#Nintendo 64
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Never tried that one. I enjoy the General bergamot flavor the original white has going on. But I love anything bergamot
I can't think of anyone outside of this niche circle that would laugh out loud to that statement
yeah i know my audience ๐
Yep, super cool all these old chips are getting immortalized in FPGA.
No joke
You guys don't have a proper MT-32??
Heard the music in my head, even
All I got is old soundblaster isa cards
Shush up yxkalle
shushing
Warcraft II: Your soundcard works perfectly!
Did the fm and digital
Still haven't made the leap to mt-32 but it's on my list. PC speaker is my nostalgia for early PC games.
Tie fighter tested stereo
Are they very expensive now?
An mt32?
ye
you can use mt32pi on a real pc
Because they don't make it anymore
Wow, the original mt 32 is actually cheaper than I expected.
on the scale of like, midlife crisis hobbies, retrogaming isn't even top10 most expensive its fine
Original hardware is unique
get into vintage cars if you want to burn some serious cash
Arcade stuff is a bit further up but still not top10
I don't even have a license.
or learn to ski
The cool thing in this hobby, we can truly preserve our culture...
no one demands you to drive the cars...
Arcade is not cheap, not cars expensive but certainly not cheap.
Meh. What can we truly preserve with the heat death and everything? j/k. love this hobby.
You can't adapt car engines in the same way we adapt computer systems
Got off topic
I always snus when retrogaming
They're brain chemically linked so therefore relevant
Especially when playing n64 core I bet.
Only nintendo 65.
Fresh can of snus and a new n64 core to test
Snusing out.
That's only artie lange
what?
i googled it. apparently it's only a myth.
Sailboats
yeah or learn to fly a light aircraft
No artie did snort glass, his nose deflated like a balloon
anyway yeah i refuse to feel even a little bit bad about how much i've spent on old games that make me happy ๐
Now that's a step up the ladder imo, those are costly
no joke ๐ฆ
does the n64 core work line-doubled to 480p through vga?
I've added it
Thank you
By the way, is it just me or I can't build the core anymore?
Final fitting attempt was unsuccessful?
I havent done that in a while
I haven't built since before Robert started releasing built cores
(Donโt become me)
Mr esoterica is buying them fancy fancy arcade boards tho
I'm buying baby clothes and diapers
Couple two tree
Not n64 related, buy a pinball machine or ban
OK
perhaps i can train him to do n64 stuff
Teach them how to backwards long jump in super mario 64
Yahoo! Yahoo! Yahoo! Yaho.yaho.yah.yah.ya.yayayayayayayayayayayaya
Ask him to do that TLB stuff
at eight months he should have those skillsets
Been a lot of non N64 chat here, if we can please keep chat on topic
Don't know if it was already mentioned. But the Ridger Racer 64 tail light graphics are fixed now.
awesome
hello all ๐
so my two most anticipated titles for N64 are mario tennis and paper mario.
with the new version of the core, are these good enough to play or do they crash/have bugs still?
Latest core was specifically for ironing out Paper Mario bugs, people are playing through it but the known crashes appear to have been fixed, thus far.
I have faith paper mario is probably completable at this point
Well Goldeneye and Conkers don't quite go in game at the moment but those openings and splash screens are smooth as silk and proper speed now at least. I almost got in game with Pal Conkers, Goldeneye crashed when I tried to go in game but still, enjoying the small bits of progress.
I played paper mario for over an hour earlier and no crashes or slowdowns
Any tricks to PAL Conkers? I was recording the E10 error for the spreadsheet, often variable points of crash, but always as the N64 logo fades out with the chainsaw sound. Never past that bit
As much as it pains me I still think we got to wait a bit for Conkers and GE
I hit reset a few times, maybe I just got lucky to make it to the menu. Spamming the heck out of the buttons worked at least once to skip the intro.
Oh, we know. I still like that the GE logo and intro is running full speed now.
Probably Goldeneye will be available when TLB is finished. I watched the doc the other night and they said GE was pretty much built on TLB
Yeah that into is epic
I never get tired of it
Not surprising that Goldeneye was built with Tender Loving Bits. Rare put their hearts into that game!
N64 was very memory limited so devs had to come up.with all sorts of craziness. I bet they never realised that it would be immortalised on an FPGA
I miss Rare games
I think the N64/PS1 days were the very best
It's still wild to me that the N64 core is even happening. At this time last year it was still widely thought of as the impossible core!
I always thought it was possible just didn't realise how soon
And yet here we are with the hope of one game by Christmas! ๐
The one that surprised me was PSX
Originally I bought the DE10 to play NeoGeo and Genesis stuff
Saturn is still the big one for me. Can't believe that mess of hardware is happening on MiSTer. And I couldn't be happier!
Sorry Nintendont. I only like 64 for 2 games haha. Ja I like Saturn's odd pixels
Surprised that one hasn't been finished yet.
I had all these OG consoles
Sold them all. Now I just have my PS2 and DC left.
Well srg320's situation is undoubtably affecting the speed of that core's development.
That, and the Saturn hardware being a frankenstein of a machine.
Situation?
Ukraine
Oh I see. That makes sense. Like Krikkz still shipping Everdrives from there
I'm excited for the saturn core because I never had a saturn but I don't know anything much about it so I test the N64 stuff I played a million times
Saturn's fun
The Tomb Raider and Resident Evil ports are interesting
Die Hard Arcade is grand
It's odd N64 never got a Tomb Raider
I don't think a Tomb Raider has ever been on a Nintendo Console? Maybe gameboy
Tomb raider legend was on Gamecube
paper mario no crashy anymore (probably)
AI?
@zinc dawn I believe Sony made a console exclusive deal for a few years for Tomb Raider
That makes sense
shame as it would be cool to see it on n64
Indeed. Silly exclusivity deals
Nooo, it's a real duck. Promise.
That N64 is effed up
Duck is good tho
Looks legit
tried todays core for n64. Two Major Bugs were Fixed for Paper Mario 64 the bird who tries to identify you at the desert where he throws feathers at you and the squid in the sewers who uses an ability to make itself electric to the touch. the only the glitch I havent tried out is the electric yellow mushroom that you use on your characters.
Frame drops kind of make double unplayable for Mario tennis
But the demo works fine
It's kind of mysterious
mario tennis i'll try it
What's the keyboard shortcut to take screenshots?
brb
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
yeah it's win+prntscr
Iโd play that
Same ๐
The sequel is even better Quack 2, it's different from the pc version
Titled Duck Game 64
Thatโs a veryโฆfowl joke
Yeah sorry, it wasn't exactly fully fledged.
I have fond memories of playing Gauntlet Legends with friends. Can't wait for that one to be playable.
T.T. unlocked! โฐ
Did you duck out or what?
@drowsy lantern Nooooiiice! That's a time sink for sure
Eh, wasnโt that long!

I may have been looking for a quick eggsit, yes.
tried to show the frame drops happening
but for some reason it runs fine after the first match
there might be more areas of random frame drops that are recreatable
also frame drops in level 4 happen kind of randomly for ucchan nanchan. for some reason its the only level that has the issue but with each iteration, it seems like the performance kind of improves?
Im having a hard time seeing frame drops in the pictures, not gonna lie
Tlb isn't finished so it's gonna happen. Tlb doesn't have access to data cache or something so it's just gonna be that way
its kind of weird like the game will run at almost half speed for 1 match and then run at full speed for the next match for double
i dont get it but yea
somewhat unrelated question - if I wanted to buy an actual n64 that I would mod with an HDMI mod, should I just buy whatever on ebay? or are there particular things I should look for
Earlier models? I know those funtastic models are not good for Hdmi mods
Why you need a hdmi n64? The core is so close to the finish line
It's for another location and I don't want to buy another mister
and i think it'd be fun to break out my old EE kit and mod an n64 ๐คท
As far as i know, there's n64 models that don't even support s video but that might be a pal thing
yeah i think the ntsc ones are all fine except maybe the pikachu one?
Go for the earliest model you can find, earliest models can do stop and swap
I'm not familiar
...just not with the game you'd expect.
Note: When trying this out on your own, make sure to turn off the console before swapping the cartridges.
More information can be found here: https://tcrf.net/Banjo-Kazooie/Stop_N_Swop
Patreon: https://www.patreon.com/skawo
Twitch: https://www.twitch.tv/skawo
Discord: See channel banner
S...
Banjo kazooie had a feature that involved powering off and inserting another cartridge for stop n swap. It was a feature that was dropped because the timing was too fast on newer models. Hackers have made it possible with an old console
So just find the oldest model you can find and you should be fine basically
that's pretty cool. I appreciate that dedication to an easter egg
Been playing Paper Mario. I did notice that the stars when you gets your fortune from Merlin are glitched, but otherwise the latest build is smooth sailing.
Name an n64 game better than war gods
The one with Brian.
Sounds like an episode of Friends lol
Yeah, I agree ๐
Superman 64
Aidyn Chronicles
You're right ๐
Yeah definitely ๐
Hey all! I'll be streaming some TLB games tonight. If anyone wants to see some Turok 2 gameplay, head on over!
Where the link?
@pale granite come back ๐
lol I accidentally joined
ouch
guess I can take a break from work
ow ๐
Y/C daddy
I can confirm. Cold boot of N64 core. Load DK64 (USA). Start a new game from empty file. Tedious opening cutscene starts. Wait over 2 minutes to where the ship loses control and the scene rotates like attached. Instead of outside view of ship, a black screen. Music keeps playing. No error code.
YES! This!
This is the freeze I got, at this point. Same as you, black screen with music still playing.
On all the times I've played, 2 times I got this freeze (from yesterday's build and a build 2 weeks ago) and once I got past this, also from yesterday's build
But the freeze happened when I attempted Donkey Kong 64 after already playing a bunch of other N64 games.
I got past this freeze from a fresh boot of my mister, or when playing DK64 after only playing a few minutes of another N64 game.
I accidentally just deleted my Super Mario 64 save on my MiSTer on accident messing with NFC. Oops!
wait...on your real cart?
Okay shows DK64 FPU internal exception if I enable Fixed Video Blanks.
well, it works for others (including me), So maybe check if your settings are on default. The scene runs longer than it should, but comes back to normal when the ship crashes
I'm on default settings for all the times I ran DK 64.
Two times, it became a black screen in the spot @mossy vector mentioned. Two other times, it ran fine.
i can't say what this is, for me it always works on a fresh boot
Honestly I got it to fail 3 times. Basically at 2:30 in the video where the scene sits with them flailing limbs. Gosh I dunno, it could be a divide by zero or that dreaded subnormal floating point exception.
is everyone using the same rom? us or pal?
USA
sha1: CF806FF2603640A748FCA5026DED28802F1F4A50
i assume some minor difference is already enough. Maybe less or more pads active
this is my test setup
Pad 1 is same. I also have pad 2 on, no accessory. Both are USB 8bitdo.
First core boot also can have randomly colored trash lines as I think it's executing random code until I pick a game.
SHA-1: cf806ff2603640a748fca5026ded28802f1f4a50
So I ran paper mario in the background for a few hours, then I put on DK64, and at that exact spot listed, it goes to black screen with E000010 and the music still going as if the cutscene was continuing. Just did a core reset, gonna see what happens this time.
Exactly the same.
That's twice in a row. Now I'll try a full mister reboot and make it the first game I load.
Even a clean reboot, first game loaded, starting a new game, it's stopped at that exact spot again. I'll do a fresh start again, this time only have one pad configured in pad types.
This time it worked!
SHA-1 CF806FF2603640A748FCA5026DED28802F1F4A50
I added a Pad 4 as N64pad (so pad 1 rumble, pad 4 n64pad) and there was no issue. I'll try other configurations and try to get it to fail again.
the question is if it's random ddr3 ram timing or really the pad
I'm testing different combos, then I'll reset and test the same combos and see if it's consistent.
Ok, excuse the info dump for a moment:
Pad 1 rumble only - works
Pad 1 rumble and pad 4 N64pad - works
Pad 1 rumble, 3 N64pad and 4 N64pad - hangs
Pad 1 rumble, 2 N64pad and 4 N64pad - works
Pad 1 rumble, 2 N64pad and 3 N64pad- works
Pad 1 rumble and 2 N64pad - works
Pad 1 rumble and 3 n64pad - works
Pad 1 rumble - 2, 3, 4 n64pad - works
Cold reboot
Pad 1 rumble - 2, 3, 4 n64pad - works
Reset
Different save file - works
Trying 1/3/4 - Hangs.
Reset with config saved as 1/2/4 - works
Reset with config saved as 1/3/4 - works
Cold reboot with 1/3/4 - works.
Conclusion - while I seem to get more occasional hangs in that spot with controller 1 / 3 and 4 enabled, it's not consistent enough to say that it's related, and cold reboot vs reset seems to yield no pattern either. Ah well.
Unrelated note: Getting a bit sick of that intro cutscene :p
thanks for testing. So it's very random overall, not great for debugging it in any way. Not to mention how long it takes to get there ๐
You can say that again. But don't, I've had enough repetition for the moment :p
I just redid the cutscene 8 times with no crash. tried some different controller configs but it didn't change anything
Out of curiosity, can you run Animal Forest?
Only that I had an odd failing game others didn't, and resolved by running update_all, as I'd not done that in a few weeks as I manually transfer the core over.
Perhaps entirely unrelated, never did understand what that fixed on my end
Dลbutsu no Mori seems to run fine,
Have you update MiSTer generally recently?
Probably most people use the downloader addition to grab the core I guess. Just thinking what might be different between those with/without the crashes
I usually update_all every time there's a new build, plus I use the deprecated n64 update script purely to install the latest unstable main. So, yes. Updated this morning.
TY. Not the same as my issue then.
Fairy Muff
For what it's worth, I have 2 controllers plugged in at all times i tried, but only controller 1 (a usb n64 controller) had a set up pad type (my second controller, a ps4 controller is for menu navigation)
What's the word on RTC support for games like Animal Forest?
Hey just wanted to report that I completed both campaigns on Castlevania 64 (Reinhardt and Carrie) with 1 minor graphical issue. Should they be marked completable? The only issue I've run into is that during the intro cutscene on stage 3, the statues glitch in and out of existence for a brief moment. No other issues besides that afaik
Isnโt it just game? Iโm pretty sure Animal Crossing is the only one with an RTC.
Can someone please port the naughtier Conker from BFD with all the swearing to this game? Thanks.
Yes
Nice. Changed to completable in the spreadsheet and noted the graphical glitch
And Pokรฉmon gen 2 games via Transfer Pak.
Maybe a DD related one (if used and supported)?
These lines happen on every N64 core boot for me now. Analog output fails to display the OSD until a ROM is loaded. OSD is displayed on digital out. Once a ROM is loaded, this behavior goes away until a hard core reboot.
There's a "fix" for that. Under "Video & Audio", enable "Fixed Video Blanks"
Does the core deliver the time to AC right now on start?
No, RTC hasn't been implemented so you need to set it
I think you still need to manually set it. Last I looked at least
Someone that tried the mayflash n64 adapter? (On mister)
@daring meteor did I miss a ping?
The core itself didn't assemble for me for some reason
yes
Avengers disassemble
All good!
Even Windows today be like: You should spend some time and treat yourself to the magical gift of a T.T. Unlock in Diddy Kong Racing:
and that's why I use Debian
I figured it out
n64.sdc capitalization is wrong
I don't know why before it seemed to work fine
nice how long did it take for one campaign ? I guess not the first time then?
@wanton sun If you mind changing that - I have no clue what broke it for me
(As in, set_global_assignment -name SDC_FILE N64.sdc
Nope. My first time beating the game. Did it over Thanksgiving weekend. The game is extremely underrated. One of the most overhated games of all time. Pretty fun when you get used to the mechanics. Took me 2-3 days to beat with Reinhardt (he's basically hard mode). I beat it with Carrie on Sunday (she's easy mode). Once you learn the game's mechanics and beat it once, you can run through the game in 4-5 hours
If I start I do that one first not directly to the legacy of darkness. I have some nostalgia for it aswell only played it half an hour back then
The game is definitely rushed and unpolished. Still the engine is pretty solid and fun. Lots of exploring and the platforming is very challenging but fair once you get used to the controls. The key is to carefully plan out your jumps
Going to play through Legacy of Darkness in the next week or two. Had a blast with Castlevania 64
@woeful beacon If you're still up for it lol
And if someone else wonders, I got an 84% logic utilization, 2ns slack
(For anyone else, this is just a build where the DPAD swap setting only applies to P1)
Reset you settings for that core
im always up to podrace baby
Explain.
Load the core, open the menu, go right and find the "reset settings" entry.
I mean the other way. Why am I being ordered to reset my controller mapping and redo everything. What is the theory behind what this is supposed to solve?
That screen you're getting was caused by corrupt settings for me before
Ah, my bad. If you have anything set by older versions of the core, reset it may help getting it sane again.
Doesn't hurt to retry
The 'reset settings' is there because it's sometimes needed. Core-in-progress isn't it.
you build on linux?
Yes
sometimes it is picky...just this line you posted?
wonderful, it's no change for git ๐
i also changed the order so git is happy...will commit it together with the next changes
Tlb with datacache inc today build
in case anyone wants to try the latest changes...fixed 4 different bugs related to instruction TLB but still no game is really 100% fixed. Goldeneye first level is sometimes playable if you mash the buttons until ingame
Conker i got to play one time until the lion gets the milk, but it could be luck
overall, i still need to investigate more
Wow this is beautiful the latest test built is the first version that plays the 2D Japan exclusive Bomberman 64 Arcade Edition game Thank you Robert!
I just tested it
quick access to first level
Weird, that one was marked completable for a long while
Door disappears in super Mario 64 PAL. Does this happen on original hardware?
Thanks for all of your hard work Robert. I know you're not really in love with any TLB game, but a lot of us here are, and we appreciate these updates!
yes
Really? Wasnโt it TLB?
ta. i've packed up my original N64 now
It was the only one that wasn't TLB
Weird I tried it a couple of times Sorry
testing the non boots
don't expect anything, i tried them
in fact, i'm slowly running out of tlb games with reproducible crashes that don't crash on my emulator. Star wars naboo is the last one left
yes
no changes - but I don't care about any of these games... and Tooie is playable with a patch
i can get goldeneye to crash more frequent if i reduce the tlb table size to 4. The game should be stable with 4 entries (emulator shows it is) but the core crashes more often, hinting that the tlb miss is likely not fully correct
I'm guessing this won't fix things like gauntlet legends performance just yet?
Just for TLB crashes and things right
no, tlb still cannot use data cache
Gotcha.
Good pointer at least
i really want to fix the random bugs before, debugging with datacache is horrible, because you have a copy of every data and can never be sure which is correct
well, maybe i implement it anyway, it can still be turned off
Yup makes perfect sense! I'm just excited it all. ๐
Is*
As it stands, Turok Rage Wars being in a playable state is a godsend so thank you.
Yeah I showed that in a vid awhile ago I think
The TBL games issues could be not link to TLB but RSP ?
Been obsessed with Goldeneye lately! Love this song.
Indiana Jones and Battletanx checks for instruction timing and hang up if it's not 100% exact
as our ddr3 is never 100% reliable we can either have a hack for them or not run them
Wow, a self destruct mechanism. I wonder what they were thinking that they could be so brave to assume no further hardware revisions.
Defensive programming?
Yeah sounds like an anti-piracy measure
But pirated or clone hardware? Or perhaps they were envisioning emulators
Feels to me a bit like a โguard clauseโ. This is what I expect, so Iโll test for it, and then I know I can rely on it throughout the rest of my code
Maybe they were really pushing the hardware at some point
The game seems to be unstable on real hardware. When Thabeast played Indiana Jones, it crashed several times. He thought it was because of his flash cart but after hearing this I am thinking it is just how the game is. https://youtu.be/MO_LwhbauHM
Looks like they just deload whatever would normally be in the over scan. Look how close lakitu is to the edge of the screen in this picture. That's about the distance that the door deloads.
PAL gon PAL
I'm probably just blind (and I've been off of Discord for a while because I've been super busy) - did load savestate get moved? I can't find it in the latest core. Or does it specifically require the 1127 core you posted?
#1096015979055697940 message
Robby is gone from discord
I haven't seen that dude in forever. He finally cracked.
The gifs broke his spirit
It's all my fault
Iโm sure someone can hack them so 100% are playable. Someone will have the will
I knew you'd get a 3DO core going eventually
Damn. I haven't been on in a while .... so this is all new to me.
Lol well then I guess you answered your own question
it's a special build however
this build cannot run some other games, e.g. perfect dark due to the method
(it simulates that the reset button was pressed, which circumvents the games security...i know, stupid security)
Fun for a temp solution. Iโm sure someone could dig into the rom and patch it for the core
Then again if we lost one game Iโd submit battletanx to be the one we lose!
i will make a better solution soon
indiana jones is trickier
the solution for battletanx should also fix waverace shindue, so i should do it
How do you know this? Is there somewhere I can read about it?
Thank you. I will take a look at patching this.
Iโll put a $10 beer bounty on it! Why not. Make it fun lol
indiana jones would be helpful. Battltanx is not that bad, it can live with the time passed after boot being huge enough, which is required for other games anyway
Iโll put $10 on each ๐
Sweet deal. I can't do it right now cause I got to work tonight but I will look at what I can dig up when I can. I actually enjoy figuring out patches more than playing most games.
in case of a game that yells "3DO" at you when you start it, i can understand that ๐
Iโm good for the cash! lol
Just most games I don't like playing so the game becomes figuring out how to cheat or make it do things it's not supposed to do.
I'm officially packing up my old childhood N64 and RetroTink today. It's been a good run. ๐
With the advances that the core has, I think I will also save the n64 that I have, it was difficult for me to get a CPU-4 for the RGB mod and use it in a pvm that I have, but with this it is no longer necessary haha
Could make it a system setting
Than add it to the N64 database
I don't know if this is related, but if core reset becomes a "true" reset like the console button, apparently one game needs it.
Tetrisphere
A bit like that Megadrive X-men game I guess.
I'm not so familiar with that game, maybe it even needs the reset button held down.....
Vortex ๐
That game has been playable for months. Tested it myself!
I completed Bomberman 64 Arcade Edition a while ago
It doesn't "need" it. All it does is trigger some visual easter egg after you input a specific cheat. (https://www.youtube.com/watch?v=a4jPG7q0g68)
Recorded on hardware. Game by H2O Entertainment.
Enter your name as VORTEX, then hold reset. Is this even possible in an emulator without GameShark?
For N64 gifs, game preservation, and more occasionally worthwhile uses of your time, please visit:
http://n64thstreet.com
It's been almost a year since development on the Robert's N64 emulator started right?
It really is mindblowing, all the games we can play now, on the MiSTer.
And there are literally 10 games left that are not playable, in the US library. It's insane.
And 3 of those have options/ways to make them run
Aside from Tooie, what else?
The two Battletanx games work with Robert's quick fix build from today, could wire it up to be a system option/"quirk"
FIFA has the cache settings it needs
Indiana Jones and the Infernal Machine (USA).z64
Star Wars Episode I - Battle for Naboo (USA).z64
GoldenEye 007 (USA).z64
Conker's Bad Fur Day (USA).z64
Jet Force Gemini (USA).z64
Polaris SnoCross (USA).z64
This leaves these
Add in Gauntlet legends if you want
007, conker, and JFG, are probably the only ones that people care about.
Some people care about the Factor 5 games
or rather.. most people care about ๐
Mario Golf (USA) is completable on todays build. Is there any way to transfer over characters from the GBC version? I can't get anything recognised by the transfer pak using the menu settings.
Spoiler pic thanks ๐
Yes
Either save convertor, or use yxkalle's main
Perfect cheers. Do GBC saves need to be .mpk?
Yeah, .tpk. From my own testing, the save file size is different. If you boot N64 Mario Golf with TPAK enabled, ROM loaded, etc. It will generate a 32KB .tpk file. You could try renaming that to GBC save filename, transfer and rename between folders as needed.
What I did succesfully was take a 8KB GBC save and pad out with 00's to 32KB, so if you can do that it works.
The GB core didn't seem to mind the extra size going backwards and forwards subsequently with a 32KB Mario Golf GBC save
Would the N64 core not work without the padding?
Not sure, only tried the other way, larger than needed GBC save
Just tested. It did seem to work, so just grab the GBC save, rename, and good to go.
FYI, soon as N64 saves it ups the .tpk file size from 8KB to 32KB regardless. Food for thought for any potential GB core link down the line maybe
Yeah, what I expected
Excellent, thank you. Was just a case of renaming existing GBC save to .tpk. Core defaults to rumble on new core. Just changed to transfer pak, reset and worked like a charm.
Did anybody complete paper mario yet?
I dont think so. I just beat the Fire Piranha Boss bit I think some people are a bit further
@daring meteor
Very nice haha, glad to see it working
this is VERY fun
so uh what do I do now lol
can we add it as an option or some shit
halp
that was my first play and im still getting used to it but its fuckin bloody good lol
cant believe I gotta put the code in every time lmao
I mean I can ask Robert but considering how specific it is I don't think this is getting in lol
Not that it really matters tbf cause the game runs perfect rn
yeah I'm just gonna call this the N64 Kasher 11-27
and keep this core ๐
thanks for the hanukkah present
doin reverse donuts in my pod
No problem haha, doing tiny changes to fix stuff is what I do
You all are amazing
dis ^
This is one happy man.
One stick forward and one all the way back for reallly sharp turns, gamer pro tip
If I remember correctly, the point is that there's a way to make sharper turns than even normal steering allows for, I think... ๐ค
Damn, almost looks gamecube
oh is that dino planet working?
yes thats how we do
that makes sense because the turn includes a brake
you're losing throttle so naturally the turn is sharper
in the normal controls I assume if you braked hard enough it could be close
Hey I don't know every n64 title, pretty sure there'll never be a gc core
I thought gc emulation was pretty much perfect already
you can be forgiven for not knowing that game since it never came out on n64 ๐
there's a leaked version around
on gamecube it's called starfox adventures: dinosaur planet
Dual analog N64 controller for use with Star Wars Episode 1 Racer, Golden Eye, Perfect Dark and Robotron 64. It can also be used as a single player controller.
It took around 5-6 hours to make over a series of days using parts that I had just laying around and it was also made as a gift for my friend.
Check out the full worklog of the projec...
Wait, is that the leaked n64 version? I know of starfox adventures, I just assumed it was that
i assume thats why he posted it in here
there's a team working on getting it polished up to fully working
It looks too good, still think it could be gc
yeah i'm not sure, its by far one of the best looking n64 games
maybe thats a loading screen or something though its too clean
it's from Star Fox Assault on the GCN
https://www.youtube.com/watch?v=L6I0WBRLct4
walkthrough/playthrough coming soon! Click the Link on the description if you want to watch mission 1: https://www.youtube.com/watch?v=9Ctml1oVNqI
oh sorry
Mfw test builds is lit up and it's for a different core
I will not do it again ๐ sorry for the confusion
Wow have I been making vids for a year?? Lol
Have you?? What was your first video?
Let me see
Almost eight months ago and that was before we had anything booting
June 12 was the first real test of anything it seems
And that was the random hello world level stuff
7/11 was the vid on Namco museum
I want black box mario kart mode
The one youโre thinking of is simply called Dinosaur Planet. You can find community patches for the leaked rom update patches thatโs been slowly restoring content on the Dinosaur Planet Community discord
And yes, it runs perfectly fine on MiSTer =)
A mode for turning on the trippy yoshi's story trailing effect, it was neat
I havent touched dinosaur planet since that initial rom leaked
I should see how those patches are
The game corrupted so easily lol
they've done a shocking amount of work really fast, i'm not even sure how
Yeah the leaked rom without the patches is essentially unplayable, crashes alot and many bugs
maybe the engine is close enough to some other rare games that they were able to re-use tooling, or maybe just really dedicated
That's cool, I assume it plays like a more primitive version of star fox adventures? I wasn't thinking of anything tbh, I just noted the pic looked too high fidelity for n64 and couldn't place it because I haven't played the gamecube star fox games
Wizard!
I do recognize the fox tho 
Yeah, a more primitive SFA is essentially it but there are whole areas and story segments totally different from SFA including cutscenes, VA and entire zones that was cut in the gamecube release
Hey all! There was a buzz during my stream that Robby left the server. So, it's true? ๐ฅบ
I dounno if I can post it here but if anyone wants a discord link to the Dinosaur Planet community I can pass it along in a DM, all the patches are there
Imagine miyamoto waltzing into your office and telling you to redo everything with nintendo characters.. yea I'd love a dm, is it a rom or a patch?
Both
also the main character is not starfox and by extension much more interesting
i mean i didn't actually find anything much out in the few minutes i played but i wanted to so thats something
the dino planet restoration is so industrious they have an auto updater lol
they have nightlies!
Shots fired at McCloud. He had cyborg legs at one point, that was pretty cool
Interestingly, there are some emulator-only speedrun glitches for Dinossaur Planet that crash on EverDrive and MiSTer crashes there just like real hardware does hehe - just like the OoT Community.
Also here's an old screen I have of an old core version running it
i think i completed starfox adventures and i couldn't tell you one thing about starfox
Lol I don't try to talk badly about games I don't care about but yea, large part of my dislike for starfox is probably setting and characters
He's lame
its enough to hang a good shooter off but not a whole like, narrative driven adventure
at least his team-mates are slightly more interesting
I tried googling cool custom n64 games and dinosaur planet didn't even show up, this search engine gives me nothing
the rom initially at least only had like 2% of the game playable (under normal means) a lot of the maps and stuff were there, but natural progression pretty much ended after Krystal and Fox(Sabre) first gameplay sections
through some lua scripts, hacking, or just glitching your way into areas you arent supposed to go to (it is an n64 game after all) it was possible to see more of the game
but it also was pretty apparent that like, there was more to the game, but most of the stuff that ended up in Star Fox Adventures is what they actually had finished
I assume nintendo wants none of it to get out
Meh the leaked betas been floating around for a while now
it works now?
It boots on MiSTer and runs like real hardware does, yeah. But if you want to actually play it I recommend doing so with the community patches.
Definitely. Too much glitchness and unfixed bugs in the original leak otherwise.
previously, both would boot but the character would fall in an infinite void
how playable is paper mario? Thinking of starting it after I finish mario rpg
That's from an old save glitch from filename corruption back before there were as many bugfixes as there are now.
The memories! ๐ฅน
So far very playable. Just finished the 5th chapter and it runs well
ok makes me glad I didn't bother looking up making tlb free patches lol
Itโs only recently become this compatible too so you picked a good time to look into it haha
Wild it wasnโt even that long ago
Nah, those were jokes. he's probably doing stuff for Thanksgiving
Okay... Maybe I'm inept, but how the frickafrack do you see the list of users on mobile?
Swipe left
Hey guys, I fixed my RAM so I'm back to 128MB!
Glad it was fixed
1 of the pins was not fully soldered
Dang don't they test them before shipping?
You'd think but things happen
Luckily I had the ability to fix it because sending it back would have cost me half the price of the RAM
It's also possible that it tested fine and the joint was weak enough that I broke it unknowingly
Anyone else tried to boot Xeno Crisis?
It looks like it doesn't boot. There are some Super Mario 64 ROM hacks that are booting but have corruption
Use the Everdrive rom and force writeback.
That's worked for me, anyway
I wonder why Perfect Dark, which has newer code, already works an GE still hangs randomly?
Because Goldeneye relies heavily on TLB
Way more than PD
I'm sure Robert will get it sorted ๐ shame there's no workaround patch. Anyone tried the JP version?
Saving the best for last.
Ain't it just. The only game apart from Doom and Half Life that I've played consistently since their release.
But ge not running is just such a luxury to me. A year ago n64 was deemed impossible on mister, now moat games are in a really playable state and it's only getting better and better. Even simulated transfer pack is already a thing. What a time to be alive.
I think the devs had a nightmare too, to fix some last minute bugs. It got pretty touchy near the end not to break things with adding new stuff
Even when the core started development there was still uncertainty if it'd fit completely, fears that the core wouldn't reach fullspeed etc, and now here we are, it's great. Over the past month specially I've grown so confident in this core that I've unplugged my N64 completely and it's only in my setup for display now
I have mine listed on ebay now
Which is fine by me because I can use the holiday cash
I'll probably be listing my everdrive very soon
So... Evidently someone ported FNAF to the N64. I may have to check it out and see if the core can run it.
fnaf ?
oh that, heh
Four Nights at Freddies
Frankly Not Any Fun FNAF
You would be surprised how bad some sellers are
the exciment is real
Been thinking of doing the same with my xstation modded ps1, but its such a nice setup with the memcard pro I can't bare to sell it.
pokes head in
it seems it hits all games that use TLB for instructions AND use small page size that needs to be swapped constantly because it overflows the 32 entry TLB
but only time will tell what the real reason was
That's a lot less games than I expected honestly, just 3 games at most?
man WTF is wrong with the stoiry in Battle Tanx lol...who wrote that ๐
well, it's a compromise: you can have multiple threads/processes with seperate memory areas and TLB without using very small pages that overflow the TLB and cause constant TLB miss exceptions + exceptions handler in software costing some % of performance
e.g. Goldeneye swaps in and out TLB while you stay idle in the first level
I just read it on Wikipedia and I hope someone got therapy
Maybe it was Trip Hawkins himself!
wait does the game run now? did I miss something?
ill spend less time talking about the game in the video and more just going "ok wtf was going on here..." lol
Ah
There's an alt core build that has battletanx support
The story is a malicious virus has wiped out 99.9 percent of the world's female population. As the world collapses in nuclear chaos (huh?), the surviving women become leaders of vicious tank- driving gangs, who fight for territory across the former United States
that won't happen. the aliens won't allow it.
I don't think that's how that would pan out... Haha
While often testing Mischief Makers intro, I felt equally confused that this beloved game opens on a scene where discount store master Roshi is being a creep
and why would all female tank gangs kill eachother?
why is not one asking the hard questions?
with tanks
That time I died and got reincarnated as a battletanx
i can't believe i didn't kill myself back when i first tried tank controls in a game
that's kinda harsh
Even when controlling actual tanks!? 
Tanks for nothing
Tank you!
exactly
the controls was the REAL horror of the RE trilogy
"i grew up with it at the time and didn't have any problems with it and i'm living in denial to this day."
It was why I didn't play them back in the day tbh
the boy who lived
you never played the original trilogy then
or did you "grow to enjoy the controls later" loool
something very fishy is going on here. is there a liar amongst us?
please remove yourself from this chat for holding your controller like that ๐
Hahahaa
Ready with the steel toed boots
[PC Load Letter GIF - where Samir does a heel kick to a poor printer]
RE2 on N64 has a non-tank control option. if you've ever tried that you know why the controls are the way they are, because having camera-relative control is disorienting when the camera angle changes radically, constantly
Yeah it would be a nightmare to re-orient with every camera change
i re-oriented my tube as a kid
much like boomers do today
i'm pointing at all of you
I used to carry the family CRT up a flight of stairs to my room to play games
Then I finally got a stereo TV once I started working
That control actually ain't that bad when you get used to it. I finished RE2 on N64 once with it on
Bit late trying the battletanks build ....but must say I enjoyed the game (never played it before) and it plays really well.
Robert is awesome <- this
I felt just like this. I loved 2016 but eternal just sort of fell flat. Someone said it was Ratchet and Clank A Rift Apart without the charm and that actually made it a bit more playable when I approached it that way, but....eh.
you get to fire disney plasma rifles
Doom 3 best Doom
brutal doom is the best doom
doom metal is the best doom
Zeldoom
Wolfenstein is better DOOM
Fantastic
russel mistelcrowe?
Disappointingly no MF DOOM-themed Doom wads
we are in the worst timeline
Would you believe the first sentence of that was the original premise of the last of us as well. Except wiped out it was Zombie plague. The rest was a genderflipped Y the last man/Lone Wolf and Cub clone. If I remember correctly the premise was pitched under the title HuMANity
lol. But seriously I remember reading that basically everyone looked at neil druckmann at the time and was like "No. What the hell, dude?" and he reworked it from there
Those are some manly man hands
Looked over a disassembly of Indiana Jones today a little bit and I am not sure the reason for it not booting is related to an anti piracy measure based on timing.
yes - that was known already ๐
stray has more humanity than detroit become human
stray is awesome
I might be missing something and the disassembly wasn't clean so lots to manually review yet. The theory being that in order to determine the timing you would need to copy the value out of the cop0 counter register and compare it to another value. So something like mfc0 $t8, $9
yes, that happens
let me find the exact opcode
I will keep looking.
Wait a minute, you guys don't hold your controller like this?
I read through the comments on the emu discord about it and it seemed like nobody there actually checked a disassembly.
I do also take out the controller, just holding it staring vacantly into space, soundlessly mouthing the word "goldeneye"
Patching it out, anyone?
Good deal! I will find it.
Im a full time arcade tech, motorcycle hobbiest, The Mrs always says 'I need a wash' ๐
Working on it.
i tried to reverse some of the jumps after that cop0_9 read, but it didn't had any effect
but i was doing it in blind
Wait, wouldn't you need access to Robert's emulator to know it works?
program counter is 0x4003d070, which is TLB mapped to 0x3d070, no idea if that helps
Ok, I will track down that opcode and dig around.
Normally my right hand is on the right prong.
I was using it to take the picture

you could also use ares and always return zero or any number when reading cop0_9, but i could also test if a patch works. However, ares would be better as my emulator is not sure to be able to run the game if it passes the check
same for the core
Ah, yeah, patching Ares would be better
No, but having an exact place to look makes it easier. I was just guessing how it worked.
if it helps more i can take a export of the whole loop that keeps reading the count
I will let you know, got to get rest now before work.
there are 2 reads to it with 299 instructions in between, then it pauses for some million, probably one check per vsync
maybe it'll start working when you dial in various timing stuff?
maybe. currently i have no idea what it even checks. CPU timing, cart timing, memory timing, something completly different?
as it is most likely no anti-emulation but anti-cart-piracy the cart timing would make most sense
yeah there were flashcarts even back then i think
doctor n64 or something?
they're huge and crazy looking iirc
Doctor v64, that's where the v64 extension comes from if I do recall correct
full time arcade tech and we havent met yet? how is that possible lol
this was a thing with anti-Bleem countermeasures in some late PS1 games
but with disc read timings, not cart
I'm in UK my dude. Not many of us left lol
glad someone else is around here beating the arcade board drum
they mostly give me shit around here for my collecting habits ๐
Probably. He does collect a lot of weird shit. ๐
They only make fun of you because they love you.
...or they're jealous.
Pure jealousy
I guess both things can be true.
Whatโs the deal with the influx of slowdowns on the core?
Sorry if thatโs been answered already
What are you trying to play that has slowdown?
N64 real hardware has alot of slowdown as is
Slowdown? On MY N64? Never!
Mario 64. Most notably Bombomb Battlefield
You should be more shocked when it doesnโt slowdown
also Goemon at the opening
Oh hmm
town
Wasn't Jet Force Gemini working in the past? (or was it a Youtube video I watched?. i'm getting a black screen when I want to start the game with "SP crashed" and some hex code (PAL)
i too remember oot at 60 fps
The intro is still out of sync on goemon too
Jet force has never been working really
(This is all on a CRT via analog io
Ah thank you! Then it was probably a YT video I've seen
Tlb is not finished so tlb games are gonna have slowdown. Don't think tlb has access to data cache
Do you have data cache on when playing super mario 64? You should try dire dire docks ๐ that level has absurd slowdown on real hardware
If you're seeing more and more slowdown recently, that just means the core is getting more and more accurate. ๐
Yeah, those expansion pak games can chug hard
This went away for me when I did full settings reset in the core
Some of the old settings from a month ago break the current core.
Mario's mustache adds quite a bit of drag.
That seems like a good way to hold the controller for atari games.
And Super Mario 64
I have much more respect for those who collect arcade boards since they are rare and expensive and will be needed someday to reverse engineer
haha I am just kidding anyway
Check your inbox if you think that's the case
no but I have Mach Breakers so I could probably convert
just never have. Mach Breakers is a banger too
you dont have a Hornet 713 Voodoo Video board hiding over in the UK do you? haha
#1096015979055697940 message
lmk if you try it
Aydin or Quest? Which one is the better RPG?
Interesting. Thank you!
aidyn is ambitious and fascinating from a certain distance, but quite a bit of a chore to actually play
it's huge, at least
quest 64 has great music but feels very unfinished
I hope you make this a reality one day. I'm very curious how it would look. ๐ The HDMI scaler is very configurable and giving it a sharper source to work with... yeah, I'm curious.
After a half hour of doing nothing but walking after starting a new game in Quest 64, I eventually succumbed to agonizing boredom and turned it off.
good thing there's a lot of RPG's on the platform to choose from.
i am looking forward to when the backgrounds in Ogre Battle get fixed, but that one is a different stripe of RPG
YUV
I'm dissapointed in the n64 and RPGs - because the SNES was a powerbeast when it came to RPGs
they all went to Sony and their 'nintendo station'
Yeah, I was being mighty sarcastic.
they all jumped to playstation so they could have 20 minutes of FMVs while the games themselves could have easily otherwise fit on a cart
Me and my N64 was a bit jealous at the Final Fantasy games on the competing platform.
most final fantasy FMVs didn't even have sound and used midis instead to save space
This was the best quality I could get using ePSXe at 1080p with the highest bitrate possible!
I also uploaded it at full size without compression!
Discord ------ https://discord.gg/MYAACqQ
Facebook --- https://www.facebook.com/FuszionX
Twitter -------- https://twitter.com/FuszionX
Twitch -------- https://www.twitch.tv/FuszionX
really ๐
MIDIs are fine if you use a good sound font. What's YOUR favourite sound font? ๐
Unfortunately not to my knowledge bud. Got some model 3 boards a namco system 22 and a few others lying around
Well there was also the issue of carts being more expensive to order and taking longer to produce than CDs. So say you had to release a game but you weren't sure of how much it'd sell. If you ordered too many carts, and they ended up not selling, you were screwed. If your game ended up being a hit, it'd take weeks, sometimes months to get more carts made. Meanwhile with CDs they could be conservative and if the game was a hit, print more CDs accordingly. Sony used this advantage to court a lot of developers
SYXG50 was great and even came with the PC version of FFVII
can't really blame them, specially smaller developers
the NES is just an overclocked Colecovision.
The NES is a downgraded C64
don't mind the Colecovision being clocked higher than the NES
The SNES was a good example of clock speed not being terribly crucial. ๐
hm, the C64 has more RAM, but it ain't no graphical powerhouse per se
Man , moodnanny will scould me for being off topic again soon.
Your thumb can reach A & B that way? ๐
Oh wait, mine can too ๐
My right hand
Yeah I'm gonna try that, I never touch the c-buttons on SM64
LOL there's no way you can walk to the left while jumping ๐คฃ
50ish minutes to more N64 shenanigans
I meant the Wolf 3D sequels ๐
What do you mean
You give yourself more shit about it than any of us! 
Because if you're moving to the left, that's where your thumb is going, so how would you press A or B while moving in that direction?
lol cause its funny
Mrs. Esoterica is an enabler!
You move the joystick with your left hand and press A and B with your right
Yes of course. I thought you were talking about using the controller one-handed.
In which case you could totally play atari games one handed if you use Z as fire. Hell if you have two N64 controllers, you can play 2-player atari games, both players, by yourself. ๐
Imagine playing pong that way, that'll take some real hand-eye coordination
It's a more difficult game without camera control.
I thought her name was Mrs. Bacon. My bad.
ey yo, imagine if Sega became strictly a publisher after the Master System? What kind of games would we be inevitably seeing on N64?
Sonic blast
Hey-O, I like Jalapeno! We would have had Sonic 64.
Sonic jam with worse music
vid is loose
Roland SC-55
lol acts like my dog
with the scooby doo skidding?
I cant help but imagine a really low res jet set radio game
What bt adapter to I need for the nso switch controller?
The one that gets closest to Roland SC-55
That's what I said lol. I use an ewave on my win98 soundcard. Doom really rocks with it.
I have an actual SC-55 though and I haven't found a soundfont that can get 100%
That's a good one. ๐ SC-88 is also nice.
Do you live in a white box? Kinda like that scene in the Matrix
There is no spoon
Dream blaster for the win
Nope but there is a Roland!
plenty of forks, though. especially on github.
Yeah they are cool. I got the old wavetable header card. It's niseu.
Lol I don't think I've booted up my 486 for like 5 months, my soundblaster 16 might have got moved over to my k6 2 machine. Can't remember
I haven't booted in a month. Was playing Unreal. Now been console hopping. Can't play anything until GE is ready.
I spent hours of my life installing win98 and finding the drivers for everything while various bits of hardware failed
I have PIII Coppermine ๐ with an ISA slot. Mmmmmnn
Is analog out working on the old n64 core? I forget
It's been working for me but I only use component
MikeS has cores that he releases but last one is probably a couple days old
Gameblaster mmm
Oooh my PVM is component through the scart header as well as rgb
Well sync on green
I was today years old when I found out you could display recently used cores with select
And recent ROMs too! My gosh I feel like an idiot now.
Game changer
yea, it's a great feature!
Now I can't live without it
Imagine being surrounded by retro hardware instead
Does the kung fu training happen in some part of the Matrix or is it run on an FPGA?
definitely FPGA
they have to reprogram the simulation every time
at least the isolated simulation
Yeah Robert did the core
jinx
Should be a photoshop
I beat Koopa the quick!!!
Photoshop of the Architect with Peip's face and a hundred crts in the background with different cores running.
as soon as someone said the architect I got to work
quick and dirty
That's the shiznit right there
it's going in general too for the newbies
Love it
nvm its not funny without the context
True
Please tell me you used a $300 program to make that
now make all the screens in the background mario face
Imagine the horror of having "young" ears and being in that room.
I can still hear that sound so blah
I'm eagerly awaiting Kannibals finished edit
you have young ears then
I can't hear nout
YES
:)
I think he spends more time in front of a Komputer honestly
Yeah I was thinking TLB
Wonder if any FPGA dev at Intel/Terasic has an eye on this project.
wat.
(consoles & dildos)
they did once send us a kind of PSA: "test your de10nano with the stock sdcard before you start sticking a load of random parts on it and complaining it doesn't work" to us
always wanted to decap a dildo
Yeah I remember that
so they know about us, as a support problem ๐ at least
Add TLB to a dildo
oh yeah cause people kept trying to refund
Because they broke their DE10s?
idk how many returns they actually had or anything, they didn't say
(That Lube Bottle)
That's kinda funny lol
This just gets better and better
Been trying to watch my movie. Just get distracted
I think Serge and Robert have been the best thing to come to Retro Gaming. Honestly the King should knight them or something
*Sorge rather
oh shit I forgot about this
I'm very careful with my MiSter.
no me, I've been very neglectful of it
I got him is own little case and everything
- I don't dust it
- I toss it in the first anti-static bag I see
- have not bought a case for it yet
But can't fit the back on because of stupid ram I got off ebay
Do you wear socks and scuff your feet on the carpet and then handle it?
I have ceramic tile floor
took me a year before I mustered up and bought a hub, io board and case for mine. ๐
Yeah I used to just use a cheap otg hub
i use my de10nano to wipe the static off my crt, thats ok right?
does it still turn on?
Ran it without a fan, 32 megs and an USB OTG cable until then
Yeah but you gotta do it with your fingers jammed under the anode cap
Just to be safe
yeah ofc
๐
barefoot in a slightly flooded basement, like it says in the manual
Exactly how it says.
Then send it back to Terasic asking for a refund.
Makes sure its a carpeted basement
I like this logo
Niseu.
Clean it with a power washer and dry it in the microwave
I haven't tried that one.
Jet set radio n64 would be chef's kiss
that would be something
Monkey ball 64 seems like a given, it's the perfect demake, most likely a lot less trouble than portal 64 imo
Gba got monkey ball so why not
i wonder if n64 could do JSR... some of the later stages are pretty large and || it eventually opens up into practically open world||
They'd have to be reworked I guess, you could probably rip all assets from monkeyball without changing anything
monkeyball is 60fps on gamecube but you can probably half that and still have something playable
I have no idea whether it'd be less difficult to do than portal 64 but it feels rather barebones mechanically, not a lot of animations and involved interactions beyond the ball moving
you probably need a decomp to begin
well, either that or you're going to spend a long time trying to get the feel right
You'd be at "oh this is monkeyball" with just proper movement on a block in nothingness, unlike something like zelda or portal
I wish I could tbh, seems like just doing it from scratch is just as viable in this scenario
True
There is a 25% decomp of monkeyball, maybe the secret sauce to the physics is already there..
A lot would be neat but kind of a pipe-dream
A gta demake would rule but probably impossible even if you made every character a cube
It would have to be a really simplified game
The open world games would have to be sliced into levels, maybe connected with a hub world
Monkeyball easily has the best simplified/fun gameplay ratio I can think of, barring cool 2d games
The source code for celeste is out there iirc, could that be ported?
I finally got my setup complete
havnt updated the core in a while - i heard that the update_n64 script is no longer recommended to use? is it just the update all script + the addition to the ini ?
Yes
Man, that MiSTer looks SICK!
Copy to /media/fat/Scripts the latest from https://raw.githubusercontent.com/MiSTer-devel/Downloader_MiSTer/main/downloader.sh and then edit /media/fat/downloader to look something like
[mister]
base_path = '/media/fat/'
storage_priority = 'prefer_sd'
allow_delete = 1
allow_reboot = 1
update_linux = true
parallel_update = true
downloader_timeout = 300
downloader_retries = 3
verbose = false
[distribution_mister]
db_url = https://raw.githubusercontent.com/MiSTer-devel/Distribution_MiSTer/main/db.json.zip
[jtcores]
db_url = https://raw.githubusercontent.com/jotego/jtcores_mister/main/jtbindb.json.zip
[n64_dev]
db_url = https://raw.githubusercontent.com/RobertPeip/Mister64/db/db.json.zip
thanks ed. ill check some setttings. cause i have the [n64_dev] but after running update all im still not seeing the latest core build
Try running /media/fat/Scripts/downloader.sh
Thanks. The cost reflects it lol
added downlaoder.sh to the Scripts and running that righ tnow
n64 11.26 ๐
thanks
I see a new core hasn't been uploaded in awhile. That's good!
It means Robert is actually taking a break!
2 days is a while? Lol
For Robert?
Good point
2 days is an eternity.
He made two builds yesterday, just didnโt put them in test builds.
#1096015979055697940 message
No new core today. Iโve gotta squeak these preview vids out before they become eclipsed lol
Too late.
So what are you gonna do with all your free time once the core is released?
Yes, i didn't start up my PC yesterday after work. Instead i did PSX DDR and then completed OoT
nice
You deserve it!
whats your favorite ddr song?
i only play DDR-Disney, i just like the positive mood of this game. So it's supercalifragilistic
Explialadosious?
i probably spelled it wrong, but yes this one
even though the sound of it is something quite atroicious ?
is it? for me it's not
(thats how the song goes ๐ )
if I had to pick from DDR Disney, I think my fav is "Mickey Mouse March (Eurobeat Ver.)"
haha, you got me ๐
Aw... I was gonna keep it going, but it went stale ๐
the only downside is that i hit my maximum skill for about 1 year now. I can do some 5 star tracks at AAA, but most 6 star i cannot do at all
probably too old ๐ฆ
You're only as old as you feel.
Try Red Bull. I once trounced a bunch of kids in Gorilla Tag after slamming one.
If you know that game, you know how hardcore it can be. ๐
Happy Piano Vibes ๐คฉ. A Snac could help aswell to reduce the input lag I guess
It's so hardcore, I don't even get the controls right xD
Haven't played it in quite some time. I don't know if I can even play it anymore. The last time was about a year and a half ago...

