#Nintendo 64

1 messages · Page 157 of 1

lament escarp
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50 bucks a year decent though?

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No, I will review mister though if you want me to.

tender pine
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Personally I'd have still preferred Analogue to release a GBA Pocket. Much as I personally am an N64 fan boy I think a Analogue GBA variant of some sorts would have been far better received.

zinc dew
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Aside from the Mario Kart 8 courses, no one in my family would benefit from the expansion pack options.

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Oh and the octo expansion for splatoon

tender pine
zinc dew
tender pine
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Gotta be my 2nd favourite hack of sorts after Smash Remix.

lament escarp
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Robby I admire your positivity but describing a product that even you yourself have to say just isn't worth the money as a "decent option" doesn't seem very authentic. Did gaming karen threaten to sue you if you speak ill of them? Did they demand to speak to the courts again?

zinc dew
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I had the expansion pass for several years but none of my kids used it and while I did sparingly I don’t think it was worth the extra $45

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Or rather paying $80 a year is a huge jump from $35 lol

magic girder
magic girder
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It would almost have been better if $35 was for online play and $80 was for all of the emulation

zinc dew
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Yeah, I think that would be enough value for me.

magic girder
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But I guess they added the SNES/NES stuff earlier so they couldn’t really take it away

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I still don’t know why they don’t sell the games individually. I doubt anyone is paying the $35 for the old games

zinc dew
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But I mean it’s a good point, if I don’t personally use something it does seem inauthentic that I support it.

I think I just share two perspectives; the enthusiast in me who has every retro option available and recognizing the benefits it provides to casuals.

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If I didn’t have the MiSTer I would likely be happy with it tbh.

magic girder
topaz otter
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just talked to the CEO of KFC, he said they will continue until every Swede is as fat as the average american

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I really really like this enclosure

green epoch
turbid warren
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i'll be honest, i wouldn't hate getting an Analogue 64 but with the mister i don't feel like i need an analogue 64 ykwim?

tender pine
lament linden
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I personally would rather fund mister community than analogue but thats me

tender pine
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The thing I both love and hate about the Analogue 3D is how suddenly all these N64 'fans' are professing their love of said system.

blissful wolf
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all these folks cracking open the analogue 3d, launching into their favourate childhood n64 and then first 3 minutes to realizing what 240p at 10-15 fps feels like it'll be like "ripping a huge fart" on a long road trip only to crap your pants kinda feeling

tender pine
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I think both can and obviously do coexist, Analogue for that more home console like experience, but just remember the grass isn't always greener on the other side...

For too many people Analogue is just a flex.

blissful wolf
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though I definitely expect analog to push a "turbo" core by default or something

tender pine
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The real 'next gen' exciting thing outside of the MiSTer but still with N64 is the re/decompilation PC ports. That has proven fairly seismic.

lament escarp
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I wish mister had an n64 core. Sadly it's impossible. 😭

tender pine
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Maybe one working game by around Xmas...

thorn quiver
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Why does Discord suck so badly? When I click my notification it brings me to a +/-100 message neighborhood around the time I was @ed

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I can't find it, again.

thorn quiver
viral portal
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I have both a MiSTer and an original console enhanced with the N64Digital, so there's absolutely no reason for me to own one at all. I don't think it looks all that sleek, personally.

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I also don't like what feels like artificial FOMO they've seemed to garner with their marketing and sales practices, so I vote against them all I can.

tender pine
viral portal
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Yeah, I can see that. But by that time they'll stop selling the console anyway 🙄

lone geyser
thorn quiver
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Yeah

wanton sun
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the low level accuracy can of course be better, because they can construct hardware for the sole purpose of this system. If i would have had this possibility, development time would have been shorter and accuracy would have been better as well. E.g. the JFG patch that is required on the mister core is only because of the memory we have. With non-shared DDR3 memory the game wouldn't crash without any change to the core.

lament escarp
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So rather imperceptible stuff, huh?

tender pine
wanton sun
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the speedgrade is not known, but my first comparison is between 40 and 80% faster compared to our cyclone 5. So probably it can do the full cpu with no TLB tricks and without extra efforts. Other parts are not critical anyway

wanton sun
# lament escarp So rather imperceptible stuff, huh?

i would assume that if you know where to look, you can find differences in minutes. For the casual player it could be hard. The core allows for a fps counter, but the original games do not and the 3D will not, so you must judge small differences from the pure view. In demo scenes you probably have better chances then by playing games

magic girder
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I think it’s really remarkable how, to the average/casual gamer, the core plays and feels despite the need for the various tricks etc 🙂

wanton sun
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In the 1080 intro I measured on average 1% higher fps than a real n64.
So ingame you will only notice if the fps drop below the soft limit of 30fps anyway and even then, feeling 1% more fps, so e.g. an average of 25fps vs 25.25fps is probably hard for anyone.
Maybe if it's right at the edge between dropping from 30 to 20

magic girder
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Not bad for “maybe only a few games will work”, or whatever it was you originally said when you started out

wanton sun
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Nontheless, i would be happy if i could have made this last step of accuracy as well, but i fear with opensource we will have to wait some years

mossy vector
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To me it was more critical to have the RDP implemented at the gate level. I was so sick of the PJ64 plugin ecosystem.

topaz otter
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if you are like me and you have a whole plastic tub full of cartridges

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then the analogue would make more sense

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but there are way better cheaper ways than that thing

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you got Mister, you got emulators which are pretty good and run on literally everything these days, you have the actual N64, you can get a cheap Wii and just homebrew it and play them that way

turbid warren
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oddly, i think mister might be a better N64 emulator than the Wii

topaz otter
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the wii is a software emulator

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mister is a hardware emulator, thats why

turbid warren
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cause it makes you hard when you get it working and all your classic games work

topaz otter
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nintendo just had a custom emulator made and they inject the rom into it

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but not all roms work

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it hits the high points of the N64 though, which was all the games that people were actually going to pay money for

lament linden
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@random girder Not sure how to do it, But was going to modify my personal print of your case, and see about getting this 3D printed in full color if i can figure out how to turn it into a full color 3D print file. I work daily in Solidworks, but not super famililar with what it would take to turn into a full color 3d print file, especially in fusion. Any ideas?

manic basin
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I think I have a good idea of what the NSO N64 emulator is clocked at...

lament linden
turbid warren
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Analogue DD

storm vessel
# lament linden

It’s magnificent. If I were to get a custom case, I’d have such a hard time between this and an SFC + Satellaview combo case.

random girder
magic girder
marble cargo
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That's not me making a joke by the way. The NSO N64 emulator has a slew of inaccuracies under the hood, which is why people keep finding all sorts of bugs with the games.

wanton sun
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i would assume the emulator just has more power and runs the game at locked 30fps like the 80mhz core does in this demo mode

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the gameplay speed will slow down at lower fps in these demo scenes. Ingame probably noone complains about Tooie running at 30fps instead of the slideshow it is otherwise

plush summit
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Kaze is an odd fella, not sure why he's dodging the N64 core if he keeps pointing out Emulation problems for N64

pine apex
turbid warren
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[tries an early N64 mister core] [claims it's bad] [refuses to try new core] [continues to complain about emulation problems]

zinc dew
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people are biased about the weirdest shit lol

green epoch
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I don't know who Kaze is, but that tweet is amusing

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analogue rn

weary perch
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if there's no DAC support and it's like Analogue's older products, you will either have to have a some lag / image stuttering or play the whole console at a (slightly) incorrect rate (single buffer or zero delay)

plush summit
turbid warren
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probably saw it was more than just [buy thing, plug it into tv] and went "nah i'm good"

mellow raft
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I think I cleared up that tweet

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see replies lol

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He sourced where he got that info

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I read it and he clearly didn't read it xD

weary perch
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there is sort of a unique opportunity for Analogue's solution to be superior to MiSTer... if they have a faster FPGA without the limitations of the DE-10 nano (likely enough) and they've solved some of the remaining issues with other solutions (the MiSTer still has some issues unrelated to timing, such as Monster Truck Madness 64 text, Madden 2001 exploding polygons, Rayman 2 random crashes (Ruleset wasn't able to solve this one despite 2 patch attempts), Resident Evil 2 texture glitches, etc.)

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but a commercial product is only going to live as long as they think it's profitable

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and based on their track record, i think i'll keep swimming in the open source waters, myself

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it'd be especially great if they've solved some new issues and went on to share that knowledge so that other solutions could benefit... here's hoping 😄

plush summit
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I would've like to see the DD, but that's not on Analogue's scope

weary perch
# mellow raft He sourced where he got that info

plenty of games do in fact have a variety of timing issues. it's not always "runs faster", though. 4-player Mario Tennis and WWF No Mercy run slower than hardware on the non-turbo core. tons of attract modes run too fast on the vanilla core (Banjo-Tooie, Tonic Trouble, Fox College Sports '99)

marble cargo
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I mean, the Nintendo 64 core does run too fast compared to original hardware. Specially the faster RAM means any games bound by the RAM will inherently run faster.

vapid hawk
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yeah its really the ram that stung us on mister, presumably they've been able to give it whatever dedicated ram pools it needs

weary perch
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the general rule of thumb seems to be that most games run a bit fast, but some TLB games run slower than expected

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i think every single game that actually runs a bit slow is a TLB title (hmm, actually i'm not sure WWF No Mercy is TLB, would have to check)

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this all makes sense based on what Robert had to do to make it work on the DE-10 nano

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the core is inarguably still magnificent and probably still the very best non-hardware solution currently, but there's also room for improvement

zinc dew
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I don’t own an Analog product but the TG16 launch disappointed me.

plush summit
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I don't really care about speed too much on the core, 3D consoles will always have variances

zinc dew
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But I think they fixed all those issues?

plush summit
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I much prefer latency/visual gains over speed

manic basin
# wanton sun i would assume the emulator just has more power and runs the game at locked 30fp...

I think the demo mode is just fully unlocked. It has a frame pacing issue on og that the gameplay doesn't have. For fun I tried the 60fps patch and it smoothed out the attract demos to exactly 20fps, while the game ran at alternating 30/60 , usually 30. I don't know the details of the patch, but I'm guessing they had to fiddle with some of the stuff for physics and locked demo/cutscene to 20.. So that version has the slowest, but by far the most consistent demo and it looks like real gameplay versus even the released cart version's speedups.

blissful wolf
thorn quiver
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He knows the hardware pretty well from the software perspective. Maybe perhaps better than any contemporary dev.

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Doesn't mean he's always right ofc

green epoch
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It's nice to have hobbies I guess

thorn quiver
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Of course.

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That's a mighty broad southern accent btw. Yawl gaht sum haobbies

plush summit
wanton sun
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well, if your optimizations heavily depend on exact replication of e.g. memory bus speed and latency, only original hardware can fulfill it right now

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the 3D can and will most likely be more accurate with all these timings, otherwise it would be very disappointing. You wouldn't construct a specialized hardware and then not use it.
In fact, timing for e.g. RAM and cartridge aren't that hard to fulfill for 99% of the cases. I have written testroms for it and did trim the core to be as close as it possibly can given the clock speed and shared ram constrains.

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Being able to replicate all original timings was never the plan when i started and i made this very clear, very often. No one should feel betrayed.
For me, it's by far good enough to enjoy the games, but if for some it's not that is totally fair.
In the end it can always be used as a starting point when better hardware is available. It's mostly the RDRAM interface and timing that needs to be worked on. Maybe some DMA adjustments. Not tons of work

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And of course some bugfixes, but i woulnd't be surprised if some of the remaining bugs are already solved with consistent timing

steady basalt
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Your core is amazing!

wanton sun
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thank you 🙂

fossil umbra
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agreed! I've been searching the discord and never found an answer on this, so I was curious: is it a TPM issue that makes WWF No Mercy run at a weird 20 fps in the non-turbo core? I'm happy it plays just fine in Turbo but was curious on a technical level what's happening w/ that game

wanton sun
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it wasn't researched at all, but very likely no TLB (TPM is something else, luckily the N64 doesn't have it)

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things that are faster on the core: RAM bandwidth
Things that are slower on the core: TLB when many pages are used, RAM delay(random), some floating point operations (clock speed constraint of our FPGA)

random girder
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@wanton sun Thank you!

turbid warren
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rubs hands together with malicious intent watch me

marble cargo
random girder
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It is!

topaz otter
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in 1998

topaz otter
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they had a certain list of games that they were targeting and some milestones that they wanted to hit as far as emulation performance, sound accuracy, etc...

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they probably started with a list of top selling N64 games and the ones that moved the most units, and worked their way down from there. Obviously the developers would probably have loved to have done more work on it since nobody wants to leave something unfinished but its a commercial product tied to an online service

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at the end of the day emulating older games as part of a service is kind of niche anyway, the product is the Switch, the emulated games are not the product, but they add value to the product

turbid warren
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would you say

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that the Nintendo Switch Online games

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are games as a service

trail swallow
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Yeah

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Since if you cancel your NSO subscription, you lose the games

desert moon
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Anyway to save things on any of the Mario Artist on the core?

trail swallow
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That’s just how the cartridge-ized N64 DD games are. Some of them can’t save on real hardware. Or, I guess, the MiSTer core.

desert moon
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unfortunate, is there anyway to load the Disc files on the mister or nothing of the sort?

junior pine
tidal glade
neat sierra
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Wow the NSO feet he was really tromping around in the mud

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What does the core look like? I don’t think I stared at Mario’s feet that long

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tarantino enters the chat

tender pine
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People say the NSO is good, relatively. I dunno. Accuracy aside, has anybody been able to do any conclusive lag measurements? I feel that so rarely if at all gets discussed in regards to NSO but is a massively important factor which can be the difference between choice games leaving a good or bad lasting impression.

zinc dew
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I get used to it though.

vapid hawk
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its on porkchops dataset, 16ms iirc

tropic cypress
zinc dew
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Input lag isn’t that big of a problem imo

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It’s noticeable for me but I get used to it

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The incompatibilities with the WiFi/bluetooth combo adapters sucks though because it requires repairing every time you want to use it. I ended up just buying a third party clone controller since my adapter had the issue.

green epoch
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I just plug mine in

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and it's great when set up that way

tropic cypress
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I have like 3 different bt dongles, should not be a big issue

kind solar
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i think it was just the combo adapters?

tender pine
kind solar
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To what

tender pine
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The dongle from misterfpga, silly.

kind solar
manic basin
# tender pine People say the NSO is good, relatively. I dunno. Accuracy aside, has anybody bee...

For many games it's fine. It's a great way to easily play for a lot of people. But for some games it's bad. Racing games really suffer. F-Zero being the worst, in my experience. It doesn't recover from dropped frames well and makes the game extremely difficult to control, whereas it's buttery smooth on OG hardware/core. The upscale is awesome for some games as well. JFG looks amazing on NSO. But again, it has some control issues. The Zelda games all control great and apart from some minor (and in many cases, fixed) issues with graphics glitches and a tiny tiny timing difference on physics because of the OC (I assume), it's a great way to play. Though, to be completely honest, Decompile is leaps and bounds better for the games it supports. I know SOME comparisons are coming out soon because I did caps for them, but basically NSO is OK enough for a lot of people, but I'd still avoid it for certain games like racing. But a game like Sin and Punishment is awesome on the Switch. It's very hit or miss.

tender pine
lament escarp
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The best way to play n64 that isn't n64 and probably an a lot of use cases better than an n64 is a little known thing called mister. Though you could probably surpass nso quality with project 64 at this point.

manic basin
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Ultimately, I have family members I will introduce to MiSTer/Pi/other options and I have family members with whom I don't want to deal with the headache. There's not enough missing for me to make any case to them...they just want to play, don't care about accuracy, don't care about filters or anything else...they just want to play the games with as little friction to entry as possible. Somehow, Nintendo still found ways to make things stupid (multiple apps, a separate app for MA content - which Perfect Dark only laughably and quaintly fits into, bad UI choices, minimal settings, etc), but remains the easiest recommend for friends and family who just do NOT care and who also have no interest in learning how to do anything but pick up and play a console. Considering that's the selling point of consoles, I can't argue it. NSO is just fine for that.

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It stings way less if you are going in on a family plan with a bunch of pepole, too. It's $10/year at that point. That's nothing.

zinc dew
manic basin
thorn quiver
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Impressions and cooking, what can't he do

elfin depot
manic basin
tidal glade
elfin depot
manic basin
blissful wolf
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I’ve been trying to finally learn 1.2 control style (goldeneye/perfectdark), using a DS3 controller without the sticks swapped and I feel like I’m giving myself a traumatic brain injury

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I’ve been eyeballing either the saffun controller or the tribute64 as a dedicated n64 controller to replace the ds3 but I wonder if you need to have the dpad/stick grip to really utilize 1.2 control style

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(Which tribute64 being based on the hori can’t do)

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Like I see online real goldeneye sickos use this grip

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Maybe I need to up my autism to try the “keyboard”

trail swallow
manic basin
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(We start filming 4 in a few months*...I'm so stoked!)

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*barring any major issues/conflicts/armageddons.

trail swallow
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Summer Cart 64 is something that just came out this year

mortal panther
paper orchid
mortal panther
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That's too much reading. I'm going to play Nintendo.

zenith orchid
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In this case you can call it an adverb 😄

mortal panther
# paper orchid

I find it hilarious that they thought kids would give a shit about that.
Don't they know that the more you tell children not to do something, the more they want to do it?
You'd think they'd understand their largest demographic a bit better. 😏

zenith orchid
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You can play Nintendo, just don't play a Nintendo marioohno

topaz otter
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my grandma still calls every game console a nintendo

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she's 92 years old

mortal panther
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"They said it's not called a Nintendo."
"You don't know anything about Nintendos, Mom!"

marble cargo
paper orchid
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It's like how people photoshop images

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instead of y'know, manipulating photos using Adobe Photoshop

topaz otter
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well actually she says nintenduh, thats how she pronounces it

paper orchid
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(there's a TM or a copyright in there somewhere but i'm not whole-assing this shitpost)

zenith orchid
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I prefer to gimp my images 😄

mortal panther
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One would think large corporations would be thrilled that their products are so popular and the de facto standard that they became part of mainstream vernacular.

topaz otter
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well they lose their brand power when a name becomes a commodity

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thats what happened to xerox

mortal panther
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Yeah, that's true...

topaz otter
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everytime someone scanned something they were xeroxing it

mortal panther
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'Genericide', I believe it's called.

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I think I'll Photoshop a meme of that in MS Paint.

zinc dew
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I call my MiSTer the Nintendo

turbid warren
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MiSTendo

green epoch
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mister does what nintendon’t?

turbid warren
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mister does what nintendon't runs Banjo Tooie at a stable frame rate

trail swallow
zinc dew
inner garden
zinc dew
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Anyone getting Xenoblade Chronicles Twitter?

trail swallow
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Holy shit, this is how I found out

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Personally a big fan of Xenoblade Chronicles X, so I’m excited.

zinc dew
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They can change the name but it’s still Xenoblade Chronicles Twitter to me

trail swallow
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Oh, I finally got the joke hah

elfin depot
zinc dew
magic girder
covert bough
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I feel like calling it a Nintendo was more of a parents thing rather than the kids playing NES

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Same parents who pronounce Mario Mare-ee-O

tender pine
iron wren
raw oriole
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And confuse the non-US English speakers

trail swallow
tender pine
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Right. So to a layman such as myself what's going to be the differences if any between this said hack and running these games natively?

zinc dew
tender pine
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I hear that but still for 99.9% of folk these impressive and skillful hacks will more than suffice. Better than suffice.

zinc dew
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I concur. It is truly remarkable that 64DD games function at all. I am optimistic that the save file format of 64DD games will be modified to operate in a manner similar to a standard cartridge.

worn delta
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Ideally one day we will get native 64DD support. The people who made the cart conversions of 64DD games regret it now, as they are in their own words broken, and have become a disincentive for people making emulators to properly support the format.

blissful plaza
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Stabilize the N64DD filesystem format first.

topaz otter
worn delta
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Emulators to support the disc dumps they have done

drowsy lantern
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Heya! I’ve been away for a little while! (About a month) Any exciting news lately? (And also I’m just posting so I don’t end up kicked out 😂)

covert bough
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You can play jet force Gemini and conker's bad fur day on the core

drowsy lantern
pliant valve
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Well, there's been a lot of CD-I progress.

drowsy lantern
severe rock
green epoch
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nope. And any roms that needed a "patch" are patched in memory by mister main automagically

tender pine
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Can anybody confirm or deny Shindou Mario 64 is the definitive version of that game on original hardware?

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I'm talking not just because it has 'rumble' but patches and bugs.

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Better most recent patch and less bugs.

marble cargo
tender pine
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That's what I was hoping. Thanks.

trail swallow
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I personally prefer the original, since Shindou makes some odd little changes, but really not enough to make it super inferior.

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They changed the “So long-e Bowser” when you chuck him to “Bye-bye.” And when you climb up a tree, Mario always faces the camera for some reason.

jolly turret
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I think they also changed out some of the sound effects and reduced the reverb effect. It definitely feels different, I prefer the original.

tender pine
trail swallow
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Eh, glitches weren’t a big deal anyway

tender pine
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Why then for example does anybody know why the change from 'so long Bowser' to 'bye bye'?

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Must be some reason for the change. Small thing but I'd be interested.

marble cargo
tender pine
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Ah. Ok. I love little things like this.

topaz otter
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only one I know of is mario changing colors under the waterfall by the castle, but thats not worth minting a new cartridge and revision number

topaz otter
iron dove
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backwards long jump is prob the biggest one

tender pine
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Apart from Mario 64 and Wave Race does anybody know what other games if any got the Shindou treatment?

tender pine
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I know of Wave Race also getting the treatment and of course Lylat Wars/Star Fox, the one that kickstarted the movement.

tender pine
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The end lol.

vocal storm
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Were there notable bugs to address in Wave Race’s initial release?

thorn quiver
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What's shindou

blissful plaza
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Vibration pak

thorn quiver
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Oh! shindō pak taiō!

blissful plaza
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振動

thorn quiver
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I didn't realize they put out new versions of the games for it

storm vessel
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Mario and Wave Race only IIRC

zinc dew
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It’s genuinely a great addition for Wave Race imo

blissful plaza
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I don't remember if the Fanta sponsoring was removed on that version.

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Maybe later on the Virtual Console or even the NSO version.

zinc dew
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I didn’t even know Fanta was a sponsor. Was that for the EU version?

weary perch
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all the original versions have Fanta advertisements

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the first version to remove them is the iQue version

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WR64 Shindou doesnt really fix any known bugs, but it does add new features. it also unfortunately removes some easter eggs (the "big dolphin" thing doesn't work anymore... maybe you can't actually ride the dolphin at all in Shindou? would need to double-check that)

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there are new announcer voice clips, the countdown samples sound slightly different, 2 of the songs are replaced with new ones, and one other tune has a new mix

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it's effectively the definitive version outside of the removed easter eggs and the 2 songs that were swapped out for new ones

zinc dew
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Damn you know your stuff

weary perch
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oh yeah, the load times are also quicker in Shindou

zinc dew
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Thank you!

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I just go “controller shakes heee heee”

weary perch
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not by much, but it makes a difference when speedrunning... or it used to, before we switched to In-Game Time as the ranking criteria for full-game runs

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the most important difference between vanilla and shindou for WR64 is the latter implements Ghosts (depicted as a dolphin, which is an inspired decision) representing your best time

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they supposedly wanted to add it but didn't have time, so when they got the chance to put out a new version, they went and finished the feature

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makes a big difference if you are trying to figure out how to go fast

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for Mario 64 i'd actually just take the vanilla game

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i don't like the changes they made, and the rumble is pretty damn pointless

zinc dew
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I am a simple man that enjoys the rumbling

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For about 15 minutes until I get acclimated and forget it’s there

worn delta
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Has anyone made a patch that adds in the missing features to make the ultimate version?

tender pine
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I think the takeaway is neither is a compromised or poorer version. Each has relatively minor changes. Play either and you will still walk away grinning from ear to ear.

topaz otter
topaz otter
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It's the same game as mario

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The beak bust is the same as the butt stomp

#

And unlike shindou edition banjo is on english

worn delta
#

We were talking about Wave Race...

topaz otter
#

mario isn't in wave race?

#

are we playing the same cartridge

thorn quiver
#

Are you thinking of sunshine

marble cargo
magic girder
#

Probably doesn’t run on the MiSTer since a lot of Kaze’s hacks don’t 😔

worn delta
#

Do they run on real hardware?

magic girder
#

Some apparently do, but I don’t have a real N64 to confirm

#

(But I think it’s also version dependent for some of the patches, so you need to be careful that you use the right version if you want to run on real hardware)

willow linden
#

It's been months, but I was able to play Super Mario Star Road hack on mister

#

the only time it froze on me is right at the start there's a little house with invisible walls that would crash it

#

but as long as i just avoid it i was able to enter a few worlds and get stars

magic girder
willow linden
#

didn't get too far though, got distracted with other games and haven't tried again since

#

i can't remember if i made any version choice or if i just downloaded whatever patch was on romhacking

#

i was definitely using turbo core tho

magic girder
willow linden
#

yes, i do remember researching that much and got one that was said to work on console

magic girder
#

https://mario64hacks.fandom.com/wiki/Super_Mario_Star_Road

“A console-compatible version of Super Mario Star Road has been released, allowing it to be played on the original Nintendo 64 hardware.”

Super Mario 64 Hacks Wiki

Super Mario Star Road is a ROM hack made by Skelux. It was released around Christmas 2011 and contains 130 Stars. It promises itself to be the direct "sequel" to the original Super Mario 64, with...

willow linden
#

that's right

magic girder
#

The version that’s floating around on that site that’s romantic about an optical disc format doesn’t work 🙂

willow linden
#

lol, yeah i patched it myself after finding out there was a console fix out there

magic girder
#

Nice 🙂

#

I’ll update my post 🙂

willow linden
#

chances are there's more places where it freezes, or maybe all the core fixes up to today made it better? i'll have to try again

magic girder
#

Just updated my post to link to your comment about a potential crash 🙂

#

Thanks!

willow linden
#

😄

magic girder
#

Maybe I should put the info in a spreadsheet or something 😅

willow linden
#

just tried again and got the same crash (super mario star road), but all things considered there's still lots of fun to be had there

#

just don't go down to the right of the starting gazebo. jumping on top of the invisible house with the bunny in it is the trigger

zinc dew
#

HAHA THE RECKONING COMES

#

ok that's 10 people

#

new people can join

#

Also, if I kicked anyone and you're an active lurker/commenter here please reach out and my sincerest apologies.

lament escarp
#

Wow. Robby the Slayer.

#

Guess I'll behave myself or I'll be next.

mellow raft
lament escarp
#

They watch us from heaven now.

molten remnant
#

Always reminds me of Ashman

thorn quiver
#

Robby used the super shotgun

lament escarp
#

It's so quiet since Robby removed the undesirables.

river bison
zinc dew
hollow rune
lament escarp
#

Aidyn chronicles is a better game than quest 64

#

Superman did nothing wrong.

rich warren
#

The Magical Nitro section in Castlevania on the N64 is good!

lament escarp
#

Wow I was just trying to get a reaction but you went too far. shocked

chrome quest
#

For my part I just got the N64 noisemaker, aka the VRU. Time to start chatting with my pal Pikachu

marble cargo
#

Going to throw every slur at Pikachu because he can't pick up the damn mushroom.

lament escarp
#

Between snap, stadium and red&blue gen1 seems almost ridiculously good in hindsight. Not to mention pinball and tcg as spinoffs.

chrome quest
#

I did test the microphone on the PC and it really is remarkably awful. Might need to buy a cheap one to improve things.

And/or get the toddlers high pitched voice to help tell Pikachu fun things like "SEGA".

chrome quest
lament escarp
#

Japanese stadium1 really seems like a prototype. Didn't it only have half the pokemon or something?

chrome quest
#

Yeah. Something like only those Pokémon that had been used by Japanese players in some initial tournament I think

cold pollen
#

Good news, everyone! I managed to get the MiSTer 64 shirt design on my Redbubble. There's stickers and magnets and other stuff too if you scroll down.

https://www.redbubble.com/i/t-shirt/MiSTer-FPGA-64-by-DiniertoDesigns/166025321.TR8D9?asc=u

Redbubble

64 bits of FPGA goodness! Inspired by the Ultra 64 console this MiSTer shirt will take you to the next level! • Millions of unique designs by independent artists. Find your thing.

eternal ravine
#

We need Trucker hats

cerulean elk
#

vs NSO part 1 is up on #share-media

#

dueling Banjos

kind solar
#

i wonder if he'd sign my de-10 nano

thorn quiver
#

Who

kind solar
#

pierce brosnan

#

he's old now

thorn quiver
#

Oh on the right

mortal panther
#

That white-haired guy just scribbled all over your game boxes. I'd be pissed!

deft matrix
#

its okay, they're only pal copies

mortal panther
#

Oh! Whew!

kind solar
#

imagine if he scoffed at them "what is this the PAL version?" and threw them across the street

chrome quest
#

He would never! Good Irish man he is, I'm sure he remembers his PAL past fondly, where 7 frames per second was a gift from the divine!

calm anvil
#

I survived the purge

green epoch
#

so far

cold pollen
topaz otter
#

getting george lucas to sign my copy of rogue squadron is going to be harder though

elfin depot
#

Could be worse

thorn quiver
#

Thank you so much mister carmack

storm vessel
#

I thought that was Romero from the long hair then again I don’t really know what the Doom team looks like

thorn quiver
#

It is Romero

#

Carmack looks like a stereotypical nerd

deft matrix
#

oh yeah?

compact depot
#

They seez me rolling… they hating

thorn quiver
#

Look at him, he's clearly thinking about volumetric light fields and doing shadow casting right

covert bough
cold pollen
mortal panther
thorn quiver
#

He be sprayin K-LOCs

green epoch
#

Sorry for the obfuscated link. I’m on my phone and that’s what the app generated. I promise I’m not hiding a referral code in there

mortal panther
#

Look how thick that shaft is!

thorn quiver
#

Yes but how is the latency

green epoch
#

Where do I put my mouth

thorn quiver
#

Around a bar of soap young man

tender pine
#

Not producing the classic 3 prong design is a big miss for me.

#

But, arguably more importantly, it all boils down to the stick/gate and how it mimicks the OEM, or not. Few if any have produced good results outside of Nintendo.

covert bough
#

i feel like between that and nso im good, latency be damned

topaz otter
#

Blessed by the mister pope

karmic sequoia
green epoch
karmic sequoia
#

i linked this back to another chat i'm in and five people immediately placed a preorder lol

blissful wolf
#

the fact they launched without a transparent colour option disgusts me

vapid hawk
#

i'm suspicious of those Z triggers still

#

they look potentially analog

manic thicket
#

Does this automatically output 480p?

#

Nvm

manic thicket
#

Anyone have issues getting rumble to work with a wireless tribute 64 v2 controller?

manic thicket
#

Got it working. Looks like it needs to be in Xinput mode.

tender pine
zinc dew
tender pine
#

its actually - if u cant tell - the pc port. im as big a n64 fan as is possible but this even in the face of Roberts wildly amazing core my prefered way of playing said game.

#

actually im more looking forward to more of these pc ports and recompilation efforts than i am the Analouge 3D.

#

i think in the perhaps not too distant future these will be the definitive way to play n64.

junior pine
tender pine
#

Here here.

manic thicket
#

That tribute 64 wireless controller works great. I'll have to compare it with the Analogue one when that comes out.

untold dragon
#

How are transfer paks supposed to work? I'm playing Pokemon Yellow through the Mister and want to use my save in Pokemon Stadium. Trying to load the .gb file through the OSD does allow the game to see a game in the transfer pak, but no save is found. I also saw this save utility (https://github.com/mysterypaint/MiSTer-N64-Save-Utility), but it's not clear how I'm supposed to use it. Are these the steps? 1) inject save 2) overwrite N64 save with new save 3) load game with transfer pak and .GB file loaded

chrome quest
#

Sounds a little odd as it generally works automatically.
Can you boot the Gameboy core, select Yellow ROM, and see the save?

#

Once the Gameboy core can see the save, the N64 will pull in that data, no modification necessary.

lament escarp
#

The roms in the gb games folder and n64 games folder need to have the same naming

chrome quest
#

That's a good tip too. I guess maybe people do put GB games in the N64 folder for convenience. I always navigate out to the GB folder

mortal panther
zinc dew
#

Reminder that when doing controller testing so the analog stick range, you can’t use the MiSTer core because it will automatically clamp all values to match accurate N64 stick ranges.

You’ll need to verify stick accuracy via software emulators or using an Everdrive on a real console.

magic girder
#

So what you’re saying is that MiSTer is less accurate? CDI

lament escarp
#

Just use the input test core that comes with update all in the other folder

vapid hawk
#

does that do sticks now?

lament escarp
#

Set it to analog and there you go

vapid hawk
#

neat

lament escarp
#

Always did afaik

#

No need for everdrives. Mister shall remain a sovereign nation independent of all else!

magic girder
#

#notacult

untold dragon
kind solar
#

Might want to use different filters for gbc

chrome quest
# untold dragon I figured out the issue. I've been playing Yellow using the GBC core. The ROM is...

Glad you figured it out. It's a interesting one to consider how best to implement, they way the N64 core and MiSTer main were updated to support the TPaks is amazing! Given the way you could have some other GAMEBOY custom folder for any reason, it looking for the saves in the primary "GAMEBOY" folder does seem to make the most sense. At the same time, allowing alternate saves across the folders for the GAMEBOY COLOR saves, is probably useful to some people? At least, that would not be an N64 change at any rate! I didn't know the GB/GBC core split saves to different locations before

vapid moat
trail swallow
zinc dew
mellow raft
#

Hacks

untold dragon
zinc dew
tender pine
#

Just thinking today whilst we often hear the term 'impossible' port' for Switch that maybe N64 was the true pioneer of that term, 700mb CD sized games often having to fit on 32mb size cartridges. RE2 still the benchmark.

quick light
#

I find the RE2 N64 port just amazing. How they managed to fit it all onto 1 cartridge.

lament escarp
#

The cartridge has 2 psx discs inside.

tender pine
#

Agreed. If I remember right the only compromise as such is bittier fmvs but when you consider the additionals added it really is I'd argue the definitive version of RE2.

green epoch
#

we don't talk about RE2 here

#

the memories are.......too painful

tender pine
#

Ah. Sorry.

waxen bear
#

Is Sept 28 the newest N64 build? Haven't been following too closely for a while and I don't see anything pinned or in Unstable. just wanted to check.

quick light
green epoch
#

yeah, they did everything they could to squeeze it onto a cartridge. if nothing else, it's an amazing feat of engineering

tender pine
#

I don't like to keep banging on about one game particularly when so many amazing games litter the N64's library - a lot of them incredible feats of development all on relatively modest cartridges - but RE2 really does feel the original 'impossible port'.

vagrant ivy
#

but still better on the PS1

#

might be technically brilliant but still worse on the N64

green epoch
thorn quiver
#

Coulda shoulda woulda

trail swallow
#

Best version is the Japanese PC port with fan mods

tender pine
vagrant ivy
#

I run it on Duck Station in 4k with Texture correction

quick light
#

Id highly recommend the section where he talks about the N64 port. Id say the PSX port is better (but no randomizer)

tender pine
quick light
#

But for me, the best way to play is the old source next pc version with the classic rebirth patches. (Then if you want, can install seamless hd project for better textures and Biorand for Randomizer fun)

tender pine
vagrant ivy
#

Duckstation spoiled me

#

I have a massively powerful PC

#

and the giltter seduced me

tender pine
vagrant ivy
#

I never owned a PSX or N64 so have no attachment to them

#

Amiga on the other hand I do

cunning cradle
#

DF did a great comparison as well:

https://youtu.be/9J716rqAPCU

Join John Linneman for a look back to the PlayStation classic, Resident Evil 2 - including footage of the canned RE 1.5 running on OG PlayStation hardware, plus detailed analysis of every single version. Oh - and look out for a special, Platinum-level cameo!

Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe

Join the DF Patreon to s...

▶ Play video
tender pine
#

I had ZX Spectrum, Amiga, SNES and N64, in that order.

#

N64 however holds a very dear place, even more than the others, just barely.

vagrant ivy
#

why the drop from Amiga !

#

Amiga was peak fun

quick light
tender pine
#

Haha. Amiga was phenomenal and only have incredible memories owning one, but SNES really did up the ante.

#

Still, via mister I love revisiting the Amiga with huge, huge help from Amiga vision.

#

I still love how European the Amiga feels in its games.

vagrant ivy
#

I do the Amiga on Winuae. The mister core just cant compete on AGA timings

tender pine
#

C'mon. You are talking negligible differences.

cunning cradle
vagrant ivy
tender pine
#

But I thought that Amiga core was one of if not thee most mature of cores?

vagrant ivy
#

Its the oldest yes

#

but its missing anything over a 68020, and the Aga timings are worse than Winuae

#

which is nigh on perfect

#

FPGA is not Magic. Its good but not a magic bullet

tender pine
#

But I just want to emulate Amiga 500 and I'm only too aware every core is only as good as it's developer.

vagrant ivy
#

I want a 68060 Amiga that allows the latest demos

tender pine
#

Lofty. I'm old skool. Keeping it pure and back to basics.

vagrant ivy
#

The Mister is fine for playing an Amiga game on the tele

#

I had an A500. A1500, A1200, and now have a A2000 with a pistorm

tender pine
#

Besides - getting back on topic - ZX Spectrum, Amiga, SNES, all well and great, but nothing and I mean nothing compared to seeing Mario 64 that first time.

#

That was seismic.

#

A true revolution in a world of incremental upgrades.

#

Ocarina and Goldeneye rubber-stamped it.

#

These are only a few games but their DNA and reverberations can still be felt today.

grizzled stratus
vagrant ivy
#

yep but its nice to see the 68060 ones

#

even if its not a real miggy

trail swallow
tender pine
#

Reminds me a bit of Silent Hill 2 on OG Xbox. The almost same accusations were aimed at it but actually sitting down and playing it is 99.9% the PS2 experience and even sitting both of them side by side you'd struggle to notice the differences, so minor that they are.

spare meadow
trail swallow
#

Thankfully, the PC port got fan patches that basically makes it the definitive version of the game

#

OH YEAH also, the XBox port changed the FMV’s from 60FPS to 30FPS. Seeing those cutscenes at 60 gave them a very uncanny feeling that halving the framerate kinda messes up.

#

Same problem with the PC version, but thankfully, one of the fan mods replaces those FMV’s with the ones from PS2.

wanton sun
#

i would need to get there with my emulator at 20% speed, so hopefully it would be something like: load a savegame and go to the next room

#

if it's more complicated, i fear we need to wait for a bigger FPGA so we can have savestates in the core

sand jasper
#

Is there any way to make n64 core to use specific bootrom depending of rom's region?

wanton sun
vapid hawk
#

hey @wanton sun ! how is your GBA game going ?

sand jasper
#

Only tested pal doom 64 tho

magic girder
#

Can’t you just have two bios files? boot.rom and boot1.rom?

#

(NTSC = boot, PAL = boot1)

zinc dew
blissful plaza
worn delta
#

I am confused by this multiple BIOS talk... The core already has an NTSC and a PAL boot room, and it sets this dependant on the game...

magic girder
#

I think you're assuming that the user followed a common method of supplying those boot roms. That might not have been true. The core itself doesn't supply those boot roms - they need to be provided by an end user.

#

But you're correct that the database will allow the core to select the right one, provding both are present - which I suspect they might not be in this case 😉

wanton sun
wanton sun
deft matrix
#

Take the pal bios and delete it. Now you're free

worn delta
#

Just run update all and make sure BIOS DB is turned on and then you are good to go with both BIOS files set up properly.

lament escarp
chrome quest
#

PAL is great. Only N64 mode I use elmorise

tender pine
#

PAL >>>>> NTSC

I kid of course, or do I...

blissful plaza
#

At least, it had a pedigree.

#

😏

#

And NTSC = Never Twice the Same Color

thorn quiver
#

At least our color standard is right on average

#

By flipflopping every scanline

#

Dont let anyone call you indecisive, just say you're converging on the right decision

toxic pumice
#

Gotta be PAL wherever it's possible for me. 😉

#

I just have this thing about sticking with what I actually had, I guess.

thorn quiver
#

My personal fave is PAL-60

#

Best of both worlds

#

It's PAL... but also 60

toxic pumice
#

How about NTSC-50

#

I actually used to end up playing import games like that back in the day without realising things were way too slow.

#

Force 50hz on everything. Gimme that treacle gameplay.

sand jasper
short dragon
#

Where can I get the turbo core?

green epoch
mortal panther
latent dagger
#

This is why I have PayPal. I don't use it to trade money, or store money at all (I use Zelle which is built into my bank app for that).
I use it to get around some of the crap that sometimes happens with trying to buy stuff online from some places. I also use it as a means of protecting my payment info since any old site can try to store your card info and either get hacked or just sell it off, but PayPal is an encrypted thing

short dragon
#

tnx 🙂

spare meadow
#

@wanton sun Thank you so much! It would be great if you could take a looking at this.

The save file is for RE 2 Revision 0 and each save is near as possible from the room where the glich occurs.

Those issues are easily reproducible inside the game and since you don´t kill or get killed in the boss fight, you can watch it forever and using the save files, trigger it over again (except for the blue box issue that shows only 1 time).

Unfortunately, there is need to follow some steps to find the glichs.

Don´t know if there is any possible way to create a save state, but if its possible, you can trigger the issues over and over again since all of them are 100% reproducible.

My english isn´t that good but I will try my best. Maybe @gritty basalt could help with a better explanation for the directions and details.

When you load the save files you should look for:

Save File #13: Blue box appears when X Destroys Wall (Github issue #25)

Save File #14: Texture Glitches & Slowdown Occurs for the Final Boss for Leon A on the Regular Core (Github issue #57)

Save File #15: Texture Glitch Occurs At The Large-Sized Elevator (Github issue #56)

#

You can use the in game cheat for invincibility and unlimited ammo to fight the bosses.

#

For the blue box glich, you will need to go to the room that shows at the map (no zombies around), solves a small puzzle and escape from Mister X.

When you load the save file #13 you will start the game at this point:

#

You must go to this room (no zombies aroud):

#

When you get in the room, there is a small puzzle that you will need to use the lighter:

#

Them, use the lighter in the big candle (painted in yellow). That will start the puzzle, Them you shoud use the lighter on the the statue candles in this order: Number 12, Number 13 and Number 11.

#

Mister X will show up and now you need to exit the room and go aroud some corner and get to this position at the map:

#

At this point Mister X will break to wall and the blue box will appears:

#

I will try later when I get back home to make an explanation for Save File #14: Texture Glitches & Slowdown Occurs for the Final Boss for Leon A on the Regular Core (Github issue #57) and for Save File #15: Texture Glitch Occurs At The Large-Sized Elevator (Github issue #56). They are more simple to reproduce

spare meadow
wanton sun
#

thank you. I will take a look this weekend. Thanks also for the description. I never really played any RE game so i have to find my way through it 😅

thorn quiver
#

This feta is too jiggly

manic basin
trail swallow
#

Damn, he really does have a Jess Harnell haircut and beard

#

The voice of Wakko Warner made Doom

spare meadow
#

Use the vanilla core and load Save File #14 for the Texture Glitches in the Final Boss for Leon A (Github issue #57).

You will start the game at this point in the map:

#

You should go to the door at the other side of the room and go to this point at the map and enter the elevator rom:

#

As soon as you enter the room, the auto destruction sequence will be activated. Go the elevator and press the button:

#

Use the vanilla core and load Save File #15 for the Texture Glitch that Occurs At The Large-Sized Elevator (Github issue #56).

You will start the game at this point:

#

Go and exit the door at the other side of the room:

#

Go straight ahead and use the key at the control panel:

spare meadow
vapid hawk
# spare meadow .

can you make this faster by going and getting the key then going back and saving again? then you'd only have to run to the control panel

spare meadow
spare meadow
# spare meadow <@640641777610522675> Thank you so much! It would be great if you could take a l...

here´s the new save game file (Resident Evil 2 Rev 0) using @vapid hawk suggestion. When load the game, you should look for:

Save File #13: Blue box appears when X Destroys Wall (Github issue #25)

Save File #14: Texture Glitches & Slowdown Occurs for the Final Boss for Leon A on the Regular Core (Github issue #57)

Save File #15: Texture Glitch Occurs At The Large-Sized Elevator (Github issue #56)

wanton sun
#

save 14 and 15 are too far inside and too short to really research, but i looked at save 13, the "blue box":
It seems that resident evil is the first game that uses color palettes that point to the same palette index for multiple pixels in a 4bit LUT and blends them together.
When looking at the palette color fetch code it's strange that this ever worked with any other game, but i guess most would just not blend together different pixel colors if you only have 16 colors but instead only use a single texel, which is working.
Fixing this would be a massive change with plenty of games to be tested, so i'm not sure yet when i will tackle it.
At least here is a savestate for easily checking the blue box in future.

#

maybe to explain it better, this is what a 16 color palette looks like.
3 point filtering just makes no sense usually with such colors, that's why we haven't seen it before

#

If the game now wants to filter any pixels inside(4 times the same, or whatever), the core currently just filters the main pixel and it's 3 neighbours instead of the ones that are really wanted.
E.g. in this example if the game would request to filter 3 times the red(0|0) and 1 times the yellow(0|1), the core would instead use the upper left 2x2 sqaure colors(0|0 0|1 1|0 1|1)
tldr: texture fetch bug in the core

gritty basalt
gritty basalt
vapid hawk
gritty basalt
spare meadow
wanton sun
#

this type of game isn't really for me. Both the controls and also the type of game. But that's ok, everyone had their favorites

lament escarp
wanton sun
#

something went wrong....

neat sierra
#

Ship it

marble cargo
dry oak
wanton sun
#

even with these textures, games still look better than any game on the 3DO 😛

wanton sun
#

Hopefully that breaks no other games, will therefore not commit until tested more

jolly turret
spare meadow
jolly turret
dawn halo
mossy vector
#

Blend the color that the index value points to? Or is it the other way around, blend the index into the color pallete? I guess I'll see the HDL eventually.

wanton sun
#

the tri point filtering will fetch 4 texture colors and use 3 of them to determine the final color.
With palette mode, it will first use the texture address to fetch 4 palette pointers, then use these to fetch 4 color values and merge 3 of them together to one color value.
Now the difficult thing is that there is only 1 texture mem holding all the textures AND the palettes.
The Memory is organized as 8 seperate memories to allow fetching of 4 texture values and 4 palette values in parallel, each storing 1/8 of the data.
However, that means that the 4 texture values cannot be independend, instead they must be next to each other so by clever address logic you can always fetch all 4 of them in one cycle without issues.

For palette this is more difficult, because they can be fully random, so you must be able to fetch 4 completly independent values, as each color could point to a random palette entry.
Because each of the TMEM instances holds only 1/4 of the palette, you cannot do that, as e.g. address 0 can only be accessed by texture unit 0, but not by texture unit 1. (simplified)
So games usually just store each palette color four times, so address 0,1,2,3 all point to the same color, so it doesn't matter if unit 1 is loading from address 1 instead of 0.

RE2 does not in case the blue box bug, but instead depends on each texture unit to fetch independend addresses, e.g. unit 1 loading from address 0, not 1.
As this is not possible due to each TMEM instance only having a single port I currently have no clue how this was solved.
For the version above I just quadrupled the 5th TMEM instance, so each texture unit can read from the same palette memory
We have enough memory in the FPGA anyway, but not much logic left, so if this is doing the same as the original does with some different trick, i would prefer this logic.
But it must be proven that this is really what happens for other games. If not, it might gives some further clues to see how a game breaks due to the change

lament escarp
#

You ever thought about getting into education Robert? Your explanations are fantastic and you have a lot of knowledge to share.

#

Would also be a great way to assemble an army of free devs that can work on the ps2 core while you take care of management. elmorise

compact depot
#

I would buy a book from Robert on the knowledge he has about these cores/systems in a heartbeat

gritty basalt
#

I'd buy two copies

wanton sun
#

I don't think I would be happy with only writing. Also it would be so annoying if people come around and point out all the tiny inaccuracies. Especially with these retro systems where all the time new things are discovered.

spare meadow
# wanton sun feel free to try

I’ve been playing and testing the new build for some hours with RE 2, Super Mario 64, KI Gold and Mario Kart 64 Amped and so far everything is just fine

mossy vector
#

Try the other hundreds of mediocre forgotten games.

spare meadow
wanton sun
#

did you check if the other 2 bugs in RE2 are improved?

#

also thank you, i will also play some games today

spare meadow
# wanton sun did you check if the other 2 bugs in RE2 are improved?

Yes I did. The bug listed at File #15: (Github issue #56) is still there but I”ve got the impression that it not happens with the same frequency as before.

The bug listed at File #15 had no change. The interesting thing is that this bug only occurs using the vanilla core. It works flawless using the turbo core.

Thank you again for taking your time for fixing those bugs.

It’s so great to see the core at this stage where all the few no-time related bugs are getting fixed, even the smallest one😀

N64 core is just perfect!

wanton sun
#

i see, so the second one is a timing issue rather than a rendering issue. We will likely not see a fix with the current hardware then

spare meadow
#

What you already did was more than enough😀
Do you intend to release a new turbo core with this RE 2 fix too?

wanton sun
#

if it shows to be fine in the next weeks, i will create releases for both

hollow lake
#

im getting a black screen when I try to load super mario 64 on the latest n64 stable core.. im probably doing something dumb, is there an faq or something for this?

#

i could be missing the boot.rom.. i'll see if I can find a guide or something rather than just hope it works out of the box

#

ok its working.. but interestingly.. the 60fps patch does awful things 😂

#

it can be found here: https://romhacking.com/hack/60-fps-patch .. this is the guy that did the video about reverse engineering sm64 and making it much more optimised

magic girder
#

I feel like your mileage may vary with any framerate patch

magic girder
hollow lake
#

it doesn't even get past the intro.. just displays garbled graphics and makes glitched sounds

magic girder
#

A lot of Kaze’s patches don’t work on the core. You often need to look for ones that run on original hardware - not sure if there is one in this instance

#

A huge number of SM64 patches only work on emulators in my experience

hollow lake
#

fair enough.. it was sold as if it should work on original hardware, but I don't have an n64 and im not that invested in finding out how true that is

#

i have a cheap n64 controller usb knock off.. and it lets me map the buttons.. ie, i can go through the controller setup.. but pressing start doesn't do anything

marble cargo
#

It's less that it's not compatible with original hardware, and more like the optimization is so tight that any imperfections like on the core can cause problems.

hollow lake
#

oh i see my 8bitdo snes controller is primary for some reason

magic girder
hollow lake
#

do i need to unplug my other controller perhaps

#

i set up the controller in the main mister menu.. now it works properly in the core 👍

#

wowsers.. playing it on a commodore 1084s monitor, with the 24bit enabled.. is amazing

wanton sun
#

some older version of this hack worked but even with turbo core is not able to provide 60fps. Real hw also can never reach that, so the mod is pretty much useless unless you use some software emulator, but then you can also use the recompilation for much better quality.

hollow lake
#

just regular core and OG game

wanton sun
#

what do you mean? the normal game works fine

hollow lake
#

thats what i mean yeah.. but I was semi interested in this performance patch, but since it doesn't work, and it doesn't seem overly necessary.. i guess i'm not that interested in it

wanton sun
#

sorry, was not up to date with all comments and thought you have problems with the normal game as well

hollow lake
#

it seems to work great.. that was a nice distraction for a bit 😁

mossy vector
#

I'm finding the constant prompting to insert the rumble pak annoying when combined with games that also rely on the controller memory pak for saving.

#

Are there many games that would use controller 2 memory pak for saving, keeping rumble in controller 1?

cerulean elk
#

core vs NSO Mario Kart edition is up on #share-media

zinc dew
spare meadow
zinc dew
mossy vector
#

oh man, another N64 robby file (.rbf)

blissful plaza
#

No regression for me at the moment with the Multipalette version.
I've tested so far on Mario 64, Turok (1 & 2), Starfox, Sin & Punishment, Zelda OoT & MM, Mystical Ninja 1 & 2 & Wave Race 64.

blissful wolf
#

anyone with the saffun n64 controller, how did you set it up with the core? I've got it connected in xinput mode, but for whatever reason its inputing c-button inputs with the main stick on top of the main stick binding

tender pine
blissful wolf
zinc dew
#

Yeah was going to chime in with that but you got it

zinc dew
tender pine
#

While that may or may not be true - needs much more testing - I'd still suggest a good OEM N64 controller is anybody's best bet.

Still plenty on eBay and the like with perfectly serviceable and better sticks. If you look harder and are willing to spend a little bit more you can get some essentially good as new.

It will all be worth it if you are in for the long haul.

broken creek
#

I’m still in camp 8bitdo kit for the best wireless N64 controller.

zinc dew
zinc dew
broken creek
#

GC kit seems well liked. I'll let it play out a bit, not in a hurry with that system.

tender pine
broken creek
#

What about N64 Daemonbite?

tender pine
errant steppe
#

Does n64 work forced scandoubling for 31khz?

#

this and ps1 wont sync to my monitor says its getting 15khz

#

Other stuff works like nes,snes,genesis

hushed nova
#

I don't think either of them support scandoubling

errant steppe
#

🙃

#

Damm

vapid hawk
#

should be straightforward to use vga-scaler instead i think?

iron dove
#

somethhing like this in MiSTer.ini, prob a dif/higher res for CRT monitor:
[N64] vga_scaler=1 video_mode=640,480,60

thorny wolf
#

Hello is there a specific way to save a game on the N64 core or can I do manually save states?

zinc dew
mellow raft
# thorny wolf Thank you

Make sure autosave is on for that to happen though. It has to be turned on for any core you want it to. Then make sure to save the core settings or autosave will revert back after you swap cores

thorny wolf
tender pine
#

Wait. Just reading above. You can't simply scandouble with the N64 core??

rich warren
#

No - too many 480i games. You can't scan double 480i

zinc dew
#

I just play N64 at the original resolution blobshrug

vapid hawk
#

it also frees up some space in the core to exclude the scandoubler, psx doesn't have it either

#

its largely made redundant by vga-scaler anyway

tender pine
tender pine
neat sierra
tender pine
#

That's what I suspected. I suppose however even some lag via scaler but still operating under a CRT will be negligible.

rich warren
vapid hawk
#

yeah if you're using vga-scaler out to a crt you can use vsync-adjust 2 to eliminate the lag. crts don't mind it at all

blissful wolf
#

does the core add a deadzone to the stick? the saffun controller I've got seems to have a larger deadzone on my mister than on my pc

wanton sun
#

there is no active deadzone added by the core itself

blissful wolf
#

testing it with the vkb joystick tester I can see that the actual axis is very low bit, which I guess with the 85+/- of the n64 is more than enough but its very funny comparing it to the 16bit flight control usb devices I have

#

I guess its an 8bit value

#

(for modern flight sims anything under 10bit is basically unusable lol)

hushed nova
#

main adds deadzones. 10 for DS3/DS4, 2 otherwise

#

you can override in ini with 'deadzone', see the sample ini for syntax

blissful wolf
#

Nah I think the deadzone is in my stick itself after all

#

And its not a deadzone in the center of the stick, but each axis has a deadzone in the center

tender pine
#

anybody got any experience with the Hudson N64 controller?

#

i rarely if at all see it mentioned. Is it particularly rare?

tender pine
#

C'mon people. I might be sitting on a goldmine here...

blissful wolf
#

Hudson as in hudson bay?

tender pine
#

As in the ppl behind Bomberman.

#

This controller specifically although this isn't my picture this is the exact one I have in my possession.

ivory laurel
#

VGE material

broken creek
#

Probably made by the same OEM as the standard OEM controller. Same as the ASCII turbo controller, just with fewer turbo switches.

topaz otter
topaz otter
# tender pine

I see the picture, and i wonder exactly how this plays

#

and also what good are turbo switches on an N64 lol

tender pine
#

I can find anything official which either confirms or denies this.

#

Anybody can find exactly what the manual adjusting on this controller actually does would be much appreciated.

iron dove
tender pine
#

Perfect. Id heard previously it was for sensitivity but this appears to prove once and for all it's to set the stick position.

zinc dew
iron dove
#

and cinematic rapid fire 🙂

iron dove
tender pine
# topaz otter But why

So for cases where a lot of people who were holding the N64 controller on an angle pushing up would still register as up and not up-right or right - for example.

zinc dew
iron dove
#

Someone who speaks Japanese, pls explain that Google translation 🙂

zinc dew
#

it translated “PULL” lmao

iron dove
#

Seriously tho, bless the folks who upload manuals

#

Lol, I should have actually looked at the original 🙂

tender pine
#

Are these controllers considered particularly rare and/or valuable as a result of these features?

#

I just searched eBay now and can only find 2 available. Both from Japan, both in relatively poor condition.

#

Say if somebody had one of these controllers new in box...

#

😎

green epoch
#

The only controller that matters

iron dove
tender pine
#

It's not that but rather a relatively prominent 3rd party developer who produced a controller which is basically all OEM parts - again, with my research - but some tweaks and options available should you wish.

iron dove
#

Just talking shit 🙂

tender pine
#

Me??

iron dove
#

Nah, me

tender pine
#

No. Seriously. What sh1t do you feel I'm talking?

iron dove
#

Referring to myself with the askew thumb comment

tender pine
#

All I come on here for is I'm a huge longtime N64 fan and wanted to get all the info on this controller possible.

#

Feels lots of other info for other controllers exist and even Misteraddons comprehensive N64 controller testing doesn't include this Hudson variant so that got my interest in it peaked.

iron dove
#

It interested me enough to have a search, definately wasn't having a go mate 🙂

blissful wolf
marble cargo
# tender pine

I was wondering if there was any secret content associated with this controller, like what Hudson Soft did with the Super Joycard controller for the SNES.

I'm guessing there isn't, since I can't find any documentation saying so.

tender pine
topaz otter
#

Brand new still in it's case

green epoch
topaz otter
#

I didn't realize you could get it graded

#

How wacky

green epoch
#

oh grading is the biggest grift around. only a matter of time before gamestop offers it

quick light
#

That RE chainsaw controller is epic. Mines just currently on my shelf

trail swallow
# tender pine

The hell, they made a Bomberman-themed Joycard for the N64, too?!?!

#

I have the one they made for the Saturn.

tender pine
#

Too true they did.

delicate oriole
#

Hi! I am testing the 80MHz core and I was curious whether there were games that clearly show big improvement on it (without patches). Any suggestions?

lament escarp
#

Castlevania legacy of darkness in high res mode is apparently a big one.

#

And golden eye

inner isle
#

Maybe turok games that uses expansion pak

willow linden
#

perfect dark is much smoother too

#

banjo tooie can chug on original hardware, but it's smooth on the turbo core

blissful wolf
#

Is there a master list or google sheet listing all the games that benefit or break?

willow linden
#

i don't believe so, the developer made the 80mhz version for fun basically so any issues with timing aren't a priority. the main core is the focus

#

i personally use the 80mhz by default, and if a game seems off i switch to the normal one

#

but i've only found that a couple sports in nagano winter olympics were impacted, where it was easier to win on turbo

#

otherwise i haven't really found any issues. but i'm pretty sure nothing "breaks", just might be weird things if there's a timer involved?

#

but i don't test thoroughly, i've just been going through my favorite games and nostalgia one by one 🙂

delicate oriole
#

Thanks for the answers! I will try these.

placid ferry
iron wren
#

Gauntlet too, not quite perfect in dense scenes but much better.

topaz otter
marble cargo
#

Oh yeah, Terrydactyland runs like absolute shit on original hardware.

green epoch
#

N64.gif

rocky spindle
zinc dew
hushed nova
#

I don't think so. if what you're referring to is what I think it is, it is done in main which can't see SNAC controllers

zinc dew
#

Ok great, thank you! 👍

last wraith
#

Anyone finished Majoras Mask?

iron wren
#

long time ago

magic girder
#

Nor have I finished OoT marioohno

last wraith
#

:O)))

plush summit
#

I beat MM on the core

tender pine
#

Anybody know how I can identify if an Extreme Green N64 controller is legit or not?

topaz otter
#

Is it green?

magic girder
#

Is it Extreme?

tender pine
#

C'mon people. Be serious.

green epoch
#

To be fair, those are the two easiest tests.

latent dagger
#

99% likely it's official if it actually has the Nintendo stamp on it

quick light
#

What might help is opening the controller and checking the board..see if it matches other Nintendo N64 remote boards.

Check the controller screws? (If your concerned with the shell)

#

That's how I would check to see if an N64 controller is 100% official.

If the board is original, then youd just have doubts on the shell. Incase you think it's a reshell. Id then compare the shell and screws to other controllers and high quality scans online.

#

(and why I suggest checking the screws. I'm guessing like most reshells of anything, they use their own screws and not the OEM. But that's like overkill checking, but yeah. )

magic girder
#

Checking the minor details like screws seems to be the best way

vapid hawk
#

most clone shells i've seen don't have the actual nintendo stamp at the top

tender pine
#

Hi. Thanks everybody for your help and suggestions. I will chase this up using said recommended measures.

latent dagger
#

Yeah, cuz Nintendo didn't fuck around ever when it came to that stuff lol. People learned hard and fast not to bother trying

stone pilot
#

Except on Game Boys

lunar ginkgo
#

I'm having a lot of trouble getting the picture to look right. I'm just using the stock HDMI connection. I've tried forcing lower 4:3 resolutions but my TV just stretches the picture to 16:9. Best I've come up with is all the "original" options in the AV menu and the JVC screen filter. I'd like to go without a filter but so far this is the only way I've found to make the polygons not look like a jagged mess.

rich warren
#

There's a clean HDMI option, but honestly being a 240p 3D console with small texture memory, the N64 is a blurry jagged mess by nature

#

The 720p video mode (3x upscale of 240p) with the Interpolation Only filter preset should be very clean though

#

With Aspect Ratio set to Original as well

lunar ginkgo
#

I'm already on 720p. Clean HDMI distorts the textures on interpolation only but it looks better than the original options set with the JVC filter.

#

I remember having a capture card in my PC when I had the original hardware. I always remember the screenshots looking like ass. I guess the video processing design is heavily based on the CRT technology of the time.

rich warren
#

Yeah - being able to use a CRT with the MiSTer and especially for N64 is a huge selling point for me

marble cargo
#

Honestly I think Nintendo 64 games being all clean looks significantly worse.

Like I see all the muddy textures and artifacting, and I just get confused as to why people think having that all exposed is an improvement.

rich warren
#

Even worse when the polygons are rendered at super high res with their low res textures stretched over them in software emulation. N64 needs a CRT airbrush

latent dagger
latent dagger
#

And it looks stretched out right?

lunar ginkgo
#

when I set it to the 4:3 resolutions (640x480, 800x600, 1024x768)

latent dagger
#

Yeah that's probably just the view mode on the TV. Open the TV OSD menu and make sure it's not set to something like full. You would want to use what is usually called "direct"

lunar ginkgo
#

I looked through the TV options. didn't find anything

latent dagger
#

Are you sure? Any options for things like full, zoom, zoom 2, normal all in a list with each other?

#

Perhaps if you have the official TV remote that came with it and has a button for the view mode on the remote instead like TVs of old?

lunar ginkgo
#

no, nothing like that

latent dagger
#

Is this like some super basic older HDTV?
In the event that your TV just does not give you viewing mode options (which is hella weird) then you will need to just make the mister output a widescreen resolution instead. As long as you are using a scaling method that keeps the aspect ratio of the games themselves intact, it won't affect the image. It'll be a widescreen image of a 4:3 game with black space on either side

lunar ginkgo
#

I know it's a problem with the TV. It's not a very good one

latent dagger
#

My TCL is hella basic but gets the job done for me lol. Bought it back in like 2019 or something for $300

#

Let's me play my modern games at 4K with HDR

lunar ginkgo
#

this is a samsung I bought in a post Christmas sale 2 years ago when I moved to Seattle.

latent dagger
#

Ok, does it have that whack ass custom Samsung smart operating system?

lunar ginkgo
#

yes

latent dagger
#

See if this works:

Settings (all settings)
Picture
Picture size settings
Picture size

#

Do you have those options?

lunar ginkgo
#

yes but 16:9 is the only option

latent dagger
#

Not even custom

lunar ginkgo
#

nada. 16:9 is the only option

latent dagger
#

What other settings do you have? Low latency and scaling for example

#

Try setting the mister to output at 960x720

lunar ginkgo
#

nothing like that. only color adjustments

latent dagger
#

And can you confirm that the mister is outputting that resolution when you reset it by opening the mister OSD and going to the left menu

lunar ginkgo
#

I set it to the resolution you suggested, the menu you requested shows two resolution settings, The bottom is the same as what I set and the top looks about half that

latent dagger
#

have you tried different HDMI ports on the TV?

lunar ginkgo
#

there are only 2 ports and they're both the same as far as specs

latent dagger
#

not sure if the TV has you try to tell it what kind of device/content is associated with the selected input either but if it does, try changing it around to something like "set top box" or "satellite" or something

lunar ginkgo
#

nothing like that. It tries to read device info through HDMI but as far as the TV is concerned, it's a PC

latent dagger
#

all I can dig up online is that you are supposed to be able to change the mode in settings and that you should have an option for custom or even 4:3

#

stupid samsung is what I'm gonna chalk it up to.
You could try enabling low latency mode in mister ini and maybe it'll force it to think it's something else.
can also try doing a factory reset on your TV in it's settings and seeing if perhaps it's just an issue with some other function of TV settings causing this.

That's what happens when you try to make your TV "too" smart and think it knows best when it doesn't lol.

lunar ginkgo
#

"should be able to" and christmas clearance sale are two sides of the poverty coin that I'm on the wrong side of lol

latent dagger
#

I mean bruh, from all pictures and documentation straight from samsung themselves lol. it's just that for whatever reason the TV isn't seeing that the content is appropriately 4:3 and giving you the options.
Doing a factory reset may perhaps solve some issues who knows.

#

may be related to it being a non conventional device, may be some other reason. not really sure.

#

may also just be the HDMI port you are using doesn't play nice with the input and changing ports works

#

any particular reason you want to output a 4:3 signal to begin with?

lunar ginkgo
#

I was hoping restricting the image size would make it look less wonky without screen filters.

latent dagger
#

wonky how?

lunar ginkgo
#

Every time I mess with the settings, either the polygons look more jagged or the textures overtake the image and look oversized

#

I'm finding it looks best with all the original options in the AV menu and the JVC scanline filter

latent dagger
#

typically you want to output 1080p and set scaling to integer (sometimes might have a small black space above and below the image but it's pixel perfect)

You don't want to mess with anything else.

Then assuming you are playing 3D games on PSX or N64, you can adjust some things like texture filtering.

Old games like PSX games will not look HD ever because you aren't rendering the game at 1080p. the game is still rendering at 240p and that image is just being scaled.

#

if you want that crisp clean HD look with no jaggies, you want to use a software emulator which can actually render the textures at a higher resolution internally.

#

same honestly for N64

#

and then yeah, using a CRT filter of some kind helps with the blending of pixels as well if wanting a more original CRT look on the modern display.

iron dove
#

yeah, 720/1080 output and vscale_mode=1 in mister.ini should be what you want

latent dagger
#

as for good filters, Robby has some that people seem to really like

#

Me personally I have a CRT I play on. HDMI output is for if I travel, and for capture card.

lunar ginkgo
#

720p is what I usually do due to the limitations of my capture device. It looks passable on my TV but my capture card looks bad. I'll have a look at the filters and see what I can find. Thanks.

latent dagger
#

lower the resolution, the less good filters are.

#

if you want a recommendation for a capture card that will do 1080p60fps for cheap I can throw one at you assuming that the one you have now only does 1080p30 which is why you are doing 720p capture

#

and by cheap I mean $20

#

with a passthrough port

lunar ginkgo
#

yup. Avermedia kinda hosed me when I got my card

latent dagger
#

avermedia typically has good stuff.

#

is it a super ancient card or something?

lunar ginkgo
#

super ancient describes almost everything about me lmao

#

it's the original livegamer HD

latent dagger
#

is that an internal card?

lunar ginkgo
#

yeah

latent dagger
#

from what I can gather it should do 1080p60 just fine at that point.

lunar ginkgo
#

no, it's why they had to make the II

latent dagger
#

oh ye I see it now. oof. Want me to link you that $20 card that performs better with USB?

lunar ginkgo
#

sure

latent dagger
#

supports all the good stuff for passthrough so can use it with modern consoles too.

#

if you've never bought anything off Ali before, you can get it even cheaper with the "welcome" price discount

#

otherwise it's like $18

lunar ginkgo
#

that's what it looks like right now

marble cargo
#

It looks normal.

latent dagger
#

youtube compression doesn't help but ye, looks like a low resolution N64 game complete with that staple vaseline blur

#

the CRT filter itself is a preference of course. and the higher the resolution you can output from the MiSTer the better it can look though to you as you play with it. it won't be perfect though because of how LCD works, it will darken the image a bit (which is why a lot of retro enthusiasts are getting OLED displays)

#

but ye, looks like N64. you can try to deblur the game a bit in the core settings by turning off things like the VI filter or whatever it is called

#

disabling the anit aliasing as well can make it look a little sharper ( less smeary)

mossy vector
#

Perhaps some of the frustration is from the absence of advanced lighting and shadows. No amount of fiddling with settings is going to add details that aren't there to begin with.

#

Textures are typically diffuse. Specular lighting is barely used ingame, usually only seen on car selection screens.

latent dagger
#

sometimes it's just a matter of memory and perception.
if you grew up playing these games on a CRT they looked a certain way to you as a kid.
If you play them in later years on an LCD they don't look as good.
worse though is if you happen to revisit these games in later years via emulation which then replaces the way you remember them looking with that more raw, high color, clean look, then when you go to play them again as they originally were they don't hold up to your "memory"

#

and if you also get used to modern day games looking less aliased and more clean, going backwards gets a bit jarring

last wraith
#

It’s just that N64 graphics have aged bad

#

Simple as that

eternal ravine
#

Some of it looks nice IMO
Mostly games by Rare and Nintendo tho

storm vessel
#

IIRC they were the only ones with official dev tools hence better looking titles from them. Fuzzy recall.

blazing knot
eternal ravine
#

Also, imagine an N64 version of Day of the Tentacle

topaz otter
#

Also sometimes you can just look at the plastic

#

Clones most of the time are made with cheap plastic

#

You can look at fake N64 games and tell their not legit, the plastics a different mix

junior pine
#

In faaaact, if you look for Scummvm-n64 on archive, you can play DOTT on the N64 readily

eternal ravine
#

Yeah but I mean an original 3D game

storm vessel
trail swallow
#

Another big example is Star Wars: Shadows of the Empire. That game has a notoriously low framerate, often going down to the teens. With the turbo core, though, it often goes into the 40’s, very rarely hitting 60.

broken creek
#

Shadows of the Empire was the first game I played on turbo core. Very improved.

trail swallow
#

Yeah. The framerate is abysmal on original hardware.

iron wren
#

Gauntlet is pretty apparent too, with the hub and the end of most levels hitting 60 sometimes, but most of the time running at 20ish

storm vessel
#

from 20 to 60? that's quite jarring

last wraith
#

Yeah would be nice with a list of games that improves with the pro core

iron wren
severe yoke
#

Let me prefix this with this fact. I am not a smart man. I am trying to download the turbo core form the pinned comment but Discord is saying I don't have permission. What am I doing wrong?

zinc dew
severe yoke
#

Cool thanks. Appreciate it.

verbal urchin
#

I’m not near my mister physically since I’m away for school, but can someone let me know if the Mister has the ability to run texture hacks?

#

like for example, MasterKillua’s 4K/HD texture back for Paper Mario?

zinc dew
verbal urchin
#

Gotcha, thanks!

zinc dew
#

My pleasure, friend!

lament escarp
#

In general anything that doesn't run on real hardware can't run on mister. Edited since Jamie is right.

raw oriole
#

It's insane how often autocorrect inverts that

latent dagger
#

shame though. there are some pretty neat game mods that only work on emulator, and not because it's a mod that requires a little extra processing power either, just cuz it's easier to implement than going and buying real hardware and an everdrive

weak hill
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guys, the resident evil 2 glitch of bad sprites was resolved with robert´s fix? right?

mossy vector
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if you mean the texture color palette fix, then yes people are reporting yes.

placid ferry
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I've recently been having an issue with the N64 core (both). I'm on official main, and cores are up to date, but now certain games load to a black screen (that used to work in the past, like Banjo, Zelda, etc) while other games continue to work fine. I erased the database and redownloaded it, but still nothing. Any suggestions? Thanks!

rich warren
#

try deleting the N64 config file. The MiSTer will generate a new one with default values.

placid ferry
weak hill
topaz otter
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I mean on a technical level the mister n64 core IS a real N64 or as close as you'll ever get as far as accuracy

#

so anything that a real N64 can run, the core will run, in theory.

#

but its not going to run a bunch of rom hacks where the person that made it took advantage of the fact that they were making it on an emulator and did a bunch of wacky tricks

zinc dew
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Pins updated. Please let me know if I need to add something. Thank you.

latent dagger
zinc dew
broken creek
#

Oh I missed that update. Thanks for cleaning up the pins Robby.

How has that multi pallet been for those of you using it? Has it broken anything?

spare meadow
hollow carbon
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Hi guys, is there a way to access the N64 Turbo Core link? Trying to get into it, but it's not granting me access.

#

Trying to play Mario Tennis Doubles with my wife, and I'm hoping to check and see if it would fix the slowdown.

zinc dew
hollow carbon
gritty basalt
#

I'm a little late to the multi-palette core party, but I wanted to report that this particular texture glitch involving Mr. X bursting through a particular wall in the RPD in the Claire B scenario has indeed been remedied for me when I use the multi-palette N64 core Robert dropped a short while ago. I'm assuming this particular texture glitch for this exact segment in the Leon B scenario has also been fixed as well, although I can also do some extra testing and get footage from Leon B if necessary.

spare meadow
rocky spindle
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(Sorry - didn’t see that you clarified HD displays a couple of posts later 😅. I agree on that! I can’t play N64 on a flat panel, either).

rocky spindle
last wraith
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I have an RGB modded N64 with Tim Worthingtons modchip. It got that deblur feature. I should compare it to the Mister core one day

#

I've always felt that the deblur filter is hit or miss. In some games it does make it cleaner looking and makes a big difference. in other barely anything or very little

tender pine
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Also. What's all this 'cant play N64 on a flat panel' weirdness. I've been a long, longtime N64 player and fan, since day 1 essentially. Playing N64 all thanks entirely to Roberts impossible core on my flat panel, everything looks great. Different than on a CRT, no doubt, due to how both technologies work, but not worse. Clean HDMI and those sharp pixels/polygons. Bliss.

last wraith
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i usually test it out on per game basis

tender pine
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I just feel some people take it too far. Like I say, I've played N64 day 1 via a CRT, got my N64 hdmi modded and now am blessed with Mister N64 core, all great ways to play N64. None of the above mentioned bad ways. All actually great ways.

#

Oh. I also am fortunate to own a RGB modded N64.

Bad ways exist to play N64. All the aforementioned are great ways, luckily for us.

last wraith
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i think alot of people who nowdays return to N64 with their flat panels are kind of shocked to see how blurry it looks

#

that's not how they rememeber the games from their childhood