games along with the N64 core being the best way to play N64 and the Saturn core and so on
That's why I crank up the turbo mode too. Turbo + 2xcpu core.
However, it gets a bit wonky with games that do not have a framerate cap. Id love an option to cap framerate to 30fps. An example game is Duke Nukem Time to Kill. With 2x CPU and turbo mode, that game could run at a smooth locked 30. But because the framerate is uncapped, it fluctuates quite a lot
(I also need to play more N64 core)
i meant that there's still a few games that outright don't work. constructor is one of them
Oh, yeah I see.
other than some edge cases the core is amazing though. performance is 1:1 with real hardware in all cases iirc, even better with the turbo core
I think we can consider PSX to be feature complete. As far as I know it supports all features of the original hardware. How well it works is a different matter(and its overwhelmingly solid in the vast majority of cases).
Yeah, PSX core is my favourite core on the system
Il be honest. Whilst id love to see a Gamecom core. Id probably play it for 5 mins. Id just like to see it on the mister from a preservation point of view.
it's hardly even a games console imo
Since were in the N64 channel.. I think it would be cool if there were a MSU1 esque functionality so the Tony Hawk games can have full audio tracks.
DE25 solves the speed and probably logic size issue, but almost certainly not the memory part. So e.g. patches will probably still be required.
But faster turbo core and no slowdown below original n64 should be doable.
So DS still likely wouldnt be feasible for that reason too right?
You are THE gamecom enthusiast here!
if even you will only play it for 5 minutes...
DS needs a lot of internal memory and will not fit in the DE25 FPGA.
It could still be possible with tricks, just like n64 is possible even without exactly matching memory.
But I don't know how robust DS games are to such timing differences, so maybe this would be fine for 95%+ games or maybe not.
DS core only needs to run smt strange journey anyway, there, I said it! 
I can confirm it can run the Kirby games and Ace Attorney games just fine even with completly wrong timing. But I haven't really tried much back in 2020.
that's awesome
I bet a bunch of 2d games could run but there would be all those people complaining about the games instead of being happy for the games that do, just like with those weird edge case games on psx and n64 nobody every heard about before they had an issue on the core.
DQ4-6 also 😉
I'm all in with Pokémon Mystery Dungeon Blue Rescue Team
#1 the most annoying thing about this place. It’s not NES levels of annoying though, where people only complain about obscure mappers for games they’ll never play
Thank god I’m not a dev 😂
Looking at the specs of the DS, it looks pretty powerful 🤯
mega man ZX games and sonic rush trilogy for me
Not as powerful as Robert! 
In terms of calculation it's not that powerful, N64 CPU ist faster and more powerful.
Sound is comparable to a PS1 SPU.
But the 2D+3D GPU part with dedicated layer handling for both screens is really hard. It's like taking 2 GBAs, overclock them to double speed and attach a PS1 GPU in some weird way.
Thank you for explaining it
That sounds like 1 game playable by christmas. 
Since we're on the topic of the DS, is the DS-i something that's completely unfeasible? Afaik, it's a revision of the DS with a faster CPU and additional ram
most differences (technical perspective) are summarized here: https://problemkaputt.de/gbatek.htm#dsibasicdifferencestonds
Higher clock speed would probably be fine on DE25, but not on DE10
Maybe powerful was the wrong word - but there’s a lot of different compute there 😅
Yes, logic size would probably be above ps1 or n64.
I worked on it in some FPGA that is about double size of DE10-Nano and lost interest when I had no space left for debug features. 3D wasn't in yet.
It was not really optimized for size at this point, but still this should show the requirements to some degree.
I still believe DS is possible on mister.
you taught me to dream big, Robert! 
I sometimes thought about stripping it down so it can only play Kirby SuperStar on Mister, but never found the motivation.
Presumably the board you’d need to do it without tricks and making life easy for yourself (debug features) would be quite expensive then?
i respect the ambition
superstar ultra rocks
Would a thumbs up from me motivate you?

lol
real question, why would you upgrade to a DE25 Nano, when you can have the M64, that it´s more capable FPGA?
Because hardware doesn’t matter.
Cores need to be ported to different hardware. The capability of the hardware is least important. It’s the team who works on it,
Sorry that sounded flippant, I’ll edit it
Not with that attitude they don’t
Currently M64 isn't yet available and DE25 has no framework. If people will use M64 for open source cores is still open.
Without community hobby projects are not much fun, at least for me.
I guess that's why most development still happens on mister.
As far as a game playing machine is concerned, DE25 at this stage is a new car with a nice engine but no fuel
People also need to understand that more powerful new hardware isn’t just “better”. Literally the most important aspect of the de10-nano is that it was manufactured by a reliable company who was committed to keep manufacturing it for years and years.
M64 might be a better car, but at the moment it’s not out yet and it’s only planned to drive to Edinburgh
Hardware availability, consistency, and affordability are the most important part of the MiSTer.
That is WAAAAY more important than hardware capability.
Not to make light of FPGA development, but Kitrinx said that porting cores is pretty straightforward, it's just a lack of developer interest. I think the more laborious project is porting the MiSTer framework to the next device
this is a big part of the reason why i was never into analogue's stuff
“Straightforward” if there’s a framework, I think
Well specifically I think she was talking about porting from MiSTer to Analogue Pocket
Not from any device to any other
But I don’t want to put words in her mouth
Sorry if I keep hammering the same point home @weak hill . Hardware power isn’t important when it comes to FPGA development.
You need to understand that.
It’s the devs and the team!
And presumably it also depends on things like the memory configuration of the device too
also when I say it isn’t important, I mean like obviously it is but to a point
I am just exaggerating to add clarity to my point
I also think the lack of developer interest is that the Pocket is a less powerful platform than the MiSTer so cores need to be scaled back and the Pocket has significantly less buttons. I think there's a half working PSX core on the Pocket but what's the point if you don't have analog stick or all the buttons? The only real benefit is portability
I think the lack of lots of alternative platforms has been good for the community tbh. It’s meant that it hasn’t splintered too much
I’m also of the opinion that I think it’s quite silly to work for free when Analogue will just profit off your hard work.
If we had new boards every 6 months, I don’t think we’d be in the good place we are at the moment
yeah, no problem, but robert is behind the m64, so that´s why i was thinking that
But that’s my opinion and I am quite a cynic!
Sincerely, thank you for understanding. I know I’m annoying about it.
And I’m not a core dev or anyone important at all.
You have excellent questions btw
These are the same questions I had when I first got a MiSTer.
You’re important to me 🥺
bro…. 🥹
i get that the devs are all, but sincerely i was thinking...well M64 it´s a more capable fpga device, but not only that, cause i have learned that the devs are the real wizards here, not the device, but again, robert is behind the M64 so, i think.... more capable fpga + robert wizard is supporting it, thats why i questioned that
? That's not Gran Trak 10, that's Space Race, it even has Space Race written on the PCB.
Yeah it’s a great point
And because Robert was designing the M64 core, he was able to identify what he needed from the hardware to make a complete N64 core
yes, like a custom fpga for that goal
Anyways, I’m a loud mouth and I’m talking too much so I’ll stop. Again, thank you for understanding me.
i know, I'm saying that gran trak 10 was the one with the sprite car made out of diodes
this is the trick, knowing the limits of your platform and planning accordingly
i love this discord server, no problem, if i ask something i would like an honest answer, like yours
even if robert had only made it run a select few top ten N64 titles it still would have been great
nobody was asking for it to run garbage like dual heroes and paperboy 64 but it does, letting you experience their badness in an authentic way
we have to preserve these bad games for future generations to laugh at
it depends. porting mister cores is generally easy, IF the target device has the same sort of resources
porting cores made for arbitrary boards and hardware setups can be challenging
like porting from mister to pocket is generally child's play, because it has roughly compatible resources and the same general interface
porting from some random dev board or custom thing like the zx spectrum next to mister can be difficult, because that's bespoke hardware with a different set of resources and no clear line between core and what we would consider "framework" functions
gyruco from MiST has done some things that are somewhat miraculous to port mister cores to the much more resource starved mist hardware
having ported a bunch of stuff TO mister, I can say part of it is getting the actual core up to the standards the mister crowd expects
so it's not really just porting
it's actually fixing stuff and making it good too
Yeah I appreciate you bringing over the Adventure Vision. Just curious, if a future board is more powerful but has very different architecture, does that make porting difficult?
There is no way the DE-25 is enough for Pentium 3 with 3d acceleration, that's literally an Xbox. I would be surprised if it can do 486 with 3d acceleration
“Isn’t enough”
Wow, even with the 1GB of dedicated FPGA RAM it will still have memory latency issues?
N64 had pretty speedy RAM
Sorg could always add an SRAM module now that the board has built in sdram. Not sure if it is economically feasible in the ram apocalypse we are currently experiencing.
The DE-25 uses DDR4 RAM...
Dedicated RAM will make it better, but DDR4 has very long refresh timing unless you can use some special mode. I haven't check if Intel supports it, but AMD does not
You are. We know your secretly working on a Gamecom core
Ouch, I see
yeah my understanding is that the RDRAM is tricky to reproduce right
I am curious about that, if all 40 GPIO pins still work with the 128MB of on-board RAM, if that's true that means you can go dual-RAM without losing any analog boarf features
Triple RAM 
QUADRUOPLE RAM!
... actually, that's a thing, two of my systems use that
... and they're outdated as the latest models support octo-ram XD
On a de25 nano, technically you could make a core that uses the FPGA ddr4, the shared with arm ddr4, built in sdram, plus 2 extra sdram/sram modules. Adding the FPGA Bram, you have SEXTUPLE ram!
Such ram such games
triple SDRAM(16 bit each @ 125MHz) would technically be able to replicate the RDRAM (72bit @ 62.5Mhz)
But i thought DE25 can only have integrated SDRAM + 1 more
I mean, I guess technically you can go triple if you use up all the gpio pins?
Yep, you could still add 2 sdram modules, losing analog. Surely a dev will find a way to use that 😉
Installing RAM on the mister is going to end up like forming Voltron at this rate 😂
it´s quiet, too quiet
Is there an official page for the Mario kart Amped Up mod? I am finding all sorts of different versions with web searching. Not even sure which is the latest! 3.04 I think is the biggest number ive seen
Here’s the official page - https://x.com/litronom
-Man behind an alpaca mask.
-Mario Kart 64 *Amped Up* developer.
-Small Horse Productions.
BSky: @Litronom
Support me: https://t.co/jllEAETuUn
But I think the gamebanana site is a good place to get latest too - https://gamebanana.com/mods/613207
Robby, I don’t care what everyone says about you, you’re alright ;). Appreciate it!
Mario Kart Amped Up is of the best n64 hack ever. The other one in my list is Smash Remix
But the best hack of all time is a Sega Mega Drive game called Yoshi in Sonic 2. I konw its not a n64 but it has yoshi 😃
Wasn’t being a smart ass linking the Twitter page, that’s literally where I go for the latest Mario Kart amped lol
I’m just hoping it works well on original hardware. I have yet to try it out
There’s an option on first boot that asks if you’re playing on real hardware so it’s probably well optimized for that
I wouldn’t say that…
At least it's not a little too Raph
to emulate a pentium 2 and a voodoo 2 with 4mb of ram on PCem, I have to run it on my ryzen 9. It's the only thing I've got that has enough horsepower
so emulation of even the most basic pentium requires a lot
and even then I can only play early win98 games, and early glide stuff
4mb of ram? for a p2???
pentium core for win 95 enjoyment!!!!
4mb of ram on the voodoo card
oh
Yeah, my 11700K can't properly handle a p2 with a voodoo3 in software emulation well
? pretty sure it can do vodoo3
but man, its great running need for speed high stakes close to real hardware performance
i imagine pc emulation isnt as efficient as it could be
It's not, iirc it's all currently running on a single thread, cpu and gpu emulation
Meaning single core clock speeds are what matter, which processors haven't focused on for like 15-20 years now
the PCem project had great potential, I think its developer quit though and handed it off to someone else, the guys taken two or three years? to deliver an update
The stable version of pcem hasen't been updated in ages, but there are nighties
Have you been using those?
no I was still using v17
it was stable enough for me
made some super small vms, each one with a certain game and tailored it to run only that game, then I run them on my steam deck
Also tried 86box?
I tried it, didn't like it
your going to need an FPGA that's more than an incremental increase in horsepower
Just necause it can't solve all does not mean it's not worth looking at, it can still solve some, also the price difference is small
It's not a FPGA power issue
Well, not ALL a FPGA power issue
its the number of logic units
you need something with a magnitude more logic units than the DE25
right, if its an incremental leap in logic units and power then robert would be wasting his time
Robby has said a large part of it is memory latency
its better to wait for a true next gen FPGA at the price point we paid for this one, otherwise your just in an arms race against yourself everytime something a little bit faster comes out
The DE-25 will still help, robert has said this, and the price diffrence between teh de-10 and de-25 is small, you're saying why bother to walk if you can't run yet
No you can't, it's closer to $200
Hmm, price has gone down considerably I see, was $190 when I got mine, though that's sort of another problem, you can't get a mister pi at all 99% of the time
200 with all the trimmings admittedly
No, it's $125 for the full version now
that's the $125 version
but again, sold out, and has been for a very long time
That's sort of the problem, you can only get a Pi for like, 5 days out of the year
theyre sold in batches
And they are not all sequential days
its how it is with these sort of projects
I doubt Sorg/others are gonna make future MiSTer decisions on the basis of the availability of the MiSTER Pi
Even if it was $1
i think people on a budget wait for the opportunity
the problem is that the DE10 nano was intended for education, it was made for students to goof around with in the classroom doing development shit
its been pushed way beyond its original intent
Also if terasic can make teh DE-25 only like $20 more than the DE-10
It should be realistic for it to be cloned for cheaper too
like the DE-10 was
of course if the de-25 becomes a mister wouldnt it have the same supply problems
It took years and years before it was cloned cheaply
its a lot of effort for a slightly better mister
It took years for MiSTer to become more and mor epopular, and for Terasic to jack up the price of the DE-10
Check internet archive, the DE-10 was much cheaper since it's launch for years... then in 2021 the price started to skyrocket, going up every few months
The MMS1 was intended to be an all-in-one board, but it wasn’t until recently that the Cyclone 5 was cheap enough at the quantities they were going to buy before they could build that - which is the MMS2
And?
The DE10 is still an absolute steal
And that means there was not much incentive to clone the DE-10 until recently
Terasic could lower the price if they wanted, but clearly they don’t want to
Read my previous message - it probably wasn’t possible for a good while
Based on the fact that it took a while for De-10 clones to appear? That's going on the assumption that people were working on the clones since the de-10 came out, I just covered that
I just told you, the MMS1 was originally intended to be an all-in-one
But the prices they were getting quoted for the cyclone v was more than a DE10
Now it’s cheaper, which is why the MMS2 exists
But no, people weren’t working on clone the whole time - but people certainly looked into it in recent years
And why do you think the FPGA in the De-25 is going to follow the same cycle? You think that it's FPGA hasen't gotten cheaper to produce too? They aren't exactly cutting edge monster fpgas
If it was THAT tiny we would have never ahd clones
And Terasic would not even bother taking Sorg's input on the De-25
Taki has produced like… a few thousand boards? That’s nothing
The FPGA market is growing, FPGAs went from "what even is that?" to there now being three major FPGA systems, two of which are commercial ventures
It's not as tiny as it used to be
It’s still tiny
The money is to be made with the educational users
Get them hooked on your tools etc, and they’ll stick with them when they’re in the industry
Again, they took Sorg's input on the DE-25, and the 25 clearly has some parts intended for mister use
It's not THAT tiny anymore
Where a board for a few thousand isn’t a big deal
There would be zero other reason to add 128MB of SDRAM on board when they not only have 1GB of DDR4 RAM, but added a SECOND 1GB DDR4 chip dedicated t the FPGA
Yes, they’ll probably want to capture the MiSTer users, but I don’t think they have a huge incentive to drop the probe
Price*
Those things help us, but are probably helpful for others too
Terasic just makes boards based on the fpga
I love this guy’s Twitter lmao
Super DE-10 Turbo Championship Edition EX+α
Yeah I don’t think FPGA gaming is very niche anymore. As someone who entered the FPGA scene in 2020, the scene has grown exponentially. Analogue, MiSTer and Modretro have made a big splash in the scene. Then there’s projects like the Game Bub in the works as well as projects like the M64. Big gaming channels like Spawn Wave, RGT 85 and Modern Vintage Gamer regularly cover these FPGA machines now. They don’t necessarily cover the MiSTer as much, but they cover other FPGA devices for sure
FPGA gaming isn’t is big as the Raspberry Pie, but it’s definitely a very known and viable option in the retro gaming scene
Someone said Pie, I’m here
I think the addition of the 5th gen consoles made FPGA gaming a lot more popular especially getting such great options for N64 and Saturn
holy magic century, batman
theres a lot of coverage which means a lot of interest
it doesn't always translate to sales
the mister is still a product you have to be kind of smart about and build
its still a hobby product, no company in their right mind is going to be buying de-10s wholesale from terasic and putting a product on a walmart shelf
its also still a product that swims in the gray area of emulation of copyrighted software
those goofy atari machines, the ones with all the games built in and it comes with a controller, i have three of those dumb things, the games are licensed from atari to include on the machine
the point is that fpga emulation is cool and there's a lot of interest in it and cool things are happening with it, but anything could happen
intel could go belly up and stop making fpgas, they're already propped up by the US gov and Nvidia
the educational market which is where the majority of these things go, could go belly up
or, interest in emulator development on fpga could just plateau with the fifth generation. PS1 and N64 development is already good enough, anything more powerful than that requires something a lot bigger than a $100 development board
and I'll be honest with you, I don't think anyone is screaming for dreamcast emulation on an fpga
I think the people who really cry for it do so because currently software emulation for the Dreamcast is kind of crap right now
And buying real hardware and modding it also sucks
Yeah it’s funny you say that regarding Dreamcast because if anything that’s where much of the interest is. Similar to N64, all the emulation options are kinda not great if you want something that accurately looks and acts like a Dreamcast
Oh I def want a Dreamcast FPGA core. It’d be pretty amazing to have all Sega consoles preserved in FPGA just like how neat it’s going to be to have all Atari consoles preserved once the Jaguar core hits update all
Same, Dreamcast seems like the current FPGA holy grail
really like flycast imo
Agreed, I havent noticed any issues with it. I even use settings to make it look as much like native hardware output as possible and I'm pretty happy with it, its very responsive.
Dreamcast interlaced video comb artifacts and flicker filter forever! 
dreamcast is the greatest console of all time aand would be good as a core i think
Penpen racing on misterer!
there's a lot of emulators for dreamcast, do they all really have that many issues? demul, flycast, nullDC, redream, etc.
Only flycast is really maintained anymore. Folk above praise it, but it never looks quite right to me
Yeah Redream is dead unfortunately
Some of them will be undead this year.
Awesome!
I’m probably going to get a Dreamcast with GDEmu for now
Dreamcast with GDEmu is serving me great except for wonky controllers and overheating psu
Dreamcast controller is basically a worse Saturn 3D controller, with 2 less buttons and replacing the best D-Pad ever with the worst. Baffling
the dreamcast controller is pretty awful imo. it was always bizarre to me that they got the saturn 3D pad right years earlier, only to mess it up with the dreamcast pad
The D-Pad hurts after 5 seconds, yet someone decided ‘yeah that’s fine’
It does kinda feel like somebody at Sega went “well, we can’t just use the same controller AGAIN, right? We have to make it different!”
Meanwhile, Sony laughing in dualshock 2
The two fewer buttons are a misguided attempt to make the controller more accessible. In practice, games were designed for 8 inputs like PlayStation so developers had to awkwardly map inputs to D-Pad directions.
Awful controller except for the VMU
I do have somewhat of a soft spot for it regardless but yeah after getting a Saturn 3D pad, the Saturn one is undeniably a much better controller in every way
It’s sorta the best of both worlds. Retains the 6 face buttons and D-Pad, adds analogue stick and triggers
I want to do a Dreamcast with GDemu, is that the best ODE option?
also are there cheap HDMI solutions like the GameCube Carby?\
I went with the AliExpress clone gdemu many many years ago. Seemed to have been fine. I think there's an issue with a couple games? Not sure
For hdmi. I use one of them VGA boxes which is then connected to my OSSC.
But there's probably better ways to do both
I think Dreamcast is relatively easy because although there are internal HDMI mods, the external adaptors normally convert the VGA so still look good
I think the clone gdemu's have their firmware updated now so that should fix the games with issues
I know resident evil code veronica was one but there's a patch for that for old gdemu's
I still need to fix one of my Dreamcast's. No longer dreaming.
Turns on, no video output.
Gotta ask, you made sure to shove the cable really good into the port right?
Yep.
Ok double checking because common thing
I believe I tested the OSSC + VGA box on my other Dreamcast which worked fine. But it's something for future me to look at
Terra Onion MODE is probably the “best” but it’s also the most expensive
what makes it the best?
Better hardware compatibility from what I understand, and it can use SATA storage instead of an SD card
Have had no issues using it with a stock PSU for extended play periods
im getting a gdemu clone just for costs sake
Plus is doubles as a Saturn ODE if you’re so inclined
Definitely a retrotink 4k pro vs morph 4k comparison. One is the Ferrari of the hardware but both are good options
the MODE hasn't received any (meaningful) updates in years, outside of the recent one for gameID support. there's still some longstanding issues that likely won't ever be fixed
That’s disappointing
Clone GDEmu is extremely cheap on AliExpress so it’s a pretty easy decision
I’ve had no issues with my clone gdemu, but I did do the “remove the 12v rail” mod to my PSU
Gdemu is fine if you put in like in va1 model if i recall. Otherwise need to do a resistor mod
…which is apparently no longer the best solution and now you’re supposed to add a resistor (I think)
I didn’t know some models needed a mod
you can get by without it but the PSU runs much too hot. either do the resistor fix or just get an aftermarket power supply tbh
It'll work but risks damaging if you don't
I think plenty of people run using an original PSU without the mod and report no issues…but yeah PSU will run hot
Something to bare in mind when I buy
imo as far as optical drive emulators go, the best solutions for each are
PS1: xstation
saturn: fenrir/satiator
dreamcast: clone GDEMU
that said, i've been using a PSIO in my PS1 and a SAROO with my saturn for a while now, and enjoy them greatly, but the other products are definitely more stable
PS1 and Saturn I’m hoping MiSTer will make real hardware unnecessary anyway
the PSX mister core is definitely the best way to experience the hardware now. outside of a few edge cases, it's a perfect playstation in about every way
So you could say it still dreams, just doesn't cast
saturn is a different story for me, but for 95% of players, it's perfect. i just like my real saturn so i don't have to worry about single VS dual SDRAM, plus with the SAROO i get faster load times and it doubles as a memory card + RAM expansion
I primarily bought the MiSTer because I don’t physically have the space for real hardware other than current gen anymore, so in theory it covers all hardware up to N64 in one nice little box
This is the space I have to work with lol
I can just about stack a PS2 and Dreamcast on the floor lol. Xbox is out of the question simply because of size
you wouldn't be missing much anyway
ive ordered a replacement power supply (a usb c one) and a gdemu clone for my dreamcast whose cd drive died
the saturn is a beautiful object for your sega home so having one is good, i only have a broken one though so i rely on mister for saturn gaming
It’s (only) thinking
Still no Dreamcast ODE option that lets you keep the disk drive is there? I really don't like the ones that make you remove it. Also, I'm not too much of a fan of onion since IIRC they DRM their firmware updates like the PSIO
that's a bit of a niche thing, since most people looking to get an ODE probably don't care about keeping the original drive, but i do wonder why no one has made a device that plugs into the network port. maybe I/O speed is too slow?
i do like the Satiator letting you keep the disc drive in the Saturn
It almost feels like some go out of their way to make one that won't let you keep the drive
Fenrir for example
There was a mod you could install that let you keep the drive.
The mod is no longer made anymore, but now it's actually integrated into Fenrir clones... when they released an official new version, they still didn't add this feature
again, it's a pretty niche thing, so i'm not surprised that it's not a priority for the creator
Dreamcast I feel matters the most since it's disc drive was proprietary and you can't just read the discs in a PC like you can for most other systems that have a ODE
You would think people would not want to remove it
I mean, ODEs in general are niche, you would think SOME would have that option
most people investing in an ODE aren't concerned with original discs either lol
Dreamcast is about the only system with no keep the disk drive option
I'm not sure sure about that, if people didn't care that mod for the Saturn ODE would not have sold out and the bootlegs would not start integrating it
fair enough. i'm sure that's at least a small part of the reason why the saroo is as popular as it is
I assume Saroo is popular because it's the cheapest option as well as being plug-and-play
it's definitely the most convenient option, and the price can't be beat. no other saturn backup method functions as an ODE, RAM cart, and memory card all at the same time
I should probably get a Saroo just because I have the hardware
in practice it’s just playing on the core 95% of the time I play Saturn, though
i love my saroo. the core is amazing but something about real saturn hardware is really special
I would probably go with a Satiator or a Fenrir with disk drive mod. Saroo has to patch games to get them to work and has compatibility problems because of it
Also want to FRAM mod my Saturn someday
the list of incompatibilities is growing smaller. most games that don't work out of the box can be tweaked in the .cfg file to work too. the patching is a necessary evil to achieve faster loads
Problem is most guides I saw last time I looked up the FRAM mod just did it the lazy way where they expected you to take out the battery, not bypass/block the battery power so you can keep the RTC running with the FRAM mod
is it possible to keep the clock running with just the FRAM? never seen that
RTCs need power so you would need a battery to keep the clock running when the system is powered off
unfortunate
The problem is on a normal saturn the battery powers both the SRAM chip to keep the memory alive and RTC, a proper FRAM mod would replace the SRAM with FRAM while cutting off the battery power so you can still power the RTC
kinda useless then if using your saturn with an ODE, since most of those back up your saves in some form
Or even if you have a cart to put your saves on
IIRC official saturn cards used non-volatle memory, and many of the 3rd party 4-in-1 style carts did the same
The design was VERY stupid because the RTC seems power-hungry, it and the SRAM together drain the battery in like 2-3 years... while the batteries on all of my SNES and N64 carts lasted like 20-30 years
And for the saturn when the battery dies there go all your saves, not just one game's worth
If you didn't have them backed up
Personally even if I bought the actual disc, surely I would still want it actually run it from the ODE. But I guess everyone is different
Depends on the console for me and if I'm still collecting games for said console.
I dont collect games for my GameCube anymore so I'm happy with my Gcloader PnP. But if I was still collecting GameCube games I'd probably get one of them flippy drives or whatever it's called
The Saturn seems interesting as you can get some clone Fenrir thingies that also allow you to keep your disc drive
I agree with the above statement. The only CD console I collect for is Sega CD so I obviously want to keep the disc drive functionality of that console, not that I have an option since there's no proper ODE anyway. It's fun having games for 3 systems and brining out the tower of power's Voltron ass and it actually just 1 system!
Yeah for me if I’m spending the time and money to install an ODE it’s because I actively do not want to use disc drive anymore. But i understand the appeal of wanting both
Hopefully some day someone makes a solution for that on the Dreamcast for those who want it
wow look at the ODE aura farming over here
meanwhile us superior N64 users are like “insert flash cart”
We’re farming them GOOD VIBES
Did you know that flash carts on the ds were so prevalent some naughty developers used them to test their games during development? 