#Nintendo 64
1 messages · Page 151 of 1
I ran metal slug and it was aight
Something that could trip up the Taki ram if N64 is causing issues?
no idea
Glad you guys got it figured out
its been exciting reading though, I live a boring life and this has been the most exciting thing in weeks
Oh we didn’t figure it out. You can read the nightmare sequel here https://discord.com/channels/647909397477195803/1287682359658807317
I figured it out but I don’t want to share
well we're witholding your paycheck then
I’m calling the police
No need, I'm getting the military involved already
Sam Fisher is going to steal his research work without him even noticing
Listen, I didnt buy a mister because I wanted to play 25+ year old games. I bought a mister so I could be upset if one of those games didn’t run properly
mine doesn’t work like, almost at all. boots into the treasure logo on sin&punishment and into the save menu on sm64
in terms of n64
everything else hasn’t been an issue
There's more truth to this statement than I dare to admit, like standing on a cliff peering down into a black void
Absolutely. I didn’t buy this… my pi5…. The pi3…. The rg35xx to actually play games
Well that's a shame
The best part of any type of retro project is getting it meticulously set up. So then you can just admire it and think about all the games you could play at any time
turbo core seems fine though. for the most part I want to play sin and punishment. haven’t tried it on turbo yet.
That's less of a shame, at least you can get some fun out of it. I hope it isn't the mister pi or that it can be worked around
yes but also it feels like it has been worth it the one time in the week I seriously play the game. It's like all the other games are there with me, cheering me on
Oh totally. I just beat the damn werewolf boss in rondo. I have been trying to do that for days
And that's why it's all worth it, you can finally say that Akumajo Dracula X is clearly the best castlevania
Now let’s not say things we can’t take back
I think you'll find it quite the robust statement, unless you have to argue with someone who obsessively play the handheld versions, then it's better to lay low and wait for someone who'll be more impressed with you knowing what dracula x is
When I got my M30 controller in I did put some time into DecapAttack on the genesis/md, was my fav game as a kid… my wife walks into the living room and asks what in the hell that was.
all I need is decapattack. And RE2 N64 to work
What about RE2 PS1?
No no that one works. I don’t care about working items
Imagine showing your immense library to someone and knowing deep down that it has glaring omissions, it doesn't even have n64 re2, I'd feel like a fraud
I made my grandma put her charge card down at blockbuster to rent me a psx and re1 after seeing it in GamePro or one of those magazines and I played it until I got to the snake in the attic turned it off and never played it again.
Honestly the run from rondo to dawn is pretty unparalleled in video games. Just all bangers
We won’t talk about 3d ones
They're all good to me, the handheld ones blend together and I have a special affinity for sotn. But there's obviously a difference between the classicvania and the metroidvanias, the latter carrying less of hipster cred imo
Like how embarrassing if some kid was like “I saw on YouTube how it was amazing they fit RE2 on the N64, load that up”. I’d just melt
Which kind of makes dracula x the peak of classicvanias, so liking that one the most is kind of a statement
After they heard a 30 minute rant about how fpgas are god
@wanton sun is the sdram refresh cycle different on the turbo core? I’m asking because it seems that the turbo core fixes the issues that some people are having with some games on the normal core
Yea, only someone deeply insecure about the integrity of their library would even begin to dream of such a scenario... we all know they'd ask for mario, and then going "huh it doesn't look like mario, why does it look so old?"
They posted this earlier #1096015979055697940 message
I dont think so
Lemme see if I can compile
Weak little gate capacitors on the taki ram needs to be tended to more often.
That would explain the sudden influx of users having technical problems.
except apparently it isn't as simple as just the sdram
Because taki ram works with DE10?
trying to get Quartus installed to compile the changes recommended
who made this so program so big
Robby
I can compile it if you want, not trying to stop you from installing though
I didn;t see someone made a docker image for it or I would have used that before digging my one windows box out and trying to cleaer out 40gb space for this lol. Figured it was easier that trying to fix dependencies on my ubuntu 2x boxes
but if you can compile faster than this install... I was going to try the suggestion to change this from 500 to 300 #1096015979055697940 message
There is something weird with how taki’s board interacts with their ram. The ram that tested at 146 on the de10nano is testing at 150 on mister pi
its like 75% installed at this point. probably another 10 mins
the connectors factor into ram performance
trace length, probably trace length matching etc
so basically taki kit is perfecto, just the ram issues, right?
maybe even the pins being slightly dirty
those gpio pins are not exactly 'high speed' design
Yeah…
So far N64 seems to be the problem child
If you put a standard mister ram module in there, it seems to be fine. Computers 
oh wait now it needs to install an update? god damn intel
i'll try 300 and you can take over if you want to try other values later.
Building takes forever and don't want you to miss out on the fun
oh good my next question was how long does a build take lol
this 2016 macbook is screaming already
ouch, is that the really thin one with the terrible keyboard that lost all of the ports?
yeahhhhh its a pro with the oled touchbar thing and the 4 usbc ports
my wife dropped a rum & coke in it in 2018 and I sent it to Louis Rossmann to repair
its been through hell
compile time depends on core, probably about a 1/2 hr.
Robert goes nuts and builds a bunch and picks the one with the best timing and it takes hours iirc
hah, can recommend the M-series pros, have an M1 Max at work that I use for iOS stuff and it's kind of insane how fast it is for a laptop, compile times are scarily close to the Xeon cheesegrater I used to use before that
My wife has a M1 Air she got when they first came out and it’s tremendous
Her work sent her a M3 Max when she needed a new work laptop. Insanely overspec’dfor a project manager, I’m jelly 😂
that's really going to rip through those spreadsheets and uh...jira tickets. Seems appropriately specced 😆
Just picked my wife up that except with 48gigs of ram. I don’t feel the need to upgrade from my 14” M1 Pro. Nothing feels slow on that machine
Yeah the m1 air we have here is still awesome and the battery lasts forever
I had that 2016 MacBook Pro. I feel your pain
I swear the battery has never lasted more than 1-2 hours on it even when it was new
But it’s the only thing that has windows on it here via bootcamp
At the end, the touchbar was half dead (like, the middle half lit up), 10 or so keys worked, and the display flashed (I used it closed connected to a monitor, so I had no idea everything was so fucked)
I didn't test much, just loaded a few games.
Well holy shit. @wanton sun this is changing the 500 to 300 you said earlier. I don’t know what else it broke but RE2 loads now and I played about 10 minutes
Thank you!!!!
But is it still C Y C L E A C C U R A T E
bicycle accurate
Resident Evil 2 isn’t good game
We don’t play games
It’s amazing!!!!
..ly bad
Gosh why are the controls so bad
You can change it! It’s in the options menu.
We don’t change options
At least you don't have to rotate the characters at the hip like it's Mechwarrior 2
Oh god
I’m interested to see if that core built above fixes the guys who couldn’t get taki+taki to load conkers or re2 at all
Bust out the steel battalion controller, zombies need killing
I’ll test it tomorrow
I’m running memtest overnight for science
Will test in the morning as well
It is also confirmed to be possible for one MiSTER Pi to fully pass all tests with one MiSTER SDRAM, but another will fail. All future orders need to be paired and QAed with the SDRAM they will use.
so it seems the ram cannot keep up with the proposed spec for refresh of the alliance datasheet. Are these even alliance chips?
Hopefully not some spec-test-in-factory-failed-fallen-of-a-truck versions.
In any case, the faster refresh should be no issue at all for the n64 core. It reduces throughput and average latency by less than 0.5% and on average both are faster anyway and must be slowed down internally in the core
will just have that in the next release
Same die, yes
well at least it also fails Jotegos 48mhz ramtest, so maybe this can be used in factory for tests
Yes, it will be added to the paired testing at the factory.
The SDRAM connector will be swapped for gold
And we will probably BGA SDRAM at some point
testing more carefully today, audio seems fine on patch 1 for rayman 2 and i still haven't seen it crash on my end
I had the least issues of the people having N64 issues. Interested to see the others test in the morning if that 500->300 change worked for them
the perils of early adoption
What’s weird is that taki’s ram chip works fine in a de10 nano - it even passes jotego’s 48mhz test (let it run for 10+ minutes with no issues). And a normal mister SD ram chip will work fine in a mister pi (it fails the jotego tests, but boots resident evil and conker without issues). I noticed that taki’s chip runs at 150mhz with no issues for hours in memtest on the mister pi, but will go down to 146 running the test on a de10 nano
it’s very bizarre for someone with only a rudimentary grasp of what’s going on under the hood.
No issues with my MiSTer Pi Mega Pack as of yet. SDRAM passes at 150MHz after 1 hour. RE2 & Conker work just fine on the normal core.
Conker and RE2 are both crashing on boot with this 300 core for me. Stadium 2 also behaving the same as before, though the model glitching is reduced a little
regular core?
I hope its the SDRAM board and not the main board that's the issue
M1 Pro 32GB - Being manager that codes from time to time is an overkill. Still I'm not able to run N64 games (I'm joking :P)
This is all strange
I guess we need to establish if @wanton sun thinks there’s value in the 48mhz ram test these days as it only tests the first 32mb and there were questions on if it was outdated…. However it passes on the DE10’s and fails on the Mister Pi’s so maybe there is validity to some of it.
I guess we should have seen if the non taki ram passed the test on the taki board.
I think memtest should be refactored to tell us the truth about the whole 128MB
is there source code available for the test from Jotego?
@finite anchor posted issues over in the mister pi thread but said this thread is too full for him to post in
Just wanted to post them here 🤪
@zinc dew or any other mod want to clear the riff raff from the thread?
It's full up, people can't post


-> DEFEND
its going to be a good day when this server changes the core threads to proper channels
So clone users are now riff raff? Not saying you're wrong, it's just very direct.
oh but that's backwards, the old mister owners are clogging it up for all the handsome pi owners
They pi users are very handsome, yes. But their setups are crashing too much.
Finally, Im Free now
The future is now, Old man with our Pi setups
ALL HAIL JAIMIE! 
Note my careful choice of people who are offline so they don't get a chance to chat back
Sneaky sneaky
I skip anyone on the pink spectrum too, so it's only low-chat folks who are also offline who get punted from the thread. They can join back any time of course.
"Decisions are made by those who show up"
It would be nice if Discord showed "last read the thread" stats for people so we could do it programmatically but here we are, it's just me and my axe
You love doing it by hand
It's almost like Discord is honestly.. kinda trash.
Best of a very poor selection
But yes, to add my 2-cents in a more readable format. Running a Retro-Pi myself. USing the 300 refresh RE2 is much more stable, it was crashing within 30 seconds of starting the game previously (the 32k RAM test also fails in a few seconds). the RAM speed test though seems nice and stable at 150mhz though
Let’s go back to irc
Let's have a forum core on mister so only mister owners can participate.
I mean... not the worst idea.....
/kick youridea
shoulda been a channel from the get-go lol
Ok, tried the new core. Conker booted (but I didn't try to play). RE2 got here
results of the overnight memtest
For me the new core did not change anything. Stadium ran fine. Conker would not boot
Hey that’s where I got to on stock core 😵💫. Maybe you need 200 instead of 300 😂
so maybe 250?
Just out of intrest, if its not going to work when would I expect conker to crash?
I think people with conker problems never got it to load
Intresting, So Conkers been running for like 10mins on the 'standard' core for me with no obvious problems (threes an occasional bit of slowdown but .. I imagine thats just the N64)
Correct, Coker does not load for me except on turbo core
I kept my mister addons ram order, so when that arrives next week, I will test that in the mister pi
Yeah something in me wants to order one so I too can play the good bad game
Play the game?
let's not make promises we cannot keep, friends
Im curious if taki board + good ram would pass the 48mhz test or if the taki board is just always going to fail that. Not sure we’ve seen a pass yet
I guess I should leave my world of ignorance and try the 48 MHz test?
Although I think someone reported their 48mhz test was green on their mister pi and then failed 10 mins in or so. I was trying to find the post
Intresting, Pokemon Stadium (2) at least works fine from what I can see, cept for some audio oddities
The 48 MHz test fails for me almost instantly. Before the text goes off screen. The 96 MHz test seems fine.
yeah, that's what happened for most of us I think
I shouldn't say most - I should say "most of us who ran it"
Can confirm RE2 and Conkers still work.
I dont know if its worth making a table of this data
The ram PCB is a reference design, so if the chips itself been the source of the problems, they should not past the tests on a de10. So I guess there could be also an other source be the real problem
The good thing about this it, that we perhaps get an more akkurate test core for the ram.
My personal test was also 150 MHz for the ram, stable for days.
Seems the taki board is falling the 48mhz ram test no matter what ram module is on it.
Maybe we can standardise the data with a survey/questions?
2. Do you have any problems launching and playing Resident Evil 2?
3. Do you have any problems launching and playing Conker's Bad Fur Day?
4. Do you have any errors in Memtest 48 MHz?
5. Do you have any errors in Memtest 96 MHz?
If you have a DE-10 and/or other memory, can you repeat the questions with these combos:
Mister Pi with other memory.
DE-10 with Retro Remake memory.
DE-10 with other memory (optional but will validate the memory).```
Ideally the answers would be: >140, No, No, No, No.
I like this idea. We can query Reddit too for more datapoints
The plot thickens.
Clean Hdmi option wont work for me. What can i try?
Oh boy
Has always run fine on my first-batch MiSTer Multisystem with 'built-in' SDRAM, for what that's worth.
- 150 on qmtech 2. I cant run any re2 3. No problem to run 4. Yes, its failed 5.No
for me N64 works fine , qmtech with sdram
Have you passed jotego test?
These are my test on qmtech built in memory
On jotego 48mhz red screen with piiii sound and 96mhz test perfect
I have not had such a need , I have been testing qmtech since the beginning and everything works 1:1 with de10
If you have the time to run the 48 MHz test, it would provide good info. For example, it fails for me, but everything else works fine with a Mister Pi.
I don't know if I would place too much emphasis on the results of Jotego's 48MHz SDRAM test core. There were very mixed results back when he released those (48/96MHz) on his Patreon... some people claiming no issues whatsoever, and others claiming that 48MHz failed on numerous official and unofficial SDRAM modules of various capacities. I definitely wouldn't consider a 'fail' on that test a smoking gun.
That's good to know.
The same for my qmtech with built in memory.
...and they have been deprecated on his GitHub repo.
Have we users, were the Taki Stack with the taki ram could run N64 Re2? I am a bit confused now.
I have not tested it personally yet.
yes - my Taki board and SDRAM works fine with Conker, RE2, and Pokemon Stadium 2
Very few can
Most of us cannot
Strange
2k units of mister pi sold ?
Think so.
yeah - next batch is early october
I'm curious to see how many people will have any problems
Most problem i have seen before was more likely beginner errors, or bad sdcard.
the problem is also that for many people this will be the first encounter with mister fpga and now how many will be hardware errors vs. user errors
yeah
There are so many cores and games, i guess some problems wouldn't pop up soon.
yeah - the Taki one is my 3rd MiSTer and I've been using the MiSTer for 4 years
I was impressed by the hole build quality. Had not expected that for this cheap price.
it is very good - feels like the real deal and has worked with everything I've thrown at it, and the 24-bit Analog IO Board looks great on CRTs via Component and S-Video + Composite with a YC adapter.
Sucks that people have had some N64 issues, but if the SDRAM just needs to be replaced then it's not so bad for a first run
True, seems a very low real defective rate.
And it does at first glace seem to be a case od degrees
my friend warned me of teething issues 😔
I mean, kind of have to keep a bit of perspective here as well 🙂
On a non-crashing issue, Im curious what does the option ' Auto-setup PAk Type' do>? under System Settings
I can see you can turn on/off the different N64 PAK types (memory, rumble, transfer etc) but it doesnt seem to .. do.. anything obvious that I can see?
As far as I can tell it uses the database to figure out what the most appropriate pak would be to use.
some games have internal saving via a battery in the cart, some only used memory pak, some can use the transfer pak, some have rumble support and memory pak and will ask you to switch at approprite times
Sure, But thatas what the option under the 'controller' setting is for in the main menu?
You can swap between Rumble/memory/transfer or whatever when the game prompts you
The auto option puts the right pak in for you when you launch the game I think.
I've noticed it say what pak it chose in the top left corner.
Just guessing that's what it relates to.
most games with memory pak support will default to that to load a save
then it will ask you if you want to use a rumble pak if the game supports both
that's when you'd change it in the OSD
I have escaped another purge! 
We need a controller with NFC paks.
Its a shame it cant auto-switch heh, the whole swapping things in and out was stupid then, and its stupid now -.-
hm. I guess Jet force Gemni doesnt work either, Just crashed turing the intro 'SP CRASHED gfx-80223a88'
This how real hardware worked. So it no easy other way. The n64 console had no build in ports for saving as ps1.
does it show "Patched" with a check mark in the info window in the upper left corner?
upon loading
Hmm.. no actually it doesnt shows the title, the pak config etc
if not your MiSTer main and n64-database.txt files need to be updated. Running latest update_all should pull them
Im sure I did that tbh, but I'll run it again
if you want to copy it manually or check your version
mister main should be v240912 (shown on the main OSD screen after power on)
hmm... well the N64 database file I've got seems ot match whats in that URL you linked, although my Mister version is 240705 (and I jsut ran update_all just now)
update that for sure - just download the raw file and overwrite the existing MiSTer file in /media/fat/ on the sd card
not sure why update_all is not pulling it though
240705 is ancient
sometimes update all gets stuck and you have to manually send the Main Mister to the device
I've only had the mister for like two weeks....
did it have a preconfig sd card or did you use Mr Fusion to make an SD card?
I used Mister Fusion
24 07 05 is July so way out of date
hmm, that's weird. Just built my Taki clone with it and it pulled the correct version
okay, I've copied the MISTER file, and its now running 240912.
I.. dont know what to tell you, I used MisterFusion, wrote the image to the SD card like last week, downloaded and ran update_all
I just ran it again 😄
it's cool - good to know in case interested parties want to know and check some things 😆
But regardmess, Starting up Jet Force Jemni it now says 'Patched' in the overlay 🙂
Hm, I should try running Conkers / RE2 again if I was using a old version of Mister/Unpatched files
yes - they were both fixed with patches
these are the small handful of games that needed a patch:
https://misterfpga.org/viewtopic.php?t=8078
Yeah but there was talk earlier about them crashing on the ah.. Mister-pi due to suspeted RAM issues (maybe? who knows) and I was reporting that it crashed on mine
Wouldn't it be embarrasing if everyone's N64 issues were due to an old version of Main.
Now Im wondering if ti was something else.
I mean, thats what Im wondering about my case at the very least?
Try RE2?
Just loading it up now, it would be a good question to add to the list of people who are having issues, just to rule that out
auto-patching the ROMs was added in the last few weeks. Before you had to manually do it via a PC rom patcher or website
I eamn as far as I knew, I Was running the very latest, I had no reason to really suspect otherwise since update_all was not throwing any errors and saying everything was fine
Hm, well its not.. crashed but there are some odd audio issues, slowdown and ... uh.. some screens have a .. wavey line down the right side?
(and of course it vanishes the second I go to grab a photo..)
there is a little slowdown in the first street of RE2
audio could be good ole N64 compression
Yeah going into menus or changing scene seems to cause the audio to stop for like.. half a second
that is probably due to resolution switching
you can turn off expansion pack mode to just run the game at 240p to prevent that
God did we always play games that were like this? its like ... savagery 😄
I wonder if I fed the mister into the Retrotink (5x)
what is your vync_adjust in your .ini? 0 or 1 should help the resolution switching
I think its set to 1 right now
okay, but its not crashing at least, it locked up almost straight away when I tried before, so thats.. intresting
yep - your MiSTer main was the cause with the unpatched rom
Jet Force Gemini is pretty impressive!
I really like it - like a proto Phantasy Star Online meets Metroid Prime... or something lol
Were games always this hard? 😄
Played the crap out of it when I was starved for N64 games when it came out
turn on cheats in the MiSTer OSD?
no reason to punish yourself when there are thousands of games to play
true, I've set the game to 4Mbit memory as well in the OSD and yea the weird graphical issues and sound drop-outs stopped totally
I mean it looks like crap but its smooth crap and I 'll take that any day. But.. I do wonder .. its a shame the Retrotink doesnt have HDMI in, since I'd have to convert it to an analoge signal for the tink to work its magic, but on real consoles that damn box is magic
don't you have the analog IO board?
The RT4K does have HDMI in. Just saying lol.
Sure, but its VGA out only
Sure, its also $700!
I mean, I hear its great like REAL good, .. but its $700!
Worth it.
You can take RGB or YpbPr from the VGA port and pipe that into the 5x like a real console
the VGA port outputs native analog signals to use on a CRT
or your choice of upscaler
https://ultimatemister.com/product/rgb-scart-cable/ - hm, I Guess this would work but its a bit £££, oh and shipping would kill me 😄
Yeah, UK here.. lets see
Yeah, 'Startek' do one for £15, but they are garbage cables 😄
Intresting, I'll have a look thanks 🙂
Sounds weired to me, to convert a good hdmi signal output to analog only to scale it again to 4K. Better picture is sure the hdmi output to scale to 4k...
I mean it may or may not be a good idea 😄
Tink 5x doesn't have HDMI in
But its clearly doing something a bit weird in regards to resolution in RE2's case since the audio kicks in and out when the resolution changes
and i's not converting HDMI to Analog - it's outputting both on the mister
Yes, then lets the TV do the scale. I assume it will be better as the analoge downgrade and scaling afterwards.
it's not a downgrade - it's native analog. 0 added latency or scaling - the 5x does all of the work
The RT5X should handle resolution switching much faster than a TV.
No DAC between ?
DAC Stands for Digital Analog Converter....
Analog IO board is technically a DAC, but it's pulling directly from the DE-10
0 added latency, so we can use it on CRT TVs
HDMI is pure digital
right - you can do both at the same time.
True, but analog signal is generated (converted) from the digital HDMI signal.
right - but there is no scaling or processing, just the raw digital color signals converted to analog
But that doesnt matter at all. No HDMI input, so you have to live with that.
sure but the 5x was built around upscaling original consoles, which the MiSTer essentially can be transformed into
individuals call on if they want to use the MiSTer's HDMI scaler and filters if they only have an HDTV, or buy an external scaler like a Tink
Analog IO is an r2r DAC from the gpio of the fpga, not from hdmi
So it outputs both simultaneously
Upscaled through r2r DAC and scaler driven through hdmi
Err original analog IO 6.1 and misteraddons analog io pro
Not sure how the 9.2 version works
But even the analog pro with its ref quality RGB & YPbPr is a resistor ladder DAC
Io board 9.2 work similar, but has a better dac. The first signal is digital, that the reason why a dac is needed.
Yeah there will always be some form of DAC since it’s an fpga
If the first signal is analg an adc converter would be needed.
Gotta get to analog somehow 😉
but we can use light guns on a CRT - passes the lag test as far as I'm concerned 😆
Yes, analoge output is great option, brings also more the retro feeling.
yeah - that's what sent me over the edge with the MiSTer. The moment I saw games running native over composite with the MiSTer after playing PC emulators on LCDs for years, I knew it was what I always wanted. When the N64 core came out, doubly so lol
authentic low quality analog video 😍
Oh it’s definitely less lag than the scaler, not a ton less but less. 4 lines baby! (And no display lag added of course)
I got the mister for Amiga and Neo Geo. Both systems are really expensive these days. So i was happy that both cores was so fantastic. Mister saves me a lot of money, a lot of space and a lot of time. This time a could now invest in playing an not tinkering on old systems, only to solve problems.
I sold my 1 slot MVS when I got the mister, even my first setup was cheaper than an MVS flash cart
it's actually high quality analog video on the MiSTer - play a Genesis Model 1 with old worn out capacitors to see some fuzz
True, i will sell my saturn now, cause the mister core get better and better. No need for the real thing.
I wouldn't go that far but I only owned the 1 MVS cart to begin with :p
Oh I think it looks okay
well worn = character 😆
Why not. Better sell as to be gone defective as years not used. I hold only the systems, that the mister could not handle. So my dreamcast has some time left... 😁
Had to do some work, anyone fix all our issues yet? 😂
ohh, I see. I thought you were poking fun at my decision to sell the NG ;p the only other system I sold was my PCE Duo R, couldn't be bothered to get a flash cart plus the mister core does better RGB
is anyone making reproductions of these to enhance gameplay?
Cool, never seen before
Beauty
It's a con(troller)dom
That's so weird
It’s inconsistent but sometimes this resolves the problem for me in Conker and the game boots
They've all been repurposed as banana hammocks unfortunately
😦
will do some extreme refresh version tomorrow as a pure testbuild to see if it solves the remaining issues. Just to be sure if it's related
really appreciate you 
Fine, but i had so the hope, that we would get a "modern" Testmem core. 😉
Turns out the N64 core is the modern Memtest.
The best game - memtest 
I will do also a test run of n64 in my new build. Lets be surprised
So what does the n64 do that memtest doesn't? Explained for dummies pls.
Banjo Kazoo or something
Sorry what is the extreme refresh Robert is talking about?
I´ve scrolled up long but didnt get any context
Test core for the taki builds with taki ram.
Explained FOR dummies not FROM dummies.
Oh
what´s extreme about it?
The refresh ratings for the SDram.
So we got some silicon lottery with these new clone misters?
I dunno, I also just asked what's it doing differently from the memtest.
@lean spruce Some context here.
there is also on real DE10 for example Grandia flickering
Don't talk about Grandia, every Saturn update I hope it's fixed but it never is 
you probably have a saturn with mode 😂
I thought I would try a pure 5V PSU (Pi 4 PSU). With that RE2 and Conker don't load and I don't even get an error code
Make no sense to bring also Beta cores in the game. Situation is complicated enough.
I put my DE10 card in the taki clone an do a test. Conker runs on my DE10, not sure if i have RE2...
what is the amperage?
3A
ok - just curios since I tried an official Pi 4 adapter rated at 5.1v 3a and it was fine
Hmm, my Taki runs fine with re2 USA rev1. and also conker.
That both was the only games to try?
Those were the big problem ones. Speedlolita had some issues in Pokémon stadium 2 with models glitching and crashing
I don’t like to play any Pokémon 😂
But I can try any other game form n64 that doesn’t boot.
I was tempted to try a few larger beta/debug roms but... well, they may not work to begin with 🤷
wasnt a new hardware revision of the SDRAM board created based on the findings of these tests? i believe it's relevant indeed
The plot thickens… some more. 🤪
would be curious to see if people with de10-nanos and non-Taki SDRAM v3.0 boards still have it failing with around the same margin
my SDRAM board is from before this test
i think this dates back to when jotego was developing CPS2
Problem is that there was no time a output from so much misters in a so short time period. That lets perhaps the falsify the real situation
agreed
but it could also be that some aspect of the de10-nano design may have been overlooked
back then I remember a cause was found as to why some SDRAM sticks would misbehave, and it ended up being fixed with a new board revision
True, but then no Taki board could to re2, and that’s not seen. My runs also fine.
There could be tolerances and it could be such a thing
But it seems that all taki boards are failing the 48mhz ram test even if they load re2
Even with known good ram swapped in
And taki ram passes the same test on a de10 according to @green epoch
this could indicate a potential issue with the board itself
and this would suck if that's the case
again, gpio connectors are kinda bad at high speed, so it could just be a case of a sequence of things just being not quite good enough
There are improvements in the design, the power consumption is less.
improvement is a relative word
Where can I find it, have no account?
power consumption may be improved, but what if to do that you're undervolting something and it's causing stability issues? not saying it's the case here, just to illustrate what i mean by relative
Thanks give it a try
is the ROM loaded to the SDRAM in the N64 core?
I believe so
i wonder if there's a way to dump the SDRAM contents to the SDCard
upon finishing the rom loading
just to ensure it's not an issue when the mister binary loads the rom into memory
with certain boards
the n64 is not unique as far as loading roms into sdram
i just hope this issue is understood before the portables come out
Robert mentioned that it could be that is chip 2 based ( 2 second chip) after 64 mb.
48 fail and 96 is fine for my tests
Not the 64 core but I loaded KoF2k3 earlier (89MB) just fine earlier
if anything, it seems the sdram is unstable in lower frequencies... i wonder what freq was KoF2k3 running at
considering the turbo core works fine it feels something like that
But I read that the same ram pass both tests on real de10?
It's not just about owning a mister
I had expected that then there are also problems with some arcade cores.
It's about bragging to every one on the internet about it
the issue may be dependent on the SDRAM clock speed
because it seems to be unstable in lower speeds
if an arcade core runs the SDRAM @ 96KHz, it looks like it would work for most people
no no, that's why I own every analogue system (aside from the MVS) and 3 pockets
JT done these tests for his arcade cores, right? If we know wich core used the 48 MHz, we could this core give it a try.
yes
SMS and Game Gear seems to run at a close speed
but i don't know what the SDRAM would be used for there, nor how often it's needed
if he is touching the SDRAM that could also be a grounding issue
you act as a big grounding plane, and may filter out some noise
hence holding old TV antennas improving the picture
I think that's a different case, they reported instability in their Memtest results. Sometimes 125, sometimes 150, and it's flaky after moving it. So likely a hardware fault (i.e. dry solder joint or something like that).
it may very well be the case too
I have inspected my 2 sticks, soldering is perfect on both.
Ah yeah he was seeing 125 max before. But his re was the only one I saw that acted like mine
But mine tests 147 lol
My is stable at 150.
it looks like we can decrease frequency in the mister memtest core
Taki guarantee 140-150, so all good in this range.
i wonder if people having issues can bring the value closer to 70
and test from there
i tested at 70 for a short period of time and it was fine, no errors
what if you keep bringing it down?
it doesn't go lower
ah dang
cause n64 runs at 62.5
is the turbo core more stable for people with issues?
for fun I just tested the sms & gg core (54MHz) and the Pokémon Mini core (40MHz) and they worked fine. but then I can play smaller 64 roms (smash) just fine. i don't appear to have issues with any game with the turbo core
yes
perhaps try running memtest with 70Mhz and press C on the keyboard or B button in a controller
this way you test the 2nd module in the stick
What is the toggle after the 3 for? I could up, down and both ?
70 runs also fine here
Will it read with just the other gpio header populated?
that i don't know
Here's what my RE2 does when theres more than two zombies on the screen.
Thought ever it could only test the first stick?
to be fair, that may happen on real hardware too
Thats what I'm wondering.
is that mister or mister pi?
I can try on my mister in a bit
it's just the slowdown and the weirdness between scene swaps, yeah?
or did I miss something else
Yeah, chugs between scene swaps and when theres 3+ zombies
So the beginning, the part after the bus before the RPD are good places where it lagged bad for me.
n64 channel completely taken over by memtest 😂
About time, it’s the best game on mister
@cinder marsh Runs the same on mister. The transition weirdness is because that first scene (with all the fire) is 240p and as soon as you go left (or down I guess) it swaps to 480i and runs like shit
Clearly a problem with the core. Who wants to open a GitHub issue for that one?
A problem with the core that doesn’t happen on de10’s 🤪
forget github, i'm going straight to the police
I'll never agree with the concept of pokemon stadium. Let them fight in the streets
No change for me on RE2 or Conker. Still get a black screen on both.
Though Clean HDMI is also broken for me on the 300 core; not entirely sure why, but it just gives me a grey screen
Everyone on Reddit saying re2 and conkers works fine on their taki boards. Seems it’s only us it’s broken for 😂
Did the rom say "Patched" in the upper left corner on load?
I think it did for RE2, but not Conker. Is that normal?
Yeah
Just making sure MiSTer main, n64-database.txt, and the core are up to date
Is mudnoodle another person using a taki clone?
Yeah
Just tried mario. was able to get the chomp chomp star without issue
I am see some of the stuff in pokemon stadium that @deft matrix was seeing. It doesn't crash, but I get some weird polygon glitches in the intro in the normal core. No glitches in the turbo core
Yeah Mario isn’t an issue for me. This guys seem to be the worst off
I told him to try turbo
I think @acoustic vortex is in the same boat :/
I don't think they can get mario running
or maybe it was zelda
zelda works for me (but I didn't sit through the intro)
no games run
mario gets into the title screen sometimes, lets me select a empty save, and crashes
error code is random
not random but a selection of a few
sin and punishment gets to the treasure logo. sometimes
oot doesn’t work at all
turbo core has been running for a while in s&p, works fine so far
Ugh
I just followed you here from reddit (neoKushan). I'm also having some issues.
I do think there's a regional difference at play as well. I know you said that region/ROM version doesn't matter but I'm seeing slightly different behaviour on RE2 EUR vs RE2 USA (USA gets to the gore warning, EUR does not).
I think Pokemon stadium 2 is working for me but I've no clue how to play the game so I can't get past the menu 😅
Conker is weird. It got stuck on a black screen for me after I picked new game once, but reloading it seems to work - no idea.
Maybe we can distinguish between reloading a rom to restart the game versus resetting the inner core only(reset option all down at the end of the OSD).
If reloading helps: rom is downloaded new, so decayed data in sdram would be replaced AND inner core is resettet
If reset also helps: rom is not downloaded new, so RAM data was consistent and the issue is somewhere else
Could still be ram reading, but not refresh
here a the test version for those only that have issues getting some games to work. Please ping me if it helps. We can't leave the core in this state but hopefully it gives some clues
I just tried N64_refresh - no change for Conker or RE2. Reloading the rom and resetting the rom makes no difference. I tried the same in the stable core and also no difference. I also noticed on boot and before roms are loaded that the core displays the error message E00080045. Is that anything?
When Stadium 2 does crash it goes to error code E00080000, and then E00080105
Have you made sure they are using proper roms? A lot of n64 sets out there aren't big endian.
N64 is one of those weird consoles that's had 3 different dumping formats for its life that are all valid, and no-intro even swapped from one format to another 7 or so years ago.
And a LOT of sets come from before then. So simply saying "no-intro" isn't enough.
Best to have them verify a hash against no-intro set to be absolutely sure. To my understanding this core expects you are using the big endian format and none of the others.
They can also download tool64 to convert between the 3 formats
Sometimes their dump is clean but in a wrong format.
I know I've spread doubt the last few days, but while I can't deny there may be a manufacturing flaw, there's so many things new with this AND many old issues that could be mixed in with the new ones. And I'm trying to be absolutely sure that everyone is making sure their ground base is actually solid before making it a dev issue.
We're talking 3000 new mister users, whom a majority probably don't own a MiSTer and don't know its nuances and what to look out for. Ones that may be quick to blame the device rather than taking the time to study their issue. I don't want a lot of people seeing there's problems listed here and IMMEDIATELY assuming their issue is the same.
Until Taki himself speaks I'd rather the community not point blame at the hardware or cores.
I'm not saying I can stop it. I'm just saying it's be nice to prevent any huge amount of negativity producing itself.
I just tried Mario 64, it immediately crashes on load for me. If I reset it gets to the profile select screen but crashes like the reddit user describes.
`Super Mario 64 (USA).z64 - 8388608 bytes
MD5: 20b854b239203baf6c961b850a4a51a2
SHA1: 9bef1128717f958171a4afac3ed78ee2bb4e86ce
SHA256: 17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91
SHA512: b108cb20e0181b7ea029b19c6070b8108c96417da88c3d2e7e52cf9f1ed2171218ef1417c3b3c70facbb28a1b1a07cc36c4076cf9e845d543085a81993d51adb`
Aaand its working in the turbo core. 😵💫 In the refresh core it doesn't immediately crash but it crashes after the profile select screen
Just curious but has anyone tried an older MiSTer main?
Like trying the unstable that first introduced the auto patch functionality? https://github.com/MiSTer-unstable-nightlies/Main_MiSTer/releases/download/unstable-builds/MiSTer_unstable_20240904_062618
Or trying a mister main and core build from BEFORE that and see if the ruleset patched roms work fine?
I figure taki tested with a mister that came before these auto patch updates. Maybe something between then and now is a cause?
This is why I'm thinking it may be that. The turbo core hasn't received any of the updates pertaining to the auto patching functions.
https://github.com/MiSTer-devel/N64_MiSTer/raw/refs/heads/main/releases/N64_20240322.rbf try with this core (drop in the Consoles folder)
I tried that one previously and the mister just lost video entirely 😬 I'll try again though
you may need an older MiSTer Main
you'd need one older, but it's worth a shot
This is the release prior to the N64 update
just rename it to MiSTer
If you're replacing this while the MiSTer is online, please do not shut off the MiSTer immediately
Wait about a minute
no change, everything behaves the same with that older 64 core and mister main
the 20240505 one?
yes
you rebooted your MiSTer after replacing it?
Question... have you tried deleting the N64 files in the config folder on /media/fat (the SD card)?
nope, just done that now
doing that and trying the older cores again the only change of my limited testing here is that mario 64 progresses beyond the profile select
How much beyond?
it goes beyond peach reading the letter and into the game. i don't have time to test beyond that right now sorry
You're good. I'm not assuming success yet.
RE2, Conker, and such won't work with that core since it doesn't have an auto patch. You'd need to use the patched roms instead. Just reminding.
ah, maybe I'll try that later then
How about Stadium 2? That loads but crashes at the usual place
I have the qmtech with built in memory. Memtest ok at 150mhz, jotego 48mhz failed and 96mhz ok. With this core I have black screen with RE 2 v1 and v1.1 but sometimes I can hear the sound, the game is running but without image.
So what are the common "problematic" games again? Conker, RE2? Anyone else? I'm ready to QA my Taki setup!
I think those two are sufficient to show the issue
Thanks, @hushed nova
Just got killed by zombies on RE2, so I think it's a success?
Checking Conker now
Yep! Conker looking good too! 🙂
Letting memtest run for 10m now
Yep, 150Mhz.
I wish I had issues so I could join the testing bandwagon :/
I’ve seen reviews on youtube for the clone boards and ram. They run fine there. Given that some clones have issues and others work fine (inside the same clone family, taki or qmtech) maybe there are minor or major changes there. Maybe capturing boards and chip revisions could help pinpoint some important differences
I mean even desktop motherboards have compatibility lists for cpu and ram
files are autoconverted in mister main before they are transfered to the core, big/little endian format is no issue
core will always crash right after you load the core, because it will execute random garbage from the sdram just like a real console would not do anything without a cartridge, so error flags before loading a game are pointless
that's why the OSD will come up right after loading the core: to remind you have to load at least something 🙂
Makes sense, thanks for the explanation
No-Intro maintain two sets formats for N64
Byte Swapped (.v64) and Big Endian (.z64).
Big Endian set is the one that should be used
emulators or flash carts can byte-swap automatically anyway
Keeping us MiSTer Pi users at bay.
Did you get a reply from support yet? I haven't, but I assume they're investigating, or something
I got an email back asking for memtest results and pictures of the ram seated on the board.
I haven’t sent yet since we know memtest means nothing for this
I reseated the ram and it ran at 150 overnight. Previously 147. This is all screwy
Definitely weird
I've got plenty of availability to help test out things today - what would be useful? I only have the Mister Pi, no alternative RAM boards to test
I would try that refresh build that fpgazumspass posted
#1096015979055697940 message
Fwiw I left memtest running overnight at 70mhz, but it seems fine
Changing ram refresh seems to work for those of us right on the cusp of having re2 work
I just tried the refresh build and don't seem to be getting any different behaviour in RE2. Was there a debug setting within it that I needed to change or anything like that?
70Mhz? That is technically a defective SDRAM module
I forced it to 70mhz, it seems to run fine at 150 too
Oh, gotcha! It looks fine then
I haven't tested it at 150mhz extensively but I've left it running for about 15mins and no errors from what I can tell
Shouldn’t be. You can try the turbo core in the channel pins and re should load
15 minutes should be enough for a non-stress/normal test
Yup, just tried this and RE2 working with this (Both EUR and USA). I didn't realise that the EUR version has a language select screen before the gore warning screen, while the USA one is English only - that probably explains the discrepancy.
Theres another datapoint pointing to Takis setup not playing well at low clock speeds.
Would be good if we could prove that somehow, like with a memory test that goes sub-70mhz
well we have jotego’s
Yeah. Seems to be 50/50 on if that’s valid
But haven’t seen a single mister pi pass that yet
Even those using "working" RAM modules?
no it passes on a de10nano
Yeah. Jesusfish swapped ram from a DE10 to his mister pi and the games started working but the 48mhz test still failed on
taki’s ram passes on a de10nano
Interesting
yeah, there is some weird interplay between the board and ram, it seems. passes on a de10nano, known good ram will fail on a mister pi. but known good ram on a mister pi will load RE2 for me (where the taki ram won’t). Could be the pins. Could be something else.
i have a ram module from mister addons coming so we can test that too
I tested cores that require a lower clock yesterday so I don't think it's purely the clock
gg/sms & pokemon mini
Guessing those aren’t using quiet as much of it or in different ways
Idk someone smart would have to comment
I was having a look to see if I could modify the memtest program to go below 70mhz (Given that we think the issue stems from the speed being below this), but I was perhaps naive because I have no idea what any of those numbers mean 😅
(I've never done any FPGA work before so that was perhaps ambitious anyway)
not really fpga work, more reading of documentation.
at the bottom is a xlxs PLL Reconfiguration Calculator that will put out those cryptic numbers
or you can use the quartus pll config megacore, set up the clock frequency you want and copy the params out of generated file
all very unintuitive and error prone, so be sure the clock you generate really has the speed you expect 😅
yeaaaaahhh....this is definitely well beyond my capability as a lowly software engineer 😂
let me translate
would it be possible to load the same PLL config as the N64 core?
"numbers go numbery, ram does ram shit"
I found the XLXS you mentioned but even that may as well be in another language to me
Yeah those numbers really are numbery
Instead of trying to figure this out, I think I'll instead curl into a ball and cry for a wee bit
you are thinking in english, not in machine code. This is why you need to hire a terminator. Or a Robert
My pi stack have no problems in n64, but didnt also pass the 48 MHz test. Normal Memtest runs stable at 150 for days.
I was thinking if i put the taki clone in a first batch MMS, just to see how it work there.
I tested this and made no difference for me in conker. Still does not load reliably on mister pi
Hitting Facebook now. lol
Is that jt memtest worth anything at all? As I understood it, it was testing something that wasn't actually relevant to the problem Jotego had, which he fixed with a framework rewrite
I might be wrong but that memtest might be inaccurate now.
Ramgate
It would be interesting to see, if the users with problems in n64 could run the jt arcade cores based on csp. Cause the 48MHz test was done for some arcade cores. My problem is, that there are still to many of them made from him.
The end result was no hardware change for the Jotego issue after much speculation about hardware change
It all happened before my time with MiSTer so I only have 2nd hand memories of it
Idk but it fails on 100% of mister pi’s so far and passes with the same ram on a DE10
I believe
Probably just rubbish then
Since 99% of MiSTer Pi's appear to work fine
Yeah, he had a bad ram controller that he had to fix on his end.
So his test core was testing his bad ram controller not real issues?
Not sure but the end result was he did things incorrectly that he had to fix.
I do remember he never actually admitted to screwing up the sdram controller
He did tho lol
Orly! Good
but he fixed it so it’s all in the past
Not throwing shade I love Jotego
But everyone makes mistakes, look at me
24/7 mistakes baybeeee
everyone looks at robby
Ram 3.0 reference design is from 2021, so well prooved now i think.
Wasnt a new sdram hw rev created based on some of the findings?
Uhhh, I don’t know! Sorry.
We do have a lot of ram revisions lol.
Nope or if there was it wasn’t needed. Never bought new ram after ramgate
There was an even earlier ramgate
I think it is both. jt figured out how to deal with it AND some of his findings eventually fed into sorg doing revised design
Great!
Something about people soldering caps onto their ram which resulted in it being a meme. This was before my time
Origin story of cappy
Sorry for misrepresenting it.

The hole Ram thing happens with the beginning of the Saturn core, i blieve. Look now, same behavior in single or dualram, Iirc. the 3.0 design should increase stability only.
Yeah that was another ram gate where it was discovered that deviating from the standard and doing four chip ram wasn’t a good idea.
Oh yeah one of many dual ram panics. Love all the ram drama it’s part of the fun
dual ram started with psx beta
It’s just interesting the 48mhz failures seem tied to the taki board and not the ram module
Jaguar would like a word
As putting taki ram in a de10 passes it
and then there was one of those stage events and Robert said something like 'I don't really even use dual ram on a daily basis, there's no point' and like half the server was wtfffffffff
Or the other ram gate where external developers started misinforming everyone that you needed dual ram, then backpedalled when they realized they were completely wrong.
That sounds about right. I remember something about the voltage swinging too much, which could cause issues with some older sdram boards
Yeah I think people are just saying they aren’t sure if the test is a usable data point so treat the results with suspicion given the history
If it has any consistency with actual cores, then it becomes interesting
Instead people are posting results on Facebook like it’s well understood
I get that but always failing on a mister and passing on a de10, what has deviated and what else has deviated
Taki's design brief was "remove stuff that MiSTer doesn't use to make the board cheap"
Yeah, if it’s not distributed as part of the official distribution then it’s not an official or reliable testing point
MiSTer can only account for what’s part of MiSTer
If it’s not part of MiSTer then who knows how accurate it is
I seen some side-by-side comparisons with the Mister Pi and DE10 showing that they didn't always stay in sync, but I'm sure I seen two DE10's also going out of sync after a while so I don't know how related it is
there is evidence to suggest it may indeed be linked to the lower sdram clock
as the turbo core seems to work for most people with issues
Would the n64 core touch a second ram module if the first errored out? I’m wondering if dual ram would affect mister pi results
No, it wouldn't
the only unexplainable desync for me was PSX
Ok
and this jotego sdram test core is the only one that tests south of 70MHz
as wickerwaka said, anything that hits ddr3 ventures into 'nondeterministic' territory so it is not surprising you might see drift
De10 nano has also some revisions, parts changed there also. Perhaps it is some PLL chip timing thing, how knows.
it'd be interesting to see if we can modify the memtest core to accomodate that
and the clock generator chip was changed at some point
https://www.youtube.com/watch?v=9E-8Uz9qI3M This is the video I seen that shows a slight desync - but it's very slight and no worse than another DE10. Probably nothing.
Support the Channel
https://www.patreon.com/PixelCherryNinja
Join the Pixel Cherry Ninja Gaming Discord
https://discord.gg/aUFwCV6SCc
Special thanks to channel Patreon's
SmoMo
RGM @rgm4646
Testing the @TakiUdon MiSTer Pi FPGA DE10 NANO against two original Terasic DE10 NANO's.
The results are very interesting.
Buy here once available
https...
That would be the correct route, not using JTs which - as said - wasn't testing what he thought it was, and was designed to diagnose in hardware what turned out to be a software fault 😄
And fails for perfectly working Taki boards
True, but also interesting why pass DE10 the test ?
Is it interesting? I'm not so sure
well, it could be that his old sdram controller was not optimal
It really wasn't, it was busted
yet some boards pass the test with flying colors, to this day
a lot of things hinge on silicon lottery
I think at this point once we've determined the user has the correct main+core+db+matching rom crc and they get an error the next step is to tell them to get support from their vendor. there's not much more to do
i agree, but we're nerds and we want to understand why it's happening too
is taki taking returns for people with this issue?
dunno, that's up to him how he wants to handle a handful of users that can't run some semi-popular n64 games
I’ve been asked to provide memtest results which don’t show anything so who knows
Didn’t someone say buying memory from another vendor fixed their issues? Maybe that’s a viable solution for some?
Yeah JesusFish tried ram from his known good DE10 and it worked fine. Also his Taki ram worked fine on his DE10
It was just the taki on taki combo that broke
I am sure he will do so.
could it be that perhaps both the taki sdram board and mister board are slightly off-spec?
and when combined, things go sideways for this very specific scenario?
i have some mister addon ram coming too
possibly yeah, tolerances on ram are tiny esp how hard we drive it
understanding the problem is the only way to know for sure where the fault lies and how it can be fixed moving forward
Oh holy shit I just saw your profile and DAMN it’s freaking awesome!
I think more of a edge case or bad soldering, a part out of spec, etc.
yes, but why is it up to the community to 'understand' his problem? shit works on everything but some of his stuff. so he can do the leg work to figure out why
qmtech seems affected too
it's not up to the community, but there isn't any harm in trying to help imo
and what i think is most interesting
A community being a community maybe?
is that qmtech doesn't use the pin headers
yeah well qmtech was always firmly in the suspicious category
true
but in theory, it should perform quite well, seeing it bypasses a suspected bottleneck
like the first time they had a go at this they couldn't even do 1080p
how can I let my mister pi sit here collecting dust knowing I will never be able to play Resident Evil 2 (on the n64...arguably the worst version)?
so you're rolling the dice buying stuff from them
Plus most of us don’t actually play games, we’re just here for the setup and details
It's worth investigating and understanding the root cause because it may well have an effect beyond Taki's clones. As much as it's looking like it's a hardware issue, that actually hasn't been proven.
And in fact, having a clear test of sorts will help those buying hardware in future validate it, Taki's or not.
shh
lol
I have no interest in RE2 on the N64, but I have an interest in understanding the root issue
It doesn't matter that I literally have 4 other ways to play RE2
conker otoh...
if we actually had people on 'real' de10s sometimes reporting this issue I might give more weight to the 'maybe it isn't hardware' but.....
no other way to play it with fpga tech
Sorry guys, I forgot I left that if(cloneboard == true) line in my last pull request
What if the root issue is playing RE2?
elitists 🙄
I’m kidding I love RE2 lol
this is an existential question that I don't think we are ready for
probably easier to troubleshoot the board
TRUE TRUE
Now you can also pay 9 bucks(in United States Dollars) to play a remastered version of it from Good old Games
Dude, one of my favorite remasters of all time. That game is so GOOD! 
I have yet to play it but I understand they did a great job with those
the old pc ports were jank incarnate
i have the original RE4 pc port
it didn't even have mouse and keyboard support, at all
and you had to configure a game controller, outside of the game
I heard the re2 remake made the game way different though with the non fixed cameras
They're a bit of a mixed bag for me. RE1 isn't the Director's Cut, RE2 isn't the Dual Shock version so niether is in any way "definitive", they're just good ports of a very specific version of the game. The RE2 version doesn't have auto-aim (unless it's easy mode) because it's based off the original Japanese version which didn't have it.
the remake that they released a few years ago is fantastic. it's probably my 2nd favorite next to 8
I’m too scared for RE
I just want to know it will load
It does on the Turbo core at least, right?
yeah
that's weird. the patching isn't done by the core
yeah for me the issue isn't "RE Doesn't load on non-turbo core", it's "there's a discrepency in the hardware" - a discrepency that might cause other issues we don't know about yet. If this was software emulation nobody would bat an eye, but a clear goal of FPGA is 1:1 with the original hardware so any discrepency is important
We’re all discrepancies if you think about it
yeah, that's it in a nutshell. it's less about the game and more about the problem
don't lump us in with you!
Ok I’ll stop, one of you will murder me I’m sorry lol
It's the journey, not the destination 😝
I would seriously stop using that 48MHz SDRAM test to draw any conclusions about the current issues. It was deprecated for a reason. For all we know, there is a bug in it, as it and the 96MHz test cores were thrown together in a hurry to deal with a frustrating problem that JT was sick of dealing with at the time. He was expecting issues with the 96MHz core. All of the users with various configurations reporting problems with the 48MHz core was very unexpected at the time.
I mean to play devils advocate if you care about any minor discrepancy then maybe an unproven alternate hardware platform was the wrong spend 😬. I say load up some bubble bobble and enjoy it!
But how will an unproven alternative become proven if people don't try it?
yeah, that seems like a weird argument to make. having a cheap alternative to the de10nano, something built specifically for mister, seems like a good thing for the community. throwing up our hands and saying "ehh, doesn't work oh well" doesn't seem productive.
It’ll get figured out! 💪
yup, and it will be a super interesting ride
It’s wonderful to see all the super smart people jumping in and helping reach a solution. Love all the new faces!
and you too!
I mean realistically he's just going to do what he said and sell paired ram+boards
Y’all are kicking ass.
and if that is the solution, perfect
yeah and accepting it or not, "DE10 clones" are here to stay. Ignoring them is only going to cause bigger problems, telling people "Go buy a DE10 if you're having problems" is a bit of a short-sighted answer. If we figure out the cause of the issues on clones, then the clones themselves can fix it (if hardware) or actually they might just well reveal a bug in the Mister code itself
But I think this was never in the test scope of pairing boards and ram. That was in response originally to low memtest speeds
So maybe we’ve identified a new test case
Yeah but what test will identify that. He’s going to have them load resident evil 2?
sure why not
no joy on this for me either, unfortunately
Lets wait an see what is comming out. I am sure there will be a soloution, as soon as the cause is found. QA relatet things will change or touched aswell , as needed.
This is what happens when you're a beta tester early adopter. There is no better QA than releasing a product
just for the record, i ran the 48 test this morning for ~15m without failures
so it's not 100% universal on taki board + taki ram
yep
Woah. You’re the first one to report that
Sure, but i would buy a taki stack again. I am happy for the value and qualtity.
lol that’s a good gif
I bet it works fine. folks are saying the 48mhz test is not worth much, but having a mister pi pass it is definitely a data point
and my RAM hovered at 148 when i ran the regular memtest just ftr
wonder if the raizing core is busted on the 'bad' ones too
assuming it's not within the margin of error (which I don't know enough about the ram to know), thats potentially interesting too
because all the folks with issues are at a solid 150 on the ram
yeah, that stood out to me as odd
Mine was showing 147 with issues
oh no shit - nevermind then
You could to a try and write to terasic. that an n64 game not work. They will laugh at you. I personally feel that taki is part of the mister community and will help.
Remember that ibm PC clones were 99.8 percent compatible with ibm software
did they run resident evil 2 tho
I’m not saying go buy a de10 or to give up, just that if no discrepancies are your goal well this is just the obvious one you can see so there may just need to be some acceptance that some differences may exist for a different hardware platform. Or this is the one thing and it will get figured out precisely, who knows
Oh totally. I think the goal is to have a few discrepencies as possible. I won't speak for anyone, but I own a mister, so I'm not concerned about discrepencies in the mister pi from a personal standpoint. However, I'd like to see if we can figure out if the discrepancies can be fixed/mitigated because it would be great if there were little to no asterisks on clone hardware
"The plot, like my gravy, thickens..."
clone hardware is going to overtake DE-10s soon anyway as more people flood the space
Seems like a losing battle to argue that the root cause shouldn’t be figured out imo
I am sure that this is in the interest of all, except terasic. 😂
If the end result is “sometimes clone hardware messes up the timings just right” and there’s nothing that can be done… so be it.
this makes sense but having identified a repeatable discrepancy it's good for everyone overall if we understand the reason and exact bounds of it, even if it doesn't get "fixed"
is there a way for the core to know if its running on a real DE-10 or a clone? if there are specific tweaks required to the core to bypass the issue
that's a terrible road to go down
Also means future clone hardware can be fixed in production
Terasic/Intel have probably sold far more DE10-Nanos over the last 6+ years than they ever expected simply because of the MiSTer project. I think they're happy no matter what happens going forward. But in the grand scheme of things, this was always a very small slice of their revenue.
I saw a different manufacturer in uboot.
I mean they did ask mister users to stop breaking their de10s and then asking for support/replacements
I think nobody know the real amount of mister users. Is it 20K, 50K, or 100K ? No one knows in real.
I think a lot of people are on the slidelines though, like I've been following mister for awhile but only the taki clone finally got me to decide to actually get in, after being frustrated on either terrible n64 emulation on mobile or requiring heavy hardware
I don't really see accepting clones as inferior as an answer, especially when this is what I was sold. I do think maybe we should stop complaining about it in this channel and move to the mister pi users channel though, to me the 64 core doesn't feel like the issue here. Waiting on a response from Taki Udon to address the situation for now
yes i have one friend who's been urging me to get one for years and she put the announcement for the mister pi front and center for me when it popped up 😂
Technically the ram module works fine on a DE10 lol
just goes to show the absolute wizardry required for the n64 core. we likely wouldn't have even known there was an issue if it weren't for folks trying to load the worst port of RE2
i want to understand what possessed so many of us to independently try the N64 port of RE2 for no reason 😂
I only tried it because SK30 said it wasn't working for them
i mean i guess in my case the answer is i didn't own a PSX when it came out so i've only actually beaten it on N64....
it was peer pressure
i had already tried it once before these reports came in lol
it turns out the sickos were coming from inside the house
Sorry no more N64 core allowed. Time to pack it up.
We’re shutting it all down. Too much having fun here.
I have been told by my boss that “I am full of shit and to leave those poor people alone”
Carry on
But you’re the boss
The only one with a direct control option while otherwise being feature-complete! Hell, some folks prefer it to PSX
I only tried it cause some dude in here said RE2 and conkers was working fine for him
So I figured it was some kind of high water mark lol
Sounds like Taki will solve this with mated ram / board pairs anyway. He should call it the goose revision because they mate for life
N64 looks a bit smoother, PS1 isn' t nicely aged
try and stick an real expansion module into the ram slot instead and see what happens
https://gaming-kingdom.com/cdn/shop/products/p-158120-memModule_800x.jpg?v=1570256769
get the real sicko shit, slam that module in, set perfect dark to high res mode, cinematic widescreen render mode and enjoy all 10fps before the n64 overheats
On a whim I tried a load of N64 test roms, comparing the turbo core to the regular core and I couldn't find any differences. I wonder what it is those 3 games specifically are doing that's causing them to crash.
This whole MiSTer project is janky as hell. Why can’t my cheap clone board work as well as the “official” one?
fwiw Super Mario 64 isn't working right for me either. And that's a launch title
i would be surprised if the reason was anything else than using more than one ram chip
Interesting, that works fine for me. But nearest I can tell, RE2 is the only game that doesn't work for me.
you could try the safety dance rom that is also very large and see if it hangs earlier, haha (don't take that serious!)
What causes that, the pure ROM size?
64mbyte roms need the second sdram chip on the module
I did actually try this one haha
I didn't play it the whole way through though 🤔
Just ran the 48 Mhz test for 10 mins on my Taki Mister with Taki Ram with no failures. All the n64 games run fine (including Conker and Stadium 2) except RE2, where it never crashes but I do get weird video drops where the screen will go black and come back, also if I'm running a filter that also stops working until the video drops and comes back, then the filter will be applied again.
RE2 does some crazy memory kungfu for the full motion video, doesnt it?
I think MVP did a video on how it worked (his era before he started to use chatgpt to write absolute slop for his videos)
thats just re2 constantly switching between 480i and 240p, it does it on real hardware too. either disable the expansion pak so it sticks to 240p, or enable vsync-1
i fear you have to suffer as the video will only use the memory after the critical address near the end
Resident Evil 2 on the Nintendo 64 is a port that should have not been possible. The original PlayStation release came on 2 CD's and totaled over 1.2 Gb in size yet somehow the entire game was compressed onto a 64Mb cartridge for the Nintendo 64. In this episode we take a look at how it was achieved.
► Consider supporting me - https://www.pat...
your video filter isn't really getting disabled it just looks totally different with 480i input
that's why i said it could be helpful: there is a certain point where only the second chip is used, so if it works fine until then and then stops working it would be a much clearer sign
if you idle on the re2 intro screen you'll get an fmv montage from all over the game so that might trigger it
yes, they are normal
It just crashed