#Nintendo 64

1 messages Ā· Page 149 of 1

onyx minnow
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looks like it wont have 4K hdmi either

hushed nova
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no. there's really not any chips out there

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the one that the morph uses requires NDA for programming documentation

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and I dunno what the tink uses

vast delta
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there's a few

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both Analog Devices and TI have one available already

worn delta
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It was mentioned before that there are some weird legalities that 4K scalers can't be open source or some big blocker there, someone here maybe knows the ins and outs

onyx minnow
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ah yeah if its HDMI thats true

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maybe can do displayport instead to avoid that issue

hushed nova
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no, that's not true. an implementation of hdmi 2.0(ish) probably can't be open source. it wouldn't apply to say an fpga feeding an hdmi encoder chip like the advXXXX

worn delta
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But if you really want something other than your TV to upscale to 4K then the Morph and Tink scalers seem to be doing a good job, so there is the option there

hushed nova
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what's the model number of the analog devices hdmi 4k chip?

plush summit
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I think woozle mentioned that the Morph uses the same HDMI chip as the RT4K

plush summit
worn delta
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Yeah there are a lot of advantages to having a separate dedicated scaler.

onyx minnow
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the dream would be tink 4K functionality in mister though right? šŸ™‚

hushed nova
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you could make a scaler in an i/o board if you really wanted

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you'd have to work with main to figure out a way to integrated it into the osd, but it's not impossible

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but probably not worth anyone spending dev resources on. not sure how many you'd really sell

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and getting main integration for a purely commercial product is probably iffy

solemn marlin
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Just bought another couple of 4Ks and ps5 pros to prop up my bookcase, it was getting a bit wobbly

marble cargo
vast delta
plush summit
vast delta
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i was looking at their ADV7671A

neat sierra
hushed nova
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I think it is possible with some combo of a pixelbus->DP->HDMI chain

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but that's more moving parts and more physical real estate on an already cramped board

solemn marlin
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You turn off vi effects and scale it up with the 4k? It looks good?

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Or should the VI effects be scaled up with the rest of the picture

hushed nova
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it's unfortunate because a more modern hdmi chip would probably have allowed for "real" vrr

vast delta
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TI does have a DSI to eDP supporting 4K

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SN65DSI86

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i believe the Agilex 5 has hardened DSI ports

hushed nova
#
bpp color```
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rip 24bit boys

vast delta
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ah shucks, didn't bother to check that

thorn quiver
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What happened?

hushed nova
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the 4k thing feels just vaguely out of reach in the immediate term. lack of options for encoder chips and just the heavy pixel clock requirement

thorn quiver
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Just go to 8k

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I see that in various SoCs as well

vapid hawk
gritty basalt
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Okay, this made me laugh

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Didn't know there was a DE-25 Nano in the works! That should also be interesting to see

worn delta
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Yeah, if you want to know a bit more about where MiSTer 2 is at then Kitrinx talks about it on this panel from a few weeks back
https://youtu.be/1Z0l9cLO0jA?feature=shared

RetroRGB's "The Panel" from Retro World 2024

Panelists from left to right:
Jamie AKA Kitrinx
Bob from RetroRGB
Clint AKA LGR/ Lazy Game Reviews
Audi Sorlie AKA PC98_Audi
Mark AKA Try4ce from My Life in Gaming

FOLLOW ME ON TWITTER - https://twitter.com/dubesinhower
JOIN THE DISCORD - https://discord.gg/D4UX84htKj
SUPPORT ME ON KO-FI - https://k...

ā–¶ Play video
topaz otter
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i like that the mister project is growing beyond its humble roots, more people and more hardware means people making more better bigger cores

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this is an interesting space and is very different than the emulation community

modest helm
worn delta
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DE-25 we don't care about, DE-25 Nano is the board we do. We don't know yet when the specs will be announced, hopefully it won't be too much longer but nobody knows.

magic girder
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I’d need to rewatch the video, but I don’t think DE-25 Nano == MiSTer 2, just that it could be an opportunity if the board is appealing, right?

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Terasic could screw it up, then we might have to wait for the DE-40 Nano šŸ˜…

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Although I guess the calculus would change if the DE-10 Nano was discontinued. Then we’d probably have to move

hushed nova
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realistically it'll just be a de10-nano with a better[tm] fpga, and it would make sense to make things work on that platform since de10s would eventually dry up

magic girder
hushed nova
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and you'll get some benefits from the faster fpga+hps and ram, but I wouldn't expect mindblowing leaps forward

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I fear people are already overhyping themselves for whatever is next

magic girder
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4K output + PS2 core - right? šŸ˜…

worn delta
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Sorg and others have been in discussions with Terrassic, so hopefully they have taken the feedback on board and feature requests. We will have to wait and see. It is very likely this will be the MiSTer 2 board though.

hushed nova
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like the absolute best case scenario is they put some on-board sdram on the de25-nano and that opens up the i/o for other types of ram that might help some higher end cores

quick otter
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No complaints if it costs the same as the de10 nano, and costs to migrate kernel, main, .. it's little

hushed nova
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although if they put 64Mb sdram on board that'll be awkward for neogeo

quick otter
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in any case i don't see as MiSTer 2, maybe MiSTer PRO šŸ˜…

hushed nova
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I actually think a bunch of changes should happen to main on that platform. there's way more cpu available + more cores and it would be silly to not take advantage of that

magic girder
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ā€œThis MiSTer thing moves a few units… and those retro gamers seem to love blowing money on hardwareā€

little socket
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but will menu still be held back by crt...

hushed nova
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no boxart, no buy

magic girder
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šŸ˜‰

magic girder
zinc dew
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I got smart, I scrape on my PC now

solemn marlin
hushed nova
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robby's scraping is never done

magic girder
solemn marlin
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I'm sure there's been a lot of talk about menus already and I'm the last person to be bothered by a lack of boxart and whatever but I do like slightly customizing layouts and stuff

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A skin feature would be cool

little socket
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no

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either crt or usable menu

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you have to decide

solemn marlin
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I choose crt

hushed nova
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even without crt the menu would still be incredibly bare

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it takes up bram, so if you make the menu 'bigger' you take away core resources

solemn marlin
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So it's actually something that could be changed up with new hardware? Or would that just mean more bram not going to the menu

hushed nova
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although maybe you could do a framebuffer based hdmi-only menu. the swap isn't that bad, but you'd lose the ability to see the game at all in menus

jolly turret
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I don't mind the menu at all, I actually enjoy that minimalist menu. I would just really like something like a kiosk mode so that other people will not accidentally mess up my settings.

hushed nova
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it would seem weird to get more bram and then immediately stuff more menu data into it, not giving any cores the ability to leverage extra bram

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but I don't remember how much more is in the new agilex stuff, so maybe it would be ok

quick otter
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Much more

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Although i like MiSTer main like it is

hushed nova
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I did a thing where I had a save state menu with screenshots. that was kinda useful

jolly turret
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So what could possibly be done with the additional performance? Tightening up N64 core performance, adding save states to more cores, fixing PSX core wobbly geometry?

solemn marlin
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It just strikes me whenever a friend or someone is watching me pick a game and it's just and endless list of text. Or when a kid wants to pick a game, it's easier if there's an image to entice them. Not sure I'm making an argument, just an observation

jolly turret
solemn marlin
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Yea or when it's more of a social setting, I don't necessarily want to sell them on the console, but my niece wanted lilo and stitch because she recognized the name

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When clearly crash is the superior 3d platformer, it would helped her if she saw it

jolly turret
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It's how we got attracted to games ourselves back then, by looking at the cover art.

solemn marlin
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I certainly picked some duds that way lol

jolly turret
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We all did haha! You'd never know what you picked until you actually played it. I'm so glad we had video game rentals back then.

rich warren
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You want boxart, use TapTo

solemn marlin
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But I do like that as well, it adds to the experience, finding out what lies beneath the appealing visuals even if it's a dud

jolly turret
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The reason I do not use boxart is because it's very difficult to find full box art sets with consistent quality. At least when I searched for them it was quite hard to find good sets. And using menu screenshots instead is just not the same.

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Of course I mean with devices or emulators which support box art, such as Retroarch or the Linux based handhelds that I have.

zinc dew
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If you want box arts, other emulation solutions exist to give you what you want.

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I use them myself and I’m glad the MiSTer does not feature it. Makes it feel to the point and minimalist.

jolly turret
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I just now feel the urge to start collecting high quality box art.

hushed nova
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every experience I've had where I put a mister in a social situation required me to hand hold everyone else through the UI

zinc dew
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I organize my menu utilizing game lists so I just tell friends to decide on what game they want to play.

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Knowing games based off their title requires hardcore knowledge however.

hushed nova
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also once they try to switch games they are done for. menu -> core settings (nerd shit)

zinc dew
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I think the menu UI could use a huge simplification and consistency pass. Problem is that’s a massive undertaking that no one wants or can do.

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Considering how convoluted and complex it all is, it’s pretty great.

solemn marlin
rich warren
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It's how I'm giving my son "new" games

main nacelle
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@hidden bolt Any way to get previous patches? I'm interested in the gauntlet legends patches to see if a patched game would work on an unrelated emulator

karmic sequoia
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re: a visual launcher, i assume there's no way to build a linux-side app that actually boots into cores?

hushed nova
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you could, yeah

karmic sequoia
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interesting. it'd be a neat solution for the specific like aimless browsing use case without breaking what already works with the OSD. not sure i have the chops to pull it together but something to keep on the mental backburner i guess

hushed nova
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the framebuffer is kinda slow tho

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and there's no real way to make it work for choosing a game once you're inside a core

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(without modifying main)

magic girder
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I’m fine with the menu as is. It’s to the point, but a kiosk mode would be nice.

Also no box art means no scraping = less time tinkering and more time gaming. Although I do admit that it looked cool when I used to use a Pi

karmic sequoia
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for my own self i already have box art for everything in my windows setup pretty much so i wouldn't need to do much scraping but yeah that's a good point

magic girder
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Also why get box art when I’m just gonna play the same 5 games over and over anyway? šŸ˜…

rich warren
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I bet Wizzo could add scraping to the MiSTer Remote app

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Searching and launching games is already there

magic girder
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Why has N64 become #MiSTer-Future? šŸ˜‚

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Not even today, just in general

solemn marlin
hushed nova
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because it's the one core that has a very visible 'held back by current mister specs' issue

rich warren
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Thankfully he's only 5 šŸ˜†

magic girder
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Good logic. I want you on my pub quiz team

hushed nova
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and a bit different than a core that just failed to be viable on mister, this one is like 95% ok and then has some issues due to memory

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so it's just a constant trickle of 'well maybe the next thing....'

magic girder
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Yeah, I think you’re right. It just seemed a funny thing

solemn marlin
# rich warren Thankfully he's only 5 šŸ˜†

I was actually thinking about how nice it would be with some holographic box art stickers.. like, a binder with neogeo games... and a nice 3d printed loader, like a keycard reader from the alien movies or something... okay I'll stop

magic girder
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I should count out my game collection and then see how big a folder of box art would be

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I feel like looking through a folder of box art and then manually selecting the game (not even tapto) feels like a nice mix of antiquated and modern

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For completeness I’d then need to rename the rom files to some weird library style numbering system

main nacelle
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Any chance someone has a copy of the gauntlet legends n64 patch ruleset made?

magic girder
main nacelle
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Sweet I'll try that, wasn't sure if that was the one in rule's post or if there's another patch out there

magic girder
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It used to be in the zip on the forum but I think it was removed once it was no longer required on the stable core

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Still useful for turbo though, for now

solemn marlin
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I like that you want to go for some sophisticated library system instead of going the realistic route and imitating blockbuster or something

magic girder
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I could rent myself games!

solemn marlin
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Why yes, I do order my games according to the Library of Congress Classification. The NFC stuff seems really fun tho, but it might get expensive if you want it for all so not really ideal for a full library

magic girder
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Yeah, exactly

rich warren
gilded whale
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It’d be so cool if indie games could be distributed on those cards to the mister community, or people on pc. I’m aware they aren’t big enough to store rom code, but just imagine lol.

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One day when the hyperscan core comes out I’ll print off all the cards.

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Or force my local library to.

solemn marlin
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So silly, got rid of all my games and now I'm going "yeaa cards baby"

gilded whale
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I’m not interested in tapto for games so much, but I am curious to see if it can be used for a media server…

solemn marlin
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Fit the reader in one of these bad boys

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Used how? They're not for storage right

gilded whale
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No but if I could tap a reader and have it load instructions on a pc thatd be enough for me i think

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just have a harddrive of movies and such

solemn marlin
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Oh right. Yes, I'm also enticed by NFC solutions

gilded whale
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or maybe have it point to dvd and blu ray isos

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not sure what the most user friendly thing would be

solemn marlin
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Starting up photoshop, let me just grab my card

gilded whale
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when I was a kid i used to thumb through movies kind of like those cards at my library

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they’d cut out the vhs covers and laminate them and put them in those big long comic boxes

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not great for preservation, but it was effective

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Im not sure how you’d tackle series through tapto, maybe have an interface pop up or something

solemn marlin
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The first 50 cards would be a fun thing, going beyond that would move you into nfc library territory with higher requirements for sorting and card expenditure condiderations

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The stickers would be the costly part

gilded whale
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I think tapto would be killer for a kid, or like a dentist office or something

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or for retro man cave’s museum

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maybe something for the elderly or handicapped as well

solemn marlin
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I'd need to throw those cards around, I've missed floppy disks. Yes it seems very tactile and fun, definitely something to show other people

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Removing hardware and cartridges gives you space but it's definitely fun having small things for people to pick up and look at

latent dagger
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for me, all I would want from a new FPGA from terasic would be the slightly more logic to handle things like N64 more completely and accurately without leaving stuff on the table, DDR4 support for getting better memory stuff going for some cores, and enough extra power to push a 4K output and all for a price that is less than buying a Taki setup with an RT4K

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and the 4K bit wouldn't even be for me cuz I play on CRT. It would just be for others who want to play on modern displays

potent stream
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No, Mario runs at 55(I assume we're talking about sm64?) . All oem sticks only reach 80ish in the cardinal directions, 60-75ish in the diagonals. Idk where you're getting the 0-255. Idk anyone that uses the unsigned value but it wouldn't be 85 in the unsigned either.

topaz otter
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I was guessing at the values, it was just a general idea of how it works

potent stream
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ok well didn't seem like you were so figured I'd use some of the useless knowledge in my brain :)

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I trust 8bitdo to have the OEM values -- they'll probably have a choice. Raphnet adapters have a few choices

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If I were them I'd make a setting for OEM, hori, and gamecube values

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cover all the bases/preferences your players might have

storm vessel
rich warren
solemn marlin
scenic vapor
broken creek
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If Cyclone V chips go EOL so will the clones.

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Not sure what that roadmap looks like though.

karmic sequoia
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absent problems with Intel overall (which aren't impossible given some of their recent issues) I don't think Cyclone Vs are going EOL any time super soon

latent dagger
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There's still a good market for them in the research and education industry for them to keep making chips like the cyclone V

foggy heath
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Turbo

weak hill
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its quiet....too quiet

zinc dew
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I like Nintendo Sixty Four

turbid warren
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dendy 64...

pine apex
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Hi! In GT 64 found this issue:

ivory laurel
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Oh! It was real! Thought it was a joke. Sorry

pine apex
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the background columns are missing

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And no clouds in mister

solemn marlin
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Sounds like the mister just has nice weather

pine apex
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Ja

turbid warren
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this is GT64? the car made me think Sega Rally lmao

solemn marlin
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And some road work.. kind of weird, the column and the clouds doesn't feel like same category of visual element

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Or maybe both are 2d sprites aligned towards the camera, I can't see

pine apex
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In mister Background looks very plane and has a lot of banding

zinc dew
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Are you comparing against real hardware?

pine apex
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yep

zinc dew
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Ok cool, thanks!

pine apex
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Right is real hardware

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Left is mister using Direct Video

placid quiver
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Does anyone still get Gauntlet Legends not playing sound on the 8.18.2024 core? I had the JPN one had menu sound for a bit but now they all dont

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Answered my own question...have to load the core fresh to get sound

gritty basalt
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I'll get the bug zapper!

gritty river
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Patent for the controller

nimble cliff
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I can’t help seeing a saturn controller when I look at my n64 controllers lately. Never hit me till this week with the six button layout since I didn’t have sega systems as a kid.

gritty river
zinc dew
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64 controller is a great Saturn controller

thorn quiver
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If you have three hands maybe

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Dual Shock supremacy!

zinc dew
thorn quiver
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Actually it's ok to like both

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I'm broad minded

willow linden
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i've got n64 & saturn covered with brawler64 bluetooth NSO controller, and the 8bitdo dualshock for snes & ps1

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then i just choose either of them depending on other console's layout

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through a shipping mishap i actually got 2 of the brawler64 for the price of one, so i'm even covered for multiplayer šŸ˜„

solemn marlin
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If you could only pick one controller for all the cores, which one would you pick

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Hint: there is a correct answer

mortal panther
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Indeed there is.

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Actually that's been a long-time favorite, but I use either a DualShock 4 or a DualSense now for almost everything.

chrome quest
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That's one funny looking M30 šŸ˜‰

mortal panther
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That's a wonderful one too.

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I'm a big fan of the HORI mainly because of CPS-2, and I like the equal sized face buttons.

chrome quest
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They look great, never used one. Is the fighting commander in your image a particular one? Looks like there's a few. Only Hori I've ever owned is a GameCube style Wii Remote controller, which is pretty good

solemn marlin
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Six face buttons are too many

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It doesn't count if they're different colors tho, like the n64

mortal panther
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Low latency, excellent D-pad, all the buttons feel great, and it is very comfortable to hold for long periods.

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Hard to find now though. 😦

floral pawn
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The new Hori Fighting Commander is on discount on Woot but I already have too many controllers. It looks nice for N64 though.

mortal panther
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I haven't tried the OCTA yet. Looks nice... and that is stupid cheap!

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The previous Fighting Commander is decently sized, too. Size comparison with a DualSense:

solemn marlin
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Can the dualsense function as a lightgun?

solemn marlin
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It looks as versatile as a controller can be tbh

deft tree
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I have it and the previous version without the 2nd analog nub, I’m a fan as a catch-all controller

snow mulch
mortal panther
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Yes. Icom 7300 HF radio and various VHF/UHF/DMR handhelds.

random bloom
storm vessel
# mortal panther

leaving the cable plugged into a wireless controller and using it constantly makes me fear that I'll ruin the USB port on the controller - ever heard of that happening?

mortal panther
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It was just charging in that picture. When it comes to wearing out a USB port, I would be more concerned with repeated insertion and removal of cables. I don't see how leaving it inserted would do any harm.

The DualSense Edge, for example, comes with a clip-on adapter for one end of the USB cable designed to lock in to the controller to prevent accidental disconnects while gaming... so it's designed to stay in as long as you want.

nimble cliff
thorn quiver
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Measure twice, optimize once

hearty oar
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I wonder what profiling tools if any they actually had way back then? Especially for profiling the actual GPU

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Even today profiling on some devices can be a real pain, eg. I’ve had Xcode, Instruments and the on-device HUD throw three different numbers at me for frame times on an iPhone

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And Android can be even worse, what’s that, you added GPU markers to your timeline? What if I just ignored those and you have to guess which draw/dispatch is the one you were interested in…

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Ok, maybe it would be more accurate to say that profiling on phones is a pain. Never do game development on mobile platforms unless you really enjoy pain

zinc dew
magic girder
#

You’ve broken our trust too many times with your trolling

thorn quiver
#

Only evidence will convince them Robby

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Wire it up

mortal panther
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It wasn't even a great N64 controller.

thorn quiver
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You can't let this stand

zinc dew
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It’s because it’s an AWESOME N64 controller! elmorise nintendo elmorise

mortal panther
chrome quest
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But N64 is the perfect PS1 controller nintendo

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(for some subset of games)

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Brain immediately in with the caveat. I couldn't even comit to the thought. I'm sorry

zinc dew
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I’m actually super lazy when it comes to controllers. Often when I decide to play a system and use its controller then jump to another system I just stick with it.

So I’ve totally played the N64/Saturn/PS1 cores with controllers meant for one of the other systems lol.

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There’s plusses and minuses to it all of course but I got used to it.

mellow terrace
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Yep, I Nintendo PlayStation it all the time.

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I tend to use an 8bitdo SNES controller for everything.

cloud peak
drowsy lantern
zinc dew
#

Miyamoto’s last name is Saffun, true story

rich warren
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I do want this for my launch cube controller that I wore the stick out on playing Smash Bros

woven jackal
#

Hi there you funtastic fellow N64 fans. I am writing up the N64 core highlights for the MiSTer documentation and wanted to know if anyone had any controller pak issues with the core when switching betweent he controller pak and another accessory outside of when games prompt you to switch. I just want to know if this is actually an issue

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Also, I guess I missed it, but I am not sure what "Auto Setup Pak Type" and the following three options for the ControllerPak RumblePak and TransferPak do. Is there an auto swapping feature or a way all of these accessories are used at the same time (very cool). Are there drawbacks to using this option?

mortal panther
zinc dew
#

I will wear my MiSTer shirt to the Nintendo Museum and just constantly tell other people looking at exhibits with me ā€œyou know, this plays better on the MiSTerā€

mortal panther
mortal panther
#

points to actual Nintendo console...
"You know, this doesn't have Super Attract Mode. Just sayin'..."

languid dune
magic girder
#

🤯

zinc dew
#

Uhhhhh

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…

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ʸᵉˢ

viral portal
#

Ah yes, the secrets of Miyamoto Saffun are finally revealed

magic girder
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Shigeru Saffun. Miyamoto was his childhood nickname

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It was a title given to the best Japanese Donkey Kong player

thorn quiver
#

Billy Idol?

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No what's his name

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Bill Mitchell

raw oriole
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I met him in a toilet once

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Not my best claim to fame, but it's surprising how often it's a relevant anecdote

thorn quiver
#

Did he mention his world records

raw oriole
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He did not. He was being followed around and pestered by a ridiculous fanboy who kept asking him about them though

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(not me)

thorn quiver
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Oof

raw oriole
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Even more surprisingly, fanboy was actually positive and a true fan rather than taking the piss. Despite the appopriate location for doing that.

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Billy's hair turns out to be a significant %age of his height

noble ember
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I have the latest N64 core (24.08.18) and this is as far as it gets when I load any game.

Any ideas why games load but don't display?

hasty musk
#

Bad rom dump?

noble ember
#

@hasty musk every game does this. I am using a MiSTer-Pi amd this didn't happen when I had a DE10 Nano based MiSTer

marble cargo
#

You need the database text file in the games folder.

blissful plaza
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Remove your config file for the core and let it rebuild.

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I already (and some others) had the problem in the past.

noble ember
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@blissful plaza where is that - nvm found it

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@marble cargo and @blissful plaza thanks, games work now

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Does the N64 core support boot.rom

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I wanna load the core and have it play a boot animation like some of the other cores do

blissful plaza
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Not directly.

solemn marlin
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N64 has a boot animation? šŸ¤”

blissful plaza
#

Yes, it's possible with a custom boot.

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But you need to create a MGL file with a custom boot loading.

solemn marlin
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The n64 dd has a pretty decent startup, you're talking about that?

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Also it doesn't say DD so it seems like it could be used for all games. No nostalgic attachment included tho 🧐

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Look at him, Mario is waving

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You guys do custom startup screens? Like, with Mister replacing the logo

blissful plaza
#

Yes.

noble ember
#

@blissful plaza damn you have to use the .mgl for those custom boot animations rather than the .rbf

blissful plaza
#

Like that.

noble ember
#

@blissful plaza yea I already have that as a boot.rom for multiple cores

#

There is no boot.rom option for N64 or Genesis

blissful plaza
#

Gimme a moment to show you how to do it.

noble ember
#

I would rather launch the core and have it play the animation rather than the .mgl

zinc dew
#

Try naming it boot1.rom?

blissful plaza
#

<mistergamedescription> <rbf>_Console/N64</rbf> <file delay="1" type="f" index="1" path="boot2.rom"/> </mistergamedescription>

I'm doing it like that.
boot0 and boot1 are already used.

noble ember
#

@blissful plaza which file is that from?

zinc dew
#

Oh ok

blissful plaza
#

That should work for the Mega Drive core too.

solemn marlin
zinc dew
#

The custom boot animation roms aren’t officially part of MiSTer just an FYI. I say that so you don’t have an expectation of it being available or working for every core. It’s a cool thing that’s been spearheaded by @amber mica.

blissful plaza
#

I should have that for the N64 and PS1. The Saturn one is not ready.

noble ember
blissful plaza
#

You are faster than me. @noble ember & @zinc dew

#

😁

#

I was writing to check that repo.

solemn marlin
#

That playstation one is pretty sick

noble ember
#

I would rather just launch console cores from the _Console section like normal. I am used to putting a boot.rom in each roms folder to have the core play a boot animation

zinc dew
#

Yeah it’s the easiest

#

But I have evolved my ways to lunacy

#

I don’t launch cores that way, I have an mgl file for every game on my MiSTer

noble ember
#

@blissful plaza is there a way you can convert these animations to boot.rom ?

#

Or have a way to have the .mgl point to the core .rbf ?

blissful plaza
#

That's already like that with the MGL.

noble ember
#

Hmmm

blissful plaza
#

It's a boot.rom launched with the RBF.

noble ember
#

@blissful plaza well the files in that boot animation pack don't have boot.rom

acoustic vortex
#

Where would I go to ask about the core loading games into black screens? (I’ve got both bios files properly named, as well as the database file)

Furthest I’ve got was Sin & Punishment’s Treasure splash screen. After that, even that game is blank screening. Is there a step I’ve missed?

Apologies for inserting my tech support q in your conversation.

blissful plaza
#

No problem, you are here to have some support.

noble ember
#

@acoustic vortex I just dealt with that issue. I had to update the N64-database.txt and delete config files

acoustic vortex
noble ember
#

@acoustic vortex

acoustic vortex
#

Yeah that’s it

noble ember
#

That's as far as I got before I got help with it in here about 30 min ago

#

@acoustic vortex

blissful plaza
#

@noble ember Okay, I understand now your issue.

Just rename the files from the pack as boot1.rom or boot2.rom as you need to.
And change the name of those files to boot inside each MGL file.

acoustic vortex
blissful plaza
#

I give you an example with the N64.
Rename 'mister-boot.z64' to 'boot2.rom' and inside the MGL file, copy/paste that code from before.
#1096015979055697940 message

noble ember
#

@blissful plaza ok but where do the .mgl files go? I rather launch the core inside of /Consoles instead of the .mgl

blissful plaza
#

The MGL could go anywhere you want as it points to the RBF file as reference.

noble ember
#

I see

#

But can I launch the rbf like normal?

#

I rather not have 2 different N64 entries

blissful plaza
#

I took the issue upside down on my MiSTer systems, I left all the core inside a "cores" folder. Like with the arcade cores and let every console with a MGL file.

#

But I'm updating my MiSTer systems manually as the update_all script can't understand that structure at the moment for auto-updating.
Maybe I should demand or create a PR one day for checking also a "cores" folder inside _Consoles for auto-updating cores.

noble ember
#

I guess it is just easier to launch the .mgl

solar summit
#

Hey, so I've had a weird issue with Paper Mario not initializing saves properly.

Whether I supply it a populated .fla or it generates its own empty one, it errors out as soon as it tries to load the file select.
I get the error E(zeroes)20. I don't really touch the debug options, and I've tried this on both stable versions of the core,
with both my own personal dumped ROM and a No-Intro one. Even a fresh core config file. Same result. So far this is the only game I've had this problem with. Others using flash saves are fine.
Is this game one that needs to be patched or should it be working?

noble ember
#

@blissful plaza as of now I habe to have the .mgl in a separate section for the boot animation to work

#

@blissful plaza launching N64 this way results in this screen

blissful plaza
#

I've removed that info on my systems.

noble ember
#

@blissful plaza if I place the .mgl in the Console section, it doesn't appear

blissful plaza
#

That's right.

noble ember
#

It would be nice if it did so I didn't have 2 separate console sections but oh well

blissful plaza
#

Gimme a moment to explain my idea and you will check after that if it could suit you.

noble ember
#

Sure

#

Who makes these animations anyways? I would love one for other consoles like Neo Geo

blissful plaza
#

My idea is to have something like that when you open your _Consoles folder.

noble ember
#

Yes

blissful plaza
#

And for doing that, I've moved the N64 core to a 'cores' new folder + adapting the MGL file.
The MGL file goes inside the _Consoles folder.

#

Do you follow ?

#

And it is acceptable ?

noble ember
#

Yes

#

I ultimately want to launch all console cores from the _Consoles section

blissful plaza
#

I'm just hiding the original core file and load it with the MGL file instead.

noble ember
#

Reason being is a good friend of mine who has no idea how MiSTer works is getting his first MiSTer soon and I wanna just copy my setup to his

blissful plaza
#

And that MGL file loads the animation boot.

noble ember
#

I like how you also seem to have a custom name for some of your cores. I would like to do that without update_all re-downloading the core

blissful plaza
#

The problem at the moment, the update_all script can't update inside a "cores" folder for the consoles, as it is completely custom.

#

Otherwise, I think my idea could help people starting with the MiSTer system as you have custom names for all your cores.

noble ember
#

Yea I rather have custom core names. I have no problem renaming and moving new updated cores

blissful plaza
#

So, step by step :

  • Move your N64 core to a new 'cores' folder, inside the _Consoles one.
  • Rename your 'mister-boot.z64' to 'boot2.rom' inside /Games/N64.

And I give you the correct MGL file to add the _Consoles folder just here before.

noble ember
#

MGL file goes where?

blissful plaza
#

Inside _Consoles

noble ember
#

Ok. Gonna try it now

blissful plaza
#

Does it work like you wanted ?

noble ember
#

Yes!

#

Just gotta get rid of that screen I see when

blissful plaza
#

Always take the time, expose your issue and we evaluate together.
For the info screen, I don't remember exactly how I disabled it.

#

There is an option somewhere in the core or the config file.

noble ember
#

I will use that mgl you gave me as a template for other console cores

mortal panther
#

Aren't you missing something like<setname>N64</setname> from that MGL above?

noble ember
#

@blissful plaza I don't see the config file in meda/fat/config

noble ember
#

It was there before I moved the rbf

blissful plaza
#

I've modified the MGL for @noble ember and a line have jumped.

#

Please add <setname>N64</setname> inside the MGL file, that should correct one of the errors.

mortal panther
blissful plaza
#

You are faster.

mortal panther
#

Teamwork makes the dream work. šŸ˜‰

noble ember
#

Config files for N64 are missing

blissful plaza
#

For the message info screen, I don't remember at all.

#

Try to save your configuration inside the core and it will generate the config file.

noble ember
#

Ok there it goes

blissful plaza
#

The game should work normally with a correct N64-Database.txt inside the N64 folder, without any patches.

solar summit
#

That's alright, I was gonna wait a bit before I tried reposting it.
Does the core or updater update the database.txt? If not, it's possible mine is outdated.

mortal panther
#

I couldn't answer that as it's been a while since I've used updater scripts. Like Zet-sensei, I manually update because of custom organizations that I prefer.

#

I think Update All does

blissful plaza
#

We are quite busy, but I think that sometime in the future we will need to perform a meeting with everything that could be improved simply, (better names.txt, cores inside a folder and MGLs) without breaking anything else.

solar summit
#

Yeah it looks like my database was identical

hearty oar
#

Yeah updater pulls the database

solar summit
#

I think it might have been something with my save.
I let it generate its own and then actually saved a file on it, and it reads it next time it boots.
But I guess that game always throws that error even if it keeps working? I think that's what confused me,
I expected to see my saves populated but maybe they were empty and I didn't realize it

#

Most games I use with the core don't throw errors anymore so I guess I didn't expect this one

noble ember
#

@blissful plaza thanks again. I am using that mgl template for other cores

blissful plaza
#

For the error, yes that's normal and you should not take attention to it.

noble ember
#

@blissful plaza do you answer just inquiries on N64 or also general MiSTer inquiries

blissful plaza
#

What I can help when I could have some time.

#

Nothing more, nothing less.

noble ember
#

My MiSTer-Pi displays the main MiSTer menu on my HDTV but not on my PVM. I already tried editing the MiSTer.ini several ways

blissful plaza
#

I have no skill for resolving that issue.

#

Maybe ask on the #help section or #settings-workshop

#

Or, offer me a beautiful PWM and I will be glad trying to help in return. šŸ˜

zinc dew
#

Should be on their site?

noble ember
#

VGA to 4-BNC

errant steppe
#

So you see a display but no menu, right?

#

I use a vga to 5bnc rgb cable to my pvm. When i boot, i dont see the menu, but i press B/Back button and then it shows up

#

Then it works fine

rich warren
noble ember
#

@rich warren RGBS composite sync on. I have been at this for hours

#

@errant steppe cores display fine on my PVM but not the main MiSTer menu

rich warren
#

Ah, I see very odd

rich warren
#

My MiSTer Pi is currently on a plane, but hopefully I'll have it this week to do some analog testing

compact depot
noble ember
#

This is when the core is running. Top resolution is for the PVM and bottom us for the HDTV

#

I am starting to think that the MiSTer-Pi is trying to display 1920 Ɨ 1080 on both the HDTV and PVM since in this screenshot they both say 1920 Ɨ 1080

acoustic vortex
noble ember
#

@acoustic vortex no. All my wallpapers are 4:3. Same issue when it is the snow background

rich warren
#

and yes the initial menu should show the same resolution for both analog and digital
once in a core it should be 240p or 480i on the CRT

neat sierra
#

Nah it should be 240p on boot for crt. How do you think we tubemen launch our cores? I don’t see anything wrong with the ini offhand but maybe I missed it

rich warren
#

I did a compare with the MiSTerAddon's RGB .ini (for his Analog IO Pro) and NinoPrime's and they matched

#

this is how mine looks on boot

amber mica
noble ember
#

@rich warren yea I am quitting for now because I can't figure this out.

rich warren
#

bummer man - maybe it's the new board, maybe the TV, not sure. At any rate maybe you can user Wizzo's Remote to play some games without the OSD

noble ember
#

Definitely not my PVM since I have no issue with my RGB-Pi or PS1

eternal ravine
acoustic vortex
#

I just pulled a fresh n64 database file from the github, and ran update all with (what I’m lead to believe are) the appropriate settings

#

I’ve also went to the config folder from root and removed anything mentioning n64

acoustic vortex
#

just got a new error code: E00000140

lament escarp
#

Maybe a bad dump? No intro and everdrive collection dumps are recommended I think.

silent marten
#

They did say they are using no-intro romset

acoustic vortex
#

I’ll reobtain them. I do remember getting nointro but atp I’ll try anything once. or twice. maybe three times. or four. you get the point.

silent marten
#

I have never seen this error, if you can boot into a SM64 and play with his nose then BIOS is fine and database should be fine if you get all the information pop up so could possibly be a bad dump or an unfinished download

#

Or maybe it corrupt when you copied it over, what did you use to copy it?

blissful plaza
neat sierra
#

I mean not think, it is since it can be scanned out on a 15khz tube of course šŸ˜‰

wanton sun
#

there is no good reason for mario getting to the grab screen and still having random issues. Either rom damages, sdcard/storage damaged or some other component faulty. Do other cores work without issues?

acoustic vortex
#

I’m so confused

#

.z64, nointro roms.

lament escarp
#

Did you transfer the rom with filezilla? That can always be an issue when transfer isn't set to binary.

acoustic vortex
#

Nope, straight to the sd with a microsd adapter

glossy lake
#

Big endian version of the roms I think they need to be… remember seeing that somewhere

jolly turret
#

I suggest using the big endian no-intro set from myrient

#

They work just fine

solemn marlin
jolly turret
silent marten
solemn marlin
jolly turret
acoustic vortex
silent marten
#

Looks all good to me

acoustic vortex
#

right?

silent marten
acoustic vortex
#

so, those errors result as this:

#

common issues are critical exception occurred and RSP instruction not implemented

worn delta
#

Did you use update all script to grab all the files you need (excluding game ROMs) or add them manually?

#

Also may want to try HTGDB Everdrive pack ROMs, although no intro set should all be fine

fair stump
#

#1096015979055697940 message

#

That's from the core author so I'd start with his steps too

worn delta
#

Worth confirming what ram you have as well and where did you get it from

acoustic vortex
acoustic vortex
worn delta
#

Ah, well that could well be the issue if you are using a new released clone. We know Antonio V's ram has issues with the core (and others) so could potentially be something to do with ram on these new boards.

#

It may be worth you running Memtest for awhile and post your results too

rich warren
#

Maybe try reseating the SDRAM module too

acoustic vortex
#

sounds like a real pain

#

as if this hasn't been one in itself

#

I'll give it a shot after running a memtest

neat sierra
#

But doesn’t N64 mostly use the ddr? I guess to load and read the rom is sdram right

#

Though the ddr would also be under suspicion since clone

worn delta
#

Is the ram on the Taki board soldered on?

neat sierra
#

No it’s the same design as the open source one by sorg

#

With the same alliance ram chips

#

That was the whole snafu

#

Where originally the factory cleansed sorgs credit

worn delta
#

Ah right

#

This core and Saturn are the two that I would be most wary about having potential issues on any clones.

acoustic vortex
#

what does the memtest... do?

worn delta
#

Someone can maybe give a more technical answer, but it stress tests the ram and records how well it runs

#

The numbers on screen are explained here

#

I would run it, go away for a maybe an hour and come back and share an image of what it shows

acoustic vortex
#

I understand this well enough. I've ran it for 11 minutes; so far it's okay.

twin barn
twin barn
twin barn
#

@acoustic vortex 1. what brand is your microsd card?
2. how did you transfer the rom?

topaz otter
#

that way you'll know if there were any errors during transfer

#

but I'm pretty sure that the controller on an sd card is smart enough to do some error checking anyway

#

it has to because its flash memory and it has to do error checking and wear leveling for the blocks

wanton sun
#

One thing to keep in mind is that this is the first case in over a year with random bugs ingame that noone else has. Random bugs are very likely some kind of hardware failure. From the cores perspective this could be: the FPGA itself, SDRAM, DDR3, SDCard.

  • The SDCard could be ruled out with a checksum on the file. As the SDCard is not touched at runtime, this means that the game would likely crash all the same each time you reset (without reloading the game).
  • For the FPGA and DDR3, maybe a savestate for a game/demo that has zero SDRAM access could give clues
  • SDRAM should not be an issue for N64 if more critical systems like PSX or Saturn work fine
  • DDR3 is used by the linux all the time, so I would not expect issues here
  • From that logic this leaves the FPGA itself. However, i haven't heard of a damaged FPGA at all. Does the Taki board use the same FPGA speedgrade? You are using the normal, not the turbo core?
    Sorry, I'm just thinking loud here, don't have some easy solution 😦
acoustic vortex
#

just got this error simply loading the core

quick arch
#

Are you using a de10nano or clones sorry if the question is already asked ?

zenith orchid
#

I'm curious if the psx core is also getting error codes.

#

might help narrow down if it's an SDRAM or an FPGA issue. I don't know what the RMA rate is for that particular FPGA, it would be bizarre if it were a faulty FPGA.

hearty oar
#

I'm not sure I've ever seen anyone post about a dodgy de10 here before, it's always yeah the SD card, RAM, IO board, etc, but anything is possible I guess...

zenith orchid
hearty oar
#

ah, right yeah the taki board or the qmtech, yeah could be those are more prone to failure/have less strict QA

zenith orchid
#

yeah I'm sure Terasic is quite streamlined.

#

worst case hopefully there's a decent return/replacement policy

#

I might look at the board and see if the contacts and traces look ok.

acoustic vortex
zenith orchid
acoustic vortex
#

I’ve just enabled them. I’ll report if anything changes

acoustic vortex
#

1 hour or so of play; no issues at all, no errors popping up. Yes, I am aware of this being a single game and not being representative of the core/my individual misterpi’s capabilities.

wanton sun
#

At least it makes it very unlikely the sdram or ddr3 is the issue

#

one thing you can try to test if the core(+ddr3) itself is stable:

  • copy this file to "sdcard\savestates\N64"
  • rename it to any game name e.g. if you have gameABC.n64, the name must be gameABC_1.ss
  • load the gameABC.n64 rom
  • press F1 on the keyboard
    -> you should see a demo that runs forever and doesn't access sdram at all
boreal quartz
#

Hello all, i have heard there is an autopatcher core for N64, and i see it was posted in a non-public channel here (#test-builds) on discord.
I'm new here, but would like to give this core a try. Any chance i could get the file? Or no luck for me?

chrome quest
#

My understanding is near the top of the Discord channel list for this Discord (though you may have a different interface) there is some "Channels & Roles" option. You need to set the option in there to show "I want it all!", that will give you all the channels

hushed nova
#

I think the auto patching is in the current stable main.

boreal quartz
#

Wow, i feel so stupid. Thank you @chrome quest . I actually never use Discord šŸ™ˆ (used to Irc)

chrome quest
#

Np. It keeps changing where options are to make it trickier šŸ˜„ glad you found it

boreal quartz
hushed nova
#

it should just be part of the normal update n ow

quick otter
lament escarp
small igloo
#

Hi all, I'm new here, I just bought a Nintendo Switch Online N64 controller to use with the mister, and it works and I've configured the buttons. Only thing is, the stick is very sensitive to inputs. Is there a way to change the speed of it?

lament escarp
#

The n64 core should clamp it down to +85/-85 which is the native stick range of the n64. You can verify this by using the controller test rom.

small igloo
#

thank you, i'll have a look for that just now and run it

#

This is really handy, I must have something setup wrong because it's not doing a very good job vertically, even though the inputs register. But thankfully just as you said, it does indeed clamp it down to exactly +85/-85 on the other axis

kind solar
#

how does the test core with the patches make it clear to the user that a patch was applied? i don't see anything

vapid hawk
#

the nso doesn't even need that much clamping since its natively like that

#

you didn't accidentally map the dpad and the analog stick both to the analog stick did you?

lament escarp
#

The one when you load the rom

small igloo
#

I might have accidentally mapped the dpad with the analog stick, I'll delete the mapping!!!

lament escarp
#

So first map the controller in main. Don't end the setup when the mouse stuff comes up, there are more stick things at the end. It'll throw you out by itself when you're done. After that map the controller in core. The stick does not get mapped in the core.

small igloo
#

ahhh

#

I tried mapping the stick in the menu core, and now the n64 nso won't respond at all!

#

I have tried swapping usb ports. the led on the nso n64 stick is just flashing. I'm having a fun time with this today. I will be glad to just get it to respond again at this point!

#

my other sticks work so I know the mister itself is fine

#

Well thank goodness for backups, I just copied over my old menu.CFG and it's back to a semi working state! Now I will try to map it in the menu core as you guys suggested šŸ™‚

#

so in menu it says dpad test right so I press right on the dpad,

#

then it says stick 1 test Tilt right

#

which control do I use for that?

fair stump
#

The joystick of the n64 controller

small igloo
#

ok I've done that now it says stick 2 tilt right, but there is no stick 2. Does it mean the c buttons?

fair stump
#

That's not used here so press the button to skip it

#

That would be for something with dual analogs

small igloo
#

cool I've actually got it working at least in the menu, and also for the n64 controller test rom. I had to push the actual USER button on the mister unit to skip the un-needed inputs. After a few goes I managed to get something working. Thanks all !

twin barn
small igloo
#

85/-85 all round for the analog stick woohoo

small igloo
#

I bet, I'm used to the retropie but it's been a while doing this kind of stuff again. the n64 is one stick that I plugged in and had to add to the core. I suppose the software I was using already had a ps5 controller mapped, and a mayflash f300 elite mapped, which explains why those just worked and the nso n64 didnt.

vapid hawk
#

does mister come with default mappings for some pads? maybe we can add the nso

kind solar
#

have i missed a step here

vapid hawk
#

full reboot after you copied over the new mister?

lament escarp
#

No it should just be a matter of the correct main and core and database.

kind solar
lament escarp
#

Zakk said so. I'll see which one I'm rocking and which main.

kind solar
#

ok i'm on mister main 4th sept, database 31st aug and core 18th aug

lament escarp
#

Main is correct

#

So is core

kind solar
#

not actually seeing crashes in those games but i just let them run on the start menu so not sure that's indicative

#

just not getting any messages

lament escarp
#

Batman is a good test, it runs twice the speed unpatched

#

That's what you're looking for

kind solar
#

it's running normally i think

#

30fps

#

i'll look through to see if i disabled anything that would show those boxes

lament escarp
#

I don't think you can disable it in the core. You could try a fresh ini for a quick confirmation.

ivory laurel
#

Maybe the roms are already patched?

kind solar
lament escarp
#

The box with the information should appear every time when loading a rom. It's nothing new and was there long before auto patching. So if that one doesn't show up at all it's hidden for some reason.

kind solar
#

i replaced the ini and i have it

lament escarp
#

So it's something in the ini. Does the patched line show up now when loading batman?

kind solar
#

it does yeah

lament escarp
#

Great. šŸ‘

small igloo
#

I've been playing Goldeneye and it's really fun, exactly like how I remember but on a huge screen. However when I select Rumblepak it seems to start a never ending loop of the n64 core detecting a new pad when I go from moving/strafing to aiming. It causes the player 1 controller dialogue to pop up. If I go into the mister n64 menu and go from rumblepak to n64pad all problems subside and the game is totally playable albeit no rumble. I've went into the system settings in the n64 core and stated auto configure paks to OFF. This did not help. It still exhibits the loop behaviour. I will be getting a SNAX64 in a few days, so I'll be using real hardware soon, but it would be nice to get the NSO 64 pad fully working with Rumble without the weird loop. Any ideas? I'll try Rumble in Mario Kart to see if that works... oh Mario Kart doesn't support rumble.

kind solar
#

;debug=1 ; set to 1 to enable debugging messages. Default is 0(disabled).

#

which wasn't in the older ini file i was using

#

or not idk. thanks either way

lament escarp
lament escarp
small igloo
#

Yes the database did turn it on and I had problems with that p1 dialog coming up all the time (the black box that tells you what all the buttons are for p1) it does it all the time, so annoying so had to just switch to n64pad then no problems! I've tried paperboy and although it's listed as having rumble it didnt work but no weird looping either though

#

goldeneye plays fine if I switch to n64pad. Paperboy works fine in either rumble or n64pad but no rumble

fair stump
#

That dialog box should only pop up once as it's detecting the first input of a controller to determine what is the p1 controller

small igloo
#

Paper Mario causes random screen blanking so I configured my mister ini to have vsync_adjust =1 vrr_mode=0 so that should fix that at least. Paper Mario says is supports rumble so here goes

fair stump
#

Does the n64 controller have different modes?

small igloo
#

just bluetooth and usb. I am using USB for less latency

#

in goldeneye, the rumble does work when you get shot etc. Im trying paper mario right now, I dunno when it is supposed to rumble but nothing yet

lament escarp
#

I'm not sure if the n64 nso controller has less latency via usb

rich warren
#

I remember hearing people report slow USB on NSO controller too

small igloo
#

wow, the rumble works in paper mario after speaking to the princess, hmm still though the p1 dialogue is coming up as if it thinks ive changed controls when I start using the dpad. It's like the menu.cfg is conflicting the the n64.cfg for input? I have no idea.

lament escarp
#

Try bt to see if it's the usb connection l

small igloo
#

The problem is slightly less pronounced because of the nature of the game in Paper Mario. In Goldeneye it's very obvious because you're holding down inputs to move, strafe, and using the joystick to aim, while holding down shoulder buttons to bring up the Cross hairs

#

I can try my 8bit do bt dongle ok

lament escarp
#

You might need to update the firmware on that dongle if it doesn't work with the nso n64 controller.

small igloo
#

it's working initially at least, I'm firing up goldeneye since it's easier to test out

#

hmm rumble works fine and no pop up dialog......but alas, no fire button!

#

I'll have to configure it in the n64 core? or the menu core?

lament escarp
#

Probably both since the dongle is masking the pid/vid of the controller

rich warren
#

remap in the core's OSD. Press right when the OSD is open. Do not map directions to the control stick

lament escarp
#

Maybe that usb cable you used had an issue holding the connection or something

rich warren
#

Can't find NSO N64 controller lag results, but the Switch Pro Controller is slower over wired:

#

wouldn't be surprised if they used a similar board since it's first party

small igloo
#

I never have any issues with the ps5 controller on the same usb cable. I'll experiment with different cables though. In the meantime, bluetooth is fine, everythign works as intended. Rumble, everything

#

bizarre! but it has left me wondering if theres a config conflict somewhere. Maybe a button press config that someone found handy for another issue? that somehow conflicts with the usb config when you hold down certain buttons

#

bluetooth works absloutely find with the nso64, just perfect. no dialogs popping up at all now, except for the initialisation

#

I'm wondering if I should have skipped the analog stick setup completely in the menu core configuration for the USB NSO64?

lament escarp
#

The stick only gets configured in main, so not really good to skip that.

small igloo
#

I bought my mister 2nd hand from ebay so maybe thats why the bluetooth controller just works. I suppose the last owner had a usb BT dongle

#

for now I'm going to back up my config files, because I'm about to try and remap the USB NSO64

#

trying a different USB cable first though

#

SOLVED: USB connection all along..... I was using the official nintendo USB cable fine, but as official as it is, it doesn't pair very well with my USB EXTENSION CABLE

#

both cables are fine they just don't see eye to eye so to speak. Problem SOLVED. use different USB cable with the extension cable and it works 100% Perfect šŸ˜„

#

I feel slightly stupid now but I've learned something at the same time LOL. Schoolboy errors! šŸ™‚

#

damnj it I spoke too soon

#

the problem has changed however

#

now the dialogue doesnt constantly appear but the input somewhere along the way is in a loop, causing James to constantly spin round without any further input

#

I don't know why it worked fine for 5 minutes

#

I'm going to remove the extension cable altogether and repeat the test

fair stump
#

Did you hold the stick in a direction while opening the osd?

fair stump
#

I've had that happen to me

small igloo
#

well it seems to be working for now. I just wondered if this might be a POLLING RATE issue. I did set it to maximum speed. I'll keep it on that for now since it seems to working again for another 5 mins šŸ˜„

#

Goldeneye is really fun to play again, this is the best I've played it apart from original hardware. the controls really make it special and I'm looking forward to the snax64 at any rate. I haven't used any native controllers yet on any system. I'll be trying out the PSX and SNES with original controllers too. Thanks for all your help guys !

lament escarp
#

You're welcome.

fair stump
#

I think the n64 in particular benefits greatly from using the original controller format

small igloo
#

I love the fact that in Goldeneye, you start with a gun that has a silencer, and it almost feels like you're holding a gun the way the controller is yea

#

I use my right hand on the middle eh protrubance for aiming the gun and trigger finger on z to fire. and my left hand on the dpad for moving /strafing

#

it feels good, then with mario kart all that goes out the window! I use my left thumb on the stick to steer and my right hand on the right hand side of the controller. It's wild! It's like when a motorcycle is set up to be opposite sides etc for shifting/braking

lament escarp
#

I like the n64 controller best for ocarina of time. Having the items on the c buttons feels so right.

small igloo
#

Is the Master quest version a difficult version of the same?

#

I'm trying the ocarina of time original one now

lament escarp
#

Yeah with some really unfun puzzles. I'd stick to the original and majoras mask if you have a hankering for more after finishing it.

small igloo
#

lol Navi Navi where art thou come hither! VERY MEDIEVAL lol

#

This is the n64 experience I've been waiting for, hopefully it saves the games

solemn marlin
#

My personal recommendation, as always, is to use dual analogs for Goldeneye as that is one of the few games (together with Perfect Dark) that supports it

lament escarp
small igloo
#

brilliant, Ive got it set to autosave and I will bring up the OSD to save. That's how I was hping it worked

solemn marlin
small igloo
#

Jaha, dual analogs on like a ps5 controller?

solemn marlin
#

Yea exactly

#

On the n64 you could map movement and aiming to two controllers, effectively getting dual analogs but on separate controllers lol

small igloo
#

I will try that when I feel brave enough to change some settings again. I am just chuffed to have this working so well. I'm going to copy this all to backup on a backup 512GB and have a bit of fun with this for now. Might give the PS5 sticks a go for N64 down the road though

#

oh yea dual fist style like Robotron X on the PSX

#

I would love to have a robotron arcade setup with the 2 sticks. Or Ikari warriors. Heck just any arcade cabinet would be great

solemn marlin
small igloo
#

I find the game quite hard, so no problems making it easy lol

solemn marlin
#

It is quite hard imo, especially on 00

small igloo
#

it's very well paced though and I think the bad guys just keep coming dont they? like you dont NEED to kill them all

#

just get the mission done type idea

solemn marlin
#

Yes a good idea to just leg it once it gets too heated, a tried and true goldeneye strategy

small igloo
#

haha yea

#

I had fun with it just testing it out, managed to get the sniper rifle

solemn marlin
#

Also a lot of speedrunning strategies involves you getting shot in the back for additional boost speed so it could be argued that it's the optimal way to play šŸ¤”

small igloo
#

that sounds like a really fun game mechanic that needs to be brought back into some FPS style games or even top down shooters.

karmic sequoia
solemn marlin
#

I agree, it's very game-y

solemn marlin
karmic sequoia
#

cool i'll play around with that

solemn marlin
#

In game you need a two controller setting, like 2.2 galore or something

small igloo
#

cool, I'll definitely give it a go, nice to know what those settings are for. Seen them a few times and used to wonder

karmic sequoia
small igloo
#

ahh so does goldeneye have like an alternate setting in the start menu in the game?

#

I'm in the middle of ocarina of time so cant check right now

#

I was looking the other day and noticed, goodnight, solitaire, moneypenny etc

solemn marlin
#

It's mostly for all the fps games, tho I think that podracer game also uses two controllers...

#

The two controller ones are weird, I wonder if anyone actually played like that

small igloo
#

bit like the switch when youve got the 2 joycons

#

but bulky and wired in lol

solemn marlin
#

True true yes maybe it's better than I thought

small igloo
#

It's great playing these games with the actual buttons in the right place, especially when you're trying to figure out how to control Link in Ocarina of time. this is great

#

Z-targeting !

solemn marlin
#

I'd probably prefer an original controller for zelda tho tbh

rich warren
#

For Goldeneye and Perfect Dark, I pretty much play it like Doom and rely on putting the enemies in the middle of the screen and using the generous auto-aim. The enemy aiming and stagger animations helps to determine priority too. Usually end up hiding in a corner and making a pile of bodies at a door way anways.

#

I do like being able to pop in and out of cover with the c-buttons while aiming though

#

Trying to play it like other FPS games is frustrating

small igloo
#

Yes, I noticed the cover system on my play throughs/testing. Pretty cool! Yea the pile of bodies I remember that from years ago. lol. The World Is Not Enough is a really great game too, I just discovered it! WOW I will definitely be checking out every version I can of this too. The N64 version of TWINE is fine though. This is amazing. I'll be playing through these. I managed to save my game in Ocarina of Time also, after collecting the sword and shield and speaking to the tree. Cool games on the N64!

magic girder
lament escarp
magic girder
#

And a massive day 9885 patch

rich warren
magic girder
#

I remembered playing it at the time, but not long enough that I ever got used to the controls šŸ˜…

rich warren
#

but hell I'm a Turok controls apologist too, so judge me as a psycho

small igloo
#

The World is not enough is highly underrated but I think it was because it needed a couple of expensive addons for the n64. I haven't tried Turok, I had that years ago for the PC, I'll have to try it out. I didn't realise WORMS was on the n64, it's actually a very competent version of it! Duke Nukem 3D runs very well from what I've seen of the first level.

turbid warren
#

best way to play Turok are the Nightdive remasters nowadays but they don't have that classic N64 crust

vapid hawk
#

trick with goldeneye is watch your gun, not the screen or the badguys

#

when the gun twitches its auto-aiming at something, could be behind the fog or whatever doesn't matter just shoot

#

and yeah its not really a game that expects precision aiming from you so it expects you to make it up with position/weapon selection and a dash of overall haste

wanton sun
#

world is not enough plays great with mouse and keyboard on the core. I really should play it again. And yes, for me it's better than goldeneye, say what you want šŸ˜›

magic girder
#

A mouse and keyboard?! That’s awesome!

#

For some reason I only mentally connected the analogue stick -> mouse support to StarCraft facepalm_girl

acoustic vortex
cerulean elk
cerulean elk
#

Ooh that’s why it looks familiar

sullen harbor
solemn marlin
#

Sometimes it feels pretentious to talk about destroying the integrity of the game design when choosing other control schemes but enemy animations and reaction times are really not designed for k+m

#

It's nice tho, probably the most movie-accurate Bond as well, just headshotting fools before they even pick up the weapon šŸ¤”

worn delta
#

With the error code when you load the core, I think that is standard isn't it? It isn't really a real error. I am sure Robert explained this ages back but I am not at my MiSTer right now and haven't checked error codes for awhile

mortal panther
#

Yes, that's the 'error' code that is displayed when the core is launched but no ROM has been loaded yet.

#

Nothing to be concerned about.

acoustic vortex
#

Ah, thank you. Perhaps I’ll do more testing after I beat(?) Ape Escape

zinc dew
#

Ape Escape rocks!

acoustic vortex
acoustic vortex
#

its been running for about 30m ~ no errors yet

acoustic vortex
#

1 hour elapsed, no errors.

wanton sun
#

this more or less proves core and ddr3 are fine. Also you were able to load from sdcard. So my guess is that either all your other .n64 files are broken somehow or it's the sdram module

wanton sun
wanton sun
kind solar
#

someone posted to reddit earlier about the ram module performing poorly, with other comments saying the same

acoustic vortex
acoustic vortex
#

0 err, over an hour and a half runtime, 150mhz locked

#

but it could be unreliable

#

I just want to be sure of it before I buy a new module

rare relic
#

@acoustic vortex have you tried other n64 games or just mario 64? what about other versions of mario 64 roms (eg japanese version)? also maybe theres an issue with whatever device you used to transfer the game onto the sd card

weary palm
# kind solar i'm guessing it was this line

Actually it's this line:
; 1-10 (seconds) to display controller's button map upon first time key press ; 0 - disable controller_info=6
If you set this to 0, no N64 info. šŸ™ƒ

#

I didn't want to introduce another row in the ini file (that's N64 exclusive). The ini isn't meant for core-specific stuff, really.

hushed nova
#

should have snuck in a 'suppress all messages' setting šŸ˜‰

small igloo
weary palm
#

MiSTer.ini

#

Didn't want to enrage to Sorgster.

kind solar
#

and yes i did have that disabled

small igloo
#

Oh I use it for that to change vsync and vrr settings on cores or various arcade games/ cores. There is a page online guiding how to specifically set video modes on cores in the mister.ini

#

I suppose maybe my settings aren't that complex

weary palm
#

That's very true. Perhaps you can have it set to 5 or so for only the N64 core, that way

#

As long as the patching and the rest of the autodetection works for ya, there's not that much of interest in that box anyway. Well, I find it interesting, because I wrote a lot of the code. šŸ˜…

lament escarp
weary palm
#

Yes, it should.

#

And vice versa

fair walrus
acoustic vortex
latent dagger
#

Otherwise perhaps you have a funky RAM module. Not impossible.

solemn marlin
#

I hate not being able to try the perfect dark decomp because I'm interested if the mouse controls there are like in the typical pc fps

vapid hawk
#

have you verified hashes on your n64 roms? that still seems the most likely issue

silent marten
#

If you have issues with that core then it is defo your ram

acoustic vortex
acoustic vortex
latent dagger
#

Anything I would think

#

So like... Metal Slug maybe

#

Gotta see if it can handle the donuts

acoustic vortex
#

ran a new memtest for a lot longer, not stable at 150 apparently.

remote hatch
atomic stratus
#

yeah it seems like the ram should be fine….

weary palm
thorn quiver
#

I get a black screen running memtest

#

Not sure why

silent marten
cerulean elk
acoustic vortex
silent marten
marble cargo
acoustic vortex
silent marten
silent marten
acoustic vortex
#

ima redo mr fusion from the start

silent marten
acoustic vortex
#

o7

acoustic vortex
#

reached out to retro remake support. hopefully they can resolve this...

hushed nova
#

plz double check your version of main mister. from the first screen when you power/on reboot hit the menu button and see what your mister and os versions are

latent dagger
#

oh yeah that. if doing the initial setup from Mr Fusion, it might not be grabbing a new enough main. may need to manually get the latest nightly

#

update_all should be grabbing the latest stable main though thonk

hushed nova
#

just had someone where it wasn't

#

I've seen this before too, where it doesn't update main

acoustic vortex
mortal panther
#

That looks good.

vocal storm
#

The turbo core is a miracle. It is surreal to play Legacy of Darkness in high resolution with an N64 pad on a CRT at a solid 30fps. Feels like peering into an alternate universe.

latent dagger
#

I thought legacy of darkness ran 60?

#

Or close to

vocal storm
#

It runs at a pretty stable 30 in 240p mode. On original hardware, at 480i, it would manage around 10-15

silent marten
#

That is crazy, I mean we could try using latest unstable main but I don't think there is anything in it that affects N64 functionality.... I am slowly running out of ideas though

#

#unstable-nightlies message

Download this, rename it to MiSTer

Put your SD card back into your computer and either rename or delete the MiSTer file (if renaming just make it say like MiSTer.old or .bak)

Copy the one you downloaded from the message link over and put it back into your MiSTer and try again

@acoustic vortex

#

To clarify though it is unstable in name only it is more bleeding edge, it has all the latest features that sorg has merged into it before a new main that is downloaded by update_all, he usually waits until there is enough new features before pushing it to the stable branch

mortal panther
#

I'm thinking we've simply discovered some strange edge case issue with clone hardware. Nothing more to it.

fair stump
#

Anyone else with clone hardware here that can test as well?

remote hatch
#

my clone works fine, but i only have qmtech

rich warren
#

Just got my Taki Mr this morning so I can test soon

small igloo
#

Isn't the Taki already proven to be slower and less efficient than the MiSTer? why would anyone want a downgrade? price saving after 20 odd years seems absolutely inane

#

Who would develop for the weaker Taki? this is like the opposite of the PS5 Pro but with the same result. costs less, performs less. Shared result: no point.

cloud peak
remote hatch
#

the information comes from an extraterrestrial civilization that is testing the fpga šŸ™‚

compact depot
small igloo
#

I forgot the source, I just thought it would be common knowledge that it was weaker

#

If I remember the source I will post it here

vast delta
#

no it's not. the speed grade is the same. i heard taki's may have a few extra transceivers, which would in theory make it a bit stronger even. i don't think these transceivers can even be used for anything

small igloo
#

opinions will differ. I would like to keep the MiSTer project alive and not support clones that seem to offer the same thing at a lesser price.

#

I get it that clones are good just like the pc days

vast delta
#

this is what's going to keep the MiSTer project alive

#

Terasic will not keep making DE10-Nanos forever

small igloo
#

well then that's good

#

that's me

vast delta
#

what?

#

wow

plush summit
#

Chat is this AI generated?

vast delta
#

it could only be

small igloo
#

Well are you telling me this is not China?

#

It seems like a cou between many regions to me

vast delta
#

are you american?

small igloo
#

no

#

I have lived there though

vast delta
#

can you be held responsible for whatever the hell your government does?

small igloo
#

no

#

I understand your plea

vast delta
#

how is it fair to conflate an individual running a company to humanitarian crimes committed by their government then?

small igloo
#

I have no idea

#

who it taki

vast delta
#

there's zero indication that Taki's company mistreats its employees

small igloo
#

what is udon

#

why is it competing against mister?

vast delta
#

udon are noodles, they're awesome btw

small igloo
#

exactly

#

japanese

vast delta
#

against?

plush summit
#

The DE-10 doesn't profit anyone from the MiSTer project directly

#

If anything, the Taki clone has better ROI for MiSTer right now

small igloo
#

I don't know why these other companies are coming in but it is good

vast delta
#

if anything, those with MiSTer-related income may see an uptick in their earnings

small igloo
#

because they treat people like shit

vast delta
#

did you know you can download the DE10-Nano's schematic and create your own DE10-Nano board if you so wish?

small igloo
#

yes I did know that

#

my dad makes boards in the oven at home

vast delta
#

it's not even fair calling it a clone. especially as new features get implemented

#

like the built-in SDRAM with the QMtech clone, or USB-PD support with Taki's

small igloo
#

ok well im glad youre standing up for it

#

that does sound very good indeed!

vast delta
#

plus, guess where Terasic is from

#

not China, but Taiwan

small igloo
#

so many countries get work done in cheaper places

vast delta
#

but since R2 is based in HK, not China, the comparison is fair

small igloo
#

I wouldnt call it taiwanese

#

yet that's where the ipad is made

vast delta
#

in the soviet union, toilet paper wipes you

small igloo
#

maybe the soviet union will return but I doubt it, I've been watching

plush summit
#

This is not real

small igloo
#

so Taki Udon is japanese? or taiwanese?

#

it sounds very asian at any rate

vast delta
small igloo
#

I don't want to put money in our enemies pockets

#

thats my point

#

cheaper and putting our own ships at risk

vocal storm
#

How about that N64 core huh folks?

small igloo
#

anyway this is way off topic. I understand the spirit of FPGA and it doesn't concern global thermonuclear politics

#

exactly

remote hatch
#

I appreciate more and more the ability to block users

small igloo
#

The Mister project was from amiga and ST so it is a western thing, inherently. You'd get the same backlash in Japan should you try voicing your opinions over there. especially on public transport

mellow raft
# small igloo I don't want to put money in our enemies pockets

So just because you live in a country whose government is the issue, you're an enemy? There's good people living there too you know. Same as America. Just because we're known for being assholes doesn't mean we're all assholes.

Not every company in China uses slave labor FYI. You might want to check your info before basing information on what you see on the Internet.

I've seen a lot of good come out of China. Hell, one of our favorite MiSTer addon board makers operates there (RetroCastle)

zinc dew
#

lets keep this in #spicy-off-topic

EDIT: we will not tolerate hate speech targeting any individuals or groups of people. Disliking and protesting governments is fine (in offtopic) but people and their culture are not the same as politics. YOU HAVE BEEN WARNED

#

like please no more

#

lets stick to talking about Saturn > N64

mellow raft
#

Waluigi is off-topic @zinc dew

#

he wasn't in enough N64 games to matter

zinc dew
#

post updated to make shit cystal clear

mellow raft
zinc dew
#

its from mario party, i was using my palm to spin the analog stick marioohno

mellow raft
#

lol

vocal storm
#

So, I mentioned Legacy of Darkness, but has anyone found other high res modes on N64 that become actually playable on the Turbo core? I think it makes only minimal difference on Turok

vocal storm
#

I wonder if it shares anything under the hood with Castlevania being a Konami joint

rich warren
#

Freshly built, new Mr.Fusion install, update_all done
N64 working fine for my Taki MiSTer Pi

lament escarp
#

I'm a bit uncomfortable with how nakey all these mister pi builds are.

lament escarp
#

Where is the aluminum to protect your precious fpga?

zinc dew
#

I actually just bought RFID blockers lol

rich warren
#

Taki is offering a free case soon, just need to pay for shipping

zinc dew
#

Thats awesome of him

vocal storm
lament escarp
#

The files are already online if you want to 3d print it yourself.

rich warren
#

But i might 3D print a Retro Frog case at my library. This MiSTer is for my son (I already have 2)

zinc dew
neat sierra
#

Naked misters were the norm for years. It’s retro mister

zinc dew
#

man wtf even new guys have multiple misters

neat sierra
#

You wouldn’t understand old man

lament escarp
neat sierra
#

Yeah I love my aluminum cases

#

Still the best mister case after years

#

Now in cooler colors

rich warren
zinc dew
lament escarp
#

I have a buddy that built his own 3d printer and I just pay for the filament

zinc dew
#

wtf

lament escarp
#

That's the rt4k vertical stand he printed for me

rich warren
#

I had these made before getting an aluminum case and USB hub

#

Cost about $4 total

vapid moat
#

Still works fine šŸ™‚

zinc dew
vapid moat
#

Yeah - I'm too poor to whip 'em on becoming more decent

vast delta
#

i like the science project aesthetic tbh

#

people always asked "what is that unsafe looking thing beside your tv set up box?"

lament escarp
#

The fan on my broke down like a year ago so I had to go all nakey for a time as well.

vast delta
#

and it always gave me the opportunity to talk about it. i still can't get over how cool this project is

#

i wish i could go back in time and tell my 12 year old self about it

dreamy grove
#

Raw electronics are the best aesthetic

rich warren
#

Hopefully Williugi can get their N64 situation figured out with their MiSTer Pi clone.
Mine seems to be OK so far

dreamy grove
#

Why is it called mister pi?

neat sierra
#

So far haven’t all the misterpi issues been setup not hardware?

#

Except for the couple bad rams on Reddit

vocal storm
lament escarp
#

No, this is what the world was supposed to be.

hushed nova
dreamy grove
#

Odd

neat sierra
# dreamy grove Odd

I like the theory that it’s seo related and might get more hits for people searching for retro gaming stuff. Otherwise it’s just stupid šŸ˜…

vast delta
#

it's the only way i can make sense of it too

naive briar
#

Wtf

remote hatch
#

Don't feed the troll, leave it

gilded whale
#

The moral of the story I think was that we can only buy goods from our own countries…? Because everywhere else sucks. Except terasic’s country of origin apparently.

As a Canadian I would be excluded from this hobby entirely by this logic lol

thorn quiver
#

Start chopping wood, leafy

gilded whale
#

I’ll make a Minecraft style mister out of woodblocks pulleys and levers

mortal panther
#

Daaaaang Robby! 🤣

sullen harbor
#

weird thing to log in and see straight up xenophobia

gilded whale
sullen harbor
#

lol Disney or Herc's Adventures?

mortal panther
#

XenoCrisis averted

sullen harbor
#

But what about Xenogears, or Xenoblades?
Or dare shall I say it....
Xenosagas?

solemn marlin
#

Hi-color mode? Idk, it ups the resolution at least

atomic stratus
lament escarp
#

I would buy a Reyn amiibo. A Seven amiibo would probably be a spoiler.