#Nintendo 64
1 messages · Page 125 of 1
Can you link us to the version so we can try it?
Last time this was mentioned, the drivers made no difference.
its in Update all
i think its just the unstable made to stable
no changes other than you dont need an unstable linux
oh really the updated drivers are officially added now?
yep
That's awesome, so nothing special needed, just pair an NSO controller and bind the buttons?
#news message
Sorg likes his vague commit messages
I noticed lol
Anyone with the 8bitdo Modkit, Unfortunately it STILL doesn't work correctly with S Mode even with this update. You will still have to keep re-pairing the Controller upon Boot / Reboot of the MiSTer.
So it may have sorted the NSO controller but regrettably the 8BitDo Modkit is still not working properly.
Was it @lament escarp tested the same WiFi adapter as Robert for verification on some NSO fix responses being tied to the adapter hardware? I think even then NSO can work with the right hardware, but 8BitDo Modkit remained having issues. Is that correct? Just been reading along with interest
Are 8BitDo Modkit issues somehow tied to the mod itself? Sounds like loads of people have problems with that one
With the NSO N64 controller I needed to use a separate BT and separate Wi-Fi adapter (instead of combo) in order to prevent having to re-pair after every reboot. iirc with 8BitDo SNES modkit believe I had to use an 8BitDo USB bluetooth brick (orange, black, or grey) instead of a standard BT dongle in order not to have to re-pair each time.
Not very sure I remember correctly about that modkit scenario though, no guarantees.
what's going on here?
Nothing.
Snac/Snax has it's advantages. It's nice to just plug in the controllers you already have and in the case of the N64 the analog joystick is in range because it's original. And in games that require to you swap the rumble pack and memory pack it just works, no need to open the menu and switch it in there. The great thing about MiSTer is you can play however you like, Snac, Daemonbite, Reflex, NSO, 8BitDo. Important thing is we're frickin' playing N64 ON MiSTer! That's just cool regardless what controller you decide is best for you.
Being able to swap memory card to rumble is cool without going into the menu but i think i'd rather go into the menu 😅. Has anyone tried a tremor pak on mister so they can just use the switch on the back?
That would actually be more convenient
I have one but no snac
86iıtyиot makes the best adaptors, everyone knows that.
Binding the switch to a button combos would be neato
That switch just mimics swapping it manually, so it should work.
Yea i would imagine so
Would have been really neat if in Perfect Dark (I think it was PD, maybe it was Goldeneye?) they were able to implment reloading like they wanted, the original idea was to have you eject the rumble pack and re-insert it to reload I belive. Like dropping the magazing and putting a new one in.
Edit: It was Goldeneye: ""The developers considered having players reload weapons by unplugging and re-inserting the Rumble Pak on the controller, but Nintendo opposed the idea.""
Are Performance/Interact products still holding up these days?
Yea that was an idea for goldeneye as far as i know. PD had a gameboy camera thing where you could put faces on characters that was scrapped
Inserting and removing cartridges while the power is on is just a bad idea in general. I think the only thing that used that was the GameShark.
It was the rumble pack though, some games have you swap it and the memory card/reader.
Not as frequently as you reload though.
Gee I wonder why that wasn't implemented haha.
Someone's gotta patch it back in 😂
Wonder with the decomp if that's possible to happen now
"save face" - we need a "foot in mouth" option before that
I don't have a foot fetish so i'd want the save face option first 😉
me neither.... feet are disgusting
mmmmm
The Glover spinoff
https://github.com/mysterypaint/MiSTer-N64-Save-Utility
I have written a Python script to inject and dump GB saves to/from N64 TransferPak save files!
Usage instructions are in the description of this page, too.
Would love to get some help integrating this script to work directly within MisterFPGA if anyone has time/suggestions for how to accomplish that!
@vapid hawk @daring meteor
Would also love to test this script on other save files: I was relying on the instructions provided in this post: https://misterfpga.org/viewtopic.php?p=79803&sid=7e35cee31df3d1156f280f14af8968ef#p79803
but it seems to work well with the Pokemon Stadium save I tested with, at least
Nice!!
#dev-talk might be helpful
That's badass
I wish i knew where i put my gameboy everdrive to test 😔
trying it now
I'll check this out too
thank you both for testing! please remember to make a backup before testing, in case anything goes wrong (I'm hoping it doesn't 🙏 )
yeah of course I backed it up, my brother painstakingly sat down to grind out blue.
and it looks like it loaded his save
I'm trying something bit different, namely testing if I can inject a complete save picked from the internets
as long as the save loads in a GB emulator and is 32kb, should be fine!
Had an injection done to me while back by @chrome quest
alright
waiting to see what the big deal is but I'm excited
he's trying to figure out how to transfer his GB pokemon into stadium
so saves work and everything, thanks @quaint copper for the scripts<3!
In order to actually use them, if they are over level 50, you can only use them in Prime Cup.
the fact that the saves work is awesome. the anti-climatic part is that Pokemon Stadium seems to merely be a 3D showcase for your progress in the GB games. The mini-games alone more than make up for it though if someone were to have bought it without owning the GB games.
ahhh okay, thank you for the information, and thank you again for testing!
Isn't it more about elimination of the occasional polling mismatch between the console and USB? I.e., you're holding down a button, console polls for it but USB hasn't polled and seen it yet, and an extra frame of input delay is introduced because the console then has to poll again?
I think it's less about latency, and more about consistency. Can make a big difference when you're playing games with frame perfect tricks.
that's a shame to hear about pokemon stadium... i'm curious if this will also work for games like Mario Golf? although I haven't gotten that running on my Mister yet (not supported by the Core atm, afaik?)
yeah, without the TransferPak, you're strictly limited to rental pokemon.
I guess that's cool? but the only progression you get is beat the leagues with stock pokemon.
He's gonna do Gold and Silver next just cause lol
EYYYYY
Damn parodius 🙂 Tako saves earth!!
nice!!!!
my brother says thanks and is the real appreciator of the scripts by the way!
in theory, you should be able to make progress on the N64, dump the save, and continue from where you left off on a GB emulator
The plush was a nice surprise to come by a year or so ago~
oh dang!! i hope the information you see in the save is correct
i assume that was a pass 👀
It is~!
My original Pokémon game. Got this game on Christmas Day of 1998. This is the original save file I had as a kid. I've played this game off and on since that day and as I got better at playing Pokémon I taught my Pokémon better moves so I could use them in Pokémon stadium. Enjoy a part of my child...
Doesn't that literally happen with an original console on a CRT though, if you press at the wrong time it has to draw the next frame
That's why they always say a CRT has like a net average of like 8 ms?
So far this script's working as intended for Gen 1 but gotta see if Gen 2 + Pokemon Stadium works
Atm since Gen2-games can't play on GB Tower for Pokemon Stadium 2 we can at least check if it works on other modes
I'm sure it depends on the console, but if I recall correctly each input poll that happens on something like NES/SNES pulls in the buttons that are pressed down from a shift register. It's true your input doesn't get picked up until the console polls for it, but the best part about it is it happens with the same timing every time.
The issue with the console+USB double polling is they don't poll at the same rate. This leads to unpredictable input frame consistency. When USB is polling at 125hz this happens often. You can increase to 1,000hz to lessen the likelihood of that polling mismatch happening, but it doesn't eliminate it. When the mismatch happens, boom, your buttons don't get picked up for an additional frame (i.e. 16ms~ on a 60fps game) or maybe two frames in some cases. If you have frame perfect inputs in some speed running trick, you could do everything right and still "drop" the trick. 99.9% of games/users aren't playing at that level, so it's definitely an enthusiast thing lol
One thing I'm hoping is being able to play Shin Blue at least from Pokemon Stadium directly - though I'm hunching the hack's not compatible. Shame as that has reusable TMs and other QoL-improvements without changing the original game, so building Mons for Stadium's modes would be much accessible
Right now I'd have to settle in just saves getting transferred and live with that for now
@vapid moat see DM
is that gold/silver/crystal?
Silver
am actually testing crystal right now b/c i learned it can sometimes be 33kb
Huh - hopefully doesn't break the process
fingers crossed--i'm loading in right now!
https://gbatemp.net/threads/save-fix-pokemon-gen-2-emulator-save-to-virtual-console-fix.471057/ but i found instructions (and a tool by a later poster) to fix the issue. if this doesn't work, i will update the script to account for this too
Hello,
A few people have trouble with the save that was used in an Emulator on PC to convert it to VC.
Almost it doesn´t work on VC.
I tell you today how to Fix it :)
Things you will need:
HxD (or anyother Hex editor)
Your GBC Save (Used on an Emulator)
JSKV (to inject the save to VC)...
TAKO 

Okay! Pokemon Crystal save injection confirmed working: there is no need to update the script
yeah I can appreciate that, and I agree lol
I wish I understood the context of Shin Blue. My only exposure to Pokemon was the first season of the anime and some time with Red haha.
It's a romhack that pretty much QoL's RBG-games
Have you tried the saves from that romhack yet?
Might go test quick, though the hack's homepage says it'll work (GB Tower 2 is only one compatible for GB-play) though I hope to see a script inside MiSTer
I'm still finding the 8bitdo stick is too sensitive in the Majora's Mask menus
You might have the d pad and analog stick mapped together.
Try using the analog/dpad swap option. I always need to map my controls twice.
Once with the stick, then turn on the swap, then map with dpad.
I think that might have helped
When I try to move over to the deku nut, it swaps pages
How bout when you moved over to deez?
Deez nuts?
It seems they are, I don't even know how
It fixed the issues I was having in the menu though so thanks for the suggestion
no, analog stick is not mapped in the core but in the menu core before you start the n64 core. Also the swap option has no influence on your button mapping.
does silicon valley crash
First revision can crash on real hardware if a expansion pack is used but was later fixed as far as I know in a later revision
very weird game haha
Aleck64 games (patched for ED64 or whatever) seems to misread the area in ROM between 0xc00 and 0x1000. This is where DIP settings are read from on patched Aleck ROMs. You can hex edit these areas to alter difficulty and such, and it works as intended in software emulators. On MiSTer64 you get TEST menus and other weirdness, as if these DIPs are set. Perhaps reading from this IPL3 ROM area isn't implemented.
Just a testing FYI: Batman Beyond still runs at warp speed on the latest core.
Yes that was me. Roberts nso controller works fine with it, but the issue that the n64 modkit will connect but then be unresponsive remains. According to the investigation I did with @hearty oar the driver fails to get calibration data from the controller and stops working. I've also sent a mail to 8bitdo itself with feedback that they should make their controller xinput compatible with a firmware update, but no response.
Well it fails to get any kind of info out of the controller and can’t properly init, but yeah, not great
I am using a separate BT Adapter.
I have NO issues with other 8BitDo Modkits (NES, SNES) they work perfectly. Just the N64 Mod Kit.
Does this include the test switches too
The service menu is mapped to a controller button press for the hack. Are you sure that it's misreading the dip switch settings and it's not a controller issue?
I suppose I could try removing the binding for the test menu and find out.
That's because the nso controller has a unique driver even on switch. I really don't get why the n64 modkit only uses dinput as a fallback, most other (if not literally every) 8bitdo controller/modkit also offers xinput mode, which would enable rumble and work with pretty much everything.
I have patched Aleck64 games, but a message pops up saying CIC not recognized
you need to use the last unstable main mister
I'm on the latest unstable main mister.
maybe the patch you applied is not generated a rom with the CIC "cic5101" but I don't know how to check it on the rom
so is doom eternal
yours is
most (of the non-working) Aleck games need TLB anyway
we can find out the reason once TLB is there
tlb tomorrow
if you wonder what the forced dedither is for:
some games don't apply dedither and then you have the dither pattern allover the image
This is why I was holding off on working on figuring it out more. Thanks for keeping in mind though because I am really looking forward to having these arcade games on MiSTer.
as they work in my emu, it shouldn't be so hard to find out, but the last time i tried i always ran into some TLB breakpoint so i stopped
or better: the 3 i tried seemed to work
Some of them work already on MiSTer like Star Soldier but I haven't looked at the work Zoinkity did specifically to that one vs the none working games.
this will be very noticeable with Portal 64. that homebrew is heavily divered over anything not composite
He left notes with the patches which is great though.
is mouse as analog stick actually good?
oh is the idea to use a keyboard as controller 1 and then the mouse on top?
Weird issue with F Zero X - if I change controller type to RumblePak, the game stops recognising the controller. Switching back to just N64pad doesn't fix it. I'm using an NSO N64 controller, latest core version. Haven't seen that happen with other games from testing a few others.
yes, keyboard + mouse or pad + mouse. I played the first two missions of TWINE and the first two Zerg mission of starcraft with keyboard and mouse. Of course the PC version of starcraft still controls better by far, but i would prefer it over pure gamepad
neat
TWINE is great with WSAD + mouse, you barely need any additional buttons
my main issue is that the mouse aiming is not as accurate as a mouse on a PC would be
I got a bit excited to try that Force setting with Dire, Dire Docks in SM64, but that wall area above the water still retains the dither pattern. That was probably expected behavior, but I was hopeful.
Can't wait to play GoldenEye with a keyboard and mouse.
could it be because of the analog stick range?
one reason is that the games have a build-in deadzone
so if the movement is small, the game will not react. I tried to work around it by accumulating the mouse values until they are huge enough, which works better, but not perfect
yes, the wall received AA and Divot due to not full coverage, but never dedither
Episode I racer looks cool with force dedither
I'll have to see if force dedither helps in Majora's Mask.
what are you, a jedi?
Any negative with running force dedither on all the time?
Maybe with dedither, Vigilante 8 2nd offense won't be so offensive to the eye.
Don't use force dedither in some 2D games. For example in Starcraft it only blurs the image
but i think it's really worth it in Fzero and Episode 1 racer. It just removed the dither pattern and reduces banding further
Is it something they did originally or is it an added feature?
Very noticeable in portal 64 but that is homebrew, figured he just hadn't implemented dedithering
well now I know what to capture lol
There is this assumption that dedither lowers frame rate on the real hardware.
why would it
Is there any performance impacts to forcing the dedither?
F-Zero X still runs at 60 FPS... so I'm guessing no.
Can you tell me if the rumble works on the Saffun when it is used with the USB Receiver? I tried it on my pc and it didn't work.
It works on the MiSTer for sure, but you have to set it to X-input (Start+B for 3 seconds), thanks to @zinc dew for helping me out with that when I had the same issue
Thanks, then I will try that first before returning it!
AA, Divot and Dedither need additional lines fetched. in 240p however (Fzero), each line is fetched anyway, just the first and last line would fetch one additional. So the peformance hit is 2/240, so about 1% more Bandwidth for VI(not system performance!). On interlaced it is much more severe, costing about 100% more VI bandwidth. So it could lower framerate for Episode 1 racer. However, we have more memory bandwidth anyway, especially in such high burst modes like VI line reads, so i doubt this can be noticed at all
Another excuse for F-Zero on the channel! 
You literally were the first person I thought about 🤣
Sorry if this been covered tons of times before. I just ran update_all and picked up latest n64 core from today. I connected newly arrived brawler64, everything works in OSD. Stick navigates fine in all directions. But in the core only left and right is registered on the stick. Have anyone encountered this before?
you havent mapped the stick
It's the brawler 64 NSO edition
go all the way through in Main Mister
past the mouse setup
In mister, not in n64
yes
Yeah, set everything you can before starting the n64 core
You're missing the analog stick setup after the mouse setup (Mouse setup that can be skipped)
@cerulean elk Do you take requests? No? well I am requesting you cover some N64 romhacks. There's many you can find on the romantic.
@cerulean elk still has not put NHL 99 on the channel 
I am going to capture today for tomorrow
Thanks all, works fine now ☺️
but I am knocking out Steam Deck tutorials and arcade hardware teardowns first
I love your channel
appreciate it 🙂
right now no Nintendo rom hacks...they are being spicy pricks about it
but non-Nintendo properties perhaps
DM me some recommendations @random portal
perfect, they are non-Nintendo :D
it's a very versatile channel and isn't just my favorite MiSTer roundup channel (along with Lu's and PixelCherry's).
I AM THE ULTIMATE GAMER!
no but they are to others so I am just avoiding it for now
no first party Nintendo rom hacks for a bit til I see how it shakes out
switch on steamdeck video when?
lol not worth the views
I went to Wii U
I like how Sega embraces it's Sonic community which is why the series is all over the place while Nintendo has played the Mario franchise very safely. They're super protective of their image and even their minor IPs.
Are there any good N64 ROM hacks that aren't first party?
portal 64?
we really need a widescreen patch for F-Zero X DD
I played f-zero the other day, I didn't know N64 could look so smooth
I usually disable dithering when playing f-zero. now I can force dedither
widescreen was a mistake, how I wish we lived in a world of 65" 4x3 oled
I always thought the perfect f-zero patch would allow widescreen in the game menu, and disabled dither. I never noticed color banding in f-zero
but I'll have to try it now with forced dedither
Sorrow to hear about your narrow eyes
I can only point to Virtual Pro Wrestling.
out of the pre-patched ROMs I found, it's mostly mario
or just Nintendo stuff
There is also a hack that allows for Duke Nukem to be played in 4 player co-op
I was gonna ask, isn't GoldenEye first party? but RareWare just happened to make Donkey Kong which is first party (well, the IP is Nintendo's).
Anyone know what the issue might be with this?
Does it work with a rumble pack in OG?
OG?
Are you changing packs while the game is running? You weren't supposed to on real hardware (except when certain games told you to). Try first setting the controller to rumble and then loading the game.
the problem is that you switched to "none" in between
I don't think F-Zero X even had rumble support did it?
Original hardware
i would assume fzero also refuses on hardware when you unplug the controller in between
it's annoying however that the core does it without closing the osd
i should really block that
Yeah setting it to rumble before booting the game is fine.
Would also help the San Francisco Rush 2049 issues acceptng the Rumble Pak. Some games are more sensitive to Pak changes
Because I forgot to do it before starting the game duh
lol
changing pak should mostly work
i mean, it does in fzero, just disabling the controller kills it
Yeah this is the first game I’ve seen where switching that option does that. Some explicitly require it if they have rumble and controller pak saving.
if you go back and forth with L+R it works
i will block changes to be active until the OSD is closed with the next build
Just seeing the update with the expanded SNAC support covering VRU, that's ace, many thanks for that! Does this mean in theory the N64 keyboard should be supported? (Emphasis on "in theory" as we have no ROM that uses it)
Minor addition, but that wouldn't solve the issue for Buck Bumble. Going direct from CPak to Rumble refuses to be detected. It needs to see a N64Pad alone first, as in real life for the swap out. Most games don't seem so sensitive.
Could you also add a No Pak briefly before a swap after closing OSD to get around that?
am I blind? where is force dedithering hiding?
nvm I am blind
I was looking for a new heading...not a third option in the core itself
i thought it would be better to not have 1 additional line
i can test what is really required, maybe it only needs the status bit for "something was swapped"
hmm auto detect failed on F Zero...thats new
database? mister main? normal game or dd?
yes/main/normal
there was no database change in the last 2 weeks
I will write the file over again. I had to change microSD readers because my old one was having address issues. Might be a faulty file
once I capture Biohazard 2 I will rewrite it and see
a "it works until it doesn't" game
wanted to showcase better cutscenes
lotta viewer request test stuff
cutscenes look 10/10
Very good. They use some weird VI tricks, so i'm glad i don't have to dig into and it just works
got it. Time to recopy F zero
@wanton sun with this rom (test rom) the text seems not OK
Bingo. I had some random write errors on my MicroSD card reader last time I added some files. Must have been that. New reader, same file, all good. I dont think it was closing the write
getting you your F Zero @languid dune
to be entirely honest dunno if YT compression will let me show the diff but oh well
ok I THINK it will in pause if I just jack the piss out of the bitrate on export from a variable to a constant that is foolishly large
Can someone verify if the shadows under the trees on Diddy Kong Racing also flicker like this on original hardware?
you can see individual triangles that make up the circle of the shadow flicker in an out. Took a 60fps video it’d be easier to catch h.
I first noticed it in the opening attract mode before the level select as well
Don't forget that FMV fix in Resident Evil 2 as well!
I should figure someone from Wisconsin wouldnt read the posts above 🤣
(already got it)
Yes, that worked, thanks again! Weird that I couldn't get it to work on windows.
I just commented about Vermont, to @languid dune on YT like 3 min ago
cause better cheddar obv. All around better cheese state
You take that back! 
There’s more cows in Vermont than people because of reasons I dare not mention in this solemn place
but I am not known to be a liar?
so whats why your mom moved there? Be with her bovine brethren?
yeah you set that up on the tee and I hit it out of the park
Wisconsinites ASSEMBLE!
The joke was so low it’s seen more balls than a midget hooker
At least we beat his football team every time! And our team sucks this year!
so a backwoods Captain Planet with a 6th grade education and a less teeth than a baby?
Puh puh puh please ! Vermont people are the most hippiish in the world
now I know why @languid dune loves F-Zero. It represents his GPA AND his tooth count all in one game 🤣
Nobody is more hip than Wisconsinites. 
Vermont people are all dirty hippies !
Ill delete this F Zero content from the video...ILL DO IT
Goddang packers are down by 3
Do it bisch! Give me your puter and I’ll effin do it for ya !
Pats play tonight. I am prepared for more disappointment
I'll have you know that my dentist said that I had the cleanest teeth they'd seen in over a month when I was there recently!
Worse than the Steelers lol
they said cleanest TOOTH
singluar
the one you saved to open beer bottles with
@wanton sun The 30fps camera recording I did a few weeks ago doesn’t appear to have this, so I’m not sure if this is a side-effect of the opcode latency improvements.
Feels like Bangai-O regressed a bit? More sprite flickering than I remember from last time I tried to reach the second level.
You mean this morning? 😆
wait arent they the sunday night game?
They were the Germany game
fucking Alexa...why do I listen to her
And it was uh horrible 😆
You should have asked Siri.
10-6...yeah sounds bad
🍎
@wanton sun sorry my fav NFL team brought shit gameplay to your country. Just remember the Brady years. Those were the REAL Patriots
is slowdown in Biohazard 2 normal anyone?
we will always hold on to the brady years. Like the cowboys and steelers do with their glory days
“Hooray he has thrown the ball”
I was not aware nfl games were played in Alemania
Anxiously awaiting to see when the game that I requested will appear in the next video game Esoteric video
😄
Do tell!
question, has anyone else run into anti piracy measures on mister?
like mario part 3 (U) [!] for me tells me no controller is in
I have mid game run into another game telling me that about an hour in, I forget which now off the top of my head, and I've seen it on a third game
Wondering if anyone else playing Animal Forest would mind sharing a save file. Trying to work out how to visit other towns, would save me replaying the starting section again myself if someone has a save file handy
I can't at the minute because my mister is somewhere else but I believe you need a free memory card in both slots
then go to the train station
then you need a separate save file and both your original memory card files
2 slots I mean not "both slots"
This is where I'm experimenting. I can't tell what 2 slots, 2 controllers pluged in each with their on CPAK would do.
It seems like I export my character to the CPAK (a single one in Player 1), and the town remains on the cartridge.
I want to test putting that CPAK data onto another SAV file, so swapping out the N64 cart in effect, with my player travelling via the CPAK.
I could be wrong, but I've also seen some places mention 2 CPAKs, and I can't really understand how that would help.
the shadows do occasionally flicker on hardware, but only on specific shadows (seemingly always ones on curved ground) and much more rarely than currently happens on the core. i only see a flicker maybe once every few laps on a single tree on hardware, whereas the core seems to get a little flicker on every lap
the little lines that appear sometimes in the flicker seem similar to some other texture issues in a few games where the edges of textures don't line up
those lines don't appear to occur at all on hardware
I've been curious about this for a while and forgot to ask. Don't a handful of Rare Ware games produce anti-piracy locks or something way later in the game?
Oh damn I love seeing these kind of hacks where they backport modern content or features to the original or older game.
https://www.romhacking.net/hacks/7897/
The focus of this hack is to bring features from Nightdive's 2020 Doom 64 remaster (https://doo
I don't think so its neither pro- or regression. I test this game regularly
Gonna be patching some N64 ROMs for research. Anyone interested in the results of this research, send me a PM. 😉
@wanton sun Unaware of anyone else checking the NES game emulation within Doubutsu no Mori, aka Animal Forest, aka Animal Crossing N64.
E0000040 as the NES game attempts to boot. Figure this is a difficult one to see on your emulator too, so here is the SAV file should it be helpful.
Saves are for Doubutsu no Mori, and the most common translated version I'm aware of. Identical contents, just renamed SAV files which work on both ROMs.
Got that Ocarina of Time underscore in the corner for whatever reason
Naturally! 
Does the new core allow for mouse support in games like Mario Artist?
There is also a Wolfenstein 3D 64
currently scrolling through the romhacking database. might skip to it.
Yea, it was consistent across every run. Hopefully that means it’s easier to debug and fix.
does anyone know what the latest build is with Y/C enabled ?
here's an image of the same type of flickering occurring on hardware. it seems pretty rare, though.
it always happens eventually on hardware too, but not on every lap
i've never seen it occur on any shadow that isn't on a curved surface on hardware, either
so there are only a few places where you can consistently see it
Add Mike’s YC core downloader in the update_all options
oh does that get an n64 build? awesome thanks i didn't know
Yeah it gets updated regularly
But make sure you have the n64 dev downloader added to downloader.ini as well if you haven’t because that will also get you the latest database
Oops
I know it's too soon to discuss this but I came across info on the Aleck 64 arcade board after finding a romhack for one of it's games.
https://nintendo.fandom.com/wiki/Aleck_64
It really pops out to me on those ice levels. Not sure if it’s just more obvious, or if there’s some GPU load specific on those that heighten its occurrence
Do aleck64 roms require aleck64 bios?
i dont know but im about to test this
hey guys! am looking to add more support for my n64 save utility (https://github.com/mysterypaint/MiSTer-N64-Save-Utility)
does anyone understand how save files in the n64 core are merged together? I'm looking into CPak data for Mario Kart 64, and I am discovering a few (possibly inaccurate?) things... would love to get verification/correction on the following observations:
-
Without running the core directly, it is practically impossible to read the save structure without relying on
N64-database.txt -
Mario Kart 64 (NKT___) uses
eeprom512 + cpak. From what I understand, the N64 core places the eeprom/sram/etc saves at the very beginning of the singular.savand then appends the cpak data immediately afterward -
Attempting to inject all 256 bytes from an existing
.mpkby appending the data immediately afteroffset 0x200 / byte 512does not seem to work, or I am doing something wrong in the injection process (I also made sure to set Controller #1 toControllerPakin the core before launching the ROM) -
CPak format on the N64 Core might be a different format from
.mpk...?
I think the CPAK might always be 32KB, at the end of the 00020000 location from a base 128KB base N64 save. That being the case for Stadium (before space for TPAK in that case), I don't know about CPAK added onto other N64 saves that would default to being smaller than 128KB. I think it might be padded to 256KB in those instances, not sure. Maybe some of that is helpful to investigate. If you have a few MiSTer generated examples across a few games it might be clear.
The CPAK 32KB is endian swapped too I think, as for the Transfer PAK GB saves.
Not very confident on CPAK data though, hopefully others can clarify
ahh, thank you for the information! that sounds a lot like what the TPak script already does... i'll have to try injecting an mpk with the same script and see if it works.
thank you again for the insight!
Robert is always happy to answer questions like that if you tag him as well
(good to know, although, who is robert? the core developer? 👀 )
Yep! @wanton sun maybe you can answer any remaining questions from the above
Sometimes there are too many messages in here during off hours for him to scrub through so pinging him for technical stuff helps
Thank you, I've figured it out (at least for Mario Kart 64):
2) Put mpk data directly after the EEPROM (e.g. Mario Kart 64 EEPROM is 0x200 (512) bytes long; mpk data gets written immediately after starting from offset 0x200)
3) Pad the file to 128kb (256kb seems to work too. .mpks are 32kb each, so it is [unknown, untested] possible that these .mpks can be written immediately after each other, to emulate cpaks for the other ports```
this is slightly different from gb saves, which get written starting from 0x20000 and then padded to 0x40000
You can never have too much padding.
this romhack changed my life
https://www.youtube.com/watch?v=tquuirULN8U
https://www.mediafire.com/file/bj4r2t1ylqoqqav/Project_Outsider_-_v98_release.rar/file
Note that this is a delta patch, so you need an original No Mercy US rom (NTSC 1.0 - NW4E) to use it on. I included xdelta to help out with this.
Also the character order and CAW spots are in the save file, so the "Project Outsider.sra" should be where all ...
the force dedither looks great thank you!
Wait wait... emulated stick using a mouse... keyboard an mouse for golden eye and perfect dark?
what a time to be alive
tpak and cpak are handled the same. The save structure is always: main save memory (eeprom,sram,flash) and then 128kbyte of cpak/tpak if a game uses it. By the file size you can typically tell if cpak/tpak is there: if it's > 128kbyte, the game uses them. There is one edge case: you cannot tell with a 128kbyte file if it's cpak or flash memory. Probably need to look into the data
every additional byte is optional when loading on mister, so for example you could have a game with sram and cpak, but only provide 32kbyte -> totally fine. You could even make the file only 64kbyte for sram+1cpak and leave the others unused
how are multiple cpaks handled
ah
If you want to create a mister file from existing cpak, i would either duplicate the cpak 4 times or init the other 3 with "format" data, otherwise some games will refuse to use those if they just contain zeros
the format data is really simple. It's the first 512byte only, i have it ready in the "pif_cpakinit" file
thank you, i put it on the todo list. But it will probably take a while until I look at it
unfortunatly no. To really debug that, i would need a static image that is wrong, which is hard to create without savestates and no chance with a fly-through. But i think i have seen the same in Ocarina of Time sometimes where i wondered if it can be a bug. It looks like Z-fighting. Maybe the z-buffer has some issues. I will take a look when i'm done with the cpu stuff, but probably with a game where it's easier to reproduce
The game uses some weird way to do interlacing, with the swap option it works, so only the fields are swapped, but i currently don't know why. Haven't seen that in any game
Let me try driving around the track and taking saves to see if I can nail it down better. Thanks for responding!
I was thinking something something alpha coverage
can you save at a spot in this game?
i thought you would always start at the beginning
Yes I didn't see it on any game also
oh, does this core not have save states?
no 😦
Ah. Let me see if I can make a repro case on video
Maybe there’s a specific spot you can drive to
you can try, but i probably rather use the spots i already identified in OoT, those are easy to reach
maybe it's not the same bug, but as both are flickering shadows, it's very likely
fair enough 🙂
does the gamma option in video processing not apply to this core or is that just being held off on until it's more mature? it's greyed out for me
Looks good on a CRT 😉... I had to make sure haha
strange, that means the output works and only the logic in the core on how to determine fields for scaler is wrong
well, i assume the second field starts with a higher line number, maybe the game for some reasons reverses the field internally
When does the N64 OSD save the settings? There was a SAVE option before the display settings were reorganized into their own menu. But now I noticed when I set BILINEAR to off for example, after a power cycle it is back to what was before.
gamma is currently not implemented for ressource reasons
the save option is still there, but in the second menu:
Thanks!
Would having separate extensions based on the makeup of a sav file be worth considering?
.sav = standard
.csav = standard + controller pak
.tsav = standard + transfer pak
.ctsav = standard + controller pak + transfer pak
That way at a glance it's more obvious what the contents of a save file actually are
Improved ROM detection and fully implemented "ED" homebrew header. Added some more CIC checksums. Displays some info about the ROM if detected. Also improved Aleck64 detection.
Do you need an aleck64 bios to run aleck64 games?
I'm guessing unpatched roms work with the aleck64 bios then?
The Aleck 64 bios is the same as the NTSC bios. The games have to be patched to work with a N64.
The patches set the dip switches and bind the buttons for use with N64 hardware.
Ahh okay. Good to know
@mild ether is it bit-wise identical?
It's just a padded NTSC bios.
I was repeating what I was told without checking. Here is what I came up with when I checked.
Doesn't seem like any code
No doesn't look like it but those 4 bytes could be used for something.
I wonder why there's any difference at all. Perhaps Aleck roms check this area for piracy reasons.
Would be somewhere in the boot code if it does since the PIF is locked after boot.
Yeah, you're right. Strange. Perhaps a bad dump even.
0x7c0 is a bit of a weird ROM length...
It could be.
I saw another 0x7c0 file length yesterday, an online CPAK save of Animal Forest seemingly. Couldn't get it to work at all.
What an edge case, these Aleck64 games are xD But oh well, the more games the better I guess
They aren't very good games but they're rare so it will be nice to have them working for MiSTer arcade setups.
Vivid Dolls is funny being a semi adult game licensed by Nintendo.
thank you for the information! I think it may be a good idea for me to have the user provide N64-database.txt from the usual spot as input for the script.... but I wonder, is there a reliable way to know what game the save file comes from? or will i need to have the user input the Cart ID/name the save file after the game's Cart ID?
Would love to make the process as reasonably simple as possible, so that anyone can use it!
i love this idea too. this would (if it really is necessary) make detection for my previous message a lot easier to detect without relying on the database txt/requiring user input 🙏
can you post that save file (preferably the source page too)? I'd love to take a look at it/experiment with it!
Doubutsu no Mori should be flash128k|cpak|rtc
This was the source;
https://gamefaqs.gamespot.com/n64/579007-doubutsu-no-mori/saves
Found lots of complaints online getting save files to work as I experimented yesterday.
My impression is across various pieces of cart dumpers, software emulators, etc. N64 saves in general don't seem to have been historically consistent at all.
thank you! will have to look at this tomorrow, but will let you know if anything comes up 👍
at first glance though
seems to be valid?
Converts save files for retro consoles: MiSTer, GameShark (sps and gsv), PS1, N64, DexDrive, Action Replay, Retron 5, Wii Virtual Console, Sega CD, Nintendo Switch Online, emulators, and various flash cartridge formats. Decrypts PSP saves. Provides help for downloading save files, erasing cartridge saves, and copying saves to and from original h...
gotta convert it from dexdrive to mpk first though
in any case, i will continue playing around w/this tomorrow 👍
Ahh, didn't try that conversion, that might be it.
np! but you will also need to append the mpk data (4-byte-endian-fixed) at the end of your 128kb save file, using this method: https://misterfpga.org/viewtopic.php?p=79803&sid=1e3fcc40a8f9f0b87108f1cf2104a676#p79803
(My pokemon stadium script would probably work for specifically this scenario too tbh, as long as the save file pre-injection is 128kb. just treat the .mpk like a GB save and it should do the correct thing to get it running)
but i will make a proper method sometime this week (and also confirm if this actually works tomorrow, too)
#1096015979055697940 message (it is also possible that padding might not be necessary at all, if i'm understanding this correctly. still may need to fix the 4-byte-endian thing though)
mister main code would know which save types exist and could even auto split the files. But someone would need to program it
the core itself cannot change the file ending
e.g. core sends 130kbyte for mario kart -> lookup that mario kart uses eeprom+cpak, then main would save the data as mariokart.eep and mariokart_1.cpak ... mariokart_4.cpak
incase anyone else was wondering - in hindsight maybe this was a bit brave to even try, but if you 've got rumble paks modded so they don't need batteries, those work just fine on snax
I could probably implement such a thing. But the core itself would need the original file, right?
How many? Iirc og hardware can only handle 2 at once.
i only tried one
Trying to understand where saves are created in main hehe
yes, when loading the savegame data from sdcard and transferring it to the core, it would need the reverse process
i would assume that it's possible, but serious effort
Same I want to get rid of mine too. I use borti N64advanced board.
Voultar's is the one I used
made some TLB tests today with Conker in my emulator: the game is switching the used TLB entry about 30.000 times per second. However, it rarely uses more than 2 entries at the same time. When i give it a maximum set of 2 mappings(instead of 32), i only get around 100 mismatches per second on average, worst case was around 600. If such a mismatch would cost 32 cycles in the core(completly unoptimized), we may lose up to 32*600 = 19.200 cycles per second. That is 0.02% CPU performance in worst case and 0.003% on average 😅 So i can just go that way, have low ressource cost and we should be fine
TLB, let's go!
Sick. Awesome to hear you're proving it out
and with the best game too! 
Is 2 entries what you will go for?
I only tested 2 games with it so far....the second was a total disappointment: Mario64 doesn't even use the TLB for the face, it just needs it to load the face. As soon as the face is visible and you can pull it, there is no TLB needed
so i couldn't use it for test 😅
ha, sloppy programming?
Classic nintendo
So does the face not load via TLB?
Goldeneye or PD are probably similar to conker
TLB is used while the screen is black for loading, but not afterwards
so weird, like: We have TLB, let's just use it even if it's not really needed
Can't wait to yank Mario
I like pulling the mustache over Mario's eyes, so it looks like he's wearing a pair of big sunglasses.
I can wait lol
so TLB for christmas then? lol
100% of games loading by Christmas if we are lucky?
no he will break the core and then one game only will work...its what we were promised!
That would be a good troll.
Robby's Xmas gift, only working game will be Quest 64
if this was me Id release a core on 12/25 and force only one game to boot and have a contest for people to find it first...and award a prize lol
So uhhhh, why wasn’t it working before?
it needs TLB to load that screen
Finally, the Iggys Recking Balls core.
savestate is taken from my emulator after the load is finished
Ohhh TLB is needed to load but once it’s loaded it’s no longer used. Got it, thank you.
Obviously it would be Vivid Dolls
Game is alright, I see why you like it
That would be the best.
Its no Quest 64 ill give you that
Thankfully lol
So tlb test build today? 
Not a single line of code was written
The day is still young.
also i'm on vacation for the next 3 days, i was just interested if i could start soon
Nice! Gets some poolside mojitos and soak up the sun
Is the conclusion that you will start with 2 entries, and then we see if we run into problems?
Wünsche dir einen schönen Urlaub!
clearly German for "one game by christmas"
Is Deutsch
dutch for "one game by christmas"
Save something is all I got.
Deutsch is German for german
“Have a great vacation!”
"get back to work FPGA robot"
Do they just call German shepherds just shepherds in Germany? 🤔
Robby already had 3 TLBs ready to go he's just hoarding then
"From Here Shepherds"
Indigenous shepherds.
What exactly is a pig dog
Damn
I only make fun because I love
we are midwestern brethren. Taco @languid dune and I
@woeful beacon too
I am from Wisconsin too.
Midwestern takeover of the server lol
it's not as exciting as it might sound. First, weather in germany is bad. 8°C and rain. Second, my wife also has vacation, which could be great, but unfortunatly will lead to things like prepare the flowers for winter or buying christmas presents for the family
we have that on our schedule tomorrow. Put garden plot to bed for the winter and then plant over winter bulbs in the back yard
I find it fun but I also drink a lot during it so
maybe i should try that, too 😉
its a lot more fun with a buzz I can promise you that
I don’t prepare flowers for winter, I only let the strong ones survive.
Which is why I have a badass rose bush that can’t ever be killed
apparently some things you can plant in fall for spring? I know nothing of plants outside what my wife tells me. Secret knowledge passed down from her mother and grandmother. Her family has a green thumb. I have deaths touch
explains why we have garlic then lol
My rose bush has survived -23C to 46C, nothing will kill it.
Assuming the squirrels don't dig it all uo
true
a Texan speaking celsius? Do they even allow that?
I feed them. Keeps em away from the vegetables
peanuts and sunflower seeds
what is the most Christmas n64 game/level
no, but it’s early and the Yurops are here so I’m being nice
yeah rose bushes would survive a nuclear blast. Things dont have any quit in them
I think southpark fps game has Christmas stuff
Midwest FPGA gang, we need matching motorcycle jackets...
but does it feel like Christmas?
If you roll coal when you say it...
You can piss on snowballs and throw them, you tell me.
The Living Room in Army Men: Sarge's Heroes.
Password: HXMSTR
I used to play a lot of double dash at that time of year but, I never had that experience with n64
just replace the tiger with something midwestern like a football or cheese
There’s a Banjo Kazooie level called Freezeezy Peak that’s Christmas themed
Idk it has snow and this guy did a Christmas review of it. https://youtu.be/dH07BMfJW-M?si=O095JB2SxfbvCFJq
South Park the video game is a First Person Shooter, released in North America on the Nintendo 64 in 1998, two years after the show started airing. By 1999 the game made it to Europe, as well as ported to the PC and Playstation. The Nintendo 64 would see two more South Park games released, Chef's Luv Shack and South Park Rally. All three games w...
Gex Enter the Gecko’s first level is Christmas themed with an elf village and a Santa you need to kill
That’s Gex 3: Deep Cover Gecko
I do love me some Gex 🤣
the sound of Ryo crunching the show on the streets of 山の瀬 is my happy place
gif_police.gif
🚨
no

I want wholesome

I tried to get my wife to let me name the kitten she found Ryo because it looks just like the kitten in Shenmue
sad the n64 doesn't have seem to have its own Phendrana Drift moment
1999 Bits studios
Various funny part of gameplay.
it's this amazing moment in Metroid Prime when you step out into a snowy field, and a beautiful melody hits you
Oh, yeah the song is neat
Amazing game ❤️
That whole rifle round casing and all coming from a pistol is pretty funny.
Best Christmas game is still Blue Stinger
When the phendrana depths track drops

That's actually caliber in texas, -23Caliber to 46caliber
So a bullet smaller than existence? Lol
Nah, it's like gauge in shotgun speak, actually bigger. Cause everything in Texas is bigger.
So a living room with a bunch of little army men plinking each other off of presents in a living room isn't your cup of tea, either?
How about "Hell is Real"
With an field of corn
Nah that’s the Gary, Indiana jacket
Boss move
Put like a crane on back of that
So anyway what channel am I in?
Oh yeah N64
The core that gets an update like once a week minimum, once a day average lol
Haha yep. New update video at 4 today
my winter playlist was all the snowy sonic & mario levels, mario race tracks and such
OMG! Brace ourselves! TLB is coming! 😱❤️
always was
After some week deserved R&R, of course.
TLB = Turok Legecy of Darkness Battletanx
Conker will be my first test game, but Legacy of Darkness will definitely be my slow burn, for sure!
Goldeneye for sure as the second here
Goldeneye would have been on my list, but Ive already played it to DEATH. 😆
I've got 3 007 saves on my old cart for crying out loud... And no, I didn't just copy them.
...
Okay, I did. But that one save took forever, y'all!
God, Legacy of Darkness was so much better than Castlevania. Why couldn't we have gotten THAT game instead? I swear the only thing Castlevania got right was the intro. Legacy trumps everything else.
Because the original Castlevania was rushed to market.
Even the reused music sounds better.
Just looked it up. January 26th???
They were probably rushing to meet the holiday deadline, and missed it anyway. What a waste!
Publishers make really shitty decisions sometimes.
But NOOO. "just double dip. See, we salvaged it!"
Fuggin a-holes
Haha. What's my problem this morning?
The game was really over scoped to begin with.
How so?
Four playable characters and a fighting mode?
Very ambitious!
The studio’s first game too and a Castlevania one no less with high level of expectations.
Cornell was a blast to play, and Henrys pistol was really cool. Reinhardt and Carrie I could take or leave.
A fighting mode?!
Yah that’s what Wikipedia says anyways
I’m guessing it was one of their first games since Konami Kobe was formed in ‘96
Oh wait nevermind
I was thinking of Konami Nagoya
I was gonna say...
why is nobody talking about how amazing Majora's Mask is? Im like halfway into it and its the best Zelda ever
That WOULD have been out of scope 😆
I’m not a big fan but I’m glad people love it
It’s real cool
Im in the small camp of people who dislike it.
I just... You play Zelda, you beat dungeons.
you're the only Latino on this planet who said something negative about it
In Majora's Mask, you beat dungeons, then rewind time to do it again. And again. And again.
Or, wait. Maybe youll do the kafei quest, to the exclusion to all else.
Bugfree so far? I haven bootet it once but like to complete it over xmas
It's such a weird one for me. I love and hate it all at once.
some graphics pop in/out momentarily, but flawless so far, they happen mostly out of view, so you'll have troubles catching it
depends, if you're constantly warping back to Day 1, then you're not using your time wisely, you could always find something to do
MM time system is both its greatest asset and intolerable for some players
i love it personally, it has stakes that other zelda games don't have. you get pressured
Im deep in the latter category.
The time limit never really bothered me, you'll always have enough time to clear a dungeon
i was recently going through the ice dungeon and getting all the fairies and it was nearing the end of day 3 and i had to find the last few before the mooncrash and it was absolutely sublime (also terrifying lol)
you don't get that feeling in any other zelda
my favorite part is planning ahead
i also love Pikmin 1 for similar reasons
the other ones feel lacking without that timer
I do love how after you travel back, its a great time to pause and wind down for the day
So you get all your work in, and you feel pretty accomplished
Let me just say, they went dark for MM, and I love it. I really like the mood. The moon looming overhead, the encroaching doomsday, terminal illness... It's fantastic, and I wish other games would follow suit, maybe even take it further. But to me it just feels too samey at the same time. I don't know, it's so weird for me, like I said.
it's a very confident game
The turn around for MM was... What... A year?
I think MM did a better job at being a sequel than TotK
TotK is just BotW part 2
exact coreloop with not so great mechanics
I didn’t say anything negative! 
I think my issue is that nearly everyone champions MM as the Zelda game to play on the 64. To that I say, "Ha!"
that Meso-American theme of MM is a big hit with my Latino friends, they all love it the most 😛
OoT is the better traditional Zelda, but MM changes it up
Ohhh, well I’m from Spain so that would maybe explain it haha
I haven't even played MM and I can tell it's a better follow up than TotK 
Got zero connection to the Meso-American stuff
Look, you like MM, and that's cool. I'm just not a part of that consensus. Everywhere I go, people are all like, "Dude, MM is da gr8est. No contest"
Every
Dang
Where
Even here, it seems 😆
No... It's not!
Grargg
We're all entitled to our opinions...
MM was definitely a cry for help from the development team, there's plenty of hints sprinkled throughout
Phew, sorry. Nerd Rant over
Majora’s Mask is loved by a small but extremely vocal community. It’s a really cool game and great, I enjoyed it when it came out and I’m glad a lot of themes and plain weirdness got transplanted to future games in the series.
They did something different that didn’t really click with me but it’s important they did something different imo.
I think what made MM great is that the deadline was so tight, they Nintendo approved a lot of weird things they usually wouldn't to get it out on time
Okay, that's interesting. Do tell. I know there are a lot of references to some very dark themes.
I think the obvious one is the moon crashing within a deadline, but there's construction workers mouthing off about being overworked 😄
Where can we draw from... There's suicide, self mutilation, being unable to save someone from death, suffering, doomsday, abandonment, heartbreak...
Oh, limbo. Don't forget limbo. There's a theory that Link was dead the whole time.
@wanton sun should a (cartridge save size + 4 * 128KB) save file be made if you have 4 controller paks mounted?
I can put that in a spoiler or something if it triggers anyone. I don't want to upset anybody (Serious)
The most believable theory to me is that Termina doesn't exist and its only a world created by Skull Kid with the Mask, hence, why everyone is a carbon copy of Hyrule
Long read but good insights into the madness that is MM, straight from the developers
https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0/
I miss that man something terrible
I will say that I like how Nintendo were creative with the use of the expansion pack, instead of just graphical improvements. In fact, I believe Nintendo were strongly against using it in this way initially.
We all do.😔
Nintendo did Dual RAM before MiSTer
but not before Saturn
damn lol
Saturn had a memory upgrade besides the save cartridge? I plead ignorance here...
as far as i can tell the vast majority of games are actually downgraded by the expansion pak
only MM and PD actually benefit
because they run even shittier?
yeah it usually tanks the framerate
if you're lucky you can turn it off ingame
also depending on your display, 480i can look worse than 240p
If it's any consolation, mister seems to run slightly better that the ol 64. High res is only slightly more tolerable.
Although I played some sarges heroes today, and the game dipped down to 10 fps in the living room level at one point.
like i have one in my real n64 but i disable it in a bunch of games via cheatcode
The N64 was the first to have a unified memory architecture, wasn't it?
Could you imagine? 4 (or 8) MBs for EVERYTHING.
Textures, models, sound fonts, code...
I think (Please correct me if I'm wrong.)
And then... And THEN...
4 KB texture cache.
Being a developer back in the day had to suck...
How rare was able to pull off the detailed textures (Evidently with a whole boatload of clamping, from what I've read) is nothing short of a miracle. No expansion pack required, no less. Or even supported for that matter.
Majora's Mask is my favorite game
Cause it cost a lot to manufacture and sell a game
It was RHETORICAL!
Someone posted an old toys r us catalogue. ~80 bucks for a new 64 game... Woof.
35 for PlayStation. 19 roughly for previous gen.
yeah, games were expensive back then and everyone forgot that
Not all games of course, PS1 really brought prices down
Competition?1?1
my parents definitely paid $80 for Turok 1 when it came out
I remember them complaining about it lol
It was $3 to rent a game for the weekend.
now I feel bad for begging my dad for games 😭
I got Turok 2 on sale for $20 from Toys R Us
"I'll brb, guys. Imma go buy a new stick of memory for my 64 that just so happens to have a game slapped on it"
That has me curious about ram prices of the time. Comparable?
@zinc dew on the flip side, I give my dad so much free PC stuff now I think I'm paying it back? lol
Last gen PC components are overkill for parents
Ah, Turok 2. Fond memory of getting that one. My uncle got it for me for Christmas one year. He knew nothing about video games, and I was so happy when I unwrapped it.
When I asked how he knew I liked Turok, he said.
"I went to target, back to the game aisle. I pulled an associate aside and said, 'Give me the bloodiest, goriest, nastiest game you got for the Nintendo 64" and without hesitation the associate plucked that one from the shelf and said, 'Here you go.'"
Cerebral Bore
I still reference the ceberal bore in weapon design docs lmao
I still remember the first time I shot one of those yellow lizard guys with an explosive shotgun shell...
What an awesome weapon
The way he blew up, and flopped around on the floor, I seriously had to look over to confirm the system I was playing on.
BEWAREOBLIVIONISATHAND
Big cheat activated!
The master cheat code will never be forgotten
And then it went all downhill from there...
That isn't to say Turok 2 was perfect... What a mess.
You can crash the game by falling down the holes in river of souls while riding the triceratops.
i wish I collected these flyers
Now see? These seem reasonable. Must have been later.
fuckin ALWAYS
as a kid I used to do an impression of being bored
my parents thought it was boring
sundays newspaper was the best day. It was exciting to browse the kb toys and bestbuy/circuit city sections
(I'll be here all night)
I honestly don't think there has been a weapon like it before or since.
I mean... How do you top THAT?
You don't...
My original design for the Microwave Mod would’ve been pretty good lol
DOOM Eternal’s Plasma Gun mod
how about a weapon where you throw out a small robotic pigeon and the pigeon pecks your crotch until it gets in
Well... My roommate was playing the newest update of postal 4, and it had this weapon called the dilbow. You could pin people to walls with it.
Honestly, though. Turok had some of the best weapons.
In the first one, just pulling out the morphing ones was fun to hear them deploy.
That bit was lost somewhat in 2.
It was there, but not quite as prominent. And the weapon you spend the whole game putting together doesn't even work on the final boss.
I have been, both PAX East and PAX South
Have you ever been to gamescom?
It's funny when I hear people complain about games costing too much today. They hardly went up in price and inflation is nearly doubled
The audience also grew a lot and it's not like most of the money actually reaches the developers, who live in a entrenched crunch culture.
Yeah, back when, the user base was smaller and less competitive than it is today
PS1 brought the game prices back down
Do we have TLB now ?
Games are cheap for the amount of entertainment you get out of them but I would still like my 70 dollars back for Starfield.
I spent 100 😖
Well the reality is that the majority of games aren't just one price
No that's a save state Robert made after the TLB check
It's really disappointing.
Nah, the only major conference I haven’t been to. Even been to TGS several times but never Gamescom. 
If I have to pay extra in DLC or microtransactions, then the game isn't 60-70 bucks
BG3 is cool though so there is that.
Yeah BG3 is the definition of value
Most Nintendo games are
but Nintendo shouldn't be charging the same as XB/PS5 games
Games should be 115 dollars today if they matched 97 prices
does the core have save states now? How do you use the state?
Uh only loading I think not saving
Yeah, no saving
Grab @cerulean elk if you ever go there, we can get blackout drunk and arrested by security 😋
Haha I’ll definitely take you up on that 🍻
More like Wisconsin takeover! Get back in your hole you...you...Illinoiser! 
Wait till the video today cheesehead. You’ll get yours
I fully expect to get everything I deserve. ||I'm scared!
||
I take it you already heard the news? @cerulean elk
Eh?
Robert poking at TLB in software?
Yeah!
It's exciting, what with breaking first ground.
I only wish I hadn't missed the ceremony, as it were.
yeah I will briefly mention next vid. Since its not really "out" I dont usually show it yet. I like to share what everyone wtching can go experience
It's really good news it will hardly hurt performance.
Still probably a bit off though. Robert specified that he hasn't written a single line of code yet for the TLB implementation in the core. Just testing in his emulator.
Yes. I need to do up a video on it being "upcoming". Maybe tomorrow. Maybe Weds. Still early days
Plus he is on a much deserved vacation right now!
deserved? he barely even works
I'm just looking forward to snuffing out those last 30 odd no boots in the list.
we all know he is just ChatGPT'ing this core into existence
Was anyone able to open that ss from Robert?
He's like a cat. Looking at it before pouncing on it in a flash!
I haven't yet tried, but Robert said the TLB was just to load the thing, and then it's not ever used again.
Really want to dig into the Aleck 64 roms but they liked TLB for them.
Even the fan favorite Vivid Dolls.
Vivid...Dolls?
Vivid dolls is gonna be great
Best Qix clone on N64 hardware.
Never heard of that, and my imagination is running wild.
NSFW by the way! 
It's a game for the cold and lonly winter nights ahead.
Yeah, I thought so...
Vivi DDolls
Emphasis on the double D.
I assume that @cerulean elk won't be covering Vivid Dolls any time soon in his N64 update videos. 
Good to know my instincts haven't failed me.
He ain't man enough 
Holy moly, it's happening!
I dunno. He seemed pretty fed up with the big N, he might just...
He will, uncensored. He's not a coward!
We got a betting war here! Will he or won't he!?
Wait. SERIOUSLY?! Nintendo allowed this?
It was an arcade game.
The licensed it.
lol no I will leave that as is
last thing I need is a vid getting flagged for 18+. YT gets angry over ONE thing and then the next three months is just shit stats for no reason
and half the time I think about taking the channel out back and old yellering it as is...I dont need more reasons!
Are Vivid Dolls and the other Aleck 64 games playable now or do they still boot into debug style menus?
It's Aleck 64 so not exactly N64 but they still licensed.
You could create a brand new channel just for Vivid Dolls! 
Make a vid and make it a discord only thing for download. As a Christmas present!
Star Soldier definitely works.
Yeah that one has been playable for a long time but the others weren't when I last looked
Tower and shaft works and so does Star Soldier
tower and shaft is a pretty cool game
For real tower and shaft sounds way worse than vivid dolls
That also sounds NSFW...
😄
I barely want to make the videos I need to make
Ive been starting at my computer for an hour and all I have done is chat on here and look at ebay
The rest seem to have issues. Vivid Dolls for example boots into the service menu and the controls don't work. So there is a bug of some sort making that happen.
Yeah tower and shaft sounds way worse. 😄
In all seriousness, don't feel bad if you need a break. Burnout can be brutal at times, so take the time you need!
Hmm, maybe Robert will need to take a look at these Aleck 64 games at some point - hopefully it is an easy fix to get them booting into gameplay if they are confirmed to work fine on emulators
You mean your work stuff, right? You enjoy the videogame stuff still, don't you.?
Vivid Dolls also has TLB and so does Eleven beat.
True, take a break from yt, just use the mister to play games you love for yourself, and when you're ready make the most cringe comeback you can with vivid dolls!
@cerulean elk
He said he is waiting for TLB to look into the problem since they use TLB in most of them
Ah, OK
@cerulean elk Yeah man. I mean, far be it from me to tell you your business, but if you're burning out, take a break. You'll be better for it.
So ps1 had arcade hardware based on it and so did the n64. The n64 one may just work with the core like they just used a plain old console for their machines?
@cerulean elk keep making videos . Go Postal and I can watch you on the BBC as you go on a rampage through Chicago
I'm semi-serious, duder. 😟
Haha just all of it. Having one of those weeks
They happen
So I’m shooting some shit to entertain myself
They are not same as a n64 console exactly.
Oh dear you must be very sad now to reduce yourself to a 3DO
You see?
That a M2
enjoy the vacay king!
Yes another failed console in the 3DO line
It’s three of them
your body needs some TLB... err TLC
I’ve got another 11 in the other room 🤣
One arcade board.
Good Video Blending them all !
I regret not buying one when they were selling them on eBay years ago.
just doing some "game room tours" cause people keep asking
hardware showcases of shit
What do you use for medium resolution for light gun games? Since you don't have a cabinet.
I only have two medium resolution games...and both sit here unused
I am out of space for monitors at the moment. As is I have a 14" PVM I need to find a new home for
the core will save depending on what the system settings say. It doesn't matter how the controller is set up or what the game really does, so mister main could use the system setting for savetype, cpak and tpak setting and already know what will come
Ah, yeah. I can see how that would be an issue. About the only option would be a trisync arcade monitor. Not exactly small or nice looking outside a cabinet.
yeah thats the deal with my wife...I can have the TVs but I cant have some bare ass chassis and tube chilling in my office
Seems fair.
but I have a Warzaid I really want to play / capture and cant. So that sucks haha
They are kinda ugly just sitting around in a house.
We need a bigger place
but not at 8% interest on a home loans we sure as hell dont!
Well if you do get one you can find trisync in some silver strike bowling and golden tee cabinets. Go pretty cheap on FB marketplace sometimes.
I couldn't make my mk64 save file bigger than ~130kB
it makes sense, as it's using eeprom. If you set the system savetype to flash, you would get 256kbyte (and a broken savegame)
maybe i just got the question wrong?
Hey, if you want Battletanx, just play the PAL version 🇪🇺
If cpak is on, split end of file into 4 parts of 32kb
Else if tpak is on, do the same but endian swap them
End of file is depedent on save type
I got the save state working.
Had to rename to match the NTSC ROM name I had. In my case renamed to "Super Mario 64 (USA)_1.ss"
Couldn't see the load save state item in the OSD, might have just missed it.
Pressing F1 on a keyboard works though.
it was removed so people didnt think save states were available
yes, only F1 for the moment
i think cpak also needs to be byteswapped, just like tpak
I haven't heard any problems with cpak save importing unlike tpak - Could someone who did so confirm?
Ah thats why 🙂 Thanks
at least it behaves the same: eeprom/flash/sram is 32bit addressing using big endian, while cpak and tpak are written from pif/gamepad emulation with byte addressing. When saved to sdcard, currently all savetypes are endian swapped
which is good for eeprom/flash/sram, but not for the paks
Its not good for the tpak, but I'm not sure about cpak
main reason was that i didn't want a mux that can do both byte orders, but maybe that was one optimization step too much
now it's hard to change, as all cpak/tpak would not work anymore
Oh, it is swapped, huh
if mister main handles conversion for the core, it would not matter in the end
(but would probably still have the issue of supporting old and new save type)
i mean, it's a in-dev-core, but i feel i would still get a lof ot angry messages for making the saves incompatible 😅
Do it let the hate flow
Note to me, or yxkalle, or maybe someone else:
Put https://github.com/mysterypaint/MiSTer-N64-Save-Utility as the commit messege
I turned off a few VI options last night to give it more of a Playstation look. I don't regret it 😄
I love that there are enough options so that PlayStation diehards can stop complaining about texture filtering. Now we just need affine texture warping to really shut them up
Eh so long as there's a method to extract and convert beta saves to the final save format I don't see an issue
Lol N64 warble
Something something z buffer right
I'd say the perfect console is a PSX with an FPU and no load times
Maybe throw a z buffer in there
Found a bug - Mario can fall asleep underwater:
I have a question about accuracy, by the way.
Once the core is finished, will the games that run really have 1:1 sound, graphics, and timing with actual hardware? From what I understand, even the Mega Drive core didn't run perfectly despite it being on FPGA hardware. That is, until the Nuked core.
Thats the attempt but it‘s probably not going to be 100% replicated. Timing is difficult to get right because of silicon lottery. Target is: as close as possible
I didn't realize different consoles of the same revision could vary that way.
The difference probably won't be perceptible by a human, which should be good enough, right, fellow humans? 
After trying N64 emulation since the early 2000's, it was only recently that low-level PC emulators (ParaLLEl) came on the scene that came anywhere close to real hardware accuracy. Only my recent Ryzen CPUs (3600x and 5600x) can run them smoothly. I've been playing N64 since the console launched and this MiSTer core is just as good as these 6-core CPUs (for the games that work so far) for only ~15 watts of power. Plus it's easy to play on a CRT (which is a must for me)
FPGAs allow you to come the closest in both accuracy and game feel, but it's still ultimately on implementation
Software emulators can also be cycle accurate, but often game feel is sacrificed with delay and whatnot
Sleeping with the fishes
That's dire, dire.
beep boop
The legend
Reminded me of this line in conker's bad fur day
It's actually already better in a few areas imo, I find timings to be better in the core already than in software emulators. And it'll only get better and better
anyone have a recommendation for an N64 game that is particularly good at utilizing the rumble pak?
cool, thanks
I always likes the rumble in oot. Rolling into walls is very satisfying
how long do the batteries on these things usually last?
There’s something depressing about that image.
Mario wants to live no more,
embracing the cold deep blue,
washing an un-lived life’s sores
You can mod your rumble pak to use system power instead of batteries, they did this for kiosks.
I wonder if this will work on SNAX64
Does the mod make the rumble weaker?
I haven’t modded mine, just putting the info out there. And if you do this, you shouldn’t use more than 2 at a time on real hardware.
I don’t believe it makes the rumble weaker
shouldnt
AAA is 1.5V so unless its pulling that voltage up inside the rumble pak its probably just stealing 5V off the controller port somewhere and lessening it to be in line with expected votlages
And to more accurately answer that question, I’ve had the same set of AAA batteries in my rumble pak since I put my real hardware setup together and I’ve finished 30 games with it and it’s still working fine.
that being said I get the no more than 2...who knows what the maximum additional voltage you can pull through the controller ports. Start vampiring power on 4 paks...might be not great
cool, this is all uncharted territory for me
going to take my controller apart soon and put new stick guts in there
should be a fun little project
Once conker works I can finally show the world the really odd suicidal villager Easter Egg in the Spooky chapter
