#Nintendo 64
1 messages · Page 157 of 1
Personally I'd have still preferred Analogue to release a GBA Pocket. Much as I personally am an N64 fan boy I think a Analogue GBA variant of some sorts would have been far better received.
I’ve actually gone through that question and ultimately decided no because I have a family plan and the expansion pass is an additional $45 a year for me.
Aside from the Mario Kart 8 courses, no one in my family would benefit from the expansion pack options.
Oh and the octo expansion for splatoon
MK8 is good n'all but it's not MK64 Amped Up.
MK64 Amped up is pretty incredible.
Gotta be my 2nd favourite hack of sorts after Smash Remix.
Robby I admire your positivity but describing a product that even you yourself have to say just isn't worth the money as a "decent option" doesn't seem very authentic. Did gaming karen threaten to sue you if you speak ill of them? Did they demand to speak to the courts again?
I think if I didn’t have a family plan I would buy the expansion pass
I had the expansion pass for several years but none of my kids used it and while I did sparingly I don’t think it was worth the extra $45
Or rather paying $80 a year is a huge jump from $35 lol
Good news, you don’t have to pay for it! 

But I agree. The relative value doesn’t seem there
It would almost have been better if $35 was for online play and $80 was for all of the emulation
Yeah, I think that would be enough value for me.
But I guess they added the SNES/NES stuff earlier so they couldn’t really take it away
I still don’t know why they don’t sell the games individually. I doubt anyone is paying the $35 for the old games
But I mean it’s a good point, if I don’t personally use something it does seem inauthentic that I support it.
I think I just share two perspectives; the enthusiast in me who has every retro option available and recognizing the benefits it provides to casuals.
If I didn’t have the MiSTer I would likely be happy with it tbh.
This is probably what clinches it
just talked to the CEO of KFC, he said they will continue until every Swede is as fat as the average american
I really really like this enclosure
None of us outrank the Colonel
i'll be honest, i wouldn't hate getting an Analogue 64 but with the mister i don't feel like i need an analogue 64 ykwim?
You don't. You really, really don't. Better spend that time and focus spending the word on MiSTer and core developers...
The thing I both love and hate about the Analogue 3D is how suddenly all these N64 'fans' are professing their love of said system.
all these folks cracking open the analogue 3d, launching into their favourate childhood n64 and then first 3 minutes to realizing what 240p at 10-15 fps feels like it'll be like "ripping a huge fart" on a long road trip only to crap your pants kinda feeling
I think both can and obviously do coexist, Analogue for that more home console like experience, but just remember the grass isn't always greener on the other side...
For too many people Analogue is just a flex.
though I definitely expect analog to push a "turbo" core by default or something
The real 'next gen' exciting thing outside of the MiSTer but still with N64 is the re/decompilation PC ports. That has proven fairly seismic.
I wish mister had an n64 core. Sadly it's impossible. 😭
Maybe one working game by around Xmas...
Why does Discord suck so badly? When I click my notification it brings me to a +/-100 message neighborhood around the time I was @ed
I can't find it, again.
This means war (in Minecraft)
It's not all about flex. I've got a buddy who just really likes the design of the console despite already owning a MiSTer. He doesn't have any cartridges so that's not really a debating factor for him specifically.
I have both a MiSTer and an original console enhanced with the N64Digital, so there's absolutely no reason for me to own one at all. I don't think it looks all that sleek, personally.
I also don't like what feels like artificial FOMO they've seemed to garner with their marketing and sales practices, so I vote against them all I can.
Ok so in this particular case maybe it's not about 'flex' but just wait until next year when it's presumably in ppls hands and YouTube blows up. Flex central.
Yeah, I can see that. But by that time they'll stop selling the console anyway 🙄
You can search with the mentions tag to find times you were pinged, but it's still frustrating that you'd have to at all
Yeah
the low level accuracy can of course be better, because they can construct hardware for the sole purpose of this system. If i would have had this possibility, development time would have been shorter and accuracy would have been better as well. E.g. the JFG patch that is required on the mister core is only because of the memory we have. With non-shared DDR3 memory the game wouldn't crash without any change to the core.
So rather imperceptible stuff, huh?
I was wondering @wanton sun how much 'better' or not exactly is the FPGA chip Analogue are professing to have in their N64 console compared with that of the one the DE10 utilises?
the speedgrade is not known, but my first comparison is between 40 and 80% faster compared to our cyclone 5. So probably it can do the full cpu with no TLB tricks and without extra efforts. Other parts are not critical anyway
i would assume that if you know where to look, you can find differences in minutes. For the casual player it could be hard. The core allows for a fps counter, but the original games do not and the 3D will not, so you must judge small differences from the pure view. In demo scenes you probably have better chances then by playing games
I think it’s really remarkable how, to the average/casual gamer, the core plays and feels despite the need for the various tricks etc 🙂
In the 1080 intro I measured on average 1% higher fps than a real n64.
So ingame you will only notice if the fps drop below the soft limit of 30fps anyway and even then, feeling 1% more fps, so e.g. an average of 25fps vs 25.25fps is probably hard for anyone.
Maybe if it's right at the edge between dropping from 30 to 20
Not bad for “maybe only a few games will work”, or whatever it was you originally said when you started out
Nontheless, i would be happy if i could have made this last step of accuracy as well, but i fear with opensource we will have to wait some years
To me it was more critical to have the RDP implemented at the gate level. I was so sick of the PJ64 plugin ecosystem.
I think that is the deciding factor
if you are like me and you have a whole plastic tub full of cartridges
then the analogue would make more sense
but there are way better cheaper ways than that thing
you got Mister, you got emulators which are pretty good and run on literally everything these days, you have the actual N64, you can get a cheap Wii and just homebrew it and play them that way
oddly, i think mister might be a better N64 emulator than the Wii
cause it makes you hard when you get it working and all your classic games work
nintendo just had a custom emulator made and they inject the rom into it
but not all roms work
it hits the high points of the N64 though, which was all the games that people were actually going to pay money for
@random girder Not sure how to do it, But was going to modify my personal print of your case, and see about getting this 3D printed in full color if i can figure out how to turn it into a full color 3D print file. I work daily in Solidworks, but not super famililar with what it would take to turn into a full color 3d print file, especially in fusion. Any ideas?
I think I have a good idea of what the NSO N64 emulator is clocked at...
This is what I'd like it to look like, but unfortunately, A full color resin printed jewel isnt possible through JLCPCB due to how thin it is. So a sticker would have to be likely.
Analogue DD
It’s magnificent. If I were to get a custom case, I’d have such a hard time between this and an SFC + Satellaview combo case.
That looks awesome! Hmmm. There is some space behind the jewel. There aren’t any components there. Technically it could be made thicker.
Interesting. I wonder why they did that. Trying to improve the perception of games because people often forget how low the frame rate could be back in the day?
Shit emulation.
That's not me making a joke by the way. The NSO N64 emulator has a slew of inaccuracies under the hood, which is why people keep finding all sorts of bugs with the games.
i would assume the emulator just has more power and runs the game at locked 30fps like the 80mhz core does in this demo mode
the gameplay speed will slow down at lower fps in these demo scenes. Ingame probably noone complains about Tooie running at 30fps instead of the slideshow it is otherwise
Kaze is an odd fella, not sure why he's dodging the N64 core if he keeps pointing out Emulation problems for N64
I will preorder, test and review the Analgoue to check if their marketing claims are accurate! Stay tuned
[tries an early N64 mister core] [claims it's bad] [refuses to try new core] [continues to complain about emulation problems]
This dude is way off base lol - https://x.com/gamingaori/status/1848392144840507515
@KazeEmanuar @the_tuolomee It's mister fpga it's an opensource fpga project so you could get the mister pi board for example. But the n64 core still runs to fast so it's not that good
people are biased about the weirdest shit lol
if there's no DAC support and it's like Analogue's older products, you will either have to have a some lag / image stuttering or play the whole console at a (slightly) incorrect rate (single buffer or zero delay)
Someone asked him about it, he said he wasn't interested.
probably saw it was more than just [buy thing, plug it into tv] and went "nah i'm good"
I think I cleared up that tweet
see replies lol
He sourced where he got that info
I read it and he clearly didn't read it xD
there is sort of a unique opportunity for Analogue's solution to be superior to MiSTer... if they have a faster FPGA without the limitations of the DE-10 nano (likely enough) and they've solved some of the remaining issues with other solutions (the MiSTer still has some issues unrelated to timing, such as Monster Truck Madness 64 text, Madden 2001 exploding polygons, Rayman 2 random crashes (Ruleset wasn't able to solve this one despite 2 patch attempts), Resident Evil 2 texture glitches, etc.)
but a commercial product is only going to live as long as they think it's profitable
and based on their track record, i think i'll keep swimming in the open source waters, myself
it'd be especially great if they've solved some new issues and went on to share that knowledge so that other solutions could benefit... here's hoping 😄
I would've like to see the DD, but that's not on Analogue's scope
plenty of games do in fact have a variety of timing issues. it's not always "runs faster", though. 4-player Mario Tennis and WWF No Mercy run slower than hardware on the non-turbo core. tons of attract modes run too fast on the vanilla core (Banjo-Tooie, Tonic Trouble, Fox College Sports '99)
I mean, the Nintendo 64 core does run too fast compared to original hardware. Specially the faster RAM means any games bound by the RAM will inherently run faster.
yeah its really the ram that stung us on mister, presumably they've been able to give it whatever dedicated ram pools it needs
the general rule of thumb seems to be that most games run a bit fast, but some TLB games run slower than expected
i think every single game that actually runs a bit slow is a TLB title (hmm, actually i'm not sure WWF No Mercy is TLB, would have to check)
this all makes sense based on what Robert had to do to make it work on the DE-10 nano
the core is inarguably still magnificent and probably still the very best non-hardware solution currently, but there's also room for improvement
I don’t own an Analog product but the TG16 launch disappointed me.
I don't really care about speed too much on the core, 3D consoles will always have variances
But I think they fixed all those issues?
I much prefer latency/visual gains over speed
I think the demo mode is just fully unlocked. It has a frame pacing issue on og that the gameplay doesn't have. For fun I tried the 60fps patch and it smoothed out the attract demos to exactly 20fps, while the game ran at alternating 30/60 , usually 30. I don't know the details of the patch, but I'm guessing they had to fiddle with some of the stuff for physics and locked demo/cutscene to 20.. So that version has the slowest, but by far the most consistent demo and it looks like real gameplay versus even the released cart version's speedups.
the john carmack brain demon of n64 architecture
He knows the hardware pretty well from the software perspective. Maybe perhaps better than any contemporary dev.
Doesn't mean he's always right ofc
It's nice to have hobbies I guess
Yeah, that's what Im getting off of him, he's pretty critical about Emulation, but I dont think he's well versed enough to tackle it
well, if your optimizations heavily depend on exact replication of e.g. memory bus speed and latency, only original hardware can fulfill it right now
the 3D can and will most likely be more accurate with all these timings, otherwise it would be very disappointing. You wouldn't construct a specialized hardware and then not use it.
In fact, timing for e.g. RAM and cartridge aren't that hard to fulfill for 99% of the cases. I have written testroms for it and did trim the core to be as close as it possibly can given the clock speed and shared ram constrains.
Being able to replicate all original timings was never the plan when i started and i made this very clear, very often. No one should feel betrayed.
For me, it's by far good enough to enjoy the games, but if for some it's not that is totally fair.
In the end it can always be used as a starting point when better hardware is available. It's mostly the RDRAM interface and timing that needs to be worked on. Maybe some DMA adjustments. Not tons of work
And of course some bugfixes, but i woulnd't be surprised if some of the remaining bugs are already solved with consistent timing
Your core is amazing!
thank you 🙂
agreed! I've been searching the discord and never found an answer on this, so I was curious: is it a TPM issue that makes WWF No Mercy run at a weird 20 fps in the non-turbo core? I'm happy it plays just fine in Turbo but was curious on a technical level what's happening w/ that game
it wasn't researched at all, but very likely no TLB (TPM is something else, luckily the N64 doesn't have it)
things that are faster on the core: RAM bandwidth
Things that are slower on the core: TLB when many pages are used, RAM delay(random), some floating point operations (clock speed constraint of our FPGA)
rubs hands together with malicious intent watch me
Is that a challenge? 
It is!
Nintendo took a "good enough" approach with their emulators
they had a certain list of games that they were targeting and some milestones that they wanted to hit as far as emulation performance, sound accuracy, etc...
they probably started with a list of top selling N64 games and the ones that moved the most units, and worked their way down from there. Obviously the developers would probably have loved to have done more work on it since nobody wants to leave something unfinished but its a commercial product tied to an online service
at the end of the day emulating older games as part of a service is kind of niche anyway, the product is the Switch, the emulated games are not the product, but they add value to the product
Anyway to save things on any of the Mario Artist on the core?
That’s just how the cartridge-ized N64 DD games are. Some of them can’t save on real hardware. Or, I guess, the MiSTer core.
unfortunate, is there anyway to load the Disc files on the mister or nothing of the sort?
That's my experience with Analogue too. In the end, all of their products were abandoned with bugs. Exception is the Analogue Pocket because of OpenFPGA, but this new 3D thing doesn't support OpenFPGA, so it's a hard pass for me.
Wow the NSO feet he was really tromping around in the mud
What does the core look like? I don’t think I stared at Mario’s feet that long
tarantino enters the chat
People say the NSO is good, relatively. I dunno. Accuracy aside, has anybody been able to do any conclusive lag measurements? I feel that so rarely if at all gets discussed in regards to NSO but is a massively important factor which can be the difference between choice games leaving a good or bad lasting impression.
Its not great, no. Especially when you couple it with the NSO N64 controller.
I get used to it though.
its on porkchops dataset, 16ms iirc
How good is that controller for Mister? do it worth the investment?
I think it is, the only issues are the input lag and incompatibilities with certain WiFi/Bluetooth combo adapters
Input lag isn’t that big of a problem imo
It’s noticeable for me but I get used to it
The incompatibilities with the WiFi/bluetooth combo adapters sucks though because it requires repairing every time you want to use it. I ended up just buying a third party clone controller since my adapter had the issue.
I have like 3 different bt dongles, should not be a big issue
it works fine with the dongle i got from misterfpga.co.uk
i think it was just the combo adapters?
Link?
To what
The dongle from misterfpga, silly.
you aren't capable of copy pasting misterfpga.co.uk?
For many games it's fine. It's a great way to easily play for a lot of people. But for some games it's bad. Racing games really suffer. F-Zero being the worst, in my experience. It doesn't recover from dropped frames well and makes the game extremely difficult to control, whereas it's buttery smooth on OG hardware/core. The upscale is awesome for some games as well. JFG looks amazing on NSO. But again, it has some control issues. The Zelda games all control great and apart from some minor (and in many cases, fixed) issues with graphics glitches and a tiny tiny timing difference on physics because of the OC (I assume), it's a great way to play. Though, to be completely honest, Decompile is leaps and bounds better for the games it supports. I know SOME comparisons are coming out soon because I did caps for them, but basically NSO is OK enough for a lot of people, but I'd still avoid it for certain games like racing. But a game like Sin and Punishment is awesome on the Switch. It's very hit or miss.
Oh, Christ...
Sadly I lack Robbys positivity and say it sucks complete ass. The emulation is subpar and the price point is ridicules.
The best way to play n64 that isn't n64 and probably an a lot of use cases better than an n64 is a little known thing called mister. Though you could probably surpass nso quality with project 64 at this point.
Ultimately, I have family members I will introduce to MiSTer/Pi/other options and I have family members with whom I don't want to deal with the headache. There's not enough missing for me to make any case to them...they just want to play, don't care about accuracy, don't care about filters or anything else...they just want to play the games with as little friction to entry as possible. Somehow, Nintendo still found ways to make things stupid (multiple apps, a separate app for MA content - which Perfect Dark only laughably and quaintly fits into, bad UI choices, minimal settings, etc), but remains the easiest recommend for friends and family who just do NOT care and who also have no interest in learning how to do anything but pick up and play a console. Considering that's the selling point of consoles, I can't argue it. NSO is just fine for that.
It stings way less if you are going in on a family plan with a bunch of pepole, too. It's $10/year at that point. That's nothing.
Great impressions dude, thank you
Join me in being positive! 
I do a killer Meatloaf, too.
Impressions and cooking, what can't he do
Rob Liefeld has been working on Mario 64 ports? Who knew!
Conversely, Dan Schneider is pissed
The shadow will cover us all
I was thinking Quentin Tarantino but yea..
They'd probably get along, all said...
I’ve been trying to finally learn 1.2 control style (goldeneye/perfectdark), using a DS3 controller without the sticks swapped and I feel like I’m giving myself a traumatic brain injury
I’ve been eyeballing either the saffun controller or the tribute64 as a dedicated n64 controller to replace the ds3 but I wonder if you need to have the dpad/stick grip to really utilize 1.2 control style
(Which tribute64 being based on the hori can’t do)
Like I see online real goldeneye sickos use this grip
Maybe I need to up my autism to try the “keyboard”
There is none. Best bet is to get a Summer Cart 64 for your N64, which has emulation of the DD hardware.
Krikzz u mean?
It's important when collecting shadows to get all 3 at once.
(We start filming 4 in a few months*...I'm so stoked!)
*barring any major issues/conflicts/armageddons.
No Everdrive at the moment natively supports DD games
Summer Cart 64 is something that just came out this year
I’ll have videos soon
That's too much reading. I'm going to play Nintendo.
In this case you can call it an adverb 😄
I find it hilarious that they thought kids would give a shit about that.
Don't they know that the more you tell children not to do something, the more they want to do it?
You'd think they'd understand their largest demographic a bit better. 😏
You can play Nintendo, just don't play a Nintendo 
"They said it's not called a Nintendo."
"You don't know anything about Nintendos, Mom!"
It's like how people photoshop images
instead of y'know, manipulating photos using Adobe Photoshop
well actually she says nintenduh, thats how she pronounces it
(there's a TM or a copyright in there somewhere but i'm not whole-assing this shitpost)
I prefer to gimp my images 😄
One would think large corporations would be thrilled that their products are so popular and the de facto standard that they became part of mainstream vernacular.
well they lose their brand power when a name becomes a commodity
thats what happened to xerox
Yeah, that's true...
everytime someone scanned something they were xeroxing it
'Genericide', I believe it's called.
I think I'll Photoshop a meme of that in MS Paint.
I call my MiSTer the Nintendo
MiSTendo
mister does what nintendon’t?
mister does what nintendon't runs Banjo Tooie at a stable frame rate
Can you use your Nintendo tapes with it?
No, what a shame
Anyone getting Xenoblade Chronicles Twitter?
Holy shit, this is how I found out
Personally a big fan of Xenoblade Chronicles X, so I’m excited.
Oh, I finally got the joke hah

It plays Nintendo games and has blast processing
I feel like calling it a Nintendo was more of a parents thing rather than the kids playing NES
Same parents who pronounce Mario Mare-ee-O
I don't understand as I've played DD games my my Krikzz Everdrive...
I think I'll call any popular game or game system in the future "a fortnite" just to mess with the youngins
And confuse the non-US English speakers
Those are fan hacks that convert the games into cartridge format
Right. So to a layman such as myself what's going to be the differences if any between this said hack and running these games natively?
Hacks bypass hardware functions to enable device functionality despite lacking the necessary hardware capabilities for proper operation.
I hear that but still for 99.9% of folk these impressive and skillful hacks will more than suffice. Better than suffice.
I concur. It is truly remarkable that 64DD games function at all. I am optimistic that the save file format of 64DD games will be modified to operate in a manner similar to a standard cartridge.
Ideally one day we will get native 64DD support. The people who made the cart conversions of 64DD games regret it now, as they are in their own words broken, and have become a disincentive for people making emulators to properly support the format.
Stabilize the N64DD filesystem format first.
Well I don't know how else they expected us to play them
Emulators to support the disc dumps they have done
Heya! I’ve been away for a little while! (About a month) Any exciting news lately? (And also I’m just posting so I don’t end up kicked out 😂)
You can play jet force Gemini and conker's bad fur day on the core
That was more than a month ago. But thanks 😉
Don’t think so
Well, there's been a lot of CD-I progress.
Okay thanks. 🥲
no hacks needed anymore?
nope. And any roms that needed a "patch" are patched in memory by mister main automagically
Can anybody confirm or deny Shindou Mario 64 is the definitive version of that game on original hardware?
I'm talking not just because it has 'rumble' but patches and bugs.
Better most recent patch and less bugs.
Unless you care about certain glitches for speedrunning, it's basically the most polished version of the game.
That's what I was hoping. Thanks.
I personally prefer the original, since Shindou makes some odd little changes, but really not enough to make it super inferior.
They changed the “So long-e Bowser” when you chuck him to “Bye-bye.” And when you climb up a tree, Mario always faces the camera for some reason.
I think they also changed out some of the sound effects and reduced the reverb effect. It definitely feels different, I prefer the original.
I hear all that but if it's generally less bugs, glitches and the like...
Eh, glitches weren’t a big deal anyway
Why then for example does anybody know why the change from 'so long Bowser' to 'bye bye'?
Must be some reason for the change. Small thing but I'd be interested.
Bowser is called "Koopa" in Japan, so in that context the "So long Bowser" line doesn't make sense.
Ah. Ok. I love little things like this.
what bugs does it fix
only one I know of is mario changing colors under the waterfall by the castle, but thats not worth minting a new cartridge and revision number
i thought he was saying so long 🏳️🌈 bowser
backwards long jump is prob the biggest one
Apart from Mario 64 and Wave Race does anybody know what other games if any got the Shindou treatment?
I know of Wave Race also getting the treatment and of course Lylat Wars/Star Fox, the one that kickstarted the movement.
That’s it
The end lol.
Were there notable bugs to address in Wave Race’s initial release?
What's shindou
Vibration pak
Oh! shindō pak taiō!
振動
I didn't realize they put out new versions of the games for it
Mario and Wave Race only IIRC
It’s genuinely a great addition for Wave Race imo
I don't remember if the Fanta sponsoring was removed on that version.
Maybe later on the Virtual Console or even the NSO version.
I didn’t even know Fanta was a sponsor. Was that for the EU version?
all the original versions have Fanta advertisements
the first version to remove them is the iQue version
WR64 Shindou doesnt really fix any known bugs, but it does add new features. it also unfortunately removes some easter eggs (the "big dolphin" thing doesn't work anymore... maybe you can't actually ride the dolphin at all in Shindou? would need to double-check that)
there are new announcer voice clips, the countdown samples sound slightly different, 2 of the songs are replaced with new ones, and one other tune has a new mix
it's effectively the definitive version outside of the removed easter eggs and the 2 songs that were swapped out for new ones
Damn you know your stuff
oh yeah, the load times are also quicker in Shindou
not by much, but it makes a difference when speedrunning... or it used to, before we switched to In-Game Time as the ranking criteria for full-game runs
the most important difference between vanilla and shindou for WR64 is the latter implements Ghosts (depicted as a dolphin, which is an inspired decision) representing your best time
they supposedly wanted to add it but didn't have time, so when they got the chance to put out a new version, they went and finished the feature
makes a big difference if you are trying to figure out how to go fast
for Mario 64 i'd actually just take the vanilla game
i don't like the changes they made, and the rumble is pretty damn pointless
I am a simple man that enjoys the rumbling
For about 15 minutes until I get acclimated and forget it’s there
Has anyone made a patch that adds in the missing features to make the ultimate version?
I think the takeaway is neither is a compromised or poorer version. Each has relatively minor changes. Play either and you will still walk away grinning from ear to ear.
Sounds like you were playing it at Michael Jackson's house
If you want a platformer with rumble just play banjo
It's the same game as mario
The beak bust is the same as the butt stomp
And unlike shindou edition banjo is on english
We were talking about Wave Race...
Are you thinking of sunshine
That's an actual hack by the way
Probably doesn’t run on the MiSTer since a lot of Kaze’s hacks don’t 😔
Do they run on real hardware?
Some apparently do, but I don’t have a real N64 to confirm
(But I think it’s also version dependent for some of the patches, so you need to be careful that you use the right version if you want to run on real hardware)
It's been months, but I was able to play Super Mario Star Road hack on mister
the only time it froze on me is right at the start there's a little house with invisible walls that would crash it
but as long as i just avoid it i was able to enter a few worlds and get stars
I wasn’t able to, but it depends which version you use (#1096015979055697940 message)
didn't get too far though, got distracted with other games and haven't tried again since
i can't remember if i made any version choice or if i just downloaded whatever patch was on romhacking
i was definitely using turbo core tho
I think there’s a “console compatible” version out there, but the standard one doesn’t work afaik
yes, i do remember researching that much and got one that was said to work on console
https://mario64hacks.fandom.com/wiki/Super_Mario_Star_Road
“A console-compatible version of Super Mario Star Road has been released, allowing it to be played on the original Nintendo 64 hardware.”
that's right
The version that’s floating around on that site that’s romantic about an optical disc format doesn’t work 🙂
lol, yeah i patched it myself after finding out there was a console fix out there
chances are there's more places where it freezes, or maybe all the core fixes up to today made it better? i'll have to try again
😄
Maybe I should put the info in a spreadsheet or something 😅
just tried again and got the same crash (super mario star road), but all things considered there's still lots of fun to be had there
just don't go down to the right of the starting gazebo. jumping on top of the invisible house with the bunny in it is the trigger
HAHA THE RECKONING COMES
ok that's 10 people
new people can join
Also, if I kicked anyone and you're an active lurker/commenter here please reach out and my sincerest apologies.
How would they see you write this
They watch us from heaven now.
Robby used the super shotgun
It's so quiet since Robby removed the undesirables.
Very active lurker here, no offence taken 😉
I believe they can still see the post, just not comment.
We need to make some noise
The Magical Nitro section in Castlevania on the N64 is good!
Wow I was just trying to get a reaction but you went too far. 
For my part I just got the N64 noisemaker, aka the VRU. Time to start chatting with my pal Pikachu
Going to throw every slur at Pikachu because he can't pick up the damn mushroom.
Between snap, stadium and red&blue gen1 seems almost ridiculously good in hindsight. Not to mention pinball and tcg as spinoffs.
I did test the microphone on the PC and it really is remarkably awful. Might need to buy a cheap one to improve things.
And/or get the toddlers high pitched voice to help tell Pikachu fun things like "SEGA".
Gen 1 game completion is an interesting one for that too, if you play Japanese games just to try and beat OG Japanese only Stadium
Japanese stadium1 really seems like a prototype. Didn't it only have half the pokemon or something?
Yeah. Something like only those Pokémon that had been used by Japanese players in some initial tournament I think
Good news, everyone! I managed to get the MiSTer 64 shirt design on my Redbubble. There's stickers and magnets and other stuff too if you scroll down.
https://www.redbubble.com/i/t-shirt/MiSTer-FPGA-64-by-DiniertoDesigns/166025321.TR8D9?asc=u
We need Trucker hats
i wonder if he'd sign my de-10 nano
Who
Oh on the right
That white-haired guy just scribbled all over your game boxes. I'd be pissed!
its okay, they're only pal copies
Oh! Whew!
imagine if he scoffed at them "what is this the PAL version?" and threw them across the street
He would never! Good Irish man he is, I'm sure he remembers his PAL past fondly, where 7 frames per second was a gift from the divine!
I survived the purge
so far
I think they have "dad hats" or something lol
one day I'm going to get him to sign my copy of goldeneye
getting george lucas to sign my copy of rogue squadron is going to be harder though
Could be worse
Thank you so much mister carmack
I thought that was Romero from the long hair then again I don’t really know what the Doom team looks like
oh yeah?
They seez me rolling… they hating
Look at him, he's clearly thinking about volumetric light fields and doing shadow casting right
Wait the bed sheets go hard 🔥
I always laugh at the shower curtains and the skirt for every design lol
queue "White and Nerdy" video...
He be sprayin K-LOCs
Black controller is up on Amazon https://a.co/d/9k57jMF
Sorry for the obfuscated link. I’m on my phone and that’s what the app generated. I promise I’m not hiding a referral code in there
Looks nice
Look how thick that shaft is!
Yes but how is the latency
Where do I put my mouth
Around a bar of soap young man
N64 controller in name only. I'll wait obviously to see how it feels/reacts to N64 specific games but im utterly interested and uninspired looking at another 8bitdo controller of this moulding.
Not producing the classic 3 prong design is a big miss for me.
But, arguably more importantly, it all boils down to the stick/gate and how it mimicks the OEM, or not. Few if any have produced good results outside of Nintendo.
thanks, been checking for this, just copped
i feel like between that and nso im good, latency be damned
Night terrors better take a hike when you sleep in the safety of mister sheets
Blessed by the mister pope
can't believe it's real.......
Excited for the limited edition glow on the dark one
i linked this back to another chat i'm in and five people immediately placed a preorder lol
the fact they launched without a transparent colour option disgusts me
Anyone have issues getting rumble to work with a wireless tribute 64 v2 controller?
Got it working. Looks like it needs to be in Xinput mode.
Looks super good!
its actually - if u cant tell - the pc port. im as big a n64 fan as is possible but this even in the face of Roberts wildly amazing core my prefered way of playing said game.
actually im more looking forward to more of these pc ports and recompilation efforts than i am the Analouge 3D.
i think in the perhaps not too distant future these will be the definitive way to play n64.
Same here! MiSTer core and PC ports are way more interesting than closed/dead products
Here here.
That tribute 64 wireless controller works great. I'll have to compare it with the Analogue one when that comes out.
How are transfer paks supposed to work? I'm playing Pokemon Yellow through the Mister and want to use my save in Pokemon Stadium. Trying to load the .gb file through the OSD does allow the game to see a game in the transfer pak, but no save is found. I also saw this save utility (https://github.com/mysterypaint/MiSTer-N64-Save-Utility), but it's not clear how I'm supposed to use it. Are these the steps? 1) inject save 2) overwrite N64 save with new save 3) load game with transfer pak and .GB file loaded
Sounds a little odd as it generally works automatically.
Can you boot the Gameboy core, select Yellow ROM, and see the save?
Once the Gameboy core can see the save, the N64 will pull in that data, no modification necessary.
The roms in the gb games folder and n64 games folder need to have the same naming
That's a good tip too. I guess maybe people do put GB games in the N64 folder for convenience. I always navigate out to the GB folder
Looks ultra good!
Reminder that when doing controller testing so the analog stick range, you can’t use the MiSTer core because it will automatically clamp all values to match accurate N64 stick ranges.
You’ll need to verify stick accuracy via software emulators or using an Everdrive on a real console.
So what you’re saying is that MiSTer is less accurate? 
Just use the input test core that comes with update all in the other folder
does that do sticks now?
Set it to analog and there you go
neat
Always did afaik
No need for everdrives. Mister shall remain a sovereign nation independent of all else!
#notacult
I figured out the issue. I've been playing Yellow using the GBC core. The ROM is under the GAMEBOY folder but the saves are under the GBC folder. Copying the save to the GAMEBOY folder fixed everything. Is there any reason to use the GB core at all if you can play all the games on the GBC?
Might want to use different filters for gbc
Glad you figured it out. It's a interesting one to consider how best to implement, they way the N64 core and MiSTer main were updated to support the TPaks is amazing! Given the way you could have some other GAMEBOY custom folder for any reason, it looking for the saves in the primary "GAMEBOY" folder does seem to make the most sense. At the same time, allowing alternate saves across the folders for the GAMEBOY COLOR saves, is probably useful to some people? At least, that would not be an N64 change at any rate! I didn't know the GB/GBC core split saves to different locations before
They do, yeah - I kinda keep GBC and GB-roms + saves separated on their cores for this reason
I’m super hyped for Render96 to get finished
Yeah, sorry this is a bit confusing.
The simplest way to explain it is there’s just one GameBoy core. The GBC one you use is just some smart shortcut trickery that says “use the game boy core but give it a new name”. This is so a MiSTer user can have different video/audio/general settings so they can get GBC games working how they want without impacting how their GameBoy games are setup.
Hacks
Thanks for the explanation!
My pleasure. If you have any other questions always feel free to reach out!
Just thinking today whilst we often hear the term 'impossible' port' for Switch that maybe N64 was the true pioneer of that term, 700mb CD sized games often having to fit on 32mb size cartridges. RE2 still the benchmark.
I find the RE2 N64 port just amazing. How they managed to fit it all onto 1 cartridge.
The cartridge has 2 psx discs inside.
Agreed. If I remember right the only compromise as such is bittier fmvs but when you consider the additionals added it really is I'd argue the definitive version of RE2.
Ah. Sorry.
Is Sept 28 the newest N64 build? Haven't been following too closely for a while and I don't see anything pinned or in Unstable. just wanted to check.
yup
Well, there is another difference, they reused one of the cutscenes audio, for a slightly different cutscene in the other scenario (Claire/Ada)
yeah, they did everything they could to squeeze it onto a cartridge. if nothing else, it's an amazing feat of engineering
I don't like to keep banging on about one game particularly when so many amazing games litter the N64's library - a lot of them incredible feats of development all on relatively modest cartridges - but RE2 really does feel the original 'impossible port'.
but still better on the PS1
might be technically brilliant but still worse on the N64
Coulda shoulda woulda
Best version is the Japanese PC port with fan mods
How come, exactly? I'd argue not only it looks better/sharper on N64 it doesn't have all that PS1 texture warping. Also - and somebody can put me right - but it feels to run better. A lot more stable.
I run it on Duck Station in 4k with Texture correction
Here is something that I don't think has been done before: a showcase of unique in-game content among ALL versions of Resident Evil 2! This took a lot of work and a lot of play, so I hope you enjoy it! Let's go crazy!
Note: Deadly Silence was released in 2006. Sorry for the error.
Anthony Quintana's YouTube channel: https://www.youtube.com/use...
Id highly recommend the section where he talks about the N64 port. Id say the PSX port is better (but no randomizer)
So you saying we would have been better as N64 owners not getting an excellent port of RE2 a very, very good game?
But for me, the best way to play is the old source next pc version with the classic rebirth patches. (Then if you want, can install seamless hd project for better textures and Biorand for Randomizer fun)
I play it on mister via Roberts miracle core and enjoy every moment.
I hope all that combined fills the void.
I never owned a PSX or N64 so have no attachment to them
Amiga on the other hand I do
DF did a great comparison as well:
Join John Linneman for a look back to the PlayStation classic, Resident Evil 2 - including footage of the canned RE 1.5 running on OG PlayStation hardware, plus detailed analysis of every single version. Oh - and look out for a special, Platinum-level cameo!
Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe
Join the DF Patreon to s...
I had ZX Spectrum, Amiga, SNES and N64, in that order.
N64 however holds a very dear place, even more than the others, just barely.
I really enjoyed there video on the old og RE4 PC port and also comparing the PS2 and Gamecube ports.
Haha. Amiga was phenomenal and only have incredible memories owning one, but SNES really did up the ante.
Still, via mister I love revisiting the Amiga with huge, huge help from Amiga vision.
I still love how European the Amiga feels in its games.
I do the Amiga on Winuae. The mister core just cant compete on AGA timings
C'mon. You are talking negligible differences.
Yeah, I loved that one. I had both the GameCube and PS2 versions so it was cool comparing my thoughts and theirs.
No the AGA timings are off by a long way on the Core
But I thought that Amiga core was one of if not thee most mature of cores?
Its the oldest yes
but its missing anything over a 68020, and the Aga timings are worse than Winuae
which is nigh on perfect
FPGA is not Magic. Its good but not a magic bullet
But I just want to emulate Amiga 500 and I'm only too aware every core is only as good as it's developer.
I want a 68060 Amiga that allows the latest demos
Lofty. I'm old skool. Keeping it pure and back to basics.
The Mister is fine for playing an Amiga game on the tele
I had an A500. A1500, A1200, and now have a A2000 with a pistorm
Besides - getting back on topic - ZX Spectrum, Amiga, SNES, all well and great, but nothing and I mean nothing compared to seeing Mario 64 that first time.
That was seismic.
A true revolution in a world of incremental upgrades.
Ocarina and Goldeneye rubber-stamped it.
These are only a few games but their DNA and reverberations can still be felt today.
The best latest demos target OCS/68000/512k/512k anyway
Honestly, it’s up to personal opinion. N64 version has more compressed audio, and the FMV’s are lower quality. It really is a technical marvel, though, and IIRC has slightly better textures. May be wrong about that, though.
Reminds me a bit of Silent Hill 2 on OG Xbox. The almost same accusations were aimed at it but actually sitting down and playing it is 99.9% the PS2 experience and even sitting both of them side by side you'd struggle to notice the differences, so minor that they are.
RE 2 for N64 is just amazing! Hope that at some point we get a fix for the texture glitches, especially the blue box issue
PS2 version has better fog, and the flashlight effect looks better. The fog kinda got messed up in all the ports.
Thankfully, the PC port got fan patches that basically makes it the definitive version of the game
OH YEAH also, the XBox port changed the FMV’s from 60FPS to 30FPS. Seeing those cutscenes at 60 gave them a very uncanny feeling that halving the framerate kinda messes up.
Same problem with the PC version, but thankfully, one of the fan mods replaces those FMV’s with the ones from PS2.
is any of these easy reproducible inside the game? E.g. you go there and can watch it forever? Or at least trigger it over and over again? And how long would it take to get there?
i would need to get there with my emulator at 20% speed, so hopefully it would be something like: load a savegame and go to the next room
if it's more complicated, i fear we need to wait for a bigger FPGA so we can have savestates in the core
Is there any way to make n64 core to use specific bootrom depending of rom's region?
Rude 😭
currently no, but you could probably use some mgl if required. Why would you want to do that?
hey @wanton sun ! how is your GBA game going ?
Ntsc bootrom doesn't work with pal roms for me
Only tested pal doom 64 tho
Can’t you just have two bios files? boot.rom and boot1.rom?
(NTSC = boot, PAL = boot1)
sorry 
That's the correct method.
I am confused by this multiple BIOS talk... The core already has an NTSC and a PAL boot room, and it sets this dependant on the game...
I think you're assuming that the user followed a common method of supplying those boot roms. That might not have been true. The core itself doesn't supply those boot roms - they need to be provided by an end user.
But you're correct that the database will allow the core to select the right one, provding both are present - which I suspect they might not be in this case 😉
one playable version before christmas i guess 😅
boot1.rom for pal. Sorry, i misunderstood the question. Also i realized the readme doesn't contai nthat information currently. It's bad maintained overall, sorry
Take the pal bios and delete it. Now you're free
Just run update all and make sure BIOS DB is turned on and then you are good to go with both BIOS files set up properly.
Pal was hell. People never believe me when I tell them how horrible slow and badly adjusted those games were.
PAL is great. Only N64 mode I use 
PAL >>>>> NTSC
I kid of course, or do I...
At least our color standard is right on average
By flipflopping every scanline
Dont let anyone call you indecisive, just say you're converging on the right decision
Gotta be PAL wherever it's possible for me. 😉
I just have this thing about sticking with what I actually had, I guess.
How about NTSC-50
I actually used to end up playing import games like that back in the day without realising things were way too slow.
Force 50hz on everything. Gimme that treacle gameplay.
Np, glad that people here are willing to help
Where can I get the turbo core?
Pinned messages #test-builds message
...or the GitHub repository.
This is why I have PayPal. I don't use it to trade money, or store money at all (I use Zelle which is built into my bank app for that).
I use it to get around some of the crap that sometimes happens with trying to buy stuff online from some places. I also use it as a means of protecting my payment info since any old site can try to store your card info and either get hacked or just sell it off, but PayPal is an encrypted thing
tnx 🙂
@wanton sun Thank you so much! It would be great if you could take a looking at this.
The save file is for RE 2 Revision 0 and each save is near as possible from the room where the glich occurs.
Those issues are easily reproducible inside the game and since you don´t kill or get killed in the boss fight, you can watch it forever and using the save files, trigger it over again (except for the blue box issue that shows only 1 time).
Unfortunately, there is need to follow some steps to find the glichs.
Don´t know if there is any possible way to create a save state, but if its possible, you can trigger the issues over and over again since all of them are 100% reproducible.
My english isn´t that good but I will try my best. Maybe @gritty basalt could help with a better explanation for the directions and details.
When you load the save files you should look for:
Save File #13: Blue box appears when X Destroys Wall (Github issue #25)
Save File #14: Texture Glitches & Slowdown Occurs for the Final Boss for Leon A on the Regular Core (Github issue #57)
Save File #15: Texture Glitch Occurs At The Large-Sized Elevator (Github issue #56)
You can use the in game cheat for invincibility and unlimited ammo to fight the bosses.
For the blue box glich, you will need to go to the room that shows at the map (no zombies around), solves a small puzzle and escape from Mister X.
When you load the save file #13 you will start the game at this point:
You must go to this room (no zombies aroud):
When you get in the room, there is a small puzzle that you will need to use the lighter:
Them, use the lighter in the big candle (painted in yellow). That will start the puzzle, Them you shoud use the lighter on the the statue candles in this order: Number 12, Number 13 and Number 11.
Mister X will show up and now you need to exit the room and go aroud some corner and get to this position at the map:
At this point Mister X will break to wall and the blue box will appears:
I will try later when I get back home to make an explanation for Save File #14: Texture Glitches & Slowdown Occurs for the Final Boss for Leon A on the Regular Core (Github issue #57) and for Save File #15: Texture Glitch Occurs At The Large-Sized Elevator (Github issue #56). They are more simple to reproduce
Sorry for the late replay. Send you the save file in the post above
thank you. I will take a look this weekend. Thanks also for the description. I never really played any RE game so i have to find my way through it 😅
This feta is too jiggly
I'm gonna tell my kids this is Jess Harnell.
Damn, he really does have a Jess Harnell haircut and beard
The voice of Wakko Warner made Doom
Use the vanilla core and load Save File #14 for the Texture Glitches in the Final Boss for Leon A (Github issue #57).
You will start the game at this point in the map:
You should go to the door at the other side of the room and go to this point at the map and enter the elevator rom:
As soon as you enter the room, the auto destruction sequence will be activated. Go the elevator and press the button:
The boss will show up and for the glich to happen, you will need to fight the boss near the elevator door as show in the video at the github page:
Use the vanilla core and load Save File #15 for the Texture Glitch that Occurs At The Large-Sized Elevator (Github issue #56).
You will start the game at this point:
Go and exit the door at the other side of the room:
Go straight ahead and use the key at the control panel:
.
You will automatically enter the train again and after the cutscene, exit the train and fight the boss as show at the github page:
Just included the description for save file #14 and #15. 😀
Thank you again for taking a look at this.
can you make this faster by going and getting the key then going back and saving again? then you'd only have to run to the control panel
Great suggestion! Will be doing it in a few minutes! Thank you
here´s the new save game file (Resident Evil 2 Rev 0) using @vapid hawk suggestion. When load the game, you should look for:
Save File #13: Blue box appears when X Destroys Wall (Github issue #25)
Save File #14: Texture Glitches & Slowdown Occurs for the Final Boss for Leon A on the Regular Core (Github issue #57)
Save File #15: Texture Glitch Occurs At The Large-Sized Elevator (Github issue #56)
save 14 and 15 are too far inside and too short to really research, but i looked at save 13, the "blue box":
It seems that resident evil is the first game that uses color palettes that point to the same palette index for multiple pixels in a 4bit LUT and blends them together.
When looking at the palette color fetch code it's strange that this ever worked with any other game, but i guess most would just not blend together different pixel colors if you only have 16 colors but instead only use a single texel, which is working.
Fixing this would be a massive change with plenty of games to be tested, so i'm not sure yet when i will tackle it.
At least here is a savestate for easily checking the blue box in future.
maybe to explain it better, this is what a 16 color palette looks like.
3 point filtering just makes no sense usually with such colors, that's why we haven't seen it before
If the game now wants to filter any pixels inside(4 times the same, or whatever), the core currently just filters the main pixel and it's 3 neighbours instead of the ones that are really wanted.
E.g. in this example if the game would request to filter 3 times the red(0|0) and 1 times the yellow(0|1), the core would instead use the upper left 2x2 sqaure colors(0|0 0|1 1|0 1|1)
tldr: texture fetch bug in the core
Fortunately, I was able to get the issue resolved, and now I'm on the waiting list for the first batch along with everyone else who's pre-ordered. Should give me enough time to get my hands on an Everdrive cart for the console.
I don't think there's really much more I can add to these particular glitches besides what's already mentioned/shown on their respective GitHub pages (the pages I made, anyway). Pretty much everything anyone needs to know about them are on said pages.
fascinating thanks for looking into this stuff!
I have a feeling that I could spend hours learning about all the unique coding intricacies to RE2 in comparison to numerous other retail N64 releases and not get bored.
Thank you so much for looking at it! Could this somehow be related with the logo black line issue in Rayman 2?
If you are going to play RE 2 in the future, after you get used with the tank controls, you will see its an amazing game. Many hours of fun 😀 Hope you enjoy
Ps: I realy missed your reports. Pleasure to read them again
this type of game isn't really for me. Both the controls and also the type of game. But that's ok, everyone had their favorites
Just fyi in the n64 version you can turn off tank controls and turn on regular analog controls. In case it'll ever come in handy for debugging.
something went wrong....
Ship it
Good old clown vomit textures
Is that the 3DO core!?
even with these textures, games still look better than any game on the 3DO 😛
feel free to try
Hopefully that breaks no other games, will therefore not commit until tested more
Out of curiosity, what are some of the games you enjoy most for this system?
Can’t wait to try this one! Thank you so much 😊
It is such a small and almost insignificant bug to fix, thank you for your effort.
Thank you!
Blend the color that the index value points to? Or is it the other way around, blend the index into the color pallete? I guess I'll see the HDL eventually.
the tri point filtering will fetch 4 texture colors and use 3 of them to determine the final color.
With palette mode, it will first use the texture address to fetch 4 palette pointers, then use these to fetch 4 color values and merge 3 of them together to one color value.
Now the difficult thing is that there is only 1 texture mem holding all the textures AND the palettes.
The Memory is organized as 8 seperate memories to allow fetching of 4 texture values and 4 palette values in parallel, each storing 1/8 of the data.
However, that means that the 4 texture values cannot be independend, instead they must be next to each other so by clever address logic you can always fetch all 4 of them in one cycle without issues.
For palette this is more difficult, because they can be fully random, so you must be able to fetch 4 completly independent values, as each color could point to a random palette entry.
Because each of the TMEM instances holds only 1/4 of the palette, you cannot do that, as e.g. address 0 can only be accessed by texture unit 0, but not by texture unit 1. (simplified)
So games usually just store each palette color four times, so address 0,1,2,3 all point to the same color, so it doesn't matter if unit 1 is loading from address 1 instead of 0.
RE2 does not in case the blue box bug, but instead depends on each texture unit to fetch independend addresses, e.g. unit 1 loading from address 0, not 1.
As this is not possible due to each TMEM instance only having a single port I currently have no clue how this was solved.
For the version above I just quadrupled the 5th TMEM instance, so each texture unit can read from the same palette memory
We have enough memory in the FPGA anyway, but not much logic left, so if this is doing the same as the original does with some different trick, i would prefer this logic.
But it must be proven that this is really what happens for other games. If not, it might gives some further clues to see how a game breaks due to the change
You ever thought about getting into education Robert? Your explanations are fantastic and you have a lot of knowledge to share.
Would also be a great way to assemble an army of free devs that can work on the ps2 core while you take care of management. 
I would buy a book from Robert on the knowledge he has about these cores/systems in a heartbeat
I'd buy two copies
I don't think I would be happy with only writing. Also it would be so annoying if people come around and point out all the tiny inaccuracies. Especially with these retro systems where all the time new things are discovered.
I’ve been playing and testing the new build for some hours with RE 2, Super Mario 64, KI Gold and Mario Kart 64 Amped and so far everything is just fine
Try the other hundreds of mediocre forgotten games.
Blue Brothers is on my list
did you check if the other 2 bugs in RE2 are improved?
also thank you, i will also play some games today
Yes I did. The bug listed at File #15: (Github issue #56) is still there but I”ve got the impression that it not happens with the same frequency as before.
The bug listed at File #15 had no change. The interesting thing is that this bug only occurs using the vanilla core. It works flawless using the turbo core.
Thank you again for taking your time for fixing those bugs.
It’s so great to see the core at this stage where all the few no-time related bugs are getting fixed, even the smallest one😀
N64 core is just perfect!
i see, so the second one is a timing issue rather than a rendering issue. We will likely not see a fix with the current hardware then
What you already did was more than enough😀
Do you intend to release a new turbo core with this RE 2 fix too?
if it shows to be fine in the next weeks, i will create releases for both
im getting a black screen when I try to load super mario 64 on the latest n64 stable core.. im probably doing something dumb, is there an faq or something for this?
i could be missing the boot.rom.. i'll see if I can find a guide or something rather than just hope it works out of the box
ok its working.. but interestingly.. the 60fps patch does awful things 😂
it can be found here: https://romhacking.com/hack/60-fps-patch .. this is the guy that did the video about reverse engineering sm64 and making it much more optimised
I feel like your mileage may vary with any framerate patch
…”and fixes most of the physics issue”
it doesn't even get past the intro.. just displays garbled graphics and makes glitched sounds
A lot of Kaze’s patches don’t work on the core. You often need to look for ones that run on original hardware - not sure if there is one in this instance
A huge number of SM64 patches only work on emulators in my experience
fair enough.. it was sold as if it should work on original hardware, but I don't have an n64 and im not that invested in finding out how true that is
i have a cheap n64 controller usb knock off.. and it lets me map the buttons.. ie, i can go through the controller setup.. but pressing start doesn't do anything
It's less that it's not compatible with original hardware, and more like the optimization is so tight that any imperfections like on the core can cause problems.
oh i see my 8bitdo snes controller is primary for some reason
This may also be true but someone would need to verify I guess
do i need to unplug my other controller perhaps
i set up the controller in the main mister menu.. now it works properly in the core 👍
wowsers.. playing it on a commodore 1084s monitor, with the 24bit enabled.. is amazing
some older version of this hack worked but even with turbo core is not able to provide 60fps. Real hw also can never reach that, so the mod is pretty much useless unless you use some software emulator, but then you can also use the recompilation for much better quality.
just regular core and OG game
what do you mean? the normal game works fine
thats what i mean yeah.. but I was semi interested in this performance patch, but since it doesn't work, and it doesn't seem overly necessary.. i guess i'm not that interested in it
sorry, was not up to date with all comments and thought you have problems with the normal game as well
it seems to work great.. that was a nice distraction for a bit 😁
I'm finding the constant prompting to insert the rumble pak annoying when combined with games that also rely on the controller memory pak for saving.
Are there many games that would use controller 2 memory pak for saving, keeping rumble in controller 1?
core vs NSO Mario Kart edition is up on #share-media
Densha de Go! 64 and Puyo Puyo Sun 64 translations updated - https://www.romhacking.net/forum/index.php?topic=39726
Train time for you!
@zinc dew , could you fix this new build? In case anyone wanna try it
Thanks for the ping; pinned!
oh man, another N64 robby file (.rbf)
No regression for me at the moment with the Multipalette version.
I've tested so far on Mario 64, Turok (1 & 2), Starfox, Sin & Punishment, Zelda OoT & MM, Mystical Ninja 1 & 2 & Wave Race 64.
anyone with the saffun n64 controller, how did you set it up with the core? I've got it connected in xinput mode, but for whatever reason its inputing c-button inputs with the main stick on top of the main stick binding
Get an OEM and be done. You'll hear pros and cons on all of the 3rd party imitators, some with more pros than cons and vice versa, but none of them come close to the feeling and responsiveness of Nintendos own.
Figured it out, the binding for the n64 core that refers to left/right/up/down is the dpad, not the main stick. So was binding my main stick to the dpad which acts like c buttons in many games
Yeah was going to chime in with that but you got it
I’d say the Saffun (and its clones) are the best third party option for a wireless N64 controller. Its input lag is fantastically low.
While that may or may not be true - needs much more testing - I'd still suggest a good OEM N64 controller is anybody's best bet.
Still plenty on eBay and the like with perfectly serviceable and better sticks. If you look harder and are willing to spend a little bit more you can get some essentially good as new.
It will all be worth it if you are in for the long haul.
thank you!
I’m still in camp 8bitdo kit for the best wireless N64 controller.
Oh you’re suggesting SNAC? Yeah nothing beats an original.
Yeah I need to pick one of those up. Thinking of that and the GameCube one.
GC kit seems well liked. I'll let it play out a bit, not in a hurry with that system.
SNAC or Raphnet. Either. Both.
What about N64 Daemonbite?
Possibly. I only comment on items/accessories I have paid for using my own money and used relatively extensively.
Does n64 work forced scandoubling for 31khz?
this and ps1 wont sync to my monitor says its getting 15khz
Other stuff works like nes,snes,genesis
I don't think either of them support scandoubling
should be straightforward to use vga-scaler instead i think?
somethhing like this in MiSTer.ini, prob a dif/higher res for CRT monitor:
[N64] vga_scaler=1 video_mode=640,480,60
Hello is there a specific way to save a game on the N64 core or can I do manually save states?
Depends on the game, some games save with onboard cart memory and some games require a memory pak. In either scenario, once the game says it’s saved, open the MiSTer core menu to write that save.
Thank you
Make sure autosave is on for that to happen though. It has to be turned on for any core you want it to. Then make sure to save the core settings or autosave will revert back after you swap cores
Have the option selected and saved before thank you 👍🏼
Wait. Just reading above. You can't simply scandouble with the N64 core??
No - too many 480i games. You can't scan double 480i
I just play N64 at the original resolution 
it also frees up some space in the core to exclude the scandoubler, psx doesn't have it either
its largely made redundant by vga-scaler anyway
VGA scaler not come with any downsides?
Is it possible you or anybody else has a list of all 480i games on N64? I always thought 480i was only an option with a small selection of games when using expansion pak.
Scandoubler doesn’t add lag I think while scaler adds scaler lag depending on vsync_adjust
That's what I suspected. I suppose however even some lag via scaler but still operating under a CRT will be negligible.
I think, as Freddo pointed out, it's just not going to be included to save space and potential headaches.
Here is some more info about lag (the block mentions HDMI, but it also affects the VGA port of the analog IO board):
https://mister-devel.github.io/MkDocs_MiSTer/advanced/lag/#processing
yeah if you're using vga-scaler out to a crt you can use vsync-adjust 2 to eliminate the lag. crts don't mind it at all
does the core add a deadzone to the stick? the saffun controller I've got seems to have a larger deadzone on my mister than on my pc
there is no active deadzone added by the core itself
testing it with the vkb joystick tester I can see that the actual axis is very low bit, which I guess with the 85+/- of the n64 is more than enough but its very funny comparing it to the 16bit flight control usb devices I have
I guess its an 8bit value
(for modern flight sims anything under 10bit is basically unusable lol)
main adds deadzones. 10 for DS3/DS4, 2 otherwise
you can override in ini with 'deadzone', see the sample ini for syntax
Nah I think the deadzone is in my stick itself after all
And its not a deadzone in the center of the stick, but each axis has a deadzone in the center
anybody got any experience with the Hudson N64 controller?
i rarely if at all see it mentioned. Is it particularly rare?
C'mon people. I might be sitting on a goldmine here...
Hudson as in hudson bay?
As in the ppl behind Bomberman.
This controller specifically although this isn't my picture this is the exact one I have in my possession.
VGE material
Probably made by the same OEM as the standard OEM controller. Same as the ASCII turbo controller, just with fewer turbo switches.
Hudson from aliens
I see the picture, and i wonder exactly how this plays
and also what good are turbo switches on an N64 lol
It's less the turbo switches and more the stick can be adjusted on the fly. Still don't know if it's to adjust sensitivity or a way to reposition the stick direction.
I can find anything official which either confirms or denies this.
Anybody can find exactly what the manual adjusting on this controller actually does would be much appreciated.
Perfect. Id heard previously it was for sensitivity but this appears to prove once and for all it's to set the stick position.
But why
So for cases where a lot of people who were holding the N64 controller on an angle pushing up would still register as up and not up-right or right - for example.
it translated “PULL” lmao
Seriously tho, bless the folks who upload manuals
Lol, I should have actually looked at the original 🙂
Are these controllers considered particularly rare and/or valuable as a result of these features?
I just searched eBay now and can only find 2 available. Both from Japan, both in relatively poor condition.
Say if somebody had one of these controllers new in box...
😎
The only controller that matters
Rare controller seeks unadaptable gamer with slightly askew thumb
It's not that but rather a relatively prominent 3rd party developer who produced a controller which is basically all OEM parts - again, with my research - but some tweaks and options available should you wish.
Just talking shit 🙂
Me??
Nah, me
No. Seriously. What sh1t do you feel I'm talking?
Referring to myself with the askew thumb comment
All I come on here for is I'm a huge longtime N64 fan and wanted to get all the info on this controller possible.
Feels lots of other info for other controllers exist and even Misteraddons comprehensive N64 controller testing doesn't include this Hudson variant so that got my interest in it peaked.
It interested me enough to have a search, definately wasn't having a go mate 🙂
I was wondering if there was any secret content associated with this controller, like what Hudson Soft did with the Super Joycard controller for the SNES.
I'm guessing there isn't, since I can't find any documentation saying so.
I've heard that definitely some hidden and/or unlockable content is available via this controller and either Bomberman 64 or Hero, or possibly both. I think it was just costumes and the like. This is the information I have at least.
I own this
Brand new still in it's case
same. my kids will retire on it
oh grading is the biggest grift around. only a matter of time before gamestop offers it
That RE chainsaw controller is epic. Mines just currently on my shelf
The hell, they made a Bomberman-themed Joycard for the N64, too?!?!
I have the one they made for the Saturn.
Too true they did.
Hi! I am testing the 80MHz core and I was curious whether there were games that clearly show big improvement on it (without patches). Any suggestions?
Castlevania legacy of darkness in high res mode is apparently a big one.
And golden eye
Maybe turok games that uses expansion pak
perfect dark is much smoother too
banjo tooie can chug on original hardware, but it's smooth on the turbo core
Is there a master list or google sheet listing all the games that benefit or break?
i don't believe so, the developer made the 80mhz version for fun basically so any issues with timing aren't a priority. the main core is the focus
i personally use the 80mhz by default, and if a game seems off i switch to the normal one
but i've only found that a couple sports in nagano winter olympics were impacted, where it was easier to win on turbo
otherwise i haven't really found any issues. but i'm pretty sure nothing "breaks", just might be weird things if there's a timer involved?
but i don't test thoroughly, i've just been going through my favorite games and nostalgia one by one 🙂
Thanks for the answers! I will try these.
I think Star Fox 64 plays much smoother
Gauntlet too, not quite perfect in dense scenes but much better.
I need to see a video of this, the part where you turn into a dinosaur literally runs at less than ten frames on real hardware
Oh yeah, Terrydactyland runs like absolute shit on original hardware.
N64.gif
Even when using a SNAC adapter?
I don’t know! That’s a great question. I haven’t thought to test it myself.
I don't think so. if what you're referring to is what I think it is, it is done in main which can't see SNAC controllers
Ok great, thank you! 👍
Anyone finished Majoras Mask?
long time ago
:O)))
I beat MM on the core
Anybody know how I can identify if an Extreme Green N64 controller is legit or not?
Is it green?
Is it Extreme?
C'mon people. Be serious.
To be fair, those are the two easiest tests.
99% likely it's official if it actually has the Nintendo stamp on it
What might help is opening the controller and checking the board..see if it matches other Nintendo N64 remote boards.
Check the controller screws? (If your concerned with the shell)
That's how I would check to see if an N64 controller is 100% official.
If the board is original, then youd just have doubts on the shell. Incase you think it's a reshell. Id then compare the shell and screws to other controllers and high quality scans online.
(and why I suggest checking the screws. I'm guessing like most reshells of anything, they use their own screws and not the OEM. But that's like overkill checking, but yeah. )
Checking the minor details like screws seems to be the best way
most clone shells i've seen don't have the actual nintendo stamp at the top
Hi. Thanks everybody for your help and suggestions. I will chase this up using said recommended measures.
Yeah, cuz Nintendo didn't fuck around ever when it came to that stuff lol. People learned hard and fast not to bother trying
Except on Game Boys
I'm having a lot of trouble getting the picture to look right. I'm just using the stock HDMI connection. I've tried forcing lower 4:3 resolutions but my TV just stretches the picture to 16:9. Best I've come up with is all the "original" options in the AV menu and the JVC screen filter. I'd like to go without a filter but so far this is the only way I've found to make the polygons not look like a jagged mess.
There's a clean HDMI option, but honestly being a 240p 3D console with small texture memory, the N64 is a blurry jagged mess by nature
The 720p video mode (3x upscale of 240p) with the Interpolation Only filter preset should be very clean though
With Aspect Ratio set to Original as well
I'm already on 720p. Clean HDMI distorts the textures on interpolation only but it looks better than the original options set with the JVC filter.
I remember having a capture card in my PC when I had the original hardware. I always remember the screenshots looking like ass. I guess the video processing design is heavily based on the CRT technology of the time.
Yeah - being able to use a CRT with the MiSTer and especially for N64 is a huge selling point for me
Honestly I think Nintendo 64 games being all clean looks significantly worse.
Like I see all the muddy textures and artifacting, and I just get confused as to why people think having that all exposed is an improvement.
Even worse when the polygons are rendered at super high res with their low res textures stretched over them in software emulation. N64 needs a CRT airbrush
Just to clarify you are connecting to modern HD widescreen TV right?
yeah
And it looks stretched out right?
when I set it to the 4:3 resolutions (640x480, 800x600, 1024x768)
Yeah that's probably just the view mode on the TV. Open the TV OSD menu and make sure it's not set to something like full. You would want to use what is usually called "direct"
I looked through the TV options. didn't find anything
Are you sure? Any options for things like full, zoom, zoom 2, normal all in a list with each other?
Perhaps if you have the official TV remote that came with it and has a button for the view mode on the remote instead like TVs of old?
no, nothing like that
Is this like some super basic older HDTV?
In the event that your TV just does not give you viewing mode options (which is hella weird) then you will need to just make the mister output a widescreen resolution instead. As long as you are using a scaling method that keeps the aspect ratio of the games themselves intact, it won't affect the image. It'll be a widescreen image of a 4:3 game with black space on either side
I know it's a problem with the TV. It's not a very good one
My TCL is hella basic but gets the job done for me lol. Bought it back in like 2019 or something for $300
Let's me play my modern games at 4K with HDR
this is a samsung I bought in a post Christmas sale 2 years ago when I moved to Seattle.
Ok, does it have that whack ass custom Samsung smart operating system?
yes
See if this works:
Settings (all settings)
Picture
Picture size settings
Picture size
Do you have those options?
yes but 16:9 is the only option
nada. 16:9 is the only option
What other settings do you have? Low latency and scaling for example
Try setting the mister to output at 960x720
nothing like that. only color adjustments
And can you confirm that the mister is outputting that resolution when you reset it by opening the mister OSD and going to the left menu
I set it to the resolution you suggested, the menu you requested shows two resolution settings, The bottom is the same as what I set and the top looks about half that
have you tried different HDMI ports on the TV?
there are only 2 ports and they're both the same as far as specs
not sure if the TV has you try to tell it what kind of device/content is associated with the selected input either but if it does, try changing it around to something like "set top box" or "satellite" or something
nothing like that. It tries to read device info through HDMI but as far as the TV is concerned, it's a PC
all I can dig up online is that you are supposed to be able to change the mode in settings and that you should have an option for custom or even 4:3
stupid samsung is what I'm gonna chalk it up to.
You could try enabling low latency mode in mister ini and maybe it'll force it to think it's something else.
can also try doing a factory reset on your TV in it's settings and seeing if perhaps it's just an issue with some other function of TV settings causing this.
That's what happens when you try to make your TV "too" smart and think it knows best when it doesn't lol.
"should be able to" and christmas clearance sale are two sides of the poverty coin that I'm on the wrong side of lol
I mean bruh, from all pictures and documentation straight from samsung themselves lol. it's just that for whatever reason the TV isn't seeing that the content is appropriately 4:3 and giving you the options.
Doing a factory reset may perhaps solve some issues who knows.
may be related to it being a non conventional device, may be some other reason. not really sure.
may also just be the HDMI port you are using doesn't play nice with the input and changing ports works

any particular reason you want to output a 4:3 signal to begin with?
I was hoping restricting the image size would make it look less wonky without screen filters.
Every time I mess with the settings, either the polygons look more jagged or the textures overtake the image and look oversized
I'm finding it looks best with all the original options in the AV menu and the JVC scanline filter
typically you want to output 1080p and set scaling to integer (sometimes might have a small black space above and below the image but it's pixel perfect)
You don't want to mess with anything else.
Then assuming you are playing 3D games on PSX or N64, you can adjust some things like texture filtering.
Old games like PSX games will not look HD ever because you aren't rendering the game at 1080p. the game is still rendering at 240p and that image is just being scaled.
if you want that crisp clean HD look with no jaggies, you want to use a software emulator which can actually render the textures at a higher resolution internally.
same honestly for N64
and then yeah, using a CRT filter of some kind helps with the blending of pixels as well if wanting a more original CRT look on the modern display.
yeah, 720/1080 output and vscale_mode=1 in mister.ini should be what you want
as for good filters, Robby has some that people seem to really like
Me personally I have a CRT I play on. HDMI output is for if I travel, and for capture card.
720p is what I usually do due to the limitations of my capture device. It looks passable on my TV but my capture card looks bad. I'll have a look at the filters and see what I can find. Thanks.
lower the resolution, the less good filters are.
if you want a recommendation for a capture card that will do 1080p60fps for cheap I can throw one at you assuming that the one you have now only does 1080p30 which is why you are doing 720p capture
and by cheap I mean $20
with a passthrough port
yup. Avermedia kinda hosed me when I got my card
super ancient describes almost everything about me lmao
it's the original livegamer HD
is that an internal card?
yeah
from what I can gather it should do 1080p60 just fine at that point.
no, it's why they had to make the II
oh ye I see it now. oof. Want me to link you that $20 card that performs better with USB?
sure
supports all the good stuff for passthrough so can use it with modern consoles too.
if you've never bought anything off Ali before, you can get it even cheaper with the "welcome" price discount
otherwise it's like $18
It looks normal.
youtube compression doesn't help but ye, looks like a low resolution N64 game complete with that staple vaseline blur
the CRT filter itself is a preference of course. and the higher the resolution you can output from the MiSTer the better it can look though to you as you play with it. it won't be perfect though because of how LCD works, it will darken the image a bit (which is why a lot of retro enthusiasts are getting OLED displays)
but ye, looks like N64. you can try to deblur the game a bit in the core settings by turning off things like the VI filter or whatever it is called
disabling the anit aliasing as well can make it look a little sharper ( less smeary)
Perhaps some of the frustration is from the absence of advanced lighting and shadows. No amount of fiddling with settings is going to add details that aren't there to begin with.
Textures are typically diffuse. Specular lighting is barely used ingame, usually only seen on car selection screens.
sometimes it's just a matter of memory and perception.
if you grew up playing these games on a CRT they looked a certain way to you as a kid.
If you play them in later years on an LCD they don't look as good.
worse though is if you happen to revisit these games in later years via emulation which then replaces the way you remember them looking with that more raw, high color, clean look, then when you go to play them again as they originally were they don't hold up to your "memory"
and if you also get used to modern day games looking less aliased and more clean, going backwards gets a bit jarring
Some of it looks nice IMO
Mostly games by Rare and Nintendo tho
IIRC they were the only ones with official dev tools hence better looking titles from them. Fuzzy recall.
pretty good list! kinda wonder if my particular brawler 64 wireless just has problems with it's deadzone because I find it almost impossible to do tiptoe movement in games like mario 64 or banjo, while on the NSO controller it's just fine
I kind of want to play the Indiana Jones game using the turbo core
That uses the expansion pak IIRC
Also, imagine an N64 version of Day of the Tentacle
I am serious, and don't call me shirley
Also sometimes you can just look at the plastic
Clones most of the time are made with cheap plastic
You can look at fake N64 games and tell their not legit, the plastics a different mix
Hmm... wasn't there an Scummvm port for the N64?
In faaaact, if you look for Scummvm-n64 on archive, you can play DOTT on the N64 readily
Yeah but I mean an original 3D game
I wanted to as well but will finally give it a go on the core 🤘
A good majority of the N64 library, really. Most titles don’t hit a consistent 30FPS, so you get frame drops or slowdown in spots. The most noticeable examples are the Rare games. Both Banjo games, DK64, Goldeneye, Perfect Dark, and Jet Force Gemini really pushed the N64 hardware, arguably too far. So, the turbo core makes all those games much more playable.
Another big example is Star Wars: Shadows of the Empire. That game has a notoriously low framerate, often going down to the teens. With the turbo core, though, it often goes into the 40’s, very rarely hitting 60.
Shadows of the Empire was the first game I played on turbo core. Very improved.
Yeah. The framerate is abysmal on original hardware.
Gauntlet is pretty apparent too, with the hub and the end of most levels hitting 60 sometimes, but most of the time running at 20ish
from 20 to 60? that's quite jarring
Yeah would be nice with a list of games that improves with the pro core
Game usually runs at 30ish, with really empty scenes hitting 60 and really busy scenes running 20ish. It’s impressive it runs that well, they shove a lot of detail into that frame rate!
Let me prefix this with this fact. I am not a smart man. I am trying to download the turbo core form the pinned comment but Discord is saying I don't have permission. What am I doing wrong?
Try again, I gave you the Cycle Accurate role
Cool thanks. Appreciate it.
I’m not near my mister physically since I’m away for school, but can someone let me know if the Mister has the ability to run texture hacks?
like for example, MasterKillua’s 4K/HD texture back for Paper Mario?
No, sorry. The MiSTer’s approach to emulation is quite different than a software emulator.
Gotcha, thanks!
My pleasure, friend!
In general anything that doesn't run on real hardware can't run on mister. Edited since Jamie is right.
*can't
It's insane how often autocorrect inverts that
shame though. there are some pretty neat game mods that only work on emulator, and not because it's a mod that requires a little extra processing power either, just cuz it's easier to implement than going and buying real hardware and an everdrive
guys, the resident evil 2 glitch of bad sprites was resolved with robert´s fix? right?
if you mean the texture color palette fix, then yes people are reporting yes.
I've recently been having an issue with the N64 core (both). I'm on official main, and cores are up to date, but now certain games load to a black screen (that used to work in the past, like Banjo, Zelda, etc) while other games continue to work fine. I erased the database and redownloaded it, but still nothing. Any suggestions? Thanks!
try deleting the N64 config file. The MiSTer will generate a new one with default values.
Ok thanks man, will give that a try!
yes, i was, thanks for the answer, incredible stuff from robert
sometimes they'll work if someone has modified the original rom and hex edited the new textures in
I mean on a technical level the mister n64 core IS a real N64 or as close as you'll ever get as far as accuracy
so anything that a real N64 can run, the core will run, in theory.
but its not going to run a bunch of rom hacks where the person that made it took advantage of the fact that they were making it on an emulator and did a bunch of wacky tricks
Pins updated. Please let me know if I need to add something. Thank you.
What is this multi pallet
Experimental fix for some color palette wonkiness in Resident Evil
Oh I missed that update. Thanks for cleaning up the pins Robby.
How has that multi pallet been for those of you using it? Has it broken anything?
Tested it with several games and everything is fine for me
Hi guys, is there a way to access the N64 Turbo Core link? Trying to get into it, but it's not granting me access.
Trying to play Mario Tennis Doubles with my wife, and I'm hoping to check and see if it would fix the slowdown.
hey friend, try again. I gave you the Cycle Accurate role whuch gives you access
Superb! Just tried it out and it worked like a charm. Thank you kindly!
My pleasure, have fun!
I'm a little late to the multi-palette core party, but I wanted to report that this particular texture glitch involving Mr. X bursting through a particular wall in the RPD in the Claire B scenario has indeed been remedied for me when I use the multi-palette N64 core Robert dropped a short while ago. I'm assuming this particular texture glitch for this exact segment in the Leon B scenario has also been fixed as well, although I can also do some extra testing and get footage from Leon B if necessary.
I played both Leon B and Claire B scenarios and the texture issue (blue box) is fixed
(Sorry - didn’t see that you clarified HD displays a couple of posts later 😅. I agree on that! I can’t play N64 on a flat panel, either).
Settings.
I have an RGB modded N64 with Tim Worthingtons modchip. It got that deblur feature. I should compare it to the Mister core one day
I've always felt that the deblur filter is hit or miss. In some games it does make it cleaner looking and makes a big difference. in other barely anything or very little
That being the case better just to leave it on no? This way - like you say - it will either 'improve' some games and the others will have no detrimental effect.
Also. What's all this 'cant play N64 on a flat panel' weirdness. I've been a long, longtime N64 player and fan, since day 1 essentially. Playing N64 all thanks entirely to Roberts impossible core on my flat panel, everything looks great. Different than on a CRT, no doubt, due to how both technologies work, but not worse. Clean HDMI and those sharp pixels/polygons. Bliss.
i usually test it out on per game basis
I just feel some people take it too far. Like I say, I've played N64 day 1 via a CRT, got my N64 hdmi modded and now am blessed with Mister N64 core, all great ways to play N64. None of the above mentioned bad ways. All actually great ways.
Oh. I also am fortunate to own a RGB modded N64.
Bad ways exist to play N64. All the aforementioned are great ways, luckily for us.

