#Nintendo 64
1 messages · Page 143 of 1
Those are interesting too, guess I'm just wondering what the limit of the machine is. If nintendo could create a new m64 console which suddenly gave you a much higher framerate to the original cartridges 🤔
Not that I think nintendo has much interest in creating ways to play their old games with accurate original hardware with QOL improvements, if their modern n64 ports is anything to go by
most games would just not run at 60fps, because they are locked to 20/30
Yea thought so
the amount of games that would profit from higher "turbo" is relativly small i would say
it also increases the chance of the game having issues, because the developers never tested with hardware timing being off that much
Yea the machine would basically need custom solutions for individual games to increase framerate while not breaking game logic, at that point we arrive at decompilation
Tbh that's why it's always impressive to me to see improvements to console games, pc games were made to take advantage of upgraded technology while console games are actively fighting against it lol
What are the disabled things? Only for CRT users or no?
Y/C is composite and PWM is for getting more bits over analog, so yes that's CRT people stuff
Thx. I have yet to run my MiSTer on a CRT but those sounded vaguely familiar.
Is the PWM for 24bit color?
yes more bits for more better
I believe you don’t have a CRT but, do you know if running MiSTer from hdmi through a converter to a CRT would still benefit from YC or PWM? Or could that be strictly a VGA port out feature?
if you mean the digital video converters, then PWM doesn't matter, but I think Y/C might? I don't know
i thnk the idea is to put those back in once its confirmed working anyways
Oh, well that would be ideal although I would understand the need for separate, partial features cores, on for CRT users and one for HDMI users if it overall improved compatibility
i'm still just stunned that ruleset was able to fix it in the core tbh
Was SNAC ever fixed for hori on the turbo core? It’s the perfect core for competitive smash bros but we can’t use it for tournaments since some players play on hori.
Also I’m bringing my mister to Supernova next week which is the biggest smash 64 tournament of the year. A lot of top and international players haven’t tried it yet. So far all the players I’ve shown it to prefer to play on mister and not original console.
Yeah it's amazing. But which game to we now claim to be good to get it fixed? Naboo is supposed to work on the new core.
between patches and the new core fix i think everything works now doesn't it?
Wasn't there an obscure mahjong game that might crash or something?
I think Batman Beyond still has issues
Wait, so is there a new core build that runs conker unpatched flawlessly now? 😱
We found another potential issue with the Cache instruction. FPGAZumSpass made a build that should fix it. There was a possibility that the Cache instruction could cause a TLB miss which would crash the game. I don't think this will fix any currently known bugs, but it is a more robust solution either way. Y/C is enabled for this build. If no regressions are found FPGAZumSpass will add it in an official release.
two now infact 😛
Awesome! Which patches do we no longer need to use with your recent fixes? Or is it better to keep and use all the patched roms regardless?
Conker and Naboo won't need any patches anymore
I know RE 2 don’t get fixed in this core version because it has timing issues but I am curious, the slowdown at begging of the game is timing related too
just tried conker last night having never played it. immediately laughing at the clockwork orange homage
The humour is a bit up and down (some stuff wouldn't be done now, except by Rockstar who appear to be locked in the 90s for their scriptwriting) but it has a bunch of very good moments. Well worth the play.
👍 10-4
if I run a second vid once / if this goes update_all repo ill notate it slightly diff
does anyone have tips on filter/display settings for the core? i found it ugly without scanlines so this is what i have been using but it's a bit dim/dark (i have HDR setting turned on, not sure what else i can do besides play without scanlines)
If you want scanlines:
Load Preset > General Hardware > Console - 4th Gen
If you want the scanlines reduced/brighter try
/Scanlines - Adaptive/SLA_Dk_070_Br_100.txt
on the Vert Filter with the above preset
I usually use this when using all the N64 VI features ON
thanks
did this with my current settings and i think that's a happy medium for me, maybe with a little interpolation 👍
I love this preset that RetroFonse made. I did a couple edits for OLED niceties
just drop in the Presets folder and you can use in various cores
I haven't found any cores where it looks bad yet tbh
do you have the original? i don't use an OLED
#settings-workshop message
I only changed the Gamma Correction setting
Does gamma correction work with the core? It's always blurred out in the OSD
Not with the N64, I guess... but it's just a color correction, and shouldn't negatively affect the look too much
ok - gotcha (forgot it's a general preset for all cores, haha). Will try it out my LGs
It will be a bit dark, unfortunately... But you can use a higher number GS Sharpness hfilter to reduce the darkening
Sorry I meant higher number vfilter
like 100 or so doesn't look too bad
I set the hfilter to 70 and the vfilter to 90 and I think that's a bit better
I usually set the OLED dark setting to 'High' with my mister since CRTs weren't true black anyway (helps to make the 0-1 range in 240p test suite show up) but it also depends on the room lighting. I think having the adaptive scanlines Dk floor set to 0 to allow the lines to 'bloom' sounds cool to try
do we have adaptive scanlines in the core now out of interest? i can't tell if they are active or not
I don't recall any core having adaptive scanlines unless I'm mistaken. That's always been a filter feature
do you mean adaptive deinterlacing?
no i mean the adaptive scanline filters vs the regular scanline filters in the framework
I didn't know they functioned separately. I'm not sure
There's no scanline options (eg Scandoubler FX) in the core. You have to use Video processing filters to add them
I think they understand that. they're saying that the two need separate support I think
my impression was that the adaptive scanline filters in the framework had to be enabled or they would function as regular scanlines but i've really no idea and if i've been told previously i've forgotten lol soz
either way setting the adaptive scanlines to what was suggested above looks alright to me now
ah right - forgot adaptive scanline filters need to be enabled in core (at least according to this thread https://misterfpga.org/viewtopic.php?t=4149 and this RRGB post https://www.retrorgb.com/mister-fpga-updates-adaptive-scanlines-psx-bug-squashing-and-more.html)
not sure either if it's in N64 (it's been around since 2022 so probably?) but at least it looks good to you!
when adaptive scanlines were first introduced they were rolled out core by core
that was over long before n64 development started though
oh and i suppose just to confuse things for a while n64 core wasn't using the latest sys so didn't have them
i'm 99% sure it does now though
I want to try out that new build with Rayman 2 in particular.
Last time I was playthrough that game, there was a bug on the core that caused the game to randomly crash after you reach the end of a level and it tries to load the save screen. It became increasingly common later into the game.
Oh wow, didn’t know! I didn’t put much time into it so only like four levels. I’ll give it a shot too.
Rayman 2 doesn't use TLB so it is unlikely to get fixed by this. I had a look at some other games on the issues page and Wipeout, Rugrats, Polaris Snocross and tonic trouble all don't use TLB, so those probably won't be fixed by this. Gauntlet Legends does use TLB so it might benefit.
Although Gauntlet legends can also crash on Ares, so maybe not.
Do you have any idea what could be causing the audio clicking noises? Is this isse in any way related to your research and work?
the latest change cannot influence it
i suspect the main reason for the audio clicks is the rsp didn't finish the decompressing in time, so new samples are not available. However, this only makes sense if the turbo core has at least less clicks than the normal core in the same situation
the captures you made suggest that a whole buffer(few hundret samples) is lost, but sometimes only for left/right channel. So it cannot be the audio interface(AI) itself, because the AI only has 1 buffer handling for both channels together. So the issue is very likely outside the AI
Thanks for the info. Let me know if there is anything specific that I can test for you.
I feel I have to do something but don’t know what 🤣
I'm just so amazed and speechless that this is happening at all. Had much less time to dedicate to this channel/testing lately, but coming in here and seeing that new fixes are being made to the core brings a tear to my eye. Amazing work Ruleset (and Robert, of course)! 👏
who is ruleset?
Shigeru Miyamoto
destroying us from within
Sorry to present the naggy question, but is a new turbo core planned once this new round of changes is ironed out? Just curious
Wait seriously there's a crash fix now?
It’s in the pins - #1096015979055697940 message
It’s currently being test by the community so please give it a shot and report back if you run into any issues. Thank you very much.
Fantastic to see other people stepping in to help make the N64 core even better, great work BearOnGuitar and Ruleset.
In other related news, Artemio has been working on a rework of the N64 240p Test Suite with MD Fourier support. Here is the latest version if anyone wants to test it out. 🙂
Yeah the audio clicks are plentiful when playing Conker on turbo core
Don't remember it being that way
idk if it helps but i'm playing conker on the regular patched core from the pin and i've gotten a high pitched beep a couple times now in the area with the big breasted sunflower
just now whilst paused
Pretty sure I heard that very sporadically too (in a different location). I wonder if it’s somehow related to the same issue that causes the clicks.
Don’t let us down! Get to testing
Sorry it’s summer time! Too busy throwing myself off perfectly functional airplanes and doing stuff like this! 😅
Never jumped out of a plane but I’ve done a bunch of BASE jumping
Out at Perrin Bridge and off some big ass canyons
When I was younger 🤣 I dunno if my back could take the snap these days
No way! Too cool! 😎 BASE jumping kinds of scares me tho! The odds of a line twist throwing you right back at the cliff is something I shiver to think about! Tho from a bridge might actually be fun! I’d have to go the US tho. 😅
I finally gave Cruise'n USA a chance and beat it. I remember renting it back in the day once but I had already been exposed to World and Exotica so the gameplay felt limited. This time, before running through World and Exotica, I managed to stick with it. I mostly enjoyed the concept of the game rather than the gameplay itself. When I got around to playing World, I was quickly reminded why I didn't like USA back then.
Was this on purpose or was it a Boeing flight? 😄
Yes bridges are a lot safer since if you get 180’d back to where you came from it’s open air
I’ve never jumped off any cliffs that weren’t jutting out and giving you some breathing room. I didn’t have the constitution for the “straight down against the cliff wall” deal
May the Power protect you.
RIP Jason David Frank 💚🤍❤️🖤
I own Nothing! Enjoy the show
#nostalgia #mightymorphinpowerrangersthemovie #foxenterainment #sabanentertainment #jasondavidfrank #johnnyyongbosch #davidyost #amyjojohnson #karanashley #stevecardenas #richardstevehorvitz #paulschier #jasonnarvy
Copyright Disclaimer Under Section 107 of t...
didnt you like better world over exotica? i think exotia looks worst overall.
Gameplay-wise, Exotica is much better. World is a great middle ground between locations and gameplay.
let me revisit exotica, i always have complaints haha, i remember something of the world mechanics wasnt in the game and i was like....wtf
Artemio does amazing work! I will be using his MD Fourier this weekend to compare the Mister audio filter presets against the actual N64 console that the filters are based on, besides creating additional frequency graphs and audio files for direct listening comparisons. So far I haven't received any user feedback yet, so if you get to try out the filters be sure to let me know about your experience.
oh yeah I think I know what you mean. Exotica does have a more compressed appearance.
textures like the sand have rerrible color bleeding but I can't remember if it was like that for World as well.
I’ve been testing the new v2 core with conker (usa - unpached) since yesterday and zero crashes 😀
Play Naboo two for a few minutes but this not my kind of game, so I didn’t go far playing it. Anyway , it didn’t crash while I was playing.
Any other TLB game that we should been looking at for testing?
Gauntlet Legends may be interesting to try to see if that still crashes
no conker crashes here either. probably racked up 10 hours by now, mostly on the v2 core
Put a few more hours into retail Conker with the test core and no crashes. Also, I've unlocked the dog in patched JFG and no issues (using the stable core btw). Unsure if anyone else has made it that far 😆
I'll test some Battle for Naboo since I like Factor 5 SW flight sims of that era
This is amazing! Thanks @hidden bolt for your efforts on this important fix!
Is the updated core available via downloader.sh?
It doesn't appear to be. Just a test build for the time being, looks like.
Test build in the pins in-case anyone wasn’t aware and is looking for it.
The pins has the v1, Ruleset shared a v2:
#1096015979055697940 message
Thank you very much!
Legend, thanks
Nobody asked for this, but here is a patch for Polaris SnoCross. This is essentially the same fix as for RE2 so it was pretty easy just to try it out.
@cerulean elk isn't that one of your favorites?
anything with white powder is mr Bacon's Favourite
Lol so not doing a video for this
Next vid is if everything is fixed. What’s left?
err
Gauntlet?
yep just realised that comment could be wildly misinterpreted
oh yeah gauntlet and like, some mahjong game?
Batman Beyond going double speed?
is the OOT title screen still double speed?
Wonder if it still is, is it somehow the same effect
well not the title screen but like the blue first menu with new game/load game
could be related
IIRC Ares has the same batman issue, some other emulators for sure do.
Would be interesting to see if they have the same OoT effect
maybe its some like, really weird vsync method they used or something
or attempt at framerate limiter
I was just trying this game yesterday with the new core. Its a great game and deserves a chance. Thank you @hidden bolt for this patch😀
thank you so much @hidden bolt !
Anyone tried out those audio filters?
I think Batman Beyond would be a great candidate for the next pach 😀. gauntlet too.
Also, I was testing Wonder Project (translated version) on the new core and it didn’t crash on the first store but I not sure what is need to do in the store to get a crash. I just bought and selled an item and everything was ok
I did and they are great
Usually I'm the first to claim that some awful game is actually great to make someone fix it but we're really scraping the bottom of the barrel by now. Though gauntlet and batman beyond could be pretty good. Haven't decided yet.
I need to play more Gauntlet, but I did get through levels 1-1 and 1-2 (~35 minutes of play time) with no issues on the test core
I let it idle for a while too
I’m actually kinda excited to try Polaris SnoCross. I thought the game looked kinda fun to try. (I don’t have the PS1 version)
It’s the game I play with every new build!!
Yeasssssssss
Y’all forgot the rugrats game btw
And I’m pretty sure that I read that the Mickey karting game was somehow broken - but I tried it (albeit briefly) and it seemed okay. Maybe if it was a weird TLB issue it might have been fixed with the new core
I played a bunch of Mickey’s Speedway U.S.A. with the kids and never ran into problems.
@zinc dew the issues link here has a typo, and I wonder if the patch info should be updated?
Good to know. It seemed fine when I tried it, but I only did a handful of races
Thanks! I was using the < > to prevent the link from automatically unfurling but forgot one lol
Only noticed cos I tried to click it 😄
Ok and updated the games with patches list too, thanks again for being awesome @magic girder !
Did you also try the HD filter? If so I'm curious to know what you think of it.
I also gave 'em a shot. I am no expert but the regular one does sound like my N64 on a CRT which is pretty sweet. The HD one is a tad clearer too which is a good compromise between the native sound from the core and the filter.
Good job!
I wonder what Uncensored CBFD rom is intended for the patches. None that I have work.
You don't need any patches for that anymore, just the new test core!
Until there is a new Turbo core, you will still need them for that, but you need to use the regular NTSC .z64 rom with the uncensored patch
I don't use the turbo core personally. If I want game to play smoother I just slow down my perception of frames via alcohol intake on my side.
I appreciate the feedback. Yes, the regular filter very closely sounds like the console hooked up via the multi out connector and original av cable, I'm happy to know that you are confirming this. I run this setup with my CRT and it feels exactly like playing my original N64 but with a sharper and clearer image. Having the filter turned off essentially is like using a full range output as it's the case with hdmi modded n64 consoles, where there will not be any filtering present. Some people will prefer one over the other, and I think it's great to have choices.
I'm also happy to know that you confirm what I hear with the HD version, and that it can have a valid purpose.
Sorry to hijack the conversation, but since you're here right now, would #settings-workshop message be in any way applicable on a mister audio filter?
I'm not sure anymore, since the filters are already finished. If you think that it's a good idea I can post them there as well for testing purposes.
Sure, if it's not too much trouble. 🙂
Ok, I'll post them there as well.
Polaris SnoCross seems to work for me. Thanks @hidden bolt!
Also the filter sounds great, @jolly turret 🙂
(Trying the “original”, not the “HD” one)
ATTENTION EVERYONE WHO ISN'T ACTIVE: Please leave.
Got 'eem
yeah nice. They'll definitely see that.
no
Raise your hand if you're not here so we can delete you from the thread. Thanks.
This is Slothphobic
I disagree
Today I'm pickin' on the Zeeees
Sorry folks! If you see this, then you've already done everything needed to rejoin.
noooooo, not 'z'
I can do the sh's if you like. Unvoiced vs voiced.

Oh, there's only like 5. Not worth it
The great culling! 
R's next
Up to you but it’d be great to submit this as part of the audio filters repository once you’re satisfied - https://github.com/MiSTer-devel/Filters_MiSTer
We only have one core specific audio filter. 😭
@zinc dew fix that - make more!
I’m not going to pretend I’ll ever play that snowmobile game, but I’m impressed nonetheless
I played Polaris for like an hour, that’s a solid 6/10. I like it.
Yeah that’s right on the money. It’s decent but nothing special. Like a poor man’s Sled Storm (PS1).
Rumble really enhances it
now we've got a couple of rumbling cores on mister i'm kind of noticing that rumble used to be better. like we lost something possibly when controllers all went wireless?
its not just stronger though it's also more intricate and clever. only really the haptics on the dualsense even come close today
like riding epona in zelda you feel each individual footfall quite distinctly for example
Yeah they seem to pulse at different speeds and the range seems more pronounced on wired stuff, I’ve noticed that too
On wireless it’s usually just like a bang effect for firing a gun, or junting against something, or a heartbeat effect. That could also just be devs being less creative with it
its possible devs just spent more effort on it because it was new and novel
I think it was that
I know it was true of the wireless controllers of that era that they couldn’t replicate the same level of rumble
And they are putting effort (at least first party is) with dual sense cuz it's the new hotness with the whole haptics thing
dualsense is hit and miss too tbf
and we probably dont remember the games with mid rumble from back in the day
I remember turning vibration off a lot with a lot of games because it was distracting. Also killed battery on wireless
I remember I’d leave the cutscenes in mgs1 playing and DARPA chief would have a stroke and the controller would wind up on the floor every time lol
90% of my time with the Xbox 360 was spent without it
I’m interested in playing some of the gba games that have added rumble support, too bad I don’t have a snes pad that rumbles, maybe the 8bitdo one with thumbsticks?
Wario land 4 has a rumble hack for example
did the GBA core get rumble support?
nice, i remember it being discussed like, when the gba core was new but mister didn't have rumble support
But I tested it with a DualShock 4 which felt wrong
VR rumble is pretty cool actually, on the PSVR2 it can actually shake your head
I just pictured a guys head exploding like a melon
not that hard 😄
i think they used the same haptics type engine from the pads, cos like it'll kick in subtly to signify wind for example
I think being found dead in a vr get up might be my least preferred way to go now that I think of it lol
Modern rumble is basically making waveforms and it’s much more complex. Prior rumble was just activating the low or high motor.
I did all the haptic feedback for weapons on DOOM Eternal, there’s a fair bit of nuance to getting rumble feeling right with onscreen action.
Was able to beat a race; thank you!
Are these patches possible to integrate into the core?
Time to bust out my favorite (the only?) N64 snow mobile racing game! 
Cores won’t ever patch games but the changes these patches bring can be learned from to improve the core.
Which is already the case. If you check the pins there’s a test core that is the result of learning from these patches.
RIDGE RACEEEEERRR 64
Yah game is cool. Wish the game wasn’t made on a shoestring budget.
But NST did a great job.
What if my shoestrings are spun from gold?
I'm dumb, do I need the test core and the patches or is doable with just the patch? RR64 has some insane steering
for RR64 I'm using an Xbox One controller
I never had many ps1 games so going back to the racing stuff makes most n64 racers seem quaint in comparison
Tho I'll still swear by the kart racers
It kind of feels you're always nudged back on to the track which has a place (to some degree) in super fast racers like f-zero or wipeout
Feels a bit cheap in rr64 imo
in RR64? I don't notice that.
the only thing I notice is that traction is a little bit easier to handle
I think it was rr64, might be thinking of something else, or remembering the mechanic incorrectly
I think WipEout 64 has some settings enabled to make it feel closer to F-Zero so it's more casual friendly.
Haven't tried that one enough, I feel wipeout really looks the best on ps1, something about those crisp geometric designs are not benefitting from the VI stuff
Awesome it works but what a stinker of a game
Also there's a distressing lack of the prodigy and chemical brothers
I honestly don't mind that at all.
Just glad other consoles were able to enjoy WipEout.
Yea for sure, I also think it's cool that there are different versions that are actually different in special ways
I'm coming off of the Cruise'n trilogy and wanted a proper follow up and came across RR64.
It's been very great so far.
I might do F-Zero but since I'm doing high score stuff with some people I don't want to overpractice.
How about the arcade versions of cruise'n for the full experience? Are those different?
I've never played those on emulator. I did try Rave Racer through MAME, but I think I need to calibrate the analog controls because they don't feel like they scale to my controller.
Not so much in content just in performance
Exotica and world have more fundamental visual improvements than OG USA
USA and World both run on V Unit hardware but Midway just could get more out of it by 96 for world
Exotica is Zeus II and that’s a fundamental upgrade over V
the Nintendo 64 core support 31khz vga monitor on the analog IO board?
And that’s a Zeus 1. Basically identical to 2
maybe throught doublescan
i have forced_scandoubler=1 on the mister.ini and works on almost all cores
but not on n64
Which is the best N64 Cruis’n
Cruis’n Arlen
Mmhmmm racing lawnmowers
Cruise'n Route 66 would have been awesome.
not all cores support scandoubler, unfortunately.
you might have to set a specific VGA modeline for those cores instead using VGA scaler.
I just threw it out there, you never know what state a mame title is in, it might be highly playable. The 3d ones are usually sketchy tho
Or you might be like you're in mtv cribs, living large, cruis'n it up in the bedroom 😦
the specific line for nintendo 64 on the ini is [N64]?
yeah in the MiSTer.ini, you set it under at the very bottom
It's frustrating because I'd love to have a closer look but it just wont happen with mame, the world of arcade stuff is really something else
I’ll have a vid in fall
But yeah this is why I love arcade boards. So different and unique hardware wise
Whole “GPU” of Zeus and Zeus II is an FPGA
Basically a GPU core
Yea that's why you're the angry video game esoterica nerd, I assume you even have the board. Maybe ai will help in scanning and emulating circuit boards? Idk, there's too many of them for there to be a serious project for each one
The n64 core feels good to have for those ports so at least something will remain even if it isn't fully arcade accurate
@fair stump on the ++Gauntlet Legends** randomly crashing bug - https://github.com/MiSTer-devel/N64_MiSTer/issues/19
How often does it crash? Is it likely to crash in the very first level?
Sorry, I'm not sure. I copied that description from the sheets
Oh no problem, sorry to bother you then.
No problem 👍
tasty poop village haha
I just played Naboo for like 40 minutes, got like four missions in. Great Value Star Fox
Box McRhombus
So he's a beat boxer
He's just expressing himself aerodynamically.
Yes, thats the one I am using right now. The sound seems more clear for me, and I like it a lot.
I’ve gotta do a vid on this Monday
@fair stump RE2 has a slowdown issue at the beginning of the game. Is it possible to add this issue on the github too? Thanks
I did note that here, if it makes sense to break it out into a separate issue then I can https://github.com/MiSTer-devel/N64_MiSTer/issues/15
Awesome, thanks for letting me know. So far people like the HD filter, I'll be sure to submit that one as well.
My bad, sorry. Didn’t find it when I was looking for it. Thank you so much
Not a problem at all, I just copied stuff over from the sheet and if it makes sense to edit the github issues to make it easier to find issues I'm always open to suggestions
My thinking was that people can search the issues by game and then dig into each item further
I'm certainly no github or QA pro
Once your audio filters are released for all will we have to manually choose them in the osd?
Yes, you'll have to enable and choose the custom audio filter preset from within the osd menu. By default all cores use the built in anti-aliasing audio filter, unless you select a specific audio filter preset to be used.
Is the non-hd filter more authentic to real hardware than what the core itself puts out?
Wouldn't it make most sense to filter in the core since it is intended to improve the accuracy vs original hw behavior? Or is that more troublesome
Right now the core puts out a full range unfiltered output signal, which is not authentic to the real console unless it uses an HDMI mod. Unmodified, the console puts out audio and video through the av multi out, and through that signal path the audio gets filtered.
The regular or non-HD filter is closest to the console's av multi out, where as the HD version add a slight boost to the high frequencies for some added clarity, while mostly still staying faithful to the original filter. The difference is quite subtle but noticeable.
As far as I understand, If it's only a simple global filter it actually makes most sense to use it from within the audio filter presets menu, as it will not consume any additional processing resources this way.
Cool to know 👍this is why I always trust the very smart people here that do the work
Yes, as long as the general mister filter system (with custom filters) are good enough, we should stick to them. Same format of filters for all cores, low ressource usage, easier for everyone to contribute compared to special HDL solution
When does gauntlet legends usually freeze? I’ve been playing for about 2 hours and I’m on the 5th stage of world 1.
Which core are you using?
The new test core v2
Nice me too. Played for about 30m and had no issues besides the missing VO.
I missed that, voice over?? lol
Yeah, the announcer says stuff as you play. Most noticeable at the beginning because the VO also covers tutorial messages.
Ah ok, I haven’t played the original in over 20 years. It’s definitely bringing back some memories
mostly level names and the initial tutorial. the quality of the voice is .... questionable, but still iconic 🙂
unfortunatly something in the voice processing breaks when the game boots in the core. It works with a savestate from my emulator, but possibly will break later on again
gauntlet uses some special microcode for the audio. Maybe there is still a rsp bug or it's just timing again
Wow that’s wild that it even works from a save state
that's how i made this video 🙂
the worst part about debugging this: it breaks when the game boots, but you cannot check if it's broken until you go ingame into the first level
LOL that’s annoying
just checked: if you disable datacache and reload the game, the voices work, but the game runs horrible. But you can activate the datacache again when ingame (voices still work)
so this proves it's no bug in the logic, just timing again
maybe @hidden bolt can try the same magic from RE2 and SnowCross on Gauntlet 🙂
Awesome!
Really running out of games that crash on the core.
We’ll always have esoteric Japanese games to test lol
If they run without issues we at least won't have to pretend they're good.
Looking at it quickly now, it looks like the data on the Gauntlet legends cart might be compressed which would make it a bit harder to make a patch for. But I might look at it later.
Why? What they did?
Too many folks in thread, culling to save space
There's a (dumb) Discord limit of 1000 'active' posters to a thread, but no mechanism whereby a poster can be automatically dropped off that 1000 even if they haven't posted or read it in years. So, manually pushing people off the thread is the only way to let new people join and post in it. It's ridiculous.
Those zedders can just join again too so it's no actual issue for them.
That’s what Big Moderator wants you to believe, really they were trying to push for reforms and humane treatment of people already hobbled by their love of N64
What is the deal with Mario no Photopie (Japan).z64 ? I am out so can't check, but it is listed as booting but has no smart card support. Does it get stuck on a screen saying it needs some smart card?
What even is this smart card as well?
Robby is trying to create a Quest 64 echo chamber
the last time i was here you couldn't type the words "Quest 64" without dire consequences
Hello! Wanted to say thanks for the incredible n64 core and also to ask if Robert could look at the transfer pak support again. i cant load any pokemon games with it in pokemon stadium 2, but it works for me on real hardware with the same pak
Transfer Pak support is in the core. Personal experience using the English ROMs of RBYGSC without issue. Only exception being GB Tower for Gen 2 games due to the lack of RTC in the core, mystery gift, and only one TPak at a time
It's wort mentioning that the save data between the n64tpak and gameboy core is automatically shared. So you don't need the gb tower at all. Just play your favorite gen2 game on the gb core, do some battles in stadium and enjoy the whole package.
For sure.
Also caveat to what I said. You can even get all those extra features too if you use SNAC.
Like Crystal in GB Tower for triple speed #n64-dev message
But yeah, you can get around that using the GB core too
Via SNAC with actual carts Transfer Pak should be fully supported. Virtual Transfer Pak is limited to the mappers added, and I think off hand only one was that cover gen 1 Pokémon, MC5. There wasn't space to add the others in. You can see coverage and mapper support here:
https://docs.google.com/spreadsheets/d/1H4KYg0gsOWGayioXKSETtlM7d7g3Tk4w0QXqtXvugG8/edit?usp=drivesdk
It is odd that despite that, virtual TPaks for the Gen 2 games do still work minus the RTC. Odd, but very handy!
Would a gen2 hack for gta time be fun where every minute is a second? That way you wouldn't be stuck to certain times of the day. 😅
How would that work? Is this entirely separate from. The N64 core do you mean?
Yeah just as a romhack. I remember wanting to catch certain pokemon only to have just missed the time when they're active and having to wait for the next day.
Might be fun. I will say I love the Gen 2 aspect of logging on different times to check in on little things.
You can always time cheat with an in-game menu too. Living in superspeed time would be a fun ride though!
Pokémon games are weird with mappers, the same game released in different regions have different mappers
I'll always be a genwunner at heart thought ||the best part of gen2 is backporting the graphics and sprites to gen1||
I tried the RE2 fix with Gauntlet but it didn't fix the voice unfortunately.
QUEST 64
Yeah so can we get a patch for this, to make it a real non-Brian rpg?
Thank you for looking at it
About the slowdowns in RE2, I was reading meauxdal's N64 testing list and it’s point to Are’s Github issue with the same problem. Maybe it worth to break it into 2. https://github.com/ares-emulator/ares/issues/705
Describe the issue During the second screen of the game, the game slows down. A video of the bug can be seen here. Ignore my friend talking about MegaMan. https://streamable.com/zetolq file: Reside...
Finally tried out Polaris SnoCross for a bit today, and it's...not bad actually! I wouldn't say it's good, but it's not bad. Makes me happy that it's playable now not just for the sake of compatibililty, but also because it's fun.
Speaking of Playable, Gauntlet Legends is pretty good, too. What's the missing voices, though? I saw on a YouTube video the Valkyrie saying "I like food"... Is that it??
I can live without that, to be honest.
But how will you know that she likes food!?
She could just be eating for survival!
I was just wondering if the game had an announcer or something, like 1 and 2 arcade.
Maybe the announcer is missing?
Like who eats veggies because they like them? 
That's a staple of Gauntlet, and I could understand missing that, but if it's just little snippets, I'll live.
Me?
lol, In all seriousness, I have no idea about the missing audio. 
I gathered.
At any rate, it's still a fun game, and the over locked core runs it at 60 a great portion of the time.
Lots of enemies for a 64 game.
It definitely wouldn't be Gauntlet without a boatload of enemies.
That is why I was skeptical when first booting it up: How authentic a Gauntlet experience could the ol N64 really provide?
I was pleasantly surprised!
The game is definitely shockingly good on the N64. I haven't played the PS1 version, but I've always heard it's not as good.
I've heard the Dreamcast version is actually not even as good as the 64. 64 is best!
Imagine that!
I've never played the Dreamcast version, so that's pretty crazy if that's the case.
Yeah. I was looking up some videos about it, and if I remember correctly, the Dreamcast is missing content, either that, or the 64 has extra content... Or something
I swear Polaris SnoCross has some rubber banding going on 😅
11/10 best game ever. Core now complete 
Game has cool snow particle effects. Feels like I'm playing Colony Wars, on a snow mobile
The Wisconsin of games
It’s not bad but it’s not good
Oh the rubber banding is beyond severe in the game.
Kind of like Vermont cheese. 
Vermont cheese is beyond good. It’s the best
Only if you've only ever eaten Vermont cheese.
I’ve eaten your cheese. Too orange. You know you don’t have to dye your food right?
TLB sandwich
Even New York cheese is better than Vermont cheese. Vermont cheese is like the Quest 64 of cheese. Meme cheese that only a Robby could love!
Did you eat paint chips as a kid?
I was more of a Tostitos kid. Chips and (Wisconsin) cheese for the win!
No that’s your bedroom
lol
@zinc dew You know you can just ban this guy, right
He makes me laugh lol
He makes me want to eat WI cheese.
Playing the PS1 turbo core with texture filtering and using an N64 controller makes it feel like I’m playing secret N64 ports 
We are best buds. I’m the Boomhauer to his Hank
Oh, btw. Found out Gauntlet Legends will freeze if left on attract mode for an extended period. So, don't do that...
Or at least, don't go and get some ice cream while your game is left on.
There's a turbo core for ps1 as well? How does it stack up to the n64 one?
I kind of tried the reverse with megaman 64, turned off VI effects for some authentic ps1 gaming but it just wasn't the same..
Might need a removed z-buffering core 🧐
Only game I've really tested with it is Road Rash (the 3DO port), and turbo works wonders on that game.
Interesting, might have to do some tests but I honestly have trouble thinking of a game right now that really suffered from bad framerates in the way goldeneye did
Maybe speed punks, I felt that could've been a great little kart racer but on the n64 specifically because of the framerate, hopefully the turbo core does something there
The ps1 bond fps might be a good candidate but not sure it's the framerate being the trouble there, just weirdly choppy animation
Any ideas what else it could be?
thank you! that it works with datacache off suggests that it's somehow timing related. I assumed it's because the CPU(which is slowdowned without cache) is faster than the RSP in execution, so one additional wait there could help. But it seems it is something completly different.
Awbacon is the kind of guy who leaves the gun and takes the cannoli
Got a crash in conker after 17 hours on the latest pinned core
@hidden bolt my apologies. My report on Gauntlet was on the turbo core. Testing the pinned core now...
That's the unpatched rom? If so, hey! That's great progress!
Yes and yes
This will be a different kind of bug than the one fixed by the new core. Maybe timing related this time, but if I were to make a patch like for RE2, it would be nearly impossible to test a one in 17 hour bug. So I think the cause of a rare bug like this will probably remain a mystery. Thanks for testing!
Maybe this is a crash that happens on original hardware
I have a feeling that Rare were having issues with the game crashing during development ||and that’s why it plays such a big part in the ending||
Anyone wanna let their console run for a bit?
Just wanting to say, I was recording soundlcips of the N64 console yesterday and used it back to back with the Mister. It's incredible how much better of an experience the Mister is, specifically in terms of the image quality. It even showed less slowdowns in the same spots compared to my PAL N64. I'm still being amazed by this device and the N64 core.
The MiSTer in general is fanastic. What it allows us to play and the level of accuracy on some cores is insane!
Does the n64 core work well on a 31kHz display?
should do, works perfect on my 15khz arcade crt, 31khz displays generally do 15khz too
(scaled)
Multisync screens do, but this does only 31kHz
you probably need to turn on the vga scaler for it then, or just turn on the hq2x setting in the mister menu (although it'll be run through that hq2x scaler which you might not want)
I have a feeling smart card support would have to be added in the core. I have a feeling it's not there.
It was a unique "Smart media" card slot in the cartridge. And the only game that used it.
@wanton sun maybe not the best place to ask here but there is a way with actual GBA core to use e-reader ?
it's not implemented at all, sorry
I wonder if there is a way to patch the game to work without the smart card check, so you can play the mini games and manipulate the inbuilt graphics, just not load your own. Sounds like there could be some fun stuff on there
Mario no Photopi (Japanese: マリオのふぉとぴー, Hepburn: Mario no Fotopī) is a educational video game released for the Nintendo 64 in 1998 in Japan. With a variety of photo retouching and image composition functions, SmartMedia storage card slots, and planned 64DD floppy disk compatibility, the game was intended to supplant Japan's small growing market f...
This line is interesting:
"In 2017, a hobbyist modified the game to remove the severely limiting requirement of the now obsolete and deteriorated SmartMedia cards.[3]"
Wonder if that is a hacked/patched ROM or someone modified the actual cart
Looks like a ROM hack
@hidden bolt @wanton sun Alright, so I left Gauntlet run in attract mode all night. I got up this morning, and it's still running fine!
"Back in 1998, people could snap some photos with their brand new digital camera, pop the camera's memory card into the game cart, pepper their digital photos with some Mario-themed clip art, then take the card to a kiosk at the mall to have the photos printed out." Very creative
Great! thanks for testing. Only the missing voice left then.
Any leads?
No, I tried some delays at a couple of spots but it didn't work. But I might look at it again at some point.
ELI5, what's the theory here?
#1096015979055697940 message
Is the goal to get a new and turbo core to play all games without patches?
So, All one has to do is toggle the data cache? That's interesting.
It's nice to know a workaround exists, at least for now.
Though I gotta say, I don't feel like I'm missing much...😄
"I like food!"
"I like food!"
"I like food!"
There's some useful announcements, though, so I can see where it would be valuable, accuracy aside.
I believe Robert was against hacks, but if only the core could detect this one game, and do the data cache toggle itself.
Just rugrats and mahjong left 
(But no, you still need patches for some games: Jet Force Gemini, Polaris SnoCross, Resident Evil 2)
Conker is the only game that was patched but appears to no longer be required
I think Batman Beyond and Gauntlet are left too
Batman Beyond works but the speed is off, I think. Gauntlet appears to work with the new core except for the voice issues - if I understood the above comments correctly
But the data cache toggle could be a reasonable workaround assuming it “sticks”
I hesitated to bring it up because I think it goes against Robert's design philosophy.
I don’t necessarily mean changing the core or rom - just something that can be added to the GitHub issue as a workaround 🙂
Any negatives to turning off data cache?
smartmedia cards

I remember the first card reader I bought had support for smartmedia
I dont think I've ever actually even seen one
That’s a name I haven’t heard in a long time
Zip disk 
iomega and the click click of death
I loaded up Mario no Photopi and it does boot fine into the menu, but I couldn't navigate to anything playable. A lot is inaccessible presumably due to no smart card and my Japanese is non existent. Curious to see if this patches version works on the core and lets you do more. Has anyone investigated it via the Vice link above?
they should have called this Mario is Missing his Camera
I tried the patched rom for Mario no Photopi. It works and you can go thru all the options but since you can't import a photo its pretty much useless.
Nice one, thanks for checking.
Tried the pached version too. As you said, it is useless. Unfortunately the pached version is japanese only. I found an English translated version but everything is blocked
Tried to use the same save file for both patch, but when I changed for the translated version, got this error:
That's disappointing, I would have thought you could have played the mini games and used inbuilt images and it didn't require your own images on a smart card
On the plus side, no issues in the core to running the game, it is all down to the smart card issue
Has the n64 core been updated? I've been out of the loop
And where can I find patches for games that need it?
Pins
Discord hid them again.
#1096015979055697940 message
It's under settings for some reason
This is the test core
#1096015979055697940 message
Those are the patches
Thanks, appreciate it
You're welcome
It's in settings for some reason
I discord of that
Haha discord actually had it pretty decent a couple years ago and every UX move since just seems random.
That's usually a sign of the platform stagnating
“We have to do a release so we can say we shipped x releases in 2024. Fine, move that over there. Okay..”
capturing Mario 64 fan games on MiSTer and some of the ones listed as "works on real hardware"...oof
We had some very cool stuff back in the day 🙂
i ran into that problem too
could only find a handful that worked
I found enough for a vid
It says here it is console compatible, is it really?? Because I'm not getting it to work very well on the mister
didnt really work for me
and I managed to lose an SD card in the process lol...poofed out of existence
I swear I put it in the MiSTer. I remember doing it. But there is no SD in the slot. I opened the aluminum case and I couldn't find it. I am guessing it didnt seat properly and rocketed across my office 🤣
Aw man, you don't get it to work at all on the console? Strangely enough I haven't lost an sd card yet
yeah no clue where it went haha...no biggie. Was just a 32GB card
That's a lot of copies of all your favorite 3do games, I've honestly lost more floppy disks
The small size makes me accutely aware of them, like little frail baby birds
I am just mostly confused as to what happened haha
I believe it is simply because I k ow a streamer who uses real hardware with a flashcart played that game a while back
I really wish it'd work, honestly it's such a perfect game to just have on in a free play situation
Nvm on real console part, video looks too crisp to be off a real n64
What if Mario 64 was Only Up? Today... we're going to find out. It's very painful to be honest.
Watch me LIVE on Twitch! ► https://twitch.tv/GrandPOOBear
For business, contact: [email protected]
Editor: https://twitter.com/rublychan
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8/12/23. #GrandPOOBear #mario64 #onlyup
Huh, it's weird that it even says excellent compatability tho
Also just noticed the mouse on his screen so yeah emulator for sure
Maybe it needs a beefy flash cart and expansion pak?
Idk tho because it is a very large stage I could see it being an issue on real console
Wish I could test, I think that kaze guy also has methods of improving performance overall tho
I don't see it on smwcentral
Which is where almost all hacks are located
And those all work on real hardware
Idk, kaze has a bunch of other rom hacks that work on the n64 so I think it's not impossible that this one works as well
I'd ask in the comment section see what someone says
I found this hack tho idk how good it is vs only up one
Meanwhile PepsiMan is feeling pretty stuffed
my hands are sweating from watching him play this
i had to stop doing the levels with the secret stars in mario sunshine because I was having a nervous breakdown
This are all the F.L.U.D.D.less Secret Levels from Super Mario Sunshine for the Nintendo GameCube.
Lyrics:
Tutututututututututututututututututututututututututututututututu.
Thanks for watching and subscribe if you want to see more videos!
Played by Myrte.
this crap gives me an existential crisis
It is
That's cool, I understand hacks aren't prioritized but it seems weird that something that works on og hardware doesn't work on the core
Is it because kaze employs a bunch of weird performance hacks that hardly any other game uses? I understand the core in some ways recreates the n64 on a hardware level but another tool for validating functionality is to simply test games, right? And it'd be difficult to spot something weird if only one game uses that weird thing
my understanding is that it was mostly optimization, https://youtu.be/t_rzYnXEQlE
Could this bring Luigi back?
Patreon: https://www.patreon.com/Kazestuff
🎥 https://www.twitch.tv/kazesm64
🐦 https://twitter.com/KazeEmanuar
MERCH: https://kazemerch.myspreadshop.com/all
Videos Referenced:
Walls: https://www.youtube.com/watch?v=TSCzC-WECw8
Render blows: https://www.youtube.com/watch?v=uYPH-NH3B6k
would be interesting if that works
Is that 60fps solid all through the game and does that work for Mister?
he's never released it
it would need someone to go back and alter all the original levels to match his rewritten engine (mainly the skyboxes)
Some optimized games work well on the mister and some don't, I'm not going to pretend to know why but I think he specifically talks about the hardware and how to utilize it more effectively with our current understanding of the relevant math
I think the solutions are more involved than less triangles and more backface culling, there must be some reason for why the core has trouble with the hack
he's got like a dozen videos about it, even after that one explaining tons of details. it might be the most optimized code ever to run on n64, its probably very timing sensitive
Yes it's quite something, I understood it as being improvements that only could've been made recently
He spent A LOT of time going through the source code, not surprised that he's keeping for himself at the moment
some of his stuff is published i think, which is where some of the mario64 romhacks come from with general performance improvements
Im pretty sure the code he keeps showing off will be in the new hacks he's working on first
a pretty smart way to have people pay attention 😄
@wanton sun sry to bother you again with a question about a rom hack. Would just like to know if it's more interesting if it also works on the original console but has issues in the core? See what I'm replying to, it says the only up rom hack has excellent compatability with original console
with blister for mister.
With the ps2 controller. using it with the n64 core.
The right joystick doesn't work. doesn't register. down seems to register in button layout. not up. Tried to configure it as the c buttons. Tried 2 different ps2 controllers with the blister ps2 adapter.
Was lazy to change it to the n64 adapter. that works ok. moves to the right
Are you using special llapi cores or normal cores? I know BliSTer is very particular with controller support tbh
BliSTer is just a terrible choice anyways: LLAPI is pointless and its USB capabilities range from mediocre to bad since it’s software based (bitbanged)
People should just do themselves a favor and stay clear from it
I was trying to be nicer I guess
You can use normal cores on it, but yeah the LLAPI markets itself as low latency, when SNAC is already no latency, and the USB on the normal MiSTer is already such low latency not even speedrunners can notice lol
Gotta be honest when talking about BliSTer
So investing in a BliSTer isn't a complete waste, per-say.. you can use it as a normal MiSTer, but if you bought it for its promised features, they're kind of a lie
Or rather, just based on assumptions that a normal MiSTer isn't ALREADY low-latency
all my stuff is wacked
Anything recent posted that needs a pin?
Deez updates
OOOHHHHH
I'm in between some games right now, what n64 game should I play through?
Rocket Robot on Wheels
This question.
in all my time testing this core and library how have I never heard of this game? 😆
Bassmasters 2000. Dead serious.
BM2k is just engaging enough to not be terrible.
Rocket Robot on Wheels is a fun platformer
Chameleon Twist was surprisingly good, too!
HSV/Beetle Adventure Racing
Rocket robot on wheels is legit good, among with the other tertiary mascot platformers it's probably the best
Glover, chameleon twist, uhh
Bit of a subject change, but I never realized how many Midway published games there were before the MiSTer core...
Tonic trouble, especially if you like rayman
I noticed that as well. So many sports games
And I think most of them generally hold up well
Right? Even Mythologies Sub Zero has its moments. Or maybe I just have low standards.
Was cool time to get a bunch of newer 3D Midway arcade games home too. Wayne Gretszky, Blitz, Cruisn, SF Rush, Hydro Thunder
in a decent state
Don't forget Gauntlet Legends.
Please forget War Gods
Who?
They're kind of ogs with pinball machines and old arcade classics, it was never quite my jam tbh
Am I the only one who wants to love Nightmare Creatures but just can't?
Don't get me wrong. I like it, I just wish I could LOVE it.
I put that on just because of the name and was pleasantly surprised
Not love but maybe eventually, it's very moody, felt like arcade survival horror
Atmosphere is great. The graphics are good. The music sounds unlike typical N64. Even the combat can be engaging... Until you get stun locked.
Lol I have no idea about the difficulty, didn't play enough to get a grip of all the moves but now that you mention it, I did get torn apart by some creature despite my mashing
I was too blindsided by finding a neat title at random before noticing the frustrating parts
Same here. Like, exact same 😄
It has one of my favorite bugs, though, but it only works with Nadia on level 1.
Press C-left to jump, then press A to do a midair attack. Hold the stick forward as you land to keep running. Nadia wads herself up into a ball with legs.
Does the turbo core make that game slightly more playable?
Yeah. It runs fairly well, even hitting 60 occasionally.
There's a big monster party during the intro that brings the framerate down, but that may be a worst case situation.
You want a game that can't be touched by the turbo core?
Sarges Heroes 2.
Oh my sweet lord...
The beginning of the first freaking level...
not really currently as i will not spend time on it. If you think it's important, then you can add it to github, maybe one issue to collect all the non-working romhacks. But then, it should
- contain the hash of the end product that was tested, so it can be verified
- must be tested on hardware and not trust someone saying it works
We had this multiple times now, when things "should work on real hardware" but don't do
May I wreck it instead?
I guarantee you I've found plenty on smwcentral that do not work on real hardware. That's never a guarantee.
Bear in mind that the N64 core is still not a perfect 1 to 1 representation of N64 hardware. There are limitations and it's unable to reach a perfect state as far as we know because of the limitations of the de10-nano.
Kaze does test on real hardware so I can vouch for his claims as a hack developer. But there are a lot of things that do separate his tests from the MiSTer. Is he using an older Everdrive which may or may not have been 100% running everything native like it would if the rom was an actual cartridge?
Hack developers often do things outside the scope of what the original hardware intended. Using functions and tricks that no official game ever did. When you're replicating hardware in a core, these VERY EASILY could be overlooked as something you wouldn't expect any game to do. And you very well may have done something in the design that made the hardware more perfect than the original hardware, preventing the game from doing something that would otherwise be dangerous... But that dangerous thing actually helps a hack pull off a trick.
There's a lot that goes into making a core. It is impossible to expect every hack that works on a real console with a flashcart to work with an FPGA platform. It's been like this since the Analogue days. There is way more that can be different but you just won't see it with most of the official games since that is what the core devs test with.
@solemn marlin
I understand, I'll let someone who can actually guarantee the functionality of the hack to add it, I can't do that since I have no everdrive and no console
I appreciate the patience just explaining this lol, yea especially kaze is an edge case in the way he uses the hardware since a big thing with him is optimization, he's doing stuff no other n64 game is doing
Do we have anyone here with an HDMI modded console, capable of recording the sound output? I'm currently researching the audio output of the N64 console and need to understand how an HDMI modded console behaves with a specific aspect.
Midway bet the farm on nintendo

Square enix is amazing and most of it's games are amazing! ||it's still 2002, right?||
running update_all for the 1st time in 6 months
can someone test this on real hardware and check if it sounds the same?
it sounds like it's playing twice
was about to say I’d test it, but then I remembered I put my N64 away and setup my Gamecube and Dreamcast instead 
Aside from developers and Batman fans, who needs original hardware when you have the MiSTer core?
I would say that the various sound skips/pops in certain games is the only thing keeping me from shelving my real N64 for good at this point. Really hoping a fix can be made for this eventually. 🤞🏻
exactly why I put mine away
plus, I wanted to add DC and GC to the streaming repertoire
lol Batman fans?
Just go to more heavy metal gigs and don’t wear ear protection
Not really.
I wonder when Robby started working on doom. Probably shortly after 2004.
Safe bet
This is what really gets me though.
That surprises me 😄
My guess would be they're not googling the game but the general concept tbh 
Maybe it has another meaning
(Nope)
But seriously, it would be cool if the pops could be eliminated, but I do recall someone mentioning that filters could reduce the effect a little. Probably @jolly turret
Yep: #1096015979055697940 message
Are the pops on original hardware as well or just on the core?
"I'm Batman" 😄
#1096015979055697940 message
The bit about RDRAM timing suggests it might be made worse by the DDR3 timing, I guess
Yes, a lot of the clicking sound energy, with the more minor clicking sounds, is located in the higher frequency ranges, which the filters that I developed are attenuating. So to some degree they are being masked as a result of using the filter.
This means the regular filter should be better at masking than the hd filter right? Since that one has a boost on higher frequencies.
I love the filter (or rather, the idea of it). I have to admit that I can’t really hear the difference very clearly (crappy TV speakers and I’m not good at that stuff anyway) - but I appreciate the effort, and I’m always keen to experience things as accurately as possible
Interestingly some of the popping and clicking sounds happen in the real hardware as well. A good example of this is the Turok underwater music, which had noticeably audio dropouts, always happening in different audio channels and to varying amounts, even on the console. Therefore it's always best to compare to the real hardware to confirm whether an issue is affecting the core or not.
Yes. Although the difference should be slight.
The Nintendo 64's audio output filter is actually relatively subtle, something like the RF output on a NES I would assume is way more aggressive on the filtering, and would be much easier to notice in comparison.
I play the guitar and really struggle with EQ-ing the amp. Unless it’s one extreme to the next, I’m just not good at hearing those kind of details. Probably too much listening to loud music 😅
Or just no aural attention to detail 😅
Loud music will definitely wreck your ears. I have some hearing damage in one of my ears, but fortunately it's very slight. I always keep ear plugs on me wherever I go, so I always to try protect my hearing well.
I also did lots of ear training when I started studying audio engineering, I definitely think it helped even though I don't really do it much anymore.
I tried for a while but find it so frustrating 😄
Yes, it's not a lot of fun at all haha.
Definitely a useful skill though
I ruined my hearing with loud music but it's necessary for my emotional balance.
They probably will.
Another notch in my response curve ✅
thanks it just sounds like absolute @$$ overall 🙂
Doesn't sound doubled though
Not sure it's the best feed, sorry... lol
I use an UltraHDMI N64
I can try to rerecord after double checking things. My Splitter may be doing something stupid with the signal
The UI is cool
Yeah it's Nintendo-y
doesn't the audio come out of modded n64s like, not at 48khz
i seem to remember this being a thing some capture cards/receivers wouldn't play it back right
Highly possible. It doesn't sound like that from my receiver I think .... but hard to tell
Getting back into MiSTer after a long time hopefully soon - is there any down side to using the turbo core over the regular core outside of more accurate slowdowns if that's your thing?
risk of random crashes due to fpga timing being way out of spec. Depends on the "quality" of your de10-nano or better: luck. If you don't experience these and you have more fun with it, feel free
what good does having the gameshark rom do on an everdrive
absoutely nothing xD
Also it's not an Everdrive
lol
I'm a bit out of sync with n64 cores. Is there a new one or is it just a test core at this stage?
Let me put on some music baby pulls out the n64 demo scene cartridge
A couple of new test cores from Ruleset, V2 is the latest and in the pins 🙂
Detail of the update: #1096015979055697940 message
Here is a patch for Gauntlet Legends, this fixes the missing voice. This patch replaces Cache command 0x19 with 0x01 in a Cache writeback function. I discussed the problem with FPGAZumSpass but we are not sure whether this is fixable in the core yet, so in the meantime you can use this patch.
Yeah awesome, thank you!!
Are you still updating your forum post with latest patches?
Yes, just updated
Sweet! I have a link to that pinned.
@hidden bolt are you a mister developer?
I dunno, I have done some mister related dev stuff yes.
Those you hear in Rare games (JFG, Perfect Dark, Conker) are definitely not on real hardware. Sadly I’m not equipped to record and provide comparisons.
Are you interested patching roms for other systems other than N64?
No not really, sorry.
Patch working good here after a quick test - thanks Ruleset! I forgot Zordon was in the game - definitely an essential patch
Is that Reyn? 😆
Oh it's that time already?!
This patch just addresses the voice bug? Was there still freezing? I’m kind of confused about the state of this game in the core honestly. Heard conflicting things.
In any case this is awesome, thank you!
I think the test core fixes the crashes, and the patch addresses the voice issue
Shulk Shulk Shulk Shulk Shulk Shulk !!!! I'm really feeling it!!!
We managed to find another bug in the core. This was the cache bug that fixed the voice in Gauntlet legends. The core was using too many bits to do a data cache tag compare. This could potentially also fix other bugs but there aren't too many bugs left at this point 🙂 . FPGAZumSpass made a build that should fix it. Hopefully there are no regressions.
So with this core the Gauntlet patch isn't needed?
yes, although you will still need it for the turbo core until we get a new one.
He deserves it
Will you make a PAL Gauntlet patch as well? Is there any downside to using a patched version with the newest core?
oh, I forgot about that, sure I'll make a patch. no downsides that i know but if you find a bug it would be better to find it in the regular rom.
damn it making me go back into tomorrows video and add details!
so now there's only batman and that mahjong game showing issues?
Wait, THAT batman game?
Done!
@hidden bolt enjoy your new role
can we get a custom role for @languid dune ? "Wisconsinite"
so people know to avoid him
Does this new core retain the changes that fix naboo and conker?
had to chop up tomorrow AMs vid and tell people bout Gauntlet
but its feeling so close to "100%" now
The story of my life...
Might be worth reposting the build to #test-builds for more visibility 🙂
Good thinking, on it
Better fire up my laptop and transfer the new build over. Wonder if it fixes any of the other games with odd issues, e.g. Iggy’s NTSC version, or RE2 etc
worth testing i guess you never know
I can’t remember if that was a TLB game or not
(there is a patch for re2 now just incase you missed it)
(I know, but thanks :))
Thinking maybe the day will come where we won’t need patches 
Or PAL versions!
Ok posted
the remaining stuff might all be genuine timing issues
Thanks for the fantastic suggestions
though so far very little has turned out to actually be timing issues so i guess who knows 😄
Beyond Batman Beyond (ha) and the Wonder Project J2 shop glitch (which turbo solves) I can’t even think of anything else that would even be applicable for a patch at this point.
Robert with the new builds: https://youtu.be/UPw-3e_pzqU
Just when I thought I was out...they pull me back in.
Rugrats and Mahjong 😅
So not worth the effort, from what I’ve read
Oh, yeah. Superman 64 still works. That’s gotta be a bug!
I unironically tried it for the first time several months back, thinking the critique was just “gamers being gamers”. It’s so bad 😂
its worse the further you get in lol
I would add to the list: Sound pops problem, RE 2 and KI Gold slowdown issues and RE 2 texture issue
Vid in the morning. Back on the N64 grind haha
I’ve actually gotten so good at the rings I can do it by reflex as a sick party trick. It’s the free roaming sections that are really terrible
Even the QA was demoralized and stopped testing
Trying to imagine what it must be like to ship a game you know is pure feces
Delve into the mind of Titus the Fox and weep
I know a guy we could ask about that…
A game with a famous license that is pure feces
But I suppose there are endless examples, though maybe a bit more humble
There used to be a time when tie in games were good
Than N64 Man of Feces
To be honest Batman Beyond on the 64 isn’t much better, just a tad more conventional
They’ve certainly gone all over the place in terms of quality
Yeah Batman has a dicey history with games, maybe half poo and half good
I feel like the old Taito arcade Superman might be the best Superman game?
At least it's honest
Outside of Arkham the good ones are probably Batman nes, Batman return of joker nes, Batman returns snes, Batman animated snes and genesis….?
That might be almost it
I liked Batman on pc engine actually. Played through that whole thing recently
Batman on gameboy is good where he just has a bat handgun
I like the cutscenes in Batman sega cd, the lost episode of btas
It's interesting
I still find the old Speccy game to be endearing
That Batman sprite is pretty adorable ngl
Marvel Sims
ki gold slowdowns, oh man i was hoping to play that game flawelessly
As a reminder, if you run into any bugs or issues please check the GitHub to see if those bugs are reported. If not then please contribute!
Issues List: https://github.com/MiSTer-devel/N64_MiSTer/issues
Fantastic to see more issues fixed in the core, great work Ruleset 🙂
I have to sign up for a GitHub account. Knife Edge still runs at super speed. I didn’t find this but I don’t see it under issues.
@wanton sun just out of curiosity for the MM telescope transition bug, would it help to have an Owl save prepped to just run over and view the telescope to troubleshoot with the software renderer? I'm pretty sure the decompilation project has that code available for reference as well.
I'm fairly certain it's this one https://github.com/zeldaret/mm/blob/main/src/code/z_fbdemo_circle.c
That would be helpful for doing regression testing when it is fixed if nothing else if you have a save file that could be uploaded
Got it, thanks bro. I guess reading is fundamental lol
"Bat-Man" for the PC Engine you mean. 😉 Some of the early Batman comics actually called him that.
No, I mean Batman
Just so I'm clear, with the new core from today the only games which require patches are RE2 and Snowcross. Is that correct?
And jet force Gemini
Gotcha. Thank you
i have just checked the killer instinct slow down bug on github, interesting
but if its a timing issue i assume it wont be fixed
How severe is that slowdown? I’ve never played it
In the issue page, it says the core was from 20240207, does it happen on the latest core?
Its a minor bug. RE 2 slowdown is way worse
I had to see a video comparison to understand the KI slowdown
It was not easy for me to see as someone unfamiliar with the game
After selecting your character, the scroll through your challenge list runs slightly slower than on real hardware. Left is a real N64, right is MiSTer https://github.com/MiSTer-devel/N64_MiSTer/ass...
theres a video
@fair stump
I understand, I opened that ticket 😆
https://vampier.net/N64 seems to be back
the duration of the bug is very short and the way to it very long. I currently don't feel like spending a lot of time for this given how minor it is, sorry. Nontheless, having a save would increase the chance a lot that it will get research by me or someone else in future for sure
It has been a few years since I played MM; can someone who can get to the telescope with a save/owl confirm how quickly you can get there from a load? I thought it was 10-20 seconds but I may be very wrong there
i know theres that deku plant outside the gate. if you had a save with human link available would be fastest i think
i thought it would be from center of town. If it's only 10 seconds, that would be great
(keep in mind that i have to move there in my emulator at 20% speed. not only takes it ages, it also is awful to control)
i think centre of town is correct, probably little longer than 10 seconds
center of town means you have to go through the underground passage, shoot the ballon, hop the water, ... i would assume that to be 10 minutes for me at 20% speed due to many failed attempts
with human link, you can talk to the guard and exit clock town. i imagine you could do an Owl Save having already ticked off the guard dialogue and freely exit clock town. walk from Clock town to the Observatory via field, and use the Deku Plant to jump over the gate
longer than 10 seconds , but i think thats fastest way to get there ? :P
yes, maybe possible in some minutes
i never jumped over the gate, didn't even know it was possible, would need to see how difficult that is
from memory it's there specifically for this purpose of skipping the tunnel. was never really sure why it was there tbh
but the nature majoras mask always resetting, i think youll get the same animation at observatory even if you've unlocked human link. would need to double check
I can't get a save file tonight, but if I can convert one from an emulator save I can send one faster
@hollow rune don't you have a majoras mask savefile for mister thats rather far along? Could you pls share it for testing?
its not possible to use the decomp to just slap an owl savepoint right next to the telescope is it?
I think FPGAZumSpass will update the main repository if no regressions are found
The gold colour suits you, @hidden bolt 😎
Keep in mind the slowdown doesn’t just happen at the character select screen. It can also be felt during gameplay as the game sometimes stutters, especially during the last fight against Gargos, for some reason. The framerate gets wildly choppy.
Maybe this bug is the same that’s causing RE2 slowdown too
the build that is currently in testbuilds is the release candidate already. If no bugs are found in the next days, it will be promoted
Would be glad for anyone who could test some more one of the following games: Goldeneye, Conker, Naboo, Gauntlet, Paper Mario(Bird fight)
I didn't even recognize you at first. Hope you're doing well.
What kind of bug should I look into Paper Mario? Anyone has a save file?
i can't remember. It was a bug in some old version where the "bird fight" would crash. It's not super important, but if someone wants to play paper mario anyway....
basically i'm a bit worried about anything in the tlb stuff that was an issue before and got fixed at some point 🙂
Thanks for posting that. I added it to the Test Builds post so anyone who's grabbing it outside this channel knows what to look for.
As a reminder, if you run into any bugs or issues please check the GitHub to see if those bugs are reported. If not then please contribute!
Issues List: https://github.com/MiSTer-devel/N64_MiSTer/issues
Thanks! If anyone has a save file near this fight to share it would be great
Testing Naboo, first two levels completed with no freezing at the end of each mission. Not sure if their was more specific spots it froze.
which games that needed patches dont need it with test core? Can this info be pinned until the core gets merged into main rep?
Conker did need a patch but shouldn’t any longer. I think that’s it. The other patches are still necessary
Conker patch is the OG that kicked off the new wave of development 😎
Went all the way to level 5 of Naboo, no freezing or issues.
Isnt also Star wars battle for naboo that dont need patch but need the test core?
but if people try with normal update all core it wont work, so thats why i think its good to have this info in the pinned comments
I was wrong though - Conker no longer needs a patch, nor does Gauntlet. I forgot about Gauntlet because the patch and the core came so closely together. My bad.
For maximum compatibility
Use the most recent stable (non-turbo) core (2024-08-18) and patch:
- Batman Beyond
- Blues Brothers 2000
- Jet Force Gemini
- Knife Edge
- Nintama Rantarou Game Gallery 64
- Polaris SnoCross
- Resident Evil 2
- Rugrats in Paris
using Ruleset's patches.
For a more detailed summary of the recent developments:
- Conker's Bad Fur Day had a patch to prevent crashes, but this is no longer required on the most recent core (2024-08-18). It's still needed on the turbo core until that is updated.
- Gauntlet Legends had a patch (to fix the voices) which is no longer required with the latest regular (stable) core. The patched version will still crash on the turbo core because the crash fix has not yet made its way into the turbo core (it was a core fix rather than fixed via patch), but it will have voices.
- Star Wars Episode I: Battle for Naboo only works on the most recent stable core (no crashes). It will still crash on the turbo core.
- Resident Evil 2, Polaris SnoCross, Jet Force Gemini, Nintama Rantarou Game Gallery 64 and Rugrats in Paris all need patches to prevent crashing on any core (regular and turbo).
- Batman Beyond, Blues Brothers 2000, and Knife Edge need patches to run at correct speed (both regular and turbo cores).
you beat me to it 🙂
Did I miss anything? 😄
@zinc dew can you pin the comment by arnrh?
To get max compatibility: use the test core and patch: RE2, Polaris SnoCross and JFG. 🙂
I updated my audio filter presets, the earlier ones were not working correctly. Please use these instead as they are confirmed to work correctly and will be much easier to notice when enabled.
To install, simply copy the included files into Core Specific Folder within the Filters_Audio folder on your SD card and select the custom filters from within the N64 OSD menu. Delete or overwrite any existing filters of the same name.
Good call out, thanks!
Thank you for your hard work! Pinned it.
will they be added to update_all script for download?
I'm currently preparing for a trip and will be away for a few days. As soon as I come back next week, I will submit the filters to be included with update_all and also post all relevant information including frequency graphs, MDFourier measurements and sound comparison clips to the Mister forum.
so, if I run the patched rom for, say, Conker on the current test core, could it affect anything with the game? Just wondering if I might just need to make a separate folder with some patched roms for the turbo core
First two levels of Goldeneye completed on the test core, no issues.
I personally have folders for romhscks and patches to reduce clutter with official roms.
yeah that’s honestly a better way to go
Takes two seconds, saves potentially minutes over time
I do have a folder for romhacks
I'd consider these romhacks
l guess I wouldn’t because it doesn’t change anything about the game and just makes them work 😅
I just made a “patched” folder
So where are we at on crash fixes, have they been put into the latest experimental build?
thanks so much for this. really completes the package of mister imo
It's definitely a lot of fun having such high quality image output combined with correct sounding audio reproduction.
#1096015979055697940 message
Thank you!
Did you encounter the many audio clicks when using the core?
Yes, I have made some discoveries about the clicking issue and reported these to FPGAzumSpass. Maybe it helps to narrow down the issue.
Nice, thanks
What's different between the HD and non-HD filter?
The non-hd filter is closest to the N64 console, the hd filter has a slight boost leading up to the filter, which I only suggest to use with very dark or muddy sounding N64 games, to help get slightly better clarity.
I'm attaching some frequency response graphs, showing the differences between the console in green and the filters in pink.
Excellent thank you
Are there any downsides when rom is allready patched like jfg and using new test core?
And other games of the listed?
Conker doesnt need a pacth anymore
I dont really follow the patched games only Conker is of any interest
Hmm i mean ok conker doesnt need it anymore, but is already patched for me. So is there a downside, thats what i need to know
I think ruleset said you would only notice a hitch or stutter with the patched rom, which may be impossible given the frame rate in Conker
This sort of info about what needs patches etc. should really all be added to the N64 readme on the GitHub
I will update the n64 patches forum thread with the relevant information when the new core is released
So will RE2 eventually work without a patch?
So the test core fixed the Gauntlet crash and then the patch is for the voice issue?
I anyone still keeping taps on this webpage? https://docs.google.com/spreadsheets/d/1H4KYg0gsOWGayioXKSETtlM7d7g3Tk4w0QXqtXvugG8/edit?pli=1&gid=0#gid=0
owhi @worn delta
Most of the time these only get heat while the core is actively in development
If anyone testing wants to update it as they test then there is no harm in keeping it up to date
Since the core has officially been stated as "on hold" because of the limitations on the de10, then most people kind of left it alone since it wouldn't be sent anywhere.... after that devs generally rely on Github issue reports
I think it's commonplace for the testing sheets to be neglected after the core becomes stable.
Still, yeah... it's totally up for anyone to submit changes to if they want to request that ability
Just know that Robert probably doesn't look at it anymore, so it'd mostly be for the general user's use
(Also tbh it's probably heavily out of date with all the Playable games that may have since been fixed
@weary perch https://docs.google.com/spreadsheets/d/1HiL-vHgpL5Wj0iv88EGtMYcmcf9sml35W3sQgRPz2wU/edit?gid=0#gid=0 you still updating yours? 🙂
@weary perch's spreadsheet was a great help towards the end - but with the updates in place would be nice to have an updated overview
I bet that this is outdated already
JFG still gives that stupid error - no surprises there
not if you use the patched rom: https://misterfpga.org/viewtopic.php?t=8078
I could add the patch to the website
website?
I personally would link to ruleset's page since lately he's found more ways to improve the patches
Any reason the patches couldn't be added to the GitHub page? There aren't copyright concerns with patches are there?
I just linked it to you 5 minutes ago lol
... I didn't realize you were vampier.... 
nevermind if you mean that website, then by all means... but I'd make sure it's ok with @hidden bolt to share it on the site first... since they did make them.
sorry for being snappy.... been dealing with IT stuff all day lol
who are you hiding from?
I forget
yeah i've been updating mine as time permits
it's looking good lately with all these recent fixes
thanks ruleset and fpgazumspass ❤️
once the new test core is officially released i'll remove the entries for games that should be fixed now
I don't have a lot of times these days to get things tested or even play games
got a new job which keeps mee 100x more busy than my previous job
I now work all 480 minutes instead of just 5 minutes a day 😄
100x pay too?
nope
