#Nintendo 64

1 messages · Page 80 of 1

wanton sun
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haha you even added the comment 🙂

odd vector
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Still the same :/

native mesa
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@odd vector I haven't been able to keep up. What is your issue?

odd vector
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many NTSC games are not showing correctly on my CRT. It just out of sync

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Some games do work, some don't, like Lego Racers for example. I have provided a picture

native mesa
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What is your CRT? Are you using an analog IO board? YPbPr?

odd vector
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B&O MX 4000, Analog IO with VGA to Scart Adapter

native mesa
#

what does the screen look like?

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Is the SoG switch set?

odd vector
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#1096015979055697940 message

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What's the SoG Switch? I mean everything else works. I have enabled composite_sync

native mesa
#

the analog IO board has a manual switch for sync on green. earlier revisions needed it. I think it can be controled in ini now in newer revisions

odd vector
#

it's set to off

native mesa
#

Try it. Doesn't RGB need sync on green?

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Not sure how that scart adapter handles things

odd vector
#

with sog on it's still the same, edit: worse

lean spruce
#

It shouldnt need any of that as other NTSC cores work correctly. Its just a matter of analog is not yet implemented

terse canyon
#

tried a different scart input on your tv?

native mesa
#

He has a PAL monitor

lean spruce
#

me too

native mesa
#

@odd vector that modeline that was shared with you, you can try a different one for PAL 50hz

odd vector
#

you mean the resolution?

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tbh: I don't understand what those numbers stand for

native mesa
#

Yeah I'll try to find one that may work

odd vector
#

thanks, thats very nice of you!

marble cargo
#

Banjo-Kazooie did something similar, where Grunty breaks the fourth wall by escaping while letting the credits roll for the enemies/NPCs in the game.

mellow path
#

I'm impressed, that game is tough

manic basin
#

Made a better '0 days' sign...

weary beacon
#

Does the n64 just add dither on top of banding?

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Or is it like... One or the other for the mister core

drowsy lantern
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Banding occurs as the result of the absence of dithering.

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Or rather, dithering exists to smooth out the color banding.

weary beacon
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So, in a basic sense, the n64 renders a banded image and then dithers it?

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Banding is what is just underneath the dithering?

versed cairn
#

it dithers with the info

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it's not just adding dither on top

drowsy lantern
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It's not like a "filter applied on top" It's more like as the image is rendered, a real N64 will process the dither into it. Before that step was just missing from the core, so you got banding.

compact skiff
#

Banding is just the result of lack of color depth.

eternal ravine
#

Then you gotta blur the dithered banding

compact skiff
#

Dithering tries to remedy that.

weary beacon
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I see

drowsy lantern
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But also devs can disable the dither. Mario Kart 64 for example does not use dithering at all, so you get color banding regardless.

versed cairn
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the n64 knows that the color is a gradient and uses that info to fill in detail that would be lost with dither

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maybe i'm explaining it badly

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think of it like dither is used as another color between two colors

weary beacon
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Yeah

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Is it possible to disable dithering on original hardware or no?

versed cairn
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not that I know of

orchid nimbus
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with a hammer everything is possible

odd vector
#

1080 is really strange: The stages suggest that you do some tricks on it, but it slows you extremely down

weary beacon
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The lack of the color depth on n64 has never hit me until playing it on Mister

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Only ever seen n64 games on a stock system through composite on a CRT

native mesa
#

@odd vector Can you try this

video_mode=720,21,65,82,288,2,3,19,13853

versed cairn
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yo can't see it normaly on a n64

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cause the de-dither "blur" filter

weary beacon
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Well u could with deblur and disabled Aa

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Yeah

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Ive just never had any way to see it that wau

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Way

eternal ravine
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Started playing Banjo 1 last night. Good time

devout leaf
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I'm super confused on what I'm doing wrong. I've never got the Mario 64 patch to work. Defacer is kicking out E080045.

versed cairn
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everyone got really excited years ago when those codes were discovered to remove the blur, but I hate how it made the dither so noticable. games like star fox 64 it's really bad

weary beacon
odd vector
weary beacon
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Out of curiosity

native mesa
#

Yeah Idk that's a common PAL res

versed cairn
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I personally like seeing more detail, which the dither allows. the patern is detracting though. my prefrence is dither WITH the debither filter

drowsy lantern
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It's a weird question. Because dither as we see it right now is the result of missing features. Once the de-dither is in, playing with dither on will produce the better picture.

versed cairn
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which we don't have yet

native mesa
#

What you see now is how it looks when people remove dedither on original hardware and deblur hardware mod

odd vector
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don't worry too much, many games work for now. I will just wait for official RGB addition. 🙂
Blut is still missing, right?

weary beacon
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I guess we can hope for 24 bit color support

versed cairn
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if 32bit color becomes a option like the psx core I would probably use that. but for now dither is better then no dither in my opinion. everyone is allowed to like and use whatever they like though. options are great!

weary beacon
#

Its 32 bit?

native mesa
#

I suspect a higher color depth would require a separate build with features removed

surreal summit
weary beacon
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Maybe through direct video only

native mesa
#

Might not be something Robert would do but anyone can

eternal ravine
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The bummer is all the interlaced video when using expansion pack games

versed cairn
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will see. I'm not gonna be disapointed if he can't do it, but I'm also not ruling anything out since Robert is the verilog Wizard

eternal ravine
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Really wish I had a suitable CRT

versed cairn
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At this point I don't even trust him when he says something is imposible lol

eternal ravine
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Double rez!

native mesa
#

Oh it's possible, there just isn't a lot of space for extra features

eternal ravine
#

AA for the jagged edges is gonna be nice

weary beacon
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I like the jagged edges

eternal ravine
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Oh I see

weary beacon
native mesa
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AA at low rez is just bad looking

weary beacon
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really doubt that tho

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Given that psx doesnt do it

cerulean elk
native mesa
#

Me throo

eternal ravine
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OK, I like them now too

cerulean elk
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I’m making my first Mario playthrough texture filtering off big pixel mode

native mesa
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haha

cerulean elk
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See the game in a brand new way. I love that we can do that

drowsy lantern
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Ew.

weary beacon
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Texture filtering can stay on for me

eternal ravine
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Yeah I spent some time last night in Banjo 1 toggling on/off options

drowsy lantern
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I tried toggling off texture filtering a few times throughout my Banjo-Kazooie playthrough and could not stand it.

eternal ravine
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I like turning off dither on 2D PSX games

native mesa
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Depends how stretched the game does textures

weary beacon
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I like seeing what it looks like on/off but i would never use it

native mesa
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Mario 64 has some bad ones on ceilings and the desert

weary beacon
weary beacon
drowsy lantern
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Like you can tell the development teams intentionnally used very low-res textures in places because they knew it would get filtered out. Like, if texture filtering hadn't been built-in, they would have built things very differently.

versed cairn
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filtering should be set to what the game was made with in my opinion. it's clear n64 looks the best with it on and psx looks the best with it off. but thats just me

native mesa
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I guess you could say that about any graphic setting

versed cairn
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dithering is more of a video out limitation though

native mesa
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I always have AA off in modern games

weary beacon
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Same

native mesa
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smaller jaggies

versed cairn
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I think you could argue dither doesn't make the game look better

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it was just needed

tulip coral
native mesa
devout leaf
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Anyone know which version of Mario 64 is in the Everdrive pack? Trying to figure out which patch to use and having no luck.

versed cairn
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pick your evil. blur or dither

cerulean elk
tulip coral
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I get the argument against the Vaseline filter on N64. I just like to see the games exactly how they were I guess

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… warts and all

eternal ravine
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I like being able to see how the video sausage is made, switching options on/off

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Reminds me of Flash back in the day, when I'd use low-rez assets and blur them into smoothness

versed cairn
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I think through composite on a crt the N64 video choices make a lot more sense. not only did it have no dithering but it also had very little color banding artifacts of composite

cerulean elk
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So I’m just entertained by toggling options

versed cairn
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blur is only a problem now cause of our better video quality and our modern TVs

drowsy lantern
cerulean elk
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I was playing around with the core on my 70” and some pixels in Mario 64 were dinner plate sized. I loved it

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Has a big Hyper Neo Geo look

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Same level of geometry with no filtering

native mesa
#

That would probably require some tricky logic

versed cairn
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another situation where the filtering off makes no sense is the ground in OOT. it's such a mess

native mesa
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I played Dark Forces 2 that way. It wasn't trivial to remove texture filtering on those old engines

drowsy lantern
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Yesterday I completed Expert mode in Wave Race 64. I'm still in awe of how good this game looks. Especially for a launch title. Every time I get to Twilight City I'm just in awe of all the reflection/lighting effects. It looks so good. The use of colors in that game is amazing.

cerulean elk
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Beast Busters : Second Nightmare - Hyper Neo Geo 64 Long Play
https://youtu.be/sGJkobwDmJU

Now that we've uploaded the episode on Beast Busters - Second Nightmare, it's only right we upload the full game for everyone to check out, as I had to cut a ton of awesome content to get the original video down to a normal length!

Questions? Comments? Just leave them below and I will do my best to answer each and every one of them!

You can fo...

▶ Play video
weary beacon
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The ui

cerulean elk
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If you watch the final boss level you will see what I mean. Big unfiltered textures that look near identical to what the core does with filtering off

weary beacon
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My brain is fried

eternal ravine
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@cerulean elk
What resolutions does that Hyper NG output

brisk drum
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Jacked it!

cerulean elk
carmine kettle
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looks good

carmine kettle
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never seen that game before

cerulean elk
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I’ve been saying for years that the Hyper was just an unfiltered 64. Now we can see it 🙂

marble cargo
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I find it interesting how some games don't use the dithering. Mainly the 2D games don't use it from what I can tell.

weary palm
languid dune
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I actually usually prefer the jagged edges for lower resolutions too. 🔪

cerulean elk
native mesa
hollow rune
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@fair stump we just tried to do it on another screen and the splotches don't show up

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I think it might be the display, which was my mom's idea, but I told her it couldn't be, but it is. It works on a 1080 Monitor but splotches happen on the 4k TV

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game mode is on though

fair stump
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lodHmm interesting. Unfortunately I know nothing about this stuff so I can't really offer any suggestions marioohno

hollow rune
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Oh that is totally fine, I super appreciate your help though @fair stump . You are a good testing buddy

strange mesa
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Hi guys, you have any idea, why RE2 is so squeezed on the BVM? Is it some unusual resolution?

native mesa
hollow rune
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maybe. That input always gets removed and reattached since the MiSTer goes between two rooms. Maybe HDR is on by default since it is a Samsung 4k LCD

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I always have to switch game mode back on

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i have a shadow mask on too, which might affect it

surreal summit
hollow rune
strange mesa
native mesa
# hollow rune Mom is watching TV now though. Gotta wait to check

If it is an HDR thing you don't necesarily have to make changes on the TV side, you can adjust it in misteri.ini

hdr=0 ; 1 - enable HDR using HLG (recommended for most users)
; 2 - enable HDR using the DCI P3 color space (use color controls to tweak, suggestion: set saturation to 80).

hollow rune
native mesa
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It will still work I think it will basically be ignored

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Might be washed out

surreal summit
hollow rune
cerulean elk
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Lolol I don’t see it

hollow rune
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I want a OoT hack that replaces Navi's hey with DW's hey from the Arthur title sequence

kind solar
orchid nimbus
kind solar
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sorry

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i mean the filter

orchid nimbus
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modern lube is much better

cerulean elk
modern sleet
stone pilot
surreal summit
chrome quest
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I guess the YC build doesn't need any "N64" values in the yc.txt?

manic basin
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"Steve is a basketball."

hollow rune
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This is low-key the hardest thing to do in the entire game

cerulean elk
hollow rune
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It is easy to walk around, but something about the way the leaves curve over that plank really throws me

weary palm
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Bombchu bowling for me, or horseback archery. xD

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I suck at those

hollow rune
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I like the bowling, and the archery I only did on 3DS which has motion which makes it easier

weary palm
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God damn giant chicken

hollow rune
# weary palm God damn giant chicken

I like how everyone pushed for Zelda games to be darkand gritty like OoT was, even though it really wasn't. Even Twilight Princess is VERY silly. These are silly games

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With giant chickens

weary palm
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I much prefer Wind Waker before Twilight Princess

hollow rune
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same

weary palm
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TP felt very linear

hollow rune
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Yeah, when I try to play another playthrough, even on the Wii U one, I tend to burn out and not finish. It is linear and you can feel it

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i mean they all are except LBW and the Breath of the Tears

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and the first one

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but TW really drags

weary palm
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I were just going to say that.

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I haven't even finished it. I bought it for Wii back in 2007 but never finished it.

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It didn't click with me.

zinc dew
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forced stealth in Zelda sucks

hollow rune
woeful grove
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I didnt like sailing around

hollow rune
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I didn't like it in Minish Cap which I just played on MiSTer

hollow rune
woeful grove
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no

hollow rune
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it makes it a lot better

woeful grove
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I wish they'd release that for switch

hollow rune
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personally Phantom Hourglass was the worst.

woeful grove
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overall wind waker was a great game

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I just didnt like sailing

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or the tingle tuner

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tingle was creepy

vapid hawk
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you can patch swiftsail and stuff into the original GC game

modern sleet
hollow rune
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Tingle is like a deep Nintendo inside joke that we may never fully understand

woeful grove
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it's like what you get when you cross a clown with a pedophile

hearty oar
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He’s just a middle aged man that wants to be a fairy, nothing strange about that at all

hollow rune
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There was a Did You Know Gaming about him, but I can't remember what it said

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Like I think it is supposed to make fun of Koji Kondo the composer

modern sleet
nova grotto
zinc dew
# hollow rune personally Phantom Hourglass was the worst.

I imported that game for my flight back home from Japan. Was super excited to get it, I stopped by the import store a few days before I left to see if they got it in and finally on the day of my flight they got it. Was so stoked to play that game for the 12 hour flight.

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THAT GAME FREAKING SUCKS

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I was so mad lol

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By imported I mean I bought the US version from a store in Akihabara called “Game Hollywood”

chilly ember
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I actually finished phantom glass when it was new. It was pretty meh. Touch controls 🙃

zinc dew
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It’s probably not bad lol

cerulean elk
native mesa
#

Bote totk meh tier

hollow rune
cerulean elk
#

BotW/TotK>Wind Waker>OOT/Majora>Twilight Princess>Skyward Sword as far as 3D is concerned

native mesa
#

Zelda 2 gang

hollow rune
zinc dew
#

How do you like the stylus controls when your paws are larger than the system itself

hollow rune
weary beacon
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I sometimes wonder what the reception and reputation of WW would be if they'd actually finished it

zinc dew
zinc dew
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Or maybe you used that little thumb stylus

versed cairn
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Yeah, those cut dungeons. I was hoping they would add some into the hd one but that’s too much work

weary beacon
# native mesa Wdym

Well the backend of that game got cut down considerably to make sure it could actually ship in time to keep the GameCube going. Mario Sunshine, too

native mesa
#

Miyomoto!

vapid hawk
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i've never finished WW, literally always got bored and gave up when it sends you after the triforce shards

weary beacon
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I think they said many of those cut ideas were repurposed for TP. That game kinda borrowed off what was left over

versed cairn
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Makes sense. The series builds itself forward

hollow rune
weary palm
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Haven't played Spirit Tracks, though

night saddle
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All the Wind Waker love here makes me happy 💞

cerulean elk
cerulean elk
#

Now I want to play Wind Waker again damn it

versed cairn
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wind waker has my fav zelda art style. I would love if they revisited it. don't think it has enough main stream apeal though

raw oriole
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I'm glad I completed the WW figurine collection on the GC, means I never have any interest in doing it again. Also made me not care about 900 bloody koroks in botw.

languid dune
cerulean elk
odd vector
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What can we expect with the next update?

languid dune
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Didn't Robert mention something about working on VI next?

raw oriole
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For a week or two. So probably later tonight.

native mesa
chilly ember
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He did but was saying it might a take a while

native mesa
#

I thought gifs were turned off

odd vector
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Whats VI?

languid dune
#

So in Robert time, later tonight like Jaimie said. 😆

native mesa
#

Vaseline Implementation

languid dune
odd vector
#

Oh, thats nice!

eternal ravine
languid dune
# odd vector Whats VI?

In all seriousness, the VI stands for Video Interface. But yeah, it's basically the vaseline filter.

brisk drum
#

I have a feeling Vaseline will be the next banned word

languid dune
#

Nah, that should be War Gods.

brisk drum
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Game is so hard

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But I refused to turn the difficulty to easy

languid dune
brisk drum
#

Very true for MK II

languid dune
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And "normal" difficulty is just 🖕 difficulty.

cerulean elk
languid dune
#

Classic Midway.

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Whereas SNK just made their bosses super OP, Midway was like, nah just have the game read every input and actually cheat by doing things the player cannot do.

native mesa
#

I bet it was Ed Boon's idea

eternal ravine
#

@brisk drum
I always try arcade games on max difficulty

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Some companies are crueler than others

brisk edge
# languid dune Nah, that should be War Gods.

every time at work I have to write or test something that uploads files, I always use the war gods box art as my test file. I can't remember why I started to do that but, it's a tradition for me now lol

versed cairn
#

this talk reminds me of the Super Street Fighter II Turbo Difficulty Bug. game was always set to the highest difficualty regardless of the dip switches

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basicly imposible to beat anyone in the arcade ladder

brisk edge
#

that's a bug in the US version at least, I think Japan has non broken difficulties

versed cairn
#

correct

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it's unfortunate cause they didn't fix the bug in the street fighter collection they released a few years ago

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and streamers were trying to show off the game and couldn't get anywhere lol

brisk edge
#

yeah that would be nice to fix, or at least have a toggle of some kind

brisk drum
eternal ravine
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YES

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I want to see the full extent of the tactics

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Alpha 3 survival on 8 was a serious addiction

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Eventually beat it using R Mika

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I mean survival, not the world tour

brisk drum
#

I gotta try survivor more often

brisk drum
#

V ism Mika

eternal ravine
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It gets nail-biting because you need to think ahead to matches that are going to sap your energy, and you only get SOME energy back after a win

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I just use A Mika, as I never swallowed my pride and learned V timing

brisk drum
#

V ism is fun as hell , Mika is specially easy to jive with in v ism

eternal ravine
#

Does the ass bump get used a lot
QCB one

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Ooops, we're in N64 chunnel

quasi storm
#

It's all good. Things buckle down when a new core releases.

eternal ravine
#

I remember when SFIII was supposed to land on N64

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early rumor

quasi storm
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Really?! Could the 64 even handle that?

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Shudders in MK trilogy...

versed cairn
#

I think the rom would be too big, but they could cut animation

eternal ravine
#

It was probably a Gamefan rumor due to drug use

quasi storm
#

Cut the animation aka the whole point of SFIII 🤣

(Edit)

Okay... Half the point, but still ..

versed cairn
#

lol

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third strike rom is 80mb

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biggest n64 cart size is resident evil 2 at 64mb

random portal
#

WWF No Mercy shows the red Press Start now

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Did Winback always launcher before the 9/25 core?

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also, I think 3S on the N64 would look like Street Fighter II on GBA

versed cairn
#

Atleast sf3 and the n64 output the same resolution. The gba street fighter is so squished

random portal
#

I mean, third strike on the Dreamcast

eternal ravine
#

I just can't do 2 buttons for SF

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GBA

random portal
#

GBA has 4

eternal ravine
#

I only consider face buttons for SF

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Spoiled by Genesis 6 button since ages ago

random portal
#

haha

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yeah that does make sense

eternal ravine
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And then went Saturn after that

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Which is still what I use on nearly everything, though the cords are a bother with how they retain bends

zinc dew
#

Has this happened to anyone when playing Space Station Silicon Valley?

If the Expansion Pak is installed in the N64, Silicon Valley will crash (the game, not the space station) whenever it tries to spawn the microchip.

This has never happened to me on real hardware. I think it’s an unfounded rumor that no one ever corrected.

eternal ravine
#

I have this setup called RetroPad32 and adapters to use Saturn pads on a ton of consoles

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All the way up to 360

chilly ember
cerulean elk
#

Decompiled or leaked source code literally had a cheating AI

cerulean elk
weary perch
#

that bug, and some games forcing Hi Res modes or similar when detecting an expansion pak are why you might want to keep a stock 4MB memory around

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it's generally not necessary, though

versed cairn
zinc dew
#

Well thank you very much @weary perch

zinc dew
#

Maybe that’s what I own?

brisk edge
#

"The USA 1.0 version has the title screen and turning pictures in the intro running at 60 FPS while the USA 1.1 version runs them at 30 FPS (just like the gameplay). " so it's easy to tell

versed cairn
#

oh thats so interesting

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is that the only time you would not want the expansion pak installed?

brisk edge
#

I'd argue resident evil 2 is the other instance, because of the constant 240p/480i resolution switching

versed cairn
#

fair. and thats one of the ones that doesn't have a toggle in the options

weary perch
#

Excitebike 64 runs replays in Hi Res mode if you have 8MB, but normal res if it doesn't detect it. there's no option in-game. it's just a replay there, though

versed cairn
#

like most other res up expansion pak games

brisk edge
#

though I tested it the other day, you can just disable in the OSD and reset the game it'll be fine. But yeah I was gonna say the database file might want to default to it off

versed cairn
#

wish the database turned on save pak for games that need it, but maybe not everyone wants that

weary perch
#

i did notice something weird with cpaks if anyone wants to try and corroborate

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in SF Rush i couldn't get it to show a valid cpak for all 4 pads

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it would only show one "No SF Rush Note Found" for one at a time

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by toggling rumble and cpak around in various ways, i could get it to switch which one showed as valid

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but only one would ever show

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the rest would show "No Controller Pak Found"

versed cairn
#

that game is known to have Cpak issues. it constantly writes to the pak

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it's super weird

weary perch
#

yeah it seems like maybe all the rush games do weird stuff like that?

versed cairn
#

I thik so ya

weary perch
#

wonder if Blitz does

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has a similar menu system

versed cairn
#

robert had to limit the saves in the ui to 1 per ui open

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or it would just save forever

weary perch
#

Blitz, NBA Jam/Showtime?, NHL Hitz, i think they all have that same type of menu system

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midway was on some other shit on N64

versed cairn
#

nintendo's hardware guidelines were a suggestion to them.

ripe cargo
#

Any chance of a MacOS version?

eternal ravine
#

Wait so N64 games expected players to swap cpak and rumble during play?

rose elbow
eternal ravine
#

Goofy

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Though SEGA had the miserable complaining VMUs

rose elbow
#

yeah the original implementation wasn't elegant

eternal ravine
#

They were working stuff out

weary perch
#

some games allow you to use a cpak from any controller instead of just from P1 - in those games the best thing to do if you want rumble is have your save on a different pad's cpak and rumble can stay on for P1

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it helps a lot for the games it works for if you like rumble

eternal ravine
#

Well that's something at least

weary perch
#

World Driver Championship for example, you can save everything to any pak

#

same with Excitebike 64's ghosts

rose elbow
#

but then other games more strictly need it on p1 ?

weary perch
#

yeah

#

not sure what the breakdown is exactly but a lot of single-player games ignore the other pads so you can't do it there

rose elbow
#

funny

eternal ravine
#

Devkit manual re: paks: "Do whatever"

weary perch
#

hmmm

#

might actually make a list of all the games i can find that let you do that

#

pretty sure any of the aforementioned midway games work

#

multiplayer games with cpak saves are generally a good bet for being able to use any cpak for saves

worn delta
#

On the subject of expansion pak, are there not a few games that run better without it, maybe even one that crashes with it?

rose elbow
worn delta
#

OG hardware

#

Core doesn't have an option to switch between them, it has expansion pak 8MB set

#

Although it leads into a following question of if there are indeed games that run better on OG hardware without the expansion Pak, are these same issues found on the core

main dirge
worn delta
#

Maybe for Ares it does, but be good to know what the games are so we can check for the issues

surreal summit
worn delta
#

Right, that's good to know

#

Has anyone who has been playing that game on that revision seen the crash on the core?

surreal summit
#

I don't know, but you can turn set the Exp Pak off in the System Settings, which is a lot better than having to take the Expansion Pak out and put the Jumper Pak back in like you would on the original hardware. 😬

worn delta
#

I guess at some point Robert can add in 4MB ram as an option and we can see if it makes a difference in the core like it does on OG hardware for the games that work better without the expansion pak

surreal summit
worn delta
#

Oh does it actually work? I didn't realise it was set up

zinc dew
#

there’s a revision 1.1 that doesn’t crash, we actually just talked about this a little earlier which is a kinda funny coincidence

#

PAL versions also don’t crash

surreal summit
#

Yeah, that is why I'm sure that is super low priority. Still would be nice to have it set automatically at some point for weirdos like me that like to disable the Exp. Pak for certain games. Although there are also patches for games that disable the check.

worn delta
#

Ah, has anyone confirmed that the version that crashes, on OG hardware with expansion Pak, also crash the same way in the core when expansion Pak is turned on (but not when expansion Pak is disabled in the core menu)

brisk drum
#

No new build in like 3 days … in surprised you Nintendo nerds haven’t mutinied yet ..

#

NO TLB FOR YOU!

elfin relic
#

we're too busy playing games

cold pollen
#

Games?

elfin relic
#

you know, like the controller test rom

cold pollen
#

Oh yeah that's a good one

brisk drum
#

I been playing modern games ..

#

Pretty far into ghost of Tsushima

#

I am amazed at how well a western studio crafted a game set in feudal japan

devout leaf
surreal summit
devout leaf
#

Yeah had to use a GameShark to fix it before. That crash is so weird. Can't ever remember it crashing with the expansion pak in. Thanks for the link though.

surreal summit
#

It must be a thing though, right? If they released a revision to fix it and there is this hack as well.

brisk edge
#

I've seen it happen in a youtube review, they specifically made note of it. But either way, it's mostly a non issue. We have the above patch or just using the revision that fixes it

surreal summit
#

So looking at real hardware vs MiSTer, the control chip model doesn't look correct, so there may be some stuff that needs to be added to make it crash, lol.

eternal island
#

did anyone try mario 64 60 fps mod with no face yet?

compact skiff
#

Recommended to me on YouTube 😂

chilly ember
#

Classic 😂

eternal island
#

ah, is the patch not even out yet

#

i found an old old one but dont think its the one i think it is

plucky oak
zinc dew
#

What if we ban “64”

#

No nevermind

zenith orchid
#

Did anyone run into any crashes or hangs in HM64?

#

I guess in theory its beatable if you can sleep through every day until the game is over 😂

zenith orchid
#

🤣🤣🤣

dense chasm
#

Do you waste away and get your house repossessed?

orchid nimbus
chilly ember
#

Whenever I see hm64, I think of holy magic century

cerulean elk
#

Wow someone port Mario 64 to the Hyper Neo Geo and call it that please

zinc dew
#

Now I want that and Mario replaced by Hoahmaru

cerulean elk
zinc dew
#

Oh lol

#

Man it’s wild playing Zelda OoT on this core. I think a lot of people who didn’t grow up with this system missed just how monumental Zelda was on release. Obviously you needed to be a big Nintendo fan but it genuinely felt like gaming just entered a brand new era. Like Zelda was the watershed moment that really unveiled the future of gaming and you were living it right then and there.

#

The other games that gave me similar feelings that year was Metal Gear Solid, Half Life, and Thief. All for different reasons.

vapid hawk
#

it was a stupendous year to be a gamer

cerulean elk
#

So seeing Zelda jump from LTTP to Ocarina was totally mind blowing.

zenith orchid
#

@orchid nimbus @chilly ember so what's a better way to shorten Harvest Moon 64?

weary palm
cold pollen
#

it was a weird time period between parents affording a console and me not having a job lol

#

Gamecube was the first console I bought all on my own, kind of

zinc dew
#

Well I didn’t mean that people missed out on it, sorry. I think people just missed on seeing how monumental Zelda was at the time. Now it just feels quaint, haha.

#

So I totally get people not fully understanding the hype and adoration the game still commands.

fair stump
#

Someone out there says the same thing about Adventure

zinc dew
#

We’ll call them boomers elmorise

orchid nimbus
fair stump
#

"See that pixel? You can walk to that pixel"

zinc dew
#

I was too young for Adventure but I felt the same when I played Rocky’s Boots on DOS or Mad Maze on Prodigy.

#

I did get a hand me down 2600 as a kid and liked those games so I still have nostalgia for it.

cold pollen
devout leaf
#

Ouch, does Mario 64 save?

#

Exited to FTP something over and it's gone lol

fair stump
#

Did you save and quit?

zinc dew
#

That Conan the Barbarian song was perfect

devout leaf
fair stump
#

I ask because I did the save and quit the other day and it froze on me, I'm assuming it took me back to the tlb face?

#

I was just poking around at it so I didn't really look into it further

orchid nimbus
#

well - what's it gonna be?

#

well you have to suck before you can finish....

#

grow first - the game gets harder over time

#

but the climax in this game is well worth it

cerulean elk
orchid nimbus
#

I said what I said

cerulean elk
#

😂

#

Alright well on that note that’s all I’ve got for the night. See all your Brian loving monsters tomorrow

orchid nimbus
#

laterz

weary palm
orchid nimbus
wanton sun
# weary beacon So, in a basic sense, the n64 renders a banded image and then dithers it?

no, n64 renders with 8bit per color but must reduce to 5 bit per color to save it to the framebuffer afterwards if 32bit render mode is not used, which is normal in most cases, because the memory load/store would cost double bandwidth. Before reducing to 5bit, the color is dithered within a 4x4 area with one of two different dither patterns or with noise.

wanton sun
quick arch
orchid nimbus
#

updated graph

#

latest stats

#

thanks to @hexed knot for laying the groundwork for these stats

#

OOT became bootable which is reflected here

carmine kettle
#

and the core isnt even done yet awesome

hexed knot
#

Still love seeing that massive chunk of untested going away, that was a fun weekend.

#

I also like how it kind of turned into somewhat equal counts of Playable, Boots, and No Boot.

orchid nimbus
#

most likely TLB related or some weird init

rose elbow
#

is OOT prone to crashing?

#

i booted it up recently to test it out and next thing i knew i'm still playing on dodongo's cavern

chilly ember
#

I played through the Gamecube version and it didn't crash at all for me

eternal ravine
#

Wow, so slow in here

#

I heard MARS is going to have a Wii core

remote hatch
#

Yeah, and PlayStation 3 core

languid dune
#

My comment has made it slightly less slow in here. Now I'm going to go to bed, and it shall go back to being slow again. elmorise

weary beacon
#

@wanton sun have you already implemented LOD? If not, is it coming before or after VI? Thank you!

oblique remnant
#

So its mostly between 50-60fps?

quick arch
#

between 40 fps to 60 fps depends

#

i Have one freeze so maybe not stable

ripe cargo
# weary palm I'll try

No worries. Probably not worth the effort. I can always load Windows in a VM if need be.

weary palm
#

Probably easier just to compile it

ripe cargo
brisk edge
#

neat stuff, I kinda forget there's so many decompilation projects ongoing

#

should have probably assumed there was a DKR one but I don't think I ever actually looked

native mesa
#

I wish there was a list of them

#

Hard to track them down

chilly ember
surreal summit
#

Finally got SSSiV to crash but I'm not sure it's Exp. Pak bug related. Memory error, so it could be.

weary palm
native mesa
#

Slow morning!

#

Good morning good afternoon good evening everyone

worn delta
#

Hey gang, what is the easiest way to find a checksum for a ROM? So there is a situation where Sydney 2000 (Europe) (Proto).z64 in the HTGDB Everdrive pack is set to NTSC but should be set to PAL (it gives a wrong region message currently on launch).

There are these two entries in the .txt database:
2a8b22f504b8724a5ca332bc79923503 ntsc|cic6102 # Sydney 2000 (Prototype)
a41f00c60fd8160d0e13a664f2cd43d4 ntsc|cic6102 # Sydney 2000 (Prototype)

So I can fix it, but I need to know which one to update

native mesa
#

It's not a checksum right?

#

It's a hash

#

You can use PowerShell to get a hash

#

Not sure if it's MD5 or SHA1

#

Get-FileHash -a SHA1 /file/path/file.exe

#

In windows powershell

compact skiff
#

The database is the hash of the first 4096 bytes. If you know how to use the terminal on the MiSTer, you can use this command:
head -c 4096 '/media/fat/games/N64/romname.z64' | md5sum

weary palm
#

"2a8b22f504b8724a5ca332bc79923503" is the Europe one

hollow rune
#

So @fair stump and @native mesa we did a Banjo Kazooie Blotch Syndrome test today and it turns out it only happens when Game Mode is on on the TV. Will try some stuff to see what I can do to combat it.

native mesa
#

Nice that's good news

hollow rune
#

Specifically Game Mode with a shadow mask

worn delta
native mesa
#

I wonder if it does some weird color depth crushing

#

Who knows what goes on in those game modes

hollow rune
#

Yeah, unfortunately I can really feel then latency without game mode and really like the Trinitron shadow mask. I will have to mess with it more

fair stump
#

And it's only visible when you use a shadow mask? I wonder if the #settings-workshop channel could offer help

weary palm
# worn delta Many thanks!

Thanks for making me aware of this issue. I will try to make my database generating program a bit smarter and rerun it. 🙂

shrewd matrix
native mesa
#

Why are there perfects there should be no perfect

weary beacon
#

Theres a google spreadsheet

fair stump
#

24 completeable USA games so far though elmorise

shrewd matrix
native mesa
#

I think the 'completable' metric is pretty useless

worn delta
#

There are some on other tabs marked perfect, but those are system tests and small homebrew etc.

vapid hawk
#

completable just means you can get to the credits basically

hollow rune
vapid hawk
#

you could check it against ares on your pc maybe? meant to be pretty accurate

fair stump
#

Definitely, I'm leaving the perfects to the people that will check with real hardware

#

To me, perfect is: is this frame by frame accurate to the real thing

#

I'm pretty sure the ps1 core had those checks

hollow rune
#

I think I could do that for some games. It'll be a lot of work.

vapid hawk
#

if you spot something you think might be worth looking into you can post a screen of it here for someone to verify vs real hardware

#

thats how we did it for psx

carmine kettle
worn delta
#

I've put a PR in to fix that Syndey pal/ntsc setting

#

Another issue that @ripe cargo flagged was that these 3 are giving an eeprom not found message
e091cfba8f16b9e23dd320d3a4224ba9 ntsc|cic6102 # Pyoro 64 (Aftermarket) (Homebrew)
49dd2dc652fbd37f46909127ddeb502e pal|cic7101 # Pyoro 64 (Italy) (Aftermarket) (Homebrew)
c3be84913baf7ed8e004972f1c678c02 ntsc|cic6102 # Pyoro 64 (Unknown) (Aftermarket) (Homebrew)

if anyone is able to dig into this and figure out what they should be set to for them to save properly and not display an error message

quick arch
#

You can use Ares emulator

#

on the manifest you can have those kind of information

zealous hull
#

On the topic--and believe me I know this has been the subject of a lot of discussion--I would like to ask the group how viable this is:

Would it at all be possible for the core to check two separate fields in the database file? One could compare the filename string of the game and check it against a string in the database, if that doesn't exist, it can use the md5 as a fallback? Or vice versa?

I really do feel that could cover all of our bases (i.e. I name all of my randomized roms the same thing: XXXX - Randomized.z64)

Sorry to ping you, @bronze tree , but I'm genuinely curious if this would be possible?

#

I'm not familiar with how this lookup functions--and my time is unfortunately quite limited--else I would do some testing around it myself.

slate sundial
quick arch
#

@worn delta no save type for the game Pyoro 64

prisma ivy
#

another morning another core update. Yowza. What a time to be alive!

weary beacon
#

They were pretty obvious so i doubt they are there or real hardware although i could be wrong

weary beacon
fair stump
#

Core update?

zealous hull
#

I think Geiger9 is having a laugh.

mortal panther
#

That's not funny. 😏

zealous hull
#

It's a little funny.

prisma ivy
#

I'm sorry guys

mortal panther
#

...a smidge.

prisma ivy
#

I honestly thought there was

fair stump
prisma ivy
#

whenever I see a new VGE video I think there's been a new core release 😄

orchid nimbus
zealous hull
#

My guy got so excited they didn't even check the channel first.

prisma ivy
#

clearly I need caffeine this morning

zealous hull
#

It happens. 🙂

orchid nimbus
#

It’s been quiet on the n64 core front

weary perch
#

Mario Kart 64 seems very close, not sure if i saw any issues in that one

prisma ivy
orchid nimbus
weary perch
#

a lot of games are close but have a few tiny issues - Wave Race 64 for example, still has flickering text and there are anomalous white lines on the fog sprites in Drake Lake

prisma ivy
#

gamma problem in Starfox 64

mortal panther
prisma ivy
#

I ain't complaining though. I'm freakin stoked about this system I thought I didn't really care about.

#

I guess it's just this hype train. It's fun jumping on said train when progress is being made so quickly

orchid nimbus
#

Hehehehe the hype train will die down

prisma ivy
#

not all train rides are forever alas

orchid nimbus
#

And then everyone will just go on to the next core and never touch it again

prisma ivy
#

but I'll enjoy it while I can

vapid hawk
#

its like we're getting an n64 piece by piece on the front of a magazine

prisma ivy
vapid hawk
#

yeah psx/n64/saturn are going to be my forever cores 🙂

orchid nimbus
#

My favorite core is still the GBA core

zealous hull
#

This is probably the most I've ever played N64 games. Even back when I first got one.

I'm stunned by how many Nintendo games got 3D so right on the first try. It's truly impressive.

prisma ivy
hexed knot
#

I do have a list of games I plan to add to the backlog for this core, that I missed the first time around.

vapid hawk
#

yeah - psx was the first console i was allowed

compact skiff
vapid hawk
#

yeah but next weeks magazine comes with a tub of vaseline !

zealous hull
#

Next month's. 😉

prisma ivy
#

ah I see. When the N64 came out, my parents said no more video game systems. They bought a family computer instead. I only played the N64 occasionally at a friend's house or if I rented it for a weekend. Same goes for PSX.

mellow raft
worn delta
hexed knot
#

I do plan to break out my Nintendo Powers and go through a few games too.

prisma ivy
#

I still do have really nice memories of playing three player Goldeneye at my friends house all night long and sharing a 2L of pepsi

mellow raft
#

yeah the fact that it had 4 controller ports out of the box made it the party console

prisma ivy
#

those were the days ♫

mellow raft
#

Even PS1 really didn't have that as much even after the N64 kind of slowed down

vapid hawk
#

n64 was such a good multiplayer console yeah, played so much goldeneye + perfect dark

quick arch
mellow raft
#

I have fond memories playing Smash 64 with 3 other friends a lot

#

good times

covert bough
#

Yeah good variety within the small library

vapid hawk
#

mario kart64 is like the only game i've ever got my dad to play too

covert bough
#

My friends would go from madden and wrestling to goldeneye

worn delta
prisma ivy
#

ah the N64 wrestling games. Especially with character creation. I can remember waiting for my friends to make their characters and I'd be playing the demo version of Heroes of Might & Magic 2 on the computer while I waited. And the chair... oh my god it was one the cheapest chairs that China could possibly make and the back was broken off it. Didn't bother us as kids though.

vapid hawk
#

we went from goldeneye, to perfect dark, to timesplitters, to halo - it was like the perfect run of 4p splitscreen shooters

mellow raft
#

He's in skilled nursing now, and I took him my N64 with the Banjo-Kazooie cartridge that someone sent me as a gift (it is signed by Grant Kirkhope), and I got a video of him achieving the jump to the honeycomb piece on the waterfall... filled me with joy

weary palm
fair stump
#

Quick question, I'm helping someone try to set up the n64 core, do they just need to run update all and grab the latest rbf?

mellow raft
#

You have to add the entry to the downloader.ini first, but after that update_all will grab the rbf and the database file for you 🙂

weary palm
#

and pif files too, right?

mellow raft
#

see the pinned posts

fair stump
#

Oh, I thought update all now grabbed the n64 database txt file

mellow raft
#

I said it does

#

😛

#

it grabs both

orchid nimbus
#

if you add 2 lines to the ini file

weary palm
woeful beacon
fair stump
#

I'm just asking if it's just the txt file, pif files, and rbf. I believe they have all those and were saying they were having some issues but I didn't get the details on what issues

#

they didn't say exactly what games they even checked

knotty zealot
#

my bro asked if we're able to use original n64 controllers. the answer is yes, yes?

orchid nimbus
quick arch
weary palm
prisma ivy
#

it was just as easy to set up as the 8bitdo M30

orchid nimbus
native mesa
#

Wow we have THE Super NES here?!

quasi basalt
drowsy lantern
topaz otter
#

that font GRUG

#

reminds me of dos games

prisma ivy
mild ether
#

It's kinda Nesticle esque.

prisma ivy
#

all it needs is the bloody hand

fair stump
topaz otter
#

man I remember the hand lol

#

first time I fired up nesticle, I was hoping my parents wouldn't see it

#

I'm thinking, why would someone make the cursor a bloody hand

prisma ivy
#

there's something about that memory of playing Dragon Warrior 2 using Nesticle

topaz otter
#

it was the best dos nes emulator though

prisma ivy
#

did it fit on a single floppy disk?

#

I'm thinking it did because I didn't have internet at home, only at the library

topaz otter
#

329kb, yes

prisma ivy
#

amazing

mild ether
#

It was straight up magic when I first saw it.

topaz otter
#

but you needed the roms also, which inflates the file size

mild ether
#

Couldn't believe I was playing NES games on a computer

topaz otter
#

Mega Man 78KB
Mega Man 2 132KB
Mega Man 3 217KB
Mega Man 4 287KB

prisma ivy
weary palm
mild ether
#

Yep, MiSTer definitely has the same vibes as when emulators first came around.

topaz otter
#

there was no alternative

weary palm
#

i wouldn't trust the Everdrive on this one

topaz otter
#

i remember about 1994 I was at a yard sale and saw all the megaman nes games for sale

#

and they were in one of those plastic cartridge holder things

vapid hawk
#

Everdrive has a database they use for a handful of custom overrides i think, i had to put dinosaur planet in it

quasi basalt
mild ether
#

What game is it?

#

Pyoro?

drowsy lantern
quasi basalt
drowsy lantern
#

Once it works, good luck playing KI Gold with C-buttons assigned to a stick.

mellow raft
mild ether
weary palm
fair stump
prisma ivy
mild ether
prisma ivy
mellow raft
prisma ivy
#

just shouting for 40 minutes trying to take pics of Pokemon

mild ether
#

Let me guess it's worth a fortune now.

mellow raft
#

I wish this was more readily available. I bought this many many years ago and it was solid. Idk if it's the same now though

mellow raft
#

the reviews show that

topaz otter
#

Worse?

mellow raft
#

yeah

topaz otter
#

Lol

#

Last time i used it

#

I played max payne 1 with it

#

I had to invent a control scheme with xpadder

#

Worked pretty well actually

mellow raft
#

yeah the reviews have some people saying "exact replica" and others say it has problems, all around the same time. Most likely it's one of those Chinese products that send who knows what chips in random ones off the line

topaz otter
#

Proof that max payne could have been on the n64

deep beacon
#

The max Payne squint in goldeneye smear resolution is what the world needed I suppose lol

topaz otter
#

Im imagining max paynes ost with samples played off the cartridgebowserthink

deep beacon
#

I can’t pretend. The goldeneye faces blew my mind as a pc and ps1 kid.

mild ether
#

Wow, this channel could break 100k comments by the end of the week.

deep beacon
#

Max Payne on pc was also basically real life to me

#

And that nvidia demo of the matrix office building shoot out too

#

Funny how things change

topaz otter
#

People arent wowed by graphics anymore

#

Its passe

deep beacon
#

Killer instinct as well. First time seeing the arcade I was like wow I hope I get a Nintendo ultra 64

vapid hawk
#

i still get wowed by graphics sometimes

#

the full path traced cyberpunk is quite remarkable, and also Red Matter2 in VR

mild ether
#

It's been a while since I have been wowed. Thought maybe Starfield but nope.

vapid hawk
#

oh also no mans sky, in VR again

#

its definitely getting rarer though

mild ether
#

Think they might be entering the uncanny valley in graphics.

atomic stratus
mild ether
#

Not quite real looking but close enough to make it look weird.

vapid hawk
#

if you showed like, me 15 years ago the graphics of an average game today i'd probably shit my pants

prisma ivy
#

Imagine showing a MiSTer to a kid in 2001

vapid hawk
#

we're definitely way into the diminishing returns now though

prisma ivy
#

They would BSOD

vapid hawk
#

2001 kids would probably just think its lame it can't do PS2 games 😄

atomic stratus
#

Yeah, I mean when 6-Pak for Genesis came out my mind was blown…10 year old me would just not even be able to comprehend MiSTer

prisma ivy
native mesa
#

emulators sucked back then

prisma ivy
deep beacon
#

It ebbs and flows. I remember playing crysis 2 and walking through the streets of Manhattan. I fell under gun fire and hid behind a car. I then noticed that the windshield on the car wasn’t being broken by the bullets and my character wasn’t in the reflection just a stock skybox. At that moment I uninstalled. True story

vapid hawk
#

reflections are still fucked in most games lol

deep beacon
#

Cyberpunk looks good. I just don’t like how everything is wet.

vapid hawk
#

i thought we had basically good enough hardware/graphics for most things until i got a VR headset, now i think we need tons more power, like 5-10x minimum

prisma ivy
#

We should have abandoned 3D after the N64 😂

vapid hawk
#

8k 120hz in VR is like, a good start, not ridiculous the way it is on a tv

mild ether
#

Not a fan of looking at a virtual world through a screen door personally.

vapid hawk
#

thats been hugely reduced with the highres displays u get now

prisma ivy
#

There was a Wonder Project J game for N64 right? Is that the only straight up 2D game?

mild ether
#

I will have to take a look at one sometime but wasn't all that impressed with the first Oculus

vapid hawk
#

i want to say the psvr2 has literally no screendoor, its oled and the pixels just don't do it

#

it does have a different thing called mura

quaint pewter
#

I need to try Virtual Boy emul on Quest 2

manic basin
orchid nimbus
#

so place your bets - TLB next?

vapid hawk
#

he's already said he's looking at VI i think

prisma ivy
#

Oculus Quest Sixty Four: Brian's Revenge

zenith orchid
#

VI next

quaint pewter
zenith orchid
#

he just got the dither in, he's probably working on dedither and AA

manic basin
#

it's going to make a vas difference

quaint pewter
#

You almost stole my vasectomy joke, Andy

#

After my vasectomy I thought things would change a lot but in the end there was just no vas deferens

hexed knot
#

We gotta eat our VeggIes before we get our Triple Layer Brownies.

worn delta
manic basin
quaint pewter
#

You didn't have to quote the whole message, just snippet

manic basin
#

One of the dumbest puns I ever let creep out of my head...

orchid nimbus
#

..... lol

orchid nimbus
#

beware of extensive damage control 😄

manic basin
lament escarp
quaint pewter
#

I went out on a date with a dolphin last night. It was great. We just clicked.

topaz otter
brisk drum
#

You win best pop culture reference of the day

quaint pewter
#

He grew up and made his kids life miserable with endless puns. So did I 🙂

brisk drum
#

I just got that joke

odd vector
#

Is it possible that Gamma is not yet implemented? Aquas in Starfox is extremely Dark

weary palm
#

It's not, but you could do gamma correction with a filter.

vapid hawk
#

yeah gamma is missing, idk what profile you'd need to replace it

#

i think it varied by game/scene

lament escarp
#

Is gamma correction part of rdp or vi?

ornate obsidian
#

VI I believe

bitter fjord
#

so, I am having an issue, I don't know if that happens with legit NSO controllers, but when I use my 8bitdo N64 controller in switch/nso mode it only works the first time I pair it and register buttons. If I reboot MiSTer the controller does sync but it doesn't register any keys input until I pair it once again. The issue does NOT occur if I connect the controller to my blueretro adapter

drowsy lantern
#

You know Robert has really spoiled us when seeing this throws you off a bit.

bitter fjord
#

sadly the 8bitdo controller has a bug where you can't register C-left and C-up when in direct input mode

#

I am using the latest installed linux kernel

lament escarp
bitter fjord
#

maybe that's the issue

#

but it doesn't explain the nso mode issue though

lament escarp
#

Yes, so I don't have to pair it all the time with the new kernel

bitter fjord
#

yeah, so on nso mode you need to pair after each reboot. I don't think that's normal

lament escarp
#

The nso mode issue is because the nso driver for linux is still a bit funky, hopefully there will be a better driver soon.

bitter fjord
#

does anyone using the real NSO controller have this issue?

marble cargo
#

Robert has already done a lot, so I think he does deserve some quiet time.

lament escarp
bitter fjord
#

I don't understand why they went with using axis input expect of regular button inputs for C stick in direct input mode. makes no sense

#

C buttons are...well... buttons

lament escarp
carmine kettle
bitter fjord
#

using a legit NSO controller?

carmine kettle
#

no 8bitdo

bitter fjord
#

I wonder if NSO controllers have the same issue on MiSTer

vapid hawk
#

some people have reported that but i think they also all had those combo wifi/bt dongles

#

people with just bt dongles say its fine

carmine kettle
#

yea some bt dongle work mine doesnt work

bitter fjord
#

I am using a bt only dongle xD

carmine kettle
#

you gotta ask which one they got

lament escarp
#

This is the error log using a bt dongle and the nso kernel.

vapid hawk
#

is that when its failing to repair after a cold start?

lament escarp
#

Yes, @hearty oar tried some things but in the end we couldn't make it report anything other then 110.

#

If someone is driver smart and wants to take a crack you're welcome

vapid hawk
#

did you check if maybe your pad needs an update? thats a thing iirc?

lament escarp
#

Yes, 8bitdo fw is still v1.00, there are also no betas.

#

Works fine on switch, without re-pairing after first pairing etc.

#

What I really don't get is why the pad only has nso and dinput mode, all other 8bitdo pads I've seen also support xinput, which would make rumble compatible with everything.

orchid nimbus
#

Non VI - we are here

#

best way to see the effect is to look at the tree

bitter fjord
#

registering C buttons as stick 2 worked

lament escarp
# orchid nimbus Vi

Watching robert implement things like texture correction and dithering is kinda like watching bob ross. At first you think the new stuff will ruin everything but than you're suprised how good it looks in the end.

daring meteor
#

Can't wait for 6 to be implemented into the core

carmine kettle
#

next build going to be this weekend probably prdection

daring meteor
#

Not sure

bitter fjord
lament escarp
#

Rumble works with the beta kernel, just the reconnection after disconnecting does not. Dinput doesn't support rumble at all. So you're stuck with a faulty driver or one that doesn't do rumble at all.

bitter fjord
#

:/

carmine kettle
#

we dont need rumble

lament escarp
# bitter fjord :/

All I can think of at the moment is to contact 8bitdo and nicely ask them to update there fw to support xinput

carmine kettle
#

played n64 without the need of rumble

#

talking about 8bitdo n64 diy kit they sent me a replacement and still doesnt work

#

now im waiting what can they do next

lament escarp
bitter fjord
#

what issues did you have with your kit?

carmine kettle
#

its either the board its faulty

bitter fjord
#

I haven't tested if rumble works on mine

carmine kettle
vapid hawk
#

shouldn't it be able to rumble in nso mode same as the actual nso ?

lament escarp
carmine kettle
#

i can pair it just find but it doesnt rumble

lament escarp
#

But the actual nso doesn't support rumble on switch except for the n64 nso games. So it's I bit shot to test.

ornate obsidian
#

Since supposedly all OoT versions are working, randomizer is working fine aswell_

#

?*

tidal glade
vapid hawk
#

not sure, my redux patch for zelda oot isn't starting currently

bitter fjord
#

playing the redux oot here, it runs fine

#

you need to set the right cic/save

vapid hawk
#

oh is it not being recognized ? i didn't see a database miss message

bitter fjord
#

yah it's not

vapid hawk
wanton sun
vapid hawk
#

hey Rob

wanton sun
#

Hi 🙂

lament escarp
#

Hey Robert, you got a bridge day on Monday?

wanton sun
#

yes

#

that's the main reason i started with VI: have 5 days starting saturday

#

if i'm lucky, i have the logic ready by monday and some first implementation(not all VI features) until wednesday

vapid hawk
#

what are all the VI features?

orchid nimbus
#

bridge day is a day off from work I assume to bridge a naitonal holiday

wanton sun
#

we have national holiday on tuesday

orchid nimbus
#

Tag der Deutschen Einheit

wanton sun
lament escarp
orchid nimbus
#

yes 😉 I got that

daring meteor
orchid nimbus
#

wow

wanton sun
#

i will not have all ready in a first version

vapid hawk
#

what even is divot ?

wanton sun
#

it's average of 3 pixels horizontal

orchid nimbus
vapid hawk
#

yeah lol thats all i could find

bitter fjord
#

I just paired one of my 8bitdo controller to my switch to test if rumble works, it does

wanton sun
daring meteor
#

Ah

native mesa
vapid hawk
#

is VI a seperate chip in real hardware or a block of another one?

daring meteor
#

Real Hardware only has 2 chips its kinda funny

wanton sun
#

part of the RCP

daring meteor
#

RCP is everything

wanton sun
#

except CPU, yes

vapid hawk
#

fascinating thanks

daring meteor
#

And pif but even I didn't count pif

vapid hawk
#

it almost sounds like a mini-scaler or something

#

there's no real equivelant in the psx or saturn is there ?

wanton sun
#

don't know for saturn, but psx has nothing that can be compared with

#

and yes, it can indeed scale with fixed point accuracy

vapid hawk
#

does it only ever work on the 2d framebuffer ? almost like a post-effects pipeline

marble cargo
orchid nimbus
#

$0

lament escarp
#

3.50$

vapid hawk
#

depends how much your patreon to robert is 😛

lament escarp
#

Three fiddy

daring meteor
#

I bet its More than 6 LEs

wanton sun
#

yes, it's only done on the 2D framebuffer. Or better: it works on 3 lines of the framebuffer at the same time

vapid hawk
#

ah

#

very cool

wanton sun
#

despite it having so many functions, i really hope it can be done small. hopefully 3% of the FPGA (1200 ALM) is enough for it's whole pixel pipeline

vapid hawk
#

its pretty compact on the die

wanton sun
#

if you look at the die shot, that would make sense, the RSP is around 6k ALM and the RDP is around 9k with all function in

#

all parts that say "mem" can be ignored, they cost only blockram in the FPGA and we have plenty of that

vapid hawk
#

what does the "AI?" stand for on the die shot?

wanton sun
#

Audio Interface

marble cargo
#

@wanton sun Also just for clarification, I noticed some games don't use the dithering at all. Mainly the games that are entirely 2D like Puyo Puyo Sun and Suseme! Taisen Puzzle Dama. Is that supposed to be normal?

wanton sun
#

dithering can be turned on or off for each polygon. So e.g. if you have a solid color background, there is no point in using it

daring meteor
#

N64 is ahead of its time, has built in Chat GPT

marble cargo
wanton sun
#

also some 2D games use the copy mode, which is like a blitter that cannot do dithering at all

#

it can draw 4 times as fast as the normal rendering, so it's prefered

daring meteor
#

Mario Kart 64 is a 2D game?

wanton sun
#

kind of 😉

#

but some 3D games also don't us it. If the assets are well choosen in color, dithering is not needed and the game looks better

marble cargo
#

I like learning about how the Nintendo 64 functions.

wanton sun
#

if you can skip dithering entirely, you can also turn of dedither in the VI and have less blur

vapid hawk
#

i think quake might be doing that

#

they have a menu option that makes everything way sharper

weary beacon
wanton sun
#

ps1 dithering is: always on for lines, never on for rectangles/sprites, and per polygon choise for triangles/quads

#

so not too far of from n64

odd vector
#

New build today, Robert?

stone pilot
wanton sun
#

ps1 has only one dither pattern choise (n64 has 2), but it's more subtile and can do negative color(intensity averages to +-0), while n64 can only add color(insensity averages to +3.5)

carmine kettle
#

no new build

wanton sun
carmine kettle
#

take your time

weary beacon
odd vector
#

Makes sense, thanks for your hard work!

wanton sun
#

with static 2D assets in psx, dithering would be so useless, as psx only has 16 bit textures (unlike n64)

fair stump
#

With how much is going on in each core you make, do you ever find yourself forgetting how certain aspects function?

odd vector
#

64 bits!

wanton sun
#

4,8,16 and 32 bit only 😉

#

(thankfully)

daring meteor
#

Wtf, nintendo lied

odd vector
#

Atari Jaguar!

odd vector
#

Should be at least 4 times better than Super Nintendo

wanton sun
native mesa
wanton sun
#

if it was, it would be really for no reason

#

i mean, boot up the core and disable dithering to check if it has influence

native mesa
#

I remember there being conversations about it when you were working on the core

#

Dithered backgrounds and stuff

quasi storm
#

@wanton sun Can you explain why the lense flare effect in the intro of StarFox 64 is completely changed by dithering? Without it, some parts are missing entirely.

wanton sun
#

i don't know what you mean, so i cannot, sorry

#

you have a comparison?

stone pilot
# wanton sun if it was, it would be really for no reason

It is subtle and is really for nearly no reason. I think they apply some "spotlight" effects in places like the library, and it helps a bit there. There are also areas where polys are mixed in with the sprites, so maybe they just applied the same treatment to everything to make their lives easier.

remote hatch
#

even in the beginning you can see it with the sun

wanton sun
#

it doesn't make sense, dithering is just adding some bits of color

remote hatch
#

ok one sec

weary beacon
#

Dithering was well done in ecco the dolphin.

quasi storm
#

Thanks @remote hatch . I just tore down my capture setup 😆

remote hatch
#

@wanton sun

fair stump
#

Doesn't the dust cloud behind Epona in OoT intro act similarly?

drowsy lantern
# orchid nimbus Vi

Nintendo really were at war with jaggies and pixels. Perhaps a bit too much. That said, it's nice how it completely smooths out the dithering. Can't even tell there's any in the first place!

orchid nimbus
wanton sun