#Nintendo 64
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did you use the Atlantis or the ironclad daughterboard?
Yup. Its being done
Probs be finished in a week or so.id imagine fully Implemented before the holidays
We should all be grateful the man gifts us the N64 core. Who knows when things like TLB will be completed. Robert will go at his own pace, and indeed, hopefully have some wonderful holiday break soon
Only a few games left
You been away for a bit?
Yeah
You returned at the right time
(Unless you're holding out for goldeneye I guess lol)
After TLB is buttoned up, what's left? I believe it's YUV textures, LOD and possibly some other things to help with speed.
I'm still not convinced the core is running quite at full speed.
These last few points may be the biggest pain, though, since Robert seems to be saving them for last.
I also wonder how the mini TLB is going to fit. Can it expand at all? Will it need to shrink? CAN it be shrunk any more??? The questions are still in the air.
Right now it seems to fit nicely haha
This is mainly just the data TLB
RSP dual issue
Timings (In particular ones for problematic games like Indiana or jfg)
The Banjo 2 check
A better fix for the battletanx games
Oh my god its a nightmare setting up the n64 switch controller. Any hints?
The analog stick moves me not just forward back and right but vertically and horizontally
The analog stick is configured in the menu core
Silly me
I made the same misstake ๐
Pretty sure Robert doesn't have control over the input prompts
Anyway i really appreciate it
What did you map in the define joystick controls in mister main?
I made sure I defined all the buttons on the controller! Just to be safe ๐
What bluetooth adapter do you use for your mister?
just d-pad directions, stick directions, confirm button, back button, lefr/right triggers and OSD button.
I think I'm just using a cheap BT 4.0 adapter
bought the adapter 3 years ago so I don't remember the brand
Just any old sort of one works aye? Thank you for your advice ill order one off ebay
I'm sure there are adapters that work better than others.
It's the iron clad plus
I use the same
It's very nice
Saw Mr.Bacon's video with GoldenEye ๐ Are there any particular settings we need? Cuz my game typically freezes in the opening music after agent>start.
Dance Dance Revolution? ๐
this TLB stuff is really stupid. fixed another 2 bugs today and still goldeneye and conker are not stable
it's getting frustrating, especially since i cannot find any halfway consistent crash anymore, it's all 20+ seconds
but still too often to be playable
as bad as you feared or worse?
Sorry Robert, maybe take a break until after the holidays, these nerds have plenty to play for now ๐
will probably post a build today and maybe anyone finds a spot that has a reproducible crash
That looks really nice.
Hopefully the last one
if anyone has some candidates for tlb games that might give a crash let me know and I'll sink some time into it
i mean, sometimes i can play GE from fresh boot, icluding watching the level cutscene, not skipping with button mashing go until end of level 1 without issues
but sometimes it just hangs random ๐ฆ
I tried like 20 times yesterday (from fresh boot with a presses), only crashes, sometimes a frozen frame of the truck or something
Sometimes a black screen with music still playing
Though I really appreciate how the menu looks, don't think I've seen it correctly emulated in 20 years tbh
Maybe it's not tlb related? Goldeneye (and rare games in general) used a lot of hackery to work
Since this is MIPS, there's the instruction pipeline causing the extra instruction after a branch to still be executed? Now that there's memory page boundaries, there could be hidden reloads and discards to consider. You have my deepest sympathy.
Golden Eye was notorious in older versions of project64, it required more powerfull computers to run decently, when compared with other games.
I think Conker's Bad Fur Day heavily uses anti-piracy flags similar to Banjo-Tooie. Maybe I might be wrong on that, but I know the later Rare games in general are really fickle.
could of course be not tlb related but it's still the most likely cause
It's a shame that the #1 game people want is causing the most issues. I agree maybe take a break focus on other stuff and the solution may come to you
yes, this was indeed one of the bugs i fixed today
This is a dumb idea but Goldeneye has been decompiled (alongside perfect dark). Would looking there provide any insight?
i would highly doubt it's the #1 game out of the full library, but probably the #1 of the missing ones
maybe, but it gets very deep if i have to consider this
Like I said. Dumb idea
i would need to also modify the code to add some debug prints, be able to build it, ... maybe as last chance
any of the TLB testroms showing anything?
i only know of the n64-systemtest but it's very basic
it tests only a handful of accesses
As goldeneye on average runs tens of seconds out of cache with TLB, the error rate is below 1:1 billion for a single instruction
very likely only a special condition
Are you aware of this?
If anyone wants to try. GE should be more stable, conker maybe slightly. Conker also has the render bug fixed
THE TEST FAILS
best i found so far is opening the pause menu (the clock)
LETS GO
maybe try setting autofire on start so you can spam it
i get it easily with savestates, but still takes like 10 attempts and costs about 30 seconds, no chance to simulate
gauntlet graphics also improved
is Kasher onto anything there? that looks interesting
Unfourtenate
it tests some pre values from the bootup...the important ones are fine
Ooh fun. Will test this later today
Oof. Dr. Doak (David Doak) claims to have learned C during the programming of the watch menu. It's a cool feature but I bet the programming there is really jank.
Conker has gotten to the intro for me on this build, goldeneye still can't get into game at all
any more speed?
(thinking bout doing side by sides)
From what I remember of the N64 version of the game it feels like the intro is running at about full speed
awesome. Last time I showed it was feeling slower than real hardware
Goemon takes issue
And freeze after intro anyway ๐ฆ
but Bomberman Hero already works
But at least it is getting this far now
Lol I love Goemon but best selling games don't lie
I don't think we are representative of the populous in our tastes in this channel
I look forward to the day I can fight a certain boss in Conker again
It is true. I can only speak for Team Door Door
๐ต me me me me meeeee ๐ต
Time to leave Dr. Doak
Ohhh it auto saved after the intro and I am in game on Conker now ๐
good to know. I will remember that for capture later
probably do a random 4pm again today with side by sides
You get the ultra HDMI n64?
no side by sides core to core
show improvements
Oh got it
Does Star Wars have any changes?
Haven't tried it yet Kasher
yeah ping me @silent marten if you find new working games so I can add them to my list
(please)
You know about the battletanx build?
Unfortunately I have to go out so I am leaving my MiSTer doing an idle test on Conker, but if you haven't finished capturing I will test some of the non boots to see if there is a change when I get back
No worries. I wont capture til noon CST
So like 2.5hrs from now??
four hours and 17 minutes lol
If Goldeneye is being such a nightmare, is it worth focussing on passing all the TLB symtests and see if that makes it more stable?
it refuses to work...some call it "Dr. No....work"
All TLB symtests are passed, except for the ones I posted, which ares also does not pass
Goldeneye always hangs at the end of the opening demo after all the characters are introduced. I've run the game from a new core boot about 10 times and it always hangs there after it fades to black. Might be reproducible enough to debug?
this will be a fun vid to make...I am more entertained by the "this is what is causing X to happen" videos than "hey look this new core made this unplayable game perfect"
Checked the usa no boots with today's build and saw no changes
Ty!
So ares fails the same yet boots eh?
In case this helps for anything, WaveRace Shindou w/ USA Enlish patch hangs at the logo with error 03 followed by error 00
Anyone mind giving an example of an error code I should be on the lookout for?
This is known, you can swap the save file tempoarily to fix it, or use an alternative build
I have some better results with Fast RAM access ON with GE and Conker, but I can't find any (easily) reproductible crashes at the moment in-game.
Also hangs here at the end of the demo with E0000040. @wanton sun is that a known issue?
I believe reproducible E40 (or E60 as it had the same error bit of interest)
So that means E0000040?
Critical Exception occured
i only ran that twice and the second time it went into some demo gameplay
first time it hang without error code...so seems random
my current hope is that opening the clock and battle for naboo are related. Both trigger an unaligned address exception
but not today anymore, 8 hours of TLB stuff is enough
DDR time
can you share the save? it also saved for me, but still wants to play the intro again
I will post it when I get home Robert
thank you, no need to hurry ๐
maybe it helps this weekend to find more spots for crashes
for me personally conker is more important than GE...maybe i just hope it's somehow like Banjo but different style
If I can help in any way you know I am happy too
As much as I loved Goldeneye with friends back in the day, Conker is more important to me as well
I feel ashamed for not thinking of this ๐
It's just like watching a modern Patriots game. Minus 3 picks per game
Yeah what football game started running recently with TLB? Quarterback club?
Someone asked to see that running but I canโt remember which one because I rarely do sports stuff
Perfect. Guess Iโll check it out. A later in the vid section
I tuck the more obscure stuff in the end since average view duration is like 51%
this game is so bad - I'm almost glad it doesn't work well
i remember when i waited for hours on my 56k modem to download this full trailer
@wanton sun you play ddr with a mat or controller
I still don't know what it's about, they were really on a streak with bad game adaptations back then
slap the name southpark on it... it'll sell
one thing about that ff6 fmv. at the end you see her clothes fade away. did she ever walk around half naked like that in the game? while it's been forty thousand years since i played it, i don't recall that happening and that can only mean one thing. there were some horny fmv editors at square!
Ahhh Vamp you can't wait for it to be working perfectly lol
you got me
But yeah it is pretty bad
Left Conker idling in game and just got back home and video has hung and audio is still playing
@wanton sun as requested
This is a save just after the intro for anyone else that wants it
And after a reload it crashed again after the conversation with Birdy ๐ฆ
I hope it can help you Robert
thanks, it works
Where do we jam the saves again? I havenโt done it in forever
First make sure to remove the _ from it because Discord hates spaces xD then just drop it in media/fat/saves/N64
Discord hates everything lol
So leave spaces tho? But not underscores. Got it
Yeah if your ROM is named the same as the save file then it will work just fine
Bingo thx
Anytime bro
Don't think Paper Mario likes me very much lol
A good judge of character ๐คฃ
Feel free to make a joke with this in a video if you like bro
Lol if you had a capture card @silent marten Iโd put you to work!
That'll do
Then get capturing and emailing lol
(Real talk if you have some footage lmk. Iโm gonna capture at 12 but getting deep in games takes me too long sometimes)
Is there any capture device that will allow you to play something like MegaMan 2 with decent latency ?
That's my bar for a latency test
Yeah you just need to use the passthrough. Elgato lag is totally acceptable. I use it to capture bullet hell shmups and I only die if I mess upโฆnot lag wise
But we like you! 
I have a newer capture card waiting to go into my PC. 4K60 Pro MK.2
Just gotta decide on a scaler to put into it
Iโm def not on the review Tink list ๐
Which device ? The pro mk 2? Or hd60?
HD60S. But the Pro MK2 is rated at same latency
It's always exciting to discover a secret core build in the thread. Like finding burried treasure!
anybody finished paper mario yet
Assuming there are no huge bugs I should be done with it tonight after work
I'm only at the Koopa Bros. fortress.
If you beat it ping me. I like to tell people in vids once we confirm popular games can be completed but I donโt have time to do it myself
I've got a pro mk2 and the latency is ok but I'd rather not try and play a game on the capture software
You got it
Thanks!
I forgot how broken BP build is in that game
No wonder, give them their shell back!
I wonder how these compare to the AverMedia ones
So you plug it in and then kneel to pray?
My new elgato is just sitting in the box. No use till I have a scaler. But it was on sale over the holiday so save money and let it sit
Get it on this years taxes too
Here is Perfect Dark running in my dedicated cinema in (almost) scope, 2.35:1, 7.2 (decoded, with surround sound selected in the game menu) surround sound. Iโm not sure why the sides are slightly cropped on my screen, it looks like an odd ratio. Image is approx. 96โ wide/ 105โ diagonal. MiSTer set to 1280x720p. I tried the 1440p resolutions, but sadly my receiver and projector donโt seem to support them. Using the Arcade 90s video profile in MiSTer. N64 core, all settings at default. Screen is an AT (acoustically transparent) Screen Research 2.35:1, which is ISF and THX certified. Projector is a JVC X7900, also THX certified, though I need a projector calibration. Running a 9.2 JBL Synthesis system with JBL SK2-3300s up front - some of the best speakers ever made. These were used in many commercial cinemas and at the Canneโs Film Festival. Receiver is a Yamaha A3070 with EQ. I hope to upgrade to a Trinnov one day. Room is yet to be acoustically treated.
I am always shocked by how great N64 sounds in here from MiSTer, it really showcases what it was capable of audio-wise, despite its shortcomings in audio fidelity and capability. Perfect Dark sounds phenomenal from my system and I am grateful to be able to hear and enjoy the game like this. I also never heard the clear (to me, at least) Terminator music influences with what sounds like the same Prophet-10 and Oberheim OB-Xa synths that Brad Fidel used, played in a similar vein in at least two of the games tracks that I have heard of late whilst testing. Hearing Perfect Darks start up in 7.2 was very, very thrilling and cool. As you may expect, 2.35 is very immersive and looks very, very good despite the low resolution. I could do with some more brightness for N64 at this size, though.
Please note that the blacks and colours are not quite as crushed in person, nor is the image as bright and vibrant as my camera captured.
I am also very impressed with Rare including scope ratios in some of their N64 games (I think GoldenEye has scope, too), very, very cool and glad I can make full use of it in my setup. Does anyone know of any other games that support scope/ 2.35/ 2.40?
And here I am playing all my MiSTer on 1/2 of an ultrawide monitor in the wrong aspect ratio while capturing ๐คฃ
21x9 / 2 = 10.5x4.5. Not a good ratio
Ha ha ha! Ultra (half) 64.
I miss having an Ultrawide, I was looking at the Samsung G8 OLED as my next one.
If anyone knows any other N64 - or any games at all - that support these scope ratios, please let me know.
I canโt be bothered to add a third monitor to my desk just for appropriately ratioโd gameplay when capturing
Mr fancy pants.gif
Latency has been unacceptable for time-sensitive gameplay on all capture devices I've tried so far - HD60S (not plus) to MacOS, Elgato Cam 4K to MacOS, AverMedia GC553G2 to iPad Pro older model. The dream of using any laptop or tablet screen with capture card to play external consoles is not happening.
so what's new here?
Not much, man. How about with you?
Pretty good what about you
yes the capture feed is useless
the HDMI passthrough is what works
Ah ya know bit of this bit of that. Had a nice ride on the old motorcycle to repair an Outrun cab
capturing Conker now...I think I like him better with half a face
Lol. Ahh Conker. How stable is it?
I am in the intro...selecting game 1 now
using that save @silent marten
froze on Conker shaking his hung over head...audio still running
when you get ingame it either crashes instantly or you can run around and swin until you talk
instant crash for me
trying a second time...see if I get a diff result. The definition of insanity lol
lol now it froze on N64 logo...diff result
makes for great video fun though...showing the differences and the process
funny now though N64 logo intro but black screen to the bar
freezes randomly every time...but all in diff spots. Intriguing
well, the more freezing, the better luck with fixing it
I can upload the whole capture @wanton sun if it helps to see it
i also get the freezes, no worries ๐
not much to win over the last capture
intro to GoldenEye is looking good
getting attract screen demo running. Thats cool. I dont remember that working
(or I pressed a button too quickly)
and froze in level intro
GoldenEye a little freezier for me it seems
QB Club 2001 next
for me it works better, got to the second level the first time, but yes, still very random
funny how its a variable
trying Conker one more time cause why not
lol and yes...works better. Getting some of the Barry Lyndon / Clockwork Orange inspired intro
Ive always wondered who exactly Rare thought would get that combo reference
it is interesting how Conker freezes with the in game cutscene halting but the sound sample finishing til that stops
I'll try GE Japanese and maybe the extra ram patched one?
If I get time. Works hectic at the mo
I tried those extra ram patches the other day and they weren't doing anything different then
Maybe more luck with Japanese version. I can't test, not home for 5 hours
Ahh thanks for the advice ๐
Was the Japanese version the latest one?
Think that's the latest build yea
ReVolt is such an odd game
More like 2.25:1 than 2.35:1 then ๐
96 / sqrt((105 * 105) - (96 * 96)) = 2.25
Gauntlet legends then edit
I got sound crackling in PD. Is this to be expected?
Maybe some goldeneye cheat code could trigger it. Don't know if all cheats in the cheat menu can be unlocked easily
Makes sense, probably the data cache
There are button combination cheats you can enter on the menu for Goldeneye
They're a pain to enter but they're there and they work
I used them to unlock levels in Japanese version because didn't feel like finding the save
majoras mask also had sound crackles and even sound stopping before the data cache, due to not enough cpu speed
but i'm not sure how much PD uses the TLB based datacache, so it could be something different
As the token Majora's Mask guy here, sound and sync has been improved on the recent builds. still significant slowdowns on the heavier cinematics, but never encountered obvious sound/crackling/desync issues
So no TLB misses happen
data TLB entries cannot use data cache (yet), no matter if miss or not. Only instruction TLB can use cache until now
more slowdown than real hardware in MM?
There is a sound/music demo that skips all over the place - might be good to use to debug
Yes, heavy dipping in the Zora Hall during soundcheck when you go upstairs and hang out with the Zoras looking on and the end game cinematics with the Giants
bad place to check against real hardware, but well, maybe some day
maybe Debug to get all Boss Masks and Oath to Order song?
If you need a save, I could share my MiSTer one
i have a 100% save if that helps, but i don't know the game, so i have no idea where i would have to go. And probably i would forget it until i have time to really dive into ๐
@wanton sun Do you by any chance maintain a fork without TLB? perhaps debugging can be done of non-TLB issues by using save states to bypass TLB in some cases
I'll set it to completable
thanks ๐
any big issues?
I saw some graphical glitches with 'Merlin' when he summed his visions
but other than that it looks really good
Yeah, Goldeneye definitely works a lot better with today's build. Played through the first mission without any issues!
I must be unlucky today
I can say 100% that Goldenye isn't a game that will benefit from that
You can do it! Just believe in the eye tat is golden!
haha I had to stop
VO done
That's part of the joy of Conker N64 - It feels like Rare DGAF and was making it for themselves
today's build?
vid scheduled for 4
It's in this thread at 00:10 but not in the test builds channel as yet.
So, I've seen these kind of carts pop up, would it be possible to get RGB out of the Cart slot of the N64?
VI cart
My man is having a casual session of perfect dark inside the las vegas sphere ๐ง
Why is @knotty zealot in your game?
he finally appeared ๐
Yes
Perhaps not, the game seems to run solely on TLB
Yeah
Rare wasn't one entity, they had multiple teams working on games. The Conker team wanted to differentiate their game from Banjo since they didn't think they could compete with a similar game, so they presented the idea of turning it into an adult comedy game to the Stamper bros who basically went "hell yeah do it"
They did a CBFD playthrough years ago which I believe still is in Youtube where they talk about this alongside a bunch of other cool tidbits
Our journey begins....... In which we ramble on about nuthin, fail to actually start the game and offend next gen graphic engineers across the globe.
@conkerhimself
@GoryDetail
found it lol
I remember someone uncovering an uncensored build of Conker, did that ever get released?
btw this is where they talk about the DK64 team needing to use the expansion pak because of a gamebreaking bug and brag about Conker not needing one lmao
will have to test it when the core is done
inb4 you test it this weekend
How do you get goldeneye to start? You have a save?
not sure if that's entirely true or just mocking . I think a dk64 dev said that the exp was mainly used for the lightning effects that weren't possible otherwise
There's a build from today
True. Or maybe they actually made use of the extra memory since they would have to ship it due to the bug; regardless I think the teams at Rare competing with each other and bantering like that among them was a vital part of their output, which is cool
they weren't allowed to watch what the other teams were doin etc. rivalarry was surely going on. BTW interesting Goldeneye Dev talk here https://www.youtube.com/watch?v=bNN9XhGZ3Yw
Celebrating 25 years of GoldenEye, on the 8th May 2022, we were joined by three very special guests who were all part of the development team - Martin Hollis, Dr. David Doak and Brett Jones. In this live interview you'll hear about the development of the game, their experiences and more! A really special opportunity to hear first hand what is in...
Quoting from the CBFD commentary "our games were so good because we hated each other (in the nice way). We looked at banjo's graphics and went "fuck, this looks so good, you fucking bastards" "
the magic place ๐
That is one fancy headquarters
it was ๐ Dutch Barn was Blast Corps and JFG btw
There was a GoldenEye documentary released last year that was pretty interesting. Some cool BTS stuff about RARE and their games.
vid is loose...full face Conker lol
@cerulean elk wanted to tell you... FUCK REDDIT MODS ALL MY HOMIES HATE REDDIT MODS
lol Reddit is weird. .08% of overall views. I post vids there so people know whats cool and new. Some people dislike that. Oh well
I tried LOL bunch of clowns
haha you dont get to see the chats and the emails I get...those are the best part. I ignore them. Keep having fun
How can anyone hate your videos?! ๐คฏ
Those guys need to chill out and play some superman 64
Thanks for the link! Would have passed me by with the days being busy lately.
do anything publicaly and people will find a reason to hate you
Yeah, itโs stupid though
I read the worst ones out loud to my wife for a laugh
Especially the "chronically single fat man who lives in his parents basement" ones
Aw man, you're breaking the illusion!
The irony being that those messages are probably coming from those exact kinds of people ๐
So where is todays build that I read about? ๐
I think here: #1096015979055697940 message
lol did you comment on my vid or did a DIFF dave ask me where to find the core?
I was in goldeneye heaven for 1 minute before the game froze in the watch menu, does it always do that?
I wanted dual stick analog controls
It was me ๐
The save posted earlier works with it too
Haha I knew it was too much of a coincidence
Maybe I just hire an actor to play me in photos
I'd volunteer as tribute, but I wouldn't make a very good "before" model.
Iโve always got @languid dune in the comments being positive at least lol
Got TLB ?
I can imagine TLB being the bane of Roberts existence at the moment. I commend him thoroughly.
I like it
this guy just never puts a finger out of his keyboard xD
I'm sorry I don't follow
United Kingdom
ok then it's just my english that is shit XD
You mean his fingers never leaves his keyboard?
I see. Are you French?
I'm the Drury one.
The silly one. Hehehe
Allo Allo Monsieur!
not this type of call you silly ! we don't know each other yet. XD
Have you seen Allo Allo?
I guess I did not xD
Thanks @silent marten hope you liked your joke
Hahaha I did bro, thank you for using my capture
Thanks for sending it!
Its a British sitcom where a cafe owner is part of the French resistance. Its really funny, if that's your sort of thing ๐
Anytime my dude, I am happy to capture anything you need ๐
I donโt write these jokes either. Just make them up
The first version I recorded I had to cut. It was too bad ๐คฃ
never heard of it ^^ will take a look if I have time ^^
Hey @silent marten ! I don't think I've seen you around for a bit. How's trix?
I been around bro, doing good thank you, how about you bro
Couldn't be better.
Good to hear ๐
It's quite old. Like me I guess ๐
depends what you mean by "old" XD
the retro community has quite a wide age range ^^
36 going on 63. Kids age you.
good one XD
I'm 28 and I (thankfully) don't have kids xD
so we are "not that far" ^^
Kids are great fun. My eldest 2 love Nintendo, they got into it because i introduced them to N64.
Whenever I want some gaming time they take over!
Myself I'm more of a Sega / Sony guy
I mean ^^ if the mom isn't against it it's a great way to spend some family time ๐
yeah ... nintendo is the "family" game kind
the rest is kinda "solo couch gaming" ^^
i mean ... nintendo "was" family time ...
That's where Nintendo shines. The 64 has so many good multi player games.
now it's "lawyers up your bhole at each road corner standing before you" game kind ....
Indeed. and then it went south xD was good up to WII imo ... and then switch is starting to be more and more "meh"
not necesarilly bad ... just WAAAAYYYYY overpriced for the quality delivered ...
but let's not forget that DLC are there to fix (add more crap) it up !
Gamecube was really decent. I'd like to get one of those.
I don't like moving while playing games.
XD
Unless it's a lightgun
Or a steering wheel
And even then you can really play them in bed.
a lot of wii game are playable with a gamecube controller thx to homebrew scene ^^
Niseu. Id like to play The Grudge game
gamecube had a lot of good games
wii too
3D marios are godlike.
sunshine AND galaxy are great ^^
anyway ^^ gotta have to go bed ... my eyelids are falling more that fall itself ...
gn people ๐ most likely will wake up to robert having finished TLB XD
Galaxy 2 was the underrated MVP of that generation.
Good night bud! Take care.
I think I will get a gamecube.
Then I'll have PS2, DC and GC
fr. just way more "controversial" ... typical "1vs2" war ...
get a wii ๐ way easier to get, AND retrocompatible.
unless you want the gamecube shape
I stayed out of the politics, I just think more people should play 2 :p
then get a WII and trim IT XD
all 3D marios should be played tbh XD
Pretty bummed that 3D Allstars only had G1 but then - maybe we get a V2?
And Xbox. Nope sorry my dude I'd like the entire collection of 6th Generation consoles ๐
Or I can just play it on my Wii or Wii-U :p
collection is collection. can't argue with this XD
That's it really, just need to mod my xbox
care my dude. gamecube on wii-u calls nintendo's lawyers on direct hotline XD
Hahaha.
if I recon it requires some fine soldering
or it might be the 360
i don't remember ...
anyway
i'm going bed for real xD
Galaxy 2 was Wii / Wii-U I'm sure. That's what I was talking about :p I have a gamecube for gamecube games, such was the fashion at the time.
Yeah ... I'm just tired of Nintendo taking years to bring back games that are diying and trying to put down anyone that tries to save it. Would it be from backups or from hardware clones ...
This is why i love mister so much.
Yep, Ninty be Ninting. Meanwhile, Mister be Mistering.
The tech in itself is crazy af. But the value... The memories... The nostalgia it brings ...
It's just what Nintendo refuses to bring back ...
So yeah ... Aliens like robert are gods.
I'd love to get into a bit of core dev - I am an electronics engineer, but I just end up having too much fun playing with the different cores, plus with a young family etc - the time I have I prefer spending on testing upcoming cores as my way of contributing, for now.
But I'm 44, I was there from more or less the beginning of the home console market, the nostalgia for me is off the charts.
I work in web dev ... Hdl is just gibberish for me tbh xD
I'm only 28 but it's just great to be able to play the n64 games i played as a kid with my parents "like the old time". And it allows me to discover older consoles that I did not have the chance to play at the time ^^
I did HDL for my final year project at uni - it's really not that threatening as a language. It's the implementation that gets a bit esoteric, particularly for hardware simulation.
Exactly. For me as well, some of the older computers I never had access to, it's intoxicating.
Like getting a chance to go back and relive parts of my childhood with a different direction.
When you have basics in electronics xD i have to check ohms law everytime i try to get back at it xD
Fair point :p So do most engineers, mind you.
Twinkle Twinkle Little Star
V = IR.
Reliving childhood as an adult. This is the best description of MiSTer possible.
This is a chance that has no price ^^
Yeah. Too many adults forget how to actually play and have fun, as if that is something only for kids.
This again is why people working on these projects are gods.
The guy doesn't know me but makes me relive happy childhood memories. I'd honestly never be thankful enough for this community ^^
Seriously, shit like this can be as simple as remembering a game you played, all the way through to helping heal old traumas.
Too true to accept it as real ^^
Too true to accept it as real ...
Goldeneye hates me
It told me it did yeah
Well at least I still have your mother
How can the watch not count as a reproducible error? It freezes every time
i think it ideally needs to freeze on the exact same frame every time and its not quite that consistent
Amiga, MSX, and C64 are deep caverns of gaming to explore
Atari 800 also
I have been deep diving through the Amiga catalogue, old half-remembered demo-scene stuff and some games that I played the DOS versions of - and don't even get me started on the mod tracker scene. C64 I did quite a bit of as a kid, MSX not so much but I will eventually poke around there too.
What I really want is a dedicated CD-32 core.
Yeah, the premade Amiga image is extremely useful
Even if the platformers define "Eurojank", there's still a ton of good artwork and music
I also have a strange affection for ZX Spectrum, but I know this is pushing the envelope
They would port anything to that computer
No, I love the spectrum. I got the Next during the first campaign, and even managed to get a Vega+ working from the leftover spare parts.
I'm Australian, we got a lot of that euro-jank here. Spectrum wasn't huge, here it was more about Apple-II and C64 in my childhood.
I wish I had a toastrack
Yeah, I'm in the USA and it was Apple and C64 in my early days
Forged in the fires of Impossible Mission and Montezuma's Revenge
Montezuma's Revenge and Wavy Navy for me. School morning break times spent in the computer room (that was a tiny room with one computer in it)
Montezuma seemed impossibly deep back then
It really did. Especially that last level where it was just falling and ropes and coins and more falling, an infinite void.
Still lives rent-free in my head.
I just played that and Impossible Mission on the SMS core
And Choplifter, of course
Eh, people get on tangents in here
Just avoid animated GIFs
I always seem to post an animated gif right after they tell people to not do that. Not sure why I've survived this long tbh :p
Because our own Robby-Cop has not been in town 
Where is that fellow
What's wrong with animated gifs?
I looked in the mirror and said his name three times...
We have a master at work in this channel, so I guess we're avoiding eye-flaying GIFs
But general is a free-for-all!
Maybe I need to spice things up a bit! 
Bloody Mary spice
Robert posted the builds in chat for testing purposes
Ok - I thought so.
Hmm the GE 009 xpak patch here might be the most stable way to play Goldeneye right now. Got through silo mission twice back to back, crashed at the end of the level second time
Got halfway through facility before it crashed
Where were you six hours ago lol
Working lol
Unacceptable ๐คฃ
I'm sorry ๐๐
Impressive you got that far though. I fought with it for awhile
Yea I tried the Japanese version and it was less stable than before it seemed so I tried the patches. Maybe I just got lucky with the one
Didn't do any of the levels before, just went straight to silo
Shout out to the amazing devs that made Goldeneye 007 a success!
It is probably more stable but it still crashed for me in the first level.
Yea I tried a few runs of facility going as far as I could, Doak's never in the right spot for a speedrun and when he was, it crashed before I got to the end of the level
Got Conker in the rock solid level just to see how the song was. little crackly still. Emulators had issues with this one being crackly. surprised it didn't softlock until 3 mins later idling in the middle of the level
That is dope as all hell
Matrix level scene at the start made it through. Getting so close โค๏ธ
had an idea yesterday evening about a bug in the instruction cache when TLB is used and while it was definatly a serious bug, it didn't fix conker or goldeneye. Well, that's just how it goes. 8 fixes already and still not there. I would not have expected it to be that hard.
But it also shows how few the TLB is really used in other games like Perfect Dark or Paper Mario, because they didn't need any of these fixes
That's a N64 capture cart.
Do other emulators not worry about these tlb fixes?
Or do they manage them in other ways?
Circuits versus software. The digital logic circuits literally must work realtime within the clock pulse edges. To do that, there are a bunch of decisions in parallel (combinatorial logic) where they need to collapse into a consistent and repeatable result. Whereas software on a much higher clock CPU can take many incremental steps to accomplish the task carefully and completely, on a FPGA you only have one go at it.
You've got one circuit to let's say trigger an addition of an offset. And another circuit path saying no don't do that for this particular case.
Somethings up with the fire
interesting. YUV maybe?
Unlikely
no error flag for it, no yuv
exactly. my emulator has two different cpu implementations. one doesnt implement the cpu pipeline and tlb works fine. the others does and it struggles just like the core
so very likely a race condition where the tlb triggers some exception, while something else happens in parallel
Haha itโs a Halt and Catch Fire situation.
Hah!
Do you know anyone who has already successfully implemented this kind of feature on FPGA that could help?
I'm confused. VideoGameEsterocia (or something like that) posted about a new core update, but I haven't seem an update in #test-builds since the 26th ๐ค
Its in the channel here cause its not stable
#1096015979055697940 message
this is very implementation specific, not a special feature, so it cannot be ported from somewhere else
i had something similar early on with the core, where some games hang up random, e.g mario64. Some of the older ones might remember ๐
I do!
why u h8'n
I remember that! You had a good luck to resolve this bug. With TLB and the very limited usage in games it won't be the same ๐ข
I'm not that pessimistic. i will find it, maybe not today or next week, who knows, but at some point it will be fixed
The fact it happens in your emulator too is good
Du machst das schon! ๐
The fact we are so late in the core development, with the vast majority of the library playing really well, before you have hit any snags like this is incredible. ๐
?! I didnt shot him โ๏ธ
Donโt know if it was point before, but with yesterday built, Namco Museum seens to be fixed. No more yellow/black/blue stripe at the intro screen
sometimes brown
Excellent find. Hopefully it helps squash the bug
wasn't this guy the prime minister of britain
he is whatever you want him to be. could be mistaken for a rabbit.
they must've gotten the textures from somebody
i like in the second surface level, if you ring the bunker door like three times a bunch of guards come out
and one of them is glitched and has two faces
I used to get a big kick out of doing that when I was a kid
i now have to know if this was a real person
Al Bundy is real.
Sorry what was the find?
Would be fun if it's just a straight photo of one of the devs but I must assume that it's a photo manipulation. Would still like to know who it's based on tho, a lot of the goldeneye devs are on twitter ๐ค
my spirit guide
Wowwww, GoldenEye working is an absolute milestone
but its not
Oh, I saw the screenshots and got excited lol
some people can play 1 or 2 levels but mostly it still has random crashes
It's a manipulated photo of designer duncan botwood, dwayne isn't real ๐ช
the real problem with goldeneye is dwayne. game's glitching out every time he appears.
Its a basket case
Is there someway someone can mod the custom faces in perfect Dark back in (you'd take a pic of yourself and upload yourself into PD multiplayer)
There is some way to to basically anything
Exactly it's just the doing bit
I think original used Gameboy camera
My coding level = script kiddie . More if a hardware guy. Yeah that was it GB cam
N64 DD?
I like the DD part
Ok, but what makes this cart special? Has anyone attempted getting video output from the cart slot like the NES?
I'm guessing it was for publications to get frame captures to use in their magazines instead of taking pictures of the game on a CRT
NVM - read the text blurb next to the pic
Keeping this picture here though...
https://i.redd.it/hvnmozrwlet11.png
I get that, but has anyone ever pursued understanding it? ๐
Dwayne Dibley!
Found this - used to get your picture for proto Miis
" You can capture a face from the Capture Cassette or the Game Boy Camera, which works the same way as Paint Studio, or even just import a picture that you have made with Paint Studio if you want to.
After that, you can actually apply make up on top if you want some additional details that you cannot add otherwise. And then the expressions, which is nothing but a distortion of the face texture. You can do a lot or simply go wild and do some absurd facesโฆ"
https://luigiblood.tumblr.com/post/629366910593712128/mario-artist-talent-studio
noice
so yeah - AV inputs only on the cart. Guessing the audio RCA jacks can be used instead of the 3.5mm ones to import some sound to put into a movie.
I assume something like that would need a standalone N64 DD core to fit the extra logic?
The DD doesn't provide any extra processing, its just a microcontroller and a real time clock
For the cart though?
Just from what I've read about the SNES core's extra cart chips
Would be redundant though, we already have digital/analog output on the MiSTer ๐
Ah OK. So it's there already in a sense?
Well analog output is still a WIP, but it works
I was thinking that the RCA cart is something for real hardware
Right gotcha. Do you think the โTape inโ ADC port theoretically work for audio input?
can test that with the adc test utility?
I have the old school addon that sits on the side of the headers - it works
What are you thinking the ADC could be used for with the N64?
Huh? I was only talking about outputting, not input lol
I have no clue about input
Ah sure OK. I've no clue full stop ๐
No worries dude, one day, we'll get answers ๐
Its just something I noticed, wondered if anyone pursued it or cared
I'm happy to see he's so focused on debugging goldeneye. at least that's what I've picked up so far. I thought he'd be more interested getting the rest of the no boot games to at least boot. If there are still any at least.
i just pick whatever seems TLB related and is easiest reproducible. So far this was GE. Now not so much, so i might pick something else, but in the end every game could profit, you never know
if i run out of ideas, i can always work on the tlb-datacache combination to make many games more playable (gauntlet hopefully)
that might even fix goldeneye ๐ค
as far as i can see, goldeneye does not use TLB for the datapath, only instruction
at least ingame
could it alleviate possible race conditions though?
well, with 50 million instructions per second, i cannot see everything that is happening, so basically everything is possible ๐
50 mips
Its just Indiana Jones and Star wars now ๐
tanx still needs a proper fix
And so does Banjo
And JFG
also i should implement the cic6105 check for tooie and (probably?) jfg
JFG boots
But isn't that all it does?
I'd say go for it, it seems to be a big target with the highest yield, and plenty of possibility for more further reaching fixes. ๐
so overall, i will work on anything tlb related until i run out of ideas, then shift to something else. Hopefully at that point GE and Conker will work. If not, i will take a second try later
You got this
that's also kind of a big deal ๐
even if it doesn't seem like it, but the core is still in the phase of implementing "everything", the pure bugfix phase will be some time next year
Are you still having fun, though? TLB doesn't sound like it's much fun...
Yeah once you're past that phase, then you might consider it beta and get it into the main repo right?
as long as i can make progress, it's ok. I would be happyier if the bugfixes would make the game fully playable, but it's my own fault. If i hide 10 bugs while writing it, i have to find 10, haha
not sure when it will go to main repo, but probably not this year
so long as we get one game working by christmas... ๐
Are you planning to put it in main repo near the release, or a bit off like you did with PSX?
Does sorg require cores to be feature complete before accepting them into the main repo? ๐ค
for me personally it doesn't really matter where it's at and when it's released, it has no priority
i don't think sorg would be against putting it in main at the current stage
Yeah, considering the amount of playable games
there is one psychological part for me: i want to be on vacation for 2 weeks around christmas and raising github issue numbers in the repo at that point would really destroy this, so i will for sure not do it before
so i think you have to live with current repo/build distribution method until next year ๐
It's a good idea to get most of the implementation out of the way before accepting issue reports anyways.
that's another point: no official release before cic6105, tlb fully implemented, yuv, lod and some bugfixes (e.g. white lines in some transparent polygons)
You really mean it? You're AKSHUALLY going to take some time off?
I don't believe you.
hope you have a great time btw - you deserve it for sure
Someone needs to take your computer away.
Turbo remember Xmas last year
yes, i really plan it, from 16th until next year. I didn't do any real brake since april, so i should
Yep. That's why I'm skeptical.
are you really considering a full tlb implementation now? ๐
I think he means TLB fully implemented as he has planned it.
not the "32 entries compared in 1 clock cycle", but tlb working together with both caches and all specified management commands
He took the 2 weeks off the PSX core, we had no audio whatsoever, as soon as Jan hit boom SFX, CDXA, CDDA all on Single RAM within the month
I remember that
It's been a great ride so far. Totally floored with the progress in the past 6 months
Yeah, see? He couldn't stay away ๐คฃ
i think i was? can't remember fully
Oh, we remember... We remember everything
Enjoy your Xmas period and spend some quality time with your family ๐
I bet when you're on holiday and away from your own computer, you fix the issues and work on implementation mentally, similar to the way beethoven used to compose after he had gone deaf ๐
that's why i need 2 weeks. 1 is for getting the head free ๐
he's not denying it ๐
Lol
@wanton sun just make sure we can play 1 game before x-mas ... else people will be mad ๐
One N64 is game, right?
I bought a mister in this period and, after getting everything and putting it together, i loaded the psx core and was like โuhh i donโt think all of these things are supposed to work yetโ. That was the first time i felt his magic
that reminds me that i still need to check if Mario Kart is still working properly in 4 player mode, otherwise my christmas holiday is canceled ๐
The man is a FPGA God, at the time he began his software emulator for the PSX there were talks of PSX being impossible on the MiSTer and Robert proved everyone wrong.... then came the rumours of N64 being impossible and once again Robert is like "impossible you say?? Hold my beer!!"
i wasn't that optimistic when i started ๐
it's 'Halte mein Bier' ๐
Lol
Slightly enhanced version for us colour blind folk
I was wondering about the "Perfect" score in the sheet. Is there really not a game already perfect? What is missing in Mario Kart?
RSP Dual Issue
sorry I don't have enough experience with color blindness to adjust for that
English?
The Speed is a little wrong
I think the "Perfect" category was put there without really any thought to it. Games can't truly be verified as perfect. The best we can hope for is that the core itself passes, or gets as close as possible, to passing cycle accuracy tests.
No worries. I can send you some Liberty Cap magic mushrooms to help with that!
I mean, last time it was said that games would be set to perfect whenever the speed is not a little wrong
Which is pretty much what I mean. The core itself would have to be "perfect" or at least close to it.
We don't generally need perfection just completable
People are being all George Broussard about the "Perfect" designation... I tried setting a few games and got steam rolled๐
Perfect to me is "Completable without any visual or audio issues"
The closest we had to perfection-testing on PSX core was comparing timings of attract modes with real hardware.
Oh no! Perfect is PERFECT! Don't argue!
So if it runs at 1 fps the whole way it's still perfect?
you = @knotty zealot
LOL no haha!
Itโs N64 so, yes
Dr Mario seems perfect to me
That depends: Did it run that way on real hardware?
Mario 64 seems perfect to me
Mario 64 is missing LOD effect on bowser portrait
theres the Peach/Bowser painting
Mario 64 has a minor issue with the Peach/Bowser painting
And that's the crux of the issue. That is completely subjective. Someone might consider it an issue if a cutscene plays slightly faster or slower.
Go ahead @orchid nimbus... Set them as perfect. I DARE you.
otherwise its perfect to me
Ahhh Tenshin beat me to it....
there are simply no perfect games on the N64 ๐
not even namco museum?
not even... Superman 64?
If the same input can finish a game on the core and on real hardware.
Yeah, the entire library is kinda meh.
indeed
Are the extra pixels on goemon coins something that happens on real hardware ?
It really is bothersome
Dr Mario set to Perfect
Is FZero perfect?
FPS issues?
solid 60 right?
I think the best way to verify F-Zero X is to compare timings of the attract mode to real hardware
Is there any issues with Smash Bros?
Afaik no
It's so subtle, LOD stuff.
I submit this to you, beautiful people: Let today be "Perfection" day! Let actually run through a few games to see if they are perfect.
But the FPS is wrong
Maybe perfect category could be put to use after Robert is done with all the timing tests/fixes sometime next year. and essentially it'll be a perfect-until-further-notice kind of deal, where someone would have to prove imperfections in their issue reports, against real hardware.
Any stages in goldeneye that are less likely to freeze?
Lost a few post today. Just to be sure: the last build was yesterdayโs, right?
Turok: Dinosaur Hunter is perfect.
Someone wants to be a fact checker, go ahead... Pixel peep
@zenith orchid see DM
๐
@orchid nimbus You coward.
yeah you should! Take that time off
I am off from the 20th to Jan 2. I am not going near making videos
Are you surprised at the outcome? Or were there just too many unknowns at the outset that you didnโt want to make assumptions about?
wow goldeneye is stable today?
I got through the first mission okay but it crashed in facility
ah ok just more stable than yesterday then
Wait was there another core today?
The latest build was made yesterday #1096015979055697940 message
idk thats what i was asking about!
It's so good tho, really all I ever wanted from this machine, this is one of the few cases where I feel like changing vi settings makes it look better and more like I remember it
Thats what I thought. Thx
It was the patched rom so that might've improved my chances with avoiding random freezing ๐ฅถ
Are you talking about this patch? http://n64vault.com/ge-misc:8-meg-goldeneye
Yea that's the one
once 1 think is confirmed we
since the OOT example thought to be the same as this is being discussed, relenting this in case @wanton sun has an updated opinion
the OoT "play button"? no that's something different
i'm not aware of z-fighting in OoT
i didn't expect that we could run the CPU at full speed, no. After the psx2x core, i assumed about 60mhz are maybe possible for the cpu and we would need extra cache and other tricks to get full speed. It turned out we can run the CPU at original speed with only "small" timing failure, which is the biggest surprise and luck for the whole project. Also the size of the single components turned out to be smaller than expected. One example: the whole CPU including the 32+64bit FPU is only barely larger than an example 64bit only FPU i found. It was very important to design everything from the ground up with the n64 architecture and logic size in mind. Overall, the constraints of the board/fpga even lead to the development direction the core went, but i honestly could not have expected it to be able to fit really every important part AND run at full clock speed. As i like the n64 much more than psx because of personal nostalgia, this is really amazing for me and i'm really happy for the result
please get superman64 working before christmas! ๐
InsaneFriend even completed the game. This might be the bigger achievement than the core itself ๐
It also occurs on Majora's Mask
the missing polygon, polygon borders or z-fighting?
first two i know off, last one not
Z-Fighting, it occurs rarely, but some objects will start freaking out
I can't pinpoint the exact steps or locations
maybe i find some when i play it
Thereโs still time to break Superman before Xmas @wanton sun
That would be the real Christmas gift
There would be at least one true fan being disappointed..or maybe not?
What is wrong with endlessly flying through rings?
Everything. Everything ๐
TLF
there's stuff other than ring flying in that game
It's in goldeneye as well but pretty sure it was always there
most of it will make you wish you were flying through rings instead though
I know I was joking xD
You're right. There's also picking up cars.
You can fly around rings too. Not just through
I still remember taking the game to a friend's house and showing him how cool it was, unironically.
It is time for Thursday Panda stream in like an hour.. Heart this if you want more MN Starring Goemon and Thumbs up if you want me to search for reproduceable bugs
Bomberman Hero or bust lol
Panda streams ๐
Try to finish facility on Goldeneye without it crashing
Facility... gotta go for the world record
epic
That is awesome ๐ช
as someone who grinded the level in the original game many times to get the invincibility cheat, this looks spot on
Dr doak not being in the right place ruined a few runs lol
Goldeneye and Rogue Squadron II were the two games I completed 100% back in college. Wish we had the ability to share those accomplishments back then like we do now.
Plus there were no videos showing us any speed run strats!
Some of the Gold Medals in the Rogue Squadron games are crazy, but worth it for the cool unlocks
Yea that one, I used one of those online patching sites
awesome
It's still very crashy but can get lucky sometimes and you can finish a level if you're fast enough
Still working on Indy just not a lot of free time to work on it this week. It's kinda a pain to work on because the loader for ghidra doesn't map the TLB address ranges for disassembly. Got to follow the jumps and branches by hand and disassemble it.
cant believe I read that in Mike's voice
you can do it, we believe in you
Good luck
I will keep trying, just didn't want people to think I gave up.
If i was optimistic i would say 1 game (Superman) not working on christmas would be amazing for me personally. Everything else still seems unreal
https://www.twitch.tv/rgw_panda
Going live continuing Mystical Ninja Starring Goemon, recently playable on MiSTer FPGA!
Has Robert finished paused updates for now in the test build? I can't believe it's Christmas soon
Thinks he has two more weeks ๐
from what he said today, 16 days till his break
For sure
I've been too tired to play any games recently
He will try for Goldeneye and Conker but if he can't get it done before Xmas he will get it done early next year
What an absolute legend. Yeah I'm sure it will be done. It's not if but when
Ohh yeah for sure
I haven't tried GE 8MB with the 20231129 release
Try it Toby and let us know if it works and maybe I will patch my rom too
Cool BRB ๐
Awesome thank you ๐
Love having people out at the stream. Thank you all so much. Fun to celebrate the MiSTer with others.
I was happy to catch you live Panda even if it was only for 5 mins at the end
I did drop you a follow btw ๐
I just dropped in to say crazy stuff
It must be a good streaming day! I'll be up and running at 5:00 US central! See y'all there!
OK so Goldeneye crashed before I could even play the level (Dam) I then disabled all controllers apart from P1 and I finished the level. This is most likely a fluke.
This is using 8mb patch by zointiky (USA)
Crashed so far near the end of Dam and 1 during cutscene.
Doing another playthroigh. On pause menu now
interesting
ALright everyone. I ran into a slight snag, but I think its all good. Streaming TLB games tonight!
Feel free to drop in
serves you right
๐
It consistently freezes when I finish a level, ending cut scene, black screen
But it saves it as a finished level after restarting, allowing me to play the next one
Guys I have no sound on my MiSter
On everything?
It's OK I think when my 1 Yr old was going nuts on the keyboard, she muted it!!!
๐global.mute
.I was panicking
E0000040 at the end of facility. Will Reload
After a crash, If you reload the game many times it will crash on boot so I load up golden nugget then goldeneye 64
.
.
I haven't tried that one yet
If its going to crash it normally does at the end of the level
Scrap that, it crashed 1 minute in to surface
I got through runway first try
I've been just playing every level on agent so super quick haha
Getting more crashes on surface then anything else so far. Gonna see if I can finish it
Same. Agent all teh way
So random with crashes
Got to the end of Surface first try
I tried off everything in the video options but texture filtering, I can't see that helping but only thing different. Just testing levels to see if it still crashes randomly
Yay! I got through surface
Mine kept crashing at the start and then at the end when you try and shoot the vents..coffee time.
Let's complete 007 on tlb agent
I got a crash on bunker so I can turn all the video effect stuff back on now lol
Crawls out from under rock
Is.... is it complete now?
Still a little work left lol but it's close
Silo done now
You're quick lol
3 FPS, baby!
but look at that fire graphics!!!
Don't be greedy, miyamoto hand-made those frames for you
Bugger crashed on Surface 2
I find if you load up another n64 game after finishing a GE level then reload goldeneye it's less likely to crash on your next level. You have to do this every level.
Most of the time
If levels crash its either right at the start or near the end (again most of the time) trying to finish Bunker 2
Rights that's how far a I got this eve. Going sleep now. If anyone wants to try this use the 8mb patch from zointiky (n64vault) on the GE USA. see how far you get! ๐
Tested on the 29/11 core
It never crashed for me in any menus. I nearly completed bunker 2 but Natalya died ughhh. Now it keeps crashing!!๐ข๐ข It has to be something to do with TLB. I don't think it could be anything else. Loading unpatched GE, Dam just crashes for me constantly and i cant even play it but with the 8mb patch Goldeneye is certainly playable, until I got to bunker!!!!
'It also provides a different TLB manager that is significantly more efficient than the original' says Zoinkity who made the 8mb patch. This is most probably why the patch makes the game more playable. @wanton sun not sure if you may have known this already but maybe useful.
It's probably helping in some way
.
I kept getting crashes in first bunker level when going into the watch so I took a break :p
Interesting I didn't get crashes in my watch. Just doing an Sd ram test know my MiSter.
"accident" 
I am not good with these controls 
Try the Solitaire control option! Then shift your grip on the controller over to the left and middle handles. Boom. Modern FPS controls.
Will do! Thanks
Why do we insist on playing the most broken games?
that's deep, man.
29/11 core? Isn't 26/11 the latest?
Nvm, found it. It's just not in #test-builds
it would help if the patch would make it more likely to crash ๐
has anyone tried the 480i patch that exists
that requires the expansion pak, maybe it crashes more
I didn't know it existed
I noticed when I start the first level of GE sometimes the camera is in the wrong spot in the cutscene. Like the wrong side of the dam. Does that mean the problem is happening before the level starts? @wanton sun
480i patch is working but it's not crashing any faster. Got to end of dam when it crashed on cutscene
i think thats the same error code as the semi-random RE2 crashes
#1096015979055697940 message
261 games to play and ya'll pick the one that crashes
once that works people will forget about it and play either Goemon game
I'll be still playing Goldeneye and conker :p
Prepared to play through conker when it isn't crashing
All of my crashes where 0000040s
There's also a 7mb patch available (in same download) it seems to crash more than the 8gb one.
I wonder if a 16mb patch would help, with n64 being assigned 16mb of ram.
What is the 0000040 error code mean?
Has anyone completed Bunker 2 yet? Mines just crashed crashy
I haven't tried it yet
40 is CPU exception, so something has happened that should not, e.g. doing a 4 byte read not on a 4 byte boundary. It's typically not triggering at the point where something went wrong, but somewhere later, easily some 100k instructions between
@wanton sun
maybe the ultra64 fpga developer has a hint for these problems
we talked about things in the past, but this is way to implementation specific
i mean, it's not like i have no ideas anymore, it just takes longer than expected
@wanton sun
can there be no option to log the gameplay in txt file or at what adress it crashes.
like a log console
i know you have the key.
sure, in my emulator i can do that. It makes it slow, but works
on the core it's impossible. the amount of data to capture would be insane
e.g. when i capture 1 million cpu instruction with their opcodes and register results in my emulator it costs 50mbyte. Per second you get roughly 50 million ๐
might sound stupid but cant the mister somehow be conncted to a pc and the pc logs it.
there is not even a way to get that amount of data out of the mister. It's easily in the gbytes per second
wow
best that is possible would be to capture the last 10k-100k or so before a crash
so currently i always try to get a savestate that crashes in the next 1-3 frames. that i can simulate and see the all signals and can debug it "easily"
with a reproducible crash this very easy to create: run the emulator near the crash, create a savestate -> test if it crash on hardware and how long it takes. Then create a new savestate that is closer to the crash point so i can simulate it
amazing
on other cores i could create the savestate with the core itself, which was convenient, but being able to load it is typically enough
savestate loading was implementet? in core
It would crash within the first 30 seconds.
After about 20 tries I've managed to complete it
yes, loading is much easier than saving, as i can reset every internal state and only have to overwrite parts. Saving is much more difficult because every component must pause and later continue at the same state
You could Bunker @wanton sun and see If you get more crashes.
*could
I have my save file if you need it
i still have situations that are faster than 30 seconds ๐
especially SW naboo has 100% reproducible situation that are frame-perfect crashes
Ahh that's good
So when that's fixed GE may be also fixed
The thing with GE is its random there's no pin point frame
i hope it's related, but you cannot know before it's fixed
First 10 seconds doesn't really help much I take it ๐
in worst case only SW naboo works, which i can live with ๐
That's one ticked off the list
