#Nintendo 64
1 messages · Page 96 of 1
no negative impact on any controllers? I'm thinking like a lot of people I'll probably refurb at least 1 original N64 pad.
like one edge was off by one
I guess you could argue it negatively impacts controllers on the right since it increases outer deadzone, but I would counterargue that nothing of value was lost
mine is on the way 🙂
Modern controllers being the ones on the left and edge case/other controllers being on the right? (not that it matters if nothing of value is lost)
I love that today is "Controller fix day"! With so much talent in this community all our MiSTer experiences just keep getting better each thanks to the awesome work of you guys! Can't thank you enough! ❤️
you can get bowl, stick and gears for about $12 shipped in the US on ebay
which beats out of stock on kitsch-bent
just has to be glow in the dark
did anyone got rumble to work on 8bitdo n64 modkit?
In S-Mode it works. In D Mode it does not
since when? a week ago it didnt work for me. set it to on
S-Mode has always worked for me with Rumble since Robert Implemented it. In D-Mode it does not work.
Doesn't work for me in S mode either
HackerSM64 doesn't work in this core yet, though. TLB I guess.
That's surprising given that it's a performance hit
Kaze is a foaming-at-the-mouth optimizer
He probably doesn’t care about the intro screen
Fair fair
There was this actually, changes init and adds reset to improve USB at least: https://github.com/torvalds/linux/commit/95ea4d9fd385fe335b989f22d409df079a042b7a
Do you have the latest unstable Linux kernel image with the NSO N64 driver?
Honestly can't wait to play with the goddard face on the core. That will be max nostalgia
This is very interesting. Do you think Nintendo deviated that much from normal controller conventions because they're just weird like that or to actively frustrate efforts to make their hardware work with non-nintendo devices?
Is there a newer version which fixes the issue of having to Re-Pair the controller via BlueTooth?
that only seems to happen on certain bt dongles i think
idk if driver updates for those dongles might help or anything
With the oem yes, but I'm yet to find someone with the modkit who doesn't have the issue.
Who knows, they probably just didn’t give any thought to others using their peripherals outside of their hardware
Not yet no, but those that aren’t getting rumble should be at least
they're stuck with some bizarre BT stack on the tegra aswell
a lot of the weirdness is probably working around that
Maybe it'll be easier to just write a custom firmware for the 8bitdo controller to make it use xinput. 😄 though it's probably too niche for the amount of work that would take.
@lone geyser After asking yesterday, guess it didn't take long to get the changes merged into all the other updates of latest unstable!
Going right to the new unstable, thanks very much!
had a chance to try it out, the saffun does feel subtly improved to me, though it's subtle enough that it could be placebo. felt very comfortable manipulating the steering in world driver championship
i'll give it a try using Jeter in Wave Race in a bit, that's a good test for stick sensitivity
it's exactly the sort of change i was thinking about seeing earlier iterations of trying to translate various pads to the N64 expected values
• Wiseguy's Farcall TLB mapping allows to store executable code inside uncompressed segments, that can be loaded and ran as needed, instead of it having to be loaded at all times.
So I guess it can be faster with the help of TLB if the code is compressed.
PAL 50Hz works fine for me with vsync_adjust=2 on my LG C9
Ive setup everything (i think) correctly but get a blank screen. Do I need dual ram or somthing?
What tutorial (if any) did you use for the setup process?
(that's what she said)
made sure the bios and files were in place per
https://github.com/RobertPeip/Mister64
wip. Contribute to RobertPeip/Mister64 development by creating an account on GitHub.
then updated script update all to download most recent
at first I kept getting "cannot autodetect"
now I jsut get a blank screen on load
Which rom are you loading
ive tried so far
turok
rebel assault
yoshis story
Sounds like you don't have the correct boot.rom and/or boot1.rom files, or they are not in the correct location.
ive copied them to every location I have roms
ive also tried the no intro roms
ill try to delete the .rom and 1.rom adn try to redownload via script again and see if that helps
Blast Corps, Buck Bumble and Toy Story 2 are the only games I know having trouble with controllers having too big of a range.
Nfl quarterback club 98
Yoshi's story? More like Yoshi's Boring
Trippy graphics though
At least it's short lol
I just don't understand why the fruit meter is so prominent
I know you can hide it
Odd
You complete the level by filling the fruit meter
It's just an odd design choice to have this Fisher-Price meter overlaid
Hide that shoot
Which I do
They could have just gave the levels flags at the end or something, collecting fruit is boring. Get to the end of the level without enough fruit and you have to go for a hunt trying to find enough to finish the level
But like I said, I love some of the graphics
The ultra-smooth 2D look to some of the polygon enemies
My only critical analysis comes from being disappointed as a kid with it, upon revisit it might be unfair since yoshi's island is a singularly well-made game by any standards
Did N64 games all cost $70 when they first released
Or were some cheaper out of the gate
There must have been a range
Back then I got two games a year if I was lucky, pretty sure all the premium stuff cost that much
Daikatana was a timed exclusive blockbuster release from August 2000 until November 26 2000. Probably saved people alot of money lol
I was watching a Conker playthrough last night
And gotdamn the use of color is so cool in some levels
All the slimes, liquids, etc. just flow past you
The "camerawork" is also amazing for that era
So much motion
The gameplay is definitely a bit humdrum, sadly
But I will surely play it once TLB happens
Yea I have no idea why people hate on early 3d, I'm constantly checking out textures in rayman 2 just appreciating the look
Yah I was thinking of the Raymans when watching that Conker vid
N64 could put out some great-looking games on the cartoony end of things
Anything meant to look "realistic", though...
haha
Being fatigued with unity lighting bloom stuff makes it extra refreshing to look at something like spyro, it's just clean and colorful, palettes don't age
The first Crash B. on PSX still looks good to me
Of course, that was near the max potential for that HW
I liked it and didn't even play it as a kid, yes the more realistic stuff is more dated
I've been trying out games using only texture filtering and AA
Undecided
Does quest 64 work yet?
I feel you get used to the vaselina, you kind of sink into it, like a bowl of goop
like end to end, 100% playable?
Robby hasn't updated us on his playthrough
I'll try as soon as the graphical glitch around the compass is fixed. 😄
I only know quest 64 from that twitter account, not sure if it's a decent game or a meme
it's a meme
And a decent game!
highly subjective take
Diehard Gamefan mag is part of the situation
They had all this enthusiastic coverage bitd
No doubt The Mullet was influenced by drugs
I was gonna try getting through quest 64 eventually just for the lols
Last time I played it, it could crash randomly too
Our time on earth is limited
Completed a full play through of Wave Race 64. Still an incredible game after all these years. It's hard to believe it was the N64's third game released back in the day (in North America anyway) considering how much of a showpiece it is on a technical level.
Why are there no wave race rom hacks. With like custom levels
Maybe custom wave patterns is difficult? 
I do wonder if a 30fps version of the game would have been possible if it was developed later in the console's lifespan.
Just from more experience with the hardware.
Most early games serve as tech demos
I know, it's just crazy they were able to pull it off with so little experience developing in 3D at that point.
Like F Zero (the original one)
And Pilotwings.
That would be my only guess
https://static.wikia.nocookie.net/quest64/images/6/60/Quest64_NAFrontCover.jpg
Holy Magic Century is better than Quest 64. it was even published by Konami so you know it's going to be good
Do you fight a metal gear at the end of konami published one?
wave race: blue storm on gamecube is an awesome followup to 64
It's crazy how you only play the first 30 minutes as Brian then the rest you're Braiden
blue storm is very underrated on account of its unforgiving difficulty
really great game, though
the developers, Nintendo Software Technology, also did RR64 on N64 and the 1080 sequel on Gamecube
before they got sent to the mario vs. donkey kong mines
apparently they worked on F-Zero 99
blue storm is pretty hard to be fair yeah
that's really cool...
its worth the effort to learn though, i love how you unlock all the different weather conditions
storm conditions in that game are like, so incredibly technically impressive, even now
next time you play, press C-Up during a replay
you can view the replays in first-person view
nice
Yeah, I always loved Blue Storm.
it's really really nice
i got the game's current speedrun champion to record a replay for each level/difficulty combo https://www.youtube.com/watch?v=P6edHTlMeP0
Braden Hall (champion of Wave Race: Blue Storm) shared a PowerPoint on the speedrun.com forums for the game (https://www.speedrun.com/wave_race_blue_storm/forums/a67kp#zqft0) containing a long video showing his first-person replays. I'm uploading that video here for posterity.
This copy is an aspect ratio-corrected and upscaled version of the ...
in first-person
really lets you appreciate the game's visuals
anyway i'm done praising blue storm, sorry 😄 that game is one of my passions
That japanese christmas music is kinda nice
There were some really good racing games on GameCube. Blue Storm, F-Zero GX and Extreme-G III all hold a special place in my heart.
For N64, San Francisco Rush and Cruisin' USA are dearer to me than the others.
Well, excluding Mario Kart 64. Nothing tops that.
i deffo love Beetle/HSV Adventure Racing !
I have some friends who swear by the Beetle one but I've never played!
it's good, theres still some visual glitches on the core so makes sense to hold out for now
but also very playable
the sky box and trees for example are just borked looking
I'm waiting for first stable release, but I have N64Digital with an Everdrive so I could check it out.
its like the closest thing to a need for speed on the N64 almost ?
closer to a NFS than Rush or mario kart at least
has Robert pontificated on the viability of 64dd support with his core?
there's not much to it i think he said maybe
thank you
theres no games to play on it
there's like, 12 games or something
i just want to experience it though
some of them have hacks to work on a regular n64, those should just work
that painter game is the most interesting one i think? not super famliar
doshin the giant
zelda would be really, but they backported it
there's some kind of fzero track maker too?
oh yeah, doshin also came out on gamecube so i forget about that one
oooooh yeah, definitely a good shout out
machine editor, even
yeah i need the fzero xpac, it's my fiance's favorite game
didn't they add the track editor into the gamecube game
but yeah the main core needs to get finished and polished first then see what space is left
theres also a metal cover of mario kart Rainbow road on the DD version i think aha
also transfer pak first i think
you guys are killing this man lol
robert seems to really like pokemon stadium 😄
you think robert could beat gary oak
Robert cannot die is machine
Just posting the word here: Dreamcast
thats why im getting MARS
I'd be happy to get rid of my Dreamcast and PS2
And GameCube?
That would just leave a Wii for me
But maybe Wii would be done too
ps2 and gamecube seem incredibly unlikely
I'll give it 5 yeara
Doesn't seem worth the price tag then just for Naomi and dreamcast
I don‘t believe in Mars, too expensive and you have to get the developers for it
i'm definitely not buying one until i see an actual dreamcast core running
I think they are quid pro quoing some popular arcade FPGA devs
im keeping my systems, they're plugged up to appropriate retro screens with their wired controllers, but fpga brings all those into the living room onto the 86". I'm slowly putting together a set of 4x 8bitdo modkits for this, I'll have wireless for 4 players on DC. FPGA is helping me modernize without invasively modding my originals. So, this is just allowing me to skip all those expensive HDMI kits.
Naomi is supposedly already working in it
Robert was afaik motivated to do those cores for Mister because he liked the community and make people happy
Thats what I have catched up from an older interview
He also wanted them. That's the best motivation
FPGA is definitely turning my retro room into more of a museum though
lag isn't issue on next gen consoles after ps1, saturn and n64? emulating dc and gc on my pc seems perfect to be honest. the old generations back in the world of crts are a different story though and that's why MiSTer is awesome.
last time i tried emulating GC i spent ages trying to get the goo in Mario Sunshine to look right, and it just never did .
maybe it's better now 🤷♂️
On the flip side, it's allowing me to have a retro corner I wouldn't have had otherwise, haha.
The only downside of using Wii for GameCube is the slightly worse output
OG Gamecube with gcloader is a lot of fun
vWii on WiiU with Nintendont?
My wiiu probably got used the most with nintendont
The upscaling on WiiU is really bad, sadly
Let me see you do the Melon Quest and then we'll talk 

I thought it was all like thet first level, but it does kick up a notch slightly after that
How about instead of picking up melons I pick up a better game 

No I'll probably play it again, never heard of the melon challenge tho, I don't remember the specifics of the fruit collecting
Joking aside, I always get cozy nostalgia replaying Yoshi's Story
It has great presentation 
(30 melons exactly to get per level, gives highest scores when collected alongside giant hearts)
Really the more influential game in terms of visuals and stuff, a lot of games go for that arts and craft look today
that goes back to yoshis island even, that one has elements of looking hand drawn with crayons at times
I'll try but that's a lot of melons 🍈
yoshi's favourite fruit is ... Banana! sorry, melons only
going for all melons is pretty challenging considering how many of them are just hidden in random bullshit spots like "just ground pound here" with no indication that anything would be there. You'll probably want to follow a guide
Yoshi snacks on durian
Rather just throw it in the trash
Then slobbers on Mario
i enjoyed Yoshis Story as a kid. dont think i ever bothered doing the melons, but its a nice casual playthrough
for sure, though I was always confused if I "beat" it since you don't have to do all of the levels
for most part i just wanna play the swamp level again with that sick soundtrack
lol exactly
glad it's working now, I haven't played through it in probably like a decade
i feel theres gonna be a lot of little details and weird things about the game i've completely forgotten about
I just wanna see all the graphics
Too bad so many YT playthroughs use emulation or have really bad video quality
yeah
MiSTer will help improve things
theres a few channels that are good for that but agreed youtube is just a mess of options and alot of people seem to even prefer the cleaned up emulation look
Dis yoshi story use the Super Mario RPG coin sound?
go out of your way to pick the last stages on each page, you'll probably run into some you never played
Would've been less upset if it wasn't the sequel to yoshi's island* but yes, it pissed me off as a kid
I'm currently trying to collect all levels for the melon run in Trial Mode
Good time on composite- some levels never stop making me feel young and carefree again
I played it before yoshi's island myself, but I can understand that. It's barely the same at all outside of controlling yoshi
Yoshi's Island is still a GOAT that punts Story off the cliff - but I like both for their own merits
I need screaming baby for that high blood pressure yoshi action
Story definitely seems to just have a different goal in terms of what its trying to do and be, they're totally different
Story is dark. You lose a Yoshi and realize it is now missing from the selection screen. 😥
nIntendo trying to right their wrongs after using yoshi as a disposable "item" in SMW
True that 🙂
That always made my sister sad when we were kids when a Yoshi got taken away, she died alot lol so she would lose all of them
Lol I remember there being rare black and white ones that I wouldn't allow being taken away, not sure if a restart saved them
its weird that N64 has a dpad and then for the most part completely shied away from bringing more 2D games to the systems
as a kid i totally enjoyed Yoshis Story and mischief makers
n64 d-pad is top notch
3d was where all the marketing hype was though, even if it ran at 2 FPS lol
i wonder if they ever had plans for some gadget to play snes games on n64
quite a few shooters have "left handed" (not really left handed at all) control schemes where you use dpad to move and analog to look
I don't think the architecture is that close at all, and unless they wanted to try software emulation or like cramming a SNES into an addon I don't think so. I'm sure more Gameboy stuff was probably on the table had the console lasted longer.
oh yeah maybe they would of made a thing like the snes gameboy thing
Or a more commercial version of the wideboy
I've read that devs were discouraged from doing 2d stuff in favor of 3d
i mean, if you were a dev at the time what would you want to work on
Exciting and terrifying times to make a project lol
nostalgia for 2d graphics didn't exist yet
probably would have rather worked on what they knew. Can you imagine making a 3d engine from scratch back then?
I mean yeah, but also you had smaller studios brimming with talented people that were probably excited to tackle the challenge or to bring consoles closer to what PC games were doing
unless you're Treasure lool
Symphony of the night had 1997 ps1/1998 Saturn release,
Megaman x4 had 1997 release, all the way to MMx6 2001 release on ps1
def seems like a nintendo policy was going on
depends on genre too, like i think with racing games 3d is just hands down better
there's almost no case for 2d racing games being better
ya
hardware limitations only real case for it but if its n64 for example then yeah there'd be no point
something like an RPG, yeah maybe better in 2d, especially at the time
considering ff7 is basically a 2d game
platformers can go either way
especially at the time devs were keen to do the 3D rendered 2.5 approach
and that can have mixed results in how it feels compared to just going all 2d
i think so!
im keen to play thru mischief makers again i think that does some fancy stuff with 3D
but something like, pandemonium, similar idea way less fun to play
It's quiet 
too quiet?
🤫
"new core, goldeneye is working"
Quest 64
🦗
It's the calm before the core.
I gotta get a clip of the one developer splash screen in Transformers. It's like Duke nukem saying the devs name
i finished Banjo Kazooie recently. ive said some mean nasty things about the later Rare N64 games but i do think im gonna check out Tooie next
at very least the simple collectathon style of these games does compliment watching youtube/twitch streams pretty nicely lol
what would be fun game to play through the core?
I've only been testing
like only n64 game I've done is mario 64
Ocarina is a classic
gotta say
last year I played banjo with my wife, her first time
I hadn't played in.. maybe 20 years
we both loved it
then played banjo tooie
I can only describe it as a hunk of garbage
hahaha
I'm really enjoying the Smash Remix romhack on the core, I've been playing with the different characters in the newly added SP modes and a little bit of multiplayer with my brother, we're blown away by all the new characters and stages
i'm curious to see some of it thru and give it a 2nd shot, but that was always the impression i got from briefly playing Banjoe Tooie way back when
I was really into it for the first 20 seconds and then I was like.. wtf is this, why does it have first person shooter sections, what is this mumbo nonsense, how come the levels aren't like.. actual banjo levels
I never thought I would say this
but nuts and bolts is a better sequel
i'd agree
which is really saying something considering it's just not a sequel at all
360 era Rare also did Viva Piñata. was nice they broke out of the n64 collectathon rut a bit
I never played VP, I enjoyed kameo though
although I couldn't make it past 5 minutes of perfect dark zero
character controller was awful
I even like dk64, I know people hate on how collectathony it is and it's definitely not banjo tier but I still think it's a pretty great game
I actually finished perfect dark zero back in like 2008. It was okay ish back then
maybe i should try DK64..
I believe there is a mod for dk64
which makes it so you can change monkey at any time
are Banjo Tooie and DK64 both pretty solid on the core atm? in terms of completing them/visual bugs/etc?
I intend to finish dk 64 one day but that's alot of commitment to 100% it
never tried it so I dunno if it's just trying to find a problem to solve, but I've seen people say it makes the game way better, and if you are just looking to jump in and jump out and not invest 10,000 hours collecting bananas, maybe worth
Think at least a couple people 100% dk on the core
there was one level my brother and I couldn't do as kids
or maybe we did eventually, some shooting bit in a watery place with loads of bees or something on a really short time limit
yeah i saw there was a hack for DK64 but then also the comments had people saying it unlocks the other characters by default which kinda elminates the challenge of some of the levels
interesting
so i might try DK64 vanilla at some point, see if i reach breaking point and then apply the patch?
I guess you could just exercise discipline
yeah sounds like a plan
I think if I were to recommend platformers
I would probably say.. banjo
rocket robot on wheels
then conker
I could never play DK64 again as an adult, the game has all of zero respect for your time
then dk
yeah I played dk64 back when we got like.. one game at christmas that would last for 6 months until we could pool our pocket money for another game
so under those circumstances it's a great game in that it goes on for absolutely ever
Starshot - Space Circus Fever !
but I'm not sure how I would feel about that now
ah I saw video game esoterica playing that, or maybe pixel cherry ninja
never heard of it before that
I have beat rocket: robot if you haven't played that yet, and can vouch
the very first section is just OK
Bomberman Hero is one i gotta playthrough
yeah i used to rent both back in the day
however I would just skip both and play bomberman tournament on the gba core haha
bomberman 64 is a game im not 100% sure if i really enjoyed it or not but looking at youtube videos and the later levels are definitely triggering a deep nostalgia, so i def got pretty far in that haha
banger game, banger soundtrack
I played bomberman 64 twice through as a kid I enjoyed it that much
I have never vouched for it because maybe it's just a me thing. I like bomberman more than anyone else does seemingly
its like with Perfect Dark patched version currently running on MiSTer .. i technically could play it, but it feels wrong playing the 'sequel' first
nah i think Bomberman 64 has a certain 'something' to it
Play Pokemon Snap
I don't even really rate goldeneye outside of the multiplayer either
that's the only thing, perfect dark might make you not want to play goldeneye because it's so... not as good
i think its just coz i grew up with Goldeneye 64 and loved that one. there's something about Perfect Dark first level where it feels like a late-game Goldeneye level to me a bit aha
goldeneye was just a vibe because it was the first time we all played splitscreen 4 player fps
it is fun climbing through vents and stuff
perfect dark the multiplayer is just OK, some of the weapons make it a bit too much
nerve gas and farscape and stuff
it's more fun as a coop game
i remember the worst thing about goldeneye is just the NPC lady who has to follow you
and she always runs into gun fire and ruins your mission
an omen of things to come in the future of game design
Mike tries out a new Goldeneye 64 mod and learns an eternal truth - NOTHING is more frustrating than trying to escort Natalya to safety in Goldeneye 64! NOTHING!
Thanks to Jake Justice for the awesome music! Check out his website! http://www.jake-justice.com
Don't forget to watch the behind-the-scenes! http://www.youtube.com/watch?v=VCdLgUQDgx...
pokemon snap is a banger
100%
I actually had a really small n64 library
once I get my mister I will see what I was missing out on, it seems like a lot of driving games lol
I guess the thing is about n64, all the third parties ran to psx because wtf is the n64
i think everyone probably had small game collections unless u were richie rich or something
and all the rpgs too
just rent everything
yeah
my collection got big in gamecube era
BIG
we were teenagers but my brother and I bought 60 gamecube games between us
yeah same for me with PS2... PS3
vs on n64 we had like.. I dunno, can't have been more than 20
Working on it from my old save, I was up to Gloomy Galleon. Which is a lot more playable on the core compared to real hardware lol
we didn't even have mario 64 lol we emulated it
Mario 64, Diddy Kong Racing, Goldeneye, Ocarina of Time, Majora's Mask, HSV Adventure Racing, Fifa 98
i'm already struggling to remember what i else i had LOL
my n64 collection was pretty piss poor
we had banjo, ocarina, majora, dk64, goldeneye, pd, international superstar soccer 98, mario kart 64, rush 2049
body harvest
bahahaha we both had soccoer games
was that one good, will have to check it
I borrowed bomberman 64 and mischief makers
I finally beat the 4th level. Time to retire or maybe someone will finally beat levels 5 and 6 so they can mark it as completable
turok 2
Like the frame rate is better?
Probably a bit higher overall, but certainly it's more stable
wait why am I trying to remember when I can just look through my roms
i did an Ocarina of time comparision recently and noticed the speed on the mister core was slower. never noticed it unless it doing an A/B Comparision
blast corps, vouch
never mentioned it coz figured obviously a WIP core, no point raising it just yet or anything. but found it interesting to see
I saw on the stream the other day someone noticed the main menu was running at 60 on ocarine on mister
were you playing pal oot or ntsc
because pal version runs at 16.66fps
ntsc runs at 20
it'll probably never have perfect timing right, due to way it had to be done with reduced CPU clock speed + data cache to make up for it
ya NTSC for both, and the MiSter was slowr
clay fighter 63 1/3rd we borrowed from a friend
although hopefully yeah it can be improved to get a little closer to the real thing
OoT menu just runs really bad on real hardware for some reason
conker, we borrowed diddy kong racing, mario party 1 & 2, pokemon stadium 1 & 2, snap, revolt borrowed, south park and chef's luv shack lol, lylat wars, silicon valley, wave race 64, worms armageddon
I guess I did have a lot of games actually
wetrix what a banger
oh btw bitroast
SPACESTATION. SILICON. VALLEY
BANGER
oh yeah ive briiiiefly played that one
I found out recently Wetrix has a PS2 sequel
MiSTer will def get me playing more stuff
playing on OG hardware is just the teeny tiny bit of a hasstle
unfortunately there's a bug in the game where you can't collect everything, maybe there is a patched rom that lets you collect the night on bear mountain hidden trophy thing
OG hardware also kind of sucks unmodified
what was the sequel, wetrix 2?
Aqua aqua
w3t.-1x
especially if like mine Nintendo stripped out the S-video circuitry...
heres the comparision i did. unlisted video simply coz 🤷♂️ work in progress. but something for people in here to look at if interested
Also there is a patch now thankfully
hahaha. i say nerds as an endearing term but also, im trying to be nice :) ahaha
Is this console vs core?
I have only ever played about 3 minutes of crash bandicoot at some kid's house and vib ribbon for like 3 minutes too
I have basically managed to avoid ps1-ps3 my entire life
and saturn
so looking forward to seeing what they have
yeah left is N64 Everdrive with S-video, Right is MISTer Core (from a few days ago too so the build is already out of date)
when playing the game you'd never notice it but doing an A/B the pitch is instantly noticable
I didn't even know that was a thing, that's silly
like.. harvest moon ps1 that's just like n64 but also different? can't wait
yeah, PAL models built later, specifically the ones that have the cool transparent shells, can only be used with composite
chrono cross too looking forward to as a big chrono trigger fan coping that it has any link to it or could live up to it
or like some of them, which makes it a real pain to know what your specific model can and can't do
harry potter 1 on the psx. harry potter 1 mate. what a game
hahaha i played that back in the day
Guess I don't feel so bad about selling one of those funtastic N64's I had to my sister in the past for way too cheap lol
Harry potter 1 pc version is so much better than Ps1 imo but that might be just nostalgia
Yea alot different
i definitely have a nostalgia for that ps1 game, not sure i'd wanna revisit it necessarily... maybe
It's worth playing just for hagrid Ps1 model
haha
oh if you like that.. wait
theres definitely alot of games on PS1 i need to check out ahaha
my mate made hagrid bonzai buddy
its the kinda thing where remembering what exactly to play and check out can be tricky with the disc file sizes
stumbling into niche games u'd never think of
this is good to know!!
underrated comment 😂
Best I can offer you is a BLT
bread lettuce tomato
don't forget the Guac 👀
subway foot long time
Btw we got the fpgagaming board back open today so feel free to post whatever vids there
Probably a lot of bug fixes for now.
I wouldn't even if Robert took a few days to recharge
we can all play mario/zelda/starfox
and yes also Qvest64
ocorina of time randomizer working?
try it
it would be nice if those pauses between updates would be recharge, but unfortunatly it's mostly due to my job costing time
ok ok, recently i spend 1-2 hours per day in body harvest...this time i will beat it! for sure! maybe...
Absolutely unplayable nowadays, but back then I didn‘t care about it. We didn‘t know about any NTSC version running faster but the language barrier would have made it impossible for us to enjoy
Since jet force gemini crashes on the intro, did someone try to inject a savegame skipping that part straight to goldwood?
It crashes also entering the multiplayer not sure if a savegame would help
Just tried out the build and it looks good
If it's working well you won't be able to see it at all, haha
Dk64 is a really fun fever dream
So the cubivore prototype is being weird in a way i dont remember it being before
Are there adapters being sold already? Or are there instructions on which wires connect to which pins?
you don't need an adapter if we are talking about the 8bitdo stick mod. it just plugs directly in to the original controller PCB the same way the stock stick does
I was talking about a SNAC adapter for the N64 core. If there are instructions out there about which pins to use, I have a bunch of cables and breakout adapters for USB 3.0 connectors that I could use to connect to the SNAC adapter. It won't be pretty like a board with a real N64 controller receptacle and a 3D printed case, but if it works, I won't complain. 😅
Oh right, yeah MiSTerAddons sells one at least
Not sure about DIY yet
I just printed a few replacement parts for worn original thumbsticks, I was pleasantly surprised to find out the printed optical encoder worked just fine, I wasn't expecting my printer to have enough resolution for that. Not that it's usually a problem, but it's nice to know it's an option as well.
Now I just have to find the patience to reverse engineer the thumbstick housing, I've got one with a broken holding tab for the Z button PCB and it's really bugging me that I can't find replacement housings.
IIRC some of them can be modded for Y/C (S-Video). Some european models seem to lack the traces that connect independent luma and chroma to the video connector, but you can bodge that. Mine's a PAL-M model with similar chip, but luckily the board is different and Y/C is ready to use without any hw mods.
yeah for sure, unmodded though it is total crap - depending on how the core pans out I may or may not bother doing an RGB mod. I need that to make the everdrive work with my PVM anyway, as NTSC games loaded from it run at "PAL 60hz" which is not a format that my PVM understands - just need to use external sync instead
(my consumer TV is fine with that at least)
Relatable. I was thinking about installing either a RGB mod or HDMI mod on mine, but now I'm not so sure. Robert is doing an amazing work and between the image quality with the MiSTer and with Y/C, there's not much to gain by modding my hardware. If it was one of those american models that are easy to mod, sure, but RGB mod on a brazilian unit is not really my idea of fun. I do enjoy some painful hobbies, but that's just too much even for me.
I tried a save from my everdrive and it still crashes
Does cache delay do anything? Maybe it’s just too fast? There’s some weird checks in that game. I hear emulators struggle with it too
jfg needs the rsp and PI timing to be accurate enough. It's kind of a copy protection/emulator check
currently both are not correct, so it cannot work
PI i could do already, but RSP part i don't want to yet, first want to prove the current RSP works ok, before adding more complicated logic (running scalar and vector unit in parallel)
Jfg needs them parallel? Wow
wow they had copy protection and emulator protection on N64 TIL
wonder if UltraHLE ever got JFG to work
I wonder how Robert determines cycle accuracy? Like oscilloscope on a real n64?
Does improved cycle accuracy also result in less average fps than we have now?!
No
He said basically there will be optional modes. I'm paraphrasing to the best of my memory but there will be accurate or fast options in the end
Making the rsp more accurate will actually speed up the core. Right now it stalls more then it should because of missing features. Only reason we reach higher performance then real hardware is cause of the 60% faster ram. Excited to see where things go
Thx for testing!
Thanks for the insight!
So, what you're saying is this thing is gonna fly!
And maybe I can achieve 60 in GoldenEye without sticking my nose in the corner?
I’ve seen the crazy high framerate in OoT quite well, it’s actually kinda nuts, the Ganon fight and collapse sequence both hold a steady 20fps which is faster than both Gamecube and WiiVC! Exciting stuff if that kind of performance is gonna be a toggle
Did the WiiVC actually run slower? It never seemed to show for me.
It was faster than N64 but not as fast as GameCube, at least in those areas
Also I’ve never seen pause buffering so incredibly buttery smooth and lag free, it’s crazy
On that note, though... In Starfox, on Macbeth when you crash the train and it explodes, like, six times? It runs faster on the core than on real hardware.
Yepyep, those explosions are pretty similar to how the tower collapse stuff is rendered iirc
It’s interesting to hear that that’s likely mostly due to RAM though from what I’ve heard here
Yeah, the castle destruction on real hardware is quite the spectacle. Oh, that poor console...
There's a part at the end where it billows dust a few times, and there's a noise to go with it. Funny thing is the noise isn't tied to the effect, and on any emulator that isn't accurate the sounds never match up.
Does the mister unstable limit the range for modern pads like dualshock and the like?
That's already in MiSTer stable I think
The new one just does it better
(no change for modern pads)
Oh, really? Been a minute, then
Is the N64 core even compatible with stable?
Seems like a lot of changes have happened
where the Aleck 64 games removed from the database? I'm getting auto detect failed: Unknown CIC on all of them.
they are on the DB but the CIC presents on the rom is not implemented
the DB set another CIC implemented on the core
oh ok. I had never had that error appear before in testing.
it is linked to change how CIC is handle on Mister Main
If the mister main recognized the cic on the rom it set it
and if it is not recognized you have this message
DK64 Randomizer with “Vanilla game but better” preset still locks all the kongs, just once you unlock them you can use the d-pad to switch
ohhh awesome thanks for the tip!!!!
so its just straight up the vanilla game with the QOL dpad character select
Yes, and I think it turns off weather effects to give a slight FPS boost
Ok gotcha. Thanks for the explanation.
The film grain effect in Starfox 64 is now implemented for the #MiSTerFPGA N64 core. This completes all the VI processing features in the core.
I created a long article on Patreon, telling how everything works in …
💖 25
! this is exciting
I guess Robert forgot to post the build?
just cheekily giving a little teaser
patreon core is 20231009
I saw that!
I think this is just gamma+dither which has been there since October 7 https://github.com/RobertPeip/Mister64/commits/main
film grain effect sounds nicer 🙂
it's the "VI Noisedither" option in the OSD
Haven't seen the Patreon-post mentioned here yet - guess we'll have to wait
The patreon emails are always a fun read. Saw it this morning
This was a big one
Hahahahaha that was amazing
Yeah. Even had math lol
Which I loved
Vid today at 4. Should be fun
absolutely awesome! haha
Beam me up Mario! (Wait, this is the VI effect, not RDP)
yes, it's just the gamma dither or noise dither. It's not often used and barely noticable, so I thought i can present it with a better name at least, considering we spend quite some time on it 😅
Robert's Patreon writings on N64 should be compiled in a book or something!
So much amazing information on those
i should make the old ones from psx and before public
would upload it elsewhere too, but the formating is a pain to get right
I've been meaning to ask (And stop me if I've already asked you this, because I can't remember) how does it feel to have brought N64 FPGA emulation farther in less than a year than software emulation had come in decades? 😅
With all the VI features in now, does the Mario 64 pixel warp effect work?
You mean the effect from teleporting? I dont think those still dont look quite right, but thats probably an RDP thing
I have to try this, now...
It happened with warps, as well as the vanishing cap, correct?
Well, the FPGA work was based on the decades of software work
I suppose that's true. I guess the N64 software emulator scene left me disillusioned.
That's the beauty of open source.
Ares is still ahead in accuracy. It made some amazing progress in the last months
Honestly, can we at least agree that people painted the N64 as this wholly difficult thing to emulate, based solely on the emulation scene? (Not saying it isn't complex, just slightly blown out of proportion)
the core doesn't even aim for it yet, i will start with that once the main logic is in
But what do I know😆
N64 emulation is mostly difficult because of one thing: the speed. Al those years it suffered from PCs not being fast enough and emulators needing to cut corners. Recently with the angrylion and parallel RSp/RDP stuff it's getting where it should have been and could have been if it was as slow as the psx 🙂
Well thats the thing. Emulators are "useless" if they cant approach full speed, and with the N64 those bastards are annoying to emulate in software. <Preempted by Robert>
Also, I wanted to congratulate you on fixing Yoshi's Story.
I had hoped beyond hope it would fix Ogre Battle, as well. But, nope😆
Yeah
Ares doesn't cut corner with the interpreter mode and is highly accurate. But you need a very good PC for it. The only thing that is still cutting corner everywhere is the RDP: i don't know of any emulator even trying to emulate the timing. All do RDP rendering with zero time
thank you. I'm happy it turned out a basic 8bit render mode does work and all those edge cases that it has are not required. At least for this game
I know you wrote your own software emulator, but could you reference Ares, like you did with Duckstation?
what do you mean with reference? mention it somewhere?
Behavioural blueprint to study
Didn't you refer to Duckstation when writing the PSX core?
i debugged most of my initial implementation with Ares, yes. PIF mostly with Project 64 and RDP stuff with Angrylion
Neat!
biggest help however was the n64-systemtest by Lemmy. It covers most of the system. No idea where RSP and FPU would be today without it
Is Ares what we should be using on PC these days? I have Simple64 and it seems to do the job.
Ares, I believe, as about as good as you can get these days
If you want accuracy, Ares is currently the closest you can find as far as i know. It's using Angrylion/parallel RDP by default now also. But as i said, prepare to see slowdown in games if you don't have a highend PC
Doesn't run well on my steam deck, though😢
That might change, soon. I heard parallel has been reworked.
The full accuracy is only in interpreter mode, which needs a custom build from source as far as i know and will not even run fullspeed on the fastest PCs yet
Someone called me a hippy a couple of years ago for saying this, but running cores on MiSTer is more environmentally friendly as it doesn't need 100s of watts psu pc to run those games. I prefer to play on mister for lots of rearsons, but I do try things on PC emulators to see how they compare.
You are saving the planet Robert, one core at a time. 😉
so...the situation is still not easy for N64 emulation. But that is complaining on a high level. We can play 95%+ even on a phone these days, so it's not bad at all
I imagine mister uses less power than some of the original systems even?
Yeah, ya hippie...
i'm not so sure with those big oleds that we use to play 🙂
Someone should compare the power draw of a modern OLED vs a large CRT
How about if I plug my mister into my etch-a-sketch? lol
the power draw of the CRT would be astronomical
how much do those ipad based screens consume?
when I use my mitsubishi the neighbors have to go without AC for a few hours
but its alright, playing the mister on a CRT is more important than their comfort
Clark brings down the whole neighborhood with his awesome lights.
From Warner Bros. National Lampoons Christmas Vacation
Grab your bread and stick because we are going on a Quest! Today we are looking at Quest 64, Nintendo's first RPG on the N64 and (in my opinion) probably one of their most controversial.
If you wanna keep up to date with things try following me on Twitter or joining our Discord!
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Some Búsqueda 64 for y'all.
Okay, okay... @teal citrus we get it...
Do we?
We do?
According to a quick Google search
I just saw these two things, and remembered you guys.
So oled uses less than a CRT that is half it's size
Not too sure on the OLED numbers, lemme check what my 55C8 draws from history...
I just thought you were going to start plastering the discord with mile long links 🤣
Look at what you started...
Okay, so for mine it kinda varies, but it seems to be about 110 watts at 55 inch
But thats with a chromecast plugged in
According to the spike in my power usage graph
Still, pretty good. Wasnt too long ago we were using 50 Watt incandescent bulbs
Y'all used 100W bulbs?
for areas you need to be bright like kitchen yes. maybe wattages of bulbs is different in the uk though to where you are?
sorry this is even more off topic now. I'll just call myself a hippy and move along. 🙂
I miss the good old days. When I could wake up in the morning at one end of the house, and could hear that the TV was on at the other...
Recently tested it. I can't hear that high pitched whine anymore 🥺
same
I can't but my son can. last time I used a CRT he told me to turn it off it was giving him a headache. he's 12
Now it's just a constant whine in my head from tinnitus.
I just hear my blood flowing
I can still hear the things. I'm 50. It's the one age-decaying-related thing I was looking forward to 🙄
Also have mild tinnitus as well, of course.
Really? You must have been smart and used hearing protection, or was never around industrial machinery?
I think that normally just goes with age, not wear
I stopped hearing it around my 20
The latter really; I did do some factory work when I was young but it wasn't overly loud. And I guess I've just been lucky with music concerts.
I think in my case it's not industrial machinary, it's too much heavy metal 🙂
But yeah, usually by my age your hearing cutoff is way under 16kHz
I can still get 18kHz, last time I tested
TVs do, what, 15kHz?
Just looking at the Ares compat list. It says Wipeout64 has frequent hangs and crashes.... but the mister core runs it fine?
At least as far as I'm aware. I haven't played that one.. not on a machine where we have FZero
What the hell ARE you...
my 55 oled is 4 cents per minute. The 21" crt is 4.5 cents.
My cutoff is around 12-13
Per minute? What's your cost per kWh?
That doesn't add up. If you took that over the course of usage during a month's time, the bill would be astronomical...
Its €0,37 per kWh here...
4 cents per minute seems kinda....excessive
per hour? sure
I must be reading it wrong
Just read the wattage
I think it says the oled uses 83 watts
Plausible
The crt fluctuates between 64 and 75
woah the oled actually drops alot depending on whats on screen
aswell
Yeah it fluctuates
I see that in my own usage graph
It makes sense, because black pixels are actually off off
Original N64 was like 18-20W
The secret is using a 14 inch CRT.
Hell I don't even see scanlines! If anything vertical ones from the aperture grill. Wonder if any filters cater to that
eco friendly status confirmed
I wonder how much your PC would use, while playing N64 on Ares? Probably a bit more than that 😉
If Mister is using half the power of original N64 then that's a great saving.
indeed. so hippy or not, I can say I'm saving power as well as better lower input lag by using fpga instead of emulation 🙂
How big is big? Mine isn't that big. 🙂
i like how tiny the mister is
if you compare the size of the mister to the size of all the consoles it replaces 😄
even if you leave out arcades its like, half a warehouse full lol
And arcades and pcs...
I live in a little apartment so space is a premium so yes that does make a big difference too 🙂
compared to old times, even our 48" oled is big already
still i really want to try body harvest and OoT on the projector this weekend, haha
with all the VI implemented i will not cut my eyes on the pixels
Readable text 
you would be surprised: only 1 bit more brought puzzle bobble from Atari2600 to N64 edition 😅
does that possibly also fix Diddy Kong Racing flickering?
no
Tony Hawk text?
also no
it was a long shot 🙂
So are you still in VI land or have moved on to other stuff now?
What is does fix is looking fantastic. That text is so much better in Harvest Moon, and well no words are needed with Puzzle Bobble 🙂
Bangaioh?
i sail where the wind is blowing 😆
no honestly, i look at my todo list, see if i can easily fix a point and if yes, it's done. If not, i move it down the list
VI processing is done and what is left is the async output mostly and bugs
Yeah but the oleds are widescreen, so your 48" is maybe 36" when displaying 4:3.
Love it 😄
(Didn't do math)
Bust a move 2 better as well?
you can try yourself soon
i have to leave, there is a...particular game with a thunderstorm in Java that needs my attention 😅
The Bub and Bob fix ❤️
Excited to test other games too for visibility.
TLB too?
Don't go chasing waterfalls...
TLB needs to come dead last. Warping Mario's face is like a victory lap.
Tlb is for christmas. If everybody is extremely well behaved!
@wanton sun for the timeline shall I use today as 'VI completed'
it's not fully complete
that sentence was meant for VI: the VI processing is done, but not VI output. There are plenty of other things missing and not just TLB
LOD is a big one isn't it? well a noticable one. 🙂
and another three letter acronym. electronics love them 🙂
yes there are still some things to do in RDP, RSP, CPU, PIF, VI, AI
just because a good chunk of games is running well doesn't mean it's nearly finished
as i said often before, it will keep me busy through the next year
I don't think today's changes are for VI
I have come to praise Robert for his based OSD options.
Thank you, from the bottom of my black little heart.
the font matches your settings
Oh yeah what was the game that used a weird texture mode
Cybattler, only the best for me
Supercross?
yes
Are you working on this core alone or are there other contributors?
Thank you for looking at puzzle bobble! Can't wait to play when I get home.
Bust a move 2 looks good as well
I must go, my home planet needs me.
- Note - Batty died on the way back to her home planet
Bust a move 2
On the "inner core" myself, but there is always community effort. Markun helped me a lot with the VI, database and other parts, Lemonici and markun made the controller adjustments, Blue1 works on SNAC. MikeS did analog tests and adjustments and then we have all those nice people here testing and filling my backlog with juicy bugs 🙂
Pretty sure using the stick as a d-pad is a known correlate with becoming a serial killer
What is this? Comic Sans' nerdy cousin?
ok, vi processing 🙂
Also many contributed to the database and i bet i forgot someone to mention and make myself look bad 🙈
If she wants to play her MiSTer in a spaceship, who are we to stop her?
Sometimes bro, maybe we shouldn't have this much control 😄
You Nintendo kids dare besmirch my based Cybattler font?
Is there any particular reason you're doing most of the core work (eg you called dibbs / you're the only one trained in the dark arts)?
harumph!
Awwww bust a move froze for me
Ok Im out I dont wanna spam up the joint and annoy our favorite dev
i think it's not that easy to do work inside the core for such a system without digging into for a longer time
Still, I think that makes our amount of unplayable non TLB games under 10
(And out of them, 2 are anti piracy and 1 is because you can't unplug controllers rn)
i can't think of anything annoying you said?
Yeah, 9 games total rn
What game requires you to unplug controllers?
Monaco Grand Prix updated back to playable so that makes at least 3 new playable games with this update
jeopardy?
Jeopardy yeah
did it freeze after you just won the 1st round?
Ooh fun. Will make the next vid 🙂 I’m gonna miss 2600 mode Puzzle Bobble mode
yup
@cerulean elk Did you see he said he only had to change, like, a single bit, or something?
Hopefully reproducable for Robert and hopefully causes the freezes in other games
E000400
No. I am downtown dropping car off at the dealer so I haven’t been reading
But I had a DM saying puzzle bobble worked
@cerulean elk #1096015979055697940 message
how can I help with testing? is there a bug tracker or something like this?
@fair stump I added some text to your bust a move entries
That’s amazing lol
Final question and I'll leave you alone: do you document your dev process? I have no illusions that I'm in any way qualified, but it would be very interesting to see your process for reverse engineering a system and implementing it on mister
you're not that guy ... you're not that guy 😄
(related to avatar)
That is video worthy right?
Next vid. I have todays ready to go at 4 with new games and viewer request tests and I’m out for the day
Bust a Move 2 works
you guys test fast 🙂
that yellow area is seriously getting smaller and smaller
I'm noticing when I turn on the divot, it causes some elements to vibrate. For example Puyo Puyo Sun 64 on the single player select screen has the image above Arle and Draco shimmer, but strangely not Schezo.
The inconsistency sounds like a bug.
not beyond the github history
I love how I’m excited for Puzzle Bobble and I have them on like two other consoles and arcade boards 🤣 yet I’m still excited to play later
sm64.us.noface.widescreen.bps is pretty awesome on the new core in widescreen
How are things looking size-wise now that the VI features are implemented?
I tried messing a bit ago and it was 80%
I know everyone has been waiting, the text in Virtual Pool 64 is readable now
% used FPGA Logic?
Ye
It's not necessarily a "will the core fit" question, either. The stochastic compile process means that as you get close to the edge you have to keep recompiling with different seeds til you get one that happens to work
Only @wanton sun could answer that 🙂 Sorry for pinging Robert
If anyone wants to take on a small side project they could provide a polynomial time algorithm for NP-Hard problems
there is no known algorithm that can solve it in polynomial time
(I'm being facetious)
P ≠ NP
Is the greedy algorithm for vertex cover good enough
P = NP for N=1 or P=0
It is an algorithm
I have no clue what i'm talking about btw
For an NP Hard problem
currently we are back to 79% thanks to the reduction in the previous build
And its polytime
Excellent
TLB, LOD and YUV will easily push it over 85% however
I think Quartus uses simulated annealing which is pretty good
i will most likely have to invest a week or two in between only for making things smaller
You don't think async will need much?
it shouldn't need more then the current logic
maybe some additional FFs for the clock crossing
but nothing beyond 100ALM more compared to today
Very nice
i have a list of 9 points with potential ressource reduction, together worth about 2000 ALM(5%), but not all might be viable to do or within a reasonable timeframe
I don't know a ton about FPGA but if any of it is tied to algorithm optimization I'd love to take a crack at some of those problems
Maybe I've just played to many Zachtronics games, but spending some time resource optimizing like that can be a lot of fun.
Goated games 
there are some, but it's often hard to explain them without knowing more about the module itself
Fair
You could always go the Kaze route and make a highly produced video showing all the cool optimizations you made so that the uber nerds come crawling out of the woodworks and produce some academic publishable work
@hollow rune will know what has changed in this picture
(This is in reference to his Sine optimization video that led to one of the best approximation algorithms (for systems without an FPU) of all time)
i give you one example. there is array of 16 elements, each pointing to a memory address and finding where it has to point to is significant logic (~300ALM). so i plan to change this logic to something simpler or use a table in blockram instead: https://github.com/RobertPeip/Mister64/blob/main/rtl/RSP_core.vhd#L1955-L1981
vectorAddrEleAdd := decodeVectorMfcE - calcMemAddr(3 downto 0);
case (decodeVectorLoadType) is
when VECTORLOADTYPE_LBV | VECTORLOADTYPE_LSV | VECTORLOADTYPE_LLV | VECTORLOADTYPE_LDV | VECTORLOADTYPE_LQV | VECTORLOADTYPE_LRV | VECTORLOADTYPE_LHV =>
for i in 0 to 15 loop
executeVectorReadMux(i) <= to_unsigned(i, 4) - vectorAddrEleAdd;
end loop;
when VECTORLOADTYPE_LPV | VECTORLOADTYPE_LUV =>
for i in 0 to 7 loop
executeVectorReadMux(i * 2) <= ('0' & to_unsigned(i, 3)) - vectorAddrEleAdd;
end loop;
when VECTORLOADTYPE_LFV =>
for i in 0 to 3 loop
executeVectorReadMux(i * 2) <= (to_unsigned(i, 2) & "00") - vectorAddrEleAdd;
end loop;
for i in 4 to 7 loop
executeVectorReadMux(i * 2) <= x"8" + (to_unsigned(i, 2) & "00") - vectorAddrEleAdd;
end loop;
when VECTORLOADTYPE_LTV =>
for i in 0 to 15 loop
executeVectorReadMux(i) <= to_unsigned(i, 4) + decodeVectorMfcE;
end loop;
end case;
Purple pixels around the compass are gone 🙂
stupid bot... has no delete 😦
I know other Discord things will ignore links if you put them in <...>
it's too late now, i messed up
compass?
I can see the headline now
Correct!
"FPGAzumSpass. Human After All"
discord functions are the worst...how is anyone supposed to find it out? why can't they have a button for special features like this or the "``" for code like forums had forever? instead plenty of buttons for stickers and other useless things 😅
Any change to any of the wrestling games today?
The WWF games still loaded white screens for me
@silent marten not the AKI Games
vectorAddrEleAdd := decodeVectorMfcE - calcMemAddr(3 downto 0);
first game I keep checking is No Mercy with every new core
WM2000 is the strangest of them all, it displays some text but not all
I completed championship in WWF No Mercy so I guess maybe that should go in the spreadsheet
Is that the one where it only displays the text for a split second when you select something?
We wouldn't do it if we didn't love you. 😉
No it is like bottom few boxes
No Mercy displays all the menu text but story mode dialogue is missing and pre match text is missing.
Naive, but would replacing the first conditional with its complement reduce size?
when !VECTORLOADTYPE_LPV & !VECTORLOADTYPE_LUV & !VECTORLOADTYPE_LFV & !VECTORLOADTYPE_LTV =>
or however that would be written?
I've been super busy but I will have to try stuff tonight
gonna shut up about wrestling games now because if Lemonici wraps their head around FPGA coding it's better for us all
About a core ago ( because let's face it. This is a reliable measurement of time now.) I saw the fixes for Yoshi's Story, and hoped Ogre Battle was fixed. The party in the title screen? Present! The text for the scene cards?? It's there!! The backgrounds for battle scenes???.... still missing. D'oh!
(I'm sure you mean something much more substantive even if that works)
not really, it's only the input for the mux and yes, what is important is only the stuff in the for loops
what the synthesis has to do here is e.g. for line 1960 it will build 16 adders
then 8 more adders for line 1965
and so on. All calculate in parallel and based on the case selection, one of them is choosen afterwards
So you have all these different adders that exist together are are trying to reduce the number of adders by double dipping instead of each case getting its own?
yes, best would be to have only 1 for loop that covers all cases
I was just playing one and yeah menu navigation was a challenge with no text. But I got a good match in for capture
there would even be time to precalcuate stuff in a previous cycle if that helps
the only thing that cannot be precalculated (and hurts the most) is "calcMemAddr"
i currently think the best solution would be to have a ROM with the 6 cases and calcMemAddr as input that delivers the 16 results in one access. Each is only 4 bit wide, so 64bit wide rom
but even figuring out how that has to look is a lot of effort
stop wearing purple
That's YUV FYI
If you're looking for fixes for that game look for "YUV" in change logs
Taaiiiito
Almost mirroring the value of NFTs! 🤪
The better game because it comes with the proper title!
it crashed for me in demo ?! Same goes for Bust a Move '99 btw
those really are more entertaining than they have any right to be
I didnt realize we could have made this core without stickers, til
I know Discord supports ``` for code-blocks, though it's only friendly on a desktop vs. mobile
Start the block with three backticks and hit return, then paste code, then end with three backticks
...oh ok discord sure
work on mobile now lmao
So now that I know it works on mobile, if you can do multi-line (e.g. iPad with keyboard) you should be able to do:
// Some comment
int fakeFunction(void) {
...
}
(do wish they had a button to click, paste in there, call it done)
And Puzzle Bobble is fixed now too!? So many Saturn/N64 combo updates lately!
if you put the name of the language on the first line, you also get syntax highlighting
// Some comment
int fakeFunction(void) {
...
}
I know that worked in some other systems, Discord never showed any syntax highlighting for me though (on iOS at least)
Good to know it at least works somewhere lol
Could someone with access to the spreadsheet write to Diddy Kong Racing (Europe) that the music is skipping?
Got it
Thanks!
had the same thing myself
Why do I remember being able to select your character in the vs mode in the N64 version of Bust-a-Move 2? I swear I remember my friends and I getting a kick out of the various character voices and always choosing our favorites? 
well folks, that's it. my n64 is sold
Nice! ebay?
yip
How much? I'm thinking of selling mine
just shy of $800
I'm gonna keep mine just in case I wanna confirm something on real hardware for now
Was it made of gold?
magic-mr-bean.gif
Mine is voultar RGB modded with an HD Retrovision YPbPr cable and maybe I'd include an everdrive and one controller
I don't think I'd go over 500
n64digital, Everdrive, 4 blueretro adapters
all necessary cables
I couldn't real use it for comparison of original hardware. too many mods and no original game software meant anything I tested came with big damn caveats
Damn maybe ill just do an auction and see what I get
N64s without pricey mods/etc sell for around $100
WTH! Brians biggest problem finally fixed?!
Robert I love you for this!
That was a nice video 🙂
Did you watch both? The folded polynomial is pretty slick
i loved how he walked through the sine optimization, but also mentioned and explained every other candidate considered and discarded to save commenters the energy
Yeah
Is discord dead
Yeah discord outages shown on down detector at the moment.
Like broken? Mines been weird
it's dead Jim
Rip discord
RUN FOR YOUR LIIIIIIIFEEEEEE!!!
Hold the line! They can't take us all
Nintendo Ninjas have been known to kill
Meep
I think it's over now
That explains that
incl big parts of github, aws, and azure for a bit
oh yeah, we are so back
Im having an analog stick issue with my 8bitdo N64 modkit, seems the X-axis is mapped to the left analog stick, and the Y-axis is mapped to the right analog stick i tried the unstable nightly to fix it and rempapped it but its still not working correctly
@wanton sun glad the harvest moon feedback helped. I'll be playing through that game, and if there's anything else worth mentioning I'll let you know
Also the little disclaimer at the end about "no seriously guys, getting faster than this is pretty much pointless and it would definitely need to be more accurate to be worth it so good luck"

Also J-League Dynamite Soccer intro screens now work, before today they looked like an Atari 2600 game, THANKS!
Anyone test Polaris Snocross for completability? It was crashing a few builds ago but I want to know what the state of play is for the true best N64 game (@ me Quest 64 apologists)
Polaris Snocross will always crash before you can finish a race
tried again on today's core, same deal
very janky, but surprisingly fun handling
i've re-marked it as Boots because the game is effectively unplayable but i suspect it will probably get put back to Playable at some point, heh
the line is somewhat ambiguous
to me, if it always crashes before you can even finish the first race, that's unplayable
What games use YUV textures?
Is that what’s wrong with doom64
Divot bug still present. Divot off = text okay. Tarzan (Germany). @wanton sun
divot produces fascinating quirks

