#Nintendo 64
1 messages Ā· Page 149 of 1
no. there's really not any chips out there
the one that the morph uses requires NDA for programming documentation
and I dunno what the tink uses
It was mentioned before that there are some weird legalities that 4K scalers can't be open source or some big blocker there, someone here maybe knows the ins and outs
no, that's not true. an implementation of hdmi 2.0(ish) probably can't be open source. it wouldn't apply to say an fpga feeding an hdmi encoder chip like the advXXXX
But if you really want something other than your TV to upscale to 4K then the Morph and Tink scalers seem to be doing a good job, so there is the option there
what's the model number of the analog devices hdmi 4k chip?
I think woozle mentioned that the Morph uses the same HDMI chip as the RT4K
At this point, if you truly care about 4K, a scaler would do you better for more products than fighting for one product with 4K
Yeah there are a lot of advantages to having a separate dedicated scaler.
the dream would be tink 4K functionality in mister though right? š
you could make a scaler in an i/o board if you really wanted
you'd have to work with main to figure out a way to integrated it into the osd, but it's not impossible
but probably not worth anyone spending dev resources on. not sure how many you'd really sell
and getting main integration for a purely commercial product is probably iffy
Just bought another couple of 4Ks and ps5 pros to prop up my bookcase, it was getting a bit wobbly
The most obvious issue is anything related to the HDCP. For budget and legal reasons, the scalers can't strip HDMI signals by themselves and require a work around for stuff like the PS3.
my mistake, that was not an pixel-bus to hdmi transmitter
The Tink products excel at analog upscaling, and the Morph is pretty identical digitally, the MiSTer's scaler is already very good
i was looking at their ADV7671A
Not my dream, waste of resources š
I think it is possible with some combo of a pixelbus->DP->HDMI chain
but that's more moving parts and more physical real estate on an already cramped board
You turn off vi effects and scale it up with the 4k? It looks good?
Or should the VI effects be scaled up with the rest of the picture
it's unfortunate because a more modern hdmi chip would probably have allowed for "real" vrr
TI does have a DSI to eDP supporting 4K
SN65DSI86
i believe the Agilex 5 has hardened DSI ports
ah shucks, didn't bother to check that
What happened?
the 4k thing feels just vaguely out of reach in the immediate term. lack of options for encoder chips and just the heavy pixel clock requirement
cut that down to 4:3 version of 4k, and 2160 not 2304, might buy you room for 24bit
Okay, this made me laugh
Didn't know there was a DE-25 Nano in the works! That should also be interesting to see
Yeah, if you want to know a bit more about where MiSTer 2 is at then Kitrinx talks about it on this panel from a few weeks back
https://youtu.be/1Z0l9cLO0jA?feature=shared
RetroRGB's "The Panel" from Retro World 2024
Panelists from left to right:
Jamie AKA Kitrinx
Bob from RetroRGB
Clint AKA LGR/ Lazy Game Reviews
Audi Sorlie AKA PC98_Audi
Mark AKA Try4ce from My Life in Gaming
FOLLOW ME ON TWITTER - https://twitter.com/dubesinhower
JOIN THE DISCORD - https://discord.gg/D4UX84htKj
SUPPORT ME ON KO-FI - https://k...
i like that the mister project is growing beyond its humble roots, more people and more hardware means people making more better bigger cores
this is an interesting space and is very different than the emulation community
Dang. That's so cool. When will the De-25 become available?
DE-25 we don't care about, DE-25 Nano is the board we do. We don't know yet when the specs will be announced, hopefully it won't be too much longer but nobody knows.
Iād need to rewatch the video, but I donāt think DE-25 Nano == MiSTer 2, just that it could be an opportunity if the board is appealing, right?
Terasic could screw it up, then we might have to wait for the DE-40 Nano š
Although I guess the calculus would change if the DE-10 Nano was discontinued. Then weād probably have to move
realistically it'll just be a de10-nano with a better[tm] fpga, and it would make sense to make things work on that platform since de10s would eventually dry up
Makes sense. Thanks for clarifying. I guess thatās kind of what I was hinting at with this comment
and you'll get some benefits from the faster fpga+hps and ram, but I wouldn't expect mindblowing leaps forward
I fear people are already overhyping themselves for whatever is next
4K output + PS2 core - right? š
Sorg and others have been in discussions with Terrassic, so hopefully they have taken the feedback on board and feature requests. We will have to wait and see. It is very likely this will be the MiSTer 2 board though.
like the absolute best case scenario is they put some on-board sdram on the de25-nano and that opens up the i/o for other types of ram that might help some higher end cores
No complaints if it costs the same as the de10 nano, and costs to migrate kernel, main, .. it's little
although if they put 64Mb sdram on board that'll be awkward for neogeo
in any case i don't see as MiSTer 2, maybe MiSTer PRO š
I actually think a bunch of changes should happen to main on that platform. there's way more cpu available + more cores and it would be silly to not take advantage of that
Hopefully Terasic wonāt do a Sony and make the price insanely more
āThis MiSTer thing moves a few units⦠and those retro gamers seem to love blowing money on hardwareā
but will menu still be held back by crt...
no boxart, no buy
If you can afford a MiSTer 2, you can afford a new TV
š
@zinc dew will love the opportunity to do even more scraping!
I got smart, I scrape on my PC now
Blasphemy, I love my crt
robby's scraping is never done
Your RPi5 supercomputer?
I'm sure there's been a lot of talk about menus already and I'm the last person to be bothered by a lack of boxart and whatever but I do like slightly customizing layouts and stuff
A skin feature would be cool
I choose crt
even without crt the menu would still be incredibly bare
it takes up bram, so if you make the menu 'bigger' you take away core resources
So it's actually something that could be changed up with new hardware? Or would that just mean more bram not going to the menu
although maybe you could do a framebuffer based hdmi-only menu. the swap isn't that bad, but you'd lose the ability to see the game at all in menus
I don't mind the menu at all, I actually enjoy that minimalist menu. I would just really like something like a kiosk mode so that other people will not accidentally mess up my settings.
it would seem weird to get more bram and then immediately stuff more menu data into it, not giving any cores the ability to leverage extra bram
but I don't remember how much more is in the new agilex stuff, so maybe it would be ok
I did a thing where I had a save state menu with screenshots. that was kinda useful
So what could possibly be done with the additional performance? Tightening up N64 core performance, adding save states to more cores, fixing PSX core wobbly geometry?
It just strikes me whenever a friend or someone is watching me pick a game and it's just and endless list of text. Or when a kid wants to pick a game, it's easier if there's an image to entice them. Not sure I'm making an argument, just an observation
Well, you have a solid point. Most of the users won't mind it because we all know the games, but its going to be different for friends and kids. I can definitely see how there are some aspects to the Mister which make it harder for the casual gamers or outsiders to adapt to it.
Yea or when it's more of a social setting, I don't necessarily want to sell them on the console, but my niece wanted lilo and stitch because she recognized the name
When clearly crash is the superior 3d platformer, it would helped her if she saw it
It's how we got attracted to games ourselves back then, by looking at the cover art.
I certainly picked some duds that way lol
We all did haha! You'd never know what you picked until you actually played it. I'm so glad we had video game rentals back then.
You want boxart, use TapTo
But I do like that as well, it adds to the experience, finding out what lies beneath the appealing visuals even if it's a dud
The reason I do not use boxart is because it's very difficult to find full box art sets with consistent quality. At least when I searched for them it was quite hard to find good sets. And using menu screenshots instead is just not the same.
Of course I mean with devices or emulators which support box art, such as Retroarch or the Linux based handhelds that I have.
If you want box arts, other emulation solutions exist to give you what you want.
I use them myself and Iām glad the MiSTer does not feature it. Makes it feel to the point and minimalist.
Personally I like it how it is, but I also see why some would really like it.
I just now feel the urge to start collecting high quality box art.
every experience I've had where I put a mister in a social situation required me to hand hold everyone else through the UI
I organize my menu utilizing game lists so I just tell friends to decide on what game they want to play.
Knowing games based off their title requires hardcore knowledge however.
also once they try to switch games they are done for. menu -> core settings (nerd shit)
I think the menu UI could use a huge simplification and consistency pass. Problem is thatās a massive undertaking that no one wants or can do.
Considering how convoluted and complex it all is, itās pretty great.
Damn I love that tho. Going through a nice collection of cards could be fun for a guest
It's how I'm giving my son "new" games
@hidden bolt Any way to get previous patches? I'm interested in the gauntlet legends patches to see if a patched game would work on an unrelated emulator
re: a visual launcher, i assume there's no way to build a linux-side app that actually boots into cores?
you could, yeah
interesting. it'd be a neat solution for the specific like aimless browsing use case without breaking what already works with the OSD. not sure i have the chops to pull it together but something to keep on the mental backburner i guess
the framebuffer is kinda slow tho
and there's no real way to make it work for choosing a game once you're inside a core
(without modifying main)
Iām fine with the menu as is. Itās to the point, but a kiosk mode would be nice.
Also no box art means no scraping = less time tinkering and more time gaming. Although I do admit that it looked cool when I used to use a Pi
for my own self i already have box art for everything in my windows setup pretty much so i wouldn't need to do much scraping but yeah that's a good point
Also why get box art when Iām just gonna play the same 5 games over and over anyway? š
I bet Wizzo could add scraping to the MiSTer Remote app
Searching and launching games is already there
"But dad, this is just an NFC chip, there's no possible way for the entirety of final fantasy 8 to be stored here"
because it's the one core that has a very visible 'held back by current mister specs' issue
Thankfully he's only 5 š
Good logic. I want you on my pub quiz team
and a bit different than a core that just failed to be viable on mister, this one is like 95% ok and then has some issues due to memory
so it's just a constant trickle of 'well maybe the next thing....'
Yeah, I think youāre right. It just seemed a funny thing
I was actually thinking about how nice it would be with some holographic box art stickers.. like, a binder with neogeo games... and a nice 3d printed loader, like a keycard reader from the alien movies or something... okay I'll stop
I should count out my game collection and then see how big a folder of box art would be
I feel like looking through a folder of box art and then manually selecting the game (not even tapto) feels like a nice mix of antiquated and modern
For completeness Iād then need to rename the rom files to some weird library style numbering system
Any chance someone has a copy of the gauntlet legends n64 patch ruleset made?
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Sweet I'll try that, wasn't sure if that was the one in rule's post or if there's another patch out there
It used to be in the zip on the forum but I think it was removed once it was no longer required on the stable core
Still useful for turbo though, for now
I like that you want to go for some sophisticated library system instead of going the realistic route and imitating blockbuster or something
I could rent myself games!
Why yes, I do order my games according to the Library of Congress Classification. The NFC stuff seems really fun tho, but it might get expensive if you want it for all so not really ideal for a full library
Yeah, exactly
Lots of good stuff being shown off in Wizzo's TapTo discord (not mine btw)
Itād be so cool if indie games could be distributed on those cards to the mister community, or people on pc. Iām aware they arenāt big enough to store rom code, but just imagine lol.
One day when the hyperscan core comes out Iāll print off all the cards.
Or force my local library to.
So silly, got rid of all my games and now I'm going "yeaa cards baby"
Iām not interested in tapto for games so much, but I am curious to see if it can be used for a media serverā¦
No but if I could tap a reader and have it load instructions on a pc thatd be enough for me i think
just have a harddrive of movies and such
Oh right. Yes, I'm also enticed by NFC solutions
or maybe have it point to dvd and blu ray isos
not sure what the most user friendly thing would be
Starting up photoshop, let me just grab my card
when I was a kid i used to thumb through movies kind of like those cards at my library
theyād cut out the vhs covers and laminate them and put them in those big long comic boxes
not great for preservation, but it was effective
Im not sure how youād tackle series through tapto, maybe have an interface pop up or something
The first 50 cards would be a fun thing, going beyond that would move you into nfc library territory with higher requirements for sorting and card expenditure condiderations
The stickers would be the costly part
I think tapto would be killer for a kid, or like a dentist office or something
or for retro man caveās museum
maybe something for the elderly or handicapped as well
I'd need to throw those cards around, I've missed floppy disks. Yes it seems very tactile and fun, definitely something to show other people
Removing hardware and cartridges gives you space but it's definitely fun having small things for people to pick up and look at
for me, all I would want from a new FPGA from terasic would be the slightly more logic to handle things like N64 more completely and accurately without leaving stuff on the table, DDR4 support for getting better memory stuff going for some cores, and enough extra power to push a 4K output and all for a price that is less than buying a Taki setup with an RT4K
and the 4K bit wouldn't even be for me cuz I play on CRT. It would just be for others who want to play on modern displays
They're on the same wavelength
No, Mario runs at 55(I assume we're talking about sm64?) . All oem sticks only reach 80ish in the cardinal directions, 60-75ish in the diagonals. Idk where you're getting the 0-255. Idk anyone that uses the unsigned value but it wouldn't be 85 in the unsigned either.
I was guessing at the values, it was just a general idea of how it works
ok well didn't seem like you were so figured I'd use some of the useless knowledge in my brain :)
I trust 8bitdo to have the OEM values -- they'll probably have a choice. Raphnet adapters have a few choices
If I were them I'd make a setting for OEM, hori, and gamecube values
cover all the bases/preferences your players might have
Is that discord public?
Yeah - here's the link:
https://t.co/ehsF6cVfrH
Check out the wizzo.dev community on Discord - hang out with 668 other members and enjoy free voice and text chat.
Silly thing but also strangely intriguing
Not necessarily with the clone boards around lately. I guess that the community is going to increase by big margins with just the Taki boards arriving to the customers in a few days.
If Cyclone V chips go EOL so will the clones.
Not sure what that roadmap looks like though.
absent problems with Intel overall (which aren't impossible given some of their recent issues) I don't think Cyclone Vs are going EOL any time super soon
There's still a good market for them in the research and education industry for them to keep making chips like the cyclone V
Turbo
its quiet....too quiet
I like Nintendo Sixty Four
dendy 64...
Oh! It was real! Thought it was a joke. Sorry
Sounds like the mister just has nice weather
Ja
this is GT64? the car made me think Sega Rally lmao
And some road work.. kind of weird, the column and the clouds doesn't feel like same category of visual element
Or maybe both are 2d sprites aligned towards the camera, I can't see
In mister Background looks very plane and has a lot of banding
Are you comparing against real hardware?
yep
Ok cool, thanks!
Does anyone still get Gauntlet Legends not playing sound on the 8.18.2024 core? I had the JPN one had menu sound for a bit but now they all dont
Answered my own question...have to load the core fresh to get sound
Was linked this https://patents.google.com/patent/USD376826S/en
Patent for the controller
I canāt help seeing a saturn controller when I look at my n64 controllers lately. Never hit me till this week with the six button layout since I didnāt have sega systems as a kid.
The patent covers this https://www.eurogamer.net/get-a-look-at-this-incredibly-rare-n64-controller-prototype
64 controller is a great Saturn controller
Donāt make me pick between my favorite children! 
i've got n64 & saturn covered with brawler64 bluetooth NSO controller, and the 8bitdo dualshock for snes & ps1
then i just choose either of them depending on other console's layout
through a shipping mishap i actually got 2 of the brawler64 for the price of one, so i'm even covered for multiplayer š
If you could only pick one controller for all the cores, which one would you pick
Hint: there is a correct answer
Indeed there is.
Actually that's been a long-time favorite, but I use either a DualShock 4 or a DualSense now for almost everything.
That's one funny looking M30 š
That's a wonderful one too.
I'm a big fan of the HORI mainly because of CPS-2, and I like the equal sized face buttons.
They look great, never used one. Is the fighting commander in your image a particular one? Looks like there's a few. Only Hori I've ever owned is a GameCube style Wii Remote controller, which is pretty good
No analog sticks, no good...
Six face buttons are too many
It doesn't count if they're different colors tho, like the n64
HORI Fighting Commander for PS3/4 and PC.
Low latency, excellent D-pad, all the buttons feel great, and it is very comfortable to hold for long periods.
Hard to find now though. š¦
The new Hori Fighting Commander is on discount on Woot but I already have too many controllers. It looks nice for N64 though.
I haven't tried the OCTA yet. Looks nice... and that is stupid cheap!
The previous Fighting Commander is decently sized, too. Size comparison with a DualSense:
Can the dualsense function as a lightgun?
Just purchased. Thanks!
It looks as versatile as a controller can be tbh
I have it and the previous version without the 2nd analog nub, Iām a fan as a catch-all controller
what's that in the background? Walki talki, and radio?
Yes. Icom 7300 HF radio and various VHF/UHF/DMR handhelds.
Have one of these. Oddly enough, it's the stick that would prevent me from recommending it for N64. It feels very digital for lack of a better term. Probably tuned so that it acts like an arcade stick and less like an analogue stick. It is for fighting games after all.
leaving the cable plugged into a wireless controller and using it constantly makes me fear that I'll ruin the USB port on the controller - ever heard of that happening?
It was just charging in that picture. When it comes to wearing out a USB port, I would be more concerned with repeated insertion and removal of cables. I don't see how leaving it inserted would do any harm.
The DualSense Edge, for example, comes with a clip-on adapter for one end of the USB cable designed to lock in to the controller to prevent accidental disconnects while gaming... so it's designed to stay in as long as you want.
I was going to pick up an M30 next month but may just jump on this instead. I donāt have any 6 button controllers yet (not counting n64). Thanks for sharing!
Patreon: https://www.patreon.com/Kazestuff
Streams: https://www.youtube.com/@KazeClips
š¦ https://twitter.com/KazeEmanuar
MERCH: https://kazemerch.myspreadshop.com/all
Git for this project: https://github.com/KazeEmanuar/SM64-but-some-optimizations-are-removed
Measure twice, optimize once
I wonder what profiling tools if any they actually had way back then? Especially for profiling the actual GPU
Even today profiling on some devices can be a real pain, eg. Iāve had Xcode, Instruments and the on-device HUD throw three different numbers at me for frame times on an iPhone
And Android can be even worse, whatās that, you added GPU markers to your timeline? What if I just ignored those and you have to guess which draw/dispatch is the one you were interested inā¦
Ok, maybe it would be more accurate to say that profiling on phones is a pain. Never do game development on mobile platforms unless you really enjoy pain
lol one day someone will believe me 
Youāve broken our trust too many times with your trolling
It wasn't even a great N64 controller.
You can't let this stand
Itās because itās an AWESOME N64 controller!

But N64 is the perfect PS1 controller 
(for some subset of games)
Brain immediately in with the caveat. I couldn't even comit to the thought. I'm sorry
Iām actually super lazy when it comes to controllers. Often when I decide to play a system and use its controller then jump to another system I just stick with it.
So Iāve totally played the N64/Saturn/PS1 cores with controllers meant for one of the other systems lol.
Thereās plusses and minuses to it all of course but I got used to it.
Yep, I Nintendo PlayStation it all the time.
I tend to use an 8bitdo SNES controller for everything.
Iāve played through some ps1 games with Neo geo cd controller
Same. 8bit do SN30 is perfect for everything⦠⦠except the N64 which had me buying 4 Saffuns. Damn you Miyamoto! š
Miyamotoās last name is Saffun, true story
Soon we can use the second best controller over Bluetooth on the MiSTer! The GameCube!
https://shop.8bitdo.com/products/mod-kit-for-original-ngc
I do want this for my launch cube controller that I wore the stick out on playing Smash Bros
Hi there you funtastic fellow N64 fans. I am writing up the N64 core highlights for the MiSTer documentation and wanted to know if anyone had any controller pak issues with the core when switching betweent he controller pak and another accessory outside of when games prompt you to switch. I just want to know if this is actually an issue
Also, I guess I missed it, but I am not sure what "Auto Setup Pak Type" and the following three options for the ControllerPak RumblePak and TransferPak do. Is there an auto swapping feature or a way all of these accessories are used at the same time (very cool). Are there drawbacks to using this option?
That's why I love it here so much. I learn so many new things on a daily basis!
I will wear my MiSTer shirt to the Nintendo Museum and just constantly tell other people looking at exhibits with me āyou know, this plays better on the MiSTerā
points to actual Nintendo console...
"You know, this doesn't have Super Attract Mode. Just sayin'..."
I believe you! I've used it myself for Saturn!
Ah yes, the secrets of Miyamoto Saffun are finally revealed
Shigeru Saffun. Miyamoto was his childhood nickname
It was a title given to the best Japanese Donkey Kong player
I met him in a toilet once
Not my best claim to fame, but it's surprising how often it's a relevant anecdote
Did he mention his world records
He did not. He was being followed around and pestered by a ridiculous fanboy who kept asking him about them though
(not me)
Oof
Even more surprisingly, fanboy was actually positive and a true fan rather than taking the piss. Despite the appopriate location for doing that.
Billy's hair turns out to be a significant %age of his height
I have the latest N64 core (24.08.18) and this is as far as it gets when I load any game.
Any ideas why games load but don't display?
Bad rom dump?
@hasty musk every game does this. I am using a MiSTer-Pi amd this didn't happen when I had a DE10 Nano based MiSTer
You need the database text file in the games folder.
Remove your config file for the core and let it rebuild.
I already (and some others) had the problem in the past.
@blissful plaza where is that - nvm found it
@marble cargo and @blissful plaza thanks, games work now
Does the N64 core support boot.rom
I wanna load the core and have it play a boot animation like some of the other cores do
Not directly.
N64 has a boot animation? š¤
Yes, it's possible with a custom boot.
But you need to create a MGL file with a custom boot loading.
The n64 dd has a pretty decent startup, you're talking about that?
Also it doesn't say DD so it seems like it could be used for all games. No nostalgic attachment included tho š§
Look at him, Mario is waving
You guys do custom startup screens? Like, with Mister replacing the logo
Yes.
@blissful plaza damn you have to use the .mgl for those custom boot animations rather than the .rbf
Like that.
@blissful plaza yea I already have that as a boot.rom for multiple cores
There is no boot.rom option for N64 or Genesis
Gimme a moment to show you how to do it.
I would rather launch the core and have it play the animation rather than the .mgl
Try naming it boot1.rom?
<mistergamedescription> <rbf>_Console/N64</rbf> <file delay="1" type="f" index="1" path="boot2.rom"/> </mistergamedescription>
I'm doing it like that.
boot0 and boot1 are already used.
@blissful plaza which file is that from?
Oh ok
It's how I'm doing inside my MGL file.
That should work for the Mega Drive core too.
Anything for the 3d cores?
The custom boot animation roms arenāt officially part of MiSTer just an FYI. I say that so you donāt have an expectation of it being available or working for every core. Itās a cool thing thatās been spearheaded by @amber mica.
I should have that for the N64 and PS1. The Saturn one is not ready.
@blissful plaza I got the boot animation pack from
https://github.com/uberyoji/mister-boot-roms
There is a separate folder _Console (autoboot) that has a .mgl file for each console but I rather not launch that way
You are faster than me. @noble ember & @zinc dew
š
I was writing to check that repo.
That playstation one is pretty sick
I would rather just launch console cores from the _Console section like normal. I am used to putting a boot.rom in each roms folder to have the core play a boot animation
Yeah itās the easiest
But I have evolved my ways to lunacy
I donāt launch cores that way, I have an mgl file for every game on my MiSTer
@blissful plaza is there a way you can convert these animations to boot.rom ?
Or have a way to have the .mgl point to the core .rbf ?
That's already like that with the MGL.
Hmmm
It's a boot.rom launched with the RBF.
@blissful plaza well the files in that boot animation pack don't have boot.rom
Where would I go to ask about the core loading games into black screens? (Iāve got both bios files properly named, as well as the database file)
Furthest Iāve got was Sin & Punishmentās Treasure splash screen. After that, even that game is blank screening. Is there a step Iāve missed?
Apologies for inserting my tech support q in your conversation.
No problem, you are here to have some support.
@acoustic vortex I just dealt with that issue. I had to update the N64-database.txt and delete config files
Iām using nointro z64 games, and they do show themselves loading, then show the appropriate save format in the top left. Is this similar to your issue?
Iāll update and delete config files, I just need a bit of direction. I am not with my mister atm, Itās just been eating at me and I realized that this server could be helpful.
@acoustic vortex
Yeah thatās it
That's as far as I got before I got help with it in here about 30 min ago
@acoustic vortex
@noble ember Okay, I understand now your issue.
Just rename the files from the pack as boot1.rom or boot2.rom as you need to.
And change the name of those files to boot inside each MGL file.
Thanks, Iāll save this ss and give it a shot when I get home. I really wanted to play sin and punishment last night lol.
I give you an example with the N64.
Rename 'mister-boot.z64' to 'boot2.rom' and inside the MGL file, copy/paste that code from before.
#1096015979055697940 message
@blissful plaza ok but where do the .mgl files go? I rather launch the core inside of /Consoles instead of the .mgl
The MGL could go anywhere you want as it points to the RBF file as reference.
I see
But can I launch the rbf like normal?
I rather not have 2 different N64 entries
I took the issue upside down on my MiSTer systems, I left all the core inside a "cores" folder. Like with the arcade cores and let every console with a MGL file.
But I'm updating my MiSTer systems manually as the update_all script can't understand that structure at the moment for auto-updating.
Maybe I should demand or create a PR one day for checking also a "cores" folder inside _Consoles for auto-updating cores.
I guess it is just easier to launch the .mgl
Hey, so I've had a weird issue with Paper Mario not initializing saves properly.
Whether I supply it a populated .fla or it generates its own empty one, it errors out as soon as it tries to load the file select.
I get the error E(zeroes)20. I don't really touch the debug options, and I've tried this on both stable versions of the core,
with both my own personal dumped ROM and a No-Intro one. Even a fresh core config file. Same result. So far this is the only game I've had this problem with. Others using flash saves are fine.
Is this game one that needs to be patched or should it be working?
@blissful plaza as of now I habe to have the .mgl in a separate section for the boot animation to work
@blissful plaza launching N64 this way results in this screen
I've removed that info on my systems.
@blissful plaza if I place the .mgl in the Console section, it doesn't appear
That's right.
It would be nice if it did so I didn't have 2 separate console sections but oh well
Gimme a moment to explain my idea and you will check after that if it could suit you.
Sure
Who makes these animations anyways? I would love one for other consoles like Neo Geo
My idea is to have something like that when you open your _Consoles folder.
Yes
And for doing that, I've moved the N64 core to a 'cores' new folder + adapting the MGL file.
The MGL file goes inside the _Consoles folder.
Do you follow ?
And it is acceptable ?
I'm just hiding the original core file and load it with the MGL file instead.
Reason being is a good friend of mine who has no idea how MiSTer works is getting his first MiSTer soon and I wanna just copy my setup to his
And that MGL file loads the animation boot.
That makes sense
I like how you also seem to have a custom name for some of your cores. I would like to do that without update_all re-downloading the core
The problem at the moment, the update_all script can't update inside a "cores" folder for the consoles, as it is completely custom.
Otherwise, I think my idea could help people starting with the MiSTer system as you have custom names for all your cores.
Yea I rather have custom core names. I have no problem renaming and moving new updated cores
So, step by step :
- Move your N64 core to a new 'cores' folder, inside the _Consoles one.
- Rename your 'mister-boot.z64' to 'boot2.rom' inside /Games/N64.
And I give you the correct MGL file to add the _Consoles folder just here before.
MGL file goes where?
Inside _Consoles
Ok. Gonna try it now
Does it work like you wanted ?
Always take the time, expose your issue and we evaluate together.
For the info screen, I don't remember exactly how I disabled it.
There is an option somewhere in the core or the config file.
I will use that mgl you gave me as a template for other console cores
Aren't you missing something like<setname>N64</setname> from that MGL above?
@blissful plaza I don't see the config file in meda/fat/config
Oopsie, you're right.
It was there before I moved the rbf
I've modified the MGL for @noble ember and a line have jumped.
Please add <setname>N64</setname> inside the MGL file, that should correct one of the errors.
You are faster.
Teamwork makes the dream work. š
Config files for N64 are missing
For the message info screen, I don't remember at all.
Try to save your configuration inside the core and it will generate the config file.
Ok there it goes
Sorry, your question was overflooded by others.
The game should work normally with a correct N64-Database.txt inside the N64 folder, without any patches.
That's alright, I was gonna wait a bit before I tried reposting it.
Does the core or updater update the database.txt? If not, it's possible mine is outdated.
I couldn't answer that as it's been a while since I've used updater scripts. Like Zet-sensei, I manually update because of custom organizations that I prefer.
I think Update All does
We are quite busy, but I think that sometime in the future we will need to perform a meeting with everything that could be improved simply, (better names.txt, cores inside a folder and MGLs) without breaking anything else.
Yeah it looks like my database was identical
Yeah updater pulls the database
I think it might have been something with my save.
I let it generate its own and then actually saved a file on it, and it reads it next time it boots.
But I guess that game always throws that error even if it keeps working? I think that's what confused me,
I expected to see my saves populated but maybe they were empty and I didn't realize it
Most games I use with the core don't throw errors anymore so I guess I didn't expect this one
@blissful plaza thanks again. I am using that mgl template for other cores
For the error, yes that's normal and you should not take attention to it.
No problem, have fun.
@blissful plaza do you answer just inquiries on N64 or also general MiSTer inquiries
My MiSTer-Pi displays the main MiSTer menu on my HDTV but not on my PVM. I already tried editing the MiSTer.ini several ways
I have no skill for resolving that issue.
Maybe ask on the #help section or #settings-workshop
Or, offer me a beautiful PWM and I will be glad trying to help in return. š
Try pinging the Mister Pi help email
Should be on their site?
What cable are you using?
VGA to 4-BNC
So you see a display but no menu, right?
I use a vga to 5bnc rgb cable to my pvm. When i boot, i dont see the menu, but i press B/Back button and then it shows up
Then it works fine
Is it RGBs? Do you have composite sync on?
You can try this one:
https://github.com/misteraddons/mister_ini/blob/main/Analog Video/RGB/MiSTer.ini
@rich warren RGBS composite sync on. I have been at this for hours
@errant steppe cores display fine on my PVM but not the main MiSTer menu
Ah, I see very odd
My MiSTer Pi is currently on a plane, but hopefully I'll have it this week to do some analog testing
Please post your MiSTer.ini.
This is when the core is running. Top resolution is for the PVM and bottom us for the HDTV
I am starting to think that the MiSTer-Pi is trying to display 1920 Ć 1080 on both the HDTV and PVM since in this screenshot they both say 1920 Ć 1080
do you think it has something to do with the wallpapers?
@acoustic vortex no. All my wallpapers are 4:3. Same issue when it is the snow background
@noble ember the https://discord.com/channels/647909397477195803/806021143948689438 channel might be a good place to ask as well
and yes the initial menu should show the same resolution for both analog and digital
once in a core it should be 240p or 480i on the CRT
Nah it should be 240p on boot for crt. How do you think we tubemen launch our cores? I donāt see anything wrong with the ini offhand but maybe I missed it
I did a compare with the MiSTerAddon's RGB .ini (for his Analog IO Pro) and NinoPrime's and they matched
this is how mine looks on boot
I will work on the Saturn one soon. I recently started a new job and had to put it on hold.
@rich warren yea I am quitting for now because I can't figure this out.
bummer man - maybe it's the new board, maybe the TV, not sure. At any rate maybe you can user Wizzo's Remote to play some games without the OSD
Definitely not my PVM since I have no issue with my RGB-Pi or PS1
That font is a ... choice
So, Iām occasionally getting the opportunity to pinch marios nose, but when either the intro video comes in or I start a game, I get:
-A white screen
-A second long instance of static audio noise
-00 fps
-And error code: E00180140
I just pulled a fresh n64 database file from the github, and ran update all with (what Iām lead to believe are) the appropriate settings
Iāve also went to the config folder from root and removed anything mentioning n64
just got a new error code: E00000140
Maybe a bad dump? No intro and everdrive collection dumps are recommended I think.
They did say they are using no-intro romset
Iāll reobtain them. I do remember getting nointro but atp Iāll try anything once. or twice. maybe three times. or four. you get the point.
I have never seen this error, if you can boot into a SM64 and play with his nose then BIOS is fine and database should be fine if you get all the information pop up so could possibly be a bad dump or an unfinished download
Or maybe it corrupt when you copied it over, what did you use to copy it?
Parodius typefont.
Easier for me for reading at a distance, instead of more standard fonts with my eyesight.
I think itās still 240p, if I recall wickerwaka said that info isnāt always accurate
I mean not think, it is since it can be scanned out on a 15khz tube of course š
there is no good reason for mario getting to the grab screen and still having random issues. Either rom damages, sdcard/storage damaged or some other component faulty. Do other cores work without issues?
redownloaded the rom and now I donāt even get into the grab screen
Iām so confused
.z64, nointro roms.
Did you transfer the rom with filezilla? That can always be an issue when transfer isn't set to binary.
Nope, straight to the sd with a microsd adapter
Big endian version of the roms I think they need to be⦠remember seeing that somewhere
Did you find the time to check out the audio for sim city 64? 
I haven't yet had the time to even start up my Mister once yet. I did check for the game, did you use some kind of patch to make it work with the Mister, as it's a DD game?
Can you take a screenshot of your N64 folder on your SD Card please, I am interested to see it
I didn't patch it but I assume it was a patched version, it wouldn't work otherwise if I understand it correctly
Ok, gimme a sec
Yes, it shouldn't work. Check your messages.
Looks all good to me
right?
Check DM š
so, those errors result as this:
common issues are critical exception occurred and RSP instruction not implemented
Did you use update all script to grab all the files you need (excluding game ROMs) or add them manually?
Also may want to try HTGDB Everdrive pack ROMs, although no intro set should all be fine
#1096015979055697940 message
That's from the core author so I'd start with his steps too
Worth confirming what ram you have as well and where did you get it from
the former
other cores are working as expected
perhaps the mister pi retro remake ram has a problem with this core in specific? although I've seen others with no prolems using what they got from the megapack.
Ah, well that could well be the issue if you are using a new released clone. We know Antonio V's ram has issues with the core (and others) so could potentially be something to do with ram on these new boards.
It may be worth you running Memtest for awhile and post your results too
Maybe try reseating the SDRAM module too
sounds like a real pain
as if this hasn't been one in itself
I'll give it a shot after running a memtest
But doesnāt N64 mostly use the ddr? I guess to load and read the rom is sdram right
Though the ddr would also be under suspicion since clone
Is the ram on the Taki board soldered on?
No itās the same design as the open source one by sorg
With the same alliance ram chips
That was the whole snafu
Where originally the factory cleansed sorgs credit
Ah right
This core and Saturn are the two that I would be most wary about having potential issues on any clones.
what does the memtest... do?
Someone can maybe give a more technical answer, but it stress tests the ram and records how well it runs
The numbers on screen are explained here
I would run it, go away for a maybe an hour and come back and share an image of what it shows
I understand this well enough. I've ran it for 11 minutes; so far it's okay.
i already had people run the ddr3 test core from robert for me, i didn't see anything that stood out. i'll be getting my taki clone shortly and will try some stuff out too
they were not alliance, but they are the same micron chips, manufactured in the same micron factory but have a different brand name on them.
determines how fast your sdram can be ran at without errors
@acoustic vortex 1. what brand is your microsd card?
2. how did you transfer the rom?
You can always transfer the file to the sd card and then check the checksum of the file
that way you'll know if there were any errors during transfer
but I'm pretty sure that the controller on an sd card is smart enough to do some error checking anyway
it has to because its flash memory and it has to do error checking and wear leveling for the blocks
sandisk extreme 512gb
One thing to keep in mind is that this is the first case in over a year with random bugs ingame that noone else has. Random bugs are very likely some kind of hardware failure. From the cores perspective this could be: the FPGA itself, SDRAM, DDR3, SDCard.
- The SDCard could be ruled out with a checksum on the file. As the SDCard is not touched at runtime, this means that the game would likely crash all the same each time you reset (without reloading the game).
- For the FPGA and DDR3, maybe a savestate for a game/demo that has zero SDRAM access could give clues
- SDRAM should not be an issue for N64 if more critical systems like PSX or Saturn work fine
- DDR3 is used by the linux all the time, so I would not expect issues here
- From that logic this leaves the FPGA itself. However, i haven't heard of a damaged FPGA at all. Does the Taki board use the same FPGA speedgrade? You are using the normal, not the turbo core?
Sorry, I'm just thinking loud here, don't have some easy solution š¦
normal core. whatever's pulled down from update all
just got this error simply loading the core
Are you using a de10nano or clones sorry if the question is already asked ?
I'm curious if the psx core is also getting error codes.
might help narrow down if it's an SDRAM or an FPGA issue. I don't know what the RMA rate is for that particular FPGA, it would be bizarre if it were a faulty FPGA.
I'm not sure I've ever seen anyone post about a dodgy de10 here before, it's always yeah the SD card, RAM, IO board, etc, but anything is possible I guess...
I think it's a clone, not a Terasic board.
ah, right yeah the taki board or the qmtech, yeah could be those are more prone to failure/have less strict QA
yeah I'm sure Terasic is quite streamlined.
worst case hopefully there's a decent return/replacement policy
I might look at the board and see if the contacts and traces look ok.
Iām playing Ape Escape on PSX just fine (fingers crossed?)
do you have error codes enabled? I think it's off by default
Iāve just enabled them. Iāll report if anything changes
1 hour or so of play; no issues at all, no errors popping up. Yes, I am aware of this being a single game and not being representative of the core/my individual misterpiās capabilities.
At least it makes it very unlikely the sdram or ddr3 is the issue
one thing you can try to test if the core(+ddr3) itself is stable:
- copy this file to "sdcard\savestates\N64"
- rename it to any game name e.g. if you have gameABC.n64, the name must be gameABC_1.ss
- load the gameABC.n64 rom
- press F1 on the keyboard
-> you should see a demo that runs forever and doesn't access sdram at all
Hello all, i have heard there is an autopatcher core for N64, and i see it was posted in a non-public channel here (#test-builds) on discord.
I'm new here, but would like to give this core a try. Any chance i could get the file? Or no luck for me?
My understanding is near the top of the Discord channel list for this Discord (though you may have a different interface) there is some "Channels & Roles" option. You need to set the option in there to show "I want it all!", that will give you all the channels
I think the auto patching is in the current stable main.
Wow, i feel so stupid. Thank you @chrome quest . I actually never use Discord š (used to Irc)
Np. It keeps changing where options are to make it trickier š glad you found it
Ok another stupid question then, is this the stable/main repo? https://github.com/MiSTer-devel/N64_MiSTer, if so; I dont think its in there Oh wait, it isnt a core update, but a mister build. check š
it should just be part of the normal update n ow
auto patching needs patch files?
No, the patch is in the latest n64 database
Hi all, I'm new here, I just bought a Nintendo Switch Online N64 controller to use with the mister, and it works and I've configured the buttons. Only thing is, the stick is very sensitive to inputs. Is there a way to change the speed of it?
The n64 core should clamp it down to +85/-85 which is the native stick range of the n64. You can verify this by using the controller test rom.
thank you, i'll have a look for that just now and run it
This is really handy, I must have something setup wrong because it's not doing a very good job vertically, even though the inputs register. But thankfully just as you said, it does indeed clamp it down to exactly +85/-85 on the other axis
how does the test core with the patches make it clear to the user that a patch was applied? i don't see anything
the nso doesn't even need that much clamping since its natively like that
you didn't accidentally map the dpad and the analog stick both to the analog stick did you?
The box in the top left corner says "patched āļø"
The one when you load the rom
I might have accidentally mapped the dpad with the analog stick, I'll delete the mapping!!!
So first map the controller in main. Don't end the setup when the mouse stuff comes up, there are more stick things at the end. It'll throw you out by itself when you're done. After that map the controller in core. The stick does not get mapped in the core.
ahhh
I tried mapping the stick in the menu core, and now the n64 nso won't respond at all!
I have tried swapping usb ports. the led on the nso n64 stick is just flashing. I'm having a fun time with this today. I will be glad to just get it to respond again at this point!
my other sticks work so I know the mister itself is fine
Well thank goodness for backups, I just copied over my old menu.CFG and it's back to a semi working state! Now I will try to map it in the menu core as you guys suggested š
so in menu it says dpad test right so I press right on the dpad,
then it says stick 1 test Tilt right
which control do I use for that?
The joystick of the n64 controller
ok I've done that now it says stick 2 tilt right, but there is no stick 2. Does it mean the c buttons?
That's not used here so press the button to skip it
That would be for something with dual analogs
cool I've actually got it working at least in the menu, and also for the n64 controller test rom. I had to push the actual USER button on the mister unit to skip the un-needed inputs. After a few goes I managed to get something working. Thanks all !
Same speed grade FPGA is used, it's technically a slightly higher SKU with transceivers
85/-85 all round for the analog stick woohoo
This trips up a lot of people
I bet, I'm used to the retropie but it's been a while doing this kind of stuff again. the n64 is one stick that I plugged in and had to add to the core. I suppose the software I was using already had a ps5 controller mapped, and a mayflash f300 elite mapped, which explains why those just worked and the nso n64 didnt.
does mister come with default mappings for some pads? maybe we can add the nso
hm i am still not seeing that. copied the new mister file over, copied the new database file to games/n64. even tried copying the patches over to games/n64. copied it again. disabled the vertical crop. set vsync mode to 0... very odd
have i missed a step here
full reboot after you copied over the new mister?
No it should just be a matter of the correct main and core and database.
yes
the correct core is the one in update all right?
Zakk said so. I'll see which one I'm rocking and which main.
ok i'm on mister main 4th sept, database 31st aug and core 18th aug
not actually seeing crashes in those games but i just let them run on the start menu so not sure that's indicative
just not getting any messages
Batman is a good test, it runs twice the speed unpatched
That's what you're looking for
it's running normally i think
30fps
i'll look through to see if i disabled anything that would show those boxes
I don't think you can disable it in the core. You could try a fresh ini for a quick confirmation.
Maybe the roms are already patched?
yeah i was just doing that
hm i don't remember doing that or know why they would be
The box with the information should appear every time when loading a rom. It's nothing new and was there long before auto patching. So if that one doesn't show up at all it's hidden for some reason.
i replaced the ini and i have it
So it's something in the ini. Does the patched line show up now when loading batman?
it does yeah
Great. š
I've been playing Goldeneye and it's really fun, exactly like how I remember but on a huge screen. However when I select Rumblepak it seems to start a never ending loop of the n64 core detecting a new pad when I go from moving/strafing to aiming. It causes the player 1 controller dialogue to pop up. If I go into the mister n64 menu and go from rumblepak to n64pad all problems subside and the game is totally playable albeit no rumble. I've went into the system settings in the n64 core and stated auto configure paks to OFF. This did not help. It still exhibits the loop behaviour. I will be getting a SNAX64 in a few days, so I'll be using real hardware soon, but it would be nice to get the NSO 64 pad fully working with Rumble without the weird loop. Any ideas? I'll try Rumble in Mario Kart to see if that works... oh Mario Kart doesn't support rumble.
i'm guessing it was this line
;debug=1 ; set to 1 to enable debugging messages. Default is 0(disabled).
which wasn't in the older ini file i was using
or not idk. thanks either way
The database should turn on rumble on it's own for golden eye and should also say so when loading the rom
You're welcome.
Yes the database did turn it on and I had problems with that p1 dialog coming up all the time (the black box that tells you what all the buttons are for p1) it does it all the time, so annoying so had to just switch to n64pad then no problems! I've tried paperboy and although it's listed as having rumble it didnt work but no weird looping either though
goldeneye plays fine if I switch to n64pad. Paperboy works fine in either rumble or n64pad but no rumble
That dialog box should only pop up once as it's detecting the first input of a controller to determine what is the p1 controller
Paper Mario causes random screen blanking so I configured my mister ini to have vsync_adjust =1 vrr_mode=0 so that should fix that at least. Paper Mario says is supports rumble so here goes
Does the n64 controller have different modes?
just bluetooth and usb. I am using USB for less latency
in goldeneye, the rumble does work when you get shot etc. Im trying paper mario right now, I dunno when it is supposed to rumble but nothing yet
I'm not sure if the n64 nso controller has less latency via usb
I remember hearing people report slow USB on NSO controller too
wow, the rumble works in paper mario after speaking to the princess, hmm still though the p1 dialogue is coming up as if it thinks ive changed controls when I start using the dpad. It's like the menu.cfg is conflicting the the n64.cfg for input? I have no idea.
Try bt to see if it's the usb connection l
The problem is slightly less pronounced because of the nature of the game in Paper Mario. In Goldeneye it's very obvious because you're holding down inputs to move, strafe, and using the joystick to aim, while holding down shoulder buttons to bring up the Cross hairs
I can try my 8bit do bt dongle ok
You might need to update the firmware on that dongle if it doesn't work with the nso n64 controller.
it's working initially at least, I'm firing up goldeneye since it's easier to test out
hmm rumble works fine and no pop up dialog......but alas, no fire button!
I'll have to configure it in the n64 core? or the menu core?
Probably both since the dongle is masking the pid/vid of the controller
remap in the core's OSD. Press right when the OSD is open. Do not map directions to the control stick
Maybe that usb cable you used had an issue holding the connection or something
Can't find NSO N64 controller lag results, but the Switch Pro Controller is slower over wired:
wouldn't be surprised if they used a similar board since it's first party
I never have any issues with the ps5 controller on the same usb cable. I'll experiment with different cables though. In the meantime, bluetooth is fine, everythign works as intended. Rumble, everything
bizarre! but it has left me wondering if theres a config conflict somewhere. Maybe a button press config that someone found handy for another issue? that somehow conflicts with the usb config when you hold down certain buttons
bluetooth works absloutely find with the nso64, just perfect. no dialogs popping up at all now, except for the initialisation
I'm wondering if I should have skipped the analog stick setup completely in the menu core configuration for the USB NSO64?
The stick only gets configured in main, so not really good to skip that.
I bought my mister 2nd hand from ebay so maybe thats why the bluetooth controller just works. I suppose the last owner had a usb BT dongle
for now I'm going to back up my config files, because I'm about to try and remap the USB NSO64
trying a different USB cable first though
SOLVED: USB connection all along..... I was using the official nintendo USB cable fine, but as official as it is, it doesn't pair very well with my USB EXTENSION CABLE
both cables are fine they just don't see eye to eye so to speak. Problem SOLVED. use different USB cable with the extension cable and it works 100% Perfect š
I feel slightly stupid now but I've learned something at the same time LOL. Schoolboy errors! š
damnj it I spoke too soon
the problem has changed however
now the dialogue doesnt constantly appear but the input somewhere along the way is in a loop, causing James to constantly spin round without any further input
I don't know why it worked fine for 5 minutes
I'm going to remove the extension cable altogether and repeat the test
Did you hold the stick in a direction while opening the osd?
I've had that happen to me
well it seems to be working for now. I just wondered if this might be a POLLING RATE issue. I did set it to maximum speed. I'll keep it on that for now since it seems to working again for another 5 mins š
Goldeneye is really fun to play again, this is the best I've played it apart from original hardware. the controls really make it special and I'm looking forward to the snax64 at any rate. I haven't used any native controllers yet on any system. I'll be trying out the PSX and SNES with original controllers too. Thanks for all your help guys !
You're welcome.
I think the n64 in particular benefits greatly from using the original controller format
I love the fact that in Goldeneye, you start with a gun that has a silencer, and it almost feels like you're holding a gun the way the controller is yea
I use my right hand on the middle eh protrubance for aiming the gun and trigger finger on z to fire. and my left hand on the dpad for moving /strafing
it feels good, then with mario kart all that goes out the window! I use my left thumb on the stick to steer and my right hand on the right hand side of the controller. It's wild! It's like when a motorcycle is set up to be opposite sides etc for shifting/braking
I like the n64 controller best for ocarina of time. Having the items on the c buttons feels so right.
Is the Master quest version a difficult version of the same?
I'm trying the ocarina of time original one now
Yeah with some really unfun puzzles. I'd stick to the original and majoras mask if you have a hankering for more after finishing it.
lol Navi Navi where art thou come hither! VERY MEDIEVAL lol
This is the n64 experience I've been waiting for, hopefully it saves the games
My personal recommendation, as always, is to use dual analogs for Goldeneye as that is one of the few games (together with Perfect Dark) that supports it
Don't forget to turn in auto save in the osd and to open the osd before closing the game, as it won't write the save to the sd card otherwise.
brilliant, Ive got it set to autosave and I will bring up the OSD to save. That's how I was hping it worked
It's not the way you originally played it on the n64 but I think it's worth a try at least, it feels very modern
Jaha, dual analogs on like a ps5 controller?
Yea exactly
On the n64 you could map movement and aiming to two controllers, effectively getting dual analogs but on separate controllers lol
I will try that when I feel brave enough to change some settings again. I am just chuffed to have this working so well. I'm going to copy this all to backup on a backup 512GB and have a bit of fun with this for now. Might give the PS5 sticks a go for N64 down the road though
oh yea dual fist style like Robotron X on the PSX
I would love to have a robotron arcade setup with the 2 sticks. Or Ikari warriors. Heck just any arcade cabinet would be great
The core has a setting that lets you put the player 2 analog stick on your controller. Yes it's only a recommendation, I like playing it like a modern shooter but I guess it could be argued that the game wasn't designed for dual analogs and therefore becomes too easy, just saying that option is there š
I find the game quite hard, so no problems making it easy lol
It is quite hard imo, especially on 00
it's very well paced though and I think the bad guys just keep coming dont they? like you dont NEED to kill them all
just get the mission done type idea
Yes a good idea to just leg it once it gets too heated, a tried and true goldeneye strategy
Also a lot of speedrunning strategies involves you getting shot in the back for additional boost speed so it could be argued that it's the optimal way to play š¤
that sounds like a really fun game mechanic that needs to be brought back into some FPS style games or even top down shooters.
is there a way to enable this on mister?
I agree, it's very game-y
Yea, in the core set dual controller on (P1->P2) and set analog stick swap on
cool i'll play around with that
In game you need a two controller setting, like 2.2 galore or something
cool, I'll definitely give it a go, nice to know what those settings are for. Seen them a few times and used to wonder
yeah i did this with actual N64 pads back in the day but i wasn't sure if there was a way to emulate it on a single controller here heh
ahh so does goldeneye have like an alternate setting in the start menu in the game?
I'm in the middle of ocarina of time so cant check right now
I was looking the other day and noticed, goodnight, solitaire, moneypenny etc
It's mostly for all the fps games, tho I think that podracer game also uses two controllers...
The two controller ones are weird, I wonder if anyone actually played like that
True true yes maybe it's better than I thought
It's great playing these games with the actual buttons in the right place, especially when you're trying to figure out how to control Link in Ocarina of time. this is great
Z-targeting !
I'd probably prefer an original controller for zelda tho tbh
For Goldeneye and Perfect Dark, I pretty much play it like Doom and rely on putting the enemies in the middle of the screen and using the generous auto-aim. The enemy aiming and stagger animations helps to determine priority too. Usually end up hiding in a corner and making a pile of bodies at a door way anways.
I do like being able to pop in and out of cover with the c-buttons while aiming though
Trying to play it like other FPS games is frustrating
Yes, I noticed the cover system on my play throughs/testing. Pretty cool! Yea the pile of bodies I remember that from years ago. lol. The World Is Not Enough is a really great game too, I just discovered it! WOW I will definitely be checking out every version I can of this too. The N64 version of TWINE is fine though. This is amazing. I'll be playing through these. I managed to save my game in Ocarina of Time also, after collecting the sword and shield and speaking to the tree. Cool games on the N64!
For goldeneye at least (never played perfect dark) you can mess around with the controls enough to make it more like a modern shooter, which massively improves the experience in my opinion
So it'll have a season pass, lootboxes and ingame purchases? Amazing.
And a massive day 9885 patch
I've been playing Goldeneye since it came out, so it actually took me a little while to learn modern FPS controls with Halo on the Xbox š
I liked TimeSplitters 2 more at the time (and Metroid Prime)
I remembered playing it at the time, but not long enough that I ever got used to the controls š
but hell I'm a Turok controls apologist too, so judge me as a psycho
The World is not enough is highly underrated but I think it was because it needed a couple of expensive addons for the n64. I haven't tried Turok, I had that years ago for the PC, I'll have to try it out. I didn't realise WORMS was on the n64, it's actually a very competent version of it! Duke Nukem 3D runs very well from what I've seen of the first level.
best way to play Turok are the Nightdive remasters nowadays but they don't have that classic N64 crust
trick with goldeneye is watch your gun, not the screen or the badguys
when the gun twitches its auto-aiming at something, could be behind the fog or whatever doesn't matter just shoot
and yeah its not really a game that expects precision aiming from you so it expects you to make it up with position/weapon selection and a dash of overall haste
world is not enough plays great with mouse and keyboard on the core. I really should play it again. And yes, for me it's better than goldeneye, say what you want š
A mouse and keyboard?! Thatās awesome!
For some reason I only mentally connected the analogue stick -> mouse support to StarCraft 
the core itself is outputting this error code
No answers from me but thatās some well formatted data!
Ooh thatās why it looks familiar
I mean its based on pc port not the n64 version
Oh they all work with keyboard+mouse? I think that's a very enjoyable way to play but it's also the most game-breaking way to play it
Sometimes it feels pretentious to talk about destroying the integrity of the game design when choosing other control schemes but enemy animations and reaction times are really not designed for k+m
It's nice tho, probably the most movie-accurate Bond as well, just headshotting fools before they even pick up the weapon š¤
With the error code when you load the core, I think that is standard isn't it? It isn't really a real error. I am sure Robert explained this ages back but I am not at my MiSTer right now and haven't checked error codes for awhile
Yes, that's the 'error' code that is displayed when the core is launched but no ROM has been loaded yet.
Nothing to be concerned about.
Ah, thank you. Perhaps Iāll do more testing after I beat(?) Ape Escape
Ape Escape rocks!
Heck yeah it does
Iām so confused as to what the issue may be lol
its been running for about 30m ~ no errors yet
1 hour elapsed, no errors.
this more or less proves core and ddr3 are fine. Also you were able to load from sdcard. So my guess is that either all your other .n64 files are broken somehow or it's the sdram module
yes mouse works great in starcraft. Unlike the original mouse, you can still use the hotkeys with a keyboard. Together with the turbo core the game also doesn't stutter as much as the original. Played through a good part of the campaign. Of course it's silly when you can play it on a PC, but I don't mind š
I don't play ego shooters usually, at least not in the last 15 years. But i would say that the accuracy is not comparable to a good mouse on a PC, so I don't see it so bad. Was still very difficult to do the first levels on highest difficulty and beat the timer, even with mouse aiming, at least for me.
reseated, still no dice.
someone posted to reddit earlier about the ram module performing poorly, with other comments saying the same
saw that, but thought I was in the clear
cause of this test
0 err, over an hour and a half runtime, 150mhz locked
but it could be unreliable
I just want to be sure of it before I buy a new module
@acoustic vortex have you tried other n64 games or just mario 64? what about other versions of mario 64 roms (eg japanese version)? also maybe theres an issue with whatever device you used to transfer the game onto the sd card
Actually it's this line:
; 1-10 (seconds) to display controller's button map upon first time key press ; 0 - disable controller_info=6
If you set this to 0, no N64 info. š
I didn't want to introduce another row in the ini file (that's N64 exclusive). The ini isn't meant for core-specific stuff, really.
should have snuck in a 'suppress all messages' setting š
Which ini file isn't meant for core specific stuff?
š§ interesting
and yes i did have that disabled
Oh I use it for that to change vsync and vrr settings on cores or various arcade games/ cores. There is a page online guiding how to specifically set video modes on cores in the mister.ini
I suppose maybe my settings aren't that complex
That's very true. Perhaps you can have it set to 5 or so for only the N64 core, that way
As long as the patching and the rest of the autodetection works for ya, there's not that much of interest in that box anyway. Well, I find it interesting, because I wrote a lot of the code. š
I know for direct video you can set [menu] direct video =0 so that the menu works in 1080p and the core in dv. Shouldn't [N64] controller_info=0 work similarly if you just want to disable the info for n64?
perhaps it has already said here but generally, when you have random bug like this :
- try another set of rom
- try another sd card
- try to clean the pin of the sdram (after removing it š )
Iāve given other games and romsets a shot. no dice.
Have you tried a fresh mister setup on the SD?
Otherwise perhaps you have a funky RAM module. Not impossible.
It's a bit like you're "pushing" the aim which I assume is because you're translating mouse movement to analog stick xy. You'd need to patch the game to have good mouse controls
I hate not being able to try the perfect dark decomp because I'm interested if the mouse controls there are like in the typical pc fps
have you verified hashes on your n64 roms? that still seems the most likely issue
Hate going off topic but if you want the ultimate RAM test try the NeoGeo core
If you have issues with that core then it is defo your ram
Iāll give it a shot tonight
Iāll try it out. What should I test?
Anything I would think
So like... Metal Slug maybe
Gotta see if it can handle the donuts
ran a new memtest for a lot longer, not stable at 150 apparently.
145 is fine , nothing to worry about
yeah it seems like the ram should be fineā¦.
did you test the NeoGeo core?
about to rn
Let me know the outcome š
works fine
Ok so the RAM is fine then because that core requires 128MB module or it just won't work at all.....
metal slug rules
Yes it does š
ima redo mr fusion from the start
Ok š try it out and report back
o7
no luck.
reached out to retro remake support. hopefully they can resolve this...
plz double check your version of main mister. from the first screen when you power/on reboot hit the menu button and see what your mister and os versions are
oh yeah that. if doing the initial setup from Mr Fusion, it might not be grabbing a new enough main. may need to manually get the latest nightly
update_all should be grabbing the latest stable main though 
just had someone where it wasn't
I've seen this before too, where it doesn't update main
MiSTer v240912, OS v231108
That looks good.
The turbo core is a miracle. It is surreal to play Legacy of Darkness in high resolution with an N64 pad on a CRT at a solid 30fps. Feels like peering into an alternate universe.
It runs at a pretty stable 30 in 240p mode. On original hardware, at 480i, it would manage around 10-15
That is crazy, I mean we could try using latest unstable main but I don't think there is anything in it that affects N64 functionality.... I am slowly running out of ideas though
#unstable-nightlies message
Download this, rename it to MiSTer
Put your SD card back into your computer and either rename or delete the MiSTer file (if renaming just make it say like MiSTer.old or .bak)
Copy the one you downloaded from the message link over and put it back into your MiSTer and try again
@acoustic vortex
To clarify though it is unstable in name only it is more bleeding edge, it has all the latest features that sorg has merged into it before a new main that is downloaded by update_all, he usually waits until there is enough new features before pushing it to the stable branch
I'm thinking we've simply discovered some strange edge case issue with clone hardware. Nothing more to it.
Anyone else with clone hardware here that can test as well?
my clone works fine, but i only have qmtech
Just got my Taki Mr this morning so I can test soon
Isn't the Taki already proven to be slower and less efficient than the MiSTer? why would anyone want a downgrade? price saving after 20 odd years seems absolutely inane
Who would develop for the weaker Taki? this is like the opposite of the PS5 Pro but with the same result. costs less, performs less. Shared result: no point.
Where is this information coming from?
the information comes from an extraterrestrial civilization that is testing the fpga š
That information is just plain wrong
I forgot the source, I just thought it would be common knowledge that it was weaker
If I remember the source I will post it here
no it's not. the speed grade is the same. i heard taki's may have a few extra transceivers, which would in theory make it a bit stronger even. i don't think these transceivers can even be used for anything
opinions will differ. I would like to keep the MiSTer project alive and not support clones that seem to offer the same thing at a lesser price.
I get it that clones are good just like the pc days
this is what's going to keep the MiSTer project alive
Terasic will not keep making DE10-Nanos forever
Chat is this AI generated?
it could only be
Well are you telling me this is not China?
It seems like a cou between many regions to me
are you american?
can you be held responsible for whatever the hell your government does?
how is it fair to conflate an individual running a company to humanitarian crimes committed by their government then?
there's zero indication that Taki's company mistreats its employees
udon are noodles, they're awesome btw
against?
The DE-10 doesn't profit anyone from the MiSTer project directly
If anything, the Taki clone has better ROI for MiSTer right now
I don't know why these other companies are coming in but it is good
if anything, those with MiSTer-related income may see an uptick in their earnings
because they treat people like shit
did you know you can download the DE10-Nano's schematic and create your own DE10-Nano board if you so wish?
it's not even fair calling it a clone. especially as new features get implemented
like the built-in SDRAM with the QMtech clone, or USB-PD support with Taki's
so many countries get work done in cheaper places
but since R2 is based in HK, not China, the comparison is fair
in the soviet union, toilet paper wipes you
maybe the soviet union will return but I doubt it, I've been watching
This is not real
i'm starting to think the same
I don't want to put money in our enemies pockets
thats my point
cheaper and putting our own ships at risk
How about that N64 core huh folks?
anyway this is way off topic. I understand the spirit of FPGA and it doesn't concern global thermonuclear politics
exactly
I appreciate more and more the ability to block users
The Mister project was from amiga and ST so it is a western thing, inherently. You'd get the same backlash in Japan should you try voicing your opinions over there. especially on public transport
So just because you live in a country whose government is the issue, you're an enemy? There's good people living there too you know. Same as America. Just because we're known for being assholes doesn't mean we're all assholes.
Not every company in China uses slave labor FYI. You might want to check your info before basing information on what you see on the Internet.
I've seen a lot of good come out of China. Hell, one of our favorite MiSTer addon board makers operates there (RetroCastle)
lets keep this in #spicy-off-topic
EDIT: we will not tolerate hate speech targeting any individuals or groups of people. Disliking and protesting governments is fine (in offtopic) but people and their culture are not the same as politics. YOU HAVE BEEN WARNED
like please no more
lets stick to talking about Saturn > N64

You have a cyst? I'm sorry
its from mario party, i was using my palm to spin the analog stick 
lol
So, I mentioned Legacy of Darkness, but has anyone found other high res modes on N64 that become actually playable on the Turbo core? I think it makes only minimal difference on Turok
Hybrid Heaven my dude!
I wonder if it shares anything under the hood with Castlevania being a Konami joint
Freshly built, new Mr.Fusion install, update_all done
N64 working fine for my Taki MiSTer Pi
I'm a bit uncomfortable with how nakey all these mister pi builds are.
Congrats! š„³
Where is the aluminum to protect your precious fpga?
I actually just bought RFID blockers lol
Taki is offering a free case soon, just need to pay for shipping
Thats awesome of him
Thatās pretty damned generous. Material?
The files are already online if you want to 3d print it yourself.
But i might 3D print a Retro Frog case at my library. This MiSTer is for my son (I already have 2)
Iāve been meaning to do that. Is it an easy process? Probably depends on location.
Best. Dad. Ever.
Naked misters were the norm for years. Itās retro mister
man wtf even new guys have multiple misters
You wouldnāt understand old man
But mister addond aluminum is so goddam sexy! The violet one is the best but the other colors are nice as well.
Yeah I love my aluminum cases
Still the best mister case after years
Now in cooler colors
For us we just upload the files to a website and pay based on weight. They send an email when pickup is ready
Wow thatās really convenient!
I have a buddy that built his own 3d printer and I just pay for the filament
wtf
That's the rt4k vertical stand he printed for me
I've had my Mister nakey quite a loooooong time now
Still works fine š
So your MiSTer is an exhibitionist?
Yeah - I'm too poor to whip 'em on becoming more decent
i like the science project aesthetic tbh
people always asked "what is that unsafe looking thing beside your tv set up box?"
The fan on my broke down like a year ago so I had to go all nakey for a time as well.
and it always gave me the opportunity to talk about it. i still can't get over how cool this project is
i wish i could go back in time and tell my 12 year old self about it
Raw electronics are the best aesthetic
Hopefully Williugi can get their N64 situation figured out with their MiSTer Pi clone.
Mine seems to be OK so far
Why is it called mister pi?
So far havenāt all the misterpi issues been setup not hardware?
Except for the couple bad rams on Reddit
When people talk romantically about what the internet was supposed to be, I think of something like the MiSTer. A decentralized community of enthusiasts working together to do what no traditional industry would or could
No, this is what the world was supposed to be.
because that's what the person who made it decided to name it
Odd
I like the theory that itās seo related and might get more hits for people searching for retro gaming stuff. Otherwise itās just stupid š
it's the only way i can make sense of it too
Wtf
Don't feed the troll, leave it
The moral of the story I think was that we can only buy goods from our own countriesā¦? Because everywhere else sucks. Except terasicās country of origin apparently.
As a Canadian I would be excluded from this hobby entirely by this logic lol
Start chopping wood, leafy
Iāll make a Minecraft style mister out of woodblocks pulleys and levers
Daaaaang Robby! š¤£
weird thing to log in and see straight up xenophobia
I gotta say Iām more of a Hercules guy myself
lol Disney or Herc's Adventures?
XenoCrisis averted
But what about Xenogears, or Xenoblades?
Or dare shall I say it....
Xenosagas?
The hi-def mode in the world is not enough feels faster to me, maybe I'm wrong
Hi-color mode? Idk, it ups the resolution at least
Youād create a paradox because their head would explode and youād cease to exist in the present 
I share and endorse severe xenobladeia tbh.
I would buy a Reyn amiibo. A Seven amiibo would probably be a spoiler.
