#Nintendo 64
1 messages · Page 108 of 1
Hmm, can't seem to get the patcher to even work, keep getting exceptions
Python you fickle thing you
MISTER FPGA NEW N64 CORE IMPROVEMENTS YOU WONT BELIEVE WHAT GAME NOW WORKS
BUT IS IT READY?
if mister doesn't play carts it must be some emulation box or something /s
it is an emulation box
honestly robby i am not sure if that was peak hype, but it seemed like it...google trends is useless we are too niche
true true, but even with the new analogue announcement, playing carts seems to be a big difference for a lot of people
Emulations must be very small, as it is a tiny box to keep them in
I was working in a hotel, just before the 1st lockdown. I'd love to know what convinced me to get one
also what kinda name is mister sounds dumb
ACKHTCHUALLY
jeff gerstmann showing off the mister (and analogue products before that) on giantbomb is pretty much what got me to buy one.. shout out
oh yeah that’s really cool
me hunting for a neogeo multi solution was how i stumbled into it
like everything in my life, I had FOMO
I also camped out at like 5AM at target to get that stupid NES Classic
I wanted to do a PS1 ODE and hdmi upgrade around the time, basically did a price comparison and went with MiSTer
I'd just converted my Dreamcast to HDMI, and was looking around for ways to do the SNES, NES, Megadrive, Atari 800, ZX Spectrum, QL and whatever else I have in the retro clutter upstairs.
All in one! Amazing. Sold.
i still have an Xstation sitting in a box in my drawer
that will probably never get installed lol
I'm awfully glad I didn't succumb to fomo and order one of those N64 HDMI things, they were nearly £300 shipped ($80 shipping! Fffff)
Procrastination wins again! Eventually
Oh yeah I wanted one of those too lol
I didn't do that, but I did get a 64+expansion card+x7 everdrive
Yeah, I've spent a while hovering over the buy button on Krikzz carts. Like the HDMI, just a bit too expensive. And now look where we are
I've remembered! it was gamesack
I've gotten a lot of use out of my 64 though, so no complaints really
i yard saled my childhood 64 in high school
i yard saled everything good
I sold a dreamcast with a binder full of cd-r's to some lady and she actually came back
"my son said these games are fake"
hahaha
yeah no shit lady, it's a dreamcast and like 40 games for $50
i shoulda done this earlier but here are some more widescreen rom patches for various n64 games (including pilotwings 64, beetle adventure racing, 1080 snowboarding, etc.) 🙂
Same here
oof i did do that... and similar with dreamcast too 👀
no HDMI mod tho, thats the one thing i held off and probably wont bother at this rate
a small addendum
thank you, friend
To go from “ok enough” to “perfect” video wise is such a jump in price
yeah, but I am no pixel peeper
Shockingly me either
I’m still rocking my Framemeister
throwback
I'm a pixel peeper. I peep those pixels every chance I get.
scandalous
You must be used to looking at really small things
that'd be my wife
You don't know th.....damn it!
@languid dune measures his you know what in pixels and his lasting power in lag milliseconds 🤣

I just got my 8bitdo modkit in; got every button to work except c up and c left which is weird; tried multiple membranes too, don't know if it is a board issue
it's only detectable using a MiSTer Laggy
@placid quiver naw, you are good
try switch mode
or map c buttons as analog stick 2 in direct input mode
i had the same question when i got mine
The buttons don't even register as presses?
Sheet1
Nintendo 64DD Disk,RTC,Disk Swapping,Mouse,Keyboard,Capture Cassette,Transfer Pak,64GB Cable (Unreleased),Notes
Dezaemon DD (Japan) (Proto).ndd,No
F-Zero X - Expansion Kit (Japan).ndd,Read Only,No
Kyojin no Doshin - Kaihou Sensen Chibikko Chikko Daishuugou (Japan) [b].ndd,TBC,Yes,No
Kyoji...
ended up updating @worn delta 's doc a bit yesterday
added a column for Disk Swapping since it was a topic of discussion, plus a column for the unreleased 64GB cable since it does have support within released games lol
Many thanks for that!
@placid quiver i may be explaining poorly, but you can be happy it isn't defective
Youre good! It worked
I was really frustrated there
I assumed nothing used the keyboard but rafnet, but now wondering if anything else did
again with the late comments here sorry: no no no, you gotta tickle their balls
(hopefully please god someone gets the reference)
"YOU WON'T BELIEVE CORE IMPROVEMENTS"
randnet only, in fact the keyboard is the only n64 peripheral that begins with RND instead of NUS
im sure someone made some homebrew to support it
Ah, I was wondering if maybe Sim City used it, a shame it didnt
Do you know if that one used Mouse?
you could only buy the keyboard through Randnet. It made sense
Yay!!!
mouse works yes
oh, in simcity?
that i gotta confirm
i thought you meant in randnet
I thought I saw someone mention sim city could use the mouse but I may be wrong
hold up
I'm pretty sure it works
we playin Sim City 64 now?
You can do
geez I stop paying attention for a day and now we're playing 64DD games
The cart conversion in the HTGDB Everdrive pack is playable
amazing!
I don't know to what extent but I was in the tutorial
one step closer to taking a picture on Gameboy Camera and importing it into Sim City 64 😛
you wont be able to do that with cart conversions because they cant save, plus no disk swapping
ahhhhhhhhh
oh well it was just sillyness anyway
something to do just because it was so ridiculous
Are there translation patches for the disk versions?
yes
are we in a second golden age of retro gaming?
oh wait
uh
that sounds weird
are we in the golden age of retro gaming?
In fact, some of those games have something neat called "combo roms", where if you use the original 64DD disk but run the combo ROM through something like an Everdrive, it will translate your actual copy in realtime by loading in the translated files
we have so many options. There are so many translation patches, QOL patches, complete hacks, so many ways to enjoy old games right now
it lets you play an english version of mario artist and still save to a disk
It's fairly simple to convert Luigiblood's translation of "Mario Artist: Paint Studio" as a cartridge expansion. It can then be used with the original retail Japanese disk. Only altered content is loaded from the cartridge, while everything else is still read and written to disk.
In order to use a Capture Cart you'll need to build a cart port...
To temper expectations, Robert has said DD support is (rightly) low priority and we are going to be up against it in terms of space and resources, so don't get your hopes up on proper DD support in the core. But who knows, if it doesn't fit maybe it will one day on a future successor board. 🙂
Akuji has been helping me fill out a sheet of what DD games make use of what additional hardware and peripherals as this is not well documented and will be useful for testing the cart conversions, and maybe one day the actual disks.
As much as I softly push for the proper support I totally understand where priorities need to be
I have zero expectations for 64DD core. I had zero expectations for N64 core as well.
MiSTer was just freakin' fantastic last year. Now developers are just adding the gravy
The DD is one system that I have wanted since it was announced but never got one and wish I did years back when they were expensive but not insanely so. Has always eluded me and do hope one day I can experience it properly emulated 🙂
I enjoy the outliers of video game hardware just because....well... they tried their darndest
I root for the underdog a lot
I got one about a year ago by gambling + bidding on an "unknown state" one from buyee, it was pricy but way cheaper than ebay
since then I built up my 64dd game collection, I'm now only missing the randnet exclusive items which I'm not going to bother with (the keyboard, doshin 2, and the pro tour golf game) because they can go upwards of a grand each
Good effort getting what you did
oh Akuji that was you who posted the nice picture the other day of your collection all lined up on the shelf right
ye
👍
Prices are so nuts for things now from Japan I am glad I got what I did when I did, got a working Satellaview so that is something
a v-saturn yeah
Fire.
got it from when i was in japan a few weeks ago
I just stashed away my N64, since I don't have an ED64 for play TLB games anyway
drive is broken, still gotta put my fenrir in it
tested 3 controllers for N64 on blissbox pro, cannot get y axis on analog to work
using the mister controller test non of my n64 controllers will allow me to use the y axis on analog
anyone else have this issue? I have most recent release
I don’t have that issue but I also haven’t tested with a bliss box.
Heya Robby what are you using?
I also have a few diff snac adapters but didnt see any settings for those
Hey friend. I’ve used the MisterAddons SNAX adapter and Reflex Adapter. Both have worked fine for me.
But admittedly I just use that cheap saffun controller now, haha.
ohhh so snac works then, nice!!!
ill try those
No matter what though, the fact N64 works after all of the nay saying...Im psyched!!
N64 stole the console design from 3DO
Uhh, the corner pillars anyway
I thought for sure it would have required dual ram

It’s not part of the core just yet. Blue was very kind enough to make a fork that includes SNAC support for testing - #1096015979055697940 message
It’s an earlier version of the core. Basically don’t expect SNAC integration into the core until its closer to being complete. But for now please enjoy that build!
My brain
Glad someone menitoned the ares emulator, great for testing hacks before sending them over to the core
Cool, which one do you play the most? Mister?
I take it Ares is a really good software emulator?
It's trying to be a lot more accurate than most
Sure, but if it boots on ares it'll likely boot on mister
and vice versa
btw, no dice in patching bottles revenge in, I've tried just about everything
Oh yes. Sorry I didn't mean to imply otherwise
No worries. I think emulators like that are more useful for testing than playing
I've had this before the n64 core existed so I've been sticking with real hardware, although I've been checking up on the core a lot just to see what's new
Meant generally speaking out of all the consoles but that's cool. You feel like you will be able to remove the n64 at one point once the core improves?
How long is this intro to Zool?! 
I swear I've been here pressing B for like ten minutes without any sign of gameplay
Wait, did N64 actually get a Zool game??
Japan only, yeah
Oh, thank goodness
It's not this Zool
I can only imagine the potential shittiness
Of a PAL-exclusive ZOOL 64
I bet AI could render us a glimpse
This has not been checked since August but the FMV near the beginning of Yakouchou II has some pretty extreme graphical corruption
Haha. I was the one in the “pissing match” which it really wasn’t. I only tagged you to get Pat to actually learned something first hand about the N64 core instead of telling me I was basically full of shit. The guy doesn’t seem very knowledgeable about anything outside of mainstream stuff. I didn’t want to drag you into the conversation, just was pointing the guy to your space to learn.
Haha I didn’t mind at all. Tag me any time 🙂
I think the n64 is here to stay lol. In terms of all the systems it would surprisingly be Gamecube
looks the same as the corruption in Pokémon Puzzle League
Gamecube? Why's that 🤔
I've been revisiting games I used to play back when it was out, I got a Broadband Adapter that I use to load games from a NAS using Swiss
I've also played the few LAN games like Mario Kart Double Dash between the Gamecube and the Wii using Nintendont, it's very fun
Pac-Man Vs. is also amazing with friends
Ah, good to know 👍
Yea sounds good, it's a great console so not knocking it, also had no idea you could do lan stuff, interesting
LAN was not supported well at all, I think there's like 7 games that touch it
Dolphin added support for it a year ago and their blogpost uses my room to show my session between Dolphin + Wii + Gamecube lol
The Summer tends to consistently be one of the busiest times for Dolphin's development. While sometimes the question is what do we put into the Progress Report, during the summer months it's usually how much can we fit into the Progress Report? This summer's congestion was then compounded by us blog staff having a few things we've been planning ...
a lot has changed since then, no more dining room table as a computer table anymore lmao
Lol that's amazing, can't say I know much about it, it's stable?
A meager list of games but still cool
it's stable when you stick with wired and not too great with dolphin on wifi but can be passable
I'd want a phantasy star online set up with nothing but crts and wired gamecubes
I did get online with my gamecube using a community server, it's neat
But isn't the wii u the best choice for that since you can play gc+wii and wii u? And homebrew
I mean, if you need to keep one out
Wii U is input lag city
Hm
Wii U also doesn't do 240p if I'm not mistaken
I've run into this twice, could anyone tell me what it says?
Game needs 123 blocks, clear some space or play without a memory pak
Ah, thanks!
Translation apps are amazing 😂
There's nothing worth playing on wiiu that wasn't ported to switch
Not even Wind Waker HD or Twilight Princess HD?? 😭
Xenoblade Chronicles X
I'm really curious about this 🤔
Yoshi's Woolly World is another one. especially in comparision to Crafted World
Nintendo looove to drip feed their ports of old games as slowly as possible to give the market some time to justify spending full price over and over again
i love nintendo games but stuff like this def shits me
that game is so pretty upscaled
Body Harvest seems to rely heavily on the vaseline blur to hide the low rez of gameply
Must have taxed the system pretty hard?
corrected
Mario64 hack mario & luigi dual adventure seems like it works well on latest core, had gfx issues on N64_20231014.rbf and earlier
Gaht I love British cartoons from the 80s.
@iron dove so the weird cloud issues with Jugemu/Lakitu are gone in the latest build? I'll have to give it a go!
Luigi's screen, as is customary for all second players, took the brunt of it.
i was getting flickering over the screen right from the start on the older core
Yeah, I had some elements definitely flickering. I was still shocked it worked (even on real hardware).
People are amazing.
yeah for sure 🙂 most mario hacks arent too friendly with real hardwre
peach's fury still has issues, lucy's levitation seems improved also tho
started playing that the other day, such a happy fun platformer
although in lucy's levitation, the tree textures almost look like they're animated on the core, are static on simple64
I do hope that in the future more hacks target real hardware, always kind of a bummer when it's locked to emulator only
peach's fury is rated 'excellent' for hardware compat. but I'm guessing the issue is still with the hack not the core. need to get my 64 n 64drive out to test it there
I've played most of it on real hardware some months ago, I don't remember running into any issues other than the occasional framerate dip. Since I'm sure kaze probably used the decomp, maybe he used some obscure functions that aren't typically used or something
yes this is true probably due to hdmi supports 480p and above only
There's analog outputs on the Wii U
It does do 480i though so you can do analog out to an SD TV
several games do 480i
I was able to complete Pilotwings 64 tonight. All gold medals on main missions, at least silver on Extra bonus games to unlock all birdman stages.
Majora's Mask bombers notebook is 480i
are there games that switch between resolutions like on PS1/Saturn?
wow, you really must know this game in and out. I can barely make bronze in the later stages. Thank you for verifying it. As you are probably VERY familiar with the game, any issues you have seen?
so that I know OSSC would not be great with them
Zero crashes., works beautifully. The only thing is maybe LOD is used for the brick detail texture on the landing targets and I think no mip-mapping which is evident on some of the really lowres building textures. But nothing weird like spiraling out of control! so the floating point math calculations are spot on.
Do you think a 480p hack would be easy? Maybe it would take less ressources than implement weave/bob deinterlacing?
there are some ideas how that could work, but it would loose the VI features (AA, dedither, ...)
would it be blurrier in that regard?
Some games look pretty good with all VI disabled
no, less blurry, but more jaggies and banding
ah so some sacrifices oh well
it would be using the scalers direct framebuffer mode to output the image from ddr3 where it sits without using VI at all
however, i'm not yet sure if the way the n64 stores data is currently accepted by the scaler
most likely the scaler would need a modification to output the correct color format at least
although that 480i to 480p is just for analog output?
ParallelRDP can increase the output resolution to 2x or more, any chance to have the same on the core?
Can I mark it on the spreadsheet for you? It was USA, right?
only if you give me a larger fpga 🙂
mister 3.0
Here's hoping Mars turns into something worth upgrading to
there is not that much space available in mars
at least with the currently proposed fpga
Yes USA. I'd sure appreciate it if you would.
it almost seems like a sidegrade except for the generational update in speed
it still needs to show how efficiently it really is, but double resolution in both directions is really 4 times pixels, so 4 times RDP size or maybe 2 times with double clock speed(133mhz), both is very ambitious
Is there more detailed specs for mars, they're proposing Dreamcast, so I'd hope they can back it up
MARS can run 4 times faster, 266MHz should be achievable 😉
i've never understood the appeal with 240p games rendered at super high resolutions - for me they just look so wrong. the contrast between the 240p 2D assets and the hyper sharp polygons is straight up bad. the final fantasy switch ports demo that pretty well. i'd take 240p on a big screen any day over the same game with some 240p textures / backgrounds and 4k ultra sharp polygons
i like to do the upscale/downscale thing in ares, which is basically just expensive antialiasing
but still running at native resolution
I mostly feel the same, though, it's at least fun to experiment with what emulators can do now. It's mostly 6th gen onwards that I think benefits from boosting the internal rendering resolution
anything gamecube or later really just looks better as far as nintendo consoles go
You upscale to ridiculous resolutions nowadays to downsample back to og res
makes me wonder what Analogue are planning with their '4K' talk on the N64 console. will that be interannly rendered at 4K? cos if so, i'd pass
I would think it's just upscaling, since the next generation of upscalers are starting to aim at 4k. But yeah who knows
when i render higher than native in software emulators the texture all start looking disjointed and strange to me
like stuff stops blending
heres an example shamelessly nicked from reddit - the Switch 3D models look objectively MUCH better rendered at higher res. but as part of the scene, against the low res background they (for me) are a jarring contrast. althrough the original res models are far less defined, they fit with the background and the scene works. if that makes sense
this is a crime against art
the CRT kinda filters for example could really benefit from 4k
yeah that type of stuff really drives me crazy
makes me feel lucky i grew up during that time coz looking at the original looks fine to me hehe
gimme them chunky pixels
yea agreed
not sure where you get these strange numbers from? no, mars will not run the RDP at 266mhz, i can tell you for sure
is that from the initial tweet telling mars can do 400mhz and cyclone 5 can do 100mhz? if yes, that was just wrong. Mister runs several parts way above 100mhz, e.g. scaler
but it depends on the logic. A simple NOT may work at 400mhz on the cyclone5, while a 64bit single clock divider only runs at 5 Mhz or so
MARS: Massive Ambitions, Really Sketchy
We'll just have to wait and see though.
I would love to see next level MiSTer some day. I wouldn't mind if it is MARS, if they actually deliver.
claiming stuff is easy, showing it off in reality is hard. I could claim to have a foot long shween.
I have read that MARS is using Ti180 M484 FPGA running at 400MHz, but as you said it must be "up to 400" with simple logic. Sorry!
I guess
Oh well, at least that will give me time to setup my retro to ps4 area
lol
Maybe A Real Stretch
although are there any notable arcades with n64 internals
I hope it becomes a thing though. Maybe Achievable, Really Skeptical.
Yeah it's kind of hard to get into it at the start since even some devs are negative towards it
Another thing is, how feasible and how willing devs will be to port MiSTer cores to it, and support it
not being a big update
Yeah, there's really a lot to it
They’ve promised Dreamcast and that’s the killer app I think if they can get it good
Though hearing the speed depends on logic
I hope they can hit the 128bit 200mhz Dreamcast hitachi cpu
although DC is like the low end 6th gen but kind of forward thinking
It’s still a huge leap from any 5th gen
yeah, compared to N64 its a massive leap
yeah. although ps2/xbox would be wonderful
specially xbox with the need for recap
We’re talking about n64 core struggling to get 480p on the mars. Makes me sceptical a 480p machine like the Dreamcast would work
yeah, I'd say 5 more years
PS2s are so easy to get, and so easy to softmod, and you can emulate it pretty well. I heard the input lag is quite minimal
Ps2 would be huge just for the potential interlaced work around
Original XBOX is over 700mhz cpu
Lots of games will not work in anything but interlaced on the ps2. Even with mods
but that's in the software. some games have a built in progressive mode, most don't
GCM works for some games thankfully
Yeah some
suprisingly some reach 1080i lol
I love experimenting with it
But lots of my favs like onimusha and devil may cry are locked to interlaced
Early games mostly
my entertainment setup is the MiSTer and 6th gen and up consoles. The MiSTer saves so much space its ridiculous
Same. That’s my living room setup right now too
I have 5th gen on mine and I'm like was I impatient?!
like when I got the n64 last year, I was like wtf did i buy this?
I would love DC on FPGA, but the platform would probably be way more expensive than an ODE on the real thing
I already spent the money on a hdmi moded one with a ode, but fpga just excites me
like how much a mister is compared to an n64 + hdmi mod
Or just feed the VGA into an upscaler
Yeah, the 5x VGA output is pretty good
It’s not that bad if you can do the install yourself
although it's annoying to walk to switch the box
But I know most can’t
yeah, micro soldering is something I need to learn
I already have a behar bros Kuro
That ribbon cable is a nightmare
I probably ened a good iron first
It’s very stressful 😅
I would have done n64 rgb for practice
their DC developer has the GPU done already and seems optimistic, so the chances are good?
yeah, DC hardware may also be well documented
hope it gets a big community
like more FPGA communities would be great to lower prices
in theory
my installer said it was really difficult, but he still got it done 🙂
it does sound like maybe the hardest one so far, mainly because of the ps2 using unleaded solder
200MHz CPU, oh boy
Knowing sega, the games probably didn't push the hardware that much
and there's a massive oscillator in the way meaning you have to solder it at an angle
My god
all that work for direct digital to digital video.. I'll stick with component
I can’t believe it requires this many pins and set up like this
looking good my dude
Ps2 is such a special beast. The mod chip install are also very hard
some of those are just for physical support
keeps the flex anchored
yeah not every pin tapped is always used
Right. I think it was like that on the Dreamcast and n64 ones too
its the unleaded solder thats killer
you have to basically remove it all and redo it with leaded
I’ve tried using unleaded and it’s the worst
one time I had to use a hot air gun and tweezers to put several gpu pins back in place
It always looks so dull. You don’t get those nice solder joints
With wires you can make it a work of art.
i think thats normal
I hadn't realized fat ps2 also used unleaded. thought that only took over when the EU forced it back inthe mid 00's
nah everyone was already moving that way
jump before you're pushed
Depends on the alloy. The two most common I've seen is SAC305 (dull joints) and SN100C (very shiny joints)
Oh good to know thanks
If you have to actually solder stuff by hand, I much prefer SN100C
but it's harder to get
If I do the mod maybe I should rework the chip off and resolder completely with leaded
yeah solder washing they call it
seeing this makes me want to mod my ps2 slim. but until the ide rebuild gets more refined I'll wait.
maybe play some bomberman
I just use analog video. so much less work
and it's cheaper
and closer to the original experience
Honestly the analog video of the ps2 is really good
it varies from ps2 to ps2 how good exactly
It’s just the interlaced that makes it weird
Yeah that’s fair. But overall I think it’s better then Xbox or GameCube
Anyway it's worthwhile to have a good upscaler.
Xbox has a lot of noise
And GameCube is 4:2:2 native
I have a savings account just for when the Retrotink4k drops
yeah now i just need a 4k scaler to hook all these hdmi mods to and i'm done
yeah I'm so looking forward to it
pal ps2 forced into ntsc looks terribad
ps2 was my last console w/out hdmi
had to import a few motherboards from the US
Pal continues to get the short end of the stick
I think pal Xbox and GameCube don’t even support 480p
Or it’s hard to get working
they'll both do it with mods
xbox did. just grab a component cable
nah a pal xbox will still only output 575i/480i even with a component cable
I swear it was in settings
component is the only way to get analog 480p right?
its only in settings if your bios is set to ntsc (which is what mods let you do)
perhaps every xbox I've seen is softmoded lol
Yeah, scart could do it but for whatever reason they didn’t allow it
there's like, 1 or 2 tv's that can take 480p over scart
Didn’t hd TVs in Europe have scart?
yeah, but they didn't take 480p over scart ever, also nothing really outputs it
Just the ps2 I guess
you can shove 480p down a scart cable these days and feed it to an OSSC and that'll work
my DC vga box can output 480p over scart
That too. My Dreamcast can scart 480p
yeah the cable is physically capable (if well shielded) of up to 1080i
Crazy
vga makes a better connection though
We never had scart here so I never knew that limitation since the scalers can take it
My pvm can take it too, but that’s a very special monitor
same. when the scart craze happened, I bought a shinybow scart to component converter and that lasted me a good while
heh
I still have two of those lol
the idea of a scart craze is quite funny here, everyone already had all that stuff 😄
I eventually rgb modded my crt though
nobody wants it anymore either, i've been just given scart cables that used to have like £200 RRPs and stuff
I still use mine for my dreamcast
I would like a few of those…
check ebay and just look for brands like ixos / qed
from europe
even with shipping they're still a steal
Nice, thanks for the tip
what's that?
It can be expensive to buy good shielded scart cables. End up making them a lot of the time from other cables
fancy cable brands basically
i'm thinking about removing all the analog video from my setup now
it'd make all the cabling a lot neater
Ps2 is the last system in my living room that’s analog
Should just do it and mod the damn thing
i've still got a saturn technically but the mister cores probably going to replace that
Yeah it's just 6th gen for me. got scart for ps2 and dc, component for Xbox, and s-video for GC
all else is digital
I have modded my Wii,Xbox, and Dreamcast with hdmi mods. It makes cabling so much easier
oh right, component on Wii as well
it sounds like the new morph scaler actually has an analog output. i.e feed everything via hdmi to the morph and it'll give you one single scart or vga output
alongside the scaled hdmi output
Oh that’s neat
yeah so i can pull all my analog cabling but still use my pvm now and then
Like a dual mister screen setup
yeah i'm just not sure if it'll be fast enough for lightguns
Probably not. Those are so finicky with timing
yeah
Ps2 has so many light gun bangers
i could just give the pvm its own dedicated ps2 tbh
That’s how I have it. I have a second ps2 in the office just for lightgun games haha
Can’t live without my time crisis
everyones forgotten or never knew how fun lightgun games were i feel like
everyone i let play on mine goes bananas for it lol
My girlfriend isn’t into fast moving action games but she loves light gun games. Gets really competitive with score lol
something about the simplicity and immediacy of it. zero lag. people expect it to be like a wiimote and are delighted when it isn't 🙂
I wish they would make new ones with a new guncon. Would buy that in a heartbeat
Really should setup batocera for ps2 light guns
seriously if you like lightgun games they live on now in VR
Crisis Brigade2 is VR time crisis more or less. Pistol Whip is time crisis with dancing instead of ducking for cover
One of the hardest levels to beat without getting hit so far on Pistol Hell. The big guys hiding behind the pillars are a real troll move Cloudhead! lol
Hundreds of attempts, finally got it!
Single Pistol only on Hard with Bullet Hell modifier. "Pistol Hell"
Recorded on a Valve Index.
I've pondered it a few times.
nintnedo not making a rip off of Virtua Cop is an odd omission
heck, they could have made bank selling light guns for a 4 player duck hunt 64
Logan's Ally 64 would have the potential to be amazing too
perhaps they had plans but nixed them with the uptake in shootings that started 'round that time
Sega US sure wanted some distance between them and official light gun support
tbf it's not like they did a lot with the super scope either so maybe they just didn't think it was worth exploring
I'm really loving the N64 core. I hadn't touched N64 for years so I had forgotten about the immediacy of it compared to the cd based systems. It feels really arcadey. F-zero is so blisteringly smooth and the little Nintendo touches like the way the text "FINISH" spins at the end when you blow past the finish line. Satisfying.
Has anyone been able to connect the Retro Fighters Nintendo Switch Online controller?
don't forget to play the DD cups on the expansion kit version
saving the extra tracks wont work yet (some save functions need to be changed in the cartridge ports)
d cups?
it's too early for clever jokes, I need coffee
I always have the double ds for my expansion pack
DD-1 is really weird. I didn't like that cup too much but other than boosting myself off the outside loop in the first track, the rest was relatively straight forward
DD-2 is excellent but Big Foot can absolutely do one.
I did the DD-1 boost death too
that was great
I was in 30th on lap 3 thinking "where have I gone wrong"?
then I was all like
Lol
They bait you into it with the rough ground too.
Cool I'll just boost over it and ignore the slowdown, oh wait...
Playing OOT without most of the VI is really quite something. I feel like those colorblind people that get those glasses to let them see color
the floor is squares
I wonder if some of the super low res textures were for the sake of performance or storage limitations
OOT without dither and dedither can feel like using some old 16 color monitor that only has green and brown and colors in between
it's not a bad compromise in the end, given how large scaled those textures often are. Lesser colors allows for higher resolution. So without those tricks it would be even worse
Someone here probably plays on one of those
ok, i was not fair, OoT in starting area does not use 4 bit textures, but 8 bit, so 256 colors at least
My early gaming experiences were CGA.
It kinda has like a paint stroke effect with the 3 point texture filtering
Happy Friday to everyone !
No talk of other FPGAs here unless it’s relevant to the core. Move all that discussion to - #fpga-platforms
Thank you very much. 🥳

To give context I think the discussion is great, especially if it’s directed at Robert with questions. I just want to keep potential arguments over in #fpga-platforms
but you know what’s one thing we should be doing more of?
Letting @wanton sun know how much we love the N64 core and how thankful we are for his work on the MiSTer! 🥳
It kind of ends up being the same discussion every time
Wow, Robby's getting brave. He's scolding Robert for being off-topic, too. 🤣
Just gotta show everyone who's boss sometimes, eh? 😉
No actually not scolding anyone. It’s why I said “relevant to the core”.
Kidding, of course.
Also I am not boss, I am a custodian
After some hours it feels like the general channel sometimes, but i'm not always free of guilt 😅
To be frank, this channel is for you. So it needs to be what you want.
Custodians generally have all the keys to the castle. 😏
We're all just people with similar interests so it's what happens
They have the real power.
if you want to discuss hydrogen atoms every night then I will direct discussion towards that. Weird but I get it.
We are here to support you
Didn't mean to start anything. Just having fun. 🙂
I can be demodded and banned in a moment’s notice. Unfortunately I lack the power to do that to myself.
You started nothing. You make excellent points and I always appreciate chatting with you,
Been trying to complete Banjo-Tooie to 100% on the core. I think the only issue I've encountered is some of the polygons occasionally glitching out for a frame, but otherwise it is very stable.
Like the only hurdle is just the anti-piracy, but at least that can be bypassed. So worst case scenario, there is at least a work around.
They would never dare. The people would rise up! 
If anything my comments weren’t considerate enough. Even Kitrinx provided me some feedback and y’all are right.
Robby is on point here, unless Robert wants to talk about Analogue or Mars then let's keep all that talk in the FPGA platforms channel.
Hydrogen atoms are very important for semiconductor manufacturing
I will be better with my messaging in the future. Thank you @worn delta for providing better clarity and your support.
Banjo-Tooie feels like one of those games that gets better when you do repeated playthroughs. Because you are familiar with how the game works, so you can make routes to streamline completion.
I want to play it again.
Does Germany do anything for Halloween?
It's horrible. Maybe because i just don't like it. Halloween is mostly putting plastic in front of your house and feeding little children with tons of sugar
I have a question!
has your research into the architecture of the n64 lead you to believe light gun support was ever a thing nintendo might have planned to pursue.
or would their be no trace of that at the ic level
i haven't found or read anything about lightguns for n64 at any point, so i just don't know, sorry
that's cool, we were talking earlier about n64's odd absence from lightgun gaming
I got daydreaming about a duck hunt 64
I wonder if there's a technical reason why a lightgun was never made. Maybe all the post-processing messed with the accuracy?
i hope for americans halloween has more to it. It seems quite popular, so it must be more
Americans just seem to like sugar
There's a lot of pop culture steeped in Halloween. Not really about the candy, for adults anyways
And dressing up
ideally 5th gen light guns just scanned the position of the crt electron gun
so no graphical effects outside of brightness should matter
Well it's mostly for the kids but I do a party every year
For adults. Costumes. Booze, food
Dancing , karaoke with a fun vibe
Cannot even ban yourself? Are you a disney djinni?
unlimited moderating powers, Itty bitty cyberspace
@zinc dew you are doing a great job here, really
Thank you but when I’m not please let me know or let @woeful grove know. I only care about what is best for you and the discord.
But you are too kind, thank you
@wanton sun anything you need from us right now beyond just running through more games?
Something I was wondering Robert, what game came packaged with your N64? You mentioned you never played Goldeneye, in the UK we pretty much all got that bundled with our N64 so was huge here
They called them pak in paks
Oh, was Goldeneye banned for violence?
yes until 2021
oh yeah the censorship law
Microsoft pushed to have it unbanned
i didn't know it existed when i was still playing n64, but honestly TWINE was great, so i don't feel like i missed much
Should habe gotten the 20 or so years auto umban by then
Interesting. What was the cutoff for violence in games? I know Wolfenstein was playable just sans symbols
The N64 (at least in the US originally) didn't even have a pack-in game. I had to buy Super Mario 64 separately on release.
Oh wow, must have been funny when people in Germany finally played Goldeneye... "You banned this until 2021?!" 🙂
The best Pack in game is the Doctor V64
Nintendo hated pack-in games
Yeah, should have banned it globally for that abysmal framerate
Could anyone briefly explain to me why slowdown happen in FPGA recreations of consoles? In my mind - the logic gates either work or do not work. Are slowdowns because of memory access times? Is it because of use not knowing exactly how the transistors in the n64 are laid out, and so we need to find more efficient ways to implement logic? An example would be much appreciated.
also i got the n64 when it was already released for some time, i think christmas 99 (maybe 98? but i think it was 99). Which was good, as plenty of titles where already available
In this core specifically or in some other cores?
Are you referring to slowdown that’s beyond what a normal game performing on original hardware would do?
Interesting. In the US we didn't have a pack in game with the n64 until dk64
No sm64 pack on release?
The slow-down occurs in real hardware, too... so if the FPGA implementation is accurate, naturally it occurs there as well.
Yeah, I remember it being a big deal that the N64 didn’t come packaged with Mario.
on a finished core usually any slowdown you see would of happened just the same on real hardware
Yes - I’m talking about a slowdown on the FPGA that does not exist on console.
Yeah, in general you bought the system for the somewhat high price at the time then bought an expensive cartridge for it. The economics of this were part of the reason the system didn't do as well as the psx.
My brother got an N64 I got a Gameboy pocket and pokemon
The attach rate on SM64 was through the roof though.
Exactly. You were either the kid that got sm64 for it or GoldenEye, or both
On N64 core its
Memory latency, but original memory had bad latency, core usually runs better because of that
RSP is slower
DMA FIFO is not implemented
So memory is not organized properly, causing the processor to search longer?
no, missing features that would make the processor execute things faster usually
The memory is of a different type
But, as I said, usually its actually faster, not slower
I've had a habit for years of buy a new console on release along with all of the other titles that were avaible at launch... even if they were games or genres that I didn't really care for.
I got lucky with the N64 because of how expensive most of those cartridges were, and there ended up being only two titles available then (Super Mario 64 and Pilotwings 64).
Several others were annouced, from what I remember, but all delayed.
i rented n64 games a LOT, buying one was a big commitment. you could have 2-3 PSX games for the price of one n64 one a lot of the time
Man N64 was a trainwreck
Even though pickings were slim at launch and disappointing, that quickly subsided once I got it home. Super Mario 64 was my world for quite a while, so I ultimately didn't care. 😄
Oh memories. Got it launch day 96 , with no games . Rented Mario 64 from blockbuster.
We had a local rental store that wasn't a chain
It’s honestly impressive it did as well as it did considering the competition. Nintendo was extremely fortunate to be bailed out by so many high profile games that weren’t made by them.
Just Rare really
Na college students bailed it out
lol TRUE
When your choices are limited, you're forced to spend more time with what is available to you, and perhaps develop a deeper appreciation for it. I doubt I would have spent much time with Pilotwings 64 (or even purchased it in the first place) if 5 or 6 other games were also available at launch.
Tbf Nintendo also made two genre-defining games on there themselves
Without them it would have been marginally more successful than saturn
They did and Mario 64 single-handedly sold that system for a long time. Then the promise of Ocarina of Time carried it too.
Collectathon genre should never have existed
All praise Mario 64
I also bought 2 jaguars for 50 bucks apiece at Kaybe toys . I gave one away lol . Kasumi ninja hahaha that’s all I had . It was garbage
I read that in the Macho Man voice and it was incredible.
And there never was anything like either of those games on PSX and definitely not on Saturn
"The cream rises to the top!"
I got mailed a VHS tape for both Saturn and the 64 . It sold me on both . And as a recent graduate back then I was broke buying all that stuff
I was in the danger zone brother !!!!
What sold me was going to best buy and seeing Mario 64 on that huge 3x3 CRT display
and free vhs tapes!!
I was transfixed
Also this is like 10 topics ago, but y'all sleeping on the best use of the Transfer Pak: Mario Golf/Tennis
Nothing hits like taking my generic Lvl.99 character and crushing a drive 600 yards
Sure, there have always been impressive generational leap moments with new consoles, but experiencing Super Mario 64 astounded me in a way no other new console ever did. I was just blown away. I didn't care about any controller remarks or complaints. For me, it was just as radically different as the game I was playing, and I was enjoying the hell out of it. I remember thinking "This is 3D done right!", and it was an absolute joy to play... frustrating camera angle issues aside.
Are the cpu opponents harder on the ntsc version of Mario Kart compared to PAL?
Sure feels that way
I think it's because both Mario Golf and Mario Tennis don't work on the core at the moment, so there isn't an incentive to talk about them.
Well said, amigo
Why didn't Nintendo make an Ultra Gameboy with the transfer pak
That alone would have sold consoles
the big N made a few weird choices with that system
They put all their eggs in DD
and then didn't launch it in the only territory where it might have made a difference
Whoops wrong discord sorry
The 8bitdo hall effect kit is calibrated perfectly.
This may be dumb but on the spreadsheet is completable the same as playable but someone beat it. Brain is ID foggy.
85,85,-85,-85
Yeah
I love that stick.
Thanks! Seeing more games playable makes me excited to play someday soon.
Imagine what could have been if Nintendo went for a CD addon instead of a funky disk drive.
Could have been some really decent games
They didn't want to pay sony
FF7 never jumps ship and the entire history of games is rewritten. Sega survives, Microsoft probably doesn’t join, etc.
10x the vaseline game content
imagine how long Brian's Quest could have been. Imagine the London Symphony Orchestra soundtrack on redbook audio
Can we crowd source a remaster?
I think Microsoft would have tried anyway since they were really going after getting Microsoft in the living room. Might not be where it is today though.
All I know is this reports perfect values, where as even my oem sticks have wild values and gc values go square
On the core or on real hardware?
That's enough for me
Because the core will almost always give you perfect values because of a small outer deadzone
This is on my n64
Nice
Using a blueretro
I got the same results too. It’s a damn fine stick and feels real good playing.
Deciding if I want to put one in my Pikachu controller or leave it stock and mod a different one.
Is that a GameCube stick then?
Yeah looks like one
So it's just a wireless adapter for an N64 controller?
With a hall effect stick
I bought just the stick
Hall effect stick can be gotten separately
You can do it all though
Yeah
Ah. I missed that. I've heard good things but also that they fail at a couple specific maneuvers in GoldenEye for whatever reason
But if you don't know what those maneuvers are you're probably fine, lol
How'd you get pd working o.o
Ah
I think it forces high res mode?
Singleplayer isnt possible without exp pak I believe. Btw on real hw there isnt any performance boost still got 10fps
the CPU should be the same. the PAL version runs 20% slower though, so it's just a bit easier in general
was it like 5fps for pal?
My take is that anyone who missed this era and wants to understand why Mario 64 was such a big deal needs to first play Bug! for 30 minutes
Granted, we got stuff like Ape Escape and Spyro later
But neither of those are comparable either
Despite being very good
Basically confirm why it’s one of the best Saturn games. I’ll take precision platforming and humor over whatever Mario 64 was trying to do.

ok I’m trolling, I’m not serious. Sorry lol
You actually had me there. I was thinking "Whoa, what game are we talking about?"
scrolls up...
"Damn... got me again." 🤣
Am I gonna ruin my controller if I try to put silicone grease on the original joystick?
I'm interested in this new Frank persona, during what hours will you be Frank and what can we expect from him?
Ha! As if I could remember stuff in a game
IT’S ME FRANK. Waddya mean the kids still love the Nintendo 64? It’s twenty twenty three for crying out loud, don’t they gots some pickle ball they could be doing?? Get outta here!!
You had me at pickle
Pickle Rick!!
I did not know it was on the index in Germany. my version seems like it was packaged there 😅
Also added the European rating
Was seen as okay for 15+ year old teens
They ban strange things in Germany
Are pal n64 cases usually all black like that?
You mean with a black border? Yes
I like the look but it does make the only for n64 peel kind of not make sense
Wow I do love that look
I also got the best Turok Version. with real Robots!
oot has a nice black and gold style
No gold carts in Eu
That I know of
Kinda wish I saved my boxes. Not that I want them, but people seem to value them.
But I got one
Aha?
Ah I remember looking at the box art for Mace The Dark Age as a kid and thinking WOWWW SO COOL
Dark Rift as well
Was saying this in here before though, those games sit just on the right side of jank for me
I absolutely love a brilliant shit game
My oot also is not gold. I got it on launch day here in Austria. I remember I was so hyped for the game and checked the website if it every day. There was an area where you could explore the castle like a old dungeon crawler by clicking on the left, right or middle part of the picture and you could navigate to the next part of the castle that way 
Yeah, you're right. I forgot that my MM is gold too. xD
Wow japanese n64 packaging is even more gorgeous. USA really got the short end of the stick
we always did
Japanese box art was always great
Just look at these 👀
And usually the spines on the box/cd case had the same theme for a pleasant look on a shelf
That F Zero box 🔥
thats just unnatural
how can something so wrong feel so right?
Goofy question, is the stick calibration part of mister main/stable now? Or does it still require mister unstable?
Recently switched to unstable and my retrobit USB n64 pad was TRANSFORMED from an ungodly, sensitive mess to a very capable controller. Just making sure running update_all won't break it 🥹
Where is the 3D art/sticker!?
makes sending files back and forth so much easier
The range fix / calibration is included in the latest stable main
Sweet! Good to know thanks! 🙏
This is actually a great point, that whole era was full of semi 2d\3d platforming games that felt like they were halfway to being something really great
but either due to technology limitations or the developers not being familiar with 3d hardware they just missed the mark
Looooot of 3d platformers with tank controls in that era
Just finished south park rally, just as bad as it ever was 👍
Why is it called tank controls? Tanks are not controlled like that.
Tank you 🙂
I think it’s because tanks use two sticks to control
Tanks turn slowly in place
So tanks are closer to Katamari Damacy than Bubsy 3D
Maybe?
QED
What's this? It's not running on the core right, it's that doom conversion?
Yeah, someone in a magazine called it that erroneously and it spread like wildfire.
don't tanks go forward, stop, turn, go forward
This is why Tank Controls are called what they are. Older style tanks could not change direction freely. They had to stop completely before turning.
tank controls are called that because game developers used to deploy actual mini tanks to help design movement mechanics. They'd place tanks in a room and observe how they navigated. If the tanks could smoothly turn on the spot and move forward and backward, the design was considered perfect for gamers!
TIL
tank controls were fine
no every tread on the tank is controlled separately
I hear the next doom is exclusively tank controls
They're called tank controls because in 1956, Soviets attacked Hungary
Goldeneye has a great tank sequence.
So whats the plan for the weekend?
Takeover the world like we do every night
so many people seem to love the n64 controller and ill never understand. nostalgia can only go so far.. i still don't have the third hand to hold it properly. maybe i havent reached enlightenment yet
or maybe i just need to be so fast i can take up two spaces with one arm at the same time
better get training
I never had a n64 as a kid and even I like it. You're not supposed to hold all 3 prongs at once, there are different "stances" to support different kinds of games.
it was one of my most used... controller batches when i was young, and i hate it lol
i wished there was something else. the amount of joysticks that just kinda.. sat there after a while. could move the controllers and the joysticks would be so loose theyd flop around
im okay with it though. have a spare around here i think. switch one. i can let a buddy use it. he loves them too
whenever someone was better at goldeneye than i was, i gave them the floppy joystick controller to use
my secret strat
too bad i still lost..
I know I'm late to the conversation about pack in games, but I remember being so disappointed the N64 didn't come with SM64 or any game at all. The SNES spoiled me by not only providing SMW, but also a card you can fill out to receive a copy of super mario all-stars in the mail.
I want that more accurate KF7 Soviet model
That sounds really neat!
Dang, will I even be allowed to play it on the core?
Yeah, it really sold the idea that Nintendo really has your back. And then the NES coming with SMB/duck hunt with the lightgun included
Around that time, though, you started to get more bundles. I think my childhood N64 was bought at Costco or something, in a bundle with SM64
was that later on? I think I got mine close to the original launch date
I think usually, yeah
SM64 was basically the only game I owned for the entire time I had the system. I was renting games all the time
In the case of the n64 didnt it ship like most do these days, basically you got just the console. but stores did bundle them typically. Everyone i know who initially had N64s in the intial wave basically always had either SM64 or Goldeneye
And there weren't that many exciting options to choose from
for Nintendo that wasn't the norm, so that might be when this started
For mine i got mine toward the middle end of its lifetime, the store i got it from bundled it with Golden eye and gaveme a pretty good discount on OoT which was exactly what i wanted so haha
yeah thats a good point i never thought of it that way
all the other systems did come with something to play, in the box
Yeah, I ended up trading my N64 for a refurbished PSX with Wild Arms. I was sooooo much happier.
was funny actually when i went up to enquire about the n64 the guy basically was like... oh yeah not sure i can sell it because we dont have SM64 to put with it... and i was like... errrm golden eye an option? and the dudes eyes lit up like... "Oh yeah, i forgot we can bundle it with that"
I really felt Nintendo kinda gypped me. it just wasn't the same value as SNES and NES were at those times
That's kinda hilarious! Getting a pretty violent game bundled in with a Nintendo console
haha yeah good point there too
Personally I would've been happy with F-Zero X, but that didn't come out until 1998
when dreamcast was the talk of the town
Parlor! Pro 64 may be the first console pachinko game I can kind of understand and doesn't look like a mess
Man, to think that even Wii U had a bundled mario game.
TIL the SNES SF2 bundle was PAL only
I own 20-ish N64 games.
Also funny it has like 50 box arts
Most didn't
Starfox 2
Ah, yeah I didn't get mine on launch date
My Wii U came with Nintendoland, or did it? Unsure.
(Funnily enough I have the Mario Bundle Wii U too, imported from Canada because it was very cheap there, only 300 CAD I think)
Gotta enjoy how stupidly huge the Pokemon Stadium box is.
https://www.raphnet-tech.com/products/dual_n64_to_usb_adapter/index.php
anyone have experience using this on MiSTer?
N64 controller to USB adapter for two players.
I'm finally getting tired of using a DS3 controller to play N64 FPS games
and remapping the controller to play THPS
Brawler64 time!!
I already have 2 original N64 controllers though
I don't start working until next year so my budget is pretty tight
8bitDo time
Adding additional mapping of c-up and c-right to up and right buttons on a traditional controller, while having B and A on left and bottom buttons, continues to work pretty well for nearly every game I try THPS and Densha de Go in particular.
how does additional or alternate mapping work anyway?
Just press menu button on mappings you want to skip and then when a button comes up that you also want to map somewhere else, you just press the corresponding button
In particular, I've dual mapped Z to the triggers; L to Select/Back; and have done the aforementioned C-mappings
Thinking of mapping c-down to select/back instead as that's used for zooming out camera quite a bit
so does it register both inputs to the key it's mapped to simultaneously?
I guess it's useful for Z and L, since some games use either one or the other
when i'm not using the saffun i get by pretty well with mapping the 8bitdo ultimate with C left/right on the back buttons and C up/down on the north and east face buttons respectively
but doom64 uses both
is this blasphemy?
A surprising amount of games uses the up and right c-buttons like up and right buttons on traditional controllers
I would really love it if you could cycle through alt input mappings
SF Rush drives me nuts... press c-up thinking it's gonna switch up the camera and no, it actually resets your car 😄 😄 😄
That's gotten me into so much trouble in that game
What's a good game to play on this core if you just want to kill an hour or so?
DK64 has been my go to kill time game. Just explore and collect stuff
Was never too fond of that game as a kid but maybe I'll like it more now 🙂
follow that dolphin!
is that a name of a game? 😮
I think he's referring to Wave Race
Play War Gods 
Never played Wave Race 🙂
oh new build
liar?!
didn't catch it yesterday

Wave Race was all I played back on the Wii
Something big has to be brewing though right?!
N64 Modem bros, our time will come soon
Did you use a WaveBird?
Wave Race was a playable character in smash, you could only wave dash with the wave bird
True story
New build!

@orchid nimbus you wizard
Vampier is reaching for the bog roll
lol of course new core
Could somebody get a screen of the starcraft menu on real hardware? I'm starting to wonder if their font was just bad
whats up with the rumble pak and controller pak changes?
How do you get rumble to work on the NSO controller? I'm on the latest unstable mister build and have the p1 controller set to rumble in the core menu
turn off all the options and check
New core 🙂
Turned off all VI and filters and it looks like this on the new 10/20 core
Where do I put the zImage file?
Looks like 480i only displaying 240 lines
Download the song: http://djthes.com/download/2129/
Related post: http://djthes.com/eltale-battle/
Song Title: Eltale Battle
OST Title: Battle Theme
Game: Quest 64 (Holy Magic Century / Eltale Monsters)
Platform: Nintendo 64
Composer: Masamichi Amano
Uploader's comments: Here w...
Osd says 474i
@fair stump apperently this is real hardware https://www.youtube.com/watch?v=c9Km6vazzCw
Thanks for the help, it's working now.
The core doesn't de-interlace right?
I'm pretty sure in video settings you can choose to display the other interlaced lines
Flipping the swap interlaced option didn't appear to change anything for me
(I don't think the option is functional)
Lines seems to be missing from the font, though.
interlaced doesn't seem to work correctly yet, only displays half the fields i think
it's vi...
left is without vi, right with
so the framebuffer and interlaced output is fine, it's somehow the line fetching messing it up
at least this has nothing to do with the bugfix today
Ah ok, I assumed that was part of it
no, the background and text starting with x position 512 was wrong
it was wrapped, showing the previous content again
What does "move cpak and rpak to gamepad module" mean?
pif no longer handles cpak and rpak internally, but send out data and received data back like real hardware
main reason is that emulated gamepad including paks is now the same as SNAC for pif
when SNAC is finished, yes
\o/
And TPAK?!
2PAK?
so some of the temporary hacks that held the core togrther were removed for the real deal
in theory: when one pak works with snac, all should work
"I don't do hacks! That's not my style!
...but yes." 🤣
It's more of a reimagining
So that peach fade out should work now?
Nice, I'm excited about the new build. Thanks FPGAzumSpass!
or the teleport spots?
I'm excited you're excited!!
that's not sarcasm, genuinely excited for this lol
I'm excited that you're excited that he's excited
Dither shmither
gameshark cheats rely purely on ram right?
Does the random noise effect all dithering?
I know it's a small thing but so cool to see Mario warp effect working now 🙂
by jove you were right
"it's a me ||
||"
charles martinet as mario is so nostalgic now
Thabeast721 uses real hardware doesn't he? He just uploaded his Starcraft playthrough today.
StarCraft is considered by many to be the greatest RTS ever created. To this day, some people still play it competitively. It's not quite as well known that this game existed on the N64 though.
Edited By Craw: https://twitter.com/craw204
For a spreadsheet showing my progress so far, see here https://docs.google.com/spreadsheets/d/16KEsYZvbpjiI...
Looks like Robert is aware of what's happening #1096015979055697940 message
Nice. Just trying to catch up, and missed the line under his pics.
not convinced. update your profile pic to reflect that 😂
I have StarCraft 64, what do you want me to confirm
I wonder if the core can handle a massive zerg rush
We need you to beat the whole game
lol noooo
In thabs playthrough it ended up being 70+ hours. Is it the longest N64 game?
I'm trying to think of any other games that had transparency effects that could have been broken until now
If Castlevania COULD boot, it's various dither dissolves wouldn't have worked until now
Cool, Starcraft 64 fix. 🙂
it's definitely up there, Ogre Battle 64 would probably also be close
you know what, I'd say probably Super Robot Wars 64 if you want to do all routes with the different protagonists. Granted, it's not translated, but it's quite a long strategy rpg. There's branching paths, and at least 55 missions
https://youtu.be/P0jSs8J3goU?si=HH3gbtj-RAdGyWQ2
Knew it was robo blast, just with a low poly mode 😏
Sonic Robo Blast 2 - Low Poly Models 2.2 Mod by Ordinary Fox
SRB2: https://www.srb2.org/
Logan LowPoly Models 2.2: https://www.mediafire.com/file/lb4vcddaj40pii7/Logan+LowPoly+Models+2.2.zip/file
Thanks for watching! 👍
So the SM64 teleport effect is correct now?
here is what starcraft interlaced does: it renders to two framebuffers and displays from the alternating. However, both contain the full image and are read out for lines 0,2,4,..., which are sent to the screen. So they are doubled. If I patch the second frame to be output with 1 line offset it works. However, the game does not set any of the possibilities to do that offset and i don't know why. Could be a bug in the core or i don't fully understand interlaced output
Dang it Robert! Another new build while I'm currently hooked on Super Mario Bros. Wonder!? Don't make me choose! 
Hey its not going anywhere 😄
What exactly does the cpak and rpak change do?
who needs old 2D games when you can have 3D, it's easy to choose 😛
Maybe the offset is default behavior?
Sonic jam, damn they should've made the whole game look like that, so fresh
Instead of it being a glorified menu, it seems
Sorry nvm, had to know what it was, the n64 controller was a red herring smh
found it: in project64 starcraft changes the starting line, in my emu and the core not. Need to find out why
works now in my emulator, hopefully i can fix that also in the core tomorrow
VI_CURRENT <= videoout_reports.VI_CURRENT & '0'; -- todo: need to find when interlace sets bit 0, can't be instant, otherwise Kroms CPU tests would hang in infinite loop

