#Nintendo 64
1 messages · Page 137 of 1
it might not of been discussed anywhere tbh, i kind of figured it out myself when i was trying to do my time crisis setup
I thought the same, I didn't see anyone mention it online so I brought it up not too long ago cause I was playing with some friends when it had occurred
Ended up using my series X controller as p1 and then Snax64 controllers as p2 and p3
if the core could somehow solve it that'd be awesome, same on PSX, would save me having to have a dummy usb pad for p1
all that needs to be done is to use a modified "command_padindex" here, based on the number of previous snac slots:
https://github.com/MiSTer-devel/N64_MiSTer/blob/main/rtl/Gamepad.vhd#L183-L206
I don't even have 3 other dummy controllers to use LMAO đ€Ł
Is it an hps request for main or should I leave it in n64?
Oh cool
Robert, you're awesome
@desert crow might be interested in helping out
I'm not sure what I'm looking at but y'know what, it looks awesome
you can leave it there. I'm not sure when i have time for it, but it should not take more than 1-2 hours or so to figure out. Probably needs some builds and 4 slot snac to fully test
I have a 4p Snax and 2 N64 controllers and free time, I'd be down to test if there's a build available sometime
i've got the hardware to test here
it's not related to snac directly, so blue1 isn't really involved, but of course he could also do it
i'm sure porkchop would hook you up with a snax64 if you asked
let me see when i have time for it. It's a bit annoying i cannot really test and have to leave to you, but i guess that is ok this time
We have contingencies, thank you sir! You've already given us so much!
this can get complicated if someone wants it really mixed, e.g. 1+3 snac, 2+4 usb
Yeah... The matrix is rough
just to cover all cases that currently are offset
- 1 snac, 2+3+4 usb
- 1+2 snac, 3+4 usb
- 1+2+3 snac, 4 usb
- 1+3 snac, 2+4 usb
- 2 snac, 1+3+4 usb
- 2+3 snac, 1+4 usb
- 3 snac, 1+2+4 usb
anything missing?
4 snac is out?
nothing is shifted if snac is only at 4
That's a lot of testing for sure đŠ
Ah, right
yes, a lot of testing, that's why it's not nice to just upload a rbf without testing, especially if it needs multiple tries. But I currently have no setup where i can even connect snac, so that's the best i can offer
so you need a minimum of 3 usb pads and 3 snac pads for testing
for all modes yes
can do
Great, I would send it via PM once i have something if that is ok
there is one trick: i can tell via OSD that i have snac, but even if i don't have it connected, the usb pads should still shift the position
so i can test most of it, just not that snac still works
oh yeah true the snac pads dont have to actually exist
Just when I thought I was out...they pull me back in.
Did you change the sticks on your Dualshock 1? All 4 controllers I have came with Grey sticks
Theyâre dualshock2s really
Oh! That's really cool
Thatâs one clean looking AV cart setup
Do you have a RetroPad32?
Lemme know if you want one. Those controllers deserve to be played on those consoles đ
i think i can already adapt every controller i have to almost any console , between the reflex and various brooks adapters
Oh, right on! Brooks are good for those use cases yeah
And reflex is awesomeness for USB
yeah they just need to hurry up and release the stuff thats in beta right now with the rumble support etc đ
since you have the 4p snax you could have used usb for the ports 1,2 and snac for 3,4. That way you wouldn't need any dummy controllers.
I believe I mentioned it somewhere in the thread but yeah, that's what I did. P1 was the USB controller, P2 and P3 was Snax.
good, I just skimmed through. Rob may already have it figured out. It seems like if could get complicated, we''ll see what he comes up with.
Some of the other cores that can only do 1 port with snac, there I made usb 1 act as port 2 when snac was enabled. it gets trickier when there's 4 ports
Hi, lurker here - on this topic, anyway to make a 2p snax adapter work as n64 p3&4? Densha de Go controller requires being in port3, and would like to avoid snax64 just for this use case
No not currently I did do a special build where port 2 of snax acted like port 3 so Robby could test the DDG controller.
Cool, thank you for confirming!
@weary beacon feel free to try the test build. Freddo tested and found no issue, so your use case should work now
mintendo mixtyfor
Hi everyone đ I heard in VG Esotericaâs recent video that the Turbo Core is able to play previously unplayable games like Resident Evil 2. Can someone tell me a little bit about that? Do I need two sticks of ram? Do the games need a patch? Is Conker playable?
@cerulean elk explain yourself!
Lol you rang
I have beaten RE 2 on turbo with Leon and no freeze
Thatâs sick
Andy D tested an area prone to freezing on his end and he also could not cause a freeze
Itâs a very âmileage may varyâ situation
I was on 3.0V ram
Iâll have videos soon. A two part test
I see
Any difference between 2.9V and 3.0V on N64 core?
I havenât even started the Claire campaign so this is just for Leon
No that change is just a ground I believe
2.9V should be fine
According to sorg (I think) 2.9 and 3.0 should be completely exchangeable.
Dope, thanks! Really looking forward to those test videos then đ While I got you though quick question, whatâs up with all the pregnant Arnold Schwarzenegger pictures all over your Mars FPGA videos? Is it an inside joke or do you just have a thing for that? XD
Just something that stuck lol. Just me having fun
I put a lot of things into videos nobody notices. This one is just easy to notice
I bet youâre having having fun lmao
Lots of fun
But in almost every video there is some sort of joke, usually in VO, that not many people notice. Or in the edit. Or in the video itself. I like to see who figures things out haha
Your videos are very funny lol keep up the quality work đ
Huge part of me getting back into Mister after the recent Saturn core updates
N64 is the extra cherry on top I didnât know Iâd get lol. Canât wait for my bonus to drop so I can buy Snax64 and use all my old controllers
Glad you enjoy them đ
Dude your video on F-Zero CD expansion was insane. I had no idea that would be playable on the Mister. If not you then someone else should make a video calculating just how much money the mister saves you in retro hardware, both consoles and arcade. I would love to know, because itâs gotta be somewhere in the upper 5 digits. Absolutely insane. Not to mention old hardware is old and starting to fail at higher rates. Best purchase I ever made.
I did just a while ago
Maybe 2021 or so
Link please đ
@manic basin build in #test-builds for you đ
Is the MiSTer FPGA Worth it? Should I buy a MiSTer? Let's Find Out!
https://youtu.be/ike6HlKL9IU
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
I asked, you answered...and I try to listen :) Of all the requests for new content on the channel one of the most frequently asked for videos is a series on the Terasic DE-10 Nano MiSTer FPGA hardware...so here it is! Because retro gaming isnât cheap!
The MOST FREQUENT question I ...
Streets ahead as always @cerulean elk đThanks a lot! Youâre the fucking best. Your videos, especially Saturn FPGA updates, have become the highlights of my mornings!
Yep! I am memorizing lines for an auditioni but I'll look as soon as it's over. I saw it come in last night but was 10 seconds away from conking out.
Plenty more fun coming
Canât wait! đ
New N64 video tomorrow at 4 cst
ooh cool good luck with your audition!
Oh hell yis
Gotta head to my doctors appointment now. Thanks so much for your help @cerulean elk ! Happy gaming everyone!
1-2 Switch Part 3 confirmed! ...sadly, I know you weren't in the second game. 
In all seriousness, good luck on your audition! đ
Awesome! Will be testing tonight đ
Thanks! It was a very 'this dialog is lifted from The Big Lebowski' situation, so I hope I did OK. I got to 'You're out of your element' a Donny basically.
Not worth it, according to MJR
Hidden Gem!
@wanton sun Closed the bug! The test build works great!
On another social media platform I saw someone post that he heard "only 1/3 of N64 games run correctly"
Is that true?
So far I haven't noticed anything wrong with the N64 core but maybe I just played the more popular games?
If correctly here means âwith 100% perfect accuracy and timing to real hardwareâ then sure, maybe, otherwise I donât think thatâs the case, the vast majority of games play and run really well
Thatâs what we cal in the business âhorseshitâ lol
You are getting a 99% perfect core minus a few games. The slight variances youâd be hard pressed to ever notice
100% of Batman Beyond games don't run right. That's not core specific. They just suck even when they're timed correctly.
Unlike Superman games, which are all perfect and beautiful
Lex Wins
Really this is a feature not a bug. You can realize the game sucks at double speed
its possible that person on social media that said only 1/3rd of games run correctly checked in 6-8 months ago and thought progress would take a longer time
it did not..
Re the RE2 talk: I experienced a number of freezes with Claire on the turbo core. I do think it's a YMMV thing.
I just finished testing aswell and I agree!
Did you do anything specific to get the turbo core working? Mine loads to a black screen. I wasnt sure if I needed to do anything specific but I just added it to the console cores folder
the core is completly identical, other than higher clock speed. If you cannot get the OSD up with it, this can mean two things:
- the rbf is broken (99% likely)
- your DE10-Nano cannot handle the higher speed (1% likely)
That is awesome to know.
In fact, I am about to really cut down my insane console collection.
I've already decided to sell around $5,000 worth.
As for the N64, I never owned one as a kid, and never liked the controller, and just... have no attachment to it.
I do LOVE the games and think it's an awesome system, but if the MiSTer can do it, I can sell the retro gear to someone who will actually use it.
Its just a bit sad that 1% includes Conker I think?
hopefully some core devs will be compensated for the value theyâve provided you
It's true, there are multiple examples of RAM timing inaccuracies due to the RAM speed being higher than it should. So any games that were impacted by the RAM bottleneck inherent to the original hardware don't exhibit the same behavior on the core.
In a majority of cases this will be games running faster than they should, but there are some games that are particularly sensitive to the RAM timings and may randomly crash. Though keep in mind some games will still lag like the original hardware due to having a different type of bottleneck.
The Pokémon Stadium games are an example of this behavior you can easily see. Certain moves that produce a lot of effects like Blizzard, Thunder, Explosion, etc. will lag on the original hardware, but due to the faster RAM timings on the core, the animations play out faster than intended.
Not sure whether here or controllers is best to ask but does anyone use the nso n64 controller with an 8bitdo receiver?
Ive downloaded the RBF from the discord, I've already downloaded it twice but I'll try again. Maybe it's a configuration setting but I'm not sure? Everything so far has worked fine at 1920x1440. I also have interger scale enabled, vrr enabled, and the low input lag option but I can't remember the name right now
As for my hardware configuration, I bought the Digital IO version from MisterAddons
There's an issue with "Fixed Video Blanks". If you start the N64 core with it "off" you get a black screen, no core menu shows up. Delete your N64 config file (media/fat/config) and start the core again.
Maybe more lube needed?
N64 needs more Vaseline
it makes no sense having two n64 channels
I wonder if robert could add additional vi features. Instead of turning them off we could double the intensity. đ€
I believe the n64-dev channel is getting archived at some point. I kinda prefer it (easier to search than threads) but yeah, having two is a pain.
Double buffered output
when this weekend is over, we will have ONE channel so help the legs i stand on
My son Basket was tall and slim and he had a leg for every limb. But now he has no legs at all, they were both shot away by a discord mod, timmy roo dun dah, faddle riddle dah, whack to the riddle timmy roo dun daaaaah.
Yeah, it'd be nice to be down to one. Keep the archive for posterity/answers, but lock it down to one for new messages.
i've kept this one muted and hidden for as long as it's existed and i come back and find..... just the random discussions you see in the other channel
do you realize what it does to my trigger-meter? it cooks it!
i'm going to just switch. i'm muting the other one.
I should argue in one channel for one opinion and in the other for the opposite. 
Turbo RE 2 test is up on #share-media
I could not get it to crash at all on Turbo. Me. The person who literally had it crash on the first screen pretty much every single test on the original core. So that's something!
you were cursed
part 2 will be next week
Would be interesting if there is a certain speed the core needs to be to make conker stable.
Probably 69mhz the way I know that squirrel.
Nice
i'm not sure what the real console would do when you start it with no game. Does it produce a video signal? If yes, we could change the default VI settings
I don't know, sold my N64 decades ago. But i would assume a black screen too. But this happens on older consoles too, right? The NES has a grey screen iirc.
What is forced video blanks for anyway? 480i flicker? And yeah, pretty sure NES was grey (without a cartridge right?)
Is Patch64+ easy to use? I watched your OOT and MM video, downloaded the tool, but it did not seem straight forward like .ips patches. Closed the program and have not looked at it since
It's kind of a pain. The script requires a specific version of powershell and .Net. once you're in, you have to select the game from a drop-down, and then load the original ROM file. I Once you do that, poplar patch packages are listed in ANOTHER drop-down, or you can choose extras and pick your own from the right hand side of the screen. Under multiple tabs, if course... Because complexity is cool, am I right fellow kids?
Once you learn it, though, it's fine.
For whatever reason, I still can't get the turbo core to work at all. I'm not sure if there's something wrong with my software config but everytime it loads, I'm getting a black screen. As for hardware, I got the digital IO version with the two ram kits from misteraddons
Does the core load a default rom if named correctly? Could always dump a copy of mario64 as boot1.rom or whatever
I see what you did there 
it should, yes @minor fog
there is a meme for that already:
a real console without a cart in it produces an empty black screen, but it is like, generating sync etc
ok, thank you. Then it's a valid point and the default value should be changed
it's a bit annoying as it would be either ntsc or pal depending on the TV type, but that is unknown until a game is loaded
maybe it's a good solution to force fixed blanks until a game is loaded?
that sounds good
clearly we gotta set it up to do the N64 DD Startup animation https://www.youtube.com/watch?v=QK29G_ZeOGI
The USA version of the N64 DD Bios.
Why is that video's date set to 9 11 on the boot screen?
Worst day to demo the double D boot screen ever
9/11 was a Thursday wasn't it? I remember being at work...so at least it's not THAT 9/11.
Tuesday
Never could get the hang of Tuesdays.
I don't know but I'd wait a day to film the video or change the clock manually just because i know some guy years later would comment on the fact
Occamâs Razor - they probably didnât notice
Especially if they are outside of the US, not saying it wasnât an important or historic event but we definitely arenât as tuned into it ie. here in Australia
Well, in Australia it'd be November 9th, right? So... even less so.
Your mom doesn't do it US style. Aaa ohh
I still say the F-Zero X startup is best
F zero x is code name for foreplay
I guess that explains the G in GX
Hmm, has anyone ever tried loading the 64DD BIOS? I assume it doesn't boot but don't recall anyone ever trying it on the core
one tried, and was never heard from again
I remember kids gathering behind a gameboy but never behind a book.
books were how amateurs solved crimes before podcasting
We weren't solving crimes as kids. We were commiting them. 
If anyone gives it a shot let us know if anything happens
Though it actually helps that way when you're trying to solve them when you think about it. Who shoplifted the batteries? Me. Why? Because I want to get another batch in pokemon. Crime solved. đ
I showed my mom this exchange and she asked "What is a 64DD Bios?" and I said it is like the software that is on the 64DD. She said nothing and then I asked if she knew what the 64DD is and she said "Yeah, the Dendy."
She knows enough to be dangerous.
How do you get from 64dd to dendy?
I think she didn't know what the 64DD was and just likes the elephant
Very Republican.
That's ridiculolus. That would mean this baby is part of the GOP
They probably hang out
It would be so funny if that hat was red. What a shame. đ€Ą
Is that another dendy?
No, it was a joke for Quirrin. It is a famous German cartoon character
Sendung mit der Maus.
That look comes with the experience of fighting to bring the Famicom to all peoples of the world
Honestly I don't think those german shows are all that great. Same with Löwenzahn.
Yeah the dendy logo is great.
I'd love it if they had a dendy switch clone. But I guess they're busy with less nice things.
Sendung mit der Maus is really good. It could go toe-to-toe with most American educational shows
I don't wanna be educated! 
Japanese date formatting. November 11th
To answer my own question I tried loading the 4 64DD BIOS files in the Everdrive pack that are .z64 format and all give a black screen. Three have E20 as an error and one has E80045
Itâs âfunnyâ. September 11th is the day my mother in law died. So itâs a totally diff anniversary than what everyone else remembers now
Good thing is you still remember itâs a shitty day so đ
Wouldn't November 11th be 11/11 worldwide?
The video was uploaded on September 11th 2016, most likely they just, didn't notice
Surely they meant 9th, but when you start typing 1s, the day just gets away from you. Ask Tolkien.
Yeah meant 9th
@wanton sun Hey, I was able to get the N64 turbo core working but I had to be on the latest Mister unstable branch. Is that something you always need to do for test builds?
no, newest stable should be fine. Maybe you have been on a very old stable version
I updated both using update and update_all.
I also did a fresh install beforehand
both of what? Last I knew, the unstable branch wasn't in any update scripts
Sorry, I meant I updated my mister using the update script then ended up using update_all afterwards
But I was having issues getting the N64 turbo core to work so then I switched from the most recent main build to an unstable build and now the core works
Oh, the turbo core. Not the regular core.
LMAO I didn't even realize I forgot to specify the turbo core, this is why I need my morning coffee lol. Yeah, the turbo core wasn't working at all but the standard core has been fine
@wanton sun I meant the turbo core lol my bad
if it works great, but i can't see how that could be the reason 
I'm not sure either, I've tried everything. Fresh install, new SD card, left everything at default, updated and nothing fixed it
N64 vid time!
N64 = good
Is there still a spot where people should report bugs or errors with the core?
Hello. I've been pointed towards the Discord forum, as I've been told there's a new test core by Robert, that fixes some of the Snac issues when using a Snax64. Could anyone tell me where to find that, please? Thank you.
#test-builds message
Enjoy!

Thanks for your reply. It says "No Access" though. 
Ah dang it. I forget what you need to do to get access to it. @zinc dew can you help? I know it's something really simple, but forget what it is exactly!
I can fix
Try again please
Thanks for pinging me. Itâs basically the Cycle Accurate role thatâs needed to gain access.
The link works for me now. Thank you.
Youâre welcome!
The issue I have, is I got a Snax64, and I have two wireless Brawler64 controllers. Either of them work in the first port (I also have a wired Brawler that works in the first port too), but I can't get two controllers working at the same time when I use the other ports.
I've just tried the latest test core, but still no luck, unfortunately.
Have you tried with other N64 controllers?
The Retro Fighters Brawler64 (either wireless or wired) are the only ones I have.
Any of them work in the first port, but that's all.
Really dumb question but did you set the other player assignments to SNAC as well?
was typing the same
All four I changed to Pad Type: SNAC on the menu.
try 1 pad in just port 2(second from the left on snax 64), and try both cables in port 1 by themselves to verify the cables work.
I did so and made sure earlier. Both cables work.
I just swapped them over to make double, double sure. And both cables (and controllers work), just only in port 1.
so does port 2 work with just one controller?
No, even though the menu has all the Pad Types switched to SNAC.
how about ports 3 or 4?
Port 3 and 4 are the same as port 2. Nothing happening with those. I've been trying all day on and off.
maybe try setting only the port your using to snac. there's a few controller test roms maybe that will tell you what's happening.
Here's what I'm using. I've tried the wired Brawer too (that works in port 1, just the same as the wireless version, but not in any of the others).
I just tried your suggestion. Turned off all the Pad Types apart from the second one. But still, it doesn't work. I even unplugged the first one. But again, nothing.
Might be good to reach out on MiSTerAddonâs discord server. Heâs an extremely nice and helpful guy.
Owner and designer of MiSTer Addons, a company focused on accessories for the MiSTer FPGA gaming project. https://t.co/OaFiufc5qd
Discord server: https://t.co/5mi4JBTkZ0
Link is in his profile
Thank you. I'll contact him. It could be possible that I have a faulty Snax64.
I hope it works out for you, bud. Sorry to hear youâre having trouble.
I tried the 4/25 build out with a pad in port 2 of regular 2 port snax, nothing in port 1. it works fine with just port 2 set to snac. it also works with all of them set to snac for me.
but that's using a regular nintendo controller, I don't have the ones you used.
it could be HW, does psx pads work with port 2?
I don't have the PSX pads. I do have this Nintendo SNES classic controller, which I usually plug directly into the MiSTer. That doesn't work with any of the ports on the Snax64 though.
I suppose I should check if other people have this issue in majoras mask? or maybe its something on my end
basically when the game is supposed to fade to black (example, closing the telescope) it instead just displays the full picture
Yes, SNAC/SNAX64 will only work with original controllers and original controller connections.
Is the n64 core 100% complete?
I'm aware of the select few games that crash, but wondered as I saw that video of 5 perefct games which made me wonder are there games that run different to the original hardware still.
As of now, active work on it has been paused, if there are noticeable behaviors, I wouldn't be surprised if Robert might take a glance at it
Just my curiosity more than anything.
I think there are still technically bugs or behaviors present that are different than real hardware but tbh I have gone through and played a lot of the big titles on the regular and turbo cores and it feels quite accurate to me
I have typically had issues with any non-Ares implementation of n64 emulation so for it to feel so authentic was surely a feat
I'm not complaining đđ
I only play a few games on it, major titles. I think the game I played the most was superstar soccer 64.
Nothing in the 5th gen will ever be 100% in our lifetime, just too complex. But yes, active development has ended. The games that don't suffer from the memory latency issue typically work well
So just for my knowledge what isn't accurate about the games that run ok? Is it even noticeable to you?
I played wave race and I didnt notice anything
These inaccuracies must be so tiny.
could be that you have slightly less fps drops in waverace
in general the core is faster compared to the real console. To compensate for the ddr3 latency, the bandwidth is increased. But the difference isn't huge, maybe 5-10% higher fps? You would only notice when a game drops from e.g. 30fps on a real console to 25fps, then on the core you might still have 27 fps
I didn't compare wave race.
In mario 64 the intro won 1-2 frames against a real console over 50 seconds, so 2/1500 = 0.1%
In 1080 it was about 1 second over the first course intro of 80 seconds, so 30/2400 = 1.25%
keep in mind that the game isn't really running faster, it's just that you have less slowdown. Personally I prefer this situation, but of course having less slowdown/fps drops is not fully accurate
Sounds like an improvement to me
So basically better than the real hardware. You're a legend Robert.
And then there's the turbo core, which probably holds 30 fps on wave race.
So what is it your now focusing on? Making your own games? Sounds fun and great to do something for yourself.
It's completly different, but great to learn something new đ
Wave Race is actually a locked 20fps. And it rarely, if ever drops frames. It's one of the most stable games on the console, but that comes at the price of 20fps.
Excellent
Good for you mate
@wanton sun What's your fav genre?
good find, def. a very minor bug. here's how it should look like on original hw
Great find, definitely worth getting a GitHub issue logged for that one so it's documented
can you find anywhere else in the game to repro that?
it takes like 30 minutes to get there from a cold start iirc and you can't even save before?
Can a save file be shared? I forget how that works now with the files
not that I'm aware of. you only use that binocular only once in the game as far I can remember (?)
I dont think theres anywhere earlier than that one
actually i guess you can go there on any day, so you should be able to make an owl save where it's only a few minutes running to get there i guess
You can use the telescope as many times as you like, tho you only need to use it as many times as you need the moon tear (mandatory the first cycle, after that you can get some heart pieces out of it
yeah I played through the game on mister then finished up on original hw. When I started playing, the core still got some major updates nearly each day but I must have forgotten about that issue in the end
Uh i wanna say the same fade to black transition is used at the end of the milk delivery minigame
Tho that's not a fast easily accessible part of the game
I wonder now how it would perform on the GC Version that wasn't the best port I've heard
How long do test builds stay test builds before they get added into update_all? The newest N64 update with the controller mixing fixes is super cool and useful
kinda varies on urgency
its an obscure case with not a lot of people who have the hardware to test it so probs be a bit longer than usual
on the other hand it does work perfectly đ
is there any way to hide this prompt? something iâm missing? also, any way to add the turbo core to my downloader.ini?
I dont think theres a way to hide it, if you turn off auto-detect that would get rid of it but then you'll have to change the settings every time you want to switch games
It gets hidden with controller info set on 0
I have it set to zero currently
Hnmm
You have latest Mister-main?
i do, also updated the mister.ini (which is kinda messy, i cleaned it up)
this is the only core it displays on
i can give that a shot. any reason i should want to not be on an unstable build?
not want*
This old unstable mentions hiding that but I'm not sure what the setting is
Great find! Thank you!
Yeah pretty sure it was with controller info?
yup, fixed it!
Been 4 months since the last main update. Any idea when all these unstable functions get pulled into stable? Mainly waiting for the gb-n64 core save transfer.
Today I learned you can use L and R to cycle back and forth in the controller pak settings instead of looping all the way around
That works in some other areas like shadow masks
This is such a helpful tip
it works on any control afaik, and yeah its so useful, can't remember who added that, hero
Just listed my RGB modded N64 and EverDrive to sell.
Mixed emotions.
But the MiSTer does N64 so well... I just had to.
I guess it's not worth it for conker and jet force gemini
Conker on Repaly is pretty damned nice to play. I'm glad they included the N64 version and not just the 360 one.
*OG Xbox one
That is.
If there was only an option to invert the controls. Felt weird to me
Yeah, that's the big complaint and I get it. I think you could do it at the os level with accessibility features, but that blows for just one game. They never did enable it, which is tragic.
I never played either Conker or JFG. I think I had moved on to the next generation and didnât care about them for whatever reason. Still wonder if Iâll play them someday with the backlog I got.
I asked the dev team about it at E3 and even though Live and Uncut was up and running they felt the original was better. But they also had to sort a bunch of other issues with the Xbox release so I just think the N64 version running on their emulator was easier to do overall.
Translation: I'm famous and awesome and I meet famous and awesome people and they tell me interesting stuff. đ€Ą
That wasnât my intention but yeah I can see how it could come across that way. Sorry about that.
Nah I'm just kidding. You don't need to apologize for being famous and awesome.
I think you're pretty awesome.
Likewise!
live n reloaded still had some slowdown in the area with the catfish (on a one x) when I last played it, probably fine on series consoles
do the other regions for conkers have the same issues?
Robbie invented the BFG, FFS
Let's give appropriate respect
I thought Roald Dahl created the BFG. TIL.
I overall really like live and reloaded, game is still gorgeous. Not a big fan of the tediz redesign though. They barely look like Teddy bears anymore
Yeah I liked live and reloaded too
it's the version I've replayed the most, although no doubt the original has loads of charm
Before I mess anything up can someone please confirm that if I delete "rpak" from a games listing in the N64-database file that it will not boot with the expansion pack enabled? Want to play a bit of ISS 2000 but the expansion pack makes it run like poop. Thanks!
You can also set the ram to 4mb in the osd. I think it's under miscellaneous.
Dunno bout the database.
You can set the ram to 4mb to for it to take effect on boot you have to turn off autodetect on the database which isnt ideal. My thinking was that if you can edit the database directly then there's no need to turn any options on or off on a per game basis.
You certainly can do that, but I'm not really knowledgeable on how the database works.
Ok thanks, will try editing manually as see how it goes.
Ahhhh, "rpak" is obviously for rumble pack, that won't help with disabling the expansion. There's no value for the expansion pack on the database file at all.
There should afaik.
Everything but the expansion is listed from what I see.
Odd, wonder where the value is taken from.
rpak means rumble pak
Thereâs no expansion pak setting in the games listing. You need to change your ram amount to 4mb.
Most games if not all have an option to disable high res visuals so check the in game options menu.
I spent so long mucking about in the database and options that I was too stupid to check the in game options, it has a low res option lol. Thanks pal.
Yeah no problem! While not the exact solution you were looking for I hope that helps all the same! đ»
It reminds me of when I got the expansion pack and excitedly went to play Turok 2 in high-res lmao
It ran like absolute shit!
No it is the solution thanks, I donât have to save options on a core level that I may want to revert or change later or edit any files to get the result I want so itâs all good. Yeah the expansion pack isnât utilised that well, one step forward for resolution, one step back with the FPS!
Hey guys itâs been a while. Glad to see the N64 core is complete! My only question is how do I get cheats working? The cheat section is greyed out on every game and I have the cheats all downloaded
Make sure you've followed the instructions in the Cheats heading here: https://vampier.net/N64/
Once you have populated that directory, the cheats option should become enabled.
Also, if you have multiple storage options, I believe cheats should be on the SD card. But I've never used them, so I'm not sure.
The regular downloader script should be grabbing the cheats. Worth double checking what version of Main you are on, someone had a weird issue recently where their Main wasn't getting updated and was way behind
I haven't tried to enable them but I know for sure when I recently ran update_all it grabbed N64 cheats
This isn't necessary anymore
Just enable cheats in UpdateAll, that's it
just tried it out for the first time, no issues. So far all iâve done is beaten the deku tree level lol
It's still where the files are stored, isn't it? For troubleshooting it seems relevant.
For troubleshooting, sure, but start in UpdateAll. Thatâs the only instructions for getting it set up. Anything else is figuring out a problem
unless you want to set it up manually
guess i didnt think that some might want to do that
Specifically, the issue was they did update all and had cheats and they were still greyed out. Verifying they have a cheat file for the game was the point, not the source specifically. Just trying to help them
Yeah, they mentioned they ran updateall after you pointed them to those instructions. I know you're just trying to help, I just wanted to point out that those instructions have been outdated since it's now part of Main. Still a good resource for troubleshooting though
updateall first, then go from there would be my recommendation is all
Hmm I still get the greyed out cheats on N64. I've ran the update all and can confirm I am on MiSTer v240110. The cheat files are located on my SD card in the MiSTer in: /media/fat/Cheats/N64
Could be the roms but they are being detected okay by the database and each game is configured correctly. i'm unsure what could be wrong.
Cheats work fine for other consoles/handhelds like Gameboy, PSX
@cobalt junco I don't mean to ask such an obvious question, but are you checking after you;ve loaded a rom?
when you load the core before loading a rom, it's greyed out. just want to make sure
I'm not sure if you have any filters set or not for downloader.ini so there's a chance you're not grabbing the newest N64 core depending on how it's set up
what version is your N64 core?
Yes I am running the game first and then checking cheats. Running N64_20240322.rbf
I will try deleting the cheats inside the n64 folder and re-running update all
weird, you're on the most recent stable
i'm not sure how the n64 core works, but I know with PSX the game ID has to match the cheats, otherwise they don't pull
are you acquiring your roms from a reputable source?
htgdb N64 roms from Archive are great and work with cheats for me. I confirmed OoT works from there with cheats. Maybe download that one rom and test it
Yeah I deleted the N64 folder in cheats and re ran update all. It did redownload the cheats and I can see them repopulate ../Cheats/N64 via FTP. Iâve just launched snowboard kids and still see the chests are greyed out.
mine are no-intro roms but I will try again from another source to see if it is the roms
what do you mean by no-intro? to my understanding that's just a classification meaning they don't have those annoying hacked intros in the beginning of the rom from whoever dumped the rom
any source can be no intro, unless i'm out of the loop lol
all htgdb packs are no intro, but they aren't labelled as such
the romset I have are matched and hashed against no intro's dat's.
that sounds just like the archive no intro sets page i just found lol
check your PMs and try that
worth a shot đ€
What version of Main are you running?
I downloaded and tried the Zelda OOT (USA) (rev 2) rom from N64 - Everdrive 64 2023-12-07. I still canât seem to get the cheats to enable.
Hmm, can someone who is at their MiSTer confirm what they have? I am on holiday in Turkey right now so can't check. Seems like we should have had an OS update since November though, but maybe we haven't
I regularly run the update_all script roughly 1 once a week, doesn't it update the OS?
It should but we had a case recently where for some reason it hadn't updated properly for one chap who was stuck on an older version of Main and it meant he couldn't load N64 ROMs. Just want to check something similar hasn't happened to you
No worries i'll keep checking on my end. I'll look at the downloader.ini to verify the update_linux is set to true, I don't really go into it unless if i'm adding entries to get unstable builds.
Wider question, are cheats grabbed automatically by the official downloader script by default still? Or did they move to update all and become optional? I.e. will everyone get all the chests by default or could some people have cheats set to off somewhere
I was looking in the options under update_all to ensure I had selected to download cheats and couldn't find it, so I suspect it's on by default.
I can verify the N64 cheats did download via update_all after I deleted the folder in ../Cheats/N64
Hmm, that is curious. When you run update all do you see a list of cheat DBs it is checking at the start?
yes and at the very end i don't have any errors being reported
Hopefully someone can pop in and confirm what version of OS they are running if only so we can rule that out
Only other thing I can think of that can cause issues, but I can't see how it would here, is if you have a really old .ini file as that doesn't get updated automatically you need to do those manually
Fwiw I get the same, cheats always greyed out and a main that hasnât been updating properly with update all. Used an unstable main but cheats are still a no go.
I wonder what is causing Main to not update for some people... Do you know what OS version you are on black Francis?
Must be that hasn't needed an update since last year, thanks for confirming
v231108
Main is on the unstable 240331
OS version is for the Linux kernel, which isnât related to n64 support files/cheats
You want MiSTer version, yeah
Oh yeah, I misread the image, that Main file is from January so that is the issue @cobalt junco
That's why I was surprised for a demand to check the OS and not the main Mister file too.
Why you aren't getting updated Main by update all is another mystery though, maybe if you can get your update log file @whole tulip can take a look as seems a few people have been having this issue
Good catch thanks will do
Reading this on my phone with shades on, made me misread the Main date, sorry about that, that is definitely the issue though
I think that might actually be the latest stable release for main
240110 I mean
yep, it is
Yeah I think it is, I updated that yeaterday to the latest unstable, still no cheats.
It can be hard to read a phone when you're wearing sunglasses by the pool and holding a mixed drink
Yep grabbing the latest unstable now displays the cheats. Will send the logs to theypsilon
I don't try troubleshoot N64 core issues often, but when I do...
Youâre on vacation? Get off the internet đ
Looking at the update_linux.log shows
`===========================
Downloader 1.8 (c08) by theypsilon. Run time: 0:00:01.08s at 2024-05-04 16:17:09
Commit: c08b81c
Log: /media/fat/Scripts/.config/downloader/update_linux.log
Installed:
none.
Errors:
none.
linux: {
"hash": "a6651d603b5a6c825579b618d9550a1e",
"size": 93745153,
"url": "https://raw.githubusercontent.com/MiSTer-devel/SD-Installer-Win64_MiSTer/f498c08188793fb9e80c0c4cb0ad04fce9c1c307/release_20231108.7z",
"version": "231108"
}
Reading file contents "/MiSTer.version"
current_linux_version "231108" matches db linux: 231108`
So the last update to linux on MiSTer is 231108
https://github.com/MiSTer-devel/SD-Installer-Win64_MiSTer
release_20231108.7z Release 20231108. 6 months ago
Latest Main MiSTer - Release 20240110
https://github.com/MiSTer-devel/Main_MiSTer/tree/master/releases
@whole tulip
Let me know if you need anything else
good catch! I wonder if it has anything to do with the Mister version being from before n64 was added to Main
Yeah, maybe if someone hadn't updated for a good while they are stuck for some reason. Is an odd one for sure. Maybe there is a way to force update everyone once and fix that for any stragglers.
@worn delta #1096015979055697940 message
My image shows I was on the latest MiSTer / Linux OS to what update_all is offering. I didn't realise I had to update to an unstable MiSTer build for the cheat functions to be made available. I was looking at https://vampier.net/N64/ and under the cheats I read it as all I needed was the cheats/N64 directory to be in there for everything to work.
Thanks all for the help, much appreciated!
You shouldn't need to be on an unstable Main for cheats to work, but no harm on being on the latest unstable
Looks like the cheat stuff was added in Feburary? but the latest MiSTer main is 10th Jan
I thought there was a new Main update with the recent iO board release before the FW updates started rolling out? Apologies if I was wrong there
Was the MiSTer code forked to accomadate the new IO board?
I only know the latest version not unstable that's available which I believe update_all uses is from here with the latest release showing as 20240110:
https://github.com/MiSTer-devel/Main_MiSTer/tree/master/releases
No, wasnât forked. Any official updates from Sorg are always rolled into the main distribution.
You can get the latest unstable build here, which has all changes to the point #unstable-nightlies message
As Robby said all these changes will eventually be in stable release, itâs just a series of commits to the main repo and at some point sorg will decide to cut a release
Linux version is not related to MiSTer version
Linux version is for the Linux kernel which comes from here, so that version is correct: https://github.com/MiSTer-devel/Linux-Kernel_MiSTer
Updater has given you the latest released versions of everything
That's the old one, without the latest nso fixes correct?
Itâs the current release for MiSTer at least
Hello all! I'm getting in my snax64 adapter tonight finally! Is there an updated compatability list? I hear a small portion of games still have some graphical errors?
The compatibility list is in the pins
that reminded me to update the pins
Oh I did, this is the other N64 chat
I guess I'll replicate it here
ok done, phew
Thank you đ I relatively new to Discord servers. But I'm happy that Google searching is so garbage these days that I found you guys. This server is a lot of fun lol.
Weâre happy you joined us. Welcome!
Glad you're enjoying yourself! Lotta good folks here all enjoying classic gaming/computing đ
If you enjoy friendly score challenges we also do bi-weekly games down in the #game-challenge channel
Thanks! Mister has single-handedly gotten me back into retro-gaming. The hobby was just getting way too expensive, and emulation can only go so far. The real hardware experience is where it's at!
Neat! What games do you all play?
all sorts. currently playing a commodore 64 game- crazy comets
last one was Wave Race 64 time trials. we do a bit of everything as long as it works well for a challenge
there's a suggestion thread also if you want to pick a game for a future challenge
Problem is I suck at all games lol. But I'd be down to watch/participate to see what they're like. How do I get invited to No Access?
open the "channels and roles" tab and you can choose which channels you want access to
Dope, thanks! đ
I'll be sure to come check it out sometime đ
Lots of frame drops in Mario tennis, frequently hovering around 26fps. Quite a few in f-zero x too, especially when jostling in the pack. I donât see the same in hdmi console footage on YouTube and always thought these were essentially locked at 60fps?
yes you don't see it there, they have no FPS counter đ
Given your expertise in the matter Iâm happy to accept thatâs how they should be! But man, Mario tennis can seriously chug at times, Iâm still being surprised at just how poorly these games could run.
New MiSTer Main from Sorg, so everyone will have cheats available after running the update script đ
Cheaters never prosper
But they live long đ
Nostalgia glasses plus a quantifiable frame rate counter really betray N64 performance. Games on OG hardware could just absolutely choke sometimes
Thatâs why generally I donât run test videos with framerate counters on
What he said, people really forgot how poor perf was back then.
Also bad framerate wasnât automatically awful. Sometimes it felt cool, like when there tons of explosions. It felt like you were doing so awesome that the console couldnât keep up.
Iâm sure if you did a study where you polled 100 gamers in a controller environment; 50 playing with no frame counter and 50 with a frame counter on the same game in the same area with the same slowdownâŠyouâd find people with no data on actual framerate thinking performance was better than the 50 who saw the frame counter
This is why Iâm always talking about the feel and motion of a capture and the overall cadence vs pointing verbally to a number in the corner
Otherwise Iâd be saying âthis runs like crap. But itâs ACCURATE crapâ vs âthe motion and the gameplay are spot on and feel 1:1 accurate with real hardware performanceâ. Same footage, two wildly different take aways
Yeah we do perf tests, group A has access to a frame counter and group B doesnât. When the framerate dips a little during action Group A always complains and Group B always says fps was perfect.
Exactly. The worst thing is âletting people see how the sausage gets madeâ
yeah, need a control group which is A and the real feedback is from B
You sometimes get people who arenât paying attention in A
Both groups do say âit seems like a fat baby Hank Hill was involvedâ though
That is consistent I hear
âThose kids canât understand frame rate Peggy I tell you whatâ
"Them pixels ain't right"
The pixels def have a narrow urethra
My surprise at f-zero dropping frames was mainly due to the narrative about how everything was kept simple to ensure a solid frame rate, which I then see isnât the case. I donât ever play with fps counter on, I only used it to confirm what I what I was seeing and feeling.
I love the random floating pipes lmao
It's a hack
Yeah, honestly same here too lol. I had to boot my original console and game up to confirm.
I think the conclusion should be that even bad/inconsistent framerates are better than the real world.
"Oh you think there are to few frames in your rocket car video game? How about no rocket car and you try and get that pos handy civic that smells like kid's vomit through inspection instead?"
Tell me how you really feel
Has anyone been able to confirm why for some people, the Mister wasn't updating? I had a similar issue, only fixed by updating to the latest Mister unstable build which fixed my cheats and N64 turbo core, both didn't work initially when I received my Mister from MisterAddons
I did both update and update_all
Finally all can share in the magnificence that is automatic save transfer between gameboy and n64 cores! 
Wait. What?
Main got updated. So that feature is now available for everybody.
I'd love a pos handy over no handy at all đ
I meant honda now I'm not gonna correct it.
With Rambo on Genesis, you can spam the bombs until the system crawls. Super fun. I got it to freeze once when I was a kid
Hahaha thatâs awesome
That game is basic yet oddly satisfying
True lies on snes/Genesis is legit good
https://www.theverge.com/24146590/n64-speedrunning-mariokart-controllers-joysticks-world-records
By William Poor, a video producer, story editor, and reporter with over 10 years of experience crafting news and documentary video. Will joined The Verge in 2017.
May 5, 2024, 6:30 AM PDT
"On this episode of The Vergecast, we explore a looming crisis in the Nintendo 64 speedrunning community: players are grinding their controllers to plastic dust and at such a quick pace that optimal N64 controllers are growing scarce. We also speak with Beck Abney (abney317 on Twitch), a Mario Kart 64 speedrunning legend who is dealing with an even more bizarre, personal form of controller hell."
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
Robert (or FPGAZumSpass) is doing with active development of the MiSTer FPGA N64 core, giving us 99% of a fully functioning Nintendo 64 on MiSTer FPGA. Let's talk about what happened, when N64 will his MiSTer FPGA Update_All, the videos I have planned for the future and generally j...
calling it...its playable!
are conker and jfg basically the problem games now?
I know Iâm not the only one in this boat but, the most appealing thing about the core being able to run Conker in the future is that it would likely run better than stock
Esp the turbo core
Conker is a fun game to play and visually impressive for the n64 but my goodness is the framerate abysmal
Basically. I have a testing video on Conker and Gauntlet coming next
I know that will likely only happen though if someone is able to do a romhack for it
I thought there's also gauntlet and battle for naboo
Haven't tested it myself, but the turbo core also fixes Wonder Project J2 as well right?
Gauntlet yes. That vid is uploaded. Just hasnât run. I also have a Conker ready to go. Naboo is next
Yes it does
But that one I donât think Iâll do a vid for. Itâs so visually not fun to watch people play. Awesome game. Not exactly great on YT IMO
You have disappointed androids everywhere. For shame.
Good thing your mom isnât an android because I never disappoint her. Satisfied 10/10 times
I mean obviously Dad, I wouldn't exist without you and Mom!
GO CLEAN YOUR ROOM
Never!
does anyone have any custom modlines for 5x or 6x scaling for the n64 core?
Where is this new 80mhz core? All I see is one from like 2 weeks ago
Updates, not updated đ
ah
best console of all time, prove me wrong
as I do in all things
Ah the NGAGE it's the GOAT...se
Watching the video, seems cool it works well.
Did we find out why JFG consistently crashes?
Did we find out why JFG consistently crashes?
The Jet was made by Boeing
omg lol
That's right I'm topical AF
It requires DMA timing that is unattainably precise, is my understanding.
In a shared memory space.
Cause itâs a bad game
Also that.
Thatâs why Bomberman Hero works perfectly
Thank you @manic basin and @cerulean elk
Bomberman Hero is a fun game, I should play it more
The issue with instabilities on the turbo core is that it could either be the game crashing or just that the turbo core is unstable because it pushes to timings beyond what the DE10-Nano can do according to intel/altera. A good indicator is that if a game is 100% stable for one user and is not for another user, then it's more likely the DE10-Nano being run beyond specs
"Third whistleblower dies after N64 Discord indiscretion"
where can I get the N64 Turbo core? Sorry if been asked?
The fun is in the variables haha. I do let everyone know that âwhat I see may not be what you experienceâ but from my RE 2 play through it was rock solid stable. Standard issue MiSTer. No OC
#test-builds
Check the pins too if you ever have any questions about a core.
Who here has a capture card? I want to do a group text of something potentially Conker related. And Iâd want as many people as I can get đ
â
Sadly no
What id like to see:
Can you make a video from real n64 hardware from perfect dark framerate compared to n64 normal core and turbo.
If u can do this u would make me so happy
There will be real hardware tests eventually
I still have Core vs 64 and core vs NSO emulation on my lists
I know its hard work
Isn't a comparison to nso kinda savage? The nso emulation got shit on from day one and I never heard anything good about it.
haha thats the point
drag Nintendo
What's next? @hollow rune fighting a real grizzly in her next stream?
Save needs to match the rom name, right?
Yes
I have one of those E1s cards inside this PC
Gets kookoo quality capturing videogames
It was like $60 on fleabay
And used to retail for a mint
I was able to get what I needed đ
I'll feature in another vge vid some day. Vge vs quirrin, who is the real spare ribs king? Oh it's Robby. Of course it's Robby.
@zinc dew is the McRib king
No, Robby is the girlfriend God would make if he TOOK your McRib as a source.
He tried it with a Popeye's spicy chicken first, but that's how he ended up with Lilith.
Dont say Popeyes
my number 1 loss for this celiac garbage....Popeye's chicken
I'm...so so sorry. I just didn't have it today.
Did that lie comfort you? Because I did.
my beloved chicken
it better not have been a spicy chicken sandwich
Of....course ... it ... wasn't.
(it was. It obviously was)
a morbid joke if there ever was one
I won't say it was delicious. Because I don't have to.
Last time I was at this particular one, the cajun fries sucked. But they were good this time around. No gluten, so ... at least you can get a mouthful of those!
Next time adi is out of town Iâm just gonna slam one and keep quad ply TP and max strength tums on hand
They have pills you can take now before a potential immune system freakout
Histamine stuff
Might at least reduce the ass trauma
Wait what?
Like if you know you're going to get exposed to something that could cause an allergic reaction
I guess they can mitigate the severity
HistaminX, D-Hist, etc
Not sure what they could do for celiac fallout
It's going to be a bloodbath.
NSO
I think this is important. Most people only know of official emulation solutions and they are woefully behind community ones.
Highlighting inadequacy gives the developers more power to request a budget to fix their official emulators.
This exact thing happened with NSO N64, which has been pretty nicely fixed since its pathetic initial release
Yeah itâs not like Iâm ever mean about it but NSO N64 sucks donkey you know what
My capture card arrives tomorrow. Totally down to help if able đ I would love to see N64 core fully working
After I run the vid we can all group test my âtheoryâ
Sounds cool! Full disclosure though Iâve never played Conker but itâs always been on my backlog. Hope I can still help even though itâll be my first âplaythroughâ
Thereâs no requirements except âplay game, report resultsâ so itâs dead ass easy
Dope lol. Excited to hear about this theory
Itâll be a fun vid. Basically I believe Iâve found a way to get the freezing in Conker down to an extreme minimum. All the standard âloves to crash doing Xâ or âloves to crash at Xâ are def diminished from testing I did today and @fair stump helped with
Itâs not the magic bullet itâs like the magic rubber band gun
Sounds awesome! You always make great videos dude đ canât wait for it
All edited up. Just gotta VO tomorrow and ship it at four
Also I couldnât help but notice that your last weekly 3DO game showcase was three weeks ago. Donât tell me thereâs only eight (8) games on it xD My âBuy a 3DOâ bar is starting to go down because you stopped hyping it up!
Haha I didnât make the last few episodes
I make X amount and schedule them. If the series does well I add in the last few. If itâs meh views Iâll skip
No! I demand you drop everything else youâre doing in work and life and make the videos that I want right now!
Jkjk No love for 3DO is sad though. Itâs a genuinely interesting console that isnât talked a whole lot about.
Haha youâd be surprised what people demand. Someoneâs mad I said pressed CDs arenât the same as CD-R and now is saying I need to debate them on their twitch stream đ€Ł
WHAT!? People still act like that when politics arenât the topic? Donât give him the free clout
Thatâs insane though
Oh my god the cringe levels are fucking radioactive with this one
Dude is either 11 or 46 and definitely doesnât own a 3DO
Haha thatâs after I banned him yesterday. Just using a diff account
Probably @zinc dew again bothering me đ€Ł
And lives in an area with no grass in sight
No fucking way
Some people need their internet privileges revoked permanently
Starting with the debatelords
All of them
No exceptions
VGE Diss Track is droppin' soon
Oh god I canât wait to see who has a secret daughter with an Atari 2600
Haha LRG vid is about as mean as I get on YT
And they had it coming
We all know whoâs the pedo though. Sam_Biblyâs favorite pastime is probably debating age of consent laws
Iâm just mad heâs using Master Shake. Giving shake a bad name!
Seriously though, yeah, its just people jumping on someone's wagon for clout. They can't build their own channel/community, so better off stealing someone else's lol
I mean the bibly in his hand makes me even more wary of him at that point xD
VGE vs MVG
And so he wants to debate a topic that can easily be settled by owning a 3DO and putting a CD in it? Has there been a new patch lately because I swear thereâs more NPCs populating than usual xD
My only problem with MVG is that he's not the voice of developers in the industry, he has to pull punches because he can't afford to piss anyone off
Haha I did enjoy debate in HS. Because it was arguing for extra curricular credit đ€Ł
If MVG says a word about Unions, he's black balled forever đ€Ł
Awbacon: âThe core developers yearn for the minesâ
Logging off now, too much politics for one day xD @cerulean elk hit me up when you need me to start playing Conker đ
I actually think itâs really good for a commercial product and thatâs due in part to the hardcore fans pointing out the flaws.
And thanks to the MiSTer core itâs easier for a lot of people to make those comparisons now.
It didnât start out too hot. Youâd have thought Nintendo would have just sued someone who made an emulator and taken their money and source code to do it right đ€Ł
Well Iâm excited for the video. Itâs a great idea.
Iâve got so much fun N64 stuff coming
Honestly the best stuff comes after the core is complete. Not chasing updates but getting into the real fun
You should have agreed but then sent Taco to just troll him
Oh wait he knows your voice, it would be a short lived troll
Have Taco open with âI have a cold and I talk slow now..bitchâ
Heâs still going too đ€Ł
He must have issues
Oh heâs Master Shake, now I read that in Master Shakes voice it all makes sense
Lol maybe itâs just a shake bot
@cerulean elk debate me on stream you coward!
I donât debate people from Texas. You get all shooty shooty pew pew when angry
âGET OFF MY LANDâ
Just accept cdrs are the same as manufacturing CDs. Why are you hating on the small guy whoâs making a living while the fat cats in factories make the same thing but say itâs more authentic.
Limited run takes care of us and this is how you treat them???
orange technology
ok heâs trolling, no one says âdisrespect my artâ seriously
đ
Shit that guy came out of nowhere and went from tool to winning the debate
I am 30 or 40 years old and I do NOT need this.
Seeing how insane some of the people are in the comments on bacon's videos can be genuinely frightening sometimes! 
I didn't know we get to make demands. I demand you come to my next birthday and bring @zinc dew , so people see I know famous internet people and that doom developers are really impressed by my skills. đ
Use my link https://www.displate.com/jameslambert or my discount code JAMESLAMBERT to access my special promo on all designs 1-2 are 27% OFF 3+ are 37% OFF. Available for one week only. Discount applied automatically at check out when using my link, (excl. Limited Editions, Lumino and Textra).
Video edited by Joe Lambert
The new game I am work...
I have one. I can help
Sure. What you wanna do? I'll throw down some 1920x1440 footage for it
attract modes might help keep things consistent. easy to match frames on scene changes for those and gauge performance
thats how I measured the SNES core turbo performance for the core's github
Ho i was hoping for good news đą
@hollow rune and @night saddle check your DMs đ
Conker VO done. Coming in at a 22 minute video. Hope you all like Squirrels!
Wait does Conker somehow work without crashing now?
I dont want to spoil it but it works with probably 80% LESS crashing now
U just spoiled it.
Eh, okay
I am about six hours in and Ive barely crashed it / I am getting full crash handler data out of the crashes as to why
Thanks, I was so excited for the video
Is that in the turbo core or regular
lol you will still watch
He makes videos? Big if true
He is like a wannabe mvg
MVG is a wannabe VGE lol (he is not)
Your saving grace is that he doesn't nearly talk about mister enough for my taste.
One should all the time talk about mister!
my highest viewer niche is MiSTer. My biggest actual niche is rare ass hardware
I prefer my hardware well done.
I like my hardware like I like my steak...rare
Incredible crash dummies are returning today!?
Conker mojo? đ€
Can you show an example of ass hardware? Rare or otherwise
Turbo core or regular
Turbo
Ahh, does that core break any games
You got the pif?
Sure I can send you a photo of Jaguar
Yep!
Pif?
What is that?
I thought I can run any n64 file fine
It's like the n64 bios, you need to get it from somewhere. We can't link it here.
Games folder
Ooooh
Games/n64
Aaah!!
Hehe so my n64 hardware is missing the bios chipset đ? Got. It.
Thank you
Yeah there was something about pal/ntsc pif. Don't quite remember which one is boot.rom and boot1.rom.
This should help you.
Just run update all with BIOS DB selected (press up when you first run it to enter the menu). That will get you the BIOS files you need for N64 and pretty much all the other cores that need BIOS files.
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Robert (or FPGAZumSpass) is doing with active development of the MiSTer FPGA N64 core, giving us 99% of a fully functioning Nintendo 64 on MiSTer FPGA. Let's talk about what happened, when N64 will his MiSTer FPGA Update_All, the videos I have planned for the future and generally j...
here you go all: we are testing the Oct 2000 prototype. Full debug and crash handler. Much more stable. Please test and if you do crash it send me screenshots of the crash handler error messages. I will be compiling those and sending them to a friend with experience in N64 development. I also have some other stuff in the works đ
sorry obv cant link that version of the game here
the crash handler is shown in the video and thats what I am compiling
Ive had four other people test and send in results so I could do the VO and its been consistently much better and hoping somehow I can get it over the finish line into perfect
Do the remaining "problem games" exhibit the same sorts of issues? Or different depending on game
No clue. I donât have debug for them
Iâm just doing this for Conker since you can get full crash handler reports. Dunno how the other games act / if they have debuggers in game
Iâve also getting a copy of retail Conker so I can mod it to auto tilt itself and unlock full debug on real hardware
This made me try the kiosk demo for JFG. It still crashes, but I get further.
If anyone wants to test the prototype on real hardware and lmk if it ever crashes that would be very helpful too as thatâs a variable I need to get an answer to
I assume you're sending the crash stuff to top men?
Power top men
Did an issue get raised for the telescope bug in Majora's Mask?
I saw someone talk about it a long time ago if it's the one where skullkid sort of just floats off.
Looking now it looks like it did not. Also next to none of the known issues have been added...
We did a good job finding all the bugs, we should really get them logged now the core is in Main...
No, this is a new one found about a week ago that someone posted videos of here, the transition isn't correct when using the telescope. This is why we really need to be logging these issues...
What is the version of Conker I need to find for the debug called?
look in the video description. it talks about it. don't know how much more I can say
Ohh I found it! Thank you!
This is so cool. I'm gonna do some testing too. see if I can get some good crashes
I haven't bothered with any bug hunting because I know core development has stopped for the foreseeable future.
To @worn delta's point, documenting isn't so much about asking for a fix as it is keeping track of the issues for things like porting, eventual maintenance releases, or new knowledge making old roadblocks surmountable. It's good to have them. I document as much as I can in other cores. I just don't have a real N64, so I have no idea what's a bug and what's just the hardware jank from the console. But if you're sure it's an issue, you should document it. Open source lives and dies by well documented issues.
Plus some minor bugs might be oversights and while getting more features implemented/more games working is shelved, minor fixes are probably something that will still get picked at on occasion.
I kind of assumed the final bugs made their way to the issue tracker but I didn't really follow it
Yeah, having them logged on GitHub is a resource for knowing what the issues are not a demand for them to be fixed. The problem is we had tracked a lot of these issues on here and in sheets but anyone coming new to the core isn't going to see these, and as time goes on they will be forgotten.
Getting all the known issues logged now will pay dividends in the future when it is possible to fix the found issues and improve the core further on a future core. It would be great if we could collectively get what we know logged in GitHub.
conker wen
Conker now. Go get me test results. I need all that juicy data
Do I need a specific rom?
October 2020 decrypted rom
Youâll need to rename the file from .rom to .z64. Endianness is correct
Awesome! Will give it a try and report back
Just wanted to say I appreciate you being vague about it.
Gibs me da ROMZ
Perfect. Optimally I need what was happening when it crashed and the crash handler data
Me is have rom?
Also if you can grab screens of the memory map thatâs useful
(Thatâs the memory map from the heap crash)
Without a legend Iâm guessing but Iâm assuming red is allocated and in use, white is free, green is current address being written / read and blackâŠunavailable? Honestly I need to get in touch with someone from rare and I have a few messages out there
Iâm particularly interested in the one black address / space to the right of the two green
Will Awbacon solve the N64 core
I canât do that here but itâs just the October 2000 conkers bad fur day prototype
Looks like an old defrag screen
Iâm motivated. Iâm a shit coder. But Iâm a very good researcher and âband leaderâ. Generally I always have SOMEONE I can send things off to for help
Current thoughts; if the prototype is freezing ONLY because of memory issues (core has 8MB, dev kit has more)âŠcould we poke at the core and expand ram? Would the prototype see and try to write to this? Because I canât 100% say itâs a core issue. It could be a âprototype runs on dev kit. Dev kit has more memory. Weâve overrun the 8MB on a retail N64 with ram expansion and the freeze is truly out of memoryâ issue
PSX / Dreamcast prototypes often wonât run on retail hardware since they are looking for a double compliment of RAM. So they will work fine under emulation but not retail spec. Next step is running this on OG hardware / Ares and seeing what happens
The Conker prototype reminds of the Majora's Mask Debug rom
Also you can access debug on a retail Conker with a code and a cart tilt. So I want to compare locked off areas (cutscenes, static camera lock offs) on both versions and see memory usage
I just gotta buy a Conker. Not in my collection
Wouldn't it be possible for someone to hack in the Debug screen statically on a retail rom?
Possibly. Quicker to grip it and rip it on hardware though
Could GameShark the original game cartridge instead of tilting it
Unlock Debug 800E9D04 00FF
I just got that code from a very period appropriate angel fire page so no idea how legit it is
https://www.angelfire.com/rebellion/conkerscrib/hackshack.html
Ooh well shit. Thatâs easier đ€Ł
I need to find a Conker to buy. I havenât seen any listings that open the cart. I donât want to drop a Buck and change for a repro to show up
Word is that @cerulean elk will have one conker working by Christmas
Halfmas, so by the end of June??
- AgainâŠartist not engineer đ€Ł but you never know
I know I was just poorly playing off one of your texts
I would love it if MVG would make a video about VGE and explain how he fixed conker on mister.
Can we involve Neil @ RMC somehow
Also, are we supposed to only test on turbo core like in the vid or also on the normal one?
Throw Adrian in there as well, just to say it freakin' works.
I just want to see Neil's glittering blue eyes
That recent arcade cab restoration was pretty epic
https://youtu.be/dQ6A9IH2bGQ
đ Check out PCBWay at https://pcbway.com for all your PCB needs! đ
Sega's Mega-Tech arcade cabinet is a rare find, especially for this price, but have I made a big mistake? Bought sight unseen on Ebay today we start a new Trash to Treasure series and figure out if we can make it look and run like new.
Watch the whole series at: https://www.yout...
Their group has so many skills between them
Speaking of, what happened to the RMC handhelds for MiSTer?
It was a really fun watch. Beautiful cabinet.
How much ram did the dev kits have? That feels like something that could be supported in the future for sure
What i found is 16mb ram
Good find, a shame that never came up during core development, probably not possible to add at this stage but hopefully @wanton sun can consider supporting it for the future if some games would benefit from it. We would probably need another ram value supported by the database file that sets ram etc. per game
I think Robert was saying logic is almost full. But he will know
Is the ram size really that logic restricted? Iirc the ram used to be uncapped, which games like donkey kong really didn't like.
Haha Neil and I are involved. He should be receiving a package I shipped him today
Yeah standard back then was dev kits had 2x ram of retail
@cerulean elk really excited for this conker project. Maybe you mentioned it before but could you please provide the exact testing conditions? Only turbo or also regular n64 core? Could you provide a checksum for the debug rom in question?
Turbo only for my footage
Iâll get the checksum when I get to my computer in a bit
Thank you. If you get conker to run on the core (bonus if it also runs on the normal core) you're my hero.
I thought Robert had already exhausted all avenues. I dont think reopening the problem is helping
Game could be patched or the core might see an update down the line 
Yeah that's how I understood it as well. Only change to the core that's been floated was allowing for more ram to be usable (again).
we aren't reopening the problem. I am poking at shit for pokes sake
I did get some more results in overnight. Crashing def reduced on Oct 2000 prototype. One person two hours in had two crashes. Another person 2 hours in had zero
so now Ill take the crash data coming in and chart it. Take that and send it to people I know who do N64 stuff. See what they think
Are saves interchangeable?
haven't checked yet honestly
plant shopping for garden with my wife last night so had no time
That's how they get you
today I need to source and buy a Conker cart for debug on retail
yeah ill probably spend too much money banging my head against the wall on this one
What is your goal to find ?
You can get debug on retail too
I want to compare locked off cutscenes / other areas that you can have 1:1 experience between near final proto and retail....compare memory allocation and usage across the two both while running and in crash reporting
Can that help to fix it? Or is it just curiosity?
first steps are collecting data. I need a bunch of reference points to better understand the ins and outs of WHY its crashing and if its crashing consistently across real hardware / core on the prototype version
I know some people that do game dev stuff for N64 so I can have them take a look
from there Ill decide what makes sense next. Could attempt to use Ghidra to decompile the game. Thats hard because I dont know exactly what RARE used when compiling. But thats a possiblity
Wow.
and all this COULD also end up with me not achieving jack shit except saying "yo prototype is way more stable. Play that"
I mean I am close to finishing a "fun playthrough" of Conker on the prototype and Ive crashed five times total and lost maybe 5 minutes total backtracking. So honestly...I consider that playable. Now would zero be better? Absolutely
What's missing from the prototype
nothing...just small graphical differences here and there
so I just played Conker for like 2+ hours in Ares. The prototype build. No crashes. GitHub code just has a compliment of 8MB total RAM so the build is intended to run within the allocation of a retail N64...so no amount of changing RAM in any situation would seemingly benefit performace in CORE hang wise
So the prototype uses the same amount as ram as the official release? Shouldn't it behave the same then if its a ram latency crash?
Not necessarily. The prototype is based off a diff code base so itâs likely itâs not hitting ram the same way
I have an everdrive on the way to test on real hardware with the debugger so Iâll find out more then
So far Iâve only gotten one crash report in so Iâm still V short on info
Well done for persevering with this. Its a big title for the N64, so I know its a bummer being one of the crash victims. Some smart fellow will most likely create a patch for it or hack the rom.
Gives me something fun to do and I get some videos out of it
Oh he's just doing it for the views 
Order of operations; test proto in core (done), test proto in Ares (done), test proto on real hardware (in progress), generate more crash handler reports (in progress)
Why else capture all this damn footage đ€Ł
Package all crash handler reports up. Sift through data with people smarter than me. Profit?
The love for Conker isn't because it's the GOAT or whatever
It just has really good graphics and sound for N64, plus it's uniquely British
Efforts are greatly appreciated
i see you need someone to crash conker
i will get data from the crash test. i wonder if this version of conker can pass
did anyone else run the crash test that guaranteed one
finishing the barn area, starting on roof, jump down, run through tunnel to the water on the other side, splash in and out of water a few times constantly running back to stairs
will crash in a few seconds on retail
I tried that and it was pretty darn stable
Didn't get a crash there but did in the water area with the turrets and eel
Yes this is proving to be way more stable. Im done with my proto playthrough on MiSTer. Minimal crashing, very enjoyable
Next is OG hardware. Im gonna end up playing Conker half a dozen times by the time I am done
@cerulean elk
Brave undertaking you're doing here. Wishing you all of luck
Iâll need it haha
Try and beat the wr while your at it. đ€Ą
Iâm gonna beat the world record for missing jumps. I hate the jump in Conker. Feels so laggy even on real hardware / MiSTer
Run off so many fâing cliffs
They put auto jumping in OoT for people like you 
Conker jumps too realistically lol
I wonder if the reason the prototype crashes less often than retail has anything to do with some kinda copy protection? Like tighten up the timings etc for the retail build to make it hang if timings arenât perfect or whatever
Or Iâm just talking out of my arse đ
Or some kind of optimization to try and get an extra fps here and there
Conker jumps like he's doing the uh oh shuffle towards the bathroom and has to be very slow in all his movements
Once I get the everdrive I can look at CPU/memory usage on real hardware vs MiSTer vs retail and see what the variables are on most of it
I have faith that youâll at least learn something
But good find on the proto. Not crashing as much is definitely a win
Worse case scenario I wonder if someone could do a proto -> retail patch for any noticeable differences
Thereâs a differences list and itâs legit basically punctuation and one cutscene has a slight change
Legit the differences
Pretty sure it crashes at the same rate on OG hardware đ
Did you text or?
I wasnât able to crash it at all on Ares
Nah. Iâm just being an ass, as usual
Haha ahh I was gonna say. I had to drop $140 on the damn everdrive just to test đ€Ł
I really hope we get to the bottom of it
And another $130 for a retail cart. Iâm $270 into this damn testing
At this point im expecting real hardware NOT to crash. Which is fine. Isolating the problem is good data in and of itself
I think the reported crashes on the console is from pirated copies of the game
Maybe it uses slow eprom chips
Yeah itâll be interesting to see
I think there are some reports on Reddit
I was hoping ares would crash and I could use debugger but damn thing was stable
Of fake carts that crash eventually
I want to find a pcb for a funny video
There's another that qualifies but not sure if it's safe to post here
Going back to this Conkers prototype and the 16mb ram that the dev kit has, does any emulator support 16mb ram and does it make a difference with this or anything else?
Ares source code just shows 4/8MB. Went through the git
So this build seems to be designed to run on retail hardware spec
This proto could be magazine preview build or intended just to run on retail
Yeah, very very minor. I just meant for those who really cared about it being the same as retail đ
Lol if anyone complains in the comments itâs not âretailâ they can kiss my ass
From the cutting room floor, I think the repeating sound effect you mentioned on your vid is actually a bug in the prototype build
Yes it is. I got that in Ares too today
Diff scene. Same looping SFX bug. Diff sound but same symptom
By the way, Rayman 2 on the core has a bug where sometimes the game freezes on the screen asking if you want to save your game.
It has happened to me twice. Doesn't seem consistent, since it just randomly freezes. Though I noticed it only started to freeze in the latter half of the game.
Haha the way people act Iâm sure theyâll say it
People did that with Castlevania: The Arcade when I released it. âIt doesnât work well with AMD GPUâs. Thereâs some texture issues. Waste of timeââŠyeah cause itâs a rare never released for you to play arcade game that ran on XP embedded I MADE work on modern systems đ€Ł
16mbyte rdram isn't that hard to implement. Are we sure it is needed/helps with anything currently?
first indicator is that at least one of the "wants to write outside of RDRAM" error bits does trigger. If that is not the case, the game doesn't even try to find out if more than 8 mbyte exist
Got the prototype rom. How do I enable debug on it?
I read something about "debug" as a cheat code
That's for the cart tilt glitch. Though I saw something earlier about a Gameshark code to force it.
Can someone post what error codes this Conkers prototype is throwing up, as per Roberts comments above?
I'll try and get the setup running, finally finished with my chores today. đ
We want more cores and less chores, am I right? đ
Sorry I only get a black screen when booting the October 25th prototype. I also tried booting regular conker first in case it doesn't know the proper cic.
I got black screen for a .v64 file. After that I instead I used a .rom renamed as .n64 and that booted. Whether itâs the right thing to do or not Iâm not sure.
Good to know! My dump also came with a .v64 and a .rom. will try.
That actually worked.
What error code you getting, if any?
None, so far. But I'm still in the first level.
Cool, is this regular core or turbo?
Turbo, since that's what awbacon wanted to test.
Can also check a look with the normal core.
But shouldn't affect ram usage, should it?
Yes I said that in the vid to rename .rom
You know I use your vids to fall asleep so please put the important information at the beginning đ
I finished Conker on turbo core on proto. Five total crashes. Best was a little over three hours with zero issues. Turbo core. No changes otherwise
Did you also try it on regular n64 core? Is it turbo just for turbos sake or is turbo actually more stable?
The regular core was surprisingly more stable at the normal water spot it would crash at
Not yet
I just picked turbo because no real reason
If people want to test stock core and see what errors come up (in crash handler and in core E codes) go for it đ
Alrighty, I actually prefer stock n64 core for pretty much everything, but I also don't want to make testing more convoluted than necessary.
Did you vid also say how to open the crash handler?
If the game crashes then the debug screen will just pop up
Just gotta use the "debug" cheat
I was recording so I turned off the error overlay so unfortunately I don't know if any popped up when testing
Cheat as in cheat menu of the mister or is it an internal cheat menu in the game?
In the past the overlay hasn't said anything so I wouldn't really hold my breath there
In the main menu of the game there's a cheat entry screen at the fireplace
"Weldersbench" also unlocks all levels that you can then chapter select with
Crash handler should come up even if debug cheat isnât active
I'll try and play it regularly now on the regular core for the first time. How long is the game when you don't rush it?
I did it in a little over eight hours but I just did what was essential to see the credits