#Nintendo 64
1 messages · Page 104 of 1
there's a super unique version of resident evil 1 on the DS too
ohh never heard of this
i quite enjoyed the 3DS version of MM specifically for the reason of it being a streamlined version of the game. it's definitely a different game a little bit
It's still in progress. It's only what was in the first asset pack (vp0, I think) of the game. But I'm not sure exactly how much that is. I'm at TC12.
Not sure, maybe it's just specific elements? 7 is where the energy ball appears I think.
12 is doing me in with the N64 controller.
Mouse and keyboard is cake (yeah, yeah) but it's really tough with the stick for me.
That's probably the limit. That feels about right for the size of the part file used.
Powerpuff Girls still has a lot of textures missing / blinking in and out.
Diplomacy merit badge achieved (honestly it’s how I feel but lol)
Lol people having arguments on Twitter and tagging my ass in them
This should be the new meme game, maybe the worst Power Stone clone ever made. And I’ve rolled credits on it.
Not sure if I should commend you or comfort you tbh.
Back when I worked for Shacknews (cough name dropped cough), I used to stream for them and was playing through the N64 library
I beat 30 games before I eventually moved on to having a real job
PPG was among the worst for sure
Did you patch it or are you running the build? The build seems to take a TON of vpk files, so maybe it's more complete if you directly build it.... I dunno. But it just had a checkin 6 hours ago that fixes GladOS in the elevator it appears.
i built it off my steam copy of portal
I've only run the patch (also off my steam copy).
it was several months ago im sure theres more level snow
Pat contri is surprisingly out of touch with the retro scene for someone who lives off of it
And completely misunderstood replicant813. Maybe they both did
People arguing and tagging me. Leave me alone. I’m just here for the fun!
I usually untag people when I want to challenge someone on twitter, its basic twitter etiquette. Though I rustled a few feathers before learning you could actually untag people
I mentioned it earlier and said that it's too expensive 🙂 I was hoping it would have built in N64 ports, not have to fork out more for hdmi to n64 cables 🙂
Likewise - but with originals. They’re all in the closet 😆
local man makes neutral statement, unknowingly choosing sides
has anyone gotten rumble working on 8bitdo mod kit yet?
I just got the stone of agony
nurp
I avoid the pissing matches like the plague
that is fair, but sometimes it's damn near impossible on the bird site lol
african grey owners find offense at everything
I take extreme comfort in the fact that I have multiple MiSTers, and now an N64 core that is already in amazing shape... and I am enjoying FPGA N64 gaming now, not in 2025+.
Exactly
I think the guys point was analogue is almost certain lifting Robert core to make a profit, so in that sense it's a lesser announcement.
Play it TODAY on MiSTer FPGA 😎
Yeah it does wind up being a little bit $ wise
I didn’t read it all. I muted it
I didn’t see anyone mention Bomberman after all
bomberman HERO???
speaking of which, I had bomberman 64 as a kid and it is still one of my faves, screw the haters
I loved the puzzly levels
bouncing on bombs to get higher
The N64 bomberman trilogy is the peak of the series
Hero primarily but I love them all
I like the traditional bomberman games, sure, I wouldn't say I like them MORE, but also I wouldn't say they're bad in any way
4-player multitap super bomberman was a high watermark in my gaming existence
better or worse than Tom and Jerry on N64?
get some 10 Player Saturn Bomberman
maybe if it wasn't called bomberman people would hate it less, kind of like how megaman battle network is also amazing
rip Hudson. Konami ate them and then exploded
i couldn't afford a saturn when it was out, but that certainly was the dream 🤣
https://x.com/iam_agg/status/1714003759783891179?s=46
It’s been confirmed false that Analogue is using Robert’s core in any way
And you can see Robert’s own reply above that one
Yeah I dont buy it, but i'm speculating and have no proof at all 🙂
itd be an absurd assumption tbh. analogue have their own dev/s(?) on board with good track record, the n64 mister core isn’t finished. no reason to throw around assumptions like that
it’d make more sense for them to do a psx console if you wanna go down that route lol
unless i’m missing something about their previous products but that claim seems to have come outta nowhere
Since you mention it, it's a bit surprising that they haven't. It's the far easier road to travel, and it's not like there's no nostalgia to mine.
literally all of this belongs in #appliances er, i mean #fpga-platforms
i do find it suspicious that mister always does it first now though!
I wish RetroBit was making something.
mister has a lot more devs around the world contributing work at this point. it’s definitely an edge mister has being an open source project
8bitdo and RetroFighters are pretty much the only aftermarket guys bringing modern ergonomics to vintage consoles.
it's pretty weird that the exact same thing happened with the GBA core right before it got its first official mister release, if i remember correctly...google says i might
in the middle of polishing up the GBA core the pocket was announced
And only announced
They actually had the design ready when they announced it though if I remember correctly
And their selling point with that always seemed to be GB/GBC, with the perfectly 10x screen
i'm just saying it's a lot easier to do something when it's already been done, and comes with an instruction manual for how to do it again
i agree about form factor though, which they really can't replicate
Well I thought their announcement today would be a wide Pocket
ok i feel bad clogging up this channel for real now so
so the analogue n64 thing, what hardware are they running it on?
i mean it has to be an fpga right
It doesn’t exist yet, so it runs over /dev/null
lol
but this is a call full of fpga nerds
so I want some guesses at what hardware it might use
There was an interview published with the CEO earlier and he said it’s an FPGA supposedly more powerful than the Cyclone V they’d been using in their products
It should be an FPGA yeah
But I don’t think he said which one it is
Probably running a TIVOized version of Robert’s core
i wonder if they are having something custom made?
Some kind of #fpga-platforms
but thats gotta be expensive
Good call. Let’s take this convo there
i have a heat pump now, ok?!
Appliances running FPGA
Tell them to go to #washerdryer
I want the N64 core ported to my dryer!
What we need is more channels
Exactly
this channel is just special, it's an in-development core with developer participation
also robert seems to scroll through and read every word daily so
No off-topic animated GIFs, too!
he lets a screen reader read it to him while he codes
Is GIF police still out on vacations?
this chat probably sounds stupid coming from microsoft sam
he was exiled to siberia
That's cold...
he now mans a guard post there
Mario never was too terribly bright...
i swear the boxes in that game were designed to be pure evil
Luigi was always the smart one.
Atrix-7
ok the guys in that other chat are dumb, I'm not posting in there anymore
arrest that man!
Arrested!
so the fpga I'm guessing is just a chip
Ugh, just when my name color had finally darkened
but like the DE-10 nano its a custom platform that the fpga sits on
yes
This popped up when searching for seagal and N64
Seems like a stretch
He probably would request his character be sitting down, tho
Can you wheeze cough make my wheeze cough
character be hack wheeze sitting down
What a joke that guy turned out to be.
Oops, I shot him.
Look, those first 4-5 movies are pretty solid
But I shan't stray from the topic at hand
this gif isn't playing
Of course not! I follow the rules!
you better
...except for that 'on-topic' one. Still working on that one.
or else Tim the impaler will throw you in the pit
Tim the detractor
Tim the distiller
I don’t want to make anyone jealous but I have an N64 core for the MiSTer
Congratulatoins!!!
ive not played around with the latest core yet, im out of the loop a bit :)
out of the loop = not checked the core for the past ~3 days
no I’ve got a special core that no one else has
ok now im jealous!!!!!
what is it ???
It plays N64 games
i have one of those
Nope you have the not real one that connects to a server and streams the n64 game video
Only I have the real N64 core and I’m holding it hostage
Lodgenet 64?
you should charge people 4.99 an hour to play it
I've seen a picture of the hotel room hardware for that thing, I always wondered what the rack mounted stuff looked like
Damn, I thought those hotel rental charges were going to charity.
lol @ reply 🙂 @mild ether
It's cool that Nintendo made that hardware for them.
It's Mario, the Pipe Cleaner.
Is that the actor who does Mario's voice or... a different kind of actor altogether?
That's a peen actor
I guess even they like to dress up from time to time
They get paid to
lol
Hi, how do I get the n64 core for my mister?
should have done that first, thanks
I assume Mario Artist Studio is more fun with the mouse
amazing how many games are near-perfect now
w-wait
hold on
i didnt know
i had no idea
that wario ware was in mario artist polygon studio
Wait what
RIGHT???
What's Mario Artist Polygon Studio
its a nintendo 64 DD game
so that's the proto Wario Ware?
WarioWare has always been a bit of a look back on Nintendo's history. I didn't know these minigames were a throw back to a 64DD game though, that's awesome.
Makes me wonder if some other minigames I thought were just unique random quirkiness are related to something that either didn't release or didn't come overseas.
Wait, DD games aren’t working on the core, are they? (I’d love to play the F-Zero track editor someday)
Nope, not in the scope. For now. Maybe.
there are n64 dd games that are hacked to work on an everdrive and those i believe do boot
at least, thats i think im playing on my mister right now?
yeah, if it's edited and hacked to act like a normal cartridge without the DD involved, for sure.
Not F-Zero tho , right?
Track editor
i think that works too? im not sure
I didn’t know such a thing existed, gotta check
So long as there's a hack for it to work like a regular N64 game, and the bits and bobs in the N64 needed for it to run are working on the core, it should be fine.
Just no DD stuff natively.
please upload the save that works in emulators so i can try it
OK, kids. We're done. Core's perfect.
(ScummVM works perfectly)
scumvm on n64?
Yep
Finally I can play Sam and Max hit the road in its ideal format
that is genuinely impressive
It runs super well, too.
You just have to use a tool to convert your games into an image file, concat it with the boot binary, then run the checksum tool to fix the checksum.
You know...way too much work for the output. but still.
d:
dir
cd DOTT
RSP crash using latest build on October 16th. This is using the homebrew demo alien sun.
Not sure if this kind of thing is helpful or not.
yes it's known, almost all libdragon made homebrew has this random crash
wow thats cool i always wanted to run scummvm on CRT with the misterfpga cool stuff
you break it you buy it!
I've used AO486 plenty (and Minimig, of course), but yeah, unless you have an actual VGA you're hosed. This is a cool way to do it on a consumer TV for sure!
Yes exactly, I couldnt get the perfect aspect ratio to run the pc games on my JVC pro monitor. this will deff make dreams come true 
Not to detract from the neatness of scummvm64, there is a mister port, that would also allow you to play higher res stuff
I get curse of monkey island and even blade runner to work on it tho, not sure how well a scummvm game needs to perform
Grim fandango is no go tho
Are you talking about the scummvm script for the mister?
Just an FYI for anyone with the RetroBit Tribute 64 wired controller -- the latest MiSTer unstable makes the controller SIGNIFICANTLY better to use. I was struggling quite a bit with Doom 64 with the default stick configuration since it was nearly double the base sensitivity but now it feels significantly better 👍
Yea
I remember trying it a long time ago, works great but it wouldn't work on my PVMs. Has that changed by any chance?
I had to fiddle a little with resolutions but it worked for me
might as well use a raspberry pi and chuck your mister in the toilet!
I have used RGB-PI works okay with scummvm
Those point and click games arent very tv compatible imho
You get the sense that you're supposed to play them up close to the screen, looking for details, clicking on small things
<cries in Monkey Island on Sega CD>
Yeah, I just got it going as a curiosity. For ScummVM I play either PC or my Jetson Nano which hosts all of my 'a little too much for MiSTer' stuff in my streaming setup. But I haven't even plugged it in in ages because it's just nicer to sit in a comfy chair and use a nice big screen (when playing point and clicks). I do love playing the older games on MiSTer where I can. The Talkie versions of Monkey Island 1 and 2 are excellent on AO486.
With the MT32 pumping the music.
the 8bitdo keyboard got me playing around with ao486 core again more. it's def one of those things where.. i could technically be doing this elsewhere but .. its fun doing it all from the mister
and being able to say "ahh scrap this im bored" and jump to zelda 2
Hehe, for sure!
#1096015979055697940 message
Portal is top of the list.
wait what
Portal 64 is one of those things that you can't believe it's happening even when you're playing it.
The N64 pc doom ports are very good as well.
But then, we're playing N64 on MiSTer, so it's a tad easier to suspend disbelief.
Hehe, truth.
Some other great games that are more mods than homebrew: Smash Remix, Mario 64 ....uh...complete or ultimate or something along those lines. It incorporates a few QoL things like the framerate smoothing from Kaze (I haven't tried the 60fps version in a while but it was all over the place last time I tried it). Cubivore is fantastic...it's an unreleased game that got moved to GameCube, but it's fantastic on 64 as well.
There are some cool modern releases too. The standout there is Xenocrisis, though you may have to enable writeback in debug settings to get it to load.
The rom is very cheap and they give you a few versions.
Got my 8bitdo mod kit today and I’m having an impossible time getting up and down on my stick to work in game. Any suggestions?
I know one person tried to hack the Gameboy emulators in Pokemon Stadium to play other games
i do think if/when the transfer pak works, it might be fun to play around with this also lol
😱 🙏😃
Others have had the same issue
Doom64 is pretty 🙂
Is anyone else having trouble saving in it? I have my password since i was capturing, but the LC and RC buttons do nothing. Like ze goggles.
Try mapping the c buttons as if they are a right analog stick, when mapping in main. Might help?
Also be sure to complete the mapping process, hit the skip button for prompted buttons you don't have (like mouse), but go through everything until your automatically kicked back to the main menu
This could be pinned by now. Recurring issue.
Do you press two at once? In my case the save works ok
It stays on a black screen for me, md5 is "759934eeb21987d29bc462f721b8cd55", am i using the good translated version ?
Never occurred to me it was an & not an | situation. I'll give that a go, thanks!
Hi. I just created a fresh save in Simple64 and got past the first part of the intro. I copied save 1 to save 2 and also copied save to first slot of cpak, so the 32k sram should have two copies of the save in. three identical saves across that and the cpak. in the core, you cannot even suspend your game and go back to title without it being corrupted (this is without opening the osd so nothing leaves the core to the sdcard).
I hope this helps you diagnose what is going wrong in sram on the core. I have read that this game saves after every step you take in the game, and also may use the sram for scratch memory. I don't know if this makes any difference. but the fact that it corrupts, or is never accurate internally, without going to sdcard made me thing that it's something inside the core rather than when it's saving to card.
Thanks! I thought I was completing the mapping process in main but apparently was not. I got it running in switch mode with all directions working. No rumble but I’m not even sure that’s supposed to work on these yet. Happy just having controls.
For rumble you need the driver update from unstable. But there are issues with having to pair the controller each time it's connected via blue tooth
oh cool, that Doom64: complete edition (romhack) actually uses the rom from the nightdive release of doom64 on steam
Sorry for the numb question: do the recent beta core releases still need the unstable main?
Ok I’ll definitely wait on that then. I’ve been watching development daily for months now but didn’t want to check it out until I had a proper controller. This core is amazing exactly where it stands. Playing on mister via component vs N64 on composite is a night and day difference and so many games run amazing already.
What’s new? Couldn’t sleep cause so excited bout N64 (ok I was up chasing someone stealing catalytic converters from our block 😂)
doom64 is fixed up and working great now
Haha I have that for 4 today. Twas mostly a joke because I’m wide awake and annoyed about it
Like the sixth time this year we’ve been woken up to sawing under cars
Sounds like something that would convince me to use public transport
Ir sucks here. Unreliable AF
Someone sawing off your exhause also sounds unreliable
Luckily our car is low to the ground
what if someone saws off the bus' cat? Now it's the worst of everything
dont buses mostly run on LNG and stuff these days?
depends on where you are
Chicago they still belch smoke. Gas. Maybe diesel
probs diesel
it should have two patches bundled, one for the doom64 rom, and another for the Nightdive iwad, which makes it into a bps patch for the doom64 rom. it's really interesting how they did that
yeah
this is the kind of DRM i can get behind 😛
nah i assume they're actually using that first bps to extract the levels out of the nightdive wad
which creates a second bps to inject them back into og
very neat
That is kind of interesting
i know i said before but doom64 is a really good pc port and cheap on steam
buy a rom
I didn't buy it, but I probably will at some point. Nightdive did some good work on that port
i liked what they did with system shock a lot
I need to try that still
I was gonna play it on Steam Deck
I knew you were alright. 😄
ROTT is GOAT lol
Well... best way to play Doom 64 on MiSTer.
it does run really well
Doom 64 is different from the original Doom but very cool in its own way, thats why it got a Remaster for the PC a few years ago
Ps1 doom is also really good
It’s such a unique version. Every console kept getting straight ports. Doom 64 did its own thing which was awesome at the time
I know 🙂
they really should of just called it doom3
It's technically a true sequel to Doom 2, not a version of previous Dooms.
Per Carmack or Romero I think, been a while since I read the article on it.
So is the NSO 64 controller working any better under bluetooth these days? Last time I tried it I kept getting ghost inputs from it in even the MiSTer menus. It was a driver thing, right?
dont think i can recall have ghost inputs personally
I'm not a fan of the joystick on the NSO controller. The spring has more resistance (than OG) and it feels obvious that there are two potentiometers in the stick module for X and Y axis. Inputs feel fine though.
(the only time i've been noticing ghost inputs recently is like, when i reboot mister for example.. and the mister OSD takes a second to come up. generally around then i'll get a ghost input or two. but thats not specific to bluetooth or n64 core)
with the NSO i always got ghost inputs when in the "Define joystick buttons" menu. i had to do it 3-4 times until i got at least the important buttons mapped correctly
after that in the core itself the mapping wasnt that bad
oo that's a good way to test it. i havent updated yet, i'll have a look
i did it on saturday first time and noticed it .)
Yes! That was my experience as well.
that wouldnt be specific to the N64 core right ?
i guess its the nso controller, i only noticed it in the mister main menu in "Define joystick buttons"
Not at all. It was happening just trying to navigate menus after I setup mine.
i normally use ps4 and ps5 controllers and never had any ghost input there
NSO is the only controller I've had the issue with. I figured it was due to driver issues. This channel seemed like the best chance of someone else having tested it. 🙂
Anyone test the 8bitdo mod kit lately? Specifically the joystick? It work well?
interestinteresting
I have one. A few games played fine. I can do the controller test thing but I don’t know if that’s a rom or a script.
and exporting N64 vid for 4 today. Catalytic converter thieves just helped me start my day early lol
didnt want to be up at 4:45 but may as well take advantage!
Hopefully they got your shotgun instead of your cat
i was on the unstable builds previously but moved back to stable i think.
i'm on stable mister 230915. i also at some point replaced the zImage_dtb file with the one that's in the pins, not sure if that got updated in an update_all as well though(?). the zImage_dtb i currently have was updated 09/09. and i wanna say i'm not getting noticing ghost inputs here 🤔
lol weird you say that cause I am looking at Doom for the thumbnail and its a shotgun
Doom
thats what I was feeling too
Is Doom64 like just regular Doom?
I'll just look it up.
Wait what the heck I gotta play this!
a whole new game!
The one that works in ARM?
Yeah unreal. My brother's going to lose his mind.
Oh on N64
We slept on this game back in the day but had the PC ones.
yeah i remember having some similar thoughts of like, .. it took me a minute to realize it was a unique game
and even back then realizing it was a unique game, it took a bit of time to appreciate how cool that was LOL
i think there was something just inherently uncool about Doom coming out on the Nintendo 64, and seeing magazines advertise it and stuff. compared to other games
Just realized I am going to be sitting there this Holidays, Drinking coffee with alot of Baileys in it blasting around in the Snow biome in DKR lol
Because you weren't getting pc doom with the mods and keyboard play I guess
Is my guess.
Always pinky
I'd prefer it in PC with the WAD
Doom 64 is Out Now on PC also!
One nice thing I just noticed, Morita Shougi 64 (Japan).z64 (AKA the cart that had the modem built into it) is now playable. So doesn't look like it needs a weird mapper added for just this game 🙂
pinky won
can't wait to fail at shogi in all 64 bits
@wanton sun WWF war Zone (Europe) and WWF Attitude (Germany) boot into E0000010 and hang. Otherwise: Congratulations your core is very advanced lately. It's harder to find abviously easy to see bugs. Top Gear Rally (Europe) maybe interesting. Starts with scrambled text (no controller pak) and scrambled in menu text and has some missing textures and wrong dust car shadows in attract mode. Not as interesting and much as it was in Automobil Lamborghini though but if you enjoyed it, feel free 😅
Is there any method to get some kind of cartridge tilt going on?
Maybe an additional option or something because I really like that in SM64
Welcome to the creepiest level of Super Mario 64 you've NEVER seen before!
get an electrical engineer to figure out which pins lost contact and what those pins were for haha
Hehe. Maybe down the road if they are looking to add additional features that could be one. We always had alot of fun doing this to mario.
Iirc its failing reads from ROM
But not sure if its random data, or failing data
PI.vhd line 448 in core code
someone linked me to a Youtube video yesterday by Stop Skeletons From Fighting where he tested the N64 mouse with lots of games. I forget who gave me the link but TYVM - it was very entertaining
Dreamcast has a mouse too.
no its a completely unique doom game, they should of called it doom3
it is, in the canon, a direct sequel to doom 2
So it's like Doom 2.5?
I know you can do it on emulators https://youtu.be/IPkDvrM7Hwg?si=bgr3K4r7xFZvGNXk
Simulating the effects of cartridge tilting by corrupting ROM-to-RAM data transfers!
This uses a custom build of PJ64. You can download it here:
http://shygoo.net/pj64-tilt/pj64-tilt.zip
Source code: http://shygoo.net/pj64-tilt/pj64-tilt-source.zip
To use it, uncheck "pause emulation when window is not active" and enable the debugger in the a...
honestly if anything doom2 should of been called doom1.5 and doom64 should of been called doom2
I'll try to see what the setting does
I plaued the Doom game on Xbox One. Idk....
Wolfenstein. Idk if I liked those games.
It's just Doom 3 since original doom 3 isn't canon
The one was kinda scary haha
Or a parallel universe or some dumb shit
I like it better when they put 64 after every game name. Really sells it.
The PJ64 thing is that it randomally writes garbage on DMA
How many versions are there to play? The ao486 one, psx, 32x, n64? Doom 64 is the best version of doom 64 since that's the only way to play it but it doesn't have the fart music of 32x
Didn't know it was a completely different game and not just another Doom 1 port! Great game anyways! 👍
I guess you can play it on pc as well with the nightdive remaster, or go another round, and patch the n64 rom with the nightdive content and play the remastered version on n64 🤔
It is!
I named all the fast travel points in the Mars level after level locations in DOOM 3 lol.
some say the canon is you are the space marine
others say you are a vampires familiar
We will never know
@zinc dew since you worked at ID, can you confirm the Pinkies overly aggressive attitude and appearance was modeled after @brisk drum first girlfriend?
it's actually the "real doom 3" according to my Doom lore keeping friend
Karl Jobs post a video about beating that one level 100% that you couldn't for the longest time.
I wonder what kind of dope secrets Doom64 must have.
Oops was ignoring the DOOM 1/2 connection, just thinking of the new games,
You’re right
aw. robby I was just reading that
If we can't figure this all out...

Yah, the DOOM 64 marine is the DOOM 1 and 2 marine.
DOOM 3 is its own thing now.
That along with the RPG games
sorry, just printing this off to hang on the wall
lol
I will take partial credit for bringing that game back to prominence. I was a real big fan and got the Unmaykr added as a secret weapon and pushed for the lore connection.
Love DOOM 64
i enjoyed the night dive studios remaster edition for PC right after beating the N64 port
Yeah, they’re awesome.
both are amazing! 🙂
I remember seeing doom3 in an edge magazine review.
they were mixed on it
although they were also hilariously mixed on the original for what it's worth
Robby the doom slayer
DOOM 3 is cool. DOOM (2016) was originally more like it but we changed directions because it wasn’t fun gameplay wise. Level design and aesthetics still heavily inspired by it though.
Ok sorry I’m off topic again.
DOOM 64 is great, play it on the core if you can.
get the complete edition romhack its rad
i felt like doom 3 was less polished?
never tried any other doom after that. I went back to Doom 2, Doom 64
omg you have to play Doom (2016) its so good
I read there weren't even going to be guitars in doom 2016 initially. Glad the yes men didnt get their way
It was a tech showpiece. Carmack led the design of it to the detriment of the gameplay. He wanted something more survival horror to show off the lighting and animations.
i'll have to try it thanks!
makes sense. The visuals in doom 3 at the time were sooo good.
doom3 sold a lot of graphics cards
Our marketing director for 2016 had pretty shit taste in music and really tried to shoehorn some horrible ideas into the game. Didn’t get what we were doing and our marketing and box art suffered for it. He was let go after the game shipped.
Or he quit I don’t know, but we weren’t going to work with him again lol.
oh you were workin for ID/Bethesda?
Yah for both DOOM games, one of the main Game Designers
Thank you for the hard work to all of the team members!
mick mentions this on that documentary i think, initially he didn't have any guitars in there
Robby is the doom eternal guy, ask @knotty zealot
That’s wild, I didn’t know that lol
i didnt totally mind Doom 3 but my first exposure to it was the BFG edition. but i thought it was pretty fun
noclip
thats the one yeah
Yeah I didn’t watch it cause I lived it lol
I remember he was in the office for a few days
ahha that seems understandable
the bits about how he made the music are kind of amazing
he built a crazy contraption
Mick Gordon is amazing
i think he called it the doom array, it was like loads of amps and pedals and stuff all hooked up wrong on purpose until it had a life of its own lol
I am pretty sure he took one of my suggestions for including more Rage Against the Machine riffs for Eternal
Meathook I think is the title
I liked the hidden Trinkets in Doom 2016. That was about it.
I did all those
inspired by Amiibos lol
I initially was bummed by the lack of thrash but he knocked it out if the park
the one || with the fistbump || is incredible
Robby did you meet
yeah, that was our lead animator’s idea lol. That’s a Big Hero 6 reference actually
I got my T2 reference with the lava death
yeah ! so fun
Yeah a few times over the years.
So anyone trying any performance patches, is there a list somewhere? I got one from github that made diddy kong racing run at 30-40+ fps, things like that
Did he make you his bitch?
No but he’s really mellowed out over the years and is now generally a cool dude. I would have the opposite opinion 10 years ago though.
sigil was neat (his new doom chapter)
The one for dkr wasn't there, I feel they're hidden away in ongoing github projects... but I have checked, just difficult finding those specifically made to raise fps
hm true
I hate collectibles
I blame Robby
john romero is cool as hell.
it is mainly decomps that get performance patches - you could start from a list of those
Good idea
Brenda Romero is and always was amazing. A shame she isn’t praised more.
i love performance patches for old games, a lot of them can suddenly really shine with the framerate smoothed out, even just to an even 30
There was a period of time though before they got married that I had to block John on Facebook because he literally posted a daily photo of her chest boasting about it. Dude was real horny on main lmao.
my lord!
like covered up, nothing NSFW, but he did it nearly daily.
I really like the "what if" aspect of the patches, the fact that they run on original hardware, something about that tickles me
Anyone try Nagano yet?
unblock him, Free John!
I added to my github a surprise commit that will help us later
Olympics games are almost always silly fun
I unblocked him like a year after because he stopped posting them lol. This was a long time ago.
honeymoon's over, safe to unblock
i dont really know much about him outside of the games.. reading Masters of Doom..... and then also giving my brother a Doom poster, and my brother found a way to reach out to him and john full just gave out an address and said to send it and he'll sign it lolo
so from that he seems decent
You ever see this Giga Chad around the offices?
Wonder if he's still got that sweet sweet monitor
I unfortunately have nothing nice to share about him. Mad respect but we threw a party when we ripped out his megatexture code from the engine.
Don’t meet your heroes!
so they say!
but it’s ok, I still love the guy for what he’s done
Good on you guys for making the games for us to enjoy. As we get older we see the more gritty part of it ( the work) hope it's not all bad like I have heard ( crunch) . I like working overtime for the money
games are too big imo
I agree
Yo momma dawg!
bit of a dumb egg headed simple statement but they really are monstrosity money projects
and i do love games! :D
you’d be surprised by just how much money is wasted by and on publishers. That’s been a huge factor in ballooning costs and dev time. So many useless people at a publishing arm that gets paid big bucks. It’s maddening.
not so much a hero but I met the guy who plays Malcolm Reed on Star Trek Enterprise at a sci fi convention years ago. He hit on my wife, said some inappropriate things to her, and then also later in the night he was making transphobic comments about the cosplayers. I love Star Trek and this was a big disappointment to me. Wife couldn't even watch the show after that.
i can definitely imagine but yeah probably have no idea
wow what a piece of shit
Sometimes money has to get "blown" for the contract. It shouldn't be that way but this is the society we have
not sure if this falls under Never Meet your heros or Never watch Star Trek Enterprise
Trekkies are the worse!
it was a missed opportunity not to have a Star Trek game on N64
We knew he was a libertarian, but this is some wild stuff.
https://twitter.com/ID_AA_Carmack/status/1713983654790095103
For context, Marc Andreessen is the co-founder of Netscape and the venture capital firm Andreessen Horowitz. He's taken to calling himself an "effective accelerationist"...
But that’s probably what Kirk would do
Like I don’t get it. We are all ambassadors whether we like it or not. Everything we do represents the groups and people we are a part of. It’s real easy to just think about how your actions may influence perception on what you represent. Even easier just to keep your mouth shut.
I can’t stop people from stereotyping but I can be a real nice person and maybe they walk away thinking better about Hispanics or game devs. I don’t know.
Lol some dude called me a racist slur after I solidly beat his ass back in the SFiv days , I just smiled at him and whooped his ass some more .
next time I tell people about the MiSTer project I'll say "yeah yeah it's got an N64 core and a PSX core sure, but we've got this top notch mod on the Discord server"
That probably hurt him more than anything mean I could have said
Back in the SFVI days? So a week ago?
Nahh , it was sfiv bro .. super had just come out and my deejay was incredibly solid on week 2
I think we need a book now called Robby's Doom Diary. It can have have these behind the scenes bits and more 
I met Gaben. He's a great guy
did he tell you when Half Life 3 will come out?
It's out already for VR
Yo mama so fat she eats cacodemons for lunch
Ah I see. I don't keep on much on new things 😄
No I thanked him for all the hat money
Took you that long to come up with dat weakness ?
capturing
I read that as cardamom
Oh thank god, I really respect the dude.
I was trying to work for valve earlier in my life post college, but pivoted and stayed local
Hell yeah give my momma a shout out dawg!
I wanted to work for Valve but they don’t really develop games. Great place to retire but not great if you’re trying to build a career.
Well this is when they were still making games haha
That being said if they offered me a job I’d definitely take it lol.
I still get royalties so its fine
Awesome!
They need help making HL3 I hear.
Ron Jeremy played Mario in real life
it was... both? 🤣
You should not look up his "filmography"
Yeah it's apparently being released in the new year.
did you get the Ron Jeremy conversation from earlier?
So soon!
Who's ron
no wait, Lou Albano was the actor who played Mario
That's the guy who made monkey Island right?
Bob Hoskins was Mario
Lou was the Mario from the Super Mario Bros. Super Show!
He was famously drunk for most of the filming, which you should also be as a viewer
what a wonderful film.
so faithful to the source material
wait we're still talking about the Super Mario Bros movie, right?
I'd love to see it at cinema, but only if i could book the whole room to block the normies
nah, Roger Rabbit
The book it was based on was significantly different, it's worth at least reading the summary
I updated to the latest test build and unstable mister, and the latency with the NSO N64 controller is more noticeable, particularly in the OSD. Are others experiencing this?
Do a luigi one
can someone with edit access to the compat sheet make an amend for me please?
F-Zero X Expansion Kit [English] v2 LuigiBlood, Zoinkity.z64 - boots and is playable but will not save custom tracks or machines
most of those are bootable now as of yesterday's core, big update needed 🙂
thank you, i will try to see what i can find
That's the correct hash. Make sure the CIC is set to 5167 and the save type is set to eeprom512 (EEPROM4 in the core system settings).
my favorite mama joke
https://www.youtube.com/watch?v=-0xq2Xg-_sw&t=61s
added it for ya
thank you very much
Anybody using the Raphnet adapter for use with N64 core?
Hope it's fixed so that it's possible to share stages/vehicles with others, that'd be cool. For some reason the first thing I played was the "Edit Cup" which is just the same simple circle stage six times, yup it's the cup you edit yourself 
for what it's worth, I was able to create a course and assign it to edit cup and play it, but it would just be completely lost on reset.
custom machines you can't even assign to the roster because it just complains the previously saved file didn't save properly. 😦
It would be very nice to somehow share tracks but i'm not sure how feasible that is, especially seeing as it doesn't seem to use the normal .sav file for doing so. from what I can gather it seems like it writes directly to the rom/disk with things like that?
(disclaimer: don't actually know what i'm talking about and could just be talking crap)
I created a car but lost it, yea it might not be possible but still, I'd play other people's stages for sure even if I'm too lazy for the editor, seems pretty flexible
If the 64DD conversations are starting to work be great if anyone testing is able to update the sheet, looked earlier and been a bit since anyone looked at those and all bar one was marked as not booting
Most boot now from what I can gather - Someone was testing yesterday and pretty much all of them at least give you something playable now.
I'd be happy to update with edit access, i'm home in about 3 hours so I can start running through them all
Is Luigiblood on this server, or anyone know his Discord haunts? He knows more than most about DD
I know he used to hang around the emulation discord but i haven't checked out that place out for years, not sure if he still does
I know I have seen him on Hidden Palace and TCRF Discord servers.
use a Luigiboard to find out
100% this. Doom 64 is effectively a direct sequel to Doom 1 and 2. And it is legit excellent.
i don't THINK you ever mentioned you worked as a main designer on the first doom? maybe. maybe not but what the hell am i gonna do now that i realize you worked on a GOOD doom game as well? this changes everything. you fell from grace but it wasn't your fault.. just.. some of it. lol
By popular demand, and just in time for Halloween, it's another Yahoo! Answers video. Twitch is finally ready for action, video with full details to come later today or tomorrow.
Music:
"Secret of Tiki Island"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
I assume the decision to go more old school with doom Eternal was all robby
I hope it's interesting to look into. It seems to be (to my knowledge) the only game that doesn't save. That either makes it an interesting edge case to look at or a "who cares it's just one game" I hope it's the former, and it's easy but fun for you to fix.
Just been looking back through chat and that backport of the nightdive DOOM64 to the original looks awesome. I have the game on Epic (it was one of their freebies) so I might try to do the rom patch. 🙂
@zinc dew You worked on Doom? Like the original Doom?!?
Sorry, for taking things off topic. Please ping me directly if you have any questions.
Robby is much too young and handsome to have been coding in the early 90s. LOL
OG doom used digitized characters like mortal kombat. The hell knight is robby
Oh what could have been…
Hmm that link isn't working on mobile
That should work
I will try on desktop in a min
Is there any information on these 64dd cart conversions? Like does this mean that the 64DD wasn't even that necessary in the first place? Or are these conversions only made possible through flashcarts?
Most of them boot now but have issues
I looked around but can't really find any info on how these conversions are possible, the tradeoffs running them on the DD vs Cart, etc.
anyone tried quest 64 recently if it still crashes random?
64DD is nice to mess with for a few minutes but really doesn’t have anything worth playing aside from extra f-zero tracks and doshin
It doesnt crash. It just voluntarily stops so your brain doesnt burst with excitement
I don’t get the fuss over it
If you are artsy Polygon studio maybe?
Dezaemon potentially!
At the moment the DD version crashes when editing but that's an exciting one for me
Inb4 its the NBA/War Zone bug
Polygon Studio has an entire open world game with lore in it as well as the original Warioware concept
It should not be ignored
Updated: 84% of the USA library is playable (completable+playable combined)
By the way a lot of 64DD games deal with disk swapping for functionality which is why I don't think the cart conversions are sufficient in the long term
it even has the second coolest music after buck bumble?
Recorded by: https://twitter.com/Experiment_T
Mario Artist is an interoperable suite of three games and one internet application for Nintendo 64: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bund...
but i'm not sure i want to hear that while drawing, haha
I left brian running in circles for 7 hours to train agility a couple builds ago and it didn't crash
there's a little cd you can click on to swap to a different track
Awesome chart!
TIL you can take a picture with the Gameboy camera and transfer it into Simcity 64
what a time to be alive
I was genuinely bummed out when I read they took that functionality out of Perfect Dark
blame @hexed knot for that 🙂
@wanton sun Will the N64 Mister core have the 64DD support? (without using rom conversion)
Thanks for keeping it updated though Vampier! Haven't had time during my vacation over the last week.
Originally in mgs4 it was planned for the pseye to take photos you can use as camo for your suit. Could also take a photo of your face to make your online avatar. Those ideas never saw the light of day 😭
it's 2023: I would not be surprised at all if some SUPER dedicated person out there on the internet made it possible
When tlb comes that red is gonna disappear instantly
No you forgot Jet Force Gemini that's gonna stay
(Honestly, curious what Robert will implement first haha)
this did technically come back in the 3DS port of MGS3, called Photocamo
fyi whoever is filtering the compatibility sheet, that applies globally to everyone. might want to make a local copy if you need to filter
Something is verz wrong with the testing sheet
Oh just saw this
it's been filtered to only No Boot
they probably didn't realize it's affecting the live copy
This has been a recurring issue
i can undo the filter but i figured i'd write a message here as most of the testers are in here, i think
Zou should probablz jsut undo it
alright filter is back off
but yeah, heads up for anyone who needs to filter. the magic code is File > Make a Copy. then you can do whatever you want to it without blowing up the live copy
@weary perch Thank you for updating so much
❤️
thanks to robert for giving the testers a workout 😄
things get fixed faster than we can test 😄
I am looking forward to my full playthrough of the Goemon games. I plan to just take notes in a Google sheet
But until then
One game playable by Christmas.
We were misled
outside of TLB, there's a few playable games with issues that majorly interfere with playing/enjoying the game. there are surely a few others i'm missing
- Rainbow Six (no text)
- Bio FREAKS (no text/2D elements)
- Top Gear Rally (illegible text, texture issues)
- Batman Beyond (runs at 2x speed)
- Rugrats in Paris (randomly crashes)
- Vigilante 8: 2nd Offense (missing 2D elements)
- Flying Dragon (audio crackling, missing 2D elements)
- Battlezone: Rise of the Black Dogs (persistent audio crackling)
- WCW Nitro (crashes, missing elements)
- WWF Wrestlemania 2000 (missing screens, no menu text)
I mean, the black box around Dr. Mario really makes the game difficult for me to enjoy 🐼 😜
World Driver Championship is another one, though i kind of enjoy it in its extremely surreal form currently 😄 😄 😄
i rolled credits on it even with all the bonkers issues it has currently
THPS main menu text is just invisible so it would be tough for a normal person to play
Robotron 64 has no text
There's that Snow wave race that crashes too
ah yeah that's true in THPS2 as well, isn't it?
😂 I still play Dr. Mario quite regularly. it wakes up my brain efficiently
Polaris is currently marked as Boots for that reason, that's why i didn't include it
I hate testing that game. It is so off putting
My dad uses it to fall asleep after a stressfule day. NES version prefered.
NES version is definitely more nostalgic, but yeah I haven't exhausted the novelty of the N64 version yet.
I can see it as also being a relaxing game if you play it in a slow setting
I think it is enough for him to just match colors for a little bit before bed.
I want to try to play through the story mode on 64
Ah, I just play versus mode against the computer. it's a hell of a brain challenge if you keep turning up the difficulty as you get better at it
Darunia is goat
I also really like some of the music that's isn't available in the NES version
Can we translate that save into a format we can load onto N64 core?
This kind of found media is always exciting to me, like when they found Andy Warhol’s Amiga paint disks and extracted the data
Mia Hamm controls aren’t responsive now that it gets in-game.
Just looked that up, never knew, really cool!
Free64Doom: https://www.dropbox.com/sh/az86jiarfh8w10m/AADGw_6fKKQrQcUUtUKonbqVa?dl=0
64Doom: https://github.com/jnmartin84/64doom/
Freedoom: https://freedoom.github.io/
Doom 64 Discord: https://discord.gg/Ktxz8nz
Here is Free64Doom being played on N64 hardware! Free64Doom is the 64Doom source port for the N64 built with the Freedoom project. F...
@wanton sun does turning off dither and de-dither save any cycles/memory bandwidth?
no
Everything is free! 🙃
turning off AA+dedither+divot could save memory bandwidth, but it's currently not implemented to do that
it's not much anyway unless you play interlaced games or strongly scaled ones
just got an NSO N64 controller and I remember there was a modified zImage file to use it properly... Does anyone know if we still need it?
I believe it still is, according to Vampier's website
He was recently in germany and he would not ask such silly questions 😛
He would just do a PR.
and like in real world, his ideas would be denied
🥲 oof, a simple no would suffice
Can we also get super comfy wool mittens?

Also just remembered the menu wraps, so it's actually a non issue
lmao
I was actually the one that added menu wraps
But Robby wasn't mentioned in masters of doom at all
If anything, considering the 9000 controller options, maybe worth putting them in a menu
But on the otherside they're probably really frequent
or all of his excerpts were removed from the book for being too awesome
Bernie has to have one foot in the grave these days
The only ones who don't have both in the grave.
ok ok, i will move up one OSD option every next core. In 20 days we start over with the current situation 🙂
Lol, once we get the video sub menu it won't be an issue. I'd probably still leave aspect ratio on the top menus though
what about a randomizer, every build the option is somewhere new
embrace chaos
Add dummy options for lols imo. Like 'ULTRA mode'
Spent way too long viewing the underwater terrain through this palm tree's fade out effect
Speaking of aspect ratio. Is it possible to set that in an alternate MiSTer ini file? Like if I have my main ini file set to 1440p 4:3. And my alternate to 1080p. Can I have the 1080p ini file always have 16:9 set in the core OSD?
What if we had a widescreen folder that autoset it for supported games 
That's some shooting stars shit. https://www.youtube.com/watch?v=feA64wXhbjo
crazy carts rule so hard
On our recent trip to the Drift Mansion, our friend Mr. Steele chased our crazy carts and drift cars on the new freshly paved layout.
Book your stay at Little Talladega now!
https://www.littletalladega.com/
Drift Mansion YouTube:
https://www.youtube.com/channel/UCi_BdGUi6G-kQ4o66JgfSEA/videos
TAXI GARAGE custom Crazy Carts:
https://taxi-gara...
Honestly the only consistent issue I have now with the core is an overly sensitive dead zone on all my controllers. Other than that, I'm running out of things that look or feel wrong. I think that loading screen corruption bug was also fixed in dk64
is deadzone something that can be configured in mister ini settings?
Not that I've been able to find
Usually its not an issue, I think N64 core just has a really tight dead zone
I said it before but the part where the car goes over the cliff edge is like a Monty Python sketch
Yes, driver is improved in that image
this is the best video I've seen all year. thank you
@uncut gyro i do not see any issue with input in Mia Hamm Soccer. could you describe what you're experiencing in more detail?
27 minutes til you get more F Zero @languid dune
just played a half of Mia Hamm Soccer, no issues with input whatsoever. still has interlaced mode issues but i didn't see anything like what you described, @uncut gyro
if you are faffing with multiple controllers you may want to use the 'Reset Player assignment' button in the OSD if you ever see input stop registering. my guess for what happened if you only had input issues "in-game" is you were actually using a controller other than P1 which stopped working once you got into the match. just a guess tho
wasn't expecting too much but it turns out it's a really fun soccer game
that sounds like it would be useful for the N64 mouse. so you don't lose access to the buttons missing from the mouse
Kaze has an SM64 patch which enables a 1p2c mode with analog camera https://www.youtube.com/watch?v=85cvMzz8HUI
For more fangames, subscribe!: https://www.youtube.com/c/KazeEmanuar?sub_confirmation=1
Demos, funding: https://www.patreon.com/Kazestuff
I do livestreams!: https://www.twitch.tv/kazesm64
Patch download:
https://mega.nz/#!naI3wCJL!JkxQ3F5N9T-01huU4BZlU4KljNEjMsvuHGzr-DHnOFc
Source (if you want this in other mods):
https://pastebin.com/punH7Fdg
oh neat
so that makes 5 games now that can use 1p2c i think 😄
So that makes 5 games my patch is useful for
wait is that a proper free camera?
i'd say kick TLB to the curb for proper mario controls
Someone combine this with the no face patch pls
i'd imagine it has all the same limitations as the original camera except you can now move it smoothly and in less than 45 degrees at a time
this is a very similar patch but not by Kaze https://github.com/vrmiguel/sm64-analog-camera
Allows for analog camera control on Super Mario 64. - GitHub - vrmiguel/sm64-analog-camera: Allows for analog camera control on Super Mario 64.
uses the P2 analog stick just like Kaze's
Wish I had it
Hm, I didn't remember Duke Nukem 64 being that much letteboxed
Vid is loose
did someone here share a tool that could remove the mario face demo from SM64 romhacks at one point? i thought i had seen one, but if that's right i don't know who shared it
yes
do you have it or know who shared it?
wow, thank you!
just want to try out these analog camera patches and see how they work with the core
np, he had a linux version too if you need it.
question
I want my game progress to save
what kind of save type should I use
or is that just for cpaks
As long as auto detect is on, it should save correctly unless you're dealing with cpaks
Just make sue when you go to the menu in the middle of a game, is says "saving" initially
so set save type to None?
stay out of there
No don't mess with that
it was already on none before
It does everything automatically
well, it may do it auto but save type is set to none when I look here
which sounds worrying
This is mario party 2 right?
I dont have my set up on hand but if your database is up to date, you shouldn't have to mess with it
yeah
my database is up to date but who knows if it actually has my specific rom, I have others where it didn't recognise mine
I didn't see if complained about this one
if I click save backup RAM will that do it
Rumble pak but I think that doesn't do anything
when I click save backup ram and load backup ram nothing happens so that's fun
although, dunno if that is actually meant to work like save states or what
okay let's see if it saved
it is not
if it's not in the database it might still run without complaint if the CIC is right i think
oh, I don't know what cic is
i'm not sure if that menu is temporary or what
well google could help, but it's in your screenshot there
it's a showstopper if it is set wrong
it's part of the system protection
You can download the file DataBase_20231010170206.txt. Download with right-click and select "Save As" N64-database.txt (CAUTION - Case Senstive).
"N64-database.txt"
okay yeah I completely missed that last chunk, extremely dumb of me
or just add the downloader line from the faq to your downloader ini and let update_all handle it
yeah I have it added to update all, I'm just in a hotel atm and don't wanna risk getting kicked, spotty wifi no ethernet
kicked?
update_all is pretty resilient, lots of error checks
shouldn't leave you in a bad place
fair enough
hahaha
I can imagine
I port indie games for a living so.. I have seen it all
today I had a fun one, game starts running at 15fps when you zoom out, I profile it, "what is this shitty laggy water script", I open it, read it
it's directly ripped from a tutorial I got paid to write 8 years ago
And now you’re getting paid to fix it. Double dipping, if anything 👌
That would be cool. Or take the artwork and try to find the person lol
We need lessons homie! Lol
How do you use mariodefacer, just drag the rom to it? Start in cmd? *nvm got it to work
Found no faces 🤔
Someone make it work, you can't patch out the face in a free camera rom and you can't put in free camera in a faceless rom, kind of what I expected tbh
well technically I get paid for the whole port, so if I'd written it right the first time I would have less work to do today haha
everything is working for me now, playing amped up, working, saving, hooray
omg just get a mister!
that video is hilarious to me because they have stuff like the OSSC and SCART connections, then they run Mario Kart 64 stretched to widescreen
What is this 1p2c business I keep seeing
2pac
1p2c sh4kur
The future of gaming
i was just looking up games that support NES Four Score.. i think it's similar to this; Smash TV (two players with two controllers each)
but 1 player with 2 controllers
It maps player 2 analog stick so you have two sticks, you can play first person shooters like modern shooters
Oh I see
just like Smash TV, yes
1 player, 2 controllers. I see it now haha
Mostly works for goldeneye and perfect dark, and this free camera patch for mario 64 would go well with it
apart from RTC is animal forest working properly yet?
thinking of playing with my wife
Also insane people can put in a code in star wars pod racer to control each engine with a separate stick
animal forest works with some minor issues, but it really needs RTC for any serious playtime i think
you could theoretically just put in the time at the start of every play though right?
I guess the day wouldn't advance
but gc animal crossing is the kind of thing I play for like.. 10 minutes a day anyway it's not like I'm watching it turn to night in real time
Also insane that you can take a picture with the Gameboy camera, import it into Mario Paint 64 using the transfer pak, then export that to Sim City 64 and view that picture in game. And its only one custom picture allowed in the game at a time
I wouldn't be surprised as well if it has its own timer counting up the real time since startup as a substitute for when the cartridge battery dies
You know someone spent a month's salary to make it happen, just to see a pedestrian in sim city with that person's dick for a head
1p2c is cool and all but you know you can hold the controller left handed and get just about the same result? Control scheme 1.2 Solitaire with the look inverted in Goldeneye is basically the same as modern control schemes, just gotta get used to moving with a d-pad instead.
In full gameboy glory, it would've been worth it in perfect dark tbh
Hahahaha yesssss
Its too bad there wasn't more tomfoolery to be had with the N64 mouse, microphone, and transfer pak
I do a pseudo version of it for all the other fps games, mapping d-pad/c buttons to left stick but it really isn't as good
Double the analog is really responsive
Holding and playing a game for an extended time with 2 controllers is not fun or ideal. I’ve done it with Goldeneye and Ep 1 Racer and Robotron etc….
I’ll take a left handed grip any day over that
isnt gc animal crossing the same game as n64 ac ?
N64 animal forest is mostly the same, it doesn’t have the NES emulator
Yea but the setting in the core maps player 2's stick to your controller, in this instance you're using one controller
There are other differences of course
That is definitely a better solution
Dual N64 mice. Then you'd have four buttons 😂
The only way to Doom 64!
Lol you thought I was sitting here with two controllers telling people how it is the superior way to game, the original idea still confuses me
ooo there are some differences. mostly the same game aha, my bad
I need to give that game a try
N64 Animal Forest and Pokémon Stadium 2 are the only games incompatible with my lowly Everdrive64 2.5(X5), I suppose it would be neat to play them properly but eh, for how long?
I can play animal forest but the time has to be set on every boot and there’s no real progression made when the game is “offline”
Ah yeah you'd want to play it the right way
Plus the translation patch is pretty unstable and buggy.
Yeah it’s another novelty that’s neat to see running but not really worth playing seriously
pokemon stadium 2 is great fun with friends.
@solemn marlin looks like that 1p2c stuff is already included in the FazanaJ UltraSM64 patch
It works with the core, no face?
i'm about to test
i'm not sure i understand how to get 1p2c working, but the romhack works on the core once no-faced and has analog camera on P2's analog stick
i just don't know how exactly i get that P2 analog stick mapped to my right stick 😅
i can turn on P1->P2 under dual controller but i don't know how to actually get it working lol
btw the answer is
yes animal forest continues to count time in real time
takes like 7 seconds on boot to set the clock
and it is running perfectly, really wonderful game
I also like that there's some features I never saw in the gc version, maybe just because they didn't escape localisation
issues seen on last test were crests of waterfalls have incorrect colors, cursor in menu is black/silhouetted, some minor polygon flicker
yeah crests of waterfalls are yellow
and yeah seen some flicker when entering the shop
not quite perfect but playable
oh yeah and the hand too. haha. interesting
you're on the 1016 build?
good to know those issues are still present in the current build
Have you enabled p2 controller as well as 1p2c?
yes
231016
should i be mapping the right stick to anything? does dual controller automatically map P2 analog to P1 right stick?
i left it unmapped as it was previously mapped to c buttons
You have pd right, just to confirm that it's working for something?
i'll give that a try
ah, OK, super easy. so maybe the analog camera on P2 isn't working in UltraSM64. PD worked immediately, no issues
it might be an option you need to enable somewhere when patching? not sure. UltraSM64 should include puppycam2 which should include analog camera on P2
wait how did animal forest even let you visit each other's villages? the controller pak???
was curious about that myself heh
it used an entire gc memory card like 4mb
holy mackerel PD feels incredible with dual analog
cpak is 256kb
Interesting graphics bug in puyo puyo yoon party
Does Nintendo 64 Core have Dual SDRAM support?
I've been telling people but they think I'm crazy, want it for m64 but too dumb to navigate github decomps
ahh I believe how it works is
just walkin' around carrington institute all smooth. feels great
instead of bringing the memory card and bringing the village over in slot 2
you load your character onto your cpak
then go to your friend's house and load the cpak
and you can run around their village with your character
it just saves your inventory
haha seems obvious in retrospect... didn't realize they switched it up for GC
I always thought the marketing for animal crossing was really misleading. It had zero multiplayer
Yea it's great, it really begs you to turn off auto aim at that point tho
The real test is if it continues to count time while you’re not playing. When you have to set the time on every boot, there’s no progression calculated at the start
what do you mean no progression
it won't count time when you aren't playing, that would require rtc
but you will still get progression
Knowing Nintendo, I'm surprised they didn't piggy back off of Pokemon Crystal though the transfer pack to have a real time clock
it's not like the cartridge is alive when you don't have it plugged in
it just checks the boot time against the last saved time
it doesn't matter if you set it manually
So you still get letters and things reset under ground and whatnot? That’s good at least
Looks alive to me
resetti works when you turn off the game without saving, which presumably works by immediately saving a "started a session" bool when you launch a setting and then sets a "ended a session" when you end your day
I thought it needed the RTC to calculate what happened while you were away
so if your game has the start and not the end, it knows you reset, no clock required
no it will just do current date - save date and work out how long has passed
Current time you set - time it was when you saved = progression to calculate before you start playing.
That works I suppose, I still wouldn’t want to keep a town going forever that way
I think the rtc just acts like it does in the other games. It saves where you were and then does calculations at boot based on how much time has elapsed
sure but for now it's a <10 second inconvenience across an hour or two play session
If you're willing to set your clock each time, it should work just like the rtc
better than not playing at all
That's how they all work. They make up some history before you load in, like Dwarf Fortress but on a micro scale.
It's the reason it takes so long to start the game. The villager chat is merely a distraction
Can't believe the big n lied to us, I thought they lived in there
2 quick questions:
- I grabbed the latest unstable MiSTer build to allow me to manually adjust the stick range of my controller, but where is the menu option for this in the MiSTer?
- Where do I put the zImage file to allow me to pair an NSO controller?
haha
You can manually adjust stick ranges now?
imagine if you needed to charge your animal forest cartridge to keep the simulation alive when it's unplugged
stick range clamping/scaling is automatic
no manual options for that
it's a very good default, though
It is? I'm using an 8BitDo modkit controller and it's waaaay too sensitive compared to a real controller
So I want to pair my NSO pad instead
I just thought you needed the RTC for it to keep working properly, i was under the mistaken impression that manually setting the time every boot didn’t cause any progression
The cartridge should come with a speaker so you could hear them calling for help when battery runs low
nah it's just a very minor inconvenience
I still don’t think it’s worth playing through all the way, but to each their own
if you have the correct unstable MiSTer, yes, it's automatic. you have to move your stick a bit to get the extreme values but once that's set you're good
so basically give the stick a good tilt in each direction to set scaling
Does anyone know where to put the zImage file, then?
I haven't done the reboot yet so I dunno if it keeps the previous date as a suggestion, that would be nice
They are in a frightening, liminal space between states of being! Not quite dead, not quite alive! It's similar to a constant state of sleep paralysis
like the year and month would be a freebie
How far does the year setting go in Animal Forest, does it support dates in the 2020s?
oh, I think it's in the /Linux directory