#Nintendo 64
1 messages · Page 180 of 1
Parameters: 1.1.9 / 11/28, everdrive x5 on most recent firmware and OS from maker, SanDisk extreme micro SD freshly formatted for the everdrive, ran 2x to confirm result
This is why I hate tests like these 🤣 I do all the due diligence in the world and yet we now have a new number
You are in the unfortunate situation now where you may have to gamble between your wife's wrath or Analogue fans wrath if the A3D is passing more tests than MiSTer using the latest test suite. I don't envy you mate. 🙂
lol I can try and check again tomorrow
No more stupid tests. Thats it. Only vibes from now on 🤣
Only I can effectively measure those
Damn. To be honest i wanted to buy an analogue 3d, but when i see 7 Failed tests instead of a big 0, kinda makes me wonder if im making a good decision here 🤣
For the old one I should just use n64-systemtest_all, correct
You want the Soulja Boy
That’s what I used correct
Yeah that runs everything
Whatever @worn delta sent me. Check with him to make sure
yeah it was linked above
You can tell when you get the test results it will show a different version number for the tests
hm my mister is on 24.11.09 for n64 so it might be out of date, i can try it on the 3d first though
I’ll have to buy a summer cart and run that test too. I put a note in the description that I’ll provide more tests later
I just went through the raw footage and yes all details above are correct for that double run of tests
one take on an everdrive x7
So why tf am I getting a diff number? Lol
Guess maybe it’s time for force reset and reflash the firmware. See if something isn’t fucked up. There have been reports of issues in the most recent firmware
Generally you are supposed to see icon graphical corruption when it happens but I think it’ll have to be done. Fucking rabbit hole I’ve gotta fall into now 🤣
So if I am viewing this right (on my phone so hard) the old test shows 178 fails but the new is only 7?
did you do the latest test? maybe thats why
yeah i ran the old test first then the new one
old shows 178 which is the same as previously shown
yes
So something has drastically changed with the tests it seems...
Fodder for the final review video then it seems!
Uhhh, so are the old tests just completely inaccurate themselves?
can you check the new test, but this time on the mister core?
And what makes the new tests accurate?
It’s ghosts
Now it seems we can’t trust the tests
Well little changed for MiSTer with the tests, which makes this even stranger
i did try unleashed overclocking for fun and it looks like im getting the same numbers
i can try this too but will need to update the core i think
i think thats the final test, the new test on the updated mister core
Hey thanks for chiming in dude, you’re helping unearth a lot of interesting developments
I suspect you will get the same result I did, I ran both versions on the latest MiSTer core
ye np
It was 21 fails on old teats and 25 on the new tests
The increase was because of 4 new tests added
Why A3D drops from 178 to 7 is baffling
Yeahhhhh lol
oh i didnt even see 20250812 released
It is exciting for the future fixes on mister core 👍
ok here's mister running the old test then the new test
We will likely need to ask people involved in these tests why the massive discrepancy, but it is probably best to assume the new test is more accurate than the old one and A3D beats MiSTer with only 7 fails, to MiSTer's 25.
Hopefully Robert is quietly keeping note for M64 and how it does in these tests.
it went from failed 21 to failed 25
Sorry, I got my numbers wrong, I got the same as you
huh. is it just me or are these tests not running on original hardware?
i was trying to run the new test on original hardware via the everdrive
when i tried the old test, it says it failed 176 tests...on original hardware
haha wtf
You running on a US N64?
Probably not, my only thought was maybe PAL one is weird
Wait, so same number of fails as the A3D?
No, sorry, that was 176
a3d failed 178 on the old test
So weird haha
lol
yeah but both the old and new tests arent running on original hardware via summercart for some reason, if anyone wants to look into why
here's a zip with both the old and new versions from above
It’s haunted!
the analog devs modified the latest test, thats the explanation
I knew it
I only have an everdrive
fixed it
Me too, I have an insomnia and both PAL and NTSC N64's with Everdrive 64 v3
Does Expansion Pak matter?
it shouldn't, but for the record i have an expansion pak in mine
Blows dust off the n64
i did notice that on everdrive there is a red screen flash before starting the rom, on both A3D and original hardware. wonder if it's related somehow
_OLD, red flash and then nothing
same thing with _NEW but I've seen some teal garbage after the red
if its any consolation to you, most of the people in this discord probably couldn't pass the test either
i think something weird's going on with the roms yeah, the new one should work on original hardware regardless of flashcart right
would be nice if there was a definitive one to test lol
I'm not getting anything either on an old everdrive 64
Took me longer than expected lol, sd card adapter was causing issues
Maybe the new tests are screwy and shouldn’t be counted?
@worn delta did you build the new version of the test yourself?
maybe we can get another build from someone to see
No, someone on the Mod 64 Discord gave me a copy
ah
maybe someone should actually try building it from the latest version then lol
just kinda funny that the old version which the a3d has 178 fails on appears to have almost the same amount on original hardware for some reason
Yeah it is all so odd, maybe we need to run all this by the people on the 64Brew Discord (that was the name of it) and see if any of them have a clue what has happened
yeah I'm in there as well
I need to head to bed, but if you go ask there please ping me so I can see what they say. I am really curious what is going on with all this
176 failed on real hardware? Missing Ram pak? 😆
Build the tests for us N64 senpai
Me?
You
I am losing my shit with its .toml file and rust
it links to an older nightly build of rust from 2022 but it fails to install packages like flate2
BUT if I specify any newer toolchain everything breaks and rom doesn't compile with shitton of errors
ohmygod I got it
nope, doesn't work on my N64
maybe some recent update borked it
exact same red flash with teal garbage for microsecond
this was a baffling exercise in rust toolchain screwery for nothing
Put that on my SummerCart, tried it on original hardware and got nothing. Tried it on A3D and got the same new result (failed 7)
Stupid question, is it just me:
That on N64 Core in Mister some games run slower than in real Hardware?
And if so, why?
I mean @wanton sun implemented almost all feature only the unused 64bit just for example.
I just wanted to understand,
because it should run 1:1 or cliae to it.
how long does it take to run the .z64?
i made a build with all the stress tests. it's probably take a hundered years xD
I left the rom that was originally posted running for at least 15 minutes and didn't get anything but a black screen the entire time
Everything is pointing towards something being messed up in the source for it to run on real hardware
Can you guys just ask the developer of these tests what happened?
Yea someone will have to bring it up lol
to lazy to check if it runs. i built the stress test part that is not included in the default test
Haha thats just one of a dozen tests, good luck chuck
Guess i'll check this in 4 days
Sounds better
at least it runs???
Poor core. So stressed
lol
My mistah. 3667 tests.
But you got a working z64 of this already, right? I don't need to pit my build here?
Post it anyways
I think the issue was that it wasn't working on original hardware
also, yeah sure. why not
haha please gentlepeople. why are you running the stresstest? 🥲
Ok you twisted my rubber arm, I'll cancel the test
no no no. i bet you got popeye arms
"When I'm Sixty-Four" is a song by the English rock band The Beatles, written by Paul McCartney (credited to Lennon–McCartney) and released on their 1967 album Sgt. Pepper's Lonely Hearts Club Band. McCartney wrote the song when he was about 14, probably in April or May 1956, and it was one of the first songs he ever wrote. The song was record...
knew it
ok what did you do with this one because it works on original hardware
good job, real n64
theres also a "poorly understood quirk" test, but we don't know how to emulate that so perhaps not any idea to include it in the build.
to hell with it. here it is. i'll delete the other attachment. 😉
huh, when I run that on an n64 via the everdrive, it detects an "everdrive 64 bug"
first time I've seen that
not the all version, I can try that too in a bit
cool 🙂
the all version has that test too
perhaps that's what made the A3D crash
the stresstest is for checking stability. good if you're trying to push a core to its limit clock-wise etc.
the all version on original hardware fails 1 test (everdrive x7 vs summercart)
maybe that's to be expected with flash carts, dunno
it's testing writing to the cart and then reading it back. (in a weird way) so it's not the n64 to blame.
(i.e you can ignore it)
Okay, so finally testing this version of the systemtest, here are the results for:
- Everdrive X7 on original hardware
- SummerCart on original hardware
- MiSTer core (25.08.12)
- Analogue 3D (OS 1.1.9, Force Original Hardware) (Same screen for both Everdrive X7 and SummerCart)
How behave this rom "testcart_runtime_v2.n64" on 3D ?
You mean the official N64 Test Cartridge?
yes
If I remember correctly, the A3D passes the auto test, but only if 32-bit color is turned off (which I suppose makes sense).
It is this one
The MiSTer core have some issues with this roms test
there is no sprites on RDP tests on MiSTer side shows somes ?
If you enable 32 bit color it will start failing, in which case it starts to actually show the tests on screen like on the MiSTer
Flashing images/epilepsy warning for the attached video:
what 32 bit color option is usable in game ?
so the cart-test doesn't fail on an a3d?
would love to see an A3D capture of this demo, https://www.pouet.net/prod.php?which=56794 but this feels like the wrong channel for asking for something like that xD
i'll record one
I've uploaded 1440p recordings for now of the following tests and demos:
N64 Test Cartridge: https://www.youtube.com/watch?v=W3rg8kcwcq4
MGC 2011 Demo: https://www.youtube.com/watch?v=xq-Kt4-sbtI
Supersensory Investigation Point Borealis: https://www.youtube.com/watch?v=obcoKZ1YHWk
Knife Edge: https://www.youtube.com/watch?v=YcsFDol49UY
Tetrisphere 'VORTEX' Easter Egg: https://www.youtube.com/watch?v=wc8SCEaIcag
I think some people here were asking for it? So uhh here's Knife Edge lol
https://www.youtube.com/watch?v=YcsFDol49UY
im guessing it does but you cant really scroll the test results so maybe its just hidden
Yeah, this one is infamous because it does not run in any software emulator correctly, or even technically on the MiSTer core (a patch is auto-applied to it when you load it)
The "not correctly" part being that it runs at like 2x to 3x normal speed XD
I love you 👄
And also just because I can lol: Mario no Photopi https://www.youtube.com/watch?v=88QbNyIeJlc
Do they host all the tiny cover art pictures themselves? Seems a bit ...risky.
I thought this is "third party" ?
or is this a mirror?
ohhhhhhhhhh, it comes from review kits sent by Analogue
turns out goldeneye on rare replay was gonna have a different model and texture for Mayday, here is a patch if anyone wants to check it out them selves: the char select picture should give an idea of the downgrade?
those were extra assets i found in rare replay for patching rom, but never applied
they made her generic and cartoony
(they are official, jsut not used. also the switch version had unused patches to disable her entirely
and from n64:
what have they done to poor Grace Jones
yeah
i think they were worried they wouldnt get rights
as both versions have unused way to "remove" Grace
poor VGE, should have verified his test bench first lol
after setting up my controller for the n64 core, it ignores directional movement whenever I have another button pressed. For example, F-Zero X, I can't steer while holding the A button down, but I can steer if I'm not pressing anything else, which is a problem
When it asks for up, down, etc it is asking for the digital + directions, not the analog stick.
Hats off for doing all this, you are an absolute hero.
I cant even remember what issue was in Knife Edge
problem...its Knife Edge!
So, catching up, am I right in thinking, in conclusion:
-All previous tests until the ones compiled today should be considered suspect.
-Real N64 passes all the tests (or maybe fails 1 depending on flashcart)
-A3D fails 7
-MiSTer fails 25
This seem about right?
about right yes
I notated in the video description we'd do more testing to try and figure out the WHY of the differences
Well content for the content god, you get to go make Rocky 2 inspired follow up video where the A3D comes back and beats MiSTer on the tests.
but I am closing the book on 3D as of today. Last exports exporting
I already made too much. I have two turbo testing videos, a rom hack testing video, a 3D vs N64 UltraHDMI video and a 3D vs MiSTer max overclock video
Blood for the Blood God. Content for the Content God.
I even did the math for people on drift across locked off samples factoring in 59.94 vs 60.00
I am so tired of comparing shit by this point in time 🤣 ive spent the better part of a week pixel peeping and frame matching too much shit just for 5% of viewers to just get mad about everything haha
When I compare M64 to 3D I may just load both with fireworks and light the fuse on camera at the end just to make a point!
so whats the verdict, should i unbox my A3D or straight in the bin?
the real question is: did anyone test the safety dance video?
Hah!
Damn, AWBacon you missed a meme trick there not trying that in your video
I wonder if A3D does support that
If M64 does support it when it comes out, and A3D doesn't... well that video almost makes its self
I don't even know where this rom came from or where to find it... Does anyone have any pointers without directly linking to it?
NOW someone mentions it lol
yxkalle already linked to the PeterLemon repo and the Video subfolder earlier today
What was the issue with it not displaying properly on the core again?
No one knows. Last time I tried Ares and others have been even worse with the visuals if running at all
Does it work properly on real hardware? A3D?
Every 16th or so segment of pixels inside a 4 x 4 cluster gets corrupt during decoding, creating artifacts. Maybe something to do with the rarely used YUV functionality of RDP. Perhaps some off-by-1 error. It also uses LZSS compression.
(I don't know what I'm talking about)
I compiled roms earlier today and could not launch anything on Everdrive 64 v3
So close...
Some interesting titbits in this guy's repo...
https://github.com/PeterLemon/N64/blob/master/Video
We can dance if we wanno. 😔
Sorry, I missed the lasted updates. Is there a new core test build?
No, there is no new N64 core
Thank you
If you are ever bored @fast scarab would be interesting to see how Safety Dance looks and sounds on A3D and real hardware as a comparison. On the core it is very pixelated (might be same on OG hardware), has these odd square artefacts on the image, and audio is a little crackly. Sounds like no emulator plays these videos properly though.
It runs at like double speed in all emulators
twice as bad haha
😛
IIRC technically Mister's core too, it just gets a patch applued automatically to correct it
Patching the rom is generally how to play it in software emulators
Not if you use the Mega Drive core for that SMS game
It's supposed to be pixelated like that. But those black garbage square ⬛ shouldn't be there of course. It's a compressed 240p video. 😆
Yeah I assumed the video pixelation was likely correct, those squares are odd though, and no idea on the slight crackle in the audio
Someone's just as curious as me.
I test the speeds of Analogue 3D and compare it the original N64.
Patreon: https://www.patreon.com/JamesLambert
Analogue has got some explaining to do then haha (which they won’t)
No cpu speed bumps in the benchmarks on the CPU but the provided details say cpu overclock 🤷🏻♂️
CPU overclock of 33% was observed in Unleashed after updating the firmware, see 4:37 onwards.
Haha yeah I had to pause to let a dog outside
They want people to remember N64 better than it really was
I do wish something striving for accuracy would indicate “these settings are not the original N64 experience”
Analogue’s main marketing tactic is selling rose tinted glasses
Turbo N64 is 28% overclocked.
look at a picture of actual grace jones, she was that blocky in real life
a human being made out of right angles, she was perfect for the polygon age
I’d like to see those angles in person
That's a bit obtuse
Shush. I have a degree.
Well, I did fine the joke acute 
That's the whole point.
Ok ok, we might have to draw the line here
Cos it would be a sin to continue on this slippery slope.
I’ll continue into Grace Jones Slipp…nevermind
Captured on Analogue 3D with the following settings:
3DOS 1.1.9, Force Original Hardware, 32-bit color set to 'Off', HDR off, ODM set to 'Clean', running a SummerCart 64.
Footage output in 4K60 and captured in 1440p60 via OBS.
I recorded this with the Clean mode, the scanlines hide the blockiness a little bit
Wow. Also looks like it doesn't have the over-pixelation, or macro blocking seen on the MiSTer core, and audio doesn't seem to have the crackle. Looks and sounds a lot better than it has any right to...
Gauntlet thrown down for the M64 if the A3D can rock Men Without Hats!
Is this the only emulator that can play this? Can Ares play it now properly as well?
i like that bobby billiams changed his name and became robby williams
then he had one hit in the US and became a monkey apparently
why would someone create this
can the N64 play never gonna give up up by rick astley
I think it was meant to be a funny way to test homebrew video support for the N64, which I guess means it could be used more creatively in homebrew
plumbers without hats
Is that an actual hack or are you being funny? 😂
it was an april fools joke rom iirc (it doesn't have the full video)
found it
https://www.reddit.com/r/speedrun/comments/ft46il/super_mario_64_has_a_new_speedrunning_rom_that_is/
Funny
So In layman's terms: A3D based, MiSTer cringe?
If your goal is the watch Men Without Hats' Safety Dance Music Video on an FPGA based N64 emulator, then I guess..?
Ngl I feel so unreasonable for just playing games on the n64 core.
Yes, I’ve already killed my MiSTer stack with hammers due to the inability to play this rom. Rest in pepperoni.
has someone tried "fuck you baltimore" on the A3D yet? https://www.youtube.com/watch?v=UnlD6T4k12E&t=2657s
Archive of last week's stream where we "played" some WTF N64 demos and stuff from a real console. Reupload because Spongebob threatened to murder us for playing most of an episode inside the N64, so we had to edit that out.
00:00 Caribbean Nights
02:57 The Muscular Demo
07:01 HARD (Presence of Mind '99)
10:02 Money Creates Taste (Presence of Mi...
(volume warning)
Hey N64 chat. Any idea why some games load to a black screen and others work? Half the games I try to run load to a black screen as if I don't have a bios. But I triple checked and theres bios files there. :/ Just ran update_all again as a hail mary but didn't get anywhere.
Could be roms. Try sourcing a new version of one of the problematic games and see if it works
Well, I did do that with a couple games. Had a friend bring over an analogue 3D so we could do a side by side and I even took some roms from his SD card that were running on the analogue 3D but won't on my mister pi for some reason.
Lot of emulators, including FPGA compensate for bad dumps.
Thats interesting to know. I always thought either the dump was good or bad and it was black and white - either it booted or it didn't.
I mean to an extent. I think it's mostly for stuff like bad or missing headers
hey what's that website that hosts all the banjo kazooie romhacks?
if bits of code are corrupt there's not much an emulator can do about that
I've tried Perfect Dark from three different places and it all does the same thing. But its a strong possibility these are all three the same dump. But still, you'd think one of them would boot for me
look for no intro .z64
No dice there either. May just reformat my extra SD card and call it a day.
can try a "Reset settings" perhaps in the OSD/system menu?
make sure you have the latest N64-database.txt
and what @unreal sundial said
(Just realising not sure if it's clear what "Auto detect" refers to, idk what it is 😅)
Where is that on Github exactly
seems to come with the downloader/update_all https://github.com/MiSTer-devel/Distribution_MiSTer/blob/96233e401e42c09ec0ea26485cf183e81abc1c93/.github/download_distribution.py#L201
result.extend([("/games/N64/", "https://raw.githubusercontent.com/MiSTer-devel/N64_ROM_Database/main/N64-database.txt")])
You deserve an award - that seems to have fixed it!
Thank you so much
damn you got me
I'd pay for a real cartridge that has big bill hells on it
entirely feasible thanks to whoever at the n64brew discord turned that ad into a rom
updated 480i patch for goldeneye, fixes the menus and text being messed up, use 80mhz core https://github.com/jombo23/N64-Tools/blob/master/Game Patches/GE640x480iEnhanced[SubDragTrevorZoinkity].xdelta
afaik
nope for various reasons
screeen elements and many small hardcoded things throughout
Trying to play Viewpoint 2064, loads the “Sammy” and “RedyM” screens, then the screen goes black and nothing happens. Anyone got it working?
Make sure you've run update all recently to get the most recent n64 database. or manually update it with this https://github.com/MiSTer-devel/N64_ROM_Database/blob/main/N64-database.txt
That worked 👌🏼 thanks @mint shadow
hey thanks, sorry for the late response, but even after assigning directional input to the dpad, I still get no input from it or the analog stick while another button is being pressed. So confused right now 😵💫
What's that controller you're having issues with? have you tried other controllers on the n64 core to see if they have the same issue?
8bitdo Pro 2. I'll try another controller
Ok so. It's def. the 8bitdo, because my dualsense isn't showing this behavior
I'll update it & see if maybe it got out of whack at some point
Huh. Weird, there's no macros set up or anything on this 8bitdo. No idea what's happening there. Anyway, I guess I'll use a different controller. Thanks for the help.
omg even my other 8bitdo controllers are doing the same thing
yeesh
so thanks to subdrag adding a "make 480i" button to goldeneye editor, most ge rom hacks will be easily updated, Goldfinger teaser https://www.youtube.com/watch?v=o69pSczuJ64
https://github.com/HailToDodongo/repeater64
If you want to test further more.
hey is there a gizmo that lets you load the rom from real N64 carts onto the mister?
only dumpers
you can in theory use these within MiSTer's linux terminal, it's treated as usb storage
id rather build
I wonder
looking for a GH project they stole
if it's treated as usb storage with a rom, can you actually load directly from it in the core?
you should be able to, may have to symlink a folder to it
so like games/n64/CART is a symlink to the retrode or adapters mount, saves would need similar, depends exacly how it mounts, but a device like that to be mister compatible would be simple enough
JoeyN64 can mount carts to a "flash drive" also https://bennvenn.myshopify.com/products/joeyn64-cart-flasher
Need one in the US? Check out High Score Tech Supply UK? Try Zedlabz 3d printed enclosure color will be random. Email if you have a preference. Mac's not supported - The hidden files MacOS writes to USB devices can corrupt save files. Fast, easy, reliable access to all your N64 ROM's and Save files - EEPROM (4/16K),
ohh thats a new feature...i may have to get one Can detect if a cart is fake or genuine. (Can connect to a smartphone for easy cart identification when you're out hunting for games)
I had many people related to Nintendo homebrew/development/hacking recommend me away from Retrode and instead towards the Sanni cart reader, I honestly highly recommend that too now that I have one.
I have an old sanni I built. Reads to sd not usb
I think I might have found a bug with the core: I accidentally double-hit the OSD button while the core was saving and displaying "Saving…", and afterwards the OSD would not ever open again. I had to reset my MiSTer. I tried reproducing it, but couldn’t, however I was able to make it so I was able to freely open/close the OSD while it was displaying "Saving…", which should normally be blocked. Could be a timing-specific thing?
This could potentially happen in a lot of cores I would guess.
I had something like it happen when I was heavily testing the gba accuracy core
Can't remember the complete play by play on how I did it but I encountered the same sort of thing
The saving dialogue might need to add some kind of safety code
There might be some rare scenario when someone hits a button that it gets weird.
i thought it was already meant to block input
does that not include the osd shortcut itself?
There might be some kind of delay between the framework and main
Or maybe the save code just needs a little smooth transition added to it with a check for buttons, not sure.
I have the same with my dance mat on PSX. Completly unrelated to saving, as i have autosave off.
The menu button is not good anymore, so it's pressed multiple times per second, always throwing off the OSD completly.
However, it still works with a connected keyboard.
If we just added denounce to the menu/osd button maybe it would fix it?
The nenu button is the lackey of the fascist imperialist communist oppressors! All power to the revolution against the tyranny of the menu button!
People disappeared for speaking less truth...
about a year ago it was changed that you could close the osd while 'Saving...' was displayed
Stuff made with libdragon dosen't work on the N64 core right?
I think it does
It does Modern Vintage gamer is just saying that to be able to claim that n64 emulation is a mess in 2025.
Is it still a mess now the anal 3D is out?
Depends on the sponsorship.
I’m so glad I have a MiSTer FPGA DE10 nano
Yeah it's really neat. I wanna play oot on it but I can't since the kingdom is not gonna tear itself.
OoT always felt chrismasy to me after not liking the nintendo ds much at the time and therefore not getting a 3ds. Shortly before Christmas I decided to treat myself and picked up the 3ds+oot bundle with the extremely pretty black & gold zelda 3ds and that's how it became a Christmas game to me.
Oh yeah I had one of those too
Except I got it around thanksgiving so OOT 3D is a thanksgiving game for me
We don't have Thanksgiving since we're not grateful I guess. 
Huh, was asking because I tried to run the N64Brew Game Jam 2024 rom and it just instantly crashed 🙁
damn, that robot white color is superb
why did they make the buttons at angles though
avoiding copyright infringement?
also better question
why the hell does the m64 have a bottle cap for a reset button?
it's a rotary dial iirc
So you can turn it up to 11
overall i like the M64 design, though there are a few things i would've done differently
probably would've made the feet a bit smaller (or omitted them altogether), and maybe replace the rotary dial with some kind of disc-shaped button with multiple switches
that said, i think they did a good job capturing the feel of the original console, much more so than the A3D
Is there a release window yet? I need the controller.
I love that both designs are equally interesting yet totally different takes on the N64. Sort of captures the initial reception where from one angle the N64 had this svelte futuristic design to it and also looked goofy as hell.
I think the anal 3d looks better, but I do like the purple of the mod retro
My retro 64 controller thing is the same purple. I’m a sucker for that when it comes to Nintendo stuff
translucent purple is objectively the best color you can make a game console and or accessory
I wish my MiSTer FPGA DE10 nano system was in a translucent purple case
if nothing else modretro is recapturing the aesthetic styles of the time
where as analogue went more with a live laugh love aesthetic for the A3D
By release do you mean stable?
yes
Wanting you to think about this. If the rom you have was compiled with an old version of libdragon that happened to not work on mister, then it will still not work on mister. The question seems phrased unfairly.
I had issues with older releases of Doom source ports but newest ones run flawlessly on MiSTer
artistic whimsy is why we have the safety dance on the N64 now
cool so I can can dial grandmas house on it
it just looks goofy to me, I mean I put rotary switches on the gotek but it looks like this
or cook in a built in mini air fryer
this feature only makes sense to me if you actually can't navigate the UI using the original controllers
the N64's design makes more sense when you know that Nintendo designed it to be stackable
they intended for add-ons to be stacked both on it and under it
Pretty cool that AI can just do this for you now. But maybe a bit too boring?
OG colors
have AI put it floating in earths orbit
maybe with the moon in the background
I wonder if Nintendo would sue if they use these colors
no, because there's already a bunch of cases for the mister and everything else that use those colors, most even use the same design as the real N64 only smaller
Huh, I just instantly got a crash message
retropie case I think that is
No idea what verison they used, but Wark said it works
You assume there is only one version.
https://www.amazon.com/dp/B0DKN6VGWX there's also this case for the pi from retroflag
I do have a 8bitdo controller that they don't sell anymore because of the colors being too close I think. sf-30
i think its hard to know what the original N64 color actually was, because like mine most of them have faded from black to brown over the years
and I'm pretty sure it was originally black
yeah the gray in the ai picture is a bit too bright now looking again
heres teh actual box for reference
its black but not matte black
theres some gray in there also
"the fun machine"
? I am using the latest version of the rom
I downloaded today from N64 Squid website
and it is recognized by the N64 DB of MiSTer
The official repo with releases is here: https://github.com/n64brew/N64brew-GameJam2024/releases
Yeah, the "Final post-jam release" is the one I downloaded
testing this one it is working no crash for me
So then you are understanding what is being said by database? And our assumption until you tell us otherwise is that you're placing this file in the default N64 game folder on the SD card. And this same folder where the database text file also is?
SpaceWaves has some render issues
Fun fact, the N64’s color is actually a very dark shade of white
Nintendo is evil, but they're not Pantone
just setup gopher64 with launch box. it’s pretty nice. fixes those horizontal lines over 2d sprites (mario kart character select) that exist on retro arch and older emus
built in scanline option and turbo mode. it’s no mister but it’s a big improvement for software emulation
pretty sure that's just interlacing, that game renders at 480i
however that shouldn't affect the static text at the top
Odd, now it works. Same rom, same core.
if you bought a PS1 you weren't having "real" fun
all those CTR "enjoyers" were faking their superiority to Diddy Kong Racing
Hey all, I was trying out some games and noticed some weird banding(?) artifacts on textures on my CRT. Any idea what that could be? I use VGA out to RGB Scart and never noticed this in other cores
(Those “glowing” blotches on the left for example)
is dithering off?
apologies if this was already brought up, but did anyone else with an NSO N64 controller run into an issue with the translated Viewpoint 2064 prototype where rumble activates and then just never shuts off?
I only played through the end of the first stage, but at least through that part I never encountered that.
All default settings. Turning it off changes it a bit (as do some other settings) but it doesn’t go away
Then it might be color settings in mister main. Not sure
I have a video from stream yesterday…I’ll go back and find the timestamp…I’m pretty sure it happened for me in level 2 or maybe even 3
I see something similar in Driving Strikers 64 - in that game, the artefacts can be improved if you change the debug setting “swap interlaced” - perhaps that’ll help here?
Here we go again 😅
Lmaooo Analogue being Analogue I see
If it’s anything like the pocket they’ll have like 3 of each color that gets sold out instantly
I will admit the transparent pocket is what convinced me to get one
slightly tempted to sell my a3d now and order an orange one 
Oh don’t get me wrong, I love fun color cases like this, but it’s very typical of them to release something, have poor stock, and then come out of nowhere and being like “hey look we have more and they look cooler than the one you already bought”
I’ll give you $80 for it
Who wants to be stuck with a not funtastic n64 I mean come on
i dont know what i was thinking
with the pocket it did at least take them slightly longer to come out with the funtastic ones
Its honestly the smart game plan, get a base color, sit on it, then trade up
At least it being this soon after launch, it’s unlikely the electronics have been revised
whats up with the whole CEC thing? can it be fixed in software?
well damn lol
This is all speculation and maybe some conspiracy theory
But usually CEC is broken by the designer misinterpreting the hdmi spec and grounding the CEC pin if it’s unused
I think the DE-10 has some CEC issues? so far it works on every screen I throw at it
Which breaks the CEC network since all devices share one signal line
I think ultrahdmi had the same grounded pin problem, and the designer of that likely worked on the analogue 3D
Seems crazy to me to make that mistake with how much oversight the 3D should’ve had
So hopefully it’s software, like it’s connected to an fpga pin and just pulled down in code
Thanks for the edumucation
I do think the 3D was in a position of just getting it out the door, so whatever took rebaking didn't make the cut
you could have all the talent in the world, but whoever is paying the bill can just veto it
So many products failing at CEC makes me sad, because it’s a really powerful tool if used correctly
But when people half ass it or outright break its functionality everyone just thinks worse of it
Part of the reason I think worse of it is that, when people do half-ass it, it fails in annoying ways
I ended up disabling CEC on my TV because devices would randomly change it to the wrong input, change it when I was doing something else, or get in a loop of the device and the TV turning each other on against my wishes
The only CEC device I have is my Xbox, which is basically just my dedicated 4K blu-ray player
yeah I use it on the big 3 I think so the console can turn on the tv, but most of the time im turning on the tv first anyway
OMFGZ I’m in new CEC hell after buying a new TV. The TV isn’t the problem, it’s upsetting the delicate balance of which device powers on first, etc and there’s no way to snoop the HDMI bus to debug AFAIK
Misteraddons sells a cec stripper
i think he's been sold out of the adapter for awhile, but he sells the hdmi without cec cable still
i have a couple of those
LG? Mine loses its mind too
I half to unplug and plug in the entire surround sound system half the time to get it to get its signal back from eARC due to CEC just not working right at all half the time
i must be blessed or something, outside of the bad things mister tries to do to it my CEC works really well
though i only have quite boring devies i guess
I will say the gold controller is somewhat tempting I already have one of the black ones and like it
Impossible N64 game Trivia
what game is this save management menu from?
-# ha haaaaa
Some Batman game?
no, it's not Batman Beyond, I don't think it even has controller pak manager at all
this is from ||wait for it.. Hexen, despite having its own manager inside the menu with its own fonts and playing a demo in the background||
N64 save managment was so weird. The console had no built in manager, and there seemed to be very little to no standards other than any game that uses a controller pak needs to have a manager if you hold start on boot
Resulting in games with wildly different managment software. All different UIs, many with different buttons doing different things. Some that support hot-swapping and some that do not, some that support copying files between paks and some thta do not, some that won't even support managing more than one controller, etc.
and the mythical Datel higher capacity paks
(To take it even further, if you try to use Paks larger than 32K liek through aries, interesting things happen in different games)
Some of them seemed to have the amount of space in a pak just be a hard-coded number, resulting in larger paks that are only half full reporting 0 blocks or even negative blocks free, and all sorts of weirdness if you try to save or manage saves on them XD
Others seemed to report the actual space but still had all sorts of random issues when you tried different things, and a few worked perfectly
Hunter R did a fascinating video about the different sized transfer paks in regards to how it was used in Anima Crossing https://youtu.be/0cpjhIS6ClI
Last time we recreated Nintendo’s rarest Controller Pak… but now, we perfect it. Join Jhynjhiruu and I as we walk you through new discoveries and developments!
‣ Support on Patreon: https://patreon.com/hunter_r
‣ Become a channel member: https://www.youtube.com/@Hunter-R./join
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Yeah, I saw that video, that's what got me to expirementing how different games handled it after that video mentioned that Ares added it as a feature
Yeah the fact that bank switching was built into the communication protocols the whole time and even documented at one point was fascinating. It was just, never officially used outside of that case
I think it was removed in later SDK documentation? Not sure
Those cards were a mess in so many ways anyway
Having both a capaciity limit (which of course, you can't have infinite capacity) but ALSO a file limit like PSX memcards did?
And using battery-backed SRAM while their main competor used EEPROM that did not need batteries?
When many N64 games THEMSELVES used non-volatable methods to save on the cart?
Those things were an abomination
And I thought the Saturn was dumb for having an internal save memory that ran off the same battery as the power-hungry clock that kills it in 2-3 years.
Flash was hella expensive and the datasheets acted like it would stop working after 10 years. If you were in any kind of engineering role you know that one of the first rules of risk is to use what you know that is known to work, especially if you already have a sweetheart volume deal on that.
are there homebrew roms to manage controller paks on a whim?
The later carts used eeprom or flash sure, but in 1995 would they have used flash? Of course not. In 2000? Sure.
Again what makes that time period so fascinating is the difference 6 months made on tech. Now? Pfft take me back to 2019 and there's nothing that different in tech. Just minor incremental improvements.
now we just have memory crisis happening real fast instead
again? There's always a new scheme to jack up prices.
and unfortunately right when Valve unveiled their Steam Machine
AI is taking all of your RAM now
The dumbest one tangentially related to tech was when the plant that made those gold oval made in china stickers burnt to the ground. Prices rose and shipments were delayed. Not to make light of tragedy but they'll use any excuse.
Must have been 20 years ago, but yeah there's only reprints now. But lol I bet there are ways to grade authenic versus faked ones.
Mine just won’t consistently change inputs or advertise the devices connected to the Denon receiver. The one device that DOES work consistently? Apple TV
Yeah but eeprom has been a thing that existed for a long time by then, same with FRAM. Flash wasn't the only option.
I know, I rememner how the first Pc I got in 1995 was blazing cutting edge. Blew past the recommended/max requirements of any game or application on the shelf... a year later it didn't even meet the minimum requirements of anything new... I remember commercials advertising someone driving to the store while there are billboards advertising the latest computer, he buys it, and on his way home the bullboards have been replaced with a newer model...
Tech went by so fast in the 90s
Now if I put a 5080 in my system vs my 3080Ti I might save 10 seconds on a two minute render and AAA code bloat means games will still chug like shit
Oh and ram is more expensive than fucking diamonds apparently 🤣
Rambubu going wild
The RAM is now diamonds!
The Onion Movie has a good skit on that. Bates 4000 I’d post video link here but can’t remeber how kid safe it is
how long until rappers start wearing gold plated DDR5 around their neck
My Denon receiver only consistently connects to the LG C3 when it gets turned on before the TV. So I programmed my remote to turn on the receiver, wait 3 seconds, and then turn on the TV automatically. Never had a problem with it since.
But does have leds?
You live in Wisconsin. We all know you still watch tv on a wood paneled piece of furniture and your audio equipment is still the gramophone
You all just got electricity last year
Actually, yes. Those "diamonds" have RGB lights under them
It would be sad have diamonds without light
released a first version of a RDP test ROM, right now mostly focussing on some usually unemulated behavior.
Kinda curious how the Mister fares if somebody can test it, so far i tested Ares and A3D.
alright, I'll do it, both my actual N64 and MiSTer
region wise it should work with either NTSC or PAL, 256k SRAM is correct
(it also sets the homebrew header for the latter)
I feel like there's an extra step involving editing a file I always forget...
yeah, no matter the setting, it doesn't run
is there a log I can output?
negative for 80Mhz core too
hold on, I might have messed up transfers
hmm, it is using libdragon, but iirc that should run fine on mister, and it's not using much of it
you should at least see a small boot-screen showing "Loading", all drawn with CPU.
The first log message if you have ISViewer/USB-Log would be something like "[Debug] Loaded tests in ..."
nope, it wasn't transfer error, on Binary still nothing
yeah, I get static noise for 0.1 second and nothing
okay, maybe I need to redownload it
hope libdragon support itself is not broken on mister now somehow, since that rom doesn't do anything special before the loading screen
on that front I CAN confirm that recent source ports of Doom and Portal64 are running on MiSTer
nope, Gopher64 bricks itself loading it
portal64 is using libultra, unless it was ported now.
does it work on ares or your actual N64 for you?
Actual N64
perfect, got worried for a moment 😄
I had the same issue with repeat64. Black screen on the core.
But the ROM works on my original system.
the only thing i could potentially see is that libdragon performs a check if MI-Repeat mode is available,
it doesn't use it, but just checks it.
My test rom does make use of it, but with a fallback (which is why you can see the warning in the A3D screenshot that doesn't emulate it)
My N64 passed all 6632 tests
maybe the mere check breaks is
Let's see wether MiSTer wins again or not! 
Fair enough
But regardless, in the end, MiSTer always wins! 
i can try posting a simple test-rom from libdragon itself later using the newest branch.
hopefully that works, otherwise it would mean any future homebrew wouldn't by extension.
(there is a gamejam right now 😨 )
MARS is definitely going to use one
can you test this one? that's just a basic CPU drawn frame with a frame counter, nothing else
let me also make a version that does the MI check with a button press, then we know for sure
sorry, exact same thing
noise for 0.1 second and black screen on a MiSTer
this one has the MI check removed, until you press A
when you press nothing, it's also just a black screen?
with same static junk for 0.1 seconds
then there must be something broken in general,
at this point nothing really is used, so no RSP / RDP or anything fancy on the CPU.
Could be some VI changes that where made a while ago(?)
although i'm not really an expert on those
but that would really mean that current libdragon doesn't work anymore
do you have USB logging available?
I can't output a log on bash?
not sure how the mister works in that regard, but the flashcard you are using should provide the logging via USB
here is a ROM that should handle IS-Viewer and USB-Log, prints something before it starts video output
i only know SC64, where there is a command for it in the sc64deployer
I can't find anything on how to use ED64v3 USB
not sure what else to do then, i could make the controller rumble or something stupid lol
(ah no controller handling it's now also tied to VI, so it wouldn't work if that is the issue)
well there is still audio 😄
this plays some bursts of noise for a few seconds before starting anything else (loud volume warning!)
which is also directly using the audio registers, so no libdragon should get in the way
if that doesn't work, it might be the boot process before that, or even the IPL3 if mister even runs that
I don't think I heard anything
same 0.1 sec noise and black screen
not good, the code that runs before that is a bit beyond my expertise.
If somebody wants to look into this more / fix it, it would probably be good to contact Rasky about it in the n64brew discord.
He knows that part better and may have some ideas on how to debug it.
I don't own a mister myself so i can't look into it
I don't use CEC at all because the only thing I would use it with is my PS5 but I also do remote play and at those times I don't want the TV being turned on cuz I remote connected and I don't want my system turning off cuz I want to turn the TV off. So it's kind of an in the way feature for me. I just stay old school and use the TV remote cuz I'm not that lazy.
Dude 8bitdo’s n64 controller - what color to go with
Black, white, the gray with the coloured buttons or the fantastic colours 😭
It does, but since I don’t have a case for the mister, maybe I’ll just stick with the gray color
Did they say they’re putting the colors on Amazon too
no idea, I guess if they have overstock
Yeah the colored buttons only come with the gray version, so I’ll just be getting that
wait, I just realized you can’t even use the 8bitdo n64 controller on an actual N64 - I know it’s unrelated core talk but damn, that’s a bummer
….
There was some research few weeks ago, maybe it helps.
I didn't had time to look into it yet, sorry.
Been a while since I had a good dumpster dive, Tuesday was N64 day!
Wow, where did you find all that? Literally in a rubbish dumpster?
Yup, covered in snow, wiped it all off before it melted on the labels
Damn, that is insane to just dump that. Surely they could have charity shopped it at least, but these days I hate to think what that lot would sell for on eBay. Must be a good few hundred.
Great find!
does anyone know when will the m64 features will be announced?, or release date?
It would be a great N64 starter kit, some great games, three controllers, I think a rumble pack.
Definitely, a lot of fun to be had there. Would have been sad if you hadn't found it and it had been destroyed
Dolch wins again! 
Christmas came early
I see DK64, is there also an expansion pak in that n64?
Oh I didn't check yet, hold that thought
Looks like it. And a rumble pack that has batteries... That didn't leak! Yay!
Nice!
Damn, massive bonus getting the expansion pak, those aren't cheap these days
Official rumble pak ftw
I strongly recommend stripping the case down and giving it a decent clean, the buttons can come out and be cleaned as well. That thing needs a bit of TLC. Worth giving those carts and the cart slot a good clean as well
Oh yeah, I've got a few N64's and all got the complete tear down and clean.
That is a crazy dumpster find, damn
hey has anyone seen my N64, it had the ram expander in it and a blue controller
and dk64
BRUH WHAT
Sir, my client pleads possession is 9/10th of the law and "Finder Keepers"
did you figure out how to get it to boot on mister? can confirm it's also not booting on my end
See my comment above. It needs to be compiled with this: https://github.com/DragonMinded/libdragon/pull/667
I have to debug why at some point
My always angry at C brain says that it's not always what a patch tries to fix, but that it sometimes fixes an uninitialized value.
Declare the memory in C for something but without a start value, and it just happily and silently says OK lol when being read but never written to first.
Since "works on real hardware" means running it from an Everdrive or Summer Cart. Which initializes the hardware for the menu, and in doing so likely clears the RAM to 0. Running a menu before running the game can hide failures to properly initialize memory.
Everdrives and other such flashcarts can definitely change the behavior that would happen compared to an actual cart of a game. That recent NES test rom fails when loaded off an Everdrive and there are SA-1 hacks that work on a FX Pak that would break if you had burned your own rom on a real SA-1 cart.
Especially if the game had expansion chips since then the cart has to emulate those in FPGA
It would be strange if that actually is the cause, rdpq is the system for RDP.
However the ctest roms i posted earlier don't use or initialize it.
They just do some logging directly at the start of main, and later draw with the CPU. But it seems to never reach main.
However could also be a case of code shifting that triggers some unrelated issue
Libdragons IPL3 clears the entire RAM, so a direct boot shold work the same
It looks pretty nice. 👍
Yes, I doubt the code in the PR itself is the issue or solving the root cause, But it also isn't just timing or a race condition.
As long as I don't have time to look into it(or someone else does) we will not know.
Sorry for asking, but what is now the status on the N64 core? I was away for four months.
The same as it was 4 months ago
Cool thanks 😄
Still a little bit timing issue?
It's probably as good as it's going to get on MiSTer, due to hardware limitations
i love playing games with hi res modes and the frame rate stays stable and doesn't start crawling on the turbo core 🙂
Yeah I “fixed” it by getting a HDMI -> VGA cable and using direct video! Now looks good on my crt
something weird is happening with digital signal somewhere if analogue conversion mitigates that
Some analog IO boards (especially older ones) produce fewer bits of color, and some manufacturers also used resistors with inaccurate values for the digital-to-analog conversion
this isn't really noticeable playing SNES games, but becomes noticeable on the smoother color gradients of N64 and PS1
I was reading something about that yeah that gave me the idea. It was not a knockoff board or something but it was probably one of the older ones
262k colors vs 16.8M colors 🙂
This is the reason why PWM cores for N64, PSX and Saturn have been created for use on older IO boards and get a workaround for this problem 😄 https://github.com/Jokippo/MiSTer_PWM_Cores
The PWM and the c-blend cores really should be merged with the official realease. They are great
Reason for the recent Libdragon issues with the core is that Libdragon is using 64 bit sections in the CPU since october. This was previously only used by the homebrew linux demo and therefore the core doesn't have support for that.
I added preliminary support with some limits to keep the maximum CPU clock about as fast as it was before, so turbo core doesn't have to die. It's not fully supporting all features(yet).
But it should be able to solve theLibdragon startup issues already.
Please test if you want. Also tests of other games, especially TLB games like Goldeneye or Conker would be great.
tlb in ge is slightly worse timing, verified it was tlb related by running tlb free rom hack i made. thankfully tlb in ge is mostly just going in and out of watch and initial level load
by worse timing, I mean it's a bit choppier during looking down at watch than normal core
This version has same cycle timing as before, only difference can be in what address is accessed.
Maybe you compared this against turbo core?
it could also be level i tested
as this animation is always choppy on normal core with tlb
on normal core
and tlb
vs non tlb
its wasnt a scientific test
For information snapper64 hangs time to time.
Is this new build contains also pakDelay ?
What do you mean with pakDelay?
I have also seen snapper64 hang, but i didn't check if reproducible or what the reason could be.
I have only seen that it's memory timeout, so CPU trying to access any unmapped area
you share this rbf some days ago N64_pakDelay.rbf
oh sorry, forgot the name. Yes, the pak switch deadtime is also part of the build
thank you 🙂
Sorry I prepared a test spreadsheet but only covered 6 games so far (handling saves and rumble, with latest release and pakDelay).
Not sure if the goal is to make a games db, to select which to apply the delay, like Zakk suggested. In which case, need to test all of them.
there is still the plan to make the delay shorter so it doesn't hurt anymore
But it needs tests what is reliable. As it seems only one game needs it, that seems viable
Are there any N64 games that a 4yro could enjoy?
Yoshi’s story
Mario 64
There’s no way my 4yro could figure out how to play Mario 64 properly lol
It's probably Archived on the Internet 🙂
Wait, if no 64 bit instructions were implemented then shouldn't it be called the N32 core? 😉
Also would it be feasible to add an option to disable/enable the pak switching delay?
(Or maybe a message for when the switch has occured)
Not 64 bit instruction, 64 bit address sections.
This is required for reaching more than 1 Gbyte of devices, e.g. RAM. (32bit section mode of the CPU is only 29 to external, 64 bit mode is 32 bit to external, don't ask why...)
Libdragon changed it to be able to support ROM/Cartridges larger than 512 Mbyte, at least in theory.
this nice table is required for this: https://github.com/ares-emulator/ares/blob/master/ares/n64/cpu/memory.cpp#L28-L72
64 bit decoding of a calculated address that is then used for TLB lookup, to find the correct memory cell, all in 1 CPU clock cycle.
Until now, we only had to use the one above for 32 bit, which means only 3 bits are really required for decoding (that's why 32 bit address mode only has 29 bits to outside world)
Let him have fun controlling Mario through the scenario. I have an autistic son and he loved it—it was the first game he managed to play.
Her, but I can try and see haha. She did like Mario Kart although she was in last place and trash talked me because she thinks a bigger place number means you’re doing better, so she was saying “Daddy I’m so much better than you, look my number is bigger. Yours is only 1. You don’t know how to drive” 😂
Playing properly and having fun are two totally different aspects 😆
True!
Idk maybe someone lost in Mario Kart to a 4yo and is not telling this right, we gotta hear the other side of the story 😂 /j
She could probably spend hours entertained just hanging out in the castle courtyard jumping on trees. I know when I was a kid I spent a long time doing that when the N64 first came out.
both test RDP TEST-mode - span *** hang
thats the great thing about that game, theres no timer, no pressure, hell the first ten stars you can basically just walk over and pick them up
it was designed, quite literally, so that a child could walk by the kiosk and start playing it, then beg their parents for it for christmas.
Technically the first star the game points you at is a boss battle, but I get what you mean
you notice that the rest of the stars are locked behind increasingly complex levels but you don't even need 120 stars to beat the game, you can get by with 70
Most games genereally don't need you to 100% them to just get to the ending, usually 100% is a bonus or something
i think the only thing you gain for 120 is you meet yoshi and he gives you a new move
which is really useless anyway
Also alternate dialog when you beat Bowser IIRC
oh yeah
Funny you mentioned this since I am replaying Mario 64 for the first time in decades
And trying to get 120 stars again
then when you finally master all of mario 64 and also banjo kazooie
Mostly because there is an English translation patch for the Japanese re-release that had rumble
you can tackle banjo tooie and fight gruntila on top of the castle when she's in the drill machine
As well as a patch to fix a few bugs like the messed up smoke texture
I haven't actually ever played the banjo games
planning to
oh your in for a treat
I did have DK64 though, beat it, didn't 100% it
the first game is legit a technical masterpiece on the N64
I hear 100%ing that one is PURE PAIN
dk64 has a bullshit hard final boss fight
that if you die you have to start all overf
Eh, the final boss wasn't that hard
k rool being invisible and you have to time chunkys punch with the z trigger
its pretty bullshit
i could never get past it
The fight had some weird mechanics, Tiny's especially
Though having the light stuck on his head was hilarious
there was so much crap going on in that fight, that the framerate was also in the gutter
Eh, I think the armidallow wad a bigger frame hog
The final boss was in a small enclosed area
DK64 being absoultely overloaded with collectables that are all freaking color-coded so they can onl be collected by specific characters is BS though
overall I enjoyed DK64, even beat jetpac and donkey kong to get the coins which was bs
but I liked banjo more
Especially when there are two collectables of different colors in teh same room
Also need to play through conker someday, only played a little bit of it
it takes everything that was done in mario 64 to its logical final conclusion, mechanics wise
Shame that the extra content for mario64 is locked behind the ds
Without passing RDP - Test-Mode SPAN R/W and RDP - Test-Mode SPAN Tri because the core hangs
banjo tooie just takes that exact same game, crams it with collectable crap to the point of absurdity, adds new moves just for the sake of designing the levels around them, adds a train for no reason other than to make you waste time travelling to the other levels
adds silly things like having to race canary mary, which borders on near impossible
"adds a train for no reason" you mean like Zelda did? 
8/10 Too Much Train
in banjo tooie the train has no point, other than Rare devs watched too many thomas the tank engine and thought a talking train was funny
Dosen't everything talk in Rare's n64 games?
your COLLECTABLES talked in Banjo and Conker
Oh well, at least it can't get worse than Tooie for Banjo, right?
damned hailfire peaks has TWO train stations
one on either side of the map
also, you play as a dinosaur in that game
In Mumbomania you can play as a rock...
so pretty much like ares then, minus the crashing test-mode.
What that does is enabling the RDP test mode, which gives you R/W access to the internal span buffers from the CPU side.
with 2 registers you can then read/write individual words.
Either by looking into what the RDP last wrote out, or by just abusing it as a little generic buffer.
Specifically those registers here: https://n64brew.dev/wiki/Reality_Display_Processor/Interface#0x0420_0008_-_DPS_BUFTEST_ADDR
Nothing of importance though, there is no reason to ever use this in a real game and even demo.
so do all emulators fail pretty much all of these RDP tests for pixel accuracy?
Milo's Astro Lines
also couple of Elmo's games
Recorded by: https://twitter.com/Experiment_T , played on a NTSC copy of the game.
Elmo's Letter Adventure is a 1999 Sesame Street video game for the Sony PlayStation and Nintendo 64 developed by Realtime Associates, Inc. and published by NewKidCo, and Ubisoft Entertainment in Europe.
In the game, Elmo explores Sesame Street and places beyond ...
-# and the numbers one
my kids love letter and number
2 and 5, the 5yo enjoys teaching 2yo how to hold controller
also weird suggestion - Rakuga Kids
Beetle Adventure Racing
Rocket: Robot on Wheels???
i feel like a 4 year old would enjoy glover
he's literally a glove that pushes a ball
or how about that BAFTA award winning classic and the first million seller on the N64, Holy Magic Century
my 5yo enjoys just running around my beaten mario file to explore the castle, but she in her pricess and castle obsessed era
reminds me of me as a kid when i would spend days trying to do stuff "odd" in games
then i got a gameshark
and oh man
Quest 64 is perfect for a 4 yo just ask Robby
I think Robby has left us
moderating takes up valuable raspberry pi time
stop playing with your rare collectables
way to roll out the red carpet.
Eww they’re kissing on the lips
@zinc dew did you film this masterpiece for us today? Or you had it from before?
If you like, please test for regressions in games.
64 Bit address mode is mostly added, except for instruction path.
I designed it in a way that doesn't influence timing, but has some edge case issues in theory. (e.g. array spanning both TLB and non-TLB sections, which no sane programmer will ever do)
With faster FPGA there can be a build option to also cover these cases.
Hey dude, I know you’re busy with your job and the Mod Retro stuff but it means the world to us that you still take the time to improve the MiSTer core. Class act, friend.
Yeah I just did it on a whim lol.
🎮 Temu Nintendo products – $20 OFF 🔥
📲 Download the Temu app and search my code 【kcp2589】 to get a $20 coupon 💰:https://app.temu.com/k/g6a7490b0dc
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Patreon: https://www.patreon.com/Kazestuff
Streams: https://www.youtube.com/@Kaz...
No time to watch it now, what's the tldr on the anal 3d? How'd they lie? Does mister win again? 🤯
Analogue 3D doesn’t do some obscure thing and Kaze still hasn’t released his 60fps version of SM64. The end.
Analogue claims their FPGA thing is not an emulator, quite clearly an Emulator
Also most of their claims were BS like 100% compatibility and accuracy, and no save states delivered at all
I feel like save states were on cards but couldn't make them work/stable
Cycle accuracy disproven by DK's vines his SM64 hacks
somehow RSP is 30% slower than the actual N64
So the weirdest romhacks that rely on fringe hardware behavior don't work on the anal3d? Shocked. I'm shocked.
So MiSTer wins again? 
Wait, what? Wtf.
"it feels like HDMI N64 mod sold on Temu"
"and now for our sponsor, Temu" in the same breath
he has a contact with a developer who claims to be doing work and taking notes
he is convinced the methodology for "accuracy" in regular games is made up
while testing his and other performance romhacks give -6% worse FPS counters
Waiting for my McDonald's order right now. Can't wait to get home to see what the fuzz is all about.
Enjoy, friend
I will!
||Now that Robby is back!||

Incredible work Robert, thanks for taking the time to update this. If it isn't already, probably worth getting .sys updates before it goes live so that Taki's guy doing all these random .sys updates doesn't then go and submit one after the updated core goes live.
If anyone finds an interesting things in the core other than test results lmk. Will probably work on something tomorrow
oh wow you're in that new metroid game @lament escarp
We need more cinematic masterpieces from @zinc dew
Yes I am. The devs said I shouldn't and that I ruin the atmosphere but my uncle works at Nintendo and made them. 😎 I also had this sick idea of riding a motorbike in the desert so they had to put that in as well. 
I feel like they actually started working on this thing in the last year or so
and pushed to get it out the door
the like five years or whatever they were taking preorders for this thing they weren't doing jack
now they'll roll all the money they made off rubes into the Analogue Dreamcast or whatever which you can start pre-ordering next week
and will be out in 2030
who from the community has made major contributions to this core?
Make sure not to forget people like @lone geyser and @hearty oar for making the controller side of things working and correcting the analog range and adding the nso n64 driver to main.
ROBBY'S BACK
I believe he is working for Nintendo now so his list is for a lawsuit. 
finally, justice
Maybe wait until all tests are passed 🙂
Grinch Meal? 
Have to mostly defer to @bronze tree . All I did was the math; he coded it up and made it fast
I remember having 4 controllers connected via wifi and trying to wiggle all the sticks at once with my hands and feet to see if there were issues. 😅
the film of the story of the cores development will now be directed by tarantino
Dang, I was hoping to be portrayed by Paul Dano
Damn, those are some cool tech demos. Does anyone know if these are publically avaliable? I could not catch their names in the video, if they were all even named.
which ones? small4k?
not sure if that can run on the mister core
not sure if somebody tested this new rdp test rom already on mister?
The ones shown in that video starting around 8:05 to 9:40 , there was several shown
i mean the URL was right there on the screen
Yeah, I saw that JUST as I typed that when I was looking for it before 🤦♂️ But there was others shown later
The others start at 9:15
these are the tiny3d examples
Showcase of a new example project i added using high-res 256x256px RGBA16 textures.
This is a more advanced technique that performs deferred rendering for shading and texturing.
Instead of letting the RDP texture triangles directly, it instead writes UVs into an off-screen buffer.
Later the CPU will pick this up and performs the texel-lookup.UVs...
not sure if these can run on mister, but you could try out 🙂 got no mister here right now
Gotta get that 100% pass!
you can check out all of his videos on his channel, they all are amazing
couldn't you have just tied strings to each analog and if you moved one they would all move?
I mean I'm not telling you your business or anything, if you wiggle analog sticks with your feet thats cool too
yeah its been done
Thanks
if you just want the roms, the one shown in kazes video should be 22_bigtex and 24_hdr_bloom
for the raymarcher there is one under releases on github
Thanks, yeah I saw that the tiny3d one was intended as a library and those were just code examples, don't think I would have been able to compile them on my own... havne't had much luck when I try things like that
I've been meaning to play OOT on the core, but I heard sometimes the cutscenes play a little faster and theyre sometimes out of sync with music compared to original hardware. but I heard this ages ago. is OOT flawless now?
pretty sure it always has been, the out of sync stuff only happens with the uncapped fps romhack
How do the tech demos/tests on the above Hail To Dodongo GitHub now run on the core? Does the core access the 9th MB of ram?
Also, I am assuming that the test Kaze done in his video of Donkey Kong catching/missing the vine in the PAL version intro works fine on MiSTer? He doesn't prat fall into the water does he?
He does actually miss the vine on Mister, every time IIRC
What would life be without Donkey Kong 64?
Oh, that is interesting, he doesn't on the A3D. Can someone check the PAL version on the new test core and see if he still falls in the water?
better
There was a video of someone resetting DK64 on the A3D and half the time he missed the vine
But that means a world with no DK rap!
I don't like that Animal Crossing character anymore. Someone ruined it for me. Catchy song though.
Ah, so Kaze's video is misleading there if it is temperamental. I wonder what the root cause actually is with him missing the vine on the PAL version. If it still happens and there isn't a bug it would be good to raise one for the core. I can't check as is late here.
I never even tried the PAL version, I was trying it on the US version
Analogue is more misleading.
Ah, I thought it was just the PAL version that he falls in the water. Is an easy and quick issue to check for, would be worth checking all the versions on the core.
The vine in DK64 is one of those accuracy issues I have seen not just MiSTer but also every software emulator I have tried screw up, same goes for Knife Edge running super fast
I just tried the US and Pal versions on MiSTer and ares and it failed in every situation. The US version broke differently on MiSTer and ares but the Pal version broke in the same way... Which was also far more broken than the US veraion.
That's got to be a tough nut to crack if even Ares fails. If anyone has an A3D and the NTSC and PAL versions of would be interesting to run them a few times and see if they pass/fail, as Kaze seemed to think the PAL version passed on it
There was already a video posted in #fpga-platforms
Analogue 3D vs Nintendo64: testing Donkey Kong 64 version PAL
Setup:
Analogue 3D: firmware 1.1.9
Nintendo 64: NUS-001 (FRA) plugged to TV by composite video
Review of Analogue 3D:
RGB mod on NUS-001 (FRA): https://www.youtube.com/watch?v=EjbjfDdG3EI
UltraHDMI mod on NUS-001 (FRA): https://www.youtube.com/watch?v=W5icqMYOAxU
Precision tweeze...
Fails half the time on PAL from that test anyway
I wonder if Robert knows the root cause of this one. Is there an issue open for it on GitHub?
I've put that build through my game gauntlet today and haven't seen anything that raised concern. Maybe Penny Racers related to the controller pak / rumble pak connection delay... Does that delay also trigger when first booting a game?
No, only when switching between paks
Could be when autodetect automatically switches the pak on game select
What is the issue with Penny Racer? Could load and save just fine
New build:
- all base systemtests except MI repeats pass now
- fixed a bug where datacache would ignore the next read when there was a non datacache related cache command in the previous two clock cycles
(i wonder why this hasn't popped up earlier, most memory reads after instruction cache invalidation delivered wrong data)
I’m pretty sure it’s just timing related, so probably unlikely to be fixed on the DE10
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Also: #1096015979055697940 message
Why the hell would they say "cycle accurate"? It's like they don't know what it means... Timings aren't even a worry if you got a cycle accurate implementation. You would just feed it a different base clock.
Bad. Bad salesperson.
Can't you get half a point? You're only a few 0x1's away. 😅
That DK64 Intro Vine thing is known here for a long time right? Problem is PAL only and is also a thing on the mister, right ?
you need to change DDR option in debug 56 for DK taking the vine
I need to watch the video posted and check myself today on MiSTer so I get all the facts straight, as I have heard it was just PAL and also it is both on NTSC and PAL.
I rarely tested PAL stuff and cant remember something like that on NTSC with DK64
On the plus side it is one of the easiest bugs to check, just load the game and watch the intro 🙂
I finished completely Ganbare Goemon - Neo Momoyama Bakufu no Odori (JPN release) & once again, Mystical Ninja starring Goemon (US release, obviously) these last 2 days on the current MiSTer test core.
Everything was perfect - from visuals, to sound & timings (even slowdowns + pesky camera angle sometimes).
This game is my benchmark for testing in real-world conditions, as it was nearly impossible to play it for 20 years using traditional software emulation.
Desynchronizations during songs, slowdowns in several cities like Zazen Town, and missing textures in several dungeons, or even transparency/particles effects broken on the Ghost dungeon.
Also timing issues during Impact combos.
Nothing on that comes out when using the core, and my muscle memory was satisfied as well.
Huh, I had no idea. That’s the first game I play on every N64 emulator because I like it, had no idea it was a good test lol.
People like Rice & Gonetz went crazy on that game and needed to literally decompile the whole code for understanding the uCode + tricks done on the game.
That was one of the first attempts to do it more than 10 years ago.
Now, you can even play the game with a rather recent recompilation, and even play it with QoL features.
But, it's not exactly the same (at least for me).
Some effects are off, even with some recent version of RT64 in it.
I'm just floored that we're still getting updates while a whole ass new N64 is temporarily in the spotlight
Love of the game 😎
Suddenly N64 is hot again
I havent run a "core updated" video since 2024 but ive got footage in the timeline now
If the current MiSTer core is down to only 5 fails, is that ahead of A3D now? I need to find those screenshots again...
at this point, does it even matter 😄
like, we've accepted the limitations, we can only go up from here
wasnt A3D now...six?
Trying to scroll up that far on phone is proving difficult, I think it was 6 or 7 in the end... I don't think it was as low as 5
I wonder if A3D passes any MiSTer fails, of the core has completely eclipsed it on the test rom passes
not to mention Discord search is the worst search ever invented
Yeah, I was trying to think of a word i, or someone else, used during that discussion that was obscure enough to search for but my brain is drawing blanks
#1096015979055697940 message
Here we go, so it was 7 fails for A3D
throw your A3D away everyone! 🤣
Maybe someone smarter than me who is also not on their phone can read the screenshot of the test results for A3D and compare against the ones for MiSTer test core and see if A3D passes any we don't any more
looks like 3 of 5 fails are shared and the others are unique to each core
Ah, interesting
I probably need to do an A3D vs Ares test at some point. People keep asking
But which one passes more tests? We need a winner! ||And a loser!||
I am curious to see how those advanced homebrew tech demos in Kaze's video do on the core
Nah bro, it needs to be either Peter Jackson or Jerry Bruckheimer
But I guess if Tarantino were to do it he could call the movie "Once Upon A Time In A Discord Server"
ill have some test footage later today
really, where? without overclock? worked fine for me with 3D
In Robert we trust 
he basically said "hold my schnapps"
ares grabbed the vine for a while, but after some improvements the vine is missed again
i think becuase NTSC vines grab on ares atm but PAL wont?
All I want is empirical proof that my gaming platform of choice is superior. 
You have it 
I love how everyone is throwing hands at performance, but the most glaring issue is the GAMMA
like girl ew
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thx, i will test on mine
i only tested NTSC/PAL once and it worked fine for me back then 😄
A3D is seemingly inconsistent on whether he grabs the vine or not, which has to be a worry for the developer
So yeah, run it at least 5 times and log how many times he catches and how many he falls to his watery grave
its unfortunate the core is just a black box
