#Nintendo 64

1 messages Β· Page 121 of 1

native mesa
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Ooooweeee

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Here I go Ultra 64ing again

teal oyster
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I finally splurged and got an actual N64 controller + SNAC, and boy, let me tell you, games are noticeably more fun to be played with a controller designed for them

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well, some games at least

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Sin and Punishment felt much nicer

native mesa
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Yeah though I'm a big fan of the hall effect stick

teal oyster
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yeah, the stick is definately different than the usual analog sticks on modern controllers

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I was surprised at just how much

native mesa
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It's weird because the ultra64 controller seemed to have something closer to modern sticks

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If you remove an N64 controllers manhood you get a Wii nunchuck

tidal zenith
marble cargo
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When it comes to seeing how the core syncs up compared original hardware, the intro to Banjo-Tooie is a good benchmark, as the music was designed to sync up with the cutscene.

Software emulators, due to not having accurate speeds, are prone to going out of sync with the timing.

chrome quest
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Tooie is playable with a patch, so sounds like that will be a fun one to test.

marble cargo
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I'm watching that cutscene right now, and it's at least very close to original hardware. If there's desyncing going on, it's so minor that you wouldn't notice.

daring meteor
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It's gonna be fun in the next few weeks when Robert is gonna work on that desync

bronze tree
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World Driver Championship stopped working for me (the screen is black), works with the N64_async core. Can someone verify?

bronze tree
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@wanton sun regression with World Driver Championship, doesn't seem to boot anymore

jaunty junco
daring meteor
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lmao

vapid hawk
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yay aspect ratios! thanks @woeful grove !

chilly pivot
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Is a new build out?

vapid hawk
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yeah

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#test-builds

woeful grove
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everyone likes a nice aspect

vapid hawk
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time to find out what shape marios head really is πŸ˜„

daring meteor
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Its yellow

chilly pivot
# vapid hawk yeah

So I just need to update the script? Right? Sorry for the stupid question

vapid hawk
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no you can just download that file and throw it on your mister

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or if you've got an n64 updater script you can run that

chilly pivot
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thanks

weary perch
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can corroborate that world driver championship no longer boots for me either, both USA and Europe no-intro releases

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on 1103

knotty zealot
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does mario have an accurate face yet?

teal oyster
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are save states temporarily disabled?

woeful beacon
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I didnt realize god was among us, and even more surprising || on discord ||

native mesa
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Are we expecting interlaced modes to be working well or is there still work to be done there

lean spruce
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what is the fix in Mister main unstable?

fair stump
lean spruce
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I think Robert has had a way to load savestates created from his emulator, but not create a state from the core

fair stump
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There was a reference to that in the osd for a bit though, right?

teal oyster
fair stump
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Only Robert could make them I believe. We just loaded his save state

teal oyster
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yes, but how did we load save states

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I don't see anything in the OSD, and you cannot map it

fair stump
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The option existed in an old build

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What I meant is that to a normal end user save states have not really been a complete functional thing

teal oyster
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I wanted to test my controller with the test rom, and it's not working

fair stump
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That rom doesn't need to load a save state at this point was my understanding

teal oyster
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black screen, like before

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maybe it's a regression

fair stump
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Maybe it's similar to that world driver championship black screen?

teal oyster
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yeah, perhaps

daring meteor
cerulean elk
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But I am @wanton sun we are one in the same lol

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New core won’t affect the vid anyway πŸ™‚

latent galleon
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so much red, glad you are playing

cerulean elk
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What’s good on the core today? So I know for later

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Notes don’t seem like a whole β€œlot” visually

teal oyster
cerulean elk
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Not knocking it πŸ™‚ just thinking about it from a visual standpoint

native mesa
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I'm playing the Glover 2 beta

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it really seems like they tried to rip off Banjo Kazooee and also make it a collectathon

latent galleon
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everything else i squeak by with xbox or m30 controller

teal citrus
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Not that many collectathons that play exactly or similarly to BK.

latent galleon
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sadly my 8bitdo conversion didn't test super well for latency, but what can you do

teal oyster
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@latent galleon now what I need is a thing to fix the gnarly motion sickness I got last night from trying to play Quake 2 with that low frame rate and tight FOV

manic basin
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Nice! Fixed the power lines in Portal!

latent galleon
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finally, we can get another video from awbacon

manic basin
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Well, not until he gets home probably. hehe.

latent galleon
teal oyster
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quake 2 seems to be a unique game

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the levels are different from the OG, I think

plush summit
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Q2 on 64/PSX were pretty different yeah

teal oyster
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I could not take it though, I nearly barfed

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maybe if I moved really far away from my CRT

latent galleon
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well i had no idea doom was a whole new thing until like yesterday so

teal oyster
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Quake 1 on the other hand seems to be pretty faithful to the original

manic basin
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Animal Forest waterfalls are fixed as well (It's been a few builds since I tested, so might be an earlier one, but this is awesome! I bet the explosions at the beginning of BH are fixed as well)

main dirge
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The Quake II rerelease that just came out has the n64 levels as a seperate campaign

elfin depot
teal oyster
silent marten
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anyone having issues downloading new unstable main it just throws me a 404 error?

wanton sun
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something strange happened, the repo is gone?

main dirge
wanton sun
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ok, github seems to be down partly

silent marten
drowsy lantern
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Even the Mister64 repo gives a 404 not found.

wanton sun
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all repos on github

wanton sun
main dirge
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rip

languid dune
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Working at the speed of light as always!

wanton sun
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the audio change just had no right to cause any regression, so i had to find it fast or i could not sleep this night πŸ˜…

daring meteor
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Gib commit

manic basin
wanton sun
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ah github is back, very good πŸ™‚

daring meteor
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The commit was there all along

wanton sun
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hmm?

daring meteor
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The quick fix commit didn't show up for a bit

wanton sun
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yes, i couldn't push because github was partly down

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it's now there

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unfortunatly i cannot really update the release on github, have to do a new

dusty tusk
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Wonder if the new core build(s) fixed the warping of the image when switching kongs

ruby falcon
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Happy Friday Everyone!

cold pollen
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It's like, my Wednesday

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In a 20 day week

vapid hawk
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biohazard2 still crashes at the stars door (and no music)

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i really thought something would of fixed this by now πŸ˜„

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some glitching on this a screen in rogue squadron

latent galleon
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all you people do is complain

manic basin
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Cloludflare is Cloudflaring again. :/
Wetransfer and a few other services are totally hobbled.

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I'm not sure if Github is part of that, but I'm guessing.

bronze tree
orchid nimbus
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yay

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2 builds in 1 day

daring meteor
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To be fair one build is to fix a bug from the other build

orchid nimbus
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net win ++

daring meteor
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Mhm

orchid nimbus
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@wanton sun today marks 80 days since the first public release

wanton sun
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what is first public release? namco museum or hello world?

orchid nimbus
daring meteor
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80 days since Mario Kart

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I offered to start marking games as Cyan but people don't seem to want it yet because the core is only "slightly more accurate than ares" hahaha

orchid nimbus
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@wanton sun August 15th

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Namco it was

wanton sun
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ah yes, i completly forgot the timeline, sorry

orchid nimbus
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no problem πŸ™‚ that's why we're here

daring meteor
orchid nimbus
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Also: it's 52 days till x-mas

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πŸ˜„

daring meteor
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Do you think we will have 1 game working

orchid nimbus
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@daring meteor Namco museum

wanton sun
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haha 1 as playable in the list....the status was that! You guys really seem to be living on the edge

orchid nimbus
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Mario kart was 9 days later

daring meteor
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I can recall Namco getting in game way earlier

wanton sun
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yes about 1 month

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my twitter lists namco useum at jul 10, mario kart at august 13

orchid nimbus
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hmmm

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I guess that's when we started testing

wanton sun
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makes sense, when mario kart booted, some other did as well

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but probably namco museum was the playable one, not mario kart, haha

daring meteor
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By the way: The N64 is still called 0813 in my SD card, haha

orchid nimbus
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we needed to spam slam [start] for mario kart 64

daring meteor
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Hopefully we will get a game by xmas

oblique remnant
weary palm
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Looks perfect to me

last scarab
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did you blow the cartridge slot?

zenith orchid
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So it's there anything else missing from VI?

daring meteor
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Efficiant Clock switching but that's techically not VI

brisk drum
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Indeed

compact skiff
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@wanton sun I tried Star Wars Racer and it seems like the fields for interlaced are swapped. Everything looks jagged on the edges.

daring meteor
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Lemme test

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You on digital or analog?

dusty tusk
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Technically if you look at the map, that Top Gear bike game was playable a long time ago πŸ˜›

daring meteor
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Game itself looks fine

modern sleet
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I fixed the sync issue but still need to move the timing slightly

daring meteor
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I don't think this is related to that

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(I mean, still important)

modern sleet
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I need to delay the first sync of field 2 by the length of hsync

daring meteor
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The hsync and vsync are independant, no?

modern sleet
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csync 4 life

daring meteor
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As in like

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hsync is a signal that is 15khz

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vsync is 60hz

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And vsync happens in the middle of the line for interlaced and end of the line for progressive

dusty tusk
pure ocean
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This is definitely programmed and not a bug

thorn flax
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On analog all of the interlaced footage ends with half a scan line, oddly consistent

daring meteor
daring meteor
modern sleet
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MiSTer doesnt evey do that haha

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Just just carry on with normal hsync timing

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TV's dont care

daring meteor
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Hmmm

modern sleet
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Try this

thorn flax
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on it

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much sharper

daring meteor
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Fixes it for me

thorn flax
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and now the menu in RS displays right

daring meteor
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@compact skiff If you want too and are on analog

thorn flax
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even there when the graphics letterbox for cutscenes

modern sleet
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Overscan that bad boy πŸ™‚

thorn flax
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some little bits I noticed for reference

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might be the exact same on og for all I know tho

modern sleet
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I see it on HDMI as well

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imm

thorn flax
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just getting MM's diary up

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no flickers to report

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that penultimate half scanline is there.

looks like whatever the image is, aspect ratio regardless, some sort of blank happens

curious technology

compact skiff
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And yes, I'm on analog

daring meteor
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Yeah cause me and Mike are on analog

compact skiff
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Thanks @modern sleet for all your hard work to make things look good for us analog CRT folks!

weary beacon
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Much better interlace in analog here too with N64Interlacetweak.rbf! Very thanks @modern sleet and @daring meteor and of course very thanks to Robert!

modern sleet
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Still some bugs but I'm working on it

daring meteor
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Your work has been invaluable to CRT users on the core

alpine hemlock
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Anyone know what might be wrong with my N64 core? I installed via downloader.ini, but when I boot up I just get a black screen and no OSD.

prisma ivy
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I have to press the OSD button combo

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It doesn't appear automatically

alpine hemlock
prisma ivy
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Hurray I contributed!

daring meteor
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Remember to put in the necessary files

alpine hemlock
daring meteor
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Boot roms

alpine hemlock
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Okay, and what's a game that works without any patches?

ripe cargo
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mario Kart

native mesa
vapid hawk
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has anyone else got a sneaking suspicion there's a short drop in controller inputs during resolution switches?

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i think i can feel it in resident evil 2 sometimes

surreal summit
pliant valve
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Comment 100000!

coral timber
cerulean elk
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The great American road trip complete. Chicago to Boston to Vermont to Cleveland to Chicago in eight days. And I STILL didn’t miss a core update vid! Eat it 🀣 (I brought my mic and laptop on the road)

native mesa
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What level should I get my pokemon to for pokemon stadium?

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50?

cerulean elk
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69

languid dune
cerulean elk
languid dune
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But did you ever truly leave? Hmmmm!?

cerulean elk
languid dune
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Well I'll be damned.

cerulean elk
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Country times

latent galleon
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were you actually leaf peeping?

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i've never met a real leaf peeper before, that would be very exciting

cerulean elk
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So we went β€œhome”

latent galleon
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damn

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some day

zinc dew
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Robert: I have made the N64 core better by making the framerate worse!

***crowd cheers ***

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Retro gaming must be inscrutable to outsiders lol

zinc dew
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Just in case, that wasn’t a criticism at all. In fact the opposite, it’s a marvel of dedication.

It’s just fun to adjust your perspective and view things differently once in a while to see the humor in the idiosyncrasies of a hobby.

languid dune
magic girder
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That pursuit of perfection is how I ended up here. Got sick of second guessing slowdown on a pi based setup, wanted to know it was accurate slowdown and not due to the underpowered pi. Now I can relax, safe in the knowledge that any jank is accurate jank

languid dune
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The best kind of jank!

tidal glade
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THX !!!

solemn marlin
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Wait so there's half a scanline at the bottom of the original console?

chrome quest
# modern sleet <@267377463028350976> <@340928431820898317>

Can also confirm this interlaced core fix also looking great for me on PAL. To update some observations I made a few days ago;

Issues of "bending" in top rows of interlaced video now completely gone.
Image centring on the this revision of the YC core matches my composite connected PAL N64 perfectly (near as I can can tell anyway)!
Minor issue of composite colour loss on resolution switching (just waiting for YC.txt update) and a little "banding" on the OSD screen, but looking really nice generally. Composite almost as good as RGB. Maybe I need to get my eyes checked 🀣

dreamy ridge
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i've been out of the loop for like 3 weeks, have i missed anything major?

native mesa
storm vessel
wanton sun
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error message when loading a gameboy rom was removed

bronze tree
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@wanton sun will you add more vertical cropping? For Wave Race, 12 is not enough πŸ™‚

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maybe 16 would do it

wanton sun
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it's only for getting rid of black border?

bronze tree
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yes

wanton sun
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some games have even more in their "high-res" mode

bronze tree
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yes, like World Driving...

wanton sun
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we could add one more setting of course, but the main purpose was to remove garbage flickering

bronze tree
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ah, ok

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it already looks very good

wanton sun
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i think more then 12 at top and bottom no CRT would hide

remote hatch
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Mario with 12 looks the same as on crt πŸ™‚

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Very nice

remote hatch
deep ore
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hello - could the nso controller driver be messing with my snes nso pad? i’m finding both A and B buttons on the snes pad act as the B button, no matter how i remap

weary palm
compact depot
# weary palm

Rumor has it that TLB is still impossible on MiSTer Muahaha

zenith orchid
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I kinda wonder how flawless the CPU needs to be before it makes sense to start working on TLB. and maybe a non-TLB fork could be maintained for debug purposes?

wanton sun
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since async video/audio is done, i can work on them soon

zenith orchid
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ah so VI is done?

wanton sun
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well, analog out still has some adjustements to be done, but i trust in MikeS there

zenith orchid
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πŸ₯³πŸŽ‰πŸ™Œ

wanton sun
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he knows much more about it, can test it, can measure it and most important: is so nice to spend time on it. His work is really such a big help

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so i take the freedom to work on something else in that time πŸ˜…

zenith orchid
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in terms of implementation phase, it's technically done then. there's still the whole other phase of optimization

daring meteor
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Inb4 the missing features break games because now they run too fast

wanton sun
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not unlikely, but the difference will not be that big

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but slower memory will be more important then

zenith orchid
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maybe time for another color coded hardware diagram showing status of each component

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it seems like most should be green now

neat sierra
zenith orchid
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except of course RDP and RSP

daring meteor
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And CPU

wanton sun
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PI timing, PIF 6105 security check, transfer pak MBCs...there is something to do in nearly all modules

daring meteor
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PI timing is required for JFG yes?

wanton sun
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yes

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maybe i should add some debug setting for PI waitstates and we could test if JFG runs with any of them. That would show it's only timing and not something else

daring meteor
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Didn't you also mention the RSP changes as required?

wanton sun
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well, if RSP is slower, in theory it should be enough if PI is also just slower

daring meteor
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Ah, game is too fast, than yes, probably worth to try and see

wanton sun
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but who knows, i didn't test anything with this game yet, only read some parts of the Ares process of getting it to work

mortal panther
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Loving the Vertical Crop: 8 option, by the way. Thanks! πŸ˜‰

daring meteor
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The code mentioned in ares doesn't seem to mention vector instructions, so ideally its just PI related

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"Vector unit (VU) timing, including dual issue with the SU, is not yet implemented."
Commit that fixes JFG
So we might be in luck

remote hatch
wanton sun
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i don't get any left/right flicker in waverace?

remote hatch
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I see black flickering pixels left and right

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See attract mode

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Usa ver

wanton sun
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ah yes, that one pixel from AA

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probably easier to make that first pixel left/right/up/down black optionally instead of cropping

native mesa
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@wanton sun if you're looking for a fun bug to squash the input delay when opening the bombers notebook in Majora's mask might be a fun one. It's an interlaced video mode and when switching to it all inputs are queued for at least 3 seconds. The same thing happens when closing the bombers notebook. I have a complete SRM save if you want to try it

wanton sun
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i can't imagine how that could be fun πŸ˜…

native mesa
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Haha. πŸ€·πŸ»β€β™‚οΈ

wanton sun
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must be your screen

native mesa
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Oh shit is it fixed?

wanton sun
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this is with vsync adjust = 0

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you can try on your side

daring meteor
native mesa
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Ok my vsync adjust is at 2 I'll try 0

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But doesn't that add a few frames of buffer

daring meteor
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Yeah, so stuff like that doesn't happen when sync slightly changes

wanton sun
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yes. It's a trade off: either accept the resync on resolution switch or get latency

daring meteor
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You could also try 1

mortal panther
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I couldn't remember what vsync_adjust=0 did. The .ini only describes what options 1 and 2 do.

native mesa
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Huh changing it didn't correct the issue for me

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Let me double check

wanton sun
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0 is locked 60hz with triple buffer, no matter what the core outputs

mortal panther
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Ahh. Thanks!

wanton sun
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i mostly use it, because i use savestate loading a lot and would get constant sync drop

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on the main TV i set it to 1

mortal panther
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That makes sense.

native mesa
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Confirmed no vsync_adjust option has any impact. I do analog out YPbPr. Does vsync_ajust require vga scaler?

wanton sun
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analog out is not influenced by the setting

rose elbow
wanton sun
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can't imagine why analog out can have any delay

rose elbow
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vsyncadjust=1 apparently has 1 frame of lag, and doesnt have the resync dropouts

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or it doesn't for me, i should say*

mild ether
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Any ideas on what's going on with the Aleck 64 games yet?

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It seems like they are getting button input stuck on or something because this is how the service menu is supposed to be displayed when you boot them.

native mesa
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Well if you're confident it's just a config issue I don't want to waste anyone's time

native mesa
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No just VGA to YPbPr

mild ether
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Or at least this is how the service menu is mapped to the N64 controllers for the hack to make them work.

wanton sun
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you could try if it also happens with my save

dawn halo
#

I just wanted to add that the only time I've seen something like that happen - a new video switch followed by temporary loss of input - was when I'd forgotten that I'd set custom video modes for certain resolutions at the bottom of my MiSTer.ini file. It affects even direct video when done that way

lean spruce
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@native mesa @wanton sun I just tried Roberts MM save and I have no delay when checking the bombers notebook

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IΒ΄m on rgb scart CRT

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though the Bombers Notebook page looks really bugged on CRT, it flickers more than it should

native mesa
#

Yeah I tried his save, same issue

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NTSC USA rom

patent dragon
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all the same config throug hdmi works fine?

native mesa
#

It's not an output issue from what I can tell

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Let me try a usb controller

lean spruce
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Do you only experience this delay in MM?

native mesa
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Yeah its the only time ive run across it

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Pokemon stadium is fine

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not sure what else uses interlaced modes

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USB controller didnt make a difference, raphnet

lean spruce
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thats what makes it weird. I mean IΒ΄m also on CRT and have no such delay

native mesa
#

Alright I figured it out

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I have these modelines for 486. I pulled them out and its not an issue now

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[[email protected]] ;video_mode=320,24,49,38,200,2,2,20,13535,0,1 ; [email protected]@31.4kHz DOS CGA/EGA/Adventure games with scanlines video_mode=640,7,108,30,400,13,2,34,24708,0,1 ; [email protected]@31.48kHz VGA era games including 320x200, 320x400, 640x400 @70.1Hz [[email protected]] video_mode=640,7,108,30,400,13,2,34,24708,0,1 ; [email protected]@31.48kHz VGA Games including 320x200, 320x400, 640x400 @70.1Hz [[email protected]] video_mode=720,15,108,46,400,13,2,34,27983,0,1 ; [email protected]@31.48kHz DOS Text ;experimental modes [[email protected]] video_mode=640,25,130,75,398,50,29,50,27370,0,1 ; [email protected]@31.46kHz Jazz Jackrabbit [[email protected]] video_mode=640,40,96,64,480,14,2,31,26430,0,1 ; [email protected] Epic Pinball (temp modeline, still under development) [[email protected]] video_mode=640,40,96,64,480,14,2,31,26430,0,1 ; [email protected] (temp modeline, still under development)

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bombers notebook must have used one?

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idk

wanton sun
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Great that you found it!

native mesa
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Thanks for pointing me in the right direction. Glad it's not more work for you!

dawn halo
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which is what I was saying. Glad you found it.

native mesa
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yeah you were right, just not core specific ones

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odd

dawn halo
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it'll apply to any resolution that matches if you don't specify the core. Setting for ao486 is what got me in trouble, too, by the way

native mesa
#

it's reporting 640x448 in the notebook though

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not sure why it would match on any of those

vapid hawk
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it doesn't, its just the time it takes to parse all that ini

native mesa
#

got it

vapid hawk
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@wanton sun there's a distinctive strip of garbage down the right edge of RE2 on n64, even on real hardware, i always have to crop it off (case for horizontal crop)

dawn halo
#

you can just add [ao486] before the section with those modelines and it'll only apply them within that core

Edit: I think I was wrong about this. Apparently it might not be possible

wanton sun
native mesa
#

Y'all just need to play on one of these

daring meteor
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True

neat sierra
#

Imagine the smoke stank that’s forever embedded in that faux fabric of the controls section

mild ether
#

Still in the crate!

daring meteor
#

Is the right hand side thing related to polygon seams?

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Surprised the BAR effect is still not LOD hahaha, seems to be really sporadically used than

zinc dew
#

Really cool to see Beetle Racing Adventure be a great testing ground for accuracy.

daring meteor
#

Beetle Adventure racing

weary palm
#

I still got CIC error when loading .GB files

daring meteor
#

On the new mister unstable?

weary palm
#

yes

daring meteor
#

Someone changed the index again argh

tropic sand
#

Lovely lava 😍

wanton sun
daring meteor
wanton sun
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wrong pixel and z buffer values read back

daring meteor
#

Know anything about the index by the way?

#

GB index is now 42...

wanton sun
#

cartGB_download <= ioctl_download & (ioctl_index[5:0] == 2);

#

so compare lower 6 bit to 2

#

i don't know what this bit 6 is, sorry

mossy vector
#

When you say right hand... Does that refer to the way the middle point or knee of the triangle is facing. >

wanton sun
#

ok, mkdocs knows it: ioctl_index - [15:6] which file type [5:0] file number

wanton sun
#

there is probably a reason why this is important, but i don't know. I only know it makes a difference for pixels that use values from the previous pixel in the same line

mossy vector
#

Ooh. Does that hurt memory performance if drawing from right to left?

twin barn
simple oliveBOT
#
case(filetype[7:6])
    2'b00: begin type_bios <= 1; is_bios <= 1; downloading <= ioctl_downloading; end
    2'b01: begin type_nes <= 1; downloading <= ioctl_downloading; end
    2'b10: begin type_fds <= 1; downloading <= ioctl_downloading; end
    //2'b11: begin type_palette <= 1; end
twin barn
#

whoops meant to say the selections different from bios but yeah

daring meteor
#

Its filetype, yeah, now I tested

#

gbc files are sent as 2

twin barn
#

so 00 is always the boot.rom, then if you have multiple index options in the conf_str it will be the next one

daring meteor
#

gb files are sent as 42

#

That's why the confusion

simple oliveBOT
#
"FS,NESFDSNSF;",
twin barn
#

correlates to these

#

if there was a fourth option at the end like "PAL" then yo ucould uncomment in the NES core and get a palette option

#

i think?

daring meteor
#

So, just to double check
Correct condition is
if ((index & 63) == 2) {, correct?

wanton sun
# mossy vector Ooh. Does that hurt memory performance if drawing from right to left?

Not due to the way i implemented it. That's what the fix from today is made for: the core always fetches all old pixels and z buffer values that are needed to draw the current y line before starting to draw it. However, as fetches are 64bit and pixels are only 16 bit, i need to index the right pixel, no matter if the first is 0 or 3 or 42. Also the framebuffer could be offset from clean 8 byte border AND each line could have a offset that doesn't divide well to a 8 byte border. This logic is rather complicated, but i hope it's finally correct now

daring meteor
twin barn
#

oh you had to add a couple DSP's for it

daring meteor
#

Try this one for both gb and gbc files

twin barn
#

oh nvm you just moved the multiplication and division operators to somewhere else

wanton sun
#

i think you are looking at the xpos/ypos part, but that is only for simulation πŸ™‚

tropic sand
#

N64 core is awesome....

mild ether
#

Are the debug menus useful for BAR?

twin barn
#

yeah using the division operator in synthesis = ouch

#

πŸ˜›

knotty zealot
#

looking at the compatibility list.. quest 64... "completeable"

wanton sun
#

the raster module actually does the other way round with multiply. The simulation code is to convert back so i can check the result πŸ™‚

twin barn
tropic sand
#

Windows error in core 🀣

wanton sun
#

Exception Pom99?

#

VMM = virtual memory map? should be TLB related

twin barn
mild ether
#

Nacho ordinary exception.

tropic sand
#

Just trying some demos and nacho demos looks amazing

thorn flax
#

Brunswick Circuit Pro Bowling menus are fixed!

mild ether
#

Ahh, POM 99 was the event that demo was created for.

thorn flax
#

whole thing has gone from a void to present

mild ether
thorn flax
fair stump
zinc dew
thorn flax
#

it's ugly as sin, so yes (ironically)

zinc dew
#

Lol

thorn flax
#

so I've nailed down when BCPB's menus were fixed.

the core dated 28/10 was the revision that fixed it

#

although it's only with true analog interlace modes we've recently had that the graphics really start to ΒΏshine? thru

tropic sand
#

Now this is picky but there is a square around the lights in black lines... with 1 line through the light... Is this the same on real hardware....

thorn flax
#

might be

twin torrent
#

Looks similar to the issue in Blast Corps. The Earth's map has joints visible all around

thorn flax
#

AAAAAAAAAAAAAAAA
Headlights and Taillights in RR64 are fixed!

twin torrent
wanton sun
wanton sun
twin torrent
thorn flax
remote hatch
#

Perfect

#

β™₯️β™₯️β™₯️β™₯️β™₯️

thorn flax
#

it made the game so much better I finally got 1st place peepoPray

zinc dew
#

I can understand, your eyes were too distracted by it you couldn’t concentrate.

remote hatch
#

yeah, same here 🀣

daring meteor
fair stump
#

Oh hey the horrible graphical issue with the mia hamm transitions has been fixed

remote hatch
#

I do not know if there is still something missing in RR64 , but to me it looks perfect now πŸ™‚

fair stump
#

The really interesting thing is that whatever it's doing is moving the error overlay as well

languid dune
#

Ha! I was getting first place in RR64 even when the road was missing!

fair stump
#

Can anyone with a crt tell me if the field on the left is an overscan thing?

random portal
#

how much you wanna bet that in an hour after I download the current test build, a new one is gonna be out?

languid dune
mild ether
#

Definitely gonna happen if there is a YouTube video today.

fair stump
#

This is really what they meant with hires: half? πŸ˜†

topaz otter
#

double the framerate by halving the resolution

#

you can even quadruple the framerate by running the game at 80x80

#

getting 2000fps by running it in 20x20

chilly ember
#

In Superman 64 you can adjust the screen size of the game down to 20% and get better frame rate

topaz otter
timber sluice
# thorn flax

Don't know why, but RR64 nintendo gave me the idea to play the RR PSX playstation versions instead .....

chilly ember
zinc dew
chilly ember
#

Gotta get that extra 2 fps

elfin depot
chilly ember
#

It's all id's fault

chrome quest
#

While CRT effects are being considered, I've a question about "ntsc_mode". Far as I can tell the help info still says "this is currently not being used by any cores" (https://mister-devel.github.io/MkDocs_MiSTer/advanced/crt/?h=ntsc_mode#using-the-analog-io-board)
However, with a composite PAL CRT I've found ntsc_mode=1 (PAL-60) is great! Get colour NTSC games on EU CRT, but not all cores.
NES, SNES have colour, look great. Genesis, PCEngine still black and white.
Just wondering if this is something that benefits from some subtle addition to the core now? Or perhaps is a bigger issue to get working?
So far I've got colour NTSC on the PAL CRT without issue. Yesterdays core flucutating black and white reminded me to ask

cerulean elk
topaz otter
#

"Now you can't see how bad it runs, smart guy." - The Programmer

orchid nimbus
orchid nimbus
hasty kayak
#

@wanton sun Ridge Racer 64 Car Lights fixed!! nicely done!

thorn flax
#

we've already mentioned

chrome quest
#

As noted in the RDP fix, but these models in Stadium 2 looking perfect now. Thanks very much Robert!

thorn flax
#

love to see it

uncut gyro
#

I imagine it’s another one of those fixes that will make several games more visually accurate at the same time

toxic pumice
#

Another new build to try as soon as I'm home. πŸ™‚

fringe sigil
#

I've gotten most of my N64 cart saves dumped last week.
Noticed some of them are FLA, some are EEP etc.
Should a rename be enough, or do I need to swap bytes and stuff like that?
Any converters available?
I tried making a PKMN Stadium 2 save, but for some reason the saves\N64 save file comes out at 0kb.
Even after a reboot of the mister.
That is some sorcery if you ask me

topaz otter
#

whats the appeal of catching pokemon

fringe sigil
daring meteor
#

Stadium 2?

fringe sigil
#

It is a transfer pak game though. You may be confusing those two

daring meteor
#

Yeah

#

Do you have n64-database?

fringe sigil
#

Yeah. And it loads system settings correctly.
I found out now that after the hard reboot of the mister, the save is gone.
I tried manually saving from GUI as well

#

And the game did indeed notice I changed something (started saving when I opened menu after doing something that would usually save to cart)

chilly ember
zenith orchid
#

Hmm, is that recent VI fix authentic to original hardware? 😏

orchid nimbus
#

are you authentic to real hardware?

chrome quest
#

I'm not. Without a hardware mod, my eyes have the automatic Vaseline filter.

brisk drum
#

You don’t just catch them .. you also give them a new identity and train them to murder others of their own kind

topaz otter
#

aight Ima steal your pikachu now

brisk drum
#

You ain’t no team rocket bro

topaz otter
#

i aint gary oak and you walked into the wrong neighborhood

chrome quest
#

Eventually you catch them all, watch speedruns, find the RNG aspect interesting, and get yourself a shiny Moltres.
Or you make them fight I guess

topaz otter
#

I just never got the appeal of it, then again I wasn't a child when it came out, I was a grown ass man

cerulean elk
#

just finished uploading tomorrow's preview. back in office...back on the job lol

topaz otter
#

my cousins loved them pokemons though

#

they had the gameboy with the link cable

random portal
#

are there any tech demos you guys been using to gauge N64 core progress?

native mesa
native mesa
#

Has anyone successfully loaded a gameboy save into stadium or stadium 2 yet?

chrome quest
#

Me clearly 🀣 All that RNG nonsense only works on the Gameboy, not emulation in N64
(Incidentally, also on Gameboy core, just shows how accurate cores can be)

native mesa
#

how did you do it? with a hexeditor?

chrome quest
#

Yeah. I tried to explain here #1096015979055697940 message

native mesa
#

Cool I'm gonna try it out

chrome quest
#

If it's not clear just shout, I've converted over and back a good few times now

native mesa
#

with the save added to the file do you need the transfer pack anymore if you're just loading mons?

#

for a roster

chrome quest
#

What do you mean by "need the transfer Pak"?
Still need that toggle in the core to see the data. Once in game in Stadium you can save a limited number of rental teams (all separated per mode). After that, you could remove the 32KB GB section if you wanted to

native mesa
#

Well I have a crystal save

chrome quest
#

You can deposit PokΓ©mon to Stadium boxes, but.... Maybe you can form a team from those boxes? I'm not sure. Don't think so but never tried

native mesa
#

i know the crystal rom doesn't work

#

wondering if I can just load the save

chrome quest
#

Crystal works too. Just don't try GB Tower

native mesa
#

with the game not mattering

#

got it

#

know an easy way to byteswap in windows?

#

I was hoping HxD would have a tool

daring meteor
#

wsl isn't that hard to install

native mesa
#

that was easy lol

#

you dont know what you dont know!

#

ope maybe not

#

gotta enable something in BIOS

daring meteor
#

You need like 5 random settings in Windows and 1 in BIOS

#

Its annoying but after you can run linux commands effortlessly

mild ether
#

What is the bios setting?

daring meteor
#

You enable virtualization and in windows disable hyper V and enable windows services for linux iirc

#

And another thing

mild ether
#

Ah. Forgot about the virtualization bios being off by default.

daring meteor
#

Virtual Machine Platform?

native mesa
#

It varies between intel and amd

#

I found it, after bypassing my jank keyboard to get into bios haha

brisk drum
#

Dark rift is looking amazing on my crt in all its 480i glory

native mesa
#

Aw yeah got my mons loaded

weary beacon
#

With the async VI core over HDMI some games looks "vertically crushed", like the VW logo at the start of Beetle which is not round anymore. Did I missed an option?

thorn flax
#

firing it up now to look

#

erm, they look the same to me

chilly pivot
#

btw, iΒ΄m really confused what you all talking about...what is async VI COre? Did i need it if i play on my LCD TV?

orchid nimbus
#

no no and no

chilly pivot
#

good thanks πŸ˜„

orchid nimbus
#

Async means asynchronous

#

VI = Video Interface aka the graphic stuff the n64 does

#

blending/aa/etc

#

I believe async also is needed for CRTs

#

since you use HDMI - that already works

brisk drum
orchid nimbus
thorn flax
#

unrelated, Rayman 2 is jaw droppingly good looking.
like next gen looking

pure ocean
#

@wanton sun N64_20231104 broke Automobil Lamborghini. It has pixels flying around. Visible from the beginning of 1st frame in atract mode. Previous core N64_20231103_2 is okay.

thorn flax
mossy vector
#

so much moire

native mesa
#

pokemon stadium 2 mons have something similar

thorn flax
solemn marlin
#

You have two misters?

thorn flax
#

seems like only good manners to present evidence of your issues

thorn flax
#

my itx living room model and my tiny retrocastle one in the office

vapid moat
# chilly ember

Makes me wish Arin stayed just an animator in web when remembering these gems

eternal ravine
solemn marlin
#

Is mister different? The de10 nano whatever was the thing, as I understand it, so performance shouldn't be different

#

They just have different cases and ports?

#

Different smell

hearty oar
chilly ember
orchid nimbus
#

Mario 64 is so metal it's not even funny

hearty oar
#

the texture archaeology stuff for this game is so cool

weary palm
#

same texture

eternal ravine
solemn marlin
quaint rune
# weary palm

I had no idea that was the same exact one. Now I’m always going to remember that each time I go through there πŸ˜‚. It makes sense though because that’s hazy maze where you would get metal Mario in the first place right ? I remember originally running around the castle like crazy thinking I’d find the green switch there instead of a level itself.

zinc dew
#

Star Soldier for the N64 is probably the best shoot em up of that generation

zenith orchid
#

so does pokemon stadium only work with 1st and 2nd gen?

#

also I wonder if it works with pokemon green

#

oh snap, it works! at least on original hardware

#

I'm kinda tempted to play all 4 colors concurrently, and trade among the four

thorn flax
#

my eyes see the green cart and some part of my brain goes "that's not right"

#

it looks as good as real tho

zenith orchid
#

apparently in Japan they had red and green initially

#

and we got the blue instead of green

thorn flax
#

and yet their carts were standard grey

zenith orchid
#

but the fact that the English translation of green is compatible with English pokemon stadium is amazing

thorn flax
#

yes

marble cargo
#

First it was Red and Green.

Then an updated version called Blue was released with updated sprites and bug fixes.

Then that version would be the basis for the international release of Red and Blue.

zenith orchid
#

so Japanese red is different from international red?

#

this is fascinating

#

it seems gb tower on stadium 1 doesn't like green though

thorn flax
#

don't forget western red/blue took so long to come out silver/gold were already demo'd in Japan. spaceworld I think

#

there were development issues tho, so yellow edition was thrown out there to plug the gap

trim seal
#

Oh that's odd - on hdmi out the frame rate counter is clipped out slightly at the top of the frame now.

#

Oh, that's just upon core loading, before loading a rom. Even running Aidyn Chronicles at that same resolution repositions it back into the frame.

random portal
#

my baby bro is finally being proactively interested in the MiSTer now that more games are working

orchid nimbus
coral timber
dawn halo
coral timber
dawn halo
coral timber
#

Hmm, I can append with a core specific value but not sure how that differs if I want to distinguish between multiple resolution output differences within a single core

trim seal
#

So do we know yet what is causing that white polygon flash in the OOT intro?

dawn halo
coral timber
dawn halo
#

sure

fierce garden
#

Man I gotta say, playing F-Zero X like this is sooooooooooooooooooooooooo good! Thank you so damn much chefkiss πŸ‘ŒπŸΊ

stiff condor
#

Would anyone know why I wouldn't be able to move around in menus in Majora's Mask? When I hit the joystick left or right it just switched to the next page. I assume it has something to do with the controller. It's the 8bitdo N64 mod kit

#

It seems like if I flick it barely I can get it to select something but it's very sensitive

coral timber
#

I used to have that problem with an old core. Something about the joystick deadzone sensativity iirc

stiff condor
#

I'm on the newest core and the latest mister unstable nightly

elfin depot
#

There's an unstable version that clamps the sensitivity

dusty tusk
#

Yellow would later go on to codify what would be the anime and multimedia standard going forward, but fun fact. The really ugly back sprites were based on the Japanese originals

lament escarp
#

The back sprites are also half resolution, which makes them even worse.

zenith orchid
#

what a difference

wanton sun
bronze tree
#

Every day a step closer to perfection πŸ™‚

odd vector
#

Just curious: are the trees now fixed in beetle adventure racing

wanton sun
#

yes, i'm not aware of any graphical bug in this game currently

odd vector
#

Nice, I will probably try that today! πŸ™‚

daring meteor
#

Fake LOD and Fake YUV, haha

wanton sun
#

I still don't know what the YUV loading mode did that my emulator ran into with this game, however, it seems it is either not required or no one has seen it yet

#

could also be that the normal RGB texture loading mode produces the same result in RAM

daring meteor
#

Ah

orchid nimbus
#

Oh new email from @wanton sun πŸ™‚

solemn maple
#

Great patreon update as always

knotty zealot
#

as a non-patreon i'm just going to imagine a great update

quick arch
#

On the overalls of Dixie Kong, there is a small glitch during the DK rap of DK 64

hasty kayak
#

Something I will check today is the back of the Car in RR 64 on Real Hardware to see if what I noticed last night happens there (There is a line which appears through the back of the car occasionally when you steer in either direction).

#

Can confirm this happens on Real Hardware too. No issue here.

tropic sand
bronze tree
#

and if you didn't play it for a while, fog was also fixed

daring meteor
#

And textures

odd vector
#

Lots of updates, nice!

tropic sand
wanton sun
tropic sand
wanton sun
#

i see it now, it's still there. the image was from n64 πŸ™‚

tropic sand
wanton sun
#

seems to be some kind of z-fighting, rather than texture issue, but who knows

#

hmm, maybe not, the whole car has it

zinc dew
#

We’re excitedly getting to the point where we start asking people to verify against real hardware first before they report bugs.

cerulean elk
zinc dew
#

I do am I’m quite performant! πŸ’ͺ

daring meteor
#

Guys I think Jet Force Gemini has a bug

zinc dew
wanton sun
#

i tried to get it running with slower PI and could watch about 1 minute of the PAL intro, but then it crashed with a FPU bug πŸ˜…

#

NTSC crashes with CPU exception after 15 seconds or so

daring meteor
#

Is it an easy pointer to CPU bugs than

#

Or not easy, or not a CPU bug

wanton sun
#

i have no idea, could be anything. and as my emulator is not accurate enough to even get there, i cannot debug it anyway

#

maybe when the unpatched rom works (cic challenge implemented) and a save can be loaded

#

also the framerate in the cutscene was horrible. It's locked to 17fps on PAl anyway and in the scene where the blue bugs hunt the teddybears on the planet it dips down to 12. But could be the game was like that

native mesa
#

Good morning

#

Is Pokemon Stadium 2 just easy or is my party too good. or did I just not get to the hard modes yet

#

I have all dark types which are supposed to be pretty bad in gen 2

snow mulch
# wanton sun

Wonder if they will put a more smooth look option setting in the OSD.
I know it's still in beta.
Kinda looks weird.
Kinda like how it looks in the emulator. No blurry. as a option. can't even make out the logo for the car
SOme peaple want the more n64 look i guess how it was originally.

wanton sun
#

is that a joke?

native mesa
#

He must be new here

elfin relic
#

not particularly new, but maybe somewhat of a language barrier with that one

wanton sun
#

i mean, you can always use analog out in the worst possible way and connect it to the worst CRT you find

daring meteor
#

I think they mean the opposite

zinc dew
daring meteor
#

i.e 480p rendering

wanton sun
#

i could just take off my glasses instead, but that will not work for everyone πŸ˜›

daring meteor
#

With no AA

wanton sun
#

oh yes, the other way around: sure there are options to disable all the blur, they exist already

loud pebble
#

Let your eyes go slowly out of focus

native mesa
minor fog
#

Or drinking 70cl of vodka first

native mesa
#

FPGAbrau

snow mulch
#

having a good time with the n64 core.
It's getting better.
Still some work.

#

I own a N64.
even got a ultra hdmi n64 as well. i wouldn't of got the n64 modded if there was going to be a n64 fpga core. Even more with 3d anologue console.

brisk drum
#

I play on a big ol crt like the good lord intended retro games to be played on

#

And in my setup the core looks like perfection is within grasp

#

Still a little wobbly with interlaced signals but MikeS is gonna kick that problems proverbial ass

fair stump
brisk drum
#

You mean like I don’t get to decide my preferred method of display tech?

fair stump
#

The good lord emulates his retro games on an ouya

native mesa
#

The good Lord invented cathode rays

arctic sky
#

Silly question for me . I’m updated to latest build . Using Svideo I only get black and white . I get full color on Mike S YC build . What am I doing wrong. Playing on a CRT ?

daring meteor
#

S Video = YC

native mesa
zinc dew
#

CRT stands for Criminals Require Televisions

iron dove
#

Criminal resistant

mortal panther
#

That's a rather cozy looking jail cell.

zinc dew
#

That’s so cool

loud pebble
#

I also think it is cool.

steady basalt
#

How did you smuggle in the DVD VHS player?

#

Cool setup indeed!

zinc dew
#

I don’t see a clear N64!?!?

elfin depot
zinc dew
#

that’s awesome!

brisk drum
#

In all fairness we couldn’t even begin to fathom what if anything the good lord plays on ..

lament escarp
#

Probably mister though. Through a rt4k.

#

Definitely not mars.

broken creek
#

Is this how I should have my N64 directory setup? Games won't load. I get the error. "Missing directory: N64" when I try to open the zipped game folder.

brisk drum
wanton sun
novel junco
brisk drum
#

Yeah unzip that shizz

broken creek
#

Cool. Ill give it a shot.

elfin depot
#

OK, Star Wars Episode I: Racer with the RRDUAL code is really cool!

#

not sure why that control scheme wasn't just offered in the manual

tropic sand
#

@wanton sun possible regression on papermario.... Squares around beginning logos

broken creek
#

@orchid nimbus No CIFS yet. On the todo (to learn) list.

#

Un zipping the big folder worked.

orchid nimbus
#

Ok πŸ™‚

weary palm
silent marten
tropic sand
silent marten
worn delta
#

Are there any missing visual features left to be implemented now before TLB (excluding CPU and timing fixes)

silent marten
worn delta
#

Ah, what do those do again?

silent marten
#

Not much that will be noticeable anymore, LOD will make the Peach/Bowser picture change as you get closer to it

worn delta
#

Ah yeah, that one

#

Do you know what YUV does?

daring meteor
#

Ogre Battle 64

quaint rune
#

That painting illusion is neat

worn delta
#

So YUV is used in Ogre Battle 64? What does it do there?

random portal
#

My brother wants to know if transfer pak saves work

daring meteor
daring meteor
worn delta
daring meteor
#

Those ground textures are in YUV format

orchid nimbus
#

cool the 'heavy' demo shows the pictures correct again on the 'album covers'

random portal
daring meteor
daring meteor
#

I should script this

random portal
#

also I don't use Linux

#

I remember there was a tool that let you use some layer of Linux within Windows

daring meteor
#

Yes, there's WSL, it works perfect on WSL (I in fact did the first ever conversion of a save on the core on WSL lmao)

random portal
#

heh nice gonna download it and try it out

#

oh wait I have wsl already

daring meteor
#

If you have it just run bash and it will open a Linux terminal

zinc dew
lament escarp
random portal
zinc dew
orchid nimbus
random portal
#

LMFAO

orchid nimbus
#

@random portal here is how I run windows

#

very restricted

lament escarp
orchid nimbus
#

Mike Chi doesn't care about my income stream so I don't care about his

zinc dew
chilly ember
#

I just use my crt I got for free 😎

orchid nimbus
#

@graceful radish - now that's a dude I care about as he directly supports important things we can all agree on

#

playing old video games on a huge 128" TV is not one of them as an only gimmick

#

I connected my MSX to a TV like this for a bit

#

this is the retro experience for me

#

not some upscaling BS

zinc dew
#

Yeah true lol

#

I like upscaling BS though

#

upscale to 4K and apply all the filters to make it look like a CRT

orchid nimbus
#

does it emulate the smell of burning dust?

#

the warm glow and humming of the tubes?

zinc dew
#

I enrage both the CRT and OLED fans at the same time win/win lol

orchid nimbus
#

nope it doesn't... because it's snake oil

lament escarp
#

Already made a config file for the rt4k with direct video. Really looking forward to that.

orchid nimbus
#

et tu @lament escarp

zinc dew
#

you’re vampier oil

orchid nimbus
#

I want my retro gaming consoles powered by 1950s Westinghouse generators that run on coal.. else it's not the real experience

#

you can notice the fluctiations.. not this modern electricity that they pump out these days

lament escarp
orchid nimbus
#

Et tu, Brute?

#

you don't read do you πŸ˜„

zinc dew
#

Please move off topic chat to #general-banter or #spicy-off-topic

orchid nimbus
#

dat komt dan mooi uit πŸ™‚ hier is hoe het is om dislektisch te zijn πŸ˜„

#

@zinc dew you failed as your task as moderator by not pointing out the off topic BS

#

πŸ˜„

zinc dew
#

gif_police.gif eyes_squint 🚨

orchid nimbus
lament escarp
mild ether
#

I do like the smell of burning dust on vintage electronics.

#

Old radios.

lament escarp
#

Makes me feel they're about to explode.

orchid nimbus
#

some of those programs that can't find any stick - just disable stick 2/3/4

#

seems to work for me

#

fractal zoomer for example

zinc dew
#

@lament escarp I was kidding earlier. Mike Chi is cool. Let me know what you think of the 4K when you get it. I don’t know anything if 4K upscaling!

wraith estuary
#

I was about to ask what the controversy was.

#

Other than the price

lament escarp
zinc dew
lament escarp
zinc dew
#

LOL

#

fml you got me

#

I was like oh no, I actually really respect the guy and his products lmao

#

I don’t know him personally though

lament escarp
#

I only had a few chats with him but he is really helpful and funny. Dunno how someone couldn't like him.

#

Was all regarding the retrotink 5x and best cables for consoles, so nothing personal.

zinc dew
#

I’ve never had a need for an upscaler

#

But boy am I glad they exist so we don’t have to mod consoles to use them on an HDTV

#

but I assume I don’t need a 4K upscaler with something like the MiSTer since it produces a digital signal already

#

To be slightly on-topic; like if the N64 MiSTer core didn’t exist I would probably buy a tink4k or a PixelFX morph day one lol

lament escarp
#

Mister is a bonus on the rt4k to me. For things like gc and ps2 it's really great as well. And I'll use rt4k for ps3 switch ect. Just because it has a hdmi in.

zinc dew
#

I’m gonna badger you when you get it. Seeing GC on 4K sounds amazing.

lament escarp
zinc dew
#

Haha oh wow!

#

Not to be a goober but holy shit are we so fortunate and lucky. It’s amazing that really smart people can make really smart solutions so we can continue to enjoy our retro games.

#

Retro gaming is like a constant source of happiness for me lol

#

I love being here in this Discord with y’all 🍻

#

And to think, all their hard work just so I can play Quest 64 haw haw haw

fair stump
#

You've never even loaded that game up I bet eyes_squint

lament escarp
#

And it's a refuge from not so well intentioned publishers like ea or Activision, can't put lootboxes in my medal of honor on ps1, can they?

orchid nimbus
#

@zinc dew I'm sure Mike Chi makes good stuff and puts a lot of effort and dedication into it - it's not my product - just as MARS FPGA is not my product - but atleast the retrothink it real πŸ˜„

lament escarp
topaz otter
#

who doesn't use their mister on a crt?

zinc dew
#

Me lol

zinc dew
#

A) perfect response
B) I love that movie!

topaz otter
#

i would but my CRT weighs a hundred pounds

#

and those are american pounds also

#

not english ones

zinc dew
#

I have a CRT and a PVM too

topaz otter
#

but playing psx on it

#

i used to use to for nvidia 3d vision games

#

since I could get it to do 120hz

lament escarp
topaz otter
#

only 77"

#

was that the smallest one they had at the store

lament escarp
#

They had smaller but apparently 77" is the correct size for the distance of the wall to the couch.

topaz otter
#

nice

#

I got a 65" 4k tv now here in the living room

#

I spend my time using it to watch 4k parrots on youtube lol

solemn marlin
#

Were there ever any n64 demo cartridges? πŸ€”

topaz otter
lament escarp
#

I remember playing n64 games on kiosks, but cant remember if those were just the full games or demos.

topaz otter
#

there were definitely demos because I have the turok kiosk rom

#

they demoed it at E3 one year

#

but its not the full game, its like a hub world thing and you can pick which level

lament escarp
#

@zinc dew has some mother 3 demo stuff he is not allowed to share, but I know his secrets.

solemn marlin
#

That checks out, guess I was hoping for something akin to the psx ones, with dnb and prerendered 3d menu with an assortment of games

topaz otter
#

you mean a demo disc but on a cartridge?

solemn marlin
#

Ye

topaz otter
#

no the N64 didn't have those, cartridges were too expensive for that

#

they could do demo discs because cd-roms were dirt cheap and piggybacking off the PC cd-rom shareware era

solemn marlin
#

Nintendo fucked up

topaz otter
#

but there were actual demo carts like at E3 and stuff, mostly alpha and beta builds of games so people could play them at a kiosk

#

actually it probably wasn't a cart but flash rom cartridge thing

#

developers had them, it was battery backed and you could put code on it through a scsi port

ebon kindle
#

can't wait to play conker's bad fur day once it's supported and eventually get a MiSTer lol

solemn marlin
#

They could've made a type of everdrive, a demo cartridge, allowing you to load it up with psuedo sd-cards that could come with magazines and stuff

topaz otter
#

i saw that gif and though it was tim the dementor lol

topaz otter
solemn marlin
#

Sorry, don't tell anyone I said that.. just trying to save late nineties nintendo

#

Yea I guess, difficult to compete with cd tbh

topaz otter
#

if they hadn't screwed up with the N64, they couldn't have made billions with the wii later

lament escarp
#

I never liked the wii motion controls, but there were amazing games like metroid prime 3, xenoblase and fatal frame 4 (thx for not localizing that one)

#

Also, remember operation rainfall? Wii fought tooth and nail for our games back in the day.

teal oyster
#

the way it brought even non gamers together was pretty unique and cool

oblique remnant
#

Quake 2 shows regression. maybe the same effect as seen in automobili lambo that was posted earlier today

native mesa
#

Compact flash was around then but it was still expensive. The size required probably cost more than an actual game. Nintendo did have a plan but it fell through and never made it to the states N64 DD was supposed to be the answer to no optical storage.

tulip coral
#

Sincere sincere thanks @wanton sun. The other half and I have had a blast with this 😊

orchid nimbus
thorn flax
tulip coral
#

For now anyway

orchid nimbus
#

nerd πŸ™‚

tulip coral
#

In my defence it was the mrs pushing us to the 120 stars… glad she did tho it was a great time

latent galleon
#

mario 64 really is improbably good

tulip coral
#

All through the game it felt unreal that this was a launch title. True masterpiece start to finish (except that damn big little world)

orchid nimbus
#

Mario 1 / Marrio 3 / Super Mario World / Mario 64 and Mario Wonder

#

I think those are the most important Marios released

zenith orchid
#

I heard someone say Mario Wonder reminds them of every 2d Mario game after new super mario bros

modern sleet
#

Ok, i've sent what I can to robert to hopefully address the interlaced issue

daring meteor
#

Will be curious to see what caused it

modern sleet
#

In theory it should be an easy fix, but its not πŸ™‚

#

Its really just vblank

daring meteor
#

Huh

modern sleet
#

and how things line up within it between the two interlaced fields

daring meteor
#

Cause the last build really did seem like an easy fix

modern sleet
#

Yeah, but that little block of missing pixels

#

Is the problem

#

Here is a comparison of the vblanking between the two

#

The current core eats into the active video window and it shouldn't

daring meteor
#

Ah

#

Second half scanline

#

Didn't think there would be a half scanline in front porch

modern sleet
#

Shouldnt be haha

#

You can actually see it

daring meteor
#

Yeah I see now

orchid nimbus
#

@modern sleet you got more patience than me with this πŸ˜„ I just sit back and enjoy the core on a CRT when it's all done

fringe sigil
#

Banjo must have a Pi device or some future tech Analogue Pocket because he seems to be playing one of the challenges from Banjo-Kazooie on his Game Boy-looking handheldπŸ˜‚πŸ€ͺ

chilly ember
vapid moat
#

Holds the only copy of the unreleased Banjo-Kazooie GB Prototype

woeful grove
#

I only use good tvs

modern sleet
#

That little 8 inch pvm gets warmed up every few months

#

years?

woeful grove
#

years. And it has to wear a dunce hat when it's out of it's box.

modern sleet
#

haha

orchid nimbus
#

my 8" CRT identifies as a 12" ....

modern sleet
woeful grove
#

virtually nil

#

less than a crt i'd say

#

thank god for modern technology, eh?

modern sleet
#

I always hear mixed reviews on that

woeful grove
#

well, people with old tv's get burnin, and people with new ones dont

#

that's pretty much how it shakes out

#

they are so confident in it now they make monitors

zenith orchid
#

modern TVs get burnout rather than burn in right? the LEDs gradually get dimmer?

zealous hull
#

Heya folks, sanity check.

I'm still not having any luck with the OoT-MM combo randomizer, I suppose that still hasn't been working for anybody else?

Unfortunately, not quite sure what system settings would be ideal for it--I would assume MM vanilla would be closest.

worldly flint
#

Possible regression: Smash Remix characters are flashing to random colors.

#

This was happening with an old core version and went away as more texture modes were added

dusty tusk
#

I'll buy whatever display is 100 freedom units

azure hatch
#

Has anyone heard if TLB is still on the table for this core? I just watched one of VGE's videos where he indicated he thinks we're at a phase for bug testing which seems odd unless Robert is not implimenting TLB ya know?

fair stump
#

TLB is the very last thing that will be added

#

Because it makes debugging difficult

#

Best to tighten up everything else first

azure hatch
#

Ah I hadn't heard that, I figured it was because it may not fit. I wonder what it is about TLB that makes debugging change.

compact depot
#

Crazy memory addresses

#

Full TLB might not fit but there’s a mini-TLB idea on the table

vapid hawk
#

i'd bet money Rob will make it fit

#

enough of it to play every commercial game at the least

versed cairn
#

The idea is tlb can go up to 32 simultaneous address but because having more then a few active invites a huge performance penalty no games used more then 8 or so

marble cargo
#

I think some of the TLB functions aren't even used.

#

Might be wrong on that.

vapid hawk
#

perhaps only by the linux you can get compiled for n64

#

but that... basically doesn't matter

cerulean elk
#

As @fair stump mentioned adding TLB now complicates the fixes / bug squashing