#Nintendo 64
1 messages · Page 94 of 1
I think that was pretty much it.
Awesome thanks. Def not staying out late tonight lol
Haha, get a good night sleep!
I barely got any sleep last night due to withdrawal symptoms from a medication I have to stop taking. Also getting a lot of "brain zap" today. Ugh...
Oof. That sounds worse. Hope that gets better soon!
Oof sorry; brain zaps are the worst
Yeah, it seriously sucks. Never had withdrawal symptoms this bad before from a medication. Seriously feels like someone is randomly taking a taser to my head. 
brain zaps!
How many new people here after the N64 core got amazing
A lot! And the more the merrier!
i joined yesterday
Oh yes I am by no means gatekeeping
Hey, any chance you can revisit Wave Race and Specifically Drake lake track. To see if that strange cloud issue has been fixed. Thanks either way and love your videos
For the new crowd - was it the N64 core that got you interested in the MiSTer?
i definitely dipped back into the discord more with the n64 fun times if that counts
i am so glad 🫂 isn't nitro
new crowd = 30 years old guys
Stop making me feel so old!
i dipped back into the discord more when every other name scrolling by wasn't green and mean
I am 38 and wat is this
I feel like the high of the N64 has wore off
Or maybe I've just been too busy the past three days to read the hype train that is this channel 😂
no but it was a draw, my partner was an n64 kid so it meant she'd be more keen to use the thing. ps1 is the big one for me, but also Saturn, neo geo and megadrive/snes
the last three days have been amazing!
Castlevania 64 is gonna hit hard
dedither was bigger than Castlevania 64
Oh was there something that happened in the last three days?
do you even divot bro
🙉
I'm 30 but not a guy so I guess I'm exempt idk
I'm 43...👴
CPS2 is what did it for me. I was told N64 was impossible
Prime N64 split screen age
Yea it was actually why I bought it, maybe a bit prematurely but definitely playing mk64 and diddy kong racing more than anything else on mister lol
@rose crypt they don't get how many 30-year-olds grew up with an N64, and need to start doing the math
For me, it was Nintendo's NSO offerings that started my research and eventual purchase of a MiSTer. I just hated their offerings and lack of options on NSO for retro games.
ohh! a new-ish-comer! welcome!
N64 is the childhood console of 30-somethings everywhere
i had an older brother so i feel i dipped into games maybe a bit earlier than others? but maybe not. i'm 33 but pretty much can't remember a time before having an NES in the house
My childhood consoles were NES and SNES. Teenage years were 3DO, N64, PS1, and Saturn.
yeah it came out when I was like 4, perfect time for it
i was like 20 and playing the shit out of N64, but children exist
Just a sucker for kart racers, gonna play them all and while psx has some decent ones, I just prefer some vaseline coated mario, no loading times also makes me enjoy n64 more
N64 doesn't discriminate !
I got Goldeneye when I was 8 but my mom saw blood and returned it...
First console was Atari 2600 though. NES was what made me a gamer for life.
ctr is kind of goat territory
Ty man, there's definitely some fun stuff in here
but n64 was a huge upgrade to me graphics-wise, and still is
Hey that's Jaguar marketing language 😂
I still think the ps1 just looks better
in its own fucked up way
wobbly way
Saturn is my favorite of that generation of consoles.
I lost my virginity way before the Nintendo 64 came out
cool
She was my last woman... 
Any of the newcomers that haven't checked out the Saturn core yet, I highly recommend it! Incredible stuff on there!
I think psx car racers look better but kart stuff is cooler with the blur and less edge
saturn is really keeping pace
Cho Aniki is an especially great shooter on it to try
Just the right amount of hmm to hmm? Ratio
i got a pretty heavy nostalgia kick from Nights even though i never played it at the time. but it was always something i used to see at the rental shops i'd go to and playing it on mister totally hit me and took me back to that old 90s video rental store aha
Such a beefy series!
thats how i feel about the tg16 @rose elbow , and honestly it did not disappoint 40-something me
Happy to recommend some Saturn games in the Saturn thread for anyone interested.
Yea it's weird, I had a really shitty playstation so I barely managed to struggle through ff7 on it but a lot I haven't played
Like ridge racer 4 and wipeout makes me feel nostalgic for games I never played
I’ll take a peek eventually
That’s young. I’m 69
Nice
I got my N64 back in 1997 when I was 13... Was I too old to get one, because now I'm 39.
TG16 is a shmup fan's dream console. Love it!
Compelled to say nice
tg16 made the nes look sooooo shitty
Too bad the NES had Capcom and Konami
i barely even knew of the TG16 until the wii release of Rondo of Blood 👀
never ever saw that growing up
did they even release in australia?
In Europe, the Japanese models were grey market imported, modified, and distributed in France and the United Kingdom beginning in 1988,[3] but an official PAL model (named simply "TurboGrafx" without the "16") planned for 1990 was cancelled following the disappointing North American launch with the already-manufactured stock of systems liquidated via mail-order retailers
ah
Graphics wise?
yes!
Do you want to show me on a clone of the sheet what you are looking to do?
I had a friend (singular) who had the TG16 and was super into it. Splatterhouse and Devil's Crush sold him mainly, I think. He was also an Amiga kid.
This is making my brain hurt. I thought NOA had a thing where if you released games on NES you couldn't release games on a competing console. Was that only for a short time or is my memory totally out of wack 😂
Got my N64 3 days before launch
You got it with an Ultra 64 label
I played the Japanese N64 along with Mario and Pilotwings for like 5 hours at a Die Hard
Nice
@weary palm imagine looking at blazing lazers or legendary axe in gaming magazines in 1989, when nes was in every home
Lol Die Hard?
I wish there were more SNES/NES game sequels on N64
Well, it was released 4 years later at a higher price. Kind of expected.
Yeah, it was a chain of game stores.
I think mainly in the LA area, but they opened one in Miami. That’s where Die Hard Game Fan got their name from. Started off as a fanzine between employees who worked there.
I had no idea. I thought maybe you went to Nakatomi Tower or something
Master System was the more common console in Europe
yeah but we don't talk about that
it makes no sense
and the comparison would have been even more dramatic
How's dynamite dekka for the saturn core? Working?
Don't underestimate the Master System. 😉
What if all these 64 games:
Double Dragon
Dragon Warrior
Adventure Island
Lolo
Star Tropics
Bionic Commando
Clash at Demonhead
Marble Madness
Ninja Gaiden
Contra
it was released four years later, but was between the nes and snes/genesis, so very intergenerational, and prettier than the genesis in a lot of ways. it had all the colors.
that list is kind of dire @prisma ivy
Some pivoted to GBA
yes
They probably would have been terrible
gba was my famous franchise refuge for a long time
I could see bionic commando being cool
Who wore try 64 moniker better; Nintendo or Commodore ?
Although maybe not Star Tropics 64. I like to believe that would be awesome
Drakkhen 64 😂
Secret of Sixty Fours
I think that a Super Mario RPG would have looked good on N64
Megaman X 64 
oof... I'm glad they didn't 😄
N64 didn't need Square in the end anyway 
hmmm 64 Breaths of Fire?
Hudson soft was busy making Mario party and Bomberman
Paper Mario?
Toss it in the recycle bin
just done with N64 hardware
Shut the front door
those megaman x games on the PS2 were a travesty
mega man x8 wasnt bad....
X8 was fine
Would've been cool with a tmnt or final fight 64, not sure if the 64 did any beat em ups
X7 was pretty awful
but it had funny redeeming qualities
i was not really a fan X8 at all
I'd rather just play the nes ones after first x
I only play the canon ones now
BURN TO THE GRBURNOUND BURN TO THE GROUND BURN BURN BURN
i didnt realise X8 had it's fans !
X1 - X5
Fighting Force and Batman Beyond
yeah ikr he became a bitch
But then you save enough people and then he's like
"well, i guess it's time to be violent now"
6 games of killing hundreds of robots. NOOOOOOOO NOT VIOLENCE
It was Capcom shitting on Inafune
X needs to learn from MM7 Megaman
also i hate axel. okay im done
he thought long and hard about what Zero said
https://youtu.be/FG6aZrzx46g?si=wFZgADUHygGsX7gC Looks shitty. 🤣
N64 Longplay - Fighting Force (Smasher Playthrough)
Game: Fighting Force 64
Release: 1997 (1999 N64 Version)
Platform: Nintendo 64 (Also on PlayStation & Microsoft Windows)
Fighting Force is a 1997 3D beat 'em up developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64.
Axl's mechanic was a neat idea but...eh
It needed polish
Zero's combat also felt so pathetically slow but yeah, X7 bad
3d beat em ups blow, worst idea since anime cutscenes in a megaman game 😔
Might I interest you guys in my MMX remaster project #share-media message
Cosmic brownies for dinner is OK right?
only if they are washed down with pepsi
Pepsi man isn't real and can't hurt me
ohhhhhh wouldn't it be FUN if N64 had a Coke Man since PS1 had Pepsi Man
Got mine on September 26th 1996! I will always remember that day. Software Etc. called me up and said I could pick up my N64 early since the street date was broken by another retailer.
Would be too expensive to manufacture
The good old days
we watched The Goonies last night with our 8yo and I had forgtten there was so much Pepsi product placement in there
it's like Coca-Cola in Mac & Me
yeah yeah reality lol
are you saying expensive because cartridges and Nintendo fees?
It just goes to show how much Nintendo fucked up not doing discs
wonder how much it cost Pepsi to get Pepsi Man made
Their souls
no
lol I'm way behind oops
I imported one in high school before realizing I couldn't play it on my pal crt lmao
no kidding !
end up doing anything with it ?
made a real ad hoc RGB mod for it, played a bit of ninja spirit, sold it for a good chunk
somehow i never really thought about it until just now. i think i always just assumed it did come out in Aus but noone had one, but the thing not coming out at all makes a lot more sense
Oh that's the wrong reply discord lmao
ok here we go, "is Coca-Cola Kid on Game Gear OK"
My Life in Gaming going to be streaming the WIP N64 core over on youtube in half an hour
Fancy
The answer is of course its amazing
It's amazing in the sense that secretly, it's Sonic the Hedgehog lol
It's no cool spot.. 7up might be owned by coke tho
I'll pop a few painkillers and watch
Mc Kids on NES best licensed commercial game imo :D
lots of fun little mechanics implemented totally unique to that game
Mckids was pretty interesting to be honest, I loathe cool spot
there was an old AVGN vid that dunked on it (totally unfairly imo) LOL
For cool spot or mckids? Cool spot, zero the kamikaze squirrel and aero the acrobat are the same awful game
I like McKids but I enjoyed more the batshit crazy rants from the lead programmer comparing themselves to Mario 3 and being the superior game.
cool spot is legit a great game
the beach is a great first level, the whole thing is well animated like a cartoon
i dont remember what was said specifically, i do remember the dev notes talking about how it was super ambitious and such
Yea all those games are animated well and look okay, just get sick playing them, they're so fast and slippery
anybody that thought they were going to beat nintendo at their own game, on their own console was living a land of confusion with phil collins
Didn't displaced gamers do a video on how broken that game was
yeah, the gun powerups final upgrade puts so many bullets on screen that the hit detection no longer works
I have to subscribe to comment in live chat? What is this horse shit
also its a bland, boring, uninspired game
Looked like a blaster master reskin to me
blaster master is actually good
I actually own festers quest on nes by accident
it was in about 40 nes games that came out of a blockbuster that the roof got blown off
I purposefully bought it, I remember liking it as a kid when renting it
It’s a hard game lol
its stupidly hard, slow, and it makes he hate uncle fester
damnit you fixed the typo
lol
This stream is good looks like it will get a lot of new attention to the code
Your avatar is Buc’ees, right?
generally the MLIG streams are a bit more lowkey than the usual vids they do but yeah i do imagine so
its mexican bucees
that is adorable
I love that its drawn two different ways on either side
I'd probably give that to Ducktales
This is amazing and I love it
oh yeah. i meant specifically for a Food product i suppose! aha :D
on comparison here is the actual buccees logo
Yo Noid is disqualified from the running
i know who i think wore it better
My Life in Gaming streams every Sunday from 8 - 11pm Eastern Standard Time.★ Stream Support ★► Using YouTube's Built-in Super Chat► StreamLabs Tips via Paypa...
the chat is already super opinioated and the stream hasnt started yet aha
Having just driven for 24 hours straight cross country, I get the fanaticism for Buc’ees. Best stops on our trip.
I've played probably a hundred hours in yo noid when I was a child
and I'm convinced that it was a totally different game
What are they opinionated on?
and they put the noid in it
i saw the M word a few times..
You were a very smart kid
(Mars)
@rose elbow i've already read on twitter that the n64 core is half software emulator, whatever that means...people are just
Yo Noid is a conversion of Masked Ninja hanamaru
So youre correct
ha I KNEW IT
the green noid can't beat me at the pizza eating game though, he's still mad because I'm the champion since '88
yeah, 100% on the money
Yeah, sometimes users dont' even know what they rely on for files until they have lost them
Then it's the biggest thing
thats why if its someones computer that you don't know, you just copy the entire users folder to a thumb drive
think they'll manage to of patched mario64?
that backs up desktop, pictures, and downloads
As for other food based nes games well The California Raisins was never officially released
then check the root of the C drive because some dumb users put their files there and don't tell you, in more than 20 years of IT I've had users put files everywhere
Sent a link with my working copy
this surprises me because the popularity of the raisins was astronomical
i heard that if you have the whole set of california raisins you can counter all six infinity stones
Blaster Master was very impressive back in the day and is still mighty cool
and the narrative, the escaping frog
the hole
no sense
Nice
IIRC the original version doesn't have the froggy stuff
Chō Wakusei Senki Metafight
!!
i love how little research has gone into this
except sincerely
"what does this button do?!"
I must play this one
the frog escaping is an analogy to nuclear proliferation in the cold war
was coming here to mention Yo Noid 😄
MLIG is streaming this core right now
Nuclear Proliferation 64. It's only available on the disk drive
I just can't help myself with the theoretical 64 games
What?
so TMNT?
Imagine Gyromite 64
that opening music.... damn
no, I'm pretty sure those are turtles, not frogs
huh. when did waverace shindou edition stop working
I've been away for a bit. Yoshi's Story is drawing levels now?! How? I mean, I'm glad, but @wanton sun said that even in his software emulator Yoshi's Story was broken and he couldn't figure it out. What a breakthrough!
oh lord hahahaha. That must mean there's an N64 ROB
Hahaha
i just tried it same as them on the stream, its not working
I'd like to see the AI take on N64 R.O.B.
Some dude thinks it's fine eat mushroons in games
mario can get away with it, but if you eat a bunch of mushrooms and stomp on turtles at the zoo you'll go to jail
just had a fun memory of N64 - when I played Mario Party with my friend he used to get some upset when he lost that he would throw the controller against the wall. No matter how many times he did this the controller still worked fine.
SSFII on Genesis caused me to ragesmash a cart
I also remember a childhood friend smashing and burying Cloud Master for SMS
My very young brother would smash them on the ground in anger. Generally they survived 😆
Those weren't turtles.
I believe it was the use of 8 bit texturing.
and the mushroons guy is... toad
so
now we all know who really ate the mushroons
I mean technically
This guys full name is Rob 64
amazing
Though i think that's just his name in America
Since in japan rob was just called the Famicom robot
"ROB's Japanese name, "NUS", stands for "Nintendo Ultra Sixty-four," the original name of the Nintendo 64 system, and is part of the serial number of all N64 components"
This is referring specifically to the Star Fox 64 character
MLiG livestream is of MiSTer N64 core
Finished Road Rash 64
@latent galleon
If you crave lots of options, check out RetroPad32
@compact depot was supposed to help me with bluetooth but he can't find his pico w
i got all excited and bought everything
so yeah, retropad is great
we just need to make it wireless!
@cerulean elk just got a shout out from MLiG MiSTer livestream 🙂
Haha I heard in general. Fun stuff
like likelikelike like
harsh
thanks for the $11 retrofatguy47
i love these comparisons with real hardware frfr
i need to get in on that retro podcast moneh
this comparision! just turned all the settings off 🙃
haha
do not try goemon!
shit they thanked him, egg on my face
he called it bubble bobble!
I really do dig some of the Yoshi graphics, i.e. the backgrounds that resemble yarn and whatnot
it is a pretty game
Yoshi has pretty much floored me every generation, including this one. It's always above and beyond in many ways.
Like I said, what a breakthrough!
Wooly World took it to the next level. It's also the best Yoshi game after the SNES game. Wish it would get a Switch port.
Is it?
It's legit great, yes.
and easy to play
Yeah, Wooly World is basically another Yoshi's Island. Along with great level design.
it also looks beautiful upscaled, like every nintendo console since the gamecube
i am a purist except when i am not
I still prefer Yoshi's Island overall, mostly because it's a bit speedier overall in its gameplay. But Wooly World also has ways of speeding up its gameplay as well.
I couldn't get into Crafted World unfortunately.
Crafted World seemed a bit dodgy. only played the demo and it didnt grab me at all
i tried a little bit of Wooly World and it seemed decent. little easy and boring at first but apparently it gets pretty tricky trying to 100% it
Can someone enlighten me on this analog stick issue - something about an 87 to 127 range - causing issues in certain games, Blast Corps is where I noticed it. I'm using an original N64 control pad with the Raphnet USB adapter and fast USB polling.
Should be fixed in mister unstable
#share-media message
he did the thing!!!
disagree with every zelda hot take here
ahaha
theres a lot of that
for most part i appreciate people just rattling their opinions, its fine
i def drop hot takes in here all the time
majoras mask rules
i probably enjoy Ocarina of Time more tho. Majoras Mask is like a perfect counter to OOT
i don't replay games, unlike the uuuuh most common personality types around here, but i am sure i will play it for the 4th time on this core
it's just so weird and the loop works and i love it
yeah
ive seen people say they dont like it cos of the time constraints or they get stressed out at the idea
but the game is designed around it pretty nicely
theres a few little niggly moments when stuff doesn't land but for the most part the 3 day mechanic is amazing
it is literally a worry that never comes to fruition once you actually play it
and like, the depth of the story is much richer purely because of the 3 day mechanic
NPCs have little arcs and stories as opposed to just repeating the same flavour text over and over
i mean its like deathloop to name a more modern example, if your whole game is built around a time loop then it is going to stay fresh
It was supposed to be 7 days
apparently only a 1year dev window as well which is nuts
i am probably late to the party but "normal" controller works perfectly here
it works if you set the savetype to flash or sram. Seems like the game does access the flash/sram area and cannot live with the default response (open bus). Maybe that is broken, i will take a look
Best thing about the core: i don‘t have to install a rather expensive rgb/hdmi mod to my n64 
and no need for cheat codes for deblur for the sw side
Could this be a similar issue to the Wave Race 64 Shindou Edition? Where it won't boot unless you change the save type to the wrong type? It won't proceed past the N64 logo when the save type is correct.
i bought it.
It's ok.
Should of just used s video to upscailer to save money. Doesn't do 4k upscailing so meh.
no, wave race shindou has a special issue where it depends on the system to stay long in the boot sequence until the ram is initialized. Wrong save type probably does also waste time to retry access the save memory
yeah I never saw much difference between rgb and s-video
Finished snowboard kids 2
That game is so aggravating
Can't believe I thought this game was good as a kid
ive wanted the n64digital simply for the OSD to reset back to the everdrive game selection. expensive upgrade for an OSD though ....
Gawd, I have an N64digital that I still haven't installed because I got distracted by this core existing. Maybe I'll get around to it and the several hundred other projects I seem to have going at one time.
Hi, I can't get Ogre Battle 64 working. I updated everything, bu when I select the rom file I get black screen
You have newest unstable mister main and the n64database?
Sounds like a automatic pif set issue
Do you has the bios too?
MLIG are Videogame Esoterica watchers. https://www.youtube.com/live/UHRziinSIcA?si=NzOcIm27uFzZwS9x&t=4515
My Life in Gaming streams every Sunday from 8 - 11pm Eastern Standard Time.★ Stream Support ★► Using YouTube's Built-in Super Chat► StreamLabs Tips via Paypa...
Yes, everything is at the latest. I tested other games, they are working.
I am using the everdrive pack
E0080005 Error displayed
Hey, Mischief Makers works if you set Pad Speed to Normal in the core Robert posted yesterday. I'm surprised nobody mentioned
I mean the N64_padspeed.rbf, Debug setting - Pad Speed: Normal
niiice!!!
now do it again in widescreen
And then with my feet
mischief makers works???? :O
Wut
Minor graphical glitches in the intro but otherwise very much playable
Mine hangs at the title screen
Ohhh
Then in Debug settings, put Pad Speed to Normal. Default is Fast
Sweet thanks
No problem! I think it also improves some games that run too fast in input screens, like OoT
yeah, that's not true region unlock, good luck playing a PAL cart on this. Region unlock should mean "we put an UltraPIF in there"
Hi, impressed with how this core is coming along. Thanks @wanton sun . Not sure what I am doing wrong though but not getting games to load. Or, Mario 64 is booting up but crashing after the logo. OoT is not showing anything. Maybe I need to tinker with some settings?
I’m really pleased with how well the core is coming along and cannot wait until the WIP SNAC controller support gets included in the main branch (until its better-suited replacement can be constructed)
Huh?? The pad speed was why the game always hanged on the title screen??
Take a look through the FAQ. https://vampier.net/N64 Mario 64 needs a patch to get past the face. You might also be missing the unstable mister main or the database
Unstable mister is no longer required right? At least I’m running the core with stable, and it seems to work fine.
Not required but recommended
Apparently. You can try switching from Fast (default) to Normal, maybe other non TLB games start working too.
Pretty sure 'normal' will be the default in the longrun
For a slightly pointless correction on the compatibility doc i figure its just worth mentioning Pokemon Stadium (Japan) is the exclusive one.
Pokemon Stadium Kin Gin is the english Pokemon Stadium 2
Thanks!
Nice, do you have editing rights to the test sheet to update it?
nice find, indeed works. normal pad speed will be default in the next build anyway, no known issues with it so far
So there were three Pokémon Stadium's for the N64? Wow.
The first one only released in japan and only has like 40 pokemon in it
There probably is. Went with the hype.
I bought it modded. Was expensive.
Upscaler would do.
You can view models for all the other pokemon but only 42 are useable in battle
that MLIG stream last night seemed to go well overall
probably be a bump in interest today
finished Banjo Kazooie. it's been ~25 years in the making but i finally did it aha
But did you get the ice key
i ain't no cheater!
A nice ice key which you can have for free
the game teased finding out more in Banjo Tooie 😒
Maybe the Ice Key is how you unlock Sonic and Tails in Super Smash Bros. Melee
Just to clarify as I was also under this impression before. Test everything, TLB or not. It is already the case that some games which "need TLB on Project 64" can work just fine, Mischief Makers is one of them
Hardly a definitive way to know if TLB is used, but some measure of it. The only game Robert noted as TLB that PJ64 thought different was FIFA 64.
Curious to test that with Normal Pad when I can. Similar to mischief maker, worked better on old cores with Data Cache Off for whatever reason
As soon as the core tries to read or write to a TLB address it's gonna hang.
TLB in a majority of cases is so flimsy that you can "cheat" with a few hacks to get games running. Emulation has done that for years now, so the FPGA core doing something similar would make sense.
I may be misremembering but I think Robert mentioned potentially doing a stripped down version of TLB only utilising what was needed, so use less resources, with the possibility of a full version on a MiSTer successor one day where resources are much less of an issue.
TLB has been an issue for emulators? That is interesting.
But I don't think the stripped TLB is implemented yet? I've no understanding at all how it's currently working but it is fascinating!
Blast Corps, another TLB game. Turn off TLB, Project 64 instant crash. Currently working on the core (Portrait graphic stuff not working, is that TLB? A separate bug? No idea)
Main point, test anyway, might just work as those games already do
He did mention that he wasn't going to do the 64bit TLB addressing because there are no games that use it. It's necessary for only things like Linux for N64.
I still don't entirely understand why TLB was used and what kind of performance gain it supposedly provided. I loosely understand in theory that it's supposed to cut down time taken to do table walks but I am not sure exactly what kind of time difference it really is.
For example the Perfect Dark patch it's reported that there is no perceived difference in performance.
Nintendo 64 architecture is just a hot mess. Talk to any developer who worked with the Nintendo 64 and they won't hesitate pointing out the crippling flaws.
Like not using CDs like all the cool kids.
I thought the perfect dark patch improved performance
Which would indicate to me TLB is actually slower
Unless there were other changes made which could be
if a game uses tlb and still works on the core, it can be the case if the extended address with tlb by chance matches the original address, or in other words: like if you translate from one language to the other and by chance they are both the same language
That's very funny
currently a TLB read will be handled as if it was not a TLB read. If the correct data is behind the address, fine
Not sure cause I still haven't tried the patch.
Try it out it's fun
the performance is def improved
and yes, TLB costs performance. It might make programming easier, but i don't see a chance how it could make a game faster
i read somewhere one of the most common uses was to have the same code work if expansion pak is present or not
So does the PD patch not work without expansion pak?
yeah it wont even boot
Was kinda curious about that since the PD patch removed TLB and made the expansion required.
Wow that My Life in Gaming stream really shows the perfection we are getting in Mario64 now.
Some ass in chat said the original still looks better
Like you could tell a difference...
They are pretty much pixel identical from what I can see. I was like Woah.... seeing them both in motion side by side.
they were constantly screwing around with the VI options, disabling texture filtering and stuff
who knows what that person in chat was referring to
I don't know.. that original is starting to show its age vs the young sexy MiSTer core.
Yeah dude had ADHD with this options lol
i was poking around at Banjo Tooie just now. to get that game to boot requires an everdrive patched version. apparently BT doesn't require the expansion pak, but switching the ram size to 4mb doesnt get the game to boot. just a weird quirk of the patch requiring expansion pak?
the crack isnt expansion pak related
its removing an antipiracy measure thats apparently tripping on the pif or something
i was curious to see if turning the expansion pak off improved performance but the crack doesn't boot without it
Is the crack to stop you needing perfect pif, or is the security it's bypassing somewhere else? Interesing that a anti-piracy patch is needed.
oh i see, yeah no thats interesting
should work without the pak
maybe you're right and its a quirk of the crack
it does have a demoscene intro ..would be funny if that required the expansion pak
Interesting, I am kinda curious what the Everdrive patch does.
presumably at some point we get a fix in and the crack isn't required anymore then we can see whats going on
I wonder what teaser Robert sets up for Goldeneye 😎
Teaser?
Or at least how the anti piracy worked.
He teased us a few times for the next build, like: What's coming
Robert has said he doesn't care for goldeneye so I'd imagine nothing lool
but he knows that's a fan favorite. 😄
Thats the tease
Banjo Tooie now works on the Everdrive 64!
there's a bunch of people here complaining the patch only works with an expansion pak
i was poking around google trying to see if the expansion pak made any difference on banjo tooie but didn't see anything, so i'm guessing not
apparently in version 1.29 everdrive stopped needing a patch
that could mean everdrive just integrated a cleaner version of the crack i'm not sure
i know it works though, i've run unpatched tooie off mine, no cracktro visible
curious to poke around at that
From the Cutting Room Floor wiki
That level of antipracy seems unecesarry but I guess it prevented the game from being pirated for 15 years so well done
thats like a near spyro amount of antipiracy
like not just checking on boot but constantly through the game
Diddy Kong Racing does something similar, where there are multiple flags to check for piracy. If any of the flags get tripped up, the game will run like normal, but there will be a lot of weird side effects that makes playing the game impractical.
Maybe the expansion pak is required because the patch uses the additional ram to store extra instructions to defeat the protection.
Don't know but would be interested in reading how the anti piracy worked in a technical details.
Genuinely I'm blown away, I've kind of dropped off MiSTer due to lack of time, come back to this! Sitting here looking at Mario kart 64 on a CRT like it's 97 again. Incredible work by Robert.
He's a wizard, Harry!
Sure is, after all this was the one that was too much of a reach for the De10-nano.
I do not
every new core makes MiSTer feel exciting again
Got further into the vid and see what you mean! Leave the toggles alone and play the bloody games, man! LOL
🎉Dick Smith Wizzard! 🎉
ok maybe not ALL new cores lol
Woooooooo
Makes me think of the Forgemasters in the Netflix Castlevania. Except you forge dicks instead of night creatures
is there a way I can download an Diddy Kong Racing Savegame and import it into mister?
looks the same! 
That’s a hard one to top
download from what? everdrive yes, internet yet, original cartridge...difficult
He's a w00t?
Internet, sadly, I don't have an ROM Extractor. In what format should the savegame be?
OSCR reads n64 games and saves no problem. Save format seems to be different on the core though, cause they worked in an emulator but not the n64 core.
i was wondering what i need to do to a Majora's Mask .fla save from an ED to make it work with the MiSTer, and vice versa.
The save files used by the core is controller pak data concatenated with cart data
So a regular sav file will need to be prepended with some controller pak data.
Hey @manic basin , didn't you make a tool for this?
So in particular: F-Zero X and Diddy Kong Racing, where can I get the 100% savegame for MiSTer? I'm not that sentimental with the Savegame from the original cartidge
You will have to merge two files together.
sounds complicated
Shouldn't be too complicated, I can program in C++ .. I just thought that there is a lazy method 🙂
Are you a windows user
Win/Linux
Ok
What does a single save file solve over multiple of different types?
Can mister only read/write one save file?
Let's hope https://savefileconverter.com/#/mister adds n64 saves eventually I guess.
#1096015979055697940 message
Bummer. Makes cross platform play difficult
Let's say I want to host my saves on a network and sometimes play on mister on my TV and sometimes play with an emulator on a steam deck or something
Becomes less trivial without automated scripts
Quite the quest
Have her say hello to Tweety Bird for me
momma mia, she's got the right controller and is holding it correctly
I had to help her with that lol
She had fun making Mario run around in circles and jump
Didn't we all
Impressive, I lost my parents with the move to 3d games, figuratively speaking
@languid dune just exported tonights N64 video and dont worry I gave you a metric crap ton of Blast Corps
Those graphics really were killer 😦
Man, my aunt (RIP) had an N64 and got 120 stars before we did. Good times. Awesome lady.
What's the best way to get the Switch Online N64 controller paired up with MiSTer please?
I just paired it via BT and I think it worked?
read the pins. go to vampier's site
read the section on the nso controller
that's literally the best way
Link to vampires site please?
Top of the third pin
Sorry to be noob AF but I've no idea how to search pins.
Are you on mobile?
It's ok. I figured it out. Thanks 👍
Quest82
Sorry to be a pest but while i see the NSO bit I don't see any recommended dongles.
I'm ideally after the lowest latency wireless.
He said Dongle
DAMN IT. I was literally gonna post that
Does the NSO N64 controller support 2.4ghz?
BT only
lol no. Nintendo waaay too cheap for that
Anybody recommend a good dongle - yes, I said it again - for pairing up said controller with MiSTer?
8bitdo?
Would like to know the same. Currently running it wired
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
there's recommended ones here, they are all fine
She was 55 when it came out.
I’m really sorry, glad to see you be strong all these years later.
i lost my shit when playing doom eternal
I hope you'll find it
Whichever one you get, make sure you plug it in the end port to minimise interference 👍
Really? Ok
Nice 👍 which one you using?
the end port for minimal lag
you shave off 4-5 cm from the actual hardware towards your controller
Maybe that's why I get such bad reception with my Logitech game pad.
5cm over the air is about 0,000000005ms
Also some of the dual wifi+bt adapters have an issue where you have to re-pair the NSO controllers at every boot. bt-only adapters do not appear to have this issue.
Does BT 5.0 make a big difference over 4.0?
This is the one I have, and it has the re-pair at every boot issue with NSO controllers 😅
Yes. 5.0-4.0=1.0
I have that issue. Didn’t know that it was isolated to adapter type?!
don't you need 5.0 if you want to use newer pads like dualsense?
Yeah, FeelsBadMan other users with bt-only adapters don't appear to have this issue
Happens with all my NSO controllers unfortunately
Yeah, seems to be a global issue for the adapter type with the current Linux driver. Eventually it should be fixed.
Ah sure ‘tis grand. This is Mister. I probably have 3 more bluetooth adapters in a drawer somewhere
That'd be great, it's happened ever since I got the SNES NSO controller so I figured it's here to stay. I've been using the 8bitdo adapter for those but it doesn't work with the N64 NSO controller, at least on the firmware I have it on
Can anyone here link me to a comment that includes the Banjo Tooie patch so it’s playable with this core?
This maybe? #1096015979055697940 message
For a specific one, yes. But I could make it more robust. Nobody seemed very interested after the one person, so I haven't touched it. But I could pretty quickly get it to a more useful state.
My tool pulled the eeprom save out of a concatenated save. But I'll need to look around at all the possible combinations to get it worked out. And a lot of the info may have to be user provided unless I can find a reliable way to parse saves. I'll poke at it today.
it's very easy: just use the 2kbyte eeprom file. You don't need the controller pak data. and eeprom comes first
if it doesn't load, do little/big endian switch
that should be all
I will try, thanks Robert!
if you have a 100% file and it doesn't load, upload it here and i can take a look. i loaded all kind of (save-)files from the internet to get the saves working 🙂
the only thing you should look for is the file size: check what the game needs. e.g. diddy kong is 4kbit eeprom, so the file should only be 512byte in size Maybe it can be larger, but if it's 21kbyte or so, which i found often for eeprom saves, it has some kind of weird header and i don't know what to cut out of it
Both Robby and Robert are really nice. Coincidence?
Flippin WHAAAAT!?
Emergency! Abort the upload captain! Mischief Makers is now playable with the same setting for Body Harvest 20fps! I repeat Mischief Makers is playable!
Haha, I'm kidding obviously about aborting the upload. But hot damn! Mischief Makers!
lolol next vid and you know it
sameone i got
@wanton sun so "normal" just pretends to wait for the polling byte to finish before the controller can respond?
i saw that emulators support direct communication through USB, so you can use real paks...i probably know the answer, but i wonder if mister users would be interested in that
i really don't see the point personally
you can use real controller paks?
with raphnet, yes
presumably the same could be done with a future reflex adapter
seems dorky to me, but on the other hand this is the only console on mister that uses the controller like that
controller speed fix just reminded me
Bliss box doesn't seem to support the save pak.
Not sure about the rumble since I don't have it.
i'll be damned
there are games out there that keep on writing to any save memory
and thus the menu is stuck in an endless loop
damned annoying
I've a Raphnet. Rumble Pak works great. Other Paks could work theoretically, but it is how the USB device passes that information.
I'm not the most technical, but the previous explanation I had heard was it would require changes on the MiSTer(/Linux?) side in order to support the other features as on PC emulation. The Raphnet is open source, but doing that sounds like an undertaking. Regular controller+rumble is fantastic to have though
yeah you need the usb adapter to act as a translator, and the core to support sending native instructions
low-priority is an understatement, but a neat thing to have done
I remember a test build that would only save once per OSD opening, not sure if it was implemented going forward or a one off #1096015979055697940 message
Just tested Mischief Makers briefly, and
! The 2D artwork really shines with HDMI output. There are some minor visual bugs still though. Like the occasional missing tile or flickering text (and the 3D boulders in the opening cinematic).
So that's two games now recently that I thought were TLB locked that actually weren't. Mischief Makers and Blast Corps. I wonder if there are others?
the core now has a controller module that acts like a external controller, just that it transfers one byte at a time instead of one bit. However, it either responds instantly(fast) or when the time it would have taken to send one byte over is passed(normal)
and i don't see any point for raphnet paks currently. PCs cannot do SNAC like interfaces but we can and SNAC is by far the better solution
alone getting the data from usb to linux/mister main and then transfer to the core and back is a nightmare, not worth to take for such a niche case
I still remember how often I lost my save games because the n64 save packs were so bad. I have no idea why people want to use these.
Oh the nostalgia
@wanton sun what about the time it takes to get four bytes back from the controller? honestly any delay might be enough to stop games from freaking out anyway
it seems the 4th stage of 電流イライラ棒 (Ucchannanchan no Honoo no Challenger: Denryuu Iraira Bou) has frame drops at the beginning of the stage
and yeah, agreed, SNAC is a much cleaner solution
I tried to look at some footage of real hardware, and I cant find those frame drops
I use a raphnet USB dongle if that's what you mean. It works really well
I got two of these specifically for this core. Haven't tried 4 player yet though. https://www.raphnet-tech.com/products/dual_n64_to_usb_adapter/index.php
N64 controller to USB adapter for two players.
edge of my seat here
we have fram upgrades in them now.
It's a meme (joke) based on Harvest moon 64
I always post is around the same time, just as in game
Vampier at 19:00 be like
Kinda want to send this to my girlfriend. She's heard me talk about it ebough
for me I'm most anticipating updates for: LOD, THPS text, harvest moon 64 text, and Doom64 crash
puzzle bubble bobble for me
@lone geyser bruh you were typing for like an hour
Would really like Puzzle Bobble to work.
@orchid nimbus they called it bubble bobble on the stream last night and i laughed
Kinda fond of puzzle games in general.
hmm? that's what the normal mode does: 32us per byte. It's slightly faster currently then real communication but can be tweaked to the exact value once snac is built in and i can compare the response 1:1
@latent galleon yeah and @wanton sun roasted me for it 😄 thanks!
Mega troll
Says she wanna dance 'cause she likes the groove. So come on, fatso, and just Bust-A-Move.
lol I moved it to #dev-talk
Kinda curious what makes the Aleck 64 games work on everdrive and not on the core as well.
good news: my emulator shows puzzle bubble bobble correct (it seems). Bad news: i don't know why 😅
oh per byte, not just the 0x01 poll...my third-party controller literally responds the microsecond after the stop bit, so 36us exactly
Knowing is half the battle. I guess you have the other half already
thanks, i knew it would be interesting 🙂
having a golden sample is more like 80% of the way 🙂
still i need time to research it
It's a strange one for sure. I don't think I have come across any other game that does that.
i really want to get this VI done and not be distracted too much, unless it's for a really good game, haha
but once it's fixed you know the game will be 100% playable
bubble bobble is a good game
Could be fun like when we helped you solve SOTN
the map was fun 😄
i believe you that it is a good game, but sometimes i lack motivation for things that could run on a console 1-2 generations older. It kind of makes it less exciting, no idea why
i still don't understand 1mhz communications in 1996
but it starts sending right away
i mean technically 250k baud, but
Usually go to Neo Geo when I need to scratch the puzzle bobble itch.
if that would be a heartbeat it would be called PVC
Can this work with Gameboy transfer Pak? I assume not lol
I was just poking fun at the few people who got roasted for calling it bubble bobble instead of puzzle bobble 😄
with software emulation, everything is possible. You can just stall the emulator and wait for USB to respond
but first try to find a emulator that can do transfer pak...stable
i should have never mentioned the raphnet stuff
again, i think it is super dork
mister does it better, and if not use SNAC
Oh that would be fun with some USB adapters using bitbanged USB 🤣
It's based on bubble bobble so they aren't super off.
hey I have a question about RTC. doesn't HPS constantly maintain the local time based on the RTC module or the internet connection, even while the game is loading up?
Like super puzzle fighter.
Oh I meant on MiSTer 😅
no way, the communication with linux side has way too much delay
Oh okay
Maybe SNAC then?
my hope is that once snac is fully implemented, it just works
RTC via SNAC? 😮
Right
not, rtc is not part of the controller
Man, I know I'm dreaming, but loading a Gameboy rom into a virtual transfer Pak would be nuts
Thanks! The pinned comment Your Questions Answered was updated to include a link to the Banjo-Tooie patch - #1096015979055697940 message
IF we get transfer pak working, i will try to get a virtual transfer pak working by running snac and virtual transfer pak in lockstep and compare with signaltap until they match 100%
controller and all paks
I thought it was part of the cart because ED64 7X seems to do it that way
I played Quake today. It looks and runs really good, though it crashes randomly. Are random crashes due to core missing features or is it timing related?
wait there is already an n64 test core for snac?
all id games seem to have that issue.
there is one, but it's not real snac communicating of PIF->Snac->controller but instead the snac runs independend from the pif and only shows controller input data instead of raw data
oh weird
most likely a bug in the core
Ok, Quake looks really good on N64. Never saw it live back in the day
it's not blue1 fault for doing it that way. the PIF was not prepared to work with real SNAC because i was lazy
it's great we could already see that the physical side works!
it seems a little more complicated than usual, although basic controller stuff isn't too bad
does the GBA use joybus?
i thought it did for communication between consoles
The recent controler change that Robert did should make everything alot easier. I don't want to get everyone's hopes up too high but it's looking promising.
what are the challenges?
In some previous core mischief makers 3d intro rocks was rendered (some cores later no more) maybe in some degree that thing was essential for puzzle bubble to render correctly who knows
i doubt that, but if you find out which core broke it, that would help
You feel the same about multi platform titles? Like it's more boring fixing thps since it's already working on psx
my favorite anti-piracy technique was definitely the one for Mother 2 (Earthbound). they let you play the entire game up until the final boss where the game freezes
I have been playing through perfect dark on agent with the tlb removal patch thing. It's still randomly crashy but i got to Carrington institute level and the skedar don't plant the bomb after collecting the experimental weapon. Not sure if its a bug with the patch or what. Gonna try testing on real hardware later
MGS had a really cool anti piracy as well, in a time where not everybody had internet and not everything was on there
the MSX version of Metal Gear had a region lock
On real hardware it goes down to 10fps in the first level but it didn't crash for me. but I wonder where the performance went 😄
First levels aren't so bad, its the big long levels it likes to crash alot more
not sure if that was a question for me, But before the controller handling in the pif was made for usb like doing things in a single cycle.
Robert, some of the coolest version notes are the ones where its optimized code to reduce logic. So cool 🙂
no worries, i will look after each game, i just have my written and my imaginary priority list of things i want to get done first 🙂
thank you. It was actually quite some work to get this done, but it was worth it. reduced the gamma resource cost from more than 200 ALM to about 60 or so. Only 0.4% of the FPGA won back, but i fight for every small area
they all add up
it's mad that patched perfect dark works now too
there's only a handful of titles I have played that aren't already running well
mlig went through a bunch last night and it went really, really smoothly
its crazy, we are not even in the middle of October and we already enjoy lots of fully playable N64 games
they hit the sound glitching in pilot wings, but that was all that stood out...outside of showing games they knew had issues and thought were funny
Good news I've just search the cores , 3D Rocks are still present in version N64_20230910.rbf but from N64_20230911.rbf it disappear
The tricky part it's that not always the intro gets to the rocks cause sometimes it freezes before it gets to that point
THPS looks, runs, and feels, so much better on N64 though
yeah you compromise a bit on music, oh well
looking at release notes, this could be it?
RDP: implement blender alpha compare check (fixes transparency sprites in e.g. OoT and Dr.Mario)
I was really surprised to learn that thps2-4 are all on the psx, never owned a playstation
always thought thps3 and thps4 especially were too next gen for that
Was actually going to ask about that, cool, so it might be worth replaying just for that
3 and 4 on PSX are demakes though
thank you, yes the blender alpha is most likely the reason then. this needs to be reworked anyway at some point as some games still have white lines when transparency is used
not exactly, levels are reduced, no civilians other than vehicles that randomly drive around
yay a new build thanks Robert !
I mean in the aspect of thps1 and 2 just being on a timer but thps4 being free roam quest based
but collectibles and reverts are a thing
by civilians does that include quest givers
yep
Anytime , thank you for all the effort Robert
it's essentially THPS 2 with reverts and as much of the levels as they can fit into the game
interesting. thanks for the info (and sorry for getting off topic here)
I will give em a try
if anyone finds a regression with controller,rumble or saving, please ping me. I hope the new build is stable in that regard. It SHOULD be as it should now behave like a real n64, but who knows
i leave for today
thanks Robert!
Thanks so much!
have a good day, and thanks for everything!
I've patched perfect dark six times now, different roms, all pass the checksum, black screen
Auto-detect failed, that means anything?
Yea, its not loading save type and cic from database. Just load non patched perfect dark and then the patched one
Just the database. The newest WIP configuration automatically works for me. So you can update to that: #1096015979055697940 message
...or manually add the hash to your own database file (or better yet what @chilly ember said!)
I've also seen an sram file expanded with 20000 bytes garbage.
Jet force Gemini goes further on the demo but freeze with a new error
Mischief Makers passed the start Screen !!!!
oh damn!
Will try, sounds promising
Frick!
sort of like virtual memerycard for ps1?
Boy the day has come it seems
the races in that game confused me so much until I found out you were supposed to dash with.. double tap(?) instead of the c buttons
The easiest way to get the NSO drivers, is it with update_all? Asking for a friend.
I may be out of date, but is TLB the last major feature implementation we’re awaiting?
probably the biggest thing outstanding yeah
the nature of it means pretty much all other bugs need fixing before it goes in too
Yes , I can confirm it now finally we can get into the first level
Thanks, that makes sense. Thank god the library is small 😃
well it's stopping games from running, but apparently there are a gazillion things to do before that to make the games we have run correctly
yeah because once TLB goes in its going to become much harder to debug anything
Anyone want to test a MiSTer main for me? For old time's sake? Should do analog stuff like normal but if you have a Saffun-like controller it should be a bit more sensitive
Any controller with a modern range but an octo gate
tl;dr of what I'm trying to fix is an unnecessary outer deadzone caused by using only cardinals for finding max range of controller
So it should be a bit more sensitive (or less, depending on how you define sensitivity I guess. It should have a better dynamic range of inputs before maxing out)
I get some joystick drift with my dualshock 2s + usb adapter
Ready 2 Rumnle is booting
did the original controller really just do 80 to -80 for range?
But it freezes
With the shared main or in general?
no i mean legitimately that was the resolution
and must be of all controllers
Bits 16-31: analog stick coordinates, represented as a
two’s complement integer between -80 and 80
wait
no that is right
Original controller definitely could go (digitally) from -128 to 127
But was physically restricted by the gate
I have the wireless Saffun and it has the octo gate, but the stick doesn't really use it or come in contact with it. Seems like it's more there for looks.
So the stick stops before hitting the gate? Does it still have an octagon footprint (wherever it's actually being gated)
ok maybe they were talking about physical readings not how it was actually encoded
i need to write the two complement bit so i can read my controller
I grabbed a pic from Amazon since I'm not at home, but it looks like it's rounded at the base of the stick.
Looks like the offical Nintendo controller is octagonal at the base.
Seems that way; like the stick doesn't reach all the way to where it touches the gate.
Both
Are there any games where it benefits having the octagonal gate besides just the nostalgia for it? I barely played N64 when it was current gen, so I don't mind not having the gate.
It just feels wrong without it.
I think Mario 64 camera angles rotate that way
I find it easier to find exact cardinals and diagonals with it, like when playing Yoshis Story or something.
It all depends on the per-game input handling. Probably doesn't matter, but is arguably an aspect of accuracy. Regardless, scaling definitely does matter and this change is really to adress that
As far as in-game, I believe that having precise diagonals is useful for certain maneuvers in Goldeneye (something about being able to turn around fastest using the exact diagonal)
And some speedrunning tricks in SM64
My thumb misses the feedback when rackity rack throwing bowser..😂
Robert must see life in logic modules now
Testing now.
Modern range with octo gate. The Raphnet connected N64 is probably a good example of that.
Usng the unstable build, I had been getting (0,85) for UP.
Using this build UP started at (0,+76).
After testing a bit I wen back, UP (0,+74), now it is (0,+72). Value stays now if I reset the controllertest.z64.
After a cold reboot I'm now getting (0,+81). Back to larger values. As I roll the stick around, it is steadily decreasing. Is this normal then? I guess it is adjusting as it sees a new corner point in the Octo gate?
Pretty much, yeah. Original actually did the same thing but since it was just cardinals it basically got as good as it would get immediately
Even so, it should be at least as good as the old one
Are those numbers still good then? I though it wanted to be around 80? Not sure if I can keep getting the number to go lower yet, so far 72 is the minimum
hey! GT championship now at 15fps, up from 5 or less before.
so is 80ish the target? do games get weird if you send full range?
You can't turn in buck bumble with full range
haha
Some games have a limit, and it's really hard to use the stick in others since you're at full tilt with the stick only halfway pressed
Red games (Automobili Lambo, Roadsters trophy, Doom, SCARS, forgot to test superman) still red. Is that a hard fix or just something saved for last?
Lemonici, is there a mimium value then that you'd not want the stick to report under? Wondering if it could go low enough so that you can't say max speed Mario, etc.
As far as other things you mentioned, dead zone still feels great. In game feel still perfect. Thanks so much for all the work!
Would vary by game. Anything above 80 is probably safe
But I'm trying to think through why you're not maxing out anymore
I mean it could be placebo, but I'm doubting I can go full tilt on Mario64....
Well +72 is way too low, lol
Interesting. So now that normal pad speed is default, I tried portal and sound is completely gone again. However if I turn pad speed back to fast, I get some music until any sound plays then it dies again. So padspeed fast is allowing the opening music to start at least, but normal instantly murders it with a pillow in the dead air of a cold Chicago night.
I was hoping the Jeopardy game would be fixed with the new controller fix
It has a TLB read somewhere right? I thought I saw that on the sheet.
that got annoying ngl
Indeed! Definitely some undesirable effects. Below;
1st, reported new
2nd, my controller (Original + Raphnet adapter) using 20231006 unstable
3rd, my controller (Original + Raphnet adapter) using your build today
my $10 n64 controller never actually touches the gate, despite having one
i bet this is something simple with the new change
So I think this means that the Saffun controllers are actually more square-gated than an original, so using the largest distance gives skewed results because the diagonals can get pretty far out
Like, that bottom image is probably a scaled version of its actual output
but why is the range smaller?
That's me using the Raphnet N64 just in case I've confused the issue
Because it's being scaled down
They all are
But this scale is more agressive because it's based on the furthest distance (essentially forcing the diagonal to (69, 69))
I think the correct solution would be to track both cardinal and absolute distance, calculate both scaling factors and apply the one that's less aggressive
Since it's cardinal relative to cardinal, it shouldn't give the huge deadzones
Wait what, Mischief Makers works now?
Ohhhh what does normal pad speed mean?
apparently some games were polling at ludicrous speed, and keeping up with those responses wasn't working out
Bunch of TLB games still not playable are losing the "000004" error, "CPU stall timeout" with todays build. Still all black screen but no error code anymore
Thank you. And that’s so weird they would poll differently.
'still'
Still?
Has the sheet been updated for all of those 004 games?
I'm not sure how many there are
Haha oh wow!
polling every frame should obviously be fine
Well, despite TLB at least these work, who knows how many might without TLB;
Blast Corps, FIFA 64 (Data Cache OFF), Micro Machines 64 Turbo, Mischief Makers
Hello. Where can I find the latest N64 bios?
so it just adds 32us to the response, simulating the byte request at uh 250Kbaud? is Kbaud a word?
Never mind. I just saw the pinned posts
anyway it's 4us per bit, that's all i got
except one stop bit which is 3 for some reason
@chrome quest ```The word "still" itself is not inherently stress-inducing. However, the context in which it is used and the way it is communicated can affect how people perceive it. If "still" is used in a context that implies urgency, impatience, or pressure, it can contribute to stress. For example:
"You still haven't finished that report?" - In this case, the word "still" is used in a way that suggests surprise or impatience, which may stress the person being addressed.
"We're still waiting for your decision." - This sentence can create stress if there is pressure to make a decision quickly.
"There's still a lot of work to be done." - If used in a context where deadlines are tight, this statement can contribute to stress.
In such cases, it's not the word "still" itself that causes stress but rather the overall tone and context of the communication. Clear and respectful communication can help mitigate stress and ensure that the word "still" or any other word is not perceived as a source of stress.```
thats interesting i never really thought about that before
What is the normal PAD response speed? 😄
I still haven't thought about it
Got it thank you. Hoped my context there wasn't implying a need for speed, but understand how it can be interpreted that way
I'm just read as .... oh god it's still not implemented 😉
that's just me - I'm just as anxious to have this core like the PSX 🙂 but we're on day 56 or 57 now 🙂
(since first release)
is TLB in the faq?
I'm amazed at everything! But some of these TLB games booting is great. All I've tried to note here when people note TLB, test everything regardless. You never know when a particular game might just work.
because TLB should be in the FAQ so people understand it will be last last
btw here is my stick test (retro-fighters)
ugh you are going to make me flash my pico over to usb adapter
This should account for either the diagonals or the cardinals deviating more from the standard and adjust accordingly
the retro-bit looks exactly the same now
with most games the sensitivity is high enough that it doesn't need to
@chrome quest I'd really appreciate it if you could test this one, too. I can figure something out if not but since it was your controller that cleared up what needs to be done it would be nice
with a lot of games the issue with the analog stick is input lag from low framerate, turok 2 feels like your dragging the reticle around the screen half the time
Man, who would have thought that the same issue that made body harvest too slow was the same that prevented mischief makers from going ingame. it's so wild
can't wait to try those two games out
No new build, but Mischief Makers is finally here! That's just as good as a new build!
yeah but now we have 32 microseconds more latency so is it really worth the tradeoff?
Unplayable. I'll have to go back to my injected WADs on my Wii
pro-tip: never inject your wad in your wii
Yes!
If I update_all will it overwrite my modified N64 Database?
You can have your own N64-database_user.txt
I thought update_all was deprecated and now its all downloader?
Just testing now. Seemed improved at first. Raphnet N64.
I did need to move the stick into all the corners before running the benchmark test to get good results (I guess that makes sense given how it updates). Started at (0,+85) UP as for the unstable build from a fresh boot. Changing as I moved the stick.
1st test: Overall the form of the shape is a little worse compared to "New Original Analog Stick". Compared to the latest unstable MiSTer 20231006.
Seems shifted in X too...
2nd test (a few minutes later): Form got a lot worse now. Moved the stick around in circles since 1st test.
Re-tested a few times to ensure it was not just user error, keep getting this shape. Noticable difference in "UP" for whatever reason.
Images; Lemonici_20231009_Version_2 1st test, 2nd test, New_orginal_stick, unstable_20231006
Yea that did the trick, thanks man. It crashed ten minutes in but those ten minutes were heavenly
I believe Update_all runs the downloader script along with a bunch of other stuff
Happy to hear it :D, just gotta speedrun every level to get through them :p
I'm now so confused lol but I think that helps thanks
I think I just mixed up update with update all I suppose
So much stuff happening. Can barely keep up lol. Vid at 4 and I’m already planning the next one
I need more time, can't speedrun finding the hidden cheeses, also I think some of the later stages go for almost an hour
Anyone else still waiting on the 8bitdo modkit? Mine says it's been in New Jersey since 10/2
So these images are from after exploring the stick area?
That's interesting
Yup. Progressively worse as I move around over time it seems
I really can't wrap my head around why you aren't hitting the 85s at a minimum
if (max_cardinal < 85) max_cardinal = 85;
if (max_range < N64_MAX_DIST) max_range = N64_MAX_DIST;
float scale_cardinal = 85 / (max_cardinal - 2);
float scale_range = N64_MAX_DIST / (max_range - 2);
float scale = scale_cardinal > scale_range ? scale_cardinal : scale_range;
Mine felt like it took forever, it had be at least a month I had to wait. I ordered before August 19 and it didn't get it until September 15th
As an experiment I did the test from cold boot without touching the stick otherwise. Got this. Figured that's not unexpected perhaps
I think the test you get when pressing Z is better.
Well, it's still kind of unexpected. The scale_cardinal should be much larger than scale_range since the gate is so square
May I ask for one of those?
A "Z button" test where it maps the stick output to a mesh? I can do that. Guess you don't get numbers ons creen then though.
struggling to keep up with all this control input stuff - with an NSO controller, do i need ot do anything?...
still got that flashcard from neoflash 😄
There should be basically no way the max is less than 85 for at least one cardinal
I know the points are at 80 🙂
For context the old code does this
// Reduce range to radius 97.5807358037f ((69,69) diagonal of original controller)
// assumes the max range is at least 85 (max cardinal of original controller)
if (max_range < 85) max_range = 85;
float scale = 97.5807358037f / max_range;
float scaled_x = abs_x * scale;
float scaled_y = abs_y * scale;
It assumes the observed cardinal max (max_range) is a good approximation of the true max and scales that to 97.6 to match the distance to the corner diag (69, 69). As mentioned, this fails when diagonal distances are much larger than cardinal as it introduces a big ol' deadzone around the cardinals. New code tries to address this by getting two maxes, one being absolute and the other being cardinal. The code should select whichever scales less (i.e. is larger since these are scaled down, not up) and therefore at least one cardinal should always be above 85. It seems like it's always choosing the the other scale for some reason
if (max_cardinal < 85) max_cardinal = 85;
if (max_range < N64_MAX_DIST) max_range = N64_MAX_DIST;
float scale_cardinal = 85 / (max_cardinal - 2);
float scale_range = N64_MAX_DIST / (max_range - 2);
float scale = scale_cardinal > scale_range ? scale_cardinal : scale_range;
float scaled_x = abs_x * scale;
float scaled_y = abs_y * scale;
(complete new code)
After a new core reboot. Transfered a fresh copy of MiSTer file (this one; #1096015979055697940 message) to ensure it was correct.
Moved stick around for a minute or 2. Then did regular test.
Afterwards immediately filled out that "Z test" map of analog inputs
Wait. I think line 3 might be doing integer division so that scale is always going to be 0 meaning no scaling. One sec and I bet I fix this
Any bets?
Will give it a go!
I wish I could help, but now instead of getting to spend my mornings doing MiSTer stuff I have to catch a train to the office instead…
whoa whoa whoa whoa whoa whoa "normal PAD response speed as default(e.g. Body Harvest, Mischief Makers, Extreme G2)"
is mischief makers somehow playable right now!?
Retested a few times to be sure. Not changing at all between tests. Looks pretty much the same as 20231006 unstable.
Lesgo!!!!!
Now to check those other controllers this is all for 🤣
It should be more sensitive, but you might not notice that using just the benchmark
Dead zone feels good
I'd believe it being more sensitive. Mario 64 feels nice. Did before too though to be honest, and at this point I don't trust myself on that judgement!
Is this "MiSTer" built ontop of that latest 20231006 build? If it has all those latest database changes and such I'll just stay on it
vid is loose. You are welcome @languid dune
https://github.com/MiSTer-devel/Main_MiSTer/pull/834 Thanks @chrome quest!