#Nintendo 64
1 messages · Page 179 of 1
It’s called the fun machine, not the “designed in Italy by sports car manufacturers” machine
Fat Italian man goes Bing bing wahoo
That knob better say that too when I rotate it
Robby, I have two children, and I have absolutely stepped on that thing in the middle of the night
I hope the left button is the “call my mom to pick me up from soccer practice” button
I’ve had enough of generic plastic bricks, slap some colors on that shit and get creative
3/4th the people here are pushing 70, it’s time to stop caring about how colorful and fun your plastic electronics made for children look like
wait, what, 3/4 the active MiSTer users are that old?
Uhhhhhh yes
okay Robertson
robby is right
the only italians we should have designing consoles is memphis milano!!!!!!
Yeah I don’t like the mod retro design at all lol
That power button is wild
Looks like a big neo geo pad face button
The analogue design on the other is mamma Mia 👌
Yeah, Analogue always knock’s it out of the park. Can’t praise their designs enough.
They just look good, without even knowing what they do.
And of course super stations haven’t shipped yet but to me that’s like the unofficial analogue version of a mister case
Excited for my transparent blue
Dunno I think the mister addons aluminum case is way better. Especially in purple. Especially with the green rubber. It's my profile pic for a reason.
yeah but they wanted to buy itnow 🙂
I might buy one of those
Lots of places to buy the summercart. Check Amazon, eBay, and AliExpress.
@vague sun are they all reliable?
I’ve heard some of them use cheaper underspecced parts
But my wife would divorce me if I tried to hook that to our tv. I barely got her ok for the ps5!
Yes, another smooth black console to sit beside your other four smooth black Analogue consoles ☺️
WAF is why we have man caves lol
Even though GameCube had all those fun colors me and my brothers ended up getting the black one
Less lag?
He’s full of shit
He also made up BS about n64 hdmi mods to make m64 more appealing
I mean, since it has analog output it will be less lag on a CRT no?
My man cave became our shared office when we had the second child lol.
He’s referring to the hdmi output
yeah, that is probably pr bs then
He alone made me like analogue a lot more lol
Theres a lot to not like about Analogue too. So I just look at the products, where MiSTer wins!!
Yeah one common issue about fpga platforms is that the people/companies behind them are hard to stomach.
That’s why mister wins again. We have Robby as our face

Not only that, our biceps too
yeah, I have nothing against Kevtris
Robby is strong, we all are strong
And sassy kitrinx to check our stupidity.
We also have Basketsnake if we ever need to out troll a troll
I can't go into details but I literally owe basketsnake my life.
I owe Basketsnake many laughs
I owe @lament escarp some McNuggets and a beer
You do. If you ever treat on my part of the continent I will hold you to it.
I unironically love chick McNuggets. I don't know what they are made of but they are buttery and salty and act mostly like meat.
You're making me blush! 🥰 I appreciate you as well, Kit!
Who forms the legs?
Was there a Voltron game on N64?
Any tips on getting my N64 NSO controller to use rumble? It pairs fine but I can't seem to get rumble working no matter what I do.
Wark's update has been merged into the DB file. Does something need to happen for update script to pick up a change to this file? I have a hazy memory of it not happening automatically in the past, and maybe needing a core update, or that may have changed.
Just ran update-all and I saw it update the database file, game works without me having to manuallly set save type now
Thanks Kitrinx for the merge of Viewpoint on N64-database !
np, thanks for submitting that
normally I don't merge to roberts repo, but I think in this case he wouldn't care at all
Does rumble work on other controllers? Are you setting your controller to use the rumble pack in the OSD under Pad Type?
I modified the PR you made a little. Cart IDs are preferable. This allows both overdumps and hacks to work with a single entry. No offence!!
https://github.com/MiSTer-devel/N64_ROM_Database/commit/194703143f97c9fdac3d9ebb16be1229b95cfffa
(MD5: 61896b034c7630f8c8ead81d4b334165 is an overdump!)
Thank you 🙂
I don't think the new proto is present on no intro so soon everybody will have the correct dump
previous proto didn't use same cart IDs ?
You said the dump that was first floating around was an overdump?
yes it is
Hopefully there will be corrected one on no intro or something soon
Ugh, the proto was already added yesterday on NI.
With the correct size and all.
MD5 : 2c5fb4a7cf2770a9ec8379d5d0b9173f
yup. this is what i got when i took the first 16MiB of the ROM uploaded to archive.org
I don't think they had IDs at all!
Is the ID that four-letter code I see all of them have when I use my cart dumper?
Maybe? It starts with an 'N' or 'C' and ends with a 'E', 'J' or 'P'. 🙂
Yean, the one I saw floating around had "[NJKJ]" in the filename
Cart ID are stored at 0x3C & coded on two bytes.
Also going through my dumps I see that my dumper did NOT put those in the filenames, I could have sworn it did
Just giving them some name I assume is an internal name in teh header
Which gives me some funny filenames when they ran out of space like "THELEGENDOFZELD"
What if ZELD was a grill?
And for some reason my dump of hey you pikachu is all lowercase "heyyoupikachu"
You joke but I ran into a clip of some video game vtuber who was playing tears of the Kingdom and was shocked when Zelda was introduced as Zelda, being all confused and asking who they were playing as then if that is Zelda XD
Apparently despite being a video game streamer they had never played before or knew anything about the zelda games
First thing I tried when I received the game during Christmas '87.
"Now, I'm Zelda! And I have a better sword!"
"Kill Mode" brutal
IIRC it was just "Elimination Mode" in the US
They werne't fucking around when the FDS games back then
Same on Metroid : KILL Mode.
.... kinda
I also have a Twin Famicom. but mine is Turbo!
If you're playing as Zelda... why would the games let you name yourself, making the entire title of the game completely meaningless? 
oh, that. zelda is the surname.
I don't think the newer Zelda games even let you name Link anymore? Especially since there is voiceacting
They would have to pull a FFX to do that
Ah, I missed the part where it was about tears of the kingdom... why would you start with that as your first zelda game? 
No idea, maybe it was a chat vote thing? Or maybe a "This is popular, I should stream it" thing
I don't follow vtubers, it was just a clip randomly recommended to me
Fair enough, streamers are a weird bunch, especially vtubers.
Eh, there is a streamer I watch frequently, but he's very chill and not the "streamer" type
No facecam or annoying popups on screen or anything like that, and half the games he plays are retro games
These questions actually helped me fix the issue, thanks! Very weird but what fixed it was hooking up my SN30+ and checking rumble in the PS1 core (which worked). Then I synced the N64 NSO controller and it worked on the same game. I then went back to the N64 core, and the same games that would not rumble before started working. Hopefully this helps others if anyone else has the same issue.
Glad you got it working, I hope you don't have to do that every time you turn on the MiSTer, it should just work if it's the first and only controller you connect, and the N64 core is the first core you start.
Is there a tool for removing the extra 16MB?
You have a dumpy?
I am overweight so yes 😛
BTW, I noticed that the N64 core no longer detects that Viewpoint supports a Rumble Pak after I switched to the 128bit dump, just that it supports 4K eeprom, was the database updated correctly?
Nah, you’re just too full of cool.
Well, I'm definitely full of something 🤣
Breath of the Wild would have been a better choice but ultimately the Switch Zeldas were designed to have very little connection to the previous games so new players could get in with no pressure if I recall
Little connection in terms of just getting to the end, lore-wise they reference just about every other zelda game
And seem to take place after just about all of them
Can anyone confirm if the N64 core detects Viewpoint as supporting rumble or not with the latest database on the 16MB version of the rom?
what does one do if a rom isn't on the N64-database.txt ? I have an english translated version of Shiren the Wanderer
Either manually set the save/controller pak or add it to the database file
Though if the database file is ever updated it it would overwrite your additions
I don't know if it's propagated through the update scripts, but the line added to the database does infact work, and viewpoint does get set to use the rumblepack and the correct save type.
Looks like rpak is not in there
Those are the previous dumps
so no roms will work unless theyre on this list?
Odd, it was detecting rumblepak support earlier for me with the 32MB dump, but I switrched to the 16MB dump and updated the database again and now it does not
IIRC it won't know the save type and supported accessories, not nessesairly it won't work unless it needs saves to work to even boot (Like Viewpoint did)
well thats a bummer
Odd though that it does not detect the translation as the same game, did the translation hack change the game's id?
If this is set up correctly then rpak is set for this version of Viewpoint
#1096015979055697940 message
You can create a N64-database_user.txt file to add your own custom entries. All the database does is auto setup values in the System Settings OSD menu.
Nice
No idea
Hmm, odd, I am only seeing 4k eeprom when I boot the game, it was saying 4keeprom and rumble pak before
It's not complicated
Maybe double check the file you have on your MiSTer and see if the entry looks right
Does this version not work for you?
Check lower down the sheet there is another entry apparently for the latest version
I just ran update all a few minutes ago
"ID:NJK___ eeprom512|rpak # Viewpoint 2064" Hmm, any easy way to check what ID my rom has? It should be the no-intro one
I am guessing I can't just read it in a hex editor because of the whole endian thing
If your ROM isn't working, try getting another version... or making sure you're patching yourself. The game IS in the database, and the english translation works with the entry just fine. Are other games working just fine? if yes, your ROM is bad somehow, or how you transferred it might be causing problems.
Hmm ok. It was from an everdrive collection
There is an English translation already? Regardless though, how can I check if my rom is correct? Also note that the person you're replying to is talking about a different game btw
if you have Ares downloaded, you can load it in that and goto Tools->Manifest from the menu bar, it will show the ID and other ROM info there.
siskavard is talking about siren the wonderrer IIRC
Yes
Hmm, yeah I think this rom is messed up, ID is just blank
... how did it identify it as 4k eeprom then, odd
You might have an earlier prototype ROM, not the latest dump that just came out.
Sure doesn't have the right filename.
Oh ok. I’ll search around then, thanks
I think mine was from a 2023 everdrive collection
Ok, are you talking about Viewpoint or Siren?
Shiren
I don’t know what that means. I’m talking about the rom
Oohhh yes, Shiren, sorry
English patched
Are we allowed to link to RHDN here?
only one way to find out
Ok, yeah, was using the older Viewpoint rom thinking it was the new one, the new one is recognized as having rumble support. Though, dosen't that mean the database is still wrong in listing the older beta as not supporting the rumble pak? The first thing either version of the game asks you is if you want to use a rumble pak.
https://www.romhacking.net/translations/7446/
Please note this is for the original public release of the 1999/4/13 master build, presumed final or near final candidate
Dated 11/25/2025 so looks like it works with this latest version
Does the A3D access the N64 carts in realtime or does it read it all into SDRAM at the beginning?
Yes, thank you for asking.
Rom patches are fine as they don’t contain any copyright material unto themselves and are clean room reverse engineered so there’s zero issues anyways.
The one exception is linking to sites that provide pre-patched games. We don’t allow that for legal reasons that protect us and the community.
Oh and can’t share MD5 hashes.
mm hashes
lol
I’m still trying to come up with a joke reason that sounds believable. Like an MD5 hash somehow infers the unique product identifier which is copyrighted and by transmitting an MD5 hash electronically you’re distributing portions of the copyrighted program code.
Wasn't aware of that one, why not exactly?
You can't stop me from sharing hashes!
Oh sorry, I’m just trolling
Nope the references are just references. According to nintendo they have no connection to the others, except maybe skyward sword where a bunch of locations from skyward sword can be found basically fossilized and buried in the game
They are, structurally very loose remakes of Zelda 1 and Adventure of Link
Hash browns!
The problem with Aliexpress is that there are very few controls in place for what you're getting. The seller could be selling a completely different version than the one shown in the pictures, and could very likely have even just copied the pictures from someone else. Their stock might not even be consistent, they might one month have one version, and then another month have gotten a different version from a different supplier. You really are rolling the dice. Maybe if you can find multiple people that got theirs months apart that can vouch for the same seller having a properly made one, but beyond that you are basically rolling the dice.
Get one where You can see the button on the back and where they mention stuff like 6tg or something
The others might be old stock
Everdrive 64 x7 now works on Analogue 3D!!!
neat, was there a firmware update for the everdrive?
yes
EverDrive-64 X series update for compatibility with Analogue 3D
ouch you need an n64 to install the update with
only once but still thats going to suck for some people
MiSTer wins again 🤣
Yeah, you have to install the bootloader using an original Nintendo 64
People with N64 can now sell a service 😉
Viewpoint 2064 (1999/4/17 Build) English Cinematic Patch
https://www.romhacking.net/translations/7446/
How many would already own an everdrive and not an n64? Can't be that many.
One might have got an Everdrive 64 the moment Analogue 3d pre orders were open in preparation.
Presumably another win for Summercart if you don't need an N64 to update it. Being open source, presumably someone is working on a new FW for that which works better.
See, I can't remember if Summercart was actually available to purchase when the Analogue 3d dropped pre orders
I want to say it wasn't available. Hence why people might have gone with the Everdrive.
But I could be wrong
(I think I am wrong)
I tried editing the file myself with HxD, only to realize I had no idea what I was doing
🤣😭
i think it was but it still wasnt really a mainstream choice at the time
it still isn't really
As I understand it, it has to boot to update the bootloader, and it doesn’t boot on the A3D
so transfer update file via pc to sd card, boot the card on real n64 for it to start the updater process
I think the same is true unfortunately with Amazon marketplace too, right? The only other place I know of is phenom mods and they are back ordered. 🙁
Okay, an old issue but... How is the NSO N64 controller 18 ms wired?
How is a wired controller laggier than bluetooth?
Is it like that with every device it's connected to?
Could it be that the board is switching from charging to outputting data in a certain way?
Idea: If someone does not own a Nintendo 64 console, I would recommend calling a local retro used gamestore to see if they could help update the Everdrive 64 x7. Typically, they use N64 consoles for testing games/controllers. It takes 30 secs to update it for the Analogue 3D
Can the Everdrive x7 do everything the summercart can do? I read somewhere that the loading time of everdrive is much slower? Or has that been updated?
summercart has better 64DD support i think
i've never noticed a particular difference in speed
maybe one is a few seconds fast than the other but they're both easily fast enough
thats the nintendo seal of approval
and yeah its like that on everything
Proprietary usb protocol that only works low latency with switch
Which you have to activate in the options
Thanks! Is the homebrew dev support through USB as accessible/documented on both?
Summercarts can load n64 roms over 65mbs. There are rom hacks that are 70 mbs that the Everdrive 64 x7 can't load.
Also, summercarts can load 64DD roms without conversion
Seems like summercart is the way to go but the only place I can find them is aliexpress
yeah thats where they're all from afaik
Where did you get yours from?
So it IS low latency on the Switch?
Yes so long as 'pro controller wired communication' is turned on in 'controllers & accessories' in system
Settings
i take hundreds
Hundreds of hugs? You'll have them. 
I'm pretty sure it was, it's been a thing for a while now
A lot of that stuff on Amazon are just either the same Chinese sellers or others drop-shipping from those sellers, but at higher prices, yeah
Better 64DD support and instnatly saves to the SDcard instead of requring a restart. Not sure if the Everdrive has anything over the Summercart. Really feels like the Summercart has usurpsed the Everdrive, it can do more and costs less and is open source.
aliexpress
it’s important to note that summercart is open hardware, the aliexpress ones are not clones or ripping the creator off
Yeah, I am not saying the ones on Ali are bootlegs, just that you never know what quality and version you might end up with
Yeah, I’m aware of that. It’s just that some of them may cheap out on the quality of the build or parts— sometimes there are FPGAs, for example, with different speed ratings, etc.
i usually look for sellers who have moved a lot of units and dont have any/many terrible reviews
summercarts are so cheap you can buy 3 or 4 before you've spent more than an everdrive anyway 😄
How much does it cost PCBWay to make you one?
maybe still less than an everdrive
Yeah, I meant as an alternative to getting one from phoenom mods
Since they're sold out atm
Sure Ali is cheaper, but they cost about 50-40% pess than Phoenom Mods, so if you roll the dice once and it was a bad one, you already spent as much by the second attempt as just getting a guaranteed good one
Is Viewpoint working fine for everyone now? I have fired it up and is running fine, and showed rumble was enabled from the DB entry display I still have turned on from the testing days
Seemed to work fine for me but I need to test it more
A little confused why the older beta is not listed as supporting rumble in the db though
Does it actually support rumble? If it does that is presumably an oversight that can be easily fixed
Would be worth someone testing and if rumble does work we can get the DB updated
Well, when you first boot it after the two developer logos it asks if you want to use a rumble pak
Though maybe it's not been implemented? I don't recall, even on the new release the rumble is only in a few small places
But even the older proto does ask if you want to use a rumble pak so it was planned, not sure if it's implemented, would have to play the older proto some more while manually setting my controller to rumble
It definitely can detect if it is plugged in or not though
This is the message I get when I don't have one plugged in:
And when it is plugged in:
IIRC it's the exact same message on both the old and new proto
Though I guess I am lucky that the DB is wrong in this case, since I would not have realized I accidently was using the older proto thinking it was the new one XD
it rumbles when you die
You rumble when you die
Guys, you're embarrassing the composer of Viewpoint 2064 - https://x.com/soundfujita/status/1993530999771410577?s=20
えっ!!どういうこと!まって
このゲーム私が曲作ったやつ
曲全部納品してお金も貰ってたのに
会社倒産してゲームが世に出なかったやつ。今頃大騒ぎ?ドギマギ
So you're saying she's... losing her composure? 
I found body harvest in my collection of physical N64 cartridge. I don’t even remember ever playing this game. Any good?
it's jank unless you cheat with more health. i recall sliding around a lot in a hovercraft completely missing shooting the area end boss.
Are there cheat codes or do you need GameShark to cheat?
For Body Harvest on the Nintendo 64, GameFAQs has 16 cheat codes and secrets.
I never beat the game as a teenager, but always liked it. Finally did it on the core.
It has it's flaws for sure, but if you like games with a huge world that doesn't feel completly empty, then give it a try.
I played for like an hour or so on easy mode until I got a game over. 😓
It is pretty fun, although I am not great at using the map yet and aiming is not very easy (at least with the controller that I am using)
@wanton sun Hey o/ I heard you helped with the dev of the n64 core for the new analogue console. By any chance do you know exactly what fpga is used inside the console? The specs are not mentioned on the website (or im blind xd)
Not today Bitfunx
Afaik it's based on an fpga.
I don't believe robert was involved with the A3D. That was Mazmars. Robert is working with Modretro on the M64
I believe the FPGA info is in some of the reviews - but I dunno if it gets specific as to what flavor of cyclone X (or whatever) it's using
this one apparently
from the Macho Nacho Productions teardown
is this code in a repo somewhere where i could play around with shortening the delay time?
i checked the mister-devel repo but didn't see anything this recent
Are you sure that’s what is in it? That part seems to retail for more than $360
not yet. You can exchange this file and play around with the time.
Currently it uses a second-enable signal. You might have to add a counter.
thank you!
i don't have one but yes that picture is from a teardown video of an A3D https://youtu.be/_a76z5nNJws?si=U0-WVEeXzt4FsZT4&t=623
yeah but Analogue most likely got a huge deal on them
like Taki, he got his directly from Altera
how can they get such a great deal when they probably sell south of 100,000 units?
they buy haunted second stock chips, like mister pi does
there are at least 3 ghosts in all analogue 3ds, and mister pis have at least 5 vile spirits resting inside
only a real de-10 nano board is comfirmed free of hauntings
Each Terasic-sold de10 nano board is certified exorcised by a licensed priest for at least 2 religions, sometimes more
Quite ballsy to buy old stock like that, with all the fun thing moisture etc can do. 😄
Guess they prebake the ICs
moisture?!?! youre worried about that when the chips have actual sprits of the dead within?!?!?!
spirits are moist?
That power button the modretro n64 looks so out of place 🤡
Would be better if the white one had a black button instead of red
That's not a power button.
It's lucky it can't handle Gamecube then since I would so suck up those ghosts with Luigi
here's the power button
Whats the other, reset?
it's a rotary dial
it's a fire truck. bee boo bee boo
Mint
i do agree the bright red color makes it stick out like a sore thumb
this is the real sore thumb. but they're not selling this color combo (yet).
i wonder if they'll open source the case 3d models too? 😉
that would be sick
a console like the n64 really need these pops of colors
Yeah. It's fun.
Haha, yeah. Half of he shell is empty just to fit that pikachu
Imagine a 64DD that goes with that
The Pikachu n64 slaps
Omg they did a 3-prong controller too
I think ModRetro actually gets it. This shit is the fun machine, make it sleek and give it a modern controller design and you’re messing with its mojo!
I do like the final look. that purple and pink is 
My nephew who's 20-ish thinks the case looks fun and retro too.
I mean Analogue 64 is also cool, but they’re serving a different audience aesthetically. This is actually the best place for fans. You’ve got your aesthetic choices with minimal overlap.
unofficially endorsed by reggie too 😉
LOL I just saw that!
Good thing I kept all my games! Looking forward to starting one of these up!
Hah! Is he still technically employed by Nintendo or did he fully leave?
Kicks ass and takes names?
well now I know which one I'd buy if I had money
I’m convinced lucky just does defense contracting because it’s an irl infinite money glitch, and modretro is what he really wants to do
Being a billionaire is just his side project.
That M64 controller looks nice. Hopefully it'll work on mister without any issues, unlike the 8bitdo modkit.
wasn´t the M64 supposed to have analogue output? I dont see any such output on the renders
He's stated several times that there will be separate analog adapters available, for each output type, so you only have to pay for the ones you need.
i would prefer a dedicated connector like the multi A/V out on the original console, but using adapters is a good solution to keep costs down i suppose
finally, an N64 with RGB out
someone redpill me what the difference is between this modretro thing and the analogue thing
I've seen the review of the analogue and I know its shortcomings already
Modretro uses a newer version of the mister n64 core with fixes/an update
More power under the hood. Etc
it's also going to be open source, have analog video output (via adapters), and run with timings closer/identical to a real N64
It also has a knob
The analogue thing is also $70 more
Robby is included?
very nice
- $30 shipping and ModRetro has free shipping
So you’re actually paying $100 more
Oof technically worse capabilities for 50% more. Hard to compete with billionaires funding a company for fun.
I don’t want to make you jealous but my Tamagotchi has a knob 
It’s a CUSTOM KNOB
That's a paradise, right?
Yeah, I love it. Play it with my son.
Simmer down "Knobby"
LMAO
You take good care of it. I keep killing my godzilla digimon for meat. Or I guess ranching would be the proper term.
I am the main caretaker cause my kid goes to school lol
Do you eat them?
I love the message this sends to your kid 😂
No, but I need a G fragment to raise rare godzillas and you have a 15% chance to get one when a Godzilla dies.
This is why we all can’t wait to grow up when we’re a kid, adulting seems fun and easy
I feel like Robby should develop a doom tamagotchi where you feed a demon souls and have it evolve.
DID YOU KNOW?
There is a Tamagotchi game for the N64 and it has a Mariogotchi
I did not... How does it work without an RTC on the board?
it does not, it's a board game like Mario Party with tamagotchis
I think Animal Crossing Doubutsu no Mori is the only real RTC game
Yeah, that's the only one with a RTC on the cart
Is the M64 getting other mister cores? Also as it’s more powerful would it be able to do Dreamcast and PS2.?
…also just how much better is the core on the m64 compared with what we have on mister?
Dreamcast and PS2 is just a fantasy right now with the current FPGA boards. What the M64 can do better? I guess Robert will tell us in due time.
dreamcast and beyond is not going to be happening on (affordable) FPGA hardware anytime soon. as far as actual N64 games, the M64 will have what is essentially a more capable version of the existing mister core. whether or not other cores get ported/created for the hardware depends on what developers want to do
a real gamer should alreeady have a dreamcast so its no problem
if you only own one console it should be dreamcast
it brightens up any home
i do feel that i can safely get rid of my N64 and Saturn and be fine with the mister but definitely gonna hold onto my dreamcast
Just got the VMU Pro for my DC, and it's great. We just need a better wireless controller. The Striker DC can't be the last word.
liquidate your n64
I’m more than happy with the mister core, it replaced the og hardware for me especially in conjunction with the rt4k. and not tbh a massive fan of N64. However I am intrigued with the m64. I don’t need it but weirdly want it lol
controllers need wires or else your gaming skill will dissapear into the ether
the wire directs the gaming energy to the console
this is why you can never trust a wireless contyroller
the N64 mister core is great if all you want to do is casually experience the retail library. i think the M64 will be for diehard N64 fans, and/or those who really want the core to reach it's absolute fullest potential
Scaler boy brother!!
I will fight by your side in the end times against the tube men! 
LOL, i'm fine with wireless controller since a few years. The 2.4GHz controllers are good enough lag-wise.
People who complain about wifi controllers are lacking precognition.
I’ve owned a few over the years beginning with the Japanese import on launch, however as with all my other purchases since pong I sold them. I started getting og hardware back a few years ago but realised the mister is all I really need.
300 dollars for aluminum yuppie product that fits into your gray millenial living zone or 200 dollar FPGA revolution better and more faithful design (fresh from the weapons deale)
or a mister pi...
or buy a n64 on the flea market and plug the composite straight into your 2011 Samsung LCD
M64 controller is all I need. First 3rd party wifi controller that looks interesting.
Hope they don't mess it up. And it works with mister.
considering the analog stick on the 8btido controller snapped clean off in that one MLiG stream, i'd say they don't have a very high bar to pass
Yeah the cap on the stick of my retrofighters n64 controller flew off as well. Replaced it with a joycon stick cap, fits rather well.
So... improvement I guess?
The N64 8bitdo controller feels so wrong. The M64 controller is what a N64 controller should be. I am not talking about the trident’s format but the analog stick and the DPad location
the trident format is very important because games for the system are designed for different handle points
controllers that dont preserve it miss out on left hand on d-pad, right hand on analog stick handle you can do which is good for not that many games, but the games its good for its quite good for
like sin and punishment and the n64 FPS games
its how I like to play goldeneye and perfect dark and turok!!
there are plenty of N64 games that would feel weird to play with anything but an original controller. i don't understand the hype around trying to "fix" the trident design; it's already perfect for what nintendo wanted to achieve. you either learn to love it or get filtered
nintendo controllers before the checks notes Wii U are all highly specific and the games made for them really need them
if you have like 85 N64 carts like I do, playing them on real hardware is a nice nostalgia trip
but the problem becomes that hardware is getting real old
and even converting it to hdmi on a modern tv, it looks rough
once the N64 dies what am I supposed to do with all these carts?
I know you're just trolling but I actually agree that the modern style controllers for n64 never feel as good as a trident style controller.
Is software emulation for Dreamcast really good at this point?
Flycast is an awesome emulator
redream is also decent. demul too
it's relatively easy to get great video quality and an ODE for the real console too
Dreamcast and PS2 run well enough on steam deck that it’s quelled my thirst for impossible fpga cores
yeah my computer picks up the slack on anything that mister can't do
A dreamcast with an ODE and a PS2 with freemcboot have quelled my thirst for impossible fpga cores
pcsx2 runs most of what i wanna play. real good emulator
My childhood Dreamcast needs a recap
But yeah PS2 free mcboot is great you can run those suckers off the sd card now with the memcard pro
Recap: Shenmue 1 and 2 were the best games on the system
I was high key a sonic adventure kid
this must be the PC-98 eroge visual novel version
gimme
lol the party hat
and the cigar
Apparently, some of the same staff that worked on Quest 64 also worked on the SNES Mr. Do port. Probably worked on Quest Fantasy Challenge (actually a Mr. Do clone), as well.
I heard the staff for Quest 69 wouldn't compromise on direction. They were pretty rigid about the vision of the game.
i'm not trolling!!! i even provided examples of trident use-cases "conventional controllers" cant do!!!
I agree with you. I can't explain it per se, but there is something about the quadrature encoder used in the stick that I feel hasn't been 100% replaced by potentiometer or hall effect sticks... The N64 has zero deadzone for one, even if a worn out stick gives you one in a way...
There is a reason people (speedrunners) are willing to spend big money for Steelsticks64, replacement metal bowls etc for their oem controllers.
You may call the controller a PoS but it has really good precision.
/Not at all biased N64 aficionado
Sounds like somebody needs a n64 controller bodypillow.
Yeah yeah yeah... We all have our fetishes. 😆
Just be careful, everybody at the furry orgy in the park got arrested.
I have actually never seen a furry outside of conventions in this country. Is America the furry Mekka?
I wouldn't know, never visited.
the n64 stick is real good when it isnt fucked up yeah
of course it easily gets fucked up
i lucked out and got a barely used (if all) stick and i lubricated it too
lubricate your sticks
Always lubricate your stick. The intec stick in the intec modkit is reasonably good. Dunno if their replacement stick is the same, it's a different plug.
I think it gets fucked up if you put pressure on top of the stick. Which you kinda have to because it lacks friction in the form of a rubber top.
n64 stick internal famously is raw plastic grinding each other
Always lube your stick, guys.
Lube and rubber. Anything else I need for my stick?
its going to fuck up
Lube rubber and absolutely no teeth. Capishe?
im so mature
What kind of lube btw? Ceramic? Lithium? Teflon?
I pocketed some industrial lube at work.
But there are different kinds
No there was only one kind at my work place.
lube that doesnt eat plastic is a good start
Will epoxy do?
I'm full of microplastics.
Just use olive oil
Olive oil doesn't get rancid, stupid. Since it's so good it'll be gone super quick.
You guys are insane
make sure its real butter and not margarine
the n64 doesnt like the flavor of butter substitutes
Mayonnaise
never use mayonnaise on a n64
No wait, that's an intrument
I prefer Kerry gold
I just ordered a tub of this:
That's what the experts recommend
Great!
Our president is actually one
his fursona is a golden eagle walrus
I have no clue who they dressed as lol
But I had to flex with ‘em
Just like the furry orgy before everyone got arrested.
lol, its good to eat healthy!
Awareness of green eatings is paramount
Was there n64 stick lube involved?
No. Didn't need it.
They dress as their fursona!
My fursona is a honey badger in case anyone was wondering.
This stuff?
Didn't know it could work for N64 controllers too, I use it for my 3D printer
Was one of the recommended ones, at least, for the X and Y axis rods, they recommended a greasier silicon lube for the screw rods on the Z axis
... I can't even tell if there was any double entendre in there or not at this point...
I used to use automotive nickel grease
this is an N64 texture, isn't it
I mean it works on a 1998 buick century
why wouldn't it work on a 1995 N64 controller
you probably want to avoid any kind of grease that eats plastic, considering that the control stick is made of it
petroleum based, mineral oil, and white lithium eat plastic
1998 centuries are 199,800 years.
I'm out of the loop, what is the state of this core nowadays?
i would say solid state, not a liquid
Currently one of the best ways to play N64 outside of actual hardware.
Some might say the best.
*it’s Robby
i'm probably going to buy a modretro m64 because of this core
I'll probably buy a m64 controller because of this core. 
they've gotta sell the controller alone right? people are going to want 4
I wonder how it feels. Looked a little angular. 🤷♂️
I assume they have decent lawyers because wow, that’s really close to the original design lol.
Is the original design still patented? I recall hearing that NES and SNES patents ran out a while ago
I have zero clue tbh
kinda looks like a gamecube stick
that d-pad looks questionable...but overall, I'm willing to give it a try if it passes the QA with dev.
There is very little point for Nintendo to sue over a console they have not sold for more than 20 years
Sure they have N64 games on NSO, but these controllers on their own are not taking away from those profits in any way
Yeah true but they’re still actively selling the controllers. I mean I don’t see the point like you said.
Nintendo is selling N64 controllers? With N64 connectors?
Nah the bluetooth ones.
But I don’t think they own a 3D trademark for the shape of the controller. Here’s more info if you’re curious as to what that entails - https://www.wipo.int/edocs/mdocs/mdocs/en/wipo_tm_jkt_16/wipo_tm_jkt_16_3.pdf
Yeah I just don’t think it’s worth their time.
For the switch emulator, it made sense to threaten litigation
And enen then, it only made sense because they had proof that the devs were sharing roms on their discord server, including for games that at the time had not released yet
For Yuzu at least, not clear what happened to Ryujinx but it seems very likely he might have just been paid off
Yeah how wild was that lol
@slow silo yeah, the devs made it easy for them lol
This is why everything that’s part of the MiSTer project and this Discord does not contain any copyright infringing material.
Yup, and we have all made it clear that we legally aquired dumps of all our games from our own carts and disks
that guy was not paid off, that would be the worst move ever by nintendo
Is there any switch emulator that’s currently being actively developed?
I don’t know what shenanigans the Switch 2 is doing to run Switch 1 games but maybe that?
It's using a crazy stick called.... same cpu and gpu artitecture 😛
Is there any switch 2 hacking scene?
.... Ok, there is some emulation involved
but it's mostly having comaptible hardware, that's how the wii ran GC games and wiiU ran Wii games
Yeah I have no clue what constitutes emulation let alone how to operate technology.
in fact, only reason the WiiU does not natively run GC games is because it would have been too expensive and messy to manufacture a slot-loading blu-ray drive that can accept mini-disks
I’m still confused how I ended up here
Normally a slot-loading drive cannot accept anything other than a standard sized circular disk ot it will jam
I don’t think the Wii played original GC games..?
Nintendo had to make a special drive for the wii to accept FC games
Umm costis...
It has a full set of GC controller and memorycard ports in the top
In fact, it can't use wiimotes in GC mode
Or the usb ports, or SD port, it pretty much turns into a GC in GC mode
WiiU is missing the GC ports, but it's hardware is just as capapible of running GC software, just the disk drive can't load mini-disks, people have hacked the wiiu to load GC games. Not through emulation, though natively running them like the wii did
😛
Wow, it has been a while
There is a reason people joke that the Wii is two gamecubes duct-taped together
But yeah, running GC games on the Wii is almost the same as running your Steam library from your Windows PC from 5 years ago to a Windows PC you just built today
I’m still mixed on what happened to that dude
.... though if you did that you would be insane since RAM prices are stupid right now XD
This is also how the Genesis runs SMS games, the Genesis's audio processor... is the CPU that the SMS used
Though there is still a lot of room to mess up something like that.... such as the many broken PS4 games on the PS5 even though it's just a newer iteration of the hardware 🤦♂️
IIRC, patents expire in the US after 25 years so you can easily make an N64 adjacent controller w/out fear of litigation. Could be wrong as I’m no expert though
Actually scratch that, it’s only 20 years: https://en.wikipedia.org/wiki/Term_of_patent_in_the_United_States
Under United States patent law, the term of patent, provided that maintenance fees are paid on time, is 20 years from the filing date of the earliest U.S. or international application (that is to say, an application under the PCT system) to which priority is claimed (excluding provisional applications).
The patent term in the United States was c...
Are there any classic style replacement sticks for n64 THAT DO NOT COST 300 DOLLARS
I can sell you one for 400 dollars
the man that makes the core and also the people that cheer him on say this, yes
critics agree, you'll have fun
Wii is missing ARAM for the dsp but that is a very minor detail
Wii U has is even far from gc as joybus disappeared, EXI doesn't contain certain font roms, certain part of screen output registers are emulated and DI was replaced by SATA
But the core that is CPU and GPU are the same in every console
Does anyone have the skills/set up to run off a fresh batch of the N64 test ROMs? Ones we have kicking about are a few years old now, looks to have been updates.
I managed to get a copy of the latest version of the test and ran it on MiSTer, was curious to see if anything had changed since ran a version from a few years back. Looks like there are new tests so it has gone up from 21 fails to 25, which is still amazing. What exactly are these test fails? Is it all to do with not having a full TLB implementation due to lack of space?
if they make an fpga PSX are they going to call it MSX
N64 -> M64, PSX -> QSX. They follow the Eragon convention, Dragon -> Eragon
That would produce O64, not M64.
Ladida, look at mr alphabet over here.
What is an M, if not an N and then a little more
the 4 new are the MIPS interface. Repeat probably means it's reading beyond the typical address range and this address range repeats instead of continues, e.g. instead of address 0x10, it's address 0x0 again, because the decode only has 4 bits.
This is probably easy to fix, but also has very likely no impact on anything.
The other ones are as before: missing CPU features that no official game uses and helps us to keep the core small enough to fit
Thanks for the explanation, much appreciated. 🙂
Will it come out of the box at the new house in one piece? 🤣
It's weird that the diorama is Super Mario 64, one of the only games to not have ? blocks
it has ! blocks instead
MI Repeat mode refers to that special mode where a single write from the CPU will cause that value to be written repeatedly to RDRAM. So a fast memset effectively.
Nothing ever used this, but libdragon may in the future (with a fallback) .
If you do make that work you got one thing that the A3D can't do though 😉
interesting, thank you. Doesn't seem to be very hard to implement it and even has a use case. Will take a look
weird that was never used sounds ideal for stuff like drawing sky
It is faster than the RDP even, but there are some things that need special care.
it's a flag that once enabled causes the next memory access to be repeated X times, after which it disabled itself again.
Up to 128 bytes can be done so per use.
However literally anything counts, so if you enable it, and the next CPU instruction happens to be on the next cache line that needs loading (or an interrupt fires)... good luck 😄
And it will also wrap around within a 0x800 bytes boundary.
Libdragon has a proper function that handles all of this here https://github.com/DragonMinded/libdragon/blob/preview/src/mi_memset.S but it does take a bit of logic to make it safe from the outside
sounds like something that wouldn't be allowed to use by official games
In any case, if libdragon is using it, it needs to be supported anyway by any serious emulation
libdragon will keep a automatic fallback since ique doesn't have that mode, which by extension will also make any emu work
so it's not 100% required if libdragon finally uses it. Still a nice thing to have ofc
To be honest, I don't think this is a good practice for the developer.
Whoever is not aware will get a super slow memset in some circumstances, potentially leading to follow up issues...on some "machines".
Sounds like a nightmare to find and debug.
Maybe i'm just concerned about the poor emu devs that have to implement a niche feature they don't even know about or some of the libdragon based things will be running weird.
Thankfully it's in the systemtest now that most will use and make them aware.
That sounds like…a nightmare haha
Isn't the fact that the Expansion Pak prevented this from happening past 4MB of memory the reason the US version of Space Station Silicon Valley has random crashes?
Might be worth you following the systemtest repo Robert, it looks like it gets updated periodically. Would definitely be very nice if M64 were to pass all the tests, and any we have room for on MiSTer could be ported over 🙂 .
As someone who is in the market for a dedicated 4K N64 to sit under my TV, I have been excitedly waiting to see which is going to wind up being the best product for me, after both are out and can be compared and contrasted. It does seem although the A3D has done a good job in some regards it has fallen short in others, and there is an opportunity for it to be fully eclipsed by the M64. It would definitely be great if the things that there haven't been space for on the MiSTer core were present on M64.
Really looking forward to M64 dropping and seeing what magic Robert has all worked. 🙂
But ique is much faster, so maybe it evens out?🤣 🙈
imagine if you could add more ram to the n64 core, and that way you could play mario kart 64, 4 player mod, with music instead of complete silence, and hear all the game sounds. it could be mindblowing, the real Ultra 64
Huh. If that's the case, then how accurate is it compared to the core?
@RudyLavaux This is the OG mode. The "unleashed" mode is about 20% faster than original hardware on the RDP and twice as fast on the CPU.
Yeah this is what I was waiting for. Didn’t bother watching or reading any content when the embargo was lifted because I knew no one would provide any actual in depth testing.
the truth is that since the M64 is open source, the community can contribute to it and one day you will probably see an M64 2 that's even better
you're never going to see an Analogue 64 2, them jokers over at Analogue spent about a hundred million dollars developing it, were way way late to the party, and unless they have a coupon day the only people buying this thing are the ultra rich
because don't forget, just like the real N64, it only plays catridges and the games don't come with it
in 1998 you could pop on down to wally world and buy new N64 games for 50-60 bucks
now you pay 90-200 bucks for the same games thirty years later on ebay, if they work at all, and you have to deal with cartridges that are beat to shit with someones name written on it in magic marker or a big fat hollywood video sticker over the label
Are these tests available to download and run on the core?
I don't think so. I think it's just him testing his own romhacks, which have yet to release.
That being said, he must've optimized the SM64 decompiled source code to make it run to almost 60FPS.
Ah got you, I thought this was more test ROMs
The Analogue 64 was made for me, I have over 200 N64 games lol
I’m going to guess Piko will probably release these N64 games with ModRetro - https://polymega.com/collections/games/products/polymega®-collection-vol-15-body-harvest
Rediscover a bold era of experimentation with this Polymega Collection, headlined by Body Harvest—the ambitious N64 action-adventure from the studio that would eventually perfect open world game design with legendary GTA franchise. Long celebrated for its ahead-of-its-time blend of open-world exploration, vehicle-hoppi
There are also $40 flash carts available lol
But it’s a good point, I wonder how much they’ll charge for officially licensed carts
M64 folks?
Yeah, they’re charging $30 to $45 for game boy carts
But they aren’t reselling old Nintendo games right?
No, they’re officially licensed and fully legal games
Officially licensed by whom?
The developer but I doubt they got permission from Nintendo lol
Whoever owns the game IP
Yeah definitely not haha
But that’s how it is releasing games for old consoles
I really like that though. Feels like at least you can buy games with your repro console.
I don’t see much point in releasing games in original cartridge form to play on the M64 or the gameboy if they also can play games from SD
Collectors and gives them legitimacy from a retail perspective.
Seems like a whole lot of additional effort. Unless if people actually want to play on original hardware too
I think their play is getting their products in actual retail channels besides selling direct to consumer.
Also it's really cool to have your own romhack on a real cartridge.
What games are gonna get released for the M64? They surely can't just go on itch io and find a vast collection of new games getting released like they can with the gameboy
They got rayman for the chromatic and that's Ubisoft so maybe they'll get buck bumble for m64
Maybe tonic trouble?
Yeah the homebrew options for N64 aren’t great. Big2Small is fun but that’s just a game boy game that’s been ported over.
I’m guessing guys like Piko interactive who bought the IP to a bunch of old games.
I see piko has glover from my brief google search
yeah he’s got a few hours worth of videos of various things he’s done to make it run faster.
Glover, Body Harvest, and S.C.A.R.S. that I know of
And considering Robert’s comments about enjoying Body Harvest earlier, I think that’s a likely candidate for them to publish
AM I RIGHT??
Just because I like it?
Piko owns the IP and Mod Retro needs to publish games
Also seems like a random game for you to play
I played it very early when the core was released on mister 🙂
Also had it as teenager, but could never complete it that day, because of a late mission i didn't understand what to do and no internet at that time
no one knows Body Harvest, that’s cool you played it
Didn't modretro also release improved versions of old retail games on chromatic? I would totally buy a fixed/improved version of aydin chronicles and they HAVE to sell quest 64 or they're pretty much doomed from the start.
About about glover 2?
Wild times. It was a time where you could order games by phone from a catalogue that mainly sold cloths.
We had a shop in the village that would order for you.
They also had "random hidden games" for 15€ or so, where you didn't know the game before.
Got several games from this by luck, e.g. MRC, Body Harvest, Turok 2, Wayne Gretzky
There is a big fan patch and you could probably still do more.
Oh damn ok, didn’t know there was an extensive fan patch
Damn that’s awesome
I tried to get into it!
I own a complete boxed copy too!
Hell yeah I remember ordering games from Quelle.
Yes, it was Quelle 🙂
Quelle is the German word for spring/source and was a major retailer in Germany but you had to order their stuff from a catalog to your door or an outlet of their's.
Ordering cheap games in this shop was a way to get a new game outside of Birthday or Christmas 😅
Smart!
I'd pour over their game/toy sections for hours. 😅
$100M? Did you pull that figure out of your ass or..? 😅
The only other possibility was a electronics shop 20 kilometers away but they would only sell full price titles and 50-75€ was a lot 25 years ago.
I'm pretty sure I saw someone mentioned in the channel earlier that some new N64 test ROMs recently came out
Also the selection was tiny. Good chance you'd never encounter any cool game you saw in a magazine in an actual store.
@zinc dew I brought up body harvest and @wanton sun commented on it because I went digging through my old N64 game collection at my parents’ house and this was one of the games I found. Weirdly, I never remembering buying this game or playing it…
Lol your dad probably played it secretly or something like that.
Todayyyyyy haha. I’m posting the vid then putting my phone down
Isn't it weird how that happens? When I dug my N64 games out maybe 10 or 15 years ago from their hibernation since childhood I had a copy of Star Wars Shadows of the Empire in the small collection of games. I never owned it as a kid, never bought it as a teenager at Gamestop. Just materialized. When I re-dug them out again around Covid it was gone lol, and I looked thoroughly for it.
I do have a brother, but he's a sports bro and not at all into electronics, so it's all on me.
I’m packing my collection currently and I’m finding shit that I swear I’ve never seen
And have no clue where it came from
Another oddity it I found two copies of LoZ OoT. I know I borrowed one from a friend but I have no idea where the other came from. The borrowed copy has been borrowed for over 20 years lol, so I wouldn't have picked up another. Also, Jetforce Gemini dissapeared on me. No idea where it went.
Was it body harvest?
I found a second PSTV. I never bought two. Yet two I have
they're multiplying 
Happened to me as well. I somehow have two copies of Super Mario World and “hey, I never bought Super Castlevania IV back in the day but now I apparently own it?” Feel bad that I don’t remember who exactly gave me these games sometime in the last three decades.
Anyone here with an Analogue 64? Would love some impressions on how it is. Seems like a great device.
I understand it plays games from my childhood
when I became a man I put away childish things
Ah yes, I too became a man and put away childish things…. 
Trains aren’t childish! They formed the backbone of the US!
Brightly colored rattles and propeller hats aren’t childish, they alert my wife as to where I’m at.
It’s been great the little I have gotten to play on it. I got it mainly for my wife as she grew up with an N64 and still has her cart collection. Only complaint she has had is the 8bitdo controller stick being too sensitive so she went back to one of our OEM controllers.
Yeah I have one too and I agree on the 8bitdo controller stick.
Performance wise it’s been ok, though I did crash the UI once.
One minor complaint I have is the inability to save your per cart profile settings. It’s a bit annoying having to adjust them each time before playing a game.
@cunning cradle + @viscid gate Have y'all updated the 8BitDo controller firmware? I think that solves a few issues?
Yeah, all up to date.
Probably similar to the 8bitdo mod kit stick? Yeah, that thing works good for character movement and such but isn’t so hot for precision aiming in Goldeneye.
Yep. I don’t have an issue with it but I never really played much N64. Just the Zelda’s and some Perfect Dark. So when I am playing Mario 64 with it, I just assume that is how Mario plays.
WHEN TODAY, I've been dragged along refreshing your channel
4PM CST
4 hours 35 minutes from now
Is it true that space station SV doesn’t work on A3D?
Yeah, crosshair aiming in Goldeneye is far too twitchy. Also, actions like the slow creeping in Mario 64 are really tricky too - compared to an original controller the 8bit do is too sensitive at small deflections and then hits the max value before you get to the physical gate.
Mario was great at teaching the nuance of the 64 controller - that feel is just not replicated with the 8bitdo at the moment IMO
There are decent N64 clone controllers made by a company called Saffun that might be worth looking into. Loads of different companies sell them as well but they’re all the same controller.
hot take but i think the dreamcast controller is worse than the N64 controller lol
Not a hot take at all. DC controller sucks and I’ve owned and loved mine since launch
Bad ergos. Shit D-pad. Four tiny face buttons instead of six beautiful big ones.
The stick face it too rough new and too slippery when old
BUT
It’s good hall responsiveness
And I like the triggers
yeah, the joystick is what gets me the most. the mechanism itself is good, but the cap is pretty bad. there's no grip and the edges are rather sharp
VMU while mostly useless outside of RECV was cool too
indeed
what's funny to me about the dreamcast controller is that sega had already come close to perfection with the saturn 3D control pad; great analog stick, good d-pad, 6 face buttons, nice triggers and feels comfortable in the hands
Saturn Analog pad would’ve been a better Dreamcast controller
for sure
i need one of those adapters that let you use saturn peripherals on a dreamcast
They are so damn expensive.
I do have one of @compact depot’s RetroPad adapters. I don’t think I’ve tried Saturn Analog pad on Dreamcast 🤔
they are, and the one i had died (or maybe my dreamcast controller board blew a fuse, i don't remember). i wish the retropad was still available for purchase
i saw a saturn to dreamcast controller adapter on aliexpress, but i've no idea how good it is, and there's no VMU slot
I had no idea Quelle was selling random games for cheaper prices, what a cool offer! I still remember my parents would usually show me the games section whenever a new catalog would come in.
It definitely wasn't as convenient to get games, especially very specific games back at that time. I remember having checked into about 50 different shops and not a single one of them had GTA for PS1. A friend of mine bought it and I wanted to have it too after I played it, but I was unable to find it or have it ordered anywhere, and I had to give up on it eventually. Maybe it was prohibited from being sold for a while.
My father once went on an 4 hour drive after a busy workday just to get to the only shop that still had Donkey Kong Country 3 for SNES in stock, which released just a several days before Christmas in 96, so that I would be able to get it as a present and be able to play it over the holidays.
Oh, and I still remember getting Banjo & Kazooie from a Toys R Us on a hot summer day. As a kid these were magical experiences.
I’ve seen some people say they were having issues and others saying it’s running fine for them. One of the people having issues said doing a deep clean on their carts contacts fixed the issue.
Has anyone tried it on a flash cart?
@jolly turret given any more thought to adding your sound filters to the official MiSTer repo?
There are two revisions of that game. The first revision doesn’t work with systems that have the 4mb expansion pak installed. The second revisions works perfectly.
I assume the Analogue 3D represents itself as having the 4mb expansion pack installed at all times so I’m convinced it’s that.
Does A3D always have the expansion pack enabled? Ah
Interesting that they don’t have an option to disable it
I could be wrong! I don’t own a unit.
They do have a toggle. It isn’t enabled for games that are known to have issues with it.
Like it is greyed out on those games to prevent you from turning it on for those games.
Nice
It’s still possible that it’s causing the issue with the game of course.
I would like to move forward on this front, but I encountered an issue that is currently not easily solvable, that right now makes it impossible to get truly 100% accurate results with the sound output on the Mister.
You can read up on the issue here: https://github.com/MiSTer-devel/GBA_MiSTer/issues/143#issuecomment-3184852600
I could definitely use some feedback or guidance here. In reality what happens due to this issue, is that with the filter enabled and the Mister N64 core compared to the output of an actual N64, some soundtracks will be almost identical to the ear, while others have noticeable differences with more high frequency, all depending on the frequency contents of the specific piece of music. But it's never 100% accurate to the real console.
90% accurate is still better than having no filter!
And it’s a pretty amazing filter imo
are there audio filters like this for other cores 👀 might have to try those out if so
I believe the only core specific filter we currently have is the SNES filter. It sounds good to me, but I have no way of telling how accurate it is.
Thank you. A lot of time and effort went into making it, and getting experienced with working with digital systems and the Mister. I'm also not aware of any other other FPGA product or emulator even trying to correctly re-create the frequency response of the audio output.
Maybe I should make a pull request, I could always re-work or update it if the aliasing issue gets fixed in the future.
I dedicated so much of my time into wanting to understand the issue and ways to solve it, hoping that an easy solution would be possible, that I dedicated no time into actual filter development anymore. I'll try to get back into it next year again as my free time allows.
i was playing sm64 ... saved the game when i was playing it through the game options ... now when i play it ... it didnt save anything
also had autosave on
save type: eeprom4
Did you open the menu before quitting the core?
i dont think so
gotta open the OSD if you want to save your game
You need to open the menu, only then the core will actually save your progress.
do internal game saves dont work?
All console cores require you to open the OSD, and either manually commit the save, or have autosave on and just open the OSD, to actually save the game
They do, but they don't get saved unless you open the menu.
i meant in the game it has a save option, i assume this doesnt work?
You don't need to do anything in the menu at all, just opening it will cause the core to save if audosave option is enabled.
once i open the OSD menu, can i shutoff the system?
It works, but the game save will not be saved by the core, unless you open the core menu screen.
Yes, simply just open the menu each time before you shut off the Mister, and your saves will be saved.
You still have to go through the ingame save system, you also need the additional step of opening the OSD to actually commit that file to your SD card, or whatever storage system you're using
it becomes habit quickly honestly
I typically always open the osd to reset the Mister back to the main menu before shutting it off.
How it’s been explained to me, the FPGA core has no concept of anything beyond it. So when it saves, it does so correctly to a virtual file. Only when you open the OSD, the Linux side of things catches that virtual save and actually writes it to the disk.
This is done to dedicate as much processing as possible so the de10-nano has maximum resources dedicated to emulating on the FPGA side of things. And the de10-nano has an extremely weak arm processor (but beefy FPGA processor) so every little bit helps.
I got into the habit of always opening the OSD when I was done playing a game. Like I’m halting the emulation before I shut things down.
RetroPad32 is now another labubu it seems 
i got into the habit of opening the OSD the instant the "would you like to save?" prompt appears in any game
I thought it was done because Sorg is heavily against writing too often to the microsd card from fears it will wear out?
Also that lol
(Even though that's nonsense personally)
He has nothing to fear though because Jotego runs my sd card ragged every week when he updates all the files on my MiSTer.
Yeah, plus there is that history feature, though it's off by default
But yeah, auto-writing to a modern sd card is going to cause about as much damage as looking at it funny, but from my understanding Sorg refuses to budge on that.
I know there were some games that used a SRAM chip as actual additional RAM, but just having a delay of like 1 second would fix that
(That is assuming the cores don't somehow know if the game does not use it for saving and don't bother to save that anyway)
IIRC that was mostly 3rd and 4th gen systems
someone did auto save for the SNES and it seemed fine, but there was a handful of games they had to put in exceptions for because they wrote a lot of data constantly
I stopped complaining about it but I’ll rev up again when new hardware starts becoming reality.
Like I said, if there isn't a way to detect it, can't you delay the write to only happen like, every second or so?
honestly this behavior is one of the worst aspects of the mister experience. it screws over almost every new user
Yup, lost my Spyro save because of it
I’ve come to embrace it as a trial by fire experience
(What possible excuse is there to do it for MEMORYCARD systems? Those were literally designed to write to solid state storage less reliable than modern Sd cards at that point)
And even though N64's controller paks were battery-backed sram, they were accessed about as often as PSx memcards anyway
Still impresses me that my N64 memory pak continues to work lol
My third party ones are all dead XD
Honestly, I am for that, it's kinda ridiculus to think that can still be an issue with microsd cards today that can hold up to a terrabyte and people consntatly use in videocameras
I am even more impressed, and not in a good way, that there is still no "memcard pro" like device for the N64
PS1 has one, PS2 has one, Gamecube has one, now Dreamcast has one, the N64 has.... a third party memcard that is EXACTLY like the original memory cards.... except it dosen't need a battery. That was something people could do years ago by just swapping the SRAM chip for a FRAM one, it's still a common mod today, even for the Saturn.
Yet those N64 "Forever Pak"s cost MORE than the PS1 memcard pro!
best you can do is mod an existing pak (or get a forever pak) and backup the memory pool with an everdrive or something
Yeah, just saying I find it ridiculus that such a device does not exist, instead we have what is basically just a fram mod that costs more than a ps1 memcard pro that does a LOT more
yeah, you'd think someone would've created that by now
Agreed, or at least the forever pak would be cheap
i wish there was something like the saroo for N64. that is to say, a flash cart with a RAM expander and backup memory all in one
I mean, I had 3rd party 4-in-1 memcards even back in the 90s
... they were crap quality, but they worked... for the time
Just their batteries are all dead now XD
Isn't the Saroo very hackish?
IIRC it has to patch many of the games to work and will nver hit 100% compatibility because of it's design
Personally would rather have a Satiator or a Fenrir with a switch mod
yeah, saroo emulates the entire CD block and does a lot of per-game patching. it's not a great approach, but it does allow for faster load times, and there's currently no other option as convenient as it
Speaking of Fenrir, I also find it disappointing that even though the device has been re-designed to be cheaper and smaller... there is still no official option to keep your disk drive with it. There was another person who made an add-on board that let you do that, but they no longer sell it. And now the bootlegs INCLUDE THAT as built into their clone Fenrir
There isn't even like, a Fenrir Pro or whatever that includes it like the cheaper bootlegs do 🙁
I dunno, I think the Satiator is pretty convinent too, just plug it into the MPEG port in the back
and it's not like that many games used the MPEG card
Lunar Silver Star Story Complete tho
Was there a single officially released in english game that supported that card?
Fenrir though would also be handy IF it came with that switch board or whatever it's called. I don't want to buy bootlegs, but I also don't want to remove my disk drive. (Stop making ODEs that require that!)
IMO the biggest issue with those is Dreamcast, since it's disks were propitery and can't really be read in anything else
And AFAIK it has no ODE that lets you keep the disk drive, outside of some ancient and obselete methods from over a decade ago that are very unreliable
i don't mind ODEs that require you to remove the disk drive cause that's usually one of the first things that breaks down so might as well replace it
All mine are still working fine, but regardless, they would at the very least have an option to keep it
It being the only way to install it I am not a fan of
Look at Gamecube, it has like 45346734634654 ODEs at this point, and almost none of them require it's removal, if anything it's MORE work to remove the drive in that one
I am always for users having more options but I can’t imagine what I would use the drives for after installing an ODE. Watching VCDs maybe?
Still being able to play the physical games you have is a plus, also there were some PSX games that had disk-swapping features
And I don't mean just swapping with other PSX games
I don’t touch my physical games if I don’t have to. Like I have at least a hundred Wii games still but after home brewing they are all boxed up. I am not aware of the PlayStation disc swapping thing so idk
It's actually also quite similar to how flashcarts work if they don't have a battery included. You'll have to reset the console to write the save files. In that sense it doesn't bother me at all.
Off the top of my head, the DDR games had what were basically DLC-like disks to add more songs, and some let you play the songs from previous games by putting in the disk. As for non-PSX disks, beyond several games letting you use your own music CDs for the background music, Vib Ribbon was a music-rhythm game that GENERATED levels based off of a music cd you inserted, and Monster Rancher 1 and 2's entire gimmick is that you generate monsters off of any CD the PSX's disk drive could read, did not have to be a PSX game
Summercart does not need to reset actually
I also have an issue with the flashcarts needing to reset to save 😛
it's nice when you don't have to reset to save, but honestly i've been doing it for so long that it happens naturally at this point
Vib-ribbon was the only one I could think of that works with Xstation, you just have to have the cd ripped
In fact because of monster rancher the behavior of noreset.txt on the PSX core was slightly altered
Because the only way to generate monsters was to fiddle with sevearl options every time otherwise
Vib ribbon was a little easier in that it loads the entire game into memory on boot and it just used music cds
Monster Rancher works off any CD, PSX, Music, Saturn, SegaCD, PC Engine, anything that the PSX's disk drive could read, and the game is far too large to be loaded into memory like Vib Ribbon so you would need ot swap the disk back after reading the other disk
That is pretty cool. I never got into that series but sounds like it is worth checking out.
It was very neat, yeah, though it can be challenging to play at times
PS2 versions expanded to being able to read DVD disks too
Sadly, that whole game's main gimmick is kinda dead now with modern devices
The current remasters that jsut came out just make you... choose a cd out of a database of CDs they have XD
Gotta rewire it to rom md5 checksums lol
I am sure there are other games that did stuff like this, these are just the ones I know about
without looking it up what did they do? assign random creature parts to random diff checksum values and then use track 1 hashes to produce a monster?
an RNG adjacent creation
3D vs MiSTer time on #share-media
I'm not sure, I know it's not random because the same disk will always produce the same monster, and there were websites back then with lists of what disk creates what monster. I think I recall reading that it creates a checksum out of some small part of the disk that it reads. I noticed that burned copies of PSX games also produce the same monster as a retail disk would.
probably the checksum then
Apparently it's based on the TOC
How Monster Rancher generates monsters at the Shrine
Though there are some special hard-coded monsters that only come from a specific disk
ahh so its similar to a checksum but more of a data ingest and hit/miss confirmation
With some hard-coded overwrites. IIRC it was possible to generate the "final boss" monster, but only from a very specific release of a specific music cd, it would never get generated by chance from anything else
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
Analogue 3D may be delayed to Q4 2025...but its finally Q4 2025 and I have the Analogue 3D! So it's time for an in-depth Analogue 3D review! Was Analogue 3D worth it? and was it a good competitor against MiSTer FPGA? Let's find out! And don't worry I will do an Analogue 3D vs MiSTe...
Does anyone have a A3D and a supported flashcart that is able to run the latest version of the test rom shown in the video, and see what the results are? Would be interesting to see if that number changes, the MiSTer core failed four new ones (as discussed yesterday, read above).
Bacon?
It's interesting to see that so far the Mister core pulls far ahead in terms of the accuracy tests. I also like the softer and more blurry image of the core.
A3D also runs noticeably faster
Guess you can keep stating with even more confidence now that the Mister core is the most accurate way to play N64 games besides the real console, that is until the Modretro comes out.
MiSTer wins again! 
Even though Robert had to compromise due to hardware limitations
And the Analogue 3D doesn’t play Saturn or PS1 either 😏
art is never complete
goddamnit that's my joke
All I remember is that it was before Christmas
And with your audio filter it’ll be the best sounding too! ❤️
hey did you see that Vivid Doll Esoterica video?? I was surprised, but perhaps I shouldn't be? A3D failed 8.5x more tests that MiSTer N64! @wanton sun you're the goat. Even on limited hardware you manage to slay the commercial product. 😉
i love vivid doll esoterica
who doesn't??
Besides the audio filter, the only thing that would still be left is a composite signal emulation, meaning both the horizontal and vertical blur and emulating the composite signal color space. If that could be done, I'd consider the core a perfect replacement for the console, as it have the ability to look and sound exactly the same.
Ok, I'll make the pull request this week.
Yesssss! I’m sorry to harass you lol.
It really is that good though.
does anyone know what frequency the RDP, RDRAM and CPU runs at on the overclocked A3D? Just curious... sorry
One thing the A3D does get right though is fill-mode triangles (completely useless in practice, and can crash)
And i mean pixel perfect, including crashing the RDP when it would on console.
If you know what those are then you know it's an incredibly weird thing to handle, and also hints at them doing maybe some actual logic-level FPGA stuff (or they spend serious time on reverse engineering for no reason)
it probably has a full TLB too
It is almost a perfect replication of the console output frequency response. I even checked in with Artemio to make sure if my PAL console that I used to base the filter on would be identical to his NTSC console, which it almost identically is with no meaningful differences. And even despite the underlying issue in the framework, it's still the best way to play the core in my opinion and it has that authentic sound to it.
The DIgital Foundry website review goes of the % increases of the various overclock modes.
are we talking audio? N64 audio?
Yes
Are you using MDFourier in the core? Not sure anyone has ever posted results for that
As an aside, will be interesting to see how A3D audio holds up there
Yes, I did use it, but I didn't keep the graphs. I can provide the MDFourier recording from my console that the filter is based on, which would allow anyone to record the MDFourier tone through their Mister core and compare it themselves.
It will not be a perfect match though, it will be almost identical leading up to the very high frequencies, where the frequency response differs by about 2-3 db if I recall correctly.
The issue is that I used a dirac impulse signal to measure both the N64 and the core audio outputs, basically a single audio sample with the same amount of energy across the entire audio bandwidth. I can then measure the response by analyzing the return signal. The reason why I go about it this way is that I can use a tool to directly compare the frequency response of two different systems and adjust these in real time, which allows me to dial in the frequency response with much more accuracy and speed compared to using MDFourier to test various filters.
Since the framework distorts the audio the signal that I used to measure was also distorted, but in turn my filter in the end now partially also compensates for that distortion, which might actually be the better approach.
MDFourier will however separate the aliasing distortion from the frequency response, which is why the results will be different, and more accurate in that sense.
Here are the measurements of using such approach, which does not account for aliasing distortion. As you can see the frequency responses are very close, the deviation at the upper part of the curve is at most 0.3db and 0.9db at 20khz, right at the upper human hearing limit. This graph shows the original console and the Mister core.
Here we have another graph also showing the response past 20khz, where you can see that they are not exactly matching anymore. Since it's not possible to match the curves along their entire lengths it was better to match them within the human hearing range as closely as possible for best perceived results.
Yes, I think it's sufficent to make sure to have great accuracy up to 20khz. Some people might not even hear much past 10khz anymore, meaning they would have a permanent N64 audio filters active in their ears anyways. 😄
It would be interesting to find out if the A3D does any audio filtering. If not it should show a straight line more or less going horizontally across the graph. I can provide the test rom if anyone wants to check.
I can hear my tinnitus! no problem! it's about 15-16 😉
I have some as well, but fortunately mostly only ever hear it in complete silence.
i never have complete silence. but it could be much worse.
it's just in my imagination
my grandma had a computer and she actually bought Ken's Labyrinth, called one of those 1-800 numbers or something, it came in a box with like three 5 1/4 " floppy discs, this was in like 1993
I remember looking at the box and thinking it looked like wolfenstein except weird
Updated the pins to reflect the tremendous accuracy lead the MiSTer has over the Analogue 3D - #1096015979055697940 message
You should definitely share your findings and work on the MDFourier Discord, I am sure @gloomy pike and the gang there would love to see/hear all this
I plan on ultimately making all information publicly available. I might even take it a step further and invest in a very accurate capture card, to build a resource of highly accurate audio and video recordings of the various consoles and systems that I work on, including all the various test recordings, that anyone could use to fine tune their cores or emulators.
This could be very useful to re-create signal level accurate visuals and audio outouts for composite, s-video and possibly even rf signals.
I'm already in contact with Artemio and I was active in the MDFourier discord for a while. Just haven't been active much lately as I'm busy with work.
MiSTer doesn't just win again, MiSTer has never lost.
maybe the m64 will take the core close to 0
I was corrected! I think Analogue’s SMS core is better.
I’ll have to double check, someone told me recently
We don't talk about that
Kevtris is a good programmer and hardware dude. Indeed.
The fpgod father
ok that’s corny lol
like the indiana jones crash?
Raspberry piss are cheating
🎩
🧿👄🧿
✨
🫴
If anyone has an A3D and a supported flash cart and is able to run the latest tests it would be great to compare the results against MiSTer. The ones we used initially are three years old. MiSTer core fails four more new ones, that Robert is going to look into fixing. Who knows how many the A3D fails on the current test...
Link to the test is here:
#1096015979055697940 message
Ok, to be perfectly honest, and I’ll echo what was said in the video, those tests likely don’t have any appreciable impact for most of us.
Like it fails more tests, sure. But do the games still function 99% like they did originally? Will I ever notice Conker is running slightly faster if you didn’t tell me?
That’s the reality of it from my perspective. I think being more accurate is always the goal and everyone is of course working towards that. But if I owned an Analogue 3D I don’t think I’d really care if it’s slightly off, especially in a way that I couldn’t tell.
you and I won't notice
but the kind of nerds that drop big money on this thing will
Yeah I guess I can only speak for myself
I have access to a MiSTer and an A3D with SummerCart so I could try this in a bit
its the kind of people that could have bought the mister or any of its variants for probably less than half the price or less
but because the mister at full power looks like a stack of raspberri pi's ten inches high, its "ugly"
it doesnt look like a slick doodad, it looks like a science experiement
yeah you have to put it in a case if you want to keep it in your living room
also keeps children and cats and whatnot from touching it and letting the magic smoke out
but yeah, mister is fantastic, but the tower of power turns some people off
conker runs funny because he has...big nuts! Get it! Har Har
wasnt there that one thing that is just the mister but on one board
an entire computer in palm of your hand
That would be ace if you can run the test on the A3D, I did it in MiSTer yesterday and posted here so that is covered. You will be saving AWBacon the potential of some serious wrath from his wife as well.
well. A3D on latest OS (1.1.9) running SummerCart with forced original hardware
if anyone else wants to verify this too feel free lol
Now that is interesting, what mode did you have set when you ran the old one @cerulean elk
let me try overclocking
Original hardware mode
Oh boysie. Well that’s a diff result lol
Maybe it’s the flash cart itself?
I’m on everdrive
I put it on Unleashed and from what I can see it doesnt seem to affect it
I can try everdrive too
Yeah please do
which everdrive were you using?
If you can try the old test as well maybe, to rule that out, let me find it
sure
X5
I can try an X7 but I imagine there won't be too big a difference
No I couldn’t imagine it would either
This is the old test that we initially ran
I think x7 is just real time clocks?
Yep
yeah 1.1.9
1.1.9 / 11/28
gimme a few mins and I can try them on both
