#Nintendo 64
1 messages · Page 89 of 1
don't worry Tuolomee. I'm also team light scanlines. 80 is a good setting 🙂
that's why I'm hoping for a 24bit colour option, it'd eliminate the need for dithering and de-dithering. No idea if possible though... although the PS1 core did get this feature, so here's hoping ...
it really sounds like room is going to be tight on the fpga this time around
Forgot to toggle dedither and bilinear, otherwise ok
it does indeed, would be good to know what extra load the PS1 24bit colour mode puts on the FPGA
Yeah my perfect dark is locked to 30fps. I wonder why
dedither looks like a 17 day old fish that was mutating in a septic tank
The path to enlightenment requires every VI option to be on
but without it it looks like my grandma's old couch with all that dither, lol
Wash the dither away. All must be smooth
if higher color options like on the PS1 core were possible then I'd say dedither off could look better
but I prefer being accurate and having a little blur than color banding or strong dithering
if you can read the text on an N64 game you’re doing it wrong
I swear that this core is running smoother than OG hardware. I recall PD running like slideshow back in't day
I think that's because of the hack to remove TLB
apparently TLB is slow as molasses
im team scanline also because it acts like the anti-aliasing crt provided and i dont like seeing them jaggy edges
Your memory isn’t off. This is a special optimized version that runs a lot better then the original game
yeah the patch we're using to get it running is from a project thats optimzing PD
also i think the original probably had a 30fps cap because its framerate didn't fly up to 60 if you stare at the sky or anything
Yea i think so, i have a real perfect dark cart and everdrive with aa disable gameshark codes enabled and the framerate never is this smooth
No idea why the hack would cap itself to 30 on mister tho?
Not for me either and i'm running it on a crt and over hdmi for reference
if the game targets 30, then it's unlikely to go above that unless someone rebuilds it. the jump from 30 to 60 can break all kinds of stuff, like collisions, interactive objects, audio sync, physics etc
I'm more used to remastered xbox 360 version so maybe it doesn't bother me as much
It can, yes but i haven't experienced anything game breaking
what this patch could really use is double-buffer soft-vsync
it'd feel much more consistent
from the comments here it appears PD performance patch thingy can hit 60, wonder if it'd be more stable if targeted 30 🤷♂️
a 30 cap would be nice yeah
they really need to focus on the minimum framerates though really
as soon as 1 or 2 enemies get onscreen your in sub-20fps territory again
True
Dedither on without dithering also looks nice.
the perfect blancmange recipe
I didn't have time to test a lot but what i saw looked amazing
thank you for the comparison. i was unsure if the top line with the black artifacts in mario64 is correct, but this shows it is. It's a AA artifact because it pulls pixels from the next line into the topmost/bottommost lines when they are black
yes, those registers are not implemented because OoT uses the RDP timing reg as copy protection. The game checks it for a specific value at boot and you can only pass the test if you match the value exactly. But there is a bug in OoT so you pass it if you always return 0 🙂 thankfully no game really needs them
yes, noise dithering isn't implemented yet, but will come the next weeks
currently watching an all cpu 20 turn mario party 2 match and everything has gone smoothly 👍
is noise dither what it sounds like? a random pattern vs what is there now?
it looks too perfect - let's make it look less perfect and more realistic
because the N64 was going for realism 😄
i think what is there looks pretty great now with the dedither done
but if a game didn't use the dedither filter there must have been other options than the grid/banding look
I just grabbed a SNAC cable for the N64. Whenever that feature is explored, I’ll be ready to test it
Mario party 2 cpu match completed without any issues. Not sure if the sheet should be updated to completable for that but I think it was in view only mode for me
scroll up some I posted a test build today, snac options in OSD. Play some games and flick the new switches Robert added to check out the video settings
That's Team N for you sir 😄
NICE!!
I will check it out
I finally tested the core and misteraddon’s reflex and the used n64 controllers I replaced the analogs on with 8bitdo’s Hall effects. Shall I just say, wow, it’s so fucking impressive. I only had time for fzero but it was absolute butter
Also whether it’s just a coincidental default mapping or maybe the reflex does it that way but the 8bitdo analog’s click being a way to bring the mister menu up outside of core is
😙👌
Is Golden Eye/Perfect Dark working?
Do I need a patch?
If so, could someone hook a brother up?
Thanks in advance
I thought golden eye worked with a patch that skipped the intro like Mario but I could be so wrong
Yes Yxkalle made a patch from a decomp project that disables tlb for Perfect Dark @fallen sparrow
#1096015979055697940 message
Goldeneye has no such patch
https://github.com/n64decomp/perfect_dark/tree/mods/performance source of the patch for perfect dark, it is not simple to build and it requires linux so yxkalle made a .bps patch to simplify this process
A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark) - GitHub - n64decomp/perfect_dark at mods/performance
Mario 64 teleporting noise is the same noise as Shadows of the Empire "cinematic" film grain?
i always found the N64 noise to be a funny effect but would be interesting if devs made more creative usages of it. never knew that
arrrghhhh, it looks like 24bit colour might not happen
the de-dither makes it look like a 1990s low bitrate laserdisc
Gotta say btw, RGB looks really nice on N64 now that I got to see most of the VI implement so far
On that end I wonder if we get to choose the amount of blur in the core as a feature
Robert confirmed earlier today that this was the same as original hardware I believe
Ah!
Wow, Sin & Punishment looks really good now
"crt away, let's fill up the bay"
Mario 64 looks so good now.
Is there a list of the VI features still to be implemented?
I think just divot and gamma noise
This is dithering
It seems we're rapidly getting to the point where visual and FPS effects are going to need hardware verification before being considered issues.
No dedither on F-Zero apparently, the edge effects of AA artifacts, etc.
Some games also don't have have dedither applied to the whole screen I noticed, or may be its a bug, a few examples are AeroFighters Assault, Beetle Adventure Racing, they have unfiltered borders on the sides of the screen.
i think Robert spoke about tranparency dedither yet to be implemented? maybe?
That may be an RDP mode though. Lots of little improvements to look forward to!
Damn, I was playing Rayman 2 and it crashed, and at the exact same time computer screen also flickered, weird!
They are not connected
Holy crap it looks good now, I can't distinguish it from the real thing
Except the rgb out, but the N64 is so blurry that you almost can't see it anyway 😛
Anyone can do a forked build that cuts features for new ones
this latest built is so good 😮
dedither is making digging through and toggling the settings a lot more fun. and AA
Huh, the Mario party minigame where you deform a characters face just like in Mario 64 works.
everything looks good here, carry on
Now things look even better lol
Very cool. Where's the bps file? I couldn't find it o the Github page
I pinned it - #1096015979055697940 message
Thanks guys. Problem is when I load the patch it says auto-detect failed. How to fix?
I dont care what people say about you Robby. I think you do a great job here!
The patch changes the md5 of the rom. Use the online rom patcher on romhacking to get the new md5 and add that to your user n64 database
cic is still 6105
once the core gets closer to the finish line I may address this in a tutorial
but I feel like your average joe user is not gonna see much success trying it
Yeah you’re right.
any time I say "hex" or "checksum" Id say 95% plus of people have never heard those terms. Not judging...we are the minority here
the two ways I do it is with the online rom patcher, easiest method to get md5 hash and the other way is loading the rom in mupen64
The mupen64 64 method tells me all the info, md5/cic/save type/etc.
Through the log
Do you mean this tool?: https://www.romhacking.net/patch/
Yes, sir
Just load your rom and it’ll spit out md5
Thank you friend. Just did it. Does it need to be manually added to the N64 Database now?
As much as I was cautiously optimistic about each new VI addition and hoping for toggles for the various visual features of the console (and I am very glad they are there), now that I see the effects of them in action, I find myself not wanting to turn any of them off... because they look so good. This is how the N64 is supposed to look now. Good or bad, it is what it is. Fantastic work so far.
I enjoy looking at them, then turning them all off to see the stark contrast
Me too, out of curiosity.
I dont need this but one master toggle would be fun "disable all filters"
To your user database, not the official one
AA turned out to be a huge game changer. Drastic difference in visual presentation for the better.
I need to capture the new core today for a 4 pm vid
Saturn won my heart yesterday
I knew I was forgetting something yesterday. I completely forgot to check it out. I was so busy trying out different N64 games after I got home from work. 😄
try Grandia. Huge improvements
Will do. Thanks!
Touring Car works now too. As does Rabbit after a regression a few cores back
Rabbit is legit too
Touring car decent?
if you have analog
digital is a mess
Bubble Symphony works perfect. Super charming game. Great with kids too if youve got em
I dont...or at least not that I am aware of
I sure do
you have kids too right? show them Bubble Symphony
its like cavity creating levels of sweet and fun
yeah Bubble Symphony is awesome, one of the first games I put on there
@cerulean elk I troll you but we like a lot of the same games
haha were friends. Friends give each other hell
I dont dislike anyone here. Even @languid dune and @brisk drum and they are Wisconsinites
eh bilinear is the most egregious of them. dedither is a necesary evil if you don't like banding when dither is off
@wanton sun Sorry if I'm missing anything - But where in the core is the Bilinear setting enabled? I only see AA_Mode checked once, for AA and not Bilinear
all the VI stuff is part of the charm for me
I'm equally as enthused, but on the opposite side of the scale. I've wanted to turn these buggers off ever since I saw the HDMI N64 features.
I'm having so much fun toggling them on and off, and preferring half of them OFF 😁
Yes it's kinda costlly to mod original hardware to get to this level of clarity
And patching games is a pain the ass
I'm gonna sell my RGB modded N64 with deblur for sure
I RGB modded my N64, my first real console mod
which if the MiSTer N64 core toggles equates to "deblur" on the hardware modded N64s ?
But tbh SVideo was pretty good already
bilinear
I’ll buy it for $30
Add a 0 ayou have a deal
Yeah, bilinear is the only option I've disabled on a fairly regular basis. Still on the fence regarding what I prefer. Guess it depends on the game.
"Ah, you hit a guy with glasses. Well played."
I’m kidding I know modded n64s are a very time intensive and complex mod
The RGB mod is easy
prove it by modding by system
I don’t believe you, guess you’re gonna have to buy a mod kit and mod my system
Sounds like you’re trying to con me. You’re gonna have to pay for everything if you want me to beleive you.
ok I’m kidding of course, that’s cool you did two rgb mods
the de-dither just looks like an indiscriminate 2D filter to me, like it scrubs detail out of the image to make it look smoother, but at the expense of detail that you'd actually want to keep.
de-dither is life
What detail do you want to see anyways, the pixels are the size of Texas and the textures are size of postage stamps (blown up to be the size of Texas)
De-dither is a necessary evil, to get rid of the dither evil.
Without the filters it just looks like perspective correct PSX
I actually like that
But N64 looked distinctly smooth back in the day
yes it did, and I loathed the look haha
With shittier textures.
N64 games were always rather murky, and the additional layers of blancmange only made it worse imo
Something like mischief makers would do better without filtering I bet
I loved how the console looked. It was unique, and definitely had its own charm.
yea it's a lot of fun to have power over these features now
That's why I'm surprised to find that I'm running with all of the options enabled (so far). It just looks... proper.
Yes ,on that, fully agreed, it looks LEGIT
And the first time I played Mario 64 is etched into my mind, images, sound and feeling
Sorry, I just requested root access to anyone using the n64 core. I have a command center set up that alerts me whenever someone turns off a VI option so I can remote in and turn it back on.
@gritty river can vouch for the veracity of this statement
I can't really replicate the experience perfectly without my childhood CRT lmao
He's right
This was Robby's play all along
thank you
Ser, I have McAfee 98 installed on my router
Ive cracked the case. I know why Robert's work on the N64 is going so well. It's all a scam. He's written a core that offloads all the work to a software emulator running in the cloud!
I don't know how this works on MiSTers that run without ethernet, but he's probably making an antenna inside that FPGA.
You should level up for this comment. It genuinely made me crack up
resampling was supposed to get rid of sharp square pixels so that you couldn't even notice them, but composite did that well enough on its own
It only works on people who have the 5G implant
probably one of the reasons why there wasn't an rgb option
Sorry for the noob question, but patched Perfect Dark and am confused on what to put in the N64 Database file. Can someone please share the line of text that needs to be added?
It wants to give me cookies.
Works for me!
The only thing I touch is bilinear scaling. I think that is what the mods/scalers target for deblur.
it's a Rick Troll
Oh... I thought that read 'boulderbulge' at first. 👀
I remoted into your PC this morning. Dude chill with the tentacle vids. Diversity your genres!
How much you need for it? I can’t run a comparison vid w/o a HDMI modded N64 and I generally lose money on the channel. Why not more 🤷🏻♂️
internet sleuthing championship winner 🏆
lmaaao oh my god that’s so gross
Pilotwings 64: I noticed an potential anomaly during the demo loop when the controller is superimposed at the top left screen. It seems that it is ever so slightly translucent, occasionally you can see some pixels shining through. Its very very subtle. Did anybody else notice that, and is this original hardware behaviour or a small bug in the latest core?
hey man we doing gifs now lol 😉
Lol no. I broke the rules. I should delete it now that people have gotten the laughs
haha i dont really care so much. I see them... and im like.... hmmmm no one going to dogpile that haha
😉
That reminds me I need to show Pilotwings again
Haha hence why I just let it ride for a minute. Can’t dogpile what went missing
lol i did it and omg was like less than 2 or 3 seconds haha and it spawned like nearly an hour of discussion of rules haha I was thinking... OMG, what have i done, i best lay low for a bit
Top 5 games on the system easy
i need to get around to applying the patch (finding the patch again too) but it basically patches to work around the virtual memory use, which allows it to work on the current core, as well as provide some performance improvement too. thats like, my dumb brain knoweldge of it
(its a patch applied to the rom)
Ah okay. So put patch, make game funny, work on core temporarily until it's done
Yep
Do we know what breaks in the game with the patch?
Little game chicanery for fun till TLB is here
Like real break. Not like oh it's faster
Fantastic
Like my faceless mareeeyo
I noticed the same in Mario 64, like some elements of the background are getting shown slightly through the UI elements. (Star counter, for example). I don't recall this from real hardware but maybe I just never picked up on it.
I think it’s just Mario and PD right now?
I didn't need to add the md5. Slightly confused about the database file, might need to get @weary palm feedback, but maybe this is worth highlighting.
I'm using the chronologically latest unstable MiSTer (1st October, not the one directly in the pins).
Though it does not contain a database file in the unstable channel, that was posted here: #1096015979055697940 message
Been working great for me, detects game ID, PD patch just worked. It seems update all will grab the older larger database file to match the older unstable that can't do this game ID check. Not sure if that unstable change will become standard yet?
🤣
Can you save to the game pak?
The game launched for me just fine aside from the error but it wasn’t configured properly so I could only save to the controller pak.
No. Don't know if the savetype setting it is pulling is just incorrect or modified by the patch. Got the CIC right, etc.
Controller Pak worked though, same thing as you
Setting the md5 is necessary for it to pull the right save type as it doesn’t match any of the existing entries in the official n64-database.txt file.
One issue I had as a byproduct of adding the md5 is that my previous save file was rendered incompatible so I had to delete it.
Ahh, perhaps both unstable Misters + database are as good as each other then. I thought it grabbing the right CIC was already a difference. All good. Guess there's still a question of what format database will be needed for the newer unstable, but all working anyway!
Unfortunately its not HDMi modded. just RGB with YPbPr output
I imagine we're in another quiet stretch
The mod is easy, but the kit is like 70 dollars
Quiet Robert means busy Robert
Thanks for giving me a small reason as an out to not spend more money lol
Is weed legal in Chicago? could give me an excuse to make a drive from cleveland haha.
good point, i forget it in the build i checked in, will do next time. thank you for looking at it 🙂
have you done the french mod
Tuto détaillé de l'installation du Mod officiel RGB sur une Nintendo 64 FRA avec un pistolet à air chaud.
01:00 - N64 FRA Vs N64 Euro
02:03 - Les Outils
03:51 - Les composants
04:56 - Démontage
07:12 - Les Vis
09:30 - Installation
24:39 - Les Tests
Retrouvez le shop de ModInFrance : https://shop.modinfrance.fr/
Mon matériel :
Fer à souder : ...
I always look at the code changes cause I'm curios and this really threw me for a loop haha
i recall paper mario looking better with less blur
Yeah, its that thing I mentioned
Paper Mario with no texture filtering is compelling
Probably
will need to wait and see if tlb is added though
Disable bilinear filtering and try
Curious to see how much the max timing will crash when we get TLB
Oh yeah. Stores everywhere
I def don’t need to do a comparison vid either if I need to mod / buy hardware. It’s really not worth it IMO
im curious if tlb will even be possible without making things much worse
worse how?
im fine if its not added. pd can be played. paper mario will get a port sooner or later to pc with it being fully decomped
thought robert said it would make things slower
"i recall the game looking BETTER" "no texture filtering is COMPELLING" "disable bilinear filtering and TRY" - i see very little evidence of this system showing pretty graphics
Slower as in, the CPU cant be clocked as high. The question is how far from the target 93MHz will we get, and can we compensate with other performance improvements
Are we currently running at the full 93?
right, might slow some games. think he predicted about 68
but... first runnable game by christmas
Last time I heard 68 was well over a month ago
We arent running at 93 rn?
it doesn't need 93mhz
I see
Most every instance of a maximum clock speed is just that…a maximum. Often hardware never sees the ceiling. Sometimes the software doesn’t need it. Other times it’s for longevity and thermal reasoning. But more often than not just because a chip can run “at x” doesn’t mean it gets near to it in function
oh, thats because its all just another variation of bad. which bad flavor do you hate the least
It's stupid expensive in Chicago it seemed like. I don't do the stuff myself so not totally sure but it compared to what I heard people say they pay other places.
i love n64.. pls im sorry
right right right
what we need is so much blur we can't see the truth before our eyes
I'll be sad when the core is complete and no more people come around to question if mister can really do n64 😭
But Galloping Ghost is in Chicago and it's worth visiting just for that.
but can it play ps2
What's next? CDi?
they will come asking for something else. don't worry
Digimon tamagotchi cores!
pokemon pikachu!
VTech VSmile
now im curious if most n64 games took full advantage of the cpu
i think nintendo took full advantage of their workforce when they had them slave away on that abomination of a system
lol
Hell yeah! I had that small pedometer with pikachu as a child. That as a core with an option to make it count steps without moving would be awesome.
the DE10 has an accelerometer
Yeah I’m not sure myself. Just puts me to sleep so I never got into it
everyone working on the n64 was playing ridge racer in their lunch time
so you will have to go around with your MiSTer on battery
Wait, what? I need an extension cord to walk my pikachu then!
Same or at least makes me want to just rather be sleeping.
Just went to one of the places to buy some as a gift for someone else. Place had Verizon store vibes which I wasn't expecting at all.
i cant wait to see how the core progresses. look forward to seeing each update
👍
(that's the USA collection)
Can we get a pie chart?
I watched a person get credits in MK4 so that is completable. I'll quick run through it sometime and then update the sheet
Castlevania for halloween, I'm calling it.
@mild ether pie chart over time?
i check in to see if there is something new every day
think first game ill probably finish though is just oot. i keep testing it and progress further and further each test lol
I was joking but it could be an animated pie chart. 😄
one pie each day sounds like some delicous idea
maybe not good on the weight though..
Vaseline pie? 
the boots slice is currently the worst to digest for me 😦
Half of it is TLB games if that makes it easier to digest
We are but its technically unstable
that one goes to @zinc dew
the untested dropped to zero or near zero... who was it who loaded every single N64 game? and thank you for your service haha
Have you tried whipped cream on it?
@dense wagon an army of testers
Whats the current max clock according to the synthesizer?
@hollow rune being one of them
😄 the legion
That was a collaborative weekend and a really good build.
She streams on twitch while testing 😄
the legion of legends
I think its like 85 or something?
But it doesn't matter since it works anyway
ah cool - twitch? i should follow - been trying to get back into that - been wanting to stream playing some random old ZX spectrum stuff so Twitch kids will be like... what the F is this
Ah okay thats only mildly overclocked
That reminds me, I have a dual capture card for simultaneous HDMI/Composite sources, I should hook up the mister and my 64 for some direct compare.
im curious to see what speed will cause significant slow downs if that even works that way or if tlb will be only on for the games that use it
Still amazes me that a processor like that can be recreated and run at full speed on something so affordable. FPGAs are magic.
excited to see how it plays out
I’ll note that in the vid. People keep asking
DE10 Nano is magic. FPGAs of this scale are normally not this affordable.
Thankful for subsidized boards lol
And 95% of all good games are playable. 🙂
make it clear that it's for the US catalog
I paid 300 euros for an 8K LE dev board back in 2010. We got 120K to work with
im assuming someone already completed oot by now right
Hopefully I am not too tired or I will stream tonight. Either some odds and ends testing or continue OoT.
Yep
Yeah I think it was @chilly ember
Cool yeah im itching to continue OoT
Not that I'm aware but I don't read every message, so perhaps
i really wanna do Majoras mask too as iv never actually played it
me neither. time system kept putting me off
Give it a chance, it's so good.
i plan to
yeah more i read different things about it the more im like... this sounds bloody brilliant
id just load it up and have a perpetual super metroid for the first time feeling
"lol wtf am i doing where am i what is this"
except 3d.. so i was even more confused
so many directions...
haha yeah usually with these story telling type games iv gotten used to skipping so much of the dialogue, tending to have played before... so when im playing somethign new im like... right... i have to listen/read haha
Ha! I beat it a long time ago in an early build! 
Then mark it on the sheet 
Did a run of Star Fox
Man that game has always been kinda jank tbh
Runs great though
Might I recommend banana cream
A few small graphical glitches with font glyphs in the credits (some of them blink)
I don't remember ever feeling that game was jank, even as a kid. But when I try to play it with a DS3, it doesn't feel as smooth to aim or control.
Even with the unstable main that has the range fix?
i saw the compatibility sheet for Pilotwings 64 has been updated to remove text about it intermittently hanging with audio crackles. did that get resolved at some point, or does it still happen?
I just don't find the gameplay very good
in about 35 minutes i can test myself
would be interesting as i didn't think there was much that would affect something like that since the last build i tested it on (0925). i'll give it a shot in a bit
I haven't kept up much but core dev goes fast
Though a lot of games don't work yet, most of the ones I like the best haha
Completed clayfighters 63 1/3 with ickybod 😆
20% - that's not 'a lot' 😄
You have my sympathies.
I just did a random picking of a few games I like
will you update the sheet?
Already did 
Yoshi's Story, Mischief Makers, Goemon 2, they don't play yet
@fair stump thanks 🙂
Yoshis story technically plays and might very well be something Robert works on soon
Oh yeah it's not a complaint
I've seen it yeah, no level rendering
Looks just like looking out of bounds in half life 2
(yeah I know it's due to a lack of clearing the screen)
I found starfox played soooo much better with the NSO n64 controller, the resistance on that joystick helped me aim much more accurately
That may have been me, the audio crackling was gone for me, and general performance increased significantly with a build about a week back.
How are the hall effect sticks? Mine should be arriving today
I like mine in 8bitdo kit, I think it works well
Is there a Starfox 64 decompile? I kinda want to replace the instrument samples with SNES ones
Hit the jackpot on my morning walk. Chicken of the woods.
Do you eat that
yes, it's a mushroom. If you cook it right, tastes like chicken.
almost done capturing for 4. Vaseline times
Nice find.
Love wild mushrooms.
Thanks. I'm looking forward to lunch now. I havn't had a lot of wild ones. This girl doesn't have any real look alikes so is safe for a novice like me. 2 years ago I found some and made BBQ sandwiches. Always looking for it now.
where do these mushrooms grow?
Usually on dead Oak trees.
Chicken of the trees
Your mother's arse
This was harvested in Delaware, Ohio.
Yep, looks proper. Takes a bit of practice and ideally someone who knows what to look for to build confidence in what you're getting but there is a ton of good mushrooms to eat in the woods.
I understand, in which country?)
United States
oh cool I'm in Cleveland
Yeah. I could harvest Turkey Tail and Morels, maybe chantrelles. I grew pink oysters in doors too. Those taste like bacon!
nice man. Vote yes on Issue 2 this november 🙂
stupid clown, why aren't you banned yet?
Is this real anger? lol
Why write such crap, did I offend someone with my question?
Where are you from? Maybe it's a culural thing but it's not serious.
All in good fun
My guess was he was trying to be funny. He might have also thought they were dung loving mushrooms too, like cubes or something. Which would explain out of someones butt haha.
ever tried lemon tek?
20% is 80% of the n64 library worth playing
Goldeneye, Paper Mario,
Goemon.
It really is kind of crazy just how many of the really good N64 games use TLB.
Smash bros works just fine
Seems logical to me if they're graphically intense
Robert will fix it but right now he's playing mario kart and someone keeps pushing the osd button and causing the mister to reboot
Yo are those supposed to be chanterelles
it really feels like there should be some kind of heuristic TLB workaround or something with the extra resources the de10 has
They look like giant candy corns
They look really orange, have you ruled out them being Jack-o-lanterns (which will make you very sick)
fun fact: where I live we have a lot of asian immigrants, they aren't familiar with the local mushrooms and they think since they look the same as the ones in asia that they are safe
but they are not
Do they die?
this is why you don't go hunting for mushrooms in the woods of an unfamiliar place
they wind up in the hospital a lot
I think Robert is cooking up sometning
Stewing on it yaknow
yeah i was just thinking aloud, i get why a straightforward implementation is so big but maybe it doesn't need to be 1:1
Like most of the core I don't think it will be
as long as the end result is accurate
I believe he mentioned he's already planning on doing a somewhat faked version. I'd have to search for the comment
o-o-orange who
Orange isn't everyone happy he didn't say banana
lime get back to you on that
Sadly the issues remain. Somehow they seem less prevalent than before, but Gyrocopter still shows the same thing - repeated ~1s hangs, eventual audio corruption/crackles, continuing into the results screen
I'll update the entry
i'm not even sure how it shows up less often now, as the vast majority of stuff done recently is just visual/VI stuff, with a few exceptions. but it does seem to happen less often now. hangglider only showed a single small hang
the memory priority was changed, so some games get slower cpu/gpu response now, can change such edge case behavior
just finished editing. Such great improvements. Vaseline is in full smear lol
did anyone find more games like pokemon stadium PAL(1+2) where the image is waving?
i found that the VI is not able to fetch data fast enough and it would be good if i take a look and have more testcases afterwards
New video at 4??
yep
export and upload now, Pepsiman to vet at 3 for 8 week check up
which is funny because two weeks ago to the time I picked him up at my wife's work when he was found as a tiny kitten
10/10 would miss video going out for kitten again
When you miss an upload because of a pet you should put a 30 second clip of said pet in the next vid. Fair is fair you know!
he will show up soon 🙂
i know why you put the n64 to 4...at that time i will sleep and i'm not able to upload a new core 30 minutes later 🙃
hahaha. Actually my cut off time is 1 pm. Otherwise I feel rushed and I am not a huge fan of working rushed
new core before 1 pm and I will same day it. After that I move it to next day. Although yesterday it was to give Saturn its spotlight
I watch them while already in bed. 😄 they help me fall asleep.
people OFTEN say I have a soothing voice. I dont get it
🤣
i could only sleep in the 30 seconds audio samples,talking so fast...did you ever try subtitles? even they cannot catch up
Yeah you sound like a really nice guy. Good thing most of your audience doesn't know how you are on discord. 
hahaha I have two personalities
He throws an off-color joke in every once in a while
If you know me from here / IRL I have a diff intonation in my voice and love to weave a tapestry of expletives for effect. Maybe one day I will do a "VGE after dark"....but I do drop very dirty sly jokes into videos often enough for fun
I do. I just intentionally deliver it with no inflection so you are never sure WHAT you heard
Does anyone know if you can convert a ship of harkinian save to a compatible save format for the n64 core?
lol just make him leave me alone for 24 hours (nah...bring on the cores!)
A core update is always coming. People were literally dying when there wasn't one for 3 days straight.
literally dying
I like to think people are always literally dying, I'd be concerned if they weren't
too much work, no time for hobby today. Well we played 1 hour of smash. I count this is testing
I do hope one day your kids exceed your talents and you become the dad who got beaten by the child. Its the true passing of the baton lol
Is this a symptom of the deinterlacing?
And speed of the VI
it's because the game has such a high vertical resolution that it needs to fetch so much data for each line that it cannot always keep up
oh yeah wavering image...2 secs
the main reason is that the 9th memory bit is stored in sdram, not ddr3. And as strange as it sounds, fetching 1 bit from sdram is slower than 8 from ddr3
THPS 2 wavers on edges
Chat GPT did the math. People are literally dying about 2 times a second
just checked vid...just THPS2 wavers
i will try, thanks
@wanton sun
okkk my head is spinning as I watch this 😄
haha half pipe
Does N64 use a specific algorithm for downscaling?
That looks fine
I think its going to be mostly related to pal games where the vertical res for interlaced games is over 500 lines
But it's ntsc
I dont see the lines on THPS2 on mine for NTSC, maybe im missing something?
it's different from pokemon stadium, only leftmost column and gone when you pause one time
stadium shows wrong/old lines randomly
NHL99 Pal has the same issue
Oddly the core says its 474i
very first screen already, thank you!
Might be anything that uses interlaced for pal or 312x2 lines (per frame), NTSC doesnt seem to have the issue @ 262x2 lines
i have a 4 year old, who, is so far not intersted in gaming, BUT i want to train him, and one day, pass the baton... or... the controler so to speak.
My wife and I kinda timed out on having a kid so...no baton to pass for me. Unless you can teach a cat to hold a controller
maybe those games don't use bilinear/AA/dedither so maybe i don't have to fetch that much
we were abouto start trying (I mean I just need two minutes...one to achieve results, one to apologize for the performance 😆) but literally we came back from a vacation...decided it was time....BOOM COVID
Tbh I don't think I could love a child as much as a pet.
wife went from 36 to basically 40 by the time the dust settled
is 240p tests patterns could help for those issues it proposed different kind of tests ?
Adoption is an option
True. Just wildly expensive and time consuming. I dunno...we shall see
But that dink life tho
From my experience, if you had kids you'd probably really not have time to put out videos like you do
What an interesting off topic 😂
we still COULD still have a child but the risks at the age bracket...not like super appealing to roll those dice
lol sorry...I zag a lot
If i marry my girl idk if she could stop drinking long enough for a child
N64 is life
Na cats are super crap at reactive problem solving. Same as dogs, a pig tho... if you could adapt a controler for a pig to use... then we are talking haha.
stop making me sad @native mesa and have a hug ❤️
Don't tempt me. Id have a farm full of animals if I could
Found a few. Pokémon Stadium 2 might be useful as the boot N64 logo is fine for a second, then waving occurs as it fades out.
Rat Attack (PAL), from boot.
Supercross 2000 (PAL), from boot, but inconsistent like the N64 logo on Stadium 2
For an NTSC example;
Triple Play 2000 (NTSC), just after boot EA logo
Glad the visual stuff is the focus now, that's pretty much what's holding us back from getting some numbers in the "perfect" column
thank you!
No problem. I trialed the games @trim seal noted when we first started calling it "glass door" looking effect. They may know of more if you need further examples
i think this is fine. We can take a look again when i have a fix
i happens rarely, so a small performance increase should be all it needs
though for sm64 to be considered perfect, wouldn't we also need to apply a romhack so the FPS and hardware stats are visible on screen, and then compare that between original hardware and the core? or is that going too deep?
When the first people of the mister community retire they should open a retirement home for other mister enthusiasts. We'd have cats and dogs and pigs and play mister and enjoy the golden years.
I think pixel accuracy is important but who could complain about better framerates so long as timing is correct
for 100% perfect you would even need more effort to prove, but keep in mind that our ddr3 cannot rebuild the rdram exactly, so the core will never be 100% accurate in all timings on the de10-nano
so exceptions would have to be made for that limitation
not to mention how hard it would be to even build that given how complicated the system is. if we get very close with speed and graphics and compatibility, this is all i could ever hoped for on mister
by close do you mean with a 1% margin? or lower?
i would say: comparable to the psx core
so nothing any human would ever notice?
so only mathmatical and machine analysis is going to tell the difference. The grey matter behind our eyes will never know
or behind our ears in the PSX's case...like laughably tiny differences
it always depends on the user. If you just play the game, hopefully not (unless there are bugs), but if you dig deep with comparing exact color of every pixel in every frame, you likely find something
So less than 1% of the retail games having any issues?
Is it just me or Mario 64 is faster on MiSTer than real hardware? I feel like it has less slowdown.
the ddr3 currently runs at 800Mbyte/s, so 60% faster than n64 memory. there is no slow down yet. But RSp and CPU don't work at full speed yet. So it's currently a mixed situation where some games might be about right, some are faster and some are slower. Such finetuning can be done when the major bugs are out
@wanton sun i've always thought that would be really cool to check a whole library that way, just capture games on mister and real hardware and compare frame by frame for correct pixels...probably just title/attraction screens but i bet it would find some subtle bugs
psx was in a situation where 95%+ games worked fine when i did the performance research and adjustments. Many would probably never have noticed
Speaking of psx, do you intend of returning to it and polishing it even further at some point or do you consider this done?
Wait, what CPU part isn't fullspeed?
With the PSX core, I believe there's a delay of a cycle or two in audio, which is on the scale on nano seconds, and the CD system is implemented at high level, as it would double the development time to make a low level CD system.. so the difference would be so minute other than CD spinup and load times
CPU has no writefifo yet and cpu memory loads will always stall the next 2 instructions, while real cpu only stalls if the result of the read is used one of the next 2 instructions. Also cache fetch is slightly too slow in some cases
Ah, memory loads are important, fair enough
writefifo also has large impact, let me show you
I remember later into PSX core's development cycle, all the updates were related to timing tests. N64 core hasn't reached that phase yet, so there would definitely be discrepancies in timing
you can see that longer RSP DMAs are about right with the timing, but the "setup" of the RSP dma is far too slow. This is because starting such a DMA requires multiple writes in a row. With writefifo, the cpu can work ahead and doesn't have to wait for the write to complete. Currently it must wait until the RSP acknoledges the write
ooof, that's a slowdown alright
Oh, does the CPU stall while running a write to RSP?
the cpu in the core currently has to. The n64 cpu can buffer up to 4 writes
that function is still missing
even more: it can buffer a whole cache line writeback
so yes, this is important to get full speed with the cpu
Ah, fair, 4 writes probably almost covers the number of cycles for the RSP return, no?
overall it will not help the n64 in the rsp dma case, because the initial cost of the rsp dma are so high, i still have no idea what they are doing there, the core will just have to wait doing nothing, but in other situations it could be more important
this test is one of the first i made in january to check if the core would even be possible at all on mister 🙂
Unfourtenatly I don't think an N64 core is possible, but maybe you'll have 1 game running in a year
(i didn't made them public yet because most of these tests where made with minimal knowledge of the system, so it's to embarrassing to show, have to rework them when it's time for that)
hopefully i can play Mario Kart 64 with my family on christmas. At least it's not my fault anymore if we cannot 🙂
Haha
I think you were closer in days apart to Christmas 2022 than to 2023 lol
Do you consider TLB still to be a major hurdle? Or have you some ideas how to implement this part of the core?
Going live on Twitch to test some games and maybe just play OoT
https://www.twitch.tv/rgw_panda
I am Panda, and I am a Retro Game Wizard, which means I am one of the greatest players of old video games. I use my MiSTer and a bunch of other fun systems to go on magical retro journeys, and I invite everyone to come along.
Just xor the higher address bits a bit. Tlb done.
I was about to say "We're almost to TLB" before I realized Robert could probably list 10 things to do before TLB
And even I list 5 hahaha
Question for anyone with an NSO controller… is there a recommended Bluetooth dongle for it? Currently using wired and my MiSTer doesn’t have any BT… thanks
At this point I genuinely believe you just are the panda
Like I can’t imagine a human behind the monitor any more 🤷🏻♂️
@weary palm the DKR FPS patch crashes also on original hardware sometimes 😄
DKC?
do you know the difference between " AA Fast " and " AA Fancy " in the ingame options compared with settings in the core?
DKR 🙂 #1096015979055697940 message
😄👍
Robert has made quite a few posts discussing the matter, but basically it's very resource intensive. A full implementation of TLB would be a challenge to fit in the core, but luckily no games use full TLB. So the plan is to make a sort of mini-TLB for MiSTer and have the option for full TLB on future hardware. I think videogame esoterica made a video discussing it in more detail.
We call em pheasant backs round here
#1096015979055697940 message Post in question discussing this
I think that, since it's unsure how much resources TLB will end up taking so that all that games work with no issues, it's best to work on optimizing everything else first to have as much free space as possible when the time comes to work on that. Not that I'm an expert or anything but this is what I understood
How come turning on / off VI dedither, anti aliasing and Bilinear makes no difference in FZeroX USA?
Maybe ; that’s an interesting choice. Anyway, the game has always looked sharp.
Has anyone an issue with their NSO N64 controller drifting with the analogue stick or is mine broken?
Yeah, F-Zero X just doesn't use those features.
Excitebike 64 doesn't use them either.
So all of those blurry games were blurry on purpose !
For instance star soldier does not use dithering. Removing dedithering makes it way sharper.
yeah, prolly 'cause they were developed with CRTs in mind lol
But also on paper it seemed like the default way to go. Why would you not want to smooth out all the edges and the pixels?
You can see the intention behind every single feature, but in the end we can all argue that it was a bit too much.
They could get away with it because of low resolution tvs
i mean i was there at the time, and it looked blurry on "low resolution tvs" too
TL:DR (watch) my video lol….what TLB is capable of vs what it’s ACTUALLY doing on N64 differs
But then the digital comb filter was invented and it turns the n64 into a blurry mess
Some games ping it once and then never again (just a check then it’s abandoned), others do utilize it some. But I don’t believe there’s a single TLB game that employs the entire TLB table as it were
So if you implemented the X percent needed for every game that uses it to run 100%…technically I guess it’s not “accurate” but who cares if non utilized TLB functionality is in the core…it’s idled as is
But even back then on CRTs people still thought everything was too blurry. It was a common mocking point by PSX fanboys.
sure was
True, but the size of the average tv was small. We played on a 65" rear projection and it did not help the n64 at all
If I had anything to compare a functional but incomplete TLB to it’s like a film set…what’s on screen is perfection. Off screen? Total bodge of stuff. But the illusion of a fully featured world is there. Just translate that to TLB
It's weird though how all the effects of the N64 have the unintended side-effect of turning everything that attempts to adopt a realistic look into something that looks wholly unrealistic, too flat, cartoony. Whereas I assume the grit of raw pixels on PS1 really helped games like Gran Turismo or MGS to have a realistic-looking edge.
Yeah but PSX geometry shakes like elderly Michael J Fox
i mean the TLB does a very specific job, and either it works or it doesn't...so hack away
Making the image bigger made it way worse, it was designed for an average 15 to 20 inch tv with an rf adapter
The core is giving me a new appreciation for N64 frankly
But man some games look rough without all the smearing and countersmearing
Oh man! 🤣
The ps1 also has no 3d hardware
Did the developers that use TLB do so intentionally? Like, does it provide a necessary performance boost that would have made Mario's face impossible or slower without it? Or did it allow them a form of laziness when coding?
Its all in software
To my knowledge, the PSX has the Geometric Transformation Engine, which is 3D hardware lacking z-buffer.
In no possible way would the weak PSX CPU move any 3D games in software.
To be fair, a few PSX 3D games still look good, like Crash Bandicoot
That game did some funny stuff with hammering the CD drive
I think your right
Heh, yes, I remember taking out the CD while playing because I knew it used synthesized music, and the game crawling like a snail
Whatever the game does with the CD while the levels play, I don't know, it's still a mistery to me
I think it's just constantly fetching level data
To the point that it damages the drive, haha
Great video, plus it has an even longer version on YT
https://youtu.be/izxXGuVL21o
For today’s episode of War Stories, Ars Technica sat down with Naughty Dog Co-founder Andy Gavin to talk about the hurdles in bringing the original Crash Bandicoot to gamers around the world. When Andy and his partner Jason Rubin made the decision to bring the action platforming genre into three dimensions, it required living up to their company...
Pretty sure it streams level data as you progress through the level. Kind of innovative for the time. Typically games would load a whole area and not touch the CD drive again except for audio. FF7 also pre-loaded battle arenas/enemies as you were playing. Like you could hear the CD drive start to fetch and be like "uh oh battle incoming in 4... 3... 2..."
I get this a lot, and it always confuses me. Like who else would I be? Is it wrong I assume @night saddle is indeed a walrus?
great stream 😄
one thing i never worked out on twitch was having it save footage of streams... haha that a paid feature?
She was being a good panda
Kind of expected, as there's no "stable" release.
the core is soooo goood 
Indeed. 😄
Nothing in a single process should require a MMU. Especially not for performance. Any reasoning was probably a) its there, might as well, b) it made coding slightly easier
Oh pushing the limits of some hardware getting stuff to work on zero ram... Elite 1984 is a great example... using procedural generation rather than manual entries meant they could create a sandbox game with 256 solar systems. OR many other games would use a single texture file and just select and re-use different bits of it to squeeze everything they could out of the resources.
Interesting stuff
Imagination lol. I have it in excess
vid is loose
two videos today? you are spoiling us 🙂
yeah that video @eternal ravine is super good - and shows what people can do when they know what they are doing and are extremely smart.
These days things are ridiculously powerful (hardware) so this kind of cleaver coding just isn't required anymore... Its like seeing a game look very bad graphically, and performance is also bad... and its all because the people coding the games are not really coding, they are scripting... and typically thats slow.
But no one cares because the hardware is fast enough these days.
Just use HD photo textures for everything now
yeah
every so often you see a game or game engine that looks amazing, and runs well on old hardware and you realise, yeah, ok that engine is actually efficient
I'm just waiting for VR to fully gel
Seems like the last development that might get me into new consoles
almost a daily thing now lol
guys, is there some special way of running mario64? I have the latest core and the latest unstable nightly, but after the big mario head appears, i get some colored noise on the top of the screen and then black. Other games work fine, but never got mario to run. Thanks
Pepsicat has ushered in a new era of hyperproductivity
all healthy vet visit. Just waiting for kitten aids test back
So Mario64 i understand you have to patch still to get it to run
correct
theres a pinned comment with a patch for mario 64
oh had no idea
Yes, the big Mario face uses TLB, which has yet to be implemented
just for the time being
just that one part uses TLB haha nice
really demonstrates also how the intro face was a completely different little side project demo to demonstrate the visuals on 64 that got integrated into the game aha
learning about Nintendo along the way
yeah haha was going to say - sounds like someone was proud of it and really wanted it to get used beyond a tech demo
If you guys are into a lot of SM64 rom hacks, I made a version of MiSTer main that patches out the intro face on the fly. It only affects SM64 roms.
until TLB
just got around to trying out this core, I am definitely impressed
yup
1080 lead dev
Goddard is a god
@inner plume
It's really slick, and that's coming from a person who never liked N64 back in the day
any time anyone mentions mario it just reminds me of Starbomb - Smash , and Luigi's Ballad
Now do this for Mischief Makers! 
aha
you already got your F-Zero! Paper Mario should come next lol
mischief makers uses tlb?
That's what I've been told! It hangs on the title screen after pressing start.
is there a patch?
Quiet you! My selfish demands always take priority!
Not that I'm aware of.
Chicago trumps Wisconsin...I win
I'm having fun with messing around with the various VI settings
Generally, I'm fairly happy with how removing AA looks on a CRT
Ha! WI destroys Chicago! We got cheeze and booze!
patching out the head in sm64 is just a matter of rewriting a few bytes, that's why it was easy to implement in main
when TLB gets implemented im going to spend a good 2+ hours on the intro face to make up for all the times ive skipped it recently
gorgeous
we have booze and better beaches
same. i'm going to stretch the living shit out of that plumber mofo
and Meat. We are like Arby's down here
Is it my ears, or is there something going on with the mic on this video? It sounds like your voice is "going in and out" or changing bass/treble at regular intervals? maybe its my imagination though.
You just killed your case!
the voice over has a different quality to the video you posted earlier
@cerulean elk Maybe but have you seen the price of smokes in Chicago?
Is Chicago like its portrayed in Perfect Dark?
No, it's worse.
UNTIL TLB! (salutes)
Chicago is fun to visit but I'm not sure I'd want to raise a family there, at least in the city
I did like it a lot as a single bachelor though, thought about moving there at one point
I'd rather do just about anything else than have to drive in chicago. It's insane.
I was stuck on this big elevated roadway during a crazy rainstorm when I drove through there
Oh yeah?
I just wondered if you were using a different mic. It's subtle and I'm not an audio engineer. lol. You just sound a little bit more bassy at points?
How ever, our blue knight did win at medevil times so there's that. The Aquarium was nice.
Very much like Exile on the BBC. Truly remarkable what they achieved
Gotta check out this AA now.
With this in mind it begins to make me wonder exactly what the advantage is of my mister you know? For most people inaccuracies in software and the de-nano would be inconceivable anyway. So if you can't claim 100% hardware accurate it seems like a moot point really to have it at all. I have to assume most cores are the in the same place accuracy wise for one reason or another.
Can I have your mister then? 
Have? lol no...sell? Well we might be able to have a conversation.
Can I sell your mister then?
Sure! As long as all the funds are going to me before the Mister is shipped ;)
Would that be an outvoice?
That would be most people can't afford it so it's a silly conversation ;)
Yeah, makes sense
hey, wouldn't you know it! I put your Mister up for sale for $5 and I bought it within minutes! That was fast!
for me the advantages are that i don't have to spend a ton on a high end pc to get the best software emulation performance that still falls short, have low lag, ease of use wrt controller driver support and not needing to configure loads of stuff for my OS and hardware and each emulator plus it's small and easily chucked in a bag
Well it's just time to have a serious conversation about this because the selling point over software was suppose to be hardware accuracy. But most of the cores I've tested never got there..which is fine but it's time to stop telling people lies. It's a hope that one day all cores could be 100% accurate but not likely.
I don't think I've ever been sold on a 100% accuracy pitch. I was sold on accuracy, but I don't think anything will ever be 100% accurately emulated over FPGA.
do you need 100% accuracy that you prob can't even perceive to play games or to preserve games
I think we'll be more likely to get closer to 100% accuracy on FPGA as opposed to software
That's already been established in something I mentioned earlier but totally irrelavent. At any rate, most people that wanted a mister likely have one by now so it don't matter really.
@wanton sun VI anti alias doesn’t do anything on F-Zero X. Is that just how that game is?
Yes. Having an FPGA act as closely to cycle accuracy as opposed to relying on already established CPU cycles that are likely off a smidge here or there will be closer, but we are also getting to the point where software emulation is doing a really good job compared to even the last 5 years.
Some cores are literally built on the decapping the original hardware
I know, but they still aren't 100% accurate, right?
Neogeo being one of them
Some core info has been used to remake the chips that worked in original hardware
dedither also does nothing on F-Zero X
there's different aspects to "accuracy", too. software is really good at being able to throw a lot of power and brute force something, but serialization presents issues. wave race 64 on the MiSTer core semi-accurately drops frames in the same places as a real N64. notably on southern island when the orca breaches, a few other spots. emulators failed to replicate that performance hitch for a very, very long time, and the MiSTer core mostly nailed it before it's even out of the gate
I guess it's disabled in software in this title. maybe to enable a stable 60 fps
@cerulean elk Just viewed you video.. Mario64 @ 60FPS got me buzzin..
Great video. thank you sir 🙂
glad you enjoyed!
So where can one find this wonderous Perfect Dark patch?
https://www.youtube.com/watch?v=t_rzYnXEQlE
has anyone looked at this.. its a great great video and i wondered if there is a possibility of using this version on the Mister?.. hmm
Could this bring Luigi back?
Patreon: https://www.patreon.com/Kazestuff
🎥 https://www.twitch.tv/kazesm64
🐦 https://twitter.com/KazeEmanuar
MERCH: https://kazemerch.myspreadshop.com/all
Videos Referenced:
Walls: https://www.youtube.com/watch?v=TSCzC-WECw8
Render blows: https://www.youtube.com/watch?v=uYPH-NH3B6k
The selling points of the MiSTer have never solely relied on 100% accuracy for myself. The compelling parts of the mister are 1) lower latency than software emulation, 2) easier HDMI compatibility than modding the original hardware, 3) a compelling number of options being applied to a compelling number of cores, and most importantly for me, 4) supporting the archival work intrinsic in FPGA hardware emulation.
Yes there are a few builds that people have posted that use some of those enhancements
Works just fine on mister
if you want literally 100% accuracy, i don't see any way around actual hardware, basically. and i guess if you get a hardware revision you're out of luck too for that perfect 100%
man i gotta sit down with that for a while .. thanks for the reply 🙂
just on this topic of 100%, this reddit thread got posted recently and i was mostly amused scrolling through it trying to imagine a 5 year old reading this stuff https://www.reddit.com/r/MiSTerFPGA/comments/170djh8/i_need_someone_to_explain_the_mister_like_i_am_5/
Hardware emulation via FPGA isn't something that just dies with the MiSTer. It's extensible to future FPGA devices, and the understanding/documentation of the the hardware from systems of the past is the shortcut to eventual full accuracy in the future.
The very point and original intention of the mister was suppose to be cycle accurate emulation. Most people now years later have forgotten that. We just haven't gotten there yet and likely never will. In fact to even call it an emulator was blasphemy lol
Yeah, I really love that people are going to these lengths to understand how to develop these cores as accurately as possible. I didn't mean to undermine any of that if that's how I came off. I was just saying I don't think "100% accuracy" was ever how people promoted the MiSTer. Just that, thanks to the development efforts within the scope of the de10 nano's FPGA, we could get more accurate than PC software emulators, edging ever closer to OG hardware. It was merely in response to Eldritch's comment about how he was sold on that kind of word of mouth.
Why do you believe it's something that will never happen? We've seen iteration and improvements just within the MiSTer lifecycle itself, with the Megadrive rewrite, and the passion people have for cycle accurate emulation doesn't get more difficult with the experience, code, and documentation developed as the MiSTer matures.
Typically the goal is cycle accurate
Definitely current hardware limitation. (ddr3) Now that being said if better hardware ever comes out thats financially doable for the average person then well I'd say most cores probably could eventually be 100%.
Ah I see, I suppose if we take into account the limitation of the DE-10, yes, I'd agree. But I don't think anyone would argue that the MiSTer is the endgame for this project.
I tried with noface rom or applied noface after but I get e000040
When did software emulation of consoles & arcade hardware start.. 1996-1999 ?...
When did Mister come out, 2018 or something.. i think there doing ok.. exponentially ok if you ask me...
@wanton sun Dont know if this is a bug or has already been noted but VI anti aliasing might have a bug in it. If you turn off dithering and dedithering (so you can actually see the game Nintendo 😉🤣) and look at the Starfox 64 opening sequence with the star field in the background and toggle anti aliasing new stars appear that flicker. Also the edge of the 64 in the starfox logo has irregular bobbles and in Kirby 64 the big white number in the bottom left appears to have flickering bobbles around them. Its obviously a minor thing but I know you recently implemented it so it might be fresh in your mind. This maybe is just the algorithm used as Im not sure of the specifics for it but thought Id flag it. Fantastic work as always to get all this working. ❤️
The guy working on this core is nothing short of a genius imo
Official HD Video for "Holding Out For A Hero" by Bonnie Tyler
Listen to Bonnie Tyler: https://bonnietyler.lnk.to/listenYD
Subscribe to the official Bonnie Tyler YouTube channel: https://BonnieTaylor.lnk.to/subscribeYD
Watch more Bonnie Tyler videos: https://bonnietyler.lnk.to/listenYD/youtube
Follow Bonnie Tyler:
Facebook: https://BonnieTyl...
i don't think there's anything in the de10 architecture that prevents "cycle accuracy" in any core prior to 5th generation consoles
and even then the differences between PSX versions are also there, games just don't care for exact timing as much once you hit 3d land
I don't think anybody but Analogue is selling the idea of 100% accuracy/perfection
The idea is that accuracy comes at a lower cost in FPGA so you don't have to invest in a higher end machine to achieve it
does the mario 64 60fps hack drop framerate below 60 on real hardware?
i mean if the PSX core is 100% compatible and bug-free does anybody in the whole world care about nanoseconds of audio timing? and that's kind of the worst of it so far
Toasters can run up to 4th generation consoles now damn accurately so I'm not really buying that either. But meh like I said, whatever, most people that wanted a mister have one now so I suppose it's a moot point.
Again, not selling anything, just that's the idea
Yeah you don't have to spend much on a PC these days to achieve accuracy
FPGA lets you skip the GPU though and output directly, and with SNAC you can use a light gun on CRT
Toasters can run up to 4th generation consoles now damn accurately
except they kind of can't
so that's an advantage over PC, you don't need to use hacky workarounds like runahead to lower lag
and 100% bug free is 100% the goal of all cores
although this is easily settled
what are the system requirements for nuked-md?
that is a 100% cycle accurate emulation of the same FPGA core we now have
That's what's interesting to me. In the last 5 years I never found there to be lag in software unless it was related to a controller I was using wirelessly. I would tell most folks unless you just have money to blow either stick with software on your PC or at one point I might have recommended an raspberry pi but those have gotten kind of pricey now. I just couldn't in any responsible way try to pretend the mister is a better experience right now...some day maybe.
The one thing about MiSTer that I dont understand is that it seems most people run it on an LCD/OLED. This changes the whole look and feel of the games kind of negating the point of the accuracy (especially with the added latency).
Software emulation it feels is better for those types of displays because of the filters you can apply which now give a pretty accurate CRT look (at least when not in fast motion).
MiSTer and a CRT though is the gold standard outside of original hardware.
software emulation is such a slog in comparison, and requires 10-20x the power to get there, and can't get there at all in a lot of cases
@azure hatch do you even own a mister?
Yeap for a long time now.
That's interesting. I've attempted many tiny box attached to TV, including pis, and I've found the latency to be horrid on most, if not all of them. The MiSTer is the first I've tried that doesn't make me go crazy. But perhaps I'm just more sensitive to it.
In fact I just upgraded to the digital board which I find has better sound than it's counter part.
if someone is perfectly happy with software emulators i don't understand why they'd want to put down hundreds of dollars for a MiSTer anyway
so you don't appreciate a tiny box sipping 5W becoming a hardware clone of everything from a 2600 to N64? with no extra cpu requirements, or any requirements at all because it's hardware
I have a PC and MiSTer... I always choose MiSTer
Really irrelavent to my point earlier, but sure less power consumption is neat.
PC is good for stuff not on MiSTer or what MiSTer can't do ffrom hardware limitations
not power consumption, that is a symptom not my point
although yes using 5w instead of 200w is nice
well, more like 50-100w being fair
the point is that accuracy costs nothing in FPGA, and costs everything on a CPU
i can 100% feel that Mister's latency is for me basiclly like i was playing on original hardware in 1990's
The reason for my purchace was exactly this..
are you familiar with the scanlines/shadow masks on MiSTer?
Playing on a CRT?
you cant always get rid of latency on PC. Not all cores on RetroArch support RunAhead and not all emulators are even on RetroArch. Last time I played Saturn emulation on PC the latency made it unplayable, but that was years ago
I get it though MiSTer is a chunk of money and for many software emulation has its perks
i use a mister because i hate the friction of software, hate the OS running behind everything, hate not being able to pause a game and come back to it tomorrow without leaving a PC running or praying windows sleep works ten times out of ten which it never does for me, hate the endless configuration of separate emulator cores or actual emulators...it is just like wading through molasses compared to fpga
PC is better for large OLED/LCD displays. Android phone is better for on the go (better displays than iphone for CRT emulation). MiSTer is better for CRTs.
true
MiSTer is the first time a PS1 emulator has nailed the feeling of Wipeout 2097 for me. I can remember every frame of that game on original hardware.
and yes our scaler does stuff a PC really can't, it is like magic
yeah this sums up my experience
I was heavy into Big Box for a while but it was just too many steps and ultimately I started going back to just loading stuff from a list
MiSTer is the endgame of that
although its apparently easier to hook PC to CRT with DVI analog out on the GPU, which stopped after GTX 900 series
@azure hatch hopefully you don't think badly of everyone trying to win you over, we are in the MiSTer server so of course we're going to hype up our passion
But ultimately I've always believed that everyone should have fun the way they want
Your scaler really can't: https://forums.libretro.com/t/sony-megatron-colour-video-monitor/36109
The Sony Megatron Colour Video Monitor was the greatest CRT Sony never made. Story At the end of the 90’s in an underground R&D bunker located several kilometers below the Sony Tokyo HQ , Sony engineers were developing a revolutionary new screen for CRT’s that could morph its physical phosphors and thus simulate that of any screen on the marke...
i just honestly feel bad fpga isn't more accessible, because i enjoy pc emulation so little
@rich delta gross.
Soft dev in an iterative beast. The work on Mist and Mister will eventually reach cycle accuracy on a future platform. Maybe MARS or something after
🤣 now youre just being silly
I appreciate everyone's enthusiasm for the mister. The guys that do the work on these cores should have a medal or something for what they've achieved. With that being said as I mentioned before you won't find me recommending this to someone unless they just have a lot of money to burn. In comparison the juice just isn't worth squeeze for the average person...or in this case hundreds of dollars. That's the reality whether it sits well with you or not ;)
MiSTer is not for an average person lol
and on analogue devices, such as super nt, nt mini and mega sg, what is the accuracy of the emulation?
I will add one other thing, even if one doesn't care to use MiSTer, the drive of the devs to achieve accuracy has resulted in many advances and discoveries that have actually furthered software emulators. Case in point, several of JT's arcade cores, made from decapping, have uncovered things like a bug in Contra and the origin of the starfield background in Strider
Understandable. To each their own. I’m happy with the Ps1 core and an instant on device, but I know where your coming from 🙂
This is something a lot of us forget, I think
I wouldn't attempt to tell an "average person" I have a MiSTer and what it does, let alone try to sell them on it
i really don't understand this cycle accuracy fetish. the old genesis core was cycle accurate, with bugs
MiSTer is the best thing you can buy if you play retro games
but that cpu was "cycle accurate"
the NES core is pretty much perfect, by any description
"So the update_all script..." 
I think that person came in to start a fight over whether MiSTer is 100% accurate and it being pointless if it isn't, and it hasn't quite worked out how they hoped.
isn't startropics mapper still busted?
I think that's a header issue
is it not?
im not sure to be honest, i thought i read it just isn't supported currently
I repeat, on analogue devices such as super NT, NT mini and mega SG, what is the accuracy of the emulation?
No arguments here, just a discussion. I'm as invested as everyone else here on mister. /shrug
Nah. They are making the point where MiSTer was billed as cycle accurate everything when it isn’t in all cases. More of video game preservation concern IMO
I am using Mister connected to my 83 inch 4K OLED, I think it looks fantastic, and what I really like the digital IO board has an SPDIF output so I can connect it to my DAC and it sounds great, I was using Retropie before and the MIster is so much better, not only in terms of "emulation" but I find he Mister to be extremly user friendly and much easier to configure than Retropie, and it already so many great systems running on it, PS1, SNES, NeoGeo, Genesis, they are all fantastic cores, the Saturn core is already quite good, too, it was one of the best pieces of electronics that I ever bought, even though it was a bit difficult to find the DE10 board and other components, but I like how fast it boots and how easy it is to use and how easy it it is to setup and use, fantastic
its not difficult to find the DE-10
Startropics 1 and 2 work perfect here, they require NES 2.0 headers to function properly.
@shrewd peak
it's a super niche product, but it very plainly solves real issues that people have. if you don't have those issues in the first place then obviously you aren't going to get too much out of it lol
in Germany it is I had to order mine from Taiwan this year
Good question I'm not sure if there are metrics
My toaster doesn’t manage to toast bread evenly, so it definitely can’t Mario. Maybe 3DO
if MiSTer is niche, then retro gaming itself is niche
But I think MiSTer beats it in all cores, I would imagine in particular the new Genesis core
Oh cool, thanks
I think it's fair to say MiSTer is niche within niche
there is a HTGDB NES 2.0 set
if you don't feel latency in software emulators you can download for free on your PC then yeah. you probably don't need a MiSTer. if you don't have issues not being able to use any controller under the sun on real hardware, you probably don't need a MiSTer. it's definitely niche
My toaster does de-dithering.
I thought the emulation was very good on Retropie
it is weird how people don't get it...robert and srg320 are trying to squeeze ten lbs of shit into a nine lb bag, but for every other core accuracy costs nothing, because it is hardware
Not feeling latency doesn't mean you don't need something better. That is like saying you don't need to crap in a toilet when you can do it on the sidewalk
An analogy and a good idea all in one.
that's a weird angle haha. it would follow if MiSTer was free and downloadable on your PC
lol
But what is the point if you're going to use an OLED or LCD to display it? On mister itll make it look so bad that youve lost a lot of the accuracy benefits. I constantly swap between my PC with QD-OLED and my MiSTer with PVM (QD-OLED is big and in the front room so its a different experience from my 27" PVM that I absolutely love in the back room)
well for example, lets say someone loves NES and they are playing Mike Tyson's Punch-Out emulated on their laptop and they can't beat Mike Tyson because of latency and they dont know that is the reason, because they don't know what latency is.
and they dont notice
Why would it look bad? I use mine on a big OLED all the time
This is literally subjective though
With HDR and some filters it looks amazing
@rich delta so you think mister looks like shit on an OLED? because that is kind of the whole point of the project
I think it looks fantastcic on my OLED
STOP HAVING FUN INCORRECTLY
damn sorry, I'll try!
i literally have my gaming pc and mister on my living room C1
What I love about mine is having it connected to a CRT and OLED and the same time and being able to easily use either depending on what I'm doing. It rules.
one day there won't be any CRTs
and god those cartoonish crt emulations make me sad
This chat for like a half hour
So...how's n64 testing going everyone? 
at least robert isn't around
YOU MAKE ME SAD
A accuracy aside, it's cool having new things added over time and seeing cores improve and learning weird things about them as things develop.
Why are we even having this discussion
At this point discussion should move elsewhere
at this point i feel like we are being trolled
Yeah I could have all these platforms and more right now with an emulation device, but who cares? Can't play all these old games anyway, there are too many of them
I'm blaming Dinierto for karma
I loved my sony trinitron, but the day I was able to give up that big arse heavy mofo for an LCD my back was in heaven. Gravity forced me to give it up....
Get in line
I play emulators on a PC because I like the convenience in certain rooms, I play some on my Analogue Pocket because damn that screen, I play some on my Anbernic because portable dreamcast, and I play games on my MiSTer because I'm an engineer who likes tinkering, the nostalgia of the accuracy, and playing with machines that I either never had or would otherwise never get to play with. They're all fun.
Damn that N64 core is amazing, folks
We need robby to break it up
🚓
That screen is wicked good.
yeah bans all around
Dear Robby, Chibi master of fat babies, where art thou
I’m a CRT lover and own tons of tubes but even I’d never claim mister doesn’t look great on an oled. It objectively does
robby got himself a mojito or three today
"looks" are literally subjective by nature lol
alright break it up, break it up, take it outside (to general)
FOOD FIIIIIIIGGGHHHHT!!!!!
Basically yes. Until mister can run some decent shaders or you splash out on a retrotink 5x that can then add custom shaders you're looking at something very different to what a CRT displays. Only PC or android phone at the moment gets close to mimicking a CRT.
Only had a ps1 that gen. Been a treat digging into this. For years I used to think Mario 64 controlled like shit till I tried it on MiSTer with fixed analogue ranges.
Oh, and I play on original consoles because there's something sentimental and romantic about using the original hardware.
Robert deserves a pint from all of us ❤️
he gets one every month from me
Me too ha
I'm excited at being able to dive into N64 and Saturn
Same
assuming pints are very cheap in germany
these cores will be a good excuse
yeah i really wanna check out sega rally on Saturn.. its my fav game in the arcades...
let's not get carried away
Ich möchte eine Flasche Guinness, bitte
he really is a 10x fpga dev who should be off making half a million a year contracting for super secret projects but we are lucky to have him
Also try SEGA Rally 3 on TeknoParrot
with Logitech Wheel
Yeah he’s wasting his talent on us dumb dumbs
Someone please patch the tlb out of castlevania 64
I think it's only required at boot iirc
No I want it for Halloween !
we might have TLB by halloween
Someone please patch the tlb entire game out of castlevania 64
Can you do it ?
currently have a massive grin on my face watchin a YT video of this .. thak you 🙂
Someone patch history so castlevania 64 was never made
Shut up Doyle!
GOTEM
Only the uncultured hate on Castlevania 64
It’s not jank ..
It’s just a very particular game
I love bloodlines
Nintendd
I love all the real normal castlevanias but can't beat a single one of them lol
i've never played bloodlines
same
If you can’t beat bloodlines in expert mode you can’t call yourself a castlevania fan
Bloodlines is amazing
Easy output of both analog and digital A/V is a big one
ok i just realized that was uninteresting without saying i've finished every other castlevania up to bloodstained
Hardcorps but the Japanese version
How the heck do I get widescreen to work?
i really have a hard time with the genesis color palette
I agree with Wasabi
ohh i think Hard Corps being the better one was the common concensus
Hey you, I got patches for Contra 2, 3, and Hard Corps that let you use the extra lives codes on US and it makes them way more playable
Hard Corps is an absolutely absurd game
It's cool but the difficulty is just.... ludicrous
Thanks but I already got those
Bloodlines is definitely cooler than Super Castlevania IV
uh... hold on... nope not any more
I mean no
Too bad Konami fumbled so hard with the Genesis TMNT fighting game
Whereas the SNES one is really good
I don’t know about that …
its a real taco vs taco bell
Super castlevania iv has some of the best music of the entire series
bloodlines music is better
but genesis has best music of all time
And some of the mode 7 backdrops still look cool af
mode 7 shmode 7
Yeah no thanks
the only negative thing about bloodlines could be considered the robot stuff
Super castlevania IV also has better bosses
its funny that Castlevania 4 got the 4 in the title when it feels more like a weird offshoot spinoff. Rondo is the real CV4
Si
"Super Castlevania"
Some of the bosses in bloodlines look like something out of a treasure game
but other than that the game is phenomenal in every aspect
But yeah rondo without a doubt is the best in the entire series and top three contender for best game of all time
its bette than castlevania 4 thats for sure
i'd put rondo at the top too i think
@rose elbow
Same with Super GnG on SNES
Weird game with double jump and no up/down fire
Plus meh bosses