#Nintendo 64
1 messages · Page 112 of 1
I think he'd be better off with a fresh dump
when i try to hover over it in raymens menu
In the core menu, not game
Make sure you use the rom sets identified in the pins. General rule for everyone.
yeah I set the controller pak for first controller then in the raymen menu i would assume I could save at the gates when pressing pause but the save i cant hover over.
Set the controller pak and reset the game.
Yeah im not sure i saw a warrning or not at the start. should of checked it before playing lol
okay I guss I have too
Sorry, bud
Oh man I thought I could Just switch packs later and save but seems like Raymen don't mess around. Rip my progress
Thanks Robby
Yeah same happened to me, I swapped for a rumble pak
At least I didnt continue lol
I was going to compare against real hardware at some point to see if it’s the same issue
I have the game and my original n64 is still hooked up
It might be, but since other games don't have this issue might be the game itself
I hope that works for you, amigo.
me too and thx
I kinda assumed you only owned Quest 64
I do, I just hallucinate different games
A Quest 64 User?! I NEVER
He owns 159 N64 games but they are all copies of Quest
Generally roms with a [!] signify that you should be excited, because they'll probably work
Ohh close, over 180
Ah that’s great!
Each Quest 64 is personalized
Would somebody mind confirming whether California speed is reading the rumble pak for you or not?
LOLOL
Imagine receiving a bootleg of quest 64 for your birthday
Imagine receving a real copy knowing that full price could have went to Xena: Warrior Princess: The Talisman of Fate
I own both
Xena worth picking up?
Not at all
Damn, I’ve got Hercules and was thinking to get that one too
Xena is about 160lbs so it's definately doable
Just don't get close to Kevin Sorbo
disappointed
Xena is kinda funny to play. You can spam jumping attacks to be effective against the AI
That Hercules game is both kinda cool and bad. It really wants to be like zelda
I might get it, I see Xena going for $10 to $15
Second worst off the rails Reddit AMA I seen
N64 collecting is expensive
it seems billinear breaks ucchan nanchan now on robert's newest core?
is n64 core now at a point that it's a pretty good experience with most of the library?
i just tried it and it broke when it used to not
Yeah, most definitely.
Check the compatibility tracker to see what games still don’t work - https://docs.google.com/spreadsheets/d/1H4KYg0gsOWGayioXKSETtlM7d7g3Tk4w0QXqtXvugG8
What robby said
wow, incredible progress since i last had a look at it
I say this having done zero comparisons but its my preferred way to play N64
Slightly off topic but is there a way to install MiSTer nightly builds through update all or does it need to be done manually?
I own multiple original N64 systems and over 180 games. MiSTer core basically replaced all that.
I think so, Vampier site has a note on it
Yeah I think there’s an unstable script out there? I do it manually.
You wouldn't believe how many games my family and I lost over the years, not a big deal, at least the core exists now 😛
I'm at 245 games currently, I'm contemplating whether I should keep collecting. It's a money pit
the list of completeable includes alot of the games i'd enjoy playing, really impressive
i do have a ed64 and its been a pleasure to use outside of needing to reset to save
Oh you edited it,sorry for the laugh emoji before.
If it makes you happy it makes you happy, don’t worry about us.
no worries lol, kids man, we never knew the value of our things yanno
it seems like the mister core probably includes improvements over a stock n64 like deblur + rgb output
Yeah, you can individually turn off the RDP VI options. It’s superior over stock n64 and mods.
Someone posted some comparisons too earlier over a modded n64 and this core via svideo and I don’t think you could tell a difference.
no wonder *you look at it as the preferred way to play
I am biased though so take that into consideration
are you the dev for this core? 😮
I haven’t done any detailed comparisons either
I’m a Robert but not the Robert
I played a bunch of Romhacks through PJ64 and after touching this core, I wouldn't hesitate to play em again
No, I’m just a cheerleader
haha
Just finished patching Doom64 to "DOOM 64: Complete Edition", some nice QOL improvments like....being able to see
It's sad that a lot of ROM hacks don't work on real hardware
I wouldn't be surprised if creators went back to make the hacks MiSTer compatible at least
Yeah I agree but it’s also the nature of access a lot of the rom hack developers have. Thankfully with the Everdrive and this core I think that will slowly help increase real hardware compatibility.
Kando did that with all the fastroms, very nice of him, so great games now
I'm really excited for Kaze's hack when it releases.
The N64 core is indirectly influencing the second wave of N64, I've noticed how much traction and talk sprung up in gaming circles
could be the algorithm, but people are taking notice
I hope that people start developing homebrew with the new interest
Like the portal game
The decompilation projects are doing a good job at keeping development alive
Technically, the SM64/PD decomps are the firsts 😛
with the TLB hacks
The Kaze hacks are also gonna shine
Majora's Mask is at 88.8% decompilation
I wonder, when was the last time the N64 gotten this much traction?
Was it when Project 64 came out for the first time? Or Mupen64 Plus?
Was it when Nintendo introduced N64 to their Wii Virtual Console lineup back in the day?
Was it when N64 emulators started running on Raspberry Pis?
The question is traction from who, I feel the FPGA market isn't large
Popularity.
I mean, outside of a few games, no one has talked about the N64 more than ever before.
Or maybe I'm overthinking it.
things like the Super Mario pc port and OOT randomizers are big ones that come to mind in terms of, general gamers being into n64
emulators was always a pain tho for me with the general broader libary of n64
N64 NSO sparked a lot of interest again
Probably the biggest contributor honestly, our niche is very small
yeah
good example of that is the n64 core progress being really solid for months and then massive boom with the analogue 3d announcement :D
i think for me personally like, prior to the mister core, there wasnt really much reason to talk about N64 lol
anyone had any luck inserting their gb save file for stadium so far? I dunno what the offset is for stadium 2
LOL actually. im thinking about this some more and you're right.
the n64 NSO stuff came out when i was under the impression N64 wasn't coming to MiSTer.. so i went out of my way to get an old 2nd hand N64 off ebay and an everdrive x7
i full dipped back into n64 out of spite at how bad the NSO stuff looked
the nso stuff has been really disappointing, I'm glad they've at least fixed some of the games but, what a shit show compared to other ways of playing these games
yeaah. the increase resolutions just looks wrong to me now. i know some people disagree and prefer the higher resolutions and smoothed out edges but to me it just looks really wrong
the fact there's no option or toggle to replicate chunky pixels is kinda wild to me
and thats not talking about the glaring outright visual glitches that some games had at launch like the OOT Water Temple and stuff
NERD doesn't even compare to the likes of the devs of PJ64, M64P, and Robert Peip.
yoshi's story I believe still has some visual problems. Paper Mario had that weird crash fix where the menu is purposefully lagged. All kinds of weird workarounds
maybe Switch 2 will have an OpenFPGA :)
I think it’s fine for what it is. We have much higher standards than most people which is great.
I mostly agree, but even the general audience could notice how off ocarina looked initially. I know I have a high standard for this stuff, but of all the emulators on NSO, it's by far the worst
the GBA/GB one runs circles around it
and that is a relatively new emulator they had developed
It was great seeing them be eaten alive over the issues. I’m of the opinion that retro releases at bare minimum need to be perfect.
it's hard not to be kinda shocked tho when the Switch N64 looked worse than Wii VC N64. does being a nintendo casual user since wii make me have high standards 🤔
Yeah. I've been too spoiled by PC emulation, that I don't even want to play original consoles in SDTVs anymore.
Retro isn’t a novelty, it’s business now.
i have no idea why when the transfer pak is off, but i could reproduce. thanks for finding it!
Wii's N64 VC was certainly cherry picked but yeah they at least curated it so that things are mostly presentable. the worst you get is some lag and audio issues on intensive stuff like MM, but it was still leagues better than that bonus disc they released for gamecube
It's also the ~ 30 year nostalgia pendulum, that's usually the time something starts to become nostalgic to the people that have them or remember them fondly.
sure, it was just a joke. PSX got 1 Mbyte of vram, while N64 has 8Mbyte available for vram potentially PLUS another megabyte from the 9th bit 🙂 (with exp pack)
For information, The first screen of the game is for tpak detection
Kid you not, just had a dream TLB unstable dropped, was vivid too - even had in bold (Expect crashes)
wake up - check test builds, the wave of sadness was palpable
Speed is so much better in the core. Beating Krool in DK64 is now much less if a guessing game
Womp womp
nintendo 72
Any success yet on this? Been trying to append a save via hex editing too but no dice
this is a ridiculous question but:
if I purchase an n64 microphone for hey you pikachu, and plug it into my SNAX, would it Just Werk?
it should
assuming SNAX can be assigned to port 4
you'll most likely have to get the SNAX64, the 4 port version
I wonder how hard it would be to make this work with regular microphones.
issue is if there's space
robert would have to code the logic of the VRU itself and there are 2 versions of it (afaik Japan and US)
and it's not known if there's enough space for it
So it's something for the very end or a variation that misses other things
depends on robert
he did make the transfer pak thing recently
which I thought wasn't going to happen
how do I do this?
To be fair Robert had interest in transfer pak
Don't have snax (Ordered the 4 expensive cables) yet. So haven't looked it up. VRU uses port 4 and current SNAX only has 2 ports
He said from the beginning stadium with transfer pack were very important to him and a few days ago that there isn't too much different between snax transfer and emulated. On the other hand, screaming at pikachu is nobody's idea of a great afternoon.
Yeah only 1 us game would benefit
and like 3 japanese games
So weird that the official nintendo emulation doesn't support transfer pack
Or controller pack
Tired of the RetroBit NSO64 controller's over-sensitive finicky D-pad ruining your games of Dr. Mario and Puyo Puyo by it sometimes thinking you're pressing D+R or D+L when you're really just pushing D? Just carefully apply little pieces of clear mailing tape so they cover the outer 30% or so of each contact surface. Problem solved!
Also -- the RetroBit wireless NSO64 controllers do have rumble motors inside (see above pic), but I haven't been able to get rumble to work. Is a special Linux build still required to pick up some necessary driver for these wireless controllers?
Wait, controller pack isn't supported?
Not as far as I know, somebody correct me if I'm wrong
I'm interested in making an SNAC cable but (again) I don't know the USB3 pinout to solder the wires to the N64 controller plug. I just can't understand all that code. I usually make my pinout reference looking at the adapter board (yes, following their tracks by eye), but I'm sure there is a better way to do that. Any help? blue1? Please
I mean, easiest would just get a usb 3 breakout board and then solder the adapter as needed
assuming at most you only need to add resistors/caps
Maybe I should have done that route instead of buying the SNAC adapter for n64, but are there any open source snax yet
blue does not have a github for the n64 snac yet, so probably would have to wait
snac? SNAC!? SNAAAAAAAAAAAAAAAC!???!!?
No success getting Gameboy saves out of the N64 save, no.
@wanton sun Sorry if you've already had this question. I seem not the only person struggling to get the Gameboy save section in/out of the N64 save.
Had you tried that yourself? I was comparing the difference in save files from a new Yellow (MBC5) save in HxD. Certainly not the same #1096015979055697940 message
I tried the same with Rote and German Stadium 1.
Is this expected?
According to Pokémon save editors, the split 32KB section from the core save could be recognised as a Gen1 Pokémon save, but was incompatible looking as if a ROM hack would
Mine is turned on for weeks on end as well.
i pick up a controller the other day and accidentally pressed a button and had the Doom 64 menu blast out a gun fire sound. speaker and mister were still on and didn't realize, was funny
Hybrid Heaven finished with only one Bug:
Music every 2-3 Seconds Stutter.
Rest is very fine.
@wanton sun
The robot explosion bug seems fixed now but I didnt have sound stutter after my completion run 2 weeks ago. (Lowres). Hires mode looks much better now too
@oblique remnant
its only in music and its more a creak a fine one.
Robot Explosion is fixed.
What do you mean high res looks better? more fps or visual
All 480i games look better now visually. Not sure if the fps counter is still broken. Displayed 60fps but was around 15-30fps I guess (not stable)
on original n64 hardware it was also slow the high res mode.
It still feels more than 15fps now on the mister to me but could be wrong
What do you wish this week?
VI (async)
RDP (LOD, YUV, fixes)
CPU (TLB, writefifo, cache, load stall)
RSP (dual pipeline)
Shiren 2 saving. Lol
I'm for CPU bug fixes
I'm for CPU too : CPU (TLB, writefifo, cache, load stall)
Bangai-O level 2 🙏
It would be cool to get those cpu features cause it’s gonna get us even more performance over a real n64
Hopefully working save import for Transfer Pak next
Besides Star Wars Racer and StarCraft, what other games are there that are using interlaced video?
random question 🙂
I would assume all highres rampak games?
RE2?
thanks, I found a bunch
curious what's holding that back, is it TLB ?
it's always TLB. i bet it's TLB.
Anyone know the file format of the N64 .sav file. Big/little endian, etc.
Do you have a full core save?
From Pokémon?
I can try and check it for you
Non split
Any news on stadium/gameboy saves? Also, doesn't the combined savedata "marry" your stadium save to a certain version?
Someone gimme a combined savedata
I thought as a workaround you could just copy stadium 2 times and name them stadium blue, stadium red ect. Should make it 3 different save data, but still only 1 version per stadium.
At work, can't access mister.
Alright
Hmmm, I could share maybe
US-version right?
Doesn't matter
How much extra?
It's counting VI updates really, not FPS. I think you need to divide by 2 when talking about interlaced content.
I have a full Stadium 2 save history here. One sec
Starting with Pokémon Stadium 2 (Europe) (the english version).
- Save file before TPAK added (128KB)
- Save file with TPAK, loaded with English Pokémon Yellow (reported as MBC5). Got in game, loaded the GB Tower, made a New Game in Yellow, Trainer name "A" saved immediately
Contrasting the save with that of Pokémon Yellow as from the Gameboy core.
Yellow save files are 32KB.
- splitfromCore SAV - Taken from the 128KB second half of the new N64 save file, trimmed the first 32KB off (rest is all zeros in HxD)
- GBfromGBCore SAV - GB core, same idea. New game, Trainer name A, got in and saved as fast as possible.
They are pretty different looking
Huh - pretty sure I had Pokemon Red-save here
Its really weird
But Mark_Eire has better resources, good~
Its byte swapped
8B 81 00 30 86 50 84 94 50 98 91 80
30 00 81 8B 94 84 50 86 80 91 98 50
Each group of 4 bytes is saved in the wrong order
And I think empty spaces are initialized to 00 instead of FF
Not byteswapped, sorry, big endian
👀 Now the question to test, how would one convert the "splitfromCore" save. Any good software to byte swap back? Or if you can test with that file, I can quickly check if GB Pokémon can understand what it is
The empty spaces might well not be an issue. I feel I've seen cartridge saves do both, but that could be different game versions and such
can take a look later. should be kb 128+32 and endian swapped 4 bytes each
but it was a quick hack, the save format might change later
It is amazing! Thank you so much it works at all! I'm sure if it is this format, some converter will be made to accomodate. I was naively trying regular save format, now to try and work out how to byte swap
hexdump -v -e '1/4 "%08x"' -e '"\n"' yellow_newgame_splitfromCore.sav | xxd -r -p > yellow_newgame_splitfromCore2.sav
Try this
It works! I guess that is some Linux command or some such?
As long as saves are merged I don't see any point to fixing endianess
Yes, linux command
Not sure if works on mister
It works on PC emulation. Just about to eat, but will check after if I can on MiSTer
As in, not sure if the command works haha
I'll do it the old fashioned way. In windows, with some creative copy/paste
It works on wsl
For Robert to take a break. We are far too spoiled with all the amazing progress he’s done in such a short amount of time.
Greedy little piggies!
wsl?
Oh, a Linux thing of the command I guess. Sorry, I thought you were testing on some Gameboy playing device. Don't mind me
For robby to take over and lifestream superman 64 for charity.
The output on a CRT is quite ‘jumpy’ at the moment. Image is fine but it’s constantly bouncing. Is that normal at the moment? Any settings I need to adjust?
You could try Mike's build
Yeah interlaced modes aren't looking good yet
Link?
Thanks!
Pokemon Stadium 2
My pleasure! I hope that works for you, friend.
@modern sleet does an incredible job and we’re very fortunate for his contributions.
@wanton sun @daring meteor Thank you so much for the information on the save file format. Can confirm it reads regular GB saves just fine.
Childhood Yellow Surfing Pikachu has entered the MiSTer realm.
He's beaten Stadium before, time to do it again! Amazing to see this working. Thank you both!
Unfortunately then you’ll probably have to wait until the core is complete. CRT isn’t currently supported and may have lots of issues.
Handling the save on a per gb game would probably be more ideal especially for those that want to do multiple gb games
Man what, can’t you just use the game boy core.
Yeah I figured that might be it. Although I'm sure a few weeks ago when I tested it there was no image stability issues.
Sorry, friend. I know it sucks but it’ll all be ironed out. Since CRTs aren’t a priority now there might be regressions unfortunately.
Maybe someone else here ran into your issue and can help.
Pure agony
Played Jeopardy last weekend on the core and it ran great! Can probably mark it as completable, did a full round with my SO without any problems 👍👍
Haven't you heard? This is now the one core to rule them all. N64 + GB + SNES + PS1 + NEO GEO all in one place
Have you played stadium? Save handling is for more than just playing the gb game
I'm rather confused on the whole situation with save mapping etc. Is it just R/B/Y that are supported within Pokemon Stadium now? I saw someone mention that Gold does boot, but does the save and transfer not work as a result?
I'd like to start playing from scratch and bring my pokemon into Pokemon Stadium 2, just wanted to confirm which ones do and don't work and where the current issues are. 🙂
This is probably the prime use case that would be quite messy given the current configuration
For moving pokemone in and out of stadium 2 storage and between games
Prizes too items and such
the graphics for this game have aged terribly. I'd rather play Jeopardy on DOS from the 80s
If this is the right Mic, I can try it tonight if you remind me:
When playing the pokemon games in stadium, do your saves get saved in the GameBoy folder?
Like can you make progress on the game in the N64 core, then pick it back up on the GameBoy core?
No they are appended to the N64 save is my understanding
If your playing the games from within Stadium 1/2, no issues starting from scratch in the GB Tower and playing from there.
It is all under development, Robert noted the save file format might change for example, but you can only try and see.
I don't think many people have reported playing for a significant duration via Stadium, @lament escarp had a lvl7 Bulbasaur ❤️
As to what "likely" works, Robert stated the MBC5 support, so for English language games that would be (according to this site: https://gbhwdb.gekkio.fi/cartridges/mbc5.html)
- Yellow
All the others are MBC3. Though Robert didn't state they would work, they might? Gotta just try and hope for now, or wait for more updates
Robert did say it's just a hack for now but I think the final implementation should be individual files on a per gb game basis
I guess the compromise would be if you had 2 separate pokemon reds or something
You could always copy the ROM and name it red 1 and red 2 I guess
One problem with that prime use case, at least in Gen 2, you need like 150 (maybe 100?) caught Pokémon before you can withdraw a Pokémon with a different ID
There is a trade feature in the game that would require 2 Transfer Paks working, but otherwise (even if awkward) you could get by with just 1 Transfer PAK certainly
Thank you. Yellow it is. 🙂
And if it is to simulate the real world potential, of course could be (RED - NONE - RED - BLUE), etc. Any combination, different saves, different games
Supposedly the others work too, and robert himself tested Blue
Based on that list, only the German cartridge supports that mapper, so that would make sense for him. 🙂
Heh
SNAC transfer Pak works flawlessly
Best version of jeopardy is on the sega cd
maybe y’all need to step your game up and use a real transfer pak with a real cart like a big boy
Lol I thought the snac adapters were for exclusive cool kids
they are! Only the coolest 
any news when snax64 will be out?
I actually like the NES versions the best
I'm assuming soon since they sell cables already and mention snax64
Hey I got the stuff! Raphnet just ain't gonna cut it 🤣
Ura Mario 64
the VRU uses a few special commands 9-D that I don't think the core is doing anything special for so I don't think it will work. You can read a little about it here https://n64brew.dev/wiki/Joybus_Protocol
i wonder if the japanese vru can be forced to work with us pikachu since game hangs on a real n64
Ah, I was wondering about SNAC VRU. Do you think that is something that could be supported in the core so it works over SNAC?
lol no I liked it better with the question mark 😄
Yeah I think it could work just have to add support, but I think it's pretty low priority since there's only like 2 games that work with it.
You can sell/give your RN adapter to me ^^
But it has whole video segments feature Alex Trebec!
After checking cost of SNAX, N64, delivery and customs (dang customs), then I think not!
Seriously, Raphnet is the perfect solution for me at least personally.
The only downside is the microphone accesory I guess (or the mouse....)
Rumble PAK works perfect. Now, CPAK and Transfer PAK emulated looking good, and the Raphnet adapter can digitise those (read + write) using a PC with the Physical Paks. Takes an extra step or two sure, but so long as your not going MiSTer to GB carts/CPAK often, works perfect!
Damn 😉
Would be great via raphnet
posting to say the visual glitches that were happening with kirby 64 are corrected now
was still playable but now it looks faithful
it'd be cool if anyone else here could test ucchan nanchan denryuu iraira bou on a crt and see if the bilinear filter is messing up the picture for them
Yeah, it's definitely way down the list of features. Mentally the things at the real bottom of the barrel, which I'm not really expecting many of:
Cheats
VRU SNAC support
RTC for Animal Crossing
RTC for DD carts
RTC for GB Pokémon
Mouse for DD Carts
Keyboard for... well nothing much at all really I don't think
Did some further Pokémon testing (in Stadium 2):
- Blue (English) seems to work just fine. First ever Pokémon save now backed up!
- Red (English) also working
Oh yeah, something about the command, it converts saves back and forth
- Gold (English) crashes in GB Tower just after the intro section with the trees below. With the attached error screen.
Maybe due to RTC?
However.... It will let you check out Pokémon just fine. Anyone looking to beat Stadium 2, importing a GB team does work!!
Maybe we can port this Raphnet N64 library to MiSTer. https://github.com/raphnet/gcn64tools/blob/433751b90e865642b648862b623c3cc897f96e0d/src/gui_xferpak.c#L110
Raphnet USB adapter management tools. Contribute to raphnet/gcn64tools development by creating an account on GitHub.
G_MODULE_EXPORT void gui_xferpak_readrom(GtkWidget *win, gpointer data)
I will give it a try if I ever buy an adapter.
Is there any homebrew that utilises the N64 Keyboard, or is it just the Raphnet adaptor?
Don't they cost like $750 – $1500 ?
The keyboards?
Yeah they are crazy expensive these days, but if homebrew existed that used them then (presumably) people would be able to play them in emulators using a regular keyboard
The keyboard protocols are out there now, I don't know what software emulators support it though
Good read thanks. I've never used it, just found at a thrift store. Love me some weird peripherals.
There was an N64 keyboard? Lol
If the core ever does support it then US one will only work with US version of Hey You Pikachu! and the translation patch version of Denshe De Go! Although you may need to speak in a squeaky voice for it to recognise you, as it was set to recognise children;s voices, not adults
Hypothetically this would also work with a modded Animal Forest
Yeah, I remember playing the game as a kid and that’s what I had to do
Dolch you can try it and see what it does, and see if it's recognized
not sure if there's some test rom
ohhhhh me and Dolch are SNAX + N64 accessory buddies
Except he’s cooler because he has a SNAX64 prototype
that's my wildest n64 dream, patched and upgraded n64 doubutsu no mori. English with keyboard imput
some pretty cool info on the VRU and keyboard protocols here:
https://sites.google.com/site/consoleprotocols/home/nintendo-joy-bus-documentation/n64-specific/voice-recognition-unit
https://sites.google.com/site/consoleprotocols/home/nintendo-joy-bus-documentation/n64-specific/randnet-keyboard
Yeah, it was for the Rafnet adaptor for the 64DD that let you go online, but the service is long defunct, so if native 64DD support were ever added one day then you could load up the browser, use a keyboard to type in a url, and then watch the page not load. 🙂 I don't know if any homebrew use it which I am curious about. It may be a chicken and egg thing: emulators don't support it for there are no hacks/homebrew made to utilise it, and no games are made to support it because no emulator does
I appreciate the explanation!
Thank youuuu
been looking but i hadn't found any homebrew that seems to advertise it yet
seems like such a rare/niche peripheral that there may not be any
Have the main N64 software emulators added keyboard and mouse support?
i did find this, where someone hooked up an arduino + pc to an N64 and got keyboard and mouse working on hardware, but they aren't using the actual N64 kb+m protocols, just mimicking a regular pad
https://www.youtube.com/watch?v=qIYolx_Cl24
someone earlier posted a table showing peripheral support on the major emulators
Oh I must have missed that
keyboard is so niche it isn't even listed 🙂
Hah, Keyboard didn't even make it on the table
Funny nothing supports the Denshe De Go controller
so, based on what i've seen, there are 0 retail games that support the keyboard and likely 0 homebrew games either 🙂 🙂
just the Randnet software
Seems so right now
So Keyboard support is right at the bottom of the barrel, and only if native DD support is added and there's extra room to play with and someone is bored. So maybe on a future board.
I do wonder now that the protocols are documented how hard it would be to add to various emulators. It is one of these things where maybe if they supported it then someone might make something that uses it.
I guess someone could add MiSTer to the N64 emulator table there, we support quite a few things already 🙂
Could add Keyboard as well with a row of question marks
Its such a nice bit of kit, just plug it in and everything works. Podracer with Rumblepack is just like I remember.
I'd like the n64 keyboard if it could be used as a pc keyboard, perfect curiosity item
But I do guess snac compatability would mean keyboard controls with less latency? If you remap in the core?
any new build coming today?
Or is remapping snac controllers strictly verboten, I have no idea about that stuff
You don't remap SNAX or SNAC stuff, it's just as if the original controller is plugged into the original hardware
that's why it can't be used in the MiSTer menu
Then the keyboard would do literally nothing
For that authentic n64 experience, only for real n64 fans
One might even say that the core has full n64 keyboard support already
N64 had a keyboard?
I think they're imagining it.
#1096015979055697940 message
They made a mouse and keyboard for the Nintendo 64 DD. So if you've never heard about it, that's why.
Yea for that modem cartridge iirc, for randnet usage
I only knew about the mouse
Those were the days, using my mouse and keyboard on the n64 in my grandparent's house, hopefully the core can bring those memories back to life
This view was enjoyed by exactly 3000 japanese people in the 90s
those a/b/c buttons on the top photo were apparently stickers that came with the keyboard
can't find a photo of them, though
i guess that implies you could do some kind of remapping to use the keyboard as a pad? not sure...
1000$, you know it's a good keyboard
I assume no other software would even recognize the input, or maybe not?
all the best 5th gen consoles had keyboards
Thank you for this. 🙂
PSX had a prototype keyboard and a browser, but as yet nobody has got the protocols and what is needed to emulate it
ok, based on the manual the stickers were just in case you wanted to easily see the keyboard shortcuts, i don't think it allowed any real remapping
running the manual thru google translate, so might be missing stuff
I'm aware that the save situation with the emulated transfer pak is not ideal, but to be honest: that was no goal at all. The difficult work was to get the internal logic working and that seems to be ok for MBC5 games with the correct size(RBY). Everything beyond that is improving the user experience and can happen any time in the future, doesn't even have to be me. I will focus on inner core work again the next days
I would hope most of you are ok with me improving the n64 core itself, instead of finding the best gb save solution 🙂
As long as people figured out how to convert it its no big problem
I never had a transferpack, I'm glad if other people enjoy it tho
i think it was proven now that it can be converted with some quick (but not easy) methods, so i hope it's acceptable for now until a more user friendly handling is done some day
my original plan was to have n64 support code in mister main detect that a transfer pak savegame is about to be written to sdcard and remembered what gb game was loaded last, then split the savegame itself and create a .sav for it on sdcard
this would make the cost in the core zero and the handling for the user should be as expected
but it might be difficult, i'm no expert for mister main code
Too much lag?
@quick arch this should fix choro q 2
please test. If it works ok, i will use the change in the next build
reason was: the game is requesting the transfer pak even if the controller reports that is has no pak, so the pif hang up forever
More than acceptable, it is amazing stuff! Thank you, conversion is not bad at all once you know how.
No lag issues at all. I was just responding off hand to Robby. Raphnet working great
Yes 200%, you adding it at all was an unexpected bonus and we sincerely appreciate whatever incarnation it’s in.
@wanton sun it got me thinking about starting to put together a readme for the core so we can shoulder that burden so you can focus on the important stuff
I think the save situation is acceptable, most people were just really excited about this awesome addition and wanted to be sure the issues are heart and on your radar. As always, you are the very best, like no one ever was Robert. ❤️
He will travel across the land, coding every core. To make them is his real test, to play them is our cause.
Sorry/not sorry
something about the lack of AA makes me nostalgic for when I had to play games at 640x480 with the lowest possible settings.
I remember playing oblivion in the smallest window in the lowest resolution. I was so happy.
I only have a pokenon silver cart and no snac adapter so the save being the way it is now for the virtual cart works for me. Started a fresh save on Pokemon red yesterday and played until I got poke flute
got my original silver and crystal cartridges, my transfer pack and a controller. just need a basic ass n64 snac dongle
Dang you're fast.
Btw is there a hack or a cheat to make stadium load any gb game? Maybe some romhacks like pokemon green could work that way.
okay that randnet thing is quite fascinating
I would be surprised if the modem functionality can be restored in anyway
Used the glitch to get mew on nugget bridge so got through a little faster
But I don't doubt something can be done, like with the super famicom BS
There's that hack for Pokemon stadium 2 but I don't know if that would allow you to trade Pokemon with stadium if you're using a rom hack
that to play any gameboy/color games using transfer pak
Yea I know I'm just mentioning it because that's the only thing I know that might actually detect a rom hack
@wanton sun choro q 2 working again in that build
I think as long as the hacks are just basically hex edits most romhacks should still work for stadium, as long as stadium isn't refusing them outright for not being nintendo
the handling in choro q 2 is nicely improved over the first game. less stiff, more smooth
Yes confirmed Choro Q 2 64 starts again thank you !
the Game Choroq Hyper Customable GBC doesn't seem to be recognized with the transfert pak
looks like that game is MBC5
but i think it's a different size than pokemon
pokemon is 1024 KiB, choroq hyper customizable is 2048 KiB, looks like?
that might be why it doesn't work yet
Maybe I need to check again if I set it correctly
@worn delta https://catskull.net/gb-rom-database/
lists mappers for every GB game i could think of
I'm an ungreatful swine and proud of it! 
can probably complete your spreadsheet with that
After a new test it says "found !" I think it means it is OK
If I didn't put a rom it says GBPACK ERROR
the error I have previously
Great find! I think we can fill out the sheet from this, also looks like a few are MBC5 (that is the supported one right?)
I'm glad the mainstream is getting on the Robert is a wizard train. Hopefully that MVG video got an influx of patrons for him
On my phone right now, so navigating lists is tricky
Thus reminds me of an episode of big bang theory when Sheldon and Leonard are in penny's apartment while she's asleep and they have to speak in a deep voice because women are sensitive to high pitch sounds for maternal reasons
Hah
Does anyone have an idea for a good N64 game or romhack that I can kiosk for a Halloween party?
I was thinking kaze only up but that's not working yet
OK, I think Denshe De Go transfer Pak should work to unlock all the tracks on the ROM hack if any budding Japanese train drivers want to test it
When we have Perfect Dark, Mario Golf and Mario Tennis working then those GB games have MBC5 mappers too
I think we may get lucky with a lot of the games being MBC5
Fzero
Peipémon
Ah, guess we won't have Castlevanias in time for Halloween
For Pokemon Stadium 1 and 2 (JP versions) I still that issue when I tried to load a pokemon Red version with choro version of N64 core
I assume this is a joke, but Facebook, amiright?
I'm not good at sarcasm sometimes.
Do the original Japanese carts have the MBC5 mapper?
that whole video was an ad for mister and n64 core, i am not complaining
He's Australian. So he "got a chub on"...c'mon Adrian....
MBC1 looks like
red/green/blue
Ah, that would be why
Pokemon Red works on Pokemon Stadium Kin Gin (=Pokemon Stadium 2 US version)
Yeah and he encouraged Patreon support so if it gets money in his pocket it's good. Free publicity and MVG has the numbers
can someone explain the new controller options? n64pad? i had just set to rumble or cpak before
I guess some budding developer could fork the core and add in some other GB mappers and see if they can get the other Pokémon carts to work - and if there is space maybe one day they get merged in
I often wonder if some 'content creators' just lurk here
@worn delta i've updated your sheet with mapper info
Or are they among us
Usually over 300 people online at any given time, so it's possible 🙂
Many thanks!
looks like the full list of potential mappers needed is
- MBC1
- MBC1B
- MBC3A
- MBC3B
- MBC5
- HuC-1
- HuC-3
I think MBC1 is irrelevant
I will add in Densha De Go later as it was missed (I think only the English hack works with GB cart?)
Why is HuC-1 needed?
That sounds like PC Engine with it's Hu Cards..
super b-daman seems to have had a release for HuC-1 as well as MBC1
according to that database, at least
there are two entries, one with each mapper listed
Than HuC-1 is irrelevant as well
Just MBC3 for Pokémon
And Huc-3 for Robot Poncots
I wonder how much space adding extra mappers would take
the ones listed for MBC1 are pocket monsters red/green/blue and Pocket Puyo Puyo Sun is listed as MBC1B
MBC5 is compatible with mbc1 afaik
if that's the case then yeah it should only need MBC3 and HuC-3
for full compatibility
If the core gets HuC-3 compatibility its officially done haha
Hudson Chip?
So with MBC5 support MBC1 should work already? Is anyone able to verify that?
https://tcrf.net/The_New_Tetris one of the most entertaining tcrf pages for an N64 game
both the rant and the crash handler thing are really great
random ascii pot leaf ❤️
Need to re-up my Switch online and this core makes it sting even more that I pay for a family plan with the expansion pack.
Which is $80 USD
Oof. I'm on some randoms family plan and I don't even touch my switch
Maybe Mario kart once on a blue moon
I will play SMRPG thougj
I wish I had a family 😦
What are you waiting for?
jk, before Robby voice chats me to ask how I am doing. I have a great family, just no NSO Family plan
I'm hoping it's a joke. I don't think VGE and PCN can be compared to MVG. They both do a service for those who don't really care to follow the discord, they're relatively fast at posting videos, but often at a cost in production value.
though they've gotten better with the help of other community members
Follow, like and Subscribe to em all! They all deliver great content in different ways to different audiences. VGE and PCN's "how to setup X on your Y" videos are invaluable to newcomers and sometimes seasoned users. I've referenced VGE's video from your MiSTer video several times when switching setups. And PCN's Analogue core setup guide was great, as well as his Minimig on Mister video (I think that was his).
i love the fluffy advertisement from MVG, 100%
lol yep
It's not that user friendly yet, but as a proof of concept it's still an achievement
Roberts a wunderkind
I can also confirm green works on Stadium 2/ Kin Gin, but yeah as of yesterday it was broken in the other Japanese versions. Also Pokemon Stadium "0" 's title screen doesn't display correctly
Cool that means I could unlock perfect dark cheats without beating those ridiculous times
I don't think yet. Not all gb mappers are implemented. just MMC5?
Mambo Number 5
Manbo's Mambo

For the English language Stadium 1/2 completionists in here, every game RBYGSC, will work to import Pokémon teams. Not all GB Tower work, but getting through the N64 game waaaaaayyy easier.
Just append the 128KB Stadium save with 32KB of endian-ness swapped Gameboy save, plus 96KB of "00"s.
Perfect Dark GB mapper is MBC5 according to that site, so hopefully will work, can it be tested with a patched version by someone?
currently MBC5 works, but only if the game is 1mbyte and savefile is 32kbyte. I don't analyze the header yet
MBC1 is slightly different to MBC5 in that is cannot use bank0 i think, but shuld be easy to add if required
MBC3 is slightly more work
i will do the other MBC and rom/ram size detection in some weeks or so when i need to get some distraction from the other parts 😅
You're really having fun with this aren't you? 😄
most fun core to develop for me so far, yes 🙂
it may sound strange, but i like that currently nearly all components still have open tasks. I can just pick whatever i want each day and nearly always can reach something new and it's always fun.
with PSX i completed most components one by one and then had to see the same thing for 2 months nonstop or so
With a completely fresh PD N64 save and transfer pak I get all the cheats. Which, I believe, is the behavior right?
Sounds like you've found the most optimal approach to balance fun and production 👍
assuming fun directly correlates with production. you were obviously quite productive with your other cores
all the cheats? it should only unlock a few
i just tried it and it seems to work
Hurricane Fists, Cloaking Device, R-Tracker, All Guns in Solo
should be unlocked
i didn't have any unlocked before but i do have those unlocked now, so it does appear to work correctly
cool, PD seems to work perfectly then
There's supposedly a bug that prevents the game from being completable in the patch. I think @chilly ember mentioned it earlier.
But it's very very very close.
heh, i mistyped this time - i should have added "for transfer pak support" lol
Yea in the carington institute level, the skedar don't plant the bomb in the patched version. Its an issue with the patch. Same thing on real hardware
tpak support in PD seems to be done and dusted
Yep yep
GBC Perfect Dark is.... not bad. I wasn't expecting it to be what it was.
I had a good time with the few missions I did.
mickey's speedway USA might be a touch tricky to test? supposedly, you need a save file with at least a single cup completed before you can unlock Huey in the N64 game
gonna try it and see what happens
isn't it quite similar to the GBC metal gear ?
I've never played GBC MG, but I can say that is immediately the vibe I got. I'll try it out.
myth busted
no save file is needed for MSUSA GBC
it already works perfectly on the core
just insert MSUSA GBC, switch pad 1 to TPAK, then insert MSUSA N64 - huey unlocked
that busts a very longstanding myth lol
Handy!
I got Huey in that, works great *nvm you already did it
It's neat to see these things explored as things get added
people have said that MSUSA needs 1/3 cups completed on the save for the last 20+ years
Alright, so I'm thinking on how to implement the save splitting thing
really happy to bust that myth finally
I think about copying it all to ram, than copying it back on every save, but I'm not sure if that is doable
Odd, my Pokemon Stadium-save without Transfer Pak keeps being 256kb (does Controller Pak being enabled affect this somehow)
With GB-save it becomes 288kb
Yeah, controller pak adds 128kb
@cerulean elk has declared war on me in his last video 😄
Its in the middle, before cpak after core save
you can only have tpak or cpak
i use the cpak memory for tpak
are there games that use both? hopefully not
Well apperently Indy has their save grown from cpak
Lol that’s a badge of honor.
@manic basin had gotten it. @fallen sparrow has gotten it too!
Huuh, interesting
Which offset is it at? Might check from HxD to try injecting my Yellow-save
save+cpak+tpak would do something very wild and not work at all
Perfect Dark could use all 3?
then the core is not prepared for that
For those that don’t know any time I mention someone I say “and big thanks to Vampier for X. I don’t care what people say about him…I think he’s alright” 😂
0x20000 is the offset. Note that you need to swap endianess in your save
This is not a recent post but I just wanted to say that NERD didn't do the n64 emulation on NSO, iQue did
My core's settings has CPak on by default - so this tends to happen:
- I load Pokemon Stadium
- Forget to swap CPak for TPak,
- Game autosaves as I load the menu -> Save now has CPak-data added to it
- After switching to TPak and saving Gen1-game, that then gets added to this save too-
If you'd like, you can DM the GB save file and I can add it. I've a rough system working at the moment for all the games
currently i cannot imagine how the file would get bigger than 256kbyte at all
or did you do that by hand?

the core just saves the normal save of 0-128kbyte and adds 128kbyte if either tpak or cpak is on
I might still be having some saves copy-pasted from Retroarch that IIRC are 290kb or smth
there is no logic inside to create larger files, so if this really was created by the core itself, it must be a very strange bug
Probably the case
Mario Golf goes further but hangs at some point with N64_choro.rbf
Considering this doesn't have the 0-bytes Mark's save has
oh well, so i have to expand the save module to handle both individually
maybe when it's clear how the GB save will be stored in the end
mario golf is using TLB as far as i remember
Perfect dark doesn't save to gb core tho
yes it uses it and hangs with the same code but with TPAK added there is more menu but hangs before entering in game
maybe we can check again when the main game works, so it's clear it's not a general game bug
or just missing TLB at some other spot
the n64-database shows the 64DD IPL and all the 64DD games and conversions having transfer pak support... as well as GoldenEye X (?), that Perfect Dark hack
does the 64DD actually use the transfer pak?
oh, i guess for Mario Artist
not sure why the other 64DD games show support, maybe just by nature of the 64DD IPL
I'll try to test if I can reproduce this later, gonna first play some SMB Wonder with my sibling first time today
Its a very nice game
Speaking as someone who played it since Saturday before it came out haha
Yeah Mario Artist DD games use the transfer Pak for GB Camera, I don't know if the conversions work with tpak and if they did how that would even work with camera except using SNAC. I left it off the sheet as there were too many questions and it isn't something that would be supported anytime soon, if ever
Be good to get a list of any hacks that added tpak support though and can get those on the sheet and check them out
Densha De Go! 64 english seems to be the main one
curious about the GoldenEye X hack and why it is listed
Yeah, wonder what cart that would work with
Has anyone tried Denshe De Go?
With tpak
only one man is up for that task
@zinc dew to the rescue
i guess the GoldenEye X hack is a Perfect Dark hack and inherits that game's tpak support
AKA "The other Robert"
that would make the most sense
Ah, yeah that makes sense
imports the GE levels into PD engine
Don't know if we need that on the sheet, or if Goldeneye X is even in the HTGDB pack
I will add Denshe De Go and a column for ROM size when next at computer after Robert confirmed size that works
When their powers unite (insert wondertwins or captain planet gif here)
I need player three to play it argrgfhfhfhfbf
I don’t own the GBC game but I can buy it
We need someone to test the built in loading rather than SNAC
Oh test built in loading?
i was pretty impressed by the handheld DDG games, way better than i expected them to be
ok
One second, I can do that. Of course I already have Densha de go GBC on my MiSTer lol
It made me smile y’all thought of me ❤️
you know I could do a build that makes port 2 on snax be port 3 in game @zinc dew
I would never want to trouble you with this. Thank you though you are way too kind.
DenshaDeSnax.rbf
@zinc dew do you have the microphone and what is it for?
I do and it’s for calling out train station names for added bonus points as you approach a station. There’s also a minigame where you call out station names.
Ok so I freeze when selecting the arcade mode with the transfer pak enabled
Going to make sure I’m doing this correctly give me a bit
that actually sounds sort of amazing
Yeah need to nuke my save file
If Mario Artist lets you import photos from GB Camera, instead of requiring the actual camera running, there's flawless emulation of GB Camera on GBCC that lets you use your Android camera.
It's pretty cool to check out regardless
They chose the path of peace instead
Just thinking, this would be a good way to verify that SNAC actually supports the train controller, weirdly no (or almost no) emulators seem to based on that sheet posted earlier
Ok my patched Densha de go rom no workie
Anyone have the patched version working? Mine freezes when selecting arcade mode
For clarity I am not asking for a rom, I am just asking for confirmation that it works in the core

Yeah, it would be really bad if someone were to DM Robby a working version of the ROM, he would be very upset and totally ban you...
He would have to ban himself, for receiving stolen goods
Yeah, I am not above the law. I would expect a timeout for it.
What is this game? Supports the unique controller, and the VRU? Both at the same time do you know? This thing is wild!
And if you have a 64DD plugged in you get a different splash screen
lol that’s right
The controller also has a special little holder to put a stop watch on
pocket watch
Portal is a marvel in itself, a miracle running on the N64 running on a core that is also a miracle. You guys are making dreams coming true.
I stand corrected, pocket watch
Anyone other than Robby and myself have the Denshe De Go N64 controller?
I really want one 
lol you have the controller? Omg we’re big fucking nerds
YESSSSS
wait @worn delta you’re British, that automatically clears you of being a nerd thanks the your cool accent
Damnit just me
Irish?
I’m sorry
Yeah, I have one too. Did you not wonder why we got made mods? Kitrinx couldn't decide so just thought "may as well get those two clowns who pretend to be train drivers, that's a good a reason as any"
Scottish accent has so much more capital in America
Scottish, that was it!!
Just tested, translated ROM working fine. Are you using the "new" database file? Can't really think of anything else that would be different.
Uhhhhh maybe?
Pretty sure I am, yes
I just took the Everdrive variety, worked instantly (and I failed instantly too)
Do you work as a train conductor
Ok thanks, that helps
This is true. I once rode the train and tim removed me quiet violently from it.
You didnt have a Ticket. Just be glad you were not on my airship
It's an honour to be here 🫡
Some real good people here
Haha yes this is how you know I really like you
i was curious so i tried to figure out how many games use both the rumble pak and the controller pak (generally requiring you to swap them out at various points) and came up with at least 144 games
which is like half the library lol
well, it's less than half the library because it's including JP and PAL
but it's still a lot
@chrome quest / @worn delta / @wanton sun Wow yeah, the patched Densha de Go gets stuck when selecting Arcade Mode for me. Tried every variation of the rom and even patched my own. Consistently gets stuck there.
@zinc dew @worn delta Does this screen mean the TPAK worked?
I don't think I could select "Tohoku" when I first booted the game. Robby should know.
While testing I did have the same issue as you Robby, crash after selecting Arcade Mode. At least in my case, repeatable if Pads 2.3.4 are None. Given hardware complexity on this game, I'm not sure if that is a real issue or not? At least Arcade mode works with Pad 1 TPAK or N64Pad, Pads 2,3,4 all N64Pad too.
is there a way or even possible to get controller pack feature on with snax using my retro receiver. or i gotta use bluetooth?
Maybe good timing. What are your Pad settings?
Yeah everything is unlocked with the tpak having either of the ddg games inserted
That’s all it does
Controller Pak
Oh I see
Testing with everything set to n64
LOL that was it
@chrome quest is the best!!!!
Here checking prices for this controller.... I should stop here. I've enough niche interests already! Game seems neat though
Oh ace, so that's another one confirmed working?
Yeah!
Glorious!
I'll leave the sheet modification to ye, I am out of my depth. Back to PAL games. Sweet sweet 50Hz
Muffin Time: the asdfmovie card game! Out now! http://MuffinTimeGame.com
Wear the t-shirt! http://sharkrobot.com/asdfmovie
Get the song on iTunes (http://bit.ly/TrAiNs1) or Amazon (http://amzn.to/TRainS)
Animated by Joshua 'Zeurel' Palmer (http://youtube.com/zeurel)
Music by Todd 'LilDeuceDeuce' Bryanton (http://youtube.com/lildeucedeuce)
Direct...
If it is easy for @desert crow to make a SNAC build with port 3 in the second port that Robby could check, that would be great to see if core and SNAC support the controller OK if that hasn't been tested by SNAC guys yet. Man I hope it does. 🙂
i used to trainspot with a weird friend in high school
he drives a train now
train people are something else entirely
alright, this should be more or less complete. a list of all the games which support both controller pak and rumble
Trains are so kinky
172 games
Damnit! I was hoping I could set port 3 to SNAC and then just use port 1 of my SNAX adapter.
Theres a great train enthuisest video, youtube "Excited train guy, New York!" (I don't want to plug up the chat with youtube vids)
Oh, that is a lot. I wonder if there is anyway for core to support both at once
yeah it is more than i expected
don't think it can do both at once without the games being modified, or some kind of clever trickery on the part of the core
might have to live with a toggle button in the end
Yeah, I wonder if Robert has any clever tricks up his sleeve that could get both working. One for later down the line if possible
If anyone is feeling buccaneering there are a half dozen Japanese games that should work with corresponding GB game and transfer Pak but need tested
Yeah, the English patch fellas decided to just include every feature of an N64 in their hack. Surprised they didn't sneak Pokemon snap station support in there somewhere
perfect head to import gb camera photos onto your passengers
It was neat they added extra support for these things, hopefully we see more people going the extra mile with hacks
Breaking news. I have located the Virtual Boy Core on MiSTer FPGA confirmed. It's just really tiny
Are we able to use saves from a real n64 on the core?
I've converted one of my saves from mister to use on real hardware/ everdrive just to test a bug. So I assume so. Controller Pak might be harder to convert tho
I was able to use my Donkey Kong 64 save just fine
Are you sure? I don't see it there. Maybe someday it will be real./s
but yeah converting controller paks will probably be somewhat involved
Cool, was there any adjustments you had to do?
aside from file extension nope, it just worked 🙂
Just wanna say: My room mate and I just had a rousing two player skirmish in StarCraft 64, and not one error.
And then we decided to try us two against 4 CPU opponents. No errors, but the slowdown... Oh god, the slowdown.
Seems about right, though. It's been a long time since my cousin and brother played back when it was new. I think it was about the same. There are these odd hitches that occured during the (Admittedly short-lived) six player match. I just figured it was the CPU building stuff.
Anyone else remember how it played?
that same buddy of mine is going to try to beat superman 64 next weekend to add to the list
and then afterwards, daikatana or carmageddon
I did finish daikatana and superman 64 but getting a second confirmation is good
Daikatana is like 100 times better than superman 64
I don't remember in too much detail but I do know that game generally felt like playing underwater compared to the OG PC version lol
Btw in case you aren't aware the PC original is free now 🙂
I WAS aware of this! It's pretty sweet.
I had an open source Linux handheld called the OpenPandora, and it could run Starcraft. I actually wirelessly served a game for 4. It was a great experience!
I can agree with pretty much any review for the 64 port, "If you never played the PC version, it's worth a look. Otherwise, don't bother."
Pokemon vid is loose...gotta catch em all
I thought someone here already completed Superman 64.
Really took one for the team.
Guess I need to go peek at choo channel.
lolol I wish you could use gifs on YT
Introspective evening tonight
Better get that hammer ready
Gonna try and beat him with the master sword or cheese it with a megaton?
I used the hammer lol
Freeze him with the deku seed
Injustntried with Master Sword and lost which I don't remember being so har don 3ds
Hammer it is then. I've been in this silly dungeon too long
I appreciate all these tips
Beating him with the sword is really hard but it's possible. Not worth the pain lol
Bongo Bongo really irritated me more than I remember
I just use Biggoron's
And he's easy
I haven't done that yet
This sword basically makes the game so much easier
That's the first thing I always do right after the Forest Temple
I will do it after the water boss.
I beat Master Quest for the first time on Robert's core the other day
The game crashed right before the end credits though
It's like someone stole my victory
Anyway, still beat it
There's a patch for that
It's just because master quest tries to load a fmv off the gamecube disc
Yes
Legend of Zelda OoT/MQ & MM - Gamecube to N64 patches (with fixes/decensorship)
Oh, makes sense
Well I'm not sure I want to beat Ganon again just to watch the end credits, so ... Maybe next time ?
i'm trying to wrap my head around why they did FMV if it's the same game otherwise
What does that FMV look like ? Did they use some CGI shit ?
They also restore some things back to how they were on n64. Like removing any mention of the c-stick.
ohh, because the ending jumps from location to location and gamecube add disc loading maybe?
Does it also restore original button colors ?
I'm not sure it has ever been confirmed why they fixed the crash in this unconventional manner.
Aah I should have used that patch, GC colors bothered me
ah there's 2 diff patches, one with no-antialiasing
how far we've come :)
im guessing it'd be same as what the OSD toggle is doing
Fun little quirk. Loading the GB ROM into the core displays the load screen (fast as it is) over the YC version on CRT, unlike the N64 ROM load which is just black screen
Honestly if you don't use z-targeting and just spam sword attack he goes down really easy
Ah 😅 (I can’t seem to keep up with the flow of text speed on here)
the jump from master sword to big goron sword is pretty massive. i think on my last playthrough, i got the big goron sword way earlier than i normally do and it almost trivialized it a bit lol
not specifically bongo bongo just the game in general, taking out enemies in 1 hit
good to have though
Yea hammer is still easier :p, I wasn't collecting many hearts at that point so I just yolo'd it with the hammer
Majora's Mask is the one where if you do the sword upgrade, it's permanent and u can't toggle back. that one bummed me out as a kid lool
I'm too used to just abusing power crouch stabbing in OoT
i think the goron sword was designed as a kind of easy mode for the later game. there's nothing really hard about getting it its just time consuming
the hookshot race thing?
i think the um.. the mushroom
that time sequence took me a few attempts
maybe i was just a kid and playing the game dumb LOL
oh right yeah you have to get across the world before it spoils
yeah it was like, one of the few things in that game i struggled with aha
you can just ride epona though iirc?
yeah its probably not that hard tbh
i also remember in primary school having a friend who was convinced they soft locked themself in the forest temple by using the keys in "the wrong order" and wiped his save file to start from the start
dumb kids 😅
at least back then you had plenty of free time to redo the game lol
this is a known thing
ive tried searching it coz i think about it every now and then aha
i've always assumed there's no way
happened to me last time i played it 😄 its not actually softlocked but the solution is really obscure
if you like take a wrong turn somewhere in the temple you can end up scratching your head for hours
it's the first temple as an Adult 💪
In Starcraft 64 you can use the Dpad to switch to various map locations, but how the heck do you set them up?
The manual doesn't help here. It makes no mention of the Dpad or L button at all...
Typical.
I'm pretty sure I sequence broke the forest temple the first time with the hookshot to the upper level and did something backwards than what was intended. But later when I saw the correct way I was like, oh, that's easier.
I sure love undocumented features, who would want such things written down somewhere
I swear I tried that... Probably didn't, though.
yeah i couldn't find it in the manual, or on gamefaqs, or anywhere. just one random redditor at the very bottom of a thread lol
its pretty self-explantory, Hold L to create a Load point
<cough's in 8bitdo undocumented modes>
L+Dpad Direction to set it
no thanks. id rather he not play through them if he has to with me in the room lol
he just wanted to clear some of the bleh games to mark them as complete
so carmageddon it is...
Don't blame you :p that's the only reason I finished it
hes the one who cleared quest 64
has anyone finished turok yet?
I'm on buck bumble next lol
turoks actually a good game
Turok 1 rules
yeah 2/3 are kinda ropey because of the framerate but 1 is pretty nice
I don't think anyone has finished it yet, I never finished turok before so I get lost easily lol
i'd be tempted to look at that South Park FPS. i've seen it get a bad rep nowadays but i always thought it Wasn't that bad.. but maybe it does suck lol
i had that southpark fps back in the day
I think that was the first fps I ever played...
its kinda rubbishy, but it does have like, a lot of enemies on screen
I played through south park on my everdrive a bit a few months ago
think of it as like, south park themed serious-sam
Daikatana might be better tbh
oh daikatana is definitely better
doom64 is also great and i don't think anyones finished it yet
i remember Turok having some gnarly platforming lol
i got up to stage 3 and then started looking at patching it lol
the platforming isn't that bad if you've played like, metroid prime or anything
and fell off aha
people were just worse at games back then 😛
and again, while he plays carmageddon.. i'll be playing either sea of stars or chained echoes if i don't beat it by then in the background to try to combat bad game with good game
i also reckon it might have something to do with everyone being filthy cheaters back then and just playing the game with god mode and stuff.
I've finished DOOM64 multiple times already on Mister
The platforming in turok still kinda sucks
and then platforming is the one thing that addeda curveball
wow!
And a few hundred times in my life
nice
did you do the nightdive extra chapter too?
First time I played Doom64 was on switch, and I just dove in, didn't realize you 'should' collect the demon keys as it makes that last level a lot easier. Still beat it but I took many tries!
Did you do Hectic?
lol
Get a rocket launcher off the 1
it kinda sucks doom64 doesn't remember your guns etc when you save
Blow up all the barrels in E1M1, save the one at spawn for last, blow it up, go back to where the berserk is, there's a teleporter there to take you to Hectic
Pistol start is always fine for me.
does doom 64 remember ur guns from level to level?
ahh
IDK if you've noticed, but I kinda LOVE DOOM
Yeah afterwards (slow learner) I read that on a walkthrough site. Wild the stuff they built in
yeah unless you die or like, stop playing and reload the save
if you keep playing the whole episode all at once you keep your guns
Do you mind ranking your favorite doom games?
- ALL OF THEM BUT... 2. DOOM 3
I like doom 3
Doom 3 is... fine. But its not DOOM.
hear hear: #general-banter message
I like doom rpg
ive still never played it!!
my favorite doom is probably the first one
can i play Doom RPG on mister ? LOL
First thing I did on the ao486 core was try and play through DOOM II
it was... doable.
And yes - there's a PrBOOM port of Doom for Mister
like either doom 1 or doom (2016) i can't decide
if you use fastdoom on ao486 it actually runs great
The n64 version is much better but I guess it's a different game
better than ao486?
yes
!!
doom64 is a sequel to doom 2, not a remake of doom 1 or anything
It's running native... it's running more natively.
The true DOOM 3 is DOOM64
❤️
its like, practically a secret doom game nobody has heard of, although less so lately
Not really feeling the ao486 stuff but I might just be bad at setting it up
Midway killed it back then
Doom sucks
true
that naming choice has to be one of the worst of all time lol
awesome thanks!
there's a new fucking doom game and its n64 exclusive. should of been a system seller
DOOM 64 had another name, DOOM: The Absolution
but Nintendo asked Midway to conform to the naming scheme
The Unmaker was going to be in Doom II wasn't it? But didn't work out so the N64 got it
My doom knowledge is failing me on that, thought the Unmaker originally started as the flamethrower for Doom 64

if Doom has it's own core does that mean .. we can have a Doom channel on discord? :D
hahahaha well - definitely not the one to ask hahaha
its not a real core so no probably not
dangit
i would say yes
though so many cores can run a doom you could justify it that way
doom is eternal
Haven't tried Quake 2 or Quake64 yet
i need to try Quake
Title sequence for D64 is still one of the most metal things.
"The mutations are devastating. The Demons have returned even stronger and more vicious than before. As the only experienced survivor of the DOOM episode, your commission is re-activated. Your assignment is clear: MERCILESS EXTERMINATION."
quake64 is the only one thats actually the quake engine right, saturn quake runs on the powerslave engine
i got the Switch port of Quake recently and couldn't figure out how to turn off the Acheivement notifications.. i'm too ADHD OCD or something but that stuff just annoys the heck out of me LOL..
I think Quake64 runs on a proprietary engine actually
maybe? I forget
I remember uncle derek saying something about it
it does feel a bit odd
i'm so used to playing it at 70hz with a mouse though
anything else feels odd
Nope - it was true blue quake
what controller did u use to play through Doom64? curious
aha nice
strafe left and right on C < and C >
yeah, i found after a bit of tinkering u can get it feeling really good
yup
i'd still prefer kb+m tho
of course
if someone did like, mouse-to-analog-stick mapping thing you could kinda do that
I love this place, for real. Feels good being surrounded by people as crazy enthusiastic as you are.
saying that i've never encountered a good one of those - might be impossible
We're all a bunch of crazies. 🤪
And yeah, I love this place.
the best way honestly to experience DOOM64 sadly isn't on the N64 though - its definitely the nightdive remaster, or the slightly less accurate DOOM 64: The Absolution remake for GZDoom - but if you had nowhere else to play it, like most of the last two decades, its definitely not the worst place to play a doom game.
