#Nintendo 64
1 messages · Page 146 of 1
Hi bored, I'm Pengwen
saw them with my daughter last summer on their 50th Anniversary / Farewell tour. It was a great show. One of her favs is Peek-a-Boo 😄
and "Don't Shoot, I'm a Man"
I like their hats. 🙂
I have to listen to more of their songs. Seems like they have a lot of good stuff.
I remember the long while when this didn’t work. Good times. 😅
their album from ~2010 was pretty awesome. their music videos from all their eras are ... bizarre, in a "lean in to take a closer look at WTF is happenign" sort of way
Spinning potatoes
After multiple hours of playing Jet Force Gemini without any issues, tonight it crashed on me. Gameplay frozen but music still playing.
I hope you saved and such.
I lost about 30 mins of progress :/
I hate playing a game for the first time and having stuff like this ruin my experience, only reason I haven't tried it.. is it possible to go through it all with a bit of luck?
I’ll try again when I have some time to reach the same area and see if I can reproduce the crash.
The game was already completed on the core without hang, so i guess it's relativly "rare"
why did you lose so much progress? doesn't it autosave all the time?
Turbo core?
No regular core
It saves often, but I’m at the part where you need to rescue all Tribals, so you must complete a whole level in a single run and find them all before it saves.
I heard Robbie don't dance and if he don't dance he's no friend of mine
oh yeah, the part of JFG that made me stop playing
I really need to give it another shot, need to get the MiSTer updated again
It is patched, renamed it after as well to differentiate between the two
I tested one race yesterday on the patched and unpatched versions of Polaris and didn’t get a crash with either version…I’m sure I need to do more races at least for unpatched to see one
I'll give it another shot later as well
unpatched usually crashes within the first two races, for patched I did two separate times 10 races in a row with no crashes. This was single player though.
Or they get killed. I remember completing it when i was 14.
100% all done, it was not easy
Sorry if obvious question, but does either the standard N64 core or turbo require dual RAM or are they fine with single?
Single sdram
So I replayed the JFG level tonight and it didn’t crash this time. Was able to complete it just fine.
Unrelated, but I noticed that War Gods has a lot of crackling/popping sound, and the empty fifo error is permanently displayed while the game is running.
Chalk it up to cosmic bit flip with all the recent solar activity.
could you try with the new build? #1096015979055697940 message
I'm wondering if anyone had insights on this. I've noticed that with bilinear off in some games like Goldeneye, the text is much more difficult to read (almost losing detail), compared to my N64RGB modded N64 with deblur on. I'm connected to a BVM for both the mister and the n64.
is it simply a case of the mister is too sharp? some different deblurring strategy? i tried taking some pics but they kinda dont really show the difference even though I can tell in person.
it's not the same. Deblur typically will pick every second pixel of the 640 pixel line, assuming it was a 2.0x scale and make it a 320 pixel line again. With Bilinear off, the original line size(320 or 480 or whatever) will still be scaled up to 640, but using nearest neighbour instead if bilinear interpolated between two pixels.
Now that still doesn't fully explain why it happens in Goldeneye, as the game uses 320 pixel source.
However, with bilinear off it does look sharper on a digital display using HDMI, but not maximum sharpness which can be reached with bilinear, AA and dedither off
all on, bilinear on, clean hdmi(all off)
So i fear i have to blame your BVM or output path if bilinear off makes the text less readable, because the digital output proves otherwise 😅
thanks for that response robert, this probably wont be the case, but wondering if you see a similar outcome with the text on the mission file screens? the text there is where it looked drastically worse, not so much the pause menus
another game for comparison where the text is identical between the mister and rgb n64 for me is mario 64. the text on both looks super crisp (bilinear off for mister, deblur on for n64)
You need to understand that when reducing a taller source image, you either have to throw away horizontal lines, or blend them together. VI bilinear works both vertically and horizontally.
if you are going to stretch an image vertically by less than twice as tall, you need to repeat some lines if not using bilinear.
The vi stores 3 entire horizontal scanlines, which allow games to render at a different resolution than they display at. Mario 64 renders at the same vertical resolution that it displays at.
left is n64 modded with N64RGB (deblur on)
right is mister with bilinear off
not the best pics i could have taken, however you can see the mister has thinned out the text
it seems the takeaway is deblur and bilinear off are doing two different things
Embrace the Vaseline 
here you can see the reason: this menu is running at 440 source line -> interpolated(near neighbour or bilinear) to 640
I'm not sure that explains the missing horizontal line in the sideways T
no idea what the deblur of your mod does for these resolution. I could imagine it detects that the pixels are not just interpolated and turns of the deblur completly?
which makes sense for 440->640 pixel interpolation
to make this better, one would require a "bilinear auto" mode in the core that only turns it off for 320 wide content
can you do a comparison of your RGB mod with bilinear on and off at this screen? i suspect they look identical
both are n64 with rgb mod
left is deblur
right is NO deblur/stock
this is a game/menu where no deblur is easier to read
with deblur it doesnt pop as much, however it's still easier to read than bilinear off on mister
comparison pic (warning big size). mister bilinear OFF consistently has that last T barely visible for me. in person the text that's easiest to read is
- n64 no deblur
- n64 with deblur
- mister bilinear off
yes, bilinear off will be bad in this screen, as you cannot do a 440x325 -> 640x240 pixel scaling with nearest neighbour and still get good quality.
Thinking about it again, this is probably what happens with the RGB Mod and deblur:
- image is bilinear scaled from 440x325 to 640x240 by the console
- deblur transmits it as 320x240 to the screen by throwing away every second pixel
Such behavior is currently not possible with the core and would most often don't make any sense.
However, we could do a "bilinear deblur" mode that will only apply bilinear when the source is not 320x240 or better: when the scaling isn't exactly 2.0x
that way you keep all information with odd resolution and still get "deblur" with the common 320x240 games
great explanation, glad we got to the bottom of it. i would love that bilinear deblur mode you described. i wonder how many other games have spots where the res is weird
often it's not switched within the game, but having such an option would allow to always leave it on without the need to tune for each game: less blur for games that have integer scaling anyway, but still important bilinear scaling whereever it's needed
"weird" res in general is not uncommon. especially for PAL games and games that use interlaced modes
I really like that bilinear deblur option. Turning bilinear on and off is something I do a lot. Some games that have it on don’t need it like f-zero, quake 64 or the rush series and some really need it like goldeneye and perfect dark intros or the factor 5 games. Maybe a bilinear force could help too to fight blurriness with filters consistently
i think this might actually be what mods on real hardware are doing too
that case with the goldeneye text is a famous one for "deblur isn't always better"
@civic wind on n64digital is deblur applied to all resolutions or only specific ones?
the n64digital doesn't know whether a game is 640 or 320, let alone 440
it only turns off deblur with 480i games
otherwise it's very much a manual setting
I've always wanted to make a de-linear filter to try to recover original pixels from interpolated data, but that wouldn't fit on the n64d fpga
It's probably a bit too lossy to actually improve quality if it's arbitrary bilinear
What about using the Interpolation Only video filter? I always use it on all 240p cores on HDTVs to even out the pixels and prevent shimmering
Is my assumption correct that it only takes every second horizontal pixel of the 640, making the image 320 pixels wide again? Or is there something more about it?
thank you. So we could do the same or also deactivate when the scaling by VI wasn't exactly 2
yeah, it's really easy to bypass
I think there's something with pal games where that doesn't work. I think it gets interpolated further
yes, it's often odd scaling for PAL
Last non-playable game? Nintama Rantarou Game Gallery 64 needed a somewhat long delay before RSP resume. Don't really know why this fixes the crash since it is also broken in Ares. Didn't test this for very long, might need some more delay if it still crashes.
Wow! That leaves……. That Mahjongg game I think?
Incredible work!
correct
Mahjong already works fine and saves using the turbo core
it also doesn't crash if you remove the cpak but then obviously you can't save
incredible work Ruleset!
the most "unplayable" games now are probably Waialae Country Club (saving doesn't work at all, would need to play the whole thing in one sitting), and the WCW games, particularly Nitro I think which runs way too fast. I haven't tested DDR - Disney Dancing Museum but that one might also still be pseudo-unplayable if the audio is still offset from the input indicators
Blues Brothers 2000 might still be uncompletable if there's a second chase that needs to be patched, but no one cares enough to actually get that far in the game thus far 😄
there are a few region specific crashes left
Tonic Trouble PAL randomly crashes
WipEout 64 PAL randomly crashes
WCW Nitro is playable if you max out the ddr3 delay in the debug menu
adding a note for that to my sheet
presumably that might work for WCW Mayhem as well
are these CPAK related issues also present in original hardware/other emulators? the Rush series of games also have issues with it, and I think I saw others too
no idea about emulators, but none of the cpak issues i've documented occur on hardware
i remember CPAKs being extremely finicky in original hardware, but I guess that's a mechanical issue
or at least it was in my case
the cpak implementation is not perfect, it's a bit of a shortcut
it was documented in a github issue on the old N64 repo, but that one got nuked when it was put into the mister-devel pot
it tends to work, but that shortcut might be why the rush games and waialae freak out, not sure
i think it doesn't generate the pseudorandom ID codes for separate cpaks?
it uses a valid one for all of them iirc
whatever the case, there are a few games with cpak issues
Using another CPAK format
Wait a sec. If the id is duplicated across multiple cpacks, for example p1 and p2 both plugged in, I could see that being a problem.
would it be possible to calculate 4 separate ones to always use, in case this ID is computed somehow?
i'd quote the actual github issue from last year but it appears to be gone now. it was on the original N64 core github
most games have no problems with it
it might also not be the issue
i have a problem with most games
one could check if that is the case by generating 4 different cpaks with e.g. mupen (or import real ones) and load them with the game in question, then check if it works
also it would be worth checking if it works with SNAC, but i think no one has enough of those cpaks
@gilded whale was it you who re-tested madden? i'm testing on the latest core and we've still got exploding polygons
it appears similar to what happens in WipEout 64 with the spinning trophy -exploding polygons that only occur when there's sufficient geometry on screen
so this ID is in the MPK file? not generated by the console on each boot?
Played the patched rom of Polaris Snocross yesterday with no freezes. perhaps before it was unlucky.
Sometimes given how much people have tested here, I wonder if we’ve encountered crashes which existed on real hardware
There have definitely been bugs found that were confirmed to also be on original hardware
there are ways to crash real hardware but i have played real hardware still an order of magnitude more than the core (because i speedrun numerous N64 games) and have never encountered a single random crash. some known crashes, yes, but not a single one of the ones i've seen on the core
the hardware crashes generally work on the core too
but the core crashes in places real hardware does not
myself and many other speedrunners often leave consoles on for absurdly long periods of time, too. i've left my n64 on for probably 2-3 months straight before on various games. never crashed once
can't rule it out of course due to like, the halting problem
but i can just tell you from the experience of someone who has played way too much N64 in their lifetime, the real console pretty much just straight up doesn't crash like that
there were definitely a few bugs that were determined to be on real hardware as well
the one i recall most vividly is the clayfighter pink outline on some objects thing actually occurs on hardware
there's also stuff like the THPS2 intro being bizarrely fast on real hardware and the SKATE letters clipping out behind the game image (usually not visible with overscan on a CRT)
or Mace The Dark Age i think with the usually-not-visible borders around the image, but only on a few stages
oh yeah there's also Jeopardy which does not accept any input if you have 4 pads connected (3 or less only)... wild that one wasn't caught in QA
To me, that may be the weirdest case that was found
the core was already amazing, but the additional compatibility we've gotten this summer thanks to ruleset's patches and some new fixes has been fabulous
very grateful for all the hard work that's been done
It's really incredible how much more the core and some roms could still be further improved. I enjoy every bit of it and have absolutely no need anymore to use my real N64 console.
No need or desire. 😉
Really?? Madden 2001 and 2002 I think were fine I think.
I’ll retest in the newest core, I think I did it on the telescope core.
Is it instant, or gradual?
i only tried 2001, but it's the same issue. it shows up if you let the game run for a little bit, anytime there's a close camera view with most players on screen you'll see some explosions
it doesn't occur in every scene, most often in the huddles and pre-snap
The worst offender out of the entire library is obviously superman 64, but that game is just plain alpha software. That's why it hard locks the system
I haven't encountered another game, in my memory, that crashed or hard locked unless you were doing some stupid stuff with the gameshark
I think most N64 games were fairly well tested as far as stability goes, in those days they couldn't afford to have a game go out with a severe bug because to recall the carts would cost too much money
We need a Hero to be beat this game
Now that I think about it there may or may not have been a revision of Turok 2 because it was locking up with the memory expander
but that may have been because the third party ones were getting too hot
😄
It would be cool if the N64database.txt could do it when we load the game
Oh then obviously I didn’t mean test it thorough enough, I played both for about five minutes and quit because football
It uses one of 4 pre-generated blank cpak headers.
I generated those files with some cpak tool i found
There is some code put in to make sure that two controllers wont use the same ID, but I think there are edge cases where this doesn't work.
It was a lazy solution. But I haven't heard of any trouble with it until now.
Is there a new version of the turbo core that corresponds with the newest version of the regular core?
I'm planning on playing Hybrid Heaven w/ the turbo core, but if an updated turbo is coming soon, I'd prefer to wait
@bronze parrot updated Turbo core coming soon, I believe
ah ok, I'll keep an eye out then, thanks
You can start with the old one, it has no known issues for Hybrid Heaven, played it myself for about 3 hours. (then i fell into a hole and the last save point was 30 minutes ago, so i stopped...)
the new one will appear after a new release when all new stuff is in and tested
I beat hybrid heaven earlier in the year, march maybe?
Opening cutscene makes it look like it’s gonna be like a metal gear cinematic type of game, but aside from the ending it’s the only cutscene with voices lmao
@wanton sun
I played trough the whole game without any crashes and its not a short Game.
At that time there was only the minor graphic gltches during robot explodes.
The playthrough was at super early state of the core. (1-2 months old core.
I need to try high Resolution with the turbo core. Fps was such a shame for original n64 hardware.
#remake needed
recompilation on pc
Your name is the sequel to my dad's favorite movie
Weird. I'm not aware of any godzilla movie by that name.
I like Godzilla vs Mothra. Good fun
I 100% read this as though you meant the anime movie "Your Name"
I like the showa movies much more than hesei and think most millennium movies are trash. Reiwa era is surprisingly immaculate.
The hesei ones are just kinda boring.
It is weird. GC/PS2/Xbox had a whole litter of them
That is hilarious
N64 was after the hesei era ended but before millennium.
Yojimbo is a fantastic film
But there is a decent gamera game on gameboy and psx. Hesei Gamera is pure hype.
Definitely. We’ve had a handful of people report the same kind of strange random crash where a game freezes but audio keeps playing, which is unheard of on real hardware. It suggests that this is the result of either the known differences in RAM timing, or as was the case with Conker, a remaining bug in the core that hasn’t been identified. The crashes are so rare and random that it’s going to be a bitch to investigate I assume.
Tetrisphere will lock up on real hardware if you leave the game paused too long (like a day). When you come to unpause it, it will freeze when trying to get back into the game. I reproduced this many times when I was younger.
The only time my N64s crashed was when I needed to change their capacitors.
Are you saying there is a Hybrid Heaven pc recompilation? cuz I would be interested in checkin that out......
Although I love Yojimbo/Sanjuro, my handle is referring to the protag in the old pc game Shogo: Mobile Armor Division
My dad says he knows this game. He had a PC gamer friend who had it. He says it was really impressive at the time
It was one of the early fps games so yeah
fun human fps / mecha hybrid; only bad thing is that since it was pre-Half Life, the character models looked poopy
I had so much fun with that game when it came out. Local multiplayer with my friends was awesome.
The gameplay and mobility was where it shined.
I still play it from time to time, but config on a modern machine can be a pain
during development, they planned to do a Dreamcast release, but unfortunately that never panned out
hard to say, but Half Life has a DC port
I do always forget that
never released, but fully playable from beginning to end
If you have any way to play CDI-based DC games, it is fun thing to check out
Just wanting to do Hybrid Heaven in turbo to compensate for the times on original hardware when that game's frame rate tanks to the point of almost becoming a slide-show. I don't think the game has any core-related issues on any version of the core tho
Just a reminder to please refrain direct links to copyrighted material.
ah sorry, my bad. was just for illustrative purposes, I'll just use a jpeg or something next time
never made it to retail mind you
yeah I wonder why tho, it is complete and plays fine
Brian Kraack : "Sierra decided to shut down PyroTechnix and sent someone to our office to physically retrieve the Half-Life source code CDs.”
so its another thing I can blame on Bernie Stolar's horrible mismanagement of Sega then?
A few weeks before its planned release date in June 2001, Sierra announced that Half-Life: Dreamcast was being canceled due to "changing market conditions".
at least it leaked comprehensively
word
the controls are a bit rough on pad but it supports m+kb iirc
One of my acquaintances in Dreamcast preservation has the original disc and documented absolutely everything.
The GDI dump comes from him.
I took the two previous sentences from his researches on HL.
nice, well at least its out there now
Most of the recent dumps come from him (Propeller Arena, Castlevania, Aghartha).
As other collectors don't have the same philosophy at all, a chance to have him.
the community it doing a better job of being custodians of preservation than the companies the control the IP. Nintendo for example lets countless titles die on their eshops w/o releasing those games other ways
I know too well, as I was mostly in charge of the eShop dumping spree back then with my ex-partner (+ Larsenv and a scene group during February/March 2018).
Even inside preservation groups, it could be complex for doing the job right.
thank you for everything you do for the retro scene
I'm retired now after 30 years behind the scenes -with so much helping from others-.
I've seen so much people arriving and quitting during that time.
Only helping on emulators and FPGA now from my part, as I could use some of my knowledge and my "personal contact book" for those projects.
good strategy since FPGA is the future
I love MiSTer, but am also very excited for MARS or Replay2 or whatever thing that takes the next step and brings us stuff like Naomi/DC, CPS3, etc.
Like what we've done during the last month on the Saturn core.
I follow the Saturn core a bit less since I have two tricked out Saturns due to it being my fav console of all time; the last update was sound focused right? looks very impressive
Yes.
one of my Saturns
I gotta go quickly, thunderstorm is coming at home.
Don't expect that, in exchange more accurate cores like N64
be safe, have a nice weekend
A greater fpga can't be enough for console beasts
Yeah even the n64 is impossible
there are some things that are only barely out of reach for MiSTER or at the very least would be easier on upgraded hardware such as CPS3, Killer Instinct, Midway Mortal Kombat arcade pcbs etc.
In any case, nothing is going to happen with that fpgas if don't have the MiSTer community behind it.
It is a personal opinion, but I think that the effort of making a core is not worth it for a few
Agreed, so hopefully there will be consensus and the community will move on once MiSTer development dies down and the people are ready to move to the next level; what was already accomplished on MiSTer has been nothing short of miraculous and amazing tho
this is definitely a community that likes to move on and not dwell endlessly in the past
but this is a retro gaming community. Aren't we always in the past?
#thatsthejoke
I should find an iso to burn Tom play on our family Dreamcast
The Future Past is now Present.
Well, when the next fpga platform comes along, it isn't like the MiSTer is gonna go away or anything. More stuff is better, right?
I'm actually in charge of confiscating all de-10 nanos when the new thing comes along
I've got 3 MiSTers, you can't find'em all hahaha
my favorite MiSTer is my RetroCastles one since it haz the Saturn rgb AV input
It has been discussed ad nauseum lately, but MiSTer 2 will be coming at some point in the future, however the real blocker to more advanced cores really isn't the hardware, it is the fact there are only a handful of people in the world who have the skills and the desire to pull off cores like the N64 and Saturn, and the systems beyond that are even more complex.
The crazy thing to me, knowing nothing of all this tech, is that you have to understand vhdl or whatever and also know everything about a consoles architecture
like I said earlier, wanting more powerful hardware at some point isn't entirely about consoles, but would help the limitations core developers come up against for things like Midway arcade cores and Jotego's work on CPS3
I don't even know how you'd start learning about all the parts that make up a console
The reason CPS3 isn't happening isn't because of the DE-10 nano hardware, it isn't happening because JT estimated it would take paying someone to work full time for over a year tracing the parts all out and the documentation etc. before he would even start trying to implement it. It just isn't financially viable for him with how he works.
perhaps, but hardware was a limiting factor for the Midway cores, they said so
I would also like to see a Killer Instinct core one day and I doubt MiSTer hardware could handle that
Well that developer hasn't done a single core that works properly on MiSTer, so take what they say with a grain of salt
for CPS3, I believe Jotego will finish it for MiSTer at some point eventually, I was just suggesting that more powerful hardware may have made development easier; if I'm wrong about that, no biggie
I'm just in copium mode cuz I can't play 3rd Strike via fpga lol
I was hoping for 2nd Impact myself...
Jotego is an fpga God for giving us cps2 at least
That's my favorite arcade platform, and definitely one of my favorite MiSTer cores.
yeah he rocks and his contributions are kick ass; love the turtles core
Wasn't thrilled with the sudden deviation from his excellent arcade development to spend so much time on Neo Geo Pocket, I have to say...
It really sucked when you happened to be a director-level Patron, and all of a sudden it felt like your voice and contributions no longer mattered.
playing TMNT on my "Digital Foundry"-style Mister arcade bookshelf setup
after Neo Geo Pocket, maybe he'll pivot back?
btw, why the heck has noone made an IGS PSM core, it's essentially Neo Geo MVS hardware will higher clocks and a couple more chips
I need my daioujou fix
That was supposedly on his to-do list as well. Someone donated the hardware long ago.
CPS-3 and PGM were the two biggest requests from his community, last I remembered.
I mean w/ daioujou, espgaluda, and ketsui, you'd figure it would be a top priority
some of the best shmups of all time right there
There was a patreon vote with both of those and cps3 won out
fair enough I can understand the hunger for Street Fighter 3 winning
3 games out of 6 pushed it over the edge... and they were all named Street Fighter III. 😄
Problem being CPS3 just isn't viable with how he makes cores, he had a post about needing to pay someone to do the tracing etc. for like a year before he could even start
ironic thing is that if PGM won, we'd have it already
There are weird issues with PGM that would make it complex, I don't know the ins and outs but I think copy protection is weird on it
PGM is awesome. CPS 3 is meh
This is all very off topic though
random side tangents are half the fun
Yeah... sorry about that. Very off-topic.
Are you gonna main Grimmjow in Bleach ReBirth of Souls?
You sir have been reported to the council of 3S fanboys.
(and every connoisseur knows JoJo#2 is the only game that warrants cps3 anything)
Yeah but anyone can play Garou MotW so why even bother with SF III? Best fighting game is already playable on MiSTer
They're all just ripoffs of Yie Ar Kung Fu anyway
PGM has Martial Masters anyway. SF III but diff
It would have all the shmups
that reminds me that I've been getting around to buying a Garou cart before CotW comes out.....
or you could save money and space
AES or MVS?
Bring your wallet. Or two wallets 🤣
this being nintendo64, hng64 should be the most to be discussed in here
I keep offering a board for research
We’ve already got 99% of the CPU after all
any day now
That's one that may benefit from MiSTer 2 with there being more headroom and resources for someone to adapt the N64 core, if this would be based on that
I collect MVS
I really don’t think there would be a snowballs chance in hell anyway for HNG64 on MiSTer
It’s lousy with chips. So many
Nice. I collect AES. The stupider way to do it
no wrong way since a multicart will take you far with either
I have a bunch of original MVS carts, but not many of the expensive ones
I have a shit ton but I got them forever ago
And it hasn’t aired yet but it’s been made
I bought all the shock boxes for the games I wanna get, but I've only filled about 10 percent of 'em so far lol
My beloved 🤣
not even collecting brown boxes 😔
I have a couple brown boxes "by mistake" but I'm not collecting full kits
usually an original cart combined w/ repro shock box and marquee is good enough for my needs
it's a shame ss64.1 was always so expensive...
Yeah it’s gotten dummy high
I just had an offer for the prototype from Dubai too
I've heard of it and seen in videos but never been able to try it myself
Granted, I bought my hng64 + the rest fighting games at the time when shipping was more expensive than board+games
Oh yeah they used to be giveaways
I got it all for like $1200 or so. All seven games plus boards and IO for the racing games
Should have bought a second set, simply to have a WA with unlock ready (or sacrificial hardware for bigger sram mod)
Not including the Sam Sho prototype that today is probably 5K and with the prototype like 40K (highest offer I’ve had is 35 but I made a promise I’d never sell it and I can’t be a shitheel)
It has been a few years and I don't remember but you got that one dumped?
Not yet. I need to finish
I’m still a bit confused by it. 8 rom chips per riser board. 96 total. I need to figure out how to identify each individual chip on the risers to be read as they share some traces and there seems to be SOME form of select going on
I am NOT desoldering 96 chips. Or letting anyone else do that
Seems like MiSTer was an easy way to procrastinate
Haha. Hardest issue is I can’t find the female mating connector
Would be a lot easier if I could find even one to had solder up a “port” to read from
I could desolder one from the PCB that isn’t populated but I’m really trying not to work on it. Just want to keep it “stock”
as long as it will not be decayed by then
I need someone smarter than me. Or with more free time. Lot of offers from people to dump it but everyone wants to keep it for the trouble 🤣
How are you gentlemen !!
All your base are belong to us.
Seriously though. How are You?
I would probably also vote for him to do PGM because I have no special affinity for street fighter but I've honestly not played a single PGM game before. Or maybe demon front, I seem to recall a metal slug clone...
Documentation on these old consoles is scarce
Were any of them documented? Well all of them most likely, but with the documentation leaking
Aside from all the Konami titles, sega system 32 is my big dream on the mister in terms of arcade platforms
I also want pgm, I’ve played demon front a lot but no other titles. I’d like to try them all.
I want a virtua racing arcade core so I can play all the different versions of virtua racing on mister
nah but more chance of that happening compared to a remake
It’s a pretty good game held back a bit by the 64
It needed more voice over and cutscenes to pull the player along throughout
CPS3 hasn’t been cancelled by JT
Of course not, he loves reserving things for himself. But it's not progressing
lots of silly blabber about other hardware here. don't you guys have some n64 games to play?
There is nothing called “reserving” in open source
It’s a very small community and people don’t like to take on a task someone else is working on in case it causes drama. We’ve seen it regularly enough, and it’s to the detriment of the users.
I was totally gonna make an M72 core but then Wickerwaka called shotgun
I had the N64 core done a year ago... but here we are.
I'd say this one turned out okay though. 😏
I mean who else wants to take it on though?
We don’t need more cores. We need more core devs!
Sadly the Venn diagram of “skills to make cores” and “cares about retro gaming hardware” overlap seems minuscule
Also nobody is getting rich making these things. Or covering them in videos. It’s because everyone loves the hardware and libraries. Not because it’s “worth it”
JT isn't doing too bad financially because of his core development.
He's hired employees... 😉
Sure but if he was making anything ELSE in FPGA he could probably make a ton more $$
Retro gaming FPGA cores are probably the lowest profit margin of anything you could make for money in FPGA
You’ll have noticed almost everyone does the work as a hobby, free and open source.
Exactly. Hence the Venn diagram comment. How many devs with the skills to make cores also care enough to WANT to make cores exist?
Yup. Super low numbers. And most of them are gainfully employed (and often paid very well for their extreme skills) so it really is a hobby
this is the same concept where some viewers think "Video Game Esoterica" makes me a shit ton of money. I spend an stupid amount of time on the channel just because I am entertained by it and enjoy doing it...NOT for some major financial benefit
Speaking as a volunteer mod… we do it for the love 🙂
I love to hate your videos... or is it the other way around? 🤔
You LOVE to LOVE my videos is what you meant
Best YouTube channel ever named Video Game Esoterica!
I found it by accident. I was searching for Erotica. Close enough.
Plus September is coming and the channel is getting new shit
Sept-Dec push for new series
Will it be a continuing series??
Emulation night school and Port Authority start
Port Authority replaces Unported Playlist long plays and the long play just gets dumped Sat night so that’s one extra vid a week of actual content
And emulation night school will take probably a year to fully air as it’s a PC emulation tutorial and guide for basically every damn worthwhile platform to ever exist
good to see you wont be covering the 3DO then !
I should cover that first
There’s gonna be more VGE?!
I ain’t even do nuffin!
You know what you did!
More. And I’m gonna do more Deck. Maybe switch on and off with Pocket. Pocket videos don’t do as well and holy shit compared to MiSTer do Pocket people just hate things 😂
people are jealous because they can't afford one
the other thing is that Nintendo is also not stupid and they'll know if you used their libraries
thats what happened to the n64 portal guy
Yes and I already apologized to your mom , so just let it go
You apologized for a bad performance
That’s on you
Wasn’t my best day but I’ll make it up to her tonight!
Wow don't know why nobody answered. I'm fine, thanks. And you?
Everyone too busy bragging
On the Toy Story 2 - Buzz Lightyear to the Rescue! (USA).n64 the sound is very low, does this happen to anyone else ?
i only get buzzing sounds
it's because the mister's just a toy but that's another story
You get what you pay for...
I love how valve was like "wow this is a neat project, we'd rather not have to deal with nintendo coming after us tho so please cease and desist"
That's why "my dad works at nintendo" was such a big deal, basically saying your dad can financially and legally ruin your dad
that dude had a neat project but he was entirely too vocal about it, and there was a lot of hype on it also. Even if he had used that open source library I don't think anything would have saved it
There is a world where a guy works 4 years in secret to avoid the watchful eyes of the nintendo legal team but this is not that world
I think his new project might be even more valid tbh
Remember when Nintendo did fuck all for metroids 30th anniversary? Completely forgot about it. But didn't forget to slap am2r with a cease&desist when that released on the same day.
What’s the new project?
some kind of third person adventure
On n64?
Have you guys seen the SM64 on gba project?
think he's been contributing to that opensource one
he's also done a load of miscellanous type stuff since like getting the occulous rift working on n64 😄
also don't tell nintendo but someone forked portal64 and its still very much in active development
nasty
pretty sure it was with his blessing, its some of the contributors to his original branch
Wasn't it Valve that put a halt to that project?
Valve basically said they love it but can't have anything to do with anything using Nintendo code
which is basically exactly what they have to say, especially after the whole dolphin thing
it was pretty idiotic to reach out to them imo
Thank you so much to @Pack64 and @LK64DSH for their superb assistance in porting and simplifying assets, the game only looks at good as it does because of their work.
This is somewhat outdated as he has advanced it even more since this video but super impressive imo
that is both absolutely amazing and utterly cursed 😄
I have a sinking feeling that trying to put in actual game objects and enemy AI will just drive it to a hopeless 2 FPS
i would of guessed the same about audio and tesselation so you never know
I made this silly thing that let You download a patched version of Super Mario 64 given that you provide a good ROM. It has widescreen, rumble and better performance.
https://krullo.se/n64
EDIT: The ROM seems a bit crash-prone. Especially when trying to pause. I will work on that another time... (soon™)
The ROM isn't my work, I've only messed around in the Makefile script and stuff.
also, my shitty web hotel only allows for PHP, so I had to greatly suffer to achieve this.
You were hoping this would be a good way of playing Super Mario 64? 😉
well you just told me and I heard there's an award for snitching
this is actually what the average PS1 3d platformer looks like
Pretty crazy considering that it’s all software rendered on a GBA (16.78MHz ARM)
He’s been posting builds that people can try out on the gbadev discord. I think it currently runs at 20fps
thats pretty good, it was an ambitious project for sure
One of the goals of that fork is to remove any dependency to libultra and other Nindendo devkit codem
"Miyamoto is most pleased with your service... but I'm afraid your princess is in another castle, oracle-san"
what the heck is this render, I've never seen this one before lol
Like those guys who think they'll get employment at cia for hacking government websites, and they're just taken to Guantanamo
Miyamoto points to his ninja assasin, "Give the spy the reward that he thinks he deserves."
Lol just that. "You'll sleep soundly, with the rest of the rom sites. Tell LoveROMS that Nintendo sent you"
eyo, did anybody know about this?
also apparently there's a racing game I've never heard of on N64 as well that I now have to check out lol
Know what exactly? That one of the moveable boxes could act like a ball in a crude game of soccer? 😅
I didn't find this one as fun as the regular ol' non-2049 version. But I also haven't played either since the early aughts.
Any Midway racing game is worth checking out! Rush games, Cruisn' games, Hydro Thunder - all fun

He’s back!!!
Pneumonia will fuck you up lmao
Hope you’re feeling better now ❤️
Jeez yeah
Dude, all that fusion cuisine
It's too beaucoup for your immune system
https://www.youtube.com/watch?v=5ClCaPmAA7s agreed - hard song to play
Get The New Album “Fear Inoculum” Available Now:
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Had that a year ago. Glad you survived.
I see tool mentioned I'm happy. Also Robby is a tool so it's double funny.
Bop
lol damnit
We were incredibly bored back in the day
We also invented a mode in Goldeneye where we would crank up the handicap on one player and that person was the terminator
then lower the handicap on another person, that was john connor
then have one person try to protect john connor from the terminator
Perfect Dark MP was so amazing.
So many options for setups, bots, etc., and all anyone talks about is Goldeneye
honestly we played goldeneye so much that by the time perfect dark came out, it was really passe and we were bored of it
even though PD is the superior game and everything that is in goldeneye is in perfect dark
bots in Perfect Dark multiplayer was a revelation (to kids who didn't have Quake 3). Felt pretty endless what you could setup. Which continued into Timesplitters 2
Does anyone knows how to play romhacks for the N64 core? I am trying to play OoTMM Randomizer but I am getting a black screen. I created a entry in the database with the hash and the save format (flash) but nothing
At least an advanced way, yes
Does that one work on real hardware?
I can’t remember now
IIRC yes, it's playable via Everdrive
Dm me the…goods. I’ve gotta do some testing tomorrow. I’ll see if it works on my end
not sure if it leans on some other behaviour that is needed though, ie extra cartridge rom or weird save ram type...
also shouldn't need to add stuff to the rom DB by hash now unless for whatever reason the patcher decides to modify the rom header (possible, but most romhacks don't)
Yes the only rom hacks I’ve had fail on the core are the same ones that seem to fail on real hardware
The file is too big for DM
But from my understanding it needs FLASH save type and cic 6105
NTSC of course
Outside of a few which “work on real hardware” but lean on shit in emulation to make it “actually work”
And yes, it works on my everdrive 3.0
Here is the website to generate the random run
You need OoT v1.0 and Majoras Mask
both NTSC
well I stand corrected lol, looks like the game ID in the header when I generated a patched rom is NEDEP, as different to the CZLE and NZSE of the source games, which makes sense I guess seeing as its 2 games combined
but you don't want to be doing this by hash because this might change on subsequent rom generations, instead you want to do it by ID, ie
ID:NZS___ flash128k|rpak # Legend of Zelda: Majora's Mask [Zelda no Densetsu - Mujura no Kamen]
So just adding like that in the n64 database will work?
ideally, as long as you know for sure the details of the rom type, ie. save type and cic
Maybe I should had checked the error code before
22 RDP Z writeback wants to write outside of RDRAM
Also, I got 20
20 RSP DMA wants to write outside of RDRAM
those are heuristics only. They can lead to an error, but don't have to. Some games (or hacks) have bugs and just try to use memory that is not available. They will always read back 0 from that address and mostly that is fine. For z-buffer anyway, can only cause graphical glitches
I would just try the game and setup the system settings yourself, without database. If you can find settings that work, you can still make the db entry
autodetect appears to do the right thing, but yep, black screen with that same error for me also when I try and load the patched rom
ahh, I see, in n64.cpp there is special casing for this in detect_homebrew_header
so yep, absolutely no need to mess around with the database or settings
Loosen your collar, Mario
Did we already get a turbo core with all the recent changes implemented?
Not yet I don’t think, Robert’s said he’s going to put one together soon though
The best version of the core
Not sure how well known this is but you can make your own database entries by making a file called user-database, I think it’s called that
That’s what I do for all my patched, translated, and rom hack games
#1096015979055697940 message
Yep 🙂
currently i don't have much time. Not for the core and not for my game. There are still 2 changes to be done as testbuild before a new release: audio phase and bilinear deblur. After the new release is out for 1 week i will do the turbo core to be sure it's not worthless. (running the PC for 10 hours straight at 24 cores full usage is not nice in summer, so i only do when i'm 99,9% sure it's useful)
So expect 2-3 weeks from now
Take your time! Thanks for doing that nice bonus for us all.
1 new turbo core before christmas 🙃
Not going to post that on the FAQ we all know it will be far before Xmas
you are so committed to your core, thanks
now you know how I feel today; currently 99 degrees in Chicago, 108 with heat index...and Ive been rendering in Resolve all day
Can't express enough our thanks for the work you've done on this Robert. Incredible stuff.
basically turned my office into a sauna
Just do your work in the buff. 
hot up your way @languid dune ?
Currently 93ºF here. And humid as heck.
Thank you AC!
yeah I have both cranking but Ive gotta turn them off for voice over time
and too much shit keeps happening so Ive GOTTA VO today
spoiler: everyone go download Super Mario Eclipse. Things a banger
Just tell your audience that the AC noise is ASMR. Embrace it!
its all I can do to hide the cicadae noise
Maybe is a waste of money but how about having the PC as a server in another room and remote into it?
That’s how I had it some years back for a NAS and a Windows machine that I only used for programs not compatible in wine. Of course this was a spare machine I had and since I don’t game anymore in PC, I dont need a fully specced machine.
What you need is a sauna session
Het airco you hobo 😉
haha I cant run it while recording voice overs
unless everyone wants to hear WHOOOOOOOSH
Just shout louder
I want to hear whoosh. 
Haha I’m done for the day. I sat in front of Resolve from 7 am til now. Seven and a half hours of straight channel work today
Get a mic boot you hobo 😉 LOL
I used a bunch of stuff from my gun case a few times to do a voice over
I’d rather hear whoosh than helloeveryonewelcomebacktovideogameesotericaonthemisterfpgade10nanoproject
Well it’s been real but I’m abandoning mister for the next month or so, castlevania ds collection just came out
He'll say that faster than you can say "whoosh". Give credit
continuing with this problem, i got a replacement snax64 and still, the VRU will not work. https://streamable.com/vp4e8c
maybe try switching the 2 snac cables around or switch port 2,3, to something else. Someone else had trouble a few months ago but later got it working, they thought it "wasn't seated properly"., so mess with the connection between vru and cable.
If you have free time I’d love to hear your thoughts on it!
unfortunately i have run out of things to try regarding this.
This will be the third version of haunted castle that I’ve paid for. Yikes
maybe @zinc dew can confirm it still works in core or can give you some tips about that screen.
It has a remade version too
I’ll play both
Like I need to replay the original… lol
I’d like to see them remake the Msx one, or maybe rerelease that wiiware one
Oh yeah, I’m in your debt lol. How can I help?
Is haunted castle broken in mister?
follow the quote from Clue to see the sxreen he got. Maybe you can confirm vru still works in core. I know not much has changed in core lately but I guess it's worth checking.
Oh my bad you guys are talking about an n64 thing in a n64 thread lol
And I’m just over here with my castlevania chat
oh Robby make sure to try the 20240807 test version of the core that's the one he was testing.
I’m using core 240818
Works perfect for me, well as perfect as Hey You Pikachu can work lol
Now speak Japanese in the train game
The translated version actually works with saying the stations in English!
Oh really? Do I need a snac64 now then? I have the mic already
It’d be the only thing I’d use a snac for in that core I think
Thanks dude, I was worried something broke after Robert added that usb controller shift thing when using snac(so no need for dummy usb controls) 🍻
but that was back in April so it's not that
Did you tape it to the back of the controller or is there a mount I don’t have?
awesome to hear bilinear deblur is on the horizon, thanks robert! take your time
There's a plastic clip that goes on the back of the controller, you can see the tabs on Robby's photos
Did you verify the snac jumper pin?
Oh shit I’ll have to look at mine later
Yeah that stupid plastic clip is expensive
Also I bought a yellow clown nose for my mic
I just wanted everyone to know that my microphone has a yellow clown nose
Oh I had no idea it had an extra plastic piece to mount it I always just set it on the floor and it heard me
I’ve been meaning to get a piece of yellow foam for it
Clown nose is a great idea
n64 only uses 4 io and doesn't use the io that the jumper pin controls, so I don't think it's that.
only other idea would be to only set port 4 to snac, and only plug vru in to snax. Use a usb controller
I don’t suppose mister can use usb mic’s for this or for famicom for that matter?
I just turned on SNAC to p1 and p4
Uhhhh, I think it has to be the N64 VRU
It has an onboard processing chip to decode voice
Yeah, the VRU is more than just a mic adapter
IIRC that's also why there's some region restrictions on it
Yeah, the English ones are tuned to English pronunciations and the Japanese one is tuned for Japanese so they’re not interchangeable
what is this?
thanks for verifying. do you think my snax64 isn't receiving enough power or something? because the P1 controller works fine
Oh I had no idea, what about famicom then for the 2p controller?
Uhhhh, I dunno. You have a different MiSTer build than me. Could be the IO board, could be the SNAC cables themselves. What’s your power adapter rated at?
I think that can barely be classified as a microphone lol. The audio it records sounds like loud buzzing.
I don’t think MiSTer supports any microphone use. May have to use SNAC for it.
I was doing silly accents lol
I always do silly accents up to the point that people think it’s my real accent
how about a regular controller on port 4? does that work?
no. only the P1 port works. 2, 3, and 4 don't show up in smash bros.
hmm that sounds like a problem. try this test rom https://github.com/Ryzee119/n64_controller_test maybe you can experiment plugging a single controller into each port with all 4 ports set to snac.
I say just use one to rule out a power thing
I would try genesis if you have the cable to verify all your snac pins work
yeah genesis test if you have that cable might tell us(me) something, only certain buttons will probably work
i tried just fiddling around with settings to see if i could get more than a black screen but turned up blank on my end
https://ootmm.com/faq they mention that only later revisions of everdrive (3.0, X5, and X7) are able to run the game properly
oh and genesis does need that jumper on io board set to i/o not 3.3v. might be a switch on retrocastle io board
I like Peach's new signature.
I baked an FPGa for you
I don’t get it
Why would you bake an FPGA? It’s not food.
to reflow the BGA
The router/fitter for preparing an FPGA core uses a "simulated annealing" algorithm that increases the temperature, then decreases it. Like baking.
someone reverse engineered hey you pikachu enough that on pc emulators you can play it using a modern service for the voice recognition
Windows build of m64p with VRU support: https://drive.google.com/file/d/1ZarcKEHs0ZpNhtan0QatjdIOPhxCP3S1/view?usp=sharing
Linux: https://drive.google.com/file/d/191vE...
it also turns out its supported in one of those train games, can't remember which
Noooo I was trying to troll @orchid nimbus 
Densha de Go 64, the only other game to use the VRU 
you have to do like the station announcements i think
but i guess in japanese so pretty hard
Yeah the translation patch also changed those to English
They also added transfer pak support for the GBC game
nice
I tested that on the core too using the transfer pak option. Having the GBC game unlocks all routes and trains, that’s all.
He sounds likes he’s got a mouth full of ribs
I assume he always has a mouth full of ribs
Mmm, ribs
GOD I love beef ribs
The remake of haunted castle is very much like the Wiiware remake of adventure
Very similar aesthetic and music style
And like the remake of adventure it makes it into a competent castlevania
Damn that’s cool!
Are me a ROOM haxx0r?
Ok that’s pretty good 😂
How? With all those unskippable bits
Takes me a whole lunch break to do world 1-1 with the chomp and the mountain
@thorn quiver Billy is having a side convo about playing Haunted Castle, not sm64 
The Man Who Forgot His Words
It’s a 64 bit remake of Haunted Castle so it’s relevant
Replaying haunted castle on hard now, not that it was hard to do but this remake completely supersedes the original in every way
Missing out on our conversation about it on games-and-patches
Oot might be an exception to this because a lot of the hacks rely on ACE. I'd try the speedrun practice rom hack to see if that works before meddling anywhere else if it were me. That thing is incredible
Can't even get from the top to the bottom of the starting tower in Quest 64 in a lunch break.
I have a 4P N64 SNAC adapter waiting for me in my mail box when I get home. Eggzoided.
you did have thanks for the adaptor your Neighbour
My mail box has a lock, Tim! What did you do?? Holy hand granade?
Has anyone actually finished Quest 64 on MiSTer?
i think some people made that a priority early on
There's a spreadsheet
I need to get a short male-to-female USB3 cable
USB3 cables are needed for SNAC, right?
Oh right. I had forgotten about the compatibility list. Poor soul.
Yes - and make sure they transmit data and not just power. 6 inches or less is best. I tried using a longer one and most of the buttons would not work
I see that JFG is still marked as "Boots". Do patched roms count or not?
No - JFG technically boots, but locks after the name input screen without a patch. Anything in this zip file requires a patch. Ruleset left a changelog in the first post:
https://misterfpga.org/viewtopic.php?t=8078
Oh I know, but for the compatibility list I mean. Would it be fair to upgrade JFG to “Playable” since it works with the patch?
If it requires a patch then it's not playable, it should be in a separate category for playable with patch.
Originally the compatibility list explicitly didn't consider patches
Anyone have the 8bitdo mod kit and the USB adapter 2 and got it working on mister? Mine won't pair in d-input pairs in s-input but mister doesn't recognize any inputs. Wired works fine.
I wouldn't consider it USB 3 if it doesn't do data.
I'm actually considering adding patch data to the N64-database.txt file.
Dumb question but I don’t think you need to? All the patched games work fine as is. I think it’s the same MD5.
I don't do things because I need to but because it will make the core easier to use. Not having to apply patches beforehand isn't a bad thing, is it? But ok, I'll keep the change in a private branch then, perhaps.
I could be wrong so do correct me but if it’s the same MD5 then the regular entry will work just fine, right?
OH adding patch data, not adding an entry.
Oh, sorry. I should've been clearer. 🙂
Nah my bad, you said patch data, I skimmed over that part lol
But yes. As long as a patch doesn't alter the unique "game id/serial code" stored in the ROM header, it should be identified correctly. Only a few entries in the db uses exact hash sums, mostly homebrew.
https://niwanetwork.org/wiki/List_of_Nintendo_64_games_by_serial_code
adding pacthes on the core level would definitely make things easier for the total noob who doesn't know any better and only understands how to run all the automagic setup stuff and drag and drop a rom into a folder
I'm curious to know if that super optimized 60fps build of SM64 runs correctly on the core?
it's supposed to work on original hardware. Was mainly done for the sake of optimizing the game to make it so with his massive mods the game performance would still be playable at 30fps at the lowest.
It seems like the patches in that zip only rewrites a few bytes of the ROMs in question, so it should be easy for me to add. More complex patches are a nk, though. They often contain big chunks of the original code, so bad from a legal perspective too.
When I've tried that 60fps patch by FazanaJ (https://github.com/FazanaJ/ultrasm64/tree/m%26m's) , I've had some graphical issues and even crashes. The physics seems off, too.
I'm talking about the other guy. Kaze Emanuar
It's fun to play around with, though. It feels amazing, when it works. 🙂
he has a YT video about how he went about optimizing the game
Ah, that patch is only for software emulators.
I don't think so. he says in his video he made it for original hardware
maybe not all of his rom hacks are for original hardware, but the initially patched version of the game with more performance works. and requires the RAM expansion
Ok, must be one I'm not aware of then. Kaze has submitted patches to https://github.com/HackerN64/HackerSM64, though.
This is the video
https://www.youtube.com/watch?v=t_rzYnXEQlE
Could this bring Luigi back?
Patreon: https://www.patreon.com/Kazestuff
🎥 https://www.twitch.tv/kazesm64
🐦 https://twitter.com/KazeEmanuar
MERCH: https://kazemerch.myspreadshop.com/all
Videos Referenced:
Walls: https://www.youtube.com/watch?v=TSCzC-WECw8
Render blows: https://www.youtube.com/watch?v=uYPH-NH3B6k
Looking forward to that huge sm64 romhack he's been working on for so long.
It's gonna be tight. He's been working on that rom hack forever
Yes, that's the one. I don't think he's made a patch for vanilla sm64. Correct me if I'm wrong. I hope he backport all his optimizations for vanilla when he's done with the hack.
hmm, I thought he had released his optimizations for vanilla 
Wanna say i heard that was the plan after he released his hack but it's been so long since I looked into it
Only some of them.
I mean, that video was 2+ years ago. if dude hasn't released his optimized build of the game that's a shame
I subscribe to him on yt. Not the most humble guy, but I like him. RAMBUS goes vroom vroom.
Looking forward to more frames and fewer invisible walls. 😉
assuming he actually releases it cuz from what I'm gathering he hasn't and never will at this point.

I think he will. Patience my young padawan
I'm sure he'll release it but probably has a case of wanting perfection so could be still be awhile
His most ambitious hack yet and probably doesn't wanna release it until he's absolutely certain that it's the bees knees
I hope he's not to dependant on the patreon money, because then he's never gonna want to finish. 😉
He's done like a hundred hacks already.
Patreon is both the arbiter of glorious births as well as horrific deaths of so many good projects and tools.
YUZU for example
He could release it and people would still be donating to support his future endeavors. He's the poster child of rom hacks basically at this point
ye. also Patreon I don't think is the best place to use either these days if all you're hosting on it is some small files for rom hacks. They take a bigger cut than is necessary. Would be better for him to move over to something like Kofi but that's just my opinion.
Can’t paywall emulation, that’s a red flag to any company
People really need to learn that. Patreon should be for optional donations only. The moment you hold something back behind a paywall, you’re selling a product that you don’t own and that gives a legal avenue for companies to react.
jotego?
Jotego at least releases to public eventually
I’m not naming anyone. It’s just a dangerous game to play.
but yuzu did the same, but they had other reasons to be in trouble
That was a reminder on why we need to be vigilant on sharing pirated material and not allow that.
I haven't paid much attention to mister news the past 3 ish months but yea judging from the past, it's best not to name drop to shame anything related to the mister fpga or the likes. unneeded drama
I like video games
Insane friend and video games up in a tree, K I S S I N G
I like turtles
I like people who make retro games more accessible for everyone
"If you like video games so much why don't you marry them"
First comes love, then comes marriage, then comes the babby in the babby carriage
Instain in babby carriage
Thanks 🤗😅🙃
I wish consumer solutions were up to better standards but I guess that’s the reality we live in. Passion projects like this will always lead the way.
At least we have an example to point to when we hold companies accountable to improve their emulation solutions.
btw, did ya'll hear about the crackdown on some of the top Anime streaming sites? bruh, it's a good thing I started keeping an anime watch list separately via other sites cuz one of the places I used to go to is gone now and so I can't log in to see my watch list.
Pirated movies and series?
I don't watch anime mainly because that's a rabbit hole I don't wanna go down at this point in my life. Everything nowadays is getting crackdown with copyright infringement. Too easy to send out those automated cease and desists with ai now
Any moment not playing the N64 core is a moment wasted. They are doing you a favor.
I sleep sometimes, but when I do, I dream about golden bananas and rainbow coins.
OOOOOOHH BANANA
is that game cool
I don't know it's a point and click adventure
I think
Point and click with N64 analog
Too few dating sims on the 64
When I dream, I use save states in case things go bad
I'll try that next time.
Are there any? There’s that multiplayer board game where you compete to date girls.
It’s real weird lol
I remember you posting about it when there was the translation released
Dating sims give me weird newgrounds vibes so they're not my bag
Yeah, I’ve never been interested. Like I’m happy they exist for people to enjoy but it’s not for me.
Well you’ll never get a harem of virtual waifus with that attitude
I tried to play Sakura Wars and some lady told me to pick up some spoon and I was like NAH and shut it off
So that means I beat Sakura Wars
A gentleman picks up a spoon for a lady
Never played any dating sims either
Probably not because they are creepy but because they aren’t in English
Nintendo invented dating sims
Picking up a spoon for a woman when she asks for it is where Robby draws the line
She dropped it on purpose!
He was okay with all the butt stuff before that
That was a hint that she wanted to spoon, don't you understand women and their hints?!
Man has some pride on the subject of who picks up a fallen spoon
For some weird reason, when the N64 came out, this was one of the few games I could find in my hometown. The strangeness was they were all bootlegs, and I lived in central Brazil, where people barely spoke English, let alone Japanese
did you ever play the Love Hina GBA game?
For some reason someone decided to import a ton of Wonder Project J2 bootlegs into a relatively small city in Brazil
Robby is a strong eater and it's probably her first thought was that she could impress him by dropping an eating utensil
Leave it to brazil 😛
Got recommend this once. https://youtu.be/0VHSPS8tT0A
No thanks. 😆
Next King - Koi no Sennen Oukoku - Opening, PSX GAME
That's not for the N64, so #spicy-off-topic, I guess
Nope
I heard of it but never played it
Is going all in on charisma a new way to play?
Charisma overload
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One of those games where the game design itself feels like a foreign language
Not necessarily a bad thing, killer 7 is a bit like that, but too much of the life simulation stuff just makes me wonder what I'm supposed to enjoy about it
Omg please. I'm putting off sourcing all of these files and patches until they're done or given up lmao
Still waiting for my Mister to arrive, but I'm curious, how accurate is ths N64 core when put side by side with real hardware?
It seems hard to find any information regarding this on Youtube/google
For some of us, enough to store the console in its box from now on and not caring about software emulation anymore too.
Almost all existing testroms passed so far.
All games are at least booting and are playable (some need a SNAC like for the Hey You! Pikachu microphone).
Timing is a little bit off on Killer Instinct when selecting a character (like 500ms loading that don't occur on the original console) and during the final boss, but nothing that could stop playing the game.
Menus backgrounds are playing too fast on the Zelda games (30 fps instead of 15, but some software emulators have the same issue).
you also have to remember that there is a maximum of 5 games worthy of attention on the N64 😛
As long as Ganbare Goemon games are working perfectly, I'm satisfied.
Those games require quite strict timings for working correctly (like the synchronization of the characters movements with the music on the first one), I've waited like 22-23 years for a solution that could really do the job.
Only the latest versions of Ares and the core are satisfying for me.
I let others explain more technically on the accuracy question, good luck!
i think so. game is very unique and has some of the best spritework on the console
the first one on Super Famicom is also very interesting
pretty niche titles overall but definitely worth trying out
the spritework alone is really quite stunning
Is it for weebs
being a weeb probably doesn't hurt lol
you give commands to the girl and try to teach her to be a Real Human
you can make her be a real jerk if you like lol
The core is amazing. For me, the only game that I am sad that has some issues is RE 2. Some slowdown at beginning of the game and an issue with some texture later at game (on Leon and Claire B)
This doesn’t dismiss or minimize your issue at all as it’s valid but at least we have a perfect way of playing it with the PSX core.
I've been playing N64 since I was ten years old when it launched in 1996, and the MiSTer is the only thing that comes to close to a real console. You'd need a pretty powerful PC (at least $1000) to do low-level emulation to come anywhere close to a real console, and even then you'd have to know to configure the emulator, plus you can't use a CRT TV (which is required for me). The remaining issues are incredibly minor and all of the major games work perfectly. As someone who has waited decades for accurate N64 emulation, the MiSTer is the best.
@rich warren weird my $100 HP off lease can run n64 just fine
The MiSTer is so good I don’t even have to try software emulators on my PC to even find out 😉
my rpi4 even runs n64 at full speed
Unless things have changed over the last year, I find that hard to believe 😅
Last time I tried, Goldeneye ran like a dog!
I only ran the recompiled mario 64
This is definitely the best way to play N64 outside of a real console
Frame counter says 60 - must be perfect emulation!
@rich warren shut it
We really getting into it now
be carefull I might come over and shave that beard
How I see it, if people are passionate enough, I think the projects are doing its job 😛
More options are nice 😌
The N64 core is fantastic - why the @#$@#$@ would I run n64 emulation on a pi...
the only software emulators I use are for platforms the MiSTer can't do
I let everyone duke it out and I steal all their ideas and setups, I play the long game
except for MSX - emulation is still better (openMSX)
Seems like I've got nothing to worry about then! Not gonna lie, N64 is my least played system as I've beaten most of the classics to death already
The MiSTer core is the only way Ill play N64 from now on, I have no interest of getting my real N64 modded or connected in anyway
I play N64 on my Pi 5
you're poor - you can't afford te Pi5 @zinc dew
We all get a lil sad once in awhile, its normal
I play emulation station on my MiSTer
that poor arm core
Anyone else like to run scrapers on their MiSTer?
I play smash bros competitively and have played with some of the best players in the world on my mister and consensus among players is mister is better than original console.
Because of accessibility and accuracy?
Oh interesting! I didn’t know.
Will Mister be able to run this?
Yeah remix has things that try to reduce it. Low poly mode and stages without a lot of polygons but it still happens. Even on overclocked consoles
Did he ever release it?
No idea lol
Yeah, if we had the patch with changes, someone wouldve tested it already 😛
Im guessing it'll work
For the most part, some rom hacks act pretty similar on real hardware vs MiSTer
so if it craps out on real N64 like B3313, the MiSTer core craps out too
even on a Turbo core?
I haven't tried on the Turbo core, but its worth a look
tbh, I havent touched the MiSTer in forever lol
HERETIC!!!!!
Im sorry, Infinite Wealth takes priority 😭
Ha!, I play arcade mostly.
I play update_all
Update_all into 240p is the combo right there
But also getting further in Goemon, great fun!
Where we going
MiSTersota?
mmhm xD
actual concerns would be when there's a PCB connected to a glob of goop or a container of liquid
PCB's alone can't esplode lol
that's what they're generally looking for
That's why someone got pulled aside for a PB&J once
peanut butter sets it off
I’ve taken my MiSTer a few times on the plane and no one’s asked me anything
Which was disappointing honestly
yeah I have a friend in security. I described the device and he's like pfft... people travel with random PCB's all the time... it's fine
even with the coin cell battery
I've walked through airport security with my vape mod never leaving my pocket... and if anything looks like a makeshift bomb or remote detonating device, it's that.
I got asked about what looked like a bomb belt
It was a family pack of Nutella jars they sold in the tax-free shop
We're you wearing them in a bandolier lol
It was a row of five grenade-sized jars in a sort of gift box
what vscale_mode would be optimal for the N64? i just played a bit of conker in the latest turbo core and I had some artifacts in the image, almost like ghosting
I had vscale_mode=0 and vsync_adjust=0
hdr and vrr enabled
I got pulled up in JFK security for having a Nintendo DS in a clear replacement shell. Had to play Mario Kart at them to get the grudging go-ahead.
I would've demanded metroid hunters as proof.
Video Game Esoterica has been an idea I have had bouncing around my head for the last few years ; a way to marry my interest in gaming and tech to my background as a filmmaker. We will be covering rare and interesting aspects from the world of video games, from unreleased hardware to overlooked games. Check us out! We hope you like the videos!
Esoterica involves things that are only understandable by an inner circle of people, such as those with in-depth knowledge of an obscure subject.
lolol
@cerulean elk guess your content is only for the most hardcore of nerds and nobody else

RIP channel growth
Someone isn’t using their Google fu
I even spelled FPGA wrong and still found it
I'm just talking shit about the quote from Oracle bro 
I love misspelling terms that are just letters
Gonna keep on misreading it as Video Game Eroticas.
nice. just like that one Madonna song
Haha I know
Also I haven’t done real hardware comparison yet
FGPA
FAP(G)
It’s on my list of shit to make but I just haven’t made it
I’ve got way too many N64 themed videos I’ve already made and scheduled
That’s what they call @zinc dew Mister Fap isn’t it?
Video Game Erotica
Too late burnt you first
Robby popped in too fast for it to be from the ping which means he was already lurking

I give up lol
The Texas rangers told him he can’t lurk anymore. There was that peephole in the Strickland Propane bathroom he got caught using
@zinc dew you advocate for Raspberry Pi's right?
explain to me why my Pico was dead on arrival?
More like Raspberry Why amirite 🤔
I had to order a new one
I can't RGH3 my 360 without it bro
my whole desk is a mess for the next week
That reminds me I’ve still got a Pi 5 in a box and I need to make up a project so it’s not just $80 wasted dollars
Or sell the damn thing
I've heard the name Raspberry Pi but idk what it is
Turn it into a Pi Hole
see? messy desk
can't do anything with it until I get the new Pico
and hopefully this one isn't DOA as well
I don’t know why your pico was doa
I don't either and it sucked lol.
Hey look @zinc dew it’s your old high school group
I did all the soldering work only to get to the step with the pico and Windows was just like "this device malfunctioned and windows doesn't know what to do with it"
(Burn from a detail in a photo I didn’t take. Thats why I’m PRO)
I'm still working with FGPAzumSpass on the audio, might be best to wait until we're entirely finished to get the most accurate comparison. I'm also holding back from releasing my audio filter presets in the meantime.
Oh, for fogs sake!
I always hit O somehow
Mistypes like these also happen to me.
Yo! I'm new to the whole making reports aspect for debugging/play testing stuff, so I'll try to not take up too much of everyone's time on this. I'm here to make a report on some of my repeated playthroughs of RE2. So I'm real late with actually reporting on this, but since the Turbo Core hasn't been updated yet and I did all my testing on the current Turbo core build I figure that what info I was able to gather over this month might prove useful somehow if only to confirm whether some things are working as intended or still need to be examined.
I'll be dividing my report into three segments starting with this one, where I'll start from the beginning of my testing towards the start of August and make a general summary on everything as I go along, adding images/video clips along the way and any additional commentary as needed, because there was at least one area of the game I didn't think to get any footage for that I think is bugged in some way. Anyway, to start, at the beginning of my testing which started around the beginning of this month I managed to get the game to crash ONE time in the spot shown at "RE2 Only Crash on Turbo Core.jpg". It happened around 35 minutes into my having started the game with Leon A, where I shot the zombies grouped on the ground in front of the corpse in the image, which caused the game to freeze. I didn't know about the existence of the debug menu until today, so I unfortunately couldn't have used it during this specific instance or ANY of the additional testing I did in order to record some numbers/data that might prove useful to you guys, so I took a picture of the scene with my phone (which is what you'll see me using with the other stuff I'll be mentioning in due time) in the absence of proper video capturing hardware.
I never encountered any other crashes since then. Moving on to section 2 of 3 of my report...
He's illuminati
I didn't think to capture any footage of it, but I HAVE encountered the texture glitch that is seen when Mr. X burst through the wall and into the hallway outside the conference room of the RPD, which looks identical to what other people have reported.
I don't know if this particular visual effect was ever reported, but on the large-sized elevator leading to the underground lab, which you can see in "RE2 Texture Glitch Large-sized elevator", I noticed that the light fixtures lining the tunnel of the elevator would briefly glitch through the floor, rightr around where the control pannel is shown, before disappearing back behind the background JPEG and moving upward as normal. I first encountered this glitch in the Leon A scenario, and it's present in the other three scenarios as well.
I know this particular visual glitch was also previously reported, but the rubble seen falling from the ceiling in the self-destruct room of the underground lab doesn't render properly. I'm merely reporting this to confirm that this glitch was also present on my particular MiSTer setup (Dual 3.0 Ram sticks and digital/HDMI out, for those who are wondering what some of my specs are.).
Now, last section, section 3...
I played the game normally through repeat playthroughs, using either one save or no saves through most playthroughs. I don't know what exactly happened in that one particular hallway that managed to cause the game to crash that one time, but it never happened again even after I repeated the same exact actions that seemingly caused the game to crash in the first place.
Also, I almost forgot to mention this, but in Claire's A scenario, when you need to synthesize the DEVIL vaccine, the room on the top floor of the underground lab where you create the vaccine base seems to have an audio glitch present where, after you start up the large machine that creates the base the electronic humming noise the machine makes stays on loop long after the process is completed, and can be heard even if you leave and go into other rooms, and even in the inventory menu. It would only stop sometime after going down to the lower floors of the lab.
I didn't think to get footage of this particular glitch either, because I forgot to do so the second time I had a chance to do so, so unfortunately I can only give you my word that this glitch indeed occurred on at least 2 playthroughs where this exact scenario can happen, both on regular and randomizer modes.
... And that pretty much sums up what I was able to gather on my own. I finished testing the main game just the other day, after having unlocked the 4th Survivor mode.
Again, not sure how useful any of the information I provided here will be at this point in time, especially since I didn't know how to access the debug menu as I did all of said testing, but here you guys go.
On a final note though, I will say that randomizer mode on this version of the game is pretty fun. It screwed me out of an A ranking for Leon B at one point because that particular run NEVER spawned any blue herbs out in the wild at any point and some stupid spooky spider decided to spit poison on me and forced me to use all my herbs and first-aid sprays that I had collected until I could get to the stash of blue herbs located in the lower floor of the sewer level. Want my advice? NEVER assume that the RNG gods will bless you, until they actually do. It'll make EVERYTHING much more stressful as you play, in a good way.
how dare you flaunt your access to a Jack in the Box at me...
We don't have them in GA.... yet
Funny enough @maiden lintel ... GA may be getting Jack in the Box next... I recall our conversation that one time haha
If I drive north or south of me... I get Jack in the Box
Just fucking GA man ... lol
🌮 🌮 🌮
We don't have them in MS either, and I really wish we did.
If you liked, I could check this weekend if this happens to me too
Sorry to ask where do I get the Turbocore?
cheers
cheers
Heads-up, there’ll be a new release soon. So check back in a few weeks!
Just to be sure, regarding the crash, were you playing with ruleset's patch?
ooh i just saw this - does this mean conker's bad fur day no longer crashes/freezes randomly?
Not if you use the most recent release core from update_all. The turbo core hasn’t been updated yet though
that's awesome!
Just reminded me to update the pinned post 🙂
Can confirm: same glitch at my side too (Leon A). Have a save file at this point if anyone want to try
@gritty basalt if you could open a github issue it would be nice. My English isn’t that good
Yeah, when initializing the first cutscene
crashes on some asteroid in frame
For me, always crash just a few moments after the name input, when the first cinematic begins
By all means!
I was, yes.
I'll get right on it!
ah ok!
Yeah, it only happened just the one time. It's why I did several no-save/single save runs just to see if I could get it to crash again in a single setting, but it never happened again.
I'm trying to implement n64 patches in mister main right now
This is amazing!! Thank you!
I'm hardcoding the jfg patch in main for this first proof-of-concept...
Now this should be interesting! This won't cause any conflicts with already-patched ROMs, will it? Will it be like soft-patching like what some software emulators are capable of?
No, it will check for en exact byte-to-byte match. Yes, pretty much
Cool!
The issue is now open on Github!
hm, I'm getting alignment exception. that's probably because I try to use 8-bit addressing in 32-bit space when patching the in-memory rom.
that was it
There, now you're flexing BOTH arms 👍
Hey it's me, from a few weeks in the future. Just wanted to come back and let you know that this new release is confirmed not to release today. See you all in my present!
there's voice in gauntlet legends now. That was the final thing I personally wanted from the core. Thanks so much
Patches are working now 🙂
Built into the core?
This is amazing.
Whatcha trying to do? Patch on the fly?
I'm getting rid of the need to applying patches manually for the games listed here: https://misterfpga.org/viewtopic.php?t=8078
So, yes? 😅
So are we gonna be able to use cheats for the parched games too?
It has to be patched or played on a special core?
Yes, that should work
A test build added to #test-builds 😉
@weary palm that’s cool, how does it work? It detects an unmodified version of the rom and automatically patches it when it loads?
Yes, exactly
cheats works, I'm cheating my ass off in JFG right now
I added a tag type to N64-database.txt
772cc6eab2620d2d3cdc17bbc26c4f68 ntsc|cic6105|flash128k|rpak|p4:853f30b5|p5:2e13d8f9|p27fa7:1f006315|p27fab:1b008314|p27fae:1800c314|p27faf:021b0500|p27fb1:15004004|p27fb3:1300401c|p27fba:0c006014|p27fc0:03006014|p27fc3:03004010 # Jet Force Gemini (USA)
all those p-tags are new.
How does it work? When I load a unpached rom it will be pached for the time I play (like a virtual pach) or it will pach the rom “forever”. Sorry for the noob question
It's just an in-memory patch. I don't patch the files on the SD card
questions are welcome
If no obvious bugs are found I will make a pull request at the end of this week
Wow, JFG sure has great frame rate
I've never played this game
...but I do own a cart of it. xD
the patches themselves are stored inside n64-database.txt ?
yes
could you support references to external files for bigger patches?
Perhaps, but how would we distribute those?
hmm
yeah i don't know, all the ideas i can think of involve like, UI changes i think
how do emulators that support runtime patching do it?
I think patching games so they work with the core is a good idea, it’s very core specific, but anything beyond that gets tricky
yeah
