#Nintendo 64

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digital remnant
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you need to set audio compression init to 3 in the example code

weary palm
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yas

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can it do interlaced 480i?

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I'll try

weary palm
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Yeah... The framerate dropa to 15-25 instead of 30. SAD

zinc dew
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Removed the embed, just incase.

wanton sun
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so we need the turbo core to watch high res videos?

weary palm
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Oh, I didn't think of trying that 🙂

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It's actually the audio codec that's too much for it

wanton sun
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clean HDMI should make it 480p as well. Well, if the decoder does generate 480p instead of 480i

magic girder
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Shrek on n64?! derpsanta

weary palm
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Yes

lament escarp
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What a crazy idea. 😅

weary palm
fiery hamlet
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@zinc dew now go fix the timing of the Beetle Adventure Racing intro 😈

fiery hamlet
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Oops I meant @hidden bolt

odd walrus
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Hey, has anyone made a guide on how to use libdragon's video player to make your own N64 video roms?

weary perch
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you may be able to render beetle adventure racing with close-to-correct timings if you play with the debug settings, in particular the delay/slowdown options

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DDR3 and cache delays

scenic vapor
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One could argue that it is a great feature to have them NOT.

weary palm
weary palm
spare meadow
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I think thats the main reason why I would love to see a 64DD core an play the games I couldnt at the time

weary palm
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but there aren't any. 🙂

spare meadow
modest helm
slow silo
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Those aren't going to be happening in a very very very long time, especially not without costing as much as a car. Maybe at best we might get Dreamcast in a few years

weary palm
weary palm
modest helm
weary palm
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ok. i haven't played them much tbh, but i haven't had any issues

modest helm
plush summit
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Damn, the DD had its Oppenheimer moment

weary palm
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"Zoinkity"?

topaz otter
# weary palm

nintendo was making their own tower of babel to spite god

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also theres only like two games on the 64DD that are even in english

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and only one worth playing

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unless you want to play doshin the giant and stomp on people

slow silo
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What about that 64DD sim city with the weird object people?

topaz otter
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is it playable or a weird novelty?

digital remnant
digital remnant
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Maybe the libdragon guys can add mp3 support, which is lighter to decode 🙂

topaz otter
slow silo
slow silo
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Not sure if it added anything else

topaz otter
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yeah I saw that

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maybe they were goign to release a mouse add on to play it with?

slow silo
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Wait, there wasn't a mouse add-on for all those mario artist games?

topaz otter
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yeah there was a mouse on the snes

modest helm
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Yeah it's basically just an enhancd SimCity 2000. Also an exclusive Doshin the Giant sequel. It's library is pretty solid for like 9 total games

topaz otter
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I used it at my cousins house

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played mario artist with it

slow silo
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There was like, three or four different games like that for it, and even a video capture cartridge

topaz otter
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the wideboy 64?

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I wanted the 64DD and I got mad when it got canceled

slow silo
topaz otter
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I also wanted dinosaur planet before miyamoto cancelled that

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you know he cancels a lot of the shit that I want

slow silo
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Not sure if it was directly Miyamoto that canceled all of that

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I remember watching IGN videos of Dinosaur Planet and them commenting how it looks like Nintendo just gave the Ocarina of Time engine to rare

topaz otter
weary palm
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yeah. it doesn't save correctly. i made as new machine/hovercraft with the editor in F-Zero X and saved it to a file. But it's gone when reloading the game.

slow silo
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Pretty sure the four cartridges could share data across each other and you could use all four together to make one huge project with everything combined

spare meadow
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Trying to use the update database.txt to test BB2000 (Europe and USA) but I only got a black screen when trying to load the games.
The ones I manually pached are working flawless

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Anyone with the same issue?

weary palm
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as i said, I haven't tried it xD

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nope, you're right. it doesn't work

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un momento

worn delta
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Yeah, Luigiblood has publicly said he wished they hadn't made these DD cart hacks as they are broken in various ways and has meant emulator Devs shied away from implementing native DD support when that was understood.

slow silo
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Feels like the Paprium hack CDI

worn delta
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Thankfully the software emulators and Summercart now have native DD support

slow silo
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Yeah, when people find a work-around for something interest in doing it correctly drops signifinnatly since it's "working" now, even if it has many caveats

worn delta
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It would be great if we got native DD support on MiSTer one day, be it in the core or a sister core if room is an issue

slow silo
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Agreed

spare meadow
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agreed

slow silo
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That mentality kept us on inaccurate SNES and N64 emulators for a long time, and it made romhacks a mess

worn delta
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I saw that the N64 homebrew/libdragon guys seem to be working on the modem and getting some sort of online support for the N64 which is interesting. It would behoove MiSTer to one day get Randnet keyboard support as seems people are starting to do things with that, although not sure any games are actually using it yet.

Do we have proper mouse support or is it some sort of different "use mouse as joystick" sort of thing that isn't exactly how the N64 mouse worked?

topaz otter
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and animal crossing came out on the gamecube anyway

modest helm
topaz otter
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Nintendo, in 1998 forgot that computers exist

worn delta
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You are maybe thinking of Doshi the Giant

worn delta
topaz otter
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Doubutsu no Mori originally began as an interactive multiplayer role-playing game that focused on cooperation among players to reach common goals. The game was to be developed for the Nintendo 64DD and would take advantage of the system's expanded memory and internal clock

worn delta
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Not that I expect to ever be surfing the web with the N64 core, but I am curious if we have "proper" N64 mouse support

chilly ember
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Wasn't majora's originally supposed to be on the double d?

worn delta
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I know OOT Master Quest was

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There were a lot of things that either wound up being regular carts, or on the GC, or just abandoned

modest helm
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I'd really love to one day see people port N64 games to N64DD and see the full potential of the hardware realized

chilly ember
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Is there any potential to it though?

worn delta
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That is interesting, I wonder if we still start to see that in the future

chilly ember
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Besides having a clock

modest helm
# chilly ember Is there any potential to it though?

Yes. IIRC the hardware has the ability to store memory for the duration of a game. For instance, Master Quest was going to have it where the game memorized which individual blades of grass you cut for the duration of your playthrough

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This feature would've been heavily utilized in the original version of Animal Forest most likely

worn delta
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There are certainly things that could be interesting, like on Animal Forest when one day that is decomped and working properly localised, if having a keyboard in player two slot would allow you to type out messages instead of having to use the select-a-letter mechanism

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I didn't realise that Animal Forest was originally planned for the DD, explains why they needed an RTC on the cart as it presumably was planned to use the one on the DD

modest helm
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The 64DD is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release in Japan on December 11, 1999. The "64" references both the Nintendo 64 console and the 64 MB stor...

chilly ember
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Diablo (canceled)

worn delta
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It would be good to know if the actual mouse and Randnet keyboard work with the core over SNAC, but I suspect nobody here has them to check

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Although the mouse isn't as rare

slow silo
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And we have dozens of weird random computer cores nobody has heard of

amber fjord
modest helm
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Indeed. The bigger the failure, the more important preservation is. There's only 20K Atari Jaguar CDs in the wild and they're so prone to failure that probably on a few thousand actually work, meaning preserving the console is of critical importance

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The same can be said of the N64DD

digital remnant
worn delta
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The hard work is done for the 64DD, the Summercart FPGA implementation is open source so it is sitting there on GitHub to port over, but needs someone to want to try it and obviously space in the core (or even forking and making space) is no small task.

modest helm
worn delta
topaz otter
chilly ember
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Ur a zelda

worn delta
topaz otter
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most of it went into majora and master quest

amber fjord
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n64dd is essentially a just a writeable cartidge from console POV, and theres "nothingcrazy" in the n64dd as far as how it works, basically just a disk to cartspace "mapper" with a rtc.

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problem is just room on mister

slow silo
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Is the RTC the only additional hardware in the 64DD?

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Nintendo seemed to take a "just a disk drive in place of the cart slot" approach to addons, the SNES CD was going to just be a CD drive too IIRC

worn delta
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Zakk was saying space may not be as bad as you might think, it may be doable on the core, but who knows, I am not an expert

slow silo
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Not sure if the FDS added sound channels

amber fjord
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modem was a seperate cart

slow silo
amber fjord
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not in n64dd

slow silo
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Meanwhile the SegaCD was practically almost it's own standalone system

worn delta
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There is also a Shogi game that had a network port on it for network play I can't imagine is emulated anywhere

slow silo
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I recall it was such a pain to talk to the genesis across the bus that some games ran entirely on the segacd itself

modest helm
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Good to hear. I just don't want it to be a "good enough" solution thus truly accurate N64DD a bigger hurdle. Reading that it's essentially just a mapper is reassuring. I remember it was an uphill battle to get proper Satellaview support and the same argument of using rom hacks of Satellaview games converted to .sfc files came up and fortunately, we got the proper .bs extenstion support

topaz otter
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we just need to cajole robert into making the 64DD core

slow silo
worn delta
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It was made by the same people who made the SNES ones with the special chips we don't support

slow silo
slow silo
topaz otter
worn delta
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Oh, I was sure it was the same, sorry I may be wrong here

topaz otter
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lmao

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loading games on the PS1 feels like slowly falling down a well

slow silo
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Granted, I never had a Commodore64, but...

topaz otter
slow silo
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That's not Basic

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That's how to load a program from tape off a commodore64

topaz otter
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doesnt the commodore 64 run basic

slow silo
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Dosen't mean all games were in basic, and again, that's the command to run a program off tape. DOS had basic too, and it was much much faster off a floppy or hdd than tape

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Tape has to actually, you know, play.... could take over a dozen minutes for some games to load

topaz otter
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yeah, I got an IBM 5160 and, strangely enough, I think you can load IBM Basic from ROM

slow silo
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I think some of those earlier computers had BASIC on a ROM

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It was pracically as important as having an OS is today back then

topaz otter
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and the TI99/4a, I played donkey kong from the cassette

slow silo
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TI99, I keep forgetting that is a computer and think Graphing Calculator XD

topaz otter
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this is after I had to modify the stupid thing to eliminate the noise because the line input wasn't grounded and thats the reason you had to try loading tapes like five times ina row 😮

slow silo
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Oh, whoops, forgot the 64DD HDD dock

topaz otter
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I forgot the reason that they didn't ground mike inputs back then, some kind of tip and ring shit

slow silo
green epoch
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did you end up resin printing that?

topaz otter
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I would pay real money for that

green epoch
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Still waiting on @random girder's PSX case

slow silo
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The person who made it IIRC released the STL files for it though

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Though you will have to order that N64 "jewel" sticker

topaz otter
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if you don't have just a naked stack of mister boards 12 inches high, can you really call yourself a mister master?

slow silo
topaz otter
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stop shaming me

green epoch
slow silo
topaz otter
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I wonder how a sega executive can see that picture

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and not be ashamed

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the literal tower of power

slow silo
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Well, if you look closely, the first thing plugged in is a cleaning cartridge, so turning that on would just give you a black screen

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Also pretty sure the power base can't work with the 32x

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... that being said my current setup is very similar to that, minus the power base, cleaning cart, and game genie

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A model 2 genesis with a model 2 segacd and a 32x that has sonic 3 connected to a sonic and knuckles cart in it XD

sullen harbor
slow silo
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Good thing I wasn't talking about the Sega MASTER System then

sullen harbor
slow silo
sullen harbor
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I prefer the most segabaiting game ever

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Seaman

worn delta
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I think we are veering pretty off topic here chaps

sullen harbor
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Alright Seaman for Children
Aka Hey You Pikachu

slow silo
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Ohm, uhh, umm.... Nintendo64 decompile ports on dreamcast?

spare meadow
# weary palm guy?

Sorry my english is terrible. Are you asking me if I am a guy or a gal? I am a guy😃

weary palm
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we will summon the wrath of the one who shall not be named

slow silo
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Actually, has anyone ported a decompiled game TO the N64?

weary palm
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it doesn't crash at least. i hope it works 🙂

spare meadow
weary palm
sullen harbor
slow silo
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Saying Doom has been ported to something is kinda like saying water is wet though XD

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I mean, the N64 had Doom64

weary palm
slow silo
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i would be surprised if Doom 1 wasn't ported to it forever ago

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Neat, was going to ask if it's ok to post that but I see that it's only for the shareware version

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I miss those old Apogee games

weary palm
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the shareware version is ok to post.

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there is vol2 and 3 too, but you need some files from the original floppy

weary perch
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I tested the latest n64-database.txt and Ruleset's Blues Brothers 2000 (USA) patch. Confirmed I was able to complete the game. The giant redneck is a bit slower than on hardware, but after this painful game it was mostly a relief lol @hidden bolt @weary palm

weary palm
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sorry for uploading a broken converted patch at first

weary perch
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i'll try and check the Europe version if the saves are compatible

weary palm
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quite surreal to see the Sonic CD intro playing on an N64 xD

topaz otter
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i wonder if him and his family ever made it to disneyworld

weary palm
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No. Their plane crashed in the Pacific Ocean.

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I wish I had that game at the time! Seems fun. I only got shareware versions of Commander Keen 1 and 2.

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And The Adventures of Captain Comic. And Monuments of Mars. And Prince of Persia. And Grand Prix Circuit. And Hocus Pocus.

chilly ember
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I had the shareware version of Cosmos Cosmic Adventure but that's the most I ever played of it

weary palm
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It's... pretty bad. 😂

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But most DOS platformers of that (pre 486) era are.

random girder
weary palm
weary palm
topaz otter
lime topaz
weary palm
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I'll take it back when I experience something good. 😂

topaz otter
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Keen 1, 2, and 3 are pretty good

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and thats 286 era

weak hill
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i just got my first FPGA device ever, i got an Analogue3D, i have also bought a Superstation one, but it hasnt being send to Mexico, and im waiting for the M64 to be released to consider buy one, so if you want to test anything in the Analaogue 3d, ill try it out

weary palm
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I mean, they're good for what the platform allowed.

chilly ember
weary palm
topaz otter
weak hill
chilly ember
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I finished it on the MiSTer core, it doesn't take long

weak hill
# weary palm Why do you want an M64 instead?

cause robert loves n64, and i think he will develop the ultimate n64 core haha; besides, i know its not an announced feature, but cause its open fpga, maybe i can use the m64 to play other cores (snes, nes, psx, etcétera), and have 4k output

zinc dew
weary perch
topaz otter
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so you can play 25% of a 15% completed game

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I'm positive that the flying through rings part is some beta level crap to test the flight mechanics that was shoehorned into the game

latent dagger
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(completely different games made by different devs of course)

atomic stratus
atomic stratus
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I’ve beaten it on normal only

chilly ember
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I finished on normal on the core first then realized I had to do it on hard so I did it again

atomic stratus
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damn

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that’s dedication

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it’s not nearly as bad a game as people say…the funniest part to me is that everyone poops on the ring levels, but the non-ring levels are the worst ones

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some of those levels are admittedly pretty bad

chilly ember
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The ring levels are kinda fun if you get an idea of where you're supposed to go

atomic stratus
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but the ring levels are kinda fun

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haha yes exactly

weak hill
slow silo
# weary palm Why do you want an M64 instead?

While I personally have no intentions of buying either an Analogue3D or M64, I'm personally more interested in the M64 because on top of having a bigger FPGA than the DE-10, unlike the Analogue the M64 is open source. So I'm more interested in it myself because it's an open source fpga device with a fpga chip that is more powerful than in the mister

slow silo
tepid shuttle
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it would be funny though

slow silo
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Agreed 🤣

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I remember watching a YouTube channel Slowly cover playing through the game on hard went back then nobody else had footage of it before, and what I mean slowly I mean over the course of like 10 years. Sadly he never finished it as far as I know, but he went into great detail about all the bugs and glitches he found in every level and the history of the game development

weary palm
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I'll probably get an M64 too.

topaz otter
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the version thats on the cart was when they started over, I think they finished it in like six months?

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warner bros wanted it to be a sim city type game and have superman be the mayor

upper pivot
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Does this rom hack work on Mister or A3D?

topaz otter
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oddjob is banned in multiplayer

mental citrus
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slaps only, i choose oddjob

atomic stratus
weak hill
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i have just discovered the snes emulator for the summercart, doesnt work with analogue 3d...bummmer

iron dove
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@upper pivot it runs on MiSTer and is in the database already
You're gonna want the turbo core 🙂

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outside in first level is really dark

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after loading a level it sits on black screen for like 30 seconds with music playing before it starts, as listed in the release notes

upper pivot
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Why does it take so long? Are the assets much larger size wise than the original 007?

iron dove
slow silo
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It has a SNES emulator?

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Also... why would you use a FPGA emulation of an N64 to run a..... software emulation of the SNES?

weak hill
atomic stratus
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it kind of makes me want to load up some old emulators on my Gamecube

covert bough
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Kinda like the gba everdrive playing nes it’s charming

iron wren
slow silo
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Reminds me of how the PS2 Action Replay had a genesis emulator

upper pivot
tepid shuttle
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running a WIP software emulator on an FPGA console is just asking for issues. it's a curiosity at best and should be treated as such

weak hill
weak hill
tepid shuttle
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even though the A3D is marketed as an accurate reproduction of the N64, that doesn't guarantee 100% parity with original hardware, especially not with homebrew applications like emulators

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there's been lots of testing done in this channel and elsewhere that showcases the A3D exhibiting inaccurate behavior

coral hill
broken creek
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Hot take: Robert’s N64 turbo core is more N64 than N64.

topaz otter
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tru facts: once it runs all commercial games equal to or greater than the original hardware, it effectively makes the original hardware obsolete

atomic stratus
iron wren
weak hill
lament escarp
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Playing n64 and snes games on the same device. Can you imagine?

blazing knot
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some say it cannot be done

zinc dew
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I think someone here got Nesticle running on windows in the ao486 core lol

simple current
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superior way to play the nes

lament escarp
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If only kit knew all her hard work was in vain.

zinc dew
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I think we could go three layers deep, maybe. Emulate an NES game on NO$GMB, running on Windows 95 on the ao486 core.

lament escarp
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You'd probably get sued by inception.

topaz otter
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i used to rip music out of nes games with that

slow silo
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The built-in graphics editor in that emulator was how I first realized that the bushes and cloud background tile were actually the same graphic in Super Mario Brothers when I tried to edit one and noticed the other was also being edited at the same time

upper pivot
pale granite
topaz otter
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I wanted to to do that for ninja gaiden but I'm not a sadomasochistic lunatic

upper pivot
pale granite
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you might as well use Nesticle on Windows 95

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if you want crappy emulation

upper pivot
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It’s in response to @zinc dew’s suggestion above. To run an emulator inside an emulator inside an emulator. Obviously not for any practical purpose.

junior pine
topaz otter
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yeah the obsolete man

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good episode

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its also Robby's future once we have automated discord admin bots

tribal spire
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HNY! Does the n64 core support Y/C? tried yesterday but suddenly my monitor went out of sync and needed a hard reset.

digital remnant
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Any clue when M64 review embargo will end?

blissful wolf
green epoch
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but yes, it does work with Y/C

tribal spire
magic girder
rare halo
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I remember thins being a problem for people in the past... I'm suddenly having the issue where the NSO N64 controller wont auto connect anymore. I have to repair it every time It turns off. Any ideas?

mint shadow
rare halo
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Correct

mint shadow
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Haven't heard that one, only that either your adapter did that all the time, or never did it. My wifi/BT combo adapter never auto connected, had to repair every time. Just replaced it with a new dedicated BT adapter and now it properly auto connects.

rare halo
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Yeah I just switched to a 8bitdo bluetooth and it is still not auto connecting. So weird

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Nevermind... just powercycled the Mister and seems to work with the 8bitdo now. Thanks

hidden wind
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Can one of you tell me why Resident Evil 2 has drops in the framerate at the beginning of the game? I only noticed this at the very start, when a lot of zombies are visible on the screen at once. With the 80 Hz core, this problem doesn’t occur.

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Is this due to the limitation of the FPGA chip?

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On the Analogue 3D, the game runs flawlessly.

weary perch
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timings are imperfect due to DE-10 nano limitations

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it's a known issue

hidden wind
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Which Cyclone FPGA chip is used in the M64? Is it more powerful than the one in the Analogue 3D?

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Does anyone here happen to know quickly which Cyclone is used in the SuperStation One?

remote hatch
hidden wind
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Then unfortunately, the M64 will not be able to surpass the Analogue 3D in terms of performance.

green epoch
remote hatch
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Yeah superstation = cyclone V

green epoch
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Robert is working on perfecting the core for the m64 (and then back porting everything he can to the mister)

tepid shuttle
hidden wind
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Why isn’t a significantly more powerful chip used, like the one in the Analogue 3D? According to reports, it is supposed to be able to implement 220,000 logic elements.

tepid shuttle
#

a good chunk of that is dedicated to their 4K scaling though is it not?

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besides, the core is already in a very good spot with just 110k LE, i doubt it would need twice that to be perfect/cycle-accurate

hidden wind
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Sorry for the dumb questions, but why don’t games like Resident Evil 2 run perfectly on the standard core?

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The Cyclone in the MiSTer can also implement 110,000 logic elements.

tepid shuttle
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yes, as i said, it's in a "good spot", but not perfect. there are still some bugs, largely due to lack of space on the cyclone V. but again, the core is already close to perfection, and whatever fixes/additions are needed at this point are likely possible with just a few thousand more LEs

hidden wind
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I don’t mean to diminish the effort and ambition that went into developing the core with my questions. I own all the Analogue devices and keep finding myself coming back to the MiSTer. What bothers me at the moment is that the Analogue 3D runs better than the MiSTer core – and that really frustrates me. I wish Robert’s core ran better.

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I’m sure that with just a few more logic elements, the N64 MiSTer core would easily surpass the Analogue 3D.

iron wren
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Part of the issues with the core involves limitations around RAM speed/latency consistency, which can’t be solved with the current de10 stack and would require a slightly different architecture to work around iirc

tepid shuttle
hidden wind
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Will the M64 replace the MiSTer?

tepid shuttle
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doubtful

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unless someone/some group really wants to go through the effort of porting the entire mister framework and each and every core to the new hardware

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when a job like that would probably be better suited for the DE25 nano or something

worn delta
#

The A3D runs better than MiSTer? News to me, in what ways does it run better?

tepid shuttle
hidden wind
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Overclocked games run smoother on the Analogue 3D than on the MiSTer (e.g., Perfect Dark). As mentioned before, Resident Evil 2 also runs more smoothly.

tepid shuttle
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i think wonder project J2 and a few other games still crash on the mister core as well

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for all of the A3D's faults, it has a 32-bit color mode, and more versatile overclocking options, which the mister lacks

blazing knot
hidden wind
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I don’t want to provoke a shitstorm. In the FPGA emulation community, this is a matter of principle. Some people prefer the N64 core on the MiSTer, while others prefer the Analogue 3D.

unreal sundial
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wonder project J2 hasn't crashed for me yet, I wonder if it'll work to completion (something changed) or is later in the game

twin barn
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Why would you compare overclocked performance? That's an unstable feature somewhat that will vary greatly. That being said, the MiSTer's 110k LEs are not all available to the n64 core. We also have a scaler and other complex framework elements on the same fpga. It's a nearly decade old device with an FPGA that is over a decade old on it.

magic girder
#

Comparing overclocked performance is insane to me. Does that mean that the A3D is a better N64 than the N64?

twin barn
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Overclocked is a bonus that we are just happy it was possible given the constraints.

magic girder
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Exactly

blazing knot
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A3D’s overclocking is a means to sell rose tinted glasses imo

magic girder
#

I’d actually be more interested in a comparison of stock speeds, since that’s more “accurate”

blazing knot
#

Else it wouldn’t be enabled by default

hidden wind
twin barn
#

Has A3D fixed all the inaccuracies found in Kaze's testing? Wasn't sure yet. I also don't know how the MiSTer core squares up on Kaze's testing, I'd be interested to see his deep dive there too.

twin barn
hidden wind
#

Some games are completely unplayable for me without overclocking.

magic girder
#

Then they were unplayable back in the day, too

hidden wind
#

Back then, you weren’t used to anything else.

green epoch
#

The n64 continues to be the console that suffers the most from modern tech.

magic girder
#

I echo birdy’s comment completely. I never play on anything but “default” settings, but I’m glad there are options there for others

lament escarp
hidden wind
#

I always think it’s great that features like overclocking and save state functions are implemented in the cores.

lament escarp
#

I think save states are for babies but being a baby isn't necessarily a bad thing.

hidden wind
#

And I also think that overclocking makes the N64 a better console. A console that we should have gotten in this quality back then. It’s just that Nintendo saw it differently and cut corners during the hardware development.

#

Alright, then I’m just a baby. Besides, using save states also lets you practice a playthrough much more effectively.

slow silo
magic girder
#

I let my MiSTer output native resolution and then let the TV do the upscaling because the box said it has AI for the upscaling smugnep

hidden wind
slow silo
#

Erdrick! No! That's not Artificial Intelligence, it's Added Interlacing! 😲

magic girder
simple current
#

personally i play n64 games at 240i at all times

slow silo
worn delta
slow silo
#

It's not that the RAM is slower, it's significantly after than what the N64 had, the issue is that it's shared with the CPU, so anytime the CPU (which handels EVERYTHING outside of the actual core running the game. The OS, saving/loading, the OSD, the USB or bluetooth controller, the wifi, any background services like FTP or the mister Remote, etc) does anything, it's competing with the FPGA using the same memory, and they all take turns

#

This also makes the latency pretty much random and impossible to predict

#

Two people are going to have different setups on their misters that use the CPU differently, and even with same setups what is happening at that exact moment on the CPU can differ

#

???

magic girder
#

MiSTer N64 core is amazing elmorise

hidden wind
slow silo
#

Yeah, it was considered impossible just a few years ago

#

PSX was considered imposible too

#

... then the same person made both

magic girder
hidden wind
slow silo
#

Also, I might be getting ahead of myself here, but the DE-25 almost seems custom designed to bypass these exact problems...

slow silo
#

???

magic girder
#

Yes, we hope so, but let’s wait and see what happens 😅

#

(Trying to manage expectations - not with you, but in general)

slow silo
#

Oh yeah, for all we know the de-25 ends up never being used in the mister project

#

Not at all saying it's a given

magic girder
#

Exactly 🙂

worn delta
#

The turbo/overclocked features are really nice, if they work and don't introduce issues, but when you start down this route you would probably have a better experience playing remakes or in a software emulator that can boost FPS etc.

magic girder
#

If you’re not playing the game exactly as I ran back in the day, your mileage may vary for how well/stable it runs

rare relic
#

Are there any indicators that m64 might have 2x internal scaling?

slow silo
#

I was just saying that it seems to almost be designed to bypass these problems. The FPGA is larger and faster, that's a given, but specifically, it has two sets of 1GB DDR4 RAM now instead of 1 like the DE-10 has, one set of which is dedicated to the FPGA only. Also despite having basically 2GB of DDR4 RAM on board it includes 128MB of SDRAM on-board too for some random reason.... and it still has the 40 GPIO pins despite having this 128MB of RAM meaning it can potentially use dual-RAM without needing to give up analog i/o board functionality. Just saying it seems suspeciously designed around the current limitations the DE-10 has in the mister project

#

But none of this means the DE-25 is guranteed to ever amount ot anything for mister

hidden wind
#

SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica

Analogue 3D may be delayed to Q4 2025...but its finally Q4 2025 and I have the Analogue 3D! So it's time for an in-depth Analogue 3D review! Was Analogue 3D worth it? and was it a good competitor against MiSTer FPGA? Let's find out! And don't worry I will do an Analogue 3D vs MiSTe...

▶ Play video
magic girder
slow silo
#

Yeah, that too, his name and picture was on Terasic's De-25 page even

#

😛

worn delta
#

@cerulean elk what was your unfiltered final take on A3D overclocked Vs MiSTer Turbo core?

cerulean elk
hidden wind
# slow silo 😛

My next question would have been how long it takes to develop a Dreamcast, PS2, and GameCube core.

slow silo
#

Just a shame that the DEs are not like a Raspberry Pi where you could load the software from your Pi3 on a Pi4 for example

#

So someone can't just gt a DE-25 and use the DE-10 software in hopes that it will make use of DE-25 someday, since they are like, a $20 price difference right now

slow silo
magic girder
worn delta
#

I wouldn't hold my breath for DC running close to as well as original hardware in a decades time

slow silo
#

What I want to know is, where is the cave-No, what I want to know is, does the A3D run Knife Gunner without patching it or otherwise somehow messing with the native rom?

worn delta
#

If you want DC, then just buy a DC. You will likely be an old man by the time there is an FPGA replacement

cerulean elk
slow silo
magic girder
magic girder
slow silo
#

A3D can't play Michael Jackson's Moonwalker arcade game, checkmate Analogue

magic girder
#

A3D can’t even play Atari 2600 games. lol. Such LEs. Such power.

hidden wind
slow silo
#

Problem is more a FPGA that can handle it at a reasonable price

worn delta
#

Unless prices have rocketed you can still get DC pretty cheap, right? The and the ODE mod was really cheap

slow silo
#

But yes, the higher up we go, the more expontentionally complex consoles get

#

There was a boom in CPU and especially GPU complexity staring around the mid/late 90s

magic girder
slow silo
#

So it would take a LOT more work to replicate a 6th gen console in fpga than it did to say, how much more work it took to implement a 5th gen vs 4th gen console

#

At least your DC controller won't drift 😛

worn delta
# hidden wind Does development really take that long?

Think of the N64 and PSX and Saturn cores being like sending men to the moon. Asking for DC is like saying "well you got to the moon, why can't you just go to Mars?". It requires technology that doesn't exist at a widely affordable price point and is a magnitude more difficult than the previous most difficult cores, that only a handful of people in the world have been able to pull off, and each one took years of development.

slow silo
#

And asking for a Hyperscan core is like going "well you got to the moon, why can't you just go to the sun?"

#

I mean, the Replay2 claims to be able to handle DC and not cost a fortune.... if it ever releases

magic girder
#

And then you need the devs to build it 🙂

#

And even if the board exists, you also need the framework etc to make it easier for developers to build cores

slow silo
#

I know there was someone who was working on it like 1-2 years ago

#

Showed some preliminary footage of it booting into the bios

tepid shuttle
slow silo
#

Was VERY glitchy, but it booted

#

Any 6th gen core will not be happening on the de-10

magic girder
#

There’s still plenty of stuff that could fit on the DE10 that we haven’t got yet

#

Loads of arcade games, for example

slow silo
#

Maybe the hyperscan? Not sure how powerful the hardware in that thign we, but you would literally be better off wanting a game.com or virtual boy core instead of wanting that thing

#

There is a reason it's the only console that has never had any emulator written for it XD

slow silo
magic girder
#

I think people want to, there’s just not that many devs

slow silo
#

I unironically want a virtual boy and gamcom core

#

mostly virtual boy

#

Would be cool if it can somehow do 3d

#

I mean, 3DTVs exist, I have one that my mister is plugged into...

magic girder
#

I didn’t say 3D, but maybe someone will one day

tepid shuttle
#

you underestimate the will of some devs

slow silo
#

Aren't there a lot of arcade cores that only run a single game?

tepid shuttle
#

more or less

tepid shuttle
magic girder
#

Jotego has a never ending backlog of arcade cores to come 🙂

slow silo
#

This reminds me, anyone know what really old (probably 70s) arcade racing game there was where the car's sprite was drawn using a grid of resistors intead of data for the sprite stored in a chip?

magic girder
#

Well, I hope they never end. He’s been doing a great job

slow silo
#

I remember reading about it, but forgot it's name

worn delta
#

Amusingly 2026 for MiSTer is shaping up to be the year of 3DO and PC-FX

slow silo
#

Wonder if that's even possible to do on fpga, not sure if it even had any logic

slow silo
magic girder
slow silo
#

It's going to drive me crazy trying ot remembe what game that was >.<

magic girder
#

PC-FX will be fantastic

slow silo
#

?

magic girder
#

ChatGPT 🙂

magic girder
#

blueGPT

worn delta
#

2026 should also (hopefully) see Jaguar and Jaguar CD coming to Main, and CDi getting robust DVC support. The more obscure 4th/5th gen machines should have a strong year.

twin barn
#

In general what you described is kinda how bitmap can be generated on analog vlsi

#

But just discrete resistors instead i guess

slow silo
#

I am not 100% but I think it might have been Night Driver from Atari. Though I don't recognize pictures of the PCB. I could have sworn there was a grid where the parts populated with a diode (or was ita resistor) were the ones where it would draw a pixel for the car sprite

#

It was also only the left half of the sprite, and would be mirrored

#

No, nevermind, that used some plastic drawing of a car

twin barn
#

Awesome, still sick

slow silo
#

Wonder if there is a forum or subreddit or something I can ask

worn delta
#

Give AI a try, it is surprisingly good for finding things you half remembered if you give it enough info

slow silo
#

From multiple ones

desert crow
#

one of the early space games has the parts laid out like a saucer or something like that. computer space maybe

zinc dew
#

I prefer the MiSTer core because I didn’t need to pay $300 or wait years to enjoy N64 lol

#

Although ironically I am the perfect fit for the Analogue 3D since I own more than 200 N64 games.

zinc dew
# hidden wind Does development really take that long?

I know you were already given an answer but I think this point needs to be made:

MiSTer is a community driven project with some of the best FPGA programmers who are not only happy to work on replicating video game systems in their spare time but also do it for free. It takes a long time because they are doing it at great cost to themselves.

#

The MiSTer is free and open source, with all of the code out in the open and the largest FPGA community behind it and supporting each other.

The Analog3D is a closed source commercial product with zero community involvement and is sold at a markup to make a profit. That’s not inherently worse or better but it’s a vastly different situation than what you get with the MiSTer.

#

The MiSTer is also always leading the charge, well ahead of any other commercial product out there. So while the Analog3D is a more refined physical product, we’ve been enjoying N64 on the MiSTer for free and for years now.

mint shadow
zinc dew
#

One could also not give a shit about anything that I said, and just wants to enjoy the N64 with their own cart library. And that is absolutely valid.

I’m not asking anyone to feel like they must prefer the MiSTer because of how community focused it is. I just say all that to demonstrate how different it is than other commercial FPGA products.

#

If I were a dude who has a bunch of N64 games and just wants to revisit it as easily as possible, the Analogue3D would be what I would chose, to be frank.

magic girder
#

I’m not Frank, so I’d choose the MiSTer elmorise

lament escarp
#

Love how Robby is even assisting people who bought the anal3d to cope with their purchase.

woeful grove
#

mental health help from robby?

topaz otter
#

theres a ton of different machines that you can slap an NES, SNES, or Genesis cartridge in and it just plays, your mileage varies with the quality but at least they work

#

there is nothing like this with the N64, such a machine before the analogue 64 did not exist

magic girder
#

tbf that’s because N64 emulation was a mess even as recently as 2025

#

Or so I’ve heard flushedshy

magic girder
topaz otter
#

but if you don't care about collection cartridges or dont have any, you don't even have to play it on mister

#

you could buy a freakin raspberry pi and run an n64 emulator on that

#

or one of the hundreds of android n64 emulators

magic girder
topaz otter
#

the pi is probably powerful enough now that it can run that shit easily

magic girder
#

Pi fans have been saying that every generation, and I’ve bought every generation and been disappointed

#

I haven’t tried N64 on my Pi 5, but it was so bad on the 4, that I kinda doubt its great now

#

Given that everyone was also saying Dreamcast was playable on a 3 and perfect on a 4. Spoiler: it wasn’t perfect on a 4

topaz otter
#

fpga emulation of the N64 has been cracked now, you got three platforms that can run it. The chinese cloning one of these and mass producing clone consoles is next

#

might not be today but its definitely going to happen

static tinsel
#

Perhaps an ignorant question, but do I need an unstable mister main in order for the 80 MHz core, or the PSX 2X core to run?

#

OR, do I just have a slow MiSTer FPGA that can't clock up that fast?

magic girder
mint shadow
magic girder
static tinsel
#

Both cores stop transmitting on the hdmi, and go blank (my monitor goes to sleep)

#

No menu comes up when I hit F12, etc…

#

Also, I’ve tried multiple versions of the cores

#

Different build dates

mint shadow
#

And more than those, but if you're missing those you're probably missing the others.

#

And just premtively if the base N64 and PSX cores work, you'd have them... if you're launching the turbo cores through MGL files, and you have setname without samedir="1" you'd need to place the BIOS files in their respective game directories.

static tinsel
#

Both the standard PSC and N64 cores work

#

PSX 🤪

#

Nope, laucnching the core directly

mint shadow
#

🤔

static tinsel
#

Yeah

zinc dew
mint shadow
#

I don't think the psx 2x core has a dual ram build

#

and the n64 core sure doesn't

static tinsel
#

I have a dual ram build

zinc dew
static tinsel
#

Meaning my MiSTer has dual sticks

#

Nor does the n64 any longer I don’t think!

mint shadow
static tinsel
#

Update all, as well as my own copying, but direct to the SD card through windows. Both not accelerated cores work fine.

#

I’ve copied other cores this way and they work fine also

mint shadow
#

aye, just wanted to make sure FileZilla wasn't the culprit mucking things up.

#

or downloading the HTML of github for a core page instead of the actual core

static tinsel
#

Nah, I suppose I should mention that I am a retired SW dev, ex FPGA dev, embedded systems dev.

neat sierra
static tinsel
#

lol

mint shadow
# static tinsel Nah, I suppose I should mention that I am a retired SW dev, ex FPGA dev, embedde...

Hmmmm, I am incredibly stumped.
Outside of verifying your SDRAM with the memtest core if you haven't, or trying to look through the console debug output over the serial terminal to see if anything pops up when launching the cores, I'm not sure what the issues could be if the standard cores work and the turbo core files are not corrupted and being launched directly. You may have better luck asking in #help for this to get more eyes on it?

topaz otter
magic girder
#

I played the original driver back in the day. It’s already at a playable framerate on the standard core 😉

wanton sun
# hidden wind I’m sure that with just a few more logic elements, the N64 MiSTer core would eas...

The main issue for game speed is the FPGAs maximum clock rate. N64 CPU runs at 93.75MHz. Our Cyclone can run the CPU as I designed it at around 70 MHz.
We run it at 93.75MHz nontheless, meaning we run the chip already beyond it's limits. Thankfully these chips are very good that even the Turbo core running the CPU at 120 MHz seems to be stable for everyone.
To fully reach to original speed, I would have to implement some things different in the CPU, potentially dropping the clock speed so it would be pointless.
With a faster FPGA that is easily solved. A3D has a mildly faster FPGA(roughly 1.5X), M64 has a much faster FPGA(2-3x).

Second issue is Memory. The N64 is a unified memory system with only one RAM which is shared with all the components. Our RAM is shared also with the Scaler and the Linux. We also don't have full control over it's timings.
A3D has 5(?) different RAMs, so additional tasks don't have to be offloaded to the main RAM.
M64 will have multiple as well to ensure that.
So you see the difference between a fixed board design and a dedicated design for N64 (or emulation in general, other cores would also greatly profit)

Third reason is logic size as you say. We have 110k Logic Elements, however around 20k are already gone for scaler and framework. 90k is nothing.
I had to optimize a lot to fit the core at all into that size. More so, because i cannot use the full size, otherwise clock rate would drop to much. So only about 80% can be used.
A3D and M64 have to include a 4k scaler, so they need more size anyway, but still there is more room left to implement things in a clean and correct way.
With a dedicated board design and fast+large FPGA it's also easier to develop the core. Would have saved me multiple months.

Why do I still want to support Mister as best as I can? Because the community is just outstanding. The amount of testing that went into it is what made it possible to be where it is today.
That's why over time only open source can win.

weak hill
#

glad too see the M64 will be more powerful than the analogue3d =), good things for this 2026!

slow silo
#

That half-christmas-tree looking set of diodes draws out the sprites, though, I could have sworn it was a car game, not a space game

magic girder
zinc dew
#

Just as a reminder that hardware is meaningless. It’s the core devs and the community that matter.

#

doesn’t matter which FPGA is more powerful or more capable. It’s the person who’s writing the core that matters. It’s because it’s their skill that makes a great core.

topaz otter
#

also its Atari's Gran Trak 10

#

game had no cpu and the car sprite was made with diodes

topaz otter
#

I see that its about the same price as when the de10 launched

zenith orchid
#

DE25 probably isnt enough for anything 6th gen, but I imagine it would allow for solidifying the cores that are currently struggling. Maybe Nintendo DS? Robert would know. More advanced computer cores will be possible, like pentium with 3d acceleration, and a more advanced MacPlus, maybe Quadra series even.

tepid shuttle
#

i think that would be the main benefit of a slightly larger board; more headroom for the existing cores that need it, and the possibility of DS and maybe some newer arcade hardwares

zenith orchid
#

Ah yes forgot about the possibilities for arcade

#

DS would be huge though.

#

That alone might send a lot of people buying up DE25 nanos

tepid shuttle
#

it certainly would be an easy choice for me. lack of a good DS consolizer/video out makes a potential core even more exciting

zenith orchid
#

And DS has a fantastic library

tepid shuttle
#

it does

zinc dew
#

I remain convinced Dreamcast is possible.

#

believe

tepid shuttle
#

can we ban this guy for spreading misinformation

zenith orchid
#

believe

dry oak
zenith orchid
#

maybe we can even get a VMU2x

#

I'm kind of surprised this hasnt been done already

quasi storm
#

What, Just vmus?

#

I just got here, don't mind me

zenith orchid
#

yea

#

which we all know is a ripoff of the pocketstation 😄

modest helm
#

Feature complete N64, PS1 and Saturn cores with the addition of a fully working DS core would be enough for me to upgrade to the DE25 Nano

#

Dreamcast is most likely not possible on the DE25 Nano, but who knows. Maybe it's similar to the N64 where if someone as talented as Robert approached it, we'd get a similar outcome to the N64 on the DE10 Nano

zenith orchid
#

is saturn not feature complete? i think the only feature it was missing for a while was lightgun support

blissful plaza
#

MPEG card isn't implemented.

zenith orchid
#

Ohhh

modest helm
# zenith orchid is saturn not feature complete? i think the only feature it was missing for a wh...

You need Dual Ram to fully support some games hitting their original framerates, there isn't enough logic for adding the multitap and other peripherals. Things of that nature. It's similar to the N64 where it's 99% there, but the lack of logic gates and other hardware limitations holds it back from being as feature complete as the other 4th gen consoles. Like there just simply isn't enough room on the DE10 Nano for N64DD support. Same can be said of the PSX which can't be 100% cycle accurate on the DE10 Nano even though it's got the most robust feature set out of the 5th gen consoles since it has savestates and the like.

#

Obviously it's incredible how much Robert and srg320 have pushed the DE10 Nano, but a platform without these bottlenecks would be a godsend

zenith orchid
#

Gotcha.. but in terms of the PSX, being slightly off from cycle accurate doesnt mean its not feauture complete does it?

modest helm
# zenith orchid Gotcha.. but in terms of the PSX, being slightly off from cycle accurate doesnt ...

It's basically feature complete to me, so I do agree. It's certainly the most feature complete of the 5th gen consoles, but Robert did mention he wanted to add the anti-pixel wobble feature that's present in software emulators and likely the 2X turbo CPU core could be implemented into the standard PSX core similar to how the N64 had to have a separate turbo core due to running out of logic. Besides that, and not being cycle accurate, it's pretty feature complete

#

Robert did mention that most of the remaining PSX bugs on Github were probably due to timing issues

zenith orchid
#

Yeah if we're not counting features that are not in the original hardware, I'd say PSX is a slam dunk, and the cycle inaccuracy may be within margin of variance between console revisions.

quick light
#

I personally think both 2x cores for PSX and N64 are the hidden gems

tepid shuttle
#

there's still a handful of PS1 games that struggle on the core though

modest helm
#

Yeah it's certainly better than playing on original hardware imo and my #1 recommendation on how to play PSX games along with the N64 core being the best way to play N64 and the Saturn core and so on

quick light
# tepid shuttle there's still a handful of PS1 games that struggle on the core though

That's why I crank up the turbo mode too. Turbo + 2xcpu core.

However, it gets a bit wonky with games that do not have a framerate cap. Id love an option to cap framerate to 30fps. An example game is Duke Nukem Time to Kill. With 2x CPU and turbo mode, that game could run at a smooth locked 30. But because the framerate is uncapped, it fluctuates quite a lot

#

(I also need to play more N64 core)

tepid shuttle
tepid shuttle
#

other than some edge cases the core is amazing though. performance is 1:1 with real hardware in all cases iirc, even better with the turbo core

zenith orchid
#

I think we can consider PSX to be feature complete. As far as I know it supports all features of the original hardware. How well it works is a different matter(and its overwhelmingly solid in the vast majority of cases).

quick light
#

Yeah, PSX core is my favourite core on the system

lament escarp
#

Until the gamecom core is out.

#

Only until then.

quick light
#

Il be honest. Whilst id love to see a Gamecom core. Id probably play it for 5 mins. Id just like to see it on the mister from a preservation point of view.

tepid shuttle
#

it's hardly even a games console imo

zenith orchid
#

Since were in the N64 channel.. I think it would be cool if there were a MSU1 esque functionality so the Tony Hawk games can have full audio tracks.

wanton sun
# topaz otter how much better is the DE25 Nano?

DE25 solves the speed and probably logic size issue, but almost certainly not the memory part. So e.g. patches will probably still be required.
But faster turbo core and no slowdown below original n64 should be doable.

zenith orchid
lament escarp
wanton sun
#

DS needs a lot of internal memory and will not fit in the DE25 FPGA.
It could still be possible with tricks, just like n64 is possible even without exactly matching memory.
But I don't know how robust DS games are to such timing differences, so maybe this would be fine for 95%+ games or maybe not.

lament escarp
#

DS core only needs to run smt strange journey anyway, there, I said it! NotLikeThis

wanton sun
#

I can confirm it can run the Kirby games and Ace Attorney games just fine even with completly wrong timing. But I haven't really tried much back in 2020.

tepid shuttle
#

that's awesome

lament escarp
#

I bet a bunch of 2d games could run but there would be all those people complaining about the games instead of being happy for the games that do, just like with those weird edge case games on psx and n64 nobody every heard about before they had an issue on the core.

quick light
#

I'm all in with Pokémon Mystery Dungeon Blue Rescue Team

magic girder
#

Thank god I’m not a dev 😂

#

Looking at the specs of the DS, it looks pretty powerful 🤯

tepid shuttle
lament escarp
wanton sun
#

In terms of calculation it's not that powerful, N64 CPU ist faster and more powerful.
Sound is comparable to a PS1 SPU.
But the 2D+3D GPU part with dedicated layer handling for both screens is really hard. It's like taking 2 GBAs, overclock them to double speed and attach a PS1 GPU in some weird way.

quick light
#

Thank you for explaining it

lament escarp
modest helm
#

Since we're on the topic of the DS, is the DS-i something that's completely unfeasible? Afaik, it's a revision of the DS with a faster CPU and additional ram

wanton sun
#

Higher clock speed would probably be fine on DE25, but not on DE10

magic girder
wanton sun
#

Yes, logic size would probably be above ps1 or n64.

#

I worked on it in some FPGA that is about double size of DE10-Nano and lost interest when I had no space left for debug features. 3D wasn't in yet.
It was not really optimized for size at this point, but still this should show the requirements to some degree.

lament escarp
#

I still believe DS is possible on mister. NotLikeThis you taught me to dream big, Robert! derpsmile

wanton sun
#

I sometimes thought about stripping it down so it can only play Kirby SuperStar on Mister, but never found the motivation.

magic girder
tepid shuttle
#

superstar ultra rocks

quick light
tepid shuttle
#

lol

iron wren
#

Ah the Kirby superstar ds core

#

Plays any ds game as long as it’s Kirby superstar

weak hill
#

real question, why would you upgrade to a DE25 Nano, when you can have the M64, that it´s more capable FPGA?

zinc dew
#

Cores need to be ported to different hardware. The capability of the hardware is least important. It’s the team who works on it,

#

Sorry that sounded flippant, I’ll edit it

magic girder
wanton sun
#

Currently M64 isn't yet available and DE25 has no framework. If people will use M64 for open source cores is still open.
Without community hobby projects are not much fun, at least for me.
I guess that's why most development still happens on mister.

magic girder
#

As far as a game playing machine is concerned, DE25 at this stage is a new car with a nice engine but no fuel

zinc dew
#

People also need to understand that more powerful new hardware isn’t just “better”. Literally the most important aspect of the de10-nano is that it was manufactured by a reliable company who was committed to keep manufacturing it for years and years.

magic girder
#

M64 might be a better car, but at the moment it’s not out yet and it’s only planned to drive to Edinburgh

zinc dew
#

Hardware availability, consistency, and affordability are the most important part of the MiSTer.

#

That is WAAAAY more important than hardware capability.

modest helm
#

Not to make light of FPGA development, but Kitrinx said that porting cores is pretty straightforward, it's just a lack of developer interest. I think the more laborious project is porting the MiSTer framework to the next device

tepid shuttle
magic girder
#

Well specifically I think she was talking about porting from MiSTer to Analogue Pocket

#

Not from any device to any other

#

But I don’t want to put words in her mouth

zinc dew
#

Sorry if I keep hammering the same point home @weak hill . Hardware power isn’t important when it comes to FPGA development.

#

You need to understand that.

#

It’s the devs and the team!

magic girder
#

And presumably it also depends on things like the memory configuration of the device too

zinc dew
#

also when I say it isn’t important, I mean like obviously it is but to a point

#

I am just exaggerating to add clarity to my point

modest helm
#

I also think the lack of developer interest is that the Pocket is a less powerful platform than the MiSTer so cores need to be scaled back and the Pocket has significantly less buttons. I think there's a half working PSX core on the Pocket but what's the point if you don't have analog stick or all the buttons? The only real benefit is portability

magic girder
#

I think the lack of lots of alternative platforms has been good for the community tbh. It’s meant that it hasn’t splintered too much

zinc dew
magic girder
#

If we had new boards every 6 months, I don’t think we’d be in the good place we are at the moment

weak hill
zinc dew
#

But that’s my opinion and I am quite a cynic!

zinc dew
#

And I’m not a core dev or anyone important at all.

#

You have excellent questions btw

#

These are the same questions I had when I first got a MiSTer.

magic girder
zinc dew
weak hill
#

i get that the devs are all, but sincerely i was thinking...well M64 it´s a more capable fpga device, but not only that, cause i have learned that the devs are the real wizards here, not the device, but again, robert is behind the M64 so, i think.... more capable fpga + robert wizard is supporting it, thats why i questioned that

slow silo
zinc dew
#

And because Robert was designing the M64 core, he was able to identify what he needed from the hardware to make a complete N64 core

weak hill
#

yes, like a custom fpga for that goal

zinc dew
#

Anyways, I’m a loud mouth and I’m talking too much so I’ll stop. Again, thank you for understanding me.

topaz otter
topaz otter
weak hill
topaz otter
#

even if robert had only made it run a select few top ten N64 titles it still would have been great

#

nobody was asking for it to run garbage like dual heroes and paperboy 64 but it does, letting you experience their badness in an authentic way

#

we have to preserve these bad games for future generations to laugh at

woeful grove
#

porting cores made for arbitrary boards and hardware setups can be challenging

#

like porting from mister to pocket is generally child's play, because it has roughly compatible resources and the same general interface

#

porting from some random dev board or custom thing like the zx spectrum next to mister can be difficult, because that's bespoke hardware with a different set of resources and no clear line between core and what we would consider "framework" functions

#

gyruco from MiST has done some things that are somewhat miraculous to port mister cores to the much more resource starved mist hardware

#

having ported a bunch of stuff TO mister, I can say part of it is getting the actual core up to the standards the mister crowd expects

#

so it's not really just porting

#

it's actually fixing stuff and making it good too

modest helm
#

Yeah I appreciate you bringing over the Adventure Vision. Just curious, if a future board is more powerful but has very different architecture, does that make porting difficult?

slow silo
zenith orchid
#

pentium 3??? 🤣

#

where did you get that from? that would be absurd lol

slow silo
blazing knot
#

N64 had pretty speedy RAM

cunning fern
#

Sorg could always add an SRAM module now that the board has built in sdram. Not sure if it is economically feasible in the ram apocalypse we are currently experiencing.

slow silo
wanton sun
#

Dedicated RAM will make it better, but DDR4 has very long refresh timing unless you can use some special mode. I haven't check if Intel supports it, but AMD does not

quick light
slow silo
#

Ouch, I see

blazing knot
#

yeah my understanding is that the RDRAM is tricky to reproduce right

slow silo
magic girder
#

Triple RAM elmorise

slow silo
#

QUADRUOPLE RAM!

#

... actually, that's a thing, two of my systems use that

#

... and they're outdated as the latest models support octo-ram XD

cunning fern
#

On a de25 nano, technically you could make a core that uses the FPGA ddr4, the shared with arm ddr4, built in sdram, plus 2 extra sdram/sram modules. Adding the FPGA Bram, you have SEXTUPLE ram!

magic girder
#

Such ram such games

wanton sun
#

triple SDRAM(16 bit each @ 125MHz) would technically be able to replicate the RDRAM (72bit @ 62.5Mhz)

#

But i thought DE25 can only have integrated SDRAM + 1 more

slow silo
#

I mean, I guess technically you can go triple if you use up all the gpio pins?

cunning fern
#

Yep, you could still add 2 sdram modules, losing analog. Surely a dev will find a way to use that 😉

slow silo
#

Installing RAM on the mister is going to end up like forming Voltron at this rate 😂

weak hill
#

it´s quiet, too quiet

hasty musk
languid ore
#

Is there an official page for the Mario kart Amped Up mod? I am finding all sorts of different versions with web searching. Not even sure which is the latest! 3.04 I think is the biggest number ive seen

zinc dew
languid ore
#

Robby, I don’t care what everyone says about you, you’re alright ;). Appreciate it!

spare meadow
#

Mario Kart Amped Up is of the best n64 hack ever. The other one in my list is Smash Remix

#

But the best hack of all time is a Sega Mega Drive game called Yoshi in Sonic 2. I konw its not a n64 but it has yoshi 😃

zinc dew
#

Wasn’t being a smart ass linking the Twitter page, that’s literally where I go for the latest Mario Kart amped lol

languid ore
#

I’m just hoping it works well on original hardware. I have yet to try it out

zinc dew
slow silo
quick arch
green epoch
topaz otter
#

so emulation of even the most basic pentium requires a lot

#

and even then I can only play early win98 games, and early glide stuff

slow silo
#

4mb of ram? for a p2???

cyan dome
#

pentium core for win 95 enjoyment!!!!

topaz otter
#

4mb of ram on the voodoo card

slow silo
#

oh

topaz otter
#

voodoo2 was 4 or 8mb i think

#

its the fasted card that PCem can emulate right now

slow silo
#

Yeah, my 11700K can't properly handle a p2 with a voodoo3 in software emulation well

#

? pretty sure it can do vodoo3

topaz otter
#

but man, its great running need for speed high stakes close to real hardware performance

cyan dome
#

i imagine pc emulation isnt as efficient as it could be

slow silo
#

It's not, iirc it's all currently running on a single thread, cpu and gpu emulation

#

Meaning single core clock speeds are what matter, which processors haven't focused on for like 15-20 years now

topaz otter
#

the PCem project had great potential, I think its developer quit though and handed it off to someone else, the guys taken two or three years? to deliver an update

slow silo
#

The stable version of pcem hasen't been updated in ages, but there are nighties

#

Have you been using those?

topaz otter
#

no I was still using v17

#

it was stable enough for me

#

made some super small vms, each one with a certain game and tailored it to run only that game, then I run them on my steam deck

slow silo
#

Also tried 86box?

topaz otter
#

I tried it, didn't like it

#

your going to need an FPGA that's more than an incremental increase in horsepower

slow silo
#

Just necause it can't solve all does not mean it's not worth looking at, it can still solve some, also the price difference is small

slow silo
#

Well, not ALL a FPGA power issue

topaz otter
#

its the number of logic units

#

you need something with a magnitude more logic units than the DE25

#

right, if its an incremental leap in logic units and power then robert would be wasting his time

slow silo
#

Robby has said a large part of it is memory latency

topaz otter
#

its better to wait for a true next gen FPGA at the price point we paid for this one, otherwise your just in an arms race against yourself everytime something a little bit faster comes out

slow silo
#

The DE-25 will still help, robert has said this, and the price diffrence between teh de-10 and de-25 is small, you're saying why bother to walk if you can't run yet

#

No you can't, it's closer to $200

topaz otter
#

I see the mister pi available for 125

#

but its sold out

slow silo
#

Hmm, price has gone down considerably I see, was $190 when I got mine, though that's sort of another problem, you can't get a mister pi at all 99% of the time

cyan dome
#

200 with all the trimmings admittedly

slow silo
#

No, it's $125 for the full version now

topaz otter
#

you still need the tower of power on top of it right?

#

usb and whatnot

slow silo
#

that's the $125 version

#

but again, sold out, and has been for a very long time

#

That's sort of the problem, you can only get a Pi for like, 5 days out of the year

cyan dome
#

theyre sold in batches

slow silo
#

And they are not all sequential days

cyan dome
#

its how it is with these sort of projects

magic girder
#

I doubt Sorg/others are gonna make future MiSTer decisions on the basis of the availability of the MiSTER Pi

#

Even if it was $1

cyan dome
#

i think people on a budget wait for the opportunity

topaz otter
#

the problem is that the DE10 nano was intended for education, it was made for students to goof around with in the classroom doing development shit

#

its been pushed way beyond its original intent

slow silo
#

Also if terasic can make teh DE-25 only like $20 more than the DE-10

#

It should be realistic for it to be cloned for cheaper too

#

like the DE-10 was

cyan dome
#

of course if the de-25 becomes a mister wouldnt it have the same supply problems

magic girder
cyan dome
#

its a lot of effort for a slightly better mister

topaz otter
#

isn't intel making these?

#

or do they own altera

slow silo
#

Check internet archive, the DE-10 was much cheaper since it's launch for years... then in 2021 the price started to skyrocket, going up every few months

magic girder
#

The MMS1 was intended to be an all-in-one board, but it wasn’t until recently that the Cyclone 5 was cheap enough at the quantities they were going to buy before they could build that - which is the MMS2

magic girder
#

The DE10 is still an absolute steal

slow silo
#

And that means there was not much incentive to clone the DE-10 until recently

magic girder
#

Terasic could lower the price if they wanted, but clearly they don’t want to

magic girder
slow silo
#

Based on the fact that it took a while for De-10 clones to appear? That's going on the assumption that people were working on the clones since the de-10 came out, I just covered that

magic girder
#

I just told you, the MMS1 was originally intended to be an all-in-one

#

But the prices they were getting quoted for the cyclone v was more than a DE10

#

Now it’s cheaper, which is why the MMS2 exists

#

But no, people weren’t working on clone the whole time - but people certainly looked into it in recent years

slow silo
#

And why do you think the FPGA in the De-25 is going to follow the same cycle? You think that it's FPGA hasen't gotten cheaper to produce too? They aren't exactly cutting edge monster fpgas

magic girder
#

Because the market is tiny

#

Absolutely minuscule

slow silo
#

If it was THAT tiny we would have never ahd clones

#

And Terasic would not even bother taking Sorg's input on the De-25

magic girder
#

Taki has produced like… a few thousand boards? That’s nothing

slow silo
#

The FPGA market is growing, FPGAs went from "what even is that?" to there now being three major FPGA systems, two of which are commercial ventures

#

It's not as tiny as it used to be

magic girder
#

It’s still tiny

slow silo
#

True

#

It's not that tiny anymore

magic girder
#

The money is to be made with the educational users

#

Get them hooked on your tools etc, and they’ll stick with them when they’re in the industry

slow silo
#

Again, they took Sorg's input on the DE-25, and the 25 clearly has some parts intended for mister use

#

It's not THAT tiny anymore

magic girder
#

Where a board for a few thousand isn’t a big deal

slow silo
#

There would be zero other reason to add 128MB of SDRAM on board when they not only have 1GB of DDR4 RAM, but added a SECOND 1GB DDR4 chip dedicated t the FPGA

magic girder
#

Yes, they’ll probably want to capture the MiSTer users, but I don’t think they have a huge incentive to drop the probe

#

Price*

slow silo
#

They don't make the fpga though

#

Intel does

magic girder
slow silo
#

Terasic just makes boards based on the fpga

zinc dew
slow silo
#

Super DE-10 Turbo Championship Edition EX+α

modest helm
#

Yeah I don’t think FPGA gaming is very niche anymore. As someone who entered the FPGA scene in 2020, the scene has grown exponentially. Analogue, MiSTer and Modretro have made a big splash in the scene. Then there’s projects like the Game Bub in the works as well as projects like the M64. Big gaming channels like Spawn Wave, RGT 85 and Modern Vintage Gamer regularly cover these FPGA machines now. They don’t necessarily cover the MiSTer as much, but they cover other FPGA devices for sure

#

FPGA gaming isn’t is big as the Raspberry Pie, but it’s definitely a very known and viable option in the retro gaming scene

zinc dew
#

Someone said Pie, I’m here

modest helm
#

I think the addition of the 5th gen consoles made FPGA gaming a lot more popular especially getting such great options for N64 and Saturn

topaz otter
topaz otter
#

it doesn't always translate to sales

#

the mister is still a product you have to be kind of smart about and build

#

its still a hobby product, no company in their right mind is going to be buying de-10s wholesale from terasic and putting a product on a walmart shelf

#

its also still a product that swims in the gray area of emulation of copyrighted software

#

those goofy atari machines, the ones with all the games built in and it comes with a controller, i have three of those dumb things, the games are licensed from atari to include on the machine

#

the point is that fpga emulation is cool and there's a lot of interest in it and cool things are happening with it, but anything could happen

#

intel could go belly up and stop making fpgas, they're already propped up by the US gov and Nvidia

#

the educational market which is where the majority of these things go, could go belly up

#

or, interest in emulator development on fpga could just plateau with the fifth generation. PS1 and N64 development is already good enough, anything more powerful than that requires something a lot bigger than a $100 development board

#

and I'll be honest with you, I don't think anyone is screaming for dreamcast emulation on an fpga

latent dagger
#

I think the people who really cry for it do so because currently software emulation for the Dreamcast is kind of crap right now

#

And buying real hardware and modding it also sucks

outer condor
#

Yeah it’s funny you say that regarding Dreamcast because if anything that’s where much of the interest is. Similar to N64, all the emulation options are kinda not great if you want something that accurately looks and acts like a Dreamcast

modest helm
#

Oh I def want a Dreamcast FPGA core. It’d be pretty amazing to have all Sega consoles preserved in FPGA just like how neat it’s going to be to have all Atari consoles preserved once the Jaguar core hits update all

slow silo
#

Same, Dreamcast seems like the current FPGA holy grail

zinc dew
#

Software emulators for Dreamcast aren’t bad!

turbid warren
#

really like flycast imo

zenith orchid
#

Agreed, I havent noticed any issues with it. I even use settings to make it look as much like native hardware output as possible and I'm pretty happy with it, its very responsive.

mossy vector
#

Dreamcast interlaced video comb artifacts and flicker filter forever! elmorise

cyan dome
#

dreamcast is the greatest console of all time aand would be good as a core i think

iron wren
#

Penpen racing on misterer!

tepid shuttle
#

there's a lot of emulators for dreamcast, do they all really have that many issues? demul, flycast, nullDC, redream, etc.

outer condor
#

Only flycast is really maintained anymore. Folk above praise it, but it never looks quite right to me

zinc dew
#

Yeah Redream is dead unfortunately

blissful plaza
#

Some of them will be undead this year.

zinc dew
#

Awesome!

outer condor
#

I’m probably going to get a Dreamcast with GDEmu for now

bright lotus
#

Dreamcast with GDEmu is serving me great except for wonky controllers and overheating psu

outer condor
#

Dreamcast controller is basically a worse Saturn 3D controller, with 2 less buttons and replacing the best D-Pad ever with the worst. Baffling

tepid shuttle
#

the dreamcast controller is pretty awful imo. it was always bizarre to me that they got the saturn 3D pad right years earlier, only to mess it up with the dreamcast pad

outer condor
#

The D-Pad hurts after 5 seconds, yet someone decided ‘yeah that’s fine’

blazing knot
#

It does kinda feel like somebody at Sega went “well, we can’t just use the same controller AGAIN, right? We have to make it different!”

#

Meanwhile, Sony laughing in dualshock 2

outer condor
#

The two fewer buttons are a misguided attempt to make the controller more accessible. In practice, games were designed for 8 inputs like PlayStation so developers had to awkwardly map inputs to D-Pad directions.
Awful controller except for the VMU

blazing knot
#

I do have somewhat of a soft spot for it regardless but yeah after getting a Saturn 3D pad, the Saturn one is undeniably a much better controller in every way

outer condor
#

It’s sorta the best of both worlds. Retains the 6 face buttons and D-Pad, adds analogue stick and triggers

zinc dew
#

I want to do a Dreamcast with GDemu, is that the best ODE option?

#

also are there cheap HDMI solutions like the GameCube Carby?\

quick light
outer condor
#

I think Dreamcast is relatively easy because although there are internal HDMI mods, the external adaptors normally convert the VGA so still look good

chilly ember
#

I think the clone gdemu's have their firmware updated now so that should fix the games with issues

#

I know resident evil code veronica was one but there's a patch for that for old gdemu's

quick light
#

I still need to fix one of my Dreamcast's. No longer dreaming.

#

Turns on, no video output.

chilly ember
#

Gotta ask, you made sure to shove the cable really good into the port right?

quick light
#

Yep.

chilly ember
#

Ok double checking because common thing

quick light
#

I believe I tested the OSSC + VGA box on my other Dreamcast which worked fine. But it's something for future me to look at

blazing knot
blazing knot
#

Better hardware compatibility from what I understand, and it can use SATA storage instead of an SD card

#

Have had no issues using it with a stock PSU for extended play periods

cyan dome
#

im getting a gdemu clone just for costs sake

blazing knot
#

Plus is doubles as a Saturn ODE if you’re so inclined

#

Definitely a retrotink 4k pro vs morph 4k comparison. One is the Ferrari of the hardware but both are good options

tepid shuttle
blazing knot
#

That’s disappointing

outer condor
#

Clone GDEmu is extremely cheap on AliExpress so it’s a pretty easy decision

atomic stratus
#

I’ve had no issues with my clone gdemu, but I did do the “remove the 12v rail” mod to my PSU

chilly ember
#

Gdemu is fine if you put in like in va1 model if i recall. Otherwise need to do a resistor mod

atomic stratus
#

…which is apparently no longer the best solution and now you’re supposed to add a resistor (I think)

outer condor
#

I didn’t know some models needed a mod

tepid shuttle
#

you can get by without it but the PSU runs much too hot. either do the resistor fix or just get an aftermarket power supply tbh

chilly ember
#

It'll work but risks damaging if you don't

atomic stratus
#

I think plenty of people run using an original PSU without the mod and report no issues…but yeah PSU will run hot

outer condor
#

Something to bare in mind when I buy

tepid shuttle
#

imo as far as optical drive emulators go, the best solutions for each are
PS1: xstation
saturn: fenrir/satiator
dreamcast: clone GDEMU

#

that said, i've been using a PSIO in my PS1 and a SAROO with my saturn for a while now, and enjoy them greatly, but the other products are definitely more stable

outer condor
#

PS1 and Saturn I’m hoping MiSTer will make real hardware unnecessary anyway

tepid shuttle
#

the PSX mister core is definitely the best way to experience the hardware now. outside of a few edge cases, it's a perfect playstation in about every way

latent dagger
tepid shuttle
#

saturn is a different story for me, but for 95% of players, it's perfect. i just like my real saturn so i don't have to worry about single VS dual SDRAM, plus with the SAROO i get faster load times and it doubles as a memory card + RAM expansion

outer condor
#

I primarily bought the MiSTer because I don’t physically have the space for real hardware other than current gen anymore, so in theory it covers all hardware up to N64 in one nice little box

#

This is the space I have to work with lol

#

I can just about stack a PS2 and Dreamcast on the floor lol. Xbox is out of the question simply because of size

tepid shuttle
#

you wouldn't be missing much anyway

cyan dome
#

ive ordered a replacement power supply (a usb c one) and a gdemu clone for my dreamcast whose cd drive died

#

the saturn is a beautiful object for your sega home so having one is good, i only have a broken one though so i rely on mister for saturn gaming

atomic stratus
slow silo
#

Still no Dreamcast ODE option that lets you keep the disk drive is there? I really don't like the ones that make you remove it. Also, I'm not too much of a fan of onion since IIRC they DRM their firmware updates like the PSIO

tepid shuttle
#

that's a bit of a niche thing, since most people looking to get an ODE probably don't care about keeping the original drive, but i do wonder why no one has made a device that plugs into the network port. maybe I/O speed is too slow?

turbid warren
#

i do like the Satiator letting you keep the disc drive in the Saturn

slow silo
#

It almost feels like some go out of their way to make one that won't let you keep the drive

#

Fenrir for example

#

There was a mod you could install that let you keep the drive.

#

The mod is no longer made anymore, but now it's actually integrated into Fenrir clones... when they released an official new version, they still didn't add this feature

tepid shuttle
#

again, it's a pretty niche thing, so i'm not surprised that it's not a priority for the creator

slow silo
#

Dreamcast I feel matters the most since it's disc drive was proprietary and you can't just read the discs in a PC like you can for most other systems that have a ODE

#

You would think people would not want to remove it

#

I mean, ODEs in general are niche, you would think SOME would have that option

tepid shuttle
slow silo
#

Dreamcast is about the only system with no keep the disk drive option

#

I'm not sure sure about that, if people didn't care that mod for the Saturn ODE would not have sold out and the bootlegs would not start integrating it

tepid shuttle
#

fair enough. i'm sure that's at least a small part of the reason why the saroo is as popular as it is

slow silo
#

I assume Saroo is popular because it's the cheapest option as well as being plug-and-play

tepid shuttle
#

it's definitely the most convenient option, and the price can't be beat. no other saturn backup method functions as an ODE, RAM cart, and memory card all at the same time

atomic stratus
#

I should probably get a Saroo just because I have the hardware

#

in practice it’s just playing on the core 95% of the time I play Saturn, though

tepid shuttle
#

i love my saroo. the core is amazing but something about real saturn hardware is really special

slow silo
#

I would probably go with a Satiator or a Fenrir with disk drive mod. Saroo has to patch games to get them to work and has compatibility problems because of it

#

Also want to FRAM mod my Saturn someday

tepid shuttle
#

the list of incompatibilities is growing smaller. most games that don't work out of the box can be tweaked in the .cfg file to work too. the patching is a necessary evil to achieve faster loads

slow silo
#

Problem is most guides I saw last time I looked up the FRAM mod just did it the lazy way where they expected you to take out the battery, not bypass/block the battery power so you can keep the RTC running with the FRAM mod

tepid shuttle
#

is it possible to keep the clock running with just the FRAM? never seen that

slow silo
#

RTCs need power so you would need a battery to keep the clock running when the system is powered off

tepid shuttle
#

unfortunate

slow silo
#

The problem is on a normal saturn the battery powers both the SRAM chip to keep the memory alive and RTC, a proper FRAM mod would replace the SRAM with FRAM while cutting off the battery power so you can still power the RTC

tepid shuttle
#

kinda useless then if using your saturn with an ODE, since most of those back up your saves in some form

slow silo
#

Or even if you have a cart to put your saves on

#

IIRC official saturn cards used non-volatle memory, and many of the 3rd party 4-in-1 style carts did the same

#

The design was VERY stupid because the RTC seems power-hungry, it and the SRAM together drain the battery in like 2-3 years... while the batteries on all of my SNES and N64 carts lasted like 20-30 years

#

And for the saturn when the battery dies there go all your saves, not just one game's worth

#

If you didn't have them backed up

outer condor
#

Personally even if I bought the actual disc, surely I would still want it actually run it from the ODE. But I guess everyone is different

quick light
broken creek
#

I agree with the above statement. The only CD console I collect for is Sega CD so I obviously want to keep the disc drive functionality of that console, not that I have an option since there's no proper ODE anyway. It's fun having games for 3 systems and brining out the tower of power's Voltron ass and it actually just 1 system!

blazing knot
#

Yeah for me if I’m spending the time and money to install an ODE it’s because I actively do not want to use disc drive anymore. But i understand the appeal of wanting both

#

Hopefully some day someone makes a solution for that on the Dreamcast for those who want it

zinc dew
#

wow look at the ODE aura farming over here

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meanwhile us superior N64 users are like “insert flash cart”

blazing knot
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We’re farming them GOOD VIBES

zinc dew
lament escarp
blazing knot
blissful plaza
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I remember some Doctor V64 used on studios like for ACCLAIM/Iguana on the development of some N64 Turok title (maybe, Turok 3).
Why ? Because it's cheaper.