#Nintendo 64
1 messages · Page 110 of 1
Speaking of the guy who stops skeletons fighting from fighting
Yes there was an N64 Mouse! It's extremely rare and we got our hands on one! We tested on over 30 games including Goldeneye, Mario 64, Mario Kart 64, and Doom 64!
Written, Shot and Edited by Derek Alexander
We got shirts! Stop Skeletons From Fighting T-Shirts Now At Fangamer
• https://www.fangamer.com/products/stop-skeletons-from-fighting-shir...
seems like the Mario Artist games have a graphic on the back to show mouse support, I didn't see one on Sim City 64 so if it does support it, it's not officially documented
Japan Pro Golf Tour 64 also lacks it so, I doubt it has support
I support the N64 mouse
starcraft
It’s better on the N64
Patreon: https://www.patreon.com/Kazestuff
Discord: discord.gg/B3vG7G3
Streams: https://www.youtube.com/@KazeClips
🐦 https://twitter.com/KazeEmanuar
MERCH: https://kazemerch.myspreadshop.com/all
Ambient Occlusion video: https://www.youtube.com/watch?v=jAt6mxNrG3k&ab_channel=Sauraen
Starcraft on n64? More like StarRaft
I'm going to make reaction videos on @cerulean elk's videos with over the top drama and then tell my audience why he's wrong
Meee too. I also support a theoretical open source, 3D printed N64 light gun
@night saddle that's the one I was talking about. with the ability to remap controls, and dual mapping, a lot of games could in theory be playable with mouse and controller. I hope it'll be a thing one day 🙏
Hahaha do it
If you don't listen to the entirety of the DK rap every single time you boot up Donkey Kong 64, are you really playing Donkey Kong 64?
Its donkey kong 64, means you listen to that rap at least 64 times before you die
I wish someone would make a video saying they actually hate me so I can go into the comments section, leave a 🤷🏻♂️ and never say anything again lol
I assume that DK64 tag anywhere ROM hack works as well as the stock ROM?
Dezaemon 3d needs to be corrected with mouse support being Yes
Just noticed that
It was planned for the DD so they added mouse support, they just never mention it
I worked on this after moondandy posted it here asking for help updating it
I've completed Gloomy Galleon with it and I'm working on the forest now. Only issue I ran into was one of the mini games had no music, but I haven't run into that mini game again to see if it still occurs (it was the fly swatting mini game)
Everything else has been great
Good to know, thanks for the info
did you verify it against real hardware?
Weird! The fly swatting mini game was fine for me. There are like 5 of them in the whole game because rareware got kinda lazy with some of the challenges
yeah, music was fine in all of the other ones, and it was definitely on a much older core where it happened so I haven't been able to check it again
The only problems I ran into with DK 64 and I 101%-ed on core was timing vine swinging was weird since the game timing is a bit off, some of the timed games specifically the one donkey kong does at the very end of the game when he needs to kill Kremlings in a certain amount of time. The time moves normal but the spawning of enemies takes a bit too much time. And the Krool battle with Chunky is super hard because the timing is off.
I know 😄
pro strats you can run across Hyrule Field by holding up and OSD and then put the controller down for a nice rest
Bonus points if you run backwards because that's even faster
only works on the joystick i think lol
Majora's Mask looks so nice. never seen the N64 look this good.. it's still blowing my mind seeing this on MiSTer 😅
The core is coming along amazingly
I never ever imagined that the first time I finished superman 64 would be on the mister. I never have otherwise but it is beautiful
If the really shit games are running to completion, the core is in a great state imo
oh wow
the bomber's note book change in resolution is even more brutal on my end than Resident Evil
wait no it's not nevermind. same difference
dont mind me lol
Majora's Mask Redux is the definitive version for me
ooo
the hacks that implement d-pad items is so clever
wild nintendo never thought of that
Wait what does the dpad do normally again?
absolutely nothing!
Well that’s quite dumb
To be fair on a n64 controller L and the dpad are not in reach when using the stick and the c buttons. But I think L still toggles the mini map in dungeons.
ya especially with Ocarina and the iron boots, or Majora and all the masks. the extra options wouldve been nice
For sure, but I can also understand Nintendo not wanting to not add to the confusion on how to hold the controller, given there are still people who complain about not having 3 hands.
Ocarina of Time creator Eiji Aonuma has offered a heart felt apology for the games notoriously troublesome Water Temple.
Imagine he'd just say "git gud" and made you put on the iron boots separately for each foot in the next game. 😄
He said that with a heavy heart.
Awesome video, well worth a watch.
Has there been a new N64_SNAC core compiled since October 4th?
I love Joel Haver so much.
no I believe that's the latest one @hybrid fulcrum
Robert has been making some recent changes with the way the core communicates with controller paks which ties into blue1!'s work with SNAC, so very likely good things to come but will take some time/work
at least that's my understanding 🙂
Sounds good enough to me! There’s just so much volume in this channel, there’s a whole bunch of stuff that didn’t answer that specific question. Thank you for the reply!
blue1 works on it and made some serious progress, but it will still take some time
Want some real Vaseline? Run OG hardware through the RetroTink 2x Mini. The process itself justifies the MiSTer because it is a disaster of cables. But I can do NTSC references for 2 dozen games.
This is without the RT2x's blur mode on which makes it look a touch better
Composite makes it impossible to see the transition to ugly Mario
I have a GBS-Control, I think it's even blurrier. 🙂
I couldn't really tell the difference between my RGB modded console via OSSC Profile and the mistercore (bilinear off). only in some static analog noise. it seems that my old RGB mod enable deblur aswell and can keep up quiet good without HDMI mod.
Is the Mario64 crash after losing all lives a TLB issue, dodgy patch or does anyone else get this?
TLB, because it brings you back to the face screen
there are patches that also remove that
if that happens for me (of course only when the kids play!) i just reset the game in OSD and go on
The
Last
Build
My svideo +r5x looks horrible compared to that
can't say I've never used SVideo but should be pretty close aswell. The FBX OSSC Profile really helps in deblur (some kind of image shifting ?!) technically the RT5x should be able to do that aswell with the right settings
I thought one of yxkalle made a patch that fixed the SM64 face TLB after losing all your lives.
Original patch and the ones I made just fix the first face on boot.
Yeah, I think cause both sets of patches are on Vampier’s FAQ page and yours are on top they’re the most used
it would be great if i can mapping all buttons for separate games, for ex. MK4 and MKT one bind, for other games another bind
Does any core have that? Cool idea
Finally got a crash out of Dr Mario. Game froze but music still playing.
you can usr MGL files to boot each game, then save the config
Thank you
atm i guess no
hmm, need to figure out
<rbf>_console/psx</rbf>
<file delay="1" type="s" index="1" path="dummy.chd"/>
</mistergamedescription>```
something like this but change for the n64 core
Try yxkalle's patch. He patched that as well. I just made patches for the boot TLB face.
psx is n64, and dummy.chd name of the game file?
yep
which path is located for?
think type should be f
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
I think path is relative to the N64 folder
no info about delay and index
Is this (the withe triangle) a normal thing to happen in Zelda Ocarina of Time ?
Bought myself a Retro-bit N64 wirered controller, works great besides having a horrible d-pad.
But having a super sensitive analog stick, any way to tune the analog input or sens?
it's a play button that tells you to start the game instead of watching the intro for so long
honestly, no idea, probably a bug
@whole yarrow
I got it to work, you need to make a new games folder (per config you want to save)
then add the rom and database,
and the file looks like this:
<rbf>_console/n64</rbf>
<setname>n64waverace</setname>
<file delay="1" type="f" index="0" path="Wave Race 64 (USA).n64"/>
</mistergamedescription>```
if you don't use "setname" you can keep everything in the usual N64 folder. I'm setting it here to allow changing the config separately
alright, i need it only for 2 MK games
cuz layout to my 8bitdo or dualshock identical
you can store the files in a _Favorites folder
it's not on original hardware but getting the triangle here too on mister build
so if I want 4 port snac, is it only through snax?
I've seen claims of 4 port support but haven't found a 4 port snac being sold
Like I only care about transfer pak and vru
shopping around for saturn and n64 snac but only have generic ps1 snacs
Correct me if wrong
Ok you are wrong
I mean, if it gets generic mouse support and there's an snes mouse to usb probably
direct snac won't work
Okay because these are only like $20. And I am sure that maybe there's a way to just use a USB mouse.
since it's a different console
you can never attach a SNES controller to a N64 through Snac
I just wouldn't recommend people seriously try and track down the oem mouse unless they just gotta have it.
if you had a daemonbite then you could do it
assuming the daemonbite code knew how to handle the mouse
much easier would be a standard USb mouse and then use that in the N64 core
My concern is how will an infared mouse play compared to what I presume is a trackball mouse for the n64
Trackball mice sucked
Optical mice are vastly superior
people didnt use trackball for fun it was the only thing available
I wonder if it would result in weird gameplay due to being different. One way to find out.
I think with the SNES there is a YouTube video illustrating this. That it maybe struggles on mario paint compared to the OG.
I use optical mice on my Real Amiga. Its just better than a ball mouse
I have the original ball mouse but its slower, more prone to picking up hair etc etc
For sure. We have the technology
The purpose of the mouse is to send x,y to the system
you can turn optical mice sensitivity right down if you feel you must
Yep, Dr Mario has a random freeze in it now. Game freezes and music keeps playing.
Has been rock solid in earlier builds.
We can rebuild him!
It is sad N64 never got an official Arkanoid game.
Correct. SNAX64 is the only known option that works for 4-player N64 with SNAC.
since when?
I am not sure what build it started in I will go back to the last build and see if it's there. It's really random and takes a while to hit.
Happens in story mode if anyone else is interested in helping out.
sorry, have to spoiler, so excited, haha 😆
all work by @desert crow actually my inaccurate PIF implementation was all that prevented it, but it seems fixed now
Super Gameboy???
transfer pak!
pokemon stadium with transfer pak via snac
Sweet!!!
AWESOME
Finally we don't have to play on that pesky gameboy core anymore!
I take it simulated tranfer pak is still far away?
I have them too. Who can I pay to get a SNAC adapter. I also have Mario Golf so I can be an amazing tester!
Hides desperation for an N64 SNAC adapter
oh so it's another thing? Guess I'll be buying the generic saturn one then and wait for this one
there was something wrong with this Stage 4-1 in Mischief Makers. Actually the rolling boulder is invisible on mister. If you're too slow it blocks the exit and I was never sure why 😄 here is a pic from original n64
I only have a transfer pak and I only use it to export Gameboy camera pics
There might be other options, I’m not sure. I do know that @graceful radish is working on a SNAX64 adapter which is close to being done.
If you have the PS1 SNAX adapter and an N64 adapter cable it will work! 🍻
Probably a bug with how they're rendered, as those same boulders in the intro also fail to load.
by intro you mean demostage or where exactly?
The intro.
The cutscene before you even get to the title screen.
Can I get those in the EU easily?
I think so? I believe there are EU vendors that sell PS1 compatible SNAC adapters that should also support N64.
I woke up this morning and I realized that I am the
and my hands are the transfer pak.
think about it
so whats the recommended gamepad for the N64 core? my OG controllers are a bit wonky and need repair..
I use the NSO N64 controller and it has worked fine for me. I heard the 8bitdo N64 controller is also a solid alternative.
you mean the modkit?
I;ve been thinking about this since you posted it and I still don't know what this means
The Bluetooth NSO controller that Nintendo sells is the most faithful but it’s difficult to purchase one and it requires you to be subscribed to Nintendo’s online pass. It also has poor Bluetooth latency (but it’s serviceable imo).
There are third party N64 wireless controllers that use 2.4Ghz and have very low latency but their analog stick gates aren’t accurate and requires an unstable Linux driver to function in the core correctly. Most popular brand name is Saffun but they are Chinese clones so they’re all the same.
thanks - I saw a few cheap Chinese clones but I worry about the quality. I think a friend of mine has those, so I can test them out
Tribute64 is my go-to at the moment and seems to be working almost perfectly out of the gate.
Ive had nothing but luck with the Brawler 64 NSO
The 8bitdo mod kit seems to function fine too
Is Pokemon stadium 2 better than 1?
Blast Corps is fully completable. All gold medals. There are platinum medals available after completion, but these are ridiculously difficult.
hope virtual transfer pak in the work but if not that oh k
So do I
BattleTanx is my most wanted non-working game. Shame it requires TLB.
Gauntlet Legends here, my wife and I are both waiting for this one. 😄
@wanton sun hey I just had a thought, what happens with something like the gameshark on the core. Because on the actual n64 the gameshark sits between the N64 and the cartridge. It boots its own rom first, and can actually switch between the gameshark and the running game with a button press
it also provides the easiest way to transfer data between memory paks because its got a built in program
Is this on PSX?
ooooo did it get a PSX version?
(just checked and apparently it did!)
to be fair we could also emulate the arcade version and I could just hook my laptop up to the telly as well, but still.
@toxic pumice please dont hook things up to Telly without permission first
u wot
Are there any Pokemon crystal QOL ROM hacks that work with Pokemon stadium 2?
"Who loves ya, baby?"
glad SOMEONE knew Telly Savalas lol
I was born in '71. 🤣
haha makes more sense now
Pokemon crystal clear seems to be one
Is there any latency data using mister and the nso controller somewhere? I don’t see the an entry yet on the Rpubs Input Latency sheet yet. I’ve got one myself, seems pretty damn good.
I would say they're on par with each other. Pokémon Stadium 2 has the benefit of having the Johto Pokémon and the mechanics updated to match the generation 2 games, but it has minor issues like battles being slower due to the more complex animations creating more lag and the rentals being dogshit.
Gauntlet Legends is on PSX, but not the same game. If you liked the N64 version you will be disappointed
Good to know.
e.g. way less mobs, but to make it harder, generators will recover over time
you cannot sell stuff, only buy
Youch. Wasn't aware there were so many substantial differences. I did just check some youtube footage out and it just doesn't look quite right
People who use the Tribute or Brawler controllers are deviants and shouldn’t be trusted.
Ain't nothing wrong with the tribute at all. 😛
Playing Mischief Makers with the SEGA Dreamcast fishing rod controller to rebel against society.
the tribute64 2.4g is excellent
and the analog stick range mapping stuff is all in stable now
Deviant!!!!
The PS version of Gauntlet Legends was by far my least favorite. It wasn't even 4-player. I thought the Dreamcast version was the most faithful to the arcade version, but the N64 version was my favorite to play.
The Dreamcast was the first time I'd played it, I think we had a demo on a cover disc
I played it to death with a friend
USB Ball mice exist, could use one of those if you need the frustration (er...experience) of the original
Ball mice is one part of the authentic experience I have absolutely no interest in reliving, personally. Got an amiga tank optical mouse and it's so good
(scroll, lift, slap mouse down on counter, cuss)
The A500 Mini version? Or the "Tank Mouse" wireless one?
one of these - https://www.amiga-shop.net/en/Amiga-Hardware/Amiga-classic-hardware/TheMOUSE-Amiga-tank-mouse::1124.html
TheMOUSE is the legendary Amiga Tank mouse as a USB version with optical sensor. Ideal for the A500 mini or for the Amiga Emluation on the PC.
I think me and my buddy are going to do Crystal Clear hack and play some Stadium 2 when it's all good to go
I've been thinking about buying that one, the smaller size feels ok?
This was the other option I was considering:
https://tank-mouse.com/
The size hasn't bothered me at all, it's quite nice to use! That one looks pretty good as well to be fair.
https://media.discordapp.net/attachments/1142983583917686845/1165296619181318154/image.png?ex=6546560c&is=6533e10c&hm=f3be418a0990fb80ee6bdb6b6f9491d85b9ba8c1b1b55fe3fb634e0ef1abb302&
SNAX64 design is done. Need to get the new logo on the enclosure and get quotes from factories. I might start with Nylon 3D printed cases until injection molded cases are ready.
4 player N64
2 player PSX, NES and SNES
1 player Genesis, Saturn, SMS and PC Engine
SNAX Pak
No idea why but when I saw the logo.. I wanted a... 😂
Very strange!
merely a coincidence
For sure
So one of those and I'm pretty much set for life?
Thanks, really good explanation. Got it working like I wanted it work 🙂
Convergent evolution
As TLB now stands for "TransferPak looks beautiful", the goal for christmas has adjusted, it's now "One Gameboy game playable inside a N64 game inside a FPGA core" 🙃
I really hope you don't mind if i live the dream for some days, haha 🙂
This is your dream, Robert. And we're all just living in it.
is pokemon stadium the only game with transfer pak support?
Mario Golf/Tennis come to mind
i've got a transfer pak as it turns out but zero gameboy games 😄
don't they just do some basic unlocks?
so pokemon is the only really interesting one, if i was going to buy a gameboy game to try it out
They do the best unlock, you get Sonny in Mario Golf.
lolol moving the christmas goal post
The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. By using the Transfer Pak, players can unlock additional content in compatible games; the Pokémon Stad...
Wait so does that mean TLB looks doable, or that he's now focusing on Transfer Pak and that's now what TLB means for the near future lol
i think it means he's doing transfer pak stuff right now
TLB already working
Here - #1096015979055697940 message
TransferPak Looks Beautiful build will be ready soon
ah so real TLB no but uh.... new TLB yes? lol
smh some people just can't read 😉
New TLB = new hotness
Old TLB = old n busted
So any chance of it working with ROMs?
heh neat there's people who make the transfer pak into a romdumper
all my homies hate tlb
I miss when the Mario Golf and Mario Tennis games had random human characters in it just because the developers felt like it.
Once transfer pak support is up and running, has Robert mentioned what would be next?
semi-serious/stupid question, wouldn't it be neat to use transfer pak in the GB core itself to load real carts / saves from real carts
I suppose there are still more bugs to iron out of RDP/VI?
That does sound cool, yeah! I would be surprised if it happened, but very cool.
I'm wondering if you'd need the N64 core but could still do the same
you would need the snac from n64 and parts of the PIF, but then it could work
loading the rom contents to sdram
needs heavy software support or custom hardware for the readout, so quite a project
this project might have a fair amount of it figured out
Gonna play Mario golf on my real hardware
And use transfer Pak for n64 core
Like a boss
if that projects works, all you need is a arduino core or port the software to a random fpga softcore we already have, e.g. a mips 😉
Open Source Cart Reader is way better than that.
@wanton sun is there a chance you'll be able to implement gameboy transfer pak via software (loading a gameboy ROM)?
innovations keep happening
Link's Awakening vibes here
this is what i want to: loading the rom from OSD to sdram, then select emulated transfer pak in OSD and play with it. Savegame of the gameboy game would be attached to the savegame of the n64 game as one file
you probably have to load the gameboy rom before the n64 rom, but i guess that is acceptable
oh man I'm excited
I don't know how Stadium works, can it also save progress back to the gameboy save or is it one way?
@wanton sun I fell asleep watching Kaze videos last night, when can we expect a collaboration? 😄
in stadium you just play the gameboy game and can exchange pokemons with the n64 game
might it be better to have the savegame a seperate file so people can sync it with the gb core ?
So you can play any game boy game in stadium?
I saw a screenshot up there of Pokemon. Can any Gameboy game be played on the N64
Aah you beat me to it as I was typing
Right but it doesn't change your gameboy save? Like if you import your gameboy pokemon, play Stadium, does it still level up your pokemon? And does it save that progress to your gameboy cart? I've never used it in real life
there was a hack to play other games, but it's really not worth it i think
its basically downloading the rom and running it in a mediocre gb emulator on n64 right?
it's even got a fast-forward button
no, you cannot gain levels in stadium, but sometimes you win pokemon that you can transfer back to the gameboy game
yeah playing gameboy games in N64 core hacked I think is only a novelty and not worth excessive effort
oh alright is that possible to implement then through the method you're considering?
i want it to be playable just as if you are using SNAC with a real transfer pak
maybe, but the core cannot save into the gb folder anyway, unless we do some file select again like psx memcards...sounds all a bit to much. You can still strip the savegame off and use in the gb core if you really want
true but at least if its a seperate file it'd be easy to write a script to sync the folders
though if you're writing a script anyway i guess you could crack/pack the file too (two way sync)
couldn't you use make a symbolic link in linux to the gameboys save file?
it would be a compounds file, i think first 128kbyte is flash of n64, second 32kbyte is gb save
seperate files (named after the gb rom) would let you run multiple saves too for red/blue/yellow etc
have to look what mister allows, but i really want to avoid the file select for the savegame
Yeah just load the ROM and it uses the save game already associated with that ROM?
yeah true its a complex case i can't think of another core that lets you load 2 roms and 2 different save files
i only know of drive emulation like ao486 or psx and that handing is really to much for a niche feature
I suppose instead of choosing a ROM you could choose a save file
saturn does something i think with the internal and external memory cards
but what would be the difference
anyway, this can be improved. First i need to get the game detected at all before i can even think about saving 🙂
yes of couse sorry. many exciting possibilities though!
Appreciate this isn't N64 Core related but...
Is anyone else having issues running Update_All ?
When trying to run it today, I am getting an SSL Connection Error and it fails to do that update. My MiSTer is connected all fine and I can update any individual cores with scripts created by others e.g. N64 so its connecting fine.
GB_database.txt might be needed
same here
@whole tulip is it possible a certificate has expired somewhere? update-all is giving SSL errors
Wanted to get the latest Saturn Core (which I understand is on Update_All now) but it won't work
I'd just grab this one: #unstable-nightlies message its better than whats on update-all anyways
Wait, is there a pico8 core on the MiSTer?
wait no there's actually an Arduboy core for mister: https://github.com/MiSTer-devel/Arduboy_MiSTer
Oh, gotcha. I was familiar with the Arduboy. 🙂 Sorry for getting off topic, that possibility just excited me. Love pico8
maybe try again. Just used update_all and it showed no errors.
ok I'm starting to understand Mischief Makers a lot more now.
Shake shake
Very unique game actually
yeah it worked for me on the 4th attempt
Im getting this same error when I run update_all, tried deleting my downloader.ini and its still the same.
Mischief Makers feels so much better to play when you have the original C buttons to work with.
ikaruga
except the relentless grind of time
bangaio still crashes unfortunatly after first level. tlb too ?!
did you check error codes?
in the sheet it says 0000400
Hey I come to this channel to escape the reality of life. It is only project reality in here 😂
10 RDP command not implemented
I hope the commander will implement it some day 🙂
the fact that tresure can't do what made them great now in the modern games industry is so sad.
whether it's due to an inability to adapt, or just the natural moving on of talent.
I want the tresure who only made new stuff to come back.
they had a comeback in the GBA era but those days are long gone too now
Nah, gameboy roms are usually headered.
What’s the main difference from reflex?
Thank you for continuing to deliver sweet sweet add on goodness
SNAX is serial vs USB
although testing the Reflex Adapt damn if I can tell any latency difference. Reflex has been a rockstar in my testing
I don't think a compound file is good for people that want to go back and forth between a real Gameboy or analogue pocket or something.
it's so much worse now. just normies getting hype for the next re-release of Silvergun
True, but how would the core know what game was in the transfer pak?
Not sure, robert asked it so I was thinking about it myself.
I don’t like it
That's so Robby™
I love it!
Speaking of ao486. Is there a limit to how many mhz a FPGA 486 could go? Like if the FPGA could push it to 500 mhz would it be a problem?
Classic Robby!
Robby Classic core when?
These connectivity errors indicate something wrong with the user connection, or with the NPT server address used to sync the local clock. Some times the system clock is not configured correctly after boot, but that's unrelated to update_all or downloader. I suspect it could be handled more gracefully in the linux side.
yeah its weird though its only the mister downloader part failing
all the other downloads are fine
You don't need a proper system date or SSL certs for an insecure connection
Ah right, my dedicated mt32-pi port
But I only do secure connections with downloader / update_all
By default
If you want to opt into insecure connections, use the following launcher: https://github.com/theypsilon/Update_All_MiSTer/blob/master/update_all_insecure.sh
yeah idk i think maybe somethings wrong on the github end intermittently
retrying a bunch of times made it work eventually
GitHub's Incident and Scheduled Maintenance History
Nothing of that sort today, according to their incident management system
So it should be something in the middle, maybe router or ISP
If it wasn't a system clock / filesystem problem
thanks for looking
Np
@oblique remnant
Daaamnnnnn, it's already gonna be here?!!
Gotta ask, is use of GB Tower gonna be SNAC-only or is there possibilities for playing Gen1-roms via menu?
He said he wants to get transfer working via software, but may not support hacked gameboy game emulation
Has anyone gotten Doom64 Complete Edition working on the core?
I can't imagine why you'd want to anyway lol
Yes
Do you know what settings you used? All I get is a black screen
Not home to check right now
Gorgeous, baby!
I think if you have the latest main stable and latest database, it should just work.
Also, make sure you're patching the WAD first and then the ROM.
a total cultural icon
He's kind of the reason banks have the candy they have. He basically revitalized DumDums and kept them from going under.
I'm making this up, but it sounds true.
awesome news transferPak virtual 😱 
has anyone fully completed quest 64 yet.. cus im approaching the end
you tell that to someone at a bar confidently and it would be believed
where? i can get until here
maybe he means when you get to the prison ship later in the game?
Yes, when you meet 1rst pirate
i have no chance to reproduce that
Its later in the game
but it always happens? and it worked with a previous build?
to really do something i would need to know which build broke it
Inb4 this is another obscure bus bug
i've had random crashes in rayman occasionally, it takes hours sometimes though
You will try again and 8 minutes later the problem is gone without saves but the bug is later in the game? well? 🙌
I tried to play Majora’s Mask Redux and it seemed to be working fine, but when I get to clock town when I finish dialogue with some characters (like the great fairy) Link immediately dies.
Anyone know what the problem might be there?
lol
It’s a very weird bug
sounds like the initial bug when the savetype was wrong
That's the behavior if you have the wrong save type
DAMMIT!
Hehe, Robert is so fast.
shouldn't we be detecting the right savetype for that rom now
Redux might be wrong in the DB?
Ah interesting
It should be but if it writes a different game ID, it might not.
What should it be?
I think it's flash, lemme check.
redux doesn't have a unique gameid afaik, it doesn't need anything special on everdrive
please look in system menu when you started the game which savetype is says
This used to be an emulation issue back in the day 😅
could of course be a totally different bug
I was confused and got killed without a reason 😄
Well it’s not auto detecting
ID:NZS___ flash128k|rpak # Legend of Zelda: Majora's Mask [Zelda no Densetsu - Mujura no Kamen (J)]
That's the one that will trigger in the file
have you got latest main + database ?
Pretty sure I do
Try manually setting save type to flash.
It should fix it but there's probably a file missing or out of date as @vapid hawk is suggesting.
Also make sure you don't have a duplicate entry in the User text file (avoid editing the main N64 databasie file now that it's set up to do ID matching).
Woohoo!
@manic basin want to come fix my dishwasher now? Seems like you are on a hot streak today
Amana out standing in his field.
My changes to the database are pretty great. 🙃
Dr Mario is completable.
Also haven't had a crash since moving back to the previous build but not sure if it's just that rare I haven't crashed again.
MKT needs to be marked as beatable as well. Beat that like 5 days ago.
Opening the bombers notebook in Majora’s Mask triggers a no signal on my TV. Is it shifting resolution or something?
@zinc dew can we pin that if you beat a game and can't update the sheet just to DM or @ me. I don't mind taking care of it.
@hollow rune I beat 3d Monster Maze on the Zx81
Was it a specific mode? And which core?
Oh I know, my response was to SteveFox
I was going to ask if your fingers recovered from the Chiclet keys
Zx81 has a membrane keyboard !
Oh, so your fingers definitely didn't recover
I appreciate your willingness to shoulder that but I don’t wish to burden you. Plus I’d rather only keep pins to absolutely necessary info.
Just the first tier. Beat it with sektor. N64 core.
I meant build number by whoch
You know I like making fun of the British microcomputers, but that is a pretty computer
My first Computer way back in 1981
1k of power
10/16/2023
Can we Brawler64 NSO owners get a Rumble support update ?
as the last build doesn't do any change that can influence games that are non-interlaced, i would assume it's just rare...
And with 3D that is just as good as the N64. I never played it, but I saw it in an issue of Retro Gamer Magazine.
Play online: 3D Monster Maze with the JtyOne ZX81 emulator, with a touch keyboard for iPhone, iPad, Android mobiles and tablets
someone had to do it
i just watched... still hated. my buddy did it
while i was here playing chained echoes
Once Quest 64 is complete the Core is now redundant
Isn't the ZX81 not on the MiSTer? I need the whole experience
Its got a core
or I just use one of the 7 Originals I have
you're on the spectrum?
New SNAC build that suports controllers and paks. cpak, rumble , transferpak confirmed working.
Under debug setting there is 2 new options, SNAC on/off and snac compare.
If using paks in port 2 you have to change gamepads to 2 in osd(this may change in the future)
The code was PRed so this is just a test build. 🎉
WOOOOH!
I am. Which is ironic as I owned a ZX Spectrum in 1983 and wasn't diagnosed until half a dozen years ago.
I was on the spectrum before I knew I was on the spectrum.
LOL
Anyone know why after Mario 64 it’s me Mario screen it goes black
Will this ever work without patching a game?
"no face" refers to the screen with the floating head. which confused people who saw that the mario model in game used to not have a face.
Most others work fine without
Will this core ever work without having to patch any games?
We could hope
How do I go about patching it?
Do you know how to use sed?
Nope
Amazing work @desert crow congrats!
Robert was very helpful and reworked part of the pif controller handling to help make it easier on me.
He made it work closer to how it works on real n64 and is going to try to match usb to snac to get all the timings right. Thats what the snac comapre is there for.
By doing this he fixed a couple games a few builds back so it is a good thing I think.
bring your own ROM and your own patch file and off you go
Patch files are in a link in pins.
Ok awesome thank you I’ll give it a try
Have fun!
You need the z64 rom
I mean, that's pretty much a guarantee with SM64.
Ok
And if you want to test in Emulators - It will work, it skips the mario face screen
blue1! you have made a lot of people very happy. Not me though - I have to wait for the in-core tpac to hopefully work. I have controllers but no rumble/cpak or transfer packs. sad times.
UltraFP64 is an especially good patch, since it also fixes a bunch of other issues with the game
So I want no face patch
Yes
Awesome thank you
Download the version according to your region
There are a couple of online patchers you can use if you don't want to download one. There is one on romhacking.net and another here: https://hack64.net/tools/patcher.php
Just add clean rom and your patch and bob's your uncle
OOT via SNAX and rumble working well 🙂
If you are using snax do you HAVE TO use the packs or can you still save to SD cpacks?
Somebody had to do it
do you have editing rights to the test sheet?
N64 vid time...pod edition
You can also use my super silly tool https://github.com/yxkalle/MarioDefacer/releases/tag/1.0b
Thats all i needed to beat bongo bongo, good old SNAX
defacer is pretty cool. It's what I used on my mario. Does it get rid of the game over face too, @weary palm ?
I haven't game overed so I don't know.
I actually don't know for sure. I don't think it does. I can't test right now.
Thanks hopefully I'm done doing special builds for n64 for a while 🙂
Mario spraying graffiti mod?
oops gif sorry. but made me think of Sunshine when he get put in the clink for grafitti
If you ever find out what happens on a save/quit or game over please tell me. I'm in the hospital. 🙂
oooh heck. nothing serious I hope. get well soon. I will lose my lives on purpose if it helps.
Real controller's analog stick is muuuuuch better
I've felt ive been struggling with the retrofigher's since I got it
Nothing to worry about, but thanks for asking 🤗

||mimi||
although that suggestion might drive robert crazy since it still randocrashes even with force wb on
dont think so
it was US quest 64 if anyone wants to mark it completable for me
check the menu
👌
Is it normal when I load a patched game it says auto detect failed: rom missing from database you may not be able to save
only with some hacks, you have the n64-database file right?
What do you mean
Thanks I didn’t realize is needed a database file
Check the pinned comments here. They should provide all the information you need to get going with this core.
I'm curious, was it the Peach fade out at the letter that was fixed or was it that portrait that turns to bowser?
The portrait at the end of the hallway still is not fixed.
Oh I thought one of the recent updates fixed that
I haven't gotten to that point so I couldn't check
Only peach
Wait are you on my YT comments asking @fair stump or is this a coincidence? Lol
Haha weird. Saw the same question in two places within a minute of each other
Matrix breaking down on me
That's what the timings look like for snac during a normal control poll. for those of you interested in that stuff. I tried to dial them in as good as I could.
Reading this, does snac compare try to get Transfer PAK working over USB? Or is this just a way of grabbing the data you've just shown
oh cool does rumble and memory cards work on snac too now?
it's a way to verify snac and virtual things are doing the exact same thing.
yep snac is communicating with the core like it should so now paks work.
awesome i gotta try that out
do you need to set what pak you're using in the osd or just plug+play ?
plug and play if using port 1, if using port 2 or more you have to set gampads to that number in osd for paks to work(controllers are p+p though)
Is anyone in EU-land selling N64 SNAC adapters?
Wait there are 64 snac adapters already? What about snax 64? Why do I get hungry when talking about adapters?
Ohh
Have a Snax... You know you always get grumpy when you are hungry to use original controllers.
Pretty sure the added DD functionality is why Densha de Go English started working when around the time other DD games did
Being able to use native controllers and controller paks makes it the ultimate way to play N64 by default.
Low latency, high-accuracy, original input, analog output. The MiSTer is a powerhouse
analog+digital output
I was more referencing the standout features
Unless you mean dual output, which is pretty crazy too
Well to me digital out is a stand out feature. I grew up with analog. I know where its a must and where it sucks.
N64+HDMI mod is now obsolete imho.
is there any other platform or system (other than a real n64) that can support all the paks like this?
adaptoid way back when
i think you can do some stuff with raphnet?
Currently this is what emulators can work with
Alright, which one of you mad lads is going to get the Pokemon Snap Station working first?
Well I guess emulators would win on mouse still. Who cares?
I didn't realise you could play Hey You Pikachu on simple64
So someone actually reverse engineered the pokemon snap station, in fpga of all places
It's like I've been transported back in time 27 years. I'm having so much fun reliving one of my favorite periods of gaming history.
Getting 100 coins in hazy maze cave is such a pain in the ass
Latest snac update is in today's YC build for anyone
So who's getting the densha de go controller?
Lol someone saw... 
I don't even think it's foul tho, it clearly describes some collectors in here, I get nasty for other stuff so it's all ok imo
Just think of me as a mephistophelian AI watching and processing your every move. It's more comforting to think of things that way than the reality.
I can live with that but you'll never catch me with my new euphemisms, they're cooking already, eager to be born
I prefer peripheral “lady of the night” myself 😂
I’d accept peripheral lot lizard too
gotta show just enough dpad
Snacfiends
I kind of get items like the negcons but I assume the densha de go controller is just a twisted n64 gamepad
what do I do with the zImage_dtb file I got from unstable? Going to give my saffun controllers a shot with the core
I checked the pinned messages but they dont say exactly what this is or where it goes
With an FTP client, rename/delete the zImage_dtb file in media/fat/linux/ and copy the new one to that location.
great ty
What does Snac compare do?
Did you get it working?
The readme file is pretty straightforward about how it works
if you patch the wad, you gotta rename it, because it essentially converts the wad into a patch file, which you then apply to the rom
it's a pretty neat form of DRM
So excited, time to play Densha de go!!
Is anyone else having issues getting SNAC to work?
It worked fine on the last build
For me at least
what's happening? don't touch snac compare 🙂
None of the buttons are working. Even with the non snac controller in game
@desert crow VRU tested yet?
what snac adapter are you using?
When I unplug the controller and plug it back in it pushes start
I'm using the SNAX adapter
From Misteraddons
you have controller in the left port?
Yes
snac =on and snac compare = off?
not sure, maybe try old build. seems strange usb isn't working either if you have snac off.
I'll try the old build and see if that works
I'll have to download it again
The usb controller works when snac is off
ok, for now you can't mix snac and usb.
Ohhh are they both trying to get priority
Pardon my lack of knowledge or nomenclature for how any of this works lol
no I don't think so.
No I don't think it's going to work yet, have to add support for that command in pif I think
For me it's not even working with the USB controller unplugged
But something did randomly push start but I can't navigate menus
got a different controller?
I do but its in a bin in the room where my partner is taking a nap currently
It works fine on the 1004 build
what kind of controller and what games did you test?
I'm using an n64 hori pad and I was trying Mario Kart, Banjo Kazooie and Banjo Tooie
And just to be 100% sure you're plugging the snac adapter into the snac port correct?
Yup
Well it works perfectly on the last snac core
Unless the hori controllers are weird
Which is possible
I can't think of any settings that would mess with it other than the snac options, but if you have a n64 cfg delete that.
Where would that be located?
/config
main one should be enough
Still not working
I had one of those forever pak 64s in the controller thinking that might be the issue and still not
So weird
ok sorry about that, maybe you can try a different pad later.
I tried nintendo ones and third party but don't have a hori
No worries thats the alpha phase experience for you
I bought it a long time ago before they were way too expensive and they're great controllers
I'll think about something to try, report back after you try the others
Sure thing
lol this is surreal
also Star Fox 64 with a proper rumble pak is 
also I’ve never seen this Densha De Go 64 debug menu before 
👀 how do you get in there?
OH NO THE DENSHA CONTROLLER REQUIRES PORT THREEEEEEEE
@graceful radish you’re my only hope LMAO
I didn’t think I needed a SNAX64, jokes on me!!
🤣
Have the Densha controller plugged into port 1 and the brake+acceleration controls set in these positions:
It's being worked on.
.
@wanton sun @desert crow Looks like the System Test in Densha De Go is running great! lol
That's so cool, amazed by the port 3 requirement. No chance of someone just redirecting it to one or two? 🤔
Or a control panel for a JP toilet
No idea what these images have to do with public transportation in tokyo but I assume it makes sense
show what the other tests do too. the last three
the monorail from half life 2 🤯
Pretty sure the densha de go debug menu is only easily available in the English hack
Yeah I’ve never brought it up on my Japanese cart
Lol capture that @zinc dew and send it to me if you can. I’ll throw it in a video for a laugh
I don’t have any video capturing devices, I’m sorry
God what good are you. Brian levels of impotence here! 😂
Man havent even touched densha go yet on my ps1 lol. Is it different on n64?
Sadly, no one sells that here
All the cool Taito kids are playing Landing Gear anyway
Trains don’t even leave the ground
It’s Densha De Go 2 but it includes a beginner mode, has VRU support, and has a translation patch.
I got you!
Bring it over!
Oh man so good
@desert crow I was able to try a normal OEM N64 controller and it works fine
For some strange reason it hates the hori controller
Yeah Reflex is definitely king imo. I can’t tell the difference between it and SNAC. I genuinely tried too.
That’s great to hear. Weird about the Hori.
Yeah the Hori controller worked on all the other SNAC builds
I sent you a pm with a special build to try 🤞
Ooooo
If you have a transfer Pak and the GB Denshe De Go! Game then on the patched version it should let you unlock something, maybe cheats
Wait, the PS1 game has a translation patch!? When did that happen!? 
It doesn’t, i meant that as a description of the N64 version sorry
Gerudo track in OOT is some of the best music of any game
Also the N64 port is based on the updated arcade version. It’s a better game overall.
@desert crow I sent you a dm back with a pic from testing
I’ve got Laggy here to test it but I also cannot tell a diff between SNAX and Reflex
There is probably some numerical diff but detectable diff? Zero imo
It's registering a controller is present but not allowing any inputs
I love this kind of shenanigans
It also displays a different splash screen if you are playing on an actual N64 and have a DD attached, not sure if that would be viable in the core somehow spoofing that a DD is hooked up and have it on a menu switch
It is definitely a favorite of mine
Another song I love to listen to is from ffxi called The Sanctuary of Zi'tah
You need to patch the ROM, if you check the pins there is info
"...except Turbochop, he's cool."
... I hope, anyway.
Densha De Go on N64, because of it's english translation and beginner options, is a good place to start for Densha De Going
Professional on PS1 is overall the best of the classic games, because of how much content it packs though.
Am I having some sort of mandela effect? I swear Perfect Dark has this weird, demoscene-like intro sequence, but It's missing on the core, and no emulators show it.
I jest. I know it's supposed to be there, but I swear I haven't yet seen it on anything other than real hardware.
Is this a thing?
Should we be running with the cache on or off?
You're such a tease! 
Demoscene-like intro? Don’t ever recall such a thing.
On.
Ok thanks
Whaaat?! Don't mess with me, dude! It was THERE!
Perfect Dark is a first-person shooter developed by Rare and released for the Nintendo 64 video game console in 2000. It is the first title of the Perfect Dark series and follows the story of Carrington Institute agent Joanna Dark as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. A different game set in the sa...
Ahhh yes I remember this. Perhaps if you don’t touch anything and just let the game roll?
banjo tooie has a demo scene intro if you run it with the drm removed, maybe you had a similar thing with perfect dark?
is it pal only?
I've tried. All I can seem to get is the intro for the first mission. Is it a revisional thing, maybe?
All emulators seem to not include it, the XBLA version doesn't have it...
Possible side effect of hitting the Perfect Dank? 
Robert said he had a secret core only for those who beat Superman 64
Only those who follow the path may find the riches
Oohh. That's dirty...
I'm getting mad N64 vibes from the wing suit in Spider-Man 2.
Is that good or bad?
It's....
I platinumed the first 2 games, is it as good?
Interesting.
Yes and no. I think I'm going to love it as much.
But it's not quite as gripping yet. There's not intimacy. It's just a ton of things being thrown at the player up front.
The biggest complaint I've heard is that it feels unfocused
Yeah, that.
Did you try the different revision roms? My cart was from launch and it had it, so I perhaps only 1.0?
That may be it. I'll have to try it.
For Perfect Dark on the Xbox 360, a GameFAQs message board topic titled "Alternate Title Screen".
It's after you beat the game.
So much like stop and swap, you can forever change the catridge for everyone if you beat it
I remember my first time playing was when I borrowed the game from a friend who was absolutely crazy for it. So that makes sense.
A fellow gold owner - best color 😁👍
Found a save state online. Confirmed in Project64
My mind is at ease. I could sit and watch that run for hours.
It would be a great show piece. I could imagine setting my N64 and CRT up at a convention, just running this.
Thanks for looking into it @manic basin
@quasi storm
Rename it to match your rom. But I was able to get it extracted.
It's pretty trippy!
Yes.
Game plays really well with the n64 controller by the way. I'm using preset 3 so that you strafe left and right with the c-buttons.
Holographic is first-run only, yeah?
Maybe? My bro surprised me with it one day. Found it at a garage sale.
I know, I know... Less impressive.
The special ones often are but I’ve also seen carts that remain special for their entire run.
Top left
Yeah, I was kinda wondering as I looked at it a little closer. Cool beans!
The holo is the collector's edition, first run
It's got that N64 vasoline smear... Shoulda known.
Kinda par for the course since they were just used as kiosk things, it's lucky that they survived and didn't just get scrapped
Can't remember if Majora's has anything interesting though
But you are missing the special Ben Drowned one 
I'll have to try it out, glad it's working for ya
Is PD beatable on the current core? I've heard before about the core crashing on mission 4, but I just finished it without issues.
I won't start mission 5 just yet, gotta fix my sleep schedule, but I'll try to see how far I can get in game tomorrow.
Carrington institute has a bug with the patch where the skedar don't plant the bomb
So can't finish it
Wow... it's playable up to mission 7 now? Impressive.
Check this remix they have on HorizonXI: https://youtu.be/ek--Gr39Zr4?si=eUEOTdJ8gZdz78KJ
Horizon XI The Sanctuary of Zi'Tah OST! FFXI 75 ERA+ Private Server
Twitter: https://twitter.com/PK_Giganticbear
IG: https://www.instagram.com/pk_giganticbear/
To Play Horizon XI: https://horizonxi.com/
I do not own the audio.
All FINAL FANTASY XI content and images ©2002-2022 SQUARE ENIX CO., LTD
FINAL FANTASY® is a registered trademark of SQ...
So what is the current goal on the core? Fixing some RDP stuff before implementing TLB?
Does he list a core roadmap on patreon to follow?
He jumps around depending on how he feels. A few days ago it was bug fixes. Now it’s tranfer pak support. I think it keeps Robbert from getting bored
TLB is still the last on the list just cause it makes fixing other stuff harder. Still lots of bugs and missing features before
FAQ Has a list of some stuff still not in
most of the rest (that already runs) works so well that it's almost like owning the original all over again, and having new releases coming out once in a while 😃
Honestly I never imagined N64 could look so good on my TV screen while feeling so authentic at the same time
I'm just happy I'll get to play zelda on Christmas, in what's already pretty much perfect condition for me.
Hopefully that will be playable by Xmas yeah 🙏🎄
I'm hoping some of the noticeable timing issues will be resolved by then
Like music and cutscenes playing in sync
Is it just timing issues in the two Zeldas now? Are all the minor graphical issues fixed?
No error codes?
LOD is still missing..
What does LOD do again?
adds Lots Of Dogs
Legion of Doom
I think LOD adjusts level of detail in 3d models based on their distance from the camera. it is used in the peach/bowser portrait effect in SM64
Ah OK
but I think it also has something to do with the missing shadows in THPS2
I don't think it's the level of detail of the models, but just the texture resolution (aka mipmapping). There is some info I found here: http://n64devkit.square7.ch/tutorial/graphics/9/9_6.htm
LOD is an enhanced form of LSD that makes Mario think he's seeing Bowser when he looks at a painting of Peach at the end of a hallway.
currently LOD uses a fixed texture size. depending on the game this can be the highest or lowest resolution. That alone will make it worth it
and yes, i understand it might be confusing that i jump around with the things i do, but it seems to work so far with the overall progress and it keeps the motivation high because it's always something new, so i will keep it for a while
Is the chicken inside the box in Kakariko Village being visible an issue? Not sure if that happens in real hardware
Yes, and it makes us excited for the next surprise coming haha
Oh, if someone can grab a picture of that would be good to double check
The overall progress is amazing. Anything that helps you keep motivation in a project is very important. I don't suppose you found out why Shiren doesn't save? lol. If that was an interesting mystery (dungeon).
Gotta love that XI soundtrack.
Earlier this year FPGA developer Robert Peip started work on the "impossible" implementation of a Nintendo 64 FPGA core for the DE-10 Nano used in the MiSTer open-source project. Many thought it to be unattainable. In today's episode we take a look at the core and how fast things have progressed. The core is in a very advanced state and is very ...
Been a while since MVG covered Philips CDI 🙂
not sure if I should watch this video while eating breakfast or watch Adrian repair an old computer
I prefer vge to mvg.
Seriously though, I'm glad the core gets the coverage, but I'll miss the people randomly stumbling in the n64 channel asking if n64 could really work on mister.
hehe
I'm sure the analogue 3D will boost mister sales
I've seen a lot more new users come in here
I wonder if the N64 core is what is pulling in new people
I'll save the money for the analogue n64 thingy for a rt4k. It'll also be n64 in 4k. And literally everything else in 4k.
480i/240p > 4k
4k? Pfft. My 386 has 640k /s
Every new core makes the mister a better value proposition, n64 and saturn are certainly making it more attractive.
I came here for 8 and 16 bit systems. Anything else is just gravy
Same
delicious salty gravy
I only got mister for nes/snes. Drowning in gravy.
Mario no face patch questions incomming
The good thing is, Robert get more Patreon support
I enjoyed the MVG video, nothing new for those who lurk here tho.
We get our milk straight from the cows teat
Some slight misinformation too... paraphrasing... "I'm sure TLB will be along any minute, but things like transfer pack will have to wait until that and other big work is done."
Hey guys why can't I play Super Mayreo 65???
Yoshi's Story is playable
Mario's face is the greatest in Koridai
haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahahahah yesssss
The good old days, no face Mario in-game, sure it must all be TLB then.
Wait, what witchcraft is this! In-game Mario can have a face!? 🤯
Would be wild if the face you gave mario in the intro was the way he looked in-game
looool same
awesome vid from MVG.
Well, better stop development on it. It's a waste of time. It's impossible. 😉
I love his voice.
Who here is MVG?
yes, raise your hand please 😉
Don't run in front of a K7 Avenger.
Full stream - https://youtu.be/Alfz3DuXDyE
All highlights - https://www.youtube.com/playlist?list=PL-zOWmGvo0G-rvCns6EXmmhKofNRP0yb_
My social accounts & links:
►Twitter: https://twitter.com/Graslu00
►Discord: https://discord.gg/tksttVC
►Reddit: https://www.reddit.com/r/Graslu00/
►Facebook: https:...
I just love how salty some people are. Reading the comments "FPGA is not 1:1 to Real Hardware, it can be no better than running Software Emulators".. Right ok so how comes I have had various issues with N64 Emulators on PC over the years which in the MiSTer Core (as it is now) I don't have those issues?
Not sure if salty. FPGA is no insurance that the end product will be any more accurate than the best software implementation.
...it usually is very good, though.
The whole point of MiSTer was Hardware Accuracy though? Right?
The legendary SmokeM0nster said that for every video he did....
Its one of the reasons I decided to go for the MiSTer.
I don't know if I can tell the difference with N64 because I didn't play it enough as a kid but systems like SMS and NES are definitely on par with original hardware.
I will post "just get a raspberry pi" and set my phone to vibrate
Arcade games feel right too.
I have run tests with the NES and SNES Cores and they stay rock solid to Real Hardware running the same Attract Mode (for instance Super Mario Bros).
Same for the GameBoy core running the Tetris Attract Mode (Demo Mode) it stays locked in sync with my Real DMG GameBoy.
Also HW Tests like the one made for the PS1 shows Robert's core is extremely close to Real Hardware compared to DuckStation which is miles off.
What you upto? "Just vibin'"
I actually recommend this to most people I know. MiSTer is enthusiast levels. Pi is for Casuals.
I haven't tested anything like that but emulators just feel off. I have played games like SMB3 to the point it's just a reflex and when it's not perfect that ruins that.
Yep same for me. A good number of Software Emulators even those that are deemed as accurate (Genesis BlastEm for example) feels off to me as well.
The Mega Drive core feels absolutely spot on, looks great and sounds great too.
Honestly I envy people who can just be happy with Retroarch and continue living their lives
That is most of my Real Life Friends who enjoy a Retro Game or 3. I would never say "Spend the money I have for MiSTer" because they wouldn't get the most out of it.
Me on the other hand, I 100% get the most out of MiSTer and it was the "Goal of Hardware Accuracy" which brought me to it.
N64 Software Emulation is still the worst IMO. Never experienced any Emulator that runs Goldeneye without any hitches
If Retroarch interface was more like MiSTer I might get on with it, but as it stands it kinda does my head in - for some reason.
huh it just occurred to me, do the headlights/taillights in Ridge racer 64 use the LoD function?
that would explain why it looks right at a distance but not up-close
part of the magic of RR, on any platform, is turning the corner to see that red glow of the next car your about to overtake
I have had to switch between 3 different Emulators because games I play exhibit graphical glitches. For example the Shadows under the Players in ISS 64 is Black Boxes in one of the N64 Emulators...
there is absolutely no one trick pony. Mupen has bad compatibility, PJ64 has good compatibility but games have stutter
How about saturn?
to an extent
can't tell you how many times we get the same questions from the newbies
it's boot.rom
I imagine it caused an uptick but not to the levels N64 did. Nothing is comparable to N64.
not bios.bin
nothing compares 2 Uto N64
But it WAS bios.bin for some time!
And you could still load bios bin manually, took me quiet some time to notice it's now bios rom.
When done right, yes. But it takes a ton of expertise and work to get to that point. If development on the 64 core or Saturn core stopped now, people might claim that FPGA isn't accurate. Luckily, this community has some of the most brilliant devs in the world pouring their passion in here.
that's what I love about the MiSTer project - assuming that is a correct statement. There is a passion for making things accurate.
and just being part of the hyyyyyyyyyype train while the N64 core gets developed
yes, the chicken being visible inside the box in kakariko village in OOT happens on real hardware
Thank you for fielding this. I unfortunately don't have the cart
the one i'm trying to verify now is a weird texture in Ep. 1 Racer
the Repulsorgrip (sic?) items have this weird green texture
Maybe someone can explain it to me, probably questioned a lot of times already. But how does the developement from Robert: building an emulator and using it as a template to work on the fpga core differ from let's say jotego, where he scans the actual hardware and implements the schematics from it?
it might be that way on OG hardware, wasn't sure
It’s the benefit when your audience is a small community of hardcore aficionados. Catering to them produces results far better than average.
since it should deliever the same outcome
the schematics make sense for old arcade boards with plenty of components. The n64 has so few, the schematic tells you barely anything
so no logic in those schematics
schematics are just wiring of components. If you have all those components ready, it's the main work
Making arcade hardware to run one or a couple of games is way different than building a console that runs hundreds. Just fundamentally, ignoring process and hardware.
but first you must have the components
and those are probably implemented the same way, did I get that correct?
I'm enthusiastically casual about MiSTer.
I'm casually enthusiastic about Raspberry Pi.
as far as i know, he also implements things in HDL language as behavioral, rather than chip scans
which would be like most of the neo geo was done
Gotcha, thank you very much for your explanation! 🙂
but even chip scans or netlists(e.g. Jaguar) are not free of mistakes, so it's not a holy cow that solves all problems
Sorry didn't mean to open a can of worms. I assume some people play down how good the MiSTer and FPGA is because they don't have one and don't want to buy one.
It’s exactly that, it’s jealousy.
I saw a video with some Canadian guy really laying into those of us who bought a MiSTer setup... I just thought "you moron"
The best thing any of us can do is ensure those people get ignored and silenced. Their negativity is a waste of our time and we know they’re incorrect. So we shouldn’t spread their opinion and perspectives.
ahh, was able to confirm the Ep I Racer Repulsorgrip trippy green texture looks hardware accurate
as we are in the n64 channel, my opinion on this: Ares is still more acccurate than the core and if you want the best experience now, use that unless you really need lowest latency or analog out. But be aware that to really get that you need a highend PC and not a RPi.
I understand that, I think more of a: It helps understanding how those components interact. But since the scans don't show how the logic itself runs, it doesn't really do very much. N64 we are talking about very few but large chips that do all the instructions.
They do them. I do me. If I want something which is closer to Real Hardware than a cheap ass Pi or really awful box loaded full of illegal ROMS from AliExpress? thats what I will do.
N64 Mini from Nintendo xD Will probably never happen
Ares might make the lights dim in your street due to the power draw though. FPGA for life. 🙂
programming an FPGA still feels to me like witchcraft 😄
Ares still gives me mad latency at full speed. 😦
It's night/day compared to FPGA for me.
@wanton sun a thought I had earlier. i wonder if you think I've guessed right about this.
yes but did you overclock whatever the flagship CPU is now to 9ghz?
I don’t enjoy playing console emulators on my PC. I know there are solutions but the setup and steps involved aren’t worth my time. The MiSTer is a superior solution for my needs and also the easiest to use. It’s just an objectively better experience for me.
and i really like the uncomplicated, focused and minimalistic UI. The core options feel very harmonized
And there are people who will say the same for their own preferred solution be it a Pi, a PC, or something else entirely. And that’s ok. Everyone should be happy and enthusiastic about what works for them.
Yep, the simple UI is key. Makes the MiSTer something you can just sit down and play like real hardware.
I hope the UI never changes
It won’t because analog out is important.
I got a jamma variant of the RGB Pi also that is pretty decent as well so it's not all horrible on the Pi side.
well, analog out exists
important is in the eye of the bespectacled beholder hoisting their PVMs
I think a decent GUI front end would be nice.
Mounted to the same piece of plywood next to my MiSTer for arcade.
box art and stuff
