#Nintendo 64
1 messages · Page 161 of 1
Fun fact: The VA for Woody blew out his voice saying that line
Also, the funniest thing of 2024 was Wild Woody making a reappearance in a porn racing game, of all things.
... what
I mean I guess that makes sense considering the ending of the original game
Wild Woody joins Shady Lewd Kart as a FREE DLC! A lost and forgotten character from the era of bargain bin games. This crazy pencil has sketched his way into Shady Lewd Kart thanks to the blessing from his former creators. Forgotten by a big gaming company he is here to get the lead out!Pack Includes-Fully Playable Racer: Wild Woody-Voiced by or...
Oh my God its real
The OG VA has clearly aged since
Well, that's the oddest thing I've seen today
One of those events where truth really does seem stranger than fiction.
I feel that there's a wood chipper joke in here somewhere... 
This is the fate of all over the hill videogame mascots
Can’t wait to see where Ardy Lightfoot makes his next appearance.
Hidden in Majora's Mask's code is support for the VRS (Nintendo 64's Voice Recognition System).
On boot, the game looks for connected VRSes in any of the controller ports and there are five actions that can be triggered by using voice.
The support for the VRS is left intact in all versions of the game - but they all expect the Japanese version...

Well this is highly surprising
"3 lewd CGs" 

Yeah I tried to already forget about that
i wish that I hadn't clicked on that link
also that guys voice has aged terribly
they should have paid john st jon to do wild woody, now I'd pay money to hear that
with the recent pokemon leaks that question has many meanings
In black & white there is a book in the library that states that humans and pokemon used to get married.
We tried to go awat from an awkward to topic yet here we are in another
"Hey honey, rather than spend an arm and leg on tailoring a wedding dress, how about you hold onto this Mega Stone for me?"
It’s a neat little game. I had fun going to Blockbuster and printing out some stickers from my game save. It was a pretty interesting concept at the time.
I wish I could find some of my old printouts I’m surprised none surfaced when my parents moved out of their place a couple years ago
Curious when to revisit Snap...
Maybe after I get bigger SD Card and be able to add a recommended games pack for N64-roms
is the latest n64 core version available via update all or do I still have to download the rbf manually from here?
The one available via update_all is the latest one. The one you need to download manually is the N64 Turbo Core
You can download the latest Turbo Core here:
https://github.com/MiSTer-devel/N64_MiSTer/tree/main/releases_turbo
whats up, after running the update all script when setting up the mister the n64 core won't boot into a game. I checked the n64 folder in the games folder and there are no boot.rom files
where do I find these files?
Do you even need one for N64? 
I think so, I have the core and the rom, it recognizes the rom but doesn't boot into the game
ignoring my two folders and the test suite, do you have the two boot roms and the database file?
yeah I have the database file, it downloaded with update all
missing boot.rom and boot1.rom
thanks for the help so far
you need to enable the option to download bios files in update_all
that's the only thing I can think of that might be the issue
ok, wasn't aware of that option thought that was by default
I'll go rerun the script now, thanks
Do you guys know if the Mario 64 b3313 hack works on the core?
I recall reading something like that recently, but I can't find anything now.
a console-compatible version of that hack was released recently. it probably works
If it works on console it should work on the core
Where did you read about the release? I am sure I read about it but I can't find any mentions online
This is the release trailer of B3313 Unabandoned A2: Anniversary Edition. This is NOT A3 and only includes the compression, optimization and hotfixes with no other feature additions, while A3 remains in development.
Get it on romhacking.com: https://romhacking.com/hack/b3313-unabandoned
Or the web patcher (more convenient for mobile users): htt...
Many many thanks for that!!
I tested it. It loads and plays just fine.
I recommend using Turbo core to deal with slowdowns on larger areas
makes sense
I use the turbo core by default, love it. Haven't hit any issues at all yet, and if I do then the benefit it all games out weighs any issue that might pop up on specific areas of specific games
Or embrace the slowdown like Miyamoto intended! 
To be fair for Majora's mask and banjo tooie I don't use turbo
Cutscenes where made with slowdown in mind
Tooie is designed to work fine at variable frame rates, including cutscenes. If you use the 60fps patch and the turbo core, you easily get 40-60fps in many locations. And the cutscenes are fine. It significantly improves the game. I remember in 2001 when I first got it, even then the framerate was horrific in many areas and that was the era of 17fps PAL titles.
Majora's Mask and Ocarina have real janky 30fps patches though to their detriment. Those fuck up the game in hilarious ways, including wrecking cutscenes.
Yeah, game time and logic is tied to frame rate which isn’t good.
Yeah it's why the pc port of Zelda 64 decided on interpolation for higher framerates
Smart movie, otherwise that would’ve taken some serious work to redo.
Isn't the intro fucked music timing wise? It's why people prefer the n64 version
I'm talking about the N64 version
I know the xbla version had issues
However you might be right, I'm basically at the end of the game! I don't remember any issues but it was a while ago.
I'll give the initial cutscene another go later
Wasn't the timing issue due to xbla not lagging?
My bet is the turbo core will match xbla instead of n64
How could it when the turbo core is still N64 hardware and xbla is not. The timing becomes a non-issue I bet, because the entirety of hardware is still kept in sync (minus the technical issues the turbo core introduces separate from this) The xbla version becomes a problem because it's modified in software, but the turbo core affects the hardware natively.
The xbla version would fall under the same issues emulation produces. But the N64 core shouldn't have as many compatibility issues. Some of the games have been shy of amazing on the turbo core without the speedup bugs emulation has, in my experience
I'm talking about the intro cutscenes desync, where the music plays at a constant rate but because it doesn't lag it desyncs
The music doesn't speed up on the turbo core
Hence, "I bet the turbo core would have the same issue with the into cutscenes timing as xbla"
The game doesn't speed up from what I've seen. The framerate is just increased.
I'm saying that the intro doesn't slow down on xbla/turbo compared to native clocks
Gameplay is dynamic FPS, the intro cutscene isnt
Yes... My point is in my experience it increases framerate without changing frame time.
I'll have to test when I get home. But I don't recall seeing an issue.
What I mean is in my experience the turbo core increases framerate without desyncing because it doesn't change the speed of the game itself.
I can't word it any other way, on the n64 the intro cutscene slows down when it laggs
On the turbo core it doesn't lag therefore doesn't slow down
You mean the one post-new game or the title screen?
The audio gets out of sync right ? Dk64 is the same
New game.
YES
It’s because they timed the audio for the real hardware with slowdown
Kind of odd how I would have forgotten something like that. I loved tooie growing up.
OOT has something similar, can't remember what cutscenes music gets cut short if it doesn't lag
Something involving the moon
Thanks for your patience.
It's fine lol, I'm used to helping in the virtual desktop server. At least it was something I was slightly passionate about instead of "have you tried doing the thing I gave you step by step instructions for yet"
TBF "the cutscene needs slowdown for the music to be timed right" would have been an easyer way of explaining that
I should learn how to hack N64 roms to fix Monster Truck Madness 64 on the MiSTer. No one will care if I fail
Gotcha
Note the missing vibrato effects (a wobblyness to the notes) in most of the XBLA examples, and how some notes are an octave lower than they should be (see clips at 00:26, 02:38, and 03:13). A further bugged track has also been found in Cloud Cuckooland: https://soundcloud.com/convenienttowel/banjo-tooie-cloud-cuckooland-comparison
Banjo Tooie r...
TIL tooie is more fucked than I thought on xbla.
And I'm more nostalgic to xbla -_-
Since the MiSTer version replicates the N64, and Rare Replay runs on the Xbox Series X - that makes the MiSTer officially better than the Xbox Series X 
Honestly, that's not so bad. For all the improvements it brings, I'm ok with those trade-offs.
The XSX is emulating the 360 though
Rare replay isn't a native port on one and series
Oh right conker is emulated n64
If only classic backwards compatibility was out, they could have used live and reloaded
I know. I was just messing around for comedic effect
Fair
it was a native port on the original xbox though right
because they overhauled the graphics and did some other stuff
they also took all the nintendo logos out of it and replaced them
“Improvements”? You mean the things that weren’t as Miyamoto intended? 
live and reloaded was a remake, kazooie and tooie where ports to the 360
My apologies to all our fallen friends who we'll miss dearly. Take solace that we won't forget your brave sacrifices to Nintendo 64 and may our paths cross again in the future.
LET THE CULLING COMMENCE
F
Survived! 
🇫
You made it! (Again?)
Super Mario 64 ROM hacks. Is there a list of hacks that are known to work on MiSTer?
I tried a few that were supposedly N64 compatible on MiSTer last night and had very mixed results.
Yes, a partial one. I posted it somewhere…
Some worked flawlessly, some worked but were visibly slowed down, and some refused to load.
#1096015979055697940 message
Thank you!
Are Code Monkeys the official developer of MiSTer general-banter? 🐒
https://romhacking.com/hacks romhacking.com has a pretty extensive list of SM64 hacks, and each one has a console compatibility rating. anything that works on console should work on the mister core
Not in my experience. For example, Peach's Fury is listed as console compatible, but doesn't load on MiSTer.
weird. just tried it, and it loaded up with distorted audio and an out-of-sync signal. i've heard of other console-compatible hacks working on mister though, so i guess it's just on a per-game basis
Peach's Furry? 👀
For some of them I think there are very specific versions of the patch which are console compatible
It would be good to get a proper list with the latest versions of all the patches (some in my list are kinda old)
Correct.
Anyone else been playing Gen 2 Pokemon games via N64 SNAC with Stadium 2?
Just checking if anyone else gets the "loading" pause as you do things in game. Like check a summary screen, move to a new route, etc. Only if you play a Gen 2 game through Stadium 2.
I'm fairly sure I've always had those pauses on original hardware too, but the few videos showing Gen2 GB Tower online never seem to have this pausing. There is a "load min/max" option in GB Tower, but I've always got little blips of pausing for loading even with load max.
Running PAL Stadium 2 should that perhaps be why.... Anyone have a similar experience?
i would guess the memory of the n64 isn't large enough to cover the full rom, because it makes no use of the expansion pak?
That would sound sensible alright. It's just the videos on YouTube stating real hardware (and there does not appear to be many of them) don't seem to have this frequent pausing so I wonder what might be different. It didn't seem to me it would be PAL/NTSC difference.
I'm using a switch pro controller (wanna buy snac adapter) for n64 core and it's impossible to get the right (C) stick working correctly, when I'm aiming I'm also moving in GE. Someone already experienced this?
Is this a controller issue you’re running into or is it a game setting issue?
I dont know i have tested all different configs on osd (controller pak, default stettings etc...) and the result is always the same
my controller is brand new
the c-stick not working or being weird thing is usually some sort of mapping issue
well the mapping issue is usually the person doing the mapping, lol. what are you mapping to the C buttons?
Specifically I believe it's a mapping issue on the main mister level not the core. If memory serves me correctly you need to map the right analog to the c buttons
gonna have to dig out my switch pro and fix this too, lol
If it's wrong in the main you'll never get it working on the core itself, right
So try remapping main then go into core and define the buttons
maybe. all the main mapping is really doing for this is telling it which analog axis is left stick vs right stick
and there's already a gamecontrollerdb entry for it, unless those axes are wrong
what exactly are you trying to do?
just map the right stick to the c-buttons?
i ask because goldeneye and perfect dark have an insane amount of controller options you could be attempting
I tried almost everything (if not everything) I guess
Might be worth deleting everthing for the controller in /config/inputs and remapping both in the MiSTer menu and the core
Basically a fresh restart
Has anybody else had issues with saving in the console-compatible B3313?
This is what my line is in the database file, but the warning still pops up that it cannot save--and yeah. It can't.
9af37d2d21926ca753afd4d3ada2d6cc ntsc|cic6102|eeprom512
I imagine there is some difference between this and Vanilla?
which version? this one saves OK for me (didnt need to edit the N64-database.txt)
https://romhacking.com/hack/b3313-unabandoned
@zealous hull
'b3313 unabandoned [a2 anniversary edition].bps'
Nearly positive I used that version, but I will re-patch. 🙂
Thanks for the sanity check.
I cant map a switch pro controller to the n64 core, im not sure what im doing wrong
Thr analog stick only goes down
It doesnt even ask me to map the stick
You don't map the n64 analog stick, just the buttons. You can map the second stick to the C buttons
you need to map in mister main, not inside the core
Already did yeah. i just remapped it in core in a game and it worked despite not doing anything different
Weird
Maybe the main core mapping wasnt done properly
Main mister i mean
yes, please try again to map the stick in mister main, then don't touch it while mapping in the core
Ok now mario punches and kicks constantly even though the mapping seems fine
In sm64
could it be that you are on a old linux version?
yes, that rules it out
constant kicks would mean something presses the b button, which most likely is the analog stick being mapped to it
Im definitely not touching the stick when im binding buttons
Is there a way to make sure the assignments are truly cleaned
what i would also try: reboot your mister and try to navigate in the OSD (without starting the core) with the analog stick + a/b
this will tell you it's mapped correct in mister main
Yeah theres no issues with that
my PS5 and PS4 controllers weren't mapped properly from the start despite every other input working for the most part. had to go in and use a keyboard to skip over irrelevant stuff to get to the mapping of the second analog stick because not so intuitively it's not the first thing you do right after mapping the first stick when doing mappings on mister main
at least that's how I remember it going down some time ago.
yeah, not performing the mapping all the way to the end (in main menu) can deff cause issues
space on KB or user button on mister to skip the ones you dont need like mouse
The test version update to support Rumble pack is released .
Please update your MF103 to V1.03.24.09
Click the link below to download the firmware and run it on Windows .
https://www.mayflash.com/upload/file/Update_H40013_MAYFLASH_V1.03.24.09_20230613.exe
Double click on the updater and leave the updater window open on your screen
Press and hold the HOME button on the adapter, and connect the USB from your adapter in o any spare port on your PC.
As soon as the driver window indicates under “Device” that the adapter has been recognized, you may release the button.
select “update”.
Do not disconnect the device until you are informed that the updated was completed successfully.
Happy New Year.
Is this the Temple of Peip? 🛕
As long as they don't alter the header and/or bootcode, the "smart" detector will figure it out. I'm one of the devs behind it, no brag.
super handy feature 🙂
ID is still 'NSM' in my patched ROM so it just works
I'm experiencing a soft lock with Zelda OOT on the latest n64 non-turbo core. Seems to crash at the end of the intro sequence. Always at the same spot. Exactly when the scene transitions into the next after going into the tree trunk at the end. Could it be a bad rom perhaps? Any way to diagnose it's not faulty hardware or anything? (Doubt it is, since I can still access the menu and navigate etc, seems just the core stops)
i would try another rom first, just to see if it's any different
maybe a different revision/region of oot for example
I verified the rom to be at least a verified dump (hashes match the DAT for n64 no-intro)
I'll check some other titles too.
And here I already bought the Raphnet Adapter for the Rumble Pak support...

(Now I guess less latency isn't bad per say but you know - I was feeling the rumble support was not gonna come forever)
what adapter is that referring to?
Watching old home videos - two awesome Xmas N64 memories
First is the Xmas I got an N64 near launch, I unwrap a blockbuster rental of pilot wings 64 and slowly realise the next present is an N64. I wave it around a lot
The next is 1998, ocarina of time. It looks like I had got to the Ice Cavern by new year's day!
When digitising all the old home video hi8 tapes, the various games I got and played in a lot of them seriously helped with putting things into date order
Raphnet's N64 USB Adapter
Not sure if the others can do similar to Raphnet, but other handy features are still there, like import/export of TPak and CPak data between original hardware and the core
I just use snac for N64. Easiest way to use my original pads, and all my original accessories. The memory paks, rumble paks all work as they should. I can play Pokémon stadium on the MiSTer core with my Pokémon Gameboy carts and a transfer pak
I honestly don't see a better option for the N64, as the controller pak options are so extensive. I can use my original tremor Pak I got in 1997.
One adapter, four pads. Sorted, and literally zero lag.
Oh yeah the Tetris Bio sensor works with SNAC too, as does the Hey you Pikachu VMU
As useless as it is
As does the game boy camera in mario studio
I was using it this weekend and was surprised it just...worked
I'm not looking for as extensive use of peripherals for N64-core (especially since it can't implement real-time clock to make proper use of TP features of Pokemon Stadium 2), so Raphnet Adapter + Rumble Pak is currently enough
But man, ton of accessories you've accumulated, awesome
Been playing it for nigh on 28 years, I've accumulated a lot of N64 crap 🤣
It's just neat to have something like this that works like my old console, but better. I've been playing N64 since launch year here in the UK, and the turbo core is hands down the best way I've experienced N64. SNAC makes it feel totally authentic as I can use everything I had before and it just works as it should
I have no regrets selling my old fantastic N64 I installed an ultra hdmi into. Especially when it was before this core launched and got me a neat £1k.
Turbo is a fantasy N64 though its nothing like the original
Doesn't matter to me - I grew up with the original, and this feels like a theoretical 'N64 Pro'
I can play banjo tooie at 40-60fps and it feels like it should. I'm happy.
its just amuses me that people scream for accuracy then accept turbo cores
It's not like hacky emulation
I dont
I scream for authenticity. Low lag and as close to the original experience as possible.
but its not authentic in any way
And also, on top of that, enhancements
That feel authentic, if you catch my drift. In a way standard hacks and emulation dont
The turbo core does. It just allows N64 games to play better, but it still feels like N64.
oce you go turbo you may as well go SW emualtion and 4k
Nope
but thats only my opinion
Not in my eyes
Yep it depends on what you want
N64 turbo feels like an extra ram pak to me
Feels authentic enough. I'm happy
If I want a turbo option then I go SW. I play PSX on duckstation, texture corrected and at 4k
Turbo core is amazing, I usually fire it up first (I use a CRT so 4k has no draw for me) and if the game works great in the turbo core, which most do, that's how I play.
Same here but I cannot for N64. Just can't.
I cannot do emulation with N64 unless it's something like the ocarina of time port with enough mods to make it it's own experience
Does not feel right. I don't get that with any other console
I'm going to say something cursed, I prefer my PS1 with blurry 3D textures.
Bilinear just looks better than point in most senatios. Only jank I've seen from that is UJL and parappa the rapper where the melodi icons blur when they jump.
It depends on the system/game. I'm totally okay with quake or half life filtering textures. Even more so for N64, because the resolution on those textures are often lower than NES sprites, especially for grass.
I'm weird though, I'll play tomb raider unfiltered on PS1 and then filter it on PC.
I use the texture filter option at 50% for pretty much all games on PSX Core on a CRT.
I've tried playing N64 games without the texture filtering on the core and it's so jank lolol
It is wonderful you heathens have options to continue practicing your heathenry. 🙏☺️
Option to use int instead of float for vertices when. I like my polygons jiggly
i think that the vertexes on the N64 are converted to signed 16-bit before being sent to the RDP, but that's neither here nor there as it messes with the narrative. The point being that there is a fractional and whole number part after rotation, regardless of being fixed-point or floating point.
I guess I'll just have to induce polygon wobble with a holiday appropriate drink 🍷
Works for composite blur too
RF is the morning after
here's some light watching to familiarize yourself on the topic https://www.youtube.com/watch?v=YsXCVsDFiXA
I explain Super Mario 64’s invisible walls once and for all. This video took 10 months to make! So if you want to support me and my efforts like this one, please consider becoming a member of my channel: https://www.youtube.com/@pannenkoek2012/join
Thanks to the following people:
➤ MasterKush, for providing a tool that helped with the visuals
➤...
(the super technical float video is only 10 minutes so its not nearly as funny)
I explain how floats work, also known as floating point numbers. Floats are a type of variable, which are used to approximate real numbers. Other types of variables, such as bytes, shorts, and longs, can only represent integers. So in SM64, those are used to represent Mario's lives, Mario's coin count, Mario's HP, angles, timers, vertices of lev...
reminder that it took call of duty 18 years before they had fish AI that could swim away from the player
mario 64 was ahead of its time
and call of duty still doesn't have an eel with a star on the end of his tail
checkmate activision
They really need to get with the times in this specific regard 😕
no it isnt
Did they confirm that? It sounds plausible but are we just guessing?
Robert said something, he was in contact with Mazamar during the Mister core work.
how could I forget about that, whatever happened? I think the status it says there has been that way for like months or more?
It’s like the most confirmed unconfirmed fact out there
Flextris
i hope this is one of those pictures that you stare at it and the 3d image appears
Finally settling in to playing games with the new controllers and new TV
HDR on with one of the standard video processing presets. Seems pretty good to me
all these kids nowadays and their 4k and deblurring hacks
its not mario 64 unless you can count the pixels
I used to like it when we played it on grandma's tv through the RF adapter
the red used to bleed so bad when mario ran he looked like the flash
You can count the real pixels, you aren't rendering the n64 right then, it should be smeared horizontally as a form of early anti aliasing
So far so good. Wish the sticks touched the octagonal gate
since the thumbstick can be pulled off I wonder if something could be 3d printed or even just wrapped around them so it's thick enough to touch the gates
like shelve
omg keep me posted
You couldn't count the pixels even when it was back then. It was always blurry 😉
I found a replacement stick on thingiverse
Gonna print it and see where it puts me
have a couple saffun controllers, both my usb receivers died but fortunately the amazon seller sent new ones free of charge so been pretty happy with them, a 3d printed gate or phat stick that touches would be nice
Guessing this won’t be any thicker than stock but maybe will luck out and it is enough
does the gate come off the saffun controllers? not at them atm
The gate doesn’t but the stick does
I mean with enough effort the gate will come off 🤪
seems like a fun project if it pops off, modeling a new "accurate" one doesn't look to hard... maybe a tear down is in order
I’ll add a bit of a collar like this if the stick isn’t thick enough. Just have to make sure I don’t limit max travel
probably needs to be closer to base where it will actually touch the gate
Yeah I need to get my controller from the basement just spitballing atm
Off this meeting in 32 mins… I hope
Humm not sure I like how this feels. But should be able to prove out the idea with it at least
CHONKY
might need to print with the thumbstick part facing up so it can be convex a bit
and hope for overhangs to cooperate
It def is chonkier then the stock stick
Yeah I think the move is to get a collar of some kind for the stock stick but I’m really bad at 3d stuff so I’m taking the path of least resistance right now lol
ifixit has a teardown to replace the stick on these.. looks like the collar could probably be printed and replaced without to much effort
who knows if that would even feel right lol but sounds fun
There’s some dead zone thing that @blissful wolf got banned for
collar wouldnt fix everything but being able to rest in a groove seems like it would help
I love this gif. Also sorry I keep bringing it up, it’s just hilarious that some weirdo would get mad over that. I thought you did an awesome job researching it myself.
no mods no masters
hows the range? tried the stick testing rom yet?
On the MiSTer all analog values are automatically clamped to perfect N64 values.
But that means if the range is reduced it would show up
Nevermind lol
This looks good, spray it with some of that textured truck bed spray paint
It's waterproof
That works ok. I think it needs to be a bit higher to fall into the gate more
Oh. That’s gatey 😍
You can hear it lol
Not great tho
Lol were you drunk when doing the top right?
lol
Probably needs to be tapered properly instead of a cylinder with a hole in the middle
You’re doing the retro lord’s work! 🫡
the actual n64 stick is concave at the top I think
you should figure out how to make the stick out of clear resin in and then fiber optic strands inside of it
so it can flash in RGB colors
Maybe a faster test is just trying to wrap tape around the top to see how much thickness it would actually need
I was looking at this controller, might grab one
i bought a pair of those, when i get them i will try them with golden eye, wave race and smash bros
i hope they do well in those games
I could compare it directly against my NSO N64 controller too
Why when I try to load a game its just a black screen
you havent downloaded the bios files
how do you download that? I got the mister pi and they downloaded all the stuff on the sd card for me thought all i had to do is add roms
update all. when it starts push up to explore the options
If you check the /games/N64 directory if you dont have boot.rom, boot1.rom and boot2.rom you are missing the bios files
yea i dont have those
without them the N64 cant start
oh thats why
i went into system settings and only saw an option for update not update all
i tried update znd that didnt work
download update _all from github
oh ok
when you run it push up
and explore the options
NOTE dont randomly choose things you dont know what they do
as you can cause chaos
but it should be obvious whats needed
ok i will try this now
what options should i pick once i press up
you are missing bios files .
So the update_all script is running back to normal again is it? I only say this as for the longest while it wasn't collecting enough required files and was running very, very slowly.
that was nothing to do with update_all
it was due to the Internet Archive being down
Sorry. I didn't mean to imply it was a problem with said script. Just wondering if now both script and AI are running in harmony once more...
Not AI lol...IA.
They provide you with the official MiSTer repo, which doesn’t include any copyrighted materials. That’s the difference.
Has anyone came across the n64 turbo core not displaying any picture? Normal core works fine and turbo core worked fine a few weeks ago🤔
No, it’s something on your end. Delete your configs and try again.
Wonder what’s happened. I’ll try deleting tho configs tho. Cheers
Sorry, I hope my response didn’t sound flippant. It being on your end means it’s an easy solution so it’s good news.
I would try that rom on the normal core first just to be sure.
Also that’s a pretty cool Indonesian flag you got on your TV 🇮🇩
I just toggled between the clean hdmi output and VI video output and it works perfectly. Oops
Was it the toggling that worked or does the game just not want to work on one of those modes?
if you start up the core with it already active, the core or the scaler doesn't work properly. Have not researched this yet
Wrong way orientated for the Indonesian flag...
Gotta tilt your head!
Think it’s the Tate version
Ah. Now I see it...
Is that a core bug?
It's more like how the core is working correctly.
Ew, is that light mode?
oh I'm pushing all the buttons now
🤢
Tim's comments come out extra white for some reason
It's fine. The only real issue I'm personally having is how much it hurts my eyes to look at his name color 😂
you should try reading his posts
Colors all look fine with a theme on
But that white with that color of his name is just nasty
it was the snip tool in windoze 10, it messes up the colors in discord
oh wait I think its becuse I had HDR on
Much better
I didn't think I'm ever going to jump into the HDR bandwagon for PC. Just too much hassle
HDR on my TV is fine
Movies and console games
my tv is capable of it so I switch it on for pc games and then turn it off
it messes up game streaming also if you are streaming it to a non HDR tv
the HDR is actually on the video stream and not on the tv
I don’t see it
Which preset??
Looks awesome
Was it 5th gen? 👀
🥹
Played lots of WWF No Mercy tonight
Now that I have the right controllers I can enjoy these games again lol
..why did video game esoterica say the n64 core got updated this weekend? what did I miss?
there was no change
this weekend? Robert did do that thing with the core like a week or two ago
and it was just some thing to do with a borked texture in RE2 for the most part
I think anyways.
thank you for confirming that I am not crazy
I don't get why his videos make those claims sometimes.
He sometimes just basically mad libs video descriptions from older videos. I've asked for it to stop multiple times because I got just as confused lol
I love BigPP Esoterica but I've been fooled many times into thinking there was a core update because of his videos
now I just assume when I see a video talking about new core improvements it's relating to a core I;ve downloaded and messed around with weeks ago
VGE's description confuses the hell outta me too lmao. to confirm, the latest turbo core is from September right?
ah cool, thanks. looks like i got that one. i only thought September was the latest one cause that's the latest one that shows up in test builds lol
It ran out of order
Holiday schedules are impossible so dates shifted
It was made the same day the core update vid was made and was meant to run shortly after but then the Christmas dump of 100 new projects occurred so I poked it further down the release schedule
Dammit bacon! 😄
lol thats what happens when everything happens all at once and I actually take a vacation
and even then I dragged my ass to my laptop and packed mic for the Lindbergh loader vid
Which of you guys said bacon could have a vacation?!
lol well I still kept the videos coming...just on a pre-made basis
Won't lie, I wonder sometimes if you're over selling the Saturn core...
I said back to work with the Simpsons candy whip GIF!
I made a video today! Goes live in about 90 seconds
We shall see in 60 seconds!
and its live
Read my comment in the video! No forgiveness!
Where is my dislike button?!
I keep pressing it but the video is still there
youll like it and youll LIKE it
I don't like it...
lol well it has the same 2 downvotes every video I release does within 2 minutes so I love there’s at least one dedicated person with two accounts or two dedicated people with one account who follow the release schedule so closely 🤣
It's Robby and his doppelgänger Robbie.
Nah, one of them is always DrChocoboboNo.
Robby and Blobby
Which one is the evil one? 
It only counts as one? I have been pressing the dislike button for almost 90 minutes
Now you tell me
Blobby is mean but flexes harder. Robby is nicer but his flex is weak
Can the turbo N64 be a toggle on the normal core or does it need to be separate? Just curious more than anything.
I'm not sure if this is what you're asking but enabling turbo core from within standard core would be pretty slick tbh
Not that I'm asking for that
Mr Blobby is a character originally featured on the British Saturday night variety show Noel's House Party, broadcast on BBC One. Created by Charlie Adams, a writer for the show, Mr Blobby is a bulbous pink figure covered in yellow spots, with a permanent toothy grin and green jiggling eyes. Mr Blobby communicates only by saying the word "blobby...
Absolute nightmare fuel, that guy
“In 1994, Millennium Interactive released Mr Blobby, a platform game based on the character for Amiga and MS-DOS. It was a reskinned version of the SNES game Super Troll Islands, also developed by Millennium. The game received negative reviews from critics.”
Playable on MiSTer! 
Nope - needs to be separate: #1096015979055697940 message
Couldn’t be any more British if it tried
Technically both.

Miyamoto was Mr Blobby all this time
Has anyone tried? https://romhacking.com/hack/return-to-yoshi-s-island-demo-2
If you decide to play this demo, please fill out the survey to let me know what you thought about the new controls and camera!
https://do...
It works. It does occasionally crash regular or turbo core.
Was just about to post the same.
As for play control, I do like being able to cancel the in air Z butt stomp.
Well... I've seen it crash on his Youtube channel too. Kaze Emanuar, that is. 😅
But it's probably more prone to crashing in this core.
does peach still seem unfazed that bowser jr thinks she's his mum
wow this is pretty damn impressive, the big slide in first world
He's talented. Optimizing the crap out of that soon-to-be 30 year old game engine. Literally chasing microseconds.
It occasionally hits 60fps when not frame locked.
Yeah bang on, sorry I left the turbo word out 😁
Right good to know. Thanks for pointing me to the that.
No problem 🙂
I blame this channel for my name change lmao 
brb convincing raspberry pi to change their name to blackberry pi
I didn’t change it someone else did lmao
Yo guys, im having an issue in Majoras Mask where in the item menu its like almost impossible to select an item using my joystick, im using an 8bitdo Pro 2 controller. It just goes to the next window over instead of going over the items- And I just beat Ocarina of Time and i had no issues in the menus at all using this controller… any ideas?
You should photoshop Blobby with your arms flexing as your profile pic
I found my issue.. apparently when setting up N64 binds Left and Right dont actually refer to the Joystick it refers to the dpad and my joystick was already by default so it was doing both actions
would be great if a future update renames those to "dpad left and right" as that often trips people up
@wanton sun is it possible to rename the up/left/right/down binds to "Dpad Up", Dpad Right", etc.? This has been a consistent source of confusion for all new users.
Nevermind, this a change for Main. Sorry!
that's a main change
Damn, really? Ok I'lll submit a Github issue and ping Sorg about it. Thanks!
@hushed nova Ok I spoke with Sorg. We had a good convo and he’s going to think about it. He brought up a lot of great points in regards to consistency with other cores and not wanting to implement a custom solution here that could be broken in other ways.
I’ll double check the readme to make sure it’s clearly identified that those initial inputs are for the N64’s dpad and if it isn’t submit a PR with that made more obvious.
Sorry, not to sound like I’m meddling. Just trying to help where I can.
No, he didn’t want to do anything unique
why would it be unique?
Not sure, I can send you a screen grab of our conversation through DMs. I might be misrepresenting his perspective.
did you specifically mention changing it for the n64 core?
Yes
well there's your problem
I also told Sorg that you said you were cooler than him. I told him I didn’t agree but that’s what you said.
the man can't argue with facts
ya'll gotta learn how to approach him with this stuff. if you say 'people are fucking up the n64 mapping, we should change RIGHT LEFT etc to 'dpad right'' he's going to take that as 'we should change that for the n64 core'
when in fact we should just change it everywhere
Oh
Zakk would have gotten away with it if it wasn't for those meddling kids
Yeah I guess that’s a good point. Sorry I didn’t think of it that way. I thought that sounded like too major a change.
Help me Zakk-Kenobi, you’re our only hope.
Now change your avatar to the slime emoji, and the transformation will be complete! 
it's literally four values in a static array in menu.cpp. not a huge change
looks at a command line prompt i'm at a loss
the error message was in russian and it looked rude
You know who could fix this? John Tobias Raspberry the Fifth.
Our lord and savior
although there's no good name to change it to that is universal, so in a roundabout way he's right
You know what, no. I give up. I’ve been renamed to Blobby and had my flex removed. I’ve suffered enough humiliating defeats for the day!

ain't no d-pad on an amiga
Guess it’s kind of a circle
that's a cd32, which is some weird loser thing
32bits of amiga
Just uploaded a vid for 4 today. New demo is just straight up super impressive
If only N64 games looked and performed that well in the 90s
less a pad more a disc
Got it done before AGDQ starts and I’m sucked in
the d-disc
I don’t have my MiSTer to hand, so can’t check this - but is there a “help” option available through the OSD for each core?
There’s been loads of times where people clearly haven’t read the GitHub readme, because the average user doesn’t go to GitHub.
Idea: I wonder if we could add a “help” option to the OSD which basically pulls text from a text file stored on the filesystem (which update_all could pull from GitHub - and could e.g. just be the readme)?
That way at least we can give consistent instructions “did you check the help?”
That may be loads of work - but I can maybe take a look if someone says it’s not a completely insane idea
It feels to me like there’s a usability gap, where the gap between docs and MiSTer might be a little too big.
That said, nobody reads docs anyway so… 😅
there's already a help option, and it can display pdfs/rtf/md/txt etc
but no one is going to read that
Sweet. Thanks @hushed nova!
Probably not. But I can at least take a look at seeing if I can improve the help anyway
and I'd argue if you need to read documentation to successfully map a controller there is a completely different failure occurring
Agree - but there are a few common things that come up every now and then (thinking about fixed hblank on PSX, for example)
So reviewing the docs probably isn’t a complete waste of time, and it’s something I can do to help 🙂
alan already did this
he put a lot of work into it
the fact that you dont know it's there demonstrates how good people are at using help options
I just tried the help function in the gameboy core and it literally black screened when I opened the readme.
this is why we don't use help!
are you on CRT ?
Direct video and rt4k.
cant expect a low res CRT to display a PDF correctly
In my defence I’ve never needed to use it because everything’s always worked perfectly for me 😄
But I agree that people often don’t use those kind of things when they can just come on discord and ask instead
Maybe it's because the help function on windows programs is so bad. I'd actually be more inclined to click it if it said readme. As I sometimes actually read these. If they're very short and I struggled for hours without. 😅
many people dont even read a file read this first
help is mostly a futile waste of time to write
I disagree. You might not catch everyone, but you’ll help some people
As with everything it’s cost vs benefit
you help people who want to look up info, and they could find the info themselves
Making things easier for anyone isn’t exactly a bad thing though
How is that the left joystick is already configured? I would assume it would also have me configure those when doing the binds
left is an analog stick
Sorg agreed to change it from e.g. Left to DPAD Left about a year ago when i asked him. Guess it just never happened
Haha I guess he forgot
might be a good time to gently remind him 😉
oh geeze, the muppets are revolting!
So just out of curiosity I looked at the help option and it came up but wow was the text tiny. Can I make the text bigger in terminal or whatever it is? lol
Move closer to the screen !
Little rich for me.
mind if I have a bite of one of your new sausages?
#spicy-off-topic
Yes
send me one MiSTer FPGA digital IO build
Seeing Robert's comment, I also thought this had been discussed and approved ages ago, I thought I was having deja vu
I assumed it was already in
Maybe I’m hallucinating but I swear there are cores that say dpad
Or maybe it’s the menu binding?
Because it calls out stick
I think its funny that ive gone this long without an issue with it
Dpad fuckin useless on n64 😂
Except for the AKI/THQ wrestling games lol
DPAD is important, okay!?
Stick is always better. Even for retro games. Super Mario bros.? Better with analog stick. Metriod? Stick. Megaman? Stick.
I thought I liked you.
Thank you, I like you as well. ❤️
I like you more 
Is this the start of my very own harem isekai?

What
What
What
Yes
Huh?
Anyone played anything on the N64 over Xmas?
Just the one game that was playable.
Ocarina of time just beat it yesterday now going thru majoras mask, i never beat this one so its a pretty new experience which is awesome 🤩
Much better playing on Mister+component on CRT
Ocarina of Time isn’t good
Thumb in the bum?
Yeah, that 
I gave up on Majoras Mask...I really tried to give it a chance even with the horrible time pressure, punishing for the exploration of the world.
But OoT had one road block for me I could never solve and needed a friend: the fish feeding.
Majoras Mask has plenty of these. I limited myself to 1 hour of searching before I use a guide for each road block and I needed it 5 times already before the second temple, so my motivation was lost.
majora's mask is only fun when you know the exact time and place to do everything in 😭
the song that slows down time helps a lot with the time pressure
If you know what to do it is probably fine.
But for things like finding all the extras in the temples so you can get the reward afterwards, it's still not much.
I had to use a guide for the last 2 because time was running out and I really didn't want to do it all again.
Also when walking around searching for the next step...as someone new to the game I never know if the next road block is day/time bound, so maybe i'm searching useless, because the solution is only available at day 1
I really liked that the world is so much more alive with so many NPCs and little side quests compared to OoT.
Maybe the issue is just that i'm not 14 anymore with 5 hours per day and months to spend on a single game
there's usually an NPC somewhere who will say something that gives you a hint
or sometimes talking to the fairy
but it does feel like they expect you to just wander around until you randomly find stuff a lot
Yes, I wouldn't say it's impossible without a guide if you have plenty of time and don't mind restarting the cycle a few more times.
You have to accept that is the way the game is, while for me each new cycle feels like a big loss, destroying the fun.
Majoras mask does have some stuff where i eventually look up and im like how was i supposed to know that
Like where to get bombs.. how to shut the goron baby up lol
Has anyone had any luck loading OOT+MM combo randomizer roms? My N64 Everdrive x7 could run it fine but when loaded in Mister, it seems to do nothing, no errors just acts like it never booted.
yeah you really have to accept the cycles, since you can teleport around most of the world via bird they don't actually set you back much
Has this ever been fixed or addressed?
Not sure what you’re referring to but try testing it and let us know
This was a common complaint when the game came out. Which is funny because the rogue like mechanic is now the most popular type of video game. Personally I think Majoras Mask doesn't punish you too bad, you keep your masks and quest items.
You lose your money but its easy to shoot that stupid bird a few times with arrows and get it back. And the wallet upgrades are permanent.
The story itself actually makes more sense when you realize that its the seven stages of grief. And when your grieving ever day feels like starting over with nothing.
Is it out of bounds to ask what one should use as the base for this patch?
Super Mario 64
He's not released everything, but a few of his changes have made it's way into HackerSM64.
If this a response to me, it doesn't work.
Does the randomizer use any special functions of the Everdrive?
Thanks for clarifying. I wasn’t up to date on the convo.
I was thinking more if there were a specific revision / region
I used this one:
Super Mario 64 (USA).z64
MD5: 20B854B239203BAF6C961B850A4A51A2
Wait what happens in MM if you miss the time limit for stuff? You need to start over again?
when you run out of time you actually die and game over, you need to play a specific song to rewind back to the start
you lose like, minor progression, all your money, arrows, deku nuts etc
you keep important gear like masks and songs you learned
Oh wow that seems really annoying… I played OOT back in the day through completion but never MM
its really not as annoying as it sounds
but it is kind of a hump getting over that fear
It’s made less troublesome by the song you play that makes time go by at half speed, but still rather annoying if you’ve never played mm before and are trying to figure out what you need to do
The time mechanic is honestly a non-issue once you get used to the gameplay format. But you have to get used to it.
Everything in the game revolves around it and the game gives plenty of time to accomplish your tasks within that three day window. Just be aware that there’s only so much you can do so planning your “runs” is part of the challenge.
It’s like a roguelite in a lot of ways.
Yep, you can complete everything in just two full cycles iirc if you know what you need to do
There is nothing quite like Majora's Mask.... other than Hitman 2016. They are both time traveling games where you learn the clockwork.
which one is the song that was undocumented
or at least the game doesn't tell you about it
The time manipulation songs, skip time and slow time (inverted song of time). You can play them as soon as you get the ocarina, but there are scarecrows that can teach the songs for first time players through hints.
It helps you can an save money at the bank and it also helps you can quickly get money and items if you know where to find it. And you do when you progress. And also using the owl greatly reduces travel time. Have to say though I started the game and left it untouched for a long time because of initial annoyances and not knowing what to do
one easy trap to fall into is like, starting a dungeon on the third day
don't do that, instead make sure you have the nearby owl shrine, then reset and start it on day 1
If you want a modern version of this, play Great Circle. Your companions will NOT shut up about the next part of the puzzle. They basically point to it and just shout the same 2 lines at you until you trigger the next event. Navi energy all the way down. I hate it.
@wanton sun any chance for a Aleck64 spin-off core? The system is probably not understood enough but I would love to play that mysterious Shnupb gem called "Variant Schwanzer" one day (certainly funny how that is pronounced in the US)
That game was allegedly dumped in 2016. But I cannot even find the ROM for it, probably never released to the public.
I don't know if all Aleck64 roms are 100% playable, but I've definitely tried it already on the core and the couple I tried work
there is a set of EverDrive patched roms somewhere online
same goes for hacks and mods. if they're made for or patched to work with proper n64 hardware it should work to some extent on the core as it currently is
there may be crashes, but it's still fun to imagine putting a bootleg cartridge into a real n64 😆
i don't think variant schwanzer was ever dumped, which is a shame as it looks pretty cool even if it's unfinished
hoping aleck64 and 64DD support comes to the core someday🤞
If not, I’m sure there’s a software emulator out there that supports it
Someone would have to show enough interest to develop it. So far no one has taken on the PS1 arcade hardware.
The patched Aleck64 ROMs all work. I don't know what it would involved to play the raw dumps. It would be interesting to know what was actually patched to make them work if that is documented anywhere.
Btw, I think my zelda OOT crash issue was the fault of a broken sd card reader I used to copy over the roms lol…. What are the odds…
I always thought sd cards got a little too toasty for comfort in that thing but I tried copying stuff over to it with a different one, and everything was fine suddenly.
Checking real quick. I got my Retrotink 4k today, are there any known issues with DirectVideo breaking the N64 Core?
Just having some weird experiences
Ah, I seem to be getting the info frame permanently on screen and no inputs. The graphics keep running.
Ill search the Discord in a moment for similar issues
Mobile sucks
HDMI mode breaks in Direct Video mode.
Fixed Blanks being turned off on the initial boot also breaks the signal, but it works after you load a ROM.
It doesnt seem to be an output issue
I still get a good picture
But the info frame stays, no inputs work and I cant open the menu.
Same on the analog output while DV1 is active
Okay Im getting it on more games now so it has to be a setting I bumped.
It was Fixed Video Blanks. Thanks.
out of curriosity, what does the retrotink do that the mister scaler does not?
goes up to 4k, some extra HDR and filters
MiSTer is only 1080p, so you bypass the TVs scaler to reduce lag (it's best to use the MiSTer in direct video mode with it, so the MiSTer does not scale either)
Basically fancier CRT filters
Thats it
Oh, and the HDR stuff is very useful to up the brightness
Also motion adaptive deinterlacing for psx and n64.
Use the scaler filters instead of the MiSTer since they’ll be applied natively at 4K
Mister can't do filters like that!
The slot mask is definitely crispy
Ah so THATS what that option does
I'll try next play session 😛
lol they are little clown emojis
Only downside Ive seen so far is that it seems I cant pull audio from HDMI and mix it with analog video. Gotta use SPDIF or any other input thats not HDMI.
Its a stupid combination anyway
Is MM 3DS version more fun than N64? I read they introduced a number of “quality of life” improvements
oh hell no, the N64 version is still better
The nerfs to Deku and Zora masks are bad bad
there is a really good fan patch for the 3DS version, at which point its basically the same or better
Project Restoration is a patch for Majora's Mask 3D that restores mechanics from the original game and adds QoL improvements and fixes to make the game more enjoyable.
Yeah, I heard about the fan mods, but the 3DS' art style is just off compared to the N64
Get the PC port
Agreed
You're a real one, Panda
I think Ares supports N64DD iirc
Edit: Yep. https://ares-emu.net/compatibility/nintendo-nintendo-64dd?status=-1
Or were you talking about Aleck64? Lol
Yes Mame is support aleck64
The 3DS one kinda loses something. You know in an anime when it is like raining and the camera just kind of lingers on a still shot of a city street or countryside in the rain. OoT and MM on N64 has a little bit of that. It's not edgy or dark, it's just a little overcast, but like in a nice way, but not too nice. The new ones are like Disney Channel teen sitcom
wat
They are so bright and keyed up in the lighting
Like that's great if we need to Hannah Montana, but OoT is two different kinds of worlds
That didn't make sense
But someone must know what I mean
Maybe it is just the stinky draw distance and vasoline but it really works
That’s also what Miyamoto told reporters when showing off the N64 for the first time
"A game system with warping textures and tiny 3D environments has warping textures and tiny 3D environments forever, but a game system with anti aliasing and a 64 bit processor @wanton sun told me it barely uses has Mario 64, OoT, and Goemon forever." - Miyamoto
Something like that
@cerulean elk so you have Aleck64 in your collection?
Stashed somewhere in storage yes. With Tower and Shaft
Inconsequentially also the nickname your mother calls me
Not accurate.
We all know the only game you own is Vivid Dolls.
Now the core is essentially done, certainly for the DE-10 Nano, I wonder what it would take someone who knows VHDL to make a sister arcade core for Aleck64, rip out parts that aren't needed, and get the raw dumps working with .mra files like the other arcades.
The OOT remake made sense because they followed the concept art well and brought it to life, the MM remake was simply re-using those assets but ignoring the theme and concept art of the original.
The Mesoamerican theme made it stand out from OOT
I’m sure it would be doable. Aleck is so close to N64. We’re talking STV / Saturn levels of “same”
I just looked up that Aleck64 thing because I knew it was going to be weird
and lo an behold it has a game called tower and shaft
and also vivid dolls
System16 - The Arcade Museum. Detailed Hardware information on Arcade Hardware and Systems.
You can play conversions on the N64 currently
If you have the HTGDB Pack then there is a folder of them in there
Not surprised your tower and shaft in in storage 
That was supposed to be a reply to @cerulean elk
Now that's one Vivid Doll right there
I call your mom my “storage”
I always leave things behind in her
4/10
real women have very sharp edges
LOL I know you do
You’re too quick with the retorts to not have insane ones at the ready
I have DM’d @zinc dew my true reply
A 64DD core would be very cool too. Maybe it’s doable since SummerCart 64 runs 64DD natively
I’m sure it’s doable. There’s very little hardware in a DD. Just some chips to read and transfer data around
Same as SNES CD. Nintendo just wanted add one to change media types
Need to support the disk format and read/write, which would be work. Got that RTC as well. It's not a whole new system though, like 32x is to MD.
It does seem like the new board, when it comes, could make this doable - but obviously needs someone who can work with the current and core and wants to add support for it.
Oh yeah, guess someone could add Radnet keyboard support so you could type into the browser and... not load a website 🙂
i could finally fulfill my dream of playing Doshin the Giant: Liberation Front Chibikko Chikko Collection on mister
Looks like camera is bugged on regular N64 core and the hack is not running at all for me on Turbo core on MiSTer Pi.
Aren’t there rom patches for the Aleck64 games to make them work on N64?
Yeah, as discussed several times a few posts up.
So making an Aleck64 core would be purely for the novelty of it since all of the games can just be patched and played on Mister 64
It isn't clear what was done in the patching process. Maybe the games have not changed at all, maybe there are differences. Being able to load the raw unaltered dumps like the other arcade cores are would be novel however.
What was up with the camera? Seemed OK for me on standard N64 core (other than occasional crashing)
and visible 'seams' between textures sometimes
The camera kept panning in front of Mario instead of behind. I'll try again tomorrow.
Cheers. I think when I tested it was 1.02 and theres a 1.03 now, will check when I get home 🙂
Just tried 'RTYI Demo TWO 1.03.bps' which lists that it improves camera, seems to be OK
'RTYI Demo Two (2).bps' was also OK for me, maybe the versions in between had issues
site doesnt seem to let me DL older versions, even when signed in
I kind of agree that it's quite the nuisance that the button names aren't more descriptive where it would be a good thing in this case. The dpad is mapped before the analog too, right? Perhaps that would be the solution. To have the mapping routine ask for the analog first for the cores that have it. That would remove any confusion, I think, without breaking anything in other cores.
Perhaps this suggestion had been suggested before.
Hm, perhaps this... We have this "names.txt" that gives cores other names in the core list, right? What if we had one for buttons? buttons.ini where we could have sections like in MiSTer.ini
[N64] up=D-pad up down=D-pad down etc.
I can make this happen but I'm writing a row of code without some kind of approval first. 😅
The seams are visible in Kaze's showcases as well. They're probably extra visible with some of the VI effects disabled. There's an option to turn on and off anti aliasing somewhere in the game, R perhaps? I have a feeling that would help, dunno. https://youtu.be/1Bsox-Vr24c?t=55s
big shoutouts to scuttlebug raiser for fixing the bug we found in the last video
Main Channel: https://www.youtube.com/user/KazeBG0
🥰 Patreon: https://www.patreon.com/Kazestuff
🐦 https://twitter.com/KazeEmanuar
MERCH: https://kazemerch.myspreadshop.com/all
had great fun with it... but several crashes. seems punching has been improved in 1.03 which I complained about.
@weary palm yep good call on the AA in the pause menu
new game without/with AA/after disabling AA. It's enough to nuke most of the x/y axis lines in the overworld too 🙂
interesting, the black lines in the green island dont come back when disabling AA after you enable it, but the green line does
even when moving around
The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? A...
Why are MVG video titles still click bait in 2025?
You don’t map the analog in the N64 core and users assume correctly that they’re mapping the primary directional input because that’s what you always map first.
The crux of the issue is philosophical rather than implementation. The goal is to have consistency with all other cores for a seamless experience. And fundamentally I do agree with that. But sometimes you need to break convention because users aren’t always consistent and things working based on their expectations is more important then 100% mechanical consistency.
Or have UX bumpers in-place to help guide them into learning a consistent flow.
Anyways, this has been a subject that’s been talked about before so I’m confident we’ll come to a conclusion that meets Sorg’s expectations. Just giving him time to think about it, that’s all.
@wanton sun In this video Kaze implies turning AA off gives a performance improvement. Trying this in the N64 Core doesn't seem to give any performance benefit at all according to the core fps counter. I guess the core does AA differently than a real n64?
https://youtu.be/MhjVBzh32xs?feature=shared&t=943
He could also be wrong? Isn’t AA a built-in hardware function?
Or maybe there is a performance boost but it’s not large enough to be noticeable by the player or it’s not directly applicable to improving frame-rate.
Those questions are genuine btw. I certainly don’t know the answers to them, haha.
In the video there does seem to be a noticeable difference
I also don’t know how to watch video, lol
it looked like it about doubled the fps in the video
a real n64 has much less memory bandwidth than on mister tho
hi, do you know why, when i connect a n64 original controller to the console, sometimes it presses some buttons, but if i connect the same controller to a pc, via mayflash usb converter, the controller works fine and doesnt seem to press any buttons itself?
Yes turning AA (and Dedither) off will require slightly less framebuffer accesses by the VI. But by far no double it. Maybe if you are at the edge of reaching 30fps it drops to 20 fps if the game uses vsync.
For the core this does not apply. While the AA algorithm is the same, the core will store the adjacent lines in block ram so there is no additional RAM fetch required.
This allows us to keep the timing for the CPU/DMA/RDP more accurate which I prefer, but sure, to be 100% authentic you would have to fetch additional lines. (or better: refetch them multiple times)
Thanks for explaining. So I guess this may also be the reason some games to run a little too fast?
yes, the main reason some games are too fast is that our DDR3 is faster on average than the RDRAM, but on worst case slower. If we drive it slower on average, the worst cases will get more often and severe.
Only real solution is a unshared DDR3/4 on some future board to really be used only by the core to fully recreate the RDRAM timings
Ohhh nice
but it's the general bandwidth (800mbyte instead off 500mbyte), not this tiny VI feature causing the difference
Yeh that’s what I assumed. Otherwise you’d see plenty of games without anti aliasing VI shipped for the N64
Is libdragon still an issue?
You can see it more often with 480i titles, because for them it would be even worse, due to them often running also at higher horizontal resolution, doubling the required bandwidth anyway
have also seen it and i have no idea what it refers to. The libdragon issue was solved long ago. Maybe there is some new?
My assumption is he refers to the old problem
What’s libdragon, I see a lot of homebrew use it
It is an open source SDK right?
open source framework to replace the official libs. Most popular use is probably Xenocrisis
the fix is more than 1 year old now 🙂
I love the homebrew community, geniuses, all of them ❤️
Yeah looking at the video again the vsync 20 to 30 could explain the big difference. Although the core doesn't run the game at 30 fps in that spot but that could be due to the memory difference again or some crazy Kaze optimizations that aren't emulated in the core.
he mostly works on all kind of RDRAM tricks, mostly to reduce accesses overall or to better time them together with other components. Could easily have influence on the core
Because money?
Are they? the titles aren't that bad
I think to the average person they’re not clickbait at all. “The impossible port” is a bit sensational but seeing GTA3 running on a Dreamcast, a game that pushed more powerful hardware hard, does seem like a miracle.
But if you know a bit about game development and the game’s history, then yeah, the title is very silly.
It running better on the Dreamcast with more features is also of absolutely no surprise either.
MVG is like the in-between of consumers and game developers, just enough to not get either side going crazy
but he's a youtuber first, so his content is always influenced for engagement
gotta game the algorithm for views
from all the ones with larger reach, I would say it's one of the best channels. No one can know all the details without being in all the communities all the time.
So I gave RTYI demo another try. Updated to 1.03 of the patch (was on 1.02). Still having camera issues on latest N64 core (non-turbo, turbo doesn't work at all) on my MiSTer Pi. Even turning autorotation off in the game settings, the camera either follows right behind Mario, or gets in front of Mario and shows behind the direction you're running. I can report to Kaze too. Not really asking for help, just thought it might help to have more information if anybody cares.
Is that an issue just endemic to the demo running on the core or specific to your setup?
I assume it's either the core or the core +Mister Pi. I can get it running fine in Parallel.
But somebody else said the camera was working fine for them, so I figured more data points were good.
I can try via SNAC and see if that makes a difference.
Ha, wow. No issues via SNAC. Camera works fine.
Nintendo 64 emulation does have an issue with refusing to move away from the legacy infrastructure. There is simply no benefits to plug-ins anymore, and other emulators were overhauled to no longer require them.
Re-do mapping for the USB controller in the core maybe
Yeah, ID10T/PEBCAK error. Pretty sure I had my D-Pad and control stick both mapped to the control stick (and camera is d-pad in this demo). >_>
Thanks
NP. It's a really impressive mod 🙂
I mostly agree here, but the N64 MiSTer core is above and beyond the best and cheapest option to play N64 right now.
If he had spent any meaningful time with the core that would’ve been readily apparent.
No clue about libdragon but if true, not being able the play the current slate of homebrew is a complete non-issue. No offense meant towards existing homebrew projects but none of them are there yet and the community has ways to go. But they’ll get there and it’ll be awesome.
I have original hardware, three n64 consoles with one of them hooked up right now to my CRT. I also have a library of over 200 games, no need for an Everdrive.
For me, the N64 MiSTer core is a superior way of enjoying that platform over original hardware.
yeah i was kinda confused at a video saying "N64 emulation is still bad!" and i went "...no it's fixed now right?" forgetting that not everyone owns a MiSTer lol (but they should)
Not that I’m expecting him to praise the MiSTer but he did a terrible job representing just how good it is and his assertion is ignorant.
As in, he didn’t spend time with the core.
Also, emulation = software
yah true
Even tho fpga is emulation
Yup!
It was nice to hear him trash N64 emulation on the Pi 5. Like dude, it’s not enjoyable and it’s frustrating on how wildly inconsistent it is.
It’s not acceptable at all, unless you want to play Mario 64 and a few other games haha.
But I have really high expectations so ehhhh
I hate the ambernic handhelds with their N64 software emu
Well I hate the way they package software in general
My fundamental issue with YouTubers and tastemakers in general is that they say emulation on these devices is “great” when they aren’t at all. So that informs an entire generation of kids, who didn’t grow up with the hardware, to think it was just that bad. So when the public’s perception or expectation of quality is lowered, these device manufacturers or emulation devs beleive they’re hitting the mark, when it’s far from it.
Like I get it’s just dudes saying what they want and they don’t claim to be experts, but there’s a certain level of notoriety where you need to be held accountable on steering your public in the right direction.
Ok I’m done with my soap box, sorry.
I’ll be fighting MVG pay per view style next year at the Alamo. Tag team match.
It still baffles me that NBA Hangtime has issues on software emulation
”Be there or be square, like your pixels!”
i'm surprised he made an entire video about this considering he praised the accessibility and simplicity of the simple64 emulator in a previous video not too long ago
It was graded on a curve
Devils advocate, maybe he focuses more heavily on emulation from an accessibility standpoint, but the future of affordable and accurate N64 will inevitably be fpga based.
Also lump me in with the Pi's are pretty terrible emulation boxes crowd
I do love my Pi 5 though. ❤️
I like my 4, but I'm just using it for local storage and occasionally other server stuff
I think someone should fork retroarch and steal MiSTer's UI and menu design. Even when I know exactly what I want to do, I find myself getting lost in retroarch's menus
Retroarch is somethin......
Pi isn’t too bad for 4th gen (and earlier) and PSX. “Okay”-ish for Dreamcast (if you have a Pi 5). N64 or Saturn though? Nope. Anything beyond that? Nope
Sure, some N64 games will run, but it’s not a great solution
pi5 can't do n64 or saturn? interesting
N64 is just complex for x86/Arm
It's more about the thought process that high level graphics emulation can ever handle all the edge cases and hardware bugs. Just try harder.
These consoles are in an awkward spot where the 3D hardware doesn't act like what was standardized around 2001 or so.
Low level N64 emulation is pretty good on PC with ParaLLEl, but you'll need a newer processor (like AMD Zen 3 at least) and Vulkan capable GPU, so you'll end up buying a $500+ PC to emulate N64.
(I was speaking to sub-$300 pcs)
Vulkan is such a godsend for emulators as of late.
Mister isn't an emulator though
Unless someone wants to correct me
It's not a software emulator, it's a hardware one
certainly a different thing than PC emulation
It's still emulation, it's just a different type of emulation fundamentally different from software emulation.
mister is, by definition, emulation. it's just, when most people talk about "emulators", they're almost certainly referring to software emulation
They're talking about project64 and mupen64
Which by the way I downloaded the first version of project64 way back in 1998
Basically, Anything not original hardware = emulation
No. But here we go again
whether, cloning (emulating manufacturing), fpga (emulating electronics), or software (emulating logic)
Yeah that's painting with a broad brush
but it's the definition
Nope
sorry, analogue says “not emulation” and they couldn’t do that if it was emulation because it’s illegal so
not this troll as s***
can we just acknowledge that the company is named analogue yet almost none of their consoles even output analogue video
DAC SUPPORT WEN
never
LOL
the analogue 3D would be a day one buy for me if it actually output rgb
I thought it was anal logue because their customers get rammed
I don't buy their products for analog out
i would never release an n64 console that didn't have an easy way to hook it up to a crt
(I don't like crts/pvms, and I'm about to approach 40)
I think there is a lot of pain for people who are going to hook the 3D up to their HDTVs. Of all the systems, technology has treated N64 the harshest
I was rocking a IO Digital before I got the IO Direct
you forget how fucking awful that system can look
absolutely. i think people are in for a rude awakening when they realize the thing won't render anything in a higher resolution
anyway n64 looks best on a crt to my eyes. obviously hdmi is great but not having analog output is baffling imo
All those pre-orders say otherwise 😛
The PS2 looks worse, trust me
I think you are a minority of the audenice that this is for
Yes I want the system that looks like a greasy butthole in 4K over HDMI please
yeah, that’s another one that will be brutal. but I dunno about worse
N64 games are full of bright colors, PS2 games are garishly brown and smeary
well, you're right, most people buying from analogue probably don't care about crt gaming, but i still think it should have analog video out. it's a retro console that accepts legacy game media and legacy controllers, so why not output legacy video?
It cost money
PS2 is mainly dealing with interlacing for at least 90% of the library.
and it cost more than the squeeze
it can't be that expensive when they're rocking that powerful of an fpga
Analog output isn't a priority for them anymore, not worth the time
well, i just think with a console that was originally analog, they should have analog output
didn't they promise dac support for the duo but never did it
most HDtvs nowadays don't have anything thats not HDMI anyway, they sure dont have component
and the fucking pocket (which would give us DV1-esque signal that we could feed to a tink)
finding one was really hard
bruh, they patched the Super NT/DAC issues pretty late
like, I don't trust the that much with analog support
Love my Pocket tho
Yup. I just wish analogue liked it even half as much I do

