#Nintendo 64
1 messages · Page 138 of 1
This what you guys need?
And press the button. E code is useful
But if you press the button you should see this
There you go.
Always test with with the error codes display, so you are seeing an E10 right now. Error codes can be cross referenced here to see what they mean:
https://vampier.net/N64/
Fpu internal exception?
I’ve seen RDBUG, CPU HALT and HEAP OUT OF MEMORY
Don't put the E in the text entry box, you get false positives it seems
Didn't put the e in.
Whatever the last code you get while playing is that should cover everything, so as more issues crop up the code number changes but it doesn't lose the info about the previous issue
Is there a way to make screenshots without keyboard attached to the mister?
Let's make a contest, the winner with most crashes gets a free vacation in Chicago.
I’ll buy you a hot dog
I also get a crackle in the sound from time to time. Is that normal?
I didn’t have that. Just a bug where a random sound effect in cutscenes would stick and repeat. But that happened in Ares too so it seems to be just a bug in the prototype
I’m getting a weird beep sound every 30-60 minutes, just randomly (regardless of being in-game or during a cutscene). Is this another known glitch of the debug version?
hmm dont think I had that
That’s weird then lol
Yeah I think I had that too. And some random crackle.
all Ive had is the repeating sfx
I haven’t had the crackle. Are you outputting through HDMI?
Ive gotten a solid amount of data in and found some interesting results. Vid Sunday. From there I just have to wait for this Everdrive to arrive so I can finish testing on OG hardware
Yes.
Hell to the fuck yeah! That’s exciting!
I helped too!
That would be one difference in our setups then. Maybe it can be heard on my video I captured through HDMI
But I wouldn’t know
I’d have to watch 4 and a half hours of some of the worst Conker player in the world
I only played till the shit pit, had 3 crashes in that time. 2 during the cutscene when the wasps get shot.
the wasps being shot is a good spot to crash in the proto
ill have more info once a few people get back to me. Got a couple lines of inquiry in with people who worked on N64 games back in the day / work on them now...just some brain picking stuff
next steps : OG hardware everdrive captures
How strict is the not pressing buttons in a cutscene problem? Because sometimes I’m pressing buttons during the beginning of a cutscene (like if I was going to jump and then the cutscene triggered) but I never had a cutscene crash by pressing buttons.
seemingly not very strict
That’s good at least, because it would suck to have so many more crashes because of that lol
but I am "closing up shop" now for the weekend. Gotta plant herbs and vegetables with my wife over the weekend / get our old couch out of the living room in prep for new couch delivery. Keep that data coming though 🙂 ill be around to answer any questions. Just not testing until Monday
THE DATA MUST FLOW! 🫡
You have a great weekend @cerulean elk ! I’ll keep sending you crash reports as I get them 👍
He said that the person who sends him the most reports gets a free hotdog
😯 is he incentivizing us to become bug-chasers for his hotdog!?
did i see it correctly that the newest turbo core makes not running games like conker almost playable?
Kinda sorta. The YouTube channel VideoGameEsoterica has discovered a beta version of the game runs with minimal crashes with the Turbo core.
Here’s a video on it for more information: https://youtu.be/vgZb_HCutkM
is that the latest from 24.05.?
What’s 24.05?
Lol addressing me so formally
“That loser awbacon wasted enough time to realize…” would have sufficed
Woah that might have been happening to me to and I just thought I was going crazy
Thats what those dang europeans call a “date.” Disgusting.
Imagine not looking directly at the sun to tell what time it is
Yeah I definitely thought it wasn’t coming from the game at first, but I wondered where the fuck the sound was coming from xD
lol I thought that too but that’s a future date!
It’s in YY.MM. for some reason. Must be Australian or something
Then that would be WW.λλ
Oh yeah
Maybe he’s got some time travel PTSD
Instead of asking for the time they ask what year it is first.
Ohhhhhhh wait I get it now
Guys he’s from inside the mister
Put that issue under solved in the github
I can’t wait to get to 69/4/20. Hope I love that long
YY.MM.DD
hot wings would be nice...
It’s usually what’s on my mind
The lack of cheese on your mind is disturbing!
good point
Then you're less insane than I presumed.
The cheese is already in my belly
I had my VERMONT cheddar earlier @languid dune
Happy Conker Party day everyone! 🎉
I’m starting a new series; Conkering Conker 🤣
I did get a lot of good info edited up today. Some interesting variables / differences that should prove meaningful (I hope)
If someone wants to help I need to find a non-rare game on N64 that has a debug mode where I can view ram use allocation in game. Used and free ram
Don’t care what game. I just need to check something
@ me if you find a candidate
Not sure if this gives you full stats but shadows of the empire has a cheat that enables a debug mode
Shadows of the Empire 64 has a secret debug menu that is unlocked in the weirdest way, but unlocks unlimited ammo and health, accessing in accessible areas, and...native 16:9 gameplay! Let's go over how these work and how YOU can access them!
(ALL GAMEPLAY FOOTAGE RECORDED IN LOSSLESS QUALITY)
Follow Kelphelp's S...
Let me check
No sadly doesn’t seem to include ram and cpu usage data
Did James lambert put any memory debug stuff in his megatexture demo?
Good question
Conker's Bad Ram Check
Did you look through https://tcrf.net/Category:Nintendo_64_debug_mode_screenshots ?
There’s some memory info in WPJ2, whatever that is. Not sure if that’s what you want though
Not yet. Haven’t found the time
😆
Wonder project J2 probably
Did that game have crashing issues on the regular core vs turbo?
Haha I saw that. I dunno wtf I’d even be looking at
I mean I see Pi in there 🤣
But that's...rotten cheese. 
(OverKart64 Spring Extravaganza 2024)
Mario Kart 64 custom course:
Bomber Circuit from Bomberman Fantasy Race
Watch the full video:
https://www.youtube.com/watch?v=C8g-b79Ua0Y
OverKart64 Discord:
https://di…
💖 178 🔁 36
Hi everyone 👋 quick question, what is a bug handler and how do I use it on mister?
why do you want to use something if you don't know what it is
The bug handler we need data from is in Conker itself
That’s all that’s needed to check. We have the error codes built into the core plus the crash handler in Conker. So that’s the full suite of data we need to have 🙂
Oh its in the crash debug menu?
Games can have debug and crash handlers in them. Not all. Left to the devs really. For Conker it’s the crash handler in the prototype we get the data from. It lists the reason for the crash. We also now have data from the core itself returning its error codes
Ahhh gotcha gotcha
But wait do I need to get the error codes from my mister memory card or something?
Or do they pop up somewhere when it crashes?
You can turn it on in core
Should be under debug options in core
You. Get those E codes
Which option is it?
Wait hold on
I never turned them on but are these it?
Looks like it?
My bad I thought that was the game
Alright, looks like I’m all set. Thanks @cerulean elk 🙏 I’m gonna go be stupid somewhere else now lol
I, for one, welcome our new insect overlords
Didn’t see it down in Texas. I blame Robby.
You got the eclipse. LET US HAVE THIS
We have nothing in Europe. 😦
There's too much light pollution in Portland. I'd have to drive out to the country
Apparently you’ll be able to see it tonight here in Melbourne, tempted to drive an hour or so further away from the city for less light pollution…
Go for it.
Not much to see with the naked eye here, but you can catch it with your phone camera
Clouds aren’t really playing nice either
The view from Vancouver tonight
Cool you all get to see it outside the arctic circle. Seen’m once in AK and it was amazing.
It's a sign from conker. Obviously.
I see it
Did anybody try to stand on the sign and press B to fix conker? It's context sensitive. Which means it's sensitive. To context. Just press B.
Chiloe, Chile.
Haven't seen any in central europe yet.
We haven't either. Not sure how easy it will be in Munich
Welp guess we'll have to turn on our misters if we want to see beautiful things.
wow
Can pandas see color?
MiSTer at every time of year at every time of day in this part of Bavaria localized entirely within our apartment!
I got through the color dungeon in Link's Awakening DX so yeah
Touché
(Also I really don’t know if pandas see color haha)
Ran another smash bros tournament with the mister! This time in Portland
Hell yeah! Is this at the Lloyd Center?
Yeah
Nice well looks like it was a success
aurora nintendo64is
Is that the Aurora Boreanalis?
Introducing "static recompilation," a process that turns a ROM into a native port before you can say "Kooloo Limpah"
The MM Recomp: https://github.com/Mr-Wiseguy/Zelda64Recomp
Wiseguy's official trailer: https://www.youtube.com/watch?v=GIp7C2ro2T8
Dario's social feed: https://twitter.com/dariosamo
Many thanks to Wiseguy and Dario for providin...
Sounds awesome.
Just tested it with Majora's Mask. It's amazing what smart people can do.
Yeah man, smart people are the best!
“Even Superman 64, a direct affront to Gd, has a port, thanks to this tool. That’s right, this piece of S is on PC!”
This is NOT what nature intended! 
Todays Emu kids needs to know what plagued us ages ago.
Sorry, pack it up. N64 isn’t possible on the MiSTer and I can’t have these wishful thinking shenanigans here
But it's not 100%
I threw my MiSTer in the trash
Might as well just toss it in the hydraulic press
We just need to recompile them for the PlayStation core
Who needs a MiSTer when we have the 🥧 5️⃣ ! 
||Secretly hugs his MiSTer.||
Pie5 Elmo?
Why are people wasting their time recompiling Zelda and Mario when it's JFG and Conker that need it the most?
Cause those games are more well known and have a bigger fanbase
I don’t think what the MiSTer core can or can’t run plays much of a part in what people want to work on.
I imagine if I were a programmer that’s doing something for fun, I could understand prioritizing something that has more robust documentation with more people being excited about it.
Cause if you’re not being paid in money, compliments and internet points are a substitute
And the recompilatiom stuff goes as planned everything will have a native PC port in time.
And a native PS Vita port 🤞
update
update deez nuts
new script
There’s a new core update?
Conker wen
I'm getting all my Conker action in Diddy Kong Racing! 
“Play it today on Raspberry Pi 5”™️
Do you guys think the Gwimbly trilogy will be playable with the next update? I’ve loved these games ever since I was a tadpole
What?
The core developer is taking a break right now but maybe. The copy protection on it is pretty rough and it uses a lot of illegal ram addresses to pull off its graphics engine so it crashed pretty quickly if you try to run it now. You get a little further with the Turbo core but yeah, Gwimbly64 and the rest of the trilogy aren’t playable now.
Beta?
That’s a real bummer 😩 I’m really itching to replay the trilogy with the rumors that an independent reboot is on the horizon. There’s just no good way to play them right now other than original hardware, and we all know how impossible Gwimbly cartridges are to come by. Guess all of us creamed corn collectors have to be patient and let the core developer work his magic.
well said, brother!
It doesnt work on software emu?
Gwimbly 64 has a lot of really latency-sensitive game mechanics
That and also anytime an emulator advertises running Gwimbly, it’s owner Insane Groundbreaking Games sends cease-and-desist letters and sues the emulator developers into the ground because it’s “their IP to sit on and do nothing with.”
At least they finally put him in that fighting game
Why are there no legit reviews of this game?
There don’t need to be. Anyone can look at that adorable yellow homunculus go “Ooh ooh ooh!” and know intuitively that it’s an 11/10 game of the millennium
Maybe this isn’t even real, like birds
I own no rights to this video all rights go to Adult Swim.
https://www.dropbox.com/s/gd4pqa1gxf56asl/Smiling-Friends-Bird-Scream.mp3?dl=0
Gwimbly 64 is just a stripped down port of Gwimbly Amazing Maize Maze anyway.
Replaced all the FMV cutscenes, removed two levels (Truffle Tundra and Broccoli Bayou), and the controls are more sluggish.
Now that was a lot of references
I totally get that, but Gwimbly 64 was the version I grew up with. Everyone talks about the all the reason it’s worse than the PS1 version but no one talks about all the ways it’s better.
For one, Gwimbly AMM was an early launch on PS1 so it wasn’t compatible with Sony’s Dualshock controller that released later. Sure they rectified this in Gwimbly AMM Dualshock Version Directors Cut, but for two years Gwimbly 64 was the only version with analog control. Using the N64’s analog stick to mix the creamed corn was a game changer. And I don’t care how compressed it is, the soundtrack still shines through on N64: https://youtu.be/KjG3DU_x-nw?si=gZBnpqDVGzsBLybZ
I wrote this complete Boss Theme for the #Gwimbly game footage in the new episode of #SmilingFriends - my love letter to the musical stylings of Grant Kirkhope in the era of the Nintendo 64.
"Count Groxia's Boss Theme"
by Brendan Caulfield
For Smiling Friends on [adult swim]
Artist credits in the video refer to their Twitter (X) accounts!
#Sm...
Gwimbly Dualshock version replaced all the music for some god-awful reason. So to this day the only version with analog controls and the original soundtrack is Gwimbly64
The two missing levels are a bummer though. I played them recently on the PS1 core and they’re really neat, but I still prefer the N64 version. Neither of the PS1 versions includes the unlockable Mr. Millipede story which sure is shorter than the base game but his movement options just add so much more dimension to the levels that made it in, which is most of them. I still have my fingers crossed that one day they’ll release a definitive remaster in HD with all the content in one package. The current CEO has to go though before that has any hope of happening.
Maybe you can play a PC port of gwimbly: https://www.tomshardware.com/video-games/nearly-all-nintendo-64-games-can-now-be-recompiled-into-native-pc-ports-to-add-proper-ray-tracing-ultrawide-high-fps-and-more
I’m not sure that the author knows what preservation means though given this in no way preserves the N64 experience
I tried it on original hardware with an Everdrive, but I think it needs a firmware update. It can't seem to handle the custom diamond phosphor chip that utilized the ram in ways the core/Everdrive can't handle.
No what it preserves is the sanity of people who spent thousands of dollars on the latest CPU, GPU, Ultrawide screen monitors etc and still can’t run their favorite next-gen unoptimized slop
If they weren’t bragging about running 30+ year old games with raytracing, they would be malding about how their PC still can’t run half their next gen games with raytracing at 60fps
And people say the N64 port is shit. They tried their best and put actual slave diamonds from Africa in their cartridges to make it work. This is what sets this game apart. My favorite video game from my childhood deserves to be preserved so forty-year-old middle-class men can play it again, or those slaves will have died for nothing.
Maybe it's obvious so you'll have to excuse me but what setting under video is essentially de-blur?
Bilinear is essentially the system stretching out the image horizontally and then squeezing it back to the original resolution to create a soft image, while the anti-aliasing is done in software to smooth out edges.
Not every game used the anti-aliasing, mainly the games that don't use any polygons like the Bust-a-Move and Puyo Puyo games. But the bilinear was used across the board.
Is gwimbly real or is this some tongue in cheek humor?
All the cool kids play Blooberman Heroes
Of course he's real.
See that hand on your shoulder right now?
Ooh ooh ooh
The problem with Gwimbly is that like many British developed titles, the developers decided to abuse undefined behavior
"abuse undefined behavior" now that's an obtuse statement if I saw one 😄
Been out of the loop for a while. Is there any steps that need to be taken to save games with the n64 core? I have auto save turned on in the core. I beat a couple stages of course 1 in Mario 64 (save and continue then save and quit when I was done playing) but after powering off the mister and turning it back on, the stages I beat are not completed.
You need to open the OSD after saving, so that the save is written to your SD card
Thanks! All good now 😊
That's actually the case with every console core I'm aware of.
Has anyone got a fix for the S Mode issue with the N64 8bitdo Mod Kit?
I tried a different BlueTooth Adapter which was suggested by Tim that he suggested worked with his but mine still has to be re-paired everytime I boot up the MiSTer if I want to use S Mode... D Mode works without an issue but of course we don't get any rumble.
That’s just how it is unfortunately. Maybe a different wireless adapter might work better not requiring you to repair every time?
I have now tried 3 different BlueTooth adapters and the same thing happens.
Not so far. I started testing alternatives, so far I tried the tribute (which isn't great imo) and waiting for the brawler nso right now. Maybe @hearty oar can take a look at the newest linux drivers and make a test kernel, since he is a legend.
I've also contacted 8bitdo since their description of the usb adapter says it's compatible with all 8bitdo controllers when it clearly isn't with the modkit, that was their answer.
Translation: we’re clueless on what we’re doing here. Good luck using our products!
Pretty much, yeah. At this point I'm wondering how secure their fw is and if someone could make a cfw for the controller. Though I'm not sure how much work would be involved and if there are people with the skillset and the motivation to begin with.
- Mai 2024
So the first thing you think is that it is the year? You know the month May has 24 days don't you?
But i was actually trying to say 23032024
Date should either be bigendian or littlendian. Either way month goes in the middle my American friends.
has anyone managed to play levels on that? i'm trying but it says SD card emulation not detected
works on everdrives and such
I got it working on the steam deck with the parallel loader which is apparently the only emulator that supports sd card emulation, and it is really cool. Haven’t tried it on the mister yet but I suspect it won’t work based on your screenshot.
i dont even know what sd card emulation means in that context, so no, the core does not implement it
ah, too bad. managed to play it on everdrive and it's really fun.
Panasonic had an SD card adapter that fit in the memory card slot on the GC but, I never saw one made for N64
maybe it's related to the psuedo 64DD support the everdrive has?
Seems likely as it’s guaranteed that flashcarts have SD cards. Not sure otherwise.
apparently it's making use of this https://github.com/krikzz/ED64/tree/master/ED64-XIO
Contribute to krikzz/ED64 development by creating an account on GitHub.
oh, saw luigiblood say it's most likely this, actually https://github.com/devwizard64/libcart
What does this actually do?
I just finished exporting a vid on Maker. Works on MiSTer. Obv there's a note in the description about "no clue on SD card"
I tried it on real hardware with an Everdrive, Ares and MiSTer. Captured on MiSTer cause why not
Got any news on conker?
Conker N64 MiSTer Updates! (For real now)
haha nothing fundamental yet
I didnt really do anything gaming related fri-sun
and I have to drive to a clients to start pre-pro shit this afternoon
(I do not want to make these commercials)
I can see the new vge vid title already: conquered by conker! I failed!
Lol Ive said in every video...failure is most DEF an option
I put some mario builder over on #share-media
i'm sorry, but i think it's a bit misleading to say it "works on MiSTer" in the video when you can't actually save or load levels, and based on fpgazumspass' comment above it doesn't sound like it ever will
It’s in the video notes
video note says "SD card support on MiSTer FPGA isn't working currently so that needs to be looked into". i don't think that's very clear. 😦
i would clearly mention you can't save or load levels to avoid misleading people
Why should I listen to a sentient gorilla tho? Lol
there's no need for personal insults 😢
I added a line...give me all your bananas!
i liked your channel! i watched the whole video thinking you'd figured out a way to actually make it work on MiSTer
thanks!
I've asked previously but didn't get a response, sadly. But can anybody tell me which option under the video & sound osd relates to de-blur? Thank you.
these can lead to blur. the typical deblur of HDMi modded consoles is the first one set to off
"D1P1O[32],VI Bilinear,Original,Off;",
"D1P1O[88:87],VI Dedither,Original,Off,Force;",
"D1P1O[35],VI Antialias,Original,Off;",
"D1P1O[36],VI Divot,Original,Off;",
keep in mind that each of it has it's purpose and some games might look weird without them
There is no simple "turn this on or off and it will always look better"
Toggle them to suit your tastes
Personally I landed on just turning off divot and noisedither
Divot doesn't seem to add anything and only takes away
You responding to me?
Yah
turnin off divot is a pretty innocuous change. and noisedither is just film grain
I like the Clean HDMI look 🙂 Razor Sharp.
hey guys, when installing all my... game files... I somehow deleted the BIOS. I remember the MiSTer had originally installed them. Any way to add them back without going searching myself?
Does the update_all script pull from the BIOS repository these days?
hm. good call on that. I'll try that.
Update all does pull BIOS DB, but you need to enable it from the menu. Press up when you run the script to access the options
Yeah, I had it set up that way originally.
It’s seemingly pulled the BIOS again. Should have the update done soon.
Yeah, that fixed it
Thank you for replying and the detailed explanation. Sorry for the late reply...UK time difference.
Best luck with whatever you choose to do in the future.
How's the conker investigation going?
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
Robert (or FPGAZumSpass) is doing with active development of the MiSTer FPGA N64 core, giving us 99% of a fully functioning Nintendo 64 on MiSTer FPGA. Let's talk about what happened, when N64 will his MiSTer FPGA Update_All, the videos I have planned for the future and generally j...
Cool, so a potential bug. That's encouraging.
I would not get the hopes up to much. This might just indicate that the freezes happen if more is going on, because then conker request more free memory for the various objects it needs to handle. The freeze itself is most likely unrelated to memory allocation as such. I mean its not impossible though (a one-off error in some cpu instruction) - but very unlikely as the cpu passed many tests. Its a pity the video does not focus on the other error messages (dma error) as these might be much more revealing. Buts its very good that this is being looked at....
Not getting my hopes up, just wanting all this effort to pay off for the person doing it.
Because I definitely will forget to mention it, this is coming up
A year late on that.
Wait you all have been playing n64 without me? 
No we’re all still waiting for the first playable game.
First game will be playable when it's christmas time
Can't wait for Mario Kart to be playable
What a crazy ride that core was
Can't wait to play Sarge's Heroes
Can anyone tell me where the Banjo-Tooie framerate hack is?
Does it need a hack? I thought it would just go higher on the turbo core. Could be wrong
No, VGE did a video on it. You need a hack and the turbo core for the best performance.
Sorry, you are right. I just loaded it up trying to remember and turbo alone on 17 FPS
you can either use patcher64, or just grab the patch here (in bps format) https://github.com/Admentus64/Patcher64Plus-Tool/tree/master/Files/Games/Banjo-Tooie/Compressed
also I think it's just a code, so you might be able to find it in the cheats section, not sure on that though
Yeah you gotta cannonball them to get the best frame rates
Which other of those "patch" hacks increase performance?
So, we can only play Namco Museum right now?
Conker wen
Now, use turbo core and make sure to pop the guide up often to save and you’ll be good.
Is it ideal? No.
Is the game perfectly playable otherwise? Yes.
And with the proto the freezing is cut down to like 20% from retail
My record is a three freeze completion
My record is a zero completion
I suck at the game and don't even like it as much as the other Rareware 4 platformers.
One year of the impossible made possible! Thank you Robert! 
I know this is an odd thing to say, but I almost hope that some of the other cores don't get done at such a blazing speed because the journey is so exciting.
Y'all sure n64 can work on mister? I read somewhere it can't work on mister bcuz it's 64bit which is a bit much.
If anyone could perform a workaround of any sort, they'd have to be an extremely gifted developer.
In fact, they may actually want to work on a cycle accurate software emulator first. Think anyone like that exists in the community?
N64 is a lie. Impossible core
“To me, it’s either this, or buy a fucking original N64 and a CRT. End of story.”
-Christopher Taber
The only way to truly play N64 is on a Pi 5. Just ask @zinc dew he can confirm.
I have my review made and uploaded. Just haven’t run it yet
“Meh. It’s no CDI…not even a hard core to make. 0/10”
Is the conkers proto save compatible with the retail?
I actually went back to the Pi 5 since Batocera has Model 3 running on it and wanted to make sure it was a good solution for a friend and man I hate using that thing for retro emulation. Like it’s fine but it’s just a constant give and take and nothing “just works” out of the box.
Not the Pi's fault. Blame Linux and the dubious distros.
it’s overall just a very frustrating experience with an insane amount of constant tinkering.
The Pi is a wonderful device.
But having a cohesive emulation solution isn’t possible without tinkering.
And even something as well built as Batocera is still a hugely inconsistent and frustrating experience because every emulator is built differently and has different compatibility.
Can’t even access the menu consistently across cores.
Like some cores I have to use a keyboard to even exit it.
The whole idea of Bato and the various 'all emus under one UI' things is setup to fail, always was
yeah it’s not good
for me anyways
It’s almost comical just how streamlined and easier to use a MiSTer is by comparison.
And you’d think it would be the opposite.
well considering the utilitarian UI
And yet people are desperate to make horrible crufty GUIs for MiSTer too 🙂 They don't understand that its simplicity is why it works
Oh I doubled down on that too
I even scrapped again yesterday
So I’m a sucker for the nice images, video, and descriptions
I think “it’s cool”
But only at a surface level
My biggest issue with it is that there’s no cohesive voice or direction for any of it. I think the formatting standards from Screenscraper is great. But beyond that there’s no rules for images being used, what the video covers, or the descriptions.
Some of the descriptions are absolutely terribly written or even just wrong.
I know it’s community driven so I don’t fault anyone for it. It’s just the nature of the beast.
Sorry I’m complaining too much
I just really like the MiSTer and I really appreciate it when I try to use something else.
I love launchbox but i spend all my time looking around.... on mister its all my time actually playing stuff
Mister menu is perfect i think
Yeah that does look nicer than what Batocera uses
I do enjoy Wizzo's MiSTer web GUI for finding and launching games. Very fast and good for finding ports and hacks
I would like an expanded menu core that shows box art and with integrated manuals. Those could be downloaded via script.
Off topic, but an effort to get all manuals and box arts scanned would be huge. So many don't exist or are hide to find, and many seem to have been scanned once years ago, and poorly at that
Visual wise mister gui could use larger space like retroarch rgui.
aren't there already sites that do this?
Are there? I've searched before and couldn't find random specific ones. I'll now struggle to get an example from memory though. Master System I couldn't find most likely
yeah I think you'll have that but there are sites that are doing it, I think the key is to find people who have the material and can contribute
do saves now work properly? when I was launching N64 via Wizzos awesome tool the saves didn't get loaded properly and even got overwritten afterwards 😦
It should work fine, it was due to an MGL structuring error. I pointed it out to him and he fixed it.
Well error isn’t correct.
The N64 core just exposed an issue that wasn’t known until then.
But yeah it should be perfectly fine now.
very good news then 🙂
Mistercon does this I believe
N64 core vs Mupen tonight at 4. Should be some fireworks 🤣
Dis gonna be good.
It’s always spicy
Well Vs Ares was not. Ares is a banger
Core vs any other emulater than ares is like beating up a child isn't it?
NSO won't be fireworks. It'll be a bloodbath.
NSO will always have a special place in my heart. A place of loathing and hatred and it's the reason I got into emulation and modding in the first place.
Honestly, people need this. Like it's dumb as hell to get mad whether a softare emulator or a hardware emulator is more accurate.
I’m not mean to any emulator. Basically if it’s not a close race it’s just a “N64 emulation is a very hard task. We should be happy we have options”
Who gives a shit, the point is we can make these comparisons to call out where improvements can be made.
But for NSO it’ll be “ahahaha Nintendo got beat at their own game. Suck it”
Because Nintendo sucks and they deserve poop
Which is inexcusable for a multi-billion dollar corporation. It's embarrasing.
Well if they need to do Switch emulation for Switch 2 you know they will pick apart Yuzu for the goods
“Sue your competition so you can get their work product in the settlement” - Nintendo engineers
Yeah, it also rubbed me the wrong way how they abducted the retro games I already bought on vc and only made them available with their subscription.
The worst thing about Nintendo is they make incredible games. They are like sleeping with a 10/10 insane person. Sure the fun is FUN but after the fun something BAD is gonna happen
Talking from experience huh?
Haha yep
Of course he is. Everyone here has experience with Nintendo and their stupid policies.
The solution is to be the crazy person.
The only experience I’ve had with Nintendo and their stupid policies is being presented their low salaries, bad healthcare, and nonstandard titles they give to employees.
But the cost of living in Japan is way lower and their public healthcare is way better so I get the disconnect. Unfortunately that just means as much as I want to work for Nintendo it’s fiscally irresponsible and bad for my family.
They'll have to work HARD to convince me to buy their new console tbh. I've got all I need and I don't trust them to pull weird shit again.
Super Mario Sunshine 2 and I’m in
If it’s a US job doesn’t matter. Go offer shit where shits offered. Don’t come bringing your economic outlook to the US. So many companies have this view where they want to pay what they’d pay ELSEWHERE
Same in Europe. I've had more than one employer who got real pissed when I wasn't willing to work for what I'd get in china or when I availed myself of one of workers protection laws.
It’s horseshit and they know it
You offer the prevailing compensation and benefits package of the country you employ in…not wherever TF you put your headquarters
Yeah but I think it works often enough that they feel entitled to it.
There’s always a sucker that’ll work for peanuts
It’s terrible in my industry. Some desperate person will take a film gig for $500 cash when it’s a $2500 minimum job
That was my entire reaction. Like I’m not taking a Japanese salary in the U.S. that’s insane.
Last year I had bunch of talks with my employer because I gave notice that I'd reduce my weekly hours and won't come in on fridays anymore (to which I'm entitled by law) and he though he could make me sign a new contract with drug tests and contract fine if I'm late to work and stuff like that.
I quoted another job last week. Came in at 5K. Using my cameras and lights and everything. Response “we want to hire you but someone else will do it for $1000”
Was never that close to join the union, as they provide legal protection.
“Fine I’ll accept a Japanese salary if you find me Japanese living accommodations for my family at Japanese prices and nationalized healthcare at Japanese prices and throw in an arcade cabinet and a Gundam”
You should always specify which grade your gundam should have.
I can’t compete with these idiots out there working for nothing. Which sucks. But I’m not working for two weeks on commercials for what amounts to $10 an hour when you break down the hourly. Not even factoring in the usage of my equipment
Why do they work so cheap? Young guys happy to get the opportunity or something?
Yeah I mean why not? XP and connections are super valuable
Well that's the point then. A bad commercial is wasted money. If you pay 1k for a bad commercial you pay more than that because of lost business.
I got exploited (knowingly) at one unpaid internship but it gave me insider track on stuff
I used to want to work in visual effects in Hollyweird, but those people are truly in the grinder
I dunno if I'm irritated because I'm job hunting on the side right now but I'm super annoyed by companies complaining about their problems and only hiring cheap and incompetent newbs.
Yeah the incompetence part is not good
But then they get more competent? Trial by fire
Nah it's just a constant flux of people bouncing between companies it seems.
@wild rampart come tell them stories
Oh god do I have to
Because they are idiots
@eternal ravine congrats on dodging the bullet
I’m literally booking a car park at an airport to fly to set on the other side of the country right now
Have I received the call sheet yet? No
Am I spending thousands and thousands of the production’s dollars to get there? Yes
It sounds exciting, I wish I had pursued it straight out of highschool
Well, take it from me, a man with 34+ films on his IMDB as a CG Artist / CG Supervisor / Technical Director
It is just another job at some point
And right now it is not a great industry to be in
I can imagine it's strange times
Additionally, I don’t totally know how the skills transfer to other industries
How’s Video Games doing?
Oh… oh dear.
I don’t work on the huge crazy stuff. I’ve done some things on Disney owned properties and studios etc but I’m not involved nor do I have any interest in the meat grinder that is the “big budget” stuff
I think I did when I was a kid but at some point that desire went away
I wonder when movies will premiere in an interactive state
Like you can control what is happening to a degree with a VR setup
@cerulean elk knows all about interactive VR movies
Blockbuster film and gaming seems to be kind of melding together
I always thought this kind of stuff is probably only great for porn tbh.
I don’t see any VR stuff hitting a point of profitability or standardization for larger interactive products, unless they’re designed for a non VR thing.
Yeah that’s what I’m saying
You mean porno?
Video game erotica confirmed.
He does love the 3DO
Yeah, like, he’s unwell, right?
Hey! Road Rash
He can’t stop loving the 3DO
I can never tell. You aren’t funny
Fair
But yeah it’s a great career if you want all film ruined for you
Alls that I know is that 3DO has a few scandalous titles
And Bacon loves 3DO
I am continually watching things and thinking about how they should have been done differently, or taking them apart in my head
Have you seen Furiosa? Seems to be causing the usual neckbeard debates
No, I’ve heard it’s done very badly at the box office
But based on the trailers and the budget I heard, I don’t know what the shit happened with the VFX
That budget is way too big for that movie to look that way
What I love is seeing something like Challengers do super well weekend over weekend because people are seeing it like 2-5 times in theaters
And analysts being like “Why is this movie still doing well even though it’s out on digital!?”
Yeah I should check on what has actually connected with audiences
Can't tell if they are finally turning the page on vapid blockbusters
Not that I'm suggesting Furiosa is bad - It's pretty great
Yep. It was literally NSO and my hatred for it that made me start looking into other options, which led me to MiSTer a couple years ago. I was fed up.
You mean Esorotica
I can’t say if Challengers is your cup of tea, but it is a very very good movie, and nobody even knew it had VFX in it
Actually another catalyst was the horrendous ActRaiser remake from SquareEnix. I just wanted to play the SNES version again after playing that travesty.
Oh this sounds dicey
Oh don't get me started on that one. 
Weren’t you the guy who CGI’d the assholes out of cats? And CGI’d Whitney dying in a tub
That movie is a stain on your record. By god what a piece of crap
Whoa whoa whoa. You know I’ve only ever CGI’d assholes onto things.
Don’t you dare.
I refuse to discuss Whitney.
I’ll have you know I hear it was entirely fixed based on the valuable feedback you gave after that test screening.
The Superman 64 of your credits sheet
Wait, what movie. Is this like Epic Movie or something
The movie version of cats
Actually I’ll have you know Whitney was nominated for a VFX Oscar
They included assholes on all the human cats. They then had to remove them all
Oh dear lord, the CATS movie
I will say, I know someone who worked on that
Only should have gotten Razzie noms
So the mocap suit system they invested in didn’t work when they got to set
They had to manually rotoscope animation on every single cat, and a lot of the people doing it had no idea how to animate
I love a good fiasco
It was the BEST fiasco
Absolute disaster
The director did not care or want to know that the mocap system didn’t work right
And just kept shooting
“Fix it in post”
Thank god it was all worth it
INDEED
Do you have any YT channels or podcasts re: insider info on these nightmares? I know people can be reluctant to reveal too much in that industry
Ha nah we’re all terrified someone will know we did a thing and we’ll get in trouble for some nebulous NDA that we probably never signed
hehe
Yeah I get it
My YouTube stuff is all like, arcade shit
And the HiVision that I will destroy before ever giving to @cerulean elk
Oh I just meant if you had any channels you'd recommend who do cover insider stuff
Oh oh oh
Well
I can tell you that the “Corridor Crew” or whatever those guys are, they are morons and know nothing
They have literally no idea how anything works
Like I've loved Cinefex since the 80s, that sort of detail
Haha, that's funny to hear about CC
I do like their shows when they bring on VFX pros and watch stuff
I think some of the people they’ve brought on have been okay?
I haven’t seen too many of those
I mean, they work on huge projects and seem to be real pros
The guests I mean
They themselves have no actual experience though
I see, I don't really watch anything other than the "artists react" ones
He’s talking about the NDA he signed when he was the guy who held the paper towel tube for Richard Gere and the hamster
Stop breaking my NDA!
@wild rampart was also the guy that didn’t bring David Carradine the lemon to bite
Man, that's quite a history
I mean I misunderstood the ask
N64 vs Mupen is up
(ignore the "core isnt finished" line as I did this on RC and that was pushed to update_all so I left myself an out and notated in the first line of description)
They won't need to do that, because they won't emulate Switch, it will end up being hardware backwards compatibility. And while their N64 emulation sucks right now on Switch, many of their past offerings were just fine (i.e. Wii Virtual Console). I'm pretty sure a different team worked on the NSO emulator - not entirely sure why they changed when they had something that worked well.
Yes Twas more of a joke
but yeah, modern consoles are so far abstracted that as long as the cpu architecture isn't different, or can at least be translated fast enough, backwards compatibility should be pretty easy for the manufacturer to implement
I really like the Switch and have a ton of games for it so I’d like it to be backwards compatible
esoteric timing specifics aren't an issue now since no game can rely on specific latencies because there's an os running in the background sharing resources
I'm sure the switch 2 will be backwards compatible and won't charge $5 per game to use
I read this as MUGEN and thought you were on crack
To be fair you still might be
Just high life and dreams
okay but hear me out
N64 core vs MUGEN
N64 NES emulator on N64 core vs NES core. Boom. 
I would love to hear kitrinx' feelings about that. 😅
For Animal Crossing, I have RTC on in the core but I still get the internal clock message at the beginning of the game, is this game just not really playable?
i felt that way pretty strongly about Sony after PS4.. and i think i'm slowly coming around on being okay with wanting to get a PS5 again
Nintendo i get a lot more mileage out of even though i dislike their practices alot of the time
Completely playable but RTC won’t be implemented so you have to set the clock manually every launch
I see, thanks
How about Genecyst on AO486 vs Nuked MD?
anyone else have weird lines when playing n64 on analog out on an lcd display? getting pictures real quick
Hdmi out (perfect)
vga out
it's very obvious in motion but I don't have a good way to capture vga out unfortunately
Here's a more obvious area of the screen
not the end of the world since analog out to lcd isn't the most common choice, just using it for streaming purposes (hdmi to obs, vga to my monitor). I imagine to a CRT you can't tell these artifacts are there
I'm using version 24.03.22 if that matters
Seems to be some issue with blending similar colors togehter, like lines tracing the "middle" area of all shadows on textures. I don't have this problem with any other core (tried PSX since that seems similar in graphics quality, I mostly play NES and no issues there for sure).
Hi everyone, is anybody here using a retrotime BT receiver with an official NSO N64 controller along with a SNAC adapter?
the ingame rumble works perfectly with og N64 controllers, but not with the retrotime (blueretro) adapter
and I cannot figure out why
@potent stream I guess my question would be, why are you not just using an HDMI splitter or a capture card with HDMI passthrough?
the only reason to use anolog out alongside HDMI out is cuz you hook up to a CRT then use the HDMI for an LCD on the side or capture card.
If playing on a modern LCD and using a capture card just use HDMI the whole way
because those cost money? Why don't I just use my mister which can output two video signals at once 🙃
not sure what that's supposed to mean lol. you already have the capture card using HDMI but I'm assuming you just have a cheapo single input card with no passthrough.
and you're suggesting I spend money instead of report an issue with analog out for the n64 core to help everyone?
because you suggested I avoid this functionality entirely
because you complained about it's quality and said something that translated to essentially making it sound like you "had to" use this method of connecting things up when using a capture card, so I said "why not just use HDMI the whole way?"
it just looks like analog interference
I agree, doesn't happen with any other core though
it's also perfectly consistent, which analog interference woudl not be
I don't know the exact clock rate for the video of n64 but it's on the higher end, and it uses more colors than most
it's not really surprising especially with a tv that's intended for hdmi which tend to not do a great job digitizing
im surprised its not a blurry mess tbh
I got a few vga lcd monitors/tvs in my house I can test to see if they get different results. This monitor has been perfect for everything the mister has thrown at it until now so we shall see
It seems like blueretro's rumble mode doesn't work with the SNAC connection, I wonder if that could be a timing or handshake issue with the core? Rumble works perfectly with og controllers and rumble
nah just mister straight to the monitor
vga scaler is a mister setting
seems so, vga_scaler=1
reading up on it now. I assume this would affect all cores though right? Sega saturn and psx included, which don't have this issue at all
is it just the 18bit color thing? n64 really needs 24
see if it happens on the pwm build
Could it be a hardware defect?
found a really bad area for this. Going to see if the CRT output is affected and if it's not then I guess no one cares enough or maybe it's something I can fix with mister settings. I don't want to poke my mister.ini too much since it works perfectly for every other core, which are where I spend 99% of my time
what res are you pushing out the vga out?
1080
as in 1920x1080?
yeah
i'm really surprised that works at all tbh
every other core looks identical to my hdmi out tbh
it's a marvel I agree
yeah the CRT component signal is beautiful and flawless. I guess way too niche to care about
I get these too with other cores if I'm not using a properly scaled resolution over VGA. You can see it on the rainbow MiSTer background at startup. For my 4:3 lcd, 1280x960 with integer scaling works best
ah thx very much, I'll mess around with it. Sorry to bother everyone, was convinced I found a bug that might be bothering a bunch of people haha. (edit: turns out I was right)
for what it's worth, I'm convinced this is not an issue with the core/crt analog out. The edges of the clouds are very consistent to cause this issue and the edges of the crt's clouds are absolutely perfect.
Ryzee made a controller test rom, you could see if rpak gets detected like with a regular controller with rumble pak inserted.
it let's you test rumble also.
oh I didn't see the rpak was shown in that tool, good idea, I will try it out 👍
thx
@desert crow
Ok now that's interesting, the rumble is detected and works perfectly in that tool, just not in any game
Not sure if I'm going to be able to guess what's wrong. Does the controller itself do anything weird with a regular game, and do the memory pak work?
The controller itself seems to work fine, but I believe the integrated memory pak mode of the blueretro doesn't work either
both work fine with the real N64 and in with the test app, so probably a small difference in game somewhere is creating the issue
I know, I'd probably better connecting the controller through a USB BT dongle or a USB cable directly, but I wanted to test out if there was any noticeable difference between SNAC + BT dongle and USB BT adapter 😄
the homebrew polls more often than a regular game, that's the only difference that I know of. odd that it works in one and not the other.
maybe you could try tweaking values in the snac code. I fixed paks with the hori by waiting longer.
but hori didn't work in controller test before that so I'm doubtful that's it
lol Vlad is stuck in this loop where he keeps giving me the same item & the item placement tutorial over & over 😂
Gonna keep going until my pockets are full & see what happens
try turning off some vi things to see if the issue goes away. wondering if vi introduces some funky effects if its not scaled right. i'm curious because i wanted to mess around with it on my vga monitor later
vi things like the toggles in the audo/video area of the menu ? I toggle all of them back and forth haha
the lines look like some out of place vi shenanigans at least to me
what are you using an lcd monitor
wait*
all my tests are done via crt monitor. might determine if its just handling it weird
I assume its to do with the analog IO boards not being 24 bit color where the HDMI out is. This would only really be noticable on the N64 core or the PSX core with 24 bit color enabled.
are you referring to the "Render 24 bit" and "Dither for 24-bit" settings in psx? Neither cause this problem for me -- razor sharp
yeah compared nfl blitz on both psx/n64 -- n64 far worse
Try pwm build to see if the issue is color related. https://misterfpga.org/viewtopic.php?t=7565
no difference for me but great suggestion. Keeping this in my back pocket
Quite a bit worse actually
Ooh yeah I can confirm that this build is broken. This older build looks good to me. @hidden bolt
I don't see this issue on RGB out or hdmi in the latest PWM build, but since Max seems to be using the scaler, that could be the issue. PWM is not enabled on the scaler so there is no reason to use these builds in that case. But I will have a look at it for the next build to see what is going on.
Ooh oops I missed that Max is using PC monitor
Not at home so can't test but yeah makes sense. Interestingly, the N64 core is the only one that doesn't fill out my whole screen so seems to be using different scaling than everyone else
if you use integer scaling it won't fill your whole screen because integer scaling is perfect multiplication scaling and the end resulting resolutions will not be the standard ones your TV uses, so it will fill as much as it can with the scale and then add padding with black bars for the total output
well I'll be damned. This fixed it right up lmao
I guess whatever the PVM people need, the lcd vga people need as well
10/10
Bravo!
@fossil sonnet reading through that whole thread -- seems that this should affect psx and saturn as well (though not for me for some reason). It's really odd that there is pushback from Sorgelig. @hidden bolt you're a fucking genius and I'll probably never update_all again lmfao. I can't believe there would be any solution that would prefer the whole community buy another new analog board rather than add a feature that's already been written. The whole mister project is about making retro games look fantastic and your code is essential to getting me across the finish line for that goal 🫡 . If you need me to gather screenshots or anything to help your case please let me know and I'd be more than happy
Are you still using the scaler? because the PWM isn't enabled in that case. If the output looks different on the old PWM build compared to the latest official N64 core with vga_scaler = 1 then that might be because something else is different.
I think something with the n64 core is not using my scaler settings in the mister.ini because I have a black bar at the bottom AND sides -- no other core is doing that. This is probably why I'm only having issues with n64 as well
So you are seeing an improvement on the PWM core with vga_scaler = 1?
yeah here is the whole thing -- no core specific settings at all:
In that case the improvement is not because of the PWM core, I think that an older official N64 core might also see the same improvement. Maybe it is a bug with the latest core or something.
ah that would make total sense. I haven't played much n64 on the mister but I didn't remember this happening at all when I tested it a while back. Do you know what version your 24.04.08 core was built from? I could report the issue as a regression and give the exact versions
I think that core is based of the first official release, but I have also been seeing some visual artifacts even on the hdmi output based on which fitter seed I choose to compile the core with. So maybe it is just general instability because the fpga is almost full. Not sure yet.
yeah I can confirm there is some dot noise here and there, nothing nearly as annoying as my other problem. tyvm for your efforts on this. Let me know if there's anything you want me to test or help with I'd be more than happy.
I'll try to dig up a vga monitor and see if I can reproduce the problem sometime.
I think this might be a another "major carry transition glitch" problem. These glitches happen when two adjacent colors are similar in value but very different in binary representation. For example, if a color changes from 127 (binary 01111111) to 128 (binary 10000000) the DAC doesn't switch all bits at the same time which leads to a brief moment of displaying binary 11111111 (255) or binary 00000000 (0). This will cause pixels along these color bands to appear brighter or darker than they should.
The PWM cores have the VGA output pins set as Fast Output Registers which improves the glitches (even with vga_scaler = 1) but doesn't solve them entirely and might make them worse depending on the circumstances.
I guess what happens on VGA monitors is that the display's scaler samples the pixel at the moment of such a glitch and ends up with the wrong color.
I have tried the N64 and PSX core both with and without PWM and can reproduce the glitches on all of them. On one VGA monitor the N64 core doesn't show the glitches but the PSX core does. On the other monitor both cores show the glitches.
tldr;
The severity of this problem seems to be based on compiler fitter seed, VGA monitor, VGA cable, maybe I/O shield. So the only solution may be trying to find a golden combination of these components, or just don't use a lcd monitor on the vga port. You won't get 24-bit color out of the vga port when using the scaler anyway so an hdmi to VGA dongle might be the better option.
All that makes a ton of sense and lines up with what I'm seeing. It's not the blacks or the whites but the transition between that look bad.
As for the solution you mentioned, I just tried the "n64_80MHz" core and it also looks perfect so I think I"m golden to use your fork and use this build for games that benefit from the 80Mhz. No need to buy anything, use hdmi, replace cable, none of that lol. Just need to use an older build of the n64 core it seems
which I mean...at my work they'd call that a regression lol but maybe it's more complicated than that in this instance
Yeah if you are willing to search for a combination of cores that just happen to work for your setup then that should be fine
This is an amazing explanation, wow.
What I wonder is why changing a byte in the DAC is not an atomic operation.
Yeah, I was surprised about that too when I was investigating it because of the PWM cores. Output registers improve it, but it isn't perfect even with that.
I will say that, although there are limitations for anyone wanting dual output using DV, ultimately the solution that worked for me was to buy an $8 Moread hdmi to vga DAC that tested well and use that with DV out. I do have a VGA > component transcoder, but I recognize that’s another $50+ for most people and you might as well just buy the new board then.
It’s worth noting that even outside of the 18-bit color depth limitations, some people purport that the 6.1 analog io doesn’t perform well with regard to color reproduction, and others say that there is no viable way to get accurate component output directly from a mister, whether you are using the 6.1 board, the retro castle io boards, or ostensibly even the 6.2 board, related to contrast and brightness needing to be bumped up on your set itself (and of course component just doesn’t work via direct video).
All of that said, there are also currently no vga > component transcoders said to work completely within spec to the component smpte standard, so even if you are just transcoding RGB, there are sacrifices being made.
FWIW, the PWM cores on the 6.1 analog io are definitely an improvement. I can’t speak to the validity of not including it in main, but I can certainly see good reason for the project to create distance from that IO board’s design, especially if the new boards correct the purported flaws that aren’t related to bit depth.
As far as I know, PWM doesn't need to be implemented to the whole framework to work so current way of per core support is good. It's just that only groovy mister has it buillt in by the dev.
is it possible to give a core a menu option to toggle between all known methods so people can just cycle through and use the one that works with their monitor/cables/etc? Or it's not that easy
trying out every version of the n64 core in the past few months is probably the last thing I would have tried on my own lol
No, you would really just have to switch out different cores to try. But I think the glitches are just a limitation of the DAC that is in the current analog I/O board, so for vga lcd monitors a hardware solution like direct video over hdmi or a new 24-bit I/O board would be best.
not me I mean like a permanent solution for everyone. Is there something stopping this code choice from being an option that could be swapped around until things like good? (like all of the settings in mister basically lol)
No, the exact per bit switch timing of the DAC is baked in on compilation.
ahhh gotcha, rip
Zelda randomizer works in mister
combined randomizer eh? haven't seen that one. may need to give it a whirl
does that do the ramdomization on the console?
What randomizer is this? I only know oot rando and majora rando but not combined
One that I found online, they put the two roms together with the random inserts. With this link you can make a rom
Thx
For it to work well in Mister, you have to add a cheksum md5 to the database list with the corresponding configurations, I copied those from the majora mask.
Ahh, I have a reproducible crash on the beta version of Conker’s. When I get the hive for the second time, it locks up during the cutscene where the wasps get blown up. @cerulean elk did you have any issues here at all? I suspect I can’t complete the game on the core 😔
(For what it’s worth - I don’t mind that I can’t complete it. Being able to finish the beta would have been a nice bonus)
Yes but intermittent
It’s consistent for me. Is the save of any use to you for your experiments?
Yes please send it to me
I only crashed there once ever and on reload it worked fine
Will do
Thanks!
Sorry I am very novice at this. What specifically do I need to add to the MD5 Checksum list on the database?
There are online pages where you can leave the modified/patched rom file to be able to extract the md5, in the database file, I used one of majora mask as a reference and changed the md5 of majora for the md5 of the new rom obtained.
Ohh ok ill try that
Is the user md5 list a known thing?
I just discovered Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! (Shiren the Wanderer 2: Shiren's Castle and the Oni Invasion). I see some people reported that saving doesn’t work on both the original and translated ROM. Any hopes for this issue getting fixed? Would love to play this game☺️
Should be working now, support for that game’s save type was added a while back
Ah. You’re absolutely right. I was booting through the autoboot core. Double-checked using the regular v240322 core and it seems to be working. Thanks!😅❤️
Excited for you to enjoy the game, amigo! It’s how I play it.
Ah. Well. Something seems a bit off. Fresh save. Watched the intro and saved immediately. Hoping this is the only "corruption" that will happen to the save😂😵
Can confirm the game time counter is still messed up after 1 hour of gaming🥲 No biggie ofc. Same issue for anyone else here?
Does timekeeping rely on an RTC? Same as why Animal Crossing resets its time every time?
probably some issue with the game constantly writing to sram
Wow, you must really love that game 😅
It only saves when you move. And I hadn’t moved at all in this fresh save, so I think it might be due to something else?🤔
Might take a look at a MiSTer save and a ED64 save in a hex editor when I get back home later to see what’s up.
This was spotted a while back, someone contact the translation hacker and they provided feedback
#n64-dev message
Don't think anyone has reported fully completing the game on the core yet, but seemed to have no harmful effects at all, so play away!
I hear there's a new turbo core t hat can play gauntlet?
Not really new but it’s available.
I think this is the latest turbo core - https://github.com/MiSTer-devel/N64_MiSTer/blob/main/releases_turbo/N64_80MHz_20240323.rbf
Contribute to MiSTer-devel/N64_MiSTer development by creating an account on GitHub.
Anyone listen through the soundtrack to Gauntlet IV for MD? Ridiculously good
Is that game good?
The music is
(BTW that game is by an early M2)
Wow, reviews are really high
May have to play it later
No problem, friend!
We need a MiSTer commercial like the Atari ones.
🎶"Have you played your MiSTer today?"🎶
tune in to #1096015979055697940 Friday nights at 8 on channel MiSTer
"Are you keeping up with the Commodore? coz the Commodore is keeping up with you" springs to mind
Yeah it's buried as heck now. Clearly needs to have a core group and then a channel for each. Dunno what they have going on here, but I have to search N64 to find it every time
Isn’t the chat where it’s always been? The n64-dev one was always meant to be temporary
Same place as all the other cores…
Yeah the n64-dev channel was because the normal n64 channel can only hold 1000 people or something so we got moved.
You can't use a single streaming service and get all the good shows in one place. Subscribe them all!
Or use a debrid service and Kodi with an add-on and scrapers
The mouse is going to have your head
His hitmen are on the way
Anyone here have experience with running Patcher64+ patched OoT on MiSTer?
I'm guessing the N64 core[s] are still dependend on the database file? (Edit: I'm a dummy. I can of course see the core has loaded system settings from the database🙈)
But if I'm not mistaken the line "ID:ZL__ sram32k|rpak # Legend of Zelda: Ocarina of Time [Zelda no Densetsu - Toki no Ocarina]" covers all OoT revisions as long as the game ID i unaltered (so in my case CZLE)?
I figured I'd give Redux a shot with adding 30 FPS and using the 80Mhz (Turbo) N64 core.
After the Nintendo logo I only get a yellow line top left (crashed).
I've tried removing as much stuff as I feel I want and maybe need to, but still no go.
(I've obviously avoided all the stuff that says "Should not be used on console".)
i've been away for a few weeks, have i missed anything?
MARS delayed
anything new
Yeah, and you just port all the MiSTer cores over, lickety-split
Aren’t they just .exes that you double click? I don’t get it
You just run the update_all script and it takes care of everything!
Do I need to invest more time in learning about MARS? What is the real potential of this thing as an affordable solution?
What exactly is it you are looking for?
The core isn't getting updated anymore last I checked so you don't need a script for that or anything. Just need the latest build and call it good.
Do we still need that md5 hash txt checker anymore?
Never heard of it
There was a txt file with all the compatible roms with md5 hashes listed. Didn’t ever see if it was no longer necessary or was pruned from development.
Oh, the database.txt file lol. Still needed.
It is no longer available as a resource, apologies.
That’s what it’s called 😅 yeah dat ting 👍
I'm going to pre-order a MARS as I did hear that it will do dreamcast and playstation 2
thanks @zinc dew, @latent dagger I was looking for information on how to use the core
Hello panda. It's a planet in our solar system and our neighbor. It has a beautiful red color, is 3 times bigger than our moon but sadly cannot hold an atmosphere anymore due to the lack of a magnetosphere. Hope this helped. 😅
DC? maybe, PS2? nah
The readme documentation should have the info. Basically just use an update script to get latest and you’ll need an n64 bios.
Has anyone had any luck getting the Retrofighters Brawler64 to work wirelessly? I am close to giving up and returning it. Just cannot get it to work via bluetooth.
Try putting it in dinput or xinput
"Power up Brawler64 by holding both B & sync buttons until LEDs 1 & 4 start blinking."
If that works then make sure you setup the controls in the main menu first. Do not quit out, skip every input you don’t need. Then go into the core and map your controller there too.
In main menu I get stuck on Stick 2. There is no stick 2
Yeah skip it
The controller seems to only operate in Dinput. I can never get the 2 inner lights to go on.
I can get 1&4 though
Try to see if dinput works for you. Finish the main menu mapping and the in-core mapping. You may not have Rumble working though.
I am not exactly sure what I did but it is somehow working now lol. Thank you
I reset the controller. Paired it again. Turned on Dinput mode and it works
Great!
Pilotwings is too good
I prefer chicken wings tbh.
I'm a 🦬 🪽 person myself.
You ever see one of those time share schemes where he shows you the chart and the dollar value just goes up infinitely
it has that much potential, theoretically, its just waiting on a great salesman and a real product
If only there was a well established and finished fpga platform right now, with plenty of cores and a robust community so we don't need to hype something we've only seen in a commercial.
Why play games when you can mourn the stuff that is missing
I'm talking big now but I'll be the first to lose my shit in 20 years when we wait for Uranus with ps2/gc/xbox cores. 😅
i gotta mod my ps2
I already did, but I'd like to have everything in one box. 😅
Also I feel like the rt5x is the bare minimum to get the ps2 look decent on modern tvs. Dunno but other scalers. A fpga version would need to have some motion adaptive deinterlacing imo.
GBS-control is an affordable alternative, though functionwise, it's pretty bareboned. Has no shadow mask support, and profiles arent that powerful. Still way better than OSSC though.
I know this one, it’s MiSTer!
Apart from the clearly dyslexic capitalization I'm extremely hyped for this one 😍
The capitalization has meaning. It’s a system for the AMiga and Atari ST.
Nothing else!
Surely it should be the psxnestendo64turndriveadvance
Framemeister has nice deinterlacing. Just stumbles a bit on 240p/480i switching
@cerulean elk any new news on the conker problem (memory problem)?
Nothing right now. Some leads but I’ve been doing a big reorganization and batch capturing for fall on the arcade side. Heavy lift project
Real messy stuff haha
@cerulean elk any plans for like modern consoles on your morph 4k?
Maybe. I’ll see how I feel next week
Big Morph4k firmware update just dropped 👍🤓
hope it doesn't add dlc pricing
Did they kill vimms lair
That was VGE
I think they did and it is really terrible. Bet places for Wii isos
Does The Eye still exist and have the Secret Section
VGE sending emails to everyone to shut down Vimm’s Lair just so he can make “I’m right!” videos
He’s probably a Nintendo lawyer himself tbh
Awbacon about to flip some tables.
False Flag
He is into esoteric knowledge
It's like Yahoo Anime all over again
I personally disagree on that statement lol. (In regards to it being the best place for Wii)
There are certainly archival organizations that I consider more important than Vimm's Lair, but it still hurts because it was so accessible for laypeople to...preserve their favorite games
I guess that is good, because there are still places out there that are great
What is Yahoo Anime?
Back in ye olden internet, when search engines worked (but also wouldn't find everything) yahoo anime seemed to be a relic of the yet earlier internet before lots of licensing had worked out. You'd find out from other people mentioning the site, and it would have a surprising amount of old good anime entirely for free. It seemed Yahoo along with most everyone else forgot it existed and forgot to shut it down
.....until too many people spoke about it and the hosts realised they had a huge bunch of very probably copyright stuff up for free for years, and it all got pulled down:(
Yahoo used to legitimately be a one stop shop website for social media, online video content, games, search engine stuff, news, email, etc. The Golden Age of the internet.
i mean everyone used to be on YM
Yahoo Games Canasta, miss it..
Hey has anyone else seen this error with specifically the N64 core?
Most times I load the core it goes to this red/pink screen and if I try to load a ROM only the audio will play.
I have to keep rebooting until the core randomly loads normally with an all black screen.
Please run the memtest core for 15 minutes and send a picture
Thank you. I also posted in the #help section
Cousin to Yahoo Serious, the Australian actor, most notible for the film "Young Einstein"
Looking good. Did you update everything?
Yes. This only started happening with the latest update of the N64 core. I never had problems with the test cores previously.
And it only happens maybe 75% of the time. I reboot a couple times and it goes back to normal and I can play roms
I'm thinking at this point of just reflashing from scratch unfortunately
Would deleting the config help in any way?
Do you mean the mister.ini?
The n64 core config
Sometimes the core author would recommend it
But I couldn't say for sure if that would help
Easier than reflashing at least
Yeah true. Thank you
Yahoo was another eternal september
Every idiot that signed for a free Yahoo email was one more idiot polluting the internet superhighway
Yahoo answers was a blighted wasteland of idiocy that only got worse when the stupidity of its users became a meme
Thank you!! this was the solution that worked!
I’ll get you back for this. Maybe I already did and you just don’t know yet 🤣
And your little dog, too!
Hello
Welcome back
Nice 🤣
Have this also. On both regular and turbo core. Try loading a rom then switching the video out from original to clean hdmi and back. That seems to fix it on mine.
I don't know if this is the place for it, but it seems like every game I have played on this core works great on inputs with the exception of Kirby 64. For some reason it reverses left and right, which still makes it playable but would really suck having to swap controls around every time I want to play it. Anyone else having this issue?
Saturn core works with crappy ram now
Clone DE10 almost here, plus same maker is doing several consolized MiSTers
I am excited for the de-10 clones
Looks like around $120 with 128MB?
have they got a page up somewhere or is this all off twitter?
Ok so, I'm of the mind that something has to give when making a clone of something that cheap
Taki Udon sez the FPGA chip is not nearly as expensive as people have made it out to be, like they got nice bulk pricing
Plus I'd imagine some parts have been changed/removed
Wow you are right. It's the clean HDMI that was causing the issue. If I save settings with clean HDMI enabled, this problem starts happening for me again. As soon as I turn clean hdmi off and save settings again it stops happening.
Basically if the core is loaded with clean HDMI already enabled then this issue happens.
Does anyone know more specs on the de10nano clone?
Like how much logic cores
It's a clone, same specs
Wow
If the clone is the best it can be it'd be indistinguishable from the de10 functionality wise, wouldn't it?
Correct
haven't seen anybody bring up Yahoo Serious in a long time
that movie was a wild VHS rental find
Yep lol
I watched it on cable
Back in the day
It had a very high degree of historical accuracy
TIL that Hugo Weaving was in one of his movies (!)
Reckless Kelly - haven't seen it
What about Rik Mayall
The New Statesman and Bottom
been a while too
This is what happened when a legend of British comedy and Nintendo collided together to make some unforgettable adverts.
You see, during the early '90s - when Nintendo was embroiled in a high-stakes battle with Sega in the UK - it badly wanted to shed its 'family-friendly' image.
Sega was seen as a cooler brand by UK gamers, a fact which was ...
but I heard of him more recently, and btw, on topic lol
I wonder what Terasic thinks about the De10 nano clones
Yeah and IBM clones were 99.9% compatible with IBM software
until you got that one program
Hopefully that 0.1% is just superman 64.
It uses the same SOC as the MiSTer. It will be 100% compatible.
We won’t know until it releases
And 100% means 100% here, not 99.9999%. Same SOC, exact same behavior.
Variation will be the same it is among DE10-nanos. It's the exact same SOC.
Until it’s in someone’s hands and they can test and compare, we don’t know.
We are told it will be compatible but we do not know. It’s best to just be optimistic and patient until actual data can provide that reassurance.
How, in a rational way, could it not be 100% compatible if it's using the exact same SOC? 😦
We're not talking magic here, Robby
Half of computing is magic actually
Because the MiSTer isn’t just a SoC, it’s a series of components that are manufacturered in the same exact process.
It’s that line of erroneous thinking that results in the Mister Multi System being incompatible with the Saturn core.
I don’t want people being burned because some rando is claiming it’s 100% compatibility without any actual proof. I’m hoping it will be and I’m optimistic but I’m also realistic.
Hold your horses until we’ve got it in our hands. Cant be a cowboy without any cows.
Hate to correct you bro, MiSTer isn't just the de10 nano, the awesome vendors like porkchop or the great discord community, it's the love in our hearts for retro gaming and desire to share our happiness with the miserable plebs which aren't into mister yet.
I'm learning from the best.
Hey! Look'ma! I'm some rando! 😄
It’s too late for me, I lost this one
I like how it sounds. I will be "Some Rando" to girls from now on!
Freaking @lament escarp out of left field with the chair assist
I’m cooked, you win lol
In fact it sounds similar to "Han Solo"!
😄
It's always a pleasure to discuss with you @zinc dew , you seem to be able to get good things out of people around here
Yeah, Robby is great to have around but sometimes you gotta take the kids to school you know?
Fresh squeezed monkey gifs
He threatens my family in DMs
I have to be good
completly right. I would expect multiple differences to be found in the first weeks. Mister has so many cores that use components in so many different ways. It's very unlikely everything behaves exactly the same. However, i would expect most differenes to be minor and/or fixable without a board revision.
What I'm mostly concerned about is: it's a clone product that builds upon years of work from many developers. If there is some issue with the clones, will they have their own developers to fix it or will they rely on the community?
Depends are they buying the same soc directly from terasic or did someone clean room design a clone
I believe they are using the same FPGA chip and just got a good bulk deal on it
@cerulean elk
?
That's seemingly the story but they aren't exactly saying where its sourced
hurm
Its the same chip...but I cant 100% tell if these are coming from the OG supplier or third party?
I am presuming...not stating what I even think...but its SUPER easy to get bulk board pull chips from China. Ive gotten 3DO M2 chips from recyclers...thats the kinda stock they keep around
I suspect the DE10 has been set at Gouge Prices "because pandemic"
maybe there are brand new from the factory line. Maybe they are brand new from a third party vendor. Maybe they are board pulls guaranteed to work. I really cant say or know
And the actual Cyclone V is not as pricey as people thought
but as far as perfect 1:1...I bet there are some tiny differences that will rear their head
like if I wanted to buy 1000 board pulled Cyclone V chips I could probably source 3 vendors and get quotes in a week
again BIG BOLD LETTERS I am not saying this is what Taki is doing
lol this is exactly what I am NOT saying...before someone quotes me on Twitter as fact
its as likely someone took a rep to Macau and got them piss ass drunk and bought them "company" to get a better price
but thats something I've never done and WOULD NOT know about lolol
Bottle of Kweichow and a nice meal and you can get any damn price you want on shit out of a factory
Do you have a Holy Grail of arcade games you always look for?
which one?
oh wait I read that wrong
honestly I think Ive gotten all the grails
nice
Thrill Drive 4 maybe. Went to location test. Didnt get released. May be extinct
but might still be out there
but thats one of those "well I cant even say it still exists"
Yeah that's dicey
Operation Tiger was my last real grail but its next to me
Dirty Dave's Discount Chip Emporium
"We got new chips, we got old chips, we got chips of every concievable size. We've got deals when the chips are down, we've got better deals with the chips are up."
We've got more chips than Lays
At Dirty Dave's Discount Chip Emporium we aren't afraid to chip in, so get that chip off your shoulder and stop on by.
Saroo for Saturn offers the choice of reclaimed chips
Exactly
I've only seen Young Einstein
Pretty sure terrasic doesn't make the chips so you wouldn't buy them from terrasic. The cyclone is made by Intel iirc.
either way, someone has either got to pay intel for it or clean room it and clone it
both is expensive
Hey all! I just got my mister setup and fired up the n64 core. I did a comparison, between HDMI out and component via my analog I/O board. Aside from a bit less brightness, which I believe is to be expected... is it just me or is the component video feed more blotchy than the HDMI feed. Any settings I can modify to correct this?
First photo = analog
Second photo = HDMI (not direct video)
the older analog boards are not able to output 24bit color, only 18bit (or was it 17?). It is not noticeable in many cores, as most systems do not have anything close to 24bit color output. It can be seen on PSX (mainly FMV), N64 or Saturn, and specifically in scenes with color gradients.
Ooof okay. I'm running a 2023 retrocastle board
Solutions: use direct video with an external hdmi->vga dac, try the PWM cores or get the latest analog boards
(the newest analog board revisions include a dac)
I had good luck with the PWM cores
in my setup, they look great. My test cases are some N64 games and the Final Fantasy VII opening videos on PSX
Which board are you using?
Standard Analog v6.1
Is that the same thing that the 2023 retrocastle boards are using?
(BTW: PWM cores have been updated yesterday https://misterfpga.org/viewtopic.php?t=7565)
i have no idea what a pwm core is yet. new to that.
pwm is pulse width modulation. Someone applied that to the color output to approximate 24 bits color using the existing analog output.
I copy the cores from the forum thread to a separate folder on my Mister sdcard. This way they do not get in conflict with update_all
One caveat: I use RGB output, not component. I think these cores also work with component, but maybe read up on the forum thread for that
I did not know about these boards (just googled them and found them on aliexpress). Looks like the 2023 version has the same limitations as the standard analog boards, but uses a different socket?
mini-din for saturn cables? s-video circuit seems to be included?
Ok. Ultimately I'm waiting on a retrotink 4k to arrive and I'll use direct video via hdmi. However, I do simultaneous out for stream and it sounds like it'll be hard to get direct video to go through my HDMI matrix... as a result, I may have to run component out of the mister into my retrotink 5x.
I've got their board that has VGA cable connection. But their newer 2024 boards with Saturn connection only I believe handle 24-bit via analog.
I guess trying the PWM cores would not hurt
worst case, it does not work at all - best case the gradients are fine 😉
probably right. I'd just really love if I could get direct video hdmi through my matrix. sounds like a pipe dream though. also it seems maybe the newer i/o boards improve brightness over analog. it's possible maybe i should've gone with that configuration in the first place 😄
i've got a 24bit analog board and it's not noticably better than the PWM core already was
at least not in terms of gradients. the colors are more accurate overall but thats just because its better calibrated
That's interesting to know. Are there any downsides to the PWM core? Like compatibility or anything else?
nope
it uses like, fractionally more resources on the fpga but you shouldn't care about that
That's interesting. Well, I guess I have something to check out then.
One other thing regarding the 24-bit I/O boards... in general does it boost the brightness of the analog signal? Aside from the 24-bit color depth, the analog output does seem relatively darker than HDMI.
I think at least at one point there may have been an issue with people that use PC CRTs and the PWM builds but I might be wrong (as far as possible downsides)
