#Nintendo 64

1 messages · Page 116 of 1

daring meteor
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Haha

broken cradle
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Lol

quasi storm
daring meteor
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The greatest game

prisma ivy
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I shouldn't have to manually change the save type right?

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Just been playing a lot of Pokemon Snap tonight and I'd hate to lose my progress

chrome quest
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You shouldn't no. If you've got the database file manually, or run update_all at all recently, it should have it, and automatically get the settings to keep saves.

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If your playing homebrew, an odd patch, you might see the "not found in database" message. Something like that. Regular released games are all covered

zinc dew
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@wanton sun Thanks for looking into Mario 64 water plane issue. Here’s a few comparison screen shots showing the bug:

chrome quest
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Hopefully you've checked and confirmed the save is there then. Can't imagine it not saving

mortal panther
zinc dew
mortal panther
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I think so, yeah.

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I love the way it runs, so I just kept using it while I'm playing through the game from start to finish. 😄

zinc dew
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Oh ok so base game is fine and for whatever reason that version of the game makes that issue?

mortal panther
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But yeah, I did notice that odd behavior last week or so in that level.

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Oh, not sure. That's kinda why I asked.

zinc dew
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Anyone with a vanilla patched version of the game can double check?

mortal panther
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Someone else reported seeing that same thing with the UltraSM64 patched ROM.

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It'll take me a little while to get to that area on the vanilla no-stretchy-face version. No save on it yet.

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Just to add to your trouble report, this is what I'm seeing:

stone pilot
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I have the no-face patch of JP Shindou, but I also have no stars on it 😦

mortal panther
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Robert: "So... when you all said you tested Super Mario 64, what you really meant was that you just ran around in circles in the front yard of the castle?" 😏

rose elbow
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ive got vanilla usa - no face

stone pilot
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Well, there it is

mortal panther
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Ahh... well there ya go. 😦

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Interesting.

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It's been a long time, but I don't think I remember that happening on real hardware.

rose elbow
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hmmmm

mortal panther
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Also, were you able to always see the red coins on the bottom of the water from the surface?

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They appear very clearly from a distance. Easy to tell exactly where they are without having to swim down and search.

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I really need to hook up one of my N64s. 😄

safe robin
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this must be a regression

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i played this level like 3-4 weeks ago on the core and i did not recognize any strange water bugs

rose elbow
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ive got the song looping around in the background and now im just wondering when the drums are gonna kick in lol. was that a different song

mortal panther
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It changes up after you've completed some goals, or proceed further.

rose elbow
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oooooh :O

weary palm
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It's kicking in when inside the underwater cavern

mortal panther
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If you go into that underwater tunnel and emerge in that small cave on the other side, you hear the drums, if I remember correctly.

rose elbow
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i didn't know that

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that's sick

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ye there they are cool

weary palm
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A few of the tracks are adaptive like that

rose elbow
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i dont think i knew that with mario 64 wow, still learning something with this game

safe robin
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the song in the waterlevel itself is already so good 🙂

rose elbow
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yus!!

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wow theres 3 states i think, piano only on land, strings in water, and then drums in the cave

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how did i not know this LOL

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banjo makes it super obvious when they do this

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alot more subtle here

loud pebble
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You need to replace a file in the Linux folder. There is a link on Vampier's page.

main lintel
chrome quest
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How hard is it to get the water visual glitch to occur?
Tried running around, couldn't get any issues.
No face PAL version. Has anyone with the glitch got the means to check on original hardware with the same ROM?

weary palm
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It's impossible on some versions

rose elbow
chrome quest
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Is it an issue on the core for sure then? Or just what some patches are doing?
That's PAL yeah

rose elbow
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ooh, ive got that shotgun mario rom to test on, cos i didnt apply any no-face patch to that LOL

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it must be the no face patch i was using!

mortal panther
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Upon starting that level, just walk along the shore... to the left then look out towards the open water, for example.

chrome quest
rose elbow
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there's a patch out there doing funny business? is that what it is?

chrome quest
rose elbow
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i can test the patched rom ive got on original hardware

chrome quest
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My NTSC no face patched. No visual glitch:
SHA1 9B9F5915FF77F9DA55D417B163110714E915AFF8
MD5 11D0063499242931E4C5C67C46033937

weary palm
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I don't think sm64 agrees with some microcode used in decomp projects. (Fast3DZEX and others)

rose elbow
weary palm
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Also has glitches related to water. Coincidence?

chrome quest
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My previous test was using one of the first no face patches, likely the one still on vampier site, but can't be sure.
I just tried again, NTSC ROM, but applied the MarioDefacer.exe.
SHA1 CBE67371FE9E0771EFC8438645E5613DC9D0C8BE
MD5 DFE5BDB410AA47265055EA4A142D30A6
ROM is different, but still no issues.
@rose elbow How did you patch your version do you remember? Is it just no face, or with performance mods or anything?

rose elbow
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but beyond that dont remember specifically which original rom file it was

mortal panther
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With the US NTSC ROM from the HTGDB and the US No-Face patch in the pins here, I don't have that issue.

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Must be due to either the UltraSM64 patch, or something the Mario Defacer utility is doing.

chrome quest
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Check the ROM you have on PC emulator even, if you don't have an everdrive. Who else found the issue? @zinc dew Can you check what ROM you are getting the issues with?

mortal panther
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Thinking UltraSM64 ROM is the culprit though.

rose elbow
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eyyy

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good to know it's just the dodgy patch job

mortal panther
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BTW, all I did was copy my .sav file, rename it, and it worked beautifully to get me straight to that level on the vanilla ROM. 😉

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Don't know why I didn't think of that earlier.

mortal panther
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@wanton sun Not sure if it's a regression, but I've noticed with this build that with anti-alias enabled, there is an additional row of pixels visible on the top and bottom, showing black sections where objects/models touch the screen borders.
With anti-alias disabled, those two lines are cropped.

hazy arch
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Can roms be zipped ?

orchid nimbus
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yes

dusty tusk
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I think so, only .zip though

hazy arch
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I thought so but none of my zipped roms load but unzipped do

orchid nimbus
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uze zip not 7zip gz rar whatever

rose elbow
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@mortal panther #1096015979055697940 message

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the black sections on the border is in original hardawre

hazy arch
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I think its my roms

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sucky roms

modern sleet
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I think were in a good spot when were finding issues that are problems on real hardware 🙂

zinc dew
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@woeful grove I just want you to know that I named the N64 core “Nintendo N64” so it would match “Nintendo NES”

woeful grove
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do you want a cookie or something?

zinc dew
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Yes

woeful grove
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🥠

zinc dew
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I thought that would make you angry, damnit

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redundant names ftw

woeful grove
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I didnt name it that

zinc dew
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why can’t I troll you

woeful grove
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some external database did

zinc dew
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This is unfair

woeful grove
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it's not my job to police the internet

iron dove
languid dune
orchid nimbus
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Because the randomness

zinc dew
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My SNES core is called Nintendo Super SNES

orchid nimbus
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Super nes

round rune
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Anyone experience the 8bitdo n64 modkit disconnecting randomly, without the sync light going out or blinking? We will be playing and the remote just stops responding. Have to switch to Dinput and back to Switch input, it comes back quickly, but it can ruin a competitive match.

orchid nimbus
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Supreme super super nes SNES

hazy arch
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is it a huge pain for anyone else getting this core working or am I just super lucky

worn delta
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Just check the pins, add those two lines to your download .ini file, run update all and you are good to go.

iron dove
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whats happening siskavard? still the black screen?

hazy arch
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well i managed to get 1 rom running but no other romsets im trying load

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black screen, yes

iron dove
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get a no-intro set, or check the ones you have against their checksums

worn delta
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HTGDB Everdrive pack or no intro work fine

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I recommend the former as it is better organised

hazy arch
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Thats what I have, or so I think

worn delta
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Have you added the lines to your .ini and run update all with BIOS DB enabled?

hazy arch
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You said check the pins, do I have to alter something on the board?

worn delta
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Pins of this channel

iron dove
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ie #1096015979055697940 message

hazy arch
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oh haha

worn delta
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Basically do this:
#1096015979055697940 message

iron dove
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that will make update_all get the latest core and database txt file, and it will already get the correct boot.rom/boot1.rom if the bios DB option is enabled

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that's all you need, outside of a good romset

zinc dew
iron dove
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n64 is all you neeed robby!

hazy arch
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I'm double checking my ini because I added those lines but it doesn't pull anything when i run update all

iron dove
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if you already have the latest files it wont get anything

zinc dew
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you’re right

fair stump
rose elbow
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gonna ctrl a delete my SD card except for the N64 core

zinc dew
hazy arch
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I ran update all & most of the roms are working! (Weirdly I already did this before & ot didn't work) thanks all

carmine kettle
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can snac and memory works as one is it possible just like ps1?

broken cradle
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Wdym

carmine kettle
solid crest
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If you mean save to a virtual/emulated control pak while using a SNAC controller, then no you can not do that. It is possible it will be implemented later but I haven’t heard the devs talk about it

carmine kettle
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oh ok that what i wanted to know thank you

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they should but its up to the dev

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cant complain core awesome

solid crest
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From what I can tell the solution for the PSX was luck that it worked out. It might not be possible for the N64 core

broken cradle
solid crest
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It was blue1 who figured it out for PSX

broken cradle
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Blue also implemented snac for n64

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With transfer packs etc

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That's what got robert in the mood to have emulated transfer paks for Pokémon stadium

broken cradle
carmine kettle
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thank for the info

wanton sun
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you cannot combine rumble and controller pak in one slot. The game tests which one is there and will use it until it's removed

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it's the exact same request message both get and by the response, the game decides which one is there

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maybe some insane logic for "what-is-the-game-going-to do" could guess by looking at the message content and then switch paks automatically...but as far as i know that doesn't even exist in software emulation where it would be 10 times easier

wanton sun
wanton sun
iron dove
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ive not been able to reproduce it using sm64.us.noface.bps from #1096015979055697940 message or shotgun mario. Either before completing the first star (when fog is present in that starting area) or after

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does seem to be tied to the UltraSM64, ill try using that patch

carmine kettle
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probably a long shot, blue1 might know the answer

rose elbow
iron dove
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do you recall which patch was the one that triggered it?

wanton sun
rose elbow
# iron dove do you recall which patch was the one that triggered it?

i wanna say the one that had the issue was a file that got posted directly into the discord, and not something that was on vampiers site for example. but not sure specifically which patch that was. it was a no-face patch for USA Vanilla SM64, coz i had asking for something that just removed the face intro and didn't have all the doors unlocked

oblique crow
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I don't mean to butt in - but man, it's kinda cool how much I've learned just from being a fly on the wall here listening to everything flooshed

iron dove
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vamp's site has justZ00t's and yxkalle's patches
justZ00t's were the first ones posted here I'm pretty sure, im using yxkalle's

carmine kettle
iron dove
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its a great place to lurk @oblique crow, when I occasionally have an issue with MiSTer in general I can almost always recall it being posted before and a fix/workaround being found 🙂

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not to mention all the interesting info on the hardware and game code from Robert and other devs

rose elbow
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yeah. sometimes i like talking trash and chatting, but even just lurking and reading other conversations and people troubeshooting stuff, u absorb alot of info

oblique crow
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Listening to Robert is a bonafide treat

iron dove
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his patreon writeups are always great reads too

wanton sun
oblique crow
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I was thinking the same thing

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But I didn't wanna assume

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hahaha

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It's like doing a weight reduction on a car only to add cement blocks in the trunk

wanton sun
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i mean, virtual cpak with SNAC could be implemented. it would basically decide for each message type if snac is used or the emulated gamepad. could even do virtual transfer pak then. Virtual rumble is useless of course. But the question is if it's worth it. for cpak i could imagine if someone wants a real controller but not the limits of a real cpak

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the biggest question is how to explain that in the OSD, haha

oblique crow
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There were those toggle paks back in the late 90s. Toggle switch would flip between CPAK and Rumble, and would reset itself on the toggle so you didn't have to replug it

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MadCatz made one I think too

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Could even have it be bound to a button-combo or just call it Virtual Pak

wanton sun
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button toggle for rpak/cpak switch we already discussed and i'm totally open to it if someone makes a good implementation. But i can't think of a way to combine that with snac, as snac has no virtual buttons

oblique crow
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I don't fully understand how SNAC works, so can't offer anything of value on that topic.

rose elbow
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snac would just have to miss out on the button mapping i tihnk ?

oblique crow
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Are they sending scancodes or something similar?

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reading about it now, nevermind - so its actually taking the native inputs from the controller and communicating them to the core. That's dope.

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So for an NES for example its actually looking at the shift register, god this stuff is so awesome. People really are amazing.

wanton sun
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due to it being native, it has no access to OSD or mapped buttons

forest jetty
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anyone know how to get Xeno Crisis to work? I get the CIC error and it hangs.

carmine kettle
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i dont have the game to help out

wanton sun
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i would assume it's already in the database, but seems it was removed in the current version?

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old DB still has it

simple oliveBOT
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5d005d7973d119e7cb48fab90c241873 ntsc|cic6102 # XenoCrisis
forest jetty
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Thanks. It's not giving the cic error now, but it's still hanging at the developer logo; with the error overlay I'm getting E0080040.

carmine kettle
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does not work

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soft off works

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few reset it will work but hangs

mighty bone
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Set the save to eeprom16 and turn on the cache writeback, it can get trough te dev logo but hang on fist start menu..

zenith orchid
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is there a widescreen patch for F-Zero X DD?

loud pebble
knotty zealot
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have you SEEN the kraken's out there?

dusty tusk
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Any chance we can get a button to swap between controller pak and rumble like some of those third party paks?

zenith orchid
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finally got the chance to update. looking forward to playing DKR

mellow raft
wanton sun
# dusty tusk Any chance we can get a button to swap between controller pak and rumble like so...

this is a relativly simple task, so anyone who wants it and has basic programming knowledge can do it. But it's very time consuming: you need the button mapping, then need to detect rising edges of buttons, find a solution when OSD setting is not rpak/cpak, modify the OSD setting from button selection, give hint on screen what is currently active, talk with the users that are annoyed because of the hint, ....

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the digital/analog switch of the psx core was horrible to do because of all that, so i'm not really motivation to do it currently, but anyone is free to do it in a way everyone is happy with, then i will take a pull request 🙂

mellow raft
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I expect that it uses the same contacts for the memory and rumble right? So you can't physically crosstalk them...

dusty tusk
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I was thinking of it in terms of analog, but looks like quite a bit of work, no worries

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The only reason I bring it up is that the current system disconnects your controller when you flip between the modes which can be a bit strange for some games

rose elbow
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it does? what game has that disconnecting?

dusty tusk
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let me check my logs, I may have misinterpreted what was going on

rose elbow
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i think ive had the rumble pack not be recognized when i switched to it midgame but wasn't sure if that was something that potentially happened on real hardware/specific to the game (not really had this more recently, not really treating this as an 'issue' or anything)

dusty tusk
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yeah, many games I'm pretty sure require a reboot to use paks properly

rose elbow
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ya figured it was along those lines

dusty tusk
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I usually reboot when it complains about controller pak not being inserted

wanton sun
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as the core doesn't pause, maybe there should be a time until the pad is really disconnected

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so if you just go through the options, it will not change until the osd is closed again

dusty tusk
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That would be nice, some games trigger other functions when a controller is disconnected

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I tested THPS2&3 and Diddy Kong Racing today and one of them auto progressed at a prompt while I was changing my pak

rose elbow
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oo i might try Diddy kong racing and switch between the 2 and see how it goes

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i remember there were some reports of it crashing at the boss races

dusty tusk
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I think it was Diddy Kong, Rare loves to be fancy when you connect controllers

rose elbow
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diddy kong cpak is just for ghosts and times?

dusty tusk
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Yeah

rose elbow
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oo it's nice seeing DKR and the text is looking nice and proper without the flashing :)

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does Adventure use the cpak ?

dusty tusk
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The TT races might, it's really just for ghosts. I think times are saved to the cart

rose elbow
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cool cool, curious when i'll bump into it thanks

zenith orchid
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I'm having so much fun with THPS3, and I usually play with music off, as I listen to my own music

chrome quest
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San Francisco Rush 2049 has a similar issue. I think Robert, had suggested at that time maybe adding a little pause of no Paks inserted as the toggle was altered. With all the extra options now, that game has new issues.
If it sees the TransferPak at all as you get from ControllerPak to RumblePak, it interprets the TPAK as a broken issue with the Controller Pak

wanton sun
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this should be solved if the pad type only changes when the OSD is closed

chrome quest
odd vector
waxen bear
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Speaking of paks, curious as to why the OSD has a rumble pak option on the main page but also a “enable rumble” on one of the sub menus

whole yarrow
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anyone tried to keep 2 unlocked characters in MK Trilogy after reset the game?

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maybe i don't get it, only i can unlock via cheat code

toxic pumice
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If it's supposed to save to controller pak, your save type could be wrong? Have you got the n64-database.txt file in the right place?

whole yarrow
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yes

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i set CPAK to Controller 1

modern sleet
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Is there a way to copy CPAK saves from a real controller to a virtual controller ?

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maybe the best of both worlds if someone wanted to use a real one then just transfer it over?

daring meteor
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Does the gameshark rom work on the core?

mortal panther
daring meteor
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You can transfer through software, but the question is, does that software exist

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(Also, would be helpful if somone hacks the users_io poll to split files)

deft tree
whole yarrow
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huh, ok

deft tree
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when i set up my everdrive earlier this year I found a bunch of those for the 64 fighting games

whole yarrow
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Alright, now it works 😄

hollow rune
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I need to play more video games today...

wanton sun
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it's automatically written from the database

daring meteor
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Also, I just realized the only game that uses Both Tpak saving and cpak is Nushi Tsuri 64

zinc dew
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sorry very late reply lol

tropic sand
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In case someone finds this useful.. Ie. All tracks and cars including Police Car...

Trainer for Beetle Adventure Racing!
https://www.marcrobledo.com/RomPatcher.js/

Use: Beetle Adventure Racing! (USA) (En,Fr,De).z64

MD5: cf97c336479ddbf1217e4dde89d9d2d3
SHA-1: e5ab4d226c08d22f68a2edcc48870203e67454b8

Apply: Beetle Adventure Racing! (U) (M3) [t1].bps

Creates: Beetle Adventure Racing! (U) (M3) [t1].z64

An online web-based ROM patcher. Supported formats: IPS, BPS, UPS, APS, RUP, PPF and xdelta.

daring meteor
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Robotron 64 works now

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With text

vapid hawk
wanton sun
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only works if the game does save the whole data

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some only update parts, e.g. no file table

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i'm not aware of anything that can copy the whole content like e.g. bios can for psx

daring meteor
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Nushi Zuri looks fine now

fair stump
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Looking good now

hot spoke
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Has anybody ever tried starting a N64 game via the favorites script/ an .mgl file and the game does not load the previously saved .sav file and when opening the OSD (big mistake) the seemingly new created .sav file overwrites your savegame? Just happened to me with Banja Kazooie. I'm glad I love this game so replaying half of the game will be a breeze ^^ Need to investigate though if this is always reproducible

chilly pivot
fair stump
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Loading that up next

daring meteor
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I finished a Polaris Snowcross race if that means anything?

chilly pivot
fair stump
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All if the no mercy intro looked good, like nothing was missing

chilly pivot
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What????

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Amazing

fair stump
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As far as I could tell

chilly pivot
wanton sun
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oh no, another wrestling fix?

toxic pumice
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Another day another core update. 😄

broken cradle
toxic pumice
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Happy to see robotron text now working, good stuff!

wanton sun
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well, this only fixes games that have programmed the RDP in a weird way, so having wrestling games in there should not be a big surprise 😛

daring meteor
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Ah no here

fair stump
daring meteor
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I never expected this to be the problem with Beetle haha

chilly pivot
languid dune
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More Beetle fixes!?

toxic pumice
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Will test bio freaks when I'm home as well. Out with the kiddies at the moment.

fair stump
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Looks like pretty much all the remaining wrestling menu stuff has been fixed

wanton sun
# daring meteor I never expected this to be the problem with Beetle haha

the way beetle does the fog is outstanding. it's actually a postprocessing filter. They need 2 pass rendering for the world and then later on use the upper z-buffer bits as index for a grayscale color lookup table in another 2 cycle render pass. It's amazing this doesn't drop the performance significantly

languid dune
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The unexpected fixes are always some of the most fun fixes. Like when Mischief Makers got fixed and nobody even knew about it for like 24 hours after that update went live! elmorise

daring meteor
wanton sun
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i'm quite sure this effect was not using the official library functions. It's like someone experiemented on how to setup the RDP to do that effect and later on forgot to remove all the not needed steps

tropic sand
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Who changed the weather to fog... 😂

wanton sun
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maybe i should really add a fog toggle, sometimes it's not great to have

daring meteor
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Are there any outstanding RDP bugs that aren't YUV or LOD related?

zealous hull
quick arch
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Tom Clancy texts are fixed

hot spoke
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Okay, I just confirmed that starting N64 games via an .mgl file will kill your saves immediately. Maybe this is not new knowledge but it is to me and if it's common knowledge I really would have liked to be warned about it 😄

tropic sand
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I'll check in an emulator but not sure if there is something missing in the lava...

wanton sun
quick arch
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derby Stallion 64 texts are fixed !

daring meteor
wanton sun
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not sure. World map in blast corps has it

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i tried to fix it today. it worked, but then i had seams in banjo and zelda, so i reverted it 😅

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this whole dual pass pipeline is so confusing. E.g. when doing pixel 0, the second pass already uses some parameters from pixel 1

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and then pixel 1 first pass is still using some stuff from pixel 0 second pass

knotty zealot
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i added the lines to the script and downloaded the core and tried a few games. i fired up paper mario and thought maybe this would be nice to play through for the first time on mister. i didn't even see mario exit his house in the intro before the entire screen got filled with error's

wanton sun
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processing should be like the upper one to be consistent but probably for ressource saving in the chip is like the lower one

hot spoke
knotty zealot
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mario kart runs great. we can live off that for six months... at least!

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just stop the development. mario kart works. mission accomplished.

wanton sun
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it causes all kind of trouble. E.g. next pixel can also be in the next line

hot spoke
# hot spoke Okay, I just confirmed that starting N64 games via an .mgl file will kill your s...

Okay, the save is not immediately killed. If you start a game via an .mgl file and see that your previous saves are empty, DON'T open the OSD, reset the MiSTer and open the game normally with starting the N64 core manually and then load the game and your save will still be there.
Don't know what's going wrong there and if this is the case for other cores when starting games via .mgl, too.

quick arch
#

there is a regression on title screen of Top Gear Rally

wanton sun
#

todays build?

quick arch
#

yes

wanton sun
#

strange, will take a look tomorrow. before it was just black?

quick arch
#

yes it is just black

wanton sun
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and just black is correct?

quick arch
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need to check I'm not sure

fair stump
#

Full mister reboot change anything? I've been caught by that sometimes 😅

daring meteor
#

Are the top gear texture bugs LOD?

wanton sun
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maybe the game has just other bugs

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will try and compare with hw tomorrow

quick arch
#

yes it is not right for Koneko logo screen and in games they are some graphical issues

daring meteor
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In game there's bugs

wanton sun
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ok, so worth a try anyway

daring meteor
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The white part is also wrong

fair stump
#

Hey alright

#

This game has a hyper sensitive stick

#

Seems totally playable now that you can actually navigate menus

hot spoke
#

Where did the previous message go? It indeed answered my question and it seems this is an already known problem. Does anybody know why this happens? Does it happen with other cores too?

knotty zealot
#

am i missing something or are we not able to set integer modes yet

kind solar
#

you can set them in the main ini that's what i've done

#

0.5 works well i find. scanlines look good and most of the screen is usually filled

knotty zealot
#

i've set fullscreen i think and just tweak individual cores

cerulean elk
#

What’s good in the new core? I’ve been busy

native mesa
#

Interlaced on crt

fair stump
#

Wrestling intros and menus fixed, rainbow six menus and text fixed

toxic pumice
#
  • robotron fixed
fair stump
#

Kasher noted it already but nba showtime displays correctly now. Everything except the court was black

#

The fog in BAR was fixed

cerulean elk
fair stump
#

Wrestlemania 2000, no mercy, and WCW-nWo Revenge

cerulean elk
elfin depot
#

Anyone looking for a bit different control scheme this works pretty well:

crisp monolith
#

@modern sleet The build with HSync adjust that you did for me that fixed my jumpy CRT image issue (#1096015979055697940 message) , is that something that can be rolled into the main build? Or is it more complicated than that?

zinc dew
daring meteor
#

Because I think some other CRTs will have it bugged

orchid nimbus
#

god penny racers is so bad

#

we got video now?

crisp monolith
zinc dew
orchid nimbus
zinc dew
zinc dew
#

how do you respond to that? It’s impossible. I found the cheat code to any argument!!!

zinc dew
#

LOLOL

knotty zealot
orchid nimbus
#

^^ @zinc dew

zinc dew
zinc dew
#

No gifs ahhhh!

knotty zealot
#

nerds tryna post wii controllers in the saturn channel. jesus.

remote hatch
#

yeah , where is gif police ? whereeeeee

zinc dew
remote hatch
orchid nimbus
#

I self indentify as banned

knotty zealot
#

you're all worse than ME. right?

fair stump
zinc dew
knotty zealot
#

you keep this slack up you're gonna be enforcing potato peelin' duty!

storm bear
#

does mario kart 64 need patching to run on the core currently?

orchid nimbus
#

yes

#

did you try it?

plush summit
#

Huh?

#

MK64 works fine as is

orchid nimbus
#

for me too 🙂

#

without patch even

storm bear
#

i tried without patching and couldn't get it to load, i just assume its my rom

orchid nimbus
#

only Mario 64 needs a patch for now

kind solar
#

seems pretty good

elfin depot
kind solar
#

i never thought to try that

#

just used gc controllers

solemn marlin
#

More wrestling games working, sad day for the core 😔

storm bear
#

debating buying those PCB replacements for the n64 controller from 8bitdo

elfin depot
fair stump
#

all but one wrestling games seem to be running well

knotty zealot
#

i'm not sure yet what i want to get for n64 but i want another controller. can't be shooting mario kart shells with the right joystick (down)

lament escarp
fair stump
#

The best n64 controller is a saturn pad

storm bear
#

yeah sure, do you still like yours?

knotty zealot
solemn marlin
#

I've learnt that it was a wrestling favorite, apparently, I just think they're so boring, it's okay if others like em tho

fair stump
#

Sorry, I don't make the rules

zinc dew
#

@knotty zealot get the Saffun controller

storm bear
wanton sun
orchid nimbus
#

@storm bear if Mario Kart 64 doesn't work there are 2 possibilities - you have a bad rom or you don't have the ROM N64-database file

#

@wanton sun I guess Missed a big chunk of the game

lament escarp
storm bear
fair stump
toxic pumice
#

give me my poverty fgc fix immediately

knotty zealot
#

i should get an original one because i also have a console

rich flicker
#

With today's update, Kawanonushitsuri overworld display properly LosingItBlob

vapid hawk
#

i can't get the end boss of RE2 to crash anymore, tried 8 runs all successful, used to be about 50/50

#

could be a fluke 🤷

#

biohazard2 still crashes at the stars office door - and the music getting stuck/going silent

zinc dew
rich flicker
#

The plain 64 one. It is an amazing game

#

It uses the same system as the first games

#

where you have to be mindful of your fishing or you destroy the ecosystem

daring meteor
#

The Biohazard 2 crash probably a good one for Robert to debug whenever he's done with RDP (Or VI)

rich flicker
#

also each character is a save file, and if you're in a family you share the game world

knotty zealot
#

turok controls like assss

rich flicker
#

the second (shionokazeninotte) is closer to the later games and thus sucks

zinc dew
rich flicker
#

one of the really strong aspects of the game is the soundtrack: you got only nature sounds when you fish, it's incredible

zinc dew
rich flicker
#

also it is an rpg, but it is tricky: you can fight the nature and get stronger, but the real way to do it is give food to wild animals and get them to not attack you anymore

#

it's pretty intense

knotty zealot
#

"Recently, it was discovered that some buyers had malicious disputes based on the meticulous simulation of the arrow keys, which made it clear that this controller cannot use subtle direction changes. Please note that the controller can only use the usb pc emulator." loool

rich flicker
#

each character got a storyline you must follow to get access to further areas of the game

#

from a technical point of view, Kawanonushitsuri 64 got an interesting overworld view: it is 2D, but there is perspective when you scroll and the lighting is "real time" (as there are days and night cycles)

weary palm
#

I submitted a bugfix for main so game boy roms are not treated as N64 roms (i.e no "unknown cic" etc). I also added cic5101 type.

rich flicker
#

the framerate really struggles in some area on a real console, like the bridge in the first town

zinc dew
knotty zealot
#

YEEAOOUUU

zinc dew
#

my favorite part! I also love EUUUUGHHH

#

I swear the lyrics say ”big bang dong”

remote hatch
#

@wanton sun have you perhaps had a chance to check the error with the car lights in RR64 ?

wanton sun
#

top gear really is super advanced. It uses LOD for a title screen with no depth. And because that makes no sense, it also forces the game to have a total LOD steps of ... one. So it turns on LOD and then uses some extra guards to make it inactive again

zinc dew
#

lol that’s funny

wanton sun
#

will implement those guards at least for now until LOD is fully there

wanton sun
orchid nimbus
#

I wonder why the n64 re-introduces noise into a clean image

weary palm
#

Cinematic experience

wanton sun
#

it can give more depth. E.g. the fog in beetle racing looks very bad without noise

orchid nimbus
#

up the ISO 😄

#

yeah I can see that

#

it makes sense like the dithering ... chaotic patterns

#

I guess the N64 was trully desinged with CRTs in mind

weary palm
#

Star Fox 64 adds ALL the noise

remote hatch
orchid nimbus
#

Anthrax & Public Enemy - Bring The Noise

solemn maple
#

Yxkalle, can you patch Diddy Kong racing so that annoying elephant doesn't show up after every race you complete?

wanton sun
#

i have to tackle the polygon seams at some point, but for now i'm just annoyed with them. Spend 5 hours today on it and had to revert everything because of wrong assumption. Will give it another go in some weeks with fresh mind

solemn maple
orchid nimbus
#

@wanton sun I was going through the demos and a lot now works great

quaint pewter
orchid nimbus
#

corrupt SD card 😛

wanton sun
quaint pewter
#

Ummm mystery dungeon shiren 2 yes. It works on everdrive apparently, so it can't absolutely need emulator hacks?

wanton sun
#

the issue with constant saving is that you must freeze the sram in a consistent state

#

can look at some point how we can do that

#

i wonder how it works on a real system if you turn off in the middle of moving

pure ocean
#

So basically it's better than before to answer this at least 😄

wanton sun
#

looks fine for me

pure ocean
#

looking fine @wanton sun

#

That was the fastest fix ever! Hahaha.

quick arch
#

Yes great 🙂

#

thank you ^^

quaint pewter
#

Thank you for looking. Can still play that one on emul if it can't be fixed but obviously it would be superior to play on the core along with everything else.

vast delta
#

Is there a way to get rumble working on either the NSO controller or the 8bitdo mod kit? Can't find anything on this anywhere

quick arch
#

Kemco logo is fixed also

wanton sun
daring meteor
#

I had a feeling it was LOD once I saw the funny textures

vast delta
tropic sand
#

Checked the lava in emulation vs the core. Other than that the whole game plays and looks better in the core ... Awesome work 🥰

vast delta
#

Would the 8bitdo controller rumble when in S mode as well (basically emulates an NSO controller)

daring meteor
#

Is this the secret YUV texture

wanton sun
#

either that or the lowest detail LOD level 🙂

#

i have seen today that beetle does use LOD, so it can't be perfect yet

vast delta
#

I need to get off my ass and test the rumble on a pc, I have the feeling I may have a lemon

wanton sun
#

maybe someone here has one. i only use the NSO with the core

vast delta
#

It's scarily good

#

I bought 2 just to keep one for when my main one inevitably grinds itself to dust

wanton sun
#

would use snac if i could get decent one, but it's horrible. And i don't want to repair one, costs too much time and probably it would have 3 buttons less afterwards

quick arch
#

Those screens of Top Gear Overdrive with N64_lodmax.rbf are fixed

knotty zealot
fair stump
#

And on the cube in the main menu

#

and the plane textures in aerofighters assault

lament escarp
orchid nimbus
#

C&C looks so crisp and hi-res now

modern sleet
daring meteor
modern sleet
knotty zealot
#

i'm thinking i want a n64 deamonbite adapter but nobody's made one. there's a mctimville 4 controller adapter but it's got different components. who will create firmware for standalone n64 deamon and GIT IT UP

vast delta
#

I know exactly what you mean. I also think an original style analog stick is integral to the N64 experience. That hollow snap of the stick instantly brought me back

knotty zealot
#

i've PM'd mickgyver but who knows. he's probably busy.

toxic pumice
#

finally got the chance to sit down and play bio freaks properly. It's so shit, I love it

crisp monolith
solemn marlin
#

What's the best n64 racing game, not counting kart racers

toxic pumice
#

top gear rally is alright, star wars ep 1 racer and f-zero x are astounding

#

I enjoy bad games so cruis'n exotica is pretty fun

#

Rush 2, San Francisco Rush 2049

bronze tree
#

I'm having a lot of fun with Beetle Adventure Racing

solemn marlin
#

Hmm I do like f-zero but I'm looking for something approximating reality I guess, so far I've also really liked beetle adventure racing

toxic pumice
#

you might like top gear overdrive?

#

Would definitely recommend Rush 2 / Rush 2049

solemn marlin
#

Gotta try it, thanks for the rec 🚙

ocean lily
#

that was also when textures went crazy on it and the intro splashes broke

knotty zealot
#

i'm leaning towards that NSO controller

ocean lily
toxic pumice
#

The test build posted in here seems to work perfectly

#

It also fixed the dodgy texture stuff

ocean lily
#

let me check that one - i missed there was a test build not in #test-builds

toxic pumice
#

all good! this one right here - #1096015979055697940 message

ocean lily
#

ah beautiful- that one seems flawless to me now

#

even fixes the text for the first time that i've seen so far

wanton sun
#

didn't want to do another test build today, but will integreate it into tomorrows 🙂

zinc dew
vast delta
#

just got the rumble to work, good lord I love this core

knotty zealot
#

weeeeell it's not cheaper for me with shipping and customs

vast delta
#

whatdo the buttons and stick feel like on the saffun?

orchid nimbus
#

the more I see of ther n64 the more I think they made a huge mistake by not going with Sony 😄

chrome quest
# daring meteor Nushi Zuri looks fine now

Just checked Nushi Zuri 64 after looking at the spreadsheet. Just heads up you didn't update the core build date, just in case there's anything else from today like that.
Nice to see some overworld sprites!

knotty zealot
vast delta
#

@wanton sun sorry to bother you again, but how are you handling the save files for games with in-cart and controller pak saves?

daring meteor
#

Yeah I forgot to update

daring meteor
vast delta
#

i know, but there only seems to be one file?

daring meteor
#

Yeah, they're concatenated

vast delta
#

ah i see

#

i'm just bringing my saves over from my ED64

#

will take a look later to see how it's done

#

but there may be something up when you change games on the fly. i remember one game had whatever i was playing previously still in memory

#

trying to find which one it is

#

found it

chrome quest
#

I believe that is by design. Not an issue on a game by game basis if there is content from anther game saved to the CPAK. Can't recall the specifics, but it was to make data loss less likely I believe. All you need to do is format if you ended up with a full one.
If you're converting your own, no need to worry about it. A game with CPAK with only that games contents will work fine. The odd time you have another game also saved to the CPAK is no harm

vast delta
#

ah, i see. controller pak management on the N64 sucks

#

do all games have a format option?

deft tree
#

With fewer games that care about other game saves

toxic pumice
#

yeah but at least the ps1 had an internal memory card management tool

deft tree
fair stump
#

The confusing part is that your previous controller pak game will carry forward to another game. But when you go to the second game you either have enough memory and you're good or you have to format the cpak

zinc dew
# knotty zealot i'm deep in the rabbithole but it seems like the saffun one is a great choice. s...

Saffun Negatives:

  • no octognal gate like on a real n64 controller, minor issue
  • L and R triggers have a hard hinge and won’t depress when pressing on the inside, minor issue
  • analog stick range is like a modern stick so it’s double the range of what the N64 needs, major issue but is fixed with the latest unstable MiSTer

Saffun Plusses:

  • noticeably lower latency, 2.4ghz wireless
  • includes wireless dongle for your N64
  • doesn’t require constant re-pairing if you use a combo WiFi/bluetooth adapter
  • different colors, cheaper and readily available
vast delta
deft tree
#

The mister spins up a new pak for ever game

vast delta
#

i get that

toxic pumice
#

Kinda - There's occasionally a bit of data bleeding that comes in from the previous game/pak you were using, from what I understand

vast delta
#

but there is data bleeing

deft tree
#

Gotcha

vast delta
#

the N64 controller pak has 123 notes available

fair stump
#

Yes that is the confusing part everyone has to learn

vast delta
#

and it's not uncommon for games to be almost 100 notes big

#

so if you are playing one of these games

deft tree
#

Is there a method to hard reboot to ensure each game gets a fresh pak?

vast delta
#

change to another without rebooting mister

#

that save will carry over into your new game

#

and your new game may complain your controller pak is full

#

not all games, to my knowledge, have an easy way to format the pak

toxic pumice
#

There's a 'Format CPAK Now' option in System Settings, i've not tried that but wouldn't that just give you a fresh pak?

knotty zealot
chrome quest
# fair stump Bio freaks looks like it's all good now

I'm not so familiar with Bio F.R.E.A.K.S. if you (or anyone) can confirm if this looks normal.
Back + A for the "shield". Minimal use on the YouTube videos I've found, but might be that it should be a near solid colour?
Could do with verifying on hardware if nobody knows to hand. Doesn't look right.... but you never know!

fair stump
#

Yeah I saw that but I don't know the game at all

chrome quest
#

I'll keep looking for a video that says real hardware and shows the shield

#

Ohh, as I waited on pause in Bio FREAKS for over a minute, the pause screen bizarely became a Windows 98 screen saver!

chrome quest
#

USA test spreadsheet TAB has gone walkabout

knotty zealot
# zinc dew I tried!

i think this spicy safran controller would be my choice. maybe you can change the joystick on it or mod it

manic basin
#

So WCW Nitro plays fast on every emulator but watching video from real hardware, it also runs pretty fast, but not AS fast. It's legitimately 'Yakkity Sax' territory. I saw a video that states if all 4 controllers are plugged in (maybe they meant 4 player) it's basically a slide show. What a weird game.

#

It also legitimately sucks. Control wise.

knotty zealot
#

@zinc dew do you own the saffrun?

#

SOFARUN controller

zinc dew
#

I bought a similar branded one but it’s identical.

knotty zealot
#

from what i've seen on youtube, the 8bitdo hall effect one ain't gonna cut it for fine aiming

#

and i need to hit this target

weary palm
#

It's too smol. Can't.

chrome quest
#

The Bio Freaks shield animation might indeed be correct looking at videos.
This bouncing screen saver on Pause menu after... maybe 2 minutes idle even? Never seen this before on an N64 game, any console game I can think of really.
Wonder if it's even a known thing? So silly

fair stump
#

So how's vivid dolls?

native mesa
#

Hall effect stick is more precise than any OEM stick ive used

lament escarp
fair stump
#

I meant does it work 😆

deft tree
lament escarp
#

Sorry 😄

native mesa
#

I think games like that would only make you more lonely

weary palm
#

I think you're stuck in some kink of service menu in Vivid Dolls.

lament escarp
tidal zenith
#

maybe not THE cure, but it is A cure

chrome quest
#

Not really sure what LOD max means #1096015979055697940 message, but another benefit incoming once this is added to the main test-build;
World Driver Championship looks perfect I think. Just from the first screens you can see the textures. Track in game stable too, no more flicker

daring meteor
#

I bet it always displays the maximal lod instead of a random one

quaint pewter
#

Tony 2 is looking awesome. This game always makes me happy.

chrome quest
#

See the spreadsheet is getting fixed up.
Wondering if the Europe Tab should get the same Perfect/Completable/Playable/Boots/NoBoot as the USA and Japan tabs, so that the count lists and such would work.
As is, all the European game entries already go along with the common format

modern sleet
#

Chart looks alot better when you have the TLB build for those who beat Superman 64

lament escarp
#

Robby is gonna do a charity live stream where he beats each version of superman 64 on hard.

#

Or I at least try to bully him into it. 😄

native mesa
#

Every localization? Lol

zinc dew
random portal
#

Twisted Edge is better than 1080 and Snowboard Kids

#

sadly Twisted Edge isn't running and I dont care to test the other snowboarding games

weary palm
#

SSX is the best.

stone estuary
#

has anyone tried one of the older wireless brawler64 controllers (connected with a usb to n64 port adapter)? does rumble work?

fair stump
#

Amped 3 is the best

kind solar
#

vanilla sm64 no face doesn't seem to have the water bug

#

and the shotgun version seems to work fine

zinc dew
#

do you need to no-face patch shotgun mario?

orchid nimbus
#

no

vapid moat
zinc dew
#

GLORIOUS

kind solar
#

shotgun mario seems to be designed around a modern controller layout tho so you'll prob want to use one of those

rose elbow
#

also designed around emulators a bit more, the notes recommend using ParaLLEl emulator. it seems to work well on real hardware/mister but pretty unstable and prone to crashing

kind solar
#

i didn't play enough of it to see any of that i guess

#

just until i got bored of the gimmick

rose elbow
#

aha

#

i kinda love it but it's exactly what it says it is

#

at a certain point it does turn into just playing through Super Mario 64 but the extra shotgun jump gives you move movability

kind solar
#

and level select

rose elbow
#

aha ye

kind solar
#

since you can just shotgun the doors

rose elbow
#

if u fall off a cliff u can redeem by shotgun blasting back on

kind solar
#

i did that on the ice race

rose elbow
#

its right in the middle of like, it's a 1 trick gimmick but also the gimmick is so good lol

cerulean elk
#

Happy “most people work weekdays” Halloween from Mrs Esoterica and I!

kind solar
#

hst

#

?

cerulean elk
#

Yep

#

I had the sunglasses. So I got the rest

kind solar
#

is mrs esoterica dracula or alucard?

cerulean elk
#

They are actually late 60s vintage Bausch and Lomb shooters. I collect vintage sunglasses

#

She’s a vampire but I say she’s Alucard

languid dune
cerulean elk
languid dune
#

We have never seen your eyes!

kind solar
#

we can't stop here this is bat country

languid dune
cerulean elk
elfin depot
languid dune
#

My only pair of sunglasses are some Harley Davidson branded ones that my dad gave me. gex

cerulean elk
fair stump
#

How do you have space in your house

languid dune
cerulean elk
languid dune
#

Move to Wisconsin! We have plenty of space! 🧀

cerulean elk
languid dune
#

Not bad as long as you don't live in Milwaukee.

cerulean elk
languid dune
#

I worked in downtown Milwaukee for years. Don't recommend it. cringe Though I've lived in the suburbs my whole life, so the city life just isn't for me.

cerulean elk
zinc dew
#

I see, press R

#

My bad

kind solar
#

yea i just mapped c buttons to right stick

zinc dew
#

This is hilarious lolol

kind solar
#

you can also move the camera with the dpad in increments rather than the way it usually works

cerulean elk
#

You can’t treat it like you are playing Mario Party

orchid nimbus
zinc dew
#

Damn, can’t play N64 anymore

#

My boys heard the shotgun and now they’re taking turns playing Shotgun Mario lol

rose elbow
#

who knew mario 64 needed a shotgun

native mesa
#

I want a yoshi safari hunt

cerulean elk
#

But yes I’ve been married for a long time. Contrary to my salty YT commenters who think I am a morbidly obese basement incel 😂🤣

fair stump
#

Why not both?

native mesa
#

I wouldn't share my Mrs bacon with any video game adjacent community either

cerulean elk
rose elbow
#

i believe its this #1096015979055697940 message

#

(not too sure beyond that :)

cerulean elk
#

Sorry I know it’s off topic. Just having fun

zinc dew
#

Anyone else having C-left being pressed when pushing left on the analog stick? This only happens if you map the c buttons to the right stick.

viral portal
# cerulean elk

This is a great representation of a morbidly obese basement dweller

rose elbow
zinc dew
#

8BitDo Pro 2

rose elbow
#

i skipped mapping c buttons to anything

#

with P1>P2 turned on, the Controller 2 joystick is mapped to the camera controls/right stick @zinc dew

cerulean elk
kind solar
#

I’d marry alucard too

kind solar
rose elbow
#

ya, with P1-P2 you get "analog" control. it's not super smooth here but do get a few degrees of speed

#

beyond what using C-buttons would give you at least

kind solar
#

Is there a menu option in game to enable that or does it just work?

rose elbow
rose elbow
#

but i think there are hacks out there that have player 2 camera controller controls hacked in

#

im guessing the camera control being mapped to both C-buttons and Controller 2 joystick might be why robby was getting weird double inputs happening. but i worked around that by skipping the c-buttons when assigning buttons on mister

hazy arch
#

Is Animal Forest supported right now since it relies on real time?

zinc dew
#

kinda sorta

zenith orchid
#

you still gotta manually input the date and time right?

zinc dew
#

I haven’t bothered truth be told. I’ve just read people have played it here but it eventually glitches

ebon oyster
#

I haven't been able to get rumble working with the RetroBit wireless NSO64 controllers. Is that still unsupported, or do I need some special Linux build or something? I'm not seeing anything about it in the pins or on Vampier's site.

languid dune
#

The NSO N64 controllers definitely work with rumble on the core. Not sure about the RetroBit ones though.

zinc dew
ebon oyster
ebon oyster
#

I already tried the latest Linux unstable as of 3 days ago, and rumble still wasn't working for me then. Do I need to configure anything other than "RumblePack" as the controller type in the core menu?

zinc dew
ebon oyster
zinc dew
ebon oyster
fair stump
#

Is this the manual?

#

If so, it looks like there is an x input mode

rose elbow
#

👁👄👁

ebon oyster
#

Whoa, good find! That isn't described at all on the sticker on the back of the controller (where such info normally appears on 8bitdo controllers, at least).

#

Thanks, I'll give that a try.

fair stump
#

🤞

orchid nimbus
#

I can't even read those things anymore .... I use my iphone camera to make a picture these days

native mesa
#

The new gb rom loading threw an error because it was checking against the N64 Database but a match would never be found. It looks like this update excludes gb filetypes from checking the db

pliant pollen
#

they should have put shotgun mario in that ad

ebon oyster
#

Is it normal for the main OSD to still report OS v230501 even after dropping the latest (09/23) unstable build of zImage_dtb into place and rebooting? Or does that indicate I have somehow not actually loaded the unstable build?

hearty oar
#

yes, that's the date of the MiSTer build, not the linux kernel image

#

or at least I think it is

#

ah no there are 2 numbers

#

just ignore me lol

ebon oyster
#

No, the date of the MiSTer build is shown by MiSTER v231026. It might be the date of the OS distribution rather than the date of the Linux kernel though. That's what I'm trying to determine.

hearty oar
#

although yeah that's the same date that I have for OS

#

so checks out, that's the latest date

#

I'm actually not sure where it gets that number from, you're probably right, it must be distribution time - the commits from Jul 23 onwards haven't been released yet to a "stable" verison

#

and the commit before that is April 25

#

yep checks out: #news message

ebon oyster
#

Awesome -- rumble is now working, switching to X-input mode was the trick.

mortal panther
#

I deleted my comment. I was thinking of the wrong thing. You are correct. I forgot there were separate version numbers on that particular screen... one for MiSTer (main binary), one for OS (Linux image). 🤦‍♂️

night saddle
#

likely chocobo mystery dungeon on GBA is the same

hearty oar
night saddle
#

so if you power off mid-step, you'll just resume on the previous square youw ere at

mortal panther
random portal
brisk edge
#

that's pretty interesting, I had no idea that's how the mystery dungeon games operate. Makes sense though

wanton sun
# daring meteor I bet it always displays the maximal lod instead of a random one

There are 8 texture settings. Usually when doing dual texturing, the second texture uses the setting of the first texture + 1. With LOD, all 8 can be used, depending on the "distance". However, when a game uses LOD and it's not "detail texture" mode and set the maximum LOD level to 0, the second texture fetch will use the same setting as the first. It's kind of useless mode, but exists. This is currently the only thing that is implemented in the test core: prevent using of the "+1" when these useless settings are requested by the game. So it's not really max LOD, it's the game using LOD with only 1 level total

mossy vector
#

Does the RDP calculate LOD per pixel? Or is it per horizontal span and interpolated? Or is it some other magic formula using the vertex coordinates?

wanton sun
#

per pixel. It takes the texture coordinates of the current and the pixel x+1 and y+1, calculates the difference between them and with that decides the LOD distance

#

(pixel coordinates are perspective corrected first)

mossy vector
#

Wow. So no shortcuts. Is it also doing a base 2 logarithm?

wanton sun
#

usually you would expect this to take the z coordinate? at least i would, but it's not.

#

base 2, well kind of. it seeks the highest 1

mortal panther
#

@wanton sun if anti-aliasing is disabled, 2 rows of pixels (1 at the top, 1 at the bottom) appear to get cropped for some reason. If anti-aliasing is enabled, those 2 rows appear. I understand those black pixel artifacts are normal behavior, but if you keep those 2 rows hidden while anti-aliasing is enabled, those artifacts wouldn't be seen. Is there a reason why there is a difference in visible rows of pixels when toggling that option?

wanton sun
#

you see them because the real hardware also shows them

#

if i crop them off, people will complain they are not there 🙂

mortal panther
#

Fair enough. 🙂

#

Was just wondering why disabling anti-aliasing causes 2 entire rows of pixels to disappear.

#

So it doesn't just cause/create the black artifacts, but the entire top and bottom rows?

wanton sun
#

yes

mortal panther
#

Interesting. Thanks!

orchid nimbus
wanton sun
#

the top row has a coverage of 0, so the algorithmn thinks it's a border of a polygon, so it pulls in information from adjacent pixels that are not borders. If the pixel below is inside a polygon, it will be pulled into the topmost, black line. If only borders are below the pixel stays black

#

it actually only checks 2 pixels from the line below and both must be inside a polygon

mortal panther
#

I love how you take the time to explain things. Thank you very much. I'm good now. 😄

hearty oar
#

haha, was interested while the above conversation on mip mapping was going on and had a quick google about mip lod selection on n64, and came across this blog post: https://gliden64.blogspot.com/2013/09/hardware-lod.html

#

and while reading the part where they're like, you can't get the values of neighbouring fragment invocations and thinking, yes you can, have you heard of ddx and ddy

#

and sure enough the top comment lol

mortal panther
#

I've been trying to get the Super Mario 64 (Japan) (Rev 3) (Shindou Edition) ROM patched with English translation and other improvements (this patch: https://www.romhacking.net/hacks/5755/) along with no stretchy face patch, but I can't seem to make one that will load at all.

#

Has anyone been able to find a combination of patches to make that work?

mossy vector
rose elbow
#

wow was just in Ocarina Kakariko Village, toggling VI Bilinear on and off (as you do 😅 ) and had the game crash with 0080045

#

first time ive had that happen from toggling VI

#

unless something else happened and it was a coincidence

hearty oar
wanton sun
latent galleon
#

speaking of taking time to explain things, maybe once this core has matured you could make your patreon explanation of the VI filtering public...because it was the best explanation i've seen on the internet

pale granite
#

or just make I book, I'd buy that

mortal panther
#

N64 hardware engineers: "Oooh... so that's what that did!"

mossy vector
#

Lol. Phil Gossett seems like he still knows every detail of what he did based on the computer history museum interview somebody suggested a while back.

mild finch
#

Found this quote from him:

So anyway, the other things that I had to do, we couldn’t quite afford the normal trilinear interpolation that you do for a mipmapped thing. So I came up with this hack, which was dubbed triangular interpolation, which split the four-element square in each of the two levels into two triangles, okay, and then you got to save a couple of multipliers by doing this, okay

#

But I can't find anything on Google about "triangular interpolation". Any info on what that is exactly?

mossy vector
#

The 3 point texture interpolation that gives that rupee hexagonal look.

pale granite
#

is a special build needed for SNAC support?

#

I'm using the MiSTeraddons SNAC adapter with a blissbox n64 cable, but the pad doesn't seem recognized

daring meteor
#

No

pale granite
#

I did turn SNAC on in the debug menu

mortal panther
#

I think you also need to select SNAC for Controller Type.

pale granite
#

yep that was it! thanks!

uncut gyro
#

is it just me, or does the Dr Mario 64 opening intro theme sound a lot like the Ramones’ song Blitzkrieg Bop?

mossy vector
#

Left is typical 4 point bilinear, right is the "triangle" 3 point.

mild finch
# mossy vector

Thanks! How does it work? Does it use barycentric coordinates?

iron dove
#

shotgun mario needs a verison based off this, for the rumble 🙂

mossy vector
iron dove
#

Every time you crouch to do a long jump it rumbles. So... pretty much constantly :p

rose elbow
#

i found the rumble version of just mario 64 excessive for that reason, or a lot of n64 games for that measure LOL

#

Ocarina is nice

languid dune
#

I can never have too much rumble!

#

Can't wait for the rumble version of Wave Race 64 to get fixed!

rose elbow
#

i was wanting to test out Diddy Kong Racing switching between rubmle and cpak last night

#

and could barely stand playing with it on LOL

uncut gyro
#

Some graphics corruption in MIA Hamm that weren’t there last week when I tested

#

@wanton sun let me know if there’s any settings or debugging I can do to help triage

solemn maple
rose elbow
wanton sun
pale granite
#

oh right - I also was confused about what "SNAC compare" does. Best to remove if not needed

wanton sun
#

snac on in debug is removed in next build, snac compare is useful for debugging, it will stay

#

overall it's the debug menu. Maybe i should hide it like psx did

wanton sun
ebon oyster
#

Why does the N64 version of Batman Beyond run at warp speed? I gather that's the way it actually is on real hardware, not a problem with the core.

foggy stirrup
rose elbow
ebon oyster
#

Okay, that's way more reasonable... but I saw some other old YouTube video that reviewed a bunch of N64 games and showed it running just as fast as it does on the current MiSTer core. Weird.

rose elbow
ebon oyster
#

So it runs at warp speed on emulators too?

rose elbow
#

seemingly

ebon oyster
#

Probably some "block doing X until Y completes" inaccuracy in the emulation and MiSTer core, I guess. Maybe both derived from the same fault documentation somewhere?

iron dove
#

memory BW isnt currently limited in the core and that seems to often be the system's bottleneck, Robert mentioned it's ~60% faster than original HW currently
warp speed sounds like something else / even more than that % difference tho

wanton sun
#

doesn't seem to be memory bandwidth. even with slowing down the memory massive with 112 delay, it still runs above 30fps

daring meteor
#

Hopefully it's a pointer to the non graphics, non TLB bugs remaining in the core

wanton sun
#

the game does use vblank interrupts for it's speed, no idea what could be wrong then

#

if it really had no cap for 30fps, it should have 60fps sometimes also on real hw

#

or at least above 30

#

at least the game is heavily optimized: if i downclock the cpu to 10mhz in my emulator, it still runs at 50fps, haha

rose elbow
#

one thing i was curious about, playing Ocarina, there seems to be a lot of colour banding. i wanna say more than og hw?

versed cairn
#

dither on?

rose elbow
#

dither on, everything set to Original

versed cairn
#

this might be unrelated but I found out the component mode on the analog io board is 6-bit per channel while RGB is 8bit per channel

#

I found this out cause I was playing oot and it had banding only on componant out

rose elbow
#

oo. i'm just on hdmi atm

versed cairn
#

kk, no idea what you're seeing then lol I thought I had answers

#

would be interested in a hdmi moded n64 to mister hdmi comparison

rose elbow
#

yeah i'm on svideo into retrotink.. so it's not exactly hdmi out / not a 1:1

versed cairn
#

I have a hdmi moded n64. I would need to bring it over to my pc to capture though. too much work for tonight

rose elbow
#

all good. i assume the n64 core also has things still being ironed out but figured i'd still ask

versed cairn
#

I wanna do side by sides but idk if were at pixel to pixel comparison level yet

rose elbow
#

ya

wanton sun
rose elbow
wanton sun
#

oh ok

#

you have any screenshot from mister what situation you think is wrong?

rose elbow
#

can do

#

the video with no items yet is the N64 S-video

wanton sun
#

ok, i can see what you mean and svideo doesn't explain it

rose elbow
versed cairn
#

Oh the fog banding. Yeah I noticed that too

rose elbow
#

the great fairy caves was another good example

#

it was really strong there

versed cairn
#

Thought it was part of the alpha dither not being in yet but that’s in now and it’s still a thing

#

Does the master sword chamber has this too?

#

I remember the light ray being pretty bandy

rose elbow
#

im only up to jabu jabu 😩

versed cairn
#

Fair

wanton sun
#

omg this is so embarassing....

native mesa
#

Is fog simply a texture? Maybe it uses LOD for a smoother effect?

simple oliveBOT
#
ditherAlpha <= (others => '0'); -- todo: hack until implemented
wanton sun
#

of course i forgot to delete the line after it was implemented

rose elbow
#

easy fix????? :)

wanton sun
#

will build without it now, lets see

#

but it's the dither alpha for sure, tested in my emulator, if it's forced to 0 i get the same banding

#

the question now is if i implemented it correct before i forgot to remove the line 😅

rose elbow
#

ooooooh i see i see

wanton sun
#

haha, it was no mistake, i also forgot to implement it, only implemented for color, not for alpha

#

will do it, should be no big deal

rose elbow
#

all good!

native mesa
#

You can build that fast? I though quartus compiling took a million years

#

Can't wait to see superman after this!

wanton sun
#

building takes around 12 minutes

#

so i test stuff with the emulator what it does

daring meteor
#

Huh, guess me and Robert have similar CPUs

wanton sun
#

i invested into a 13900k to be able to work faster 😅

daring meteor
#

I'm on a 12700 haha

wanton sun
#

yes, i think the difference is not that huge for those

daring meteor
#

Yeah, mostly ecores and I am not sure how much they're used

wanton sun
#

got a AMD 3700x beforeand especially VHDl simulation and the emulator are nearly double speed

daring meteor
#

Really impressed with mine

rose elbow
wanton sun
#

i don't know exactly what is does, but it seems unlikely

rose elbow
#

ive deleted the alt ini files i had, so that shouldnt happen again

wanton sun
#

i tried the bilinear switch for 1 minute earlier today and couldn't get anything

#

but if this happens again, i might have to look deeper

rose elbow
#

i'll let you know if it happens again. i'm going to say it might've been a finger slip tho for now

wanton sun
#

so far OoT seemed stable for many here, so i would assume it has to do with the OSD action, but i cannot be sure

rose elbow
#

thank you again :)

wanton sun
#

thanks for notify me that the banding is there. I totally forgot the alpha dithering. Probably assumed it was in when the mario teleport effect worked, but of course the RDP has (at least) 3 places where it's used and i somehow forgot to implement the other 2

mild ether
#

Freezing still exists in current core in Dr Mario. Still need to go back and see if it was always there or is regression.

#

Just kinda random and rare in Story mode.

vague socket
#

Guys, what SNAC are you guys buying/using? Thanks

wanton sun
#

rare and random sounds very bad 😦

daring meteor
#

I wouldn't be surprised if they're all the same error

mild ether
#

To be specific if anyone wants to help test the crash is in Dr. Mario lodgenet playing in story mode. The game freezes and the music keeps playing.

rose elbow
#

😩 i just now got E0080045 again, from bringing up the OSD in Ocarina. this time not toggling any settings

wanton sun
#

did it happen instantly?

#

e.g. due to autosave?

rose elbow
#

i wanna say yes

#

the time i reported it in Kakariko, i was toggling Bilinear on and off, so not that time tho

wanton sun
#

i can't see what the OSD itself should do...

rose elbow
#

odd...

wanton sun
#

of course it will put pressure onto HPS and modify ddr3 access timing

#

what makes it strange is that the error code is identic to what you get after reloading the core

wanton sun
mild ether
#

E0000800 is the code but this came on long before the crash.

#

No new error on the crash.

wanton sun
#

that's just some rdp feature not implemented, not reason for a crash

#

does it hang? image still there? music still playing?

mild ether
#

Music plays and image freezes. frame rate 0.

wanton sun
#

ok...so if this was more reproducible i could check with signaltap what part is waiting there for what

#

most likely interlock between rsp/cpu and rdp

mild ether
#

Sometimes I can play through the entire story mode with no crash and other times I can hit it twice in a half hour or so. Random.

rose elbow
#

ohh, i'm still on unstable MiSTer_20231015.. instead of MiSTer MiSTer_20231018. could that have anything to do with anything?
(regarding having Ocarina crashing when bringing up OSD with E0080045)

#

odd that update_all didn't grab it

#

will continue playing OOT and seeing if still run into anything

hollow rune
#

What difficulty?

#

Mario or Wario?

mild ether
#

Mario easy

hollow rune
#

Oh no it was not lodgement. My bad

#

I can test it today though

mild ether
#

I haven't gone too far back and checked the earlier cores. I didn't play story mode in the past but it has been pretty solid beforehand.

wanton sun
#

banding is now gone 🙂

rose elbow
#

awesome!!! :):):):)

hollow rune
wanton sun
#

what do you mean?

hollow rune
#

Like I would not be sad if not. Just curious

wanton sun
#

it's a standard feature of the rdp, but now that you ask, i might have to bind it to the dithering feature...

#

so that it can be turned off

hollow rune
mild ether
#

Haven't got it to happen on the US rom yet so probably is specific to the Lodgenet version.

hollow rune
#

music in DrM 64 is so good

compact depot
#

Is Dr. Mario crashing randomly?

hollow rune
#

I haven't seen it on USA, but @mild ether has seen it randomly on Lodgenet

#

I just did once through on lodgenet and didn't see anything, but will do it again in a few minutes

toxic pumice
#

Aerogauge a new one to add to the completeable list.

mild ether
#

Just did a play through on USA without issue.

#

There is this glitch with the lines going through the clouds also on the game ending.

hollow rune
toxic pumice
#

full grand prix completed

#

intermediate difficulty

prisma ivy
hollow rune
toxic pumice
#

thank you 😄

hollow rune
#

This panda girl has got you!

prisma ivy
#

Well that took a while to read between 12pm yesterday and now hah. That banding issue fix was neato

oblique remnant
#

Mickey's Speedway USA just crashed for the 2nd time randomly. As the last stages aren't difficult enough already 😄

compact depot
#

Are these random crashes regression?

oblique remnant
#

no don't think so. when I first tested this game It frooze just after few minutues. here we talking about hours

#

it still shows the 0000080 error and the drivers are visible sometimes through the walls not sure if that's also on original N64