#Nintendo 64
1 messages · Page 80 of 1
Still the same :/
@odd vector I haven't been able to keep up. What is your issue?
many NTSC games are not showing correctly on my CRT. It just out of sync
Some games do work, some don't, like Lego Racers for example. I have provided a picture
What is your CRT? Are you using an analog IO board? YPbPr?
B&O MX 4000, Analog IO with VGA to Scart Adapter
#1096015979055697940 message
What's the SoG Switch? I mean everything else works. I have enabled composite_sync
the analog IO board has a manual switch for sync on green. earlier revisions needed it. I think it can be controled in ini now in newer revisions
it's set to off
Try it. Doesn't RGB need sync on green?
Not sure how that scart adapter handles things
with sog on it's still the same, edit: worse
It shouldnt need any of that as other NTSC cores work correctly. Its just a matter of analog is not yet implemented
tried a different scart input on your tv?
He has a PAL monitor
me too
@odd vector that modeline that was shared with you, you can try a different one for PAL 50hz
Yeah I'll try to find one that may work
thanks, thats very nice of you!
Banjo-Kazooie did something similar, where Grunty breaks the fourth wall by escaping while letting the credits roll for the enemies/NPCs in the game.
I'm impressed, that game is tough
Made a better '0 days' sign...
Does the n64 just add dither on top of banding?
Or is it like... One or the other for the mister core
Banding occurs as the result of the absence of dithering.
Or rather, dithering exists to smooth out the color banding.
So, in a basic sense, the n64 renders a banded image and then dithers it?
Banding is what is just underneath the dithering?
It's not like a "filter applied on top" It's more like as the image is rendered, a real N64 will process the dither into it. Before that step was just missing from the core, so you got banding.
Banding is just the result of lack of color depth.
Then you gotta blur the dithered banding
Dithering tries to remedy that.
I see
But also devs can disable the dither. Mario Kart 64 for example does not use dithering at all, so you get color banding regardless.
the n64 knows that the color is a gradient and uses that info to fill in detail that would be lost with dither
maybe i'm explaining it badly
think of it like dither is used as another color between two colors
not that I know of
with a hammer everything is possible
1080 is really strange: The stages suggest that you do some tricks on it, but it slows you extremely down
The lack of the color depth on n64 has never hit me until playing it on Mister
Only ever seen n64 games on a stock system through composite on a CRT
@odd vector Can you try this
video_mode=720,21,65,82,288,2,3,19,13853
Well u could with deblur and disabled Aa
Yeah
Ive just never had any way to see it that wau
Way
Started playing Banjo 1 last night. Good time
I'm super confused on what I'm doing wrong. I've never got the Mario 64 patch to work. Defacer is kicking out E080045.
everyone got really excited years ago when those codes were discovered to remove the blur, but I hate how it made the dither so noticable. games like star fox 64 it's really bad
Do you personally prefer to play with dither on or off
sadly, it's garbled, distorted
Out of curiosity
Yeah Idk that's a common PAL res
I personally like seeing more detail, which the dither allows. the patern is detracting though. my prefrence is dither WITH the debither filter
It's a weird question. Because dither as we see it right now is the result of missing features. Once the de-dither is in, playing with dither on will produce the better picture.
which we don't have yet
What you see now is how it looks when people remove dedither on original hardware and deblur hardware mod
don't worry too much, many games work for now. I will just wait for official RGB addition. 🙂
Blut is still missing, right?
yeah its kind of a bummer because the pixels are so sharp and clean but the dither is distracting
I guess we can hope for 24 bit color support
if 32bit color becomes a option like the psx core I would probably use that. but for now dither is better then no dither in my opinion. everyone is allowed to like and use whatever they like though. options are great!
Its 32 bit?
I suspect a higher color depth would require a separate build with features removed
You could also try the Y/C builds if you haven't yet. Don't know if they effect RGB/YPbPr output but it is worth a shot. #1096015979055697940 message
Maybe through direct video only
Might not be something Robert would do but anyone can
The bummer is all the interlaced video when using expansion pack games
will see. I'm not gonna be disapointed if he can't do it, but I'm also not ruling anything out since Robert is the verilog Wizard
Really wish I had a suitable CRT
At this point I don't even trust him when he says something is imposible lol
Double rez!
Oh it's possible, there just isn't a lot of space for extra features
AA for the jagged edges is gonna be nice
I like the jagged edges
Oh I see
Imagine
AA at low rez is just bad looking
Me too
Me throo
OK, I like them now too
I’m making my first Mario playthrough texture filtering off big pixel mode
haha
See the game in a brand new way. I love that we can do that
Ew.
Based, can we say that?
Texture filtering can stay on for me
Yeah I spent some time last night in Banjo 1 toggling on/off options
I tried toggling off texture filtering a few times throughout my Banjo-Kazooie playthrough and could not stand it.
I like turning off dither on 2D PSX games
Depends how stretched the game does textures
I like seeing what it looks like on/off but i would never use it
Mario 64 has some bad ones on ceilings and the desert
If games werent designed around texture filtering then i would use it
Isnt it just squares lol
Like you can tell the development teams intentionnally used very low-res textures in places because they knew it would get filtered out. Like, if texture filtering hadn't been built-in, they would have built things very differently.
filtering should be set to what the game was made with in my opinion. it's clear n64 looks the best with it on and psx looks the best with it off. but thats just me
I guess you could say that about any graphic setting
dithering is more of a video out limitation though
I always have AA off in modern games
Same
smaller jaggies
I think you could argue dither doesn't make the game look better
it was just needed
Nah, it’s authentic!!
I've done everything in my power on original hardware to remove it
Anyone know which version of Mario 64 is in the Everdrive pack? Trying to figure out which patch to use and having no luck.
pick your evil. blur or dither
Lol I dunno. Connotation might be “bad” now
I get the argument against the Vaseline filter on N64. I just like to see the games exactly how they were I guess
… warts and all
I like being able to see how the video sausage is made, switching options on/off
Reminds me of Flash back in the day, when I'd use low-rez assets and blur them into smoothness
I think through composite on a crt the N64 video choices make a lot more sense. not only did it have no dithering but it also had very little color banding artifacts of composite
All the toggles is like filmmaking. You can take everything down to the “negative” and see what you have. Then build on top with color correction
So I’m just entertained by toggling options
blur is only a problem now cause of our better video quality and our modern TVs
Yes. Like, just take the skybox texture in the Star Fox 64 introduction. If the N64 wouldn't have had texture filtering, you very well damn know that the devs would not have used such a low-res texture for it, or would have cut elsewhere to make that texture look better.
I was playing around with the core on my 70” and some pixels in Mario 64 were dinner plate sized. I loved it
Has a big Hyper Neo Geo look
Same level of geometry with no filtering
I wish there was a 'smart' texture filter bar. So only super stretched textures are filtered but ones that aren't stretched much are not
That would probably require some tricky logic
another situation where the filtering off makes no sense is the ground in OOT. it's such a mess
I played Dark Forces 2 that way. It wasn't trivial to remove texture filtering on those old engines
Yesterday I completed Expert mode in Wave Race 64. I'm still in awe of how good this game looks. Especially for a launch title. Every time I get to Twilight City I'm just in awe of all the reflection/lighting effects. It looks so good. The use of colors in that game is amazing.
Beast Busters : Second Nightmare - Hyper Neo Geo 64 Long Play
https://youtu.be/sGJkobwDmJU
Now that we've uploaded the episode on Beast Busters - Second Nightmare, it's only right we upload the full game for everyone to check out, as I had to cut a ton of awesome content to get the original video down to a normal length!
Questions? Comments? Just leave them below and I will do my best to answer each and every one of them!
You can fo...
Also noticed filtering off mangles the ai
The ui
If you watch the final boss level you will see what I mean. Big unfiltered textures that look near identical to what the core does with filtering off
My brain is fried
@cerulean elk
What resolutions does that Hyper NG output
Jacked it!
real hardware?
Yes
looks good
15/24
never seen that game before
I’ve been saying for years that the Hyper was just an unfiltered 64. Now we can see it 🙂
I find it interesting how some games don't use the dithering. Mainly the 2D games don't use it from what I can tell.
Have you turned ClearType off as well? 😉
Just don't cut yourself on those edges!
I actually usually prefer the jagged edges for lower resolutions too. 🔪
ESP on CRT. Let the tube do the work
If fonts were raster graphics I would.
@fair stump we just tried to do it on another screen and the splotches don't show up
I think it might be the display, which was my mom's idea, but I told her it couldn't be, but it is. It works on a 1080 Monitor but splotches happen on the 4k TV
game mode is on though
interesting. Unfortunately I know nothing about this stuff so I can't really offer any suggestions 
Oh that is totally fine, I super appreciate your help though @fair stump . You are a good testing buddy
Hi guys, you have any idea, why RE2 is so squeezed on the BVM? Is it some unusual resolution?
Do you have HDR enabled on the TV?
maybe. That input always gets removed and reattached since the MiSTer goes between two rooms. Maybe HDR is on by default since it is a Samsung 4k LCD
I always have to switch game mode back on
i have a shadow mask on too, which might affect it
Yes, try turning off the Expansion Pak (set system memory to 4MB) and resetting the game.
Mom is watching TV now though. Gotta wait to check
Did that. It doesn’t detect expansion pak anymore 😁, but the game is still squeezed.
If it is an HDR thing you don't necesarily have to make changes on the TV side, you can adjust it in misteri.ini
hdr=0 ; 1 - enable HDR using HLG (recommended for most users)
; 2 - enable HDR using the DCI P3 color space (use color controls to tweak, suggestion: set saturation to 80).
will it still work okay on my none hdr monitor?
Wasn't the High Res mode then (you can turn EP back on) I'm not sure beyond that and the aformentioned analog video settings. #1096015979055697940 message
will experiment and get back to you
Lolol I don’t see it
I want a OoT hack that replaces Navi's hey with DW's hey from the Arthur title sequence
need some vaseline on those cheeks
dude
modern lube is much better
That’s a whole diff party
Use the YC build, I set multiple resolution timing changes
Wave Race 64 is a game for the N64. This is the music for the level, Milky Lake.
Enjoy!
I was going to ask if it had any effect on RGB/YPbPr because I thought it might solve this issue as well: #1096015979055697940 message
I guess the YC build doesn't need any "N64" values in the yc.txt?
I had the same question
Steve Wiebe N64 grip confirmed. https://www.youtube.com/watch?v=DZPVVVBisBg
(The hyperbolic buildup by Jost is sublime. I'm sure a bunch of people will misinterpret it).
"Steve is a basketball."
This is low-key the hardest thing to do in the entire game
And you lose so much time when it goes bad
It is easy to walk around, but something about the way the leaves curve over that plank really throws me
I like the bowling, and the archery I only did on 3DS which has motion which makes it easier
I like how everyone pushed for Zelda games to be darkand gritty like OoT was, even though it really wasn't. Even Twilight Princess is VERY silly. These are silly games
With giant chickens
I much prefer Wind Waker before Twilight Princess
same
TP felt very linear
Yeah, when I try to play another playthrough, even on the Wii U one, I tend to burn out and not finish. It is linear and you can feel it
i mean they all are except LBW and the Breath of the Tears
and the first one
but TW really drags
I were just going to say that.
I haven't even finished it. I bought it for Wii back in 2007 but never finished it.
It didn't click with me.
forced stealth in Zelda sucks
Wind Waker works. That fortress place is pretty cool
I didnt like sailing around
I didn't like it in Minish Cap which I just played on MiSTer
Did you try it on Wii U with the swift sail?
no
it makes it a lot better
I wish they'd release that for switch
personally Phantom Hourglass was the worst.
overall wind waker was a great game
I just didnt like sailing
or the tingle tuner
tingle was creepy
you can patch swiftsail and stuff into the original GC game
I manually forced it for now, I didn't want to added changes to main for a core that's in an alpha state
Tingle is like a deep Nintendo inside joke that we may never fully understand
it's like what you get when you cross a clown with a pedophile
He’s just a middle aged man that wants to be a fairy, nothing strange about that at all
There was a Did You Know Gaming about him, but I can't remember what it said
Like I think it is supposed to make fun of Koji Kondo the composer
It should address most of the sync issues for RGB/YC/component
which game is that ?
I imported that game for my flight back home from Japan. Was super excited to get it, I stopped by the import store a few days before I left to see if they got it in and finally on the day of my flight they got it. Was so stoked to play that game for the 12 hour flight.
THAT GAME FREAKING SUCKS
I was so mad lol
By imported I mean I bought the US version from a store in Akihabara called “Game Hollywood”
I actually finished phantom glass when it was new. It was pretty meh. Touch controls 🙃
It’s probably not bad lol
Wind Waker is just below BotW/TotK for me
Bote totk meh tier
The Legend of Zelda: Ocarina of Time
BotW/TotK>Wind Waker>OOT/Majora>Twilight Princess>Skyward Sword as far as 3D is concerned
Zelda 2 gang
Like I like the stylus controls, The game is just ugly and the dungeons are bad
How do you like the stylus controls when your paws are larger than the system itself
My paws are small. I am a tiny Panda
I sometimes wonder what the reception and reputation of WW would be if they'd actually finished it
Ohhhhh ok
Wdym
Or maybe you used that little thumb stylus
Yeah, those cut dungeons. I was hoping they would add some into the hd one but that’s too much work
Well the backend of that game got cut down considerably to make sure it could actually ship in time to keep the GameCube going. Mario Sunshine, too
Miyomoto!
i've never finished WW, literally always got bored and gave up when it sends you after the triforce shards
I think they said many of those cut ideas were repurposed for TP. That game kinda borrowed off what was left over
Makes sense. The series builds itself forward
Only for Mario 64 DS and Metroid Prime Hunters 🙂
I enjoyed it more than TP 😆
Haven't played Spirit Tracks, though
All the Wind Waker love here makes me happy 💞
I was just talking about tiny pandas in voice over yesterday lol
An all time classic. Wii U being the best version just for that fast sail
Now I want to play Wind Waker again damn it
wind waker has my fav zelda art style. I would love if they revisited it. don't think it has enough main stream apeal though
I'm glad I completed the WW figurine collection on the GC, means I never have any interest in doing it again. Also made me not care about 900 bloody koroks in botw.
Low poly butt cheeks are peek butt cheeks.
Dudes smuggling two cinder blocks down his wetsuit
What can we expect with the next update?
Didn't Robert mention something about working on VI next?
For a week or two. So probably later tonight.
He did but was saying it might a take a while
I thought gifs were turned off
Whats VI?
So in Robert time, later tonight like Jaimie said. 😆
Vaseline Implementation
The blur filter that N64 is beloved/reviled for.
Oh, thats nice!
In all seriousness, the VI stands for Video Interface. But yeah, it's basically the vaseline filter.
I have a feeling Vaseline will be the next banned word
Nah, that should be War Gods.
In classic Midway fighting games, "easy" is basically bang-your-head-against-the-wall-input-reading-BS difficulty.
Very true for MK II
And "normal" difficulty is just 🖕 difficulty.
Easy is hard, medium is impossible and hard is “ai reads every input and counters every one”
Classic Midway.
Whereas SNK just made their bosses super OP, Midway was like, nah just have the game read every input and actually cheat by doing things the player cannot do.
I bet it was Ed Boon's idea
@brisk drum
I always try arcade games on max difficulty
Some companies are crueler than others
every time at work I have to write or test something that uploads files, I always use the war gods box art as my test file. I can't remember why I started to do that but, it's a tradition for me now lol
this talk reminds me of the Super Street Fighter II Turbo Difficulty Bug. game was always set to the highest difficualty regardless of the dip switches
basicly imposible to beat anyone in the arcade ladder
that's a bug in the US version at least, I think Japan has non broken difficulties
correct
it's unfortunate cause they didn't fix the bug in the street fighter collection they released a few years ago
and streamers were trying to show off the game and couldn't get anywhere lol
yeah that would be nice to fix, or at least have a toggle of some kind
That’s the only way I play capcom games
YES
I want to see the full extent of the tactics
Alpha 3 survival on 8 was a serious addiction
Eventually beat it using R Mika
I mean survival, not the world tour
I gotta try survivor more often
It gets nail-biting because you need to think ahead to matches that are going to sap your energy, and you only get SOME energy back after a win
I just use A Mika, as I never swallowed my pride and learned V timing
V ism is fun as hell , Mika is specially easy to jive with in v ism
It's all good. Things buckle down when a new core releases.
I think the rom would be too big, but they could cut animation
It was probably a Gamefan rumor due to drug use
Cut the animation aka the whole point of SFIII 🤣
(Edit)
Okay... Half the point, but still ..
WWF No Mercy shows the red Press Start now
Did Winback always launcher before the 9/25 core?
also, I think 3S on the N64 would look like Street Fighter II on GBA
Atleast sf3 and the n64 output the same resolution. The gba street fighter is so squished
GBA has 4
And then went Saturn after that
Which is still what I use on nearly everything, though the cords are a bother with how they retain bends
Has this happened to anyone when playing Space Station Silicon Valley?
If the Expansion Pak is installed in the N64, Silicon Valley will crash (the game, not the space station) whenever it tries to spawn the microchip.
This has never happened to me on real hardware. I think it’s an unfounded rumor that no one ever corrected.
I have this setup called RetroPad32 and adapters to use Saturn pads on a ton of consoles
All the way up to 360
I haven't played it much on real hardware but i always have expansion pak installed in my n64 and never had a crash on that game
Same with nba jam
Decompiled or leaked source code literally had a cheating AI
Nope. I’ve played it maybe 3x over the years on my expansion pack N64. Nary a problem
it's a real thing. there are two revisions of the game. some details here under "regional & revisional differences" https://tcrf.net/Space_Station_Silicon_Valley_(Nintendo_64)
that bug, and some games forcing Hi Res modes or similar when detecting an expansion pak are why you might want to keep a stock 4MB memory around
it's generally not necessary, though
I heard it's just the NA version right?
Well thank you very much @weary perch
Yeah and apparently there’s a 1.1 revision which I had no idea about
Maybe that’s what I own?

"The USA 1.0 version has the title screen and turning pictures in the intro running at 60 FPS while the USA 1.1 version runs them at 30 FPS (just like the gameplay). " so it's easy to tell
oh thats so interesting
is that the only time you would not want the expansion pak installed?
I'd argue resident evil 2 is the other instance, because of the constant 240p/480i resolution switching
fair. and thats one of the ones that doesn't have a toggle in the options
Excitebike 64 runs replays in Hi Res mode if you have 8MB, but normal res if it doesn't detect it. there's no option in-game. it's just a replay there, though
like most other res up expansion pak games
though I tested it the other day, you can just disable in the OSD and reset the game it'll be fine. But yeah I was gonna say the database file might want to default to it off
wish the database turned on save pak for games that need it, but maybe not everyone wants that
i did notice something weird with cpaks if anyone wants to try and corroborate
in SF Rush i couldn't get it to show a valid cpak for all 4 pads
it would only show one "No SF Rush Note Found" for one at a time
by toggling rumble and cpak around in various ways, i could get it to switch which one showed as valid
but only one would ever show
the rest would show "No Controller Pak Found"
that game is known to have Cpak issues. it constantly writes to the pak
it's super weird
yeah it seems like maybe all the rush games do weird stuff like that?
I thik so ya
robert had to limit the saves in the ui to 1 per ui open
or it would just save forever
Blitz, NBA Jam/Showtime?, NHL Hitz, i think they all have that same type of menu system
midway was on some other shit on N64
nintendo's hardware guidelines were a suggestion to them.
Any chance of a MacOS version?
Wait so N64 games expected players to swap cpak and rumble during play?
i grew up with the N64 and even in later years kind of completely forgot about this. more recently when i've been playing around with everdrive and original hardware, i actually just mostly forgot all about the rumble pak
yeah the original implementation wasn't elegant
They were working stuff out
some games allow you to use a cpak from any controller instead of just from P1 - in those games the best thing to do if you want rumble is have your save on a different pad's cpak and rumble can stay on for P1
it helps a lot for the games it works for if you like rumble
Well that's something at least
World Driver Championship for example, you can save everything to any pak
same with Excitebike 64's ghosts
but then other games more strictly need it on p1 ?
yeah
not sure what the breakdown is exactly but a lot of single-player games ignore the other pads so you can't do it there
funny
Devkit manual re: paks: "Do whatever"
hmmm
might actually make a list of all the games i can find that let you do that
pretty sure any of the aforementioned midway games work
multiplayer games with cpak saves are generally a good bet for being able to use any cpak for saves
On the subject of expansion pak, are there not a few games that run better without it, maybe even one that crashes with it?
on OG hardware or current core ?
OG hardware
Core doesn't have an option to switch between them, it has expansion pak 8MB set
Although it leads into a following question of if there are indeed games that run better on OG hardware without the expansion Pak, are these same issues found on the core
I’m guessing this is what the database is for, to automatically set the best settings
Maybe for Ares it does, but be good to know what the games are so we can check for the issues
There was at least one game that crashed with the Expansion Pak, Space Station Silicon Valley 1.0 I believe, and there are more that are arguably better without it because the high res modes they enable run at a lower frame rate. https://nintendo.fandom.com/wiki/Nintendo_64_Expansion_Pak
Right, that's good to know
Has anyone who has been playing that game on that revision seen the crash on the core?
I don't know, but you can turn set the Exp Pak off in the System Settings, which is a lot better than having to take the Expansion Pak out and put the Jumper Pak back in like you would on the original hardware. 😬
I guess at some point Robert can add in 4MB ram as an option and we can see if it makes a difference in the core like it does on OG hardware for the games that work better without the expansion pak
Yes, constantly
It's already an option: Menu > System Settings > RAM Size: 4MB. In the future maybe we can have the database set it automatically, for that one game, lol.
Oh does it actually work? I didn't realise it was set up
there’s a revision 1.1 that doesn’t crash, we actually just talked about this a little earlier which is a kinda funny coincidence
PAL versions also don’t crash
Yeah, that is why I'm sure that is super low priority. Still would be nice to have it set automatically at some point for weirdos like me that like to disable the Exp. Pak for certain games. Although there are also patches for games that disable the check.
Ah, has anyone confirmed that the version that crashes, on OG hardware with expansion Pak, also crash the same way in the core when expansion Pak is turned on (but not when expansion Pak is disabled in the core menu)
No new build in like 3 days … in surprised you Nintendo nerds haven’t mutinied yet ..
NO TLB FOR YOU!
we're too busy playing games
Games?
you know, like the controller test rom
Oh yeah that's a good one
I been playing modern games ..
Pretty far into ghost of Tsushima
I am amazed at how well a western studio crafted a game set in feudal japan
Old reply but I've 100% it a few times and never had that happen. Just the statue glitch.
There's a fix for that too apparently. https://www.romhacking.net/hacks/3719/
Yeah had to use a GameShark to fix it before. That crash is so weird. Can't ever remember it crashing with the expansion pak in. Thanks for the link though.
It must be a thing though, right? If they released a revision to fix it and there is this hack as well.
I've seen it happen in a youtube review, they specifically made note of it. But either way, it's mostly a non issue. We have the above patch or just using the revision that fixes it
So looking at real hardware vs MiSTer, the control chip model doesn't look correct, so there may be some stuff that needs to be added to make it crash, lol.
did anyone try mario 64 60 fps mod with no face yet?
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ah, is the patch not even out yet
i found an old old one but dont think its the one i think it is
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I tried the patched rom last night, and the game gets weird slowdown even though the FPS counter is high. I think some people were discussing it in this thread, thats where I found the rom patch.
Did anyone run into any crashes or hangs in HM64?
I guess in theory its beatable if you can sleep through every day until the game is over 😂
depression%
🤣🤣🤣
Do you waste away and get your house repossessed?
HM64=HangMan64?
Whenever I see hm64, I think of holy magic century
Hyper Mario?
Wow someone port Mario 64 to the Hyper Neo Geo and call it that please
Now I want that and Mario replaced by Hoahmaru
All the fans would want Mai. The comments sometimes on videos with her in it…thirsty
Oh lol
Man it’s wild playing Zelda OoT on this core. I think a lot of people who didn’t grow up with this system missed just how monumental Zelda was on release. Obviously you needed to be a big Nintendo fan but it genuinely felt like gaming just entered a brand new era. Like Zelda was the watershed moment that really unveiled the future of gaming and you were living it right then and there.
The other games that gave me similar feelings that year was Metal Gear Solid, Half Life, and Thief. All for different reasons.
it was a stupendous year to be a gamer
They got a lot right
There were three real “moments” for me in gaming; the first time I played Hard Drivin in arcades and realized 3D existed, when consoles went 3D (admittedly on 3DO) and when I got my first 3D accelerator for my PC
So seeing Zelda jump from LTTP to Ocarina was totally mind blowing.
@orchid nimbus @chilly ember so what's a better way to shorten Harvest Moon 64?
yep I missed out
it was a weird time period between parents affording a console and me not having a job lol
Gamecube was the first console I bought all on my own, kind of
Well I didn’t mean that people missed out on it, sorry. I think people just missed on seeing how monumental Zelda was at the time. Now it just feels quaint, haha.
So I totally get people not fully understanding the hype and adoration the game still commands.
Someone out there says the same thing about Adventure
We’ll call them boomers 
https://vampier.net/N64/memes/ added to memes @brisk drum
"See that pixel? You can walk to that pixel"
I was too young for Adventure but I felt the same when I played Rocky’s Boots on DOS or Mad Maze on Prodigy.
I did get a hand me down 2600 as a kid and liked those games so I still have nostalgia for it.
you ARE the pixel in Adventure
Did you save and quit?
The US Commercial for the release of Zelda Ocarina of Time for the N64.
That Conan the Barbarian song was perfect
I thought so after getting a star but now that I think I'm doubting myself.
I ask because I did the save and quit the other day and it froze on me, I'm assuming it took me back to the tlb face?
I was just poking around at it so I didn't really look into it further
well - what's it gonna be?
well you have to suck before you can finish....
grow first - the game gets harder over time
but the climax in this game is well worth it
I hope this was written as a double entendre
I said what I said
😂
Alright well on that note that’s all I’ve got for the night. See all your Brian loving monsters tomorrow
laterz
I'll try
no, n64 renders with 8bit per color but must reduce to 5 bit per color to save it to the framebuffer afterwards if 32bit render mode is not used, which is normal in most cases, because the memory load/store would cost double bandwidth. Before reducing to 5bit, the color is dithered within a 4x4 area with one of two different dither patterns or with noise.
yes, i tested with some games and a testrom that it works
You can switch it on the osd if needed.
updated graph
latest stats
thanks to @hexed knot for laying the groundwork for these stats
OOT became bootable which is reflected here
and the core isnt even done yet awesome
Still love seeing that massive chunk of untested going away, that was a fun weekend.
I also like how it kind of turned into somewhat equal counts of Playable, Boots, and No Boot.
most likely TLB related or some weird init
is OOT prone to crashing?
i booted it up recently to test it out and next thing i knew i'm still playing on dodongo's cavern
I played through the Gamecube version and it didn't crash at all for me
Yeah, and PlayStation 3 core
My comment has made it slightly less slow in here. Now I'm going to go to bed, and it shall go back to being slow again. 
@wanton sun have you already implemented LOD? If not, is it coming before or after VI? Thank you!
So its mostly between 50-60fps?
No worries. Probably not worth the effort. I can always load Windows in a VM if need be.
Probably easier just to compile it
I have no idea how to do that. Lol
neat stuff, I kinda forget there's so many decompilation projects ongoing
should have probably assumed there was a DKR one but I don't think I ever actually looked
Finally got SSSiV to crash but I'm not sure it's Exp. Pak bug related. Memory error, so it could be.
I've compiled a mac version now https://github.com/yxkalle/MarioDefacer/releases/tag/1.0b
Awesome, thank you!
Hey gang, what is the easiest way to find a checksum for a ROM? So there is a situation where Sydney 2000 (Europe) (Proto).z64 in the HTGDB Everdrive pack is set to NTSC but should be set to PAL (it gives a wrong region message currently on launch).
There are these two entries in the .txt database:
2a8b22f504b8724a5ca332bc79923503 ntsc|cic6102 # Sydney 2000 (Prototype)
a41f00c60fd8160d0e13a664f2cd43d4 ntsc|cic6102 # Sydney 2000 (Prototype)
So I can fix it, but I need to know which one to update
It's not a checksum right?
It's a hash
You can use PowerShell to get a hash
Not sure if it's MD5 or SHA1
Get-FileHash -a SHA1 /file/path/file.exe
In windows powershell
The database is the hash of the first 4096 bytes. If you know how to use the terminal on the MiSTer, you can use this command:
head -c 4096 '/media/fat/games/N64/romname.z64' | md5sum
"2a8b22f504b8724a5ca332bc79923503" is the Europe one
So @fair stump and @native mesa we did a Banjo Kazooie Blotch Syndrome test today and it turns out it only happens when Game Mode is on on the TV. Will try some stuff to see what I can do to combat it.
Nice that's good news
Specifically Game Mode with a shadow mask
Many thanks!
I wonder if it does some weird color depth crushing
Who knows what goes on in those game modes
Yeah, unfortunately I can really feel then latency without game mode and really like the Trinitron shadow mask. I will have to mess with it more
And it's only visible when you use a shadow mask? I wonder if the #settings-workshop channel could offer help
Thanks for making me aware of this issue. I will try to make my database generating program a bit smarter and rerun it. 🙂
is there a list of what is in each category?
Why are there perfects there should be no perfect
Yeah
Theres a google spreadsheet
I just checked the sheet and there actually aren't any labeled perfect so far
24 completeable USA games so far though 
just found it, thanks 😄
I think the 'completable' metric is pretty useless
There are some on other tabs marked perfect, but those are system tests and small homebrew etc.
completable just means you can get to the credits basically
I just feel super worried that I mark something perfect and it isn't. Like in OoT there are polygon seems on the exit of Kokori Village and I just don't know if those were there. Many of these games I don't have
you could check it against ares on your pc maybe? meant to be pretty accurate
Definitely, I'm leaving the perfects to the people that will check with real hardware
To me, perfect is: is this frame by frame accurate to the real thing
I'm pretty sure the ps1 core had those checks
I think I could do that for some games. It'll be a lot of work.
if you spot something you think might be worth looking into you can post a screen of it here for someone to verify vs real hardware
thats how we did it for psx
i believe @manic basin has a program he added few days ago.
I've put a PR in to fix that Syndey pal/ntsc setting
Another issue that @ripe cargo flagged was that these 3 are giving an eeprom not found message
e091cfba8f16b9e23dd320d3a4224ba9 ntsc|cic6102 # Pyoro 64 (Aftermarket) (Homebrew)
49dd2dc652fbd37f46909127ddeb502e pal|cic7101 # Pyoro 64 (Italy) (Aftermarket) (Homebrew)
c3be84913baf7ed8e004972f1c678c02 ntsc|cic6102 # Pyoro 64 (Unknown) (Aftermarket) (Homebrew)
if anyone is able to dig into this and figure out what they should be set to for them to save properly and not display an error message
On the topic--and believe me I know this has been the subject of a lot of discussion--I would like to ask the group how viable this is:
Would it at all be possible for the core to check two separate fields in the database file? One could compare the filename string of the game and check it against a string in the database, if that doesn't exist, it can use the md5 as a fallback? Or vice versa?
I really do feel that could cover all of our bases (i.e. I name all of my randomized roms the same thing: XXXX - Randomized.z64)
Sorry to ping you, @bronze tree , but I'm genuinely curious if this would be possible?
I'm not familiar with how this lookup functions--and my time is unfortunately quite limited--else I would do some testing around it myself.
in full agreement. I'm playing through it now, and it's startling how many modern mechanics this game spawned that are still used today
it's like Snow White. it transformed an industry all at once.
the planets truly aligned with this game
@worn delta no save type for the game Pyoro 64
another morning another core update. Yowza. What a time to be alive!
When i pulled the master sword there were seams on ganondorfs face in the cutscene
They were pretty obvious so i doubt they are there or real hardware although i could be wrong
Is there a list of fixes
Core update?
I think Geiger9 is having a laugh.
That's not funny. 😏
It's a little funny.
I'm sorry guys
...a smidge.
I honestly thought there was
I can only read that with a very heavy British accent
“Another new core?” 🙂
My guy got so excited they didn't even check the channel first.
clearly I need caffeine this morning
It happens. 🙂
It’s been quiet on the n64 core front
Mario Kart 64 seems very close, not sure if i saw any issues in that one
for about 48 hours you mean?
a lot of games are close but have a few tiny issues - Wave Race 64 for example, still has flickering text and there are anomalous white lines on the fog sprites in Drake Lake
gamma problem in Starfox 64
I ain't complaining though. I'm freakin stoked about this system I thought I didn't really care about.
I guess it's just this hype train. It's fun jumping on said train when progress is being made so quickly
Hehehehe the hype train will die down
not all train rides are forever alas
And then everyone will just go on to the next core and never touch it again
but I'll enjoy it while I can
its like we're getting an n64 piece by piece on the front of a magazine
no way man, we're gonna be playin N64 forever.... forever.... forever....
yeah psx/n64/saturn are going to be my forever cores 🙂
My favorite core is still the GBA core
This is probably the most I've ever played N64 games. Even back when I first got one.
I'm stunned by how many Nintendo games got 3D so right on the first try. It's truly impressive.
do these systems form your core childhood gaming memories?
I do have a list of games I plan to add to the backlog for this core, that I missed the first time around.
yeah - psx was the first console i was allowed
Except we are the beta testers and the entire library is already available.
yeah but next weeks magazine comes with a tub of vaseline !
Next month's. 😉
ah I see. When the N64 came out, my parents said no more video game systems. They bought a family computer instead. I only played the N64 occasionally at a friend's house or if I rented it for a weekend. Same goes for PSX.
The N64 hits nostalgia hard because a lot of the first party games were well-rounded.... it's just sad there are so few of them
Oh, does that mean that the game doesn't save at all regardless of what is set?
I do plan to break out my Nintendo Powers and go through a few games too.
I still do have really nice memories of playing three player Goldeneye at my friends house all night long and sharing a 2L of pepsi
yeah the fact that it had 4 controller ports out of the box made it the party console
those were the days ♫
Even PS1 really didn't have that as much even after the N64 kind of slowed down
n64 was such a good multiplayer console yeah, played so much goldeneye + perfect dark
Oh you mean last night?
You said an error message is displayed what is the error message ?
Yeah good variety within the small library
mario kart64 is like the only game i've ever got my dad to play too
My friends would go from madden and wrestling to goldeneye
@ripe cargo what was the error and how did you get it?
ah the N64 wrestling games. Especially with character creation. I can remember waiting for my friends to make their characters and I'd be playing the demo version of Heroes of Might & Magic 2 on the computer while I waited. And the chair... oh my god it was one the cheapest chairs that China could possibly make and the back was broken off it. Didn't bother us as kids though.
we went from goldeneye, to perfect dark, to timesplitters, to halo - it was like the perfect run of 4p splitscreen shooters
Banjo-Kazooie was the only game I got my dad to play, and he beat it when I was young
He's in skilled nursing now, and I took him my N64 with the Banjo-Kazooie cartridge that someone sent me as a gift (it is signed by Grant Kirkhope), and I got a video of him achieving the jump to the honeycomb piece on the waterfall... filled me with joy
Pyoro 64 uses eeprom512
fixed
Quick question, I'm helping someone try to set up the n64 core, do they just need to run update all and grab the latest rbf?
You have to add the entry to the downloader.ini first, but after that update_all will grab the rbf and the database file for you 🙂
and pif files too, right?
see the pinned posts
Oh, I thought update all now grabbed the n64 database txt file
if you add 2 lines to the ini file
was just gonna say halflife but whats funny is I played all 4 of your examples within like a 2 year span at the age of something liek 11,12 and it did change me for sure, althoguh I never had an n64 so Zelda wasnt exactly played to completion.
also I remember the Matrix coming out around then too lol
I'm just asking if it's just the txt file, pif files, and rbf. I believe they have all those and were saying they were having some issues but I didn't get the details on what issues
they didn't say exactly what games they even checked
my bro asked if we're able to use original n64 controllers. the answer is yes, yes?
like a 'looter' in an apple store 😄
yes
Have you a link with this information to make an issue for Ares to update their database ?
Yes, with SNAC or a regular USB adapter
This controller also works really well. I'm easily able to make Mario do the creep walk.
it was just as easy to set up as the 8bitdo M30
yes it's in the compatibility tracker in graph form
@shrewd matrix https://vampier.net/N64/
Wow we have THE Super NES here?!
I used an EverDrive to check out the ROM info and then tested the ROMs on the core.
I really need to order 4 of those.
I'm a stickler for playing games with their intended controller. A friend of mine plays everything with a 8bitdo PS2 style controller and it feels wrong to me 😄
It's kinda Nesticle esque.
all it needs is the bloody hand
It is very LucasArts point and click, which I like
man I remember the hand lol
first time I fired up nesticle, I was hoping my parents wouldn't see it
I'm thinking, why would someone make the cursor a bloody hand
there's something about that memory of playing Dragon Warrior 2 using Nesticle
it was the best dos nes emulator though
did it fit on a single floppy disk?
I'm thinking it did because I didn't have internet at home, only at the library
329kb, yes
amazing
It was straight up magic when I first saw it.
but you needed the roms also, which inflates the file size
Couldn't believe I was playing NES games on a computer
Mega Man 78KB
Mega Man 2 132KB
Mega Man 3 217KB
Mega Man 4 287KB
and we can't believe we are playing N64 on the MiSTer
Could be that EverDrive confuses Pyoro 64 with Puyo Puyo Sun 64, both have "PY" as identifier (BPY and NPY)
Thank you 🙂
Yep, MiSTer definitely has the same vibes as when emulators first came around.
the crazy thing was, at that time it was either find the games at a yard sale, or play them on the emulator
there was no alternative
i wouldn't trust the Everdrive on this one
i remember about 1994 I was at a yard sale and saw all the megaman nes games for sale
and they were in one of those plastic cartridge holder things
Everdrive has a database they use for a handful of custom overrides i think, i had to put dinosaur planet in it
Yeah I'm not sure how accurate it is. Just been using it as a reference and then I'll test saving and what not on the core.
I'm playing with a 8bit do SN30 right now and while it works great for most games, any game that makes heavy use of the C-buttons for gameplay action instead of camera are a big pain.
Yes
Once it works, good luck playing KI Gold with C-buttons assigned to a stick.
gotta work with what ya got
what about Ninty's official Switch ones?
Yeah, there's another ID clash there. Dinosaur Planet has the same ID as Donkey Kong 64 (Kiosk Demo)
That was me then I got the saffun and it's a world of difference
only for NSO subscribers and it's a lot more expensive $20 CAD more than that one on Amazon by Saffun
I had one of those when I was a kid. It sucked nuts.
I want to use this for Pokemon Snap
Play your computer games with an old-school / Retro-feel! This USB control allows you to play your favorite PC games by just plugging in your USB control and installing the start-up disc! Its that simple! This Joystick Controller features 10 easy to reach buttons in a controller designed to recre...
just shouting for 40 minutes trying to take pics of Pokemon
Let me guess it's worth a fortune now.
I wish this was more readily available. I bought this many many years ago and it was solid. Idk if it's the same now though
I have this
It sucks
my guess is the product has undergone a change since i bought it in 2015
the reviews show that
Worse?
yeah
Lol
Last time i used it
I played max payne 1 with it
I had to invent a control scheme with xpadder
Worked pretty well actually
yeah the reviews have some people saying "exact replica" and others say it has problems, all around the same time. Most likely it's one of those Chinese products that send who knows what chips in random ones off the line
Proof that max payne could have been on the n64
The max Payne squint in goldeneye smear resolution is what the world needed I suppose lol
Im imagining max paynes ost with samples played off the cartridge
I can’t pretend. The goldeneye faces blew my mind as a pc and ps1 kid.
Wow, this channel could break 100k comments by the end of the week.
Max Payne on pc was also basically real life to me
And that nvidia demo of the matrix office building shoot out too
Funny how things change
Killer instinct as well. First time seeing the arcade I was like wow I hope I get a Nintendo ultra 64
i still get wowed by graphics sometimes
the full path traced cyberpunk is quite remarkable, and also Red Matter2 in VR
It's been a while since I have been wowed. Thought maybe Starfield but nope.
Think they might be entering the uncanny valley in graphics.
That was always my go to as a kid when asking my parents for a new console: “It’ll be the last one I’ll EVER need, I swear!” In the case of N64, it felt like the truth because my 8 year old brain couldn’t comprehend graphics possibly getting any better 
Not quite real looking but close enough to make it look weird.
if you showed like, me 15 years ago the graphics of an average game today i'd probably shit my pants
Imagine showing a MiSTer to a kid in 2001
we're definitely way into the diminishing returns now though
They would BSOD
2001 kids would probably just think its lame it can't do PS2 games 😄
Yeah, I mean when 6-Pak for Genesis came out my mind was blown…10 year old me would just not even be able to comprehend MiSTer
Graphics shmaphics.
I was a 2001 kid. I would not think it's lame
emulators sucked back then
Stares in Nesticle
It ebbs and flows. I remember playing crysis 2 and walking through the streets of Manhattan. I fell under gun fire and hid behind a car. I then noticed that the windshield on the car wasn’t being broken by the bullets and my character wasn’t in the reflection just a stock skybox. At that moment I uninstalled. True story
reflections are still fucked in most games lol
Cyberpunk looks good. I just don’t like how everything is wet.
i thought we had basically good enough hardware/graphics for most things until i got a VR headset, now i think we need tons more power, like 5-10x minimum
We should have abandoned 3D after the N64 😂
8k 120hz in VR is like, a good start, not ridiculous the way it is on a tv
Not a fan of looking at a virtual world through a screen door personally.
thats been hugely reduced with the highres displays u get now
There was a Wonder Project J game for N64 right? Is that the only straight up 2D game?
I will have to take a look at one sometime but wasn't all that impressed with the first Oculus
i want to say the psvr2 has literally no screendoor, its oled and the pixels just don't do it
it does have a different thing called mura
I need to try Virtual Boy emul on Quest 2
So....Oculus Prime was weak? Is this Megatron?
so place your bets - TLB next?
he's already said he's looking at VI i think
Oculus Quest Sixty Four: Brian's Revenge
VI next
Vaseline Intergration
he just got the dither in, he's probably working on dedither and AA
it's going to make a vas difference
You almost stole my vasectomy joke, Andy
After my vasectomy I thought things would change a lot but in the end there was just no vas deferens
We gotta eat our VeggIes before we get our Triple Layer Brownies.
Thanks for checking this, so in the DB EEP4K = eeprom512? If so I can amend that.
As an aside it may be worth reaching out to someone at Ares and suggest they may like to keep an eye on the GitHub changelog for our .txt file, if these issues we are fixing are also going to be present in their equivalent.
Didn't mean to cut you off and leave you hanging. 🥁
You didn't have to quote the whole message, just snippet
Yep and EEP16K = eeprom2k
One of the dumbest puns I ever let creep out of my head...
..... lol
why not do female guards
beware of extensive damage control 😄
I assume someone told them I was going to make the joke in 600 years.
Had to read that twice to get it.
I went out on a date with a dolphin last night. It was great. We just clicked.
The female guards were assasins like in the historical drama ocarina of time
He grew up and made his kids life miserable with endless puns. So did I 🙂
I just got that joke
Is it possible that Gamma is not yet implemented? Aquas in Starfox is extremely Dark
It's not, but you could do gamma correction with a filter.
yeah gamma is missing, idk what profile you'd need to replace it
i think it varied by game/scene
Is gamma correction part of rdp or vi?
VI I believe
so, I am having an issue, I don't know if that happens with legit NSO controllers, but when I use my 8bitdo N64 controller in switch/nso mode it only works the first time I pair it and register buttons. If I reboot MiSTer the controller does sync but it doesn't register any keys input until I pair it once again. The issue does NOT occur if I connect the controller to my blueretro adapter
You know Robert has really spoiled us when seeing this throws you off a bit.
sadly the 8bitdo controller has a bug where you can't register C-left and C-up when in direct input mode
I am using the latest installed linux kernel
The modkit? It's working fine for me. Did you map the c-buttons as 2nd stick in main?
are you using direct input?
no I didn't?
maybe that's the issue
but it doesn't explain the nso mode issue though
Yes, so I don't have to pair it all the time with the new kernel
yeah, so on nso mode you need to pair after each reboot. I don't think that's normal
The nso mode issue is because the nso driver for linux is still a bit funky, hopefully there will be a better driver soon.
does anyone using the real NSO controller have this issue?
Robert has already done a lot, so I think he does deserve some quiet time.
No argument there, but with him you never know if he is just playing banjo for fun, really taking a break or about to drop a massive update he's been working in all this time.
I don't understand why they went with using axis input expect of regular button inputs for C stick in direct input mode. makes no sense
C buttons are...well... buttons
Then I would have nothing smart to say at all. 🙂
always happen to me as well
using a legit NSO controller?
no 8bitdo
I wonder if NSO controllers have the same issue on MiSTer
some people have reported that but i think they also all had those combo wifi/bt dongles
people with just bt dongles say its fine
yea some bt dongle work mine doesnt work
I am using a bt only dongle xD
you gotta ask which one they got
This is the error log using a bt dongle and the nso kernel.
is that when its failing to repair after a cold start?
Yes, @hearty oar tried some things but in the end we couldn't make it report anything other then 110.
If someone is driver smart and wants to take a crack you're welcome
did you check if maybe your pad needs an update? thats a thing iirc?
Yes, 8bitdo fw is still v1.00, there are also no betas.
Works fine on switch, without re-pairing after first pairing etc.
What I really don't get is why the pad only has nso and dinput mode, all other 8bitdo pads I've seen also support xinput, which would make rumble compatible with everything.
registering C buttons as stick 2 worked
Watching robert implement things like texture correction and dithering is kinda like watching bob ross. At first you think the new stuff will ruin everything but than you're suprised how good it looks in the end.
Can't wait for 6 to be implemented into the core
next build going to be this weekend probably prdection
Not sure
I assume that's why rumble isn't working with it on MiSTer?
Rumble works with the beta kernel, just the reconnection after disconnecting does not. Dinput doesn't support rumble at all. So you're stuck with a faulty driver or one that doesn't do rumble at all.
:/
we dont need rumble
All I can think of at the moment is to contact 8bitdo and nicely ask them to update there fw to support xinput
played n64 without the need of rumble
talking about 8bitdo n64 diy kit they sent me a replacement and still doesnt work
now im waiting what can they do next
Whole kit or just rumble pack?
what issues did you have with your kit?
they sent me a new rumble but didnt rumble at all
its either the board its faulty
I haven't tested if rumble works on mine
the rumble doesnt work on the switch, that how i test it
shouldn't it be able to rumble in nso mode same as the actual nso ?
If you have a switch you can easily test it when it's paired the the search function in the controller menu
Mine does
yea it supposed to work for me it doesnt so i think its the board itself
i can pair it just find but it doesnt rumble
But the actual nso doesn't support rumble on switch except for the n64 nso games. So it's I bit shot to test.
Since supposedly all OoT versions are working, randomizer is working fine aswell_
?*
You feel using your feelings?
not sure, my redux patch for zelda oot isn't starting currently
oh is it not being recognized ? i didn't see a database miss message
yah it's not
probably worth adding that one to the db ? its on romhacking.net
LOD is not implemented and VI will be done before
hey Rob
Hi 🙂
Hey Robert, you got a bridge day on Monday?
yes
that's the main reason i started with VI: have 5 days starting saturday
if i'm lucky, i have the logic ready by monday and some first implementation(not all VI features) until wednesday
what are all the VI features?
bridge day is a day off from work I assume to bridge a naitonal holiday
we have national holiday on tuesday
Tag der Deutschen Einheit
dedither, AA, gamma, bilinear interpolation, noise dithering, divot (and of course async video out)
Yeah, 3rd of october is a bank holyday in Germany, we call it Brückentag when there is a holyday on tuesday or thursday and you connect it to the weekend.
yes 😉 I got that
oh wow, all of that ?
Where does the 32 bit framebuffer fit in
wow
i will not have all ready in a first version
what even is divot ?
it's average of 3 pixels horizontal
"a piece of turf cut out of the ground by a golf club in making a stroke."
yeah lol thats all i could find
I just paired one of my 8bitdo controller to my switch to test if rumble works, it does
the input to all these function can be from either 32 or 16 bit framebuffer, but it's converted directly after reading from ram, so everything is done at 8 bit per color
Ah
another stroke with the vaseline brush
is VI a seperate chip in real hardware or a block of another one?
Real Hardware only has 2 chips its kinda funny
part of the RCP
RCP is everything
except CPU, yes
fascinating thanks
And pif but even I didn't count pif
it almost sounds like a mini-scaler or something
there's no real equivelant in the psx or saturn is there ?
don't know for saturn, but psx has nothing that can be compared with
and yes, it can indeed scale with fixed point accuracy
does it only ever work on the 2d framebuffer ? almost like a post-effects pipeline
So how much will that cost overall?
$0
3.50$
depends how much your patreon to robert is 😛
Three fiddy
I bet its More than 6 LEs
yes, it's only done on the 2D framebuffer. Or better: it works on 3 lines of the framebuffer at the same time
despite it having so many functions, i really hope it can be done small. hopefully 3% of the FPGA (1200 ALM) is enough for it's whole pixel pipeline
its pretty compact on the die
if you look at the die shot, that would make sense, the RSP is around 6k ALM and the RDP is around 9k with all function in
all parts that say "mem" can be ignored, they cost only blockram in the FPGA and we have plenty of that
what does the "AI?" stand for on the die shot?
Audio Interface
@wanton sun Also just for clarification, I noticed some games don't use the dithering at all. Mainly the games that are entirely 2D like Puyo Puyo Sun and Suseme! Taisen Puzzle Dama. Is that supposed to be normal?
dithering can be turned on or off for each polygon. So e.g. if you have a solid color background, there is no point in using it
N64 is ahead of its time, has built in Chat GPT
Oh so it's not something baked into the signal, like how PS1 works.
also some 2D games use the copy mode, which is like a blitter that cannot do dithering at all
it can draw 4 times as fast as the normal rendering, so it's prefered
Mario Kart 64 is a 2D game?
kind of 😉
but some 3D games also don't us it. If the assets are well choosen in color, dithering is not needed and the game looks better
I like learning about how the Nintendo 64 functions.
if you can skip dithering entirely, you can also turn of dedither in the VI and have less blur
i think quake might be doing that
they have a menu option that makes everything way sharper
I don’t think the PS1’s dithering is baked in?
ps1 dithering is: always on for lines, never on for rectangles/sprites, and per polygon choise for triangles/quads
so not too far of from n64
New build today, Robert?
Do you know off-hand if Symphony of the Night used tris/quads for its "sprites", then? I remember the library having a ton of dithering
ps1 has only one dither pattern choise (n64 has 2), but it's more subtile and can do negative color(intensity averages to +-0), while n64 can only add color(insensity averages to +3.5)
no new build
no new build the next days. i want to work on the VI now and don't interrupt it
take your time
There is a hack to remove the dithering in symphony so maybe.
Makes sense, thanks for your hard work!
i don't know sorry, but i would assume it uses mostly rectangles which cannot dither
with static 2D assets in psx, dithering would be so useless, as psx only has 16 bit textures (unlike n64)
With how much is going on in each core you make, do you ever find yourself forgetting how certain aspects function?
64 bits!
Wtf, nintendo lied
Atari Jaguar!
Should be at least 4 times better than Super Nintendo
i often forget details about older projects when i start new ones. But at least i know where to look so it's not completly lost 😅
Isn't there dithering applied all over SOTN for no reason?
if it was, it would be really for no reason
i mean, boot up the core and disable dithering to check if it has influence
I remember there being conversations about it when you were working on the core
Dithered backgrounds and stuff
@wanton sun Can you explain why the lense flare effect in the intro of StarFox 64 is completely changed by dithering? Without it, some parts are missing entirely.
It is subtle and is really for nearly no reason. I think they apply some "spotlight" effects in places like the library, and it helps a bit there. There are also areas where polys are mixed in with the sprites, so maybe they just applied the same treatment to everything to make their lives easier.
without dithering, some effects are missing
even in the beginning you can see it with the sun
it doesn't make sense, dithering is just adding some bits of color
ok one sec
Dithering was well done in ecco the dolphin.
Thanks @remote hatch . I just tore down my capture setup 😆
Doesn't the dust cloud behind Epona in OoT intro act similarly?
Nintendo really were at war with jaggies and pixels. Perhaps a bit too much. That said, it's nice how it completely smooths out the dithering. Can't even tell there's any in the first place!
obviously they never expected 720p 😄
very strange, looks more like a bug

