#Nintendo 64
1 messages · Page 109 of 1
however, i cannot just set it because, well you see it in the note, Kroms tests will not work anymore
Great job figuring it out!
why couldn't you?
what do you we even pay you for? 😄
You guys are getting paid??! 
Paid in bubble gum and beef jerky.
yeah I'm getting paid quite well actualy - $0/month
he makes one figure
We pay you in insults. Awbacon's orders!
no, it's a special dither mode: pattern 1, pattern 2, noise or off. Game can choose for each polygon
until newest core, noise pattern was just = off
They chose wrong for fzero 🥲
i was playing rayman 2 last night, kept trying to switch on de-dither
that horizontal dither pattern looks too much like uneven scanlines for my mental health
better, but kroms tests are broken now as expected
well, the tests still work, but the lines are jumping
episode 1 racer now displays locked 60fps
if anyone wants to try more interlaced games, especially if any are broken
Thank you so much, once again.
well, it shows that every todo has it's value 😅
will leave now, already too late for work
Anyone got a good list of interlaced games to try
Rat Attack was previously looking funky, try that one maybe
many many many sports games have interlaced modes
NHL 99 for example
if you search the compat list for "interlaced mode" you'll find a bunch of my comments about games with interlaced modes which previously had issues
bombers notebook in Majora is interlaced iirc
Majorah mask bomber notebook is interlaced
just tried NHL 99, looking basically perfect now. i'm guessing this just fixed a ton of interlaced issues
Will check after the rugby flogging we're giving Argentina
thanks again Robert! incredible work
from a quick skim on a few interlaced titles, looks like all the ones i can see that use a standard linecount appear basically perfect now
World Driver Championship Hi Res mode isn't letterboxed properly yet in the core, but that is using a very funky resolution. presumably Top Gear Overdrive Hi Res: Half mode needs help there too
two builds in one day, damn
alright i'mma test this, I play a few interlaced titles that looked a bit ass before
whoa...
someone on the interlaced test build try Mia Hamm Soccer 64
there's a really weird pixel garbage thing happening on one of the intro screens, but it fixes itself after a second? kind of slides off the screen
it does some kind of transition effect that doesn't work yet
looks wild tho 😄
gameplay looks perfect now
amazing work. robert notices something weird and does a fix - suddenly two dozen more games are looking nigh-flawless 😂
damn right!
so what are the best games to capture then?
two cores in one day...pivots my sunday plan lol
Happy Friday everyone!
@worn delta Hello. It's my first time on this topic here. How does one contribute to the compatibility list? It lists Glover as playable but I would like to mark it as completable. I just finished the story line
Nice. Congratulations. I think it's under-rated. Good to see it getting some (g)love.
ban!!!
The game is actually pretty bugged. I do own a physical european cart and always thought that the save chip is broken. This is why I really wanted to play it on something not connected to that module. It turns out that Glover has a save glitch which sometimes occurs and kills the currently played save file. It sadly also happened on the MiSTer
testament to accuracy lol
I was only able to complete the game by having a PC next to me on the couch and constantly copying the .sav file to a different location to fight my paranoia
But otherwise it is a short but funny game. The soundtrack has quite some atmosphere
No glove, no love.
the physical release of Glover from Limited Run Games last year supposedly has the saving glitch patched
You're Stronger than me ,I could never get past the circus level
Which one of the three? There pretty easy compared to the Frankenstein boss later on which is horrible.
https://vampier.net/N64/memes/ thanks 😉 added to the collection
I should be able to load mario kart then mario kart amped up to make that work, right?
Good effort! Just request edit access on the sheet and you can update the entry for Glover. Give the info tab a skim before editing just so you know the process
Actually, I think it was this boss, but the circus part is very memorable
It should just work
These statements contradict as this is the first boss from the atlantis world and the circus is after that. Just throw the ball against the big blue fish to remove the 3 blue life points. then smash the other two. Sadly the bosses are not the biggest sellers of this game
welp,then I guess I dont know what I'm talking about rofl
Oh I think I was given the 2.96 version
I don't have Twitter so I couldn't grab the 2.96a version myself
on the core
Mannn you know what I love? This community testing the entire N64 library repeatedly to help this core progress. What an amazing bunch of people
It's really great to see, a brilliant community effort.
Childhood memory dug up testing.
I'd forgot I ever played FIFA 98, but instinctively remembered one button, the slide tackle button.
That's all we ever needed I think. Best way to lose a game, red card wipe virtually your whole team! Good times 🤣
Cruis'n Exotica looking quite good with the interlace core.
Ep 1 racer also looking MUCH better
Is that over analog or HDMI? Both improved I guess?
Over HDMI, I don't have an analog video setup to test on
Rogue Squadron still has weird glitching in some of the menus, but the game itself looks wonderful
I will totally test tomorrow. Playing Mario Wonder right now. Sometimes gotta be a Contemporary Game Wizard
Hybrid Heaven has a hi-res interlaced mode as well IIRC
Does the blister-ish look of the trunk when full of water give anyone else jeebies of the heebie variety?
He's made every other line better.
So he's wizarding interlaced video to be progressive?
Well, not quite. But it's definitely in better shape than it was! Combing still gonna comb.
This, I gotta see
Trippy
But I do recall that he worked some magic on the PSX core video options
So not surprised to see similar here
Tested the core. Quest still sucks
Have you applied Brian.Good.Less.Suck.ips?
It basically just rolls credits when you start the game. Huge improvement.
</s> btw.... but it's the kind of patch that SOUNDS real...
Traitor!
I SAID WHAT I SAID
More like Quest Sixty Forgettable
I just rushed majoras mask to get to the bombers notebook.
that mask salesman is so damn memorable
like top 10 gaming memories good
most importantly for testing sake tho.
bomber note book looks great over rgb in 480i
resolution is a little horizontally squished but no biggy
Trying the interlace core, pod racer looks and plays so great
now I've got a save with the book I'll copy over some old cores to take comparison shots
later tho, sleep first.
had a hard day playing mario wonder with my gf
Things progress so quickly. What is this interlace core all about?
It started with Robert debugging starcraft menu text, it's a temp core version
#1096015979055697940 message
Discussion starts about there and he posted a build a further down
I'm trying RE2 but I don't really know the game enough to say how this improved it
All I can tell is that the resolution is switching constantly and I'm not sure if this build makes it better 😆
Red Elert 2
That cinematic hi res camera
So how playable are OoT and MM now? Like, totes playable?
Maybe by Christmas
i read wee while back that MM is totes playable but expect some visual bugs, not sure if any of that has been ironed out in recent builds since
OOT i got to the 3rd Dungeon and wasn't really noticing anything stand out visually
I heard the ending sequence outpaces the music, so there are noticeable timing issues
mom heard something weird in my room, she opened the door and saw I was playing quest 64
she said she wished I'd do drugs like all the other kids instead
It’s actually close to perfect
I'm looking forward to people doing side by side comparisons to reinforce just how stunningly accurate this core is or alternatively find issues.
That you did! That. You. Did. 
are you on VsyncAdjust=2 ?
I used to be on vsync adjust 2 but started getting annoyed at cores at booting into games taking a few seconds to sync up, DOS in particular was getting unplayable. switching to VsyncAdjust=1 has improved this a lot for me
same goes for RE2, seems improved on vsyncadjust 1. there's a wee bit of tearing between screens but nothing as bad as what i was getting on 2
Currently I was told it’s a wee to fast
I feel like I'm living in one of the best times to be alive. It was great experiencing these things as a kid and young adult, but seeing N64 running on a tiny box, with my whole N64 library at hand is this weird fantasy of mine. When I was a kid, I was like imagine if there was all the consoles in one - wouldn't that be cool? And well... here we are.
What a time to be alive!
Honestly it's just me being unfamiliar with the game and wondering if anyone sees any changes/improvement with the game 😅
fair fair ! i think the resolution switching is inherent to the game itself, that's long been an issue of playing the original game on modern displays
As your doctor I have bad news…
Just kidding! N64 all day ‘erry day!
haha - well at least for now
life can take turns, trust me 😛 enjoy everythng now as much as possible
disable the expansion pak and re2 stops switching resolutions so much
ooo
Yeah, RE2 runs honestly less wonky with no expansion pack
Learned about that from uncle Derek
RE2 still has like 50/50 odds of freezing on the end boss fight at the mo
in terms of like, my tv taking a few seconds to resync at a resolution change, am i right in switching to vsync_adjust=1?
it seems to fix it on my end at least
yeah if you want to stabilize something that switches resolutions a lot
although on psx core you should try using the 480i timings for hdmi option first
i might leave it on 1 tbh. booting into games and actually seeing all the logos for a change is nice 😅
yeah, it only costs a frame of latency its not so bad
Monuments of Mars on DOS is a single screen platformer that somehow changes the resolution every new level lol. that was the one that made me finally switch over
Seem like generally great people, him and Producer Grace.
Relationship goals
himbo video game nerd goals
so i have the 2 lights on my saffun on and still no rumble, do i need to enable something in the osd inisde the n64 core?
Rumble is selected in the osd?
under gamepads pad 1 pak?
Yep, flip it to rumble
or system setting rumble pak
let me try real quick whats a quick game to load and test
👍
cus thats what i was playing lol
If you play Rally Challenge 2000 it’s max rumble literally the entire time
Who thought that was a good idea?! 
You need the shindou(?) Japanese version of Mario 64 if you want it to rumble
Haven't touched Resident Evil 2 on the core much before tonight, and I noticed that the FMVs are all stretched virtically. What an odd behavior. Looking forward to that getting addressed eventually since I've always loved this version of the game.
Last night my friend and I played a Halloween Trick on our neighbors. Going door to door we surprised them with candy and laughs.
Please like, subscribe, and comment other video ideas you'd like to see in the future!
Special thanks to all my friends for helping me make this. Shout out to Emily Peters for doing the awesome makeup! Also my frie...
The rumble pak didn't release until it was packaged with Star Fox 64, so that's the first N64 game to support it. Everything that came before that had no rumble support. Some games had new versions released only in Japan (like Wave Race 64 and Mario 64) that added rumble.
good to know i honestly didnt remember which games had rumble other than star fox
Reverse trick/treat is based from this picture
wait the japanse mario 64 has rumble?
the DD version right?
No, not DD
there's an updated version of the non-DD JP game specifcally called "Shindou Version"
which adds rumble (aka Shindou) and fixes some bugs
is that the one used in switch online n64?
No. The Shindou also was notorious for fixing useful bugs, namely the BLJ which is the most important glitch for speedrunners. NSO has BLJ working.
Mario also says "so long gay bowser" in the NSO version. This was cut in the Shindou release
This one
Super Mario RPG 64
"So long-a bowser" might as well be "So long gay bowser"
I think if anything it clears up the confusion as to why he wasn't a challenge at all in SM64. gay bowser is a totally different bowser.
Gay Bowser is still the final boss in the Shindou version
he's no longer Gay Bowser in SM64DS though
oh really? I never played all the way through that one
I'm still hoping for some kind of DS core on the MiSTer. Even if it's a high level implementation.
I mean, he still behaves like gay bowser, just mario is less rude.
You can take the bowser out of the gay but you can’t take the gay out of the bowser
Is what my mom always said
I was mainly referring to him no longer emanating visible gay energy in the DS version
Ohhhh
yeah he's not wearing his colors
but in the earlier battles he wasn't either
on an unrelated note...
Finished Superman 64 on superman mode. Fuck this game lol. Guess this means I get the secret tlb build 😂
Fulgore music on KI is so badass
I think that's Fulgore's stage
the game is locked but the music is still playing
Pff, you did this on an HDMI modded N64 😂
Hahah yea right :p
I scanned through the video to see if you opened the OSD 😄
I didn't and I'm not doing it again just to open to osd at the end :p
or you could have the overlays on :p
fine, if it's any consolation, I'll believe you 😄
I still can't believe you played all the way through this one though
Still got the weird camera glitchy thing from end scene so it's legit haha
And in this case I mean that I'm in shock that you did
Hahaha the only reason i played through it was to mark it off in the list :P, i'm never touching this game again
Yeah its legit. I still highly recommend keeping the error overlay on if you're recording or taking screenshots. it might reveal something useful
Yea maybe :p
Awbacon should be happy to know it's completable
So how does it feel to have beaten the worst game on the N64?
Happy the jank fest is over and I never have to play it again
Now every other game will be gold in comparison. Daikatana is 100 times better
Haha I was about to say... Daikatana next?
so long king bowser
He's a little rude, but yeah he's not a terrorist at least.
having played it that much, is it something fixable with some quality hacks /bugfixes, or is the game horrid even without technical problems?
he stumps the brains in of mushrooms .... tosses turtles in the Lava .... launches his best friend into a pit to save his own skin....
I think martinet, god rest his soul, actually misremembered. Sounds like he may have been saying "So long eh Bowser". Martinet was Canadian at the time
he ain't dead dude
I was about to say lol
I don't think it could be fixed well enough. probably has far too much jank. There's alot of game breaking shit all over the place. Glitch through a wall and not be able to get back in the level so you need to restart. Sometimes you'll fail a mission on rings instantly for no apparent reason. Pick up a car and accidentally touch a wall and get tossed across the map but the mission at that point doesn't fail so you gotta through all the rings again
yikes. even with fixing glitches, those rings are nasty
I only ever tried the game for 5 minutes and controlling it seems hard
The rings are probably the most fun in the game, there's a few escort parts that are complete bs
escort mission are terrible in most games, but the whole thing smells like lazy game design
I think it just had no direction
like they had no idea what to do with a superman game
It's terrible and I don't reccomend it, I've played some bad games and usually have something nice to say about them but superman 64 is just awful
Can't reccomend it at all, it really is as bad as they say it is
at least its not dr. jekyll and mr hyde
I'd almost rather play that :p
Now do Paperboy and Carmageddon
Ford escord racing games suck
I didn't realize wetrix is such a bloody game
and the announcer sounds like a junkie
but I hear a lot of good things about it
maybe you havd to play then with a towel, like every proper frood would
it does look like Famicom Transformers bad
wetrix doesn't seem like my game. keep getting leaks in practice mode
@pale granite
Is it DOS Mega Man bad
They also removed it in the 3D Allstars version on Switch.
I got the cart here lol
Transformers is worse. Like you die in the first second bad
Im not even joking, I couldnt belive it when I tried the cart
Famicom does have some top shelf kusoge
it does. and sometimes I wonder if we should have a kusoge of the month channel
And the music from the game is awesome!
so the stray color pixels in some games was not a bug, but a missing feature of the RDP
The ants in Banjo are also fine now 🙂
I am trying to up the quality of my video capture and was wondering how this looked. @night saddle and @cerulean elk, I would love your feedback.
https://www.youtube.com/watch?v=wSzSqxwntTQ
This video was captured using a Elgato HD60 S+ from a MiSTer FPGA Device, using the N64_20231020 core, running Super Mario 64 (USA) with the appropriate no_face patch applied.
For more details on how to replicate this setup, please contact me in the comments or check out the MiSTer FPGA Discord.
Thats so awesome! what was the feature?
RGBA correction: in 4x4 subpixel rendering, a triangle edge may not fully cover a pixel. In this case the shading color cannot be taken from the pixel position, but must be adjusted for the subpixel where the edge is (start or end of polygon), otherwise the color might be off and wrap around. So full red comes after no red 🙂
this hits games that use color shading e.g. for lights or texture details
I wonder if this fixes the green pixels on the moons face in MMask, at the end of the third day
Sounds like it should
Thanks for the detailed explanation. Would that possibly fix the pink shaded water in Diddy Kong Racing?
So the RGBA correction is very visable? Surprising
thank you for fixing the ants !!! 🐜
no
what is even the fastest way to see that water? do i need a savegame?
i was surprised as well. Until today i always hoped it is not required and i can save the ressources, but unfortunatly, no
what is visible however is only the wraparound. A clamp alone might already help, but well, now it's done
Is there a thing left at this point which is not required?
(Other than 64 Bit TLB)
the endboss: little/big endian switch in the cpu 😛
lmao
(no i will not implement it)
Just leave the intro running and it'll show very soon
what is soon? my emulator runs at 20% speed in this game
I see... Well I think any place in the game where there is water you can find the pink shading, it's very obvious. I still think the intro would be the fastest way, it comes right after the game logo, you get different scenes and the first one is a water race
ok, will try it
I think its 30 seconds on the intro?
Thanks for considering that, and for everything you do on Mister
ok found it:
Yes
Right
Whoohoo! Looks like bug in the core then?
I hope it's not to much trouble or resource consuming in Mister
probably some kind of alpha blending feature
not all tiny sub-features are implemented yet, this RDP has way too many
dont the core have some other issues with alpha blending? Like the wireframe lines in OOT tree trunk entrance for example?
at least i can reproduce and debug it now, maybe tomorrow
yes, there are more bugs, but those are typically on the edges. could be they are solved with the RGBA correction
at least some of them
this one is fixed
oh wow! Was that fixed with the stray pixel fix from today?
This Christmas will be a N64 marathon for me! 🥰
dust lines in star wars racer is also fixed
How much did this feature cost?
250 ALM or so
Ah
i could reduce it further if required
currently all 4 colors are calculated parallel, but i could do it sequentially, there is enough time (clock cycles) available
exciting :)
At a gathering for fellow parents at my kids school. Everyone talking bout work or education or serious stuff. All I can think about is how the hell am I gonna win the Jack Cup on expert difficulty on F-zero.
Hahaha
I just can't get it!
Thanks again for working on this FPGAzumSpass
A lot of fun and frustration for my daughter and I.
Mostly fun.
Just noticed the default car in beatle Racing seems brown.. but red in a emulator...apology for the pic quality
inb4 same problem as diddy
here's that red car on OG n64
It uses YUV? But there's no E4000 error?
I sawer yesterday they blue cap in Mario 64 also applies the warp ditter effect on him. Looks so cool now!
strange. but i checked in the emulator and it does
Very very weird
didn't check for the actual yuv texturing, but it uses YUV in the color combiner and in the texture loading
i noticed, because my emulator prints out warnings as i have that not implemented yet
Would make sense for the car and skybox
can make weather or car color by changing one value of the YUV?
The game has different weather?
i don't know, just a guess what it could be useful for 🙂
Ramp machine performance up to high speed, 2 notches away from the right hand side, and learn how to take corners quickly by side shifting repeatedly. 🙂 that's the magic sauce
getting good at taking our rivals helps as well - I rarely came first in any races in my master cup completion, but I kept taking the #1 rival out ahead of me and stopping them from getting any points in the race
https://youtu.be/64HStgMYTZY?t=910
there's a little bit here, like the white fog effect being reduced in the caves (if that's what you're referring to as weather)
Master Cup completion!!?? Man alive!
If you can do expert, you can do master. 🙂
Seriously, the one thing to learn is how to rapidly side shift around corners, especially as it negates things like grip loss and the loss of speed that comes from it
You can win a cup from multiple 4th place - 6th place finishes if you take rivals out too, so you don't even need to win most races
Truly living up to your name 😆
It is hard, i've played F-Zero X since the game came out and i've only been able to clear expert this last week or so, so I completely get the difficulty hurdle. Master clear came almost immediately after I learned how to clear expert, so if you can nail that down, you'll be golden.
Is it known what causes problems with Tony Hawk 2 and 3?
TLB probably
The games are working so no
I've only tried them a couple of minutes each. THPS2 seem to work fine except for the text. TPS3 Have the same text problems but also texture problems galore, looks real trippy 🙂
No TLB related for sure then
The track design in that beetle game looks awesome
Woo! OOT had a lot of that in various places this is exciting
Just woke up panda. I’ll check this soon and DM you
I like to capture in OBS studio which gives some nice features, shaders, effects etc. I'm personally a fan of upping contrast and color a bit to make things pop more. But it really depends what you're going for. I think it looks good
That's what I am using. I made some changes according to Mwalrus and awbacon and I think things already look better
@hollow rune looks good. Clean, no macro blocking, good colors. That being said it’s a slow moving example. Try capturing a bullet hell shmup or any game with very fast moving objects. That’s where you see if the Bitrate you selected holds up to the task at hand
Encoders fail there if the Bitrate isn’t high enough.
I’ll check my OBS later this afternoon when I am in my office to see what I have my fixed bit rate set at
This is happening in the intro of Ocarina of Time. Is it a normal thing?
Will do
Yeah if OBS captures hold up super fast moving captures you are golden. I just use bullet hell shmups / fast racing games with lots of scenery to test because the encoder always struggles there if it’s not ingesting enough data to compress the video
I'd be interested to hear what settings you land on so I may try them myself
Mischief Makers is set to completable. No graphical glitches but I encountered 2 non reproducible crashes at Boss Stage 2-11 and 3-12 with Error 0080000 otherwise it plays perfectly
Starcraft is cool, I assume it's all original campaigns specifically made for n64
In the Duke nukem zero hour options your choices for "controller" are duke, atomic, shaken, stirred, nuke, Nitro, Golden, and diamond. What 🤣
Never seen it run so well, ever, it has always been one of those that never worked or just lagged too much
Kind of a bummer this duke game has a lot of controller presets and is relatively flexible but there's no un-invert option
Otherwise it would probably feel pretty modern
@hollow rune
Inverted is the OG! 
Oh I know 😆 it's been a very long time since I've played that way though
your brain is inverted lol (its too early for well crafted burns)
I’m view look ambidextrous lol. Inverted is my preference but it’s not the standard at all anymore.
That was me during the halo 1 era
inverted is for the devil. I press up...I want up!
unless its a flight stick / cab mounted gun
Hello All, i have the message : This game is not designed for use on this system on several games, if i choose PAL/NTSC, no change and if I change the CIC no more luck, any idea? Thanks.
you have the N64 database text file?
sounds like you are hitting region lock out protections
also do you have the PAL pif? In case you are trying to run PAL games and only have the NTSC pif
I complain about this too, there must be a patch that uninverts
Yes i have the database Text file, and the PAL And NTSC PIF. This is odd, Fzero JAP or USA is OK, Cruis'n world USA is ok, Cruis'n USA (USa and EU) is ok but not Cruis'n exotica for example
odd. Not sure on that one
id restart the core and try again. The old power cycle. Otherwise Ive got nothing
Ok so what exactly am I supposed to use regarding save files? Cause my Mario 64 save persists even through power cycling with EEPROM4, but my Banjo save from yesterday is completely gone
Read the FAQs and Pins to make sure you have all the right files
Have you updated MiSTer main?
I've done that and I cant see anything related to the issue I described though or i'm completely blind
You need newest MiSTer main and n64 database.
thus was from the interlaced test core btw
captured with the remote app
and... the prior core
crt output of 480i is what it is of course even over top line scart cables it's very soft and hard to tell whether it says 10:00 or 18:00
actually, it's gotten slightly harder to see on the interlace core on a crt
see if I can capture it
The old core wasn't interlacing
well that was my problem then
goddamm I'm dumb
well, here's the 2 for comparisons sake
normally only think of ps2 with text too thin for interlace (and 360)
more of a dumb font choice than anything else at fault
The interlace stuff isn't fixed with an update right?
I see no difference in starcraft
There was a temp build Robert posted in chat for it. It may be in the next proper test build
Gonna wait then 💅
Yes I'm up to date
They look both progressive to me
Build date?
It's OK, i have replaced the boot.rom and the boot1.rom with good one (the last N64update script has changed the two?)
N64 update script is deprecated
please keep gifs out of chat.
thank you
MiSTer v231018
THPS2 last I check is completely missing shadows and texture shading in the levels. The player start location in the hanger should be completely dark.
Maybe it's LOD, maybe it's YUV..
@wanton sun maybe your emulator can determine what it is 😄
More memes please.
If Nintendo 64 is so good where is Nintendo 65
Moar!!!!
There
Sweet addition to the website!!
#1096015979055697940 message
Eazy E one is still my favorite so far.
My mom likes it the old style way with the camera on the horizontal axis. It makes Captain Toad challenging in co-op because we set it that way and then the rest of us are a bit confused
the ultimate meme would be a video, it starts with the screencap of "1 game by Christmas" followed by a sideshow of every working n64 game working to the tune of Mr Blue Sky
Lol looking over my shoulder (not really but I did something similarish to show soon)
I'm sorry, I'll make sure to use more updated file formats 
Why is he an emote
added thanks
They must be Atari 2600 players. 😉
Is this AI art?
Then us curmudgeons were like meh it's a poor software emulation
I'm AI art
I am iron man
Clearly you aren't using a nineties mindset...
TLB?
I haven't tested that interlaced core yet, but has anyone tested Pokémon Stadium 2? I remember the interlacing in that game being weirdly crusty on previous builds.
Portal 64 is interlaced too I believe
Are there any games in that resolution or only for gui stuff?
I think some expansion pak "high res" modes
Come back Christmas
Robert some months from now be like:
when there's tlb on the menu
2 months or so
we ain't had nothin' but maggoty no-face patch for three stinkin days!!!
Ok so latest database, latest Mister Main, the latest N64 core and Banjo Kazooie save files still doesnt remain after turning off the Mister completely with EEPROM4, already checked FAQ, Vampier site, tried searching old posts regarding this issue and haven't found anyone with a similar problem. Mario 64 save files does remain afterwards with the same EEPROM4 setting as it should be.
My brother met the Yev Kassem actor
you have to open the main menu to complete a save
I was just about to post interlace comparisons and now there's a new test build 😆
the interlace is just as in the testbuild from yesterday evening
so the compare is still valid for the current build 🙂
Old vs new
no, it's the "lazy" implementation
Alright
Ok i'll try and see if that works
Anyone have games they want checked?
i spend the last 4 hours to install the capture card, but it's just broken. Wanted to do a firmware update and after that didn't work it only produces bluescreens...
Same in every core. when you want to complete a save open the main menu, dont just quit out
Lol welcome to capture cards. Elgato?
Avermedia
It captures bluescreens
should have bought the professional device 😉
#1096015979055697940 message
Capture cards suck. I dunno why but most consumer cards, PCI or external…just blow
My cheap 10$ capture card is alright, just middling video quality
No drivers or firmware
I fight with my Elgato a lot. Won’t see sync. Won’t see the device on USB randomly until restarted
i bought 2 cheap ones before. if often have to replug them so they work again, it's annoying. First one lost audio completly at some point, can only show video anymore. So i thought i buy some 200€ card with better quality...haha
mfw i just updated my n64 core
Can always return it @wanton sun and go the Blackmagic route. I ran that eight hours a week for over a year live-stream directing and ISO recording…no crash, no lost signal, no failures. Had a 99% uptime ratio and that 1% was because we lost internet and couldn’t stream. So the Mini Pro ISO had a 100% uptime for me
Looks like the white seams in the OoT intro are fixed, was that this build?
should be
and yet i have a blackmagic and had to spend two weeks back and forth with them convincing them that the specs on their page were incorrect, by the time it was over and they offered a refund i was too exhausted to actually deal with them any more
And the seams in the fog of shadows of the empire are gone too. Looks perfect now
maybe i do that. for now i just don't have any motivation for more devices. Will start a new try in some weeks or so
This must be a photo op.
@wanton sun can you do thunderbolt?
i just needed 4:4:4 1080p, otherwise it was a really smooth experience
Is this yellow bar on the side of Namco museum new?
Trying RE 2 and there’s slowndown at the beginning of the game. Is this happens with original hardware too?
It was brown and disappeared last time I tested it
don't think so
mainboard says it can do that: "1 x Thunderbolt™ AIC Connector (5-pin) (Supports ASRock Thunderbolt™ 4 AIC Card)"
i have no idea what that means, never used thunderbolt ever
Don't remember, but the FMVs are stretched vertically, which they are not on original hardware.
It means you can add a PCIE x4 Thunderbolt card
For Mario Kart 64, this latest test build got rid of the white lines on the sides of the mountains in Choco Mountain track. 🥳 🎉
I like the avermedia cards ive only ever used internal ones though. The only downside is I can't have the blue LED turn off by default. You have to use their janky software
I love how we've reached the phase of fixing minor issues in games. Really just shows how far its come in such a short time.
Sorry yours is broken
That will be for The Last Build.
People won't know what to do after Robert drops TLB
the last boss
TLB for Christmas?
does regular n64 bomberman use it?
Would be pretty amazing to predict 1 game working by Christmas and have all of them booting by Christmas instead.
So we can all laugh and play reindeer games.
Analogue is counting on it!
ouch
He’s not wrong. Analogue profits off the open source community and unfortunately that’s unavoidable as part of being open source.

That’s a bygone conclusion in my opinion. This core will be fully done by Christmas.
That would be pretty amazing.
No pressure on the devs plz 😄
Analogue also brings people to MiSTer though so it's not a total one sided deal.
Apologies, I can see how that can be viewed that way. I spoke from the perspective of skill and momentum.
If he was optimistic. 😏
It’s true, I think they’re wonderful gateway devices for hobbyist platforms like MiSTer and just great devices on their own.
Man Christmas is two months away, and we still don't have a single game working on the Nintendo 64 core yet. 😔
Oh I'm not too serious 😄 I know nothing about the technical side but know Robert will amaze us
my bygone conclusion will be that the n64 core will be the most compatible, bug-free and accurate recreation of an n64 console until ares implements the fixes robert finds for all the weird shit people in here have found to complain about
rollercoaster of a take
also that the analogue core will magically be just as accurate but pass any leftover nanosecond timing tests because dedicated hardware
It was learning about their FPGA NES and its unavailability that got me into MiSTer. Couldn't be happier not buying it.
And now you can get an FPGA NES on a keychain
So will there be a bob or weave option for the interlacing?
So generally speaking, if the core says the video is interlaced now it should not have issues like text rendering weird?
the good news is the rest of the world has duckstation, mgba and ares and everybody benefits in both directions
MiSTer has been like reliving the years when emulators started coming out.
I felt the same way with several of the cores.
not being held back by old hardware, there is no reason to doubt that analogue64 will at least have a chance of looking better than mister with 480i content (without additional external hw)
I always wanted emulators to be 1 to 1 with the real thing and FPGAs finally make that a reality.
Really amazing with the price of arcade hardware these days.
Experiencing the progression of the CPS-2 core was almost like eagerly awaiting new CPS-2 Shock XOR releases over 20 years ago.
That one finally been dumped?
My favorite game!!!
Last year I would not have guessed I would get a whole new appreciation for the n64 and see a huge chunk of the catalog as I have now
2023 is the year where everyone realizes the N64 is better than everything else
Unless you're a real gamer and have known that for 30 years.
Don't over sell it. 😂
Okay... 25 years.
you mean worse.
It ain't no 3DO but n64 is alright I guess.
goodbye yay bowser
so long gay bowser
anyone ever figured out exactly what Martinet was trying to say?
like, "So long-a eh bowser"
So long hey, Bowser
The console wars must live on in perpetuity, I intend to fight someone to death over ff7 and ocarina of time in some nursing home
This is what I always assumed
I remember someone asking Charles what he said and he claimed its "so long King bowser" but I just can't hear that no matter how hard I try so I feel like he's mistaken lol
I am pretty sure it's supposed to be "so longaa bowsers" in a bad Italian accent
best Italian accent
But gay bowser is way more fun.
"So long, eh Bowser?"
He said "Buh bye"
Like Daytona USA it's "I want to fly sky high, let's go together" but sure sounds a lot like "I want to fry sky high, let's go to gay bar" which is way more fun.
Didn't we have this exact conversation yesterday or am I hallucinating?
Excuse me while I kiss this guy
nice, looks like those white lines that were visible above the orbs in drake lake in wave race are gone
“Choking on the ashes of a rattlesnake” - Kurt cobain
Ok, what song?
I want to hear this forever now.
All Apologies
Yesterday vs today
Which game 🤔
Yakoucuu II
One the best soundtracks of the 90s!
Persona 5 : I am a chef chauffeur, apples mashed puree
https://youtu.be/tpoeFw3H8E0?si=3if2QzXr6_OinmGw
Track 5 "I want to fry sky high, let's go to gay bar"
One of the most iconic and beloved arcade racers ever created. Superb soundtrack too!
Tracklist
- Let's Go Away (Advertisement) 00:00
- Start Your Engine 00:55
- The King of Speed 01:24
- Let's Go Away 10:16
- Sky High 17:23
- Pounding Pavement 25:27
- Breakdown 32:52
- Bitchin' 32:59
- Check It Out! 33:08
- Sweat 33:17
- Rolling ...
Thanks for pushing that build, Robert. Really exciting just how quickly you smash through issues.
waiting for the end times
🎶 What a difference a day makes... 24 little hours.... 🎶
I noticed that the frame rate counter is broken for high res interlaced games. It always says 60fps even when a game is clearly not running at that. Star War Ep 1 Racer being a good example.
Ep 1 Racer? It's definitely not.
ambi-light adding to the vibe
The counter is locked at 60, not the game.
#1096015979055697940 message
The counter yes, but not the game.
That's why I mentioned that the counter is broken.
Even Resident Evil 2 displays it at 60fps. And that game is locked at 30fps.
the counter is not locked, it just counts how often the framebuffer base address is changed
if a game changes the framebuffer pointer to do the interlace effect, it does indeed switch the image contents 60 times per second. But the framebuffer behind might not have new content
I do see the counter dip below 60 occasionally, so that probably coincides when the game dips below 30?
i could implement a special logic for interlaced mode to only compare framebuffer in the same field, but it's silly to do that just for the fps counter
The frame buffer base adress being changed each frame is surprising
We are not Digital Foundry over here 😂
Analog foundry
Hah... I'm watching a DF video right now, as a matter of fact (Spider-Man 2). 🤣
there are at least 3 different ways of doing interlaced and switching between two images with each being a half image is one of them
another would be to use one image and change the base address between line 0 and 1
That’s the high res mode on Saturn right?
Could a 480p mode be added similar to the PS1 core late in development?
As in, in progressive mode
Interlaced games look so bad on modern TVs.
depends. static 2D screens can look nice in the high resolution
Yeah, motion is where the problems show up.
480p mode could work, but only without VI features. Bare framebuffer without AA
it should probably use full 24bit then, so no dedither is needed
It's impossible to not see the constant interlaced lines when a game is in motion. Looks great on CRTs, but on modern flat panel displays, the "effect" is broken.
I wonder if an external scaler would handle it better?
It's difficult for me to play the high res Saturn games as well on that core for the same reason. It's so distracting looking that it's actually hard for me to play them.
Maybe try analog out into a retrotink instead
But yeah, not something to think about until everything is implemented and working. It's ultimately a nice to have, and not a necessity.
What? Where
Yeah interlaced on a modern panel is always gonna look a bit shit. You need the CRT to hide the look.
Indeed. The curse of retro gaming on modern TVs.
Well I wouldn't call deinterlacing 'hiding the look'
You could always output to a Retrotink. Deinterlacer is pretty good
i also don't think it always looks shitty?
Wasn't there a pulldown method that's been all the rage lately with interlaced video
OBS deinterlacer is hit or miss
Only with static images. Don't move in a game, and it looks fine. But the moment motion occurs it always looks shitty.
Testing time!
Wow...the white lines in Episode 1 Racer are completely gone! It, to my eye, looks perfect now!
Yeah, a lot of games benefitted from today's update. This phase of development is always so interesting. So many games look great, but have little things here and there that need fixing. And then boom, there it is.
And confirmed, a stray green line, that appeared on the moon when skull-kid cast his spell, has gone.
brilliant work @wanton sun
It's wonderful seeing everyone's amazing attention to detail. Casuals like me are in your debt for noticing and finding these problems.
I wonder what causes the Resident Evil 2 FMVs to stretch vertically to fit the screen? I look forward to that getting addressed in the future since I love the N64 version of RE2. I just can't do a full play through until my wonderfully compressed FMVs are in the correct aspect ratio!
whats weird is they're different on biohazard2
I'm proud of myself for including "wonder" twice in that post in celebration of Super Mario Bros. Wonder weekend.
the incomplete VI output implementation
Flashy glitchy textures in puyo puyoon party. Just choose the option in the upper left image and mash A.
currently the available lines are stretched to full height and aspect ratio forced to 4:3
ants in banjo looking great now 🙂
Is that similar to what causes Excitebike 64's high res mode to do the opposite and squish itself vertically?
probably
Could also explain the stretch that happens when entering kong barrels in dk64
Anyone else notice the fps counter is now inaccurate? Take virtual pool, for example. If you turn on ball trajectories with the L button, it will give your cue ball trajectory as well as those of every ball it will hit. Pointed at a fully racked set of balls, this will tank the frame rate 😆. However, the fps counter still reports 60, when in reality it's more like... 15?
Virtual Pool was always weird, anyway. If you don't move, the fps was zero.
#1096015979055697940 message
Oops. Missed that...
I'm playing that bug guy game... and trying to squeeze in Wonder....and trying to capture core updates.... Sonic is nowhere to be seen. Ain't got time for that. This is a nexus of gaming this week.
I've just noticed that Hybrid Heaven runs now in 60fps in Hi-Res Mode 😮 before it was 15fps. Edit seems that FPS counter in Hi-res is broken? doesn't feel like 60fps but def. higher than 15fps
Greetings from Mr Itoi
Hal made a whole fishing game for him and I will never understand how to play it
finally captured the before and after
It looks fun too, but theses so much dialogue
that green line was driving me nuts!
Looks like a regression, I didn’t notice this when I tested late last week
The interlace fix makes everything look so nice when comparing
i don't have the yellow bar:
Reloaded the game and it looks like it's gone
Awesome it’s fixed I noticed this green line this morning playing MM 👏👏👏
Not sure what happened there I guess
I will take a look. Like I said it was brown for me once
there are still some reset bugs
Uh, when did ready 2 rumble start working?
No vertical stripe for me today
A few builds ago... it's different on the N64... I can't explain it. But it feels off. Hehe. (as a whole, not the core specifically...I played it first on Dreamcast)
Man i love the progress of this core! ❤️
Finished a race in Polaris Snocroas
can already play a lot of the ones i really enjoy on n64 fully. star fox, oot, mm is one i need to play through still, mario 64, mario kart, all work great
@weary perch
only ones im waiting on now are goldeneye, paper mario, KI and conkers
conkers though i prefer via xemu on steam deck
still a big appeal to the n64 one for me though for nostalgia
oh and later turok games but ive heard from a buddy the first is the best one
ive only played the first turok
Conkers bad fur day is main one I'm waiting for, I like the N64 version over the Xbox version. It's still good on Xbox but there's some things that didn't carry over from the N64 version that I don't like. Also they butchered a couple cutscenes
The next one crashed though
i lile them both, nostalgia says i prefer the n64 version, but overall feel and gameplay i greatly prefer the xbox one
some things they did worse, some better. i actually dont hate the part where i chase dowm the cave men
on a surf board
and the music was more catchy there too lol
Dang, Namco Museum 64 is quite transformed!
Xbox version generally looks and plays better. N64 has better tediz designs
does namco museum go the route ps1 with a fun explorable area on n64
I don't mind the surfer part but I played it enough times that I don't die right at the end and get frustrated like I used to
Nope
oh..
yoooooo thanks for the test ❤️
I would love that kind of custom VI build. maybe there are better AA algorithms that don't require divot.
I still can't fathom how they could screw up the sound in pacman...
Too bad the next race failed
definitely better filtering than 3-point
Near the very beginning. Like seconds in. Maybe it is like a memory leak or something and I managed to finish the first race before I hit the limit. But it would reset everything on the next race though, no?
no idea... i've noticed it doesn't crash at a consistent time, seemingly, it's pretty random
so it could be luck, but i also never completed a single lap before haha
Has any emulator or upscaler ever separated the VI effects for a cleaner image to work with? I feel emus tend do some of the things but certainly not the subtle vaseline look
It'd be interesting to see the VI stuff on a high resolution image
Like a setting you could just turn on for any modern game
@hollow rune the note for 64 Hanafuda mentions scrolling planets but I'm not seeing an attract mode like that. Do you remember what that's about?
I didn't discover the error but go more into the game. I don't remember what it was only that I saw it when I went into the game...
...at least I think...
Too many games.
😅 that's understandable
I've been trying to focus only on one game at a time now until I finish them no matter how bad they are. I think buck bumble is next
And you know you need to open the osd menu to save, right?
wave race 64 is near-perfect now. no visual issues. white lines in clouds are fixed and the flickering text was fixed a few builds back
i speedrun that game and it is indistinguishable from console now
Funny thing is I've had my Mister for like 1.5 years now and I have never once thought about it and never had the issue before either, but yes I did realize I had to open the OSD menu so much have been very lucky to just do it randomly I guess.
the only way you could tell a difference is with syncing it to hardware, it'd probably drift off there. otherwise flawless
can't say enough, robert's core is jaw-droppingly good already - unbelievable work. i'm gobsmacked daily by this thing
Before you wouldn't even get a message about it. 🙂
Dang I missed 2 updates already. 😄 does that rdp fix fix the tree trunks in oot?
Here's a video showcasing the "upscaling" feature of ParaLLEl-RDP in several games! The internal resolution was increased to 2x, but can be bumped up further depending on your system specs. It was left at 2x to leave the N64 anti-aliasing more obvious to the eye.
It is now possible to raise the internal resolution of the emulated Nintendo 64 RD...
Guessing a lot of people here are watching Kaze's videos on the Mario mods, but if not, showed some developments being made by another person with new custom microcode. Really cool looking stuff.
https://youtu.be/jAt6mxNrG3k?si=_USUuW-PKOd15wU9
Showing some of the features of the custom / modded microcode I've been working on for the past few months: ambient occlusion, simultaneous vertex colors and normals/lighting, and overhauled point lights.
Scene assets release (public domain, does not include any Nintendo-copyrighted content): https://github.com/sauraen/AOTestScene
Kaze is overrated
no, you are thinking of your mom
I hope to one day be cool enough that people say I'm overrated
True, I rate my mother much higher than Kaze. Shouldn't I? 😉
Depends on how good your mom is at optimizing RAM buses
The best
then sure
Oh that's right, I have seen this, no chance of testing it though smh
Wrom wrom
I think it’s nice he has found himself a community of people who love his work and encourage him to keep going.
What's wrong with kaze? Seems like he just makes mario run well
Nothings wrong with him.
he spends too much time talking about N64 and Mario. What a nerd. Who spends their spare time talking about a console from the 90s. Get a life losers!
NO GIFS!
fight me!
lol its one. I will risk the wrath. I needed to sell my joke. Prop comedy
Yea he does sound like a nerd.. I've also made some hacks tho, hope it doesn't mean I'm a lame nerd 😧
I am cool. Dunno bout the rest of you nerds
I HAVE A YT CHANNEL ABOUT VIDEO GAMES. CLEARLY I AM COOl 🤣 🤣 🤣
Yes you are and I am very envious 
all the cool kids spend the majority of their free time trying to be successful on youtube and KINDA succeeding but also not as fast as they'd like and they wonder if maybe doing anything else with their time would be more fun? lol
No you're ok, I suspect Robert might be a nerd tho, he seems awfully knowledgeable about the inner workings of a game console from the 90s, maybe a little bit too knowledgeable.. 🤔
and obsessed with super mario 64 🤓
I only beat that game with 70 stars, collecting more than that? Nerd 😏
i can't actually remember beating it
I've got 120 stars once when I was like 7 and never did it again
I stopped 100%ing stuff after donkey kong 64
Might seem like a cliche but that game made me understand that not everything is worth doing just because it's in the game
You're only like 40% cool.
@solemn marlin wrong crowd for this, but i think that is a bit of a disease, like gambling...an evolutionary quirk/itch i am glad is not in my genes
companies take advantage
like loot boxes and "achievments"
i love achieving
nintendo is really the wrong company to attack though, because they were pretty pure about it
culturally
todays update seems to have broken xeno crisis loading
Just look at how much shelf space mystery bags and stuff like that take up in toy stores. Worrying.
Yes I hate it, any stuff like that will turn me off completely, that's partly why I do a lot of retro gaming
I like achievements on modern games because it helps keep me track of what I finished but I'll almost never get them all unless there's not alot to get like in the original re4
I don't knock anyone for wanting the achievements or rare loot, I even understand that catering to these desires is a billion dollar industry, but it does nothing for me
On the contrary I absoluted loved doing everything in that game lol
You didn’t ask for my advice but I’ll drop some anyway. I like your channel. I dislike the padding to ten minutes ten seconds. “Ok now let’s take a listen to this game music for the next 45 seconds.” I stopped following because it doesn’t respect my time. Fair compromise: time stamp each section of your videos so people can choose what they want to see. Thanks for making the channel and I wish you the best
lol why do people think its padded to ten minutes?
I see this comment semi frequently and I never understand why people think its padded to a specific amount of time. I enjoy the music
So many differently colored bananas, I had a higher tolerance for that as a kid but nooo way I'd do that today
It's a game that requires patience for sure. It's much easier to have that when you're a kid with only one game to play I guess
Eh
, You can't please everyone.
The audio and music in games is super important to me and I'm glad that you emphasize it in your reviews.
oh yeah def never getting rid of it
its more the ten minute thing. I dont know what that is supposed to denote? Like more than one person has asked me why videos are ten minutes or longer and...cause thats how long it took?
10 minutes is where the adverts can be shown i think
ahh maybe thats why people think it. Its 8 minutes actually
Yea it's also more rewarding in a way because you see it as a justification for further exploration of the game world I guess, now when I older it's easier to see what constitutes as meaningful content
so if i am padding I am doing it way too long 😆
lots of youtube videos get padded to 10 mins 1 sec
lol easy to put that assumption to bed
10 minutes was the widely reported value hence when people see videos just over 10 mins they assume padding
anway You tube is #spicy-off-topic
haha yeah....um let me see here
BOMBERMAN HERO IS THE BEST N64 GAME EVER
there we go...back on topic lol
Yeah. I have a tendency to run around the world in games I enjoy a lot until I have the levels mapped in my head. I guess games like DK64 and Banjo Tooie trained me for that lol
Ha ha! I don't know, either. Keep up the good work, buddy. As I told you before, I like your videos. I find them digestible, educational and informative concise, pleasant, has good humour and you express your personal opinions and takes whilst respecting other's and those of the community at large. Music and sound is very important to me, if you remember, so I love those music-audio segments. Quite unique for a games channel, to, from my experience. I can also jump to another tab and multi-task in that lovely musical segment, or just sit back and relax and smile, like I am now thinking about it 👍
Quest 64 vid wen lol
I enjoy the moment to moment gameplay in goldeneye and perfect dark for that kind of stuff, not sure if I'm too old for getting to that point with new games.. you liked A hat in time enough to memorize it?
That felt to me a lot like those Rare collectathons
I've 100%ed DK64 three times and planning to do it a fourth time soon.
Hardest challenge for me was that stupid owl in fungi forest for some reason. The one you need to beat with Diddy on a jetpack.
I never got a hang of the controls
I actually know what you're talking about, the game is mostly a blur but that was frustrating enough to register
I wanna 100% donkey Kong 64 once just to say I did it but I'm still not sure if I ever will commit to it
Weak
What does VI Async do? I keep hearing about it as something that is remaining in this core.
Hahah we'll see, one day
You gotta be strong for the Kong
I too would like an answer to that
I only collect bananas in monkey ball, an actual good game featuring primates
Allows the Audio / video to run at the correct frequencies, and not "close enough" frequencies
Is it possible to run the core and actual console at the same time, receiving the same inputs?
Probably can hack something together, at least to press a button at the same time. Maybe when @desert crow is bored
that legit sounds tricky
Thanks MikeS!
I wonder if it will help with some of the random crashes, if they were due to timing issues.
I didn't like AHiT, strangely enough... Just didn't click with me. I didn't like the art style that much
It certainly had that unity/unreal engine feel but it was a worthy attempt at the genre, much better than yooka laylee imo
Not very nostalgic about the genre as a whole tho, stop making me collect things 
Ah, but did you complete it with two controllers? 😉
lol I did not. 🙂
It's soooo nice now. Very much the Pod Racer I remember.
Two fake controllers also count
I like it. It's a unique thing that other people don't do
lol, may I share it?
You bet!
Deep cut
Wow, the latest build has made some impressive advances. Alien sun homebrew boots - but has an RSP crash and star fox survival rom hack is now in-game and running at a decent frame rate!
All I wanted is just one Pepsiman, and you wouldn't give it to me!
Oh, hell no. That's much too skill based for me. Give me that DK64 grind instead.
I’m not crazy!
Honestly though, monkey ball gives me motion sickness.
Yo fuck you !
Donkey Kong is right up there with Mario
I'm not skilled tbh, it's just my favorite zoning out game, just some zen ball rolling, the opposite of whatever dk64 is
DK64 is awesome, so that would be the opposite of awesome
It's so shit, final boss is pretty cool but that's all
I don't even join in the monkey rap
You just can’t come into an n64 channel and say inflammatory shit like that .. it violates all levels
It against everything we believe in
I'll never put my hands together, I don't want to clap 
Broh .. like I take pride in never ever letting shit get to me online or rl .. but fuck you bro ..
You don’t wanna put your hands together for the monkey rap .. well maybe you don’t need hands at all ..
Maybe if you had something that read a single controller, then when each thing polled respond to both with the response. but core and console would have to be perfectly in sync unless you kept track of the polls. very challenging I'd say
Yeah, at no point did I say it would be easy 🙂
That’s a gangsta ass response
I can get my fix from banjo kazooie, dk64 is just too much for too long, it marked the logical end state of the genre and it's not a pretty sight
Well that escalated quickly! 
I like to tell myself that the expansion pak improves performance on games that don't even utilize it 😎
You too?!
I don't know how they test cycle accuracy, I thought they did that side by side comparison with the same inputs? Is even anything accurate like that?
Best thing to do is start the consoles at the same time and let them run for an hour
Don't make a grown man cry.
That would be World of Warcraft.
Collect 250 boar tusks.
At least there's a social aspect in that, in dk64 you're not impressing anyone but donkey kong
Which, canonically speaking, is a bad guy
Isn't Donkey Kong the true friend all along? His coconut gun can fire in spurts, for Christ's sake.
It's not the friends we make on the way there that counts, it's the bananas we collected.
And the medallions
Haven't checked this channel in over 12 hours so I can only imagine something was updated
Donkey kong has abducted people which is a criminal offense, also I'm sure there's no license for guns shooting nuts, he's a crook
Donkey Kong wants everyone to enjoy his nuts
Like he needs a license. He's our lord and savior.
Hey all, no save states on the core?
No save states
Nope
Gotta git gud
Thanks, appreciate the prompt reply.
Save states is cheating, Matei learned us the true way.
Save states are fine in RPGs
If I'm playing a platformer like Contra, no save states for me.
Contra is a platformer right
Or is it a run n gun
Both
In system settings, the Rumble Pack and Controller pack, can they both be ‘on’?
No
I hope there'll be eventually, I like just being able to shut it off, mike matei be damned
I just save state in the save rooms in symphony of the night 👍
You can't insert a rumble pak into a controller that already got a pak inside it.
Unless its a tremor pak
Or... Vaseline?
Woa woa woa I wasn't ready for porn here!
Giggity
Thanks again. Thought it may be implemented even though the hardware didn’t allow (or wasn’t common)
One can dream
Robert did the psx core right? Then he'll probably do it for this
Tremor pak you had to use a switch on the back to switch between memory pak and rumble so it wasn't perfect. Just saves you from taking it out and reinserting it
If there's room left
We just remove the code that allows dk64 to function
Surgically enough so that it only affects dk64 and nothing else
I thought save states was out of the question due to the added real estate required
But i could remember wrong
Just updated and played SM64 - its looking better every update. Woo wooo
Now with vanish cap
really wasn't expecting Starcraft 64 to be this much fun
they did a great job overcoming control limitations
The nintendo logo in cruis'n usa now comes in with the vanishing cap effect, had no idea that that was a staple effect like that lol
It's completely new? I liked the story in the og game, is it just a variant of it?
It's a complete port of the OG game with things like cutscenes taken out, voice lines have been reduced, couple of music tracks, etc
but I believe it's both OG campaign + Brood War
Oh ho interesting, yea I was also surprised by how well it plays, I'll say it again, I've never had starcraft working in emulation so that's really fun
Do mouse controls work? Can you plug a USB mouse into the MiSTer and double bind the mouse to analog stick movements, and the clicks to A, B, etc?
And use the gamepad for the functionality that is missing on the mouse?
Essentially the PSX quake2 with mouse experience?
unfortunately with starcraft 64 you would only benefit from using the mouse to select units, apparently
Imagine a mouse with all the N64 buttons on it
Dat D-pad
Oof
Oh Jo
At least she looks British. The AI got that right.
Well damn this is fun 😂
Thanks! Posted a response.
Been playing Banjo-Tooie. Just cleared out Grunty Industries, and I haven't encountered a single hitch with the core.
has anyone tried this?
I don't think you can bind a mouse to a analog stick.
love this core
that's too bad
hey since we have a super gameboy core, what are the chances of a wideboy 64 core?
I suppose that would only have value as a preservation effort
I'm surprised with all the recent fixes that these pink seams still show on these torches. I don't see any other cases of this in clayfighters
Ah, good find
The test sheet mentions one other place where it happened but I didn't see it there so I was surprised it was still on the torches
63 and a turd
I'm finally home and can get ready to bumble
Similar issue in Portal on the button connectors.
Yeah, there’s still some transparency issues across a few games. Hopefully it’s all the same fix.
Tried the rumble finally on the 8bitdo kit again after a month or so and it was working for me last night
Yay
I'm using the 8bitdo kit and it works really well. I was having issues in training mode on smash remix but it may just be the way that the controller is configured.
Make sure to grab the Linux driver unstable in the pins.
Yea I'm not sure i only tried it on the shindou version of wave race and buck bumble. I just played a race of wave race shindou to easily test if it was working
I'll check it out, everything else seems to work from the limited testing I've done
I also have OSD set to D-down and Z. I didn't know where the best combination was
Is that game generally looking better now with the interlace update?
I've got zr mapped to osd for me on 8bitdo kit, works fine for me. Haven't accidentally pressed it by accident or anything
Before and after
Man some of these I can barely tell the difference
Wow I can't believe the full screen borders on Mace the Dark Age were confirmed on real hardware. That's wild
Yes. And sound works. Overall, it's a fun 10-20 minutes.
Ohhhhh Mace....
I just saw that transition effect 
And I appreciate you wrote down the interlaced mode issues per game. Makes it easy to check they are all better now
It's nice to see all those little differences, while they're still visible
Analog controls just do not translate well to mouse. The autocentering snap back and variable movement depending on how far the stick is moved, just would not ever work well there
Hmm, then how come it works with N64 mouse?
Games that are designed for a mouse are a different story. Just a different included input mode
Well, the N64 mouse seems to "work" on every game that uses the analog stick and the A and B buttons
to the extent that you can play them with only that much functionality
I watched a YouTube video demonstrating that
Maybe it's a special mouse made to translate analog control better. Not familiar with that specific peripheral

Aren't the only officially supported mouse games the mario artist games on the DD?
I would imagine the randnet disk as well
Oh i guess that would too. But there aren't any others that would get any use on the core besides the mario studio games?
I think that's all of them. Maybe Sim City 64 could?
I thought this was Uncke Derek hi its me Derek
But then I noticed Football