#Nintendo 64
1 messages · Page 87 of 1
heres the full copy/paste from the ini
; When attempting to access the OSD players will be prompted for an unlock code.
; U = Up, D = Down, L = Left, R = Right, A = Select, B = Back
; Setting osd_lock to DUUUD would require entering the sequence Down, Up, Up, Up, Down
;osd_lock=DUUUD
; If osd_lock is enabled, allow the OSD to be opened without entering the unlock
; code if less than osd_lock_time seconds have passed since the OSD was closed.
; set to 0 for manual lock from OSD
osd_lock_time=5```
last addition here: https://github.com/MiSTer-devel/Main_MiSTer/blob/master/MiSTer.ini
thank you! will try it
so wont prevent the button from working entirely, but will keep the osd from getting spammed inputs due to the code needing to be entered
it's actually a good idea to only let the controller that opened the OSD control the OSD
it works 🙂
yes, would be better to have that, it often happens that the other player presses a button, e.g. when opening for autosave
but at least in our case today here, it would not have helped much. If you have a game were fast pushes of A are required, it doesn't matter
but the lock helps for sure
Speaking of the OSD, is it possible to fix the issue where button presses and joystick direction is being "held" while the OSD is open?
Was a few updates behind and just tried the new release out; the high res games are looking great on CRT now. Overall it really feels like playing N64 🙂
Like if you're holding the joystick forward and open the OSD, often your character will keep walking to its death on its own.
Rogue Squadron start screen !
THE Y WING IS THE WORKHORSE OF THE REBEL FLEET
small rant.
I don't know about some folks here, but does it seem a bit boreish to interrupt the guy currently building the core, to stop what he's doing to address the most arbitrary of non-problems?
like, hit the pause button before bringing up the osd
Real console confirmed screen sizes squeezed from Banjo to Mario. @wanton sun All good here 🙂 Just ran a check with real hardware.
With the Tink5x
You should look again at who bought it up hahahaha
I have that in the vid at 4
It was a problem he encountered with his kids lol
thanks for the test 🙂
all I see is a rando, unless you mean for me to scroll a bit further
Sorry I don't see all your video 😅
This is parody 🤣
No I meant I put it in because of the improvements for people to see today later
I swear someone made a kiosk /kid's mode for mister. Wizzo maybe?
so the image size is correct for both and it's just not properly centered?
Let me have a further look, MiSTer's image looks more square (For Banjo), Mister Image on the left, real console right.
But I have to head back to work
i think it's ok for now. with the async output in place and correct aspect ratio, we can still do the full compare. Thank you
Oh yeah, these are small details compared to all the other magic you're doing 🙂
it might help if the OSD didn't work instantly when you pressed the OSD button, but maybe you had to hold it for half a second
oops was scrolled up
I picked up an official switch N64 controller but it don’t work with the latest core
Try the latest drivers, #unstable-nightlies message
I don’t have access it says
You have to sign up in channels & roles for test builds.
I’m a discord novice, how do I do that sorry
In the list with all the channels there is a thing on top that says channels&roles
I’m on the phone and I don’t get that option
I can see it here on mobile.... no ideas other than to say it's generally possible, sorry
For the controller itself you need the driver I linked earlier for rumble etc. Also check #1096015979055697940 message for a faq.
After a whole day of using them, I can wholly recommend the Saffun N64 wireless controllers. They are excellent. Feel like originals, no latency (that I can feel), strong rumble. Absolutely no complaints. Will be buying a few more to have a stash of them for years to come. Much cheaper than NSO controllers, and easier to obtain.
I assume it also doesn't have the pairing issues of the 8bitdo modkit?
I might get a couple for player 3 and 4 since people have good things to say
I grabbed the zlmage_dtb_unstable but it’s not an rbf file
No pairing issues whatsoever.
Thanks everyone for your help by the way 🙂
That goes to replace the file with the same name in the linux folder
Ahhhh ok let me try that
Don't forget to cold reboot afterwards if you're using ftp
I’m just getting the static screen now, no menu
Are you using filezilla?
How do I get saving to work in no face patched Mario 64?
If you have the db and latest unstable it should configure itself automatically when loading the game. Also you need to turn autosave on and go into the manu to save to sd cart as with any other core.
they're here!!!
This house....is clean
also vaseline lens 😄
My second favorite Zelda.
and obviously the best one we can't play on mister (yet)
(sorry I remove gifs after a while - so the conversation above might seem weird)
Thanks it’s working
I was a Philips fan - but god that was cringe to the max
Sorry if I gave you PTSD flashbacks.
nah -I never had a CDi since I felt that altough it was a step up from the P2000 it was not something I wanted
Gifs you can hear
𝔾𝕆𝕆𝔻
-Zelda
ohhh I missed "this is illegal you know" and "twadalaaa! we're off!" just uhh pretend they're there
old YTPs remind me of waking up at 11am on a Saturday and taking my cereal bowl to the family computer where i'd play flash games and watch these mario hotel edits all day until my mom would yell at me to get off at around after dinn...
Legend of beavis is the only true link
A DJ favorite!
lmao
Extremely rare!
VideoPac/P2000/MSX/PC/CDi
the revolution of philips back in the day
they lacked vision
@lament escarp I take it that it only works wired
No, you can use a normal blue tooth usb adapter to use it wirelessly
Ah, I forgot about P 2000, nobody has done a core for that one have they?
nope not to my knowledge
Looks like we have all the parts for it, may be a straightforward core for someone wanting to do another Z80 microcomputer
Feels like if I don't check this channel at least every 6 hours I am missing something
Because you are 😋
N64 core for MiSTer means 64 Trilogy and MK4 can be played with a stick/decent controller for basically the first time ever. MAXIMUM DAMAGE #misterfpga
Such as this. MK Trilogy was one of my faves back in the day
I really need to update. I am two builds behind I think
Sadly MK Trilogy still has some issues with odd glitchy sprites and occasional crashing.
MK4 is in a much better state.
When did the DK rap stop to desync?
vid is loose
Of the two of them to be in better shape.. ugh lol
I think I'd rather play MK Mythologies
Do you think support for the DD64 will be implemented one day?
Anything is possible at this point.
It would be super rad to be able to play Sim City 64
I agree Geiger9
But let's wait and see how the base hardware goes first!
I am not even sure DD64 is supported by emulation
I'm certainly not gonna lose sleep over DD64. I haven't even played Wonder Project J2 yet
Has anyone tried it? Does it run?
Yes I have
WP J2 does indeed run.
It’s perfect in my opinion
Looks great from what I tried of it.
Excellent
I need to play the first game on SNES before that one though.
Well, I don't neeeed to play the first game first. But I must!
MSU1 for that golf game 😂
It is one of the first N64 games that I tried on the core because I am very interested too
MSU1 for N64 games could be amazing though. There are so many games that could benefit from it.
Aw man this game was supposed to be for 64DD and was cancelled. How will we ever go on
That's the one with the modem built into the cart isn't it?
According to Wiki, yes
Ha apparently peopled use it to exploit the system and run homebrew. Excellent
That's pretty cool, I should look into that
I'm very fascinated by this era of online console games, kinda surprising they worked at all
Having a modem built into a cartridge is pretty ingenious
gotta be able to play shogi with people online
I also have to imagine it probably wasn't cheap, have to wonder how the deals looked behind closed doors lol like I imagine shogi games have a fan base but was it really gonna sell well enough to cover the manufacturing costs?
I dunno, just flipping around channels every so often there's a televisied shogi game
maybe people are super serial about it
I feel like Super Mario RPG would have been cool to have on N64
I know the launch game that was shogi bombed hard sales wise
Mario and Pilot Wings outsold it a lot
Which was to be expected
It even featured a famous player, but yeah, it just littered game stores for a long time lol
Still need to buy a copy for the hell of it myself
there's a copy up morita shogi 64 up on yaj for 400 yen 'buy it now' heh
whatever it cost at launch, it did not retain value
Just like sports games
Unless you're that weird semi cancelled PS3/360 basketball game, that thing sells for thousands
Does anyone else have an Asus BT500? Does it require any setup before use? It connects to my Brawler64 but won’t accept any inputs
Not even when trying to bind joystick buttons
Is it in xinput mode?
Yeah I tried both X and D
It’s working with other controllers so it’s definitely just something with this controller
Damn I'd check to see if it has a firmware update or something
Not sure if you tried this already, but press the sync and... either A or B. Whichever makes the middle lights flash. THAT is pairing mode, not the "Hold the sync button" direction the instructions give you.
lol bummer
If anyone has got rumble to work with a Tribute64 holla, cuz I cant figure it out
Pretty sure the tribute 64 I got a few weeks ago just has a busted rumble from the get go because it doesn't work on my MiSTer, a real N64 (with the proper switch on), nor the Switch which I believe is supposed to
Talk about a system seller
The reason they put it (gamma dither/add noise) into the N64 was most llikely to emulate Hollywood (blockbuster movies) looks. In big budget movies they always use film stock that can have different random noise depending on the type of film you use. It gives a vintage or gritty look and can add texture and depth making the image feel less "clean" and more realistic or emotional. that's why when the N64 came out it was (and still is) commonly used in graphic design, photography and film to achieve a particular mood or style. Might be worth putting in (if there's available resources) to complete the authentic N64 look.
With todays core, are there still any regressions of games no longer playable that had been previously?
I've just found 1 of the whole 4 EU exclusives is no longer playable "F1 Racing Championship".
Last tested "N64_20230911" though, so could be anything in this games case
dithering seems way more apparent than it did with 20230925
The fact that is doesn't reach the octagonal restrictor gate and feels like a circular gate is kind of a deal breaker to me.
maybe it's just sharper
the wireless Saffun 2.4GHz N64 pad is serviceable but i also don't think it's a *particularly *great pad. the gate is cosmetic as yxkalle noted above. the rumble is very loud (whole controller kind of rattles), the buttons are significantly stiffer than an OEM N64 pad, stick isn't anything special. i still like it but would definitely note some of the drawbacks before recommending
Probably. They used to scan film stocks to create grain patterns. At different ASAs and daylight/tungsten stocks. Negative and reversal. All to get those silver crystals dancing on digital images
Is vertical integer scale not an option yet?
As someone who isn't terribly familiar with using an N64 controller, I'm finding it great.
I can appreciate though that someone who is very used to OG hardware will pick up on discrepancies
Guys I don't recommend trying Yoshi's story with the latest MiSTer main
(And by that I mean do try it)
xD
I am 38 and who is Yoshi
It's perfect
Trust me I hear you. It was one of 3 games I had as a young child
It was hard af
There were Yoshi games beyond SMW2: Yoshi's Island? 😛
Also god Yoshi is annoying lmao
Of all the Yoshi games it’s the one I got most into
Some madlad/madlass has to take the engine for Mischief Makers and make a proper sequel for Yoshi's Island
Lol I am imagining a bazooka style light gun for N64 now
And a Conker light gun game with swearing.
I personally dislike it more than any other processing feature but that’s because it just looks like a poor implementation of silver crystal randomness. But I know I am a big minority here
Treasure unironically made a platforming masterpiece with this game
then again when has Treasure ever made a bad game
I'm aware haha
Seems that the downloader fails to download the N64 Database
@orchid nimbus did you change the link?
not sure if it downloads from your site
Commit: 08fc37e
Log: /media/fat/Scripts/.config/downloader/downloader.log
Installed:
none.
Errors:
N64-database.txt```
games/N64/N64-database.txt: 9103978f995b8ade57455ae0e5ee3fe6 != 20504daa8823b00a0af42d4ff8394c15
*
################################################################################
SECTION: n64_dev
games/N64/N64-database.txt
Removing "/tmp/balho0u5"
Bad hash on games/N64/N64-database.txt (9103978f995b8ade57455ae0e5ee3fe6 != 7cc09136de615400cbbbb89645c503d6)
Bad hash on games/N64/N64-database.txt (9103978f995b8ade57455ae0e5ee3fe6 != 7cc09136de615400cbbbb89645c503d6)
~Removing "/tmp/6a998xys"
games/N64/N64-database.txt
Bad hash on games/N64/N64-database.txt (9103978f995b8ade57455ae0e5ee3fe6 != 7cc09136de615400cbbbb89645c503d6)
Bad hash on games/N64/N64-database.txt (9103978f995b8ade57455ae0e5ee3fe6 != 7cc09136de615400cbbbb89645c503d6)
~Removing "/tmp/7y7cg8wb"
games/N64/N64-database.txt
Bad hash on games/N64/N64-database.txt (9103978f995b8ade57455ae0e5ee3fe6 != 7cc09136de615400cbbbb89645c503d6)
Bad hash on games/N64/N64-database.txt (9103978f995b8ade57455ae0e5ee3fe6 != 7cc09136de615400cbbbb89645c503d6)
~Removing "/tmp/a0unmymz"
games/N64/N64-database.txt
Bad hash on games/N64/N64-database.txt (9103978f995b8ade57455ae0e5ee3fe6 != 7cc09136de615400cbbbb89645c503d6)
Bad hash on games/N64/N64-database.txt (9103978f995b8ade57455ae0e5ee3fe6 != 7cc09136de615400cbbbb89645c503d6)
~....
Processing config 'base_path:/media/fat;downloader_threads_limit:20;downloader_timeout:900;downloader_retries:6;'...
/media/usb0
Loading dict from file "/media/usb0/.downloader_db.json"
Loading db from url: https://raw.githubusercontent.com/mrchrisster/MiSTer_SAM/db/db.json.zip
Loading db from url: https://raw.githubusercontent.com/MiSTer-devel/Distribution_MiSTer/main/db.json.zip
Loading db from url: https://raw.githubusercontent.com/jotego/jtcores_mister/main/jtbindb.json.zip
Loading db from url: https://raw.githubusercontent.com/theypsilon/Distribution_Unofficial_MiSTer/main/unofficialdb.json.zip
Loading db from url: https://raw.githubusercontent.com/atrac17/Arcade_Offset/db/arcadeoffsetdb.json.zip
Loading db from url: https://raw.githubusercontent.com/theypsilon/BiosDB_MiSTer/db/bios_db.json
Loading db from url: https://raw.githubusercontent.com/theypsilon/ArcadeROMsDB_MiSTer/db/arcade_roms_db.json.zip
Loading db from url: https://raw.githubusercontent.com/atrac17/Coin-Op_Collection/db/db.json.zip
Loading db from url: https://raw.githubusercontent.com/wizzomafizzo/mrext/main/releases/all.json
Loading db from url: https://raw.githubusercontent.com/ThreepwoodLeBrush/Names_MiSTer/dbs/names_CHAR18_Common_US.json
Loading db from url: https://raw.githubusercontent.com/PigSaint/ArcadeNames_MiSTer/dbs/arcade_names_US.json
Loading db from url: https://raw.githubusercontent.com/wizzomafizzo/MiSTer_BGM/main/bgm.json
Loading db from url: https://raw.githubusercontent.com/wizzomafizzo/MiSTer_Favorites/main/favorites.json
Loading db from url: https://raw.githubusercontent.com/wizzomafizzo/MiSTer_GamesMenu/main/games_menu.json
Loading db from url: https://raw.githubusercontent.com/RobertPeip/Mister64/db/db.json.zip
/tmp/wnm56d8y
/tmp/wpbqzrpw
/tmp/pmvfz8_k
/tmp/kcvewrf0
/tmp/03fo3gxo
/tmp/c9u5euj5
/tmp/6tum8x4d
/tmp/nt33oth_
/tmp/26fj9531
/tmp/o9ceizj0
/tmp/edik6wsv
/tmp/8am4rfzd
/tmp/w24w04mf
/tmp/phle1114
/tmp/yedg3v5e
...............+++++++++++++++
Loading dict from file "/tmp/wnm56d8y"
Removing "/tmp/wnm56d8y"
Loading dict from file "/tmp/wpbqzrpw"
Removing "/tmp/wpbqzrpw"
Loading dict from file "/tmp/pmvfz8_k"
Removing "/tmp/pmvfz8_k"
Loading dict from file "/tmp/kcvewrf0"
Removing "/tmp/kcvewrf0"
Loading dict from file "/tmp/03fo3gxo"
Removing "/tmp/03fo3gxo"
Loading dict from file "/tmp/c9u5euj5"
Removing "/tmp/c9u5euj5"
Loading dict from file "/tmp/6tum8x4d"
Removing "/tmp/6tum8x4d"
Loading dict from file "/tmp/nt33oth_"
Removing "/tmp/nt33oth_"
Loading dict from file "/tmp/26fj9531"
Removing "/tmp/26fj9531"
Loading dict from file "/tmp/o9ceizj0"
Removing "/tmp/o9ceizj0"
Loading dict from file "/tmp/edik6wsv"
Removing "/tmp/edik6wsv"
Loading dict from file "/tmp/8am4rfzd"
Removing "/tmp/8am4rfzd"
Loading dict from file "/tmp/w24w04mf"
Removing "/tmp/w24w04mf"
Loading dict from file "/tmp/phle1114"
Removing "/tmp/phle1114"
Loading dict from file "/tmp/yedg3v5e"
Removing "/tmp/yedg3v5e"```
Not sure what all these tmp nonsense is but it happens every time
Not my updater
Full name: Yokai Shiitake
Sacrificial reptile from Super Mario World
No.
Definitely not any where he has a weird asthmatic grunt when he hovers in the air
That was forever after used for the character for some horrific reason
#notmyupdater
Mine still works 😉
Anyone else at their MiSTer with the N64 database enabled able to run update script and see if they get the same error?
Maybe one for @whole tulip to have a look at
the genesis had a lot of those types of games
Gen/MD is my fave console
they weren't mediocre but they weren't great
Wish I had a full set of CIB Mega Drive games
So pretty
I do have the very first version of the MD tho
In Super nice condition
OK, sorry for the derail
(coolest console box art)
OK, I guess N64 is kind of cool also
I was helping a person go through the setup process a couple days ago and the updater failed for them. They didn't tell me the error at the time so I told them to keep an eye out next time. They didn't have a database file after that so I gave them my copy
So I think it may be worth somebody checking into it
looks like it worked
@weary palm saint
I would pin this, mods
but not sure if you are allowed to pin an .exe
It's linked in vampire.net/N64 I think
Ugh the Banjo Kazooie musical intro is looping in my brain
I knew this would happen
Time for a new 🧠
N64 sound is better than I recall, though some games sound low-budge
All those ones sampling roland sound canvas
Could be worse, could be the dk rap
Dk rap's been stuck in my head all day
I have 5yo daughter. Believe me, there are worse songs to have stuck in your head.
As an uncle I have learned a lot of Blippi songs.
Late to this, but: Advance Guardian Heroes
insane take
That game has real technical issues, which makes it feel like Treasure didn't have a grasp of the GBA at that point in time
(it's also not well-localized)
btw NSO N64 controller passes the Mike Tyson test with flying colors @cerulean elk
okay actually
maybe either im tired or there is some consistency issues
hmmm
damn yeah there might be some consistency issues
that is such a shame
I know this is not an N64 game
but this is in service of doing "real world" tests with the NSO N64 controller and the current drivers
first knockout doesnt count, I got juked
the other 2 seemed like it was the controller
it could also just be general familiarity with this dpad on the quick dodging but the second one where all I had to do was tap left, that was spooky, thats not ... thats not good
might be fine for N64 games tho
its obviously on the fringe
will test more when less tired but yeah oof
How did N64 not get a Punch Out!
wahtchu mean dawg
Why so weak
lmao
It’s authentic see the little N’s in the corner
xactly
So it didn’t get its ear bitten off?
Stunt Racer 64 has been marked as only boots for a while and needing TLB but it actually appears to be fully playable with some flashing texture issues
Nice, always happy to see more games getting in game. Still need try today's core out myself
So saturn 3d controller for n64, yes or no?
recent VGE vijd showed Rogue Squadron in action. that's another i completely missed was updated to being playable
how are you suggesting?
I don't know
does daemonbite for example work with the 3D Controller?
Huh, must have been a buffered reply
I assume a simple saturn to usb adapter for example
would be fun to test. the saturn core got me thinking about the 3D controller. joystick + 6 button is such a unique layout. i dont have the controller so i'd need to get one.. would need to get an adapter.. kind of cant be bothered personally but .. maybe one day 👀
only has L and R tho, no 3rd button for Z 🚫
probably still able to work around that limitation actually with most games
Most games don't even use L for anything anyways so it wouldn't be a complete deal breaker.
Reminds me the xbox duke lol, wonder how well that would work
For those who haven’t seen it - a preview for October 4th release
dedither 🙂
wasn't sure if dedither was the actual term or just discord shorthand, awesome awesome!!!! i'm so excited for this hahahahaha
massive update
Right there with you, looks so good!
De-dither
So 1st one is banding - dither as it is now - de-dither
Thanks for sharing, looks awesome!
It’s looking like the ole jaloppy more and more everyday
Don't forget all the CRT-related effects on top of that
wait what the heck is my 2nd role when did this happen and what does it mean
Professor C-Down
You're the man now, dawg
It's not uncommon for N64 games to lose sound for--like--half a second, right?
Oh no, you’ve been marked
lolll did you do this to me???
I feel like I've played N64 with subpar emulation half my life at this point, can't remember what to expect as far as audio is concerned.
No, I forgot what it means. Something to do with a discord bot? Want me to remove it?
The caaaaaarl thing right?
No I kinda like it
Yeah lol
Ok! 🍻
Looks perfect now. This is what I've been waiting for before I started playing some games for fun
Haddaway - What Is Love? but with the Super Mario 64 Soundfont
the 8bitdo modkit is no good? are you using bluetooth dongle or the 8bitdo one?
Direct mode on 8bitdo kit doesn't have pairing issues
On the core options for blurring and stuff, these also affect software side blurring?
weird one in rayman, had played about an hour when suddenly this happened, whole screen went black except that splotch which used to be rayman
Or will we still need separate cheats and patches for those?
Goldeneye? Lol
Gabby's Dollhouse?
Oh yeah, Spa Science fomr Mer-cat is one earwom.
But no - she's hooked on "Cupid" by Fifty Fifty. So she's into K-pop, which I don't mind so much, but that particular song is INSIDIOUS.
Nintendo Ultra 64
No keep reading lol not perfect
Unflying colors
:/ need to play more Tomorrow with fresh brain
But I think there is consistency issues
Did it happen when Rayman reached the end of a water slide segment and tried to transition into that small cutscene?
Because that happened to me earlier.
i had backtracked to the second level
don't think i was coming off a waterslide there though
I wonder a lot lately about games that didn't show up on N64. STAR TROPICS SIXTY FOUUUUURRR
I think Rayman 2 has an issue with those transitional cutscenes between areas breaking the game, like the game is trying to pull an instruction that doesn't exist.
it doesn't seem consistent in any case
I might try again, assuming it might just be a fluke.
I joke though. Gabby got some ear worm music
yeah like, i've completed the level it crashed on before
i was going back to find more lums
Truth
why are British composters so good at composing rap
DK64 and Buck Bumble, modern classics
composters 😄
lmao 
What games do y'all think deserved an N64 sequel
super metroid
2.5D like Mischief Makers though
Wasn’t that fusion ?
i think by the time fusion came out n64 was basically over
fusion has link features with gamecube even doesnt it?
Final Fantasy 
Yeah you get the fusion suit and can unlock the nes Metroid
Is cool
Remember that tech demo
Oh wait I see what you mean now. A sequel onto n64. Oh yeah. There’s two different people making two different Metroid homebrews for 64 though. One looks really cool
Okay so the game didn't crash for me this time, so I'm going to assume it was just a random crash.
Yeah, it was neat
i'd of loved either like a 2.5D bonanza that really like apex's that style, or else a proto metroid-prime
There was supposed to be Mother 3 on N64
Plok!
thats one where, having seen the screenshots of Mother 3 on 64 + having played the GBA version... i'm kinda glad it got cancelled and built up from scratch in 2D aha
Mother 64 would have been the best RPG on the system. Even better than Brians Quest
its hard to imagine they were making the best game ever when they decided to cancel it aha
I am very happy with GBA Mother 3 yeah
Lol I hear ya but I was making a commentary on the quality of RPGs on the 64
Testing targeting system in closed spaces
#metroid #metroid64 #returnofsamus #samusreturns #supermetroid #metroidfusion #metroidzeromission #metroiddread #otherm #visualstudio #gamedeveloper #unity3d #unity #fangame
6821
1105
There’s some footage
its almost like "fantasy" had a lull in the n64 era
fantasy was finally reserved for psx
Ocarina of Time is pretty close to being just a straight fantasy but even that has a few instances of them trying to modernize and put twists on traditional ideas.. The Great fairies comes to mind as like.. How did they land on that design loool
Oh god Bill Lambiers Combat Basketball 64
Arch Rivals is my favourite 'Combat Basketball' game 😂
Looks amazing but it’s in Unity. Which explains the 60fps lol.
😦 wha
altho i guess Arch Rivals more or less just became NBA Jam so i guess that kinda has a sequel on the Nintendo 64 :)
Sorry Robby. I remember reading some news about this months ago and I guess i didn’t notice or maybe I forgot. There’s some genuine nice psx and n64 home brew games but I also forget that there’s the people who go for that look but it doesn’t run on the hardware.
Oh no problem at all. Looks like an N64 and it’s called Metroid 64. I thought it was too!
No you’re being too nice. It’s okay I was wrong. You must punish me! AND KILL ME
in minecraft
This is the one I've been waiting for. Really starts to look like N64 with all these features implemented!
Punished DeliPancakez sounds like a Dark Souls boss. 
Haven’t played that. Whenever I hear the punished stuff it makes me think of mgsv and imagine that person with an eyepatch and scars 😂
Given the frame rate of most n64 games I feel like up to 67ms latency would be imperceptible
is that the D-input mode? Any clue if the rumble pack work with the core?
Yea D-input, rumble works with switch mode apparently but I never had any luck with it but it's been a couple weeks since i tried
Switch mode has the pairing issues. Have to pair it everytime but direct mode doesn't have that issue
Bt dongle, it's not compatible with a 8bitdo dongle.
It was discovered that the PC always had lens flare, the file was in a wrong folder on the final ISO, simple drag and drop fixes it.
Dedither and AA are probably the last two pieces that'll make the biggest difference. It's really exciting!
I agree, this CORE has made my year
my FAQ now starts with a Quote from FGPAZumSpass followed by XX days till x-mas and screenshots of the core running
You can remove that days to christmas non-sense lol
I'll let it slide on this occasion, as you maintain a good space
I asked him if I had to remove it - he thought it was funny
Don't you have to call is Xmas these days so not to offend the masses
You will be when the Yule pitchforks are coming for ya
or you are beaten with a candy cane
I'm safe here in this liberal bastion called California from those 😄
Well you are nearly in hell there, so escape the wrath somewhat
It is funny.
amen to that one 😄
as soon as I can get out here I'm gone to another state with more sanity
Texas
cows will kill you, while you sit quietly on your laptop
Yeah man cows are no joke.
cows are harmles
That is my dogs centiments when he sees a Horse on TV
gives @wise hemlock more red pills
I don't need anymore Red Pills, I cannot get back out of that rabbit hole
The Matrix has me...
6 15 am here
7 15 here. Should go to work but don't wanna.
I grant you working from home status
You may lose your job, that is nothing todo with me though
Worth it.
When Vamps falls asleep he counts COWS not Sheep
We have a saying around here, the girls are just as pretty as the cows.
We call ugly girls swamp donkeys
That's mean
I count calls with india that could have been a email
take me down to the paradise city where the girls are green and the grass is pretty
They still trying to sell you that lifetime virus package
How else did they get to the moon
At least they landed there and didn't crash like someone else.
The COW jumped over the moon, hey diddle diddle
I landed on the Sun in a previous life
not my crowning past life granted
Yeah I saw that rick & morty episode
no I'm not doing MK64 modding lol I got randomly curious after a convo earlier. I just uncapped the framerate and changed the game logic timing system to account for framerate. For some extra easy boost, I disabled AA and tweaked a few render modes here and there.
Course the game won't run this nicely in an actual race, but having 60fps in time...
Cool, is there a patch or GitHub to try it out?
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Nope, at least not yet.
https://github.com/n64decomp/perfect_dark/tree/mods/performance found a perfect dark performance repository. Could be cool to try out once TLB is in
A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark) - GitHub - n64decomp/perfect_dark at mods/performance
there is no such 🙂
"With the TLB no longer in use"
Omg you’re right. If someone can compile this it might work on the current core!
Its a Decomp
I'm totally unfamiliar with it and the N64
All the install instructions are linux. 😦
thanks for checking 🙂
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I might be over my head but i'll try
In general this works for a lot of Linux usecases if you use a modern windows, wholeheartedly reccomended
Only drawback is it taking 10gb
no biggy, thats like 1 patch for a modern video game lol
Seems like that hack removes (at least partially) the need of TLB?
It seems fully to me
I'm trying to compile but theres not a lot of info on the github. will take some messing around for a noob like me
You've compiled it?
I didn't but at least from the source code I see
Wait, did they change that?
Ah no I was just stupid
was tony hawks pro skater3 working before today?
it has... a lot of interesting visual glitches lol
ooh TLBless perfect dark ?
Yeah! exciting if someone can get it to work. I’m stumbling through linux for the first time now trying to figure it out
this might help ? https://github.com/tj90241/n64chain
Whats TLB?
This sounds great from the readme. Is there a video of it in action? I couldn't find anything on YouTube or just googling in general.
Virtual memory, not in the core rn
well, virtual memory would mean offloading RAM to some other form of storage, this is remapping memory addresses
Guess it worked... 🙂
Hahahaha
WOW
Yeah! Now then, how does one acquire this power?
Or is this not really something for the less technical amongst us....
Not going to be patchable I guess? Gotta learn to compile N64
should be possible to make an ips or bps for it ?
Lmao
Apply to Perfect Dark NTSC 8.7 final with MD5 checksum e03b088b6ac9e0080440efed07c1e40f
We can now directly compare fps with console since this version has a fps counter built in!
thankfully the patch ended up not completely huge
Wow, you work fast! TY. Now to "patiently" get through a day's work 🤣
Omg this is so cool. It tells you what is bottlenecking the performance
Awesome I don't have to try and fiddle through the errors trying to build anymore, thanks 😄
I know what mr bacon will make a video about
I built it in WSL (Ubuntu)
like the pleb I am
One of ye (that's actually done the work) should ping Robert. Might enjoy it!
Now waiting for tlb to play Goldeneye won't be so bad :p, it's the next best thing
I just want a confirmation that the patch works.
I prefer PD
because it has bots and fun weapons xD
The bots are pretty awesome, but I like the single player levels better in Goldeneye. They're still both great. Curious how much this improves the frame rate
Gonna try patching now
Seems like TLB is mostly a bad practice when it comes to N64?
Probably a necessary evil if the alternative is requiring ram expansion
Game basicly already required it. Only headquarters was playable without
Yeah, it runs way better then the base game
you can press L in this romhack to see a load of performance stats its pretty neat
Instead of in the 10s it’s in the 20s a lot more
If it wasn’t so late here I would do a fps comparison with real hardware
i can't seem to find the low detail mode in this version
Patch working great
Yeah the option seems gone
also i couldn't get in game without a cpak connected ?
like it couldn't save to cart or something
Can this be done with the GoldenEye decomp?
only if someones used the decomp to remove the tlb
Same, just saving was odd
still, this is amazing
Save type isn't in db yet, so you need to to select eeprom16 manually
It is not 😦
I think it's eeprom16 anyways
I was more speaking in general 🙂
This channel is so exciting to be in! Long live the n64!

Is there a performance hit not using TLB?
I think it runs better
Does anyone have a savefile with everything completed? xD
Seems TLB is only used to minimize read and write times with limited ram. With everything living in the ram in this version read and write overhead is much lower
omg this is both awesome (and kinda hilarious!)
there's something very amusing about the patch boosting performance by bypassing the very thing the n64 testbuild doesn't have implemented yet
awesome discovery

I wonder what’s up with the resolution switch being removed. Seems like the game is stuck in hi-res mode
What are performance gains? If it's got no issues with high FPS, I suppose why not always hi-res mode
It’s still not a solid 30 fps but it’s better then low res mode on base game by a lot.
Just had it crash during my favorite pastime. xD
I got through second mission on agent without a crash
No crashes yet here on agent second mission too. Maybe it’s completely random
Yes thanks @versed cairn and @daring meteor for discovering this 🙂
Paper Mario has a decomp
Interestingly Goldeneye was one of the very few games that worked on the UltraHLE emulator back in the 90s
Hi all, has anyone managed to get the Brawler64 Bluetooth NSO edition to rumble?

Paper Mario has a lot more TLB usage
Sure but the question is how easy is it to rewrite it into not using a MMU
Can you make the patch for the PAL ROM ? Thanks
src/effects.c in paper mario
Second mission footage, all I can play for tonight tho. I'll be playing tomorrow tho for sure lol
And potentially some adresses
Ah that's just adresses
Yeah its just declaring the heap spaces
effects.c has the extern to it
Anyone feel like hacking TLB out of Paper Mario so we can enjoy it a few months sooner? Or in case we never get TLB 😛
And of course stub the tlb init
Oh yeah speaking of, didn't sm64 use TLB really dumbly
Yeah. Only for the face intro
Its isolated so if it doesnt do anything funky you can maybe just even grab a random memory address and hope no init was done before it 🥲
using it so you can not worry about the expansion pak being plugged in actually makes sense at least
src/goddard/renderer.c?
By using a hack i was able to see a fair bit more of paper mario in core but trying to avoid every single effect is quite difficult
You could def make a patch of some sort
If you just turned off all effects it would probably get at least somewhere
Most of the rest of the game seems to work well enough some graphical glitches notwithstanding
cant get into any battles of course
playing PD like this is almost as good as the XBLA version 😄
Let's see, if the SM64 dynlist segment area in sm64.ld and the initialization is enough
im shook. i'm fairly sure the performance is the one of the big things that drew me away from ever getting too Into PD back in the day potentially .. exciting stuff
I think you misspelled n64
PD crashed in the 3rd mission when taking the elevator. It also crashed in the Institute.
Robert is gonna be plopping here to drop dedither and its gonna be real funny when he sees everyone talking about pd
Sorry, the code has been modified in a way that makes it hard to create a PAL ROM
I tried.
Did you see the options in the make file for pal?
The FPS isn't at all what I remember. Must be over 30 most of the time.
Of course. I tried to built it with
export ROMID=pal-final make clean && make PAL=1 -j
but the code has been modified so some #defines are missing etc.
I can't bother any more than I already have.
All I did was to compile some code guys. I didn't write N64 code, I'm not capable of that.
He wasn't even the one who patched it lmao
Oh gotcha. Is there a GitHub?
Through if people are looking for patches to do:
SM64, Paper Mario, and Goldeneye are patchable
SM64 is probably the easiest
A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark) - GitHub - n64decomp/perfect_dark at mods/performance
are we that desperate for head, guys? mario head that is.
pille palle yxkalle thx!! 🤘🏻
tack som fan
If TLB just reduces performance we're better off patching it away from all games that use it
i'm listening to the menu music while i make lunch rn, its pretty great when the baseline kicks in
How does dithering + de-dithering work?
Dithering does basic dithering to increase perceived color depth,
then de-dithering blurs the dither so that it looks smooth?
Why not render in the higher color depth in the first place? Would it be slower?
Authenticity
it's basically being used as very cheap way to compress the framebuffer
I think it came down to hardware cost
What I mean is why did the N64 do it like that in the first place
but the de-dithered version still needs the full color depth?
I see
is it a screen space operation, or does it take some geometry or geometry buffer into account?
Changes like this made it so it doesn't compile to PAL anymore: https://github.com/n64decomp/perfect_dark/commit/420d5ee9904b6f0d1fcc220577986881ccda856e
thank you @weary palm 🙂
for each pixel, there is "coverage" information that tells you if it's completely within a polygon or on an edge. If it's completely covered, dedithering is applied, otherwise anti-aliasing is applied (using the coverage value as input)
both dedithering and AA mix information from neighboring pixels, but different ones.
this is all very interesting.
for dedithering, it's from the 8 pixels surrounding the pixel
I assume it will only take the pixels into account that also have full coverage?
I would have to look that up
no, dedither doesn't seem to care about the coverage, but AA does
oh, interesting
so de-dithering will actually slightly blur triangles that are between 1 and 2 pixels in screen space size
dedither is very simple: for the R, G and B channels it checks for each of the neighbors if their value is higher or lower. If it's higher, we increase our value by 1 (doesn't matter how much higher the neighbor was) and if it was lower we decrease our value.
AA is a bit more sophisticated 🙂
pretty smart to not apply dithering on edges. that way you can keep some sharpness
I know about the concept of coverage, but no idea how it's usually implemented. Is this stored in a buffer like the Z-buffer? Or is it stored in an interleaved component (alpha?)?
for each pixel, there is 15 bits of RGB data and 3 bits of coverage data (coverage is from 1 to 8, but it's stored as coverage - 1, so 0 to 7)
cool that PD and DK64 uses mp3s.
I don't know about 32 bit data, maybe it stores more bits of coverage
As of 18/01/19 anyone who comments a quote from the video now has to PayPal me $5, fuck you
paypal.me/nonsensicalfox
I love this game.
Way, way too much.
36 minutes of voice acting in a 32MB cart? How'd they do that shit?
The Magic Of [COMPRESSION]
I have a Twitter just in case YouTube doesn't convey the downward spiral of my life well enough:...
So was it to accommodate consoles without the expansion pak TLB was required for?
I have seen it and and i'm very happy for everyone having fun with it 🙂 Personally i never liked the game much, maybe because i never played it when it was new. But it's great to see that mostly TLB is missing for it. (and maybe something causing the random crashing)
Perfekt Dark can run now? I have been wanting to play this game. I have heard it was a bit like Golden Eye. So I have tried getting it to run every few updates of this core
you'd think that such a thing would exist for golden eye and paper mario
but hey we have PD now 🙌
Probably not
It's a spiritual successors to goldeneye by the same developers and same 'engine' it's way more than a bit like goldeneye
They didn't have performance problems
But you see how small the perfect dark patch is
@cerulean elk can include perfect dark in his next video for mega clicks
I don’t know if it has the juice Goldeneye does
Yep, not even click bait.
Awesome game but Goldeneye is what everyone remembers. The larger “everyone”
I don't care what anyone says, I respect the clickbait grift when I see it.
"Golden Eye (kinda sequel) now working in the lastest core. With a patch"
bracket text in a 2point font lol
And I’m getting all that in the title eh?
It was a joke. I know you respect the audience and yourself more than to pull something like that 🙂
Haha I know it was a joke. No worries
GoldenEye sequel in latest N64 core!!!!
I’d more go with “Nintendo’s 64’s Best Game Now Works in Core”….2 point font (it’s Bomberman Hero)
heh
Nice 🙂 I guess that might explain why both Perfect Dark and Golden Eye does not run yet... or did not at least?
They both use virtual memory
good mornin.... HOLY CRAP the things that happened here overnight
Morning Gieger. I feel like that after a few hours of visiting the channel usually. Played Ocarina of Time on the core for the first time in decades a few days ago and blown away with how fast everything is progressing!
right? It's very exciting to be there as this core develops
Gonna make more time in my week to help test stuff I'm excited for like Shiren2
You can’t even sleep anymore without things happening
Look at my phone when walking the dog and suddenly PD works
haven't tried any of them yet. why are some good ones to get started?
New Saturn core too
I don't know. They are just decompiles. Doesn't mean anyone has enhanced anything necessarily
An example is Perfect Dark that someone removed virtual memory
I don’t know if he means these but there have been PC ports of games from them, like the Mario 64 PC Port, and there’s one for Jak & Daxter called OpenGOAL, and one for OOT called Ship of Harkinian
You Won't Believe What N64 Game Works Now
(Shows more Brian 64)
On a real N64 you can only get 7 bits per color channel (or 21 bit RGB if you will). Is that true with this core as well?
ah okay, will look into it a bit more. N64 was never a system in looked much into. only ever owned/tried a handful of games so I'm intrigued to explore the library a bit 🙂
sweet, I'll look them up thanks. I heard of the Mario one but not the others
there was too much to read through overnight. Just skimmed some stuff. Does this mean we might see some TLB removal patches for other games?
It seems this was just a lucky find of a version of the decomp for PD that someone already removed TLB from.
ahhhh
L is real 2401
So he unlocks, January next year? Finally! 😉
needs to have a Red Dwarf Quote from the Inquisitor episode "Sorry to disturb you sir, Reality Trouble"
when things crash haha
Quick question (sorry if this has been asked before): I'm pairing an NSO controller via bluetooth. Mapping goes all fine but the analog stick doesn't work.
Is there something I'm missing here?
good news everyone
Decompilation of Animal Forest. Contribute to zeldaret/af development by creating an account on GitHub.
there's a decomp for Animal Crossing N64 in the works
talked to someone involved, they said it will assist in the fan translation.
and things like adding a western keyboard layout
when I asked about n64 keyboard support they said "you can do anything with it when its decomped". I tried to clear up that I specifically want it to run on a real n64 (gave them the tl;dr on MiSTer) and they said it should be all possible
so hopefully the decomp is completed. the fan translation fixed up and maybe some quality of life mods
this would be unironically one of the crown jewels of the MiSTer
😏 mmmmmm
Still no support for the RTC
it is the least needed feature tbf
The N64 core will have RTC support faster than a new AC fan translation will be done anyway
These decomps are pretty wild. It seems like an insane amount of work to figure out what all the functions are and rename them all from scratch.
Didn't gigaleak help with a lot of these decomps?
no it hindered them
Like a ginormous crossword puzzle of code.
ye, at least どうぶつの森 is a relatively small game file
do-u-bu-tsu
yeah that's spent right I think
I don't know for fact how much work it is but having debug symbols vs not in Ghidra or IDA is like night and day difference so can't imagine trying to create them from just a compiled game.
I think the difficulty is you have to play through every possibility in games to capture all functions (my basic understanding at least)
it's also gonna have an element of decoding what the game devs were thinking
I have to imagine you just start guessing what things are and maybe making changes to see what happens to start naming them.
Well for naming yeah, but the actual soure code generation requires capturing data from a ROM while playing
hello. trying to play perfect dark on the latest core gives a black screen even after applying the patch that was provided here. is there a specific setting I'm supposed to use to make it work ?
There is functionality in Ghidra and IDA to try and translate the assembly back into C but I have no idea how accurate it is.
do you have the latest database
Try loading a non patched perfect dark to set the cic and save settings and stuff
then load the patched one
First thing I think you have do in a decomp is separate out the media and assetts from the code. You don't want to try decompile sprites, models and sound samples in to ASM 🙂
Someone made a pretty decent module for Ghidra and it makes a pretty clean translation into assembly for a lot of the games. Not all but it is still pretty impressive.
It's a really neat tool especially for the price. 🙂
the real n64 keyboard btw
if only n64 games had keyboard & mouse support like Dreamcast 
gosh, you might be able to do a 360 spin in goldeneye between a single frame
It's not in DVORAK literally unplayable.
good morning, what did I miss?
oh - not much then
Vampier only plays text based adventure games
I mentioned there's an effort to decomp and really go to town on the original どうぶつの森
Metal Gear 1 for the MSX2 was decompped - and it's already on the Amiga... next on the Genesis
Finally
I'd like to see some gamecube features added to Animal Forest
a platform that matters
Doesn't MSX2 have specific sound chips that aren't on amiga?
but only some. I don't want them to change the n64 exclusive things.
...... really........ what? 😄 #1056033525922537542
I thought MSX2 had something more akin to the sound processing of the NES
see #1056033525922537542
Awesome! I take it there will be translated ports for everything?
yes
Running kid is my favorite character in the game
that's MG2
Snake's Revenge was better
That's a bold claim.
would a hash mismatch indicate wrong rom used when patching with bps file?
I wonder if it is possible for the OoT decompilation to be ported back to n64 with enough optimization for 30fps support...
I know you can get it running in 30fps on real hardware with a Gameshark, but it is riddled with bugs.
Someone skilled and motivated could definitely do that.
I would love to see that happen.
Has it been done with SM64? I thought I read about a re-compiling putting it at 60 on OG hardware.
First article to appear on Google when I searched for it. I guess you are right!
I'll have to try it out.
Dang, like a year and a half ago? That was so long, nobody can remember that far back
But has he released his code?
I know he showed it off as part of optimizing his new mod, but I didn't think he provided the code for the purposes of running the original
No he's still working on his magnum opus and hasn't released it yet.
Time has been weird since 2020. Nothing feels right any more
Dude could break the internet at any moment by dropping a patch that makes a real N64 run its most famous game at 60fps, and doesn't. Not even saying that's wrong.. just remarkable
I don't see anything available publicly, but he's got a Patreon.
The last 3 years barely feel like they happened.
He is also apparently working on a "Return to Yoshi's Island" SM64 hack, and comments in the public Patreon posts about it claim they love playing it, so I wonder if it's locked behind that paywall
There was a public demo maybe 2 years ago that ran on old code
Feels like the Nintendo leaks happened a month ago.
And that weird thing where everyone in cities lost their damn minds and ran around with masks on their faces.
Someone asked me to test that in comments
I didn’t even realize it existed
Me neither until a small rabbit hole dive a few minutes ago!
Is it just me or that article is misleading? At no point do we see the original Mario 64 run at 60fps. He made the engine run at 60fps for his own mod, but there's no footage of the original game running at 60fps? Am I missing something?
I played the demo. It's great. Professional in ways you'd never expect from a mod. But, at that time, the code wasn't up to the task. There was significant slowdown, which I assume is how we got here
That's the impression I got, as well.
I think he has said that at this performance level, yes, the original, unembellished game can run at 60. His mod runs at 30-40
Now: who's decompiling and entirely rewriting Castlevania
Castlevania might be pretty easy
Look for tlbwi instruction
Patch out TLBinit
Done
Granted I have no idea what the hell I'm talking about, but if you patch out TLB, wouldn't that mean writing new code to leverage real memory?
Castlevania doesn't actually use the TLB
So there is a chance for castlevania for Halloween?
So even fewer games actually used it than the roughly 12 or so that can't load because of it
How about conker?
I wonder how much the Goemon games use it
@weary palm can you please patch out tlb of castlevania for Halloween? You're smart!
Conker is probably like Perfect Dark, but unsure
Many nonworking games don't use it in game
The N64 Castlevanias are worth the effort?
The effort of patching out TLB?
why keep referring to the game in Japanese language characters?
to cause you pain
I figured as much
and avoid any confusion about what version.
also to keep my language skills sharp
Keep them Panasonic
goldstar
is anyone able to help with what save type you need to use for high performance perfect dark pathc
im stuck on the select file screen haah
have you tried manually changing it and reseting
I think its Flash
me to the construction company next door
TLBWI should not crash the core, it's simply ignored. So the game must depend on some response then?
ok cheers ill give it a go!
I think they've got an unnecessarily negative reputation, and most complaints were addressed in Legacy of Darkness, which no one played
Could be, the patch that fixes Perfect Dark stubs a TLB init function out
maybe i take a look what they really do there. Could be that some simple response is enough
is the code for the TLB init open?
it must be, right?
Now mind you Perfect Dark does more than just initing
This is the relevant commit
yes, i instantly see this this does more than patching out the init 🙂
But changing memory adresses shouldn't matter if games don't use the memory adresses
the only thing that is changed is the upper 3 bits, which only tell the area (use cache, no cache, tlb mapped)
but i guess the patched out "osMapTLB" call is what is really the issue
Shame none of the barely using TLB games are decompd, other than SM64
@wanton sun I was thinking - how hard is TLB to implement? It sounds like a complicated concept from a implementation point of view.
how do you even quantify the difficulty?
by comparison of work hours to other parts of the core?
how well documented is TLB if at all?
fully known how it works
Can’t be that bad. He did it in his software emulator
difficulty is only due to our slow FPGA, not code to write it
that makes sense
he hasn't had a public release of the code yet. i saw in youtube comments the other day he plans to release a patch for vanilla alongside his mod when that is ready to release.
will upload soon. Markun helped a lot with keeping the logic usage down, but still VI is around 2000ALM now, total logic usage of the FPGA 79%
incredible
Beautiful AA
I guess @bronze tree is on baby watching duty and has some time to spare 😉
and dedither
Oh nice, AA indeed today
the dedither is more impactful in OOT
Rounding those corners nicely
Only divot and noise gamma remaining (And wouldn't be surprised if they get delayed haha)
(Unless I'm blind)
about divot: it's very subtle and just fixes some AA artifacts
you might not notice if it's on or off (at least in the emulator in SM64)
Robert here inventing the NUS-CPU-10 that never was
Yeah
I think noise is on the back burner if it's on the list at all
Ohhh baby, been waiting for this one
Divot is subtle and noise is on the back-burner
its here!
ok, i'm gone now, have fun 😅
have a great evening!
we will have lots of fun I'm sure. I hope you have a good evening too
my little vacation time is over, tomorrow working again. Could barely make it with the most important features, other things on the weekend
And you thought there would be only a basic implementation
thanks again Robert!
thank you Robert 🙂
"Dedither and Antialiasing"
OHHHHH MY GAAAAAAAAAWWWWWDDDD
Ah, no resample
If a game doesn't use TLB but still initiates it at what point does it hang? Is something actually written or attempt to read made from a TLB address which results in a hang?
THANK YOU SO MUCH!
I am excitedly taking my MiSTer on a road trip, this will be my happy place while I'm in a car with 3 kids, two dogs, two cats
well when my wife is driving lol
||or maybe I play Mario Kart 64 while I'M DRIVING???||
so you play in the car while your wife drives? i can't imagine how this is possible. Are you in the trunk together with the dogs and a CRT?
Dang just need someone to feed you grapes and you're set.
we have a little shitty fold down TV screen in a mini-van. I bought a little powered hdmi converter to composite.
This needs an AI generated image 😂
ooh, all vi minus texture filtering makes SM64 look a lot like the ds port
I really liked the DS port except for the controls
Ready to see some sexy screenshots of the AA. At work, can't play for hours
fixed on 3ds btw
with a mod or 2
very nice, what a wonderful idea. we could play mario party on the backseat while my wife drives....i should also have that
Yes! We can be MK64 car bros! 🍻
Forming that bond will be important when both our wives kick us out of our homes for not driving anymore. 🤣
Leaving AA and everything else on but turning off the Bilinear filter is 
Amazing work on the VI, big cheers!
This is where it's unmistakably the N64
Yeah, this looks fantastic now.
How are we this blessed!? Saturn and N64 again in the same day!? It's MiSTer Christmas all over again!
This is the update I've been waiting for. Can't wait to test this in a bit.
AA and dedither are out?
I went Saturn for 4 today. Its Sega's time to shine! (runs back to Saturn channel)
srg and Robert are working together to ensure you have MiSTer content to last a life time.
@languid dune defend me on Saturn lol
I took off my usual 5th gen shadow-mask, copied the other vi settings and I concur
hahaha I will do N64 tomorrow. I had to move a new series for evenings to next week now lol
Nothing -> texture filtering -> dithering -> de-dither + antialias
buildings in the back are most obvious
Saturn is amazing, and everyone should prioritize it today! Grandia's FMVs are finally fixed! N64 sucks! ||I'm kidding! Though Saturn really is better!||
jumping from 1 to 4 is a trip. that green wall goes thru a lot of transformation
you know I am leading with Grandia lol. Cause Grandia
N64 progressing so fast Im already forgetting whats left to do
anyone have pics of de dither on comparing AA on/off?
So whats left? Optimizations with vector instructions? TLB?
Fixes for Doom 64! Wish I knew what that was on the hardware side...
what do you mean? the setting that is in the AA config bits? that's bilinear scaling and angrylion does implement it
The other bit of AA_MODE
yes, this is bilinear scaling
i connected it today, forgot it, so bilinear was always on even if the game turned it off
and 10% to spare
Dedither + AntiAlias off -> on
for his target 90% usage?
79% I think I just read is what its currently at?
Antialias is the fun one to flip off and on
@fair stump wow Paul Walker never looked better 🤣
lolol
I see it
Yeah, now I can't unsee it
please tell me why gt24: championship edition does not work at full speed, is it all because of tlb?
This is how I contribute to the community 
AA makes s uch a huge difference
Do you have CPU cache turned on?
Get the red shells Robby.
I was really excited for AA and now that we have it I'm really excited for AA 🙂
Dang, some remarkable differences.
Mmm... delicious vaseline
is the de10nano capable of upscaling the games to 2x or 4x?
Do you mean upscaling or increasing the render resolution?
Went to lost wood in OoT and Dedither did what I thought it would
Cool selfie, bro
This girl's selfie game is tops at this point
My mistake. Cool selfie, sis.
RE2 actually froze on me in the second screen. I thought it was more stable now
LMAO I love it
the Vaseline kills me
@hollow rune Really appreciate you being here with us. I love the enthusiasm and fun you contribute!
It's like a triforce of N64 amazingness
I appreciate being able to be a part of all this in some small way. I waited so long to get a MiSTer and it was worth it
oh my god
I bought a MiSTer for all the fun retro games to play. Didn’t think I’d get a family too.
So I just grabbed the latest core, boot up S&P, see that stupid pixel in training, but only occasionally
I find an angle that shows it prominently on the core, great. Boot up the N64, go to training, get that same angle
and it's there on the real hardware too
I jsut booted this up real quick and it really does take advantage of all the different implementations
Hmm I was playing it just fine a couple builds ago 🤔