#Nintendo 64

1 messages · Page 84 of 1

slate sundial
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that would completely eliminate banding, so you could disable dither, and de-dither blurring.

fingers crossed

weary beacon
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OoT is actually my favorite game ever so I've beaten it a handful of times already, but thank you so much!!

manic basin
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As long as it's not set to its actual save, it boots I think. I haven't tested them all.

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(See linked Robert explanation above for why)

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Boot timing is funky

worn delta
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Is this something that needs amended/added to the official .txt DB?

slate sundial
manic basin
zinc dew
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this is weird I’m gonna see if this saves

manic basin
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I got it to save by swapping back and forth really quick after boot. But then it wiped when I changed savetypes.

left depot
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@weary palm Default was EEPROM for English translation patch 1.2 (no boot)

manic basin
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Same with Waeleilei (sp?) golf.

fair stump
manic basin
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Sou desune.

zinc dew
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Thanks btw for explaining it

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Forgot to say that

manic basin
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No worries. It enhances WR so much to have rumble, I really hope it can be addressed by the register reinit.

manic basin
orchid nimbus
left depot
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It is completely definitive. My first time playing it right now

orchid nimbus
left depot
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The warm up cracks me up. "Chase the dolphin for 5 seconds!"

manic basin
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Nintendo and its Dolphins.

left depot
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/Blue Oceans

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Soundtrack on this version is noticeably more spicy, and the announcer has more to say which is ALWAYS a good thing

dreamy kayak
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Yay for VI!

brisk drum
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Yeah SF VI RULES!

hearty oar
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we're talking about the text editor of course

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<insert hilarious and original joke about not being able to exit vi>

native mesa
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Why did the programmer throw a party inside vi?

Because they heard it was hard to exit, so they decided to make it a "never-ending" bash! 🎉😄

dense wagon
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excuse my ignorance but what is the VI addition today?

brisk drum
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Hold the Vaseline memes and gifs please ..

brisk drum
dense wagon
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haha well i mean i needed vaseline after the last gif i dared to post lol

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ah cool 🙂

manic basin
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Especially on crts or with filters. Helps the look a ton on 3D games.

iron dove
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*without filters?

chilly ember
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Filters on crts

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I'm kidding, don't do that. It's awful

iron dove
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I thought he might have meant the VI blur helps when on CRT (no scaler/filters) or HDMI without filters

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but im prob just misreading 🙂

manic basin
# iron dove *without filters?

No, with filters on LCD, or on CRT. To me. Everyone has different opinions though. Raw RGB, generally, I prefer it off.

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More shadow masks than filters.

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But I generically refer to all of that as 'filters'. No EXTRA blur for sure.

iron dove
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im confusing myself them, so you mean VI effects are especially useful on CRT or with filters?

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not a query of preference, im just a derp and misunderstood 🙂

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ie I'd have thought having filters/a crt's blur would reduce the need for the VI blur

fiery grove
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Quick Question: this build includes the @lone geyser and @bronze tree fix for the analog sticks or is another fix?:
#unstable-nightlies message

iron dove
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Yep that's the one

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that sets the limited range needed by N64
If using an NSO controller theres also the unstable zImage_dtb with the driver that enables USB operations and rumble

fiery grove
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thanks

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and another question (sorry i was off for a week)

iron dove
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yep it gets the latest core and DB, doesnt get the unstable main or zimage_dtb

fiery grove
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thanks

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i'll try and update everything

iron dove
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Robby keeps the pins in this channel up to date with latest links/info 🙂

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Hmm, the link in the pins to the unstable main looks to be missing a 2 at the end

<#unstable-nightlies message> vs
<#unstable-nightlies message>

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The "Download the latest unstable “MiSTer” to adjust the analog stick range to match an original N64 controller -" link in pinned post #1096015979055697940 message

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@zinc dew

manic basin
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@cerulean elk Don't forget to wake up Billie Joe Armstrong tomorrow.

deft tree
dreamy kayak
chilly ember
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Also that d series is dope. I got a silver one too

deft tree
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I lucked out on it, it was 10 min down the road

chilly ember
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Same, except mine was 5 mins down the road. Haven't seen one again since

dense wagon
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Flipping Codeine... lol I recall feeling a bit unwell at uni, taking a cold remedy (a lemsip for those in the UK) which has Paracetamol in it. I go home to my parents, am like "Yeah so i feel a bit crap, massive headache, im going to bed" My mum gives me co-codamol for the headache... stupidly i didnt tell her id already had paracetamol.
Co-codamol is a mix of Paracetamol and Codeine...

I woke up... roughly 28 hours later haha

chilly ember
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Then you played daikatana?

dense wagon
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Parental units just you know... kept making sure i was still breathing haha

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Isn't the solution to Daikatana just... more Codeine?

chilly ember
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Probably have more fun

dense wagon
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haha

deft tree
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need some garage space tho

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but the matched pair would be unbeatable

worldly quartz
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So fun toggling filters

deft tree
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imagine if TATEd one

dense wagon
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Daikatana was always a game i wanted to play back in the day, looked really cool - i never did, but then doing a bit of retro spin on youtube i then found out all the things wrong with it haha

chilly ember
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Good idea, i got two d series in span of a month and never saw any ever again

deft tree
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I have a 32 D also but its dim

chilly ember
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My 27 inch silver d series has a weird green on solid black screens. Probably got used too much

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Back in the day my sister had a crt that she used so much that green stopped displaying properly all together lol

mellow path
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Finished every temple, collected every fairy, 90% of the heart pieces. Just gotta beat the Moon and Majora is completed on the core. I'm not gonna 100 percent but I think it's a good sign that it could be 100p completable.

chilly ember
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Much more than what I was gonna do if i finished majora's mask. I was gonna only going to get to the moon if i played through it. Good job, i can't wait to finish a play through

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It should be 100% completable. I didn't 100% ocarina of time but i finished the game and didn't have a single crash.

wanton sun
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actually i should have checked better. Divot is not average as i thought, but median. So it doesn't blur, just picks a different pixel in some cases (repair after AA)

zenith orchid
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Huh, then where does most of the blur come from, is it dedither?

wanton sun
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dedither and bilinear scaling

inner garden
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latest core, played Mario Kart 64, Donkey Kong, 100 cc, mushroom cup. A lot of times the music cut out @wanton sun in case you haven’t heard that one

wanton sun
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no i didn't, is that reproduceable in mk64?

zenith orchid
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Got it.. Bilinear scaling looks find though, hmm I might have to choose one or the other, because my original N64 seems unnecessarily blurry

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Nah, you can't go without bilinear scaling, not when you have sky boxes and floors

wanton sun
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dithering and texture filtering is applied in the RDP, so long before any VI processing

slate sundial
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Elf (will Ferrell movie) is based on OOT, I'm sure of it..

As children Elf and Link are both made to live in a land, and with elvish looking people, not their own.

The local people stay small / do not grow.

Yet, Elf / Link both DO grow, and are treated somewhat as an outsider by the locals, as they are now too big

Both dress as green elves

As children, Elf's and Link's mothers die.

Upon reaching "full size" both Elf and Link are sent upon an adventure in the "big adult world".

OOT 1998
Elf 2003

zealous hull
wanton sun
inner garden
inner garden
wanton sun
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toggle music volume

inner garden
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what the

wanton sun
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if it gets quiet also , this makes sense

inner garden
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that’s a feature of the game?

wanton sun
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yes

inner garden
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interesting

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in theory I didn’t press L

chilly ember
inner garden
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but it’s possible

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I’ll try again later

wanton sun
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do sounds play and only music stops?

inner garden
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yeah

wanton sun
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then i'm 99% sure that is the reason

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n64 only has 1 sound device, so if there was a bug, it would mute everything

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today i learned the attract mode can do 4 player splitscreen with music and 30fps, but ingame they turn music off and run it at 20fps

gray surge
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Question. Just to see if I remember my stuff from computer architecture and OS development. The TLB is related to virtual memory mapping right?

wanton sun
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yes

gray surge
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Is there documentation anywhere about what makes it challenging to implement? I'm not asking because I doubt anyone's abilities. I just want to understand better =). I'm knowledgable on the software side of things, but the hardware side of things is where I lack a bit.

wanton sun
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what is challenging about TLB is only the implementation in our "slow" FPGA, not the TLB itself

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in my emulator i added it in 2 days

gray surge
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Oh. I see. That makes sense.

wanton sun
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it's not that difficult: 32 entry table with pages that map to a different area. On memory access check which entry in your virtual address maps to one of these pages, then add the offset from the table and go on. If it's not in the table, raise exception(like interrupt). done

gray surge
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Okay, not too different from what I remember learning =).

inner garden
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very curious why Yoshi’s Story looks like hall of mirrors

wanton sun
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if i add it that simple in the FPGA however, it will cost like 10% of the FPGA and the max cpu clock falls down to 62.5 or even lower

inner garden
wanton sun
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the main reason i shift it to a later point, is that it will make CPU routing even more difficult, making it impossible to add probes to the cpu, so i cannot debug CPU bugs anymore

gray surge
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Oh, don't get me wrong. I'm absolutely not asking "why not do it now". I am just amazed with everything you're doing and want to understand it better =).

wanton sun
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so don't expect it before all non-tlb games more or less run good

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no worries 🙂

gray surge
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Could I ask you a question @wanton sun developer to developer?

wanton sun
gray surge
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As a developer, I often have periods of time where I lack motivation. And then sometimes, like you I just feel endless motivation and I can work on a big project for months on end. How do you manage to keep so laser focused? And what do you do if you feel that lack of motivation sinking in?

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And I understand if that's too personal of a question.

wanton sun
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if you look back in the github history, you will find that i'm not always focussed: i leave some task for a while and do something else. That's the good part about such a huge system: if one task is boring or annoying, there are enough others 🙂

maiden wyvern
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Find the right project

gray surge
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That makes sense. Maybe I just get burned out when I work on something for too long. The Zelda 2 Randomizer I wrote really took the piss out of me. And since one already exists, no one really seemed to care so I just lost motivation. Maybe it's time to shelve it and work on something else XD.

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I can always come back to it. Anyways, sorry for going off topic XD. I've just always admired your tireless work ethic.

zenith orchid
gray surge
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FPGA for fun right?

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If my German is still good.

zenith orchid
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Yep, and it's also how he picks the cores he works on.

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He would pick something "impossible", if it's fun 😄

gray surge
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I definitely do what I do for fun. I need to stop looking for validation though. That sucks the fun out of it.

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I just wanted to see if I could do a Zelda 2 Randomizer that is deterministically completable in one pass instead of just throwing stuff at the wall until it sticks like the current one. And I was successful. Just need to randomize palaces now and I almost have feature parity.

zenith orchid
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Dude that is awesome!!

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I love Zelda 2, I haven't looked into randomizers for it

gray surge
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Yeah =). Hold on.

vague sun
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Not core related, but a good watch. https://www.youtube.com/watch?v=a4SxPDQcG_k

The Nintendo 64 has a fascinating history. It was a partnership with Silicon Graphics (SGI), a long-time leader in graphics visualisation and supercomputing. But how much of the initial promises were kept, and how close was the N64 to expensive SGI workstations?

My retro gaming podcast: http://theretrohour.com

My Twitter: http://twitter.com...

▶ Play video
maiden wyvern
zenith orchid
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Bahahahaha, that first screenshot

gray surge
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Yeah. Lemme grab it.

zenith orchid
gray surge
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There's still a bit of clean up to be done. But I'm pleased with it so far.

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Yeah, give a go sometime. Let me know if you find any bugs.

maiden wyvern
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Users are a great motivator

hearty oar
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Respect to anyone that can program any kind of sizeable application in JS, I can’t do it without a language with compile time type checking…

zenith orchid
gray surge
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@hearty oar I used to hate JS. And then I became an apologist for it.

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@hearty oar Languages like C, Golang, and Rust will always have my heart though.

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@hearty oar And this project forced me to learn 6502 Assembly to figure out why room exits worked a certain way, so that was fun =).

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Anyways, I took things WAY off topic. I apologize.

zenith orchid
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Well, we're on the topic of Robert's mantra

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so, kinda on topic? 😄

hearty oar
zenith orchid
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Anyway, feel free to start a discord and invite some of us so we can follow your progress. also post about your progress on relevent forums or reddit

chilly ember
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Your guy's topic is more interesting than my ai generated Einstein holding an N64 controller so continue

zenith orchid
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🤣

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He broke it!

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what an asshole

gray surge
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@hearty oar So I am curious to see if we see eye to eye...what are your thoughts on Objective C? I feel like it's C with disassociative identity disorder.

zenith orchid
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Is that something people still talk about?

gray surge
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They just took Small Talk and C and smashed them together. C++ at least tried to have cohesive syntax.

zenith orchid
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I'm not sure if this counts

hearty oar
gray surge
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And I would love to do that =). I have a Discord for some of my other projects. I will have to make one for my randomizer.

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@hearty oar Yeah. When I first started messing with Swift and I still had to dip into Objective C from time to time, it hurt my head.

zenith orchid
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Are your projects so different that you have separate discords for them? 😄

vapid moat
gray surge
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I guess not. It's just that I had a Twitch Tool Suite called Streamcrabs that I had a separate Discord for so people could submit trouble tickets and feature requests.

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Same for the What the Dub/Rifftrax Clip Editor.

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(Ultimately that one moved to the Wide Right Studios Discord though, so that ones gone now)

inner garden
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Wave Fox 64

gray surge
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Wave Dash Fox 64

inner garden
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Snowboard Yoshis

chilly ember
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Skiing*

inner garden
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finally

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Super Smash Turtles

zenith orchid
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I'll probably try out your randomizer tomorrow afternoon

chilly ember
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Asked the ai to generate Robert but it gave me Robby instead

gray surge
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@zenith orchid Sent you a DM because I'm not sure what the self promo rules are here.

zenith orchid
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yeah that's fine, thanks!

slate sundial
chilly ember
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I saw some of that on daikatana models, probably something not fully implemented or a bug i suppose

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Or not enough vaseline

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Not as noticeable but at the end of ths clip you can see a green pixel on the hand

half venture
wild ruin
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sorry to disturb….can I bother someone for help with first time core play? I have the core on mister_console folder, can see it when it’s booting the GUI. Once the core loads, from the menu I can see the ‘load x. n64, z64…. etc’ but once I choose one of my .z64 roms the PVM screen goes from “RGB No sync” to “RGB 480/60I” but the screen is black.
I feel like it’s either a video signal issue or I’m missing a file to boot roms properly but I followed instructions online so it shouldn’t be the case…..

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oh… CRTs are not supported? 😭

slate sundial
slate sundial
wild ruin
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do I need a reboot? I reset and loaded the rom but no luck even with VI off

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nada 😭

iron dove
wild ruin
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#test-builds message

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from test builds, latest message

iron dove
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I reckon give MikeS's version a try

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its desiged for yc(s-video) and composite but he mentioned it may help with timing for other analog output types also

wild ruin
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ok will give it a try! thank you

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I also saw an interesting msg here https://misterfpga.org/viewtopic.php?t=6947&start=60

On my part the CRT support works damn well already, which is quite surprising just by adding a few lines to the the mister.ini from FPGA64 link:
[N64]
vscale_mode=1
vga_scaler=1
video_mode=320,8,32,24,240,4,3,16,6048
from Neocaron

iron dove
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that's connecting the scaler for analog out instead of 'direct' output from the core, will likely also work

wild ruin
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maybe it’s because the PVM is ntscJ?

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(goes to unscrew the mister again 🙄)

iron dove
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analog out on the main test builds isnt a focus currently, so you can use that in your ini to use the scaler (normally just used for HDMI) for analog out, or try mikes's build of the core

wild ruin
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let me give mike’s build a try. Been dying to spend my sunday reminiscing the good old N64+CRT days

iron dove
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Do you have the N64-database.txt and boot.rom in the /games/N64 folder along with roms? If not see the pinned posts, you can configure update_all to get it all for you

rose elbow
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N64 Ocarina on crt is looking so nice 😭 👌 i know the core isn't 100%.. but i think it's also the direct out nature of the mister compared to using an Nintendo 64 with s-video, it's so dang sharp and colourful and 'perfect'

chilly ember
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I can't wait for tlb and proper analog support for the core so I can put conker in the club on a crt with component. Video with s video on real hardware on a JVC D Series

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Sorry crappy vertical phone footage 🙃

wild ruin
iron dove
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see the pinned post for how to configure update_all to get the database along with the latest test build
enable bios DB option in update_all settings to get the pif files for each region (boot.rom, boot1.rom)

wild ruin
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just missing the pif/boot.rom

iron dove
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either obtain yourself using hashes provided on vamp's FAQ or enable bios DB option in update_all (press up after starting the script)

wild ruin
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ok @iron dove progress!! TY so much

chilly ember
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Raised the iso and filmed in landscape instead. Little better. Real hardware video of conkers bad fur day over s video on JVC D Series CRT

wild ruin
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so I boot SM64, see the booting logo and heat “it’s me, Mario!” but then ☠️

iron dove
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see the pins 🙂

chilly ember
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Need the no face patch

iron dove
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you need to patch mario to remove the distortable face at the start

wild ruin
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oh 😓

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sorry

iron dove
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that face uses a feature that isnt implemented in the core yet, the rest of the game runs great

chilly ember
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Search from yxkalle in discord with get them while they last

iron dove
chilly ember
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Think vampier's site doesn't have non level select patches

wild ruin
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getting distracted with wave race

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cannot believe what I am seeinng

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thanks guys

iron dove
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no probs 🙂

wild ruin
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@/fpgazumspass thanks for all your hard work

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the stereo on the L channel jumps up and down a bit, probably a known issue

wanton sun
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(i will finished VI first, so it smears it out and you will not notice it as much anymore 😛 )

wild ruin
hollow rune
lament escarp
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So what's todays vi feature? 😄

oblique remnant
chilly ember
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Decided to try MikeS build on the crt over component for the first time. Yea I guess it looks pretty good

odd vector
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Is MikeS build related to the analog io or only to direct video?

chilly ember
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I'm using analog io and I wanna say it's an analog io thing but someone can correct me if I'm wrong

odd vector
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Okay, if i encounter any issues I may try it. Thanks!

rose elbow
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i've either forgotten over the years, or simply never realized that Ocarina of time had rumble

odd vector
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Thats why the stone exists

rose elbow
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i don't think the Wii VC version had rumble, and the 3DS version didn't have rumble. and i always kinda assumed rumble was limited to the Stone of Agony

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i was surprised to realize the game just had standard rumble

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i dont think as a kid i ever bothered playing with the rumble pack in :P

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i am shocked LOOOL

chilly ember
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Shook

iron dove
weary beacon
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@wanton sun just out of curiosity, how far are we from a stable release? The core looks pretty progressed.

compact depot
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Probably after TLB

worldly quartz
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Kinda curious what magic he will do with tlb to make it fit and be cycle accurate due to restrictions

remote hatch
remote hatch
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Yeah , probably 😆

hollow rune
weary beacon
hollow rune
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Maybe he will give you the info you need. Have you been enjoying the test builds?

remote hatch
wanton sun
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that's not a timeline, i know, but i can't say better for now

weary beacon
remote hatch
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Well, maybe not very serious 🙂

limber willow
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does it make a difference if it's marked as 'stable' though?

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had a good multiplayer Mario Party over 20-turns over the weekend

hollow rune
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yeah I am playing OoT right now, and it is fantastic

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Couple little issues

limber willow
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cool, I'll have to try OOT

hollow rune
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I never played it on NSO but it must be better than that. Feels better than playing on Gamecube for sure

shell cloak
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I played OoT at a friends house in 1999, on Wii VC, NSO and now Mister. This is the closest to my 1998 memories.

hollow rune
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I cannot get rumble to work though. In general i mean. I know you need the stone of agony for it in Zelda

shell cloak
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Also, I’m team Vaseline confirmed

hollow rune
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I am curious how exactly it is going to work. Does it just take another pass in rendering the image and tries blend colors from neighboring pixels?

hollow rune
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no. I assume on Star Fox it just works if I have it set up in the OSD

worldly quartz
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Is mister unstable fetch part of n64 script?

hollow rune
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I tried it with an 8bitdo pad wired.

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I can try a Pro Controller if that is more reliable

fair stump
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In OoT it works even in the first screen. You roll into the wall of his room and it should rumble

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Rumble pack selected of course, right?

hollow rune
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yeah let me try again

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nothing

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let me switch controllers

limber willow
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Rumble isn't working for me with the 8bitdo PCB NSO mode, Mister_Unstable

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to choose NSO mode, you just slip the little switch on the rumble pack thing to NS right?

fair stump
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I think people have said use d input mode for rumble with some controllers

lethal wren
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X-input at my side yes

fair stump
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Like for my 8bitdo, it's the start + X combo

grave island
# weary beacon Thanks Robert

PSX was in a better state than N64 at a time it was still not moved to official release, so I'd imagine Robert would do the same with N64. Wait until all the main features are implemented and all the top games people care about can be played to completion.

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No need to rush a release.

trim seal
hollow rune
fair stump
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Yeah

iron dove
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I think rumble on the 8bitdo mod PCB might also need the driver from the unstable zImage_dtb: #unstable-nightlies message

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like the official nso controller does

limber willow
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thanks, I'll try that

hollow rune
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Thank you

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SN30 Pro

fair stump
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I quick Googled it, it is x input mode on start + X

hollow rune
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That explains why my lite 2 wont do it. It just has switch and D mode

hasty kayak
# iron dove I think rumble on the 8bitdo mod PCB might also need the driver from the unstab...

Unfortunately the 8BitDo Mod has issues even with that driver.

  1. It sync's up fine 1st time you do it, when you next power up the MiSTer and the Controller, it looks like it has connected but the Controller is unresponsive.... I have to re-sync it AGAIN.

  2. Even when it is sync'd up and working, the C-Buttons are not working properly. I think specifically C-Down and C-Left don't work despite being mapped correctly within the Core.

However, when the controller is in its D-Mode (rather than S-Mode [Nintendo Switch Mode]), it works fine minus any Rumble regardless of Drivers.

hollow rune
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I am guessing this is handled through MiSTer itself. Does that mean that other modes might have rumble opened up. Or could rumble work wired?

hasty kayak
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So I will say right now I don't recommend the 8BitDo kit if you want Rumble. If you are fine without it, then its ok to use in D-Mode and will work well.

weary beacon
iron dove
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bummer. seemed it worked for Quirrin (in psx core at least): #1096015979055697940 message

hasty kayak
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I will try it again with the new File

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I haven't tried it today.

grave island
grave island
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Well until then, keep enjoying the test builds. Still fun to be had.

hasty kayak
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Nah even with the new zImage_dtb file the 8BitDo Mod Kit doesn't work properly in S-Mode.

Its not even registering Up and Down on the Analog Stick... Only Left and Right. Yes Rumble works but its no good when half the other things don't work properly.

And STILL when you Shutdown the MiSTer and the Controller and then start them both back-up again.... The Controller is unresponsive and you can't navigate the Menu's... you have to Pair the Controller up again.....

hollow rune
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i think the best controller conversation is going to be complicated with this core

native mesa
#

OEM + raphnet has been good

hasty kayak
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Its a shame the Rumble doesn't work with D-Mode (D-Input).

If I use my Dual Shock 4, the Rumble works a treat.

native mesa
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I have an 8bitdo mod kit coming some time this week

hasty kayak
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There is no Firmware Updates (yet) for the 8BitDo Kit

native mesa
hearty oar
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I've been using NSO, original pad via reflex adaptor and GCN pad, I think the answer to which is best is it depends

native mesa
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8bitdo gang

hasty kayak
# native mesa

I have their NES and SNES kits too and they are fantastic.

native mesa
#

Honestly it's been great timing for the N64 one

hearty oar
#

GCN isn't too bad for some games, depending on how they use the c buttons, and it rumbles nicely

hollow rune
native mesa
#

Does the 4 player USB port for switch work on mister?

hollow rune
#

I was curious how having the controllers wired changes things

hearty oar
#

NSO is very authentic, wireless and has a very precise stick, and also rumbles very authentically to the OG pak, but I could actually notice the lag for Smash at least

limber willow
#

Hey did something change with the CRT setup between the 20230925 and 20230930 cores?
The latest one doesn't work properly via RGB on my CRT.
Colors are all wrong, doesn't sync properly, etc

#

p.s. yeah, 8bitdo controller is having the sync issue with that driver, I'll just live without Rumble for now

native mesa
#

This thing?

hearty oar
#

yeah that's what I've been using, the Wii U version

native mesa
#

I think it's identical to switch one

#

Does it support all 4 controllers?

#

I have one may try

hollow rune
#

I do too, and four controllers

hearty oar
#

it does, you just need the unstable linux kernel (any, I merged a patch with the driver for it a while back)

neat sierra
native mesa
mild ether
#

Oh there is a yc build already?

limber willow
native mesa
limber willow
native mesa
lament escarp
limber willow
native mesa
#

YC build in the pins

zinc dew
mild ether
#

I completely missed this.

native mesa
#

Make sure the download is more than 200kb. Downloading from the git repo can be womky

neat sierra
limber willow
#

3.5mb for me

limber willow
#

20L5 is fussy. I always struggle trying to get my 3080TI to output 480p to it with a YPbPr converter lol

neat sierra
#

My trinitron is RGB modded but yeah must be the jungle sync processing

hasty kayak
zinc dew
lament escarp
#

As opposed to configuring the c buttons as 2nd stick, as you would do in dinput mode

limber willow
#

YC build is perfect, thanks. I like the new filtering

limber willow
#

(with the stable mister_main, the values are wrong for the stick, but unstable it's fine)

hasty kayak
#

For me Up and Down on the Analog stick do not work. I can't see where I have gone wrong? [in S-Mode]. In D-Mode it works perfectly fine just with no Rumble.

lament escarp
limber willow
#

That's what I did as well

hasty kayak
#

Ok so when you configure Up, Down, Left and Right you use the Left Sitck (in MiSTer Main)?

lament escarp
#

Nah just for stick 1

hasty kayak
#

(Not Left Stick, the Analog Stick)

zinc dew
#

You do not configure the analog stick at all.

hasty kayak
#

Ok I am at a loss....

zinc dew
#

Analog stick is configured only in the MiSTer main menu.

#

Stick 1 is what the core uses

hasty kayak
limber willow
#

analoge stick in mister menu

#

there's nowhere to configure analogue in the core, it just works

zinc dew
#

Correct

limber willow
#

once setup in mister menu

zinc dew
lament escarp
#

But even in main you configure right and down on the first stick, so you should see if mister reads the stick up and down.

zinc dew
#

The core instructions should be updated at a later point to be more obvious. It’s not just you.

hasty kayak
#

Ok that has got it working (configuring it in MiSTer Main)

#

So at least that will work even though I have to keep Re-Pairing the controller upon boot up.

zinc dew
#

Yeah, that’s an issue with both the 8BitDo mod and the NSO N64 controller.

hasty kayak
#

The only problem is the D-Pad now doesn't work in the MiSTer Menu.. 😦

zinc dew
#

I’m sure it’ll get solved at some point.

zinc dew
hasty kayak
#

hmmm ok

lament escarp
hasty kayak
#

So Up, Down, Left and Right is for the D-Pad Only? All I need to worry about is when it says Stick 1 Tilt Right, Tilt Down?

lament escarp
zinc dew
#

D-input does not support rumble in the N64 core

#

Only Xinput

lament escarp
#

Also don't finish the setup early, just skip the mouse config manually, it'll throw you out of the menu when it knows enough by itself.

lament escarp
remote hatch
#

rumble does not work in Brawler64 NSO in any mode 😄

hasty kayak
#

That is S-Mode fixed 🙂 thanks for your patience and help everyone.

#

(fixed in terms of buttons n stix :))

lament escarp
#

Some day some smart guy will fix the nso driver... appearently some oem nso controllers also have the pairing issue.

worn delta
zinc dew
zinc dew
lament escarp
#

I tried 2 different bt adapters, all showing the some issue. Also shig took a look at the error reports and thinks it's the driver.

zinc dew
#

Yeah the driver, that’s what I mean.

hasty kayak
#

The Driver which Drives the Adapter 🙂

zinc dew
#

@worn delta dinput rumble problems seems to be an issue for a ton of devices. Just did a quick google search and lot of questions popped up on how to get rumble working with dinput lol

lament escarp
#

Btw I also contacted 8bitdo to make the at least their usb adapter compatible with the n64 kit, don't think it'll amount to much though.

zinc dew
#

Maybe but it’s great you brought it to their attention.

native mesa
#

Why would you want to use dinput over xinput anyway

zinc dew
#

Also congrats to @weary palm on your PR being incorporated into the latest MiSTer unstable! 🥳

native mesa
#

His database stuff?

zinc dew
#

Yah

native mesa
#

Neat that should help the ROM hackers a lot (like myself)

lament escarp
#

Do I need a new db or just the unstable?

native mesa
#

Check his comments he points to a smaller database file

#

Not sure if there's a new column

lament escarp
#

I'll wait for him to explain it for dumb dumbs like me
😄

hearty oar
#

ideally the main database file will get updated, pretty much can just replace a lot of it with entries based on the information in the rom header instead of having to hash the rom file itself

#

meaning that slight variations in revision, dump, or rom hacks that don't try and change the game ID or save type will work without needing any additional DB entry

zinc dew
dreamy kayak
vapid hawk
#

it's especially awesome since n64 has so many decomps

#

there are going to be like, an absolutely obscene number of mario and oot romhacks at some point

daring meteor
#

If someone is curious - PSX took 11 months to release

zinc dew
vapid hawk
#

PSX_20220511

#

so yeah

#

roughly around this time in psx core development i think you could play it but it had no sound if you didn't run dualram

native mesa
#

I member

elfin depot
#

iwastheregandalf.jpg

vapid hawk
#

and it had way more and way weirder bugs too

#

like resident evil 1 didn't work right until about a month before the official release i think for example

cerulean elk
vapid hawk
#

yeah here, SPU on DDR came late january 22 : #test-builds message

native mesa
#

Was anyone around when evil dead started working? What was the fix for that?

dense wagon
#

speaking of no sound.... lol i had a thrash at the portal demake, i get no sound there... also the invert y axis rather amusingly inverts all controls lol
But, really quite funny to see that game running

marble cargo
#

I came late to the party when it came to the PS1 core development, so I don't personally remember any obvious bugs from my experience.

vapid hawk
#

thats a fast moving project too there's a steady stream of commits, seems like it could end up really polished

#

thats maybe the one game we could use n64 mouse support for 🙂

native mesa
#

StarCraft?

vapid hawk
#

you cant really actually play starcraft with the mouse afaik, not enough buttons

#

the support in there is just vestigial

native mesa
#

Mouse and foot button s

marble cargo
#

Experiencing both the SEGA Saturn core and Nintendo 64 core develop is exciting, as I can slowly see each game improve with every build.

native mesa
#

Saturn lacks all the nice osd options though. I think I prefer Roberts methodology more

#

Granted he's not in a wartorn country

vapid hawk
#

usually what happens with srg320 cores is he makes like, the heart of it, and when its finished others jump in and do QOL additions

zinc dew
vapid hawk
#

someone should really demake sonic mania for saturn

#

i'm kinda sad nobody jumped on that it'd be perfect

native mesa
#

There's a Dreamcast port I think

vapid hawk
#

really? awesome

native mesa
#

Or maybe it was Wii? Or maybe both

hasty kayak
zinc dew
#

Sonic Jam is still extremely fun and looks awesome to me. It’s not nostalgia talking, first time I played it was on the Saturn core

vapid hawk
#

is that the sonic 1/2/3 collection?

#

if so, yeah its pretty rad, esp the way they backported some moves from sonic2 to sonic1

native mesa
#

SonicFreak94 is working on a Dreamcast port

#

Of sonic mania

#

But isn't sonic mania mostly just old stages?

upbeat spindle
#

Hey chaps, I'm having issues navigating the menus in Pilot Wings 64 on the MISTer; I essentially can't move up or down in menus - can anyone help me with this?

zinc dew
vapid hawk
#

oh yeah thats neat but kind of only a techdemo right?

zinc dew
zinc dew
drowsy lantern
flint thunder
spiral garnet
#

With the latest build I get like a out of sync image when I load the n64 core on my crt, anyone get this? Last one worked fine.

wanton sun
#

next build will improve it with the values MikeS tested

cerulean elk
manic basin
#

I love that you do so much Q&A for us chumps when you're on here @wanton sun ! I know a few of us (me) probably sound like 5 year olds asking questions. But it's super kind and very helpful!

And to follow up with a question...
Your sound answer from earlier about all or nothing made me wonder if the Portal homebrew is doing something wrong early on. Then I remebered you built in beatiful error codes. It's right there. RSP PC is modified by register access while rsp runs. Is that related to something not implemented (return to idle sfter err or sometime) potentially? Or is it just running on real hardware as a fluke? Sounds kinda like it should stop if the audio register writes aren't waiting for a stopped on rsp. I bet this is enough info to get sound in portal on the software side, though. I'd try, but I'm stuck on set until 9pm tonight.

cerulean elk
manic basin
cerulean elk
#

Only other person on here that will know what to do if I asked for a “full Apple on the first floor” is you haha

elfin depot
#

Are we talkiing like...legit apple crates? Like ye ol wooden boxes?

native mesa
#

Gotta meat the girls whole family today... Wish me luck

#

Should I wear stereotypical red flannel or a burgundy sweatshirt

weary beacon
#

dad's like to see flannels

elfin depot
#

Go full Biggie Smalls

native mesa
#

In fact I may be the only non-dad

manic basin
#

I'm also using pc. So its apple boxes in a different way as well.

native mesa
#

The more I think of the word dad the stranger it gets

lament escarp
native mesa
wanton sun
weary beacon
#

Im confused

manic basin
#

Thank you!

modern sleet
#

But that will be fixed in Roberts next release for everyone using the normal builds

wanton sun
#

Mike is very much into CRTs so the changes should help all CRTs 🙂

weary beacon
#

Yc can be carried over component?

native mesa
modern sleet
weary beacon
#

Interesting thanks

native mesa
#

"Divot is a special operation that can be (optionally) performed on the anti-aliased pixels to filter out the "divot" (one pixel notch) artifacts when multiple silhouettes overlap on a pixel."

daring meteor
#

From next build you shouldn't need to use yc unless you have yc signaling

#

(Unless like Robert breaks something while doing async clocks, which can reasonably happen)

native mesa
#

I like the idea of composite but I'd rather simulate it through a filter

#

Is there an accurate composite filter?

modern sleet
# native mesa Is there an accurate composite filter?

I should probably get back to that work... but it definitely wont fit on this core if I wanted to add it 🙂. I dont think the N64 really needs a composite filter, where the Genesis could really benefit from having one for that rainbow feel

native mesa
#

Seems like it's something that could benefit all main and be a mister.ini setting

worn delta
#

For anyone curious, I tried Morita Shougi 64 (AKA the cart with the modem on it) and it boots but crashes when you go into play with an E080044.

zinc dew
worn delta
#

Clearly. I probably fell for some honeytrap where the first menu option translates as "Non Japanese Click Here".

orchid nimbus
zinc dew
#

I judge you to be…..

#

excellent!

lament escarp
#

@orchid nimbus do you know whats up with the new unstable main for the database? Will we need a new one? Is the one on you faq the new one?

orchid nimbus
#

I think it pulls from the json so it’s probably the last one

#

Which part of the faq?

#

I really should edit that thing it’s become a mess

brisk drum
lament escarp
zinc dew
#

fantastico!

brisk drum
#

Si, si gracias

#

plays some mariachi music

zinc dew
brisk drum
#

Omg these are hilarious !

cerulean elk
#

Film Apple boxes are made for sets. But same concept

#

That’s a “full Apple”

#

Inconsequentially would probably make an awesome arcade stick build

#

Ok today is the day I finish Bomberman Hero on the core. I swear it to myself

knotty zealot
#

you're finishing the gba game first

elfin depot
drowsy lantern
#

One strange oddity I noticed in Super Mario 64: normally as you approach this picture is supposed to crossfade into Bowser’s face, but it never happens on the core. So it’s kind of creepy to see Peach’s face so up close:

daring meteor
#

LOD my beloved

drowsy lantern
#

Ah it’s LOD that does this? Had no idea!

#

Also whenever Mario warps, he fades in and out with a simple alpha blend. But on a real N64, there’s kind of moving noise pattern as it happens. No emulator ever gets this right.

worn delta
#

Ah, is Robert yet to implement LOD?

orchid nimbus
#

Life or Death?

compact depot
#

Level Of Details

candid copper
#

praise be to the YC builds

#

looks incredible on my crappy CRT tv

daring meteor
orchid nimbus
worn delta
#

Ah, thanks for the info. What actually are LOD and Ramla?

orchid nimbus
#

you cannot download the unstable from my webpage

fair stump
#

Post them sweet comparison shots, boys

spiral garnet
#

Thanks, my sync issue is gone loading the core

lament escarp
worn delta
#

Does it not just use the same .txt file?

orchid nimbus
#

@lament escarp you got me confused - what are you looking at?

wanton sun
#

I curious if anyone finds a game that uses gamma ... and is not starfox 😅

fair stump
#

Sounds like a challenge OLEDJ

vapid moat
orchid nimbus
#

@wanton sun very funny 😄

zinc dew
fair stump
#

I don't know what I'd be looking for

wanton sun
#

difference is very visible if you know the game:

worn delta
#

Oh I know one, it's called "Lylatwars" 😉

orchid nimbus
#

Doom64!!!!!

wanton sun
#

is that a guess or is it true?

orchid nimbus
#

well it's pretty dark

#

I'll give it a spin

lament escarp
# orchid nimbus <@774036257487061013> you got me confused - what are you looking at?

Sorry 😄 there is a new unstable in #unstable-nightlies message, which says it's not only grabbing the hash value but also the game id to figure out which game you loaded and match it in the database. My question is if you know anything about that, and if the db textfile on https://vampier.net/N64/ is compatible with that main and if it contains the game id and stuff to work with romhacks etc.

Discord

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orchid nimbus
odd vector
#

Woah Gamma 😄

daring meteor
#

Gamma as second version is surprising, very glad for that

odd vector
#

Hopefully my CRT works again with this build

orchid nimbus
#

@lament escarp sorry - that I don't know - it's all automated based on the github json out there

daring meteor
#

New Seed?

zinc dew
#

Going through games no gamma yet other than star Fox

primal bolt
vapid moat
#

OOT?

lament escarp
#

So this is the starfox update? 😄

teal sail
#

Buck Bumble

manic basin
#

Is the gamma more noticiable in SF Rev 1.0? That's got a darkness problem...I believe...I believe I believe I believe....

#

(that dumb pun was for the 3 people who listened to The Darkness...)

zinc dew
#

Buck Bumble has gamma

#

I repeat Buck Bumble has gamma and is presumed dangerous

fair stump
#

What is the horizontal guard band?

zenith orchid
#

I think THPS games use gamma

cerulean elk
#

Interesting stuff

zenith orchid
# fair stump What is the horizontal guard band?

according to GPT:

The term "horizontal guard band" in the context of the Nintendo 64 (N64) typically refers to a visual feature in video games on this console. It represents a small, usually black area or buffer zone along the edges of the screen. The purpose of the horizontal guard band is to provide some space where graphics or game elements are not displayed. This helps ensure that all game content is visible on older CRT televisions that might slightly crop the edges of the screen. It's a design consideration to accommodate different display devices and avoid important game information being cut off due to overscan on certain TVs.
zenith orchid
#

Yeah, especially considering this is mainly a CRT update

lament escarp
manic basin
#

Get that camera pointed at a CRT like it's 1992 and you wanna get your high score printed in Nintendo Power!

orchid nimbus
#

why does the dithering look to pronounced ?

#

is it transitional?

weary beacon
#

cause there is no dedither

cerulean elk
compact lark
# orchid nimbus

TBH from what I've seen in captures on real hardware, Star Fox 64's dithering is pronounced even with VI/Dedither on.

hollow rune
#

Definitely lights up Star Fox

fair stump
past mango
#

Awesome, gamma pog

mild finch
grave island
#

I know its the initial implementation, but anyone else feel the gamma is a bit too bright in Star Fox. On my real N64 it doesn't look that bright.

compact depot
#

How much of the Vaseline is implemented now? 80%?

vapid moat
#

25% still I think

compact depot
#

Full tube wen?

orchid nimbus
mild finch
hollow rune
primal bolt
#

oh you mean on the new core just released

grave island
#

Yes, with gamma setting on it seems brighter than how it looks on real hardware.

primal bolt
#

I dunno I dont have a real N64 to check

lilac scroll
#

Robert, what’s the game that doesn’t work yet that you’re most excited to get working? Or do all your personal favorites work now?

hollow rune
cerulean elk
mild finch
hollow rune
wanton sun
grave island
#

Actually nevermind, what was messing with me is the dithering.

#

The brightness actually seems on point.

wanton sun
#

haha, too late 🙂

grave island
#

It was the dithered pattern that caught me off guard. I didn't realize how dedither still needed to be implemented.

wanton sun
#

i think starfox also uses the random dither pattern that is not yet implemented in the core

zenith orchid
#

Dedither is such a fascinating concept, it counteracts the pattern while enhancing the perceived color depth that dithering provides. At least that's my understanding

obtuse field
tropic sand
odd vector
#

I can see something in starfox wow xD

hollow rune
#

So my mom is like how did it affect Chameleon Twist, and I was like, Mom it only did anything to Star Fox but I will check anyway

#

People Chameleon Twist looks AMAZING now

zenith orchid
#

@wanton sun Hmm, could dedither be added to the PSX core? 😂

hollow rune
#

Go look at it

wanton sun
#

but i think 24bit is the better solution there

zenith orchid
#

Ayy I wasn't asking you to do it. I was just wondering if it's possible 🤣🤣

latent galleon
#

have you tried 24-bit color?

wanton sun
#

if we had so much free space, i would also do 24bit for n64, but i doubt it will fit

#

it would be very easy, the information is there, just cut off

latent galleon
#

you better make it fit

#

dither makes everything look like you are playing a gif

odd vector
#

The new build fixes my ntsc issues on my pal tv, thanks robert!

zenith orchid
zealous hull
hollow rune
#

No gamma

forest forge
zealous hull
#

Oh wow, yeah. Chameleon Twist finally looks like how I remember it looking. That was what was missing.

zenith orchid
#

I remember the THPS games being too bright, so I'm gonna test those out

wanton sun
#

at least thps2 looks too bright and washed out without gamma 😅

zenith orchid
#

yeah, that was my first thought when I saw the update

fair stump
#

THPS downhill level is still pretty bright but I'm not sure if that's incorrect

#

San Francisco still has the wild graphical glitching

odd vector
#

lol, jet force gemini crashes with error: SP CRASHED, gfx=8022313

zenith orchid
#

Darn, for me there's no visible difference with THPS2

#

I don't think the THPS games use gamma

#

but yeah the way it looks now is not how its supposed to look

#

This is on original hardware

#

Okay when you start in the hanger, the corridor you emerge from is supposed to be completely enshrouded in a shadow

#

there are no shadows at all

primal bolt
#

the only real way to test is OG hardware and Mister on same screen

#

cant trust other peoples videos

#

the image could be tweaked from recording or streaming settings, etc

zenith orchid
#

So you think all the shadows were tweaked into the footage?

primal bolt
#

im referring to gamma

#

brightness, gamma, contrast

zenith orchid
#

Ah okay

#

now I getcha

zenith orchid
wanton sun
#

no, but when i see what the game does to all the text, something with the texture loading must be wrong for sure

orchid nimbus
wanton sun
#

shadows are nothing the n64 can do, it's just normal polygons

latent galleon
#

@orchid nimbus i heard it will definitely fit, word on the street

zenith orchid
#

Yeah its clear there are text issues with all the THPS games

cerulean elk
#

So Star Fox for gamma. What else am I capturing later? I’m not familiar with gamma

wanton sun
#

buck bumble, chameleon twist

#

those are the 3 games found until now

cerulean elk
#

Well I’m very familiar with the concept. Just not the games that use it lol

#

Thanks @wanton sun

wanton sun
#

@zinc dew and @hollow rune found them. They just tried their favorite games 😛

zenith orchid
#

I'm starting to think LOD might be the culprit for THPS shadows.

wanton sun
#

well, at least LOD doesn't make sense for the text issues

odd vector
#

why does the n64 need dither and dedither? What a strange way to render graphics ^^

wanton sun
#

n64 does render with full 8bit per color and video out can also handle everything with 8bit per color (until DAC which is 7 bit per color) ... BUT! the bandwidth required to store the pixels in the RDRAM framebuffer is so high, that games rather cut down the rendered image to 5 bit per color and add dithering

zenith orchid
odd vector
#

that's so odd. 😄

zenith orchid
#

I guess it was the only idea they had back in late 1995

odd vector
#

So they achieve "higher" picture quality by using this technique and saving bandwith

wanton sun
#

dedither wasn't planned. when they had the first RCP chip designed and tested it, they realized that the dithering was looking bad on NTSC TVs, so they designed in the dedither to compensate. (source: youtube interview with the chief RDP designer)

zenith orchid
#

So do PAL games not use dedither?

odd vector
#

thanks for the explanation, it makes a lot more sense to me

pure ocean
#

Automobil Lamborghini uses gamma. It also has a lot pixels flying around, wire meshs and missin alpha blending. All the time during atract mode. Maybe a good candidate @wanton sun (Pal tested)

wanton sun
#

yes, will look again at rdp stuff once the VI is done

zenith orchid
#

man, thps2 is so much more fun on N64. it's just so damn smooth, and the perspective correction is so nice chefkiss

lament escarp
#

You got an order in mind when it comes to vi stuff or are just starting to work on what strikes your fancy in the morning?

keen hazel
zenith orchid
#

Yeah, but for the buttery smooth and consistent framerate.. it's night and day

keen hazel
#

Sure

#

Well, PC was the best version overall

#

Good framerate, good sountrack and additional maps

daring meteor
#

Intresting

zenith orchid
keen hazel
#

Would it fit on the DE-10 though ?

zenith orchid
#

Heh, good point.

#

Maybe the mod could use the disk drive features

#

for the expanded storage

low crane
#

Has anyone successfully saved in Shiren 2?

knotty zealot
cerulean elk
#

I’m gonna work a little mix and match vid tomorrow; gamma and games that just work. If anyone wants to see some ether specific @ me. And no I’m not doing Brian 🤣

knotty zealot
#

himynameisawbaconandbesuretohitthatsubscribebuttonbutletsgetrightintothis

cerulean elk
knotty zealot
#

ouch

lament escarp
cerulean elk
modern sleet
#

No YC build for a couple hours,

#

Thought I could remote in with my phone... 🙃

lament escarp
#

Skyrim?

fair stump
#

1080

cerulean elk
#

Matrix is showing itself in Chicago

zenith orchid
modern sleet
#

1080 with Roberts new VI changes

zenith orchid
#

But it seems Nintendo was hellbent on avoiding CDs

daring meteor
#

The Wii is the true exception

cerulean elk
#

Wtf. Look at this

#

Seriously it’s following me 🤣

fair stump
#

Too bad Sony CDI

vapid moat
#

To those with PAL N64, can you confirm following for me:

SM64 + MK64 on PAL-modes, look bit weirdly aligned to me:

tulip coral
vapid moat
zenith orchid
#

@wanton sun horizontal guard band?

vapid moat
#

Other N64-games are properly aligned like their NTSC-counterparts

vapid moat
zenith orchid
#

hmm.. maybe @modern sleet would know

past mango
#

Maybe it's already been brought up, but it didn't jump out at me in the search results. Extreme-G has some scaling issues with the Acclaim logo, and the rocket animation in the screen after has the rocket veer off course from the fire effect that usually tracks with it. OG intro for reference: https://www.youtube.com/watch?v=8BGmIGACuxQ - @wanton sun

Extreme-G is a futurristic racing video game developed by Probe Entertainment and published by Acclaim Entertainment, featuring an original Hardstyle trance soundtrack. It was released for the Nintendo 64 in 1997, and was ported to Japan for release on May 29, 1998. Despite the crowded field of Nintendo 64 racing games, Extreme-G was met with mo...

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oblique remnant
daring meteor
#

Is this Automobili Lamgourgini

neat sierra
#

in majora's mask in the attract mode I noticed there's an occasional 'twitch' like a sync issue on my lcd tv that isn't there on the crt. I wonder if that's just that the TCL is struggling with sync for an instant? Haven't seen that in other games and it seemed to not do it in-game

lament escarp
#

Uff superman 64 has some graphical glitches. Let's not touch that again. 😄

oblique remnant
#

automobili lamborghini + superman go hand in hand

lament escarp
#

As the best games on the system?

nova grotto
#

I am the only one without audio in the N64 core in a CRT

#

?

oblique remnant
ebon oyster
#

Anyone else noticed single-pixel-wide white lines between texture edges on certain levels of Super Mario Kart 64, even with the latest core? Are those present on original hardware?

chrome quest
# vapid moat To those with PAL N64, can you confirm following for me: SM64 + MK64 on PAL-mo...

Noticed that too. No Mario64 to test hardware, but can confirm it didn't look like that on hardware. Not certain if there were borders or not (wouldn't have noticed back in the day!), but would at least be vertical centred.
iirc, there's some vertical "stretching" type mode that I figured was part of the answer. Robert mentioned the mode before, didn't say it was tied to Mario in particular mind. I'd noticed it too for all the previous core versions, was just waiting to see over time

ebon oyster
oblique remnant
#

Eikou no Saint Andrews still not there yet but it shows gamma 🙂

primal bolt
#

take the white pill

quaint pewter
# vapid moat

I'm guessing @modern sleet is not a PAL type dude?

zinc dew
neat sierra
#
  • Elmo's Letter Adventure
daring meteor
#

Eiko no Saint Andrews

brisk drum
mild ether
#
  • Vivid Dolls
hollow rune
brisk drum
hollow rune
#

You onow

brisk drum
#

I am Mexican

hollow rune
#

I did not think about that

#

And I am super sorry

brisk drum
#

I’m just fucking with you

#

Sorry

hollow rune
#

And I am quite flushed right now

dreamy ridge
hollow rune
#

Still should've thought one more step on that.

hollow rune
brisk drum
#

It’s a legitimate otc medication

#

No one did nothing wrong

#

We are Gucci 100%

hollow rune
#

Panda is better than Prada

brisk drum
#

If anything I made it wrong by bringing race into something that had nothing to do with race ..

#

Because I though it would be funny

mild ether
#

It was.

solemn maple
kind solar
hollow rune
fierce garden
#

Can’t wait to play Jet Force Gemini. It has such amazing atmosphere and music. Controls, everyone hates….but I love it 🙃

cerulean elk
#

and home. Time to capture

lament escarp
#

Resi2 still has a funky coloured column in some szenes on the right side

chilly ember
kind solar
#

does the update script still put the core in the main folder or is it under the unstable category now? i don't like having it in with the finished cores

eternal island
#

my buddy is here playing the magical adventures of brian

#

seems to be crashing a lot

#

we seemed to get through it.. by spamming the start menu after every battle lol

chilly ember
#

Oh weird I played up until the thief fight in the forest, I didn't have any crashes but that was on a previous build

eternal island
#

trying to repeat it consistently.. and if i can find it will see if i can make it crash after a full core reboot

cerulean elk
#

funny to see 10/01 on a core

eternal island
#

im going to try a core reboot first actually...

#

learned my lesson on the saturn core

cerulean elk
#

when it doubt reboot lol

#

wow gamma with a massive diff on Star Fox

#

not gonna lie....dark SF vibes do it for me more

modern sleet
zenith orchid
#

Ah okay 👍

#

Thanks!

modern sleet
cerulean elk
#

was Star Fox always this bright?

zenith orchid
#

Didn't the gamma dim the colors?

cerulean elk
#

Gamma on bright, gamma off dark

hollow rune
#

Someone suggested that being the case

quaint pewter
cerulean elk
#

no I mean thats what I should se yeaH?

#

see

eternal island
#

im fairly certain

#

core restart fixed it

#

good ol core restart

zenith orchid
#

Yeah that's correct

#

I do remember starfox being bright

cerulean elk
#

Star Fox is such a diff vibe with gamma on or off

#

Chameleon Twist time

zenith orchid
#

yeah true

cerulean elk
#

will make an EASY vid though. We are talking night and day different...pun not intended

zenith orchid
#

I'll really looking forward to the LOD implementation. but I don't think that's part of VI

wanton sun
# daring meteor So that is why the RCP says V2

it's not like dedither is the only reason for the v2. He told that the first revision was more a testballon with double size, they knew they had to redesign it anyway. Just one of the many changes

daring meteor
#

Adds one to the count through

weary beacon
#

Dedither will save ocarina of time

wanton sun
# zenith orchid <@640641777610522675> horizontal guard band?

if pixels are close to the sync edge, they are not fetched from RDRAM. As fetches seem to be in 8 pixel chunks, you can loose up to 8 pixels on the left and 7 on the right side if the game configures it bad. And, no surprise, many games do that

ornate obsidian
#

Lylat Wars looks so much better now, cheers for the update

#

RE2 is also working beautifully on my CRT now thanks to MikeS

zenith orchid
#

I can't believe how much I'm learning about the N64 as development continues. The way Robert explains things just makes sense

#

Next time I play Mario Kart 64 with the bros, I'll have all these fun facts about how the graphics area rendered, and the VI 🤓

mellow path
#

What kind of shadow masks do y'all use with this core?

cerulean elk
#

funny in Chameleon Twist Id say half the time GAMMA on is the way to go, the other half...gamma off

#

ant land looks more vibey darker

zenith orchid
wicked granite
# orchid nimbus

Same here, does not look normal.... but maybe its the missing random dither patterns..... or its to much gamma boost...

zenith orchid
#

combined with bright scanlines and composite simulation filters

#

it makes up for lack of AA

#

though once VI is fully implemented I might switch to s-video simulation or soft interpolation

mellow path
#

I'll keep it in mind. A good crt simulation really makes or breaks a core for me.

zenith orchid
#

But also CRT simulation in this case is a filter in the MiSTer framework

cerulean elk
#

and done capturing...fun stuff

zenith orchid
#

One day I'll have the direct video signal go into an RT4K, and that'll be my CRT simulation

eternal island
#

it does seem brians quest crashes randomly. sometimes it takes a while, sometimes not

#

thats all right

zenith orchid
#

not a big loss

eternal island
#

made it quite far this time no crash, until it did

#

and ye no big loss, but still worth noting i suppose

bright nacelle
#

Anyone play the f-zero climax hack recently? i tried it out today, both both a htgd and 'romantic'version give me a black screen. other games (and hacks, Amped works) are ok. Or does it require some adding int the database file? Have to admin i am just now starting to use the core some maybe missing something obvious. But having read 'updated' update all takes care of all i tought not much else was required! I did a quick search on climax and found nothing in previous chat...

eternal island
#

try loading f zero first, then load the rom hack

#

see if that works

bright nacelle
#

crap yeah that sounds familiar, giving that a go now!

bright nacelle
#

Hmmm seems it just loads the vanilla f-zero

#

yeah checked a youtube vid, the game has it's own splash screen. maybe i'll just patch it myself and see how that goes, cheers though!

cerulean elk
#

who send me the capture of Kirby 64 being beaten? I cannot find the damn DM with your name to credit

#

nevermind...I was blind

languid dune
#

Still need to test today's update. Sounds like it's mostly for CRTs and Star Fox 64.

cerulean elk
languid dune
#

Who are these guys!? We're Star Fox! 🦊

hearty oar
#

and assuming there is not other bug/missing feature preventing it from loading 😄

cerulean elk
#

Fox found the light! (gamma)

cerulean elk
chrome quest
hearty oar
#

Which will of course be built on all the preceding changes

chrome quest
#

Great! Silly me, missed that was also already in the unstable channel. Still good to have the other link for the database file I suppose. TY!

weary beacon
# modern sleet I'm not sure the scaling is correct yet?

I'm not sure if this will help or if it's a known bug, compared to a real hardware n64, in pal mode, the scaling is correct, or very close, just the image is shifted down too much. On the other hand, Yes, it is true that since VI were implemented games like Pokemon Stadium the menu letters do not look good, perhaps it is because of the scale? A known bug???I think it happens in rayman 2 and other hockey game.....and is a know bug

#

It is very difficult to compare the scale with the real n64, because the image is shifted down, in terms of scale it seems correct to me

bright nacelle
novel fossil
#

Does anyone have sync issues at 1440 4:3? vsync_adjust even at 0 doesn’t seem to get rid of it. It also seems to pop up only after longer play sessions, and progressively gets worse. This is on an LG C1. I seem to remember this also being the case with the PSX core, which I had to eventually drop to 1080 to resolve

night saddle
zenith orchid
#

Does the MiSTer scaler output at 1920x1440?

trim seal
#

So the Rare logo in DK64 is now just a couple of vertical white bars instead of that half-visible logo?

thorn iris
trim seal
#

Aye, I'm not stressed about it or anything, just confirming it's not just me 🙂

chilly ember
#

Dk rap still works so that's fine by me

trim seal
#

Huzzah!

dusty tusk
#

Ooh, new core update. Time to grab my field programmable gatorade and check it out.

modern sleet
trim seal
#

Boy, that gamma really brings out the detail of the...dithering. :p

dusty tusk
#

Yeah, the dithering is quite a bit uglier than Playstation

random portal
#

any new games?

#

Just waiting for XenoCrisis on N64 boot one of these updates :)

modern sleet
#

@quaint pewter @vapid moat Try this and let me know if it causes issues in PAL, I only tested MK64 in PAL on my PVM and its a lot better

#

Should be closer to center now

quaint pewter
#

Oops I hope it helps indy. I tagged you because of his message, not for myself. I don't have my MiSTer connected to a CRT at the moment and not sure where my scart cable is .

modern sleet
#

Its in todays YC build as well, If it works well, Ill let robert know

#
if (videoout_settings.isPAL = '1') then
    if (vsyncCount >= 30 and vsyncCount < 33) then videoout_reports.vsync <= '1'; end if;
else
    if (vsyncCount >= 10 and vsyncCount < 13) then videoout_reports.vsync <= '1'; end if;
end if;

Thats all that's different, I just shifted the sync 20 lines

safe robin
#

just out of interest. is it an optimization that you have 2 if statements with the same then clause?

zinc dew
elfin relic
#

2560x1440 is the pixel repetition one, you actually end up losing some fidelity with that one

zenith orchid
#

Yeah I was about to say..

elfin relic
#

but useful if your display sucks at handling 4:3

zinc dew
elfin relic
#

if you have a 4k display that handles 4:3 fine (i.e. doesn't have added lag like the LG C/G2 doodles), then video mode 13 probably provides the best

zinc dew
#

Maybe? I’ll give it a shot. Thanks!

elfin relic
#

that's 2048x1536@60

#

now that I'm part of the LG C1 gang, I run video_mode 13 and vscale_mode 4 and it's chefkiss

broken cradle
#

I use 2560x1440 because 1920x1440 makes my c9 go 🙅🏻‍♂️ and won't display anything

elfin relic
#

yeah, that's where it is useful, for those kinds of situations

cerulean elk
#

I have zero complaints about my Samsung QLED. It’s yet to not take a signal

#

And in gaming mode with some menu tweaks you can get basically to the bare signal with no processing on top.

elfin relic
#

I actually wanted a sarnsang qled but they're not allowed to sell in Japan thanks to a feud with Panasonic >_>

zinc dew
#

lol

#

way to go dp

cerulean elk
zinc dew
#

Just had to sell secrets to Samsung

elfin relic
#

Samsung, yeah. It's a dumb name I call them sometimes

zinc dew
#

He mistyped it to not tip off the Panasonic police

cerulean elk
#

Like Sorny. Or Magnetbox

elfin relic
#

exactly

broken cradle
elfin relic
broken cradle
#

I'll give it a try

#

Nah tv don't like it

elfin relic
#

that's unfortunate

trim seal
#

Man, Rayman 2 looks like you're viewing it through a glass door. Trippy. Seems like it's not drawing a handful of lines every 20 lines or so.

hybrid spade
#

Rogue Squadron is freaky

#

the menus now appear but only when the filtering is turned on

#

and it looks like the images are only half rendering every 2nd line missing.

modern sleet
#

Some of the scaling needs to be fixed, I'm sure Robert knows about it

trim seal
#

Actually Rat Attack has the same graphical issue as Rayman - the glass-venetian.

modern sleet
#

Might be interlaced related or y scaling

trim seal
#

Seems like something like that, yes.

chrome quest
modern sleet
chrome quest
#

Amore! ❤️
Now it looks like I remembered. Yet smaller Mario, but more wide. Of course realise the HDMI aspect ratio is wrong for PAL cases such as these, but in progress so that's all good.
Love it! Thanks for the fix

vapid hawk
#

we need the aspect ratio whisperer to work her magic on n64 for us

#

(kitrinx)

quaint pewter
#

It was a real eye opener when I finally saw US and Japanese games running on SNES and Mega Drive etc after years of everything being letterbox and slowed down.

woeful grove
cerulean elk
#

N64 video for tomorrow is up, Saturn for thursday is up, house is clean...and now I am tired and dont want to turn my MiSTer on lol

chrome quest
#

It's nice when the HDMI output matches IMO
For Megadrive/SMS you got to enable borders to fix it. Looked into those as I had them.
Probably the same issue on HDMI output for PAL NES, SNES?
PSX handles it brilliantly.

vapid hawk
# woeful grove If it's needed

yeah i'm curious actually because i think the VI might actually make all the resolutions come out pretty normalized as is

modern sleet
#

Everything is fixed, the system scales everything to the output l, pal I'm unsure what it's normal resolution is

chrome quest
#

About that normalising @modern sleet ,
I think PAL games with alternative vertical resolution are doing something odd.
640x237 looks fine.
Something like Pokémon SNAP that outputs 640x285 PAL has a glitchy rolling image on the latest YC version. Fine on Roberts

modern sleet
#

My guess, there will be a separate output for pal

modern sleet
native mesa
# kind solar

How long Mario gets cancelled for being a racist charicature

modern sleet
#

I'll bring it back a bit to not exceed 285.

kind solar
chrome quest
cerulean elk
chrome quest
#

The 25th September core had same 570i resolution, without the rippling video regression, so I guess those numbers are correct

hollow badger
candid copper
chrome quest
# trim seal Man, Rayman 2 looks like you're viewing it through a glass door. Trippy. Seems l...

Through glass doors is a good way to describe it. I've just seen the same on Stadium 2. Maybe something about odd vertical resolutions?
Rayman 2 is 640x227 NTSC, 640x268 in new game on PAL (menus are all different too).
Stadium 2 PAL is 640x570i.
Bomberman Hero PAL is 640x293. No glass windows there, but odd lower lines shimmer.
All WIP, happy so much works! Just listing if perhaps a useful reference of the few numbers to more knowledgeable people

broken cradle
elfin relic
#

sweet

broken cradle
#

Noticed something frustrating that I don't remember it being a thing before

#

In smw each individual stage clear doesn't save

#

I have to basically make sure I do everything before a castle or a special world that asks to save and continue in order to keep progress

native mesa
#

Pretty sure that's always been at thing

trim seal
broken cradle
#

The replaying a ghost level to save was something I didn't know so good to know

broken cradle