#Nintendo 64
1 messages Β· Page 136 of 1
I'll keep playing through, will let you know if I get a pin point, reproducible crash.
Without the 8mb patch, I can't run Dam at all. I'm not sure if that's the same witheverone else?
I've just been reading this. Interesting how Rare used the TLB slightly differently in its games.
@chilly ember @quasi storm I wanted to just write while you both played, cause I can't really talk now. I promise I wasn't trying to be a creep
I'm confused. either I never got that vibe, or I was so engrossed in what I was doing I didn't notice. Either way, its all good man π
@wanton sun @chilly ember It probably isn't worth much to you. I was playing Legacy of Darkness and the game crashed on me twice, both times I was a wolf, about to transform back to normal while going through a door. These are the only two occurrences of any issues at all throughout my time with the game. It was odd. I was playing on the 23.11.29 core
totally possible. in case you find something reproducible, i could take a look
about GE: i was confused that if that game doesn't use TLB for the datapath, it can already use the datacache. Then why are the framerates that bad. Now i have seen a video on youtube that shows it drops to 10-15 fps on the first level also on real hardware. I'm shocked, so the core is actually about true speed? Really strange it's still rated so well when TWINE runs much better and looks much better
out of all the n64 games i barely know any that runs that bad
Lol yea it runs kinda rough but I still love it
Yes GE and PD are slow, people love them because of nostalgia. Maybe there would be less slowdowns with fastRAM enabled?
There may be a few edge cases, but yeah... That's about the right frame rate.
Turok 2, on the other hand, I KNOW that game ran better. The audio was dropping out at times while I was playing, the frame rate was so poor.
CRTs used to work just a little extra magic on rough-looking games
Now we can see all the flaws in perfect clarity
I have never played TWINE before. I doubt that Game will impress me over the GE Nostalgia nowadays but might be worth a try π I feel the framerate in Turok 2 is worse had to stop after 10mins of gameplay
It surely didn't hide bad framerates though
I think I managed to hit a whopping low 4 fps
and that was in level 2 during the triceratops section.
I guess Turok 3 isnt going to be that much better considering the framerate?!
From the 1000s of hours of goldeneye i bave played of goldeneye the framerate is is about right. Slows down at the right paces. TWINE is good but no GD or PD. I think those 2 games have great Misson structure, insane replay ability, great weapons, unrivalled multilplayer (timesplitters came very close) the games were revolutionary at the time. If there's anyway in the future you could improve the framerate I'm not going to complain. β€οΈ
Turok 3 targets 30, as does 2. I don't think the dips in 3 are nearly as substantial, and it looks better overall, as well. The game itself is just a little meh.
Didn't they just remaster Oblivion? Was a bit too much Sci fi for me
I believe nightdive is working on a remaster, if it isn't out already.
Came out yesterday!
Have you tried it?
Imma get it right now!
Hahah! Brilliant
It was one of those games where I knew if I forgot about it it would come out sooner...
Let me knownhownit plays
Also I'd like your input on Turok PC version, VS the remake.
And how they compare to playing it on the 64.
I want to play through it again but not sure what system to play It on
The original PC version of Turok plays just like the N64 version, but it has a CD soundtrack instead of N64 midi. If I remember correctly, it used some sort of analogue stick emulation for mouse look. It was a little wonky.
The remaster is a whole other beast
I see. How about the visuals? I'm thinking of running it on my Win98 rig. Whole beast as in awesome?
The remaster has improved visuals, tightened controls, among other things.
Wonder what FPS Turok 2 would hit in a 3dfx w98 rig π
Voodoo 3 3000
If it were uncapped, that card would chew it up! π
Love my Voodoo. Something so warming about the 3dfx glide api.
Turok2 is likely not full speed yet. I still remember it as choppy, but not that choppy. Probably uses TLB for data
I played both back then, goldeneye hits a sweet spot where it just feels right gliding up to guards, bapping them in the head, even with the low framerate it's more enjoyable than twine
Tho I wouldn't say no to framerate options, if possible π
yes, maybe it's different if you know both from back then. I only played twine before, so i'm probably not objective
i never played TWINE, didnt even know there is another bond game on the n64. I loved Goldeneye but yes the Framerate is sometimes a bit low. Turok2 on the other hand, was already so bad framerate wise that i felt cheated after buying it. Maybe its even worse because i have the PAL Version at home but i remember not being happy
I now play Perfect Dark on the Core and it also has low Framerate but its kind of cool, never played it back then. After that i will play TWINE π
I still cant believe that Goldeneye causes problems on the core while Perfect Dark runs so well. Hope its just a little bug somewhere that will be easy to fix once found
so far all of the TLB bugs i found have been easy to fix. The difficulty is always to see what it even is. It's like reading a text you have written 20 times. You will not find every mistake yourself
so instead of autocorrect i have the error flags π
@wanton sun your work is appreciated. I'm sure you'll nail it soon. Bunker keeps on crashing, completed it once...alas it didn't save my progress!!!π’
Maybe bunker users lots of TLBππ’
I'm on my way in to my Arcade. First day off in ages and the fuse boards acting upπ’π’
Toby, I tried what you said about disconnecting all controllers apart from player 1 and got half way through Dam without patching the rom
How is Bomberman 64 playing? I've been out of town for two weeks and am itching to try it out.
I not played it yet but according to VGE videos it is running really well
Is there anything we could be doing to help? I know you're after the illusive reproducible crash.
But can he be trusted ? π

Hahaha, yes he can
ok I trust you π
Has anyone tried Shiren with the split-saves? Curious whether or not that changes the save data from wiping itself at the main menu
Can you use HDMI to get that much data out if the entire system was re written and you didnβt want video out during debug?
By no means is it practical but I was curious
@wanton sun , the glitches/wrong power colors from KI Gold are somehow TLB related?
Maybe a rubber ducky could help speed things up

that's what i use the patreon articles or this channel here sometimes. You have to assume that the audience can understand what you tell. To a duck i could lie, but when there are plenty of technical interested people, you have to be correct and sometimes that opens up new views. Maybe not so much at the moment, but i noticed that a lot when i was writing the timing articles for psx: i often found myself in a situation where i wanted to write something and questioned myself ... "am I really sure this is true?" and then skipped it and rather wrote a test for it instead of writing something and making a fool out of myself, haha
I like when im trying to explain my code to people
thats the easiest way for me to find mistakes lol
"so then I just do this right, and then I add this... wait... why would i... oh "
dangerous epiphanies that make you want to refactor the whole shit lmao
the pressure to be a "good teacher and a good example" is huge I agree
it gets even worse when someone else picks up your work and fixes bugs in it and you have to review the fix. As i changed the department, this often happens to me and it's really a pain
oh great fuck that lol
I cant
this is why im not a coder really
I need full control and im here to learn, not make progress haha
@wanton sun what are you using for 4 player? You got them insider snac goodies?
i got 3 NSO and my daughter has to use her switch gamepad
i could also use SNAC but i have no pad in good condition
I like to stay factual too
Ah not punishing the children with janky sticks on OEM controllers. Good move
Timesplitters has better MP hides
Frappe snow land on repeat
Get a real N64 controller in good condition
i tried with ebay. "perfect" condition is typically very loose
Worst aspect about the whole controler
i'm not very skilled with repairs so that's no option and unless someone wants to sell one in good condition, i have to use NSO ones
I wonder why to this day there is no acceptable replacement for original controllers..
And I mean an easy swap
I have a transparent purple one with a decent stick I'd be willing to donate
I'm using the hall effect 8bitdo combo now
oh my daughter would be very happy. Because i would have to use the one with cable, she would laugh at me every time i have to use it π€£
uploaded a new testbuild now. Naboo boots to first screen, then crashes and goldeneye might be more stable. I left it 1 hour in attract mode without crash, but didn't play much. Got conker from boot through the full intro to the statue on bridge, then it lost sound, so conker is not 100% yet
in case someone really wants to test some naboo ingame, here is a savestate
framerate is still horrible
Ooh whatβs the story on todays core?
hopefully goldeneye (more) stable?
Fun times. Iβll give it a shot later π
Gonna try it right away
We doing dis again today! π€
Does that mean every single game that isn't Indiana jones works, or has a workaround?
Very nice
conker does not fully work yet and naboo isn't working at all
unless you count the first screen showing it has found an expansion pak
1 Non working game by christmas, the dream is real
you lot are wierd. Quest 64 is the only game to play !
Expansion Pak is my favorite game on the console! 
So far so good with goldeneye π€
8bitdo modkit and hall joystick very easy to nake this mod
Iβll give Conker a try today too. Video for tomorrow maybe
time to leave dr doak
Ping me anyone if something new works π wonβt capture till 1
does goldeneye count?
Is there a game that is still not booting at all ?
Weird one ain't it
Huge improvement on goldeneye id say 
hah weird goldeneye bug one of the security doors won't open just stuck in the animation
Can't wait to get home and try, no more random crashes?
Maybe just the guy stuck in it haha
Haha yes. Iβll capture more today
I've done dam twice now without any crashes atleast, non-patched rom
dam, nice
Well I almost completed the 2nd level aswell without issues until random power outage in my entire apartment complex...:D
New N64 core update, added UPS support
@wanton sun did you capture some of these bug fixes in 'unit' level tests in your latency test suite or similar?
Been trying to get through dam on perfect agent but died a couple times, haven't had single crash at all
DK Mode Unlocked
Use the setting I added
What setting?
2p1c
Oh yeah i want to try that with the DS3
Time to see if Frigate is stable, and see if I can't beat my old PB
Things seem very stable aside from relatively bad performance
That's because no datacache right?
is it really bad performance or close to hardware ? Can't tell honestly π
Jungle Level must be worst got 7 fps there π
It's not great on hardware but it seems worse at times
goldeneye stable today?
Seemingly
π€― amazing
i compared goldeneye framerates to a youtube video showing framerates of a real n64 at some spots and the core seems to be accurate
Goldeneye 007 framerate test to show performance on the Nintendo 64.
FPS results:
Min: 8.00
Max: 30.00
Average: 16.67
1st Percentile: 10.00
5th Percentile: 11.00
Resolution - 320x240
Subscribe for more: http://bit.ly/MTG_Subscribe
Twitter: https://twitter.com/madtechgaming
#GoldenEye...
fps goes up if you enable the letterboxing π
the game already uses the datacache, don't expect any major speedups. Fastmem might help slightly (10% or so)
amazing, I wonder what were the fixes on those crashes before π
Already uses? How? Does it not use the TLB for data?
just stare at the floor the entire time like the speedrunners do, solid 30fps
Oh, wow, is Goldeneye actually working well now? Incredible work Robert!
Huh
i was surprised myself π
Is Conker the same?
no
@modern sleet π
at least conker triggered the data tlb in my emulator in a cutscene
So only 3 full TLB games that actually remove and insert data and instruction entries, wow
@wanton sun Thank you so much..I can't wait to get home and see the wife and.....I mean play the Eye that is Golden.
so what does goldeneye actually use the TLB for? can you tell?
Honestly expected more
If its not data its instructions
Someone here iirc said something about general TLB usage on the N64, but its purely a dev aide
i always thought they were using it to maybe stream data for really big levels or something
Gonna play Goldauge vierundsechzig tonight 
so whose going to complete it fastest π
this is awesome! played up to level 4 quickly there. Is there something I need to do to get the NSO n64 controller to work more accurately?
sorry , i don't get the question. you mean if i created tests for the things that failed? If that was the questions, then no, i didn't went for that extra mile here, too much effort currently
I seem to remember Jak and Daxter was the first game that streamed in the level as you progressed. It was a big deal back then, so I would doubt any N64 had asset streaming
nso controller is basically always as accurate as you can get
n64 games stream some level data, or at least load/unload areas based on your position
perfect dark decomp talks about it
huh, so Sony hype then π
You are in Germany correct?
doing it off an optical disc is a good trick tho
yeah I guess, but it sounded it had never been done before
yes
I don't know if it'd be there by Xmas but I can ship you an NSO controller
if you are not sure, i would assume it has a long travel?
DM me your shipping address and we'll take it from there
@elfin depot Man of the people π³
I've shipped tractors and trucks from Germany so an NSO controller to Germany can't be that hard π
i ordered a local DS from german ebay i think
I bought a whole Fire truck from Germany
or somewhere in europe
exactly
Thats the plan
ah cool
I have a German ebay account from my days of "Germany vehicles are wicked cool"
like i literally didn't just say this, you are all welcome
You should keep your plans of a private militia a secret π€«
No no, its for putting OUT fires, not starting them π
MrsDolch is just way into that fireman RP
Asks for a NSO controller, gets a tractor π
Any other progress on the remaining boots/no boots with today's build? Not many left now
whats even left now
Indiana Jones
jet force gemini
The only game that never went ingame in any sort of way on the core rn is Indiana Jones
That dam level normally runs about 15 fps?
I was like
this is rough but probably right
pal might run a bit better? i assume thats the ntsc one
Shockingly good π Have you tried the Japanese one. That's the one speedrunners use alot. Maybe a bit better
I'm all about 15fps, back in those days didn't have anything like GE on consoles. I remember having a PS1 and my mates would come around and play Tekken and MGS I'd go round theirs and play GE and Diddy Kong Racing . I even fell in love with Natalya.
Hmm, on SN30 pro when I move forward or back in Goldeneye using left stick it is also making me look up or down (up and down mapped to right stick). Anyone else had this issue?
You don't map the stick in n64 core
I had that Issue also.
You could map the c buttons ro right stick
Ah! Done it again now, many thanks for that. Might be worth that explicitly stating D-pad Left, D-pad Right etc. instead of just Left and Right
That's what I did on my DS4 but now I got NSO controller.
Use 1p2c
You're welcome. It was driving me mad
On GE and PD its the ideal way
Oh in the controller settings in game? Solitaire? Was it
Oh boy oh boy Christmas has come early!!!
2.2 Galore / 2.4 Goodhead
unfortunatly i can't, the name is fixed in mister
I bet we aren't the only ones that have banged our heads against the wall in frustration
Itβs a genuinely bad frame rate. I think a lot of people forget that when remembering goldeneye through their nostalgia
But we just didnβt really care back then I guess π€·π»ββοΈ but today itβs rough
the 15 would still be playable, but the dips to 10 or even below makes it really hard to even aim sometimes
Especially when you get shot
if you're using the nso controller remember your getting like an extra 35ms lag ontop of everything else
That's the worst
and even more for vsync=0 etc
Wired of BT ?
either
*or
Funny thing is that i'm usually the most annoying guy ever when it comes to FPS, but im still having a blast playing this
I can deal with that
so it was more playable back in the day on a 0ms controller with a 0ms display
35? i thought it was around 16?
I will try on my PVM
I think because the enemy reactions are so slow, the game's low frame-rate is easier to digest
i'd have to look it up i think its 35 max maybe 16 average
The choking one brilliant
16 is average, 35-40 is just the random spikes that may occur from what i've read
looked it up: 14 average with BT, 35 max
i can live with that. i also have vsync adjust 1
That's perfectly fine for me.
Tri the high definition patch if you want really bad framerate.
Looks grand tho
Maybe it's a bit better if you play the PAL in 60hz the music is faster too π
at 10fps you've got a minimum 100ms controller latency like, all the time, add a modern controller and display ontop you could be looking at 140-150ms. not saying its unplayable but its a lot
Framerate doesnt matter when the severnaya music is so damn good
100ms is borderline as is
Completed Dam, wow is this playing so well
I really can't wait for SNAC though, as SN30 Pro is not ideal for N64
I think the issue is more stutters than straight FPS
Honestly this is running as well as I can remember it running, now you've truly given me the best christmas present, you're amazing @wanton sun
With the price of agricultural equiptment these days, I'd take the tractor
I packed up my N64 or else i'd try to side by side
for some reason on the NSO controller my c-down button brings up the mister menu
The stutters also seem to coincide with audio popping
why THANK YOU
To late, it's already ordered, didn't have your address basket sorry
remap the controller in menu core(before you load the n64 core)
Someone has marked Turok as Perfect, should that be Completable or Playable?
then you are of no use to me anymore. die.
(and you'd be getting a CRT in the mail)
jesus lord christ have mercy
Today i learned that the brown thing on baskets head is supposed to be hair. I always thought it was some kind of military cap
and sorry, but i shot you π¦
@wanton sun thanks π
Better?
Getting a consistent soft lock in Conker's Bad Fur Day after this one cutscene before the barn boys chapter
I always wanted a Hello Kitty CRT.
Sorry not the greatest video but weapon switching on severnaya shows the stutter pretty well. I'll hook up the HDMI later for better capture
you have a save close to that?
Yes hang on
sorry, have no idea where this is in the game, so maybe not far from start
There's a Japan Exclusive set I want
@native mesa Yea i can reproduce that stuttering
Goldfinger Hack works too but's veeery slow
ill get a video of original hardware to compare
That's the one!!!
I read that at a glance and didnt see it as "lock" π
I was like damn its not that disappointing
hmm, i probably went wrong, but it also froze
File I'm using is file 3 on that save file that has the crash is game3, game1 is just past that cutscene
ah ok
Has anyone used the 8bitdo modkit wired successfully? I can only get mine to work using BT
Via usb
Hmm, should n64-systemtest_tlb.z64 not be booting now?
ok time to try some Conker and Goldeneye myself here
could also trigger it. Unfortunatly really hang, not error code
need to see if my emulator can handle it, then it might still help
No worries i'm just keep playing from the other file and see if anything more happens
it includes the 64bit tlb tests and those will currently crash
wow - this is incredible π₯Ή
That's alright, I only got to play it because I had rich mates. I was the poor kid lol.
fun to see Dec on the core date
I'm wondering if to join in on trying out Conker but not really feelin' it right now~ 
we are finally at the christmas stage!
Got that Christmas feelin
we should be inclusive....one game playable by Haunakah?
Robert Bringing In Early Christmas (Any% Speedrun)
Die Hard, GoldenEye, kids doing my head in. Mrs busting my balls. Perfect. β€οΈ
@native mesa
Is that OG Goldeneye or MiSter Goldeneye
Itβs hard to see in that video but thatβs real hardware and there is still a stutter changing guns
Interesting
oh wow stability in GoldenEye is clutch today
Yeah it's normal. π
Part of the charm
Ja? Which ones bud
Ran into another consistent softlock on conker's bad fur day when going into the barn
himynameisawbaconandwelcometomynewvideoletslookatsomecoresohnoiforgottohitrecordletsdoitagain
or do I want to go today and MARS tomorrow. I never know
mars? humbug
What day of the week gets you the most views?
people want to watch it
including me
if you hit anything that also triggers an error flag like 0x40 or 0x10, please ping me
mods better crack down on the mars around here. stick it in another channel i say
Meh it will pertain to most cores
random variable. Doesnt really factor in
i see a non fpga handheld video. traitor
lol well I tested N64 on it at least
and oooh did it fail
i want the saturn dpad with six snes face buttons.
I think I will run N64 today. Why not
lol translate that for me. I am lost
dk mode lol
I miss when devs had fun making games
OT: I thought Soul Reaver on ps1 was the first streaming game?
lol I am shoving that in the vid
Ok haha
Dam completed with no crash π
This actually a known bug with GE. Usually why no one goes in that room since there's no objectives anyway. But basically, that door gets stuck in a condition where the door on the other side is open, and that door cannot open until the other is closed. softlock.
Doak is in there sometimes
i suppose sometimes, but I'd rather die than go in there
lol
Is GE working correctly now?
about to give it a try myself π
Most stable it has been for me today
I'm going in
Have fun
I didn't get any crashes
Is GE007 stable like a horse now?
dunno...Mr Ed or BoJack?
big diff in stability there
There are definitely performance discrepancies but that's to be expected I think - great work on the stability π
I got to the third mission in Goldeneye before moving on. Felt bang up stable
VO done. Export and rip it
I don't need her coming into my town again, damnit.
Other people's saying the framerate is about right. Which one is it?
You gonna stream?
I'm 99% positive there are differences - The original game to the best of my knowledge never had unresponsive firing with the pistol, despite the framerate issues, for example.
If I had two tvs I would hook up my N64 and run the demo side by side for some time.
let me try and test a few things - bear with me
... and share the results with with this 00-lovely discord channel.
Wow Goldeneye
Third
@weary palm gΓ₯ og sett deg i SNIKKERBOOOODEN
Pipi Langkous (in Dutch)
pippi langstrΓΈmpe
jeg spreke igge Norsk π
pippi core when
Ok pappa Alfred. Din jΓ€vel.
jΓ€vel << eh? π
Devil.
It's a mild curse.
I bet you guys loved the PS Fitta there in Sweden π
So as slight as it is, one sign that the core is running slower is the Dam introduction - Core version takes longer on the initial black screen before showing anything than hardware does, and there are certain very specific areas that show worse performance on core vs. hardware to the best of my knowledge
negligible differences though tbh π
yeah π
i'm happy this is running and it seems really stable. it's excellent work
rom hacks of GE have been working pretty well too from what i've tried
mvg ran n64 composite throug the tink 4k and his experience was "transformative"
thats what gets me about any scaler review. Not judging MVG, Tink, scalers in general, etc etc
but its JUST taking the date it receives and scaling it. A lot of these reviews come across as "composite in, perfect signal out"...like somehow the composite switched to RGB THEN was scaled
bro could just emulate in 16k
Wait is GE working already? π±
like I can run composite video into Super Scaler in Resolve and if that ran real time you'd get an image that would make a scaler look obsolete. I bet we get there in ten years
What about conker?
Not conker
worked for me up until the end of my test
but still freezes here and there
"playable-ish" should be a category
Softlock after a cutscene when trying to go into barnyard level
Then another soft lock when going into the barn. Playable for about 45 mins before you can't progress anymore
Occasional crashes
but on the scaler side...you get out what you put in. Sure you are scaling composite with a nice scaler but the perception is its transforming something. Its not adding data to the origin signal. It's not adding color depth that you didnt put in. But thats a common misnomer
Had Conker crash on me once, but otherwise was running surprisingly well!
I understand scalers, but why not just play on a cheap CRT if that's the look you're striving for.
And why can't I remember how to open that automatic door in the Facility stage in Goldeneye!? I remember doing that stage so many times back in the day! Even unlocking the invincibility cheat the legit way via that stage! But my brain is shot apparently because I can't remember how to get through that room.
I can't remember how to cycle backwards through weapons
z+a on default controls, no?
indeed. but i believe that is the combo
I hate that crouching is a weird combo as well.
Corners were cut.
still more polished than cyberpunk
More like Cyberstunk
The LAST scaler you will ever need
yeah people really overestimate scalers
(I posted it before but still the funniest things I've read in a youtube reply)
Got to the bunker and it worked fine. No errors
Not today
00Panda π
Is the latest core running Goldeneye better?
Yea no one has had any crashes
Almost perfectly
How long has Perfect Dark worked?
Maybe a week and a half
I thought Agent 00 was easy mode and was not at all successful, so yeah, not so much lol
Time to grind the Invincibility cheat
yeah, I think plenty of potential customers are going to be turned off when they realize it
Does anyone here per chance need a capture card? maybe an Elgato 4K60 MK.2...amazon did a little "we had a problem with your package so we resent it" action on me....very friends deal (if this cant be here Ill 86 it...I want it to go to a good home)
I have the 60S+ why?
basically just if anyone wants to upgrade and I like you ill let it go for a sweet deal lol
Oh I see, I thought you need help from another
I understand
But nah, someone else should get it
If I didn't already have one
Preferably someone with the RetroTink 4k
yes its overkill if you arent capturing modern consoles / have a 4K scaler
Parody song based on a Facebook post about CRT TVs.
Stone Cold Steve Summon: Elden Ring is in the works.
Created using Uberduck: uberduck.ai
Beat: youtube.com/watch?v=hR3ZV8pqQA0
I got Conker to boot but I don't think it is my kind of game. Did anyone find out if it is playable?
Yea until it soft locks after a cutscene
Has anyone else been randomly belting out the opening line from the Tina Turner Goldeneye theme song over the last few days?
I like pandas with bad fur days
Snaaaaaake eeeeaterrrrrrr
Oh wrong song
Ah good idea I'll throw snake eater into the mix
my bro just went "for n64, mister will never beat original hardware"
real hardware does have that huge power brick, and the console itself is physically larger.
Might crack it though
N64 owners Know What They Have
no worries, i deflected with ease of use, scanlines and shadow masks. he hasn't replied yet
That's funneh, but why would anyone connect a mister to a scaler?
The thing with FPGA is you can't really evaluate it in a vacuum with a single core
I can skip from Neo Geo to Amiga to N64 in one minute
Why would you do that
Or play all Nintendo (minus a few games) from Famicom to N64
mister user spends NO time asking the right questions
Ooops, no VB
Throwing away my MiSTer rn
WHY WOULD YOU PLAY GAMES
I played Goemon on both a real and MiSTer I'm the same week and it was pretty much the same.
Why would you spend 20 seconds in a core.?
who gives a shit
Yeah if the N64 has an RGB or HDMI mod
who cares what beats what
Everyone but you
clearly
For N64, mister will never beat UltraHLE
YO ultrahle
until his real hardware is freezing up because of dying capacitors
hype
π¦
Bacon will get mad views for the eventual FPGA vs OG hardware vids
Me neither. Just enjoy these ancient artifacts how ever you want.
I've compared Bleemcast tekken 3 to Mister tekken 3 on Psx core and I am appalled
this message brought to you by " bleemcast beats mister " squad
So crisp
ZSNES is also better, there's no snow theme UI on MiSTer
Yes, because we have Buck Bumble
MiSTer wins
Bum to the Bum to the Bum to the ... well not Bum cuz Mister > Sex
so by default definitely beats N64 hardware, womp womp
MiSter I'd better than PS1 hardware
(nevermined that both have buck bumble)
*is
you've not met my brother. he'd CLUNK you on your head
turn me into a goldeneye model? like he did you?
It will be better than N64 hardware when core is finished.
savage monster
And I loved my N64 and PS1 to death
I put a MiSter inside a saturn LOl
lmao
Before the mention of a saturn core
kinda based except not yet
fucking savages
we're all getting CLUNKED
yes
In all honesty though, it's very subjective. OG hardware will always be prioritized for things like speedrunning since you can't really guarantee 100% accuracy otherwise. If I had the cash to spare I'd love owning every console, with high quality mods and expensive flashards/ODEs etc but I don't so MiSTer is the next best thing.
excuse me... this is the mister community. we do not sink to the standards of reddit by bringing up subjectivity.
lol
yes
instead you put a 2000000 frame camera up to both and determine the winner OBJECTIVELY
@wanton sun Iβm curious about remote debugging homebrew for the n64 using the mister core. Do you have any thoughts on how this could be implemented? Iβm wondering if this can mostly be done with some basic C++/ bash scripting and no Verilog code. I would appreciate any insight.
P.S. I know the core is not in a state for homebrew debugging now, but Iβm thinking it could be of use in the future once the core is more accurate.
but you don't get that nostalgic FEEL when you're not putting a piece of plastic inside another piece of plastic
so what do you do?
Now you're talking;)
you could un- and replug the hdmi cable with each game change
Rub the cart on your tummy than turn on mister
- get console shell
- stuff an NFC reader inside
- put an NFC sticker on your cartridge
- profit
The stripes are back on todayβs build π
That nostalgic feeling was quickly outdone by the amount of space that plastic takes up. Not to mention getting some of these carts to work
My great Scotts man Limmy
isn't that guy an emoji on twitch
Jungle map must have the lowest amount of FPS in any n64 game (except turok on mister atm)
when you go past the bridge, good god
If Xenia doesn't kill you the framerate will
Exactly
yes, yes he is.
For me it's Dalton
I think his portrayal was the closest to Bond from the novels
I'll find a photo of me as bond one day
3 minutes till Bond, Lamont Bond
Brook Bond
Oh yeah that Bond
What about Arnold Bond
Whattabout Kingsman movies
He's not a very good spy if he tells everyone his name
π
Austin is the one true super spy . Man of mystery!!!@
Sorry, wrong picture. George Lazenby.
so what's the state of conker right now?
Still crashes often
ah
Goldeneye is the big thing of the day for me. Finished half the game without a problem
Why does the guards hide in the toilet stalls? Are they scared?
They got die-arrhea
I completed the first three levels of goldeneye without issues
I played until mission 6 with the statue cemetery. That mission is just too hard for me
It took me 5 tries last year because I always made a mistake π
Happy Friday everyone!
Statue is a balk ache
Always cracks me up with their shifty lil move when they're about to throw a grenade
iirc the goldeneye animations are actually motion captured?
i think they built their own rigs for it way before that was normal for games
Pretty sure they did, the highpoint of the game imo
some of them are very funny
Some oscar bait death scenes for sure lol
playing GE on the core feels extremely nostalgic to me
like if you told me the speed was right on already i'd believe you, feels just like i remember, i played it on n64 last year
they were pioneers when it came to mocap for video games.
Yea I have no issues at all, it's right there, speedrunners look at the floor for a reason, it's never been silky smooth exactly
20 fps on a good day
PC games wouldn't get animations that good for years and years after
i've not seen any mention of goateneye crashing the past couple of hours. IS IT?
On the right level also, people forget that dam was the one they made first iirc, so it stutters more than it should and they go "oh was it always this laggy?"
Anyone else playing Goldeneye 1p2c? Wonder how others get the setup, I think 2.2 or 2.4 might be needed for the sticks to act modern. Trying to minimise button remaps.
I'm on 2.4 with Analog stick swap. Working great!
2.4 is the most popular
i spent like 5 minutes just pausing/unpausing, i heard that was meant to crash a lot
I am excited to see a N64 compare against the Analogue thing next year.
What's the difference between 2.2 and 2.4?
I do 2.2 with a slight remap, c button right gives me the crosshair so it goes to L
I think it's which controllers Z button is used for fire and which is used for aiming.
Yeah. I guess either works. I've been defaulting to using Z as LR, so 2.4 makes LR aim.
Shooting from P2 Z (or P1 C-right in 1p2c), I've got set to the other shoulder.
The animations are so drawn out, you're really making a joke of the game with m+kb, there's no honour in getting those sweet cheats playing it like counter-strike
Like that PC PD port.
Yea I think it's awesome obviously, for modding and preservation purposes, but actually playing the game with m+kb kind of erases a good chunk of meaningful gameplay
Ideally there should be completely new games in these engines, just the right amount of 3d for me lol
That's odd that it took until Conker BFD to need to implement chroma color keying in the Color Combiner.
chroma keying is what the weatherman uses to stand in front of the weather map.
It's a color blending mode. I would think it was more commonly used but I guess not.
I killed Boris..... I thought he was invincible xD
Hope that fix Killer Instinct Gold too
yeah, looking for ideas of where to check for it. Thanks fabrisco.
Wait / there was a new core today
Oh man / I was too busy abusing SQL to write HTML today
Stupid work has castrated me with automation - so now I do things my way lol β¦. Sad VBA skills are sad
I am up to the Frigate level now
Oh no more crashes?
Nope, not as far as I am in the game, I am sure people are further than me and no one has said anything about it crashing yet
Has it crashed for you Zet?
Conker has some crashes when transitioning to new areas, I've found about 4 spots so far lol. Been swapping save to everdrive to get past them, save it on everdrive and swap it back to mister
Yeah I know Conker is still a little unstable but I am talking specifically about Goldeneye
I was away today, just tested Conker firstly and had a crash during the barn level, when entering.
For Goldeneye, I tested the two first levels quickly, but seen a non-reproductible crash when I tried to open the door to the scientists room.
But I abused with the pause on the watch mode, as I was always disturbed by someone else at home.
Hmmmm interesting, I have gone from Facility to Frigate with no crashes, but I am playing on Agent difficulty
I will check tomorrow, as I'm playing some Trip World DX and Goodboy Galaxy for the rest of the night now.
Anyone else being a heathen and playing Goldeneye with dual analogue sticks? π€«
I am playing with a PS5 controller so yeah I guess I am a heathen lol
Now I will really need some NSO N64 controllers for Christmas.
My family wants to do some Mario Kart 64 & KI Gold tournaments by then.
6 levels back to back with no crashes so far π
DualShock 3 for me, but same kinda deal
Yea it's working pretty stable now
Were you able to map it as more modern controls
!!!
Even rom hacks seem good
Get the 8bitdo modkit; went to my retro game store and found a good stick controller and added the kit all for about $40
Yep, I just have one stick mapped to the c buttons and the other to the usual stick, then adjust the control style in game
My original controllers are in storage 1000km from home at the moment and I don't have anything to connect them to the MiSTer as of today. I was expecting the Reflex Adapt to go on sale soon otherwise.
Oh, and I also made use of the analog stick swap in the OSD
I will try and finish the game tomorrow
I am sure someone will beat me to it though xD
Okay, I've found the problem on my side, and nothing about the game or the core.
Just the Bluetooth dongle that went crazy on my MiSTer and lost all connection in-game.
False alert.
π
If you end up with captures later lmk. People are thirsty for Conker. Drunk little squirrel
ok haha i've kinda capturing here and there π when i remember to hit record button
Are there any good golden eye performance patches? I saw a 8mb patch. Does that help fps?
@wanton sun Getting some kinda consistent errors here right off the hop. happened about 4 times until i didn't get an error. If you go through the door on the house and try to come out it will softlock there
I feel like the frame rate is a little better with the 8mb patch
wait a sec.... did this total legend among us mere plebs basically fix tlb? i just tried goldeneye and like... no crashes yet
there are still some known crash issues, theyβre just harder to isolate and debug
golden eye seems to be perfect. conker and naboo still freeze
I died on goldeneye before I killed a soldier
impressive
First time playing
if you don't have a n64 like controller the controls can be hard to get use to
BFD will soft lock when trying to go into barn level but it's okay until then
might get a random crash
but goldeneye does have auto aim. well more like aim assist
I pressed B and it went tingβ¦. And the the core went β¦. Ting with it
Music and sound effects are still playing β¦ the game is dead
Saw that Conker was more stable. Fired it up before work... Froze in about 7 minutes.
It's getting there! Wasn't able to try Goldeneye.
Yea lol I've hit like 5 soft locks you can't get past on the core
Had to swap conkers bad fur day save to ever drive to get past them and save then swap back to mister
@chilly ember the zombie level has become my test bed.
Alot less random crashing but still happens
It seems to freeze whenever I blow a zombies head off. I swear... The slurping sound of the blood splatter looping to infinity is ingrained in my psyche.
What? You can't edit on your phone? It's literally how I did all of my entries π
I gotchu. Any notes?
Any error codes?
iPhone here
While at work, too!
Slacker!! Get back to work!!
A lot of waiting where I work. May as well engage in the discord community while I wait...
GoldenEye PAL is running better than GoldenEye PAL on actual hardware, which is pretty cool, not that any of you might care, ha ha! I think the NTSC version is still superior, though, despite Rare's great PAL optimisation.
poor sweetcorn
Been lots of crashes inside poo mountain, not having any luck collecting all the corn before a crash
Compiling/running queries π
Craning metal to be cut. Waiting on the cut.
Or that π cut faster plasma torch!!
More like a spinning flywheel with knives on it.
Holy crappe, you can battle TGMP??
If you swap saves with your everdrive to get past the softlocks when transitioning areas
Can we just appreciate what is happening here? That reverb is absolutely top notch!
I remember that was an issue in PJ64: No reverb. Without it the song feels so hollow and empty.
It should be.
Can't wait to get home and try Goldeneye. It's solid, now?
The Japanese version has more aim assist than the US one. And more body armors too. π
Yea it seems so. I finished the Spy who loved me demo rom hack without issues. only 3 levels but glad had no issues
That's such a shitty level.
I challenge you to capture the cutscenes for each phase of the battle. It would be a good test of stability. If it crashes or freezes you must throw it out.
I'm trying lol
C'mon, man. This ain't no second form of Dracula. Chop chop.
Does it crash because of TLB or something else?
Conker's BFD is just a son of a gun. That's all. That and battle for Naboo.
iv played about 30 mins of goldeneye - usa version... not had any crashes, and from how it plays it seems quite similar to what i remember, fps wise that is π
I do just need to reduce the sensitivty of the controller i have
actually... that can be done in the configuration for the controller right?
needs to do some googling later
when the small humans sleep
What are you using?
I don't know of any way to reduce sensitivity. Can you?
i'm a noob, fell in the poo and died after throwing all the toilet paper so here's the end of the fight where you just have to flush him
so im using an off brand wired n64 controller, apparently the same company that produces the 3rd party wireless one you can buy... not sure if the internals are identical or not, but in this case yeah the scalling seems really messed up
so like if i move the thumbstick to about the 50% position in any direction... in the controller tester rom, it already shows it as being maxed out
so some games feel mega twitchy
When is the last time you updated?
These seem like issues that were worked out some time ago.
π²π¨
not done an update all in a while, but in terms of unstable nightlies... did that like a day ago or so
lol most likely
Aw man, a core update and I have no way to get it on the MiSTer right now lmao
I have it with me but I don't have a microSD reader
today ive just been spamming everyone thats messaged me with https://youtu.be/qoWCB8AUiP4?si=5E8tbDE90yQ_tvul
My work for a better sound quality for this track.
.
There are 7 tracks of the Goldeneye 64 game called "uncompressed" not compressed for Nintendo 64 cartridge. Sorry to not find the watch theme music, i made my own :-D Trying to be faithful to the original.
Original composer : ππ§ππ£π© πππ§π ππ€π₯π
Remake by 777Projekt - ππππππ‘ ππͺπ§πππ§π
The "Watch ...
i havent explained why to anyone
π
been running well playing it on and off all day
tomorrow gonna do some multi and take turns with some buddies to unlock all the things
Yeah, I really want to try out Goldeneye
Maybe I need to run to find a microSD reader lmao
FTP FTW
Honestly, popping out the SD card should be a last resort.
I ftp using my phone
Same here. Or my laptop, via ftp or samba
Between ftp and the remote script I just use my phone to manage my mister
Always can use a USB drive too
I use a HDD for psx and Saturn
I got to silo no issues but then ran out of time
SMB works just fine with a MiSTer.
Can just make a shortcut to whatever directories you want on the MiSTer or even load things from a share on the network.
These would all work if I was home rofl
The MiSTer has zero network connectivity right now, it's with me in a hotel room
Does the hotel have WiFi? Lol
So uh yesterday it seemed like the GoldenEye crashes would take at least a few days maybe weeks to fix and it's already fixed?
anyone here rockin an Omega feelin pretty good right now
One game (un)playable by Christmas.
Sooooooo....
as it turns out forum posts have a maximum of 1000 active users, and this one managed to get full
Hey Rysha
So that more people can participate, i've created a 1-off channel for n64
#n64-dev
Please use this channel
I'm going to lock this thread to help people move over there, really sorry to have to do that, but I had no idea forum channels had such a limit
re-opened this for regular use now, as it winds down the other channel will be archived
This brings back memories!
It feels pretty accurate from the old days but thereβs a bit of typing latency and I think the following color was periwinkle
Just need to switch off all the AA and texture filtering options and play only MK 64 and it will be just like old times
Letβs get some noface in here
Wow n64 channel up and at em. Much nostalgia
Did the maximum increase or something?
Here's some old no face footage just to break the ice
"Welcome back to the channel, everyone"
I forgot how horribly cursed those kokiri children were.
You didn't have to. But you did.
Where may I send my therapy bills?
I've traveled back in time. Alllll the way back to....2023!
Well... that's how long a baby takes to make.
You just need to talk to more Rumplestiltskins. They can get you a baby in three, four days, tops
My baby needs a new pair of special custom order glasses. Anyone know a good store? I'd also like the Vaseline coating please
There should be a bloodborne mod based on Eldridge pikachu
Fearless wretch
Insanity
He watches
Lurking beneath the tree?
Hey, is it a known issue that Mario kart 64 runs too fast in certain stages when playing multiplayer? I couldn't find any info related to this happening on Mister specifically
Posted this in general as well: #n64-dev message
ran into this just last week. feels very off when you notice it but apparently it happens on og hardware also and I forgot
Y'know what's funny, I don't think I ever played multiplayer on OG hardware lol
Maybe 2 players but rarely
I remember reading in order to get multiplayer to actually function they had to remove some textures and polycons and such, so in some parts when you're playing 4 player it can actually speed up due to having to process less of that in the background.
The game is tied to the framerate and they reduced it to 20 for those modes, but you can still reach 30 in some parts because they didn't prevent it. There are some hacks in e.g. mupen that lock the framerate to 20 for multiplayer to improve the experience. But I didn't look if that is something our cheats could do
Oh I remember moo moo farm being off the rails on 4p back in the day... Never knew why
it's explained here and there are only 4 memory addresses. Our cheats should be able to force 30fps for multiplayer with that
oh, at the end there is even a patch mentioned. Maybe someone would like to try it
N64_TURBO_20240323 is the current one, isn't it?
yup
Earlier this year FPGA developer Robert Peip started work on the "impossible" implementation of a Nintendo 64 FPGA core for the DE-10 Nano used in the MiSTer open-source project. Many thought it to be unattainable. In today's episode we take a look at the core and how fast things have progressed. The core is in a very advanced state and is very ...
yes
My favorite part about the vid is how jelly @cerulean elk became when it did better than his. β€οΈ
He beat me by a few views. Two. Maybe three. Hundred thousand
You did your best that's all that matters.
You are the best at participating actually.
Iβd have had to have started the channel long ago to see those numbers
Maybe if I have Robby guest star I can get the great state of Texas to all tune in
The two of yoh should livestream superman 64 for charity. On hard.
They'll need charity themselves after suffering through that!
I know! 
"Robert Pee-ipp"
Hey, does anyone know how to properly patch N64 games? I tried patching mario kart 64 with the lag fix patch and now the game not only runs super fast but is also weirdly stretched out for some reason. I Used the patcher+ tool
And the N64 80mhz core gives me a black screen, not sure why
If it's not crashing, you probably did patch it correctly... Patcher+ is just kind of a pain to use. Requisite "make sure you're on the latest version" spiel.
But apart from that, you have to go through every tab to make sure only the patches you want are selected. Stretched out sounds like maybe a PAL patch got applied? If it was squished, I'd say widescreen, but stretched sounds like something else. I'm not quite sure on that one.
I'm going to try it and see what it looks like for me. I'll report back.
Yeah, it's very odd. The bottom half of the roster is cut off, that's how stretched it is. The latest version I was able to download was from March but it had a update that put it to the April 22nd version
OK, yeah...the Patcher+ patches are corrupting it pretty bad.
Appreciate it, I really need the help. Me and some friends wanted to play MK64 but it's running super fast on some stages
I'll see if I can narrow down which one.
The only patch I applied was the lag fix
Yep, Lag Fix causes the stretch for me. Removing that and adding the others cause different issues. Confirmed it wants Rev0, which is what I'm giving it.
I wonder if the patches are emulator-only.
That's what I wonder aswell but if you hover over some of thr patches, it specifically says it's not recommended to use on console. It didn't say it for the lag fix so I assumed it was fine but I guess not
I wonder what are my options for patching the game then? There's a code available for the fix online but I'm not sure what to do with it
I would avoid patches that aren't console-tested, even on emulator
60fps has some graphical issues as well. Widescreen is the only one that doesn't seem to have a problem.
although I guess yeah a patch for more performance is designed for emulators I suppose...
If it's a bps or ips you can go to romhacking.net and use the java based patcher for just the single patch.
It's just the code itself, I can get a link to the website
There's also a link to pastebin at the bottom with all the patches applied but I just wanted that one lag fix patch
Those look like live patches
And the program they recommend I use has a broken link
What's that mean?
For emus that support on the fly patching.
Damn
Would you also happen to know why the 80mhz n64 core is causing my mister to crash? I downloaded the most recently available core but I get stuck on a black screen when loading it up
Not sure on that one. You can try deleting it and redownloading.
But I've not seen it crash. I've seen games crash it, but not it crash the MiSTer. So I hope everything is ok...
I've already re downloaded it twice. Everything else on my mister works fine except this core. I'm also on a stable build of mister, I wasnt sure if I needed to switch to an unstable one to get it working
Oh, I think you do...
...
The latest unstable has been sitting for a while, so I do expect it to be merged soon.
I need to find a guide, learning all this info has been rough lol
I may be wrong on that. It might only be Saturn that requires latest unstable.
It's...daunting.
My biggest issue other than that is I would like to specifically assign a usb controller to something other than P1 but I can't seem to figure out how to do so. My Snax64 is p1 and p2
But it keeps assigning my friends usb controller to p1
I haven't done enought testing with controller mixing.
So far it's been pretty plug and play but there just isn't enough readily available info all in one place I guess. I really had to search around to find out what everything does
And it's only for N64 where I need to do that π
I only have two controllers
I have the Snax64 which seems to respect the ports on the SNAX itself. But I've not tried adding in USB controllers, just the original hardware. I'll give it a go tomorrow.
so wait you want one SNAC as P1 and USB as P2?
It did work though, as long as the USB controller was P1 while my Snax was p2 and p3
My n64 controllers were plugged into P1 and P2 on the Snax64 ports. I wanted a usb controller to be p3
The issue I ran into was the usb controller didn't respect the port order of Snax and would automatically make itself P1 when pressing a button
ah I see. Even with controller type set to SNAC for 2 first 2 ports in the menu? That sounds like a bug otherwise...
Yes! That's what made it so frustrating. Everything was setup where P1 and P2 was set to SNAC and immediately when pressing a button, it overrides the input by making my series X controller P1 yet the core itself still also sees my Snac as P1 so then the Xbox controller does nothing.
I can't get a USB controller to recognize at all if the first controller is SNAC. Just tested.
Which controller did you use? My series X controller is recognized right away when plugged in, even after launching a game with snax64 plugged aswell
HOWEVER...if I plug SNAC into port 2 on my SNAX64 and set port 2 to SNAC and port 1 to ControllerPak it works.
It won't register any inputs but it will be set as P1
Yeah, it's set as player 1 but it doesn't do anything. But reversing them so SNAC controllers are after USB in the chain (and matching the port on the physical SNAX64) seems to work.
Yeah, that's what I noticed aswell.
I wonder how other cores behave in that regard...
I can test in a bit
I know I've used a SNAC as 2nd player on Genesis just because of light gun.
With a USB first player.
Maybe it's just an issue with the N64 core specifically ?
Possibly. I've used 1 and 3 snac (for Pod Racer... everyone should try it once) with no 2, but never actually mixed before.
ok yeah this setup totally works with SNES at least
That's unfortunate, maybe it is just an issue with this core then. Ill order 2 more N64 controllers eventually lol
I can plug in my SNAC controller to port one and still control player 2 via USB
and that core doesn't even have a per-player SNAC setting...
So then yeah it seems like a bug
It sucks development stopped though, I'm not sure if this is something that can be fixed anytime soon. Would be awesome if there was a wiki of some sorts with all this info
Lemme try a 2p snax instead of the 64. Just to see what it does.
oh yeah I should probably say I am trying it with a 2P SNAX also, I don't have the 4p version
I guess I should try the 64 core also...
I have the 4p version
2P snax works as expected. Shit.
I can use USB as player 1 and snac as player 2 no problem.
What's the solution then?
Or moreso, how can I go about making a bug report and to whom
Yeah. Totally works fine with 2p all the way down.
Well, I'm not sure. That seems to imply the core is working as expected. But there's no firmware on the SNAX64, so bugging it won't really fix anything...maybe I'm wrong there, though.
Hmm. I'm at a loss then, this really sucks.
I'm sorry, I effed up the order. @hearty oar maybe you can confirm. If I do SNAC as player 1, even on 2 player SNAX, USB doesn't accept inputs again. I dunno why I had it backwards when I set it up for testing. It's late and I have the dumb.
I'll file a bug. It probably won't get touched. But at least we can have it for tracking.
actually yeah not sure what I did but trying it again now on Smash Remix and nothing for p2...
not sure if I accidentally had it as p3 or something before...
BTW, I appreciate you two helping me figure this out I know it's late
I tried SNES again just to be sure I didn't hallucinate it and no, that definitely works
ah, yeah I think I had it as P1 USB, P2 SNAC - which yeah, totally works
protip, don't try this with 2 n64 controllers, one plugged in to reflex adapt, you may get confused
but yeah P2 or beyond as USB and P1 as SNAC is a bust
@hearty oar is that on SNES as well? I'm all turned around, hehe. Or is SNES just fine on all counts?
sorry yeah, SNES was all good
might be n64 specific
Seems to be.
So the fix for now, @weary beacon, is just make sure all USB controller players are set first, then set SNAC controllers last.
So controller 1: N64Pad/ControllerPak, controller 2: SNAC (and port 2 on the SNAX64), controller 3: SNAC (and controller 3 on SNAX64) and that should work. But it's not ideal for sure.
PSX might be another good one to try to see if itβs affected, had the same kind of per-port settings
Awesome, thanks for helping out π
Yeah thanks for writing that one up Andy π
isn't the issue that if you only have one usb controller it will be mapped to p1, so the inputs will not be received at p2 if you use nsac for port 1?
oh, er, this might be by design kind of? if you want p2 to be a usb controller you need something to take the p1 usb position
what if you have 1 snac at slot1, then 2 usb controllers and set usb as second slot. The second usb controller should work then
the core doesn't know that your usb controller is suddenly in port 2, mister framework will still report it as first slot, but the core is expecting port 2 inputs for port 2
its kind of unintuitive - ideally p1 usb would become p2 usb when snax is enabled. probably hard to do
the mister overlay will display your connected controller as P1, not sure if you can change that assignment
It just works on other consoles, but I'm guessing it's more complex here
you can't manually change the usb assignment, you can reset it to redo it if you want
it could be done of course, it's just a shift of the index. The question is if we want that
Thanks for the tip!
but like, say for some reason you wanted to use 3 snax controllers and 1 usb one, you'd actually need 3 dummy usb controllers to achive it
