#Nintendo 64

1 messages · Page 99 of 1

odd vector
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I would say the only possible issue are the (probably) missing database settings

chilly ember
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That'd be my guess too but i haven't tried it

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Trying to finish megaman 64 or i'd try it lol

hasty musk
chrome quest
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Alternatively, you might not be on the latest not yet standard database method which had more catch all logic I believe, might get the randomiser to work now.
If you're on latest unstable "MiSTer" file; from the unstable channel
Then using the "new" database file (which must be renamed to "N64-database.txt");
https://github.com/MiSTer-devel/N64_ROM_Database/blob/main/N64-database_new.txt
Are you using this method yet? If not give it a go

hearty oar
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definitely try the latter method, it will work, otherwise you will be having to hash your rom and re-add it to the database every single time you randomise, which would get fairly tedious fairly quickly

dusty tusk
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Spelunker Party is actually pretty fun. I find the bullshit to be a feature

hasty musk
chilly ember
hearty oar
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Legends with perspective correct textures and no jittery vertices is…unnatural…

chilly ember
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I agree :P, ps1 version is alot better. N64 version drops in framerate alot compared to ps1 version. I'm just trying to complete to mark it off the list

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frame rate isn't a mister thing either, it just runs like that

hearty oar
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Really cool to see it working

chilly ember
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So close to being finished too so it should be completable without any issues

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No crashes

chilly ember
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Woo final boss done

lament escarp
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While I have to work. Yay!

chilly ember
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Finished Megaman 64

hearty oar
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Got a bit tense there for a minute

chilly ember
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That one move that just takes all your health lol

final walrus
# chilly ember

This makes me wish for an instant capture feature like on switch.

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There’s a screenshot button for keyboards but that’s it right?

vapid hawk
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yeah its er, the print-screen key i think

chilly ember
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Yea thats it, I'm using a capture card with analog io so i can capture and play on a crt at the same time

vapid hawk
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would be kinda neat if you could do it with a controller combo or something

chilly ember
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I agree

final walrus
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Sorry stumbled a bit with my speech

wind helm
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Sorry I have asked this last night so please forgive me for asking this once more Do you know why Bust-A-Move 2 and Bust-A-Move 99 have suddenly become perfectly playable on the N64 agree ? It wasn't like this before In fact it barely booted Do you know what the reason for this sudden change is ? I really love the Bust-A-Move series and am happy to see they are now working I played the 2nd part on the N64 more than 20 years ago Thank you Robert !!! This is beautiful

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What's also crazy are the fantastic reaction times on the two games It really plays like the original thing because every milisecond counts in this game

oblique remnant
wind helm
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oh but it's at least a start

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Bust-A-Move 2 looked fine to me

lean spruce
wind helm
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thank you!

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and sorry for asking 😉

lean spruce
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no worries

wind helm
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you know I have been so preoccuped by what is happening in the world that I haven't had a chance to release the work notes yet

lean spruce
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Its quite an interesting read on Patreon, so I recommend you support if you have the possibility

wind helm
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yes I will thank you as mentioned I usually follow everything but the horrifying events in the Middle East keep me really preoccupied and distracted from such things 😦

final walrus
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Best to not let this bleed over into this server tho as it gets heated quickly, and especially with Israel / Palestine. Big no-no.

vapid hawk
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that latest patreon writeup is awesome

wind helm
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sorry

cyan pilot
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You're all good. 🦦

compact lark
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Is Mario Kart 64 supposed to be full of color banding on Moo Moo Farm and Koopa Troopa Beach, even with Dithering on?

cerulean elk
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I like to update people on games you can finish 🙂

chilly ember
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Yea No worries

cerulean elk
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Awesome. Also awesome you beat it. I think you have the record for most finished games @chilly ember

wanton sun
final walrus
wanton sun
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was that PAL? i doubt it is different, i rather think the pad/config is the issue

bitter fjord
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I am guessing the whole N64 software emulation effort is a huge hack xD

native mesa
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Happy Friday!

mortal panther
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...the 13th!

lament escarp
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The sd card I wanted to upgrade my mister with just corrupted and wont quick format anymore. I deffo feel the 13.

cerulean elk
slate sundial
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Resident Evil 2 seems to pop resolutions, with some scenes interlaced, and some progressive. Seems a unique issue with RE2. Is there a way I can fix it via settings ?

wanton sun
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the game does really change it all the time, i think using 4mbyte ram makes it always run at 240p?

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but the RE experts here will tell you soon

weary beacon
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I think it's the opposite. It only remains fixed at 240p without the expansion

wanton sun
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that's what i mean, step down to 4mbyte (no expansion) from the 8mbyte default

weary beacon
wanton sun
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no worries 🙂 Also i think the FMVs have glitches at screen bottom either way currently

solemn maple
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Any updates planned for the weekend, Robert? 🙂

wanton sun
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there was already one this morning, couldn't sleep 😅

cerulean elk
wanton sun
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will upload a build with it later today or tomorrow, let's see

cerulean elk
solemn maple
wanton sun
lament escarp
cerulean elk
cerulean elk
fair stump
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@cerulean elk how's the state of 3do emulation these days? Would a mister core be a big step up?

solemn maple
cerulean elk
solemn maple
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Just kidding, I would love a 3DO core since I've never played one.

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I caved and ordered a NSO controller from Germany (swedish store don't sell them)

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Thank god for google translate

weak sierra
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Has anyone tried the N64 version of Xenocrisis? I just wondered if it’s any different from the Megadrive and NeoGeo versions?

cerulean elk
weak sierra
daring meteor
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8 more games left

weak sierra
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I don’t own a copy anyway lol

lament escarp
solemn maple
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you don't have NSO?

lament escarp
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I still have but don't plan to renew. But I already have the 8bitdo modkit, which is nice. I would take a free nso controller though.

solemn maple
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I was depating going the modkit route but this way I don't have to cut the cord on any of my working n64 pads

lament escarp
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The mod is reversable, you don't really cut the cord. But admittedly the driver situation for the nso controller is better then on the modkit right now.

native mesa
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I finally got my mod kit today

lament escarp
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I rescued the makyest n64 controller from Ebay with the mod!

lament escarp
native mesa
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OK I can in a bit, I have a 9am meeting

lament escarp
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Thats 18 hours from now for me! Thats enough time I promise!

orchid nimbus
final walrus
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Oh so up down left right during core setup refers to the dpad?

orchid nimbus
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depends which part

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here is a crude intrepretation of the n64 stick

wanton sun
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i cannot rename up, down, left, right, to "Dpad up", .... otherwise i would do it

final walrus
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That’s what I did so double bind checks out

wanton sun
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best to try a controllertest rom

orchid nimbus
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@final walrus I didn't say you did - I said you might have

final walrus
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I‘ll check it later today but all signs point to you being right. I tried the analog - dpad switch to see if I made a mistake and that changed nothing, which makes sense with that hypothesis. thanks for your input

orchid nimbus
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np 🙂 let me know if it works out

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dm is ok

native mesa
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cleaning this controller will take longer than the mod kid!

final walrus
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Ppl are not gonna drop dead if I write „works, thanks“ in main chat lol

native mesa
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I might

fair walrus
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@wanton sun i've notice that the dedithering of fzero does not seems to work (option on or off).

trim seal
trim seal
solemn marlin
fair walrus
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i thought it was something like that

wanton sun
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yes, games can set it like they want

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the core has no "force" option

fair walrus
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i imagine that it is not possible or easy to force it?

wanton sun
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maybe, but there is no point. If dither is not used, why dedither?

fair walrus
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there is dithering but no dedither

wanton sun
fair walrus
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(well from what i can see/understand)

wanton sun
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hmm, ok. So they probably skipped it to save memory fetches

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well, a force could be done, i'm just not sure if it's worth it currently. And i f one feature gets it, there will be requests for the others 🙂

drowsy lantern
solemn marlin
wanton sun
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i see, so it's mostly a joystick swap of stick 1 and 2 you need?

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as the core doesn't handle stick2 and i don't want to add that (ressources) this would rather be done in mister main, then also other cores like psx could have it. I'm just not sure how high the chances are you get it 😅

fair walrus
weary perch
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There are 4 retail games which allow the use of two controllers on N64.

  • GoldenEye 007
  • Perfect Dark
  • Robotron 64
  • Star Wars Episode I Racer (unlocked with a code)
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none of the other FPS games have an option for it

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*2 controllers used by one player, to be clear

topaz otter
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Sin and punishment does right

weary perch
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i don't think so

lament escarp
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Shouldn't that already work?

weary perch
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those four are the whole list as far as i know

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i haven't tried it but i'm sure it works with 2 pads if nothing else

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i think people want some way to easily set it up on a single pad

lament escarp
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1 pad for rumble, 1 pad for cpack! I like it.

weary perch
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there are games which let you save to CPAKs other than the first controller's, which means you can leave rumble in P1

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World Driver Championship is one example

topaz otter
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oh ok sin and punishment just has two player and also left handed mode, so no, it does not use dual sticks

daring meteor
lament escarp
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Just use joycons. Case closed.

woeful beacon
daring meteor
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lmao

woeful beacon
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I'd rather use two TV remotes at least they have dpads some of them

lament escarp
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It would solve your problems, right. 😄

woeful beacon
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Joycons have never solved more problems than they created

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But that hd rumble sure is neat! 😂

daring meteor
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Initial D fans love the Joycons

lament escarp
topaz otter
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Now post a pic of the OEM joycon dpad

woeful beacon
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And they are still less comfortable in the hand than a TV remote

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Checkmate

lament escarp
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Excuse me, then just use two weird frankencons. 😄 case closed.

woeful beacon
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You win this one

topaz otter
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its not a dpad its a button pad

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also what does this do

woeful beacon
topaz otter
woeful beacon
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Only good Dpad on a joycon

topaz otter
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a dpad for hamster hands

lament escarp
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You're lucky I wont harm the triforce.

woeful beacon
orchid nimbus
woeful beacon
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Get to it

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Drop one of those extremely useful gamecube Dpads in it

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They're so precise and good

topaz otter
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you guys are interrupting robert on his spa day

woeful beacon
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And not like fucking ornamental

lament escarp
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Nah one is the master sword and one is the hylian shield. It's from zelda, Z-E-L-D-A

woeful beacon
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What's that is that like some kind of souls game

orchid nimbus
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1 more week of work and I'll be off for 6 workdays

woeful beacon
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Or is it minecraft

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Ah I see it's trying to be both

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Oh wait and banjo kazooie nuts and bolts

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Wow way to rip off 3 games Z - E - L - ... nah jk games good. Lol

native mesa
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8bitdo mod kit is nice!

woeful beacon
lament escarp
woeful beacon
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There's one for N64?

native mesa
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Yes

woeful beacon
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Oh neat! Ggs

topaz otter
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hey what was that thing thats coming out that the switch slides into

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it was like a custom thing that already had the controls on it

lament escarp
woeful beacon
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I have the kit for Saturn controllers

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I don't trust old N64 controllers so I opted for NSO

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But I can't trust that either cuz fuckin input lag varies

topaz otter
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nevermind I found it

native mesa
lament escarp
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Also got a m30 by now and I'm getting the 8bitdo ps1 modkit and pc engine controller in a few weeks.

native mesa
lament escarp
solemn marlin
lament escarp
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In switch mode you'll have to pair it each time you connect it. In dinput you'll need to map the c buttons as 2nd stick to get them working. Also don't finish the setup in main prematurely, else it can fuck up the stick.

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@native mesa

daring meteor
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Yeah that should be easy if done in main

native mesa
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Is this perfection? I'm impressed

solemn marlin
mellow path
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So I haven't had any issues playing Mischief Makers outside of graphics flickering in and out. Could the graphics issues be related to TLB? Or is it more likely that iterative core improvements outside of TLB will resolve the issues?

lament escarp
mellow path
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One other weird thing I've noticed is up and left is not registering when I swap D-PAD and Stick. Anyone run into that issue?

native mesa
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Yeah I guess linearity feels a little weird in Mario 64

lilac scroll
mellow path
lament escarp
solemn marlin
# daring meteor Yeah that should be easy if done in main

Yea, as I understand you have to set the stick to the right analog stick in main and then map the c buttons to the left stick in the core, it's easy but a bit of a pain because it's only for those few games and you have to remap every time, I wouldn't be able to take a breather from aztec 007 difficulty with some quick free flying in pilotwings 64 🧐

lilac scroll
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I’m sure it’ll be improved. It was good enough for me

lament escarp
mellow path
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I'm not sure when I updated it last so I'll give that a shot

dense wagon
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wait... switch joycons work on mister?

lament escarp
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The n64 uses +-85 range, modern controllers use +-127 range. There is a fix in the unstable main that fixes it down to that.

solemn marlin
lament escarp
daring meteor
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As in, changing main so that there will be an easily togglable setting

solemn marlin
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Oh okay, that'd be cool

vapid hawk
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it makes that pad useless for anything else but then you can play n64 fps games all day 🙂

dense wagon
daring meteor
lament escarp
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Exactly. Had no issue whatsoever pairing them.

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But dunno if you can use 2 as 1 controller like on switch.

mellow path
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Same behavior with dpad swap

lament escarp
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Looks better I guess? I take it you're not using a controller with a real gate?

solemn marlin
mellow path
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I am using a GameCube controller with Mayflash WiiU adapter

lament escarp
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There have been a few people reporting having issues when not fully doing the main setup.

thorn flax
empty cliff
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oh mayflash works with mister?

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is that with... all cores?

mellow path
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I don't know if that's worse than it was before, I only noticed up-left before, and was only trying up-left/up-right.

lament escarp
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Sorry I'm out if ideas. @hearty oar is really smart about controllers and might have an idea.

mellow path
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I'm still curious if it's an actual controller issue, or an issue with the Dpad<->Stick Swap implementation. I haven't had any controller issues before.

empty cliff
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try using it with smashscope on dolphin?

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will check everything for you

solemn marlin
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Tried dual sticks for twine by changing stuff in main and the core, everything works except for left stick up which doesn't register, so you can't walk forward

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The gun barrel sequence isn't just the same when bond strafes into view like a crab ccrab

balmy pulsar
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in some romhacks of oot, such as betteroot and oot randomizer, items like the ocarina and boots get mapped to the dpad so ocarina doesn't take up a C slot and so you don't have to pause/unpause for alternative boots

i just gave oot randomizer a shot to find i could not move through the overworld because my analog input triggered both analog and dpad inputs to the game, meaning any time i pressed any amount towards down it would open the ocarina

is there a way to separate these, or at least make it so the dpad input is disabled? i saw the "swap dpad and joystick" menu option but it didn't appear to change anything

zealous hull
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It sounds like maybe you just need to rebind? I've been able to navigate OoT with D-Pad shortcuts no problem.

balmy pulsar
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maybe it's because i did a rebind inside the n64 core? it only asks for one set of up/down/left/right where the mister OS menu seems to differentiate between stick and dpad

weary perch
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when N64 core asks for Up/Down/etc, it wants D-Pad

zealous hull
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Yeah, make sure that your direction binds are to the dpad, not the stick.

weary perch
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if you used stick there, that's why you're getting double inputs

balmy pulsar
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okay, i'll try that; thanks!

weary beacon
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yes, the sticks do not need to be binded in the cores itselves

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It's the same in the PSX core

mild ether
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I didn't think you could bind the stick at all in the core but could be remembering wrong.

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Thought it was only in the main menu under tilt.

coral timber
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Ooooooh okay yep that explains why i was having that problem too then

mild ether
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You just set tilt right and tilt down. If it only moves left right or up and down in the core it's because it wasn't set right in the main menu in my experience.

solemn marlin
final walrus
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@orchid nimbus yup, you were correct. Thanks

vagrant ivy
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A 3DO core to show the world how crap it is

tidal glade
vagrant ivy
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Jag has one good Game Tempest !

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3DO hasnt even got one

languid dune
formal elk
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I made a functioning N64 Daemonbite Adapter today, I used timville's 4dapter code. I had to change the wiring on the Arduino pro micro a little from the schematic, and then uploaded the 4dapter_FW-HID code. Works perfectly.

raw oriole
mild ether
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Twisted

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Road Rash

vagrant ivy
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RoadRash is on many consoles

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its not a unique game

elder scroll
mild ether
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It's the best version of the game.

raw oriole
vagrant ivy
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thats the fun thing about opinions

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every one has a different one

abstract slate
mild ether
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You did solicit opinions.

vagrant ivy
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no Jamie did !

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anyway the 3DO has its own thread, so the N64 thread isnt the right place for it

quaint pewter
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was?

vagrant ivy
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Tier 100 patrons have the fixed version !

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just up your patreon to over 5000 euro a month !

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and for the gullible. this is a joke don't do this !

wanton sun
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😦

woeful beacon
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the big issue is how far up it sits, so and also the vertical position

wanton sun
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had to rewrite parts of the rdp command fetching...wanted to do this for a while now, but today you have to live with it. It may break stuff, but the flicker is gone in all games i tested

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plus no longer pauses in pilot wings unless i was very lucky (did 5 stages)

weary perch
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holy macaroni, that's huge 😮

elder scroll
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I'm stunned at how quickly the N64 core has improved. It's only been in beta for...what? 3-4 months?

quaint pewter
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no more audio stutter landing on the first mission?

elder scroll
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Lol

vapid hawk
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whats fixed ? flicker ? is that the edge pixels on some objects ? (bk ants ?)

elder scroll
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Yeah, Robert has worked tirelessly on it. I wanted to wait until a lot more stuff was playable. Now I gotta dial in the control settings.

wanton sun
vapid hawk
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ahh

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duke nukem64 had a lot of that

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thanks!

wanton sun
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seems to also fix some other things. Didn't puzzle bobble hang randomly?

vapid hawk
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oh

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maybe it will fix hanging in quake/doom64

empty cliff
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hype

chrome quest
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It did hang yeah

wanton sun
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well, i made it to the credits if that means anything

fair stump
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Completable! chefkiss

wanton sun
#

it has some "special" images if you win it seems...

wanton sun
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yes, it had a lot of flickering text, it's gone

marble cargo
#

I'm guessing that magenta tinted water in Diddy Kong Racing isn't fix yet?

wanton sun
#

didn't check but have no reason to think it would be fixed

marble cargo
#

Okay. That is like the only issue Diddy Kong Racing has now.

languid dune
#

Nice! Hearing about this upcoming update is exciting!

mellow path
weary perch
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there's a fair few games where the only notable issues are with flickering text/UI so this update will bring a new round of games to nearly-perfect

wind helm
#

maybe Magical Tetris Challenge, I love this game and it has some glichtes

latent galleon
#

it really is a lot of games

weary perch
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AeroGauge, Excitebike 64, F1 Pole Position, MK Mythologies, Rally Challenge 2000, Rampage 2, Tetrisphere

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all games where the only obvious issue currently is flicker

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this core is incredible 😄

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i think this will also bring Quest 64 to near-perfect

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pink compass was just fixed, and the text flicker is the last issue i've seen with that one in 1011 core

quaint pewter
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Shiren has a bit of flickering, but main issue is save still not working for some bizarre reason

weary perch
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Aidyn Chronicles has very infrequent/minor flicker but only on polygons/geometry, hadn't seen it happen with any text in that game

fair stump
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I believe stunt racer 64 has a bunch of texture flickering if that's what is being talked about

fair stump
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Is this specifically text flickering?

vapid hawk
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i think it can be any kind of sprite or something

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text just makes it really obvious because its a lot of them all together

wanton sun
#

what happened was that some draw commands that span multiple 64bit words could be broken in a kind that the command was ignored completely or drawing something different

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not sure why text was hit most, but could be that tiny polygons are just more difficult to see

fair stump
#

Powerpuff girls would be a good check possibly

weary perch
#

SF rush has a 100% reproducible flicker on the main menu

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if you hover "setup" you'll see one immediately

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PIlotwings 64 also has flicker immediately, on the title screen - super quick to test

daring meteor
#

Very nice, today's update sounds like it will not only fix Puzzle bobble - But, more importantly, JEOPARDY

weary perch
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as far as the polygon flicker

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the best test i've seen is changing the camera angle within the house in Animal Forest

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when switching between the medium and far cameras (i think it's those), you'll get a little polygon flicker in the middle of the wall

woven olive
#

maybe this update will finally fix menus and story mode in these aki wrestling games?

hollow rune
#

wandering around in SEGA Saturn land today. I have yet to try the core

native mesa
#

Nice. I'll have to check see through crates and walls at far distances in OOT

fair stump
solemn maple
hollow rune
#

I know like none of these games, so I don't feel comfortable contributing to testing, but I can't wait to see what it all looks like

hollow rune
fair stump
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Yeah

final walrus
#

Has this been known? Audio skipping when hardware is taxed

karmic locust
#

any update script for this like the saturn test cores?

karmic locust
#

nvm vampier script ok

fierce girder
#

You got it 👏

weary palm
#

Biggest .rbf yet, should we be worried?

final walrus
languid dune
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Fantasic game!

latent galleon
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hey 1-4 gamepads is also working, glad that was sorted

wanton sun
wanton sun
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maybe there are some cases where it still happens?

final walrus
#

Core was from the 11th

fair stump
#

Powerpuff girls still flicker in and out of visibility unfortunately

final walrus
#

Unlesssssss maybe I picked the wrong one from the list in the menu? I have a way to check, one moment

wanton sun
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if the core has any VI options in OSD then it's new enough

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most likely it's still not fully fixed

final walrus
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I have since closed the core. But I changed the wrong control setup only in the one I was playing. So if the new core is still wrong then that means I was playing the old core

native mesa
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I just did a full MM playthrough without audio issues

fair stump
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Interesting how I now notice the film grain effect on black screens

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I can mark jeopardy as playable but I'll let someone else roll credits 😅

native mesa
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The only thing that seemed off I MM was ending cutscenes timing. It was a little slow

final walrus
wanton sun
#

well you can try again with the newer one and test if sound still has issues

final walrus
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That’s the idea

wanton sun
final walrus
#

I was using USA normie version

native mesa
#

I can beat it again and film if it helps. NTSC USA

wanton sun
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sorry, core version i mean

native mesa
#

Oh um let me see

final walrus
#

Oh no, how painful. Due to the nature the owl statues work I have lost all of my progress and I’m now a deku scrub again oooooooooooooooooooh

languid dune
#

Nice! All the graphical issues in Mortal Kombat Trilogy are fixed! Kung Lao's head is no longer cut off on the character select screen!

final walrus
#

The possible older version would be 19.9.

native mesa
#

#1096015979055697940 message

quick arch
#

Someone knows how to start a new game for Toon Panic (proto). I think it could be link to 4 controllers are connected but it is still not want to enter in game with just one controller connected ?

wanton sun
#

makes sense, the rsp bug was fixed in 22.9

native mesa
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So latest build on 10/9

wanton sun
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thank you, so most likely it was the old build causing the issue

languid dune
#

Same with Mischief Makers! All sprite flickering is fixed!!

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This is a seriously good update.

final walrus
#

Yeah, dancers perform well in the newer build. Deffo gonna delete the old one right now pensivebread

compact depot
#

Is Automobili Lamborghini fixed?

wanton sun
final walrus
#

Sorry for causing confusion

marble cargo
#

That annoying glitched square in Puyo Puyo Sun 64 is now gone. The bug with divot was also fixed apparently.

quick arch
daring meteor
#

Quake seems to not crash

zenith orchid
#

Oh snap, what about Doom64?

daring meteor
#

Works too

languid dune
#

So many games are fixed now. So good.

zenith orchid
#

oh thank goodness

wanton sun
#

finally a way to play doom 🙃

languid dune
#

Doom still isn't fixed.

wanton sun
#

but i guess it doesn't render correct?

zenith orchid
#

Doom64 is a rather unique experience

languid dune
#

Red squares everywhere.

zenith orchid
#

red backgrounds in 2d graphics

daring meteor
#

Doom looks too dark but maybe its intended

zenith orchid
#

same issue in quake2

teal oyster
#

is it just me or is that N64 port of Quake extremely impressive

topaz otter
#

doom 64 is always dark

#

I think they messed up the gamma when they shipped it

zenith orchid
topaz otter
languid dune
#

At least Doom 64 doesn't seem to crash anymore. But yeah, its visuals are still broken.

teal oyster
daring meteor
#

So that's the random crash problem Robert was worried about fixed, very nice, excellent update today Robert

zenith orchid
#

I think they just left the brightness setting all the way down by default

teal oyster
mild ether
#

I know running Doom is a meme but the N64 version is really a totally new game.

teal oyster
#

dope

daring meteor
#

I played the first level without any problems

zenith orchid
#

does bust a move 99 still hang ingame?

topaz otter
weary perch
#

you can see the effects of the mistake by booting the JP version of Doom 64

fair stump
#

Stunt Racer 64 still has the texture issue. Maybe it's a similar problem to the THPS games

weary perch
#

they corrected the issue there

#

it has green blood, though 😄

zenith orchid
#

someone made a patch enabling gamma, and it looked so different from how the game was marketed

daring meteor
zenith orchid
#

here's how it looks

daring meteor
#

Yeah the core is correct than haha

zenith orchid
#

Gamma doesn't look right, but if forced VI features were added to the core and you were to force gamma, it would be yet another way to play the game

daring meteor
#

I can't see anything

#

Surprised the game released like this

zenith orchid
#

yeah, not everyone figured out that you can increase brightness in the menu

#

so that probably hurt over all sales

weary perch
#

even if you crank the brightness on USA retail Doom 64, the colors get kinda washed out

#

in the Japanese version it has a sensible default and the colors aren't washed out

golden pilot
#

Killer Instinct Gold still locks up 😢

weary perch
#

i think there's a code to change the green blood back to red as it is still there in the ROM

#

haven't tried that Gamma hack, curious if that ends looking the same as JP

native mesa
#

Doom 64 is canon yeah?

quick arch
#

Puyo Puyo Sun 64 redender corretly on demo mode ! no more black part

hollow orbit
#

As much as I love authenticity and weird controllers… I’ll stick with Doom 64 remake

odd vector
#

Tldr what new heavy hitters do work?

hollow orbit
marble cargo
native mesa
#

Doom > Doom 2 > Doom 64 > Doom 2016 > Doom Eternal

woven olive
#

No change in AKI wrestling engine games. but hey, no regressions either!

daring meteor
#

If Doom 64 is so good why isn't there Doom 65

native mesa
hollow orbit
#

I say every doom is canon. Every level pack is canon. Every wad. Even the shitty ones you and I made and gave up on.

fair stump
hollow orbit
#

After Doom 64 he stuck wandering the multiverse and played in every single Doom Wad ever made.

#

That’s why he’s crazy

#

Cuz have you seen some of those wads?

#

Yes even the hentai wads

native mesa
#

He's also the grandson of BJ and Commander Keen

hollow orbit
#

I see you typing

quick arch
#

Text boxes on Ogre Battle 64 are fixed !

hollow orbit
#

Doom guy spent an infinity of eternities battling through every horrible (or good) level anyone ever created in doomed and in those where he died, he went back to hell and fought his way out only to get stuck in another.

viscid gate
hollow rune
#

Holy Pizza rolls, there is a new N64 build

#

gotta switch controllers

cerulean elk
#

so Jeopardy works? what else I miss? @languid dune I saw your MK comment

#

was doing voice overs

quick arch
weary perch
#

seems Jeopardy, Pilotwings 64, Puzzle Bobble are ones to check on

odd vector
#

Diddy Kong Racing flickering fixed

daring meteor
stuck summit
#

LOL

cerulean elk
quick arch
#

Player screen of KI Gold is better 🙂

hollow rune
#

The black line from Dark rift is gone

#

NIiiki glitch is fixed!

#

This is a big deal

#

I waited so long for this ugly game to be playable

daring meteor
weary palm
lean spruce
#

Ultimate Doom was the best back then

weary palm
#

I'm a Quake man, and Doom II is better Doom 😉

lean spruce
#

yeah, I´m a quake guy myself too. But of the Doom games I liked Ultimate Doom the most back then

#

Quake 1 in this corel looks amazing

wanton sun
#

seems no regression so far? very good, so i better leave now and sleep well, have fun 🙂

left depot
#

Sleep well, thank you!

spare meadow
hollow orbit
quick arch
left depot
#

I def disagreed with the order lol

weary palm
#

Have you played that weird WAD called "My House"?

native mesa
#

The chicken can bee seen through this crate. Is this something that happens on original hardware?

hollow orbit
left depot
weary beacon
#

MKT gfx fixed!

hollow orbit
#

I wish I’d been checking in on Doomworld when myhouse.wad hit. The live discussions and puzzle hunting and stuff I saw afterwards was great.

hollow rune
#

I just hate hooking everything up, but I know this will be needed

quasi basalt
weary perch
#

the only issues i noticed in Ocarina were tiny little artifacts on effects swirls and according to some people there is some de-sync in the collapse due to the core running a bit fast

#

there's a lot of stuff in Ocarina so there could be more issues, but it is already looking extremely good

hollow rune
#

I think Pilotwings is fully ready to go

weary perch
#

that's exciting! the framerate can be rough, but Pilotwings hits a good little niche and is very enjoyable for what it is

languid dune
cerulean elk
#

thanks @languid dune

#

I have something for you in today's vid btw lol

hollow rune
#

All the issues @fair stump reported in teh puzzle bobble games are gone

languid dune
weary palm
hollow rune
#

yeah, it ran just fine for me. on 99 there seem to be some animations missing on stage transitions

chilly ember
#

So quake doesn't crash anymore?

native mesa
#

No 8bitdo modkit rumble yet?

chilly ember
hollow rune
#

@cerulean elk How do you get your side by side footage. Do you just use attract modes or do you have a way to control Mister and OG hardware?

native mesa
#

I have it in switch mode

hollow rune
cerulean elk
#

generally I use a constant. Attract mode, etc

#

something I can sync a frame up to and then let it run to see if it gets out of sync

#

in actual gameplay that's basically impossible to do for obv reasons

chilly ember
#

Quest 64 was crashing a few builds ago randomly but I left it on with Brian running in circles for the last 7 hours to train agility in October 11th build. Brian's still running in circles so it's probably fine

cerulean elk
#

I will have to mention Puzzle Bobble improvements sunday

hollow rune
#

wait, we can write Quest 64 again?

cunning mantle
#

Nice, NBA Hangtime works now too. Still a fun game

chilly ember
hollow rune
chilly ember
#

I'm assuming kitrinx

hollow rune
#

Pilotwings is perfect.

#

maybe a little weirdness on teh character select

visual mortar
hollow rune
#

This just in, no more flashing HUD in Mortal Kombat Mythologies

daring meteor
#

Quest 64 fans rejoice

left depot
#

There's more than one?

wind helm
#

Magical Tetris Challenge continues to have the same glitches but I already had a feeling that that it wouldn't be fixed

uncut gyro
weary palm
#

Any flickering letters in Diddy Kong Racing's attract mode?

hollow rune
#

still purple water though

#

Mortal Kombat never met a palette swap it didn't like

#

but I can't get it to freeze anymore

toxic pumice
#

Is there a post somewhere that highlights what different error codes mean?

#

I'm getting E0000040 on F-Zero X which should run, not sure what that code is and can't find a reference to it anywhere

chilly ember
#

You can put the error code in on vampiers site

toxic pumice
#

Ok thank you, appreciate that

woeful grove
thorn flax
#

just chipping in to say no change on the sprite flicker found in Magical Tetris Challenge.

wind helm
#

thank you!

#

I already said the same, thanks for the confirmation 🙂

grizzled phoenix
# wanton sun seems no regression so far? very good, so i better leave now and sleep well, hav...

the latest version fixes Puyo Puyo Sun 64 (JP). During the intro there was a block in the lower left corner that was showing the wrong content and flickering. But since the VI components were finished, the intro has a weird washed out look with some shimmering and some parts of the animated characters seem to be translucent. This only shows up in the first run. If you let the intro finish and wait for it to repeat after the game demo, all is fine. Looks like something is not initialized properly. In fact, the very first screen with the Act against Aids campaign is really broken in the first run, but totally fine in the second.

wind helm
#

oh Puyo Puyo Sun is perfect now ? nice!

#

I am a big fan of puzzle games such as Tetris, Bust-A-Move, Puyo Puyo Sun, so please don't be surprised if I mention these games often

quick arch
grizzled phoenix
#

yes, I always try this game to see the progress

#

I start the core after a cold start of MiSTer and then straight load the game

#

the weird look is repeatable

#

and very visible on the first image

#

but, as mentioned, it fixes itself by letting the game demo run once

quick arch
#

Thanks I will check again on my side 🙂

uncut gyro
woeful grove
#

that's it pepsi man is getting banned

short trellis
#

I’m getting bitcrushed/distorted sound on the latest version. Other cores work fine. I’m running latest unstable.

grizzled phoenix
#

sorry, did not take pictures

wraith estuary
#

No Pepsi Man!

short trellis
chilly ember
uncut gyro
# thorn flax ... why ping the core maker?

It can be tough for him to sift through feedback that comes in while he’s asleep/offline, so boosting particular details with a mention can help with what to prioritize in terms of debugging.

vapid moat
wraith estuary
#

I actually think it's a trap. They're going to see who is spamming Quest 64 and then come back and ban us all. 🔥

woeful grove
mellow path
chrome quest
#

Regarding earlier chat on trying to bind 1 physical controller to 2 controllers (for those 4 games that use such a thing):
Just experimented a bit with "no_merge_vidpid", and unless I'm missing something I don't think that will work.
Perhaps that setting is for controllers where other devices would already see 2 controllers from say 1 arcade stick connection, but may need to be foreced on MiSTer given how things are handled.

#

Couldn't make my right stick Player 2.
Although, the fun really is holding 2 physcial controllers. We are robbing ourselves pursuing this path. Embrace the N64 of it all

hollow rune
solemn marlin
wraith estuary
#

lolwut 🤣

chrome quest
#

That's a different use case entirely, not really an accuracy benefit in general. There are about 4 games listed above that use this odd dual controller setup. You can only get any advantage at all for those 4 games alone (credit to: meauxdal (elle))

  • GoldenEye 007
  • Perfect Dark
  • Robotron 64
  • Star Wars Episode I Racer (unlocked with a code)
mellow path
#

Can anyone confirm that they are able to do up-left, down-left diagonal inputs when SWAP Analog<->DPad is enabled in Mischief Makers with a n64-style notched controller? (n64 will do, but gc ideally)

hollow rune
solemn marlin
#

God didn't intend for man to play with two n64 controllers

chrome quest
weary perch
#

Rally Challenge 2000 seems near-perfect now. flickering all gone, and that was the only visible issue previously

#

Polaris Snocross confirmed still crashes before a single race (usually a single lap) can be completed

wraith estuary
#

obligatory

chilly ember
solemn marlin
#

So does it feel good? Would mapping both sticks to one controller unleash the full potential of the n64?

cerulean elk
chrome quest
#

But seriously if this would take some bizarre MiSTer level change, or eat into core resources, it isn't much of anything.
Don't know if it would help accessibility in general either really, splitting 1 controller into many....

hollow rune
chrome quest
weary perch
#

it's somewhat worthwhile for the games that use it, but given that's only 4 games, it is quite niche

wraith estuary
weary perch
#

it's a maybe nice to have bonus down the line when the core is more or less finalized

solemn marlin
#

I'd settle for any inclusion of dual stick, only reason I wasn't thinking of two controllers on one is because it seemed to obviously be the more difficult one to implement

#

Also never tried it tbh

cerulean elk
#

he had a little cold but we got him some medicine at the vet and he's now just a small tiger in disguise

chrome quest
daring meteor
#

I can whip up a special core release just for them

chrome quest
#

Good question. I'll try to dig out manuals. Pod Racer's being behind a cheat doesn't really make any of it surface level

cerulean elk
#

N64 vid is live with work on Sunday's already underway lol...never rest

vapid hawk
#

anyone tried duke3d on todays build?

daring meteor
#

Also 1 player only or 2 player possible?

chilly ember
#

Was duke3d crashing before?

lament escarp
vapid hawk
#

yeah it could crash (quite rare) but also a lot of flickering sprites/hud elements

solemn marlin
cerulean elk
lament escarp
cerulean elk
lament escarp
lament escarp
#

🙂

chrome quest
# daring meteor Also 1 player only or 2 player possible?

Going to need collective effort on this I think. Can't find anything on racer alone, I was only experimenting in game myself.
At a higher level;
1 player (2 ports), or 2 player (4 ports used): Not sure
Different games use different combos: eg. Pod Racer Player 1 becomes (Port 1 + Port 3). Perfect Dark I believe uses Port 1 + 2.
Not really experimented much myself.

weary perch
weary perch
daring meteor
#

I'll try adding new buttons I guess

vapid hawk
#

yeah duke looks way better

weary perch
#

Star Wars Racer and Robotron 64 i think should be straightforward

#

GE and PD might be more complicated with 4 different 1p2c options

vapid hawk
#

duke might even be perfect/completable now

weary perch
#

i guess for the "modern twin stick" stuff, the idea would be to get a "Swap Analog Stick with C-Buttons" type toggle

solemn marlin
#

That's also why the single controller is a bit more ideal, they all only have one setting that makes sense with c buttons on left stick

weary perch
#

for Turok defaults and quite a few other games

vapid hawk
#

i think practically every shooter has some mode like that

weary perch
#

yeah it's quite common

#

so that function would be a pretty good get at some point

vapid hawk
#

i'd definitely do something for that case first then look at the much shorter list of two-controller-two-sticks type games

daring meteor
#

Let's see, I added AB Z C buttons

solemn marlin
#

Praise the 64 devs for being unable to find one ideal controller style fpses so they made several ones

daring meteor
#

I am doing it core-wise, not mister main through

#

If anyone cares (Robert might do if I make it a toggle and ask to put it in)

chrome quest
#

Not sure about Pod Racer yet, but for GoldenEye and PD, you seemingly can do 2 player, each with a dual setup

daring meteor
#

I do it 1 player for the time being, if this works people here could think about a better implementation

chrome quest
#

Cool experiment definately

solemn marlin
#

I want it more than anything tbh, hope you can get it to work

daring meteor
#

Its not a big patch

#

Just add some buttons, right stick, and change bindings

elder scroll
#

BOARDTHEPLATFORMS

solemn marlin
#

So it will be like a switch in the core? And you don't need to do anything in main?

elder scroll
#

I love that Smash 64 is working so well and feels smooth as butter.

weary perch
#

i think the one Jaha wants is a toggle like the Analog-DPAD one but for Analog-CButtons, but Kasher is still talking about 1p2c

chilly ember
solemn marlin
#

Oh

daring meteor
#

Analog-Cbuttons is probably even easier

elder scroll
#

And Smash was a huge breakthrough for me and my sister's relationship.

solemn marlin
#

I haven't tried 1p2c so can't say anything, it'd be interesting to see

daring meteor
#

Analog-Cbuttons, if done like the dpad, will ruin analog so its not ideal

#

On analog-dpad swap its not a big problem since you're almost always gonna bind dpad to a dpad

#

On cbuttons you sometimes map them to analog

elder scroll
#

The C-buttons mapped to analog is the best most of us have right now. I'm using an Xbox Series controller to play, and it's not bad.

#

But man did Nintendo dial in that sensitivity with the N64 control stick. Has anyone been able to come close with it?

daring meteor
#

Build in hand, Here's hoping

solemn marlin
#

I'm not an elitist about ruining the analog but not gonna knock the alternative if it works

weary perch
#

i guess if there was a higher level "Swap analog sticks" function that could also work - that might be more of a mister main thing though

daring meteor
#

Seems to work but I tested Mario Kart because Robotron 64 is weird and I don't have patched pd

elder scroll
#

Would that new N64 rbf have fixes for Rogue Squadron?

solemn marlin
#

Oh nice, thanks man, you know if twine has that 2 controller style?

weary perch
#

this is a test build for 2 controllers mapped to 1, so i doubt it

#

TWINE does not have 1p2c support

daring meteor
solemn marlin
#

I have patched pd, will try

daring meteor
#

If today's newest build has fixed Rogue Squadron than it works

silent marten
#

It didn't I already tested that one

#

All the crashes that I know of seem to be fixed though 🙂

daring meteor
#

Oh yeah I didn't try Robotron because the text is broken

chrome quest
#

PD works (at least the sticks, will try and shoot something).
Unfortunately the PD scheme has Movement on Player 2 stick, shooting on Player 1 stick. So yeah, if this was to be a thing, there'd be a right mess of alternative configurations needed

jade jetty
daring meteor
jade jetty
#

kinda a separate discussion from 1p2c tho

daring meteor
#

Robotron defaults seem to be movement on P1, but you can change it anyway

chrome quest
#

Guess stick swap needs to be from Main

daring meteor
#

Not really, as in, the setting that does 1p2c would also automatically stick swap

#

Oh wait actually Star Wars

chrome quest
#

P1 + P3 on that yeah

daring meteor
#

Oh its P1+P3 on it?

#

My version does P1+P2

chrome quest
#

Bizarrely yes

weary palm
#

Maybe the configuration can be inside the database file and then just toggle it in the menu

daring meteor
#

So:

PD (+Goldeneye) needs P1+P2 and stick swap

Robotron needs P1+P2 and ideally no stick swap but no biggie

Pod racer needs P1+P3 and probably no stick swap

#

The changes I did are really simple so if anyone wants to edit its not that hard

weary palm
#

With pd decompiled i think it's very feasible to edit the control schemes too.

daring meteor
#

Yeah, and Goldenye too haha

#

But considering the main reason for this core mod is pd/goldeneye its no biggie

shell bone
#

Late response but probably worthy of feedback.

I had a cheap Chinese USB N64 controller arrive today as a curiosity. To be honest, I've been quite impressed with the responsiveness in Windows emulation. Whilst a bit light, it responds well on all axis and button presses this far. Analog springs back to zero point.

MiSTer allows everything to be mapped, so that's good. The issue is after mapping, the core oddly doesn't respond to button presses aside from d-pad, analog stick and B. I can remap again just fine. Save changes. Same issue. Restart the core. Same thing. I'll experiment more, check the reported VID and device ID tomorrow etc. Assuming Xinput.

Least I know all is well in Windows, so it should be possible to get this working with some light finessing.

Latest core and unstable MiSTer.

solemn marlin
#

What controller setting was ideal for pd? Was it one of the 2.x ones?

daring meteor
#

2.2

#

Or 2.4

#

My build needs stick swap tho

weary beacon
#

PD seems to be more stable with the last core update, it didn't crash when I tested it 🙂

silent marten
#

OK rugrats in Paris still has random crashes and they are very random

chrome quest
#

First I loaded this test build it worked automatically. Once I tried to remap inputs in the core, I can't get P2 Up or other directions to work.
Initially I loaded in with my 2 stick modern controller and it had just worked, backed out only to swap the sticks on main thinking there is no stick swap yet.
Is P2 Up mapping Player 2 Analog stick up?

#

Also, Player 2 needs Z, that didn't get prompted in the button setup in the core

daring meteor
#

P2 Up is C button

chrome quest
#

Got ya. Restarted and redid inputs. Movement all perfect now. Just the Z button needed for P2 I think for the shooter controls

solemn marlin
#

Yea 2.2 seems to be the one (with sticks switched) but for some reason it only works when swap analog w dpad is off for mecringe

daring meteor
#

Yeah I forgot to write Z

#

(P2 up should mean Z technically, lol)

#

(Because I forgot to write Z)

chrome quest
#

Don't need P2 Z Aim for Perfect Dark mind. It's like I'm playing an Xbox 360 game! Skipped 3DO by a long mile 🤣

zenith orchid
#

man its so nice that Doom64, Quake, and two of the puzzle bobbles can go into the playable column

#

this is a fantastic update

#

and maybe PD doesn't have intermittent hangs anymore

chrome quest
#

I don't think P2 B is working either, at least not as P2 B if Perfect Dark controls menu is to be believed @daring meteor

silent marten
#

@wanton sun bit 19 One of the DDR3 requesters wants to write or read outside of RDRAM for Rugrats In Paris (Error Code was E0080000)

daring meteor
#

I really need to double check myself

zenith orchid
#

It seems the KI fighter select screen no longer has visual artifacts

daring meteor
#

Someone ping me in like 10 hours and I'll give a fixed build with stick swapping

#

(Unless someone else reads the changes I did to n64.sv cause they're fairly minor)

weary beacon
#

OoT attract mode still has the weird white triangle when going into the tunnel.

native mesa
zenith orchid
#

did anything break in this update? I remember Robert was concerned about that

knotty zealot
#

something broke for me for sure

solemn marlin
#

How does one completely erase everything regarding input, I get the same weird double inputs across cores when I press stick 1 up, I look up and walk forward at the same time for both psx and n64

round hull
#

i finished the first level of doom 64 without it friezing

zenith orchid
#

I noticed that Doom64 plays pretty well even the the brightness setting in the middle. I really think the default brightness being at 0 was a bug in the game

cerulean elk
#

@languid dune do you have two accounts on YT?

manic basin
cerulean elk
manic basin
#

Edward 64 Hands

#

Something something blue french horn bob saget.

hearty oar
#

That’s how many hands you’ll need to reach all the controls

solemn marlin
manic basin
#

Oof

waxen bear
#

Interesting read. Is there a rom patch available to set Doom 64 to the correct brightness?

manic basin
#

Oh good, there's an ips... I was capturing today and noticed that. I'd never heard the story. Thanks @zinc dew !

zenith orchid
#

though I think medium brightness is also good

vapid hawk
#

there is a really good romhack for doom64

#

it does a lot more than brightness though

zenith orchid
#

yeah, complete edition, it backports features and content from the switch re-release if I remember right

vapid hawk
#

quake seems really stable now, can't get it to crash

#

used to take 30 seconds before

fair stump
#

Is RE2 more stable now as well? I keep thinking it's better then it would randomly freeze on the first two screens

#

Like, in game screens

zinc dew
vapid hawk
#

i completed re2 a while back its pretty stable

#

biohazard2 still has a crash at the stars office and broken music

fair stump
#

For me, re2 was stable when I would test it then it just wasn't and would freeze

zenith orchid
#

@zinc dew its not as different as q3a vs q2

vapid hawk
#

possibly with re2 its a lot more stable if you disable the expansion pak (set ram to 4mb)

fair stump
#

I'll just keep an eye on re2 occasionally, for my own curiosity 😆

vapid hawk
#

thats how i played it because the 480i thing in that game is annoying

fair stump
#

The bouncing around screen? Yeah, anytime I've tried it it's been with that

zinc dew
vapid hawk
#

i kinda like the quake2niverse

zinc dew
#

I think it was an Activision call?

zenith orchid
#

never heard of it being renamed, this is news to me. even in my steam library its called quake 2

zinc dew
#

I don’t remember what the original name was to be honest.

zenith orchid
#

phh

vapid hawk
#

the original title was... duke nukem forever

#

dundundunnnnn

zinc dew
manic basin
#

Well, at least you weren't grossly misled. Like that time I ordered Wolfenstein.

vapid hawk
#

its got a slow start is its problem

zinc dew
#

Yeah it’s not bad, I even enjoyed ETQW

#

for the six months it lived lol

vapid hawk
#

i remember playing like a beta or something then... going back to counterstrike probably lol

chilly ember
#

I played quake 4 once back when it was released on my uncle's Xbox 360 then never looked at it again

zinc dew
#

yeah it was a launch game or near launch game if I remember

vapid hawk
#

360 version was a bit rough

chilly ember
#

Very launch

vapid hawk
#

it came with a dope version of quake2 tho

#

1080p60 4xMSAA on a launch title 😄

#

someone put an absolutely shocking amount of effort into that

#

especially since 360 couldn't even output 1080p at the time

chilly ember
vapid hawk
#

i hope so

chilly ember
#

Quake 5 when?

onyx minnow
#

i'm waiting on commander keen 9

zinc dew
onyx minnow
#

oh nice, i'll have to try that out 🙂

zinc dew
iron bridge
#

Hi Robert, thanks for your outstanding work on this core !
I love Mischief Makers and i never had the chance to play it in full RGB as i only own PAL N64s ( plus with some of the VI features disabled it looks awesome on a CRT !! ) .

For me, this game plays like it is supposed i guess, now without flickers on the level's sprites but i just wanna report an issue with the big rock that roll down chasing Marina at level 4-1, it is invisible at the moment.

Anyway im trying to complete it and i'll let you know if i come across some other tiny bugs...

Thanks again, this is my favorite N64 game hands down !

Greetings from switzerland 🌄

manic basin
rough flax
chilly ember
#

Oh that's neat, there is a widescreen mode on the core but it would just stretch 4:3 games. I didn't realise there was that many widescreen patches out there

#

Widescreen quest 64 😮

#

I play the core mostly on a 4:3 crt but those patches are pretty cool if they don't have any issues with culling and the like

#

Might give me a reason to use my toshiba widescreen crt that gets no love

manic basin
zinc dew
#

Wow, a widescreen quest 64 is like getting two quests for one, what a deal!

chilly ember
#

Quest 128

cerulean elk
manic basin
#

Sigh

manic basin
zinc dew
#

Yeah that one works really well

manic basin
#

OK, I guess...keep an eye on your inbox in the morning @cerulean elk.

zinc dew
#

Get the translation patch, it’s great

manic basin
#

Yeah, I've played it a bit already and it's awesome!

#

The whole game is just outstanding. Very fun.

uncut gyro
chilly ember
uncut gyro
chilly ember
#

I have no idea, i haven't played mischief makers on the core yet at all

#

Someone's gotta archive all those widescreen patches to the wayback if they haven't been already

cerulean elk
#

To whoever hasn’t played Cubivore. Play it. It transcends being a game and just turns into an experience. 10/10 recommend

chilly ember
#

I played a little bit on gamecube

desert nest
#

Weeeeird... between whatever the last build I had and today's (couldn't have been more than 1-3 versions) my Diddy Kong Racing save got spread across all 3 save files and was reset to 0 balloons. Loaded the save and it froze when trying to skip the intro, thought hmm maybe I'll reload the core entirely and load the game back up... now the save is fine (expected progression) and it's only in the first of the three slots as expected.

#

Not even sure what to think about that.

#

It was the first game I loaded up when I started the core both times too, so no cross-game contamination.

chilly ember
#

I've had some weird experiences with saves when trying to convert them for perfect dark tlb hack to test on everdrive but that might just be a user problem. No issues with saves on core except my animal forest save corrupting once

desert nest
#

Yeah I think this was the first save-related weirdness I've run into so far.

trim seal
#

Mortal Kombat Trilogy - All the text is now showing and no flickering sprites - and the Kitana Bio no longer crashes the game! - awesome. There's a bug where Johnny Cage and Baraka's VS screen and bio images are drawn a few lines higher than they're supposed to be, but I don't know if that's a bug in the original as well, and I don't have the cart to test.

chilly ember
#

Saved all the widescreen patches from that site

round hull
#

jeopardy controller inputs work now

chilly ember
# cerulean elk Nice

Some games only have gameshark codes for widescreen there so it's not everything but i got everything that has a patch

languid dune
#

Just tried a widescreen patch for Wave Race 64. Works like a charm!

mild ether
#

What is one that has a GameShark code but no patch that everyone wants?

languid dune
#

If only there was a way for widescreen patches to be native and not anamorphic widescreen. But that wouldn't be possible on original hardware, so it is what it is.

#

Anamorphic widescreen can be pretty ugly at lower resolutions like this.

carmine kettle
chilly ember
mild ether
#

I will take a look tomorrow when I am home.

carmine kettle
#

microsoft defender block it

languid dune
#

So far I've tried widescreen patches for Wave Race 64, Mario 64, and Ridge Racer 64. All worked great.

chilly ember
languid dune
#

I'm using a Mac, and Apple was like, nah it's all good.

carmine kettle
#

lmao i got a bootleg pc

languid dune
#

Are there any widescreen patches for F-Zero X? I couldn't find any when googling it.

chilly ember
#

I run real time Malwarebytes on my main along side windows defender. Nothing at all that could be a virus

cerulean elk
chilly ember
#

Yea i think so

languid dune
#

By the way, a good way to use the widescreen patches if you don't always want to use them, is to put them in a separate folder (call it whatever, I called mine Widescreen Patches), and then keep the names for the widescreen roms the same as the normal versions. That way you can easily go between the two versions and they will share the same save file and progress will always match between them.

chilly ember
#

I didn't even change my file name for quest 64 widescreen file and it worked with my vanilla save

zinc dew
#

@languid dune is ruining the original experience the devs wanted us to have, Miyamoto shedding a tear right now

languid dune
#

Dang, seems that there is no widescreen patch for OoT 1.0. That's the version I own the cartridge for, so I've only ever played the uncensored version of the game.

rough flax
# languid dune Are there any widescreen patches for F-Zero X? I couldn't find any when googling...

The widescreen patch I used for this video can be found at https://www.dropbox.com/s/y8evqd0tdlxvgqd/F-Zero X (USA) Widescreen.ips?dl=1 which can be applied with LunarIPS on a clean .z64 ROM of US F-Zero X. The widescreen patch will also remove borders from the left and right sides of the screen.

The time I got in this course in the v...

▶ Play video
#

gamemasterplc has a ton of stuff and he even goes as far as fixing the sprites for 16:9

languid dune
amber saffron
chilly ember
amber saffron
#

Oh awesome

chilly ember
#

Only going to work with patches tho

#

If you try it on a game displayed in 4:3, it's just gonna get strectched and look bad

amber saffron
#

Very cool still

chilly ember
#

I agree it's pretty cool

languid dune
rough flax
#

dang, yeah i think his older patches like this were geared more towards emulator compatibility sometimes

languid dune
#

His Mario Kart 64 patch works great though.

chilly ember
chilly ember
languid dune
#

A shame that the one with the corrected 2D elements doesn't work, but it's not a huge deal.

rough flax
#

good to know that the alt patch works on the core! haven't had the chance to update mine yet

#

but from what i suspect the gamemasterplc patch seems to be doing some kinda interlacing trick that iirc also looks bad on original hardware

languid dune
#

I'll have to test out more of his patches tomorrow.

river shale
#

Is it possible to apply these patches on the fly - like in a separate patch folder or something? Might be able to write a bash script to do something like that…

wanton sun
#

we discussed this before with psx already. The result was: we will not do it

chilly ember
chilly ember
wanton sun
#

with all the experience now with the n64database, which is much simpler even to detect a rom than it would be needed for applying a patch, it's clear that it will lead to trouble

carmine kettle
#

what about adding the codes instead of patching ofcourse after the core is done

zenith orchid
#

excellent! if that patch could also disable dithering in the game, it would be perfect.

#

F-Zero really doesn't have color banding issues that I can see

weary palm
#

Nej förihelvete

chilly ember
#

Det verkar inte så

#

Fyi i am not swedish

weary palm
zenith orchid
#

if widescreen hacks can simply be toggle-able cheat codes in the OSD, that would be convenient

#

But I don't know how feasible that is

#

@wanton sun on that note, do you think there'll be a cheat menu for this core?

latent galleon
#

I would literally crumble under the weight of all these questions

#

So much pressure!

orchid nimbus
#

Cheats yes

#

One day

#

Otherwise git gud

orchid nimbus
#

If it’s product code a what happens when a patch with a product code needs a different pif because it’s a patch?

chilly ember
#

Last widescreen f zero video for the night lol

wanton sun
#

as n64 operates on ddr3 only, it could have cheats in mister main, which would be very convenient as it costs nothing inside the core, but not sure if that breaks with the design philosophy

#

that would also make it open for all the software devs out around here, so much easier to work on

zenith orchid
#

maybe it's cool. I don't see why not

weary palm
#

I don't add cic or region to games with only cartid. The code detects the cic by analyzing the boot code (0x40–0x1000)

#

We could probably remove cic all together from the database

#

Maybe there's a few weird ones though, like those dd and ique conversions.

daring meteor
#

As promised

weary palm
#

2c1p?

daring meteor
#

2c1p fixed

#

Now as a toggle

#

And with stick swapping

weary palm
#

Awesome

wanton sun
#

the stick swap might be acceptable for ressources, but those button mappings..i don't think it's understandable

#

maybe with those weird controls in mind, but not for one who has never even heard of that, which is like 95%+ of the users? Just assuming

daring meteor
#

Ideally there's something in sys that allows you to only bind keys when a certain setting is on

#

But I don't think there is

weary palm
#

It's good for an experiment 🙂

wanton sun
#

yes i think it's good for a seperate build, but would need to be different to be included in the main build

daring meteor
#

Fair enough, esp considering the low support haha

wanton sun
#

why can't the mapping be automated? i mean, there are not magically additional buttons on the pad? maybe i just don't understand it

daring meteor
#

I don't think mister main maps buttons these high automatically

#

I think if mapping complexity is an issue we can stick to just Z being mappable

#

PD+Goldeneye don't care what controller you pressed A/B on, Robotron doesn't use any buttons at all

pine apex
#

Podracer needs P1 and P3

daring meteor
#

Yes, that's why I didn't mention it

wanton sun
#

so e.g. we need 2 Z buttons, but there are no 2 z buttons anyway. So can't there be a sane default of e.g. using (the already mapped) A as second Z or some other?

#

i would assume a good bunch of buttons are not used in that mode anyway

daring meteor
#

We can use mapped R I think

#

Probably the best option

wanton sun
#

so if someone wants to use the mode and it doesn't fit for them, R can still be remapped

#

readme can contain information which button maps to what in this 2->1 mode

daring meteor
#

Yeah, and it should only be P2 Z that gets remapped

wanton sun
#

so only mux for analog stick 1R, Z and 1 bit in OSD overall?

daring meteor
#

Yes
(Technically 2 muxes for the analog stick, since in that mode the right stick is used for P1, not left)

wanton sun
#

sounds ok

night saddle
#

lewd faeries?

viral swift
#

Singing Imam in the fire temple

chilly ember
#

Ganon coughs blood in original too

night saddle
#

wow thats super interesting! never would have guessed a music track

chilly ember
daring meteor
#

The opposite of Devil's Crush

rose elbow
#

important lesson to always check your sources

#

Koji I'm looking at you

#

i feel like there was a big reference CD of samples koji kondo pulled from for zelda

#

i remember coming across it but not finding it atm

chilly ember
#

I had a dream last night that mario in mario 64 was warping to places in the game that don't exist lol. Too much N64 lately 😣😂

rose elbow
#

or just Super Mario 64 b3313*

#

for some reason mario 64 has a tremendous amount of fan creepypasta content around it aha

hearty oar
#

The exact same brick texture is in dozens of Nintendo 64 and PlayStation games. From Super Mario 64, Banjo-Kazooie, and Final Fantasy 7, to Turok, Conker, and Mortal Kombat 3.

"cobble_stone" is the most overused game graphic you never noticed. Why were competing studios sharing the same graphics? 'Texture Archaeology' gives us the answer.

The...

▶ Play video
rose elbow
# hearty oar Reminds me of a video I saw where they dive into where the textures in Mario 64 ...

nice nice! thanks. here's what i was referring to btw, lots of samples pulled from here https://youtu.be/fIJdpViwRFY

A video showcase many of the samples used in the Zelda soundtracks, and where they came from.

(Edit: It appears I have made a factual error in relation to the track African 04 104-1. Rather than coming from Zero-G Ethnic Flavors, it comes from a different library from Zero-G simply called Ethnic.)

Sources used:

https://www.youtube.com/user/Th...

▶ Play video
chilly ember
#

The weirdest creepy pasta mario 64 hack I played was this

rose elbow
#

is that the ' one ?

chilly ember
rose elbow
#

for me, 'the is the creepiest i've seen for SMW. might've had something to do with browsing SMW romhacks at 3am one night instead of going to bed and booting into stuff randomly just expecting SMW level packs and getting a creepy pasta thing instead loool. and then Super Mario 64 b3313 is cool too for 64

brisk edge
#

I can't really find Mario 64 scary but I think b3313 touches on a really unique idea with the castle being lots of dead ends, hidden stuff, and just slightly off at points. It is the tiniest bit unsettling, or at least it's hard to wrap your brain around it so it's off-putting. I'd love to see someone do something similar for a whole brand new game

hearty oar
#

I used to be obsessed with Pokémon creepypasta when I was young, just the idea that just outside of the bounds of the normal game world there was a glitch city that was somehow tied in to lavender town and ghost Pokémon and all of that spooky stuff

chilly ember
#

Mario 64 is only a dream, sleep tight. We have to some to do something special for you. There is no such thing as N64, we keep trying to tell you this. It will all be clear when you wake up

brisk edge
#

Reminds me when I was waiting for Melee to release, I had a dream where I had a GameCube and the game, and then I woke up and I was so pissed it was a dream

chilly ember
#

Lol I think I had one of those dreams too back in those days