#Nintendo 64
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but doing nothing all day is very boring
Thatās true
Does blues brothers 2000 work in the core?
yes
'Report from RacingWingman that alligator in second Chicago sewer is too fast (same issue as Ares)'
this is the only comment on that game
was tested on the core from N64_20240221
so back in Feb.
Looks like you have a mission
Oh lord. Titus the fox strikes again
Our condolences
flipping burgers is fun
nah eating burgers is fun š
The 8th track on Devin's album of the same name, it's a true masterpiece for those who seek ultimate pleasure (while heavily tripping acid, that is).
I do not claim ownership over this content and acknowledge it belongs to the one and only Devin Townsend.
deconstructing cheeseburgers is more fun
New rom hack that works great in core over on #share-media
So the "clicking issue" is the random popping noises you can hear in games like Conker?
I haven't played Conker yet so I'm not sure if it's the same issue.
Tried to record it with my phone but they are not very noticable
In the longer video you can hear a loud "beep" noise around 35s
After that you can start hearing the popping noise like if you were cooking popcorn lol
Hi Iāve experienced the same crash again in the exact same point in conker. I reported this on the last test core (v2) and tried to replicate it then but couldnāt
@kind solar see #test-builds for a new core
This is the latest core v3 (first image), second image is the v2 core
@hidden bolt any ideas on this?
Is it easy to get it to crash there?
i tried about 10 times last time it happened. this time it just happened during play. i'll try to replicate what i did again exactly now
this is the only crash i've seen on the test builds
been playing through it for the first time so it's taking me a while to complete
Could of been a fluke.
i think it's related to loading the worm animation
I remember exploring that area myself and nothing particularly weird happened.
Well, aside from being mauled to death by that fucking worm.
I can have a look sometime to see if I can replicate it
Never heard that beep before. The sounds afterwards sound similar to what I have encountered. I reported what I found to FGPAzumSpass in relation to the audio clicks, we'll have to wait and see.
It could also be connected to running the core a little while and then accessing that animation perhaps
The beep was also new to me lol, first time I get it, but the popcorn noise is constant in the intro movie.
Is this all from the intro? Is this the patched version? Let me know and I will check it out.
I'm using the N64_cachecommandfixv2 and an unpatched conker rom. I haven't noticed it during gameplay but I haven't played it much on the mister yet.
No, most patches donāt include any copyrighted code or content. If a patch however modifies a character to be viewed in a negative fashion then a company could react. See Nintendo with the Super Mario Shotgun patch.
Itās derivative work and is supposedly built using wholly original assets and code so Nintendo could lose in a court of law. But whoās going to fight them?
If they are .ips they can include copyrighted code if blocks were moved around rather than just replaced in-place
I wouldnāt know, my knowledge is very limited in that field
I just skimmed this - https://www.copyright.gov/circs/circ14.pdf
BPS can detect when blocks of code have moved, so instead of storing the data.. it just tells the patcher to "offset" that data from the inputted rom
Ohhh I understand what you mean
Whereas IPS just includes whatever's changed... if it moved or not
Thatās very interesting
it also makes BPS's incredibly smaller
that's why IPS are still popular when you are replacing code in-place, as it usually means they should be compatible with other patches if they aren't touching the same points
Is there a risk with e.g. the JFG patch, based on the nature of what it changes?
Another crash whilst trying to reproduce the worm crash
The error number is different though so ?
what is the hash of the rom you're using?
I wouldn't know. I didn't make the patch
Glad I didnāt delete my patched version of Conker š
considering they are all under 100KB though I'm pretty sure it's safe to assume there wasn't much in them š
I meant that the timing check is suspected to be an anti-piracy thing
So one might argue the patch is a circumvention of that
Nobody has enough money to actually be proven right
Also this
Keeping patches away from GitHub seems safest to me
yeah, it is odd that it is so easy for you, I tried pretty hard to crash the game. I will have to take another look myself.
But even that is a grey area where circumvention is allowed in a lot of instances
are you guys still talking about uploading the patches to github?
I thought this all started because vampier wanted to upload the patches to his site, and then he said he'll just link to Ruleset's forum post lol
This makes sense to me
@hidden bolt is this correct?
Just link to the forum post. Itās the canonical source here
I like pubs
Do you have pubs in the US? Or are they all ābarsā?
Unless itās a themed pub, like an āIrish Pubā?
not sure why you need ruleset to approve something that's on no-intro's database. https://datomatic.no-intro.org/index.php?page=show_record&s=24&n=0142
Yes that's the correct hash for big endian Conker
Fortunately most people here know what a pub is. But yeah just the themed bars are called pubs here.
i don't know what version i'm supposed to be using i just know how to play game lol
š¤·āāļø
lol no worries
Question... what is the file date of your MiSTer binary?
should be in the SD root called "MiSTer" or in /media/fat if you're accessing remotely
Wow are you a time traveler?
alright yeah that's the latest main then
i went back in time to show them my mister
You wanna be careful with thatā¦
MiSTer from a DiSTant HiSTory
Is this core still under development?
Worms got me again (seems like it was related to letting the core run a while first?)
Yes and no. My understanding is that Ruleset has worked with FPGAzumSpass to fix a few outstanding bugs, but thereās no guarantee that any further development will take place. From FPGAzumSpassā perspective, the core is āfinishedā (unless things have changed), but I donāt know if Ruleset has further plans beyond the current efforts.
I think thereās some form of check that exists in the game (timing related?) which causes a crash on the core. The patch removes the check and allows the game to play unhindered
As with any development effort - assume that nothing further will change and then be pleasantly surprised if youāre wrong š
Regardless of any further changes, the core is in great shape
It plays Bomberman Hero. Itās perfect
I guess the core could still be improved thoughā¦
Anyone check out Majoraās Mask yet?
I heard it sucks
No more gym advice for you š
LOL Iām sorry!
Itās a cool game, Iām just playing it to see the telescope bug
I didnāt know if anyone verified it on latest build
I haven't touched MM since I beaten it
maybe @hollow rune could chime in
She's like the second person who's beaten it I believe
Zelda really hasnāt been the same since the Wand of Gamelon
Disregard my testing today I had the wrong build open smh sorry!!!
@worn delta the majoraās mask telescope bug still happens on the latest test core
So itās a deliberate check? To prevent emulation or something?
No worries. I was trying to figure out how you were getting crashes. Glad you figured it out though š
1 question, the games labeled as playable, cant be completed? https://docs.google.com/spreadsheets/d/1H4KYg0gsOWGayioXKSETtlM7d7g3Tk4w0QXqtXvugG8/edit?pli=1&gid=0#gid=0
or whats the difference between playable and completable
playable just means it's playable and nobody bothered to complete it. not that it's not able to be completed.
chances are it's perfectly completable @weak hill
I assume sample size for completion stats is probably the people in this discord and maybe a social media platform, so strong possibility completions are not being reported
if you want to play and report any findings for any games feel free
and if you complete let whoever manages the list know
Haven't done update all in forever. Nice to see the pwm cores getting their own sections
ohh got it thanks
gee.. it sure is BORING around here š
I canāt wait to bomb some dodongos
it is written: only Link can defeat Ganon
I WONDER WHATS FOR DINNER
Iāve been playing for about 3 hours and Iāve let the worm kill me close to 20 times. I canāt get it to freeze.
Is that a euphemism?
killing the worm today. don't do it too much or you'll go blind
Itās a braille worm
it may be resolved now. it seemed to happen in the v2 core and i thought it was happening in the latest core but i had accidentally opened the main release build
i'm gonna assume it's fixed unless it happens again
Let me just worm my way back into the conversationā¦
Yeah -ālink to forum š easier
i really appreciate you tackling audio filters, is there a place i can go to give your project support?
Oh! that explains it then I guess. But thanks for testing anyway, I was surprised the latest Cache change would only be responsible for one faulty sound effect in one single game. So it is cool that it may have fixed this very intermittent crash as well.
Ah, I've missed this place
lol I was kidding Iām sorry 
Can we have a trollface emoji for Robby
IT'S RANDOM KICKING OUT TIME AGAIN sorry folks, thread got full. If you can read this you successfully rejoined.
That'll teach y'all to be in the middle of the alphabet.
Whats the telescope bug? I started playing it after i did near 100% on OoT, played quite well, though yeah obviously extremely different style of zelda game that basically requires a notepad lol
Just catching up š iv been largely playing SM64 for the first ever time, my kid (hes 4) is obsessed with it, been jumping around going "Yahooo" for the last few weeks haha
Playing Rogue squadron on the Turbocore is so good too š
the telescope bug is just that you can see the normal view before the circlular opening animation instead of a black screen
Just like in real life! That's not a but, it's a feature š
It's a trivial bug, but it is in one of the biggest games on the system. Maybe fixing it would other things elsewhere not spotted? It is possible one of the N64 Homebrew guys could quickly make a patch that adds a warp point next to it, I could ask
wonder if this bug could have anything to do with the texture display corruption in RE2
the blue stuff around the rock when Mr.X breaks through a wall
I wonder if the black screen is just terminating a little earlier than expected. Because the fade-in works fine.
The game feels very slightly faster than regular hardware but I havenāt done any A/B comparison testing.
In the mm decompilation you can see that for the first few frames it uses a single pixel that gets stretched out using dsdx/dtdy = 0 to the screen on a textured rectangle. Then after a few frames the quarter circle mask that holds this pixel which get mirrored to create a circle gets scaled up using the dsdx/dtdy values.
It seems that when the s and t values in the textured rectangle get too low, something messes up and the single stretched pixel gets the wrong value.
Normally the s and t values get clamped to -1023, when I set this clamp to something lower like -800 the transition looks normal. Not sure what the bug is, maybe something goes wrong with the texture clamping?
I managed to escape another purge! 
sounds like a good thing to try. Any chance you could make a version that stays in the corrupted state longer/forever?
in this case i could debug it relativly easy
(not sure if you are familiar with building the decomp, i never tried it)
Yeah I can make a build that always keeps the s and t value at -1023
great, thank you!
Good lord @hidden bolt youāre seriously kicking ass
@wanton sun everyone loves you for coming back to the core and integrating these fixes. I just wanted you to know that. ā¤ļø
so far i haven't done much, basically everything is Rulesets work
Still great to have you back!
N64 core is alive! Long live the N64 core!!! 
N64 core keeps getting up like a zombie on RE2 if you didnāt shoot it enough
ā¦which we can now experience, thanks to the awesome patches! š
Ruleset rulz
Game: āI refuse to work on the coreā
Ruleset: āI set the rules around here! I demand that you work!ā
lol
i like watching the bugs in the core and that theres maybe a chance to try to fix it even though i dont have the knowledge to undestand a thing hahaha
Jack Blackās getting around a bit.
He got one last round of movies done before being cancelled
little summary of some remaining issues with a notable impact (these are getting super rare now, amazing stuff)
Batman Beyond - runs at double-speed in-game
Battlezone - persistent audio crackling (playable but v. annoying)
Knife Edge - runs too fast
Nintama Rantarou 64 - video hangs / game crashes randomly
Madden 2001 + 2002 - exploding polygons whenever there are too many players on screen (still playable)
Pro Mahjong Kiwame - hangs if controller pak is inserted (plays OK with no pak but can't save)
Rugrats in Paris - randomly crashes
Waialae Country Club - saving doesn't work
the WCW games also run too fast but are semi-playable
Which of those games would you say are the best?
Haha okay š
Batman is a decent little beat'em up
Battlezone is neat, but way better on PC
Knife Edge is unique but sucks imo
Nintama is a crappy minigame collection
#SaveBatman
Madden are Madden, decent but unspectacular
Mahjong is Mahjong, it's fine
Rugrats in Paris has good music and visuals but is not fun to play imo
Waialae is a decent golf game, but very low-budget
the WCW games, while sorta playable, are probably the most important from a "good game" perspective
they seem to all run too fast to varying degrees
As a WWF fan at the time the N64 was released, I'm mildly curious to try out the WCW games, but there are plenty of them on e.g. the PSX core
unfortunately WCW stuff also looks to be timing related so potentially not fixable on DE-10 nano
they seem to run a little closer to intended speed in 4-player matches
but the 1v1 stuff goes warp speed sometimes
too fast is potentially easier to fix than too slow
Are the issues with cut scenes being too fast in the Zelda games all fixed now? Sure I saw a bug about that
I think any remaining 64 exclusives should be at the top of the list, but thatās just like an opinion man.
forgot to put Blues Brothers 2000. it might not be completable with the sewer level timing issue
the exclusives in the main list are Knife Edge, Nintama Rantarou 64, Pro Mahjong Kiwame 64, and Waialae Country Club. i think most/all of the WCW games are on PS1 as well, not looked into that one too deep. Blues Brothers 2000 is also an N64 exclusive. Battlezone is on PC as mentioned but is a console-exclusive for N64
i don't remember cutscenes ever being too fast in zelda games
oh well, you might be thinking of the 60fps patch for it?
vanilla I think
the two relevant ones are the collapse sequence and credits in OoT, and the first "giants" cutscene in MM
i haven't checked them recently but i suspect they still have some timing issues
unfortunatly we will not reach 100% same timing on the de10-nano, but a i still suspect stuff like the double speed zelda title or batman are fixable when it's clear what the reason is
most of what's left affects games of questionable quality or are pretty minor, like the Monster Truck Madness 64 text bug
As far as I can tell the double speed OOT Menu is a problem on every emulator including official nintendo ones.
What is mm ?
Majora's Mask
Thank you
i never checked that. the pal version doesn't have the issue however
maybe the difference can give a clue? But i guess PAL isn't decompiled
Thereās the RE2 slowdown issue too
you wanted it painted black!
i leave further testing of the build to the channel, have to leave soon š
I was playing Conker's Bad Fur Day more, and I noticed during one of the cutscenes that there was corruption on the bottom screen.
It was the one where Don Weaso explains to Conker his plan on committing genocide on the cavemen using a bomb. The part with the slide show has a line of junk pixels on the bottom. I don't remember that being there, so it's likely another bug.
Awesome! thanks!
thank you for your help with it, made it a very simple fix
(it was a simple error of negative number - negative number results in positive number due to not enough bits)
don't be so negative...you've done a great job already! (dad joke)
Yep, just tested it, transition is fixed.
Dream team
It's insane how quickly you both got to the bottom of that. Nice work!
I wonder if the root cause of the double speed OoT menu is the same thing that causes the issue in Batman
yeah, batman runs double speed in emulators as well.
The timing is dependent on lag, that's why OoT on GameCube plays a video file for the ending. Fix would need to be hard coded in the rom.
It's all the amphetamines Batman takes to stay up and fight crime all night. He's got a day job, too, after all.
Great work fixing the telescope bug, glad it was an easy one š
(Just changed the link in the pinned post to point at the new test core. Tested it on Gauntlet Legends and heard the voices, so assuming it contains the other fixes as well. I hope that's correct)
@zinc dew Not sure if you want to do the same for your post as well š
OH Iām sorry! I thought this was general chat.
I deleted it, my bad.
It was spam you were right
Oh I know š how was the movie
Iām watching it tonight, I hope itās not horrible lol
Thereās a new core?
Oh I see it
Yep! FPGAzumSpass and Ruleset smashing it out the park as usual
I'm so glad that a breakthrough was made
Bordermemes?
Is the speed issue in the oot menu and batman necessarily a latency issue on the de10 if it's also in software emulation or rather something that isn't seemingly 100% understood in the n64 architecture?
Some searching on a few emu discords suggests thatās the case (missing info)
š SUBSCRIBE! https://www.youtube.com/c/OfficialVGM?sub_confirmation=1
Thank you for your support!
I take that as a very good sign actually. If it was a well understood limitation of the fpga I've no doubt Robert and ruleset would've worked it out already if possible.
For sure š
Weāre very fortunate to have such talented developers building these cores, patches, filters and everything else in the ecosystem
what was fixed? didnt understand haha
i saw and image but it was black, thats the fix?
Yep, pretty much
https://github.com/MiSTer-devel/N64_MiSTer/issues/26
That issue shows how it was before the fix
When the game is supposed to fade to black (example, closing the telescope) it instead just displays the full picture. What happens on the core: https://github.com/MiSTer-devel/N64_MiSTer/assets/61...
Ride the lightning - track 4
nice thanks!
lol i was humming it after i saw the fix
āSimply nothing more to giveā- DE10 nano after the N64 core
Donāt make me come in here and say 3DO!
Screw it imma do it anyway
3DO!
Go home, youāre drunk
I was kidding (and quoting the lyrics of a Metallica song :D)
telescope fixed already? amazing
i wonder if batman / zelda menu are using some kind of undocumented half-rate vsync mode or something
you'd barely notice it existing even if tons of games use it since almost no n64 games get near 30fps š
You summoned me? 
Iām a Midwestern resident. We get drunk at home thank you very much!
I have a beer in hand right now š
Yeah you do!
I wonder if all of those + the attract mode (specifically) running too fast in certain games is connected.
Maybe the oot decomp could provide an answer, just as the mm decomp did for the telescope.
wondering if anyone could shed some light on how to convert a gameshark code into a cheat for the n64 core? struggling to find a guide online on how to do it
I want to use this mario 64 widescreen code
https://www.youtube.com/watch?v=D_nT6d8Byh8
āŗ Subscribe to my Youtube Channel https://bit.ly/3tu8Vwlāāāā
āŗ Follow me on Twitter: https://bit.ly/3k7Cst6
Super Mario 64 NTSC US Widescreen Code:
8127D55E 47E0
8127BD20 3C07
8127BD22 3FE3
D11A3E40 8FA7
811A3E40 3C07
D11A3E42 0054
811A3E42 3FE3
How to apply codes to the cardridge or in Everdrive64:
https://www.youtube.com/watch?v=fB_Ujlkkc1...
The timer interrupt event code is "interesting" for sure.
Whatās going on
How was the film?
Itās starting now lol
Did you get a fancy popcorn bucket?
@zinc dew did you cut a hole in the bottom of it?
are you chatting from inside the movie theatre or did you download the free version from the bay of buccaneers
and by that I mean the privateers cove
the rogue's inlet
the jetty of scalawags
the plunderer's port
Is battlezone for the pc much better than the 64 port? Or is the n64 one worth playing?
The PC version is tolerable and you can use mouse. The garbled audio on the 64 version makes it very hard to enjoy. I think the black dogs (China) is an unofficial expansion on the PC version?
I can live with controller movement, actually I like setting up fps controls for dual analog and make it as good as possible but did they cut a lot of content?
I think it's the same. Lower screen resolution. Unit cap (and framerate) is probably lower.
Yea that's to be expected, wont that audio filter help with the audio or is it singularly screwed up
The real game audio on actual console is messed up. Mute the menu music when it starts to get grating.
It's tolerable ingame because you can think bad radio interference.
Lol now I have to check it out, sounds like a pretty big oversight
Canāt wait to go home and play some N64 core
get n or get out!
Jaguar is the only 64 bit game in town. Get real.
Now this is pod racing
Those pod racers are a rough bunch.
Omg is that the kid
Jake Lloyd
That was almost 10 years ago though.
https://www.dailymail.co.uk/news/article-3135181/Former-child-actor-played-young-Anakin-Star-Wars-prequel-pictured-new-booking-photo-high-speed-police-chase.html
woooooow
Oh yeah that kid has had a rough go from what I remember
People harassing him that he ruined Star Wars etc
he was 9, people really gonna harass someone who was in a movie when they were 9 years old. the world is fucked up
I mean, yeah they totally did
It was shameful, yeah.
Iād harass him for jingle all the way personally
Oh wow, I forgot he was in that.
i think everyone was to blame for Jingle All The Way
Especially Sinbad
like not even just the production crew, everyone
I was looking for a silver lining to the Jake Lloyd thing and it isnāt looking much better for him. Such a shame.
Sad...
Been demoing the mister at SuperNova which is the biggest smash 64 event of the year. So far everyone loves it. The player on the right is this yearās combo contest winner and one of the strongest and most technical players of all time.
I wonder what all these old smash players are gonna do when the CRTs fail and can't find a replacement
I mean, we do have super low input latency displays these days they just maybe have a little image retention is all
That's when I'll start selling mine š
sell for somewhere inbetween what you would want to buy one for and what a scalper sells them for. try to be fair with the middle ground but still make a profit
but what if yours has failed too?
it's inevitable that all CRTs will fail someday and there won't be any left
but maybe some billionaire retro game enthusiast will decide to start production of those laser phosphor displays or something knowing they won't make a profit on them but do it for the sake of the community
who knows
or OLED tech will have improved so much that it becomes a proper and viable replacement
I ownder what the thinkpad is for in that picture?
looks old school too.
like mid late 2000s
maybe early 2010s at most
Windows 7 era
Do any emulators at all run Batman at the proper speed?
CRTs are turning into like a classic cars thing. One day people will keep them alive by constantly repairing them and wheeling them off to exhibits lol
CRTs will be moved on to luxury items
One day yeah, absolutely. Give it a few decades
doomed I got pruned
I think I bought that same CRT in the center of the picture for my college dorm 20 years ago, lol
no regrets for getting the digital io board tho, I'm embracing HDMI for my retro gaming and the N64 with clean hdmi looks great
Compared with oled pricing, CRTs are a bargain luxury item.
Star Wars Episode I Racer is a fun game for a couple rounds.
I remember it seemed so fun and futuristic when it came out
It still is fun
I played a few races earlier. Great use of rumble.
Also, it's been awhile but I liked Jingle All The Way.
Having a look at the OOT file select menu, it seems the menu update rate is supposed to run at 60 hz. The menu on NTSC uses an R_UPDATE_RATE value of 1, this would cause everything to update at 60 hz (60/1), while on PAL the R_UPDATE_RATE is set to 2 which would cause everything to update at 25hz(50/2).
Maybe a real n64 just isn't fast enough to update at 60 and falls back to 30 hz? It seems they caught this for the PAL release and fixed the bug (possibly the n64 is fast enough to run the menu at 50 but not at 60).
Would be interesting if a value of 2 or 3 (since oot runs at 20fps) would be more accurate.
Funny thing about analog, refresh and fps don't have to go hand in hand with each other
When doing digital output from these cores I think there's some trickery happening though
In my experience anyways. So the game fps can be whatever while the hz for the output can still be something like 60 or 50
We prefer not to think about that day. CRTs are already starting to get expensive. š
How about
Not restricting yourself to Trinitrons
And Americans should get cracking on RGB modding
We donāt. Rgb is nice but mostly a luxury.
Hence my last statement
There's no reason there's not a cottage industry of mod kits, other than lack of initiative
I could make a patch that just changes the R_UPDATE_RATE value to be 2 in the file menu for NTSC but I don't think anyone would be interested in that, the faster menu feels more responsive anyway.
Yeah you're right in oot you could actually see it as a benefit and it wouldn't fix batman at all.
Thanks for looking into it!
@hidden bolt , I know its not a priority, but if it is possible at some point, could you take a look at whatās causing the slowdown in RE2? Maybe itās affecting other games like KI Gold too.
Doesn't seem like it looking at it in an emulator, but yeah there is probably something happening on a real n64, that is slower than on the core, not allowing it to run at 60hz.
When I set the ddr3 memory delay to 88 the fps snaps right down to 30 so the core just has faster memory than the n64. But the memory is faster for compatibility reasons due to random latency, so slight inaccuracies like this are just a necessary compromise.
With that delay does it make Batman run at the correct speed?
It slows it down, but sometimes too much. I don't think adding memory delay is really a solution, just shows that OOT will snap to 30 with slower memory like a real n64.
I take it there isn't a decomp of batman or any other way to adjust the value in batman is there?
I could find the value in OOT on emulator because it switches framerates a lot. But I think batman just runs at a constant rate so probably harder to find, or the game adjust framerate in a different way.
Maybe combaring pal to ntsc could help?
If it runs as fast as possible only limited by the vertical retrace then PAL and NTSC will be the same probably.
Hey I just noticed that the ROM hack Virtual Pro Wrestling 2 FreeM Edition isn't part of the game database so you can't save progress. Is it possible to get this added?
Based on the readme: https://github.com/MiSTer-devel/N64_ROM_Database
I think you can copy the existing database to N64-database_user.txt, and remove all the lines except the original Virtual Pro Wrestling 2 line, and then you probably just need to edit that line to include the md5sum of your new rom š
ROM hacks should be picked up by the database if the original entry is in there, do you get the missing database entry when you load the game and have reporting turned on?
Is this one in a major pack or one you had to patch?
It's a pretty major hack. I'm away from home but I'll play around with it later today or tomorrow
If it isn't being picked up then it could be added to the proper database, no real cost of that
I popped in a couple of feature request tickets for visibility, one covers the missing Gameboy Mappers needed for full Transfer Pak support:
https://github.com/MiSTer-devel/N64_MiSTer/issues/51
Another for a niche feature, where if you use the Densa De Go! localisation patch on a console with a 64DD attached then you get a different intro to the game. No idea how the rom checks this and what conditions it is looking for, but be fun to be able to set 64DD Connected/Disconnected in the OSD and this to work with it. Not sure if anything else is using this feature currently.
https://github.com/MiSTer-devel/N64_MiSTer/issues/52
It's great to see the core still evolving and that until recently we thought it had reached its limit. I can only imagine when a successor to de-10 appears
Yeah the core feels really complete now. If there are goint to be even more improvements it'd be fantastic, but all the classics now work properly on it.
How would you imagine a de10 successor to look like? On one hand it would need to warrent the upgrade for most people (don't think dreamcast alone would cut it, certainly not for me) on the other hand it would need to be affordable enough to get a decent adoption rate. And I think we're years away from such an fpga board existing, not to mention the complexity and workload a ps2 or xbox core would require.
Future hardware that could run the DS, Dreamcast, as well as arcade cores like the Segal Model 1-3 and cycle accurate PS1 and N64 cores would entice a lot of people
I think the PS2 and PSP is possible on a future FPGA, but the workload to get it complete would be crazy. GameCube and Xbox are too much for the forseeable future
I dunno if ds would be all that great tbh. I always thought the touch gimmick was kinda sketchy on emulators.
PSP, Dreamcast, Pentium, 3DFX and Voodoo cards, 3DO, Jaguar, and 90s 3D arcade games are my hopes
Mapping the right stick for DS would be a good solution for touchscreen. Also, maybe implementing gyro could be really cool. DS has 4,000+ games. Love to get these huge libraries like the PSX core
PSP would be great, though I dunno if that wouldn't be as complex as ps2 or even more so.
That's tough to say, but I think it's less powerful than the PS2 from what I've read online?
DS is the most in reach platform that can't run on the MiSTer followed by the Dreamcast
I guess I could play order of ecclesia and infinite space finally.
I think that as others have said more headroom to have more precise cores, savestates, graphical improvements like some emulators, new cores like DS, 3DO, Jaguar, maybe PSP and Dreamcast, I think PS2 And above all it will take a while that I think not all of us will be alive yet
I just assumed PSP was the less complicated system to reverse engineer, but they could be similar enough. PPSSPP is a pretty easy to use emulator compared to PCSX2. They both have similar CPUs but the PS2's was embedded into its Emotion Engine, while the PSP had a simpler GPU. PSP has early 3D RAM too. Guess we'll see, but for now it's nice having these old consoles that need to be RGB/HDMI modded and have everdrives/ODEs at our fingertips in one device
Ps2 is my pie in the sky dream core one day, I wouldnāt say no to Xbox or GameCube. Iād love both.
But after ps2, psp, Dreamcastā¦. Maybe vita? My interest would go way down.
Oh and Mattel hyperscan. Gotta have that.
I love my mister and the only cores that could make me make that kind of investment in a new board would be ps2, gc and or xbox. So I'll be sticking to the de10 for the next 20 years I guess.
I think a Dreamcast/noami 1 and 2 and atomiswave all together might make me pull the trigger
Not sure how far off ps2 is in terms of feasibility both in terms of logic and man hours. Iām confident somebody one day will do it, but I donāt know if thatās years away or decades.
DC might be too much
Certainly for current hardware anyway
I think weāll eventually get FPGA cores for those systems but itāll be happen in quite a while.
Iāll just have to settle for my gdemu lol
After a certain point all my consoles are soft modded, or have odes
So the need goes down personally
So my 20 year guess is too optimistic? š¦
Ps2 to me is the last console that would heavily benefit from a fpga core. Thereās a lot about ps2 systems that are a pain in the arse that are just getting mods now. Region locking, soft video output, no hdmi etc
Unless Iām missing a glaring example past that? 360, ps3 lol?
Hard to imagine it would take that long, but whoās to say
I think consoles would benefit from being in fpga even if they software emulate well. That way you get to have it all in one box.
Well yes of course. But i just meant that the ps2 is a system that is of its age and would benefit the most from a modern core
Whereas GameCube is totally solid through hdmi as is
But like I said, pie in the sky. If I get that, Iād go retire on fpga island and eat coconuts and boil sea water
Drink my own pee like Kevin Costner.
PS2 would be great because of the size of the library. 4000+ games. As much as I love the Xbox and GameCube, 80% of those libraries are on the PS2
Oh also, for a ps2 core youād have the added benefit of not having to go through opl because you could just load everything as genuine games as if youāre using discs. Which would eliminate any compatibility bugs and quirks that opl still has.
Opl is great (I use a phat with internal hdd) but the gc with gc loader is so much superior. A ode for ps2 would be great.
Opl is improving all the time, the current version versus even a few years ago is night and day
And the mods are improving
So hardware is not a bad place to be. But still much less accessible than GameCube or Wii modding. Or even og Xbox
I updated last when the memcard pro2 released.
Iād like a ps2 slim that has all the mods, but Iām not that skilled.
But I have a fat that Iām pretty happy with. A hdmi slim with internal hdd would just be nice for travel
Hell, you can trim the board and get a new shell for the slim to make it even smaller. Like you cut a third of it off.
You definitely want hacked/modded original hw for DC, PS2, Wii, 360, etc
And a decent scaler
Absolutely, but one distant day⦠there will be some cores to make some of those less essential. In the year 2040
But before any of that I want all the graveyard consoles first. 3do, jag, pippin, Marty, Cdi, loopy⦠thereās so many
It's fine as long as I get it for retirement.
Thatās what Iāll get instead of a nice watch and a turkey is the ability to play death by degrees on my nugget fpga of the future
Looking up cheats for N64 games obviously
BEWAREOBLIVIONISATHAND
NOWYOUSEEANICEICEKEYWHICHYOUCANHAVEFORFREE
god I can't believe I beak busted the floor for every single letter of the last one
and had to do it twice because there's a timeout between the letters
space bar broken?
"beak busted the floor"š¤
Let the bodies hit the floor
I can only count to four
the beatles on tour
The french like parkour
My dingus is sore
you're a bore you make me snore
you stayed evermore ashore
Forever more
Iām just a filthy whāe
nothing to adore
Obsessed with retro lore
oh god, please no more
lol
This is turning into a retro mister dude theme song
strong monkey island vibes
A Pirate I was meant to be. High Definition HD
The Curse of Monkey Island
Lyrics:
Haggis: We're a band of vicious pirates!
Edward: A sailin“ out to sea.
Bill: When you hear our gentle singing...
Haggis: You'll be sure to turn and flee!
Guybrush: Oh, this is just ridiculous.
Guybrush: Come on, men! We've got to recover that map!
Bill: That ...
Banjo-Kazooie has a lot of hidden cheat codes that aren't given to you by Cheato or hidden anywhere else in the game. The only way to find out about these is to look them up on the internet or find them listed in a Cheat Code Book somewhere. I thought that it would be a good idea to make a video about these codes since I figured that not many pe...
I didnāt even read the rest of your message and I know thatās for Turok 2 lol
i thought my memory was wrong, but it was not
DONTYOUDARETELLHERABOUTTHESECRETINHERCELLAR
I think thats right
Wait did we hit 100% already with all the recent fixes?
Not quite, it still requires some more.
black screen on latest test core, using direct video
plugged the mister into a pc crt and can confirm it was a 15khz signal so that means it was more a full freeze than a black screen
can confirm it works when the mister goes back to hdmi output
Test build may have this disabled in order to get a decent .rbf from Quartus , previous ones had analogue video disabled
Yeah but no daily mystery gift support from Stadium 2 sucks
We would need RTC support for that and out of space on the de-10 nano
Iām guessing thereās no way to leverage the use of the actual rtc board?
Everybody playing pokemon romhacks anyway š
do you mean using a a real cart and transfer pak via SNAC?
Yeah, from both threads above, if using SNAC with cart and TPak, it should work just fine on the core.
Also a way to get daily mystery gifts (and GB Tower) to work on the core
yeah, was just wondering if they meant that they were having issues using a real TPak, because yeah as you say I don't think there should be an issue
latest test core is just like a normal release build, but without best timing. But everything should work like in the release
maybe someone else can verify that direct video is really broken with it
if yes, i have no idea why
It's working here with direct video
Does anyone know if this control works on mister?
Yes. It's just a generic Bluetooth N64 NSO knockoff
for me, this controller is simply perfect
#mister_fpga #controller #core #news
VidƩo de prƩsentation d'une manette N64 en USB avec un petit unboxing du produit suivi d'un test sur la switch depuis le Switch Online 64 ainsi que sur le core Nintendo64 (Mister64) en cours de dƩveloppement pour le MiSTer FPGA. Je vous montre cela sur le jeux Super Mario 64, les chapitres associƩs sont list...
100% agree most controllers don't accommodate for my 3rd hand.
Mister would have incompatibilities too. And Mister incompatibilities would probably get fixed as slowly as opl incompatibilities.
opls really good these days i've not had issues for ages now
I only play the best one - https://www.romhacking.net/hacks/8683/
Have to say that looks like a quality product.
Good job whoever did it! 
Only a little bit
What about the color Pokamen games for the gba
Considering they remake the same game every time
You mean firered and leafgreen? They're ok I guess, but as a true genwunner not really what you want. There is a romhack of it, ultra violet, which is really good.
Aha
Gen 3 was when the battle system started taking shape as actually having interesting strategies and interactions, but you'd never know that from the base game since it's basically "press A to win"
If I want a monster collection game with a really satisfiying and interesting combat system I just play SMT3,4 or 5.
Can't beat press turn.
Shin megami tensei
Ah
Pokemons is something I never got into
Man is the real monster anyway and he's uncatchable
Although if you do stuff him in a pokeball he's unlikely to give you any more trouble
Don't blame everyone, it's all Ash. It's his fault.
I was obsessed with Pokemon for a solid year. Gameboy games, trading cards, the show⦠and then a switch flipped and I was into digimon for a year. I never came back to either lol.
I was in that perfect time frame to get invested in PokƩmon growing up, and to this day I still do get invested in PokƩmon.
I have not touched the more recent games much, but stuff like the randomizers, nuzlockes, VCG, Smogon, etc. still keep my attention.
USB64 seems to be able to emulate the transfer pak's RTC while it's running but I'm not sure that the apricorn growth would work in Pokemon with that implementation. https://github.com/Ryzee119/usb64/blob/master/src/n64/n64_transferpak_gbcarts.c
dont forget that ash fell off that bike and hit his head and the entirety of pokemon is a coma dream
Polaris Snocross looks like a boring version of Sled Storm.
Doesn't even have the Hot Rod Herman Remix of Dragula by Rob Zombie.
probably answered a hundred times, does the n64 core support crt's through composite with a YC Active adapter?
I get sound but not picture on my end, others cores work fine with little effort
It captures all the excitement of going to a Polaris dealership and filling out the paperwork.
solved my issue, i had "clean hdmi" enabled, disabling that gave me picture over vga again
about to try this on the MiSTer.
https://www.romhacking.net/hacks/8490/
curious if it works
some of the F-Zero hacks don't
I do believe that's because they don't work on real hardware either, usually though
F-Zero X Climax seems to work
the attract mode loads levels I haven't gotten to so I guess that might be a good indicator?
F-Zero GX Demake Overdrive crashes when I select a pilot.
There isn't any place for support currently, maybe at some point in the future. It's very much appreciated.
Here is a patch that fixes the speed in Batman Beyond. It looks like the devs just forgot to enable a 30 fps framecap for the main game and never noticed because a real n64 isn't fast enough for 60 fps. Luckily the autorun demo does have the cap enabled so I was able to find that and use it for the regular game. So in the end a similar issue as the NTSC OOT file menu.
I only played up to the second level so it is very possible that something might still be wrong later in the game.
Thanks so much!!! Canāt wait to get home and try this!
theoretically if the core has in the OSD an option to limit the fps it would fix this issue directly in the core?
No, the core can't really limit framerate like that as far as I know.
Ruleset going Beyond the call of duty.
I'm trying to think of what other games would still need patches or core updates? Wonder Project J2 works on the turbo core, but not the normal core. What else is there?
Was there another āplays too fastā game someone mentioned? Dunno I barely skim since every game Iād play is fine
Amazing again Ruleset, thank you!
As for other too fast;
#1096015979055697940 message
Knife Edge, and Wrestling games, maybe more if anyone checks the full issues lists
Not familiar with any of those games to know if they are subtle, or even potentially patchable.
Really scraping the bottom of the games list now
Maybe DK attracted mode?
Hope @hidden bolt at some point could take a look at the RE2 slowdown issue
Wasn't there some missing RSP feature that was potentially responsible for that? I though I saw that mentioned somewhere.
What irony, it turns out the core is too good
Like rain on your wedding day
like an analogue n64 when you're mister core is already great
Brilliant work again Ruleset
Knife edge I think has a similar issue to Batman beyond no?
question .... is this only for MiSTer? It seems this is a more general fix. Could this be used on real hardware too?
(Updated pinned post with info following latest patch). Let me know if I missed anything, please š
Thanks, Ruleset! So close to 100% now!
Yes, this also fixes the game on emulators, don't know if a real n64 would need it.
#1096015979055697940 message
Seems to, according to @weary perch
I'm expecting a video about this at 4PM. You've got 45 minutes, that ought to be enough.
On a normal day I probably could š
But Iām out drinking
Looks like a nice day for it.
Would be nice if one day a pack of all the required patched games were to show up on some sort of archive site... š
@hidden bolt you got a link to wherever you are keeping all your work so I can just bookmark it and download what I need from a list?
Found this chat at the old N64-Dev channel. It was a few days before the core development end. Robert said he would take a look at the time, but I dont know if it was possible
Anyone here with an everdrive who has an interest in validating some hacks? Robert said it could be maybe looked at eventually if we have checksums and more than just one 
He would take a look at the crash, but that has since been fixed with the patch. the no dual issue is the missing RSP feature which may be a limitation of the core on the de-10 nano so the slowdown will likely remain
https://romhacking.com/hack/60-fps-patch and https://romhacking.com/hack/only-up-64 are two patches that I'd like to see on the mister but not sure how well they work on og hardware
If it says it works on original hardware, than it should work on the core.
Only up says it works on console but doesn't work on the core, it runs but there are huge issues probably related to timing
The 60fps patch is just a black screen for me and I honestly don't know if it works on console
The diddy kong racing 60 fps patch works surprisingly well and I'd guess that the issues in the patch are similar to what you'd see on a console
The mario kart 60fps patch works on the core but there are occasionally huge black bars across the screen and I'd be interested to know if those are there also on console
I do enjoy a good performance patch tbh
Thanks. Very happy that your pach fixed the crashing issue and now the game is playable š seens like the sloth happens with Ares too
Will you release a patch for EU/PAL version of Batman Beyond (Batman of the Future) and for the JP version of Jet Force Gemini (Star Twins) too?
Does the RE2 and KI slowdown persist on the turbo core? Could that be a workaround (with the patch which fixes the crash)?
Have you tried changing the region in the OSD to PAL? Not sure if I'm using the same 60fps patch, but the one I have only works when setting the region to PAL.
Lance Charlson can do it if someone sends them all to Lance as a zip file
(Also for legal reasons I am most definitely not Lance Charlson)
The slowdown are still there (re 2) on turbo core but the game runs a lot better. Itās a great workaround for playing both games
i could have a look later, if not just out of curiosity and wanting to see these myself :p
Could be your porn name š¤
Will try that now but I think I actually get sync errors so I lose the screen completely
Please do! The only up one is cool because it has 60fps and high res player model so it's definitely something I'd just like seeing on the n64 for the novelty of it
Huh well that did the trick. Cool š§
It worked?
how is the game limiting to 30fps? Is it looking at the VI line interrupt as vsync trigger? If yes, it might be possible to not execute a vsync interrupt when there have been "too many" framebuffer switches in the previous frames.
e.g.: you want 30 fps but the framebuffer switches in every frame over the last second or so: don't execute every second line/vsync interrupt
Not sure if this could work, just an idea
would be very complicated in case the game runs with 40 fps, however
The patch was a bit underwhelming tho lol. You get that high framerate laggy effect as soon as you enter bob omb battlefield
Yeah, it slows down pretty bad in most of the stages. But at least it's a fun novelty while exploring the castle.
Yea it's neat. But kind of impressive how diddy kong racing has been one of the better hacks and it's basically hidden away on some github
Intact game logic, no missing frames, no weird visual errors, no slowdowns
Classic elitist rom hacking things now
It's a shame
The impact of gatekept discords and githubs has really changed the landscape
@ruleset You are a n64 god, youāve fixed like 6 games now. Crazy.
So there are rom hacks that are gate kept? Thatās complete shite
it is actually infuriating when things are closed source + yeah locked to a discord, even if the discord is open invite
just host it on a normal website my dude, it's not that hard
Things often get more publically released once it's in a more complete state but a constant of the modding/hacking scene is that things rarely reach that status, plus there can be good reasons for keeping things under wraps
Many projects have unfortunately met their demise with a cease and desist
Like that portal demake
Sometimes there's just ego involved tho, it is what it is
If theyāre trying to avoid CnD, thatās good. Keep it secret til itās ready
Obviously it'd be nice if every modder was a community minded philanthropist but there's not necessarily any money involved, it's ultimately their work to gatekeep if they feel like it
In the case with diddy kong racing, I just think he considers it unfinished so it's there for those who know how to search for it, mainly guys invested in the diddy kong modding scene
I just tried knife edge for the first time on the core. Way too fast to be playable, but it seems like a unique rail shooter thatās kinda cool. Good music at least.
@weary perch Poking around the games with issues list and Madden nfl 2001 and 2002 work just fine. No exploding polygons anymore.
@weary perch I also just tried both the Asian and Japanese Top Gear Rally roms and the menus both display fine. I canāt confirm what the osd is saying because I have all my info turned off.
(Iām using the telescope rbf for reference)
Played Rugrats in Paris for like forty five minutes before I got a freeze. Not sure if thatās consistent with the reports or not.
@weary perch tried to reproduce Major League Baseball starting Ken Griffey jrās title screen flickering and I canāt replicate it. Let attract mode run a bunch.
Is rugrats a good game? I never played it. Hated the cartoon.
The game is okay, itās for kids. The upcoming nes game feels like itās gonna be a classic though based on that demo
the only rugrats game I ever played was the one for GameBoy and I played it on a pocket in black and white
@weary perch playing the second stage in blues brothers 2000, the gators seem normal speed, enough to beat them fairly easily anyway
As for the rhythm games, Iām not sure yet. Iām not sure if I suck at them, or if thereās something wrong. This game is really terrible.
Iāll revisit the rhythm thing after some sleep
I am not exactly sure how it does the frame limiting. On emulator it just skips every other frame but that might be different on the core which will run a little bit slower. When I run the patched game with a large DDR3 delay it stays at 30 fps so it isn't just cutting the framerate in half.
Halving the vsync interrupt might work but there is a chance other things could run half speed. But yes I doubt the game could run at a solid 60fps throughout, so you might get weird frame pacing issues if limited dynamicaly through the core.
i think re2 runs better in general if you disable the expansion pak so it sticks to 240p
i also just don't like how it looks on 480i screens anyway so its win-win for me
hmm. i havent figured out how to get it running tbh :( granted i'm on a PAL n64 with Everdrive x7. Only Up crashes after a few seconds, can't get 60fps patch to run. not sure if there's extras steps i need to be doing other than just patching game lol
I also prefer it in 240p since I'm using an exernal scaler and the res change is never as smooth as you want it to be.
Is there an option to set your preferred expansion pack setting in the database?
there is a cheat you can use to do the same thing on real hardware, idk if you can save cheats on?
Good idea.
@gilded whale wow, very interesting that some of those issues are fixed, didn't expect that
the rugrats crashing in 45 minutes is normal, it can crash in 5 minutes or not for an hour, it is pretty random
the gator in BB2000 being fixed would be esp. surprising since it seemed to be a timing issue, but i also hate that game enough that i never even got out of the first stage
so i can't really speak on it lol
it also isn't fixed in Ares so if it is fixed here it would be useful to know exactly what fixed it
I haven't kept super up to date on all the latest updates going around. Are some of these items making their way to the github issues where necessary?
i'll update some of them soon if no one else has
the ken griffey title screen can be a bit subtle, but the issue is: on every load subsequent to the first load of the title screen, there will be at least some flicker, although exactly what flickers is apparently semi-random. i'll check it out later today
i believe that one also still affects Ares, so, kinda wild if this stuff is fixed
altho, that one may have been fixed in Ares at some point
need to double-check
you don't have to watch the attract mode demo stuff
just press start once to get back to the title screen when it switches to demo
No it might be the region thing. The 60fps patch works if the region is right. Only up kind of behaves like that on the core as well so I guess I will have to give it up
I just came with up an idea for a foolish experiement
what happens if I put the everdrive64 on top of the gameshark and boot it up
For the sake of the space-time continuum, donāt!
I mean the gameshark should just see it as a regular N64 cart right, then I can launch a game and shark it
I wonder if while a game is running, I can dump the game with the parallel port like usual
Not sure if this is relevant or not, not an issue in that sense at all. On the Mister, the Castlevania intro jumps to the in-game demo before the music has fully played through, cutting off the last few seconds of the intro music, when directly compared to the N64 console.
tbh this isn't wrong. There's some really amazing Pokemon hacks that are kept updated in a Private Discord. I get it... Pokemon is like the #1 game hack scene that Nintendo tends to bring down a lot
From what I recall, it conflicts with the GameShark and potentially overwrites data on the GameShark's flash chip. 64Drive is the only one that will work on top of a GameShark and only when you load a rom over USB from what I remember. SC64 might also work, but I haven't tried. Bottom line is don't do it with an Everdrive.
There's a way to repair dead GameShark units by stacking them, probably mistakes the Everdrive for another unit.
The contacts also cause corrosion in the N64 slot, so they aren't good to use in general haha. It's safer to use a clone ironically https://github.com/RWeick/REF1329-N64-Gameshark-Clone
It is very very bad.
The issue isn't fixed on my end. The gator still runs way too quickly compared to a walkthrough video. Seems unbeatable. I'm using NTSC version of the game with the latest (?) N64_telescope titled core
The Gators swimming around in the sewer?
The gator is chasing the player in a narrow sewer tunnel
It's unkillable in that scene
Iām not super familiar with the game so I could be wrong
I beat the crap out of every gator I saw lol
Iām looking through a long play to see if I missed something
You can see the scene at 34:22 in LongplayArchive's walkthough
Oh the long play I was watching didnāt even go to this area, Iāll have to try this then
My bad for jumping the gun on that one. I saw gators in the sewer and thought that must have been it.
I cannot do these rhythm games, are they playable for you?
No problem. The one's in world 2? They weren't that difficult, but not sure if they would be easier on real hardware
Maybe i just donāt understand, i hit the buttons and i just get told im missing over and over
Not sure if it was a bug, some kind of latency, or I just suck?
Wired nso controller on a crt, so it shouldnāt be that hard right?
I guess not, I'm playing with a wireless nso controller on an oled tv and it wasn't unusually difficult
though I did play that part quite early on the development of the core, so things could have changed
Iāll take another look in a second
@coral monolith yup that gator is way too fast. I see what youāre talking about now.
Iām gonna go back to never playing this again lol
@weary perch disregard what I said about Blues Brothers 2000
@weary perch I think I saw the MLB Ken Griffey glitch, itās like really minor pixels dancing around?
Interesting
Anything nintendo is thin ice
Yeah I did this once with my "dead" 2.2 gameshark, it worked
I'm not actually going to plug my gameshark into a device that I paid $190 for
so what is REALLY left now that doesn't work? Rugrats?
The alt region version counts? think batman (EU) and Star twins (JP) are still on the list.
not to me...just if ONE region works 100%
Man I remember the time when that show was a ratings powerhouse
Inexplicably
its a classic
It was a pretty entertaining show, the animation was cheap though
Aren't the games mostly shovelware
One could argue that Superman 64 doesn't work. 
@cerulean elk knife edge, mahjong and Rugrats I think
I think at this point the question would be, does it not work in all the same places that it doesn't work on original hardware
@topaz otter don't try to avoid the bot's chat filters. they are there for a reason. thank you
some random fb page popped up with this just now
Would make a good tattoo. @zinc dew get a back piece
You tattoo it Iāll pay!
Does he have room for another? I know he already has a large back tattoo of this guy
Except the demon head is Hank Hill
I sell eternal damnation and eternal damnation accessories.
"It's just liver! It's not going to kill you!"
Just played through Batman beyond. @hidden boltās patch works all the way through
great! thanks for testing!
I also added PAL patch in the forum thread for those wondering
Great news! Thanks
the mahjong game already works perfectly on the turbo core ftr
and you can play it on the normal core even, if you take out the cpak
games that still don't work properly include Rugrats in Paris (randomly crashes), DDR - Disney Dancing Museum (timing issues), Knife Edge (too fast), as well as timing issues causing all of the WCW games to run at various degrees of too fast
Waialae Country Club still can't save, so while it is playable it is not in an ideal state either
The Rush series of games also have really weird saving issues it seemed to me
yes
all playable, though
the ones above are closer to unplayable
i wonder if the rush stuff needs the ID codes for the cpaks to be correct
oh yeah, Nintama Rantarou 64 Game Gallery still crashes
that's a legit bottom-of-the-barrel N64 game right there, though
nigh-worthless imo š
apologies if that's your fave
Nintama Rantarou defender has logged on. I must complete the moo moo cow puzzle š
so yeah we got maybe a half-dozen or so games left that have major issues
incredible stuff...
people were clowning on Polaris but the stuff that's left now like Rugrats and Nintama Rantarou are orders of magnitude worse lol
It's amazing. Very very little not working. I watch that game for working status, only as I logged the issue first. I think I was checking games other emulators have issues with.
Willing to bet most people have never booted it, and right they are
if Polaris is a solid 5/10, Rugrats is like a 2 and Nintama Rantarou is maybe 1/2 of a star at best
oh yeah, there's BB2000 as well. another stinker
i guess the latest build is tested enough now and shows no issues? Will build a normal and turbo release then this weekend
it's been amazing to see the core progress even more this summer
thought it was all wrapped up on the DE-10 nano!
Rulesets ability to change game code and with that debug games really gave it a new way to debug things that otherwise seemed impossible with the random RAM behavior
š«” @hidden bolt you are a wizard
Thanks @hidden bolt, your work is much appreciated! 
Did you see how many times I tried to get around it? Give the programmer a raise
Gib commit
The power of cooperation!
already there š
Thanks, its amazing to look at it and see what a simple change it all is haha
did solution of the the telescope of mm, fixed another game?
as there are not many render issue known, i doubt it
So Conker is now completable without crashes?
What's left, RE2? (apart from mahong games and other shovelware)
I think a number of people have completed RE2 just fine, but mayyybe there was still some potential for random crashes? Not sureā¦keeping up with this has been a wild ride 
Resident Evil 2 runs fine with the patch, there are only slowdowns
Donāt know if this is a render issue. Couldnāt test if the telescope build fix this:
I wont be at home until the weekend, maybe someone could test it
most likely some wild texture mode that by luck works on hardware but is not handled yet in the core. There are still some left i never found examples for
there are like 30 texture modes and half of them has no sane function but instead does "something" that is often behaving like different modes but you need to know which one it defaults to
Bomberman Hero uses the "best game on N64" texture mode I do know that!
No textures at all but instead solid color only?
Sorry, i like the game, but the visuals are...simple
As a game/graphics developer I can tell you that is exactly what we were looking for when trying to push the envelope. Weird uses of the hw
haha I had nothing concrete to add but wanted to have fun
was uploading a new N64 vid for 4 today with Batman and peeking over at chat
if it would allow something new, it could be useful, but it does not. The texture modes are more like letters A..E combined with number 1..4, so you could for example have A4 as one a valid mode. But maybe due to a programming mistake you use A5, which does not exist, so the hardware will use A4 instead. Nothing won with that weird mode, but as core/emu developer you need to know which it is to replicate.
Aha i see
Sounds like it just ignores some of the bits
But you would know š
Was thinking of mirroring in memory maps and the like
there are certain combinations defined and allowed, the others sometimes seem to make sense somehow, but some are rather random mapped
Weird
however, i haven't seen one that really needs additional logic, they could always be replicated by reusing the existing "allowed" ones
the issue with such a bug is, that it's only for a short time so researching it is a big pain
also deep inside the game
so i never even tried to find out
Not a fun bug hunt Iām sure
The quality of the games left to patch or fix is pretty eh. But everybody is clowning on the Rugrats game, but the game seems completely fine? It may be made for actual babies but itās well made no? Granted I only played an hour, so maybe Iāve been spared the horror.
And no Iām not requesting a patch, the ps1 version is just fine for me lol
The only interesting game left that is also a n64 exclusive is knife edge from what I can see.
I love Mahjong
Really now itās that pride statement of ā100%ā
Is there a way to patch out the rtc requirement for animal crossing, or is that too integral to the game? Iāve never played one for longer than ten minutes
When it happens Iāll get a shirt printed that says ā100% n64 compatibilityā so people can honk their horns at me going down the street
animal crossing doesn't really have a rtc requirement. You can just set the time when starting the game or load a save
Some quick and dirty shirt designs (I have no life lol)
the more critical issue is that the translation itself has a bug and will only work on a non-tlb n64/emu/core (after some time)
Huh so even in real hardware itās bugged?
So does that mean you can run it using an older version of your core that doesnāt have tlb?
yes, but i can't remember the exact date. The search might find it
Iāll find it, Iāll make a mgl. Iām sure an animal crossing die hard out there somewhere will appreciate it
Watch The Fruitless Quests Of Nabiu Here: https://www.youtube.com/watch?v=XAhoRD94yo8
Gruntilda kidnapped Tooty! It's up to Banjo and Kazooie to rescue her!
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enjoy š
TLB was before 11/19/2023
Guess I know what @cerulean elkās doing this weekend then š
I posted a vid that day when the first core with TLB was released
Not working this weekend
I have an update vid tonight about Batman and test cores / patches
Sure youāre not, buddy. Sure youāre not. š
ill do a vid Monday
lol well I wont be at home and my mic will be here so...kinda DEF not making one
unless my wife makes it for me while I am gone lol
probably get more views...way prettier than I am!
Camera phone that bad boy š
I guess then weāll truly be beyond Batman at that point
not much diff between released update and what this vid is anyway
ill do a vid Monday 4 pm most likely
Ive got N64 today at 4, Saturn tomorrow at 4, QMTech clone review tomorrow at 7:30 am and Taki clone updates for Friday. Plus a special N64 vid Sunday 4 pm
News at 11
Itās like circling things in the TV guide
For the young people here, a TV guide was a magazine (dead tree) with information printed about what time shows would be on, and on which TV channel.
A TV channel was a bit like YouTube except shows ran at very specific times, and if you missed it, you didnāt see it. Unless you had a VHS recorder.
A VHS recorder wasā¦
Can I get Mr beast on vhs?
haha I was right
American date formatting š¤®
USA USA USA
242 just shy of my record
in one night?
I love that all I did was post a date and now somehow people are talking about dicks
This is what I have so far. Not loading the rom though. Hm.
Maybe Iāll do it through the favorites script instead of manually and edit it after
Robbyās your man for mgl files
Metal Gear Lunch
https://github.com/wizzomafizzo/mrext/blob/main/docs/systems.md#nintendo-64
According to that link, delay and index should be 1, type should be f.
No problem
I uploaded it just waiting for it to show up
I named it āanimal crossing (Nintendo 64 misterfpga core)ā
For when it eventually pops up, itās taking forever for some reason
Maybe reboot?
I donāt think it would show up on the menu until the menu restarts, but I might be wrong
Oh no I mean on archive it wasnāt showing
Itās there now btw
If somebody could test it for me
It worked for me
That title screen music on animal crossing is nice
If somebody wants it to fit in their folder structure youāll have to go in and edit the mgl further and move stuff around. I just did a basic directory so it was a one size fits all (in theory)
i guess it's fine, it's more mediocre than anything, but it's in that valley where it's just a boring licensed game. not uniquely terrible enough to be notable like superman 64, just tedious and boring. the music and graphics are good, though. i think it's mostly the fact that i was testing games that i played it long enough to even determine that i really didn't like it lol
@wanton sun can you post how full fpga chip is with n64 core. When the new build is done.
š
I got my vid ready to go in 55 min
Guessing the timing tests are going to take a minute. The kind of craftsmanship you come to expect from old world, wood cask aged cores.
so you are saying this isnt the Mickey's of cores?
C'mon. O'Doole's at least.
thats NA. Who wants that?
Not if you spike it with everclear.... look, I miss my chemistry class ok?
Iām lost lol
were talking Steel Reserve
Gotcha lol
If somebody could test my mgl out and report back I would greatly appreciate it
Let me know if it loads proper and go into the about section to see if it loaded the right core version ( I think it was November 17th 2023)
This doesn't tell the whole story as that free space becomes less and less usable for fitter, so this is pretty tight.
And DSP is 99%
Digital signal processor?
shitters full
*Fitter's full
"have you checked our fitters honey"
vid is loose...I AM BATMAN (a bad version of Batman)
It's half the speed it used to be...half the speed it used to be.... Scott Wayneland
Kirkland brand Batman
Ouch my feelings lol
haha I am talking about the game...not the drawing
Which batman is this, the Clooney?
Its uh Val Keaton
Ah yeah
Val Venis
Will the new turbo core this weekend have a fix for Hori SNAC?
I'd really like to use it for smash bros tournaments, but can't since Hori has issues w/ the turbo core.
Any chance of a pwm build for the next version?
Can you share the channels?
Is there a way to get into this channel? I love pokemon games.
yeah sure Nintendo lawyer
It was just for one specific hack lol. I'm not in the discord since I typically don't stick around in ones that are just to download content. Especially since it was primarily Spanish.
Sorry can't remember the name of it.
Could be sauceyaTTa or Team Luminescent. Those are the big ones I know of that use Discord, though I can't recall if either of them specifically do not distribute elsewhere. I'm comfortable naming them because they only distribute patches, not copyrighted material
don't these guys make money off these hacks
thats why they hide from the long arm of the big N
idk about the one I'm talking about... I didn't donate to get into the discord... found it on youtube
I would never pay money for a romhack xD
Anyone else just use the N64 core to play their games? I stopped playing original hardware months ago. This core is a better experience for me.
Got all the games at my finger tips, works on my HDTVs, even have a great wireless controller to boot. Living the dream right here. 
Iāve had my console and everdrive in a box ready to sell since around Christmas. I was waiting for conker and jfg tbh lol
The plan was to sell it once compatibility was higher than my everdrive
I feel itās been good enough to sell for like a month now, so I listed it. No bites yet though
I hope you sell it for a good chunk of change, brother š»
Original hardware is cool as hell
I threw my Saturn with phoebe ode up too
I love it so much, buttt I happen to like mister more
And I donāt need to get rid of anything, but my motivation is more getting the stuff out to people that will play them, I also donāt want to boot it up one day after years to find out it doesnāt work
This stuff is aging, and I donāt need a project when I have a perfectly functional core
I found an old bug in Conker's today on the new telescope core. I've known about this for awhile and wanted to try it out to see if it froze the core. You need to start a multiplayer match on the beach and one of the players needs to snipe the squirrel while it's swimming in the water. The squirrel will spawn and the game will freeze but the audio continues to run. I know it's not an N64 core bug but if we could try to figure out a patch for it that would be cool.
Pog, the core freezes accuratly
I tested your upload and it worked great. I edited the directory structure in the mgl to match mine. I am not sure of the reason this needed to run on an older core, but it worked great! Thanks
Thatās awesome to hear! Do you happen to know the details of the bugs caused by the translation, I was wanting to test it
I think it has something to do with it not saving progress after a few in game days?
No I don't know what the issues are at all. If someone can let me know, I can probably do some testing.
From what I understand because of how the patcher patched the rom the mod is incompatible with tlb. So I made it load from the most recent core that predates tlb implementation. This apparently fixes the problem?
Apparently this is even an issue in everdrives etc. I guess the modder only tested in a specific emulator?
