#Nintendo 64
1 messages · Page 83 of 1
I appreciate the link, although the mods might not lol
It is legal, as it is abandonware
Heya, you asked me to update you. I got a rough draft of my script that automatically replaces the existing md5 value in the database file with the value of a newly generated randomized rom. Seems to be working pretty well.
I wrote mine specifically for my NAS though. If you'd like something more MiSTer specific, I can make some changes and DM you what I've got.
Without the community patches the game is useless
shame is was not a backwards compatability title on xbox
I'm living the NAS life myself. Feel free to send me via DM! Thanks!
I would buy it on STEAM if it was released again
Ferrari Licencing is the main issue
SEGA hate money
Even the Outrun on switch the horse pixels are changes in the M2 Ages port
But we have Jotego core on MiSTer, but the M2 one is excellent too
ohh interestingly.. Donkey Kong 64 is filled up the whole screen on my CRT VGA output.. Banjo Kazooie had a squished screen on the direct vid output
videodrome 64
another broken Jotego core. 😦 That guy takes on too many new projects without finishing any old ones.. Most people would rather have someone with love for the game/console (Like Robert does for the N64) create cores properly.. I digress though as this is veering off-topic
Does the mod add the missing sun and lens flares? AFAIK the PS2 version is far superior since PC and Xbox versions are missing the sun.
Pretty sure the PS2 version has many more trade offs and worse image quality than Xbox
Aside from the sun thing
Well I for one refuse to play it without the sun, it loses a ton of atmosphere IMO.
You can actually fix it on Xbox if you are playing from HDD anyway
In the exact same way you can on PC, just move a file to where it was originally supposed to go
I will have to try that. It might be good enough to put back onto my Steamdeck.
Finished Daikatana, I'm sorry everyone but it's completable
what about the banana yellow ones? surely the color make them better
Any visual glitches in the game?
I never finished it before but nothing that stuck out to me. Just some white lines on edges of some models/textures
Doesn't happen alot
Are you using RetroNas? If so can I PM you with a few questions? I'm in the process of setting that up now.
congratulations? 🎉
I still get some flickering of the diddy kong racing title characters in the demo loop. Normal?
Update the list 
yes it is a known issue
@quick arch thanks
I've got further in OoT in this core than I ever got on an emulator or even on real hardware. I'm embarrased to say I only got to Hyrule Field before and not even to the castle. Now I'm in the cucco village so I've doubled my previous progress. LOL
I am also drawn in. I've beaten it on 3DS, but running the original on MiSTer is magical
Just got access to DALL-E 3 and having fun.
It's looking fab already Tim and I don't think the extra stuff is going to make OoT play better than it does right now?
Ooh, ai art text! That's proper next-gen
WOW this core has improved a bunch.
It's the vaseline
Minor graphics issues with OOT the standout omission is LOD textures. Other than that it's great. Clean and jaggy like the gods intended
it's the indicator of your mister that the network cable is unplugged
Why though?
sorry, was a joke, real answer: https://www.emutalk.net/threads/has-anyone-even-noticed-this.17997/
what i see is the symbol of "you need to git gud and max out your hearts"
robert, you are in the unique position to be able to make jokes and have people believe you. i think it's called trolling.
He deserves to have his fun, too.
we just have some fun in this channel 🙂
Whips are fun, too.
raw flogging
Aw well, just means you'll have to expand that crop bottom feature to all 4 sides, resi2 has a similar issue on the left side of the screen.
i tried to implement top crop together with bottom but it didn't work after 3 tries, so i left it where it is...
Will it still be the symbol when RJ45 isnt used anymore and kids will be questioning why that's the network symbol? Like the save icon
Im already feeling old because kids call a floppy disk "the save icon" Im not ready for this yet
Still stanning for BNC and token ring, damn kids
What bad news
I feel you.
have the new VI structure in a first version ready. None of the VI features are implemented yet, but it already fetches multiline data to do the AA/dedither filtering later, stores the "result" for bilinear interpolation and prepares the line for the videoout to fetch, always at 640 pixel width / fixed clock enable rate, no matter what the input width is. It's basically the output you will get when all VI features are turned off
Another jank masterpiece is Messiah for PC
will not upload it yet, because it's pointless with no features integrated. Also i need to test more to be sure it works under different conditions
no new version for 5 days already!
Makes sense. Nothing to see
Hello, I would like to say thank you for including an off switch for all of this. It's a small thing, but weirdos like me appreciate it.
Is the shimmer a result of scaling in your end or did N64 actually have shimmer due to janky scaling
the picture is 640x285 scaled to 1920x1080 with all filters off in mister, going through my capture card at 1280x720, and enlarged by the image cropping tool. I guess you cannot judge anything from it 😅
Got it no judgement
the game originally is 320x285, so every pixel in horizontal is currently doubled. Could be that this allows for slightly worse scaling
Afraid I'm not--it's a home server I've already had setup for quite some time, but I may be able to answer your questions?
If not, feel free to ask in the help channel.
We can't judge anything from a feature that doesn't have the features in it yet 🙂
With VI disabled by toggle will the output be 320 or 640?
Man... didn't even try to ween us off. Just forced us to quit cold turkey! 🤣
It was for our own good.
in theory a "direct resolution" could be available as toggle for HDMI only, but i don't know all the side effects yet
Sounds like a tricky task across the 1000s of devices they will get plugged into
Made myself naseaous playing N64 this morning. Not sure if my brain isn't used to 3D games or if its the framerate.... i dunno
Sucks though. Maybe I should take some pepto bismol
How are you outputting at 640? Nearest neighbour?
Nice troll bro!
Really nailed that guy lol
Dramamine
?
Not sure if it's a packaged part of upscaling but N64 averages between the extra vertical lines.
Does Robert average, that's the question
Ideally both should be an option
The current state of the core is more than I have ever dreamed of half a year ago. No pressure
Hey all, does anybody know of any other randomizers that change the first 4096 bytes of a ROM?
I've got my script up and working with Paper Mario, but wanted to extend it out if there were any others.
@wanton sun , is there any chance to adaptive scanlines to come back?🥹
Happy Oktoberfest everyone !
I haven't checked the OoT randomizer, but that's the most iconic one that comes to mind
I don't know where in ROM that game stores data so it might be unaffected
SM64 has a randomizer of some kind I believe
(by proxy to OoT, MM can also be randomized IIRC)
Wanted to add that my OoT randomizer did work until I updated to the latest unstable mister and its not booting anymore now?
"N64 bellybutton analog stick isn't real, it can't hurt you"
N64 bellybutton analog stick:
I've had this one since I was a kid and the audio connection was awesome. Solid contoller too. I do NOT recommend the sound shift mode. When you press left on the dpad all audio comes out of the left speaker and when you press right out of the right speaker. v disorienting.
how...how did someone think this was a good idea???
Maybe I am blind but discord search this morning is just a total constant fail….so we have all list of games that can be completed?
Discord feels like it’s hanging on by a thread in the last 48 hours
There's the compatibility sheet with all the statuses, I think a couple dozen US games are completed?
Could have sworn @zinc dew pinned a list
Assuming people are keeping it up-to-date
It should be the...fourth pin?
#1096015979055697940 message
I’ll just use tracker then. Maybe I manufactured a memory where there was a list in pins 🤷🏻♂️
Working a “games you can just play now” vid
Robby removed that pin a bit ago, I believe
There may've been a list at one time, but pins getting rearranged may've knocked it off
I did have a list pinned but I unpinned it once the controller pak saving got supported because the list of “fully playable” games practically doubled at that point. List got unwieldy and I was hitting post limits.
when everything is implemented and there is still space left
I defined “fully playable” from the perspective of, I can play the game like I would on an original system. Minor bugs are fine but if I can play and save then to me that’s fully playable.
Haha so I wasn’t crazy. Noted
I mean you might still be
either nearest neighbour or bilinear, will be an option
Sorry I know this is probably getting annoying by this point but you’ve brought me so much joy. All I play is the N64 core. Dude I literally play it daily. Thank you bringing my childhood joy back.
don't worry 🙂 i also play something nearly every day on mister now. only occasionally did that with psx and even gba
There seems to be something a tiny bit off with the joystick emulation. With my 8bitdo SN30 when I hold the joystick at very specific angles, Mario in Mario 64 kinds of spams in place for a frame while running. I’ll try to get a video.
Ah, wouldn't that cost resources?
Compared to just what the N64 uses
Or is it like 5 ALM?
the logic will always do bilinear like n64 does. In case it's disabled i just force the 5bit wide scale factor to zero. Cost of that is extremly low
Got it, sounds like it, very nice
so it does 3 multiplications with zero and adds it to the current color 🙂
Notice the little stop Mario does. I was holding the joystick still.
Only happens at 45 degree angles.
Everything needs bilinear!!!!
(enlarge it for the details, e.g. the right side of the logo)
I spend the majority of my free time talking with all of you. Def am
Thank you so much 🙏🏻🙏🏻🙏🏻😀
One for bilinear one for dedither
And call them VI alpha and VI beta
So you could call the build that introduces gamma, Gamma
Little juke step there. Break the goombas ankles
I'm thankful for Robert appeasing us Vaseline haters
Def smoother in stills
Very exciting and cant wait to see the VI implementation, I prefer the blur on N64 games
Vaseline bros unite

Oh it has a scale
what do you mean?
It's not just on or off
I can only really see the difference in the hud
Look at the edges of the mountains
no, it's the x/y scaling. It's a accumulator for x and y with 10 bit accuracy, but only 5 of these 10 bits are used for bilinear interpolation if the pixel is not hit exactly
It is almost identical
Lol does this mean I’ve gotta capture today? 🤣
Maybe the bridge shows more of a difference
Yeah I was about to ask "Is it VI_X_SCALE", guess I have my answer hahaha
This is amazing lmao
That sounds so wrong.
You can achieve the same effect now by vigorously rubbing your eyes then opening them up and looking at the tv screen lol
lol
Use composite video to fix the core
PAL games really want that feature:
Yeah pal got the shaft
I can’t wait to use a YC build with PAL games to perfectly recreate the experience I could have just by plugging in my actual n64
Lmao
Thats probably the best compliment Robert could ever get
Actually though, having n64 games with crisp RGB output without needing to mod my n64 is amazing, screw Nintendo for not even letting me get s-video out of my crappy late model PAL system
Miyomoto was in cahoots with big Vaseline
I feel embarrassed to ask but what's the deal with bilinear filtering and other types? Is it related to non-integer scaling?
yes
Is there a website someone can link me to which explains Interpolation, bilinear filtering, etc
I'll check OoT and MM later today. I was under the impression the CIC wasn't touched, though I'm unsure about the combo rando. Mario 64 rando allows you to generate seeds in-game, I believe. That should be fine.
If the only case I need to cover is PM, I guess my script is done then. 😅
Also:
I'm not sure if this has been covered before, has Robert mentioned previously how he's expecting to handle transfer paks?
Do we know how the save data would interact? i.e. Transferring pokémon into Stadium for storage?
why did I click that
Dangerops: computer damig when go to site?
no rick rolls yet I am disappointed
BEGUN, THE VASELINE HAS
Yeah, it depends on where OoT and MM have the data that's randomized at
#test-builds message
The first 4096 bytes is the header + bootstrap; the bootstrap might not change, but the header's CRCs might if data changes in the first MB of ROM
Oh damn.
Wait, so are we actually going to be seeing VI effects?
Robert only posts test cores when he knows it'll derail your plans 🤣
keep making plans, VGE!
haha well I have the whole day so just change order of work
There’s a secret Patreon tier that’s called “ruin @cerulean elk’s shit”
Special Brian Enhancement Build
haha well itll keep me entertained today. Setting MiSTer up now
In what games will it be easiest to see the difference?
quest 6 4 !
went with Mario64 first, now looking at OoT, noticed the resolution right away since the frame counter is smaller hehe
That I noticed too
@cerulean elk i guess the compression kills it again 🙂
@wanton sun this is AWESOME!!
It just gets closer and closer to being like real hardware. Amazing.
The smearing begins!
smoothed out textures at a distance in OoT for sure
Will look there
Wait! Habemos Vaselina? 😱😱
usually does
only 25% of it for now 🙂
I will 2X the bitrate in hopes but I doubt it works
you can easily show it with PAL games, they have artifacts without it
May I ask what percent of resource usage we're at now, Robert?
76
This is incredible.
bilinear scaling only costs about 120 ALM or 0.3%
rookie numbers. Gotta get utilization down by 7 percent
just remove the full VI and turn music on...but enjoy!
Lots of room for mini-TLB coming next week! 
@wanton sun bilinear on/off shows ENOUGH diff that hopefully YT wont crush it
As a jaggie-lover. I gotta admit. This feels far more nostalgic. 🙂
On Wave Race PAL I see it much more clearly
the intro of DK 64 missing some screen those one have oversize
Yeah, I noticed that too.
Mario 64 level select screen is a great example
Pal or NTSC?
Why is it so wide
Are you playing in Texas? I've heard everything is bigger there.
I'm sure you've never heard that before.
thanks, seems to be some 480i screen
Yeah the intro to Donkey Kong 64 renders in a 480i resolution specifically at the beginning with the logos. For some reason the core didn't like the interlacing, so the screen gets stretched and cut out.
it wasn't working before, was half cut off
Most NTSC games should nearest neighbor scale properly right?
yes I test this game first because with the 640 mode I think we could see them right
Mario captured, good examples. Onto snowboard kids
On the OoT intro, the rightmost column of pixels looks off. Is that expected?
Can y'all post some vids? I'm at the barber need some entertainment
The difference in VI is very clear on Dr Mario in game NTSC
I noticed rayman 2 had weird vertical scaling issues. Maybe this will fix it. Excited to test later
See the rightmost column is different
probably will be cut off when the original borders are implemented
I noticed that too, NTSC
Star Wars Episode 1 Racer is great 640x474i
the VI has a "bug" that will make it draw 8 pixels on the right side black under some conditions. Mario64 also has that
also 7 on the left side, but that's very rare to hit
I've been playing BoTW/TotK too much. I keep pressing A to hop while I'm climbing in OoT.
And the main visual bug of it has been fixed 🤘
yes !
i'm clearly being thick.... but where has the discord 'test builds' channel gone? cant see it all of a sudden 😦
So KI Gold is usually stretched wide for me. Now it's just a mess of pixels
Then it went to attract mode and actually looked perfect
And froze
so far so fun...Mario 64 and Snowboard kids captured. Nice games to see the diff
Did Puzzle Bobble change?
episode 1 racer seems like a good case to show 🙂
I doubt any games got fixed by the new build.
OOT is good on the intro skybox for dithering / VI on off
the game renders in 397x474 and scales that to 640x474
yes that means mischief makers still doesn't work
OMG, wasnt expecting a new build until mid next week. I know what I´m doing this evening
Lode Runner 3D is displayed great with the new build (640x474i)
First is vi off ,and 2nd is on
I don't think it can be overstated how amazing it is to be playing Ocarina of Time on MiSTer. This is so cool.
Should be a fun vid....even if its hard to make an end run around compression
WWF attitude is no longer just a white screen for me but similar now to my KI screen
you miss spelled Paper Mario
you misspelled misspelled
Puzzle Bobble by Thanksgiving?
You miss spelled Mischief Makers!
you misspelled 3DO
Killer Instict shows correctly Rare logo (640x474i)
Why can't any of us spell!?
What, 3DO by Christmas?
Is that PAL? NTSC looked like the above for me
NTSC rom
red boxes in doom64 , what is causing it?
I don't know why mine always is the one with issues
maybe try restart of the core and laucnh it first
Yay. I will go catch some bilinear chickens later in Kokoroki down or whatever it's called 🙂
waterfall in Koriki village is a nice example of on/off too
*town
Maybe I'm experiencing a mandela effect, but I'm noticing that the VI build introduced some lag, but an intentional lag more similar to original hardware.
That would make sense, I would think?
Like with Pokémon Stadium 2, I'm noticing the game lagging more at specific points, like how it was on the original hardware.
w00t! I see we have a new update with the Vaseline Injector coming together.
i can't see how the Vi could add lag
maybe some resolution switch and your TV needs to adjust?
Like I said, maybe my mind is playing tricks with me.
Your brain was just lagging. You need to enable coffee
brain fog lowering your mental draw distance
Mandela effect is real.
I myself come from an alternate dimension where the NA video game crash never happened.
Atari had just released Pitfall Bros. Wonder.
For Killer instict there is some sprite clipping maybe same as diddy kong racing
The one where 3DO Series 5 is the most popular console today?
I’m playing The “Berenstein” Bears on Genesis
Noob qn: what does VI stand for?
So NBA in the Zone 2000 is showing some weird behavior. The screen smaller sized
Video interface
Thank you for asking. My mom asked and I had forgotten
Or Vaseline interface
Haha. Thanks
Densha de go may be a good example for VI too
rampage world tour is another good one
And here I feared development was on pause while I am on vacation
@fair stump I have the same issue you describe for Top Gear Rally 2 and Castle 64 (homebrew) game
Have all high res games been scaled down? I don't think I had tested any of them before. E.g. rogue squadron
Oh sweet! so we just have more accurate bilinear filtering?
it defintely looks smoother
its subtle but it feels right
I do admit wave race looks good with vaseline
Personally I never had a problem with the way the N64 looked until I plugged it into an LCD
Well, OoT was a different story because it was different from many other games, in the sense that most colors were muddy and lower contrast. particularly in the early parts of the game
N64 really shines with colorful games
And scanlines
I never truly appreciated scanlines until I started tinkering with the MiSTer.
I really like that the CD player in both PSX and Saturn demonstrates gradient patterns so you can dial in your scanlines and interpolation modes just right to get a perfect balance between well blended dithering and gradients balanced with color clarity and sharpness.
I think the VI Bilinear setting turned on and the SNES Interpolation (Sharp) file as the horizontal filter is a nice combination.
Of course this might change as new builds get released.
Yeah, I'm really looking forward to VI being fully implemented
Time for Vaseline Interface
I think the only thing I would change in VI settings is the overall blur.
There’s a 640i mode??
It seems N64 was as liberal with blur as PSX was with dithering.
even on a CRT you can see the dithering on a PSX game
I love that with the PSX core you have 32-bit and bilinear filter.
ok got enough captures. Onto editing and VO for 4
oh god no
Let the Vaseline coverage begin.
Apply liberally.
🫣
oh yes
Vaseline Injector
I've finally released my biggest mario 64 mod yet: Super Mario and the Monstrous Manor This mod completely alters the structure of mario 64, centering around exploring a haunted manor. It's the most ambitious thi…
💖 99
Apparently it does work on original hardware, so hypothetically it should run on the core too.
my favorite area in mario 64 was the haunted area
I like how each visual addition has been these pixels are too visible, make them more blurry
I likey my visible pixels
Although the vaseline is more accurate... oh boy... I'm conflicted
Funny that because on PSX I would absolutely prefer the wobble. Wobble is what makes PSX PSX. Vaseline is what makes N64 N64 but I hate it 😂
Try using composite, dont see much difference 😉
Hehe
I came to the mister project to get away from CRTs and yet.... I still kinda want to go back
I think with a good OLED and proper scanlines, its all you need
Nice, gonna have to throw this on the everdrive
Will OLEDs still blank out when resolution switching though
That like my only gripe really with my experience using LCD/LED so far
if that's your problem you should probably just cling onto your tubes for the rest of your life
Its a legit gripe
Good luck playing Chrono Cross then
Gaming monitors have a better time tolerating resolution changes from what I've seen, since they have features like dynamic refresh rates and freesync to minimize sync lose.
damn luggers always have a GRIPE with any new tech
I just made it to the Forest Temple. That frikkin music... I'd forgotten just how good this game is.
You’re watching the official HD music video for "Vasoline" from Stone Temple Pilots’ album 'Purple' released on Atlantic Records in 1994. Order your copy of the Purple Super Deluxe Edition here https://Rhino.lnk.to/Purple25
Subscribe to the Stone Temple Pilots channel! http://bit.ly/SubscribetoSTP
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Interst...
My monitor does a good job with the sync dropping, and with "match core frequency" turned on any desync is just gone.
I feel much regret cheaping out on my monitor. It is 1440p but that's about it
I'm heading towards 47 - at a certain point my mister filters are build into my eyes
NHL99 looks a bit odd now :), most likely a scaling issue
i thought this was improved on a while ago. last i was playing cc on my lcd after toggling a few options it did it very rarely
might be dif on oled. too broke for one of those right now lol
no idea the model. lg 65 inch 4k something
YC core updated, should fix some of the temporary sync and screen adjustment issues for analog / CRT users
does n64 look good on crt?
was having trouble with it a while back but it was many updates back
Its fine, with the adjustment to 640x237 the sync is too short I think now so i've accounted for that
I suppose its highly dependent on your display
Are there any N64 games with frequent resolution changes?
RE2, but they are internal scaling changes, the core should output 640x237 all the time now
it still does, just only about every 5th or 6th menu open
i still prefer it on crt for that reason though
I should test out RE2 with both my 1080p set and my 1440
Uh. If it works on the core that is
ill reconnect it to a crt tomorrow when my buddy comes over to beat the forbidden game
we are playing through mystic quest and the magical tales of brian
games where music was the games whole budget, with plain sounding characters, with quest in their game names
benjamin and brian
Lol you can sell zora eggs to curiosity shop
I prefer Elastica 🙂 https://www.youtube.com/watch?v=AZEfuBLZNPo
Track 16 : "Vaseline"
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Just a note, ogre battle 64 kind of has a similar issue. If you toggle vi on and off you can see it's like it's taking the leftmost pixels and putting them all the way right
I see people have noticed the mild pixel shift with VI, getting the same with MM 👍
Oh man imagine Mystic Quest Sixty Four. 3D Benjamin. 3D platforming in a Final Fantasy game.
differently spelled 😄
yes, border of the image will fetch pixels from the next/previous lines
If that's expected then I won't worry about it 👍
NHL99 squished @wanton sun but I guess its just a scaling bug
25%?
But wait there is more!
Watch the official music video for She Don't Use Jelly by The Flaming Lips from the album Transmissions From The Satellite Heart.
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25% blur, missing are AA, dedither and divot. Everything else should not blur
So it gets even better? Awesome!!
Christmas gonna be lit
i wouldn't even consider AA as blur, but that is subjective. dedither does blur, but also adds value with the dither pattern being mostly gone and color shades looking better. divot is just blur and nothing else 😅
It makes sense adding AA as part of that list since it smooths the edges out
Looks like we need a new analog modeline for this build?
maybe. the video out is fixed now, so all games should work with the same settings
So divot might be the only one I would forego then 😄
correct me if I am wrong, AA smoothes the jagginess on textures?
Everything else seems necessary
of the polygon edges, not textures
Are these all toggle-able options?
yes, all will be a toggle
Yeah, the bilinear filter seems to handle 2d edges
Bless you
Hsync is too short and off center right now but I have it fixed in the YC build for anyone
Do we even realise how good we have it in 2023 with emulation? Holy 🤬
lol funny Mario 64 bug:
Would you consider options of improved AA? I heard N64's approach is rather primitve, though I could be wrong
@zinc dew looks like a water slide lol
Where is your build again?
if you have better values, just tell me. As i only test hdmi, the exact values don't matter, so i don't adjust them
Noticed the water layer has this tendency to “shift around” when viewed at oblique angles
ill pm
no idea
Oy, in Animal Forest title screen I often have to wait for "Saving..." to occur just to access the OSD
What is the context of this image
I'm guessing it's just a leftover debug thing?
The Video Interface (or VI) is one of multiple I/O interfaces in the RCP, which configures different parts of the console's video rendering and output. It provides significant flexibility to support NTSC, PAL, and M-PAL, using the same chips and registers. All memory-mapped registers are 32 bits wide and should always be written a full word (32 ...
Ty
Welcome
Why bother having an option that warns "always leave disabled!"
I think that is a warning to people making software for N64 so not really an option for end users. Very interesting if you can potentially wreck a n64 with software though.
Ahhhh
interesting aspect ratio you got there
looks like built-in screenshot from mister?
Probably, that's what it did for me too
That's the output res now
Yeah, looks normal 4:3 when I play, when I take a MiSTer screenshot that’s how it looks.
The remote app usually does screenshots fine but if the aspect ratio comes out funny like that I have to try the screenshot or raw buttons to see which comes out correct
Oh there you go. The button in the screenshot menu is what’s causing it.
@modern sleet is there a new Y/C build being compiled?
Its been posted for a bit now if you use the YC toggle in update all
I was under the impression that things like AA couldn't be turned on and off on real hardware. Am I wrong about that?
Ah I was trying github
There are gameshark codes to remove AA but that's about it
Thanks @fair stump! I posted that info in Wizzo’s discord. Basically the “Raw” option is producing the stretched image in this core.
I recall there being some codes to help clean up the image but wasn't sure about what it was changing.
yes, it's to be expected, as that is the raw resolution. The scaler just forces a aspect ratio from it like a CRT does
Its here too: https://github.com/MikeS11/YC_Builds-MiSTer/tree/main/_YCConsole, should be fixed in the next non yc build
It looks like its all configured with flags at 0xA440 0000
you will get the same if you try e.g. re-volt on the psx core
Yeah that’s what I figured. My expectation is for the screenshot button in the remote script to not take raw images (but it’s nice to have that option). I gave him that feedback.
i see, yes maybe it could have a option for raw or upscaled
Might have to bust out the real n64 and Everdrive this week to see what can be done.
Thanks I guess I'll have to wait. I get a black screen with this build
Curious about that test mode.
lol dont think I will run the one with the actual vaseline
but its good for a laugh
It's like one of those spot the difference games
Check PM
Why is it always Slippy and never Peppy?
Slippy sells excitement
once those two in, then as far as I'm concerned VI is done. but alas, divot must be implemented for it to be authentic.
I wonder if divot is what deblur rgb mods disable
Use this image from @rose elbow
That new Mario 64 hack works and seems to play well, but the outside of the Manor is just a bit off, haha
Must be one of those forbidden modes 👀
Mister is now better than real hardware. Save for TLB games
The deblur mods were kinda hacky
And usually require a solder toggle
The ability to remove all the hardware features like texture filter, dithering, and BI bilinear for the cleanest image is really pretty amazing.
I like pixels
Very educational. It’s like seeing the original image before alterations done.
"cleanest" without texture filter? 
Before VI after VI
wouldnt say that quite yet. getting there
ps1 is an example of something i prefer to real. no doubt this will get to that point eventually
Yeah maybe my comment is very wrong
I don’t mean cleanest as in better
he means RAW
@zinc dew Being able to toggle everything is pretty amazing though for sure
Yes, that’s what I meant! Thank you.
RAW 64
I’m a vaseline man myself
This all sounds way wrong..
locked and loaded for 4...then kitten to the vet at 6
When will he get to the red polygon in doom,lamborghini, roadsters trophy, etc?
Does rumble work in this core via USB, or only SNAC?
seems like new cores and kitten visits align lol
Wasn't this a huge scandal when they wanted to restore a historical painting and just gave it to some guy who messed it up?
It was a lady iirc
how do i use rumble and a controller pack at the same time with the nso controller?
Was painted on a wall at a church somewhere.
Honestly love how it turned out.
It's funny seeing excitebike 64 try to emulate tony hawk and other games of that era poorly
Hopefully he doesn't need anymore
he has a small intermittent cough. Gonna get it looked at
Lux (Pepsiman) gets whatever he needs
I'm working on figuring out rumble support now. If you find any information before I do let me know please.
Eating plain greek yogurt expecting vanilla 🤢
read the label
yogurt with a spin, shovel it in
Yogurt goes in smoothies so its a daily part of my diet
PSA: Yogurt doesn't belong in your N64
i eat plain greek yogurt a bunch. like half a container, 0%. disgusting but keeps ya less hungry for a while
Dat protein, yo
there is even a point where you start to enjoy it
0%, do you drink it? 😂
its greek yogurt. its not gonna be watery
Ah my brain skipped over the greek part
i think something at some point when i was a kid switched me to 0% everything
i think it was seeing what the fat looked like
separated
I have 2% regular yogurt because it was too good of a price on sale. I don't really enjoy it because it's so runny
I didn't see a mention of this, but Banjo Kazooie looks odd in today's build compared to the one from 25th - there's a black area on the RHS and the frame is squished in the rest of the area
Horizontal res is now scaled to 4:3 like a real crt. Probably what you’re seeing here
it's WIP so things are still in motion
In oot the right most pixel column gets mirrored from the left side of the screen with vi biliniar on.
Known issue. It's happening on several games now.
Yea I think that’s happening in Mario kart too
And SM64
im not sure what should be correct
so ill just
ignore any explanations and pretend nothing changed
so that way i dont see it
bliss
You can't unsee it now. It's just like those tiny little horizontal aperture grille wires. That's for life!
I think Rayman 2 has a similar issue, because it has a vertical junk pixel line just like the right image.
1tb of data moving from 1 NAS to another with an between computer is brutal
1/6th of the speed
I am having some trouble getting a picture on a CRT right after loading the core, before loading games. Any settings tips or shall I wait another build ?
Lol 4
Specifically today's version?
Or every version?
yeah same, it's rolling like with some of the other games
KI gold for instance
Trying a fresh install again
Just today’s version. Previous versions worked great
What’s new in today’s version?
Output resolution seems different
Ask Mike, I dunno what would be different here
Yes, looks similar. It appears offset to the left because of a black area on the RHS too. I'm also seeing artifacts in that game when 8mb ram is on that aren't there with 4mb.
Actually it doesn't have anything to do with the RAM, it's the "high resolution" mode in the settings being bugged. Switching to the low resolution makes the game look normal.
It's broken. Try the YC build
Next dev build will have a working modeline
hmm wave race not working anymore on latest yc build for me, hangs and n64 logo
Podracer working with correct video now though, obviously the most important game on the platform
Is there noticeable slow down when going to the high Res mode?
Which games have it?
Pod Racer is one
O_O hitting left analogue stick on the USB n64 controllers on my buddy's MiSTer causes B to get hit too
Looks smooth as fuck to me, can’t see the fps counter on my cry
No slowdown but the picture gets smaller. Is that expected behavior?
Oh that's a good point, will be easy to measure and compare slowdown between the modes with the FPS counter
Rogue squadron also has high res
I did have some extra border on Banjo that I cropped for the edit
It looks like 60 to me though?
otherwise nothing LOOKED too off via HDMI
It’s not de interlaced
So what are the most authentic n64 video settings? I’m already on a crt. Texture filter on, dithering off, vi filter on?
Like the VI Filter although leaves a vertical column on the far right
Waverace works fine for me
Works for me now too, not sure what was happening before.
Core is now fixed to 640x237 output, so I dont need any of the difference clock dividers anymore, though the sync on the main core is even smaller due to the change in fixed resolution
Ah, hsync is smaller so might cause some stuff to be tight, got it
So just changing the hsync line to what you had it should be the only change now, right?
This is the only think I see either the VI filter, pixel line on the right of the screen
Yeah, it should be in the next main build
Ohhhh, did Robert say he's going to put it in? Excellent
This is why Robert works so quickly
Bing has an image creator?
Ya beat me to it. Time to fire up this song and this core.
now do 'an 8 armed god with an n64'
I'm trying the Bing one. It's slow
Nontendo 64
People always ask...
Do you believe in God?
I always said no.
Until now...
I don't believe in a god that doesn't believe in me
I believe in you
no one does
@orchid nimbus I believe in you too., here have a teddy bear...🧸
Mines still going. Wtf
On topic off topic. I'm on a set today and we literally used vasaline on the lens and all I could do was think 'implememnting VI isn't that hard....'
dang
@cerulean elk did you get video of the Mind Goblin proto for your n64 showcase?
Was it to simulate a drunk person?
Tropey memory shot. But it's really pretty.
We're shooting 2x red komodos with $55K anamorphics. So I would hope it looks good
Just add wavy lines when moving into the scene with some harp sounds and it's good?
Sounds expensive to be putting Vaseline on
Excellent Scooby Doo ending!
We put it on the filters. So it's not so bad.
👀
Vas'ing a rental lens that costs as much as a new car would be a power move, though.
Lol can’t say that I even know wtf that is 🤣
DO YOU MIND GOBLIN DEEZ NUTS
😂
Got em
I mean it’s mostly just like eating two skittles but whatever 🤣
Taste the rainbow?
lol
Robby wins
how old are you again?
19
ok I need composite for this core now :D
Can't be any winners in this situation

Awbacon lost by falling to a mind goblin (in this day and age??), and Robby lost for attempting it in the first place.
Nah, it never gets old. 😄
I need to fix the transparency when you do a color change. Source graphic issue, I think. The math is working, the source is exported with the wrong dropshadow luminance.
Never heard it
I don’t hang out at the playground like @zinc dew 🤣
@wanton sun tested Rayman 2 with the new changes since I knew it did some weird horizontal scaling. It's missing info now in it's hires mode, looks like strips. fine in lowres mode. Might be a good test case.
hey - eh - flash warning might have been handy
sorry .yeah. hope nobody's dribbling on the floor right now . ☹️
~twitch~
You gave my mom a seizure
Enough with the Vaseline jokes, jeez.
Finally tested out that sweet sweet vaseline. 
I generally think it helps 3D games, but makes 2D assets look worse.
yeah it's a slippery slope indeed
Probably why devs stayed away from 2d on it
Basically what it ultimately looks like is a half pixel shift. Not something you'd ever notice on a CRT back in the day, but on a crystal clear OLED, you can really see how the effect is done.
The horizontal bluring to 640 is probably the worst part of the VI. console modes remove it and even people that like the other filtering are happier without it.
This is a known issue NHL99 is the same:
nah, dedither doesn't touch the ui and removes dither. I like it better
Games could control these effects with the VI status register right?
Not the bilinear filter
And not dither
Right yeah they couldn’t just scale with nearest sadly
dither can be turned off per pixel
Which yeah would hurt 2d games that wanted to look crisp
dither can be turned off for 2D. not all games do it though
we don't have that control on console though, just the devs
Which makes this core the ultimate 64 experience
Or rather...the Ultra 64 experience!
The ultra 64 controller was the best. apparently Nintendo didn't think the world was ready for colorless buttons
New build huh - how's it looking?
Slick
25% vaselined
Ultra, ultra, ultra (in KI tone)
I thought you meant something different
vid in 5...should be fun
Anyone know how to get rumble working on the N64 Mod kit..
I've enabled it in the first menu where it says **"Pad 1 Pak: Rumble"**and also in the "System settings / RumblePak: ON" with various games.. Currently trying it on Hydro Thunder but no joy..
i demand vibrations to go with my Vaseline.
Not working for me
I heard it works with switch mode but I never got it working
Impossible to make mapping for me in switch mode
Oh I got it mapped fine in switch mode, just had to setup in osd before loading core then mapping it. I use direct mode anyways, less lag
If having issues with c left and c up, think setting it to right stick inputs will work
vid is loose
tools down.
curious how the stick differed
Bro dust off your N64 lol
never
noobish question, am i totally mis-rembering n64s aesthetic? Mister looks way crispier, more like PSX? what graphic settings/combo are most accurate? i'm on a consumer TV.
there's still a little vaseline left to add
Ok I got switch mode mapped but still no rumble bumble....
thank you 🫡
I managed to map it like a normal bluetooth controller.. are you trying wired?.
Cheers for unearth-ing a part of my booze-ridden hippocampus from a fado ago!
lol
Still thinking about this 
What in the actual fudge Robby! 
Brutal..
pretty sure that's bad punctuation too.
That would be Let me go, you're a fat hag.
Freekin idiots, who wrote this.
No, its not AA, the most blur is from dedither filter
So is vaseline implemented now?
No AA just yet, just bilinear filtering
Wow exciting new build! Picked a bad weekend to be out of town lol can’t wait to check this out
Picked a bad week to stop huffing glue.
I am serious. And don't call me Shirley.
You are supposed to pack your MiSTer
@teal sail apparently divot is where most of the blur comes from. but with dedither you lose some of the dither pattern and get even better perceivable color depth
Any idea what is preventing Mischief Makers from working? Is it the TLB? It gets closer now :). I get to the title screen.
It's TLB.
Poo :). Oh well plenty of other awesome games to play in the mean time :).
Daikatana is completable
John Romero has finally made us all his bitch
Do any of the "good" wrestling games work
@chilly ember I love the Gameboy Color Daikatana. That was the definitive version I think.
Despite not being 3D.
Forgot to mention that I did a very hard mode play through of Pokemon Puzzle League today. Mew Two didn't stand a chance.
Tbh the N64 version isn't that bad but it's pretty mediocre and hated on because it got so over hyped. I heard gameboy one is good but I never played
This may be is a British colloquialism but it's quite common to drop the 'are a' when dissing someone. You wouldnt say 'you are a d#£khead' you would normally say 'you d#£khead'.
@chilly ember give the Gameboy Color version a try. It’s like a futuristic top down Zelda.
Once Conker works, we can revel in foul language
I'll give it a go one of these days
I could always mod Mario 64 to replace all of Mario’s jubilation with random cursing.
Can't wait to feed corn to the great mighty poo
Throw the TP I mean
I just got schooled hard. Thank you
I throw TP all the time in Phantasy Star Online as a force.
My huge supply of tish comes from my chocolate star fish.
How about some scat you little twat?
So British
Can't wait
I wish Konami had made a Penguin 64 game
The N64 could have done a nice one
@jovial briar
This video?
https://youtu.be/jFd98O8onis
Holmes talks to Chris Seavor, the voice of Conker and project lead of Conker's Bad Fur Day, to discuss his time with Rare Entertainment and his new game, The Unlikely Legend of Rusty Pup.
Me when tlb is done
Careful going through customs with your MisterFPGA if you also enjoy a little skippidy skip skip skipping with your jump rope....
I tried a flight to Europe a few months ago and customs had me on the floor before I could say Vaseline...
Turned out there was a little confusion.
Probably thought it was an Iranian quantum computer
Keep talking and nobody explodes.
Once everything calmed down and i explained my passion for skipping and playing retro games on my fpga the security guard asked..
"But can it run Crysis?"
"No but it can cause one"
Airport security would be Hyperspin fans
Missed the Vaseline drop
pussies
"I just like plain text game lists"
has anyone tried 8bitdo in d-input mode for rumble. Site says on xinput is supported for rumble.
Legit mad
It's not vaseline on his version, it's melted hog fat
i tried it d-input and switch mode and no rumble for me. 😦
thank you for letting me know.
it doesn’t work in d-input mode, it should in theory work in switch mode…
do you have any form on vibrations coming from your controller Steve?.
only from xinput controllers, like xbox and DS4
You know they made him in honor of me getting the best hi-scores in arcades around the lansing/detroit area right 🙂
🙂 J/K but I love telling people that haha
I liked 7, hoping 8 will be as good.
it is nice to have it be my real name and have it be annoymous now 😉
Don‘t spoil Roberts next project xD
Maybe he could crank out SEGA Model 2 for arcade
My word, I'm off Discord for half a day and Robert's pulled off another genius delivery.
I'll have to scrape all the vaseline off my LG now
Not yet, need AA for that real blurry indistinctness
Most of the vaseline off 😄
@wanton sun sorry for the mention. great work on the core. you're amazing. I have a question for VI and the Texture Filtering, Dithering and Bilinear Filtering. Are they applied in a specific order? Is the Dither applied before or after the Bilinear Filter?
oh no, my crt's not liking the new n64 build. the osd menu is scrolling and warped
wow i didn't even realize it was working non-hdmi yet. i need to break out the pvm
YC build? not that i'm aware. i've just been using the cores as posted in the test-build channel. 0925 worked but 0930 isn't
Don't expect it to work on non-HDMI, but give it a go. Don't raise any bugs about it.
is it time to get the n64 core on here? (of course need to rotate the screen)
how did you manage to get one of those?! are you in JP?
Check the pins, Mike has been super generous with giving us YC builds of cores hours after release.
awesome, testing the ycbuild now and i'm back in :D
didn't realize. all good. thanks all
do I get the core from Piep’s patreon? (I am already) ROMs for the game I own on Internet Archive? 😄
Check test builds Chanel for latest core
will try to post a photo of M64 on the astro
Wonder how well it controls on those cab buttons
Just bought a couple raphnet adapters, surprised they are still in stock
same!! shouldn’t be difficult. may have to set up the 5 and 6th buttons tho. for the c buttons. May not still have enough tho lol
Check out my N64, I worked hard on getting the lighting and camera angle right
lol just kidding ai art
Lmao, what is that supposed to be with the bullets?
Not red enough
One day bad neural network art will have a renaissance just like 8 bit pixels did
Not sure if we will be dinosaurs or oil by then
I'll admit you got me for the first couple seconds, I'm not conditioned enough yet to expect AI generation presented as photography
@modern sleet any reason why YC is not part of the MiSTer framework yet?
I'm not MikeS but Sorg is usually the answer
Try it out in the PSX core. Both psx and n64 controller rumbles in that core. Hopefully it will get added for us eventually here too!
Trying to finish my stupid bad script and I'm having trouble interpolating a variable into a ssh'd sed command.
All because Majora's Mask has a single quotation mark in it.
Are there any shell wizards in here than want to look at my script and make fun of me (and maybe help)?
I know. But I assume sorg should be aware of this great feature? Curious to know what he could have said about it and if it will add it to the framework
YC is is part of the FW isn't it? The cores need to update the FW and Mike sets something up for each of them to enable his component/S-Video work
That's my understanding of the process
funnily enough the previous test build/s worked fine for me withtout the mike YC specific builds
If you mean N64 specifically, too many moving parts still to implement it and not need to keep changing things I think is the reason. Will be added in later on in the Dev cycle
The new modeline will be in the next build. Robert just doesn't test for analog
Your mom insisted
im on CRT... I like all the effects on
thanks robert and mike and everyone for keeping the test builds rolling and playable :-)
all appreciated
Nah! It’s in general. YC should be in the framework as several cores might take advantage of it
Dithering still looks bit odd with the whole dot-like layer on it
yeah 25 build with the dithering but no VI/vaseline i was a bit on the fence which looked better because the dithering can look quite extreme, but i still opted for it to stay on after a while. was really noticable with gradients having extra colours
obviously still work in progress, fun seeing it built up little by little and understanding what the core is doing though
But I general, thinking of many cores, YC is already in the main framework. Was added a decent while ago. N64 is the exception, just for now while in progress
For n64? It will be, Robert is just keeping resources slim until later on
Shadowmasks is also not enabled
Oh, it’s already in the framework! Thanks @chrome quest
It makes perfect sense! Thanks!
A test build of my "detect save type and peripherals by cart ID" version of MiSTer main, as well as a (much smaller) database file. The DB could be shrank quite considerably because of the removal of the many, many duplicates. No more need to add a new entry for that 47th ROM hack of SM64, as long as they use the same internal ID as the original. I will submit this as a PR if You think this is a good added functionality.
Awesome
I guess it will only be an issue if the hack changes the save type for some reason
yes, then you will need to add a MD5
nice I assume this lives in code for now, but would it be possible to have an ID/region/revision version of the DB file in data as well at some point?
oh no I can see it in your DB file lol
ignore me
great 😉
that's awesome
That Chicago talk again ..
it's based on metadata found in Mupen64 and Ares.
New changes from Robert forced 640 pixels per line instead of 320 which shrunk the Hsync, it will be fixed in the next release
YC is a little dongle right?
YC (S-Video) is in the framework, it's enabled in the ini file.
Composite requires a dongle to combine YC and adds filtering for the rainbowing, but the dongle also makes it easier to connect directly using standard svideo and composite cables.
Ok so the Rare logo in DK64, which was only showing half of is now completely absent? Just me?
Nope, that's happening for everybody.
Good to know, cheers.
It's a known scaling bug maybe a 480i bug
@mellow path I basically completely wiped my old DM's to you and sent you a more concise description of my script, and attatched my updated bash script. It currently only supports Majora's Mask, Ocarina of Time, and Paper Mario randomizers. Who knows if it will eventually just be obsolete.
It could very well be rendered obsolete by yxkalle's updated MiSTer build.
The look of this core, with this update, has started pinging that part of my brain that remembers what it looked like back then. The familiarity is starting to feel a lot more tangible. Muscle Memory feels a little more accessible. Crazy.
@weary palm can confirm your build is working nicely to load a couple different romhacks without the need to add specific DB entries
as intended
Back from vet. What did I miss
Cores finished
Damn. Better go make a new vid 😂
Cat tax
Congrats on getting tutored!
Cat was making a weird coughing noise when pet. Wanted to get it checked. He only does it when he purrs so vet thinks he just purrs like an idiot and can’t figure out how to do it. Or the start of a tiny cold. Nothing needing treatment
I admit to being a very “get it checked out” mentality type of person so I took him in
Kitten lives here now and depends on us for everything…so he’s gonna get everything 😂
Kittens, just like human babies, get sick a lot, but it's better to be safe.
Is he gonna get his Pepsi?
Apparently a lot of cats, including mine, never drink water and gain weight on kibble. So wet food ftw.
I still call him Pepsiman but it’s Lux
He’s up to healthy weight. Showed up eight days ago 450 grams. Now 850. Right in the optimal zone. Little guy eats wet food and kibbles like it’s his job
Does he spray?
My Floofer is 10205 grams 🙂
No. But he’s gotta get his veg taken off eventually. @zinc dew you are neutered? Any advice I can give the kitten what that’s like
Yea that's good. Make sure to do that before he starts.
There is a whole chat for pets that would be a better place to talk about cats...
Also declawing is pretty inhumane. Just getting mine fixed made him suuuuper depressed for like a week, understandably.
lol he maldin
Our last cat was declawed. He came that way as a rescue at 2 years old. Def did not do that to him
Alright to change the subject what remains beside VI, YC, and TLB? It seems there are some gremlins for certain games but does Robert know what they are from?
I think that’s it
Transfer Pak?
Your list and tracking down the ghosts in the machine
Granted TLB maybe will be stages with secondary bug fixing? Who knows
Like those translucent textures showing up black in Dr Mario, are those a ghost in the machine?
A ghost in the shell?
there are still some small visual issues here and there, ie in Smash Bros some full screen textures go red while fading out
Yeah, if you wanna get fancy, transfer pak, DD, and mouse. But those last two aren't technically part of it. Some audio call isn't happening in the Portal homebrew. But I dunno if that's not some edge case audio usage.
Ooh thanks for reminding me about that Portal beta
It's so good
And those minor timing issues causing Shindou Wave Race and Waeleilei to not see eeprom on boot.
RTC and cheats (if there is room)
I believe Robert floated the idea that cheats could end up being fairly light, moreso handled outside of the confines of the core.
Oh right. And RTC so you can shut up KK
#1096015979055697940 message
Robert on cheats
Are all the parts of RSP and RDP (I think that's the chip names) in there now?
If someone is testing might be worth checking if Morita Shogi 64 is playable now, that is the cart that has the built in modem, so would be interesting to see if that can be played without the modem support or if needs some mapper to be playable
Wild to think we’re down to this level of stuff
Six weeks ago it was “hey look. This is kinda like Mario 64. If it was broken and your cartridge was tilted”
It does feel like the core may be pretty much done by Xmas at this rate which is wild
What is the status of SNAC? Is that going to require Robert to do any work?
I think we all misinterpreted Robert words. 1 game by Christmas....also the rest of the games.
Does disabling the visual effect options improve framerates?
The same effect could also be achieved by using a soft horizontal filter within the MiSTer's video filters.
Obviously this is not necessary, just pointing out that it's kinda similar
disabling it makes Miyamoto shed a tear
So the N64 is a little blur factory! I take it there's:
- texture filtering (blur)
- dithering (grain scattering of banding)
- dedither (another layer of blur)
- VI (horizontal blur)
- divot (even more horizontal blur)
Is that all? I can't wait to adjust each and see what was really going on under the hood all these years 😁
Finally setting the core up and hauling my romset over
Was the RTC on cart or baked into the N64 hardware? I swear I'm putting a new cr2032 into my Dreamcast every few months
On the Animal Forest cart
Right, that makes sense
There is no RTC inside the N64, but there was one inside the 64DD
Nice, I know practically nothing about those particular double DDs
And one accessory cart...like GameShark or something.
Hopefully this core could change that someday, giggity
Oh, I wasn't aware any other cart has an RTC in it
It’s like using butter, oil, lard and duck fat on the same dish
I read it somewhere, but the Internet is the Internet, so it may not be true.
And I'm not 100% sure if it was GameShark. The 'why' test makes no sense.
Looks like animal Crossing had RTC
Yeah Animal Forest is the one game that did
Did Forest Crossing have RTC?
Weird to think some games were still password save, always hated those even though I could look up codes and use them
Didn't some games (Castlevania on PSX?) use your username to generate random passwords so you couldn't share/look them up?
This has probably been asked but
Is the VI bilinear the same blur that the deblur options on n64 mods target?
Animals have a blind watchmaker.
Yeah, I think what I read (which I can't find anymore) was mixing up the DD.
Mmm Sim City 64
Great question I grew up with Nintendo, that definitely seems like a thing PlayStation would have that Nintendidn't
I'm currently on the worst internet in Washington State though.
The studio we're in is...not...good.
For internet. Fine for studio...ing.
you've seen me cooking!
this is where, if possible, save states come to the glorious rescue
that is pure evil
I beat the forest temple but forgot to open the mister menu and save my progress :(((
I'm getting the impression that they targeted divot, as that appears to be the most aggressive of all N64 blur modes (from what I'm reading)
Ive been trying to find a .sav file for oot so i can just explore hyrule freely but ive had no luck
What is "divot"
Well ig u just explained it
I was actually gonna suggest also that, with this being a beta core, it might also be worth backing up save game files each day (if playing something like OOT), as there's a chance of a save being corrupted and bye bye game progress
Im not too attached to this particular save file but yeah that is a good idea
I think it's a 3pixel horizontal blur, the thickest of all vaselines
My animal forest save got corrupted and erased itself lol. That's one to be careful with
Most excited for the N64 "Anti-Aliasing" to be implemented
Or i guess VI dedither as it is called?
Apparently those are seperate actually
Hmm
Now i am confused
I think de dither is another layer of filtering (likely across entire screen, not local only to textures, as banding/dithering are also across entire image)
and AA is for cleaning jaggies along polygonal edges
Some AA techniques can actually cause an entire image to blur, so I'm intrigued to see what this on/off looks like on a N64 (confined to edges, or entire image softening)
AAh
;)
lol
See what u did there
Only way to do it!
Dang I was hoping Wave Race Shindou would boot
Set save type to none in System Settings
Known issue.
If 32 bit color ever becomes a feature we will probably never wanna bother with these blurs again though!
Hey I can do that! Thx for the workaround!
Wave Race Shindou with the translation patch works for me
I added the md5 + save type in my user n64 database txt file
You probably have it set to no save
Or eeprom16 which will boot but not save.
#1096015979055697940 message
I have a save i posted at the end of oot gamecube version if you really wanted, i highly suggest finishing the game from start to finish but this would let you explore
SRAM32
YAY