#Nintendo 64
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Bombers notebook hang persists
i had only played on a real n64 for ages. name entry usually would be kind of sluggish almost
Welp, back to work
Cheers ๐ป @wanton sun you doggone legend
someone else noticed it too when i pointed it out a bit back
would be good if somebody else confirmed as it feels like I remember it. I dont have a N64 anymore to compare
that'd be wild if the mister is performing better than real hardware in the menus ;) seems as such
i don't anymore either. sold mine and my everdrive when the core was announced lol
also sold my saturn
Nice find, hopefully when PI DMA timings are accurate this error might disappear
Try dithering without texture filtering if you like squares in your squares
Oh right
"Yo dawg, I heard you like squares..."
S&P still has that one stray pixel in training ๐ญ
if someone here has a real n64 and is willing to compare the menu in oot and mm at the menu to see if the menu had a bit too much caffeine
it doesn't seem to be causing issues with the game itself though
Probably the same as the bomber notebook at 480i
OOT menu runs in 60fps. To make it have less is very difficult. even without cache it runs at 60fps
i have to severely make the ddr3 slower to have it break down to 30fps
it might be better that way tbh, i think its also speeding up the regular menu for items
which is actually kind of nice
I will say the dithering looks "OK" it's definitely a little off to me
Even by accident, he made everything better. ๐
there must be something wild going on when the real n64 only runs that at 30fps or lower
are we sure it runs it slower?
my FPS is 20 everywhere lol
its a pretty snappy menu on real hardware
Sometimes real hardware would choke when first loading the menu up or going into inventory.
this should be easy to prove with a quick video of both
Oh. Then does it really matter?
file select is 60fps on the core, ingame inventory 30fps, ingame 20fps
would need to test that on real hardware
I could get a hardware recording for you
Though that's right, comparing on the N64 vs. the core will have differences just because of how the N64 does its output
I'll have to move some stuff around
just spent a few mins staring at the sky in OOT, the sky is looking much much smoother today ๐
I could hook up one of mine, but it won't be for several hours until I get home from work.
there are probably more important things right now than the menu being too fluid ๐
Keep in mind Robert that dedither effects framerate
so it could be as simple as that with the sky background in the menu
i still have no idea why it would cost performance, so it will not on the core
Actually I wonder, dumb idea here lmao
Sigh. Now I kinda want to try for a vid today lol
the reporter isnt just accustomed to a pal OOT are they ?
Well that's good news
I'm looking at real hardware vs MiSTer right now and yeah, it looks about twice as fast on the file select. But yeah, I agree this is low priority.
the VI has to fetch every line of the framebuffer anyway, so it already has all data for dedither, there is no need to refetch lines. So i don't know where the performance would drop
Sigh. Well itโs before my 1 pm cutoff so Iโll see if I canโt get a vid done today ๐
It could be the hex edit that people do effects other processes?
fairly confident. i only played oot on n64 real hardware for years but if soneone can test to make sure i'm all right looking like a fool if its fine lol
no need to hurry. There will be no update for a while. Will do VI next and there will not be any result in the next days
Really I enjoy the challenge. Keeps me on my toes while film production is a dumpster fire of not happening ๐คฃ
Good to know. Thank you very much for today's update @wanton sun
Maybe I will. Maybe I wonโt. But Iโll capture either way
Good luck, the core will surly end up VI-ctorius
Based on his prior estimations, watch him drop tomorrow: "Here, VI is done lolz"
"I fixed the menus. Now everything runs at 20 FPS. You're welcome." ๐
"just finished VI and TLB"
Woo, GC collectors edition save for OOT works on the original OOT Rev 0
I don't understand all of the logic yet. Markun implemented it in my emulator and i have to understand it first. Then plan on how to implement before i can even work on it. So if i can start this weekend, it would be great already
@wanton sun I've been looking forward to this update since basically Mario Kart started running. Thank you!! (This unblocks OOT randomizer, at least in theory).
Oh, that's interesting. I wasn't aware of the extent of his collaboration with you on your emulator.
My MM rando save file got turned into oops all ocarina
Well worth it for the update though, awesome work
I think LOD stuff is used pretty frequently in zeldas
i don't see why some of you lose savegames with core updates. i never lose any
ill see if i can find someone to test on real n64 hardware in the menus
Ive had weird things happen from trying out new test builds
one of them broke analog out, but then a clean install fixed it
@surreal summit did already above: #1096015979055697940 message
seems it really should run at 30fps
oh all right
๐
actually
i prefer it like this
but i figured i should mention issues regardless
lol
The problem is for people who use MGL files. MGL files erase controller pak and EEProm 16 saves
My Majora's Mask save file doesn't get deleted with MGL
changed my mind: current vid stays today at 4. Core update vid tomorrow. I really want to run this vid and I keep putting it off
popping into mm to compare just to see if i'm going crazy
yeah, mm item menu is sped up, oot isn't, but both starting menus are sped up
Oh nice! im still waiting on the 128MB SDRAM lol otherwise id be feverishly playing OOT
Awesome, may have to fire up the OG OOT and listen to the Fire Temple chants
Also the wired controller that i have, that i said was a random No Name one, that maxes out at about 45degrees - is actually the Saffun wired controller (at least on the Amazon listing) so yeah makes me wonder if much changed about the analogue stick in the wifed one.
Dithering looking pretty on the PVM
and capturing. Dithered Ocarina. So weird to see (on the core)
Turn on shadowmasks and filters for more Vaseline
Looking at the dithering a bit closer on my PVM (N64) vs. the LCD (MiSTer) I can see some of the dither patterning in the original N64 image in the one thing I'm checking (S&P's training area), so I take back my comment about it looking just "OK"
I asked the core to bend over too
But there will be another core update tomorrow after this one
Robert has said there won't be as he is going to research and implement the VI stuff
lol he said a few days. Holding him to it
I mean he said he didn't expect to get a game booting by xmas
I like tonights video more anyway. N64 at 4 CST is still a thing
He underestimates his own power
All the timings are a gamble but I can sell it tomorrow. I dont feel like rushing today
was up at 5 am with Pepsiman
should the menu slow downs be thrown on the error reports on github or does that matter right now
Yes donโt rush
menu speed ups*
No error reports on GitHub now
I'm messing with you btw
ive got a more fun N64 video tonight anyway
I've updated the sheet for ocarina of time to playable but if anyone wants to add specific notes feel free
okok
But itโs really considerate for you to ask and be willing to add it, thank you. Once Robert gives us the OK, weโll let the channel know.
yeah the really weird thing, oot menu is fine for items, but mm not
they do share the same main menu speed up. wonder what the difference is
interesting tidbit...Level select no face Mario 64 fails to load now
standard no face works fine
Quick sample of the OoT file select screen on original hardware.
This is new I guess?
So thankful for the dithering toggle. On CRT it looks AMAZING. On LCD not so much. And we get both!!
maybe 24bit too? ๐
Yes but it won't go in game yet
Freezes before gameplay
Didn't see that update on the sheet
so now that standard OoT is bootable, that unlocks so many romhacks
Yeah andross killed millions in that game
Yeah, I noticed this earlier and when I was looking into why JFG wasn't booting before (yesterday) it looks like it's PI/RSP timing-related, something with DMAs?
There was a Github link I posted earlier from Ares, which exhibited same/similar issues
Widescreen causes an instant corruption at the bottom of the screen for JFG. But yeah, no crash until the game starts, same gfx error as everyone else.
I did try multiplayer to see if I could get further, you can get into the menus but not into gameplay
I've lost my save games for Ogre Battle and Cruis'n USA after todays Core update. I don't use MGL. So, something strange is going on here. edit: Resident Evil save still works though.
The player select is fine too, so there's some other area of 3D
holy smokes is vanilla OoT working? or just the boot hang is fixed?
you want peak irritation, jump from the top area in the first dungeon in oot to break through the spider web, but hit the edge. you wont break it, and navi will spam HEY over and over
working
just captured it
woooooooowwww
ive checked OOT and Mario 64 for dithering. Onto Sin and Punishment now
if someone else wants to confirm Mario 64 level select hack is now no boot status lmk
@cerulean elk Are you just checking for dithering, or other things?
i'm stuck at work but it's gonna be a long afternoon knowing oot is up and running
Has killer instinct stopped booting for anyone else?
Booted for me
Today's core?
I was just in S&P, dithering is present though it looks a little "off" without that extra vaseline
You go from "color banding" to "dithered banding but less"
Dithering looks fine if I turn on some horizontal blur, like gaussian 30 or something.
I haven't done a full playthrough in a while again, might be getting close enough that I can start my console-vs.-MiSTer comparison
I was just getting pixel garbage, rebooted everything and it sorted itself out. Thanks for checking ๐
pretty much
I prefer this one without dithering
Keep in mind that training is very much "not in motion", I feel like the game will look a lot better in-motion
Just a reason to implement that Vaseline Inducer (VI) blur
Looks fine to me I am at the end of the deku tree right now, about to fight Gohma
Zelda OOT hacks also work
im working on getting to the end of the tree, but i'm a bit held back by work. can only play when i'm free
most time is spent in pause menu
lol
No damage Gohma fight ๐
Id never heard of the master quest before this core - was it an official Nintendo version or a fan made affair?
can you recommend me some to capture?
I know nothing of the fan hack scene
Official Nintendo release through the GameCube collection
Some oot hacks were booting before but things like starfox survival were doing the hang
I've never seen oot look this good
I didn't play them
well if anyone can recommend me some good OOT fan hacks lmk
The missing link and Sealed Palace too
I recommend the Patcher 64+
What if itโs a good Banjo Kazooie fan hack thatโs like OoT?
Great !
Make any 'randomizer' changes you want to OOT
Oh yeah!
yes
all good fan hacks I want to know about
Someone posted that Ura zelda here earlier
Works on the core!

^ Pretty difficult hack, only for people with plenty of platforming patience.
Starfox survival is an interesting oot hack, but it's not a story hack, it's like a horde mode.
Star Fox has a much less pronounced stutter on the narrator saying 'Cornaria' at the beginning. Small, but neat!
Less platforming difficulty and more hiding things from my experience
Tree down
New Tetris looks odd on a CRT ๐
Now to listen to the tree talk for 5 years
Dithering is in!! That's awesome
Can we just kind of simulate the extra vaseline filter with GS filters? lol
i'm so glad nintendo wasn't sadistic enough to make the tree like the owl
can't get OoT to boot on today's YC Core for some reason :/
Blessed by the rando gods. Three heart pieces in the first house lol.
Odd have you spoke to MikeS about this
@cerulean elk this one is the disk on the title screen seems interesting
https://www.romhacking.net/hacks/5816/
thanks @zinc dew and @quick arch
I can't promise it'll always work but if you're gonna play a romhack that isn't in the database loading up the original game will keep the settings from that game still going into the next game you load
Iโll stop spamming but Iโm so excited to play this on Mister finally. Gonna be an interesting run.
Black splotches are all gone
Been playing it fine here
oh cool! must be some problem on my end, i'll try some troubleshooting
So much better now!
I've tried on 2 of my misters, R0, R2, make sure you have the 0925 version and the txt file in the rom directory
fun stuff. To the editing cave Batman!
It's certainly a tradeoff
Besides a couple flickering elements on Pilotwings title screen it is seemingly perfect
Not on a CRT or Scanline+shadowmask ๐
Well I'm using a filter so I can use the GS filtering options to blur things a bit, it certainly helps a lot
since the VI blur isn't in yet
Yeah, this definitely pops with a filter. Raw pixels, not so much (for my taste, ymmv). But CRT and masks? Nice stuff.
even then there's still some visible dithering, so we'll have to wait for VI to get the full look. But it's gonna look so nice.
The Banjo OOT cross over is Jiggies of Time. https://www.romhacking.net/hacks/6398/
You said crossing the streams was bad, Egon...
There's MM and WW Kurko romhacks as well. "Gruntilda's Mask" and "The Bear Waker" if I recall correctly.
They worked last I checked.
Do-Ray-Egon
He going... he going.... Egon
Playing here too without problems in MikeS core, very thanks for the quick release MikeS!
Everybodys' favorite Mirror House Popcorn works fine now.
Dawn and Dusk (~2 Hours)
The Missing Link (~2 Hours)
The Sealed Palace (apparently around 20-30 Hours)
This happens on original hardware as well. Multiplayer Mario Kart 64 makes all kinds of frame rate/speed changes depending on the number of players and the tracks played on.
Black splotches still appear on Banjo Kazooie for me. Can someone else verify. I don't know why is disappeared from Smash but not BK
IIRC Banjo Kazooie doesn't use dithering that much. So it probably needs VI blur to get the colors to look right
at least I remember patching the ROM on my N64 and noticing no difference
Thank you for this
np ๐
Pokemon Stadium (jp) does mostly work from what i can tell, but its title screen doesn't appear for whatever reason
just a dark void telling you to press start
hooo wee! i was just noticing those wavy texture effects the other night wondering what they were
Speaking of Randomizers, has anyone got SM64 Randomizer running? I would imagine it would require a separate no face patch since I think the face screen is still there.
Gonna be my #1 use case for the core
minor graphic glitches here and there in oot but nothing major
the boxes you move sometimes slice in half and vanish for a second too lol
thats hard to catch in ss
still playing gc edition. didnt wanna see opening agai
n
You can change your save name and it'll work
copy the save
Worked for me
Always thought it was a custom lighter weight shield, since child Link can't use the Hylian Shield except for turtle mode.
Looks nice with dithering on a CRT
oh i see. ill swap versions in a moment
Thanks. Interesting that it speeds up for two player rather than slows down.
where @zinc dew he gotta pin this
might do a comparison to nso oot
I think it's more that it's skipping frames, which makes it feel faster. Or it actually runs faster by skipping frames.
I imagine it's an aspect-ratio thing? once you get to 3 and 4 it goes back to 4:3....
Yessss love the N64 Dithering. That's a feature that wasn't implemented in any N64 emulator until the 2010s.
Gimme the VI. Others hate the blur, but I love the blur.
A game with very obvious dithering is star fox 64.
That makes sense. Thanks
yeah also love the Dithering, make things feel closer ๐ also amazing to see vanilla OOT running... even on my 32MB SD ram stick... i just thought - i can lower the system memory to 4MB to see if i can get into the goron city haha
For Jet Force Gemini it starts without cracked rom but Banjo Tooie we still needs cracked rom
maybe some piracy differences between two games
Yeah, I use blur and scanlines in the video processing menu, to compensate for the lack of AA. can't wait to see how it looks with the dither
Random (seeming) crashes in Glover made me sad. I know it's not a popular game but it's one of the ones I had back in the N64 days first time around. It's certainly looking a heck of a lot better now though.
Nice nostalgia hit doing the tutorial level though before it went crunch and died in 1-1
Ah right fantastic! Kind of an extension of OoT then. They should have done this more - I suppose it's a quality thing though.
Is that where the sword usually is? Fun
Does Tooie still have the jail bars?
yes
and rendering. saving for tomorrow but still proud of the turn around ๐
dithering will make a fun topic
Thatโs normally 50 Rupees.
If I remember correctly
Deku Scrub sold me 50 Rupees for 10 though so that was nice of him.
wonder when they'll update the mister faq n64 question
Thanks, updated pins to point to that post.
that says its likely never to happen
Has anyone tried OOT+MM rando, super curious
That could very well be my forever game on MiSTer
Just played some Donkey Kong 64 and my friend Molly was stoked.
She got all dressed up
It was resuscitated from their failed 64DD Zelda plans so they didn't create it for that collection.
[extreme close-up
probably only way to show things going forward as it will be more and more subtle on video esp after compression.
I was able to find some good examples
but yes at some point its less about showing and more about telling
uploading now for tomorrow at 4
Ohhh YEAHH, can't wait for this one!
About time we got the BLUR in~

My eyes have built in blur now. ๐ญ
so if Donkey Kong is canonically a full sized ape...that means that bear is what? Near to baby Godzilla sized?
wouldn't want to meet that sized bear on a dark night in the woods lol
Btw don't panic about the dithering stuff ... when the VI is fully implemented, everything will look fantastic if you enable "de blur" ... just look at the UltraHDMI and N64 Advanced modded consoles. De-Blur is the single most important antidote against the Vaseline 64 look. ๐๐๐ป
Just like to say, really enjoy your videos ๐
aww thanks ๐
What exactly is "de blur"?
That is actually Molly's beloved Donkey Kong doll, otherwise that's a big N64 controller.
well I mean how else does a giant bear play N64 without a giant controller
I think you are just hiding the fact you have a 20' tall bear
You can toggle the blur effect on the SDK level
can someone tell me the crc32 or sha1 for the ntsc and pal pif files?
N64 renders 320 pixel width but outputs 640. Between each rendered pixel it averages them making it appear blurry. Deblur is a technique to regain the original 320pixel render since no color information is lost giving a crisper image
Keep in mind that's only the top level 'blur' there are other things that make the image appear blurry namely the dedither filter
Too technical for most ppl, I guess ๐
The dithering is looking rough at the moment but it will get smoothed out, when Mr. Pipe impl. the VI
But then well get dither again
Maybe I misunderstand how deblur works.
I love how the dithering completely changes the lense flare effect in the intro of starfox 64
this core is done
Do you have a line doubler or something? How you playing it on that
It's a N64 Advanced... UltraHDMI for VGA monitors to be very unprecise
The sha1's are found here https://vampier.net/N64/
Dithering also affects how the dust clouds look behind Epona in the intro to OoT.
4 pm...vid is loose (links just in share media now)
Dat dither pattern YALL
It's good.
hi everyone
I got my NSO N64 Controller in the mail
I have no effin clue how to make MiSTer recognize it wired
any help would be appreciated ( usually I plug in a controller and it works )
F11 for Bluetooth setup. @woeful beacon
no bluetooth please
want to use it wired
It just worked for me
what are you doing here? get back to Shmups discord!
lol
You might need mister unstable for the analog range fixes though
@cerulean elk you're right what am I doin
Everyone does! ...Except for Robby, who always down votes his videos.
so maybe its cuz I have the stable core
lucky I dont get a posse with pitchforks and torches
they would eat me alive
(for not clearing recca yesterday)
doesnt vampier's thing update it to unstable?
nah @woeful beacon is good people
I used the older build in the test builds channel
dont love the sound of that
Fixes look like they were merged yesterday, so they might not be in unstable yet
Are Lodgenet Roms still useful?
fixes aside, it doesnt work at all
its completely not recognized so that is my first priority I suppose
@cerulean elk preview #lost count hahaha
or I can just be patient ๐
glad someone noticed
cause I did ๐คฃ
Fwiw people were saying latency is better over Bluetoothโฆ
wonder if that could be something that is on the driver side?
id go bluetooth first. Make sure its not DOA
oh its not DOA, I have it workin on switch
I always notice these things ๐
did about half of gradius arcade (surprisingly responsive DPAD!)
it didnt seem to have any inputlag on switch wirelessly
well, I had it plugged in
no idea if the switch was using wifi signals or wired
So far preview #save me is probably my favourite one hahaha
I will keep making jokes in there...stay tuned
You might need to hard power off the switch, there is some issue where it overtakes the pro controller if it is on
Not sure if you are in range
100% this. I had that problem some months ago
You keep making them and I will keep on laughing bro
it is in range yeah, let me hardpower it off thank you @timid torrent ~!
@woeful beacon he is right. Turn your switch off and move it across the house
this is gonna be a dick and a half down the road isnt it
okay switch is officially dead I threw it off a nearby cliff
bye oled
If you unpair from the switch I think it is ok but it seems to use some non-standard pairing mechanism which is super quick to take over
so uh yeah didnt work but let me unpair it somehow
Wave Race is now fluid... {badum tish} ๐
how does one even do that
hope you are a dad with those kinda jokes
It's you in the video ๐
I enjoy me some moist Wave Race 64.
I think it might be the pair button on the front held down, but Iโm not sure
This might be a dumb question, but are you using the official cable? Some usb cables donโt have data lines
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
This is just getting funny at this point...FPGAZumSpass is just a coding robot. Not a real human. He dropped ANOTHER core yesterday and here is the results of that work! A ton more working games and SRAM functionality to get some new games working as well! Plus PAL support from a ...
wow its gonna fuckin unpair ALL OF MY CONTROLLERS
amazing
im doing it from the menu
And this will be an option for the core?
yes using the cord it came iwth @timid torrent
oof, no longer able to go ingame on THPS3
Another dumb question, you are using a USB port on the mister and not the SNAC port, yes?
#test-builds message
didnt work btw
I would try this
did you try binding it in main MiSTer OS first?
thats what doesnt work
ahh ok. Just making sure
yep no way
where do I put that file @timid torrent
im pretty sure im running the latest stable cor not unstable
should I try that
ah found it in linux
gonna backup my other one and try it
WORKED @timid torrent
MY BOI
gentlemen and ladies, please tell me which games were affected by the latest update?
this is what worked
although oddly downloader did not bring in today's core yet so gonna grab that manually
great
yeah i think the changes will be in unstable very soon, but it only just got merged
Can anyone here with N64 controllers let me know if yours also squeak when you press on the handles a bit too much?
I have two and they both do that
that is odd, that's how I got mine
mine does a little if you flex one of the "trident spikes" in the opposite direction to another one
Yeah, exactly
lol
Its a feature
guess it's normal
All mine have a little sqeakage
I had a pretty clean one that squeaked, and a dirty pad that didn't. I cleaned the dirty one and now it squeaks too :^)
that's true, the bootleg ones don't do that lol
I feel like my atomic purple shell doesn't completely align on the middle prong, not sure if it's because it's warped with age, from a drop or what. It was like that before i put a 8bitdo kit in it and i imagine the controller had never been disassembled
I also cleaned my pad to use the 8bitdo analog stick on it. But since my other pad that's 100% OG squeaks too I guess the kit isn't at fault
Cause his face fucks up the core
maybe all the sticky dirt was keeping it tight lol
Gotta use glue to keep it solid. Lol jk don't do that
dude just use double sided tape inside, gg
damn, shouldn't have opened it lol
then again the buttons were all sticky from dirt. Had no choice
Play the patches Shindou version, rumble really adds a lot
Do we have Vaseline Injection already?
We have portions of the Vaseline, but the full power of the Vaseline is yet to be unleashed
Really feels like I need to get myself an N64 controller sooner rather than later at the rate this core is progressing ๐
It's not N64 if the image isn't dirty from dithering and smeared with vaseline
my unscientific testing puts the N64 controller at 4 frames of input lag ROUND TRIP with Star Soldier 64 - including 10ms of my LCD
that is not too bad at all
I wonder what hardware is, I bet its not freakin that far from that tbh
Just to clarify with the title, Robert was the one who said it was impossible ๐ @cerulean elk
I still remember when people were theorizing we could get N64 through emulating the CPU on a raspberry pi while the GPU ran on FPGA, or something like that. And that it was the only way lol
uh no why are you torquing your controller lol
oh is this for real ones lol nvm
yeah, I guess supposedly they squeak if you open them up
lol thatโs awesome
yeah for now that works, I forgot to mention you should be able to use virtual memory paks also with snac. but still no real ones
weird are the filters no longer a thing?
I dont usually READ my downloader output
but its fine I prefer to grab stuff manually anyways usually
From what I is remember I often had problems with the real memory packs not saving orders losing all saves. Never happened to me on the PS1 so I'm not sure if using original game packs will work well nowadays?
cpaks used batteries, so they're less reliable than PS1 MCs
@wanton sun it seems like since the 20230921 update, there's a lot of buggy textures in Top Gear Rally
hm, I don't have any terms filtered that I know of, but I'll check my downloader output next chance I get
is Dr. Mario 64 listed as completable? Because I just beat it
given how some of the glitching seems to depend on camera angle and distance, i wonder if it may be something with the mipmaps/lod handling
Don't worry too much and thank you
Also
Okay wave race was MUCH easier with this controller
it is not. go add it!
but Goemon's intro song plays without any audio glitches now, so that's good to hear
Heโs proven to be a big liar ๐คฅ
Specially with his estimates

He's the inverse elon musk of estimates
HOLY FUCK THE RUMBLE WORKS
sorry I'm late
okay im gonna leave now before I get kicked out for living under a rock
Itโs ok, we love the excitement. No matter when you first try the core.
its pretty sick
running through that first wall of glass in tony hawk and then boom rumble
what I didnt know is that Wave RAce 64 got re-released in japan with rumble?
need to try that version sometime
Mario 64, too
wait mario works now...
I need to get my star soldier 1cc tho, the controls just feel so much better with this dpad, im impressed with the NSO controller tbh I'm not detecting any additional input lag at all tbh
so I'm waiting for the analysis, that or the core is really responsive
that or the N64 is somehow more responsive than I remember, I dont have onie and havent for years
if you're comparing to the switch emulation is a big difference
switch emulation is so laggy
I used my 5x to get line doubling out of the n64 core. Uploading pics for those interested
@zinc dew you ok? I am worried about you
Dark Robby has returned.
I donโt get it
sorry I didnt write it in Texas
"dangolmanItellyouwhatyouokmanIwasworriedaboutyoubutgladtoseeyouallgoodItellyouwhat"
I dont know why I imagine Boomhauer from King of the Hill when I imagine you talking @zinc dew but I do
I wish I did
I hope someone really does
No dislike
I dunno where that dot came from to be entirely honest
I was wondering that too
How far were people getting Jet Force Gemini to run?
(Past the main menus I guess. For a second I thought getting past the title card was new)
The two locks for JFG appear to be once you're "in-game". The opening cutscene causes a freeze, and multiplayer also freezes
I posted this Github link earlier but Ares had similar issues in...JFG and Mickey Speedway USA: https://github.com/ares-emulator/ares/issues/129
I don't know if anyone tested Mickey's Speedway USA yet
When Ares fixed it on their end they had a fix that worked for Mickey's Speedway, but not for JFG, then they had a regression before they got to the root cause (related to PI DMA and RSP pipeline stalls)
Wondering if this screen was shared yet? Might be useful for Robert?
@wanton sun Hopefully a useful in game screen from "Jet Force Gemini (Europe) (En,Fr,De,Es).z64"
That is the screen you get on reset after making a new save file and attempting to load it.
Crash timing for a continue on existing save is inconsistent.
Below after some animation played: "SP CRASHED gfx=802465a0 Version 0.9"
Also on file selection BLACK screen crash with no animation: "SP CRASHED gfx=80245a18 Version 0.9"
Oh that's...a lot further than I got
Mine crashed on the meteor that shows right in the intro cutscene
(I did the kiosk ROM and a non-patched retail US ROM)
Mine crashed at the meteor too, but when I went back in after a reset I got this screen as it seemed to load the fresh save file name I'd barely made.
PAL version too, but perhaps no difference there
Oh right, it'll skip the cutscene there won't it
So it gives you the character select it looks like at least?
Virtual Pro Wrestling 2 works now, not sure if anyone tested that game yet
Is that on the test sheet? I don't recognize it
Japan only, looks like it was already tested playable on the N64_20230908 build
Oh ok
And today I learned what โsluggingโ was
I slug my booty hole every day
#TeamSlugging
oh
It's a real ad: https://www.sportskeeda.com/amp/lifestyle/news-hilarious-comments-surface-online-vaseline-posts-slugging-ad-who-keyboard-vaseline-s-headquarters
Some professional hot wing eaters use it before the competition so that they can eat more hot wings without burning the inside of their mouth.
It might help with the exit too
@cerulean elk You have a lot of clips, how do you find them? Do you have metadata with them or like.. what's your system
I foresee N64 core Vaseline Edition this Friday
basic. Just folders
month, core rev, etc
so are people split with dithering on n64 here like on psx?
yeas
Attract mode going strong. No response to the controller at all unless I put Data Cache Off
shake shake
Space station Silicon Valley now shows everything
Yeah, it got fixed a few builds back, itโs great
I still canโt believe Iโm playing N64 on the same MiSTer I got with just NES and GBA in mind at the time
Paper Mario intro gets a few seconds further in. Not sure since when Bowser becomes visible.
Also odd difference was PAL menus weren't showing correctly, all good now
Does the Expansion Pak actually change game resolution on the core?
Gunfight outside. If a stray comes in my window with my dying breath I sayโฆBrian 64 sucks!
(But for real. Shootout)
this might be too niche of a feature request for the core, but:
it'd be really nice if you could swap control sticks without redoing your whole controller config
Only for specific games, like original hardware.
for sin and punishment, it makes a lot of sense to have looking on the right stick, but for basically every other game, the stick is used for movement, so the left stick makes sense there
Would a kind hacker be willing to make a no-face patch for Mario 64?
...
Not for the intro. I want somebody to patch out Mario's in-game face. ; )
and redoing the controller config is really annoying, lol
i also saw that the Control stick <-> dpad switch was added in recently, so i figured i'd ask
although if you're able to do it with the key remap, i haven't figured out how
You good? ๐
Iโm fine. Itโs Chicago. It happens.
Sure, but for those specific games does the resolution actually change? I didnโt notice it on Rayman 2 for example.
I just wanted to make a Brian joke. Someone did seem to catch one in the gut though. Ambulances are scraping him off the ground now
jesus
We live in a nice neighborhood but you never know what people get up to. Up north / south of us itโs a tiny bit less nice
I live in Nashville, if you know where to avoid you're pretty much all good.
I wasn't even aware this happened on OG hardware. TIL.
Thanks, Robby!
It creeps around here. They like to steal car parts around our neighborhood. Catalytic converters mostly. But some home invasion stuff too
Rayman 2 is different, itโs like an internal high resolution mode. Episode 1 Racer and Rogue Squadron are better examples. Also RE2 with the constant resolution changes that donโt happen if you turn the Expansion Pak off.
My MiSTer is safe. Attack corgi. She barks if someone opens the building door ๐คฃ
Damn bro :. Hope you strapped up
This is pretty much how Europeans imagjne the usa.
Ohhhhh, thank you.
I wonder if Hybrid Heaven is still a slideshow
It was working really well (last I tried)
Body Harvest was a slide show.
Good thing they donโt know the value of a MiSTer with the N64 core on it!
priceless
Oh I meant with High Resolution. It seems to perform better than real hardware?
Just wait until it gets Paper Mario.
MiSTers can essentially replace the gold standard from back in the day.
I wish I could say I'd played it on real HW. But it was very playable last I touched it. That being said, I don't know if it respected 8MB back then, so it may have been in standard res.
I imagine anyone stealing your stuff would grab camera gear because they had no idea of the real value of your arcade stuff ๐
None of our valuable things theyโd ever even notice were valuable
Yeah I have the game, played it quite a bit on real hardware years back. Iโll have to test again on it. I just remember it being awful with the letterbox option being a good compromise
I was truly taken aback by how ambitious it was.
For me it doesn't detect the 8MB currently and only offers low on the core.
@zinc dew do you get options for high/highLB in core?
man I was planning to start paper mario 64 on the switch today... I wonder if the n64 save of switch can be converted to mister once it works there
Finally the correct version of oot works. Also, I didn't think the dithering would improve the video so much.
Wrong channel to ask, but you're downloading just n64_dev and such database doesn't have any of these filters. If you have a filter that can't be applied to any of the DBs you are downloading, it'll show that message.
I'm a fool. They just LOOK greyed out. They work fine.
A look at how the output changes between low and high res in a few games. I think this will be changed a bit when the VI is finished.
Vertical interpolation ?
The blur
Iโm pulling your leg with lame dad jokes
Snow Speeder confirmed completable
Thanks @weary perch
What difference will we see when VI is implemented?
Vaseline screen
Oh wow, that's really impressive if we are there already
Anyone itching to do some testing might want to run through the Prototypes and Homebrew, a lot of those haven't been looked at for a good while
Marked it down on the test sheet ๐
This Hercules game is really a poor man's Zelda
Portal still missing sound.
Oh wait, WWF Warzone isn't explicitly listed as requiring TLB, so that's the outlier I guess, unless it's just not documented as such.
There's a few outliers on the list, but really not too many.
TLB will be quite a gold rush once implemented.
Has anyone checked to see if all the TLB games are noted as such on the sheet?
I checked, the only no-boots that don't explicitly mention TLB are Banjo Tooie and WWF Warzone.
They are. Scroll right and you'll see the note.
Thanks for checking. Anyone got a definitive list of the TLB games?
They don't have a single column checkbox or anything.
Kasher identified a fair few that were TLB via P64, and that was on top of the games listed prior, so I'd guess the list is just everything that mentions it in the notes.
Might be good to update the FAQ I suppose.
Cool Starfox Survival is working. Kaze OOT rom hack
Non-definitive, here's a list of every USA game that mentions the need of TLB on our Spreadsheet:
All-Star Baseball 2000 (USA).z64
All-Star Baseball 2001 (USA).z64
All-Star Baseball 99 (USA).z64
Armorines - Project S.W.A.R.M. (USA).z64
BattleTanx - Global Assault (USA).z64
BattleTanx (USA).z64
Blast Corps (USA) (Rev 1).z64
Bomberman 64 - The Second Attack! (USA).z64
Bomberman 64 (USA).z64
Brunswick Circuit Pro Bowling (USA).z64
Castlevania - Legacy of Darkness (USA).z64
Castlevania (USA) (Rev 2).z64
Conker's Bad Fur Day (USA).z64
ECW Hardcore Revolution (USA).z64
FIFA Soccer 64 (USA) (En,Fr,De).z64
Gauntlet Legends (USA).z64
Goemon's Great Adventure (USA).z64
GoldenEye 007 (USA).z64
Indiana Jones and the Infernal Machine (USA).z64
Jeremy McGrath Supercross 2000 (USA).z64
Killer Instinct Gold (USA) (Rev 2).z64
Mario Golf (USA).z64
Mario Tennis (USA).z64
Micro Machines 64 Turbo (USA).z64
Mischief Makers (USA) (Rev 1).z64
Monaco Grand Prix (USA).z64
Mystical Ninja Starring Goemon (USA).z64
NBA Jam 2000 (USA).z64
NFL Blitz 2001 (USA).z64
NFL QB Club 2001 (USA).z64
NFL Quarterback Club 2000 (USA).z64
NFL Quarterback Club 99 (USA).z64
Paper Mario (USA).z64
Perfect Dark (USA) (Rev 1).z64
Re-Volt (USA).z64
Ready 2 Rumble Boxing - Round 2 (USA).z64
Ready 2 Rumble Boxing (USA).z64
Shadow Man (USA).z64
Star Wars Episode I - Battle for Naboo (USA).z64
Stunt Racer 64 (USA).z64
Transformers - Beast Wars Transmetals (USA).z64
Turok - Rage Wars (USA) (Rev 1).z64
Turok 2 - Seeds of Evil (USA) (Rev 1).z64
Turok 3 - Shadow of Oblivion (USA).z64
Twisted Edge - Extreme Snowboarding (USA).z64
WWF Attitude (USA).z64
Sorry for the giant message. Notable games, Banjo Tooie not listed (not listed as needing TLB), and FIFA Soccer 64, listed as Playable, but still requiring TLB.
Be good to know if the others not booting use TLB or not, is it just Banjo Twoie and WWF Warzone in the USA?
Didn't Homer Simpson invent this
I wish I would have gotten to the NASCAR games. They both work fine, albeit with stretched menu graphics.
Battlezone
Finally got around to playing the last level of Kirby 64 that you need 100% of the shards for. Guess that can be marked as completable. Back to Twine for me
Hmm, I have Battlezone as Playable. Will recheck.
Ohhh, I am pleased to report I am wrong.
Kinda lame that there arn't any new enemies though. Someone should take the enemies from the Dinosaur Planet prototype and make him fight them. They could call it Adventures of Starfox or something.
Yeah black dogs r barkin
Interestingly it doesnโt recognize the rumble pak.
Thanks!!! I just didn't know if that was related to n64 core not coming through downloader that's all
That would be good idea, i agree its a little weird seeing starfox fight enemies from zelda. Would love to to see a full fledged starfox oot rom hack with story
Rumble is working for me.
I hope itโs user error again
did the n64 version of star fox adventures ever leak or is that stuck in the rare valult for eternity
@hexed knot Yeah, odd. When I select arcade and it prompts me to insert the rumble pak. I switch to it in the core and the game doesnโt recognize it.
I do believe there was a build of Dinosaur Planet that got out into the public
I was just making a lame joke.
oh baby, let me search for that. my face is blue over here waiting for the n64 build of resident evil 0 to leak. there was a ton of footage in magazines back in the day
If you switch to Rumble, then reset the rom, it should work.
Yea there is and it works on the core and there is a group making an effort to fix it with rom hacks but someone ran into a hang early on in the core
I think it works on OG hardware on an Everdrive, but I didn't really read into it much.
Hopefully you're still alive... ๐ฌ
Yea i know :p, i actually have a copy of that on gamecube somewhere. Never finished it tho ๐
Dinosaur Planet Wiki
Yea it does, i tried it when it first was released to public on my everdrive before people started trying to fix it but been waiting until the bugs are ironed out
dinosaur planet is a psy op, game never existed
Some clever rom hackers just making stuff up
I can't wait for people to release their fan rom fake news of Earthbound 64
As a certified Rare Ltd. fanboy back in the day I was strait up obsessed with that game. Kept refreshing the website hoping for info inbetween playing Banjo-Tooie.
Iโm dead
Updated the test sheet ๐any specific issues I should add to the notes?
I remember following the game on magazines at the time and dreaming about it
Damnit
RIP in peace, buddy. I expect a video about this
The other prototype I'm desparate to see is the Eternal Darkness build for N64.
still waiting on twelve tails prototype to be released. Rare dev teasing us with a video of the intro recently
Can I have your arcade boards?
Passing up the corgi and cat and going straight for the arcade equipment 
English:
Video made with the purpose of informing about the current situation of the prototype of "Conker Twelve Tales 64" and to reserve even more all the type of material about Conker Twelve Tales, the video clip belongs to "Tim Stamper" himself as a sample of the prototype of conker 64 that he owns, we will have to wait if they share the rom/...
Rare is dead and I still haven't gotten over it
Damn they pulled a fast one on you
there was never a dinosaur planet
Fell for the oldest trick in the book
the real dinosaur planet was the friends we made along the way
Ex-Rare guys are pretty loose with the info, maybe we could scam one of them into releasing it. Any criminals in the UK on here?
I swear I'm not from the home office.
Nothing i noticed
Someone should convince Tim Stamper to let someone borrow it real quick :p
There's a discord channel for people working on patching up the Dinosaur Planet proto. Not sure what can be done, i.e a fully playable game eventually but they post updates relatively frequently
Here are some new fixes for the December 2000 prototype of Dinosaur Planet!
The patch is available to download on the Dinosaur Planet Community Discord: https://discord.gg/yPDYXzYFb4
game's beautiful
see rom hackers
I check the discord here and there, i hope they finish it
They made the whole thing up
Duke Nukem - Zero Hour seems to be running quite well - played about an hour, no crashes.
I will probably try to get thru some of the untested stuff tonight if I get the chance.
Good man ๐
How appropriate to play an hour
What does TLB stand for
Dithering doesn't look too good apparently on my CRT, does it need the blur to make it more palatable?
Also OOT booting has me now observe that music actually was 12% lower in pitch in PAL-mode
Use rf
My Finnish brain: just how I remember it
Wait what? On the N64?
translation lookaside buffer
Incorrect, please refer to this post for the meaning - #1096015979055697940 message
Yeah lol
ya got me lol
Iโll point at my own corpse with cat pen
dither looks great with a CRT filter on
Man, the drifting in Mickeys Speedway USA feels so much like MK8
This screams to me like useless patreon update vid
no patreon attached to it
So everything that is missing now is vaseline mode and TLB? Core will be complete before halloween geez!
TLB for Christmas would be the best christmas gift of all time
Brandon gets an n64 for christmas 1998 and gets way too excited
Any inquires, feel free to contact us at [email protected]
ยฉ n64kids.com
It will come way before xmas Iโm sure
playable TLB game by christmas
Last christmas my nephews were playing goldeneye stretched over coaxial on a 70 inch or whatver lcd tv and i was hurting inside watching it so showing them goldeneye on mister over hdmi in the proper aspect ratio on this christmas would be gold
The core is so good I'm always surprised when I run into a game like NBA Showtime where most of the game is just black
I'm playing Dinosaur Planet and there's nothing you can do about it @zinc dew
And transfer pak
The N64 was a mistake.
Just to clear, this is a joke
Makes me still wonder if we'll ever get to see possible GB Tower support in realtime on this core
i think LOD is still outstanding too
Robert is gonna make a TLB core and not drop it til Dec 24 to spite us all
Think i'm gonna wait to update until later this week so I can save everyone the question of "so whats new now?!" Every 36 hours
RTC also not implemented yet

What all games use RTC? Can't remember all outisde of Animal Crossing
and i think video timings need to be refined, rob usually does that quite late
literally just AC afaik
Just Animal Forest, there is one in the 64DD but I don't know what it is actually used for
Doshin the Giant?
Does it make use of an RTC?
even now it is quite amazing - remember when we only hoped maybe some hacked together core could barely run a specially compiled mario64 one day
So if you've previously formatted a controller pak for saving it will just load, correct?
I hop through a lot of games to test and I'm never sure if I've previously set up my controller pak before
We must have entered quite a timeline

its amazing that we have mario64 and oot/mm all fully playable already
Don't know if anyone mentioned or noticed but the Ms Pac Man intro transparencies are looking all good now
Has anyone attempted to run a SM64 romhack that requires the no face patch as well? Can you patch a patched file?
there's a simple hexedit you can do on any rom i think
not sure about patching a patched file - maybe?
Well Mario needs to be patched to get into play, also does it not still have random crashes or are those fixed now?
random crashes on mario (and a lot of other games) all fixed
but yeah true it needs one tiny patch. even if it always did thats still incredible ๐
it should
anything needed? I did n64 update script and using lodgenet face patched.
other games save fine (like kirby 64)
I may just wait until the fix for SM64, it doesn't seem like it's that far away anyway.
Updated the test sheet ๐any specific issues that I should put in the notes?
Hi Res mode will crash the game. By default, replays will use Hi Res mode unless you run 4MB RAM
If people are testing and completing games, please request sheet access so you can log them as completed yourself and log any error code. Best practice that way
Just found out that apparently save files between OOT's revisions aren't compatible with each other? Damn
can you update the RE2 entry please ? - i think it should be marked completable with the caveat that it may crash randomly - very rarely. still some visual bugs also
And please don't filter or sort the sheet. ๐
Lots of completions lately, hadn't seen that any of them have been logged so I've been hopping on them for the time being
Which scenario did you finish? Leon or Claire?
Leon A
Anyone that needs sheet access can ping moondandy for it
Does Mario Kart 64 not use dithering at all? Turning it on or off makes no difference in that game.
i think it was up to the games wether to use it and where
Nice looking setup
By the way, the NES Excitebike unlockable in the N64 game runs great and can actually save a custom track, unlike the US NES version ๐ฎ
heh
Did dithering make a graphical artifact in the sky of the OOT MQ versionโs title screen or just me? Itโs like a bunch of squares with a dithering pattern
Is it because dedither is not done?
(Asking not to complain but to help with debug to be clear)
Haha I didn't actually mean to direct that via reply, was directed at whomever gains access to the sheet.
I was half kidding lol
There's a SRAM-hack made for Excitebike these days fortunately
What about Micro Machines Turbo?
๐
Unlocked T.T.
Oh man, that brings back memories (and pain)
Tony the Tiger?
Never managed to do that. Maybe I did on the DS, don't remember...
TT is op
Actually I'm just starting to think trying to get the OOT's saves work/convert on MiSTer rn doesn't seem to get through for some reason (which I've managed to work for DK64 and like with renaming srm to sav)
I have save type on SRAM32k as intended but no dice - any ideas?
nice, i got about 12 balloons and a couple bosses in the other night off my everdrive
Water world?
Obviously you're not a golfer.
lol
Has importing of OOT-saves worked for anyone here before
importing them from like an everdrive or something?
No, Retroarch
can't hurt to try?
Generally I've been able to make most of my saves work from Retroarch via changing srm to sav (DK64 works + Mario 64 and more)
OOT's only one giving me difficult time, I can't just seem to make it read an imported save
Dry land is a myth!
Thumbs up for retro lyfe, but not sure I can condone Waterworld
say wut? Waterworld is a banger movie
Woah! A shmup portion in Kirby. Cool! I have not seen this before.
What is the save size of the retroarch save? I think I remeber them being half the size of the eeprom saves for eeorom16 from the core.
290
OOT uses SRAM32
Sorry, right
The only shmup you'll ever see in Kirby ๐
Are you sure?
I mean, there are--like--5 or 6 shmup sections in a variety of Kirby games.
Is my phone lagging or is your user image changing?
Super Star, Dream Land 2, etc
If so, that's cool.
I'm using custom icon on this server, could be tied to that
I've been away most of the day, has OoT been pretty stable for everybody? Was thinking about jumping in and starting a playthrough this week.
Ok maybe I was wrong ๐ I not well versed in previous Kirby games. Was there any after the N64 tho?
Planet Robobot, Star Allies
To be very fair to you, most of them are at the very end of the games. ๐ I don't blame ya.
IDK about Forgotten Land cuz' haven't yet played it
Those arenโt Kirby games
Nope, no shooting, just driving.
Kirby 64 is the only Kirby for me
Only Kirby game is the golf one
Hahaha
I love Kirby lol
Best Kirby game is NID2 on GBA
Amazing Mirror?
I know it's gotten a lot of (fair) criticism lately, but Amazing Mirror is my personal favorite of the GBA games.
But my favorite Kirby game on the N64 has got to be Crystal Shards!
My favorite Kirby game is smash bros
Really looking forward to that one game working by the end of the year.
I hope it's Mario Kart!!
We can but hope.
lol
OoT for MiSTer is 32KB (big B) ... I wonder if RA is compressing it (assuming 290 is bytes, but I mayb e wrong there).
Will Mario 64 will Always required a patch to run on mister?
32kb might be rom size
290 bytes is save size
Huuh
That's what the core creates.
Okkiedoke, guess I have to save first from the core
Looks like Mupen and Project64 saves for flash aren't compatible with RA either per some quick googs.
I got into FPGAs thinking of C64 and Apple II ๐
Maybe Gamma? next up on the VI update?
N64 is at least 10 Letters better than C64
I got my mister when people still thought Ps1 was a dream but I believed! I didn't think N64 was gonna happen tho
not only have we got PS1, but we have Saturn too which is arguably way more complicated
I had the attitude of "get it for what is supported now" so I've been a very hapolpy camper every year with new amazing cores
I didnt count on Neogeo even at first
i remember SNES creating a bit of discussion aha
whats the name or that Zelda 64 fan game that restores prototype levels?
Zelda 64
oh
I got it for most all the consoles prior to 6th gen for 240p/480i with accuracy and component without having to hunt down, invest into and mod the actual consoles themselves.
The fact that there's so many arcade cores is also a blessing
Space World experience https://www.romhacking.net/hacks/6353/
F3 2023 teaser trailer for "Zelda 64", a beta-style mod for Ocarina of Time.
F3 Presentation: https://www.youtube.com/watch?v=Up6ocnxhQC8
Didn't see it on YouTube so figured I'd upload it.
The creator decided to stay anonymous according to @KazeN64 so I don't have any further info on this yet. If they speak up or decide to post their own tra...
Yeah I got mine in late 2020 while I was waiting for both a Pocket and Nt Noir, thinking it would โjust hold me overโ until then
Little did I know
ohhh that's a different one :O
I mean Iโd always thought PS1 and N64 would be cool but I didnโt expect them to come to MiSTer, especially single SDRAM
Held you over for a good long while Iโd say
I got my MiSTer because I kept getting YT comments asking if I was gonna get one
I didnโt plan to ditch it or anything when getting those devices, but I donโt think I realized how deep the support went and how updated it was being
Unlike how it was initially said things like PS1 were impossible, I really do feel like Dreamcast is actually impossible just due to the sheer amount of complexity to it.
The poor little DE10 just probably couldn't handle it at any playable level.
like, it's maybe possible to get the initial boot menu going at like 5fps but I just don't see actual emulation happening
Yeah, you could maybe get enough of it stubbed out to get Sega Swirl at half an fps(though I think that might have been CE, so that's even more overhead...)
Dreamcast is 100% beyond reach. If it runs were talking seconds per frame
And most would be on HPS.
You'd be running an undperpowered rPi, crying. Your taxis? Sane.
Best Sega console ever though. I stand by that
Last Sega console
there's really not a lot you would get out of Dreamcast on FPGA anyway though, the real hardware is so accessible and really easy to get an ODE for
I never had one but I got a japenese dreamcast that was safe for a Chinese gdemu and its pretty great, I got it after my mister so it hasn't gotten enough love
as well as being really easy to get great video from it with native support for VGA and RGB out of the box
Dreamcast hardware is so easy to mod, throw a new power supply in there, noctua mod, an ode and you're golden
I guess there's the controller fuse and RTC battery as well, but yeah, pretty easy stuff to do
Not if you buy a V2 by mistake
That's the trick
Which didn't happen to me, but it happened to my friend
you'd honestly have to be looking for one though, the vast majority of DCs out there are GDEmu compatible
or yeah just get really unlucky lol
I bought a broken gd rom drive japanese dreamcast that wasn't listed on whether it was a v2 or v1 and got lucky
Dunno. I get a lot out of the NES and SNES cores, and those consoles are really easy to get, too.
I always thought DC was kind of like a continuation of N64 with the creative and odd games
yeah but it's very difficult to get good video out of those without extensive modding, unlike the Dreamcast
Fair enough
OK, I made a retroarch save and it concatinates cpak and other things, which the core doesn't do. The flash save appears to be at offset 20800.
I'm going to try pulling it out just to see if it loads in the core.
Dreamcast in my experience is a lot less fiddly than n64 emulation, and being able to easily crank the resolution in an emu puts it above fpga core in some respects, but I wouldn't say no to one.
For DC, I go back and forth in my head between 'emulating on XSX' and 'pay to trick out my OG HW'. I already have an MS dev account and an XSX, and I also have a RetroAccess RGB cable
I dont think the Lodgenet roms support saving.
OK, that worked @vapid moat
I can share a little exe tool if you'd like.
That's my MiSTer, but the save was on RA.
Alright~
I was gonna explore doing the swap with hex editing but an exe tool is very welcome

Literally just hacked together, so it's not robust at all.
sharing is caring
Just saves to the same directory as the srm file you open. I can flesh it out if it's something folks would use.
But it's literally just reading the file stream @ 0x20800 to 0x28800 and dumping it to a file.
Works perfectly, you're incredible

Glad to hear it!
got my NSO controllers in, looking forward to messing with em
They feel very high quality, and the stick is great.
I can definitely feel a bit of lag compared to the generic ones, but you get used to it.
yeah I made the mistake of trying my OEM on the reflex adaptor, pretty hard to go back to laggy NSO after that
...or at least it will be once I get some parts to fix up their crappy old, disintegrating sticks
I've had a Steel bowl for about 3 years now.
I have yet to be able to purchase a steel stick.
It's demoralizing.
Are those steel kits worth it? I always assumed that they would feel way off so I never invested.
Although I put silicone grease in my N64 sticks so I guess I shouldn't talk.
Classic
I'm happy with my 8bitdo kit. I'd rather not have to repair an oem N64 stick every time someone spins it in a circle more than 4 times
do I have to pair the NSO controller every boot?
But what if I want to be a cyborg? https://en.wikipedia.org/wiki/Magnetic_implant
No. Just once.
You won't have to repair the hall stick, but you'll have to re-pair the controller every time. ๐
Not in direct mode
But the rumble though!
Rumble smumble
Rumble bumble
I think that's in since 2pass render
do you happen to be using a combined BT + wifi adaptor - some people seem to have trouble with that for this controller/driver
i do yeah
at the very least I don't have that issue on my setup, at worst if the controller didn't turn itself off it's one press of the sync button and then it figures itself out
For me it connects just like it does on Switch. Simply tap any button on the controller and it connects in like 1 second on its own.
I'm honestly curious if there will be a fw update from 8bitdo or a working linux driver for mister first.
That would be tight, until then I'll take the reduced latency over rumble
Unless I'm playing buck bumble. Gotta have the rumble to truly bumble
Or to find secrets in oot!
For games like OoT that run at only 20fps, it's hard to imagine any noticable latency anyway.
Now for something like F-Zero X? Yeah, it can be noticable.
You're hardly any noticeable latency
I definitely noticed while playing Smash at least
Regardless itโs better then Nintendoโs n64 emulator. By a large amount
Definitely a low bar. 
Since friday, yes.
I could go make tea and come back before the game registers my inputs on the switch
Digital <> analog swap is working great. Thanks again @wanton sun!
I mentioned it before, but when I play Pokemon Puzzle League on the NSO app, I often get the timing wrong for slipping the blocks into the empty space left by disappearing blocks before the ones above fall. But on the MiSTer core, I've been nailing the timing consistently.
I wonder what borks the intro in that game
That's awesome even though it looks awful to play
I did a playthrough on NSO app of OOT last month and aiming movement felt like a full second behind when I inputed
Really easy to play, just now while filming
I can finally play MK64 like it's MK8 ๐ซก
Do super mario 64 next
DS mode
played sin and punishment to test the controller, this thing is really nice
also the dithering in the new update really clashed with my shadowmask, had to swap to a sharper one to make up for it lol
I wonder if AA will help with that?
I had this exact problem with NSO controllers. Changing to a bluetooth only adapter fixed it. But also keep in mind that it can take ~30sec after it finishes booting to start up the bluetooth adapter and reconnect to the controller
that's where you are wrong, latency adds up, if anything it'll feel arguably worse
just be bad at games like me, then latency doesn't matter
Does rumble work with the 8bitdo n64? I tried with starfox with pak 1 set to rumble and it doesn't vibrate
which mode? It should work in Switch mode, although the linux driver is not so great with pairing and initialising third-party controllers
is there a mode?
I guess I'll try the other mode. I think it was on switch mode since I used it without issues on my switch last week
for Switch mode on MiSTer you would also need the unstable Linux kernel image, see the pinned posts
well to get rumble at least
OMG this Retrobit Tribute 64 controller is lightyears better than the Brawler 64.
Is it the greatest controller or is it just a tribute?
Anyways I'm going to bed :p
Why is that? The brawler has around 6ms of input lag which isnt that bad I guess?!
The Brawler64's analog stick is very inaccurate and inconsistent in terms of both dead zone and symmetry, and its wireless reception is very weak and unreliable.
I like its d-pad and ergonomics better, but given that the primary job of a controller is to accurately control things, I'll take the Tribute 64 any day of the week.
Is that still being worked on?
i came to a similar conclusion when using the 2 controllers on og hardware. retrobit felt nicer even tho i still had my nitpicks on both
never got to try that hori which the retrobit seems "inspired" by
Iโm not too sure what I can do, even if I had access to the hardware, which I still donโt unfortunately
I'll never understand why any company bothers to make a product that utterly fails to perform its primary intended function correctly. What's the point?
But when a product fails at its purpose that badly, it doesn't make money. People contact support multiple times or just return the damn thing for a refund, either of which cost the company more than what it cost to produce it.
Eh, I think youโll find that for a product like this most people arenโt going to be as discerning as people here, many will no doubt find their controller perfectly fit for purpose
some people really rate the Brawler64 also, its been rated highly here and recommended in past, theres youtube vids etc of people rating it highly etc.etc. not everyone hates on it
i just didn't like the feel LOL. hard to pinpoint
also the OG hardware retrobit controller that i have and enjoyed using a good bit. the joystick i think on that popped off pretty easily just from when i was moving it about in drawers. was easy enough to pop back into place, but the quality on that thing didn't seem totally 100% fullproof. but i still enjoyed using it compared to 2nd hand ebay controllers with dodgy joysticks
( mister core and not having to deal with n64 controllers compatabile with og hardware is now a blessing ... ๐ )
my main issues with the brawler were the analog stick, which is sloppy and has a weird smooth cap, the dpad, which is too flat and gives very little feedback, and the weird Z triggers that are for some reason analog style
oh and it has no rumble either iirc
no wait, i had the wired ones so rumble was fine you just plugged in a pak. scratch that
lol i think the smooth cap was my number 1 pet peeve, when referring to the feel
but yeah i upgraded to the tribute64s and that solved basically all my problems
the wireless ones, specifically, which are a revised design with the dpad moved a bit further left
the L and R / Z on both sides layout did bug me a bit ultimately
