#Nintendo 64
1 messages · Page 126 of 1
Into the pit lol
I think it was just to make the console have less draw and more longevity on the N64 power supply. I think it's only problematic if you use like 4 modded rumble paks
Star Fox 64 is a good rumble tester since the game came bundled with it. Blowing up the train in the tank makes it go nuts
OOT stone of agony
Oot epona as well. Blew my mind when I played it in an emulator with rumble for the first time.
ah, good call, ty for the recommend
All 4 hooves have individual rumble
I've been meaning to actually play that game for a while now anyway
time to fund VideoGameErotica on PH.
I have an aftermarket "shaker" pack that has variable rumble settings
also anybody interested in Aleck64, there is a resource of ROMs that were converted from MAME to N64 for use with Everdriver64 and emulators. getting ready to test it.
World Driver Championship uses it extremely well
Wave Race 64 Shindou is also good, but doesn't boot on the core unless you do some malarkey (set save type to something other than the default the DB loads)
yeah, since I've never used a real N64, I decided to go all OEM for the most true experience that I could
I wish I had a better frame of reference, but oh well 🙂
havent they always?
Ive shown a few in past vids
OHH I didn't know I'm just catching up
haha just wasnt sure if more started working...hard for me to keep up too!
new vid in 60 seconds too...then onto the next one lol
Star Soldier on N64 has been a very elusive game for me and didn't wanna soil the first experience on a stuttery software emulator. I waited for hardware but the FPGA core happened sooner.
vid is loose... @languid dune its your time to shine
"I mean, it's a in-dev-core, but i feel i would still get a lot of angry messages for making the saves incompatible 😅"
Well, if you are going to make a change like that, sooner is definitely better than later. 😏
Playing Starfox 64 and the voice of that... Admiral guy... The dog? Is that the flippin narrator from Space Quest 4 😳
general peppers lonely heart club band
General Pepper? He was voiced by David Frederick White in Star Fox 64.
Ahh I see. He sounded like Gary Owens to me.
I had to look that up. I have no idea who Gary Owens is other than the narrator for SQ4 but he's supposedly well known
And David White, yeah, no idea what else he is known for either
I booted up Animal Forest, but KK is saying something’s wrong with the RTC. I have it enabled in the settings, but was not sure if there was another toggle needed to get the game to recognize it.
I don't think RTC is actually implemented (yet?)
RTC isn't in yet
Well at least it would probably be implemented before tlb
It'd probably be the easiest to implement, but since only one game really uses it, it's probably super low priority
#1096015979055697940 message
Robert on RTC for animal crossing
Well then...
wait so will this be one of those games that I will need an RTC for once it gets implemented? I haven't considered buying one.
you don't need the RTC addon ever, if your mister is reliably connected to a network
the RTC function in the cores that implement it work fine and good as long as the mister can fetch the time from the internet on bootup
you can just set the clock every time you start up AC can't you ? it only nags you about it you can still play
is there anything special about AC on N64 over GameCube?
Mister cores that use RTC check the time on the mister which is set if you have an internet connection
Not really, if you want definitive Japanese Animal Crossing you're better off playing the e+ variant in dolphin
I can't wait to squeeze Mario's cheeks
You can do that now if you want. #1096015979055697940 message
RTC is a big feature for one game, but it is a big game...
With an incomplete English translation and updated gamecube port, it's also kind of one of the more optional ones.
The RTC is in the cartridge, isn't it?
Yeah
I thought the translation was complete?
I don't think a single Animal Forest English translation has ever been finished
There is also RTC for Gen 2 Pokémon in Stadium 2. Maybe another type too?
I think those are not another case of games that work when RTC is added. More like they are a completely different type of RTC that separately takes another chunk of work (and core space) to implement
Maybe the other is 64DD related? Or nothing, can't remember
If space ends up being an issue, I could see n64 being made up of leaner external cores to support DD or other miscellaneous peripherals that couldn't make the cut
Something like super gameboy
Assuming that's needed in the first place of course
is Super_Mario_64_U__1.ss a core file? Is this a new core with TLB? Is it something else like a save sate?
Never mind
It's a save state: #1096015979055697940 message
I didn't realise there was an RTC inside a Pokémon Stadium cart, what does it do? I thought the RTC for those was in the Pokémon GB carts
IIRC the game dumps the ROM and plays it on an emulator, so it probably needs it's own RTC
for gen 2 games
there's no RTC on stadium 2
The rtc is in the pokemon catridge via transfer pak
I don't envy Robert having to untangle the peripheral hell that is the n64
Untangle this
I was in boy scouts, I got this
Nintendo 64 isn’t good
Yeah, I thought the RTC situation was three different ones:
Animal Forest cart
Pokémon GB carts via transfer Pak
64DD unit
No, but it's an important stepping stone on the way to Aleck 64
From my understanding 3 completely different RTC implementations
Yeah, all totally different
Nintendo 64 is great!!!
Late stage features
Luckily RTC is mostly optional for those games, at worst it's like the battery is dead
For Animal Crossing it's not great, to have to manually set time, but presumably for Pokémon it is only used if you are using the core to play those games right? Which I am not sure why you would do, when you could play on the GBC core
I don’t want RTC to be implemented so I can gate keep animal crossing fans
Animal Crossing fans and K-Pop fans crossover, they will find you and make you dissappear
They’ll just melt like butter
The doduo and dotrio modes in pokemon stadium make grinding those games much nicer
Chompin' at the bit, are ya?😆
Just make a user script that patches the starting time in the animal crossing rom before playing, easy 😛
Animal crossing isn’t even a game
It's a way of life
At least your tools don't break in this one
Can't hustle a hustler 😎
N64 is better than I thought
But the expansion pack is worse than I thought
Oh you were trolling? You're actually one of those people who like that game?

OMG, I’m imagining playing JFG for Christmas
it’s honestly the one I was waiting for the most besides F-Zero X. It has the most epic music
I'm imagining Vivid Dolls for Christmas.
just one vivid doll by Christmas - anything else would be unreal
Sounds about right. What about the N64 surprised you? What were you expecting?
Was it a core surprise or a console surprise?
I played N64 a bit in the past when a buddy had it, but never owned one
The graphics on the cartoony games are still pretty nice
Plus the sound is actually better than I recall
For some reason, I did not know that the expansion pack enabled 480i for a number of games
Back in the days of CRTs being common, we didn't even think about it
Can't gate keep me, I have a cart of it 💀
literally can't gate keep cuz it's open source and anyone can fork the git and implement if they know how 
That too
wow, rayman 2 has really aggressive dithering and no dedither natively for some reason. i tried forced dedither and it looks pretty good. definitely one to try if you want to see the benefit of forced dedither
Pokémon Stadium 1 and 2 have this scanline bouncing on my CRT
Like the even and odd are alternating
It is headache inducing, other games are fine
Seems like a regression
What do you have for the aspect ratio setting?
Can someone please help me? The dpad and joystick are mapped to the same thing and I've been trying to reconfigure the controller for 20 minutes and I can't figure it out. It was working 2 days ago
Nevermind. The swap analog and dpad option was on
Old footage but...https://youtu.be/CM-Wmbez6k0?si=NpSDXmUUHOMJerSW
Testing out MiSTer FPGA N64 Test core (9-25 Build) with NSO N64 Pad - and getting my first 1CC on N64 and on this game! Apparently this is not even close to the "last" Hudson game, and there are plenty more for me to discover ;)
00:00 Intro
2:32 Run Start
29:37 Ending
All My Shmup Clears: https://youtube.com/playlist?list=PLE0dMy4W4iAnywVMi_T...
I'm sure it looks a lot better these days after like 40 updates haha
this is awesome! putting this on right now and it's only 30 minutes!
Yeah! Full game cleared. Sorry for the jabber. This one happened live on stream lol. But the game is totally fine and feels and looks good. If it's missing any effects, those are likely now there on the latest core. It's magic.
random jabber is great, fills in the sound space and adds character to your video
I was also using the N64 pad from NSO as well on the mister. So it served as a test for both
Of course I was using the Dpad tho (I'm not insane)
yeah I'm watching you dance with it during the intro 😆
Hey, you put it out there! 😄
I sure did
I just hit upload before I can think about what I've done
Best way to live
I like that he lifts the box to run creating footprints but not box prints. Allowing this beautiful gif to remain sufficiently infinite
👀 that attention to detail
Original -- I noticed it's only in the 2D menus that the screen bounces
or rapidly jitters I should say
that would probably be the game switching between progressive and interlaced for in-game and menus
as well as maybe changing resolutions
sometimes games back in the day would use not only interlaced 480i for menus, but also full framebuffer instead of partial
not sure if it's the case with whatever game this is, but just making note about what random things I know about old console games
Wow. Force dedither on f-zero makes it look much better
I know no one cares and this is highly unrelated, but this is the only chat I've really interacted in - I can now safely say I know what the hell I'm doing in Linux after all these years. Just went to boot up my machine, file system mount error - no idea what happened. Didn't panic, grabbed my arch usb stick, went in, rebuilt my mkinitcpio, remade my fstab, and ran fsck on all my main mounts
we back in baby.
I see you too have also joined a million different discord server, most of which you joined probably to ask like one question then never left
This is the way.
This is the way
This is the only discord I have really interacted with in the last year lol
Fstab and fsck sounds explicit
you have no idea
My grandma had a windows pc that had a password on it that I didn't know but used the command line to get back into it so I could recover files 😂 I don't main Linux so I lack the fixing Linux experience 😩
Well, I just needed to tell someone. Felt like a master of the universe for a moment.
My 30s are full of small wins.
Feel that, I'm almost there
You don't have a semi-private server for the homies?
I assume everyone in the server is a sysadmin with a beard to rival Charles Darwin's
It's a fair assumption
I mean there was that survey but the creator could have easily fabricated the whole thing
If force dedither is a popular thing, I will make it possible to tag games in the database with "dedither" that override your usual setting.
Not sure how I would persist the original setting, though... hm.
Already experimented with a "wide" tag that forces widescreen
Just got a crash on Mario 64, E0000010 during the first Koopa the Fast race.
Maybe some rare FPU edge case? No idea
Inb4 the same problem as most other
The only reason I can see wanting to play the gb tower emulator over the core is the doduo dodrio modes
Unless the core has some fast-forward options now
GB core has fastforward, i added it some years ago. Still gameboy tower is useful if you want to load the game, do some minor things and go back or just for the whole impression of a combined experience. Of course it would have been "better" to play it on the GB core, but i still enjoyed it on the core. in 50hz
Does the Nintendo 64 version of Animal Crossing have those NES games like the GameCube version did?
it has, Mark_Eire reported it does crash currently 🙂
Games listed as follows -
The Swoop 64 - 0:16
Power Struggle - 1:02
Megatextures Tech Demo - 2:16
Wizards of the Board - 3:39
Telocation Gemini - 4:37
Swoop 64 looks great
I will play Snowboard Kids 2 next. Heard great things about it.
This is it for me: https://youtu.be/lBHsOCRxZX4 also (not N64 but) this year we have Nights into Christmas dreams on Saturn Core now with working music.
Cool, Cool, Mountain (Star 3 of 7)
aren't you on vacation? Lol go live it up. Hit up the bar. Go get a massage
I have some minutes between moving plants and packing presents 😉
I’ve got a hair cut at 10 and then I’ll be digging up our plot later. No presents sadly. Unless I buy myself something lol
so the mic is working?
@elfin depot says so
RTC is not supported yet
Mic works if you have SNAC and the OEM Microphone yes.
Oh, I thought any 3.5mm mic would work?
Sorry, OEM VRU
so is snac fully supported now?
we are waiting for @zinc dew to try the train controller and put his stamp of approval on it
@elfin depot can we confirm Rumble, Transfer and Controller Pak?
<li>Microphone (SNAC with OEM Mic)</li> ?
OEM VRU
iirc, the VRU/VRS requires port 4 so only a SNAC with 4 ports will let you do it
might be worth noting that too
what the hell is a VRU?
That goddamn lil box where you plug the mic lmao
Vapor Recovery Units
It does, however you can turn snac on for each port (or off)
oh, that's nice
(Voice Recognition Unit)
Mic Plugs into that
i'm going to update the compatibility entry for hey you pikachu to indicate it works with SNAC + VRU
<li>Microphone (SNAC with OEM Voice Recognition Unit)</li>
thanks
I hate using acronyms
especially obscure ones
Rumble for sure, I believe the other two work but I haven't tried them personally, too busy playing Dual Wielding Pod Racer (the best way to play!)
Controller Pak is the memory card right? Then that works for sure
transfer pak works 🙂
all the NTSC versions of both zeldas as well as the PAL version of Majora have that weird issue with the initial menu running at 60/50 FPS instead of 30/25, but for some reason Ocarina PAL runs the initial menu correctly!
definitely a strange one
maybe the decompile can tell what the game is doing there
in case anyone wants to try to understand what the game does:
would need some measure if this function gets called 30 or 60 times on a real ntsc console
i doubt it's just the core being too fast
Wouldn't be the first time a pal revision fixed a framerate issue
i always thought they made that menu smoother on purpose
From ChatGPT & Recombinant AI plugin:
Q: what does this code chunk do in this repository:
The code chunk you've referenced from the "The Legend of Zelda: Ocarina of Time" decompilation project (zeldaret/oot) is a function named GameState_Update. This function is responsible for updating the game state in each frame. Here's a breakdown of its functionality:
-
Graphics Context Setup: It starts by retrieving the graphics context (
gfxCtx) from thegameStateobject. This context is used for drawing graphics on the screen. -
Frame Buffer Setting: The function
GameState_SetFrameBufferis called with the graphics context, likely setting up the frame buffer for the current frame's rendering. -
Main Game Loop Call: The
mainfunction of thegameStateis called. This is presumably the core game loop where most of the game logic happens. -
Additional Function Call: The function
func_800C4344is called with thegameStateas an argument. Without context, it's unclear what this function does, but it's likely part of the game's update process. -
Video Interface (VI) Mode Handling: The function then checks the value of
SREG(63)(seemingly a system register or a similar configuration value) and adjusts the video interface mode accordingly. This includes setting different video modes (NTSC, MPAL, PAL, etc.) based on the value ofSREG(63)and the type of TV (osTvType). This part of the code is responsible for handling different display settings and modes, possibly for debugging or regional compatibility.
Hardware Register (HREG) Handling: The function also checks and sets various hardware registers (R_HREG_MODE, R_VI_INIT, etc.) related to the video interface. This includes managing additional scan lines and scaling modes, which are important for rendering the game correctly on different displays.
Drawing and Frame Increment: If certain conditions are met (related to R_PAUSE_BG_PRERENDER_STATE), the game state is drawn using GameState_Draw, and another function func_800C49F4 is called with the graphics context. Finally, the frames counter of gameState is incremented, marking the end of the frame update.
This function is a critical part of the game's main loop, handling both the logic updates and the rendering settings for each frame. It shows the complexity involved in managing different aspects of a game, from game logic to rendering and compatibility with various display technologies.
ChatGPT
The function GameState_Update in the context of the "The Legend of Zelda: Ocarina of Time" handles different video modes for NTSC and PAL regions. This is primarily done through the osTvType variable and the SREG(63) register. Here's how it behaves differently for NTSC and PAL regions:
NTSC Handling:
If osTvType is OS_TV_NTSC (which represents North American and Japanese television standards), and SREG(63) is set to a specific value (like 2), the function sets the video interface mode to osViModeNtscLan1. This mode is tailored for NTSC televisions.
The yScale is set to 1.0f, which means no vertical scaling is applied. This is typical for NTSC, as it usually doesn't require vertical scaling adjustments.
PAL Handling:
If osTvType is OS_TV_PAL (used in most European, Australian, and parts of Asian countries), and SREG(63) is set to specific values (like 2, 4, or 3), the function sets the video interface mode to one of the PAL modes (osViModePalLan1, osViModeFpalLan1). These modes are tailored for PAL televisions.
For PAL, the yScale might be adjusted differently. For example, in osViModeFpalLan1, the yScale is set to 0.833f. This adjustment is necessary because PAL televisions have a different number of lines and a different aspect ratio compared to NTSC televisions.
MPAL Handling:
In some cases, the function also checks for OS_TV_MPAL (a less common standard used in some regions like Brazil). If osTvType is OS_TV_MPAL and SREG(63) is set to specific values (like 2 or 5), it sets the video interface mode to osViModeMpalLan1, which is tailored for MPAL televisions.
General Behavior:
The function uses the value of SREG(63) to determine which video mode to use. This register value can be set for debugging, testing, or configuring the game's display settings for different regions or purposes.
The yScale adjustments are crucial because NTSC and PAL/MPAL standards have different resolutions and aspect ratios. NTSC typically uses a resolution of 480i, while PAL uses 576i. The yScale factor helps in scaling the image vertically to fit the screen properly.
In summary, GameState_Update adapts the game's video output to match the television standards of different regions (NTSC, PAL, MPAL) by setting appropriate video modes and scaling factors. This ensures that the game displays correctly no matter what region it is played in.
whoah, thats a great usecase for ChatGPT
I wonder who originally wrote this text, since ChatGPT never cites sources.
func_800c344 is totally suspect.
That is a beefy post. 🥩
using Gigaleak knowledge 🧐
I don't trust anything chatgpt says about stuff. It likes to make up nonsense confidently.
Well one can gleam that because yscale is different, the VI has different memory access patterns. Code that looks for a rising or falling edge of a bit can misbehave. Vsync is annoying to catch. Are you in still in the current frame or in the next frame if not in vsync? No way to tell with one single bit.
If there is little to do, loops can double draw during vsync if all the code is waiting for vsync=1 for example.
it must have met my management
I am sure they "touched base* and they both walked away and considered it a "win win".
they had a synergic relationship and got to think outside the box
Wow this chat is like reading the script for an episode of Seinfeld
Chatgpt is good at writing things that seem correct on the surface if you aren't knowledgeable about the subject but when you do ask about something you are really knowledgeable about you start to see the cracks in the fine details.
ChatGPT is a language model, which means it was trained to speak and piece sentences based on a database. It's not smart enough to distinguish when it's stating facts or incorrectly reiterating something just so it doesn't feed you the same sentence twice.,
It is smart enough for grammar though so I only use it to generate crappy fiction using my OC and world-building details.
As of my last knowledge update in January 2022, I don't have specific information about an individual named Robert Peip who is an FPGA (Field-Programmable Gate Array) developer. It's possible that this person is not widely known in public domains or has gained prominence after my last update.
"Some state that he is currently doing the impossible, but I have been unable to find any evidence to support these claims."
It's going to be a problem when lazy people start writing papers using Chatgpt and then other people start citing those papers to write other papers. Eventually we have books with nonsense written in them that people learn facts from. So just like things are now except we have AI writing the nonsense and not people.
Stupid machine !!
Individuals in certain circles have repeatedly referenced December 25, 2023 as being noteworthy for "big things happening", but I equate this to the hysteria surrounding the misinterpretation of the Mayan calendar involving "the end of the world".
Knowledge is just as nebulous as it ever was
Bring on the ministry of truth
I suppose they could create a new dataset using only responses from Chatgpt and run in for many generations to see how horrible it gets and how fast.
Artificial inbreeding...
OpenAI is very much encouraging end users to create their own datasets for training. So you'll probably see things like Encyclopedia Brittanica chat bot, Merriam Webster chat bot, Wikipedia chat bot. all with their own datasets
so the opposite of Alabama where its intentional !
Yep. That's all natural.
When are people going to learn that a machine cannot understand context or nuance?
I guess it depends what you mean by understand
It can definitely interpret those things with the right prompt
We need MiSTergpt
I've seen things you people wouldn't believe... Attack ships on fire off the shoulder of Orion... I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain... Time to die.
Dataset completely made from discord chat logs of this server.
It's easy to turn gpt3.5 turbo into a persona. I did it with HK-47
BasketSnake is already an AI trained off 4chan posts
what game should I play?
BasketSnakesgpt probably : 15 us inflated dollars with shipping's final form is a 45 dollar monster
and it's all out of context cause
it just responds to everything with that one gif of the giant wine glass
Did you guys ever see The Time Machine remake where a library has an AI personality with the culmination of all human knowledge?
With Hugh Jackman?
I have to admit, it's stunning on 4K Blu-ray... but that movie is utterly ridiculous. I almost suffered from detached optic nerves from eye-rolling so hard.
No la femme Nikita it ain't
With music by eric sierra, also the composer of the goldeneye soundtrack, so he's really the guy behind that classic sonar sound in both game and movie, so there's your n64 connection 🧐
Orlando Jones is the culmination of all human knowledge!
Considering how many times I had to correct forum posts, articles, and Wikipedia that the Super FX 2 chip was not dual core, chat GPT's hallucinating is a moot point. People make stuff up all the time too.
Goldeneye the movie. Goldeneye the game, there is a story on that sonar sound in some RARE retrospective.
Eric sierra just likes that sound iirc, I'm pretty sure I heard it in la femme nikita as well
Not sure the story could get more interesting than they used the sonar sound because it was used frequently in the movie, kind of like the goldeneye sound
Rare never talked with Serra. They had to recreate the sound, they had to find the synth that made it.
has anybody else been trying to load Xeno Crisis? I no longer get the Bitmap Bureua logo
I think they used a low pitched tambourine for the game, not sure if it's the same in the movie
also, WWF No Mercy now shows copyright, THQ and WWF logos
Xeno crisis stopped loading a few cores ago, used to run ok if you got past the first couple of screens
ah ok I rarely got past the intro, and the game would die during the sequence where the soldier goes into the compound
try the core from th 25/9 and turn on data force wb
on n64, there is no vsync bit to read out. You can only read the current line number or get a interrupt when a specific line number was reached. Typically 30fps games update the audio on every frame and on every second also the rsp/rdp. Something probably confuses the game about how many frames have passed
i could probably compare the pal and ntsc version in the emulator or VHDl simulation. As both use nearly the same code, maybe i could see something
but of all the existing bugs, it's one with lower priority, as the game is still fully playable, so it has to wait, unless someone tells me what the reason is, then i can fix it 🙂
xeno crisis doesnt works because something to do with libdragon
yes, it uses libdragon and the core has some issue with the cpu<->rsp semaphore system i couldn't figure out yet. Crashes are random. As the last updates changed the timing it could be that it's more often. maybe this can help debugging it
that's been there for a few versions now. there are only a couple of graphical glitches left such as the countdown timer in the royal rumble
See here, it shows up but flasshes a lot... https://www.youtube.com/watch?v=EG-YW2yoqJU
4 Player feels slow but it's been forever since I've played it on real hardware. jVery likely 4 player on real hardware is slower.
ah yeah ok ok, I forgot that I was playing survival mode.
and last version of the core felt like it sped up 2 player considerably
i've been finishing up testing all of the untested PAL games (which are also the last untested retail games, I think) and found a few more games that may crash. will do some more testing but corroboration would be helpful as well if anyone else wants to try...
Lode Runner 3-D - crashed on the first level with E0000040 (no crash reported on NTSC)
Michael Owen's WLS 2000 - crashed after a few seconds of gameplay with E00C0040
Virtual Chess 64 - softlocked (music kept playing and hourglass kept spinning) with E0000040 (no crash reported on NTSC) - occurred immediately after a move
one other really strange one i'd love corroboration on
F1 Racing Championship - seems to run at half-speed sometimes. the game naturally varies in framerate and the speed of the game normally remains consistent through the framerate fluctuations, but sometimes the whole game slows down as well. weird issue. doesn't seem to happen in time trials
also, how are you guys converting dexdrive *.n64 saves? I found this tool but it seems to only work with individual saves rather than the full controller pak.
https://savefileconverter.com/#/n64/dexdrive
Converts save files for retro consoles: MiSTer, GameShark (sps and gsv), PS1, N64, DexDrive, Action Replay, Retron 5, Wii Virtual Console, Sega CD, Nintendo Switch Online, emulators, and various flash cartridge formats. Decrypts PSP saves. Provides help for downloading save files, erasing cartridge saves, and copying saves to and from original h...
Good effort testing the PAL games, great to know those have all been looked at. There is the Rest Of World (ROW) tab that I don't think anyone has tested for a long time
i'll try running through those when i can, only 3 left to test for PAL
World Cup 98, Worms Armageddon, and Xena
Great to see PAL testing, thank you very much. I'd tried a few but not in a while, other than checking the few games I'm more aware of from original hardware. I'll see if I can get some crashes on those games you listed next time I'm on the MiSTer
it's kinda fun to see the differences
Snowboard Kids (Europe) has this little intro in the opening music that isn't there in NTSC, truly bizarre
i did a major double take when i heard that, having heard the NTSC intro about a billion times
I found another tool but it doesn't seem to recognize the MiSTer sav format even after I change the extension to mpk.
https://bryc.github.io/mpkedit/
thank you, such reports are really helpful!
@wanton sun Sorry to ping you, but I would like to ask what format the .sav files are in.
recent discussion: #1096015979055697940 message
THANKS! I appreciate It :D
still catching up on MiSTer. been playing Fallout
Curious if anyone experiences this as well - I always get a random sync drop within ~15 minutes of first running any game in the core, with Vsync_adjust=2. Only happens once. It didn't use to happen until recent builds, and it doesn't happen if I enable VRR, so I wonder if it's some funky thing the N64 is doing and the core is more accurate now
lots of timing related fixes from 10/31-11/10. should be normal, i have a somewhat similar experience subsequent to the timing changes. same issue (tv doesn't like the more accurate sync as much), but different symptom (was getting some weird corruption every minute but only in specific interlaced modes)
VRR also effectively mitigated in my case
Ah I see. My LG C1 usually has no issues syncing to anything, but I guess if the signal changes it'll have to drop, which doesn't happen using VRR
Only happens with fixed video blanks = On, btw
Hi folks, has anybody ever reported a strange issue with Pokemon Puzzle league FMV cut scenes ? The frame rate is quite low and unstable, and there are artifacts. As soon the FMVs end, the game jumps to 60 fps and it's perfectly playable.
The frame rate of the FMVs is correct in the core. The only issue is the black line artifacts.
Did you take the normal path?
I don't know much about Starfox
I took all rights
Ah that's convenient that they tell you the path at the end
I still need to do a playthrough of starfox on the core lol. I don't know alot about the secrets either but I know if you save falco in the first level he'll lead you through the waterfall and you'll get a different boss 😅
That's what I've done up until this age in my life. Yesterday my friend told me to NOT to save Falco and it had never crossed my mind 😄
Stupid kid me called venom Vee Nahm
You're never too young for a Vee et Nahm flashback.
My
game list!
I was going to thank you for this one too, but you left off Rugrats in Paris: The Movie
I think you have to save him and fly through all of the gates in the water. At least I only could trigger that doing both
is that one worth playing?
Not actually, no
you could've trolled me there lol
it's a very 6/10 game
I'd give a 3
rugrats in paris is like a 0.5 for me lol. superman is a masterpiece by comparison
i think it might legit be my least favorite N64 game
Rugrats is a hidden gem. It takes a discerning gamer palate to appreciate
i have found a bunch of games i really enjoy in testing, too, but that one, hoo boy
Do it, robby
wow. that F1 Racing Championship speed issue i saw is real, but it only happens in qualifying sessions. regular races don't show it, nor do time trials
i don't think it could really be like this on hardware...
Has anyone else noticed this dithering noise in the n64 core? I was comparing my RGB modded n64 to the core and noticed lots of flickering in the image, I narrowed it down to when dithering is set to original.
that's noise dither, isn't it?
The first half is the n64 core
The second half is original hardware
No it’s the Dithering option, not noisedither
Noisedither doesn’t do anything to create or disable that noise.. only the actual “Dithering” option makes it go away
i see what you mean
Can just pause a game and turn it on and off from the video settings to replicate it
Shadows of the empire is just the one I picked
yeah the shimmer of it is more dramatic on the core
in places where it doesn't seem it should be as well
i see it in the game i'm currently testing as well
I do like the first one though. Rugrats scavenger hunt
i just tried that one yesterday on PAL. night and day difference in quality
Cart by itself is like $7 so not bad and it’s a black cart too,
Just the cart? You gotta get the sealed copy and then get it graded 
Then you'll have a nice slab of entertainment to pass down that nobody can use
The best way to make sure it stays sealed, buy something no one wants to open
Interesting, Rogue squadron doesn’t seem to have the same noise artifacting with dithering like shadows of the empire..
I would say it was just the game but the fact original hardware doesn’t have the issue makes me think it’s still in the core causing that.
isn't rogue squadron interlaced
I still have a core memory of my friends brother referring to the chaos spell in final fantasy 7 as “cha ous” meanwhile I’ll forget where my keys are somedays brains are dumb
first time I played Megaman I thought it was Dr. Willy instead of Wily lol took me a while to realize that wasn't right
@elfin depot I’m using a custom SNAC build from @desert crow since I don’t have a SNAX64 adapter but the Densha de Go controller is working beautifully! I even unlocked baby mode??!?
Unfortunately my the build I’m using is a bit old and gets stuck when I select Arcade Mode or Beginner’s Mode. So I can’t really play beyond Practice.
is that like unlocking ninja dog mode in ninja gaiden black?
oh shit I’m back in debug mode lmao
I have no idea lol. I don’t know how to get it back or what was different about it beyond the image and the VO when you push start on the title screen.
maybe hold a button down during boot like the old gamecube easter-eggs?
Good thinking but unfortunately I wasn’t able to figure out any button combination that worked.
Fat baby mode 
Robby once again showing his hand as a closet fat baby fan!
Sweet! Snac support is in the latest build is it not?
The custom build has player 3 mapped as player 2 so I can use the Densha de Go controller with the SNAX adapter. Blue is such a nice person, all so I can play my silly train game lol.
I found out why I was getting sync drops. I'm playing at 1440p with HDR. Without HDR I don't get random sync drops. Likewise, I went down to 1200p with HDR and I also don't get sync drops. Looks like a bandwidth issue? I thought it might be my cable but I tried a 2.0 cable and the same thing happens.
Ah, wicked!
It also only happens with the N64 core, all other cores play just fine at 1440p+HDR
It can be in high res mode, but I found both to work ok
I wouldn’t bother with HDR honestly, proper tone mapping isn’t possible. Colors are not accurate at all. Just stick to SDR. If you want HDR get a Tink4K to do upscaling and proper HDR tone mapping
But I like how it looks lol
To each their own, but it’s very inaccurate. But it’s up to you 🙂
Tink5X is the same way.. Mike Chi said it just comes down to processing power to do the math 😦
maybe N64 + 1440p + HDR is just pushing it too much?
Densha de Go 64 is peak densha! 
Still kinda mad that chatGPT lied and told me there was a Gundam train sim for N64
Choo choooo BIG ZAM IS RUNNING LATE AND WILL BLOW UP ANY MORE CAUSES FOR DELAY
They are, but only in HDR HLG mode. This is 8bit HDR and maps the colors correctly while the HDR10 option doesn't.
HLG is still off, just not as bad.
This can't be much. I've compared it, looks very close to the original colors. At least on my LG OLED.
my tv has totally independent saved settings for HDR HLG mode, if it looks totally different to you that could be why
it should literally just look brighter, or at worst the same
On my TV it looks contrast-wise dimmer, but enabled "Dynamic Tone Mapping" helped a lot. There are also additional Mister.ini settings to compensate color saturation, brightness and contrast.
Yes, HLG HDR is meant to be used with dynamic tone mapping for accurate colors. I notice no difference from SDR, it's just brighter as mentioned before. Better for scanlines and whatnot
I'm just not sure about why I'm getting the sync drops on 1440p+HDR. Not sure if it's only me/issue on my end. I have an LG C1 btw
yeah honestly thats weird and makes no sense really
when mister sends HDR there's no extra color data or bandwidth used, it just sends a magic packet to the tv saying "treat this as hdr"
did you say it was only in n64 core?
Yeah
sometimes cores under development can just have random meta instability
Yeah, I thought so too. It's only on the most recent builds too, so maybe has to do with the timings
i wouldn't be surprised if that just goes away next build
Same
Just made a first "proof of concept" for a MiSTer main that splits up the save data coming from the FPGA into smaller chunks. Exemple: one .eep file (512 or 2048 bytes) and four .mpk files (16kB each).
Not sure I like my hackish solution though...
I'm learning a bit about the framework though, so I have that going for me. 😉
Doing gods work
Great, but i think the cpak should be 32kbyte each?
Is there a general consensus for a good button combination to access the menu with an N64 controller?
If i was limited to a n64 controller buttons i'd probably map something like the L button and c down because L button isn't used much in games
L+Start is probably the least likely to overlap or be accidentally pressed
i just use start+down for everything, very rarely fails me
Start + z should also be a good combo, as it's uncomfortable to squeeze the controller with one hand like that.
I think "Ethel the Aardvark goes quantity surveying" works.
Despite how clean component looks, these games were meant to be played over composote
Hey all! In this video we go over the latest and greatest news in technology, gaming, open source and emulation!
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Suppo...
He talks about the n64 core
No, RF.
Wow that dudes hand motions are really annoying.
He probably wants to sell you an expensive boat.
This is FNAF Running on a N64 this port was made by @RosieSapphire
A near 1:1 port of Five Nights at Freddy's 1 to the Nintendo 64.
This rom is being played on an Everdrive 64.
Xeno Crisis is a 2023 Nintendo 64 release of a multidirectional shooter homebrew video game developed and published by Bitmap Bureau. The premise takes place in Outpost 88, a scientific research facility overrun by aliens. The facility sent a distress signal, leading Commander Darius dispatching space marines John Marsh and Sarah Ridley to confr...
anyone tried this yet?
yeah it does
"better" in what way exactly?
Did you make your own SNAC adapter from @blue1 work or just buy one? I'm interested in the USB3 SNAC pinout for N64 controller
how is transfer pak battery backup data saved?
concatenated after battery save and cpaks?
four of them then?
no wait. only first controller port allows tpak 🙂
bought and played the MD rom version. I also curiously watched this review, it's a good review but the game doesn't seem to be different from the MD version, so not sure there is much point to me as a MiSTer owner. If you only had a N64 with flashcart, then sure this is great 😄
I guess you can play with twin sticks, but I never did it. d-pad plus face buttons as shooting directions on a snes controller works fine for me.
this is a MD game that plays better with a snes style controller.
i use a SN30 pro and it plays nice using the 2 analogue sticks
I guess it would, I just started off with snes style and got used it
I usually don't like analog controls for digital actions, but that's just a me-thing.
dual saturn d-pad would be interesting, too bad that doesn't exist
Better because I can turn off the vaseline if I want to
It’s crashes the core and libdragon doesn’t play nice together
I bought one from MisterAddons.com
OMG no disclaimer !!
Disclaimer:
MisterAddons is a friend so I buy all my products from his site. Mainly because I don’t want to pay for international shipping though.
There is a Neo Geo CD version of Xenocrisis as well
i've got it on neogeo on my multicart. Some random info - the 161 in 1 neogeo cart has now been successfully modded to add new games (full library fits now). arcade-projects forums have details on it. There is a guy making them and you can get one with xenocrisis if you pay the extra for the game (which i did :)).
you got friends?
here is my Porkchop disclaimer: He is a good dude but he still needs to realize Escape from NY is superior to Big Trouble in Little China
otherwise he's good people. Some of the best
Oh, you chose violence this evening eh?
one of them is mortal Kombat and the other is metal gear solid, why not both?
both are great...but only one can be best
Imagining a dozen people rapidly typing to be first with "son of a bitch must pay!"
also Midway and Kojima SHOULD be sending John Carpenter some checks for all that
Don't forget the estate of Lee Van Cleef
currently there is either cpak or tpak. same format, same size
in future there might be tpak + cpak, with tpak behind cpak, but i'm not sure we really need it
so... either nothing, battery backup, 4 * CPAK, battery backup + 4 * CPAK, TPAK or battery backup + TPAK?
sorry if I'm daft
Yes
Cpak usually is priority in games that use both Cpak and Tpak, so if you want to make an order, cpak takes priority
I don't think it matters tho
ok
It’s Wednesday!
my dudes
Hey you do know the days of the week up in WI!
for transfer pak, does it look at O[73] or O[51:49] ?? xD same question but with cpak
O[73] I think
octal?
No
I have a funny story about this
When I was younger and video rental stores existed, some friends and I rented Escape from NY
We put it in, got about 10 minutes into it, took it back, and rented Big Trouble in Little China 🤣
I have a calendar
I have an agenda
I have a pen
You have one of them ol palm pilots ?
Man forget your pen!
Nah it’s chump day!
I was hoping for an apple
you get me
I am trying to build this FNAF N64 ROM and the process is ridiculously complicated.
There's probably an easier way than requiring each person who wants a copy to recreate the workflow the dev used, including a virtualized Linux install with Docker.
I guess it's too much to ask for a script that will extract the required assets and build the ROM all at once like Portal 64 does.
oh a dick measuring contest... nice
stats are with 1 node down because it's not used right now
This mans automates
I certainly believe Docker is useful but not useful for installing one software dependency you will only ever use once.
I'd like to migrate my Plex and automations from a Synology diskstation to an actual server rack at some point. I got the perfect spot for a network closet
Docker is needed a lot for stuff not on Synology distro
overseerr being an example
Mostly to expand storage when needed
the only difference is that every release after NeoGeo included voices and new enemies.
Proxmox is the way.
I was an s-video guy on day one of the N64! 😤
I spent Genesis, PS1 and the beginning of PS2 with RF
The 3DO is what introduced me to the wonders of s-video. Once I experienced that, I immediately bought an s-video cable for my SNES. I went on to use that same s-video cable for my N64 and then my GCN until I got my first HDTV and switched my GCN to component for 480p support.
darn that's a bummer
hope libdragon issues will be resolved someday
Oem gc component?
When I first heard of s-video it was to display a laptop's video output via a projector. but it had way more than 4 pins. apparently it carried rgbhv
This was so not worth it
That sounds neat tho, I'm not much into five nights at Freddy's but my nephew would love it
Which core is it running on?
Yep, bought it directly from Nintendo (same with the s-video cable). My GCN is still hooked up with it!
Lucky you!
The N64 core
Is there a port of fnaf on it? 😄 never knew
The only reason it occured to me to get component for PS2 was because a few games had Progressive Scan modes and I wanted to see what that was about. I got a shitty $10 one from gamestop and enjoyed it for a month before the cable died.
Yeah it came out recently. Since it uses assets from the actual game you have to compile it yourself which was a huge hassle.
Do you need to use Linux?
Still have my set of monster component video cables from back in the day. Great cables but they will literally rip the ports out of whatever you connect them to if you're not careful.
yeah I bought my monster component cables from an app similar to Mercari. They are nice
For what?
Of all games to get a homebrew port to the N64, that is like the last one I would expect lol
can anyone give the english patch for densha de go, romhacking net seems to be down..
works for me
Downloads are currently unavailable.
oh yeah - they decided to start messing around
Following the install tutorial required me to enable virtualization, install Linux on Windows, install Docker, and then 500MB of dependencies
nice translation
looks like they did all the assets
does this game need dual sticks?
Afaik it doesn't have dual sticks
I can't even get the train to move
You did set it to N640controller, right?
getting some Mario Kart Amped captures. What a fun pivot
amped is so much fun
Is the fat CPU change a preperation for the load stall
it's more a CPU rework to make the cpu be able to clock higher. I already did this change when i made the RSP, but never did for the CPu due to large amount of work and potential regressions
@wanton sun would it be possible (eventually, no rush) to make something like a SNAC+CPAK/TPAK option in the controller section so that SNAC users don't have to manually switch it to one of those options and back to SNAC, just to save in games?
yes it's possible
it's only a minor annoyance, no big deal, but it would be nice for QoL
since the last load delay change i mostly got slacks between 1.8 and 2.2ns. Today i made around 6 builds with all staying below 2ns and the best was 1.0 ns, which i haven't seen in a very long time
Very nice
it's mostly a preparation to add new things. The more "air", the better i feel to make it more full 🙂
Hmmmmmmmm, I wonder what these new things could be
I bet endian swapping, clearly (/s)
i prepared some subtests from the n64-systemtest..let's see. It will not be ready this weekend, but maybe there is a chance still in November
No rush. I’m occupied with the best game of all time lol
Honestly, i still have so many non-tlb games on my "want to play list", i wouldn't need it the next 6 months easily
but it's the most wanted feature for sure and i'm mostly doing CPU stuff for the last 2-3 weeks, so...
lol just dont do it tomorrow. I am busy 🤣
Looking good. Deleted message I originally typed as I don't want to sound like a broken record but haven't been in for a week so I'm behind the updates.
Gonna be a good day when i can play conker's bad fur day on the core 😍
40 days until xmas!
@wanton sun at this point you owe it to the joke to keep TLB to xmas week no matter when its done
punch
@languid dune you owe me a christmas card this year....I just captured MORE F Zero
This time Climax
Oh, a best GBA games video?
Plot twist, Robert releases TLB next weekend and the game working on Christmas is just Jet Force Gemini
its shocking just how close Xmas actually is
I mean shit how did thanksgiving get to be in a week?
Thanksgiving was a month ago
Stupid turkey trap. Nobody loves it but we are shackled to it out of some weird need to keep the tradition going
the thanksgiving with more eagles and gun violence I mean
It's already been done
https://youtu.be/as9mXylQjzY?si=amivoti6Pv9Tl0gA
Philly having that kind of thanksgiving every day of the year
I really hope libdragon will work on the core accurately at some point. don't want to buy a flashcart 😅
i got some hints from Rasky about how to debug it, i just didn't found the time yet
He told me that libdragon has a testsuite that can be used for the case that crashes on the core
I just have no idea how to even build that currently
chatgpt says:
A compiler that supports the C language.
The required header files (rspq.h, rspq_constants.h, and any other dependencies).
A build system or makefile that compiles all the source files and links them appropriately.
An environment or a system where the RSP or its equivalent is present and can be interfaced with, as the code seems to be closely tied to hardware-specific functionalities.```
🤣🤣🤣
i mean, it's probably not that bad: libdragon provides build toolchains, docker images and there is a makefile in the tests folder that probably does all
but i would still need to invest time to get started and i would only do it in case i have nothing planned for the next 2-3 weeks, so i can be sure i find the reason
I see there's a makefile in the same directory as all the tests
if you just need to build the tool chain, I know some people who already have it built
or rather, the build environment setup
I built the hello world one and it ran on the core, and I have NO idea what I'm doing
i can't say if the rom alone will help or if i need to modify the tests for further information
as the crashes are random, it's even harder to estimate what is needed
looks like we found our man 👍
did something change in recent core(s) that I missed? Games that used to fill the screen in capture (Bomberman Hero, Doom 64, couple others) now have a 1 to 2 pixel black line at the bottom of the image in capture. Like they are slightly shifted up
a 1.01 x/y scale in Resolve to fill
yes, it's the fixed blanks from VI
Noted. I hadnt read all the notes as Ive had a busy week or so
the core will now always output 640x240, but most games are 640x237
the fixed blanks are required to keep the aspect ratio right and for cases like Resident Evil FMVs
You can also disable fixed blanks if the exact aspect ratio isn't important for you and the game has no issue without it
Bingo. Thanks for the clarification
If you want to build the tests and try it on the core, i will not complain. Maybe it gives some insights, maybe not
Oh no, I had to be handheld to build the Wolf64.z64. A programmer I ain't. But I'll help out anyway I can.
All good, it's not important currently 🙂
In case you'd not checked Robert, the two problematic Pak swapping games I'm aware of (Buck Bumble and San Francisco Rush 2049) are not able to swap immediately between CPAK and Rumble PAK.
The new OSD hold method still gets around the issue for those game though, easy swap from CPAK -> N64Pad -> Rumble. Very easy workable solution now anyway. Thank you very much for the fix
we can automate that at some point
Think Robert is gone, but for any other German speaking N64 enthusiasts;
https://www.twitch.tv/oldtimeycomputershow
Not sure for how long, programming always changing on this channel
Why you gotta spoil me so much!? 
cause it was a vid on mods
and you get F Zero in the video at 4 today too lol...widescreen exhibit
lol, it's good to know that I've hijacked your channel for my own purposes. 
The transformation would be complete if you posted a Metroid related video, since that is actually my favorite video game series of all time. The problem is that there are no Metroid games on N64! 
metroid? but your name is mario 
But my name on Youtube is METR0lD!
Honestly, the only reason I also use the MARl0 user name is because it's the old name I created for AOL back in the day. And that was before Super Metroid existed.
before super metroid 
Still loved Metroid at the time (the NES game was the first game I ever bought with my own money back in the day), but it was Super Metroid that cemented the series as my all time favorite.
Yeah, I'm that old...
👴
Super metroid came out before I was born 👶
I was 14 🥺🥺🥺
Super Metroid was the peak. It was all downhill from there.
Metroid prime was a nice little bump though
Metroid Prime Hunters on DS was great I thought
Prime 1 was ART
Lel
just completed it in the core
Just received the raphnet 2pUSB adapter. I couldn't be more pleased with how this core plays 🥲
Samus is 6'3 200lbs
Well I suppose I could be as it nears completion
Hunters was fine, it was good portable FPS
nice...I am still on the last world
Sorry I got it confused with other M. I thought you were making a joke
Hunters multiplayer was cool when the servers were still online
Hunters single player is quite bad though for a Metroid game
That's the 3DS one?
I couldn't get into it.
It was a decent novelty at the time though
Bomberman's time to shine
That's a great thumbnail
I wonder if I should try the Saturn core with the N64 controller, now that I have the raphnet adapter
What's the deal with bomberman
He's just a guy who blows stuff up
And that’s a bad thing?
I love that The Dark Knight Rises ending was basically just this scene, but in the Nolen Verse
Hunters is the DS game. Federation Force and Samus Returns are the 3DS games.
this is my favorite one
Thanks, oh yeah, the federation force was even worse.
Federation Force is fine in my opinion. Its biggest problem was releasing at a time when the series had seen a decade of neglect from Nintendo, and it was the wrong game at the wrong time.
vid loose...widescreen fun and some tests. Cause why not
Take these broken wings and learn to fly again, learn to live so free
We’ll discover that the TLB was inside us all along.
We only had to believe in our ourselves.
TLB just has always stood for Truly Loving Bobs
Lol
Put it back the ahoge is funny!
Looks like a hook on a Christmas ornament
Why do all comparison images on this channel look the same to me? 🤔
The best thing to do is witness it with your own eyes
it is hard to keep up
if it weren't for pixel cherry ninja and videogame esoterica I would have no idea what's the deal
omg StarCraft can be played with a mouse???
Not a good experience, didn't have official support
Yes there was an N64 Mouse! It's extremely rare and we got our hands on one! We tested on over 30 games including Goldeneye, Mario 64, Mario Kart 64, and Doom 64!
Written, Shot and Edited by Derek Alexander
We got shirts! Stop Skeletons From Fighting T-Shirts Now At Fangamer
• https://www.fangamer.com/products/stop-skeletons-from-fighting-shir...
Your LG C1 doesn't get drop outs all the time loading anything? I have to tweak things per-core. Maybe it's because I'm using freesync or something
Loading stuff yeah. But once the game's loaded, it's smooth
btw the random sync drops I get are only when using 1920x1440 + HDR. Doesn't happen without HDR. At 2560x1440 I don't get any drops even with HDR, so I'm using that for the N64 core now
so with the analog stick supporting a mouse, has anybody tried mapping WASD to buttons?
yeah thats the idea
So there are patches to make N64 widescreen? I assume they are doing the same thing as the widescreen GameShark codes. Does anyone know what it is actually patching code wise and is it possible on all games?
It's just unique patches for specific games. It's simple anamorphic widescreen patching and each game would need to have its own patch created, and applied, to it.
It's not something that is implemented into the core itself (like the PS1 core).
@languid dune your comment got deleted? Saw your post
Dunno why. I’ll check in filters tomorrow
Yeah, I just made a joke about hijacking the channel with F-Zero content. Guess youtube doesn't like that kind of talk! 
Trying to figure out WHAT YT likes is a full time job and at the end you are just more confused than when you started 😂
True dat.

Don't judge me Robby! I was framed I tells ya! Framed!
What N64 game is everyone currently enjoying?
Doom Ultimate edition
i was testing Carmageddon 64 and my brother had to leave the room due to the game running at like 11 FPS
I've been playing animal forest instead of finishing the last 6 levels of buck bumble lol. Slacking on finishing games
Super Mario 64 no face patch
I can’t decide what to play
i'm thinking of playing that ogre battle game when its fixed
i'd never seen it before, looks really interesting
Been playing this classic
Quest 64 is a good choice
Just finished this one up too, it was alright
Does anyone have a link for the Fzero widescreen patch? I know there was supposed to be one that disabled LOD culling as well if anyone knows where that is.
How's your playthrough?
I don’t know
Majora's Mask 😭
It's really... not good
I need to copy the rest of the games over to the MiSTer. I've only got like... 8 on there.
I gotta round up the widescreen patches
Feels like I'm missing a whole bunch of homebrew stuff
OoT Master Quest, but I keep getting distracted trying other random games as the core progresses😅
#1096015979055697940 message
Appreciate it, thanks. I found a handful of them, the one that messes up the visual, another that disables the LOD but drops the framerate significantly in places, made for emulation rather than hardware.
Looks great but ooft.
Yeah, the one that messes up the visuals on real hardware and MiSTer was made for emulation as well. It modifies the HUD so it isn't stretched. But yeah, doesn't work on MiSTer or real hardware.
yes, it's very easy: connect a keyboard and go through the button mappings in the core. Then activate mouse in osd and you have mouse+keyboard for player 1. Works for every game, but not every game controls well with that 😉
unlike the original mouse, which only had 2 buttons, we have 3 and can use the other buttons from keyboard or gamepad, which is not possible on a real console. So the SSFF video doesn't really fit for the core
was MiSTer main updated to store keyboard mappings to file? (I saw some discussion about it)
it would be handy here
man I'd want an egret ii of that
lots of missing buttons 😄
Mario Kart. Not enjoying it.
I'm jealous, I need an arcade at home, now I just need to convince my wife or I'll separate from her...😂😂
beautiful astro city
Wouldn't a fb resolution of say 512x240 look very crap on a fixed 640x240 output?
Is this the correct patch? https://github.com/PeterLemon/N64/tree/master/Hack/High Definition/F-ZERO X
need one for f-zero x dd 😄👍
and maybe forced dedither is something that could be hacked into the game
Damn, if that is possible, it would be great. I'm having issues with the x6800 core using CRTs, it boots into a resolution that works fine with my old VGA CRT, but most games use resolutions that won't work without the scan doubler enabled. I wish I had a CRT that worked fine with both 15kHz and 31kHz video.
Can you smell TLB coming out tomorrow, folks?
finished testing all the ROW (rest of world) games last night. was already the case for USA/JP but we're ~85% playable/completable across all retail games now
whatta core 😍
it's a helluvacore definitely
"Peip Magic" 😉
Trying to get my N64 working , some roms work fine but some (that I thought 'worked' ) dont work at all e.g. Super Mario 64 , boots as far as 'its me mario' then black screen , + Goemon I am pretty sure this should sort of start but it locks up white screen after the initial logo ?
No face patch
tl;dr - both those issues are normal, check the compat list
you can get mario to work with a patch, the "No face" patch LordNoFat mentioned
goemon i think might be supposed to get thru the intro, tho
The reason is the stretchy face thing at the beginning of the game requires TLB which has not been implemented into the core yet. The patch removes that so you can play the game. That means if you game over the game will crash.
it won't actually run due to no TLB, but i had at least heard the intro should work
ahh
if you were playing Goemon's Great Adventure, that is also normal
Mystical Ninja gets a bit farther but doesn't actually run either
TLB has been teased already though, so it might not be too long
That spreadsheet is great thanks (to you all) now second noob question , I have tried googling no-face patch (honest) but cannot find where it is or how you would install it
The patches I've made skips the face on gameovers and savequits
Oh cool, I might be using your patch, I just haven't game overed yet
#1096015979055697940 message
there's are links to some patches here: https://vampier.net/N64/
or a little tool that can remove the face demo: #1096015979055697940 message
that defacer tool is great btw yxkalle, thanks for that
one game working by xmas, here we come
Did anyone ever have a 60fps patch, without the noface? I couldn't find one when I looked. If there were embedded links in the creators YouTube videos they are gone now I think
Brilliant and it explains how to patch , will try later (i am meant to be working ) 😋
Petition to add the European Roms. The status ranking is the same, just the totals use old names
one of the PAL exclusives is not actually a PAL exclusive: F1 Racing Championship. the Brazilian version is NTSC
another region note that some may find useful: Air Boarder 64, Centre Court Tennis, and RakugaKids are PAL-only in terms of English localization. they aren't PAL exclusives as they were released in Japan as well, but the English versions are exclusive to PAL
Centre Court Tennis was called "Let's Smash" in Japan, which always gets a giggle out of me 🙂
"Hey girl, want to come over to my place and play Let's Smash on my MiSTer?"
[repeating gif of Spongebob Square Pants creating a rainbow above his head with his hands that spelled the word 'Banned']
having tested a mess of PAL stuff now, i'm curious if there might ever be a way to display games unscaled in the core somehow. so, so, so many PAL games are ~240 lines scaled to 288 lines and it just looks like hot ass. i'm guessing it might not really be possible, but it would pretty interesting to be able to see some of these games unscaled. plenty of NTSC games are doing weird scaling too - look at the title screen for Waialae Country Club, or gameplay in MRC or Body Harvest. some gnarly scaling going on. makes me wonder what these games would look like unscaled
On CRT they are unscaled
the scaling is happening in VI, it doesn't matter what display you are using
really? I thought I wasnt affected by any scaling
do you have a good example of a PAL game looking bad? Wanna see for myself
da fuk? Conker?
some games don't do it - GE and PD notably actually do run at PAL resolutions without using the VI scaling
but most PAL games do some jank scaling
Is OOT PAL doing it?
generally, for PAL games they do one of two things
leave giant borders, or scale the image up
the giant borders ones might be scaled OK, but you have borders
the scaling makes the image very soft and blurry
oh man, I hope we get rid of the scaling all togeather for analoge
it's something the N64 hardware does
but yeah, i am personally curious about what some games look like without it, particularly some of the NTSC games that use it where there's no alternative
I will check out some PAL games later today and see. Havent been looking at PAL yet
this post is pretty helpful https://retroactive.be/forum/viewtopic.php?p=932#p932
but just boot up Waialae Country Club NTSC and look at the title screen
the text is all blurred due to the scaling
Thanks will try that, but from a quick read at the link you posted its expected on real N64. So as long as the Core does the same thing I have no issues with that, but if it can be improved somehow as an option then why not
yes, it is 100% normal. i'm just saying i'm curious if there's any way to see the unscaled image for some of these games
just a lark, not super important
gotcha
N64 and vaseline are lovers 🙂 don't wanna break them up
i believe there are a few games where you can actually mess with the scaling value. NFL Blitz has a Screen Adjust thing in the options that lets you go pretty wild, and i'm guessing they achieved that with the VI scaling
not entirely sure, but that's my guess
it's probably 1.0 by default so hypothetically you'd mostly be making it worse 😄
that source code excerpt Robert posted from the OOT decomp thing got me thinking about this
thank you for respecting our fetish
i would never kinkshame!
Which toggle is the Vaseline feature 🤮
I appreciate some wanting the option to chnge the aspect. Worst case, you can add custom aspect ratio values to the INI for specific cores (not sure if N64 would accept those yet but typically that works), at least for HDMI output.
As a PAL player, MiSTer is like a last refuge for me to get the PAL aspect though. Tell me it's incorrect, but man, nostalgia sure is a thing.
All the retro collections, anything modern virtually never have PAL aspect ratio, pal speed gameplay, music...
MiSTer on CRT is the best way to get the PAL experience for so many consoles. Always baffled by the lack of PAL options for game sappealing to nostalgia
last refuge?
Have you seen retro collections on every modern console, hell, any retro collection ever made basically!
(I mean, there is PC emulation too obviously, but I'm not very knowledgeble on that front. I'm sure you could do it there)
have you never tried emulators?
PAL is like a whole new world for me, never having been able to run those games on my CRT and not particularly caring for N64 emulation
Not really. Like playing on CRT. Until MiSTer, barely did any emulation of any kind at all
it's really fun to see the little differences in games you know well
are you two telling me you like pal games?
I love PAL games
Robert will agree, don't get Robby into this 🤣
The refraction true the water will naturally squash NTSC into PAL. My dream will continue
only PAL will give you german grandpa https://www.youtube.com/watch?v=3QuptS79394
Hier haben @Achampnator und ich das Nintendo 64 Spiel Rugrats Die große Schatzsuche für unseren Retro Check zusammen Gespielt. Fazit: Ein Spaßiges Multiplayer Spiel mit den Original Synchronsprechern. Wir beide Sagen : Das Spiel ist genial.
Just out of curiosity; why is small improvements being prioritized over TLB?
Easier to debug without tlb
will there be no debug after TLB implementation?
TLB is now
There might be alot more debugging when tlb is in
Robert has explained it various times, it was not a priority to get TLB before other functions were better understood. It would just be another variable and take more compile time when fixing bugs.
And If i remember it wasnt a given we would be able to fit TLB in the core from the start
So the other functions that all games use took priority
ok thanks for clearing up. i wasn't here when he posted that explanation i assume.
Fun n64 dev fact: avalanche software developed Mortal Kombat Mythologies: Sub-Zero, Rampage 2: Universal Tour, and Rugrats in Paris: The Movie for n64 and have since gone on to be the team behind Tak, Disney Infinity, and Hogwarts Legacy
here's my fun fact for the day: the composer for Quest 64 is also the composer for Radiant Silvergun 🙂
I don't see that much difference between NTSC or PAL on my end tbqh
Maybe might test things out
That was fixed that a week or so back, so totals should be fine across the whole sheet (must have forgotten to update Europe tab before). Definitely worth adding Europe and ROW to that tracker imho
Didn’t they do FFT too?
One time I accidentally had my settings on PAL and I thought Sonic the hedgehog was broken. The music is so slow it just sounded wrong.
sounds correct if your from Europe 🤣
Exactly. Music too fast it's wrong. Thankfully we can all get we want thanks to the power of science (and grateful to clever programmers)
What happened, how can I help?
make a better doom game
I wonder what is still left
I have been away for a bit, but it sounds like things are going well
Is there anything on N64 anyone wants to see st4eamed later
I finished OoT and was thinking Majora's Mask
play it on 3ds. the BETTER versions.
Do you like OOT? but BETTER?
"no, cuz they butchered it and made it easier on 3ds and i prefer the version i grew up with"
I mean I have played both already, it is really just lookng for ways to celebrate the core
Also I do like the way the N64 version look more
versions*
i've also heard other nerds say that
you know what i think of that? i think they're nerds! so play it on 3ds, nerdy nerd.
I mean they are both great, but also Robert hasn't figured out 3DS on DE-10 nano lol
It is different. It exercises different brain muscles
Majora's Mask on 3ds is kinda meh for the things they changed that they shouldn't have. Oot remake was good though, they didn't screw with it too much
OoT is just so bright
Waluigis Taco Stand
on 3DS
There's a rom hack that fixes some of those things for majora's Mask 3ds so it's not so bad
Needs TLB
Maybe I will also mess around with Saturn or something
or maybe og Mario RPG
There is that defacer thing that yxkalle made but I'm not sure if it works on rom hacks
The style on the 3ds models suck ass
Original gangster mario rpg
Character models anyway
New Mario RPG is good. I was skeptical but it's basically perfect
oh I think it looks lovely. OUr family just isn't getting it cause we know the old one so well
It’s an excellent remake on the 3DS
and it isn't that different
Yeah like links awakening
OOT yes, MM nah
Really? That’s a shame.
We did get that one though lol
How the fuck they take away Zora's magic twirling?
But that's because of the song
It perfectly matches the original. The only thing I didn't like so far is not being able to jump off certain ledges into lava
@hollow rune there’s a new Mario 64 hack called monstrous manor, might be interesting to play
THANK YOU
Yeah, doing some hacks would be cool
Art style is hit and miss, some scenes look amazing and some just don't
you've redeemed yourself robby. i will no longer demand a new doom game from you. just one wad.
Does Super Mario 64: Last Impact work on the core?
i guess they might be on the list
I will check there first
Oh a lot of the hacks haven't been tested
i'll get right on that... after my fourteenth sotn inverted run
Markun had the idea to skip the VI scaling(bilinear) completly in the core and give the image to our HDMI scaler with the source resolution. This would remove the blur. I'm not yet sure how difficult it would be. It wouldn't work for analog unless it was 1.0 scaled before however
maybe we can try these additional things when the core is "finished" or at least the most important things are in
What's on your plate right now?
You could force HDMI scaler technically
we went out for Sankt Martin today with the kids 🙂
in terms of the core: complete the decoding cleanup, then look at the TLB tests in the n64-systemtest
I can't remember anymore how much they cover, but i would be surprised if no TLB game works after the tests are passed
I don't quite understand? You mean what games the tests cover?
I would be very surprised if SM64 doesn't work once tests are passing
the n64 systemtest has around 100 test or so for the TLB. I don't know if everything games will need is covered by the tests, so i'm not sure if every TLB related bug/hang/crash will be fixed when the tests are passed
Now I understand
also i might skip the 64bit TLB mode in the tests, as no game uses 64bit TLB(i was told so, didn't check it myself)
Linux is my favorate game
Did noone made a Linux core yet, where you could access the HPS via the core? I think the menu core kind of can do that?
You press like F11 on the menu
No reason to add in functionality that is just on paper. I doubt anyone will ever care
I care you Monster !
64-bit TLB? I'm trying to think of a use case for that 😄
Linux
Like compiling an old version of Debian to run on an N64 or something?
was having issues with the 20231115 N64 build. It was dropping frames in every game I tried, where it shouldn't be. what ended up fixing it was FTPing into the MiSTer, going to /media/fat/config , deleting all the N64 related CFG files and rebooting. All issues fixed in all games that I tried! Last time I used the core was a couple weeks ago, and something in my old CFG files didn't get along with the new core. Just in case this helps anyone...
are you testing TLB in your software emulator, or in the core?
It uses 64 but TLB.
https://www.twitch.tv/rgw_panda
Inspired by @zinc dew I will playing a rom hack, just not the one he suggested, but instead Smash Remix which I have never tried. I will then follow up with some Majora's Mask.
I am Panda, and I am a Retro Game Wizard, which means I am one of the greatest players of old video games. I use my MiSTer and a bunch of other fun systems to go on magical retro journeys, and I invite everyone to come along.
It really doesn't seem to be worth the hassle of 64 bit tlb for.
Is there any footage of this in action?
I am not sure, I have only read about it but it doesn't seem like there would be much to show.
Just a terminal and busybox
There's a whole lot of BLT talk today.
Don't be gettin' my hopes up Robert.
(get my hopes up)
actually I'm not jinxing this. Fixing it.
I love GBLT
Of course its Arch with Hyprland, what else would it be
hahaha
I have to tell someone I use arch at least once a day. Been going strong for over 12 years.
Mind taking a picture of your arcade setup there? Looks like a crafty build.
Thanks for this tip! I did the same and all the sync drop issues I was having went away. I knew it had to be something on my end lol
He said a few days ago it was in software emu
@jaunty junco This is an older picture but it hasn't changed much. It was a control panel for an industrial washer in a previous life.
That's sweet, thanks for showing it off. Fun way to build a box 🙂
Anyone else get drift when using the Wii U / Switch Gamcube Controller Adapter
I am testing these out right now on the stream if anyone wants to offer guidance
nvm works now
Gamecube controllers and n64 controllers like to drift if they aren't centred when they're connected
My stick drifts when I go sideways with my mom's Subaru 🤙
ah thanks. I see the posts now
new Portal64 release https://github.com/lambertjamesd/portal64/releases
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Here I talk about how I o...
Perhaps a good mouse game
It’s extremely impressive in just how faithful it is.
new 3ds is like that for the nipple. At least closing the 3ds solves it
you're faithful
and now it has like 50% more frames, every second!
I recommend everyone play Majora's Mask Redux if they want to play Majora's Mask
that's the version I plan to play when the core goes public
for now I'm simming Virtual Pro-Wrestling 2 Preem Edition
Until this year I thought redux meant reduction. 🤓
Not sure about that combination but that's what's in the front of every N64 game manual I've looked at so I assume would work with every game
I'm pretty sure it's an N64 thing.

