#Nintendo 64

1 messages · Page 180 of 1

fast scarab
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I think my mister core should also be up to date because afaik there haven't been new updates lately

cerulean elk
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Parameters: 1.1.9 / 11/28, everdrive x5 on most recent firmware and OS from maker, SanDisk extreme micro SD freshly formatted for the everdrive, ran 2x to confirm result

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This is why I hate tests like these 🤣 I do all the due diligence in the world and yet we now have a new number

worn delta
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You are in the unfortunate situation now where you may have to gamble between your wife's wrath or Analogue fans wrath if the A3D is passing more tests than MiSTer using the latest test suite. I don't envy you mate. 🙂

cerulean elk
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No more stupid tests. Thats it. Only vibes from now on 🤣

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Only I can effectively measure those

weak hill
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Damn. To be honest i wanted to buy an analogue 3d, but when i see 7 Failed tests instead of a big 0, kinda makes me wonder if im making a good decision here 🤣

fast scarab
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For the old one I should just use n64-systemtest_all, correct

cerulean elk
worn delta
cerulean elk
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Whatever @worn delta sent me. Check with him to make sure

fast scarab
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yeah it was linked above

cerulean elk
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I’m not in my office so I don’t know the exact file

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Perfect

worn delta
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You can tell when you get the test results it will show a different version number for the tests

fast scarab
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hm my mister is on 24.11.09 for n64 so it might be out of date, i can try it on the 3d first though

cerulean elk
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I’ll have to buy a summer cart and run that test too. I put a note in the description that I’ll provide more tests later

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I just went through the raw footage and yes all details above are correct for that double run of tests

fast scarab
cerulean elk
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So why tf am I getting a diff number? Lol

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Guess maybe it’s time for force reset and reflash the firmware. See if something isn’t fucked up. There have been reports of issues in the most recent firmware

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Generally you are supposed to see icon graphical corruption when it happens but I think it’ll have to be done. Fucking rabbit hole I’ve gotta fall into now 🤣

worn delta
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So if I am viewing this right (on my phone so hard) the old test shows 178 fails but the new is only 7?

weak hill
fast scarab
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yeah i ran the old test first then the new one

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old shows 178 which is the same as previously shown

worn delta
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So something has drastically changed with the tests it seems...

cerulean elk
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Fodder for the final review video then it seems!

zinc dew
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Uhhh, so are the old tests just completely inaccurate themselves?

weak hill
zinc dew
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And what makes the new tests accurate?

cerulean elk
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Now it seems we can’t trust the tests

worn delta
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Well little changed for MiSTer with the tests, which makes this even stranger

fast scarab
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i did try unleashed overclocking for fun and it looks like im getting the same numbers

fast scarab
weak hill
zinc dew
worn delta
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I suspect you will get the same result I did, I ran both versions on the latest MiSTer core

fast scarab
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ye np

worn delta
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It was 21 fails on old teats and 25 on the new tests

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The increase was because of 4 new tests added

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Why A3D drops from 178 to 7 is baffling

cerulean elk
fast scarab
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oh i didnt even see 20250812 released

quick arch
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It is exciting for the future fixes on mister core 👍

fast scarab
worn delta
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We will likely need to ask people involved in these tests why the massive discrepancy, but it is probably best to assume the new test is more accurate than the old one and A3D beats MiSTer with only 7 fails, to MiSTer's 25.

Hopefully Robert is quietly keeping note for M64 and how it does in these tests.

fast scarab
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it went from failed 21 to failed 25

worn delta
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Sorry, I got my numbers wrong, I got the same as you

fast scarab
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huh. is it just me or are these tests not running on original hardware?

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i was trying to run the new test on original hardware via the everdrive

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when i tried the old test, it says it failed 176 tests...on original hardware

worn delta
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You running on a US N64?

fast scarab
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japanese one i think though idk if that makes a difference

worn delta
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Probably not, my only thought was maybe PAL one is weird

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Wait, so same number of fails as the A3D?

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No, sorry, that was 176

fast scarab
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a3d failed 178 on the old test

zinc dew
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RIP your N64

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It had a good run

cerulean elk
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So weird haha

fast scarab
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lol

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yeah but both the old and new tests arent running on original hardware via summercart for some reason, if anyone wants to look into why

zinc dew
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It’s haunted!

weak hill
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the analog devs modified the latest test, thats the explanation

cerulean elk
chilly ember
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I only have an everdrive

cerulean elk
chilly ember
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I'll go grab the n64 and see

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if it runs

fast scarab
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fixed it

bright lotus
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Me too, I have an insomnia and both PAL and NTSC N64's with Everdrive 64 v3

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Does Expansion Pak matter?

fast scarab
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it shouldn't, but for the record i have an expansion pak in mine

chilly ember
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Blows dust off the n64

fast scarab
bright lotus
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_OLD, red flash and then nothing

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same thing with _NEW but I've seen some teal garbage after the red

topaz otter
bright lotus
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same thing on PAL

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wow, what a bummer

fast scarab
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i think something weird's going on with the roms yeah, the new one should work on original hardware regardless of flashcart right

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would be nice if there was a definitive one to test lol

chilly ember
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I'm not getting anything either on an old everdrive 64

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Took me longer than expected lol, sd card adapter was causing issues

zinc dew
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Maybe the new tests are screwy and shouldn’t be counted?

fast scarab
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@worn delta did you build the new version of the test yourself?

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maybe we can get another build from someone to see

worn delta
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No, someone on the Mod 64 Discord gave me a copy

fast scarab
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ah

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maybe someone should actually try building it from the latest version then lol

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just kinda funny that the old version which the a3d has 178 fails on appears to have almost the same amount on original hardware for some reason

worn delta
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Yeah it is all so odd, maybe we need to run all this by the people on the 64Brew Discord (that was the name of it) and see if any of them have a clue what has happened

fast scarab
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yeah I'm in there as well

worn delta
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I need to head to bed, but if you go ask there please ping me so I can see what they say. I am really curious what is going on with all this

bright lotus
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I am building roms right now

chilly ember
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Post it here and i'll give a go too

weary palm
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176 failed on real hardware? Missing Ram pak? 😆

chilly ember
weary palm
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Me?

chilly ember
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You

weary palm
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Wewes de sause matuh

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mastuh

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lemmy know

chilly ember
bright lotus
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I am losing my shit with its .toml file and rust

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it links to an older nightly build of rust from 2022 but it fails to install packages like flate2

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BUT if I specify any newer toolchain everything breaks and rom doesn't compile with shitton of errors

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ohmygod I got it

chilly ember
bright lotus
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nope, doesn't work on my N64

fast scarab
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maybe some recent update borked it

bright lotus
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exact same red flash with teal garbage for microsecond

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this was a baffling exercise in rust toolchain screwery for nothing

chilly ember
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Nothing on my end either

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Either way, seems like something is fucked

fast scarab
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Put that on my SummerCart, tried it on original hardware and got nothing. Tried it on A3D and got the same new result (failed 7)

hasty musk
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Stupid question, is it just me:

That on N64 Core in Mister some games run slower than in real Hardware?

And if so, why?

I mean @wanton sun implemented almost all feature only the unused 64bit just for example.

I just wanted to understand,
because it should run 1:1 or cliae to it.

weary palm
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how long does it take to run the .z64?

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i made a build with all the stress tests. it's probably take a hundered years xD

chilly ember
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I left the rom that was originally posted running for at least 15 minutes and didn't get anything but a black screen the entire time

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Everything is pointing towards something being messed up in the source for it to run on real hardware

upper pivot
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Can you guys just ask the developer of these tests what happened?

chilly ember
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Yea someone will have to bring it up lol

weary palm
chilly ember
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Guess i'll check this in the morning

weary palm
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Haha thats just one of a dozen tests, good luck chuck

chilly ember
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Guess i'll check this in 4 days

weary palm
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Sounds better

fast scarab
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at least it runs???

weary palm
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Poor core. So stressed

fast scarab
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lol

chilly ember
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It's at 4.10% now

weary palm
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My mistah. 3667 tests.

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But you got a working z64 of this already, right? I don't need to pit my build here?

chilly ember
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Post it anyways

fast scarab
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I think the issue was that it wasn't working on original hardware

weary palm
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Right

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Strange!

fast scarab
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also, yeah sure. why not

chilly ember
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The race is on

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Almost at 8%

weary palm
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haha please gentlepeople. why are you running the stresstest? 🥲

chilly ember
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Ok you twisted my rubber arm, I'll cancel the test

weary palm
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no no no. i bet you got popeye arms

weary palm
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knew it

fast scarab
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ok what did you do with this one because it works on original hardware

chilly ember
weary palm
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not nuch 🙂 just checked out the enclosed instuctions on github.

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Linux subsystems

weary palm
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theres also a "poorly understood quirk" test, but we don't know how to emulate that so perhaps not any idea to include it in the build.

fast scarab
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huh, when I run that on an n64 via the everdrive, it detects an "everdrive 64 bug"

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first time I've seen that

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not the all version, I can try that too in a bit

weary palm
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cool 🙂

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the all version has that test too

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perhaps that's what made the A3D crash

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the stresstest is for checking stability. good if you're trying to push a core to its limit clock-wise etc.

fast scarab
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the all version on original hardware fails 1 test (everdrive x7 vs summercart)

weary palm
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maybe that's to be expected with flash carts, dunno

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it's testing writing to the cart and then reading it back. (in a weird way) so it's not the n64 to blame.

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(i.e you can ignore it)

fast scarab
quick arch
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How behave this rom "testcart_runtime_v2.n64" on 3D ?

fast scarab
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You mean the official N64 Test Cartridge?

quick arch
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yes

fast scarab
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If I remember correctly, the A3D passes the auto test, but only if 32-bit color is turned off (which I suppose makes sense).

quick arch
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It is this one

chilly ember
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Yea that's all I get on my everdrive

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Even freshly formatted an sd card to be sure

quick arch
fast scarab
quick arch
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there is no sprites on RDP tests on MiSTer side shows somes ?

fast scarab
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If you enable 32 bit color it will start failing, in which case it starts to actually show the tests on screen like on the MiSTer

Flashing images/epilepsy warning for the attached video:

quick arch
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what 32 bit color option is usable in game ?

weary palm
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so the cart-test doesn't fail on an a3d?

fast scarab
fast scarab
fast scarab
slow silo
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The "not correctly" part being that it runs at like 2x to 3x normal speed XD

weary palm
fast scarab
weary palm
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Do they host all the tiny cover art pictures themselves? Seems a bit ...risky.

bright lotus
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I thought this is "third party" ?

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or is this a mirror?

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ohhhhhhhhhh, it comes from review kits sent by Analogue

amber fjord
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turns out goldeneye on rare replay was gonna have a different model and texture for Mayday, here is a patch if anyone wants to check it out them selves: the char select picture should give an idea of the downgrade?

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those were extra assets i found in rare replay for patching rom, but never applied

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they made her generic and cartoony

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(they are official, jsut not used. also the switch version had unused patches to disable her entirely

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and from n64:

cerulean elk
amber fjord
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yeah

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i think they were worried they wouldnt get rights

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as both versions have unused way to "remove" Grace

digital remnant
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poor VGE, should have verified his test bench first lol

hazy arch
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after setting up my controller for the n64 core, it ignores directional movement whenever I have another button pressed. For example, F-Zero X, I can't steer while holding the A button down, but I can steer if I'm not pressing anything else, which is a problem

mossy vector
worn delta
cerulean elk
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problem...its Knife Edge!

worn delta
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So, catching up, am I right in thinking, in conclusion:
-All previous tests until the ones compiled today should be considered suspect.
-Real N64 passes all the tests (or maybe fails 1 depending on flashcart)
-A3D fails 7
-MiSTer fails 25

This seem about right?

cerulean elk
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I notated in the video description we'd do more testing to try and figure out the WHY of the differences

worn delta
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Well content for the content god, you get to go make Rocky 2 inspired follow up video where the A3D comes back and beats MiSTer on the tests.

cerulean elk
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but I am closing the book on 3D as of today. Last exports exporting

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I already made too much. I have two turbo testing videos, a rom hack testing video, a 3D vs N64 UltraHDMI video and a 3D vs MiSTer max overclock video

worn delta
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Blood for the Blood God. Content for the Content God.

cerulean elk
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I even did the math for people on drift across locked off samples factoring in 59.94 vs 60.00

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I am so tired of comparing shit by this point in time 🤣 ive spent the better part of a week pixel peeping and frame matching too much shit just for 5% of viewers to just get mad about everything haha

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When I compare M64 to 3D I may just load both with fireworks and light the fuse on camera at the end just to make a point!

vapid hawk
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so whats the verdict, should i unbox my A3D or straight in the bin?

wanton sun
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the real question is: did anyone test the safety dance video?

worn delta
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Hah!

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Damn, AWBacon you missed a meme trick there not trying that in your video

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I wonder if A3D does support that

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If M64 does support it when it comes out, and A3D doesn't... well that video almost makes its self

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I don't even know where this rom came from or where to find it... Does anyone have any pointers without directly linking to it?

cerulean elk
wanton sun
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yxkalle already linked to the PeterLemon repo and the Video subfolder earlier today

worn delta
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What was the issue with it not displaying properly on the core again?

wanton sun
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No one knows. Last time I tried Ares and others have been even worse with the visuals if running at all

upper pivot
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Does it work properly on real hardware? A3D?

weary palm
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Every 16th or so segment of pixels inside a 4 x 4 cluster gets corrupt during decoding, creating artifacts. Maybe something to do with the rarely used YUV functionality of RDP. Perhaps some off-by-1 error. It also uses LZSS compression.
(I don't know what I'm talking about)

bright lotus
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I compiled roms earlier today and could not launch anything on Everdrive 64 v3

worn delta
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So close...

weary palm
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We can dance if we wanno. 😔

spare meadow
worn delta
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No, there is no new N64 core

spare meadow
worn delta
slow silo
cerulean elk
slow silo
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😛

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IIRC technically Mister's core too, it just gets a patch applued automatically to correct it

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Patching the rom is generally how to play it in software emulators

scenic vapor
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Not if you use the Mega Drive core for that SMS game

weary palm
worn delta
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Yeah I assumed the video pixelation was likely correct, those squares are odd though, and no idea on the slight crackle in the audio

weary palm
cerulean elk
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No cpu speed bumps in the benchmarks on the CPU but the provided details say cpu overclock 🤷🏻‍♂️

zenith notch
cerulean elk
weary palm
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Woof.

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I find it a bit weird that auto (potentially out of spec) is the default.

cerulean elk
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I do wish something striving for accuracy would indicate “these settings are not the original N64 experience”

blazing knot
weary palm
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Turbo N64 is 28% overclocked.

topaz otter
#

a human being made out of right angles, she was perfect for the polygon age

cerulean elk
slow silo
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That's a bit obtuse

weary palm
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Shush. I have a degree.

slow silo
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Well, I did fine the joke acute CDI

weary palm
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That's the whole point.

slow silo
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Ok ok, we might have to draw the line here

weary palm
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Cos it would be a sin to continue on this slippery slope.

cerulean elk
fast scarab
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I recorded this with the Clean mode, the scanlines hide the blockiness a little bit

green epoch
#

oh shit chat, we're cooked

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don't tell robby

worn delta
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Wow. Also looks like it doesn't have the over-pixelation, or macro blocking seen on the MiSTer core, and audio doesn't seem to have the crackle. Looks and sounds a lot better than it has any right to...

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Gauntlet thrown down for the M64 if the A3D can rock Men Without Hats!

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Is this the only emulator that can play this? Can Ares play it now properly as well?

topaz otter
# weary palm

i like that bobby billiams changed his name and became robby williams

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then he had one hit in the US and became a monkey apparently

topaz otter
fast scarab
#

why not

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we got bad apple too

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the classic

topaz otter
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can the N64 play never gonna give up up by rick astley

worn delta
topaz otter
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plumbers without hats

fast scarab
weary palm
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Is that an actual hack or are you being funny? 😂

fast scarab
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it was an april fools joke rom iirc (it doesn't have the full video)

weary palm
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Funny

gray kindle
worn delta
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If your goal is the watch Men Without Hats' Safety Dance Music Video on an FPGA based N64 emulator, then I guess..?

lament escarp
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Ngl I feel so unreasonable for just playing games on the n64 core.

iron wren
lime topaz
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has someone tried "fuck you baltimore" on the A3D yet? https://www.youtube.com/watch?v=UnlD6T4k12E&t=2657s

Archive of last week's stream where we "played" some WTF N64 demos and stuff from a real console. Reupload because Spongebob threatened to murder us for playing most of an episode inside the N64, so we had to edit that out.

00:00 Caribbean Nights
02:57 The Muscular Demo
07:01 HARD (Presence of Mind '99)
10:02 Money Creates Taste (Presence of Mi...

▶ Play video
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(volume warning)

cinder marsh
#

Hey N64 chat. Any idea why some games load to a black screen and others work? Half the games I try to run load to a black screen as if I don't have a bios. But I triple checked and theres bios files there. :/ Just ran update_all again as a hail mary but didn't get anywhere.

green epoch
cinder marsh
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Well, I did do that with a couple games. Had a friend bring over an analogue 3D so we could do a side by side and I even took some roms from his SD card that were running on the analogue 3D but won't on my mister pi for some reason.

zinc dew
cinder marsh
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Thats interesting to know. I always thought either the dump was good or bad and it was black and white - either it booted or it didn't.

blazing knot
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I mean to an extent. I think it's mostly for stuff like bad or missing headers

sullen harbor
#

hey what's that website that hosts all the banjo kazooie romhacks?

blazing knot
#

if bits of code are corrupt there's not much an emulator can do about that

cinder marsh
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I've tried Perfect Dark from three different places and it all does the same thing. But its a strong possibility these are all three the same dump. But still, you'd think one of them would boot for me

cinder marsh
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No dice there either. May just reformat my extra SD card and call it a day.

unreal sundial
#

can try a "Reset settings" perhaps in the OSD/system menu?

zinc dew
#

and what @unreal sundial said

unreal sundial
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(Just realising not sure if it's clear what "Auto detect" refers to, idk what it is 😅)

sullen harbor
zinc dew
simple oliveBOT
#
result.extend([("/games/N64/", "https://raw.githubusercontent.com/MiSTer-devel/N64_ROM_Database/main/N64-database.txt")])
sullen harbor
#

yeah but I don't want to spend 20 min running that

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so FTP AWAY

cinder marsh
#

Thank you so much

topaz otter
topaz otter
lime topaz
#

entirely feasible thanks to whoever at the n64brew discord turned that ad into a rom

amber fjord
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afaik

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nope for various reasons

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screeen elements and many small hardcoded things throughout

restive gulch
#

Trying to play Viewpoint 2064, loads the “Sammy” and “RedyM” screens, then the screen goes black and nothing happens. Anyone got it working?

mint shadow
restive gulch
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That worked 👌🏼 thanks @mint shadow

hazy arch
mint shadow
hazy arch
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Ok so. It's def. the 8bitdo, because my dualsense isn't showing this behavior

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I'll update it & see if maybe it got out of whack at some point

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Huh. Weird, there's no macros set up or anything on this 8bitdo. No idea what's happening there. Anyway, I guess I'll use a different controller. Thanks for the help.

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omg even my other 8bitdo controllers are doing the same thing

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yeesh

amber fjord
blissful plaza
topaz otter
#

hey is there a gizmo that lets you load the rom from real N64 carts onto the mister?

bright lotus
#

only dumpers

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you can in theory use these within MiSTer's linux terminal, it's treated as usb storage

amber fjord
#

retrode does this

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or that neat adapter

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and yeah mounts as a usb

bright lotus
amber fjord
#

id rather build

bright lotus
#

I wonder

amber fjord
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looking for a GH project they stole

bright lotus
#

if it's treated as usb storage with a rom, can you actually load directly from it in the core?

amber fjord
#

you should be able to, may have to symlink a folder to it

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so like games/n64/CART is a symlink to the retrode or adapters mount, saves would need similar, depends exacly how it mounts, but a device like that to be mister compatible would be simple enough

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JoeyN64 can mount carts to a "flash drive" also https://bennvenn.myshopify.com/products/joeyn64-cart-flasher

BennVenn's Shop

Need one in the US? Check out High Score Tech Supply UK? Try Zedlabz  3d printed enclosure color will be random. Email if you have a preference. Mac's not supported - The hidden files MacOS writes to USB devices can corrupt save files.  Fast, easy, reliable access to all your N64 ROM's and Save files - EEPROM (4/16K),

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ohh thats a new feature...i may have to get one Can detect if a cart is fake or genuine. (Can connect to a smartphone for easy cart identification when you're out hunting for games)

slow silo
# amber fjord retrode does this

I had many people related to Nintendo homebrew/development/hacking recommend me away from Retrode and instead towards the Sanni cart reader, I honestly highly recommend that too now that I have one.

amber fjord
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I have an old sanni I built. Reads to sd not usb

tropic cove
drowsy lantern
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I think I might have found a bug with the core: I accidentally double-hit the OSD button while the core was saving and displaying "Saving…", and afterwards the OSD would not ever open again. I had to reset my MiSTer. I tried reproducing it, but couldn’t, however I was able to make it so I was able to freely open/close the OSD while it was displaying "Saving…", which should normally be blocked. Could be a timing-specific thing?

twin barn
#

This could potentially happen in a lot of cores I would guess.

chilly ember
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I had something like it happen when I was heavily testing the gba accuracy core

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Can't remember the complete play by play on how I did it but I encountered the same sort of thing

twin barn
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The saving dialogue might need to add some kind of safety code

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There might be some rare scenario when someone hits a button that it gets weird.

vapid hawk
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i thought it was already meant to block input

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does that not include the osd shortcut itself?

twin barn
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There might be some kind of delay between the framework and main

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Or maybe the save code just needs a little smooth transition added to it with a check for buttons, not sure.

wanton sun
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I have the same with my dance mat on PSX. Completly unrelated to saving, as i have autosave off.
The menu button is not good anymore, so it's pressed multiple times per second, always throwing off the OSD completly.
However, it still works with a connected keyboard.

twin barn
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If we just added denounce to the menu/osd button maybe it would fix it?

pliant valve
#

The nenu button is the lackey of the fascist imperialist communist oppressors! All power to the revolution against the tyranny of the menu button!

lament escarp
#

People disappeared for speaking less truth...

hushed nova
#

about a year ago it was changed that you could close the osd while 'Saving...' was displayed

slow silo
#

Stuff made with libdragon dosen't work on the N64 core right?

magic girder
#

I think it does

lament escarp
#

It does Modern Vintage gamer is just saying that to be able to claim that n64 emulation is a mess in 2025.

magic girder
#

Is it still a mess now the anal 3D is out?

lament escarp
#

Depends on the sponsorship.

magic girder
#

I’m so glad I have a MiSTer FPGA DE10 nano

lament escarp
#

Yeah it's really neat. I wanna play oot on it but I can't since the kingdom is not gonna tear itself.

#

OoT always felt chrismasy to me after not liking the nintendo ds much at the time and therefore not getting a 3ds. Shortly before Christmas I decided to treat myself and picked up the 3ds+oot bundle with the extremely pretty black & gold zelda 3ds and that's how it became a Christmas game to me.

blazing knot
#

Oh yeah I had one of those too

#

Except I got it around thanksgiving so OOT 3D is a thanksgiving game for me

lament escarp
#

We don't have Thanksgiving since we're not grateful I guess. NotLikeThis

slow silo
#

Huh, was asking because I tried to run the N64Brew Game Jam 2024 rom and it just instantly crashed 🙁

quick arch
#

It works for me for the moment

#

with last release core

topaz otter
#

why did they make the buttons at angles though

#

avoiding copyright infringement?

#

also better question

#

why the hell does the m64 have a bottle cap for a reset button?

blazing knot
magic girder
#

So you can turn it up to 11

tepid shuttle
#

overall i like the M64 design, though there are a few things i would've done differently

#

probably would've made the feet a bit smaller (or omitted them altogether), and maybe replace the rotary dial with some kind of disc-shaped button with multiple switches

#

that said, i think they did a good job capturing the feel of the original console, much more so than the A3D

lament escarp
#

Is there a release window yet? I need the controller.

zinc dew
magic girder
#

I think the anal 3d looks better, but I do like the purple of the mod retro

#

My retro 64 controller thing is the same purple. I’m a sucker for that when it comes to Nintendo stuff

blazing knot
#

translucent purple is objectively the best color you can make a game console and or accessory

magic girder
#

I wish my MiSTer FPGA DE10 nano system was in a translucent purple case

blazing knot
#

if nothing else modretro is recapturing the aesthetic styles of the time

#

where as analogue went more with a live laugh love aesthetic for the A3D

slow silo
quick arch
mossy vector
bright lotus
#

I had issues with older releases of Doom source ports but newest ones run flawlessly on MiSTer

topaz otter
topaz otter
#

it just looks goofy to me, I mean I put rotary switches on the gotek but it looks like this

bright lotus
#

or cook in a built in mini air fryer

#

this feature only makes sense to me if you actually can't navigate the UI using the original controllers

topaz otter
#

they intended for add-ons to be stacked both on it and under it

hidden bolt
#

Pretty cool that AI can just do this for you now. But maybe a bit too boring?

#

OG colors

topaz otter
#

maybe with the moon in the background

hidden bolt
#

I wonder if Nintendo would sue if they use these colors

topaz otter
#

no, because there's already a bunch of cases for the mister and everything else that use those colors, most even use the same design as the real N64 only smaller

slow silo
topaz otter
#

retropie case I think that is

slow silo
mossy vector
#

You assume there is only one version.

tepid shuttle
hidden bolt
#

I do have a 8bitdo controller that they don't sell anymore because of the colors being too close I think. sf-30

topaz otter
#

i think its hard to know what the original N64 color actually was, because like mine most of them have faded from black to brown over the years

#

and I'm pretty sure it was originally black

hidden bolt
#

yeah the gray in the ai picture is a bit too bright now looking again

topaz otter
#

heres teh actual box for reference

#

its black but not matte black

#

theres some gray in there also

hidden bolt
#

"the fun machine"

slow silo
quick arch
#

I downloaded today from N64 Squid website

#

and it is recognized by the N64 DB of MiSTer

quaint abyss
slow silo
#

Yeah, the "Final post-jam release" is the one I downloaded

quick arch
#

testing this one it is working no crash for me

mossy vector
quick arch
#

SpaceWaves has some render issues

zinc dew
bright lotus
deep beacon
#

just setup gopher64 with launch box. it’s pretty nice. fixes those horizontal lines over 2d sprites (mario kart character select) that exist on retro arch and older emus

#

built in scanline option and turbo mode. it’s no mister but it’s a big improvement for software emulation

quaint abyss
slow silo
#

Odd, now it works. Same rom, same core.

topaz otter
bright lotus
#

all those CTR "enjoyers" were faking their superiority to Diddy Kong Racing

storm sun
#

Hey all, I was trying out some games and noticed some weird banding(?) artifacts on textures on my CRT. Any idea what that could be? I use VGA out to RGB Scart and never noticed this in other cores

#

(Those “glowing” blotches on the left for example)

sullen harbor
#

is dithering off?

atomic stratus
#

apologies if this was already brought up, but did anyone else with an NSO N64 controller run into an issue with the translated Viewpoint 2064 prototype where rumble activates and then just never shuts off?

languid dune
storm sun
sullen harbor
atomic stratus
viscid gate
covert bough
#

Here we go again 😅

blazing knot
#

Lmaooo Analogue being Analogue I see

#

If it’s anything like the pocket they’ll have like 3 of each color that gets sold out instantly

covert bough
#

I will admit the transparent pocket is what convinced me to get one

vapid hawk
#

slightly tempted to sell my a3d now and order an orange one picard_hmm_think

blazing knot
#

Oh don’t get me wrong, I love fun color cases like this, but it’s very typical of them to release something, have poor stock, and then come out of nowhere and being like “hey look we have more and they look cooler than the one you already bought”

civic wind
#

Who wants to be stuck with a not funtastic n64 I mean come on

vapid hawk
#

i dont know what i was thinking

#

with the pocket it did at least take them slightly longer to come out with the funtastic ones

plush summit
#

Its honestly the smart game plan, get a base color, sit on it, then trade up

civic wind
#

At least it being this soon after launch, it’s unlikely the electronics have been revised

plush summit
#

whats up with the whole CEC thing? can it be fixed in software?

civic wind
#

Well

#

Probably not

plush summit
#

well damn lol

civic wind
#

This is all speculation and maybe some conspiracy theory

#

But usually CEC is broken by the designer misinterpreting the hdmi spec and grounding the CEC pin if it’s unused

plush summit
#

I think the DE-10 has some CEC issues? so far it works on every screen I throw at it

civic wind
#

Which breaks the CEC network since all devices share one signal line

#

I think ultrahdmi had the same grounded pin problem, and the designer of that likely worked on the analogue 3D

#

Seems crazy to me to make that mistake with how much oversight the 3D should’ve had

#

So hopefully it’s software, like it’s connected to an fpga pin and just pulled down in code

plush summit
#

Thanks for the edumucation

#

I do think the 3D was in a position of just getting it out the door, so whatever took rebaking didn't make the cut

#

you could have all the talent in the world, but whoever is paying the bill can just veto it

civic wind
#

So many products failing at CEC makes me sad, because it’s a really powerful tool if used correctly

#

But when people half ass it or outright break its functionality everyone just thinks worse of it

stone pilot
#

Part of the reason I think worse of it is that, when people do half-ass it, it fails in annoying ways

#

I ended up disabling CEC on my TV because devices would randomly change it to the wrong input, change it when I was doing something else, or get in a loop of the device and the TV turning each other on against my wishes

slow silo
#

The only CEC device I have is my Xbox, which is basically just my dedicated 4K blu-ray player

covert bough
#

yeah I use it on the big 3 I think so the console can turn on the tv, but most of the time im turning on the tv first anyway

uncut gyro
#

OMFGZ I’m in new CEC hell after buying a new TV. The TV isn’t the problem, it’s upsetting the delicate balance of which device powers on first, etc and there’s no way to snoop the HDMI bus to debug AFAIK

sullen harbor
#

Misteraddons sells a cec stripper

twin barn
#

i think he's been sold out of the adapter for awhile, but he sells the hdmi without cec cable still

#

i have a couple of those

cerulean elk
#

I half to unplug and plug in the entire surround sound system half the time to get it to get its signal back from eARC due to CEC just not working right at all half the time

vapid hawk
#

i must be blessed or something, outside of the bad things mister tries to do to it my CEC works really well

#

though i only have quite boring devies i guess

covert bough
#

I will say the gold controller is somewhat tempting I already have one of the black ones and like it

bright lotus
#

Impossible N64 game Trivia

#

what game is this save management menu from?

#

-# ha haaaaa

slow silo
#

Some Batman game?

bright lotus
#

no, it's not Batman Beyond, I don't think it even has controller pak manager at all

#

this is from ||wait for it.. Hexen, despite having its own manager inside the menu with its own fonts and playing a demo in the background||

slow silo
#

N64 save managment was so weird. The console had no built in manager, and there seemed to be very little to no standards other than any game that uses a controller pak needs to have a manager if you hold start on boot

#

Resulting in games with wildly different managment software. All different UIs, many with different buttons doing different things. Some that support hot-swapping and some that do not, some that support copying files between paks and some thta do not, some that won't even support managing more than one controller, etc.

bright lotus
#

and the mythical Datel higher capacity paks

slow silo
#

(To take it even further, if you try to use Paks larger than 32K liek through aries, interesting things happen in different games)

#

Some of them seemed to have the amount of space in a pak just be a hard-coded number, resulting in larger paks that are only half full reporting 0 blocks or even negative blocks free, and all sorts of weirdness if you try to save or manage saves on them XD

#

Others seemed to report the actual space but still had all sorts of random issues when you tried different things, and a few worked perfectly

blazing knot
#

Hunter R did a fascinating video about the different sized transfer paks in regards to how it was used in Anima Crossing https://youtu.be/0cpjhIS6ClI

Last time we recreated Nintendo’s rarest Controller Pak… but now, we perfect it. Join Jhynjhiruu and I as we walk you through new discoveries and developments!

‣ Support on Patreon: https://patreon.com/hunter_r
‣ Become a channel member: https://www.youtube.com/@Hunter-R./join
‣ Follow me on Twitter: https://x.com/xHunter_R
‣ Follow...

▶ Play video
slow silo
#

Yeah, I saw that video, that's what got me to expirementing how different games handled it after that video mentioned that Ares added it as a feature

blazing knot
#

Yeah the fact that bank switching was built into the communication protocols the whole time and even documented at one point was fascinating. It was just, never officially used outside of that case

slow silo
#

I think it was removed in later SDK documentation? Not sure

#

Those cards were a mess in so many ways anyway

#

Having both a capaciity limit (which of course, you can't have infinite capacity) but ALSO a file limit like PSX memcards did?

#

And using battery-backed SRAM while their main competor used EEPROM that did not need batteries?

#

When many N64 games THEMSELVES used non-volatable methods to save on the cart?

#

Those things were an abomination

#

And I thought the Saturn was dumb for having an internal save memory that ran off the same battery as the power-hungry clock that kills it in 2-3 years.

mossy vector
#

Flash was hella expensive and the datasheets acted like it would stop working after 10 years. If you were in any kind of engineering role you know that one of the first rules of risk is to use what you know that is known to work, especially if you already have a sweetheart volume deal on that.

bright lotus
#

are there homebrew roms to manage controller paks on a whim?

mossy vector
#

The later carts used eeprom or flash sure, but in 1995 would they have used flash? Of course not. In 2000? Sure.

#

Again what makes that time period so fascinating is the difference 6 months made on tech. Now? Pfft take me back to 2019 and there's nothing that different in tech. Just minor incremental improvements.

bright lotus
#

now we just have memory crisis happening real fast instead

mossy vector
#

again? There's always a new scheme to jack up prices.

bright lotus
#

and unfortunately right when Valve unveiled their Steam Machine

#

AI is taking all of your RAM now

mossy vector
#

The dumbest one tangentially related to tech was when the plant that made those gold oval made in china stickers burnt to the ground. Prices rose and shipments were delayed. Not to make light of tragedy but they'll use any excuse.

bright lotus
#

wait, IS THAT WHAT HAPPENED???

#

not only those stickers gone but also that???

mossy vector
#

Must have been 20 years ago, but yeah there's only reprints now. But lol I bet there are ways to grade authenic versus faked ones.

uncut gyro
slow silo
slow silo
# mossy vector Again what makes that time period so fascinating is the difference 6 months made...

I know, I rememner how the first Pc I got in 1995 was blazing cutting edge. Blew past the recommended/max requirements of any game or application on the shelf... a year later it didn't even meet the minimum requirements of anything new... I remember commercials advertising someone driving to the store while there are billboards advertising the latest computer, he buys it, and on his way home the bullboards have been replaced with a newer model...

#

Tech went by so fast in the 90s

cerulean elk
#

Oh and ram is more expensive than fucking diamonds apparently 🤣

plush summit
#

Rambubu going wild

slow silo
amber fjord
topaz otter
languid dune
# cerulean elk LG? Mine loses its mind too

My Denon receiver only consistently connects to the LG C3 when it gets turned on before the TV. So I programmed my remote to turn on the receiver, wait 3 seconds, and then turn on the TV automatically. Never had a problem with it since.

mighty gust
cerulean elk
#

You all just got electricity last year

slow silo
mighty gust
#

It would be sad have diamonds without light

quaint abyss
#

released a first version of a RDP test ROM, right now mostly focussing on some usually unemulated behavior.
Kinda curious how the Mister fares if somebody can test it, so far i tested Ares and A3D.

bright lotus
#

alright, I'll do it, both my actual N64 and MiSTer

bright lotus
#

says "Unknown Region" and defaulted to 256k

quaint abyss
#

region wise it should work with either NTSC or PAL, 256k SRAM is correct
(it also sets the homebrew header for the latter)

bright lotus
#

I feel like there's an extra step involving editing a file I always forget...

#

yeah, no matter the setting, it doesn't run

#

is there a log I can output?

#

negative for 80Mhz core too

#

hold on, I might have messed up transfers

quaint abyss
#

hmm, it is using libdragon, but iirc that should run fine on mister, and it's not using much of it
you should at least see a small boot-screen showing "Loading", all drawn with CPU.
The first log message if you have ISViewer/USB-Log would be something like "[Debug] Loaded tests in ..."

bright lotus
#

nope, it wasn't transfer error, on Binary still nothing

bright lotus
#

okay, maybe I need to redownload it

quaint abyss
#

hope libdragon support itself is not broken on mister now somehow, since that rom doesn't do anything special before the loading screen

bright lotus
#

on that front I CAN confirm that recent source ports of Doom and Portal64 are running on MiSTer

#

nope, Gopher64 bricks itself loading it

quaint abyss
#

portal64 is using libultra, unless it was ported now.
does it work on ares or your actual N64 for you?

quaint abyss
#

perfect, got worried for a moment 😄

blissful plaza
#

I had the same issue with repeat64. Black screen on the core.

#

But the ROM works on my original system.

quaint abyss
#

the only thing i could potentially see is that libdragon performs a check if MI-Repeat mode is available,
it doesn't use it, but just checks it.
My test rom does make use of it, but with a fallback (which is why you can see the warning in the A3D screenshot that doesn't emulate it)

bright lotus
#

My N64 passed all 6632 tests

quaint abyss
#

maybe the mere check breaks is

compact depot
#

Fair enough

#

But regardless, in the end, MiSTer always wins! elmorise

quaint abyss
#

i can try posting a simple test-rom from libdragon itself later using the newest branch.
hopefully that works, otherwise it would mean any future homebrew wouldn't by extension.
(there is a gamejam right now 😨 )

compact depot
#

MARS is definitely going to use one

quaint abyss
#

let me also make a version that does the MI check with a button press, then we know for sure

bright lotus
#

noise for 0.1 second and black screen on a MiSTer

quaint abyss
bright lotus
#

sorry, no

#

I keep pressing A or hold A when it boots and nothing

quaint abyss
#

when you press nothing, it's also just a black screen?

bright lotus
#

with same static junk for 0.1 seconds

quaint abyss
#

then there must be something broken in general,
at this point nothing really is used, so no RSP / RDP or anything fancy on the CPU.
Could be some VI changes that where made a while ago(?)
although i'm not really an expert on those

#

but that would really mean that current libdragon doesn't work anymore

#

do you have USB logging available?

bright lotus
#

I can't output a log on bash?

quaint abyss
#

not sure how the mister works in that regard, but the flashcard you are using should provide the logging via USB

bright lotus
#

yeah, Everdrive V3 has a micro-USB port

#

not sure how I'd output it on linux though

quaint abyss
#

here is a ROM that should handle IS-Viewer and USB-Log, prints something before it starts video output

#

i only know SC64, where there is a command for it in the sc64deployer

bright lotus
#

I can't find anything on how to use ED64v3 USB

quaint abyss
#

not sure what else to do then, i could make the controller rumble or something stupid lol

#

(ah no controller handling it's now also tied to VI, so it wouldn't work if that is the issue)

quaint abyss
#

if that doesn't work, it might be the boot process before that, or even the IPL3 if mister even runs that

bright lotus
#

same 0.1 sec noise and black screen

quaint abyss
#

not good, the code that runs before that is a bit beyond my expertise.
If somebody wants to look into this more / fix it, it would probably be good to contact Rasky about it in the n64brew discord.
He knows that part better and may have some ideas on how to debug it.
I don't own a mister myself so i can't look into it

latent dagger
#

I don't use CEC at all because the only thing I would use it with is my PS5 but I also do remote play and at those times I don't want the TV being turned on cuz I remote connected and I don't want my system turning off cuz I want to turn the TV off. So it's kind of an in the way feature for me. I just stay old school and use the TV remote cuz I'm not that lazy.

verbal urchin
#

Dude 8bitdo’s n64 controller - what color to go with

#

Black, white, the gray with the coloured buttons or the fantastic colours 😭

plush summit
#

would be nice if they weren't junky BT

#

2.4GHz and we'd be talkin

verbal urchin
#

Idk what colour to go with tho man

#

I’m still using the Tribute64 Hori-clone pad

plush summit
#

go with your heart

#

my opinion

#

Blue looks fkn FIRE

#

2nd place Purple

verbal urchin
#

It does, but since I don’t have a case for the mister, maybe I’ll just stick with the gray color

#

Did they say they’re putting the colors on Amazon too

plush summit
#

no idea, I guess if they have overstock

verbal urchin
#

Yeah the colored buttons only come with the gray version, so I’ll just be getting that

#

wait, I just realized you can’t even use the 8bitdo n64 controller on an actual N64 - I know it’s unrelated core talk but damn, that’s a bummer

#

….

blazing knot
#

You probably can actually

plush summit
#

The Blue Retro adapter is so OD

#

crazy how much it supports

wanton sun
elfin depot
#

Been a while since I had a good dumpster dive, Tuesday was N64 day!

plush summit
#

WHAT

#

Someone's kids must be so pissed now

worn delta
#

Wow, where did you find all that? Literally in a rubbish dumpster?

elfin depot
worn delta
#

Damn, that is insane to just dump that. Surely they could have charity shopped it at least, but these days I hate to think what that lot would sell for on eBay. Must be a good few hundred.

#

Great find!

weak hill
#

does anyone know when will the m64 features will be announced?, or release date?

elfin depot
worn delta
#

Definitely, a lot of fun to be had there. Would have been sad if you hadn't found it and it had been destroyed

magic girder
#

Dolch wins again! elmorise

chilly ember
#

Christmas came early

slow silo
#

I see DK64, is there also an expansion pak in that n64?

elfin depot
elfin depot
slow silo
#

Nice!

worn delta
#

Damn, massive bonus getting the expansion pak, those aren't cheap these days

#

Official rumble pak ftw

#

I strongly recommend stripping the case down and giving it a decent clean, the buttons can come out and be cleaned as well. That thing needs a bit of TLC. Worth giving those carts and the cart slot a good clean as well

elfin depot
#

Oh yeah, I've got a few N64's and all got the complete tear down and clean.

mint shadow
#

That is a crazy dumpster find, damn

topaz otter
#

hey has anyone seen my N64, it had the ram expander in it and a blue controller

#

and dk64

plush summit
#

Sir, my client pleads possession is 9/10th of the law and "Finder Keepers"

fast scarab
wanton sun
mossy vector
#

My always angry at C brain says that it's not always what a patch tries to fix, but that it sometimes fixes an uninitialized value.
Declare the memory in C for something but without a start value, and it just happily and silently says OK lol when being read but never written to first.

#

Since "works on real hardware" means running it from an Everdrive or Summer Cart. Which initializes the hardware for the menu, and in doing so likely clears the RAM to 0. Running a menu before running the game can hide failures to properly initialize memory.

slow silo
#

Everdrives and other such flashcarts can definitely change the behavior that would happen compared to an actual cart of a game. That recent NES test rom fails when loaded off an Everdrive and there are SA-1 hacks that work on a FX Pak that would break if you had burned your own rom on a real SA-1 cart.

#

Especially if the game had expansion chips since then the cart has to emulate those in FPGA

quaint abyss
quaint abyss
wanton sun
chilly pivot
#

Sorry for asking, but what is now the status on the N64 core? I was away for four months.

mint shadow
chilly pivot
#

Still a little bit timing issue?

mint shadow
#

It's probably as good as it's going to get on MiSTer, due to hardware limitations

chilly pivot
#

I love the n64 core

#

It’s so amazing 🙂

turbid warren
#

i love playing games with hi res modes and the frame rate stays stable and doesn't start crawling on the turbo core 🙂

storm sun
#

Yeah I “fixed” it by getting a HDMI -> VGA cable and using direct video! Now looks good on my crt

bright lotus
#

something weird is happening with digital signal somewhere if analogue conversion mitigates that

stone pilot
#

Some analog IO boards (especially older ones) produce fewer bits of color, and some manufacturers also used resistors with inaccurate values for the digital-to-analog conversion

#

this isn't really noticeable playing SNES games, but becomes noticeable on the smoother color gradients of N64 and PS1

storm sun
#

I was reading something about that yeah that gave me the idea. It was not a knockoff board or something but it was probably one of the older ones

weary palm
weary palm
thick bear
spare meadow
wanton sun
#

Reason for the recent Libdragon issues with the core is that Libdragon is using 64 bit sections in the CPU since october. This was previously only used by the homebrew linux demo and therefore the core doesn't have support for that.
I added preliminary support with some limits to keep the maximum CPU clock about as fast as it was before, so turbo core doesn't have to die. It's not fully supporting all features(yet).
But it should be able to solve theLibdragon startup issues already.
Please test if you want. Also tests of other games, especially TLB games like Goldeneye or Conker would be great.

amber fjord
#

tlb in ge is slightly worse timing, verified it was tlb related by running tlb free rom hack i made. thankfully tlb in ge is mostly just going in and out of watch and initial level load

#

by worse timing, I mean it's a bit choppier during looking down at watch than normal core

wanton sun
#

This version has same cycle timing as before, only difference can be in what address is accessed.

#

Maybe you compared this against turbo core?

amber fjord
#

it could also be level i tested

#

as this animation is always choppy on normal core with tlb

#

on normal core

#

and tlb

#

vs non tlb

#

its wasnt a scientific test

quick arch
#

For information snapper64 hangs time to time.
Is this new build contains also pakDelay ?

wanton sun
#

What do you mean with pakDelay?

#

I have also seen snapper64 hang, but i didn't check if reproducible or what the reason could be.
I have only seen that it's memory timeout, so CPU trying to access any unmapped area

quick arch
#

you share this rbf some days ago N64_pakDelay.rbf

wanton sun
#

oh sorry, forgot the name. Yes, the pak switch deadtime is also part of the build

quick arch
#

thank you 🙂

unreal sundial
#

Sorry I prepared a test spreadsheet but only covered 6 games so far (handling saves and rumble, with latest release and pakDelay).

Not sure if the goal is to make a games db, to select which to apply the delay, like Zakk suggested. In which case, need to test all of them.

wanton sun
#

there is still the plan to make the delay shorter so it doesn't hurt anymore

#

But it needs tests what is reliable. As it seems only one game needs it, that seems viable

upper pivot
#

Are there any N64 games that a 4yro could enjoy?

green epoch
#

Yoshi’s story

spare meadow
#

Mario 64

upper pivot
#

There’s no way my 4yro could figure out how to play Mario 64 properly lol

sullen harbor
#

does anyone knowhow to get the perfect dark high performance romhack

mint shadow
slow silo
#

Wait, if no 64 bit instructions were implemented then shouldn't it be called the N32 core? 😉

#

Also would it be feasible to add an option to disable/enable the pak switching delay?

#

(Or maybe a message for when the switch has occured)

wanton sun
#

Not 64 bit instruction, 64 bit address sections.
This is required for reaching more than 1 Gbyte of devices, e.g. RAM. (32bit section mode of the CPU is only 29 to external, 64 bit mode is 32 bit to external, don't ask why...)
Libdragon changed it to be able to support ROM/Cartridges larger than 512 Mbyte, at least in theory.

#

this nice table is required for this: https://github.com/ares-emulator/ares/blob/master/ares/n64/cpu/memory.cpp#L28-L72
64 bit decoding of a calculated address that is then used for TLB lookup, to find the correct memory cell, all in 1 CPU clock cycle.
Until now, we only had to use the one above for 32 bit, which means only 3 bits are really required for decoding (that's why 32 bit address mode only has 29 bits to outside world)

spare meadow
upper pivot
#

Her, but I can try and see haha. She did like Mario Kart although she was in last place and trash talked me because she thinks a bigger place number means you’re doing better, so she was saying “Daddy I’m so much better than you, look my number is bigger. Yours is only 1. You don’t know how to drive” 😂

viral portal
upper pivot
#

True!

unreal sundial
#

Idk maybe someone lost in Mario Kart to a 4yo and is not telling this right, we gotta hear the other side of the story 😂 /j

viral portal
#

She could probably spend hours entertained just hanging out in the castle courtyard jumping on trees. I know when I was a kid I spent a long time doing that when the N64 first came out.

quick arch
topaz otter
#

it was designed, quite literally, so that a child could walk by the kiosk and start playing it, then beg their parents for it for christmas.

slow silo
#

Technically the first star the game points you at is a boss battle, but I get what you mean

topaz otter
#

you notice that the rest of the stars are locked behind increasingly complex levels but you don't even need 120 stars to beat the game, you can get by with 70

slow silo
#

Most games genereally don't need you to 100% them to just get to the ending, usually 100% is a bonus or something

topaz otter
#

i think the only thing you gain for 120 is you meet yoshi and he gives you a new move

#

which is really useless anyway

slow silo
#

Also alternate dialog when you beat Bowser IIRC

topaz otter
#

oh yeah

slow silo
#

Funny you mentioned this since I am replaying Mario 64 for the first time in decades

#

And trying to get 120 stars again

topaz otter
#

then when you finally master all of mario 64 and also banjo kazooie

slow silo
#

Mostly because there is an English translation patch for the Japanese re-release that had rumble

topaz otter
#

you can tackle banjo tooie and fight gruntila on top of the castle when she's in the drill machine

slow silo
#

As well as a patch to fix a few bugs like the messed up smoke texture

#

I haven't actually ever played the banjo games

#

planning to

topaz otter
#

oh your in for a treat

slow silo
#

I did have DK64 though, beat it, didn't 100% it

topaz otter
#

the first game is legit a technical masterpiece on the N64

slow silo
#

I hear 100%ing that one is PURE PAIN

topaz otter
#

dk64 has a bullshit hard final boss fight

#

that if you die you have to start all overf

slow silo
#

Eh, the final boss wasn't that hard

topaz otter
#

k rool being invisible and you have to time chunkys punch with the z trigger

#

its pretty bullshit

#

i could never get past it

slow silo
#

The fight had some weird mechanics, Tiny's especially

#

Though having the light stuck on his head was hilarious

topaz otter
#

there was so much crap going on in that fight, that the framerate was also in the gutter

slow silo
#

Eh, I think the armidallow wad a bigger frame hog

#

The final boss was in a small enclosed area

#

DK64 being absoultely overloaded with collectables that are all freaking color-coded so they can onl be collected by specific characters is BS though

topaz otter
#

overall I enjoyed DK64, even beat jetpac and donkey kong to get the coins which was bs

#

but I liked banjo more

slow silo
#

Especially when there are two collectables of different colors in teh same room

topaz otter
#

banjo 1 feels like the ideas of mario 64 but completed

#

if that makes any sense

slow silo
#

Also need to play through conker someday, only played a little bit of it

topaz otter
#

it takes everything that was done in mario 64 to its logical final conclusion, mechanics wise

slow silo
#

Shame that the extra content for mario64 is locked behind the ds

quick arch
#

Without passing RDP - Test-Mode SPAN R/W and RDP - Test-Mode SPAN Tri because the core hangs

topaz otter
#

banjo tooie just takes that exact same game, crams it with collectable crap to the point of absurdity, adds new moves just for the sake of designing the levels around them, adds a train for no reason other than to make you waste time travelling to the other levels

#

adds silly things like having to race canary mary, which borders on near impossible

slow silo
#

"adds a train for no reason" you mean like Zelda did? CDI

topaz otter
#

lol

#

well, in zeldas defense, the train was the point of the game

slow silo
#

8/10 Too Much Train

topaz otter
#

in banjo tooie the train has no point, other than Rare devs watched too many thomas the tank engine and thought a talking train was funny

slow silo
#

Dosen't everything talk in Rare's n64 games?

#

your COLLECTABLES talked in Banjo and Conker

topaz otter
#
Banjo-Kazooie Wiki

Chuffy is a steam train engine with a cargo car that appears in Banjo-Tooie and is owned by Old King Coal. It is originally found in Glitter Gulch Mine, having derailed from its tracks. A Mumbo...

slow silo
#

Oh well, at least it can't get worse than Tooie for Banjo, right?

topaz otter
#

damned hailfire peaks has TWO train stations

#

one on either side of the map

#

also, you play as a dinosaur in that game

slow silo
#

In Mumbomania you can play as a rock...

topaz otter
#

i also remember becomeing a washing machine...

quaint abyss
# quick arch Without passing RDP - Test-Mode SPAN R/W and RDP - Test-Mode SPAN Tri because th...

so pretty much like ares then, minus the crashing test-mode.

What that does is enabling the RDP test mode, which gives you R/W access to the internal span buffers from the CPU side.
with 2 registers you can then read/write individual words.
Either by looking into what the RDP last wrote out, or by just abusing it as a little generic buffer.
Specifically those registers here: https://n64brew.dev/wiki/Reality_Display_Processor/Interface#0x0420_0008_-_DPS_BUFTEST_ADDR
Nothing of importance though, there is no reason to ever use this in a real game and even demo.

upper pivot
#

so do all emulators fail pretty much all of these RDP tests for pixel accuracy?

bright lotus
#

also couple of Elmo's games

#

-# and the numbers one

amber fjord
#

my kids love letter and number

#

2 and 5, the 5yo enjoys teaching 2yo how to hold controller

bright lotus
#

also weird suggestion - Rakuga Kids

#

Beetle Adventure Racing

#

Rocket: Robot on Wheels???

topaz otter
#

i feel like a 4 year old would enjoy glover

#

he's literally a glove that pushes a ball

#

or how about that BAFTA award winning classic and the first million seller on the N64, Holy Magic Century

amber fjord
#

my 5yo enjoys just running around my beaten mario file to explore the castle, but she in her pricess and castle obsessed era

#

reminds me of me as a kid when i would spend days trying to do stuff "odd" in games

#

then i got a gameshark

#

and oh man

covert bough
#

Quest 64 is perfect for a 4 yo just ask Robby

upper pivot
#

I think Robby has left us

iron dove
#

moderating takes up valuable raspberry pi time

tepid shuttle
#

stop playing with your rare collectables

mossy vector
#

way to roll out the red carpet.

latent dagger
covert bough
#

Eww they’re kissing on the lips

upper pivot
#

@zinc dew did you film this masterpiece for us today? Or you had it from before?

wanton sun
#

If you like, please test for regressions in games.
64 Bit address mode is mostly added, except for instruction path.
I designed it in a way that doesn't influence timing, but has some edge case issues in theory. (e.g. array spanning both TLB and non-TLB sections, which no sane programmer will ever do)
With faster FPGA there can be a build option to also cover these cases.

zinc dew
zinc dew
digital remnant
lament escarp
#

No time to watch it now, what's the tldr on the anal 3d? How'd they lie? Does mister win again? 🤯

broken creek
#

Analogue 3D doesn’t do some obscure thing and Kaze still hasn’t released his 60fps version of SM64. The end.

bright lotus
#

I feel like save states were on cards but couldn't make them work/stable

#

Cycle accuracy disproven by DK's vines his SM64 hacks

#

somehow RSP is 30% slower than the actual N64

lament escarp
#

So the weirdest romhacks that rely on fringe hardware behavior don't work on the anal3d? Shocked. I'm shocked.

magic girder
#

So MiSTer wins again? smugnep

lament escarp
bright lotus
#

"it feels like HDMI N64 mod sold on Temu"

#

"and now for our sponsor, Temu" in the same breath

#

he has a contact with a developer who claims to be doing work and taking notes

#

he is convinced the methodology for "accuracy" in regular games is made up

#

while testing his and other performance romhacks give -6% worse FPS counters

lament escarp
#

Waiting for my McDonald's order right now. Can't wait to get home to see what the fuzz is all about.

lament escarp
#

I will!
||Now that Robby is back!|| robby robby robby

cerulean elk
#

Ooooo new test core. Fun

#

Do anything of note that would be fun for a vid?

worn delta
#

Incredible work Robert, thanks for taking the time to update this. If it isn't already, probably worth getting .sys updates before it goes live so that Taki's guy doing all these random .sys updates doesn't then go and submit one after the updated core goes live.

cerulean elk
#

If anyone finds an interesting things in the core other than test results lmk. Will probably work on something tomorrow

turbid warren
#

oh wow you're in that new metroid game @lament escarp

upper pivot
#

We need more cinematic masterpieces from @zinc dew

lament escarp
#

Yes I am. The devs said I shouldn't and that I ruin the atmosphere but my uncle works at Nintendo and made them. 😎 I also had this sick idea of riding a motorbike in the desert so they had to put that in as well. smugnep

topaz otter
#

and pushed to get it out the door

#

the like five years or whatever they were taking preorders for this thing they weren't doing jack

#

now they'll roll all the money they made off rubes into the Analogue Dreamcast or whatever which you can start pre-ordering next week

#

and will be out in 2030

zinc dew
#

who from the community has made major contributions to this core?

topaz otter
#

all the people of earth sent robert their energy

lament escarp
#

Make sure not to forget people like @lone geyser and @hearty oar for making the controller side of things working and correcting the analog range and adding the nso n64 driver to main.

plush summit
#

ROBBY'S BACK

lament escarp
plush summit
#

finally, justice

wanton sun
lone geyser
lament escarp
#

I remember having 4 controllers connected via wifi and trying to wiggle all the sticks at once with my hands and feet to see if there were issues. 😅

vapid hawk
#

the film of the story of the cores development will now be directed by tarantino

lone geyser
#

Dang, I was hoping to be portrayed by Paul Dano

slow silo
digital remnant
#

which ones? small4k?

#

not sure if that can run on the mister core

#

not sure if somebody tested this new rdp test rom already on mister?

slow silo
digital remnant
#

i mean the URL was right there on the screen

slow silo
#

Yeah, I saw that JUST as I typed that when I was looking for it before 🤦‍♂️ But there was others shown later

#

The others start at 9:15

digital remnant
#

these are the tiny3d examples

#

not sure if these can run on mister, but you could try out 🙂 got no mister here right now

cerulean elk
digital remnant
#

you can check out all of his videos on his channel, they all are amazing

topaz otter
#

I mean I'm not telling you your business or anything, if you wiggle analog sticks with your feet thats cool too

hollow orbit
#

Did somebody already make a Tarantino joke?

#

Yeah looks like they did

topaz otter
#

yeah its been done

slow silo
#

Thanks

#

Oh, I was scrolled up, again

slow silo
quaint abyss
slow silo
zenith orchid
#

I've been meaning to play OOT on the core, but I heard sometimes the cutscenes play a little faster and theyre sometimes out of sync with music compared to original hardware. but I heard this ages ago. is OOT flawless now?

vapid hawk
#

pretty sure it always has been, the out of sync stuff only happens with the uncapped fps romhack

worn delta
#

How do the tech demos/tests on the above Hail To Dodongo GitHub now run on the core? Does the core access the 9th MB of ram?

Also, I am assuming that the test Kaze done in his video of Donkey Kong catching/missing the vine in the PAL version intro works fine on MiSTer? He doesn't prat fall into the water does he?

slow silo
#

He does actually miss the vine on Mister, every time IIRC

weary palm
#

What would life be without Donkey Kong 64?

worn delta
tepid shuttle
slow silo
slow silo
weary palm
#

I don't like that Animal Crossing character anymore. Someone ruined it for me. Catchy song though.

worn delta
slow silo
#

I never even tried the PAL version, I was trying it on the US version

weary palm
#

Analogue is more misleading.

worn delta
#

Ah, I thought it was just the PAL version that he falls in the water. Is an easy and quick issue to check for, would be worth checking all the versions on the core.

slow silo
#

The vine in DK64 is one of those accuracy issues I have seen not just MiSTer but also every software emulator I have tried screw up, same goes for Knife Edge running super fast

#

I just tried the US and Pal versions on MiSTer and ares and it failed in every situation. The US version broke differently on MiSTer and ares but the Pal version broke in the same way... Which was also far more broken than the US veraion.

worn delta
#

That's got to be a tough nut to crack if even Ares fails. If anyone has an A3D and the NTSC and PAL versions of would be interesting to run them a few times and see if they pass/fail, as Kaze seemed to think the PAL version passed on it

neat sierra
#

Fails half the time on PAL from that test anyway

worn delta
#

I wonder if Robert knows the root cause of this one. Is there an issue open for it on GitHub?

mossy vector
wanton sun
#

No, only when switching between paks

#

Could be when autodetect automatically switches the pak on game select

#

What is the issue with Penny Racer? Could load and save just fine

#

New build:

  • all base systemtests except MI repeats pass now
  • fixed a bug where datacache would ignore the next read when there was a non datacache related cache command in the previous two clock cycles
    (i wonder why this hasn't popped up earlier, most memory reads after instruction cache invalidation delivered wrong data)
magic girder
#

#1096015979055697940 message

#

Also: #1096015979055697940 message

weary palm
#

Why the hell would they say "cycle accurate"? It's like they don't know what it means... Timings aren't even a worry if you got a cycle accurate implementation. You would just feed it a different base clock.

Bad. Bad salesperson.

weary palm
oblique remnant
#

That DK64 Intro Vine thing is known here for a long time right? Problem is PAL only and is also a thing on the mister, right ?

iron dove
quick arch
#

you need to change DDR option in debug 56 for DK taking the vine

worn delta
oblique remnant
#

I rarely tested PAL stuff and cant remember something like that on NTSC with DK64

worn delta
#

On the plus side it is one of the easiest bugs to check, just load the game and watch the intro 🙂

blissful plaza
#

I finished completely Ganbare Goemon - Neo Momoyama Bakufu no Odori (JPN release) & once again, Mystical Ninja starring Goemon (US release, obviously) these last 2 days on the current MiSTer test core.

Everything was perfect - from visuals, to sound & timings (even slowdowns + pesky camera angle sometimes).

#

This game is my benchmark for testing in real-world conditions, as it was nearly impossible to play it for 20 years using traditional software emulation.
Desynchronizations during songs, slowdowns in several cities like Zazen Town, and missing textures in several dungeons, or even transparency/particles effects broken on the Ghost dungeon.
Also timing issues during Impact combos.

Nothing on that comes out when using the core, and my muscle memory was satisfied as well.

zinc dew
#

Huh, I had no idea. That’s the first game I play on every N64 emulator because I like it, had no idea it was a good test lol.

blissful plaza
#

People like Rice & Gonetz went crazy on that game and needed to literally decompile the whole code for understanding the uCode + tricks done on the game.
That was one of the first attempts to do it more than 10 years ago.

#

Now, you can even play the game with a rather recent recompilation, and even play it with QoL features.

#

But, it's not exactly the same (at least for me).

#

Some effects are off, even with some recent version of RT64 in it.

plush summit
#

I'm just floored that we're still getting updates while a whole ass new N64 is temporarily in the spotlight

#

Love of the game 😎

cerulean elk
#

I havent run a "core updated" video since 2024 but ive got footage in the timeline now

worn delta
#

If the current MiSTer core is down to only 5 fails, is that ahead of A3D now? I need to find those screenshots again...

plush summit
#

at this point, does it even matter 😄

#

like, we've accepted the limitations, we can only go up from here

worn delta
#

Trying to scroll up that far on phone is proving difficult, I think it was 6 or 7 in the end... I don't think it was as low as 5

#

I wonder if A3D passes any MiSTer fails, of the core has completely eclipsed it on the test rom passes

cerulean elk
worn delta
#

Yeah, I was trying to think of a word i, or someone else, used during that discussion that was obscure enough to search for but my brain is drawing blanks

#

#1096015979055697940 message

#

Here we go, so it was 7 fails for A3D

cerulean elk
worn delta
#

Maybe someone smarter than me who is also not on their phone can read the screenshot of the test results for A3D and compare against the ones for MiSTer test core and see if A3D passes any we don't any more

cerulean elk
worn delta
#

Ah, interesting

cerulean elk
#

I probably need to do an A3D vs Ares test at some point. People keep asking

lament escarp
#

But which one passes more tests? We need a winner! ||And a loser!||

worn delta
#

I am curious to see how those advanced homebrew tech demos in Kaze's video do on the core

latent dagger
#

But I guess if Tarantino were to do it he could call the movie "Once Upon A Time In A Discord Server"

cerulean elk
digital remnant
magic girder
#

In Robert we trust elmorise

cerulean elk
digital remnant
digital remnant
lament escarp
#

All I want is empirical proof that my gaming platform of choice is superior. NotLikeThis

plush summit
#

I love how everyone is throwing hands at performance, but the most glaring issue is the GAMMA

#

like girl ew

worn delta
digital remnant
#

thx, i will test on mine

#

i only tested NTSC/PAL once and it worked fine for me back then 😄

worn delta
#

A3D is seemingly inconsistent on whether he grabs the vine or not, which has to be a worry for the developer

#

So yeah, run it at least 5 times and log how many times he catches and how many he falls to his watery grave

plush summit
#

its unfortunate the core is just a black box