#Nintendo 64
1 messages · Page 98 of 1
Oh, I was completely unaware of the forest of illusion controversy involved in the source code theft until just now.
these are the guys that made those super violent dos shareware games
Ah, if you don't always have to come up with your own variable names then the hardest part is done for you. 😉
when you write the emulator for a core, is it written in a certain way that helps port to HDL later, or is it mostly just to try things out and understand the overall hardware design?
both. i try to make it somehow fast enough it is useable at all, but mostly do all structure like it could work on a FPGA. E.g. i don't cut corners if it makes the structure impossible in the fpga
ah I see
I suppose you have to have a certain idea of the possible FPGA code first, then try it out
when i write the code in software i often ask myself how i could implement the same logic in a fpga. If i have no idea, i write the software different
i'm not a c++ guru, i write very basic code with only minor use of classes and advanced constructs. that helps a lot. the more c-like it is, the better it fits in hardware often 😅
like it's faster to figure out how it works in c++, then mimic how stuff works on the fpga where it makes sense and use it to debug because it is waaay faster to recompile software
that is my sense from watching you figure stuff out in the emulator anyway
yeah for sure. I figure I'd look into the FPGAZumSpass emus to learn some tricks, but I guess getting more HDL experience comes first anyway
one example from today: i have to change something in the PIF. tryin it in the emulator was 1 minute including writing the code and testing a game with it. In VHDL i don't even have an idea how to write the code in that time
development cycles are so much faster if you just need to test something quick
(not for the emulator - but to debug the verilog for instance)
yes i simulate with modelsim and while it can cover everything, it's very slow, both to set up and to run
Smega
(taking notes... haha)
1 second realtime can simulate 0.1ms of the core 🙂
That's brutal.
so typically 1 frame of a 30fps game, loaded with a savestate is around 5 minutes of simulation time
but then you see every signal of the core for every clock cycle that happened. So you only do it once for 2-3 frames and can start analyzing
<Stares in Arnold Rimmer>
but if something only happens every 5 minutes, good luck 😅
save states become a key debugging tool then
Can be used for both the Smega Mastur System and the Smega Drive is all I'm saying
I mean, the name is a little cheesy, but....
: D
@wanton sun not gonna ping you again but would be really interested in the framerate patches and if you think they'll work eventually
i have no idea what they do, but i would assume if they work on hardware, they should work on the core at some point
Yea that sounds reasonable
What patch are you talking about specifically? The Mario 64, Diddy Kong racing, and perfect dark performance patches work. Dont know of any that don’t
my searches on discord and web turned up nothing.
I hate to be that guy, but where that patch at
Are these on Romhacking? Didn’t realize they existed
They’ve all been shared here over time. Not on romhacking sadly
Mostly built from GitHub
Mario Widescreen hack is also in this channel. I can look for it in a little bit for ya
This one perhaps? #1096015979055697940 message
imagine how unhinged you'd have to be to try and reduce robert's work to "a port"
when he is a yung god of fpga
Also vampiers FAQ has the widescreen SM64 patch listed @thorn flax https://vampier.net/N64/
^these guys beat me to it! thanks
#1096015979055697940 message diddy kong racing patch
#1096015979055697940 message perfect dark patch
I missed it. it was there, 2nd from the bottom
#1096015979055697940 message super mario 64 patch
again. I looked, just didn't see.
I try not to be that guy who just walks in and without even reading a pin just asks for someone else to figure it out for them
Dude you're good, not everything is in one place (FAQ, pins) and it's a constantly evolving thing. Thank you @versed cairn also for links to the other patches ❤️
I think you need to understand there's a difference between hardware decoding and software decoding. The latter is heavily performance intensive. The former is not as it uses the dedicated hardware for it. The N64 does not have this hardware so everything has to be done in software. PS1 can do this far better with it's dedicated hardware decoding silicon.
it's not so bad with the RSP vector unit and special video instructions. homebrew FMVs of e.g. badapple or bigbuckbunny show that it's possible, but they cost a lot of space and that is the main issue
Everything good? Anything I can do for anyone?
Yes I would like to order a bloody mary, with extra horseradish.
All fine here i guess? Are you back from your trip?
Nah still here in Tampa. Kids are playing in a children’s museum and I finally get to relax after two straight days of 12 hours at theme parks.
also a lot of the badapple homebrew use techniques that were not really popular or well known back in the 90's right?
Your presence is all we need dear Robby. 🥹
you take a pic holding quest 64?
I brought my MiSTer just because of Robert lol. I LOVE N64!!!
12 hours is too long
yes, oh lord it is
... no traveling brian. tsk tsk
lol, all of Robby's vacation photos will be with him and a copy of Brian 64.
I take my MiSTer on most trips and always worry TSA will think it's an explosive
its ok, just tell them about playing bomberman on roberts new test core
they'll understand
i even trusted you for a second 😭
"It's not a bomb, it's the bomb"
oh yeah I’m very new here
its a genuine privilege I can give back to the community and help serve the amazing people who give us cores and support the MiSTer project
i remember robby's first day
What the darn!? Robby has only been here barely longer than I have! My whole life has been a lie!
Literally bought a MiSTer because of @wanton sun for the PS1 core
same
He’s the reason why I’m here. Robert is super cool.
.... oh ffs, I'm not crying you're crying
lol
Nintendo is the reason I bought my MiSTer. But only because I wasn't happy with how they've handled NSO and classic game releases. I was just fed up with them.
my name is leg, not crying
really nice thank you. And finally we also get the good 5th gen console now 🙂
I've been here since July and already have a blue color 😄
Shots fired by Robert! 
i feel trolled.
I did not know there was a significance to the color
I've been here for as long as I can remember. I really need to lay off the halfling herb.
I bought the MiSTer for MSX
yeah. ps1. thank god we got that
Where's my color? lmao
now we'll get this n64 out of the way...
Some 60fps patch I guess, wasn't aware of any that worked
and because SmokeMonster and @vague sun told me to do it
I followed smokemonster, too
I built mine three years ago when I was waiting for the Pocket and Nt Noir, so at that point I was just interested in GBA and NES
I’m not an arcade expert in the slightest but the Neo Geo is absolutely one of my favs. The arcade cores are like this never ending stream of amazing shit. So many cool freaking games and a metric ton to play.
I love arcade fans!
i suck at fighting games
I bought my MiSTer for the possibility of a Neo Geo core some day. I had no idea PS1 or N64 was within the realm of possibilities. This is all really amazing to see happen.
I bought MiSTer because hooking up my laptop with RetroArch on it to my Trinitron + having to do constant adjustments with RA to play games casually was becoming such a hassle
And I mean, latency-free gaming + tons upon tons of consoles and accurate arcade cores, including possibly Saturn? Sign me up
dont forget saturn... a lot of games id never even known i wanted go play
i'm not even joking: name a better way to play the PSX. do it. i dare you.
My favorite arcade cores since I got my MiSTer have been wickerwaka's amazing Irem boards. Just an insane amount of amazing games on those boards.
rightest decision ever
i thought saturn was just a dud like the jaguar for years
I was already dropping a bunch of money on various CPS2 boards and was thinking about getting into Neo Geo, This solved that and gave me a way to play on HDMI and stream, while making it 1/10th the size and supporting controllers better
I wrote it off completely until miSTer showed me the light
I was actually exploring on getting a real N64 to play N64-games casually meanwhile - until Robert dropped this bombshell on us around last March
Massive "HOOOLY Macaroni"-moment there
So much for you to catch up on! Saturn is my personal favorite of that gen of consoles!
i managed to get one and a cart thing. realized a lot of the games were good, but i hated the hw.. and loved the controller
I got an N64Digital two years ago thinking this wouldn’t be possible on the DE10-Nano
Neo Geo and CPS2 is enough reason to buy a MiSTer alone if you like arcade.
so glad mister is getting it
I don’t regret it but I probably wouldn’t have done it if this had been out
i'd been carting CPS2 boards across the country for a decade already
for tournies
those are all the systems id even wanted on fpga. the rest i prefer soft emus for. ps2/gc onwards
Is the MiSTer acceptable at tournaments yet? Those boards are getting pricey.
Because of this core I believe in miracles 🤣
I can't tell the difference between MiSTer and the real thing anyway but I don't compete.
Vsav scene has been running pretty much exclusively MiSTer for last couple years
and a lot of the other games of that era are coming around, even most of the ST crew
Not miracles.
Nice!
so like A2, NeoGeo stuff, early versus games, etc
and theres lots of clamoring about CPS3 obviously
Model 2 is my dream but I have doubts that will ever happen.
Sounds like the classic case of needing a vacation after your vacation
Genuine thanks for reminding me! I am going to submit PTO for Monday off. It took me 23.5 hours just to drive here so I’m expecting the same back. In a minivan with three kids, two dogs, and two kittens.
Three kids I get. But two dogs and two cats? 
It's not a vacation without the whole family!
kittens wouldn't care, but my cats would not enjoy a road trip
Did you manage to play Mario 64 in the car while you wife, drove or was it not meant to be? lol
didn’t on the way here but will on the way back. I am determined
@latent galleon / @fair stump I’m an optimistic buffoon plain and simple. But we saved quite a bit of money on pet hotel fees and the pets did great. So we are very lucky. One of the kittens slept on my shoulder for an hour or two while I drove through Louisiana. It was adorable.
kittens are super chill with change, i have a petsitter i trust, either an hour a day of playtime or overnights
I believe in you Robby 🙂 You can do this! 😄
but she is also a good friend and professional animal trainer and sends lots of pictures so
apologies in advance for being off topic
i knocked out another 10 stars and a bowser fight on my mario 64 file yesterday
oh my god adorable
Dude your cat has a selfie stick? 😮
Lol
@left depot my petsitter likes to send pictures of her playing with my cats, and i love her for it
He's very active, that FazanaJ. https://github.com/FazanaJ/Diddy-Kong-Racing/commits/dkrMod
I do the same when I sit the cat. 😄
Mine too, it's the best and a dealbreaker haha
Lots of action here today. What I miss?
Meow
What the, I couldve sworn I posted this in general!? One sec.
you getting told, and cats.

Is that Maxwell the cat
ok that picture is too cute i will have to remove it, sorry
this core is doing wonders for my appreciation of the consoles game library
I never played n64 this much even after the effort I put into the original console
same with me and PSX
owned it, modded it, still didn't have much appreciation for the library
burning discs was probably part of that
and I'm starting to like what SGI and Nintendo decided to do regarding its particular video output
That was the issue for me for psx, burning discs sucks
not the lack of SCART suppot
but the Strange blend of sharp & soft you get with games like Mickeys Speedway
it's vaguely... dream like
I never used to see the difference between this and a ps1. and couldn't help but wonder why it took an extra 2 years to come to market
but it's there.
a truly blasphemous thought came to me earlier "Daytona would have been great on this"
I noticed a difference but I never understood what it was, and seeing this core progress taught me
would love to have seen what a team like AM2 could have done with this hardware
seeing it come together piece by piece has definitely made me appreciate the n64 video output even more
its so like, cohesive and temporally stable
they traded some resolution of fine detail for that but i think it was worth it
they were never going to be able to render a ton of fine detail to begin with
I'm happy to be able to use component on a crt now instead of a s video. It's pretty
sweet, lucked out on original n64 controller..."found in box, untested". looked brand new in pictures and looks brand new in person
should not have ordered the kitsch-bent stuff!
i have a theory that the best way to judge condition is the scratches on the A and B buttons
1 for 1
man that stick feels weird, takes some effort too
at this point, the only additional "quality of life" feature I'd want over the original hardware is auto swapping/combining of the rumble and controller pak
how would that work?
oh and Midway. never gave two thoughts about them ever. but Hydro Thunder is legit great
I'd be fine with a mappable button, it's been suggested but Robert has said it's a pain to do
on the nso controller there's an extra couple of buttons you could assign
btw I know n64 doesn't support the clock yet
correct
but once it does, will it be enough to keep the mister connected to ethernet? you don't need an actual clock onboard right?
just thinking about animal forest
... yeah?
yeah that's enough or yeah you need the clock
I'd like to see an easy 2 in 1 controller mode for goldeneye and PD
oh yeah they had a funky dual analog mode
Nah don’t need RTC for eg Pokémon GB games
You can do it now it's just cumbersome with controller configs
as in, as long as it's plugged into ethernet the pokemon gb games will continue to understand the time correctly?
awesome
i guess a menu is still easier than swapping actual paks
oh. the real greedy request is some way of accessing pokemon gb saves for Stadium
Unless you have a tremor pak and can just use the switch
I think it's in scope
At the very least SNAC with a real transfer pak
I have the transfer pac and controller ready
I could finally put celebi on my real silver cartridge haha
I never played Stadium 2
I think that was right at the point I grew out of the franchise
So ready for transfer pak SNAC
Arguably the only thing you need SNAC for on this core
I was a 91 kid and when I bought sapphire everyone was acting like I was a little kid
Heh, there was a moment in time when several people called it that, it still amuses me to poke fun at them. 😄
and I was like.. okay cool you all just miss out on this sick pokemon game that's fine by me
haha yeah 89 here
I wonder what the age distribution mister owners looks like
presumably the mix of disposable income, technological aptitute and nostalgia factor has to mean it's skewing to 30s and 40s
Looks like a battery to a power drill.
Hahah kinda, I got one kicking around somewhere
idk what replaced it. Probably Skateboarding and going to the mall
Man, I slept through so much. someone thought N64 and PSX were implementations of an emulator to the same degree ao486 was?
feels like iit's probably the same gen of people who were hacking the wii in the late 2000s
no
I’m from 90, I too bought Sapphire 😄
ah good, cuz that would be hilarious
haha, were you scorned upon in school for it too?
I don't know why everyone loved pokemon red and blue, then thought silver and gold were sick, then sapphire they were like "baby's game"
why are we talking about sapphire here?
ohh
My point was the process of 'porting' isn't inherently bad and can be quite useful like how robert does it.
For a moment I thought sapphire was a gba game
it is a gba game but someone said pokemon stadium 2 was when they stopped playing, and sapphire was the next game in the series
Like Coldplay, I was all "Yellow".
This channel, veering off topic? Well I never!
Seconding this, all the n64 fps titles can actually be played with a sweet modern twinstick setup, I hope that's taken into consideration eventually
i think we just need a swap sticks option and it'll be pretty simple
Well anyone could do it potentially
I knew someone who played modern FPSes with an N64
controller
YES 100 × this!
some kids are playing modern FPS with an ipad nowadays
Is that when you decided to stop knowing them?
I'd prefer to use an n64 controller than a touch screen
your point was to play gotcha when i was talking about a machine translated port of an imperfect processor, when robert uses software to figure shit out and completely rewrites everything by hand in vhdl
even better, TWO n64 controllers
I never believed them or put in the effort to keep in touch in the long run, so yeah basically
how many games actually support that 2 controller scheme?
goldeneye and that's it?
perfect dark does too i think
that might be all though
it's funny that rare instantly saw the future
like oh this analogue stick thing is dope if only we had 2
Be funny if there had been a Steel Battalion game for the n64
For ge+pd I think you map the stick to the c buttons and vice versa and pick the 1.4 movement style in game or something
i've yet to find a shooter i can't play really well with just swapped sticks, with left analog for the real analog and right analog as c-buttons
as for my actual response to this, the ao486 core ended up being a fictional 486 with limited driver support and really messy code. especially since it was a learning project for the original developer
nintendo had the foresight to add an analogue stick, then proceeded to attach it to the jankiest controller ever produced on a mainline console
honestly the only thing triggering about the emulator discussion is people saying stuff like the n64 core is half software, or they are just ports of emulators without understanding what kind of low-level fpga-translatable emulation we mean
Sometimes I go back and watch Smoke's MiSTer countdown for nostalgia. They're back up again
if you don't mind it being useless for everything else you can try this today, just go map your dual analog pad wrong in main mister on purpose
when it asks for stick 1 map right stick
the biggest problem with n64 is not evven that it has buttons instead of an analogue stick, that's the games when they aren't used for the camera
is smokemonster still alive?
That Star Wars Racer have support for 2 controller single player too
like playing buttons with the c butttons mapped to a standard modern controller is so annoying
i think smokemonster kinda retired, he closed down his discord etc
Semi active on Twitter but no longer doing community contribution stuff
he tweets
that's a bummer
Just bought a buttload of laserdiscs actually
the other day it was showing off his haul of 200 laser discs or something
he was a great advocate for the scene
Him and Pezz doing videos is what got a lot of people to look into MiSTer.
heh, hi lemonici 👋
What do you mean? It's annoying to use C-buttons?
Howdy hew
Yesterday I played the Dreamcast version of Hydro Thunder and it annoyed me to no end that you had to go back to the main menu to restart a race.
The N64 version however let you restart your race from the pause menu 😎
N64 > DC
I mean that c buttons don't map cleanly to a modern controller
I did try but I suck at it, I get stuff double mapped and stuff, like moving forward and looking down in the same input, the prospect of doing that every time you wanna play an fps isn't appealing
like hmm should I map digital buttons to the right stick and have a janky experience
Not many controllers have 6 face buttons, no
or should I map AB to AB then have XY as up and right c and down and left c on the bumpers
@lone geyser oh master of the analog stick arts, can you make us a swap-sticks option? for shooters
we just want the right stick to be the n64 stick and the left stick to be the c-buttons
That's why you get a n64 style stick?
Can you describe what you mean?
Like undo invert?
I got the wired Tribute64 for only £10
yeah but 4 pads just for that? and it's not even about the price it's about just having extra clutter in the house
like the mister is otherwise extremely elegant
(Because inverted is in violation of God's will)
Perhaps something like this would work in a pinch
you have this tiny box that contains every console and all you need in principle is a display cable, a tiny wifi dongle and a plug
having just controllers for systems is less clutter than having all the ssystems 🙂
basically right now, n64 analog stick is always mapped to left stick
my man
@deft tree seems to like it iirc
we want it on right stick
sure but if the n64 didn't have C buttons and was twin stick, you could just buy any generic controller
Yeah I’m a fan of the octa
I'm not complaining about mister, I just find the n64 to be an inconvenient console that requires bespoke controllers to truly enjoy
I can look at it but no guarantees. Most of my work has been in a single function
@latent galleon I just ebayed an N64 controller, soon I will be able to call myself a refined gentleman of leisure... I used the cheat code too "TIGHT STICK"
still, i now own two n64 controllers, because what can you do...only weird controller i use
yeah it just feels wrong to buy 4 extra controllers for that
(I warn you I'm a much better mathematician than a dev, lol)
I’ve not had any problem finding real 64 controllers in the wild personally. Bought a minty one a couple days ago
It's an outlier but most systems you can use a twin stick no problem. I have about 6 controllers for mister than cover just about everything - except intellivision and weird things like that. that and Jag are way more "out there" than n64
well if it is no good i'll email you my kitsch-bent plastic bits, shouldn't cost more than a stamp
haha
I just don't like the clutter, especially as I'm an indie dev so I always travel with a spare screen, 4 controllers
yeah, porkchop told me there are little kits to rehabilitate a loose stick
throwing in a mister adds basically nothing to my load
so I will seek that out if needed
but throwing in 4 extra controllers for n64 is completely untenable
just don't play n64 then. it's not compulsory. it's a choice
I can't just roll up to a mate's house with my backpack prepacked, I need to plan to have n64 controllers on me
Hori make good-quality stuff. They have even made some first-party stuff like the NES Four Score.
I am just lamenting, I'm not saying "I hate this so much I will never play this core"
alll I was saying is "it's a shame nintendo made this controller"
come to think of it this might be something you'd have to change down in the core
I just bought a broken Teal ICE n64 controller!
I live inn two countries too, I'm not going to carry 4 n64 controllers with me every time I fly or buy 8 n64 controllers
I have almost no frame of reference, since I barely ever touched a real N64 controller back in the day, so I opted for an OEM one
so the solution is pretty much "yeah sorry everyone Y means up C. left C is Ll1. down C is R1" etc.
which is fine for me but hella confusing with friends
I lament having my mister on the same screen as my pc, and having to switch input all the time. modern convenience makes us lazy. I used to carry a crt and an amiga on a bus, with a box of disks... compared to those days we have it pretty easy now
I would get a remote for that haha
little low latency hdmi switch box with a remote
I wish as well there was a profiles switch on the back of dualsense controllers so you could swap whether it's paired to your ps5 or [other device]
yeah i encountered one the other day smh
ok stop!
haha
i am a man of a certain age and my heart cannot take it
Could probably swap the sticks in the input loop but it'd be hacky and I'd just distribute the binary privately instead of sharing it here
Lol
just wait until robert is like "okay time to do the dreamcast"
reddit is like "okay but actually for real this time guys, this is really not going to happen"
yeah if its a whole build you'd have to switch to don't worry. you can already do it by just mis-binding your controller in main on purpose
Mister can't do dreamcast. It was a 200mhz cpu. mister only does 100mhz max.
we'd need new hardware
incoming hat adaptor
Lol backseat engineers are funny
just accelerate the mister at close to the speed of light in a centrifuge
and have it run at half speed
the main problem is going to be cable management
n64 really is the limit and a little beyond but here we are anyway
if robert said "buy this new board i'm making a dreamcast core for it" you'd all buy one 😛
if robert said it I would preorder
Pentium 75 or Pentium 90 anyone? lol
I'm not convinced about mars until I see it in action
if robert said it i would bookmark the page
i'd buy two you know, just incase
for zelda four swords
How many alm does mars have? De-10 has like 110k correct?
He stopped working on his DS core because it wouldn't fit, I think.
that is sad, ds was an rpg powerhouse
having said that, how would you even play, plug in a wacom?
May have been memory with DS
yeah, we gotta wait for MiSTer² - THE REVENGE before Roberts DS core becomes a thing
The nice thing is that DS is easy to come by. I have 3 because people keep giving them to me
I was thinking about getting a big 3ds recently
my only problem with the DS is they cramp my hands
but then I got a galaxy s23 ultra, and it comes with a pen, and it is perfect for 3ds
screen in half is pretty much the size of an original 3ds screen, and it's tall enough for both screens plus on screen buttons
and obvs it has a microphone and all that
and I always have it in my pocket, it's just ideal for it
See that's your problem. I get around that by having disproportionately tiny hands that I got made fun of for in HS but have since been mostly useful
good name
a Frankenstein DS might be possible with lots of tricks to work around all the limitation, not sure it's worth it. Probably better to do it on hardware that is really capable of doing it
agreehere
you've probably learned a lot since then
Also seems like an I/O nightmare
Like Snickers
I don't even enjoy DS software emulator very much
ds emulators on pc are bad yeah
DS is hard to control with anything but a DS i find
yes, i would do most things different, likely saving plenty of ressources, but the most critical point, the amount of internal RAM, cannot be optimized
only the wiiU version is satisfying
I just needed a comfortable way to play the 3 Castlevania games on the DS
you definitely need a screen with a display on it that you're clicking on
those are rough, and i'm not sure how mister would get around some of the physical limitations
Hew have you tried one of the original phats?
I have a DS emulator on my phone, DraStic
what is that?
Phat
i guess most obvious would be like, stack the two screens onto one hdmi output, then use a dualshock so you can use its touchpad
oh
Typo
uhhh I'm not even sure what mine is... I think it's a DSi that someone gave me
yeah ds phone emulators are great, ds pc emulators are nightmaerous. it works for phoenix wright just about
PSP would be much more interesting but doubt its possible
symbian/java phone core from early 2000s? so many games have vanished into the mists of time like Doom RPG
PSP is 300Mhz
nguage ?
depending on the game, i had good results: some can be played nice with mouse, some with gamepad where the analog stick is the touch and some with keyboard and mouse
psp has 32mb of ram too
i vote wait for mister 2.0...are you still doing FPGA stuff for work?
no
I guess you really need a rotateable screen to enjoy ds properly too
could some kind of memory add on make DS more feasible ? like not dual-ram but some other kind of ram on the second iio
i am wondering if you learned more professionally or on mister 🙂
tell chatgpt to write the core
😆
either way it has been cool to see
ps-ram or sram or one of those exotic types
Aren't key bindings just saved somewhere? They must be since they can be changed. Like a switch in the core just mapping 64 stick to right stick and c buttons to left stick, I think that's all that's needed for ideal fps controls
that kind of key binding isn't allowed
I wonder if it could write a super simple core, like a green LED lights up one
you can move the c-stick buttons but not the left stick itself
only one way to find out
when it comes to rebuilding old systems and which path to follow, for sure in the last 4 years. Handling the synthesis tools, simulation and general design i learned most in the 7 years before
I'll leave that to Kannibal
there would be external ram that would fit the needs, but we don't have the pins for it. Would require more than both expansion slots on mister together can offer 🙂
So that's why I get double binds? No way around it?
yeah just remap it in main with the sticks the wrong way round on purpose
that frees up the left stick to map the c-buttons buttons too
more tests done both zelda working, pilotwings works, some corruption gone in wrdl driver championship. I still have the bug that to load pal rom I need to go to setting and switch system from pal to ntsc to pal again. Is there a bug tracker somewhere?
Sorry if I missed it earlier (there’s a lot of messages), but what does today’s build fix? Any new games that work? Etc.
no build (so far anyway) today
new build? where?
you can read about all the new builds in #test-builds
there is only a change in PIF today that doesn't fix anything
NEW BUILD???!!
😉
lol, laaaaaame, "chatgpt: <FLEX> could totally make an NES core... if I wanted to... but someone already did it"
Ah i saw an commit on git and thought there was a new build to go along with it. My bad.
"paper mario working. lol j/k pif change"
haha right? pretty funny
there is no point in uploading a build from it and people test for nothing
(ok maybe it breaks something, but then it's early enough to know in next build)
when you're developing, do you have a game in mind for the current think you're on
like "oh I really want to fix xyz next so Game B looks better"
is that game mario kart 64
Yea okay I'll try, it'd be heavenly if someone made a quick solution for fps play 🌠
oh you mean one game per cahnge
the game depends on the feature/change/bug 🙂
then i post a build with this game mentioned and 30 minutes later the channel finds 3 more where it helps 🙂
which is really good, as it saves a lot of time where i can work on other things instead of testing plenty of games
in my line of work it's more like "I do the feature for thing A and then qa reports that I broke B C D" haha
definitely a positive feedback loop in the best way 🙂
sure, it also happens that it breaks something
do you have an endgame game in mind like "the final thing I will fix is making game X run"
current endboss are random hangs in some games, e.g. Glover. I don't fear implementing features but debugging the random is giving me nightmares
yeah just endless little fixes, that's like emulators
95% completion but 9 random games have random bugs
goes a lot faster than most emulators though
is TLB going to be a nightmare?
don't think so
I fully understand that and also understand that if a weaker cpu at 1/3 the clock (saturn) can decode full video in real-time, the n64 can easily do so also - as documented, their struggle wasn't with video handling specifically, it was cramming it on to a tiny cartridge
most new cores come out of the gate with close to 100% compatibility around here, it is sort of wild compared to the years long struggle the software emulation scene usually endures
Is the PIF change for controller disconnects, or the jfg drm?
it's really interesting how tlb is only a blocker in.. 17? games
but those gamese include like 4 all time mega classics
More than 17
Out of the broken games, most have TLB as the reason that they don't work
I see
ok, little more detail: the PIF communicates with the SI (serial interface), which will write to the PIF RAM via DMA and read back from it. Everytime a read or write DMA happened, i would start a access round and poll all controllers/paks/eeprom. But that is wrong, it should only happen when a read DMA from SI is initiated. It doesn't seem to influence games but would influence SNAC
Ah
It's a compound issue really. The space is a major concern, but it says in the report from the developer, and I quote: "because the N64 has no dedicated decompression hardware, our challenge was compounded further. To better understand the magnitude of the implementation hurdles, consider that it is analogous to performing full-screen MPEG decompression at 30Hz, in software, on a CPU roughly equivalent in power to an Intel 486. Fortunately, the N64 has a programmable signal processor called an RSP that has the ability to run in parallel with the CPU."
The CPU wasn't powerful enough. The ability for the RSP to run in parallel made it possible
so you probably need to stop with the claim that the N64 had a powerful enough CPU. It is not 1:1 running the video haha
i do wonder if this might have an impact on SFRush and SFRush 2049, both of which have issues with CPAKs. currently Rush 2049 seems to crash if more than one CPAK is inserted, and rapidly sees and loses the CPAK if you have more than one inserted in the menu
to clarify about how well an Intel 486 can software decode a full-screen MPEG decompression at 30Hz... it can't
no (yes i tried it 😉 )
Looking at this document, the guy basically developed his own full on decoder/encoder to be able to use both the RSP and CPU in parallel. He had to completely redo the video in a format that would work for the hardware. So it wasn't even fully decoding an MDEC signal like the PS1 can
what game is that for nerd pork?
Resident Evil 2 for N64
He had to cut frames to make it run lol
#1096015979055697940 message
Yeah resi2 on n64 is so crazy. Now the psx and n64 version can both run on the same hardware, what a time to be alive.
Correct. This required an add-in MPEG1/MJJPEG board from ReelMagic or similar. Intel kinda had the market cornered for software-only 24fps video decompression in those early days, followed by Apple.
man, i guess all those saturn FMVs must have been all in my head then
sadly it's another case of Nintendo making poor hardware choices
The N64 excelled in certain things, but suffered for others... ultimately leading to its shorter than expected lifespan
I hope it fixes Wave Race shinduo edition
point is, saturn didn't have hardware video decoding either, and had much slower processors, yet still did FMVs
Not very well. Look at Grandia on PSX vs Saturn, for example...
Saturn has an MPEG video decoder...
MPEG Video decoder: Sega P/N 315-5765 (Hitachi HD814101FE)
MPEG Audio decoder: Hitachi HD814102F
as an add-on, not built in
That was an add-on, pretty expensive one too, never saw it
The console didn't include that, it just had to do videos on very low quality on small screen areas
imagine taking a mister back to 1998
how many minds would be blown
maybe if you were poor
laughs in premium v-saturn bundle
"yeah I have this little box. it has every game ever on it*
My own mind would have blown to begin with. I would had developed a religion around it or something like that (I practically do now, the MiSTer is my only GOD!)
We should fund The Church of MiSTer
n64 was a worse console for devs but a better console for consumers imo
Saturn would like a word
I love me some no-loading-times
Worse console for devs for certain stuff
The point being is those videos probably weren’t MPEG. Depending on who they licensed from and the quality needs, it couldve been proprietary, MJPEG at low framerate, etc
I reserve judgement over saturn until my mister arrives. just seen it's in the next city over now
It looks like TrueMotion was made possible by the advanced math processing the Saturn had. It had a lot more math coprocessors.
from some reading, it looks like saturn typically used cinepak
how would you sell the system in 3 titles
VF2, Sega Rally, Virtua Cop
I’m pretty positive Indeo, etc both came later and were only on Intel CPUs. QuickTime was even later IIRC, and wasn’t licensed at all
I miss Smokemonster. Anyone know why he stepped away from MiSTer and gaming discords? Loved his YT channel and his discord
yeah same with Cinepak. Cinepak/TrueMotion used advanced math formulas for the decompression. More than likely the N64 did not have the math processing power to handle those
worse videos, but better everything else imo.
am I right in thinking saturn is basically: going to the arcade - home edition
i just assume death threats at this point, in this scene. joking not joking 🙃
the weird part of the remaster for grandia is that they didn't just add the video from psx and remaster the saturn version.. would have been perfect
pretty sure the vector unit on the n64 was just as powerful as the saturn's, if not moreso
like if I had to recommend 64 I would say majora's mask and banjo as the first two games out my mouth and they are very "not found in an arcade"
I mean. eh.
sega wanted to make a machine to dethrone the Super Famicom. with unparalleled sprite graphics and enough horsepower to bring quads to the masses.
then a giant soulless corpo f'd there plans.
Cinepak was high-storage, low compute overhead as the balance IIRC.
but most saturn recommendations are usually very arcadey
I mean it’s Sega, so yeah it’s arcadey
Sega is overall very arcadey
here “low” means 100% occupies a GPCPU with hardware floating point
hydro thunder is very arcadey
sure but I wouldn't call the sonic games arcadey e.g.
video decoding often makes use of floating point math which the saturn lacked
im finding turbografx, neogeo and saturn seem to be all system you play for some good quick fun
arcade games ain't my jam either
sega had many teams.
some with specialties
guardian heroes is a goddamned classic though
yeah I'm just wondering does saturn have really high quality games that are like.. you need to sit and play this game for 30 hours
The Saturn has extra dedicated math processors and coprocessors. The N64 doesn't have this. it just has an FPU (Floating-point Unit) There is no co-processing technically with how it's designed.
I ordered a pc engine controller, hopefully it'll arrive before halloween so I can get some rondo of blood in. 😄
I have heard of a couple of jrpgs that are meant to be decent
do you like Golden Sun
haha
Shining Force 3. same team waaay better games
like Golden Sun is a baby game by comparison
but appropriate for the handheld format
The Vector Unit: A co-processor that performs vector operations with 32 128-bit registers. Each register is sliced into eight parts to operate eight 16-bit vectors at once (just like SIMD instructions on conventional CPUs). As you can see, this component does the heavy lifting for the Scalar Unit.
4x internal fixed‑point math processors: 2x MULT multiplier DSP, 2x DIVU division units, parallel processing
2x MULT multiplier DSP: 57.27272 MOPS fixed-point math (28.63636 MOPS per SH-2)
2x DIVU division units: 16/32/64-bit division, 1,468,531 divides/sec
interesting, I will definitely get on shining force 3 then. Is that the one where only one part was localised but it's been fan translated?
SCU DSP
SCU math coprocessor: Geometry DSP @ 14.31818 MHz, 32‑bit fixed‑point instructions
Parallel units: 32/48-bit ALU (arithmetic logic unit), 48/64‑bit Multiplier, 32-bit instruction decoder
The RSP is a multipurpose unit. Not dedicated just for math
just get the fan translations, they even improved upon the old official translation for scenario 1
Yeah you could for sure have written some insane RSP micocode for video decoding
am I in the wrong channel? I thought this was N64 lol
I'm not familiar with what a vector unit entails but from my research on N64, it does not support certain mathematical instructions in the hardware, so they have to be done in software iirc.
sonata of blood is awesome for sure
vector units are often used in video encoding/decoding
division instructions on the N64 were very expensive from what I understand
But I may be recalling things wrong
floating point division is expensive for any hardware
Yes but the Saturn has two dedicated division processors
optimized code will take the inverse and make it a multiplication instead
play through that one in one sitting.. i found i got in the zone for it, did well, didn't play it for a few days and just sucked so bad when i tried to continue lol
The N64 has a single FPU
Which the Saturn has 2 multiplication processors as well 😛
it's called burn out - if you're passionate and spend long enough in a scene you'll get burned out by all sorts of things that seem small but add up in the end
I finished the psp remake years ago. Now I got this very nice fan translation on mister. Could just use a nes controller or something, but every core needs it's own controller. 😄
and at a quarter of the speed of the n64's, kinda negating the benefit
I may not understand fully about the hardware myself, but I think it doesn't take much to see that the N64's single FPU supporting eight 16-bit vectors at once cannot stand against the power of the Saturn's 2 multiplication processors, 2 division processors that can do 16/32/64-bit division, and an extra DSP that can handle 32-bit fixed-point instructions.
Are you conflating the FPU on the CPU with the dedicated vector coprocessor on the RSP?
They are stating that the N64 should be able to decode video by claiming the Saturn could do it without an MPEG/MDEC decoder, when the Saturn had far more math computational power.
Because yeah you wouldn’t use the CPU for that, you would use the RSP, see here for the details of how this was actually done for RE2: https://ultra64.ca/files/other/Game-Developer-Magazine/GDM_September_2000_Achieving_Full-Motion_Video_on_the_Nintnedo_64.pdf
That PDF is what started this conversation lol
the vector unit effectively does 2 64 bit math operations simultaneously (or 8x16bit) at a much higher clock speed than the saturn's
lol I guess I missed that part
It says in there that the CPU cannot handle the operations... and even in parallel with the RSP, he had to cut frames to make it run
Memory is a huge bottleneck on the N64
get the power
Not trying to support a console war discussion, but for your own education: the question to ask is not “which had more coprocessors?” but rather “which had the memory bandwidth to feed all that compute silicon at 100%?”. Silicon advantage with memory bandwidth/latency that becomes the bottleneck in 16ms compute window of games is how you get Xbox Series X. They saved $1 in the BOM to lose their 30% silicon advantage and so all the titles are a dead heat
program both, find out
the decompression was so hard because of how heavily they compressed the video, to make it fit on the cart
whomever brought it up
and I just mentioned memory lol
this pattern happens over and over in console business
I am also finding I appreciate N64 graphics more after using the core to play
I'm done. The PDF goes over how the space was part of the issue, but computational power was more than half of it
just multiply by the reciprocal
You could just... read the PDF
if the cart was big enough, they could have just streamed it right off the cart
Sorry, was typing the reply to your previous msg and hit send before I saw your memory msg
Yes I won't deny if the cartridges were larger it wouldn't be as bad to compress...
But the N64 has other limitations at play here
it does, but with a reasonable codec, its power isn't an issue
The n64 doesn't have the memory bandwidth to even handle the throughput of directly decoding a video I'd imagine
Even if the processing power was there
nintendo power
there's 500MB/s of theoretical throughput
I guess yeah the confusion here is the vector units on the RSP are for sure fast enough, it was just the memory bandwidth that was the issue if I’m reading that paper right
miiight want to watch some more videos and read discussion on the design. On paper it sounds theoretically possible, but the way it plays out ends up being a nightmare for developers
You can watch a number of Kaze's videos to get that note
i'm just saying things would have been way easier if they could have used a bigger cart and used a normal video codec
it was only as hard as it was due to the extreme level of compression they had to use
I don't think it's necessarily hard to dev for by today's standards. just the standards of the time
I implied then not now
Could one unleash an AI-optimized codec that saves 50% storage space and 30% memory/compute bandwidth per frame, with 10% more accurate video quality? Yes. Is that what existed in 1999? No.
Here's an idea... just play a game on your MiSTer instead of trying to figure out why something in 1999 didn't happen
xD
The dragon’s lair Amiga version shows what you can do with human-written content-specific codecs
lover
Lamer
this is like when Amiga geeks put a 2019 era accelerator in the Amiga and say “see!!! it can run Doom!! John Carmack was wrong!”
Lower
luger
honestly looks like there is at least one more letter behind there.
laker
Lager
luber
loser
can't be loser, s is used
Yeah I tried that one first lol
Lymer
its not centered and there is atleast one more letter in the puzzle. prolly 2-3
liger
Liver
well? jay?
with a nice chianti
was it luber?
Lizerd
Might by Liberian actually
4:02 and no new @cerulean elk n64 or saturn video? 
lol off day
Leeer
there was a Saturn vid today? in my time zone anyway
Ok, you have one more hour to produce one 
I added chicago to my world time clock just to keep track of your whacky upload times.
vid dropped at 2pm British Summer Time. I'm guessing you could still taste your toothpaste in the states 🙂
That was written by Randy Linden tho, guys a god tier programer.
lllol
One day without a core update and things get wild
Just trying to keep the unruly mob satiated.
vintage hardware? don't wash it - retrobrite it lol
Ive got a vid this afternoon
just not on a topic anyone would expect. Trying to see if I can make a new type of video work for the future
DDR might be considered esoteric?
Quest 3 review w/ gameplay
because I might be known for arcade / FPGA / retro stuff...but I play and own a metric crap ton of VR junk
Add 61 and Ill watch!
mostly because its where the light gun genre went
i played many a DDR back in the 90s/early 2000s
😉
There's a field of the Arcade Dance pads behind a shop near me. They sold a TON of those machines
Is it the 4h video essay why brian is a better protagonist then cloud, link or mario a suggested yesterday? Damn you're fast.
On your next N64 video please test Disney Dancing Museum... on a dance mat. 🙂
is this a playable game or is it something you watch
Sounds like a job for chatGPT
https://www.twitch.tv/rgw_panda
We're doing N64 testing where we maybe just play some games then moving on to some Ocarina of Time
I am Panda, and I am a Retro Game Wizard, which means I am one of the greatest players of old video games. I use my MiSTer and a bunch of other fun systems to go on magical retro journeys, and I invite everyone to come along.
this seems like graphics over gameplay: the game. and yet it does look intriguing
I have to watch a panda now.
bait n sitch, no panda!
it's Dragon's Lair, so a bit of both. it was a LaserDisc-based arcade game.
"No panda?!"
Unsubscribed
it seems really interesting lol, does it play like wario ware
like QUICKLY DO THING X
But I am there
poor panda looks like he had a rough night
Was panda ever truly here
I is she, and I am bread
I had streaming issues sorry every one. Back online
Using a Raphnet GameCube to N64 adapter (with WaveBird) with the SCAC build and am having a few different issues. Button presses are is inconsistent, like when attempting to hold the fire button down in Starfox it tends to shoot as rapid fire shots as opposed to a charged shot, like the button isn't consistently being held down. Also when using a N64 controller tester rom the D-pad direction down will activate every second or two, despite not actually pressing down on the D-pad.
The Raphnet adapter previously worked fine on an N64 when I had one and also works fine with a N64>USB adapter. Also SNAC works fine (using SNAX) with a Dualshock and NeGcon on the PS1 core. Unfortunately I no longer have an actual N64 controller to see if that works normally over SNAC.
@desert crow or anyone else seeing any SCAN weirdness with the N64 SCAC builds?
Sorry to be asking this but since when do BustA-Move 99 and Bust-A-Move 2 work??? Wow
This is fantastic news (for me)
I just tested them with yesterday release and for the first time they are working for me
Not sure what would be causing the Down presses. Don't think anyone tested that adapter yet, maybe you can retest later on a different build
it normally is
yeah it is just the luck of the draw, but next week I will try a slightly different set up
@hollow rune when I asked about the blue/red cherry mx keys I meant this.
I have no idea, my dad won it at a company christmas party. It is a razor blackwidow elite with the default keys
They are clicky and it is nice on my paws
yeah I heard the mechanical clicks
I just saw this and it was wonderful
I think you have the equevelant of the red 🙂
when I design mine I do a combo of blue and red
I think before I ever mess with a keyboard we will mod our 8bitdo arcade stick
that is next on the list
that and buying a Retroid Pocket 2s
I second sanwa
yeah the problem is right now deciding on the right colors
the stick is already microswitchy - so I kept that as is
hall effect or nothing now.
Sanwa 4 life
Nice colors
I got the black one
I'd like to swap out colored buttons
some would call the bat blasphemy
my mom says it is a waste of buttons that's why I haven't yet. I have to ally with my dad to make it happen. though now that she sees everyone else is doing it she is suddenly changing her tune
She didn't understand why you would buy an arcade stick then have to buy new buttons for it
I have actually won local tournaments with this thing
I kept the same look but did put in a sanwa stick as well as buttons
now I can call you Wonderbread
Repping Misteraddons
why I picked the colors
I knew that ..
How can you waste buttons?
my family is always calling me bread cause I feel like a fresh loaf of bread to them
@hollow rune are you 16 or so?
I have no buns so I can't really say the same
wow what stick is that? did u change the gate or anything else?
sorry if already spelled this out, just saw the pic and it looks very nice
👌
ya that stick in particular is what im noticing !
I'm on a roll
@rose elbow I hate balltops... so I changed the top only
I am no longer in elementary school, but not old enough to drink in Germany
are you cheese or ham?
now I feel like a dirty old man - eek
I like Neo geo button collors
why?
well I'm old enough to have reached 3x the drinking age in Germany 😄
What's the drinking age in germany? 16?
This is the best response to most things
I think it still is
yup
(3x16)-1 in 13 days
Here's a question you might be able to answer for me: if you emulated each hardware unit (cpu, rdp, rsp etc) of the n64 on a different software thread would that behave roughly the same as the fpga version or is there some deeper parallelism that goes on in an fpga as in at the instruction level?
FBI, open up 
I'm glad there are kids out there into retro games
eh - I didn't solicit or sent unwelcoming pictures
yeah 🙂 makes me happy
there are kids nerdy enough to enough those old non 120fps games
from simpler times
are the menus in turok just programmed badly, kinda twitchy with the analog stick
where's your led blinky?
I mean, I am not a human child, but I guess that counts
@hollow rune I don't want to burst your furry bubble - but Panda's don't live in German houses
that's illegal
You have to account for the panda to human age conversion
don't != can't
it could be like OOT main menu that runs at double the framerate. What's FPS at?
Guys I'm going to see Chris Tucker standup tonight. You think he will be funny?
it's the pause menu, so 30
@lone geyser mimi works great here, people should definitely switch
not sure how the math works for 85 cardinals and 65 diagonals on a modern controller but whatever
The Linfinity Bauntlet.... unlimited power.
Chances are greater than zero
Funny for how long
Like the entire show?
Funny is in the eye of the beholder
Not sure what this has to do with the N64 mister core tho
I think fifth element was a psx game
And SF rush != rush hour
don't fpgas change the actual timing of the processor whereas if you emulate it's just running at your cpu's clock speed and waiting?
100% of all the different ways VI is used but not 100% correctly implemented I think he said.. it has that goop tho
I cannot wait to knockout the goemon games one after another
Classics. But hey at least we can see the intro
I just want Bomberman, now that's a classic intro
Seeing that innocent bomberman getting warcrimed in the opening traumatized me
Lol that's weird, their designs are more grounded and detailed but the tone is very looney tunes
It's so good. Getting live coordinates is huge
Not sure I enjoy the western takes on bomberman making him look all sci-fi, the belt buckle being the only discernable real clothing article is a much more fun design decision imo
It freezes for me after a few seconds
You generally still can’t guarantee the level of simultaneous execution as FPGA with software threads. The timing is just more uncertain. Those threads are still getting time slices from the CPU scheduler. They’re dealing with cache coherence protocols. I could keep going… real-time systems on top of standard userspace threads on commodity hardware is… not always easy
just ordered one of the official n64 bluetooth controllers after playing around a bit with the core last night
amazing to see such progress after years of hearing n64 was impossible on mister
yep, it do be like that
Just installed the N64 controller and am making do with an Xbox controller for now. What are some good options for compatible N64 controllers?
I use a bliss box to use original controllers.
So far I've been using a DS3. It's a little annoying for THPS games, I have to remap it so the 4 buttons buttons map to the C buttons
also all I see is indiana jones, I don't see eric anywhere
and also where the floaters, all I see is cannibal men
i appreciate that the artist lifted the bottom half of eric there from a rob liefeld cover
i recognize those meaty thighs and the lack of feet anywhere
What is he holding in that hand
pocket sand
Some would use a whip... Others, a gun
Not Eric
He uses a sponge
I'm watching the video now and this is just a rip off of bomberman
Can't wait until we can battle The Great Mighty Poo in Conker
It makes me chortle
I love how it coughs up TP after you launch a roll
Love it, a mash up of ripoffs
so bomberman, eric and the floaters, and lode runner are the same game
Bomberman was written in 1980 to serve as a tech demo for Hudson Soft's BASIC compiler.[7] This very basic version of the game was given a small-scale release for Japanese PCs in 1983 and the European PCs the following year.[7][8] The Famicom version was developed (ported) by Shinichi Nakamoto,[9] who reputedly completed the task alone over a 72 hour period.
I love heroic tales from retro game devs
its great stuff, impossible deadlines
impossibly small budgets
that stupid maze game for the atari that the guy created the maze algorithm while he was drunk
This is a really good read
https://www.amazon.com/Untold-History-Japanese-Game-Developers/dp/0992926084
i might have to pick this up
i hae the original version of game over: press start to continue, that was a great book about nintendos early days
Two previous volumes, but I think they held a lot of juicy stuff for the third
is the nes bomberman good
Do you know of the legend of Spelanker (Spelunker)
http://www.hardcoregaming101.net/spelunker/
i feel like I played this game on dos
"It quickly gained reputation as a “kusoge”, reviled for its sloppy controls but simultaneously admired for how hilariously difficult it was. The reputation of the hero even created its own slang terminology, commonly used in sports. (スペ体質), “Supe taishitsu” or “Constitution of a Spelunker” means someone who gets injured very easily, with the verb “superu” meaning to be crucially injured due to something extremely minor, both referencing the fragility of the game’s hero. "
OK, I will stop derailing
So funny tho
there were so many cave exploring gmes back in those days
Montezuma's Revenge helped educate me
(the game, but also the mishap)
my grandma liked Paganitzu
also she bought Word Games at Camelot
called the 1-800 number in the shareware version, mailed them a check
I still have the entire package with the registered version
she also bought the registered version of Ken's Labyrinth, the whole thing with all the episodes, I can't find the floppies though
loved Paganitzu
i liked at the ending the thing threatend to make dan quayle president of the united states
grandma thought it was stupid, but I thought it was funny
even the VI alone is doing more things parallel than my CPU has cores 🙂
modern N64 emulators have a fair bit of parallelism by emulating the RDP on the GPU, but it's not really the same thing right?
this mostly works because emulation of the n64 typically ignores that RDP rendering costs time and RDRAM bandwidth
It's hard for most of us, I imagine, to comprehend when you say that you probably still have months of additional work to do, especially after experiencing the core in its current condition, with so many games working so nicely.
You have done an amazing job in such a short amount of time.
It's more 'complete' now than I think any of us could have possibly dreamed.
One extremely pleasant surprise after another. I've been more impressed and have had more fun following the progress of this core than any other.
Wow I beat level 5 of denryu iraira bou
Maybe I'll be able to beat this game and mark it as completable
How/when did you get into retro gaming? I'm having issues getting my nephew (9) into it and I'm so worried!
maybe your nephew just has bad taste
if it's not too late maybe you can return and get a replacement
I still have a spare, which is a few years younger.
He's a huge pokemon fan but also a bit dyslexic, I managed to convince his mum to let him play pokemon to practice reading and then he said the game was too much text and turned it down. Wtf.
And it wasn't on some nasty ass 90s gameboy I made him play, it was one of my really nice ips modded ones, so no excuses there!
My nephew wanted to play paper mario so bad a couple ish years ago but he got bored when he realised how much reading there was, he was like 7
my mannnn 🍺
im trying to think when i played Pokemon games. it was definitely after 7
I was like five when i first got Pokemon red and could barely read but i played through it anyways lol
wooow
i remember playing Sims in primary school, so im guessing it wouldve been at some point in primary school. maybe 10 or so
I could hardly read when playing pokemon blue, but it deffo helped me improve.
I had an older brother who had blue so i had a little help sometimes
I'm really worried my nephew will become one of these guys that watches dubbed anime because -the subtitles ruin the immersion- or some other excuse. 😭
maybe u gotta ease them in with some zelda. that has talking AND swords
What if they don't watch any anime like me 😂
little 7 year old foreign film connoisseur
Playing link to the past with him, almost too many words and he is really bad at it.
Better look for another uncle then!
oh nice. i was thinking of link's awakening also, on the topic of gameboy
Right now he only gets to play at my place for good grades, so I'm playing stuff on the gb player with him, so he can take a gameboy and the cartridge with him when he wants/is allowed to play at home.
Links to the past gba version I should mention.
I think it is important to emphasize I am a small panda and not a human child, so there are a lot of factors that don't affect me like human children. I don't have a wide social circle outside of family and here. So it is not super analogous. Someone like @wanton sun has way more insight.
Personally, based on stories I have heard about human cousins, there are a few problems.
- Difficulty
Old games are harder and it takes a lot to get over that. A lot of you have a muscle built up for that because those games were all you had so it was either practice or you never got to see the next cool thing the game had to offer. You have to value things newer games don't as much, practice, score chasing, and other stuff. The first games were made by people involved in arcades at carnivals and piers and stuff, and the Atari, Arcade, and NES aren't far removed. Which leads to the next problem.
-
Competition
My mom is human and not a gamer. She didn't grow up with games. If you ask her if she would rather play with Zelda 1 or TotK the choice is very clear and why wouldn't it be. And it isn't just graphics, though the color and vibrancy is big, she also really like the freedom and collecting, which is why Minecraft and Roblox are also popular. -
Social Aspects
If you are a human child do you want to play games your friends play or games that old dudes play. Even if a human kid is interested in retro there is way more pull socially to play games the other human kids are actually playing.
Those are the biggest issues to me. My dad used to teach middle school in the USA and before school would usually have a console hooked up to the projector before school and held a club once a week. There were human kids into retro stuff. He said to me one even had a clone NES/SNES on a chip and another brought in their parent's Saturn in like the mid 2010's
I think if they are into the history, play with their parents like I do with my dad, or honestly he noticed Nintendo fans had a easier time enjoying older Nintendo games that is a good gateway.
But honestly the difficulty seems the biggest threshold.
And once again, it's really nice gb player, with gbi and rt5x upscaler, so no excuses!
Thanks a lot for your insights. You're right about difficulty, he is not willing to put any effort into anything, be it learning how to read or how to play a game. He is just like me in that regard at that age, but come on, pokemon!
Turn based games are harder for kids to get into these days in my experience
But.many love Pokemon, but it is cute, colorful, lots of expressive gameplay
They only get to play cheap little games on their tablet outside of my influence. So you'd think their minds would explode when playing decent games.
You probably need to play with them, and that is hard when they aren't your children.
wait til they see Magical Drop on neo geo
And don't pick Mega Man or Castlevania. Super Mario World is even pretty tricky though probably best. My dad says adults at work who play dark souls are all thumbs with even New Super Mario Bros. u Deluxe
My nephew only gets to come over on weekends that i have off and would rather play on the gaming pc, we did have a game of mario party that enjoyed though a little bit ago. That's a great one to play with them
Mario Party is a good suggestion
Just make sure to always practice the mini games with them first or its a unfair advantage
Having a n64 controller helps so they don't confused with controls
The controller itself won't be a problem at all
9 is pretty young. Maybe at 12 - 14 it is better. They should just like games first. Try to get them playing Nintendo games and those usually have similar skills that transfer back in time.
Like if you can play Odyssey you can play Mario 64
even on the mario party suggestion, i would probably sooner recommend the switch remakes over the n64 version
That's about how old you are and you're a fully grown retro wizard!
Most of the games are the same.
but the visuals
Exactly
i just know for me personally growing up with NES and old DOS ibm computers. i had zero interest in anything prior to what i grew up with. i'd look at atari 5200 stuff and just have zero interest. why play it ?? i cant imagine how it'd be for kids today when they literally have a shiny phone and tablet to play with
Small panda with retro loving dad vs Human child with parents who might not even like games
I was one of those kids that got caught up in graphics when i like 6, why would i wanna play side scrollers on snes when i can play ape escape on ps1 or mario 64 on n64
My nephew gets bored fast on old games because alot of the time they don't give you alot of idea of where you need to go
He can hardly control 2d zelda, how would he play a modern 3d game?
I got my nephew in on pc gaming for Minecraft at a young age to get him used to pc controls so it helped translate a little better. 3d platformers are still tough for him tho
I think the amount of choices really is huge. Why struggle with Banjo Kazooie when Fall Guys is way more accessible
This is so weird. I had to fight to even get access to games as a kid.
Exactly
That's another issue is way too many choices, my nephew knows i can get him any game he wants to play for the most part so it's not like he's stuck to two games
Now they're not willing to play even when bored out of they're minds during hollydays.
You can beat Kirby's Dream Land again or finally figure out dungeon 2 of Links Awakening and see what happens next. Those are the options. Then you might struggle against the clown genie and get a little better at those kinds of games.
I'm not giving him choices. Maybe I'll get some cheap lego game we can coop and he doesn't have to play well, so he can -enjoy- it.
Lego games were probably some of my nephews favourites because they can co op and not worry about losing, my nephew probably finished all the lego games in the last 6 years at his own place
I'll come out and say it, any generation that didn't grow up playing pokemon while listening to linkin park is just worse.
But in the end it doesn't even matter
^Silly linkin park reference haha
Pokemon was great when you were stuck in the car travelling, i'd get stuck listening to bad 90s music because my mom and sister wanted to listen to it
Britney spears, spice girls and avril lavigne, all that stuff lol
It was awful 😂
funnily enough i first played Pokemon Blue on emulator
which is like, kid staring at computer screen giving it full attention style playing
probably using keyboard
i almost think pokemon was a game i didnt have interest in but was more, it was a good game to play that i had access to and could play it with a keyboard ?
loool
i was just be a scabby freeloader
I didn't get into emulators until about the 6th grade, we had ftp we would use to send assignments in but all the kids kept games on their ftp folders so everyone passed around a nes emulator with super mario 3
hahahaha
yeah i think i wouldve been in ~6th grade when i played pokemon on emu
foggy memory but about there
I can't remember exactly what emulator it was we used but it wasn't anything great. Whatever was around in 2006
I don't think it was nesticle tho
yeah i forget what the gb emulator was
I started looking into emulators alot more back then, discovered project 64 but it didn't work great on my crappy computer. Explosions would happen in goldeneye and turn into a slide show
If you want pixel perfect N64 emulation (including all vaseline), it still requires a very fast computer. The Ares emulator is a good test. It brings my Steamdeck to its knees. Yet, MiSTer does it effortlessly, consuming less than 20 W.
That’s probably accurate explosions in goldeneye easily halve the framerate
True haha, on that computer it was like 1 fps tho
It's crazy how well it already plays games. I prefer it to software emulators already.
This. It’s actually easy and fun to play already.
i hope ocarina of time randomizer works on some day
doesn't it?
I thought it did