#Nintendo 64

1 messages · Page 146 of 1

weary palm
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Sorry, I'm bored. 😅

latent dagger
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Hi bored, I'm Pengwen

uncut gyro
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saw them with my daughter last summer on their 50th Anniversary / Farewell tour. It was a great show. One of her favs is Peek-a-Boo 😄

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and "Don't Shoot, I'm a Man"

weary palm
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I like their hats. 🙂

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I have to listen to more of their songs. Seems like they have a lot of good stuff.

drowsy lantern
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I remember the long while when this didn’t work. Good times. 😅

uncut gyro
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their album from ~2010 was pretty awesome. their music videos from all their eras are ... bizarre, in a "lean in to take a closer look at WTF is happenign" sort of way

weary palm
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Spinning potatoes

drowsy lantern
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After multiple hours of playing Jet Force Gemini without any issues, tonight it crashed on me. Gameplay frozen but music still playing.

weary palm
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I hope you saved and such.

drowsy lantern
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I lost about 30 mins of progress :/

solemn marlin
drowsy lantern
wanton sun
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The game was already completed on the core without hang, so i guess it's relativly "rare"

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why did you lose so much progress? doesn't it autosave all the time?

drowsy lantern
drowsy lantern
topaz otter
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I heard Robbie don't dance and if he don't dance he's no friend of mine

paper orchid
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I really need to give it another shot, need to get the MiSTer updated again

next kiln
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It is patched, renamed it after as well to differentiate between the two

atomic stratus
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I tested one race yesterday on the patched and unpatched versions of Polaris and didn’t get a crash with either version…I’m sure I need to do more races at least for unpatched to see one

next kiln
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I'll give it another shot later as well

hidden bolt
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unpatched usually crashes within the first two races, for patched I did two separate times 10 races in a row with no crashes. This was single player though.

hasty musk
weary beacon
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Sorry if obvious question, but does either the standard N64 core or turbo require dual RAM or are they fine with single?

twin barn
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Single sdram

drowsy lantern
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So I replayed the JFG level tonight and it didn’t crash this time. Was able to complete it just fine.

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Unrelated, but I noticed that War Gods has a lot of crackling/popping sound, and the empty fifo error is permanently displayed while the game is running.

mortal panther
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Chalk it up to cosmic bit flip with all the recent solar activity.

drowsy lantern
wanton sun
rare relic
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I'm wondering if anyone had insights on this. I've noticed that with bilinear off in some games like Goldeneye, the text is much more difficult to read (almost losing detail), compared to my N64RGB modded N64 with deblur on. I'm connected to a BVM for both the mister and the n64.

is it simply a case of the mister is too sharp? some different deblurring strategy? i tried taking some pics but they kinda dont really show the difference even though I can tell in person.

wanton sun
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it's not the same. Deblur typically will pick every second pixel of the 640 pixel line, assuming it was a 2.0x scale and make it a 320 pixel line again. With Bilinear off, the original line size(320 or 480 or whatever) will still be scaled up to 640, but using nearest neighbour instead if bilinear interpolated between two pixels.
Now that still doesn't fully explain why it happens in Goldeneye, as the game uses 320 pixel source.
However, with bilinear off it does look sharper on a digital display using HDMI, but not maximum sharpness which can be reached with bilinear, AA and dedither off

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all on, bilinear on, clean hdmi(all off)

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So i fear i have to blame your BVM or output path if bilinear off makes the text less readable, because the digital output proves otherwise 😅

rare relic
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thanks for that response robert, this probably wont be the case, but wondering if you see a similar outcome with the text on the mission file screens? the text there is where it looked drastically worse, not so much the pause menus

another game for comparison where the text is identical between the mister and rgb n64 for me is mario 64. the text on both looks super crisp (bilinear off for mister, deblur on for n64)

mossy vector
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You need to understand that when reducing a taller source image, you either have to throw away horizontal lines, or blend them together. VI bilinear works both vertically and horizontally.

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if you are going to stretch an image vertically by less than twice as tall, you need to repeat some lines if not using bilinear.

mossy vector
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The vi stores 3 entire horizontal scanlines, which allow games to render at a different resolution than they display at. Mario 64 renders at the same vertical resolution that it displays at.

rare relic
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left is n64 modded with N64RGB (deblur on)
right is mister with bilinear off

not the best pics i could have taken, however you can see the mister has thinned out the text

it seems the takeaway is deblur and bilinear off are doing two different things

magic girder
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Embrace the Vaseline elmorise

wanton sun
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here you can see the reason: this menu is running at 440 source line -> interpolated(near neighbour or bilinear) to 640

thorn quiver
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I'm not sure that explains the missing horizontal line in the sideways T

wanton sun
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no idea what the deblur of your mod does for these resolution. I could imagine it detects that the pixels are not just interpolated and turns of the deblur completly?

thorn quiver
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It looks like deblur keeps bilinear ON

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To me anyway

wanton sun
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which makes sense for 440->640 pixel interpolation

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to make this better, one would require a "bilinear auto" mode in the core that only turns it off for 320 wide content

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can you do a comparison of your RGB mod with bilinear on and off at this screen? i suspect they look identical

rare relic
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both are n64 with rgb mod

left is deblur
right is NO deblur/stock

this is a game/menu where no deblur is easier to read

with deblur it doesnt pop as much, however it's still easier to read than bilinear off on mister

rare relic
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comparison pic (warning big size). mister bilinear OFF consistently has that last T barely visible for me. in person the text that's easiest to read is

  1. n64 no deblur
  2. n64 with deblur
  3. mister bilinear off
wanton sun
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yes, bilinear off will be bad in this screen, as you cannot do a 440x325 -> 640x240 pixel scaling with nearest neighbour and still get good quality.
Thinking about it again, this is probably what happens with the RGB Mod and deblur:

  • image is bilinear scaled from 440x325 to 640x240 by the console
  • deblur transmits it as 320x240 to the screen by throwing away every second pixel
    Such behavior is currently not possible with the core and would most often don't make any sense.
    However, we could do a "bilinear deblur" mode that will only apply bilinear when the source is not 320x240 or better: when the scaling isn't exactly 2.0x
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that way you keep all information with odd resolution and still get "deblur" with the common 320x240 games

rare relic
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great explanation, glad we got to the bottom of it. i would love that bilinear deblur mode you described. i wonder how many other games have spots where the res is weird

wanton sun
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often it's not switched within the game, but having such an option would allow to always leave it on without the need to tune for each game: less blur for games that have integer scaling anyway, but still important bilinear scaling whereever it's needed

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"weird" res in general is not uncommon. especially for PAL games and games that use interlaced modes

ivory laurel
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I really like that bilinear deblur option. Turning bilinear on and off is something I do a lot. Some games that have it on don’t need it like f-zero, quake 64 or the rush series and some really need it like goldeneye and perfect dark intros or the factor 5 games. Maybe a bilinear force could help too to fight blurriness with filters consistently

vapid hawk
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that case with the goldeneye text is a famous one for "deblur isn't always better"

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@civic wind on n64digital is deblur applied to all resolutions or only specific ones?

civic wind
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the n64digital doesn't know whether a game is 640 or 320, let alone 440

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it only turns off deblur with 480i games

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otherwise it's very much a manual setting

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I've always wanted to make a de-linear filter to try to recover original pixels from interpolated data, but that wouldn't fit on the n64d fpga

thorn quiver
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It's probably a bit too lossy to actually improve quality if it's arbitrary bilinear

rich warren
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What about using the Interpolation Only video filter? I always use it on all 240p cores on HDTVs to even out the pixels and prevent shimmering

wanton sun
civic wind
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that's correct

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it decimates by 2

wanton sun
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thank you. So we could do the same or also deactivate when the scaling by VI wasn't exactly 2

civic wind
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yeah, it's really easy to bypass

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I think there's something with pal games where that doesn't work. I think it gets interpolated further

wanton sun
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yes, it's often odd scaling for PAL

hidden bolt
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Last non-playable game? Nintama Rantarou Game Gallery 64 needed a somewhat long delay before RSP resume. Don't really know why this fixes the crash since it is also broken in Ares. Didn't test this for very long, might need some more delay if it still crashes.

gilded whale
daring meteor
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The Mahjong game works iirc if you mess with some stuff

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No Cpak or turbo

weary perch
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correct

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Mahjong already works fine and saves using the turbo core

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it also doesn't crash if you remove the cpak but then obviously you can't save

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incredible work Ruleset!

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the most "unplayable" games now are probably Waialae Country Club (saving doesn't work at all, would need to play the whole thing in one sitting), and the WCW games, particularly Nitro I think which runs way too fast. I haven't tested DDR - Disney Dancing Museum but that one might also still be pseudo-unplayable if the audio is still offset from the input indicators

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Blues Brothers 2000 might still be uncompletable if there's a second chase that needs to be patched, but no one cares enough to actually get that far in the game thus far 😄

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there are a few region specific crashes left

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Tonic Trouble PAL randomly crashes
WipEout 64 PAL randomly crashes

hidden bolt
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WCW Nitro is playable if you max out the ddr3 delay in the debug menu

weary perch
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adding a note for that to my sheet

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presumably that might work for WCW Mayhem as well

vast delta
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are these CPAK related issues also present in original hardware/other emulators? the Rush series of games also have issues with it, and I think I saw others too

weary perch
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no idea about emulators, but none of the cpak issues i've documented occur on hardware

vast delta
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i remember CPAKs being extremely finicky in original hardware, but I guess that's a mechanical issue

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or at least it was in my case

weary perch
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the cpak implementation is not perfect, it's a bit of a shortcut

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it was documented in a github issue on the old N64 repo, but that one got nuked when it was put into the mister-devel pot

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it tends to work, but that shortcut might be why the rush games and waialae freak out, not sure

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i think it doesn't generate the pseudorandom ID codes for separate cpaks?

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it uses a valid one for all of them iirc

daring meteor
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I don't think it matters

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But worth checking

weary perch
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whatever the case, there are a few games with cpak issues

daring meteor
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Using another CPAK format

mossy vector
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Wait a sec. If the id is duplicated across multiple cpacks, for example p1 and p2 both plugged in, I could see that being a problem.

vast delta
weary perch
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i'd quote the actual github issue from last year but it appears to be gone now. it was on the original N64 core github

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most games have no problems with it

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it might also not be the issue

knotty zealot
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i have a problem with most games

wanton sun
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one could check if that is the case by generating 4 different cpaks with e.g. mupen (or import real ones) and load them with the game in question, then check if it works

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also it would be worth checking if it works with SNAC, but i think no one has enough of those cpaks

weary perch
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@gilded whale was it you who re-tested madden? i'm testing on the latest core and we've still got exploding polygons

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it appears similar to what happens in WipEout 64 with the spinning trophy -exploding polygons that only occur when there's sufficient geometry on screen

vast delta
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so this ID is in the MPK file? not generated by the console on each boot?

next kiln
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Played the patched rom of Polaris Snocross yesterday with no freezes. perhaps before it was unlucky.

magic girder
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Sometimes given how much people have tested here, I wonder if we’ve encountered crashes which existed on real hardware

worn delta
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There have definitely been bugs found that were confirmed to also be on original hardware

weary perch
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there are ways to crash real hardware but i have played real hardware still an order of magnitude more than the core (because i speedrun numerous N64 games) and have never encountered a single random crash. some known crashes, yes, but not a single one of the ones i've seen on the core

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the hardware crashes generally work on the core too

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but the core crashes in places real hardware does not

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myself and many other speedrunners often leave consoles on for absurdly long periods of time, too. i've left my n64 on for probably 2-3 months straight before on various games. never crashed once

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can't rule it out of course due to like, the halting problem

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but i can just tell you from the experience of someone who has played way too much N64 in their lifetime, the real console pretty much just straight up doesn't crash like that

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there were definitely a few bugs that were determined to be on real hardware as well

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the one i recall most vividly is the clayfighter pink outline on some objects thing actually occurs on hardware

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there's also stuff like the THPS2 intro being bizarrely fast on real hardware and the SKATE letters clipping out behind the game image (usually not visible with overscan on a CRT)

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or Mace The Dark Age i think with the usually-not-visible borders around the image, but only on a few stages

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oh yeah there's also Jeopardy which does not accept any input if you have 4 pads connected (3 or less only)... wild that one wasn't caught in QA

fair stump
weary perch
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the core was already amazing, but the additional compatibility we've gotten this summer thanks to ruleset's patches and some new fixes has been fabulous

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very grateful for all the hard work that's been done

jolly turret
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It's really incredible how much more the core and some roms could still be further improved. I enjoy every bit of it and have absolutely no need anymore to use my real N64 console.

mortal panther
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No need or desire. 😉

gilded whale
weary perch
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i only tried 2001, but it's the same issue. it shows up if you let the game run for a little bit, anytime there's a close camera view with most players on screen you'll see some explosions

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it doesn't occur in every scene, most often in the huddles and pre-snap

topaz otter
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I haven't encountered another game, in my memory, that crashed or hard locked unless you were doing some stupid stuff with the gameshark

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I think most N64 games were fairly well tested as far as stability goes, in those days they couldn't afford to have a game go out with a severe bug because to recall the carts would cost too much money

spare meadow
topaz otter
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Now that I think about it there may or may not have been a revision of Turok 2 because it was locking up with the memory expander

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but that may have been because the third party ones were getting too hot

weary perch
spare meadow
gilded whale
# weary perch 😄

Oh then obviously I didn’t mean test it thorough enough, I played both for about five minutes and quit because football

weary palm
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I generated those files with some cpak tool i found

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There is some code put in to make sure that two controllers wont use the same ID, but I think there are edge cases where this doesn't work.

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It was a lazy solution. But I haven't heard of any trouble with it until now.

bronze parrot
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Is there a new version of the turbo core that corresponds with the newest version of the regular core?

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I'm planning on playing Hybrid Heaven w/ the turbo core, but if an updated turbo is coming soon, I'd prefer to wait

atomic stratus
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@bronze parrot updated Turbo core coming soon, I believe

bronze parrot
wanton sun
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You can start with the old one, it has no known issues for Hybrid Heaven, played it myself for about 3 hours. (then i fell into a hole and the last save point was 30 minutes ago, so i stopped...)

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the new one will appear after a new release when all new stuff is in and tested

gilded whale
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I beat hybrid heaven earlier in the year, march maybe?

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Opening cutscene makes it look like it’s gonna be like a metal gear cinematic type of game, but aside from the ending it’s the only cutscene with voices lmao

hasty musk
spiral garnet
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recompilation on pc

hollow rune
lament escarp
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Weird. I'm not aware of any godzilla movie by that name.

hollow rune
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I like Godzilla vs Mothra. Good fun

fair stump
lament escarp
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I like the showa movies much more than hesei and think most millennium movies are trash. Reiwa era is surprisingly immaculate.

fair stump
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Why are there no godzilla n64 games?

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I guess there is Rampage

hollow rune
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The hesei ones are just kinda boring.

It is weird. GC/PS2/Xbox had a whole litter of them

hollow rune
lament escarp
worn delta
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Yojimbo is a fantastic film

lament escarp
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But there is a decent gamera game on gameboy and psx. Hesei Gamera is pure hype.

drowsy lantern
# weary perch but i can just tell you from the experience of someone who has played *way* too ...

Definitely. We’ve had a handful of people report the same kind of strange random crash where a game freezes but audio keeps playing, which is unheard of on real hardware. It suggests that this is the result of either the known differences in RAM timing, or as was the case with Conker, a remaining bug in the core that hasn’t been identified. The crashes are so rare and random that it’s going to be a bitch to investigate I assume.

drowsy lantern
little bane
bronze parrot
bronze parrot
hollow rune
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My dad says he knows this game. He had a PC gamer friend who had it. He says it was really impressive at the time

thorn quiver
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It was one of the early fps games so yeah

bronze parrot
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fun human fps / mecha hybrid; only bad thing is that since it was pre-Half Life, the character models looked poopy

mortal panther
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I had so much fun with that game when it came out. Local multiplayer with my friends was awesome.

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The gameplay and mobility was where it shined.

bronze parrot
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I still play it from time to time, but config on a modern machine can be a pain

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during development, they planned to do a Dreamcast release, but unfortunately that never panned out

hollow rune
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Would it have worked with just one stick?

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I watched a video and that sounds rough

bronze parrot
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hard to say, but Half Life has a DC port

hollow rune
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I do always forget that

bronze parrot
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never released, but fully playable from beginning to end

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If you have any way to play CDI-based DC games, it is fun thing to check out

bronze parrot
blissful plaza
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Just a reminder to please refrain direct links to copyrighted material.

bronze parrot
bronze parrot
vapid hawk
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never made it to retail mind you

bronze parrot
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yeah I wonder why tho, it is complete and plays fine

vapid hawk
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i think the dreamcast died basically

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sega pulled the plug hard at the end

blissful plaza
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Brian Kraack : "Sierra decided to shut down PyroTechnix and sent someone to our office to physically retrieve the Half-Life source code CDs.”

bronze parrot
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so its another thing I can blame on Bernie Stolar's horrible mismanagement of Sega then?

blissful plaza
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A few weeks before its planned release date in June 2001, Sierra announced that Half-Life: Dreamcast was being canceled due to "changing market conditions".

bronze parrot
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yep

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that sucks

vapid hawk
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at least it leaked comprehensively

bronze parrot
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word

vapid hawk
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the controls are a bit rough on pad but it supports m+kb iirc

blissful plaza
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One of my acquaintances in Dreamcast preservation has the original disc and documented absolutely everything.
The GDI dump comes from him.
I took the two previous sentences from his researches on HL.

bronze parrot
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nice, well at least its out there now

blissful plaza
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Most of the recent dumps come from him (Propeller Arena, Castlevania, Aghartha).

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As other collectors don't have the same philosophy at all, a chance to have him.

bronze parrot
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the community it doing a better job of being custodians of preservation than the companies the control the IP. Nintendo for example lets countless titles die on their eshops w/o releasing those games other ways

blissful plaza
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I know too well, as I was mostly in charge of the eShop dumping spree back then with my ex-partner (+ Larsenv and a scene group during February/March 2018).

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Even inside preservation groups, it could be complex for doing the job right.

bronze parrot
blissful plaza
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I'm retired now after 30 years behind the scenes -with so much helping from others-.
I've seen so much people arriving and quitting during that time.
Only helping on emulators and FPGA now from my part, as I could use some of my knowledge and my "personal contact book" for those projects.

bronze parrot
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good strategy since FPGA is the future

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I love MiSTer, but am also very excited for MARS or Replay2 or whatever thing that takes the next step and brings us stuff like Naomi/DC, CPS3, etc.

blissful plaza
bronze parrot
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I follow the Saturn core a bit less since I have two tricked out Saturns due to it being my fav console of all time; the last update was sound focused right? looks very impressive

blissful plaza
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Yes.

bronze parrot
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one of my Saturns

blissful plaza
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I gotta go quickly, thunderstorm is coming at home.

quick otter
bronze parrot
quick otter
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A greater fpga can't be enough for console beasts

lament escarp
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Yeah even the n64 is impossible

bronze parrot
quick otter
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In any case, nothing is going to happen with that fpgas if don't have the MiSTer community behind it.

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It is a personal opinion, but I think that the effort of making a core is not worth it for a few

bronze parrot
neat sierra
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this is definitely a community that likes to move on and not dwell endlessly in the past

mellow raft
fair stump
neat sierra
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#thatsthejoke

hollow rune
mortal panther
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The Future Past is now Present.

bronze parrot
fair stump
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I'm actually in charge of confiscating all de-10 nanos when the new thing comes along

bronze parrot
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my favorite MiSTer is my RetroCastles one since it haz the Saturn rgb AV input

worn delta
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It has been discussed ad nauseum lately, but MiSTer 2 will be coming at some point in the future, however the real blocker to more advanced cores really isn't the hardware, it is the fact there are only a handful of people in the world who have the skills and the desire to pull off cores like the N64 and Saturn, and the systems beyond that are even more complex.

fair stump
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The crazy thing to me, knowing nothing of all this tech, is that you have to understand vhdl or whatever and also know everything about a consoles architecture

bronze parrot
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like I said earlier, wanting more powerful hardware at some point isn't entirely about consoles, but would help the limitations core developers come up against for things like Midway arcade cores and Jotego's work on CPS3

fair stump
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I don't even know how you'd start learning about all the parts that make up a console

worn delta
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The reason CPS3 isn't happening isn't because of the DE-10 nano hardware, it isn't happening because JT estimated it would take paying someone to work full time for over a year tracing the parts all out and the documentation etc. before he would even start trying to implement it. It just isn't financially viable for him with how he works.

bronze parrot
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I would also like to see a Killer Instinct core one day and I doubt MiSTer hardware could handle that

worn delta
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Well that developer hasn't done a single core that works properly on MiSTer, so take what they say with a grain of salt

mortal panther
bronze parrot
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for CPS3, I believe Jotego will finish it for MiSTer at some point eventually, I was just suggesting that more powerful hardware may have made development easier; if I'm wrong about that, no biggie

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I'm just in copium mode cuz I can't play 3rd Strike via fpga lol

mortal panther
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I was hoping for 2nd Impact myself...

fair stump
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Jotego is an fpga God for giving us cps2 at least

mortal panther
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That's my favorite arcade platform, and definitely one of my favorite MiSTer cores.

bronze parrot
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yeah he rocks and his contributions are kick ass; love the turtles core

mortal panther
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Wasn't thrilled with the sudden deviation from his excellent arcade development to spend so much time on Neo Geo Pocket, I have to say...

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It really sucked when you happened to be a director-level Patron, and all of a sudden it felt like your voice and contributions no longer mattered.

bronze parrot
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playing TMNT on my "Digital Foundry"-style Mister arcade bookshelf setup

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after Neo Geo Pocket, maybe he'll pivot back?

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btw, why the heck has noone made an IGS PSM core, it's essentially Neo Geo MVS hardware will higher clocks and a couple more chips

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I need my daioujou fix

mortal panther
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That was supposedly on his to-do list as well. Someone donated the hardware long ago.

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CPS-3 and PGM were the two biggest requests from his community, last I remembered.

bronze parrot
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I mean w/ daioujou, espgaluda, and ketsui, you'd figure it would be a top priority

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some of the best shmups of all time right there

fair stump
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There was a patreon vote with both of those and cps3 won out

bronze parrot
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fair enough I can understand the hunger for Street Fighter 3 winning

mortal panther
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3 games out of 6 pushed it over the edge... and they were all named Street Fighter III. 😄

worn delta
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Problem being CPS3 just isn't viable with how he makes cores, he had a post about needing to pay someone to do the tracing etc. for like a year before he could even start

bronze parrot
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ironic thing is that if PGM won, we'd have it already

worn delta
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There are weird issues with PGM that would make it complex, I don't know the ins and outs but I think copy protection is weird on it

cerulean elk
worn delta
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This is all very off topic though

bronze parrot
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random side tangents are half the fun

mortal panther
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Yeah... sorry about that. Very off-topic.

bronze parrot
little socket
cerulean elk
stone pilot
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They're all just ripoffs of Yie Ar Kung Fu anyway

cerulean elk
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PGM has Martial Masters anyway. SF III but diff

little socket
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It would have all the shmups

bronze parrot
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that reminds me that I've been getting around to buying a Garou cart before CotW comes out.....

little socket
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or you could save money and space

cerulean elk
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Bring your wallet. Or two wallets 🤣

little socket
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this being nintendo64, hng64 should be the most to be discussed in here

cerulean elk
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We’ve already got 99% of the CPU after all

little socket
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any day now

worn delta
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That's one that may benefit from MiSTer 2 with there being more headroom and resources for someone to adapt the N64 core, if this would be based on that

bronze parrot
cerulean elk
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It’s lousy with chips. So many

cerulean elk
bronze parrot
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I have a bunch of original MVS carts, but not many of the expensive ones

cerulean elk
bronze parrot
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that's a really nice set

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you have more than I do

cerulean elk
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And it hasn’t aired yet but it’s been made

bronze parrot
#

I bought all the shock boxes for the games I wanna get, but I've only filled about 10 percent of 'em so far lol

cerulean elk
#

My beloved 🤣

little socket
#

not even collecting brown boxes 😔

bronze parrot
#

I have a couple brown boxes "by mistake" but I'm not collecting full kits

#

usually an original cart combined w/ repro shock box and marquee is good enough for my needs

little socket
#

it's a shame ss64.1 was always so expensive...

cerulean elk
#

I just had an offer for the prototype from Dubai too

bronze parrot
#

I've heard of it and seen in videos but never been able to try it myself

little socket
#

Granted, I bought my hng64 + the rest fighting games at the time when shipping was more expensive than board+games

cerulean elk
#

I got it all for like $1200 or so. All seven games plus boards and IO for the racing games

little socket
#

Should have bought a second set, simply to have a WA with unlock ready (or sacrificial hardware for bigger sram mod)

cerulean elk
#

Not including the Sam Sho prototype that today is probably 5K and with the prototype like 40K (highest offer I’ve had is 35 but I made a promise I’d never sell it and I can’t be a shitheel)

little socket
#

It has been a few years and I don't remember but you got that one dumped?

cerulean elk
#

Not yet. I need to finish

#

I’m still a bit confused by it. 8 rom chips per riser board. 96 total. I need to figure out how to identify each individual chip on the risers to be read as they share some traces and there seems to be SOME form of select going on

#

I am NOT desoldering 96 chips. Or letting anyone else do that

little socket
#

Seems like MiSTer was an easy way to procrastinate

cerulean elk
#

Would be a lot easier if I could find even one to had solder up a “port” to read from

#

I could desolder one from the PCB that isn’t populated but I’m really trying not to work on it. Just want to keep it “stock”

little socket
#

as long as it will not be decayed by then

cerulean elk
#

I need someone smarter than me. Or with more free time. Lot of offers from people to dump it but everyone wants to keep it for the trouble 🤣

weary palm
#

How are you gentlemen !!

All your base are belong to us.

#

Seriously though. How are You?

solemn marlin
# cerulean elk PGM is awesome. CPS 3 is meh

I would probably also vote for him to do PGM because I have no special affinity for street fighter but I've honestly not played a single PGM game before. Or maybe demon front, I seem to recall a metal slug clone...

topaz otter
solemn marlin
#

Were any of them documented? Well all of them most likely, but with the documentation leaking

gilded whale
#

Aside from all the Konami titles, sega system 32 is my big dream on the mister in terms of arcade platforms

#

I also want pgm, I’ve played demon front a lot but no other titles. I’d like to try them all.

turbid warren
#

I want a virtua racing arcade core so I can play all the different versions of virtua racing on mister

spiral garnet
gilded whale
#

It’s a pretty good game held back a bit by the 64

#

It needed more voice over and cutscenes to pull the player along throughout

cloud peak
raw oriole
#

Of course not, he loves reserving things for himself. But it's not progressing

knotty zealot
#

lots of silly blabber about other hardware here. don't you guys have some n64 games to play?

cloud peak
raw oriole
#

It’s a very small community and people don’t like to take on a task someone else is working on in case it causes drama. We’ve seen it regularly enough, and it’s to the detriment of the users.

neat sierra
#

I was totally gonna make an M72 core but then Wickerwaka called shotgun

mortal panther
#

I had the N64 core done a year ago... but here we are.
I'd say this one turned out okay though. 😏

cerulean elk
#

We don’t need more cores. We need more core devs!

#

Sadly the Venn diagram of “skills to make cores” and “cares about retro gaming hardware” overlap seems minuscule

#

Also nobody is getting rich making these things. Or covering them in videos. It’s because everyone loves the hardware and libraries. Not because it’s “worth it”

mortal panther
#

JT isn't doing too bad financially because of his core development.
He's hired employees... 😉

cerulean elk
#

Retro gaming FPGA cores are probably the lowest profit margin of anything you could make for money in FPGA

raw oriole
#

You’ll have noticed almost everyone does the work as a hobby, free and open source.

cerulean elk
raw oriole
#

Yup. Super low numbers. And most of them are gainfully employed (and often paid very well for their extreme skills) so it really is a hobby

cerulean elk
raw oriole
#

Speaking as a volunteer mod… we do it for the love 🙂

cerulean elk
#

I do it for the hate...I hate you all! 🤣

#

you the most @brisk drum

mortal panther
#

I love to hate your videos... or is it the other way around? 🤔

cerulean elk
#

Best YouTube channel ever named Video Game Esoterica!

mortal panther
#

I found it by accident. I was searching for Erotica. Close enough.

cerulean elk
#

Plus September is coming and the channel is getting new shit

#

Sept-Dec push for new series

mortal panther
#

Will it be a continuing series??

cerulean elk
#

Emulation night school and Port Authority start

#

Port Authority replaces Unported Playlist long plays and the long play just gets dumped Sat night so that’s one extra vid a week of actual content

#

And emulation night school will take probably a year to fully air as it’s a PC emulation tutorial and guide for basically every damn worthwhile platform to ever exist

vagrant ivy
cerulean elk
magic girder
#

There’s gonna be more VGE?!

brisk drum
cerulean elk
cerulean elk
topaz otter
#

people are jealous because they can't afford one

topaz otter
#

thats what happened to the n64 portal guy

brisk drum
cerulean elk
#

That’s on you

brisk drum
mellow raft
#

Everyone too busy bragging

calm tundra
#

On the Toy Story 2 - Buzz Lightyear to the Rescue! (USA).n64 the sound is very low, does this happen to anyone else ?

knotty zealot
#

i only get buzzing sounds

#

it's because the mister's just a toy but that's another story

mortal panther
#

You get what you pay for...

kind solar
solemn marlin
#

That's why "my dad works at nintendo" was such a big deal, basically saying your dad can financially and legally ruin your dad

topaz otter
solemn marlin
#

There is a world where a guy works 4 years in secret to avoid the watchful eyes of the nintendo legal team but this is not that world

#

I think his new project might be even more valid tbh

lament escarp
#

Remember when Nintendo did fuck all for metroids 30th anniversary? Completely forgot about it. But didn't forget to slap am2r with a cease&desist when that released on the same day.

upper pivot
#

What’s the new project?

vapid hawk
#

some kind of third person adventure

upper pivot
#

On n64?

vapid hawk
#

yeah

#

no depencies on the nintendo libraries though

upper pivot
#

Have you guys seen the SM64 on gba project?

vapid hawk
#

think he's been contributing to that opensource one

#

he's also done a load of miscellanous type stuff since like getting the occulous rift working on n64 😄

#

also don't tell nintendo but someone forked portal64 and its still very much in active development

little socket
#

nasty

vapid hawk
#

pretty sure it was with his blessing, its some of the contributors to his original branch

weary palm
vapid hawk
#

Valve basically said they love it but can't have anything to do with anything using Nintendo code

#

which is basically exactly what they have to say, especially after the whole dolphin thing

#

it was pretty idiotic to reach out to them imo

upper pivot
#

This is somewhat outdated as he has advanced it even more since this video but super impressive imo

vapid hawk
#

that is both absolutely amazing and utterly cursed 😄

stone pilot
#

I have a sinking feeling that trying to put in actual game objects and enemy AI will just drive it to a hopeless 2 FPS

vapid hawk
#

i would of guessed the same about audio and tesselation so you never know

stone pilot
#

it's true

#

if it works, just add in tilt controls and you've got yourself a winner

weary palm
#

I made this silly thing that let You download a patched version of Super Mario 64 given that you provide a good ROM. It has widescreen, rumble and better performance.
https://krullo.se/n64

EDIT: The ROM seems a bit crash-prone. Especially when trying to pause. I will work on that another time... (soon™)
The ROM isn't my work, I've only messed around in the Makefile script and stuff.

#

also, my shitty web hotel only allows for PHP, so I had to greatly suffer to achieve this.

weary palm
topaz otter
topaz otter
upper pivot
#

Pretty crazy considering that it’s all software rendered on a GBA (16.78MHz ARM)

#

He’s been posting builds that people can try out on the gbadev discord. I think it currently runs at 20fps

topaz otter
#

thats pretty good, it was an ambitious project for sure

weary palm
solemn marlin
topaz otter
# weary palm

what the heck is this render, I've never seen this one before lol

solemn marlin
#

Like those guys who think they'll get employment at cia for hacking government websites, and they're just taken to Guantanamo

topaz otter
solemn marlin
#

Lol just that. "You'll sleep soundly, with the rest of the rom sites. Tell LoveROMS that Nintendo sent you"

latent dagger
#

eyo, did anybody know about this?

#

also apparently there's a racing game I've never heard of on N64 as well that I now have to check out lol

weary palm
viral portal
rich warren
#

Any Midway racing game is worth checking out! Rush games, Cruisn' games, Hydro Thunder - all fun

zinc dew
magic girder
#

He’s back!!!

zinc dew
#

Pneumonia will fuck you up lmao

magic girder
#

Hope you’re feeling better now ❤️

thorn quiver
#

Jeez yeah

eternal ravine
lament escarp
lament escarp
weary palm
#

Bop

zinc dew
#

lol damnit

topaz otter
#

We also invented a mode in Goldeneye where we would crank up the handicap on one player and that person was the terminator

#

then lower the handicap on another person, that was john connor

#

then have one person try to protect john connor from the terminator

amber cosmos
#

Perfect Dark MP was so amazing.

#

So many options for setups, bots, etc., and all anyone talks about is Goldeneye

topaz otter
#

honestly we played goldeneye so much that by the time perfect dark came out, it was really passe and we were bored of it

#

even though PD is the superior game and everything that is in goldeneye is in perfect dark

rich warren
#

bots in Perfect Dark multiplayer was a revelation (to kids who didn't have Quake 3). Felt pretty endless what you could setup. Which continued into Timesplitters 2

weary palm
#

You could even save setups in PD.

#

And give them silly names.

weary beacon
#

Does anyone knows how to play romhacks for the N64 core? I am trying to play OoTMM Randomizer but I am getting a black screen. I created a entry in the database with the hash and the save format (flash) but nothing

stone pilot
cerulean elk
#

I can’t remember now

hearty oar
#

IIRC yes, it's playable via Everdrive

cerulean elk
hearty oar
#

not sure if it leans on some other behaviour that is needed though, ie extra cartridge rom or weird save ram type...

#

also shouldn't need to add stuff to the rom DB by hash now unless for whatever reason the patcher decides to modify the rom header (possible, but most romhacks don't)

cerulean elk
weary beacon
#

But from my understanding it needs FLASH save type and cic 6105

#

NTSC of course

cerulean elk
#

Outside of a few which “work on real hardware” but lean on shit in emulation to make it “actually work”

weary beacon
#

And yes, it works on my everdrive 3.0

#

Here is the website to generate the random run

#

You need OoT v1.0 and Majoras Mask

#

both NTSC

hearty oar
#

well I stand corrected lol, looks like the game ID in the header when I generated a patched rom is NEDEP, as different to the CZLE and NZSE of the source games, which makes sense I guess seeing as its 2 games combined

#

but you don't want to be doing this by hash because this might change on subsequent rom generations, instead you want to do it by ID, ie
ID:NZS___ flash128k|rpak # Legend of Zelda: Majora's Mask [Zelda no Densetsu - Mujura no Kamen]

weary beacon
#

So just adding like that in the n64 database will work?

hearty oar
#

ideally, as long as you know for sure the details of the rom type, ie. save type and cic

weary beacon
#

Maybe I should had checked the error code before

#

22 RDP Z writeback wants to write outside of RDRAM

#

Also, I got 20

#

20 RSP DMA wants to write outside of RDRAM

wanton sun
#

those are heuristics only. They can lead to an error, but don't have to. Some games (or hacks) have bugs and just try to use memory that is not available. They will always read back 0 from that address and mostly that is fine. For z-buffer anyway, can only cause graphical glitches

#

I would just try the game and setup the system settings yourself, without database. If you can find settings that work, you can still make the db entry

hearty oar
#

autodetect appears to do the right thing, but yep, black screen with that same error for me also when I try and load the patched rom

#

ahh, I see, in n64.cpp there is special casing for this in detect_homebrew_header

#

so yep, absolutely no need to mess around with the database or settings

orchid nimbus
thorn quiver
#

Loosen your collar, Mario

hot spoke
#

Did we already get a turbo core with all the recent changes implemented?

raw oriole
#

Not yet I don’t think, Robert’s said he’s going to put one together soon though

cerulean elk
zinc dew
#

Not sure how well known this is but you can make your own database entries by making a file called user-database, I think it’s called that

#

That’s what I do for all my patched, translated, and rom hack games

magic girder
wanton sun
#

currently i don't have much time. Not for the core and not for my game. There are still 2 changes to be done as testbuild before a new release: audio phase and bilinear deblur. After the new release is out for 1 week i will do the turbo core to be sure it's not worthless. (running the PC for 10 hours straight at 24 cores full usage is not nice in summer, so i only do when i'm 99,9% sure it's useful)
So expect 2-3 weeks from now

zinc dew
wanton sun
#

1 new turbo core before christmas 🙃

orchid nimbus
#

Not going to post that on the FAQ we all know it will be far before Xmas

weak hill
cerulean elk
languid dune
#

Can't express enough our thanks for the work you've done on this Robert. Incredible stuff.

cerulean elk
#

basically turned my office into a sauna

languid dune
cerulean elk
#

hot up your way @languid dune ?

languid dune
#

Thank you AC!

cerulean elk
#

and too much shit keeps happening so Ive GOTTA VO today

#

spoiler: everyone go download Super Mario Eclipse. Things a banger

languid dune
#

Just tell your audience that the AC noise is ASMR. Embrace it!

cerulean elk
#

its all I can do to hide the cicadae noise

weary beacon
#

Maybe is a waste of money but how about having the PC as a server in another room and remote into it?

That’s how I had it some years back for a NAS and a Windows machine that I only used for programs not compatible in wine. Of course this was a spare machine I had and since I don’t game anymore in PC, I dont need a fully specced machine.

thorn quiver
cerulean elk
#

unless everyone wants to hear WHOOOOOOOSH

thorn quiver
#

Just shout louder

languid dune
#

I want to hear whoosh. face

cerulean elk
orchid nimbus
orchid nimbus
#

I used a bunch of stuff from my gun case a few times to do a voice over

magic girder
gilded whale
#

Well it’s been real but I’m abandoning mister for the next month or so, castlevania ds collection just came out

thorn quiver
supple musk
desert crow
zinc dew
supple musk
gilded whale
zinc dew
#

Someone has to!

#

Actually if that version of haunted castle is good I may join you lol

desert crow
#

maybe @zinc dew can confirm it still works in core or can give you some tips about that screen.

gilded whale
#

It has a remade version too

#

I’ll play both

#

Like I need to replay the original… lol

#

I’d like to see them remake the Msx one, or maybe rerelease that wiiware one

zinc dew
gilded whale
#

Is haunted castle broken in mister?

desert crow
#

follow the quote from Clue to see the sxreen he got. Maybe you can confirm vru still works in core. I know not much has changed in core lately but I guess it's worth checking.

gilded whale
#

Oh my bad you guys are talking about an n64 thing in a n64 thread lol

And I’m just over here with my castlevania chat

desert crow
#

oh Robby make sure to try the 20240807 test version of the core that's the one he was testing.

zinc dew
#

I’m using core 240818

#

Works perfect for me, well as perfect as Hey You Pikachu can work lol

gilded whale
#

Now speak Japanese in the train game

zinc dew
#

Ok I’m done LOL

zinc dew
gilded whale
#

Oh really? Do I need a snac64 now then? I have the mic already

#

It’d be the only thing I’d use a snac for in that core I think

desert crow
#

Thanks dude, I was worried something broke after Robert added that usb controller shift thing when using snac(so no need for dummy usb controls) 🍻

#

but that was back in April so it's not that

gilded whale
# zinc dew

Did you tape it to the back of the controller or is there a mount I don’t have?

rare relic
#

awesome to hear bilinear deblur is on the horizon, thanks robert! take your time

paper orchid
lyric sequoia
gilded whale
zinc dew
#

Yeah that stupid plastic clip is expensive

#

Also I bought a yellow clown nose for my mic

#

I just wanted everyone to know that my microphone has a yellow clown nose

gilded whale
#

Oh I had no idea it had an extra plastic piece to mount it I always just set it on the floor and it heard me

#

I’ve been meaning to get a piece of yellow foam for it

#

Clown nose is a great idea

desert crow
#

n64 only uses 4 io and doesn't use the io that the jumper pin controls, so I don't think it's that.

#

only other idea would be to only set port 4 to snac, and only plug vru in to snax. Use a usb controller

gilded whale
#

I don’t suppose mister can use usb mic’s for this or for famicom for that matter?

zinc dew
#

I just turned on SNAC to p1 and p4

zinc dew
#

It has an onboard processing chip to decode voice

paper orchid
#

Yeah, the VRU is more than just a mic adapter

#

IIRC that's also why there's some region restrictions on it

zinc dew
#

Yeah, the English ones are tuned to English pronunciations and the Japanese one is tuned for Japanese so they’re not interchangeable

supple musk
supple musk
# zinc dew

thanks for verifying. do you think my snax64 isn't receiving enough power or something? because the P1 controller works fine

gilded whale
zinc dew
zinc dew
#

I don’t think MiSTer supports any microphone use. May have to use SNAC for it.

fair stump
# zinc dew

Your voice is very different than I expected. @cerulean elk got nothing on it SureSure

zinc dew
#

I was doing silly accents lol

orchid nimbus
desert crow
supple musk
desert crow
#

I say just use one to rule out a power thing

lyric sequoia
#

I would try genesis if you have the cable to verify all your snac pins work

desert crow
#

yeah genesis test if you have that cable might tell us(me) something, only certain buttons will probably work

junior yarrow
#

https://ootmm.com/faq they mention that only later revisions of everdrive (3.0, X5, and X7) are able to run the game properly

desert crow
#

oh and genesis does need that jumper on io board set to i/o not 3.3v. might be a switch on retrocastle io board

weary palm
#

I like Peach's new signature.

orchid nimbus
#

I baked an FPGa for you

zinc dew
#

Why would you bake an FPGA? It’s not food.

weary palm
#

to reflow the BGA

stone pilot
vapid hawk
#

someone reverse engineered hey you pikachu enough that on pc emulators you can play it using a modern service for the voice recognition

#

it also turns out its supported in one of those train games, can't remember which

zinc dew
zinc dew
vapid hawk
#

you have to do like the station announcements i think

#

but i guess in japanese so pretty hard

zinc dew
#

Yeah the translation patch also changed those to English

#

They also added transfer pak support for the GBC game

vapid hawk
#

nice

zinc dew
#

I tested that on the core too using the transfer pak option. Having the GBC game unlocks all routes and trains, that’s all.

cerulean elk
#

I assume he always has a mouth full of ribs

raw oriole
#

Mmm, ribs

zinc dew
#

GOD I love beef ribs

gilded whale
#

Very similar aesthetic and music style

And like the remake of adventure it makes it into a competent castlevania

zinc dew
#

Damn that’s cool!

weary palm
#

Are me a ROOM haxx0r?

zinc dew
#

Ok that’s pretty good 😂

gilded whale
#

I almost beat the whole thing on my lunch break

#

Not quite lol

thorn quiver
#

How? With all those unskippable bits

#

Takes me a whole lunch break to do world 1-1 with the chomp and the mountain

atomic stratus
#

@thorn quiver Billy is having a side convo about playing Haunted Castle, not sm64 elmorise

thorn quiver
#

Oh

#

A conversation gaiden

stone pilot
#

The Man Who Forgot His Words

gilded whale
#

It’s a 64 bit remake of Haunted Castle so it’s relevant

#

Replaying haunted castle on hard now, not that it was hard to do but this remake completely supersedes the original in every way

languid dune
potent stream
mortal panther
#

Can't even get from the top to the bottom of the starting tower in Quest 64 in a lunch break.

weary palm
#

I have a 4P N64 SNAC adapter waiting for me in my mail box when I get home. Eggzoided.

vagrant ivy
weary palm
#

My mail box has a lock, Tim! What did you do?? Holy hand granade?

drowsy lantern
#

Has anyone actually finished Quest 64 on MiSTer?

junior yarrow
#

i think some people made that a priority early on

weary palm
#

There's a spreadsheet

#

I need to get a short male-to-female USB3 cable

#

USB3 cables are needed for SNAC, right?

drowsy lantern
rich warren
drowsy lantern
#

I see that JFG is still marked as "Boots". Do patched roms count or not?

rich warren
drowsy lantern
latent dagger
#

If it requires a patch then it's not playable, it should be in a separate category for playable with patch.

daring meteor
#

Originally the compatibility list explicitly didn't consider patches

lean vector
#

Anyone have the 8bitdo mod kit and the USB adapter 2 and got it working on mister? Mine won't pair in d-input pairs in s-input but mister doesn't recognize any inputs. Wired works fine.

weary palm
weary palm
zinc dew
weary palm
#

I don't do things because I need to but because it will make the core easier to use. Not having to apply patches beforehand isn't a bad thing, is it? But ok, I'll keep the change in a private branch then, perhaps.

zinc dew
#

I could be wrong so do correct me but if it’s the same MD5 then the regular entry will work just fine, right?

#

OH adding patch data, not adding an entry.

weary palm
#

Oh, sorry. I should've been clearer. 🙂

zinc dew
#

Nah my bad, you said patch data, I skimmed over that part lol

weary palm
latent dagger
#

adding pacthes on the core level would definitely make things easier for the total noob who doesn't know any better and only understands how to run all the automagic setup stuff and drag and drop a rom into a folder

#

I'm curious to know if that super optimized 60fps build of SM64 runs correctly on the core? thonk it's supposed to work on original hardware. Was mainly done for the sake of optimizing the game to make it so with his massive mods the game performance would still be playable at 30fps at the lowest.

weary palm
#

It seems like the patches in that zip only rewrites a few bytes of the ROMs in question, so it should be easy for me to add. More complex patches are a nk, though. They often contain big chunks of the original code, so bad from a legal perspective too.

latent dagger
weary palm
#

It's fun to play around with, though. It feels amazing, when it works. 🙂

latent dagger
#

he has a YT video about how he went about optimizing the game

weary palm
#

Ah, that patch is only for software emulators.

latent dagger
#

I don't think so. he says in his video he made it for original hardware

#

maybe not all of his rom hacks are for original hardware, but the initially patched version of the game with more performance works. and requires the RAM expansion

weary palm
weary palm
#

Looking forward to that huge sm64 romhack he's been working on for so long.

chilly ember
#

It's gonna be tight. He's been working on that rom hack forever

weary palm
#

Yes, that's the one. I don't think he's made a patch for vanilla sm64. Correct me if I'm wrong. I hope he backport all his optimizations for vanilla when he's done with the hack.

latent dagger
#

hmm, I thought he had released his optimizations for vanilla thonk

chilly ember
#

Wanna say i heard that was the plan after he released his hack but it's been so long since I looked into it

weary palm
#

Only some of them.

latent dagger
#

I mean, that video was 2+ years ago. if dude hasn't released his optimized build of the game that's a shame

weary palm
#

I subscribe to him on yt. Not the most humble guy, but I like him. RAMBUS goes vroom vroom.

latent dagger
#

vroom vroom

#

that was legit the best part of the whole video

weary palm
#

Looking forward to more frames and fewer invisible walls. 😉

latent dagger
#

assuming he actually releases it cuz from what I'm gathering he hasn't and never will at this point.

weary palm
#

I think he will. Patience my young padawan

chilly ember
#

I'm sure he'll release it but probably has a case of wanting perfection so could be still be awhile

#

His most ambitious hack yet and probably doesn't wanna release it until he's absolutely certain that it's the bees knees

weary palm
#

I hope he's not to dependant on the patreon money, because then he's never gonna want to finish. 😉

#

He's done like a hundred hacks already.

latent dagger
#

Patreon is both the arbiter of glorious births as well as horrific deaths of so many good projects and tools.

#

YUZU for example

chilly ember
#

He could release it and people would still be donating to support his future endeavors. He's the poster child of rom hacks basically at this point

latent dagger
#

ye. also Patreon I don't think is the best place to use either these days if all you're hosting on it is some small files for rom hacks. They take a bigger cut than is necessary. Would be better for him to move over to something like Kofi but that's just my opinion.

zinc dew
#

People really need to learn that. Patreon should be for optional donations only. The moment you hold something back behind a paywall, you’re selling a product that you don’t own and that gives a legal avenue for companies to react.

weary palm
#

jotego?

chilly ember
#

Jotego at least releases to public eventually

zinc dew
#

I’m not naming anyone. It’s just a dangerous game to play.

chilly ember
#

but yuzu did the same, but they had other reasons to be in trouble

zinc dew
#

That was a reminder on why we need to be vigilant on sharing pirated material and not allow that.

chilly ember
#

I haven't paid much attention to mister news the past 3 ish months but yea judging from the past, it's best not to name drop to shame anything related to the mister fpga or the likes. unneeded drama

weary palm
#

I agree. Just wish sorgelig and others got more of the cake.

#

I'm an fpga communist.

chilly ember
#

I like video games

neat sierra
#

Insane friend and video games up in a tree, K I S S I N G

weary palm
#

I like turtles

zinc dew
#

I like people who make retro games more accessible for everyone

chilly ember
neat sierra
#

First comes love, then comes marriage, then comes the babby in the babby carriage

#

Instain in babby carriage

weary palm
zinc dew
#

I wish consumer solutions were up to better standards but I guess that’s the reality we live in. Passion projects like this will always lead the way.

#

At least we have an example to point to when we hold companies accountable to improve their emulation solutions.

latent dagger
#

btw, did ya'll hear about the crackdown on some of the top Anime streaming sites? bruh, it's a good thing I started keeping an anime watch list separately via other sites cuz one of the places I used to go to is gone now and so I can't log in to see my watch list.

weary palm
#

Pirated movies and series?

chilly ember
#

I don't watch anime mainly because that's a rabbit hole I don't wanna go down at this point in my life. Everything nowadays is getting crackdown with copyright infringement. Too easy to send out those automated cease and desists with ai now

zinc dew
#

Any moment not playing the N64 core is a moment wasted. They are doing you a favor.

weary palm
#

I sleep sometimes, but when I do, I dream about golden bananas and rainbow coins.

zinc dew
#

OOOOOOHH BANANA

chilly ember
#

We have anime at home

#

The anime at home

zinc dew
#

is that game cool

chilly ember
#

I don't know it's a point and click adventure

#

I think

#

Point and click with N64 analog

weary palm
#

Too few dating sims on the 64

chilly ember
weary palm
#

I'll try that next time.

zinc dew
#

It’s real weird lol

chilly ember
#

I remember you posting about it when there was the translation released

#

Dating sims give me weird newgrounds vibes so they're not my bag

zinc dew
#

Yeah, I’ve never been interested. Like I’m happy they exist for people to enjoy but it’s not for me.

neat sierra
#

Well you’ll never get a harem of virtual waifus with that attitude

zinc dew
#

I tried to play Sakura Wars and some lady told me to pick up some spoon and I was like NAH and shut it off

#

So that means I beat Sakura Wars

neat sierra
#

A gentleman picks up a spoon for a lady

#

Never played any dating sims either

#

Probably not because they are creepy but because they aren’t in English

zinc dew
#

Nintendo invented dating sims

chilly ember
#

Picking up a spoon for a woman when she asks for it is where Robby draws the line

zinc dew
#

She dropped it on purpose!

neat sierra
#

He was okay with all the butt stuff before that

chilly ember
#

That was a hint that she wanted to spoon, don't you understand women and their hints?!

neat sierra
#

Man has some pride on the subject of who picks up a fallen spoon

vast delta
# chilly ember

For some weird reason, when the N64 came out, this was one of the few games I could find in my hometown. The strangeness was they were all bootlegs, and I lived in central Brazil, where people barely spoke English, let alone Japanese

latent dagger
vast delta
#

For some reason someone decided to import a ton of Wonder Project J2 bootlegs into a relatively small city in Brazil

chilly ember
weary palm
#

That's not for the N64, so #spicy-off-topic, I guess

chilly ember
#

I heard of it but never played it

solemn marlin
# chilly ember

One of those games where the game design itself feels like a foreign language

#

Not necessarily a bad thing, killer 7 is a bit like that, but too much of the life simulation stuff just makes me wonder what I'm supposed to enjoy about it

potent stream
vast pollen
#

Still waiting for my Mister to arrive, but I'm curious, how accurate is ths N64 core when put side by side with real hardware?

#

It seems hard to find any information regarding this on Youtube/google

blissful plaza
#

For some of us, enough to store the console in its box from now on and not caring about software emulation anymore too.

#

Almost all existing testroms passed so far.
All games are at least booting and are playable (some need a SNAC like for the Hey You! Pikachu microphone).

#

Timing is a little bit off on Killer Instinct when selecting a character (like 500ms loading that don't occur on the original console) and during the final boss, but nothing that could stop playing the game.
Menus backgrounds are playing too fast on the Zelda games (30 fps instead of 15, but some software emulators have the same issue).

remote hatch
#

you also have to remember that there is a maximum of 5 games worthy of attention on the N64 😛

blissful plaza
#

As long as Ganbare Goemon games are working perfectly, I'm satisfied.

#

Those games require quite strict timings for working correctly (like the synchronization of the characters movements with the music on the first one), I've waited like 22-23 years for a solution that could really do the job.
Only the latest versions of Ares and the core are satisfying for me.

#

I let others explain more technically on the accuracy question, good luck!

weary perch
#

the first one on Super Famicom is also very interesting

#

pretty niche titles overall but definitely worth trying out

#

the spritework alone is really quite stunning

weary perch
#

being a weeb probably doesn't hurt lol

#

you give commands to the girl and try to teach her to be a Real Human

#

you can make her be a real jerk if you like lol

spare meadow
zinc dew
rich warren
# vast pollen Still waiting for my Mister to arrive, but I'm curious, how accurate is ths N64 ...

I've been playing N64 since I was ten years old when it launched in 1996, and the MiSTer is the only thing that comes to close to a real console. You'd need a pretty powerful PC (at least $1000) to do low-level emulation to come anywhere close to a real console, and even then you'd have to know to configure the emulator, plus you can't use a CRT TV (which is required for me). The remaining issues are incredibly minor and all of the major games work perfectly. As someone who has waited decades for accurate N64 emulation, the MiSTer is the best.

orchid nimbus
#

@rich warren weird my $100 HP off lease can run n64 just fine

magic girder
#

The MiSTer is so good I don’t even have to try software emulators on my PC to even find out 😉

orchid nimbus
#

my rpi4 even runs n64 at full speed

magic girder
#

Last time I tried, Goldeneye ran like a dog!

orchid nimbus
#

I only ran the recompiled mario 64

zinc dew
#

This is definitely the best way to play N64 outside of a real console

rich warren
#

Frame counter says 60 - must be perfect emulation!

orchid nimbus
#

@rich warren shut it

plush summit
#

We really getting into it now

orchid nimbus
#

be carefull I might come over and shave that beard

plush summit
#

How I see it, if people are passionate enough, I think the projects are doing its job 😛

#

More options are nice 😌

orchid nimbus
#

The N64 core is fantastic - why the @#$@#$@ would I run n64 emulation on a pi...

#

the only software emulators I use are for platforms the MiSTer can't do

magic girder
#

Me too

#

And sometimes for netplay 🙂

plush summit
#

I let everyone duke it out and I steal all their ideas and setups, I play the long game

orchid nimbus
#

except for MSX - emulation is still better (openMSX)

vast pollen
#

Seems like I've got nothing to worry about then! Not gonna lie, N64 is my least played system as I've beaten most of the classics to death already

plush summit
#

The MiSTer core is the only way Ill play N64 from now on, I have no interest of getting my real N64 modded or connected in anyway

zinc dew
#

I play N64 on my Pi 5

orchid nimbus
#

you're poor - you can't afford te Pi5 @zinc dew

plush summit
#

We all get a lil sad once in awhile, its normal

magic girder
orchid nimbus
#

that poor arm core

magic girder
#

Anyone else like to run scrapers on their MiSTer?

surreal bay
#

I play smash bros competitively and have played with some of the best players in the world on my mister and consensus among players is mister is better than original console.

zinc dew
surreal bay
#

Accuracy is there but mostly stability

#

Console has random lag spikes

zinc dew
#

Oh interesting! I didn’t know.

inner isle
surreal bay
#

Yeah remix has things that try to reduce it. Low poly mode and stages without a lot of polygons but it still happens. Even on overclocked consoles

plush summit
inner isle
#

No idea lol

plush summit
#

Yeah, if we had the patch with changes, someone wouldve tested it already 😛

#

Im guessing it'll work

#

For the most part, some rom hacks act pretty similar on real hardware vs MiSTer

#

so if it craps out on real N64 like B3313, the MiSTer core craps out too

inner isle
#

even on a Turbo core?

plush summit
#

I haven't tried on the Turbo core, but its worth a look

#

tbh, I havent touched the MiSTer in forever lol

zinc dew
#

HERETIC!!!!!

plush summit
#

Im sorry, Infinite Wealth takes priority 😭

inner isle
#

Ha!, I play arcade mostly.

zinc dew
#

I play update_all

chrome quest
#

Update_all into 240p is the combo right there

#

But also getting further in Goemon, great fun!

mellow raft
#

Gonna be getting on a plane in 48 hours :S

#

Taking my MiSTer

zinc dew
mellow raft
#

Based on others' experiences, seems they're fine...

#

Minnesota 😄

zinc dew
#

MiSTersota?

mellow raft
#

mmhm xD

#

actual concerns would be when there's a PCB connected to a glob of goop or a container of liquid

#

PCB's alone can't esplode lol

#

that's what they're generally looking for

#

That's why someone got pulled aside for a PB&J once

#

peanut butter sets it off

zinc dew
#

I’ve taken my MiSTer a few times on the plane and no one’s asked me anything

#

Which was disappointing honestly

mellow raft
#

yeah I have a friend in security. I described the device and he's like pfft... people travel with random PCB's all the time... it's fine

#

even with the coin cell battery

mortal panther
#

I've walked through airport security with my vape mod never leaving my pocket... and if anything looks like a makeshift bomb or remote detonating device, it's that.

thorn quiver
#

I got asked about what looked like a bomb belt

#

It was a family pack of Nutella jars they sold in the tax-free shop

topaz otter
thorn quiver
#

It was a row of five grenade-sized jars in a sort of gift box

elfin depot
#

Security screener, "what pretell is this device", Robby:

vast delta
#

what vscale_mode would be optimal for the N64? i just played a bit of conker in the latest turbo core and I had some artifacts in the image, almost like ghosting

#

I had vscale_mode=0 and vsync_adjust=0

#

hdr and vrr enabled

raw oriole
lament escarp
#

I would've demanded metroid hunters as proof.

latent dagger
# vast pollen It seems hard to find any information regarding this on Youtube/google
topaz otter
#

Esoterica involves things that are only understandable by an inner circle of people, such as those with in-depth knowledge of an obscure subject.

latent dagger
#

lolol

#

@cerulean elk guess your content is only for the most hardcore of nerds and nobody else

#

RIP channel growth

cerulean elk
#

I even spelled FPGA wrong and still found it

latent dagger
#

I'm just talking shit about the quote from Oracle bro doggolul

turbid warren
#

I love misspelling terms that are just letters

storm vessel
#

Gonna keep on misreading it as Video Game Eroticas.

latent dagger
#

nice. just like that one Madonna song

cerulean elk
#

Also I haven’t done real hardware comparison yet

compact depot
#

FGPA

latent dagger
#

FAP(G)

cerulean elk
#

It’s on my list of shit to make but I just haven’t made it

#

I’ve got way too many N64 themed videos I’ve already made and scheduled

cerulean elk
zinc dew
#

Video Game Erotica

cerulean elk
latent dagger
#

Robby popped in too fast for it to be from the ping which means he was already lurking

cerulean elk
latent dagger
#

@zinc dew you advocate for Raspberry Pi's right?

#

explain to me why my Pico was dead on arrival?

cerulean elk
latent dagger
#

I had to order a new one

#

I can't RGH3 my 360 without it bro

#

my whole desk is a mess for the next week

cerulean elk
#

That reminds me I’ve still got a Pi 5 in a box and I need to make up a project so it’s not just $80 wasted dollars

#

Or sell the damn thing

turbid warren
#

I've heard the name Raspberry Pi but idk what it is

latent dagger
#

see? messy desk

#

can't do anything with it until I get the new Pico

#

and hopefully this one isn't DOA as well

zinc dew
#

I don’t know why your pico was doa

latent dagger
#

I don't either and it sucked lol.

cerulean elk
#

Hey look @zinc dew it’s your old high school group

latent dagger
#

I did all the soldering work only to get to the step with the pico and Windows was just like "this device malfunctioned and windows doesn't know what to do with it"

cerulean elk
#

(Burn from a detail in a photo I didn’t take. Thats why I’m PRO)

latent dagger
#

lol. The Jack Pack

jolly turret
teal citrus
cerulean elk
teal citrus
#

Mistypes like these also happen to me.

gritty basalt
#

Yo! I'm new to the whole making reports aspect for debugging/play testing stuff, so I'll try to not take up too much of everyone's time on this. I'm here to make a report on some of my repeated playthroughs of RE2. So I'm real late with actually reporting on this, but since the Turbo Core hasn't been updated yet and I did all my testing on the current Turbo core build I figure that what info I was able to gather over this month might prove useful somehow if only to confirm whether some things are working as intended or still need to be examined.

I'll be dividing my report into three segments starting with this one, where I'll start from the beginning of my testing towards the start of August and make a general summary on everything as I go along, adding images/video clips along the way and any additional commentary as needed, because there was at least one area of the game I didn't think to get any footage for that I think is bugged in some way. Anyway, to start, at the beginning of my testing which started around the beginning of this month I managed to get the game to crash ONE time in the spot shown at "RE2 Only Crash on Turbo Core.jpg". It happened around 35 minutes into my having started the game with Leon A, where I shot the zombies grouped on the ground in front of the corpse in the image, which caused the game to freeze. I didn't know about the existence of the debug menu until today, so I unfortunately couldn't have used it during this specific instance or ANY of the additional testing I did in order to record some numbers/data that might prove useful to you guys, so I took a picture of the scene with my phone (which is what you'll see me using with the other stuff I'll be mentioning in due time) in the absence of proper video capturing hardware.

I never encountered any other crashes since then. Moving on to section 2 of 3 of my report...

gritty basalt
#

I didn't think to capture any footage of it, but I HAVE encountered the texture glitch that is seen when Mr. X burst through the wall and into the hallway outside the conference room of the RPD, which looks identical to what other people have reported.

I don't know if this particular visual effect was ever reported, but on the large-sized elevator leading to the underground lab, which you can see in "RE2 Texture Glitch Large-sized elevator", I noticed that the light fixtures lining the tunnel of the elevator would briefly glitch through the floor, rightr around where the control pannel is shown, before disappearing back behind the background JPEG and moving upward as normal. I first encountered this glitch in the Leon A scenario, and it's present in the other three scenarios as well.

I know this particular visual glitch was also previously reported, but the rubble seen falling from the ceiling in the self-destruct room of the underground lab doesn't render properly. I'm merely reporting this to confirm that this glitch was also present on my particular MiSTer setup (Dual 3.0 Ram sticks and digital/HDMI out, for those who are wondering what some of my specs are.).

Now, last section, section 3...

#

I played the game normally through repeat playthroughs, using either one save or no saves through most playthroughs. I don't know what exactly happened in that one particular hallway that managed to cause the game to crash that one time, but it never happened again even after I repeated the same exact actions that seemingly caused the game to crash in the first place.

Also, I almost forgot to mention this, but in Claire's A scenario, when you need to synthesize the DEVIL vaccine, the room on the top floor of the underground lab where you create the vaccine base seems to have an audio glitch present where, after you start up the large machine that creates the base the electronic humming noise the machine makes stays on loop long after the process is completed, and can be heard even if you leave and go into other rooms, and even in the inventory menu. It would only stop sometime after going down to the lower floors of the lab.

#

I didn't think to get footage of this particular glitch either, because I forgot to do so the second time I had a chance to do so, so unfortunately I can only give you my word that this glitch indeed occurred on at least 2 playthroughs where this exact scenario can happen, both on regular and randomizer modes.

#

... And that pretty much sums up what I was able to gather on my own. I finished testing the main game just the other day, after having unlocked the 4th Survivor mode.

#

Again, not sure how useful any of the information I provided here will be at this point in time, especially since I didn't know how to access the debug menu as I did all of said testing, but here you guys go.

#

On a final note though, I will say that randomizer mode on this version of the game is pretty fun. It screwed me out of an A ranking for Leon B at one point because that particular run NEVER spawned any blue herbs out in the wild at any point and some stupid spooky spider decided to spit poison on me and forced me to use all my herbs and first-aid sprays that I had collected until I could get to the stash of blue herbs located in the lower floor of the sewer level. Want my advice? NEVER assume that the RNG gods will bless you, until they actually do. It'll make EVERYTHING much more stressful as you play, in a good way.

mellow raft
#

We don't have them in GA.... yet

#

Funny enough @maiden lintel ... GA may be getting Jack in the Box next... I recall our conversation that one time haha

#

If I drive north or south of me... I get Jack in the Box

#

Just fucking GA man ... lol

#

🌮 🌮 🌮

mortal panther
#

We don't have them in MS either, and I really wish we did.

spare meadow
compact oracle
#

Sorry to ask where do I get the Turbocore?

remote hatch
compact oracle
#

cheers

zinc dew
dawn halo
maiden flower
#

ooh i just saw this - does this mean conker's bad fur day no longer crashes/freezes randomly?

magic girder
#

Not if you use the most recent release core from update_all. The turbo core hasn’t been updated yet though

maiden flower
#

that's awesome!

magic girder
#

Just reminded me to update the pinned post 🙂

spare meadow
#

@gritty basalt if you could open a github issue it would be nice. My English isn’t that good

weary palm
#

Where does JFG crash without a patch?

#

After name input is what I've heard, I think.

zinc dew
#

crashes on some asteroid in frame

spare meadow
dawn halo
#

ah ok!

gritty basalt
# dawn halo ah ok!

Yeah, it only happened just the one time. It's why I did several no-save/single save runs just to see if I could get it to crash again in a single setting, but it never happened again.

weary palm
#

I'm trying to implement n64 patches in mister main right now

spare meadow
weary palm
#

I'm hardcoding the jfg patch in main for this first proof-of-concept...

gritty basalt
weary palm
#

No, it will check for en exact byte-to-byte match. Yes, pretty much

gritty basalt
weary palm
#

hm, I'm getting alignment exception. that's probably because I try to use 8-bit addressing in 32-bit space when patching the in-memory rom.

weary palm
#

that was it

gritty basalt
viral portal
velvet nexus
#

there's voice in gauntlet legends now. That was the final thing I personally wanted from the core. Thanks so much

weary palm
#

Patches are working now 🙂

jolly turret
weary palm
#

Built into MiSTer main binary

#

but i haven't done a "pull request" yet

jolly turret
#

This is amazing.

magic girder
#

Whatcha trying to do? Patch on the fly?

weary palm
magic girder
#

So, yes? 😅

spare meadow
solemn marlin
weary palm
#

A test build added to #test-builds 😉

zinc dew
#

@weary palm that’s cool, how does it work? It detects an unmodified version of the rom and automatically patches it when it loads?

weary palm
#

Yes, exactly

#

cheats works, I'm cheating my ass off in JFG right now

#

I added a tag type to N64-database.txt
772cc6eab2620d2d3cdc17bbc26c4f68 ntsc|cic6105|flash128k|rpak|p4:853f30b5|p5:2e13d8f9|p27fa7:1f006315|p27fab:1b008314|p27fae:1800c314|p27faf:021b0500|p27fb1:15004004|p27fb3:1300401c|p27fba:0c006014|p27fc0:03006014|p27fc3:03004010 # Jet Force Gemini (USA)

#

all those p-tags are new.

spare meadow
weary palm
#

It's just an in-memory patch. I don't patch the files on the SD card

#

questions are welcome

#

If no obvious bugs are found I will make a pull request at the end of this week

#

Wow, JFG sure has great frame rate

#

I've never played this game

#

...but I do own a cart of it. xD

vapid hawk
#

the patches themselves are stored inside n64-database.txt ?

weary palm
#

yes

vapid hawk
#

could you support references to external files for bigger patches?

weary palm
#

Perhaps, but how would we distribute those?

vapid hawk
#

hmm

#

yeah i don't know, all the ideas i can think of involve like, UI changes i think

#

how do emulators that support runtime patching do it?

zinc dew
#

I think patching games so they work with the core is a good idea, it’s very core specific, but anything beyond that gets tricky

vapid hawk
#

yeah