#Nintendo 64
1 messages · Page 91 of 1
it's not that bad to build in, but i'm not sure about all those edge cases
I think one of those colors have to be shared across all four palettes... so 13?
yes, i know NES cannot do it. I still would have prefered a free roaming yoshi game but all i got was croc. Even to this day, there is none
no love for Yoshi's story
Auto config is not working for the hacked rom of Perfect Dark. What settings do I need to change in the database?
Oh yeah, I had that issue
booting unhacked rom is a quick easy fix, and then boot the patched rom
Oh, thanks.
I'm using the updated database with the IDs in it; the patch changed the ID annoyingly
So to that, I'm going to suggest we don't add that ID, and for good reason
They used ED, which is...the one that ares set aside for "EverDrive". A lot of homebrew might hit the same one.
This is a case where I would say we do MD5 instead of ID
@grave island mirror the settings already there - the text is human readable
you can also create a custom user database
I need to rewrite this stuff
"kindly place"
..... I sound like some scammer from India there
"kindly place the baby in the crib"
Kindly send us the bank password
I should just make a new patch where the id is restored...
That's always an option too
This file represents a collaborative effort involving the following contributors: Markun, yxkalle, and Andy D. Its primary function is to facilitate the identification of inserted ROMs and the subsequent automatic configuration of the core.
To initiate this process in a seamless manner, we recommend depositing the file within the /games/N64 directory. Doing so will result in its automatic detection and configuration of the core.```
It’s about as bad of a sequel to Yoshi’s Island as we could have gotten
Not a bad game…but in comparison to what directly preceded it…not great
To be fair, it's impossible to follow that. It's (imo) one of the most fun, creative platformers ever made.
I still like Yoshi's Story a lot. It's delightfully strange. Far more than anything that came before or after in the series.
Lately they’ve been on a dry streak
Wooly World was fun. Crafted World was meh
Yeah, my nephew loves Crafted World, but I was pretty lukewarm on it.
Uh a little trouble,,, I patched Perfect Dark- I'm supposed to add it to the N64 database txt aren't I?
Yoshi's Story is nice enough but i do seem to recall the game having effectively little difficulty. just casually strolling through levels collecting fruit lol
the music is fun tho
Never really considered it a sequel to Yoshi's Island, since it's obviously doing its own thing. Which is why I think it gets that negative stigma.
it's actually a correct everdrive homebrew header. if decoded it sets savetype to eeprom2k
It's far more interesting to try to get all melons. I think it's a fun way to increase the challenge for a tangible payoff.
That’s the Nintendo curse…any game in a franchise from them that comes next automatically gets compared to what came before
Right, does the ID system support the EverDrive provisions? (or rather, is there enough flexibility to make it work in the current system)
I know there's the three underscored characters, first one being region from what I can tell
actually the fourth one
Right, meant the first of the underscored ones (the fourth in the ID as a whole)
Weird PD keeps freezing on me in game.
Like I can't even get to the first enemy without it freezing.
Yoshi's Story is paradoxically a piss easy babby game and also a deceptively cruel challenge. If you just grab random fruit you can beat levels in seconds, but trying to get all 30 melons in a level suddenly becomes really stressful. You can't make a single mistake in an all melons run.
does PD freeze have anything to do with not updating the db correctly? if you boot PD and then the patched PD, are there different settings, then if u you updated the database manually?
lol I just found two MiSTer vids I forgot to publish forever ago 😆
lol sometimes I move videos far into the future for holding and then forgot I did it
For Perfect Dark, what's "auto detect failed" mean?
that user was not found holding the controller
c'mon 😛
It means you didn't add it do the database
I will ad in that "auto detect failed" means the rom was not found in the n64-database
Thought that's what it was but, I don't get the data we're supposed to add to it
I mean, they're obviously trying.
d.d.d the setup is pretty straight forward of the textfile
Unstable Main probably gonna be good
I will make a generator for people to create their own custom entries
after work - in the weekend
Some people just make a hash of things.
@storm vessel the easiest way is to start the game you want to run - then load the patched version
I know how to get an md5 checksum, I just don't know what all the stuff after it is or means
It's more N64-centric stuff. Things around how the system would do anti-piracy checks, as well as what type of saves a game used.
@storm vessel what OS are you running?
I added this to the bottom of my database file:
# Homebrew ID:_ED_11 eeprom512|cpak|rpak|rtc ID:_ED_21 eeprom2k|cpak|rpak|rtc ID:_ED_31 sram32k|cpak|rpak|rtc ID:_ED_41 sram96k|cpak|rpak|rtc ID:_ED_51 flash128k|cpak|rpak|rtc ID:_ED_13 eeprom512|cpak|rpak|rtc ID:_ED_23 eeprom2k|cpak|rpak|rtc ID:_ED_33 sram32k|cpak|rpak|rtc ID:_ED_43 sram96k|cpak|rpak|rtc ID:_ED_53 flash128k|cpak|rpak|rtc ID:_ED_15 eeprom512|cpak|rpak|rtc ID:_ED_25 eeprom2k|cpak|rpak|rtc ID:_ED_35 sram32k|cpak|rpak|rtc ID:_ED_45 sram96k|cpak|rpak|rtc ID:_ED_55 flash128k|cpak|rpak|rtc ID:_ED_17 eeprom512|cpak|rpak|rtc ID:_ED_27 eeprom2k|cpak|rpak|rtc ID:_ED_37 sram32k|cpak|rpak|rtc ID:_ED_47 sram96k|cpak|rpak|rtc ID:_ED_57 flash128k|cpak|rpak|rtc ID:_ED_19 eeprom512|cpak|rpak|rtc ID:_ED_29 eeprom2k|cpak|rpak|rtc ID:_ED_39 sram32k|cpak|rpak|rtc ID:_ED_49 sram96k|cpak|rpak|rtc ID:_ED_59 flash128k|cpak|rpak|rtc ID:_ED_1B eeprom512|cpak|rpak|rtc ID:_ED_2B eeprom2k|cpak|rpak|rtc ID:_ED_3B sram32k|cpak|rpak|rtc ID:_ED_4B sram96k|cpak|rpak|rtc ID:_ED_5B flash128k|cpak|rpak|rtc ID:_ED_1D eeprom512|cpak|rpak|rtc ID:_ED_2D eeprom2k|cpak|rpak|rtc ID:_ED_3D sram32k|cpak|rpak|rtc ID:_ED_4D sram96k|cpak|rpak|rtc ID:_ED_5D flash128k|cpak|rpak|rtc ID:_ED_1F eeprom512|cpak|rpak|rtc ID:_ED_2F eeprom2k|cpak|rpak|rtc ID:_ED_3F sram32k|cpak|rpak|rtc ID:_ED_4F sram96k|cpak|rpak|rtc ID:_ED_5F flash128k|cpak|rpak|rtc ID:_ED__1 cpak|rpak|rtc ID:_ED__3 cpak|rpak|rtc ID:_ED__5 cpak|rpak|rtc ID:_ED__7 cpak|rpak|rtc ID:_ED__9 cpak|rpak|rtc ID:_ED__B cpak|rpak|rtc ID:_ED__D cpak|rpak|rtc ID:_ED__F cpak|rpak|rtc ID:_ED_1_ eeprom512|cpak|rpak ID:_ED_2_ eeprom2k|cpak|rpak ID:_ED_3_ sram32k|cpak|rpak ID:_ED_4_ sram96k|cpak|rpak ID:_ED_5_ flash128k|cpak|rpak ID:_ED___ cpak|rpak
So, start the PD ROM that we're supposed to patch, run it once, then find that ROM's info in the N64database.txt file?
W10
It's ugly, but it works
The stuff that comes after the md5 is the same as PD yes
But, unstable main is better solution probably
I'm very unstable right now
Ahhh I see it now
need coffee
Found the Everdrive documentation on those values
Is N64_20231004.rbf the main or the unstable?
That's N64
They're talking about unstable MiSTer. Not the core.
I get it. No worries.
@weary palm Appreciate that list, getting that added to mine in a bit here
how does this help?
#unstable-nightlies message The latest MiSTer unstable supports ROM IDs in the N64 database file. Using these IDs means less of a need for MD5 hashes for every file, and a greater likelihood of ROMs that don't change the N64 ROM header matching against the database.
So just add it to the very end of the txt file?
https://github.com/MiSTer-devel/N64_ROM_Database/blob/main/N64-database_new.txt This is the newest database file to go with that as an example. Instead of an MD5 hash for e.g. Perfect Dark, now it's referenced by ID, NPD. The issue with the patch is it changes that ID to use the EverDrive ID, ED instead of PD.
That seems like a much better solution, glad it got added.
Adding that extra homebrew chunk should help correct for that
The ID system makes it much easier for e.g. certain randomizers to be supported, since those randomizers can change the first 1MB of ROM (and therefore the CRC in the header and the MD5 on the header as a whole)
Any patches for games that also change that first MB that don't change the ID would also be more readily supported with the IDs
kinda makes sense since its worked for everdrive for about a decade already to just do the same 🙂
I think so, yes
Good deal. Now we can patch away and not have to worry about it.
Just wait until a patch completely changes the ID lmao
it happens. not mucch i can do about that.
Right, I think in those cases it's up to the user to add it in the user DB
i think most rom hackers stays away from this though, as it can cause trouble for emulators such as Ares
The patches I make I just disable the CRC check which changes the MD5 so this is great.
i'd imagine romhacks don't change their IDs very often, they know people are using everdrives
Right, I'm just thinking about "that one patch done early in the day of N64 ROM hacking"
(i have no idea if one exists, just saying something might come out of the weeds for all we know)
how do you disable crc checks? a different ipl3/boot?
yeah true
Can someone help me make an entry in the database? I can get the MD5 from the patched ROM and copypasta, but I don't get what to do afterwards
a lot of those don't even work on real hardware anyway
d.d.d. look up the entry in the n64-database file for the game
Which is as bad a sequel to Super Mario World as we could have gotten! The jump noise, jaysis it is irritating. I loved it as a kid though
NOP the branch instruction at x660 and the other next to it.
is that for 6102 boot code
Yes
interesting
So I don't need to worry about all the stuff after the MD5?
(I ran the pre-patched ROM but nothing showed up in the txt file - thought there was something to that)
no - manual entry only
my cic detection routine will fail if i don't add the checksum for such an altered 6102/7101... maybe i've already added those without realizing
Entries aren't automatically created in the N64 DB file; that file has to be updated in some form (manually or automatically via updating scripts)
edited txt, going to mister,,,brb
Where can I read more about this?
I will show you a screenshot when I get home. I just found it myself, don't know if someone wrote about it.
it's only for 6102, right
That's all I have done so far but I am sure it's similar for all of them.
this one, or am I stupid?
Dear lord, it's Perfect Dark O.O Haven't played it since it came out (well, tried emulating it but that wasn't good at all)
thanks @orchid nimbus
it's quite crash prone, sadly
That's it and x672
thanks
Er 674
np make sure to read the FAQ I wrote if you have other problems with the core - I will update a section that deals with adding entries
I can find the others pretty quick I am sure but just haven't needed to disassemble one yet.
woooot - the 128MB stick is apparently out for delivery 😄
which i hope is true... if i check PostCanada tracking it doesn't have a clue where it is haha
USPS however thinks something is happening
Schrodingers Post... it exists and not at the same time
MB?
you in 1999?
im excite
Does your new main header extract pull in data from games like the f2 mod for DK64, not that we still needs that version, but curious.
I did but didn't see that error on there (then again, I have trouble reading, sorry)
ah, this adds support for the homebrew custom header? Pretty clever 🙂
LOL yeah the SDRAM... good old MB of ram
For the N64 database changes is there a script for nightly build or do you have to manually do it from the github?
there is a line you can add to downloader.ini that downloads both the core and database file
when you run update all
I have the core but thought you needed the nightly MISTer files. Running update all will work then?
well if the core needs mister unstable, that wont download with update all
My 8bitdo mod kit is taking forever to arrive
but you dont always need mister unstable
It's been in New Jersey for 4 days
That's what I'm asking. 10/1 nightly talks about the N64 database change. To update to 10/1 nightly is there a script or do you have to do it manually?
I dont know then
pretty lazy. and pretty lucky that it could be implemented like this.
I feel your pain. Which color did you decide on?
just og grey
to match my other controllers
It worked, thanks!
yeah, same for my ram upgrade, it kinda sat doing a "item arrived" in the same location for 4 - 5 days haha
Is it customs or something?
I really hope someone fixes the driver for the 8bitdo controller
It seems to work! :D
Is this a processs that I'd be able to do myself somehow until Robert is able to come up with a fix?
http://en64.shoutwiki.com/wiki/ROM mentions bypassing checksum
Also here’s some simple photos of the result, I love it~
In conclusion, the MiSTer FPGA N64 core's development journey, from initial exploration to its current state in 2023, has been marked by significant progress and dedication. With regular updates and improvements, it has become a promising N64 emulation solution for retro gaming enthusiasts, bringing N64 classics back to life on the MiSTer platform. As development continues, it's exciting to anticipate further refinements and a growing library of playable titles.
wow your version has complete VI and Bloom?
It's just actually on my PC CRT using the 240p 120hz video modeline hack.
anybody can do it. dabble like habble.
id add "also unfortunately Brian 64"
I'd love to know how to edit the core to force fullscreen myself, I'd feel terrible asking for a new edit of every test build update in here.
I've submitted a pull request to Robert, hopefully he'll accept it in some form.
awesome
Ah, wonderful news! <3
Thanks for your help
with a toggle. "4:3", "16:9" and "Full Screen"
New Build Incoming
Nice
Ah yeah full screen, in those cases when you want to play Buck Bumble in a 21:9 aspect ratio like some sort of savage.
If you still need help with that git rebase, I can help.
more for those who uses weird mode lines like 2048x240 😛
I think I figured it out, but I had to redo the pull request.
Majora's masked locked up after going down the well in Ikana Canyon
I'll see if it's consistent
Gosh, this feels soooo good to play on.
Can't wait until the core gets fleshed out enough that I can use it in speedruns.
Can we have a blurry photo? thanks
Amazing! Got Perfect Dark working now. Thanks! Problem is I can't start the game though bc of saving of the database not detecting the rom properly
I've been playing tons of Ocarina of Time without any problems, except the other day after playing other games, then loading OOT, it crashed shortly after loading my game (yellow line crash). Seems there's still some obscure rare bugs, or perhaps stuff not being fully reset/cleared when loading a new rom. In due time 🙂

...
it's beautiful
Hey @wanton sun just FYI this one is pretty easily reproducible.
So to whoever was asking if Majora's mask is completable I'd say the answser is NO
~ Chapter 11: Well & Ikana Castle
~ Part 2 of 5: Beneath The Well
~ Gathering items to prepare for and tackling the mysterious Well in Ikana Canyon where the dead linger in this world in search of various oddball things... Can our hero help them to pass on? Find out in this exciting episode of: ZD'S MAJORA'S MASK WALKTHROUGH, DUN DUN DUN!
-----...
I'm sure Robert will get it all in aspect ratio eventually. Even by your list you need even more for PAL
Huh since when does Majora's Mask have d-pad shortcuts for masks? Is this a romhack?
thats a romhack thing
error bit 0 and 2? that's cpu executing garbage
it looks like it maybe streams in the area below as you descend the well
but nothing really crazy happens
please keep a savegame nearby if possible
Ok
i might look at it when i have the VI done
speaking of VI: noise dither is one of the most useless features of the VI. Especially if you use a LG OLED TV. The noise is completly filtered out by the TV (game mode), on capture card it's visible
(well visible means you go to 5cm distance to the screen and have 3 glasses on)
Lol
you have denoising enabled on your tv ?
but now it's in 😦
we are starting to get "impossible to show on YT due to compression" levels of visual features
the LG is basically a monitor when its setup correctly it shouldn't be filtering that off
maybe i did something wrong, you can try in some hours
it's a toggle again, so easy to try
cool cool
is this the effect used for the mario64 teleport ?
there is two noise dither: a weak one that is apllied when the game doesn't use gamma. It random adds +1 to the R, G or B color value. This is what i implemented. The stronger one is applied only when gamma is used. It adds up to +14 to each color value, this should be more visible
no, that is noise dither in the RDP , not VI
oh interesting, so this one is very subtle
With noise I guess no 2 screenshots would ever be alike if someone were comparing pixels
right
if your processing the video 4:2:2 anywhere in your chain it could basically hide it ?
will work som more and upload what i have in some hours
Ya'll got any more of them vaseline
It's all used up!
i have a funny question - not a feature request only a curiosity
could you slap the VI onto the PSX core ?
whoa easy there cowboy
its kind of a post-processor right ? psx could use dedither etc
the games dont use it so probably not
It explains a lot
That's so strange, this did not happen to me.
software would have to make use of hardware
I do have some hacks so I plan on trying it without them for a proper test
Please 🙂
games only really turn VI features on/off, you could just let the osd control it
maybe aa but not dither dedither
I could see a future option being available to let the core decide based on game autodetect maybe.
Like, On/Off/Auto
More N64. Fun. I am sitting here capturing X68000. Totally diff vibe
One thing about Redux and Patcher64+ is there's a somewhat hidden "safe mode" that will only expose hacks that are everdrive safe.
is the noise the thing that someone said is missing from the Mario 64 warp transition in Bobomb Battlefield etc?
no
Is this what caused Mario Party 2 and some other games to have an almost film-grain like look? Because if so then it's very noticeable on my CRT/real N64 imo
maybe
If you didn't have that enabled already, perhaps that's what the issue is. I had a few patches applied to MM that made it impossible to even boot on the core, but it was resolved after I restricted it to "safe mode" hacks.
kajoq does that
I would rather see perspective correct textures slapped instead 🙂
https://www.youtube.com/watch?v=y4X7opDapyE Yo-Yo-Yoshi Rap Hype
Nah it just takes a long time to fall all the way to the bottom of the Depths.
Throw a Brightbloom Seed and you should see that you're still falling.
Sorry I was at work and gave you some bad information just going off of memory at glance. Here is where the CRC check is preformed for 6102.
it's at 66c and 678.
As amazing as this core is I do have to say, going through and testing a bunch of games last night, outside of those big ninty gems it’s kind of a mediocre library, and a small one, isn’t it?
It's obvious what is happening because the LW points at $0010 $0014
this is where the CRCs are stored and if they don't match what the program came up with it takes the branch so you just NOP it out.
Should be straight forward for the other CICs as well.
It certainly doesn't have the depth of PSX or Saturn but it does have some games I couldn't live without
This just makes making quick edits in the roms with a hex editor easier than constantly having to update the CRC everytime you make a change and want to test it out.
for anyone who cares...Pepsiman is kitten aids free
No HIV either?
What about feline herpes
Always good to hear.
free of all things; herpes, feline HIV, worms, fleas and ticks
one good street kitten lol
No cooties.
Pepsi cures all.
What's needed is a Vaseline thickening agent!
The streets of Chicago will sorely a cat that can deal with those giant rats.
@mild ether https://github.com/MiSTer-devel/Main_MiSTer/pull/833/commits/de39d633f5357599d6fe65ff1a3801ad40cdbd8d 🙂
mmm banana
he just keeps killing it
The PS1 had a way bigger library but I personally prefer the N64’s high points
Couldn't find it anywhere else on Youtube so i thought id make one and post it myself.
I don't know what this means but awesome!
I only understand assembly and even that isn't awesome. 🙂
I added checksums for altered bootcodes, so that the right cic type is set in the core
hahaha yep
Awesome, I will take a look at the other boot codes when I get a chance here.
@weary palm Will that fix Shindou Wave Race or will it still crash despite having correct cic set?
It's a bug, so it will crash regardless.
@left depot nah
Only way to get Shindou Wave Race to boot is to set it to the wrong save type.
I added all NOP:ed out boot codes except 6106/7106, because I don't know how to do that one.
What game uses it?
only 3
Cruis'n World F-Zero X Yoshi's Story
I will look.
Yeah it must have just been one of the patches. Sorry everyone :<
That's why I'm always weary of romhacks that change too much of a game.
I did what someone said and set patcher 64 do only allow everdrive safe options
Does the patched version work on real hardware?
My girlfriend has my everdrive so I can't try
wouldn't surprise me if it crashes on real hardware too
damn I don't have the L or R to switch arrow types anymore 😦
Amazing, I'll download it and test it as soon as I have it at home, I also use it with a CRT monitor via 240p 120hz
Finally! Enjoy all the big games!
yeah 😄 can finally play Zelda haha
Just avoid romhacks for now. 😄
I hope you enjoy the ramifications of your actions.
I wonder if it's specifically the Ikana Canyon Fairy Fountain change? From the hack notes, it's innocuosly listed as a "color fix"
Hard to say. I'm not gonna test it
Yay Goron City no longer crashes
did the mem test and was like... OH NO! numbers coming up red, then i realised the ram test started things at like 148 MHz so i dropped it down and yeah all reads good at like 145 so golden 😄
The SDRAM built in to my MiSTer Multisystem isn't stable until it gets to 140 MHz. Hasn't been a problem yet... as far as I know, at least.
Can I ask how you know what to implement and how to implement it? Is it by looking at other emulators or is there some other 'official' repository of information like dev manuals and the like?
Yeah, my 2.5 ram passes at 140 MHz and it's been able to keep up with all the saturn updates which seem to be the most finicky for RAM
Saturn is 100% the most picky with RAM
my 2.5/2.9/3.0 modules all pass though. They are all MiSTer Addons ones
did the 32mb module stop getting updated. i have a 3.0 128 mb and a 2.2 32mb
saturn works with these both in dual and single ram modes
not really, at least for the main features. Divot, AA and Dedither all need the coverage information to be really useful and PSX cannot do subpixel accuracy, so no coverage. Gamma would work, but that is pointless on mister. Noise would also work...but really...no 🙂
this is kinda what I had in mind but for the entire library. kinda like if N64 used mappers the way the NES does. some kind of number representing a hardware configuration for the cart
just ram it in
Just the tip!
open documentation (e.g. n64brew), open source code, e.g. Ares or Angrylion, my own tests, results from open source testroms. The funny thing with rebuilding hardware with hardware is that sometimes you find something in a software emulator where you think how crazy is that, i cannot implement it that way and then you think about it and realize what a asic engineer must have done years ago and suddenly it becomes simple and clear 🙂
one recent example: if you just port the gamma function from angrylion, you would do a 32bit squareroot. But it turns out that only 14 bit are used
So magic. It's magic. 😄
yes. simple. 😅
i was going to say the same thing. this is super easy stuff.
/s
especially with the systemtest by lemmy, it's like 3000 little puzzles 🙂 you know what the result must be and built something that fulfills the result. After you fulfill 90%, you start to understand what it really must be doing, you throw it away, start fresh and it has a quarter of size
Robert must have a high iQue
He paid attention at school. Unlike me. 😄
i wasn't good at just learning facts, perfered things you don't have to learn but understand
The closest I've ever felt to that is playing TIS-100 😅
forgot about that game! good times
iQue cup is the best cup in Mario Kart 64, right guys?
Classic iQue cup. brings me back
A real engineer
If you assign the N&4 joystick to the right analog stick and the C-buttons to the left stick, this would kind of work like a modern fps..? right?
That's a thick VI build
w00t?
lol here we go again
Also you didn't put the "VI: only do bilinear scaling when the game enables it" in the change log
More delicous Vaseline!
yes, i mixed up the commits
I only check in what is in the build i upload, so the commit message was too early 😅
so this is just more visual commits yes?
So is vi done for now?
We got Noise Dither Part 2
Minor stuff. 😄
Async video out might be a bit more major haha
Thanks so much for your hard work robert!
What does that do? More smear I recon.
if you are interested what divot does, just made a short capture. Had to mark it so it's clear 🙂
The VGA output right now isn't 1:1 to a real N64
Wrong refresh rate
Async will fix that
Oh, I think it looks quite noticeable myself. Looks great!
personally i think the effect on the balcony is quite large, but i would probably not have noticed that it's wrong without divot
Yay, death to stray pixels!
oh boy this is gonna be CSI MIAMI enhance YT levels lol...gonna capture now
at least you have a spot now where you know it has some effect 🙂
cheat cheet lol
I like how the toggles are synched to mario's snoring
thin lines and polygons is where it makes the most difference
That cup has some crazy skips
I thought that was your whole channel
Video game investigationa
hahaha it will have to be today
capturing now...gonna target 4:30 since its Friday
I do not know how you do it
sheer determination and a bit of stupidity
Love and DIVOTion
if you manage to capture that and keep it through youtube compression, you made a good job 🙂
getting it now
i didn't upload the video to twitter, would not be recognizable
Secret is fast toggling. The change is so rapid you can’t help but see it
Oh amazing... update 😄
Have I gone crazy or are the MM Redux options for switching arrow types with L and R buttons gone from Patcher 64+?
i love that you are making every function toggleable
i think i prefer everything but bilinear on
noise dither just does NOT appear much at all
how would you define that feature in words @wanton sun so I can articulate it verbally
nothing that will come across in video example it seems
What is the divot filter algorithm? Seems like it inserts pixels when there's a certain pattern of pixels. which in turn seems to add pixels erroneously
I guess that was a tradeoff with devs
Look at Lakitu's glasses in Roberts footage
It removes a pixel from them when the icon has it
divot is a nice feature. Its super noticeable when you look for it and in motion cleans the image up for sure
Another build!? Robert is a wonderful maniac!
no rest from the fun for us all
Can't complain about never ending fun.
You don't have to do a new video every core update
Body Harvest is such an interesting game
but thats my fun
He is under contract to do so. The contract say that if he violates it, I will complain. 
@wanton sun PAL Pokémon Stadium 2 looking nice and stable again, thank you!
Fun effect you may not be aware of that I don't understand. On CRT there is a very noticeable line through the girl on the title screen (best attempt to photograph!).
No line at all on HDMI.
With my N64 hooked up, matches the CRT exactly. Whatever makes that "effect" happen, certainly accurate on the core!
It's why I 4k upscale everything
That's how you get around YT compression
Foliage in Extreme G on first course shows a big diff in divot on the sides of the courses if you pause and toggle in real time
diversifying the games this video for some user request tests
I mean he might have some contract with someone saying he needs a daily video. I've known people that have. Also might be an NDA too.. more likely he just enjoys it
lol with who? myself
My one buddy almost got roped into working with some agency to put out daily content
my last gig was daily live stream directing with a cut and upload by 4 pm
funny I do this now for myself haha
divot is sorting the pixels from low to high. it works on 3 adjacent horizontal pixels, but only if at least one of them is a polygon border
got it. thx
Why does a pixel get replaced in Lakitu's glasses then?
noise dithering is just random noise with minimum possible amplitude. probably it should have no effect at all when gamma is not used, but has a minimal effect
yeah nothing that will get past YT compression
translucent objects with alpha don't have full coverage
it's some kind of trick: how to do multiple alpha layers with coverage and you have only 3 bits?
yep - you can do this today if you map your analog sticks deliberately the wrong way round in main
the chief RDP designer: "we just add the coverage and let it wrap around to zero and it somehow works" (not exact wording, but that is about what he said in the interview)
i.e stick 1 -> right stick, stick2 -> left stick
then map left stick to c-buttons, let right stick be stick
voila - perfect shooter controls in most n64 games
a swap stick option would be neater tho
@vapid hawk I'd prefer the 2 controller option
for the games where that exists that'd be even better yeah
that'd give you full dual analog
its pretty rare tho i think only goldeneye and PD do it
sigh...Diakatana time
DONT DO IT
monsters keep asking for more footage lol
Romero's gonna get you
I'm surprised the designer remembers how anything works
we did a thing. We dunno how it works. But it does...and we dont care about how
Don't be Romero's bitch
seriously, the n64 version of daikatana is alright
It's alright
i think it came out a long time later than the pc one so they had time to reconsider some bad design and fix some bugs
i'm not saying its great but its definitely playable
I think it was some japanese company that ported it
ENHANCE!!!
there's a code to use 2 controllers in Star Wars Episode I Racer as well
Robotron 64 appears to also let you do it
so there are at least 4 games that support multiple controllers for a single player (edit: pretty sure that's all of them, actually)
Fantastic thanks for the pointers! So how did you figure out only 14bits are used? Does it fall out from the design - like there are only 14 wires connected or something?
Was the N64 too complex for it's own good? Find out at 4
Are those black pixels unimplemented edge cases? Or perhaps it's like that on real hardware?
wonder if thats just one of those cases where the visuals there were meant to be cut off on more consumer crts
@wanton sun with 240p Suite Test I tried option Divot on and I have those result (divot off and On)
Weird thing I just noticed
you will have to explain with the Moire patterns its hard to see anything
the black artifacts at the top of the screen? pretty sure those are there on hardware
it happens in other games too
What is divot doing? Some kind of high frequency filter?
you know I found a tech manual that explains this
Yes , it's on real hardware too
Who came up with all these fancy pants effects, was it Silicon Graphics? Or Nintendo
just scroll a little on this page and you'll see every VI function
That must be the alpha Robert was talking about and Lakitu's glasses
edit done. to VO after a render test. Body Harvest is so strange its also tripping up Resolve. Something in the cadence of the stutter in game also seems to like to make the NLE unhappy
or at least I think
#1096015979055697940 message
careful don't post any official docs. not sure that you are I'm just saying
it's a fan made document for indie programmers
never mind then. perfect 🙂
I've been on the internet long enough to not make that kinda amateur mistake
Wow, the windows on Peach's castle change a lot with the new divot update. Especially noticeable from a distance.
The start screen of SpiderMan is great now (the black is ok now)
new error added to error decoder - might need a CTRL-Refresh before it pops up
I'm trying my hand at Mario's Face
I'm not sure if giving a random pointer is what I should do haha, it doesn't seem to work
The scroll opening at the beginning of mystical ninja looks much nicer now. Doesn't have lines showing the polygons
What is this
I think I found most obvious case with those stray pixels - Top Gear Overdrive, just select first track and drive a little forward.
Wow , Resident Evil 2 looks much better on crt
It feels like such a tease that Mischief Makers' demonstration (when sitting on the title screen for a bit) works well and looks so good. But you just can't get past that TLB locked press start prompt! 
prerendered backgrounds in general really shine on CRT
looks cool
Looks like the stars in Galaga 😍
obviously contrast boosted to hell
The black pixels are accurate, they happen on real hardware exactly that way. Left is my real hw, right is core from Oct 04:
like 24 bit support (which should allow you to obviate dither/dedither), this is one of those things where I’m curious if there’s a memory bandwidth/latency ceiling that prevents the expansion from being an option
If you look at the top, black pixel are on both real hw and core.
Jup
Is that because of your saturation levels?
What’s the point of the noise filter
You would just never actually see them on any regular consumer CRT. 😛
Wait is the left photo above after filter?
no, the right
🤔
I will experiment with it
The UbiSoft Rayman 2 logo screen have issues (not repdroduce just have two times)
some Pokemon love today
"Dither in The Princess's Secret Slide"
🤨 🤣
That almost looks like the effects of Adaptive Composite Blend in the Genesis/Mega Drive cores.
Lego racers sure doesn't have the most responsive turning controls
and uploading...see you kids at 4:30 CST
I couldn't reproduce it maybe a not good state after changing a game
I sent this in the wrong channel a minute ago but yeah... Vaseline life is not for me.
Can't stomach the look
I hold the opposite opinion for the jaggy filled image, but hey, at least the options are all there for you to play with to get the image you like
Yeah, options are great
Looking like OoT on gba 
Yeah in N64 case I think the games were designed around it. Without it it looks too rough for me but as you stated choice is there and that's awesome.
I'm having a hard time distinguishing between my RGB modded N64 and this core now.
It's an easy choice. Do you want to showcase a bunch of retro consoles, or have a one box setup?
Yes very easy choice
perfect capture on a crt
Showcasing anything is pretty vain and also unimpressive when it comes to consoles
I compared earlier with OOT against my French 'official' RGB modded N64 console, using the Official Nintendo RGB scart lead, on my Trinitron 21X5U, and I think the MiSTer image in its current state produces a better image. It seems to have better contrast, more accurate/ flatter colours, is moderately clearer and not as bright. This also makes it easier on the eyes for me. To me, it looks like/ reminds me of the colours I used to see when using composite or S-Video, but the clarity of RGB, without the softness - at least with my particular modded machine. I remember the blurriness of my unit surprising me when I first got it, as I was very used to the sharpness of S-Video before, then I got used to it. Really great stuff, very happy.
N64 version is actually pretty good on CRT. On modern displays and scalers though it's awful.
A RAW man after my heart
Aside, with the current build and several past ones, I have been unable to get any versions of Super Mario 64 working past the title screen, it just goes to a black screen with some garbled graphics/ pattern to the top of the screen. Does anyone know what the issue might be?
Everyone here knows id imagine
#1096015979055697940 message
Thanks, appreciated, @hearty oar, I'll have a read 👍
I don't own my console for a showcase.
@hearty oar he didn't ask what the issue was though! Only if people knew what it was
The tldr is it needs a feature that isn’t implemented yet to get past the title screen, but there is a patch to work around it
what i find, is that i prefer it with the VI bilinear off
it just ads a weird fuzz that my eyes dont like... but yeah everything else looks beautiful
Do you think chat GPT could take Roberts verilog code and build a higher color depth version without me learning it?
I don’t know about verilog, but I’ve never once had ChatGPT generate a sufficiently large or complex program that would even compile without some slight intervention
It grabs something from the dynlists in ram, than frees it and the TLB mapping so its accessed from ROM?
Really weird
@native mesa, what is the point of your comment? You seem to be making fun of me. I noticed you doing the same to others before in this thread. Care to explain why?
It's just the most asked question here so it's funny
I guess I gotta be nicer to the newcomers
Some other guy called me a clown the other day. I guess that's accurate
Yes, I would appreciate to be shown consideration and treated with respect, please. It is very off-putting, intimidating and not welcoming at all, thank you
pins in the comments. If you cant figure it out DM me and I will give you a hand
I am a bit busy now but I will be free after 5 PM cst and I can help you out if you get stuck
@cerulean elk, that is very kind of you, buddy. I am going OK! I will try the patches for Mario 64 in a bit : ) Happy Friday!
Welcome to the internet. Better have your big boy pants on.
I'm in the U.K. so, it is almost 10 pm here, thanks again.
Ha ha! I run a 50k+ games group, I can manage.
Well I got confused by the levels of memory aliasing and indirection going on here
Was worth a try
All are welcome here. I'm just a nobody
Those dynlists and dynlist pointers and dynlist start adresses being different thing is a bit funny
Wait a minute. Since when I have been welcome here?
Your 1s and 0s have their place I this interweb
Wow thanks man.
If you're after a potentially good example. FIFA 64 won't boot normally (apparently a TLB game). If data_cache is off though it boots, and you can immediately set it back on after that for performance gains. Just seems to do something on boot.
I tried SM64 because it had a decomp, mostly
Those are nice scanlines
you know it
are you trying to get the face intro to work without TLB?
Yes
The relevant file was goddard/renderer.c
It seems to alias memory in a weird way tho
haha nice
@zinc dew I just finished 100%ing Banjo-Kazooie USA (Rev 1) using the 23.10.04 core. If you want to mark it as completable. Issues seen are: odd outline on ant legs, noticeable slowdown on click clock woods and crackly audio on click clock woods and final boss.
Robby updating the sheet 
Whomever can showcase me sideways if it’s an FPGA PS2
Sounds expensive
Do these extra white pixels created above and below the long white bar by vi antialiasing happen on original hardware?
Happy Friday everyone!
Was the original comic "6" ?
Hidden gem ❤️
new core is looking great
@weary palm got any more of this TLB removal decomps?
here you go
I've seen a bunch of variants of this comic
I’m super worried about LEs usage after so much Vaseline 😱
Gotta get space for TLB 
Paper mario shouldn't be hard if somone is bothered to install the toolkit
keeps things exciting! things can always be optimized, or moved around. worst case, the core can have a TLB fork.
I’ll give back the Vaseline if need be lol
I bothered
Does anyone even use Vaseline beyond the world of fighting?
Seems like one step away from Bag Balm
N64 Vaseline video time
what's a divot?
golf problem if you take too much of one
divot #1096015979055697940 message
#1096015979055697940 message
I find it’s really VI Bilinear that’s responsible for most of the unpleasant blur on the console.
It adds that kind of blur that makes your eyes feel like they’re out of focus and really strains them
Yeah that's why people were able toake money with hardware mods for it
It's very pleasant
People who wear glasses are probably used to it
unless we get TLB this weekend...I am clocking out lol
Say "meow" to Pepsicat for us
oh I will still be chatting...just no videos haha
So I'll probably need surgery. May be the reason for my digestive issues as of late
I've never had surgery
Damn. Thats no good
Ive had both my knees reconstructed from skiing
Wait, aren't you fairly young
This doesn’t happen on real hardware, does it?
Oh I was referring to Bacon's knees
that black thing?
you are never too old to take out your ACL and MCL in skiing accidents lol
injury surgeries
yes, yes it does.
Oh, I see
You're going to love 40
pig ACL in one knee, cadaver in the other
Shit as long as my dick works I don't care what else fails
part swine, part zombie...all BACON lolol
dont put stuff out into the universe like that
ew. zombie bacon.
bad juju
I knocked on wood it's ok
Get a pet banana spider
if it still works now I am wondering what wood you knocked on
🤣
Pet coconut crab
So cuddly
That's my secret. I'm always erect
new N64 core appears: stop we can all only get so...well...ya know
TLB is gonna cause some priapisms
I think we are all children here in some way or another
They grow up with the internet now
@languid dune and @brisk drum are my kids after all
As long as it's not the legal kind of child
Yep I'm not a fan of the bilinear on N64 or otherwise. Great that we have the option 🙂
what filters are you guy using? im using gaussian
Does "Scanlines Medium" add even more blur
That's a really interesting effect 🙂
Thanks dad
@modern sleet thanks for the new YC build, testing now 
i wish he was my dad too
Imagine ransacking all the obscure arcade hardware and not putting it back correctly
I'm pretty sure he's taking about the text when the tree moves underneath
Sing along about the rockin' benefits of living alone with your father.
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"Have you kids been using my Hyper Neo Geo 64???"
Oh, I see. I tried to film that too before, but I got moire hell
get in your room! Go play MiSTer
go clean up your ROMs
Absolutely amazing that we can play Perfect Dark now. Is this rom hack that removes the TLB the best way to play the game on N64 now since it increases the frame rate substantially?
My mom Awbacon. 😏
Or will it continue to randomly crash after the regular TLB version is working on the core...
Yeah that’s why I’m asking. I’ve heard about the random crashing
Probably save for some crashes
Any multiplayer crashes for anyone?
Playing through combat simulator rn. No issues so far
You can’t tell me what to do!
We've got a rebelion going on in the household!
can't build paper mario sadly
lol, every time I notice a minor mistake in one of Awbacon's videos, I always check the comments section, and every time someone mentions it. 😅
So the lesson learned is to intentionally include a minor error in each video to help drive interaction in the comments and improve the Youtube algorithm! 
Who says it’s not intentional…
Pokemon Snap 2?
A real “snap” decision 🤣
Rarely is something unintentional. Like how every time I show Star Wars I say “honestly I am not the biggest Star Wars fan”…people love to comment on that haha
The ultimate bait.
If Pokemon Snap 2 had Thanos in it, I would play that.
Get the number back down to a managable 500ish.
I fully expect that Ridge Racer 64 will be called Rage Racer 64 in the next video. 
I hate Star Wars (franchise) as much as I love Star Wars (franchise)
Rogue Squadron is my favourite Star Trek game.
But I love Star Wars (film)
So what you're saying is that you hate the original trilogy, but love the prequel trilogy.
It's the only logical conclusion.
Is he shouting that at a sand castle?
It takes a certain skill to make worse SW movies than the prequels
But they managed to do it
Yea
I wish we had gotten a sandbox game of SOLO
With sex droid sidekick
I'm not sure I will ever rewatch the Jar Jar Abrams ones
Robert's n64 progress revealed....
A sandbox game with Anakin would be like a survival horror game!
1x1 parsecs
Space Walrus milk powerups
For the test sheet and sports games, what is enough for completable? You can finish a single game or does there need to be more?
Back? They never go further than 2015?
I'd say as long as you can hit credits, or the equivalent for games that don't have distinct endings.
FPGA really throws a wrench in the John Titor time traveler story
Like a complete franchise or season?
Yeah, whatwver the longest tournament structure is
That makes sense. A bit daunting 😅
Most sports games reuse a ton of code, so I doubt there are many outliers going from single matches to a full season
can confirm
Man, Madden 99 getting out there with the ultra casual options
one button? must be a mobile game
but mobile games usually have no buttons at all
A single madden 99 game can be completed but I don't think I'll go through all the modes 😆
"just treat it like a mouse input" is what you can say to mobile game designers to really get them riled up
yes. but you got 10 mice.
@cerulean elk did you really just call Pokémon stadium 2 .. Pokémon snap 2!!?
oh snap!
Lol I did
What you get for cranking these out faster than I can take a shit
I was looking at Snap footage and Stadium footage to decide which showed more of a visual difference. Two games, same franchise…both with S in the second word. It happens 🤷🏻♂️
The only way to right this wrong is to review Pokemon snap 2 and call it Pokemon stadium 2 the entire time
Haha that would be a good time
This is the real logic many people use
The Pj64 emulator gets around TLB using "Physical lookup table", "TLB unmapping" and "Protect Memory"..this might help/be a place to start: http://forum.pj64-emu.com/showthread.php?t=4384
EDIT: My bad, it might not. someone said it has TLB forced on for games that need it regardless of what you set in options.
On purpose!
The only lesson I learned is I want More Bacon
I think OoT is the main game of which the vaseline look is just too much. probably because the colors generally don't contrast very much to begin with
How far we have come
Now it’s less clear the game is bad 😉
And yet a lot of people (including Robert I think) prefer the authentic N64 look..it just comes down to personal preference I guess..plus we have options to turn vi features on/off so it doesn't really matter.
I think I prefer the chunky look for Q-64
Just like every console 5th gen on back looks better on crt 😜
It would be nice if there were an option that only the floor and skies got the filter
For the most part I like everything turned on but in some cases it's a tad too much, like the screens above probably
I like that with video processing filters you can introduce your own blur and give it as much as you want. and then sharpen the blended colors with scanlines and/or shadowmasks
so you could easily do without bilinear and dedither
another interesting piece of info I found :
TLB Mapping
Some games are difficult to ASM hack because they use virtual addresses. The virtual addresses are mapped to physical addresses through the translation lookaside buffer (TLB). Currently, the only way to work around the TLB is to view the mapped address in the memory viewer (Nemu)/RAM Edit (GSCC) to get the 32-bit hex value of the instruction where the break occurred while the game is still halted. Then search for it in the memory, checking each result in the memory viewer against the surrounding bytes at the TLB mapped address until the routine is found. Keep in mind this won't work on Goldeneye, because the physical location of most of the assembly changes randomly each time a level is loaded.
``` from https://doc.kodewerx.org/hacking_n64.html#asm_tlb_mapping
I think texture filtering at the very least is a must, the texels are too enormous for most things otherwise
agree with bilinear. I would switch out dedither for dither though.
like the original side by side but with texture filtering still enabled on the left would be interesting to see
Our lord and savior Robert have made all of these toggle-able 
I wonder if in-between options could be a thing for some of them. so instead of on/off you have 25% 50% 75%
I don’t bilieb it
Flipping them all off is like when you see people post de-makes of games
Stolen
I wonder if there will be a blur backlash eventually when people are like, "Yeah after further inspekshon, jagged looks better"
I guess the key will be experimenting and finding what works for you, just like VGE sez
Ocarina of time i don't mind the blur
Majora's Mask is rough-looking to me, but I think it was always that way
yeah alot of later games are a bit like that almost
i dont have a save file for MM yet, will need to look at it. is that one playable ?
i suppose it is, there was the discussion of the Beneath the Well area earlier aha
Dark, blurry, weird trails all over like I'm tripping
Will retry later with all the blur options
yeah the weird trails is the thing that comes to mind
have to imagine thats seperate from the blur. will be curious to poke around at
dedither is not going to fix this
you can take the tlb out of the game, but you can't take the game out of the tlb
MM doesn't have that sort of trails, just the official ones used by the game
yoshi's story atm is kind of like playing a Jackson Pollock version of mario paint 🎨
AKA Jerkson Pollock
ive kind of avoided it cos i thought it would give me a headache or make me feel sick but im kind of enjoying this LOL
Fifa 98 is one where i really appreciate turning de-dither off.
Robert posted above about this, I think it is missing 8-bit texture support - so the trails are just garbage from previous frames that doesn't get cleared from the framebuffer afaict
Chatgpt can't write an N64 emulator but it can pretend to be an anime waifu
It will be crazeee to see what sort of psychedelic games AI will cook up
ive been impressed with the Ai pics that get posted here. the weird goofy N64 offshoot console mockups
theyre clearly AI and 'wrong' in some instances but still doing a good job processing what is the console, what is the game image, etc.
I miss my Midjourney sub. Might try the ChatGPT sub once Dall-E 3 is fully integrated for everyone
Yeah, Ai can cook up imagery that would require some sort of notable mental illness in human creators
ahaha
i def enjoy that like, as AI gets better there'll still be artists who prefer the broken stuff where AI gets stuff wrong and conjurs up nightmares
Ugh it's $20 a month I dunno
Bing chat does it right now and is free so maybe I'll stick with that lol
I still like the SEGBA 64 console someone posted
If at some point they manage to recreate the Goldeneye Long Mouth then I'll be happy
TLB BLT
Rated T of course
NI64L with the controller cart, makes perfect sense
And apparently lime leaves from Thai cuisine
I feel like my 007- Goldenfool got one upped by the BLT N64
That's pretty hilarious and I didn't even consider it
GoldenFool is really impressive
it doesnt have that AI nightmare juice, it just looks like a photoshop lol
hahahaha
wut
@weary palm
What resolution do these get rendered at
no clue for Bing
You can use Patcher 64+ to disable motion blur effects in Majora's Mask
I haven't ever gotten that far into it lol
new accessory guys. Nintendo Snortscope. Bond loves it.
Biomechanical
1024x1024
Can you pay to get higher rez?
not with bing I think
chatGPT might give you more control
or the actual Dall E site
Can't recreate that famous corner of the mouth... 😦
did it actually generate that lol
*0077
I pity the fool
the n64 core is getting me wanting an OLED..
the difference on my (admitedely not the best) flatscreen tv and CRT is so massive
in terms of brightness
it might be time..
hot wheels menu glitches, already mentioned in the compatability tracker
Wow
wonder if its similar to yoshis story
it's exactly the same game but with hot wheels instead of Yoshi
Something to detect if the normal vector is within a certain angle of the cardinals or part of the skybox....Maybe not in an fpga implementation..
yeah there's a Doom64 hack that allows you to use bilinear on only the sky texture
texture filtering seems to be one that i don't think i'll bother turning off
a lot of n64 games seem to stretch textures out like butter
The focus of this hack is to bring features from Nightdive's 2020 Doom 64 remaster (https://doo
things look so wrong with it off
i mean the art was all created to live behind the vaseline
definitely a quality of life improvement, so you don't have to do it manually every time you boot the game
Oh yeah, doing it in the game code is a lot "easier" because the game knows what is what, I was more thinking a general filter for all games that might be able to work it out on th efly.
yeah, that would be tough because a lot of games use different RDP microcode
hence why we can't have a general widescreen hack like we can on the PSX core
Aye
The Doom community truly is something special
Couldn't agree more, I used to follow the community quite a lot from the mid 90s to mid 2000s. Its pretty cool the things they continue to accomplish these days
Damn how there’s a game I want to play
Anyone tried XG-2 on the latest core? I've got the weirdest bug where the game looks flawless but once you get in game the controls don't work at all. Weird
The first version was better if you scroll up slightly
I’ll check. I fell asleep. Decided to just lie down for ten minutes and read my phone…and done for
Some magic games right there. Goldenfool. Can AI just make that game real for me please
Gotta wake up early and head to the YouTube mines. You’re worried your cough might be the onset of YouTube lung
with Japanese games, is there a easy way to rename the bios like EU version or are just not really supported yet? I was thinking of trying Animal Crossing which is JP only
YouTube lung. Too much social media asbestos
Or maybe it’s more like Fred from this old Dunks ads. “Time to make the youtubes”
YT uses subliminals on creators to bend them to YT will
Fred the Baker was amazing, and this is one of my favorite ad campaigns of all time.
For more retro stuff, check out the Retroist on Patreon: https://www.patreon.com/retroist
The bios for US and Japan are the same.
Ok cool thanks I was following @orchid nimbus site and it seemed to indicate you needed to use a different bios or at least its not really spelled out that it can be used for both.
Just look at this poor kid
Someone call CPS, this kid is malnourished
good idea
You know you're getting old when you remember kids having paper routes. Now adults just do it
it's nice how the n64 look is part of the console rather than so much relying on the crt
Dall E does a good job of voxels I guess
What word would describe N64 3D graphics?
Bacon grease
Now that looks like a spot on Model 2 game.
Right? lol
ya i've been battling with this a bit and learning along the way. going back to original hardware and using s-video, i always thought the little bits of 'stray pixels' was part of the video output signal or something
it's really interesting seeing it replicated here so cleanly
I'm just really excited to see how far he can take this core on the MiSTer
I'm expecting at some point there will be a "well I can't implement anything more and have it fit on the MiSTer" announcement but the amount of features and playable games already is astounding
can confirm the gamecube controller via 8bitdo gbros works including rumble support, don't think i've seen it mentioned
Does anyone here with original hardware have harvest moon 64?
I do @zenith orchid
could you post a pic of how the naming screen looks?
I'm getting so many different results with the VI settings
I can later, it's actually put away right now
and I'm not sure which is right
Once I get my kids to bed I can dig it out and hook it up
Were the waves always purple in dkr?
@zenith orchid Of course it's at the bottom of the storage bin my retro consoles are in 😄
one is all settings off(including texture filtering) and the other is all on
and it seems divot introduces white dots on the edge
can't leave the good stuff at the bottom 😄
it seems that disabling AA+divot and texture filtering cleans up most of this
I'll look a bit more in a bit, but bad news, my power cable doesn't seem to be in here
uh oh..
This actually sucks, I wanted to hook this up in my room soon
I'll see if I can find it, should be around here somewhere
Good thing its been brought to your attention sooner than later 👍
Having issues with the Switch Online N64 controller. It’s sending inputs without pushing buttons. Anyone else having this issue?
Or is my controller just defective?
is it the official NSO controller? 😄
Yes.
Whomp whomp.
dont you need to do something manually to get that working?
Ooh. Phantasm. I like that username. Not related to the movie is it?
No, but the movies are good
Analogue stick inputs? Mine does that too, had to lay it on the ground and very carefully press each without jiggling the rest of it to get mapped
YOU PLAY A GOOD GAME BOY!
All I know is that it’s pressing buttons as I’m trying to enter mappings.
@inner plume so the main reason I'm hoping to get a screenshot from original hardware is to just get an idea if the game should be disabling AA+Divot on the naming screen. I'm betting it is as there are no polygons
And goodness does texture filtering make the text in harvest moon 64 look nasty
strangely enough, AA makes it look a little better
Divoty
Perfect for the N64 golf games
it needs a driver update. i think the pinned posts explain
Dorf approved
Drivers and divots
Sweet! glad you found it
Yep! Turns out I didn't remove it from where I had it last plugged in and it fell behind the TV
gotta love a good happy ending
Goddammit I just wanted to play some Majora's Mask
Now I want to do some comparisons since I have the console out
@wanton sun according to the above screenshot, it may he that the game is supposed to be able to disable texture filter
🤣🤣
At least it's Friday. No bedtime for me
anyway, looks like the game leaves AA/Divot on, because those white dots on the edge of the frame to the left are caused by it
On a separate note, I think it's safe to say that the technical term for the vaseline effect is dedither.
I think the intro for Top Gear Hyper Bike does the same thing Yoshi does with the image replication
VI stands for Vaseline Effect
Vaseline Interface
dedither is really the bulk of the blur though.
Is it not supported on F-Zero X tho?
that's a good question, I haven't tested F-Zero X in a while
is the dedither/vaseline effect at different levels for different games? it seems stronger in some games than other, unless im misunderstanding something
it might be. in Turok and Hexen, it looks primarily like a blur filter
Doesn't work for me at least
Dunno if it's hardware accurate
I'll try in just a moment, gonna get some tea first
Here's a comparison of MM (left is n64, right is mister, sorry I'm not in the same spot in both games so some things on screen are late game in the left one)
Some observations: The MiSTer one looks a tad darker but fairly accurate. It's slightly more crisp but the N64 is only S-Video, so while close not a direct comparison
While I was setting up the shot, I couldn't help but notice how much slower the N64 version runs compared to the MiSTer core. There is a lot more slowdown. Is this because some things that might slow down processing aren't yet implemented? Or is there some other reason the MiSTer core would outperform original hardware?
you are so right, dedither does absolutely nothing
the core hasn't yet reached the cycle accuracy testing phase
@inner plume btw, do you have f-zero x?
I don't believe so
and once they implement that extra blur
it will be the first thing i turn back off
I do have an Everdrive but I had to repurpose its SD card for something else
MicroSDs
I'm staring at two SD cards on my desk, and I'm not sure whats on them. Maybe I can steal one of those
@inner plume, how's the MiSTer plugged in?
HDMI to a shitty composite converter
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Bad late night joke, it's VGA to component
good stuff bud, thanks!
@zenith orchid Formatted one of my spare SD cards for the ED64, what did you want to see from F-Zero
In my experience if there are two ad cards with unknown content then at least one ia dead
if you could go to time attack leave the vehicle in idle, and take a really close up shot of the vehicle
we just want to see the dithering pattern
this is what I have
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just selecting time attack and then mashing A