#Nintendo 64
1 messages Ā· Page 73 of 1
at least that is my experience here. My daughter played it, but gave up in the deku tree, dying to often and couldn't go anywhere else to improve, e.g. collect heartpieces
oh, yeah..
Banjo is also great for easy entry. DK64..It's a bit slow with all the forced learning stuff. Mario64 and Banjo work without it. But well, it's just my opinion
I think the link's awakening remaster would be a great intro to zelda games for her. and she would have a better idea how zelda games work, including stuff like heart pieces
neat - episode 1 podracer is working, although something weirds going on with the video
she played a lot BOTW and TOTK, so it's hard to touch older Zeldas now anyway š
oh wow lol
then yeah she's probably not going to appreciate the original 3d zelda games.. maybe windwaker
the "real" 3D Zeldas at least look the same in the style. But the differences are clear fast...."Oh you found the sword"..."how many weapons exist in this game?"..."3"..."haha"...."but they don't break...well mostly!"
that deku shrub quiz is pretty much advanced algebra
i dont mind lttp but i find the games on other n64/gamecube hard to get into after totk/botw
"The order is... 2 3 1" they pretty much spell it out and tell you the order but i remember this confusing me as a kid and having to try different orders hahahaha
Did you see what I wrote about choosing Niiki on Dark Rift? That one freezes the same way each time. Not sure if that helps.
How old is your kid?
you probably haven't seen my response, all good. Yes i have seen it, thank you š
they are 9 and 11
Yeah sorry, I will go look for it later. It was a busy day yesterda IRL. burritos were found and eaten.
If we have the ability to drop monitors on our jtag chain or do any signal peeping, would that be helpful? I don't mind adding metrics and rebuilding at all while you get some sleep. But I don't know what might be interesting to capture and what would be noise.
My gut feeling is the noise is too high to be useful, but maybe there are some triggers at could set up that would get valuable data through normal testing.
I want to be helpful when you're away if it would in fact be helpful.
sorry, i don't understand that...JTAG? monitors? Do you mean signaltap captures?
Yeah, sognal tap output....any debug tools or processes we can run if able.
Magic spells or crystals we can add to our setups to align them with the waxing aquarius ....
i doubt this would help much. Also it makes the fpga more full, causing longer build times and more timing slacks
But yeah, if there's anything you think distrubuted help would benefit, call is In.if not useful, we're probably open to sites cleaning your house or doing your taxes.
A distributed multinode asymc compiler solution, taking small amounts of idle bandwidth to provide the project with extremely fast distributed builds. it'll only take 6 times longer to create than (checks notes) just figuring it out.
thank you! hopefully in some weeks reproducible error flags will be such a way. But currently there are still too many false positives
rayman2 is such an impressive looking game
i don't think i ever played the n64 version before
the framerate can hit 60 at times too š®
has a very modern feel to it too, very smooth controls and animations
@wanton sun Not sure if you know of this random crash, may not be RSP?
NBA Hangtime. Crashes on E080440 after some variable seconds in game.
All the other non playable non-TLB games I checked had issues getting past menus, booting at all, or don't crash but are visually unreadable
(Using Project64 to check TLB usage that is)
There may be more stealth TLB games too. Monoco had worked previously despite needing TLB for example. Now crashes
I had a nightmare that the core hit 91% usage too early 
some games use the TLB but don't really require it. If you just route through the address and don't create exceptions for the TLB miss they might work. This is all random and not worth researching
i will not look at any bug that might be TLB related until the TLB is implemented
That is why me and then started reaserching all the non TLB games with problems haha
it might be useful for testers to not check games again and again until the tlb is there. For me it's much easier: to research a bug i have to create a savestate in most cases in my emulator and it will trigger a breakpoint when the tlb is needed -> i just skip the game and look at something else
We came up with a list of about 13 broken games
games that wont start at all?
Which, the fact its only 13 is a testament to the cores quality
Games that are unplayable
Or heavy graphical glitches
i currently have a list of 14 unsorted issues that are more or less reproducible, so i'm well served š
i still can't believe i'm playing n64 games on mister tbh, its surreal seeing such 3d graphics come from a device i bought to play genesis games on
14, good, let's see if after those get fixed we get that 13 down to 0
i'm not yet following a big plan, just working on whatever i want to. If it seems difficult, i take a note and skip it. It made the progress very nice until here so i just keep that as long as it works
if the difficult stuff comes back when 80% of the games play well, that's fine
I will inform you 79% of games play well
this strategy worked very well on psx
i wouldn't agree on the 79% as my expectations are different there
some games are on playable that i would not play in this state
mostly that's graphical glitches
Can you give an example?
one reason i still work most of the time on the RDP
e.g. starcraft
ingame is fine, but menus are horrible
Ah
is that interlace rendering doing that to stuff?
i've seen a few menus with weirdness going on
is N64 have a mouse to play starcraft or command and conquer ?
there is one technically yeah
Great ! maybe help the gameplay
the mouse is not really supported there, also has not enough buttons
yeah i guess you were meant to use a pad in slot2 aswell or something?
the mouse barely even came out - i think japan only? so there's not many games that support it fully or at all
To me it looks similar to the Yoshi problem
i think it's interlaced mixed with 32bit mode
i will not touch it before the VI is fully implemented
current 32bit mode is broken
man , Wave Race is so much fun, love this game
Ah
I prefer the core by now to some software emulators for some games. I just can't believe how fast this got that good.
For the games I regularly play, the Core is BETTER than Software Emulators (PJ64 etc).
With those, I always see an issue and the game just doesn't feel quite right.
The ISS Games now run pretty much perfectly (the odd graphical glitch with things going missing and coming back aside).
I played OoT today, nearly as good as original hardware! Audio is now perfect š
Trying to unlock everything in Smash right now
Have you tried a modern/up to date n64 emulator? Not to discount Robertās efforts, but PJ64 is not at all representative of where n64 emulation is at now
Emulators like Ares and mupen64-plus with parallel rdp are fast and very accurate
I have tried Mupen64 Plus as well and Parrallel
Both have issues with some of the games I play. Mainly graphical issues.
For example ISS 98 will have MASSIVE Dark Boxes under the players which is completely wrong.
Thatās quite surprising, although yeah I guess Iāve only tried the arguably more mainstream games lol
It doesnāt look like Ares has that issue at least
Are the bust-a-move games (and text in things like Tony Hawk) just an unimplemented 2d graphics mode?
I always get a black screen after loading any game. Has anyone an idea what can cause that? Thx
I've had a hard time finding a lot of details but I have a feeling the mouse isn't really detected as anything but a regular controller and that the movement is just the same as moving the analog stick. iirc the mouse works with every game as much as it can
Possibly your boot.rom file? (PIF)
Tried my own version and the updater one
you can read the source code of blueretro if you want, they implement the mouse
Any wiki? Tribute64 wireless V1 and V2 need to be in xinput to rumble
For that start+b for 5d
5s
5 days might also work
Revised my notes on the list of TLB games.
Important note from Robert, test games regardless of what other emulators may think. Use case can vary, some games will boot and play despite apparent use
Had only hoped a list might be useful. Most important to enjoy how well the core is already working! Thank you Robert.
Time to play some PokƩmon Stadium
We can be stricter about off-topic chatter here if yāall want us to. We didnāt give into the memes but itās honestly just a balancing game:
- We want Robert to get what he needs from this chat.
- We want people to have fun contributing.
- We have a ton of new faces and we want them to feel welcome
The excitement from people here is palpable. This is the biggest chat on the Discord and to be frank this is one of the biggest periods of new users joining in quite a while. People love this core and want to be part of the celebration. Like I said itās a balancing act. If we come down on too hard then that can cause friction and it affects the mood. If we let people go wild then this chat becomes chaotic and it starts to fail serving itās main purpose. I donāt think leaning too hard in either direction is best for the community so the Mod team walks the line to serve both interests.
Sorry for the long winded explanation and as always reach out to ā@moderationā if you need anything. Thank you.
Just checking for updates daily as usual. Does it still look like weāre on track for one playable game by Xmas?
Possibly, but letās not get our hopes up. Robert is human after all.
@zinc dew for president šŗšø
What yāall need is what we have to do. So please reach out to us to make sure we do whatās right by the community.
i asked for doom. we all saw how that went.
And I am sorry for people who feel like we arenāt being focused enough. Iāll try to be better about that moving forward. Even myself, I can improve and not contribute to that.
@moderaration
This doesn't work halp
Robby's secret plan to not have to deal with our shit, a "typo"
That address is actually correct... that goes to the cat moderators
Yes
Btw, the pinned "fully playable" has been removed. Any chance of getting that back?
The tracker is great, it just doesn't open great on mobile
you arent my supervisor
I unpinned it because the number of fully playable games was simply too great to make that post a viable option for accuracy.
Gotcha
Top 10 longest lists
6:38. Editing N64 lol
Heās excited for the new core release though
Nice, 12:38pm here, just woke up here after night shift, and feel like a genuine crackhead š
Well I feel like you then
š
Sell your sdram to buy more crack you can still play megadrive
That's funny, I do that with family members
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š 11
what dis
Oh thatās cool, glad itās working
I think every console known to man and beast has had a Super Robot Wars game.
I hope someone in here is a big fan and is loving that game.
Also Korean MiSTer fans, awesome! ā¤ļøš°š·
lol
good tip - thanks! i thought the driver just didn't support it yet
I have played my fair share of SRW games, although not 64 yet
might be a good time to try it š
On the Vampier page:
"RDP Functions like LOD, RGBA correction, Anti-aliasing , dithering, dedither (and then some)"
This part should be updated, yes? The core supports anti-aliasing?
no that isn't in yet
You know instead of baking the vaseline into the core itself, why not have a text file in the filter settings to mimic the anti-aliasing look.
I think LOD is updated
Texture filter, that's what I saw a video on. Not anti aliasing. My fault.
if it wasn't clear - texture filtering is when you sample multiple neighbouring texels (pixels of the texture) and get an average to smooth out the result, which fixes the blocky textures. Anti aliasing is techniques to try and smooth over the jagged pixels of polygon edges (the n64 "vasline" effect in this case)
i really miss the dither/dedither and the gamma
I can't wait for AA, it doesn't look like an N64 game without it
Vaseline or squinting your eyes should do the job
I got here a bit late. Can anyone say what the same cycle access fix...fixed?
Harvest moon seemed stable when I last played it, so even more so is great! And now ogre battle will get past the Q logo?
Sweet! Ill have to try Glover again. It would crash randomly.
N64 Vaseline is critical
Ogrebattle 64 is a bonding game for my brother and I. It'll be great to play it again. I remember how much trouble emulators had with the graphics. Do they show up correctly ?
and edited. Coffee, 8 AM video and voice over after
Does the newer method of updating the core via downloader.ini pull down the database also? Or is it best to stick with Vampier's script?
yes, it also gets the most recent database
Thanks so much (for everything!)
Hey, Robert! How was Mario party with the kids?
I am on my phone unfortunately so I can't see it, but is there something in the pins about controller setup for analog. Right now all my sticks stretch beyond the direction you'd expect on the controller test ROM and wrap back around. How do I adjust this?
Disclaimer: Video Game Esoterica is not legally responsible for any and all bad lifestyle decisions based on games or hardware shown on the channel
Itās best to do the ini version as instructed in the pin.
In a specific Mister main
Controller Info:
To adjust all controllerās analog stick ranges to match an original N64 controller, use this unstable MiSTer main - #1096015979055697940 message
If youāre using an NSO N64 controller, then also grab the latest unstable zImage_dtb kernal - #unstable-nightlies message
Use the controller test rom to check how closely your controllerās analog range matches an original N64 controller - #1096015979055697940 message
Indeed. I've finally got a few mins to change over to this method today, so just thought I'd double check and ask before jumping in. Cheers
There you go @hollow rune so you donāt need to hit pins
not many changes today, only a fixed texture mode. Could also hit other games if there are still some with black textures
But still no Yoshi's story, right? I heard that game was giving you trouble...
i have no idea what the issue with it is. It's not in the RDP
Robert confirmed for implementing features depending if they're used in MK64 or not
I I prefer āclub drugsā Yoshi. Iām showing that in the video today so donāt go fixing it lol
i guess with VI, Mario Kart should be complete?
Yeah
Thus, you have until Christmas to finish VI
I think probably a lot of games will be complete after you finish VI
You mentioned that you hope to have at least ONE game working before Christmas. Do you surprise even yourself sometimes?š
What kinda of drugs we talking here like ketamine?
Test builds ā¤ļø
(Sidesteps the Stampede)
Never played it but somehow I associate ketamine with it. š
Don't you gaslight me, you S.O.B. š
Sure hope we get that game from FPGA Santa.
Anybody made this into a real game?
Alternative Universe where Robert predicts the future
Wait no
It won't be Cycle accurate no matter what
The N64 itself isn't Cycle accurate because of the memory
Don't worry, it's a Chrome developer tool joke. He didn't actually say that
I've nuked it now, in hindsight it might cause confusion and people annoying Robert!
often enough i'm sitting on the couch smiling about a game i love to run on the screen. Sometimes it seems strange this is working. I never expected to be at this state with the core. I expected A LOT of work for circumventing the CPU clock limit or ressource limit
Inb4 even TLB ends up just working
overall i only had to do some efforts with CPU instruction cache that was extra work in the CPU so far
This is how I feel about all the rare arcade boards that need mods to run properly and play again; getting to see them on screen playable is the real fun. The actual playing is just a bonus
i don't even plan to do the original TLB, way to much ressource cost. I will do the "shortcut" version from the very start, assuming it will be unnoticed anyway
Once I have all that what do I do?
Yeah, that's what I meant, that the shortcut version ends up just working
will make it configurable to have the full size for future FPGAs, so no one can complain
Nobody cares how the sausage gets made so long as the flavor is the same š
I love comparing things in odd manners lol; if the games run as expected if itās a bit of a bodge nobody will say āwell itās not EXACTLY how it was doneā
I don't have the NSO controller just an 8bitdo one
I think you just need the MiSTer main file from the top of that pin
I haven't used that yet though, I'm waiting for the public release
That I have
Thatās my fav part of film work and Iām sure @manic basin would confirm; we show you the impossible but directly off camera everything is bodged together and something might be on fire but to the viewerā¦itās just magic
I would wait on the public release but games like Buck Bumble are too hard to control cause the stick is too sensitive
I think overestimating is better than underestimating, because it forces you to be cautious of the worst case scenario.
Wait... I don't want my MiSTer on fire!!! š š¤£
underpromise and overdeliver is a working methodology and I think we are seeing it here lol
haha
I just got the freakiest error ever on HSV Adventure racing
"What the hell?! Well... GoldenEye is running. I'm so conflicted..."
So the new updater.ini method of updating, doesn't remove an existing/older core, correct?
someone one day in comments will say "well AKCHUALLY TLB isnt 100% accurate" and I will tell them to eat my....well you know š¤£

people will complain about anything. I had complains when I released Castlevania: The Arcade because the mods to get controls werent one click. It actually took SOME work
Nobody told me how catchy the yoshi story intro song is
or the methodology to hook mouse input would throw a rare virus detection since it was also hooking keyboard inputs
Oh the analog adjustment is automatic! Got it!
My mom is always like "It's my babies" when it plays
Reminds me of pikmin in a way
Just want to make sure I've not done something wrong before I disconnect WinSCP etc. The new update method worked fine, core and database updated, but old core left in place. Is that normal?
you dont need to remove the old cores no
I'm a little OCD about the menu filling up with "N64" cores, so I presume it's best to manualyl delete it after updating?
yes just delete it
Cool, cheers. Any way to do that from WITHIN the Mister interface at all
Grand, thanks again
just remove the core from the ~consoles directory
if you want sure
Cool, done. Thanks chaps
Honestly @fair stump the analog stick adjustment build makes a world of difference. It is worth not waiting on update_all. Makes Smash playable
I'm on the fence because in the one nfl game I play the players literally stop moving once you exceed a joystick value the game recognizes š
Is Dr Mario fixed too? 
nope
Oh
not sure how many games use those 16/32bit palette modes. It's effectivly a waste of memory
lol this response...I can hear the sadness in the characters
you must go on a Quest 6 4 to find out
Dr Mario is perfectly playable
68 and 1/2

texture modes: 4 color depth x 5 modes x 2 (direct or color lookup) = 40. At least half of them are not recommended/allowed/useful/...
so you can bet there is at least one game that relies on one of those modes
Seems like they made a console out of a tech demo
that's only texture. then there are 4 z-buffer modes, hundrets of possible combinations for color combining, tens of possible combinations for color blending, ....
42,069 diff variables to manage
I like the zilog80
of course the game is not bound to one mode. You can change the mode for every polygon!
Lol
Knowing nothing about the subject but is this a case where they went way overboard?
What would we not do without fog mode number 48382
and with two pass rendering, you can have 2 different modes for 1 polygon š
I can't wait till the black splotches are gone
Honestly it makes sense
I can wait
I can too. I did sound like an impatient panda. All pizza comes when properly baked
I miss him
Agreed! That's why I thought his initial timeframe estimates for having 1 working game on the system were perfectly valid at the time.
Then he apparently gets in there and realizes "Hmm, well this isn't so bad." š
hmm? what was that mario picture? current core?
No
No old
The core before you fixed the multiple eyes thing
Very old
don't shock me! haha
That bug will become a legend
I didn't see anything. Don't know what you're talking about... š
Ok here is it as a reminder lol
Good times...
From random people telling us a N64 core wouldnāt b possible on the de10 to what we have today! What a journey! Thanks Robert!
āWhat a time to be aliveā my wife said lol
Robert does what nintendonāt š¤
Apparently he does what Nintendid. š
Just don't tell anyone. If nobody notices, is it really important?
Foggy -> Shitty?
I guess we now have a '1-chip' N64. š
N64OAC
I more like to tell people "does it matter"
What was wrong with Mario Kart?
It seemed perfect already to me? š¤
its not Bomberman Hero
Yeah thatās what I thought. This was from the build posted:
āRDP: fix palette mode for 16/32bit textures (e.g. Mario Kart)ā
@wanton sun do you know why the compass in brian64 still has violet pixels around the compass?
no
Oh! Thank you so much!
I wouldn't be surprised if its the same thing as Doom or Dr Mario
It was already the perfectest game running on the core so far. Now it's perfecter... with 101% more perfect.
one of them fixed the ending to one of my favorite anime
Eyes of the girl on crack in OoT fix wen? š¤
2 days ago
Not that anyone cares perhaps š but Wetrix no longer has audio slowdown. Everything seems to work just as I remember it š
lmao
Omg really?
Ya
Check twitter š
End of an era!

Core is now perfect! Robert can now move to another core š
I suggest PC-FX
Can anyone tell me which Super Mario 64 is supposed to work ?
You need to patch it, check the sjdjfiieenxjsid @compact depot beat me 
I will go wherever Robert does when he makes a DS core š
You can also use sed if you're more familier with it
SED more like SE-sucks!
Thanks both! I didn't think the patch was needed anymore š
It's no the noface patch is it ?
Sμcks-ed
yes, it's only needed to skip the first screen
@daring meteor I actually love Linux. I use OSX all the time.
OSX is my favorate Linux distro
Gracias!
damnit that didnāt work, I failed to troll 
I just realized yesterday that OOT MQ was a different game, after banging my head wondering why I don't remember any of the puzzles
lmao
when you go into the deku tree and there is fire instantly, you know something is wrong
NHL99 Playing really well now, last couple of updates really ironing out a lot (all?) of the audio glitches.
Oh I didnt realize the collectors edition of OOT boots
So are there any RDP and RSP functions not used?
32 bit I?
Latest mister unstable... Interesting.š
Always try to auto detect system region and CIC
* Auto detect system region, CIC, and save type if the ROM is missing from N64-database
I bet nobody used 4 bit YUV
Yeah, extremely smart of the person who suggested it.
Oh wow, DK64 rap audio is in sync now
you mean the song from the Mario movie?
Wondering what the āalways tryā means? Is that only if game is not in the DB or is it really always?
It needs to do or do not.
Itās a MiSTery
Has it added the n64 joystick clamping too?
I actually had to google that, I've not seen the movie š
Oh sorry for the bad joke then lol.
Robert is no mortal
Oh you mustāve missed the conversation last week. We all agreed to sacrifice you so Robert would release a daily build.
wait I thought we just said lets run Robby over
With this
Well new core today, anyone test it yet?
Yep. Crash Bandicoot 3 is working great. Sonic R has a few visual bugs. Killing Time has music drop outs and Zenki has some sprite issues
If this is the price that must be paid for Paper Mario, then so be it.
and rendering. N64 at 4 CST
Doing so now
it's funny, i often use these videos at breakfast to see what has changes. I just can't test all these games š
When you don't know the changes
Any other games that may be candidates for a fix re: black textures?
Yeah, I'm going to try to start posting more in #general-banter
any game that had black textures/assets might be influenced
(not black areas that should be translucent like Dr Mario)
No change on Yoshi's story (Is this the KeyGB thing you were working on?)
Supercross 2000 still has black ground, that's one I've been keeping an eye on
I like the second one with Goemon panicking
Goemon works now?
The second one accurately reflects my face when I saw there was another build this morning.
Second one for sure
It does not, so better one of the others š
just through to the intro but people keep begging to see it again
Yeah if goemon doesn't work I'd definitely not use that
mine too lol
it works...till it doesnt. One of my often used quotes in videos lol
Goemon is in the video. Intro and soundtrack. I am glad to see people's love for that game is growing
Gonna break @hollow rune's heart by making it look like it does 
The second one really conveys the 'NEW CORE ALERT' well.
Is the Bomberman one also from a non working game?
Or is it from the working bomberman
Now I'm thinking, if it doesn't play, maybe it may not be best to put it in the thumbnail?
Bomberman works. Its Hero
I dunno, I'm not a YouTuber.
welcome to my daily debate. Goemon is in the video for two minutes and the visual is the best representation of the concept of "NEW CORE"
If itās not clickbait then itās not a YT thumbnail š
Note on Beetle Adventure Racing says occasional black textures. Anyone know where?
I know it's not on the list, but I think Majora's Mask is a great candidate.
But yeah, of the 4, I do like the scond one.
You know this is the right choice
NO! No Quest
oh wait it was Bomberman lol
I will see how I feel later. I often change them ten minutes before the video goes live
I have a Firefox plugin that removes thumbnails, so I'll never know. But good luck!
Huh. That sounds horrifying out of context.
wheres the fun in that? lol
I'm tired of seeing grown adults making faces that make them look like 7 year olds.
It's demoralizing.
well put an exemption for my thumbs
remember minimize gif usage please
we just use GOEMON making weird faces lol
I still watch your videos. Plus, since I'm here I get to see four thumbnails per video. š
ok video uploading...time to move onto sous vide short rib prep. Then back to editing things Ive been putting off
sometimes I have like upwards of 8 I made and then I decide way later
Nice! I'm making homemade ravioli with a slow-roasted chuck ragu for friends this weekend. Enjoy!
Yum
It seems like you could use those 4 thumbnails for the next 4 videos and it would fit!
I choose GoldenEye
Shit's about to go wild when Goemon is fully playable.
Gonna sous code these 10 hours then broil them. Red wine and coffee with garlic, thyme and whatever else I am vibjng on
Iām glad people love him now. I rarely heard mention of Goemon back in the day I feel like
you need to get out more... Goemon was talked about at all the night clubs ont he weekends
Ahh yeah those big Goemon raves. How could I forget
exactly
@lone geyser Any chance you could build us a newer N64 clamp/scale fix MiSTER main, using the latest unstable from today?
GĆømon
could anyone help me with my N64 core setup (or point me to a tutorial)? I have the unstable nighlies main (patched by me to ignore my broken HW menu button) and the lastest N64 core, I have N64 in my downloader ini and I am getting the latest DB and core and I have both boot roms and I tried various nointro roms but I always get a black screen and a message to use the db if I want to use saves
would this fix squished aspect ratios on CRT?
Check your boot rom hash
I checked them, both are ok
Or size if you can't hash
Hey dudes, did something happen to saves? My SM64 save is gone today, it worked a few days ago
The roms you tried aren't "SM64" and "OOT" by chance right?
Always try do detect the cic type even if it's missing from the database. Sorry 'bout my English.
I tried kirby because the list says it should work
Should be no change from 0919
it works
First of all, genius suggestion. Secondly is todayās unstable your fine handiwork?
Games that mention black textures as an issue on the spreadsheet (USA):
Beetle Adventure Racing
Madden NFL 2001
Madden NFL 2002
Ms Pac-Man Maze Madness
NBA Showtime
Nightmare Creatures
Ogre Battle 64
Check the Kirby hash?
it seems like my DB is not read, yes the message is always shown
Have those been retested with todayās build?
52e8382252ec9b629662153eae6f87ae3675b700 Kirby 64 - The Crystal Shards (Europe).z64
Dual Heroes works and looks perfect and is real ugly
Yeah that's the hash
Yes, that's my work.
Nightmare creatures is naturally dark, I'm not sure where the black textures were before
Db is still needed for save types, though. š
It's kind of a slog to test š
No, working on it now, just wanted to do a list so if anyone else knows where the problems are they could test. Loaded the old core into a different folder so I can compare.
I swear I saw someone mention a specific track with black textures in Beetle Adventure Racing at some point.
It's a me a new core ?
The first one had problems
Any ideas what could have caused my SM64 save to be erased?
No clue
Sincerely appreciate your attention to detail and work testing those games. Itās people like you that help bring this core to completion. š»
Does the N64-database.txt file exist in the same folder as the rest of your ROMs? Do you happen to have multiple N64 folders (for example, in media/fat/Games/N64 and media/usb0/Games/N64), with the .txt file in one and your ROMs in another?
Try the YC build, I typically update it same day
I will delete the core, the db and the boot roms and run the updater again
Mario had an accident. Bowser got him. Sorry
Can I eat
Sure. Get to Chicago by 7
What was Mario doing in Chicago?
This reminds me more of bloodborne. What a great game.
You should use clickbait thumbnails but with the big facial expressions of or faces of video game characters on the right side of the screen. Then whatever backgrounds you like. And on the left side put the console cut out from the background with the MiSTer sticking out of it
clickbait gets the clicks
although i wouldnt say that is clickbait, just funny and interesting
like copying youtuber thumbnails as a parody
Lol issue is Iāve been using the same style for MiSTer for forever. I canāt change
Or else that āoh itās VGEā instant recognition is gone
Maybe one day with a new series
stubborn
if I showed you an example you would love it
If you want views manufacture some scene drama. Start a disagreement with Robbie and title the video āMAJOR FIGHTS IN FPGA SCENE?!ā
lol
Every mod scene has drama so it makes sense lol
Going to maintain my status as the server buzzkill, but has there been a consensus regarding off-topic chat in the N64 channel?
that would be funny
@primal bolt Yeah, that was deserved.
No idea. I usually try not to talk.
Just put N64 at the end of your text.
I know Robert mentioned that he had to spend a lot of time sorting through messages last night. He wasn't complaining, but I dunno. Kinda made me feel a little guilty.
Mock me up one. For real
Told ya he reads the entire chat
That poor man.
I don't get it. Aren't you just updating the N64 Core, and not the MiSTER main?
If I like it @primal bolt Iāll let you make a whole run of thumbs for a series āfor experienceā š¤£ (kidding)
He skims and looks for @s ... if you'd read the entire chat, you'd know this... </s>
I just happened to be online when he mentioned it.
Sorry I thought you were talking about video scaling
I need money or FX3. I already have 25 years experience
Gotcha. I mean, it's not my business anyway. Just wanted to be helpful.
Ah ok, thought i'm just dumb for one second.
No worries. Everyone is speculating and whatnot, but I feel like he'd ask mods to clean it up if it got to be too bad. Robby will let us know if we need to shut it down.
Lol and now you know why I do them myself. Channel already is a money loser. I canāt dig the hole deeper š¤£
yeah I hear ya
but thumbnails is key to more views and subs
which equals more money
the thumbnail is what gets people to click
To be honest, that sounds exhausting. I don't think I could do it.
Don't Use Goemon for the thumb, still not working after cinematics
It is
however when you got a template its much easier
Madden 2001 and 2002 field texture being black was already fixed as of the last build if someone can fix the note on those in the spreadsheet.
My social anxiety already makes me question if everybody in my life likes me, I can't imagine trying to expand that out to a YouTube audience.
all files were in the same folder but now that I deleted everything again and tried for the Xth time it suddenly works - maybe the empty N64 folder in /media/fat was the problem
I'm not cut out for YouTube. lol
thanks for your help, it's now working š
damn just figured out how to get n64 room to show under mistore-cores instead of opening another windows on the right hand side
I'm not impressed with myself
But you got there in the end!
true dat
We like you here, youāre among like-minded friends. š»
@zinc dew TY kind sir
Haha, thanks Robby. ā¤ļø I genuinely wasn't fishing for that.
With YT you have to go in expecting 10% to hate you for just existing on YT. It's not you. But some folks get mired in it. My old producer would ignore hundreds of positive comments to focus on the handful of negative ones and it drove them nuts. They shut down the channel, giving into exactly what the trolling wanted. But it's really hard to compartmentalize that stuff. We're social animals.
everyone will always have haters on the internet no matter who you are
The thing that always bothered me were the hate threads on Reddit and stuff.
I can update it, did you test it today as well?
People act like they know you and scrutinize every single thing.
It's brutal
It's horrifying.
I wouldnt even pay attention to reddit, 4chan, and kiwifarms
so does Esoterica make any n64 videos?
yes
God, kiwifarms. I don't even want to think about it.
Iām feeling it out. Goemon is in the video. But I kinda like Bomberman better
If you need, I can check it in a bit. I suck so bad at those games, I spend most of my time just staring at the field.
We call 'em awbacon 'round these parts. š
nah the Goemon with the funny face is great
damn I missed his n64 videos then been following more saturn
You arenāt anyone till you file a police report with death threats š
Did you know he's in the chat right now?
He could be any one of us
I can't give him athmbs down
He's like slim shady try and point him out
I thumbs down'd him.
Never heard of him
<stands up in Tony Curtis > I'M VGE!
I do hear heās got a magnumā¦personality
Magnum PI?
I hate that VGE dude - talks to fast and doesn't say anything of value - I alwas thumb his videos down
after I watch them
I heard he doesn't even like Bomberman. I think it's just a character he plays for the camera.
yeah - bottom feeding of the hard work the core devs do
I bet he doesn't even support them on patreon
Lol Iām sure someone out there thinks that
he's a good guy
he has a punchable voice
Jesus Vampier
Iām got a face your mother loves. Well parts of my face at least
The latter ones all use the same engine. I only tested the first of them yesterday
I like Jesus Weerwolf more
What's the German word for that....
Goldschlogger
Yeah. 2001 and 2002 respectively.
PunchenFaceon
Wonder why the text in Diddy Kong Racing just randomly twitches. I figured it would be fixed with future builds, but that problem still persists.
you have a punchable voice!
Thankfully unless @orchid nimbus gets spicy again my stalker death threat sender has disappeared
Nice. Still some graphic issues but looks good overall
So MK64 is officially perfect?
VI
lol how the hell do you even have a stalker that sends death threats. wtf
Nah, I like 8 Deluxe a little more.
disregarding legit video output
I wonder the same thing haha
I'm really really sorry. :/
Arguably Dithering isn't just legit video output
yea thats just a worthless troll, ignore it
Lol I framed it and hung it on my wall till my wife made me take it down
lol
see you DM - let me tell you who VGE really is!
drama! drama!
I bet @cerulean elk doesn't even like him
vampier is one to talk.... he is very mean
ah, it hasn't fixed Dr. Mario, I think that's the only remaining issue with that game
He hates him most of all.
It was the first thing I asked š
can someone point me to the nightlies? I suck at discord, I'm discombobulated
N64 is in test builds
ty
i bet you suck discord at night
zing
Beat me to it, @primal bolt
Sheet has been updated š
Thanks for keeping on top of this! It's grueling work to keep a moving target documented!
And it's appreciated
@surreal summit did all the work š
Thanks to them as well!
Anyone want to update the RE2 entry? I know that was just tested by a bunch of people
I see OgreBattle 64 now boots! It's missing some graphics in the title screen, though. There should be a party standing on the hillside...
Yep, there's some missing ground textures in some scenes, as well as some purple lines in the text dialogues.
Or .. wait. Is that a progress thing?
Like the party only shows when you make a save?
I see a normpnt.rom, normslp.rom and pifdata.bin which one do I use?
Oh that'd be fun. Sea of Stars does that too.
Okay, I see now. I remember emulators had this issue for the longest time
did the rumble pack have saves?
I think it was already updated yeah? Or do you mean to test again?
I wonder if OgreBattle's missing graphics are related to yoshis story...
@quasi storm the games have nothing to do with eachother
It was updated yesterday, wasn't sure if the notes needed to be updated
Sorry if this is a stupid question. I just installed the n64 core and everything I run is green haha. Like it works but everything has a green tint to it. Could this be because of the vga->svideo I'm using?
Its fine for my other cores just this one. I'm using the mistermultisystem's vga going into a vga to svideo converter, then svideo to the crt
@wanton sun Beetle Racing Adventure has an interesting texturing quirk. The skybox has graphical corruption and the trees in the track Coventry Cove donāt have proper alphas.
Woah
I'm using the adapter by antonio villena
arent there better option(s)?
I think misteraddons sells one
dont quote me on that
I thought the Antonio one was outdated
I've had this for a while haha, and like I said it's been working fine for other cores like the psx, snes, etc
yea but surely that is the problem
there have been advancements with s-video since that antonio adapter came out
Hmm, I'll have to take a look into it
might take a look at it soon. the skybox is typically drawn first, so it's very easy to debug
yea im not an expert on the composite, s-video, and RF but I would get the mister addons one if i needed to use that
and update your ini file
there are new options
Yeah his looks the same, and its out of stock. Maybe its an ini setting
Mr Addons is active I believe and Antonio's is passive
I haven't messed around with it in a good 6 months so I'm sure there's new settings in there
doesn't the n64 core not support y/c yet
updating mister does not update the ini files.... at lest not for me
That's what I was wondering originally
thats a good point
i mean some of the games are not even displayed properly on CRT
yet
heh, and it was the first thing I checked, since I typically play a quick game every morning to get my brain working
Hey at least you dont have to make a patch for each individual game like back in the day right
Damn this N64 core is awesome
@wanton sun Do you have any idea why Diddy Kong Racing has the twitching text and the purple water?
Game is almost flawless, so I was curious.
Ok cool I'll just wait. Whenever mister's comes in stock maybe I'll pick that up in the meantime. I'm sure svideo/composite connection isn't top priority for the core haha
first time trying it and I can't tell if its even a beta core its so nice
flickering text is in many games. i think some rdp draw commands are lost, but i don't know yet why
the purple water...isn't that a regression even? i thought it was fine at some point?
maybe useful - duke3d has the flickering text in its hud all the time
it almost looks like z-fighting
Just tried updating my mister core and zImage files, but my nexigo switch pro controller doesn't hasve vibration still (tested using Starfox64) any ideas how I could help diagnose why and get it working?
I think it might be an issue with the double layering? It only showed up after that was implemented.
could be, yes
even angrylion has issues with the beetle skybox š
or was that on hardware?
is it just me or is the text in rayman missing like, maybe the top 1 or 2 rows of pixels
per line
its most obvious when it shows A or B prompts
You using the @modern sleet build? Main build doesn't support Y/C. (Note this is usually a version behind because Robert is so fast.) #1096015979055697940 message
I canāt read English properly. Sorry me. š
Not sure what this option does on the 64drivw
But I was looking around too
That should be 32k cpak
Sram32kilobyte
Text readability is still an issue at high resolutions...
There apparently was a revision of the cic 6102 that was a "6102A" but there's probably no functional difference. Saw that shiren's PCB had two revisions when looking to confirm it was sram
45m behind today š
Does it change when you toggle texture filter?
@wanton sun did you have the chance to look at Automobili Lamborghiniās red transparencies?
Not in Virtual Pool. I'll need to check StarCraft, but I'm guessing it won't.
Note, This isn't a new issue...
no, sorry
Yeah it probably won't. Only mentioned because in shiren the 2d sprites all changed dramatically with it.
Reminder of how amazingly lucky we are to have this core!
What does the latest MiSTer unstable mainly do?
Thatās at an antique ship I stopped by at.
No worries! It looks like a low hanging fruit though!
"Antique Shop"?! Ooooohh! I'm DYYYYIN'!!!
WTF? N64 is sold by something like $10 in Brazil?
#unstable-nightlies message
The description is pretty thorough
Games that aren't in the db will get more auto detection successfully.
Basically.
Fair enough. Tested it out and still running into the issue where if you load a game via MGL then it deletes the controller pak saves
Must be much better for undocumented homebrew games and users not using the N64 database file
When the core boots it is supposed to auto format the cpak
Wonder if mgl loading is kinda misfiring the order of this somehow
Like it formats it after it loads the save.
Yeah it seems to work fine w/out MGL from my testing. @zinc dew also is experiencing this. We're MGL users
256kbit = 32kbyte Sram yeah, but saving doesn't work. I don't know if the game is even keeping save internally to be honest. You can "suspend" your game and when it goes back to the title the data is gone - without resetting the game or reloading or anything, so the internal sram rather than on the sdcard isn't correct for that game?
what's going on with the DK intro screen with the rare logo? It's almost as if it doesn't switch to hi-res
seems a strange case as to my knowledge save seems to work for everything else now (that I know of).
Where's a good place to document this MGL issue? There's no Github repo right?
I'll look at the hex of the save it's creating in the core for me, seems weird. It might be just not able to read it because how it's being written isn't correct.
Same thing with killer instinct gold, and NASCAR 2000
Don't submit issues to GitHub for it yet.
Not there yet.
š
Just grabbed the latest unstable mister main, I'm surprised the analogue gate changes haven't been included in unstable yet...
Thank you. Btw, this only seems to affect controller pak saves. All other save types work fine with MGL.
I tried copying a mupen (simple64) save over to the core and it wouldn't read - I haven't tried taking the core save to the emulator though. (assuming you can do this is there are no headers etc)
Lot of testing and review that needs to happen before it goes live.
I hope this gets updated soon, does the latest still have the fix? Or do you have to use the one from weeks ago?
If you're referring to the MGL issue then yes. Using the core and latest unstable main from today
Yay! Thank you
I was holding off on updating bc last time I ran it it updated and lost the patch, and I have issues updating the mister file via wifi
You mean the analog controller ranges right?
Yepp
It's making me not want to update to the latest unstable, the clamped ranges are so nice!
@modest helm is referring to an mgl issue thatās still occurring.
Latest unstable should still have those analog ranges. Not at my MiSTer to confirm.
Ah, i was responding to turbochop, i see how that got confused now
It does not...
Damn
Well, I'm pretty sure. Let me test again for sanity's sake.
Yeah, last time i ran update n64 it changed the unstable main, and then i had to shut off and take the sd card out to update it. Wouldnt let me overwrite via wifi for some reason
it makes enemies and objects easy to spot
Sometimes software emus don't use the right format or they just handle it differently, they may put on headers, etc...
is the unstable mister required to use with the latest N64 builds?
The save file the n64 core uses is 4x the size of a normal one on purpose, so it might not read it if it's too short.
Just if you want the less sensitive stick values?
Can confirm the clamped stick ranges aren't included
Thank you for confirming!
Is it possible to add them to the current unstable main? Or is there a problem with using the one from 9/9
yeah - I tried to play forsaken - can't even aim right
These values aren't just for aesthetics. The unclamped values make some games really touchy at best, and other completely unresponsive at worst.
k doesn't look like anything weird with saves format, just checked alongside RMG, saves look pretty much the same. only thing maybe different is that sram in mupen64/rmg/etc.. is initialized to 0xFF which seemed to be common for SRAM carts
but once the save is added it's filled with 0x00 except for the data itself
Oh, i 100% agree. Mario kart is very difficult without it
SCOTTSCOTTSCOTTSCOTT
LOL
i'll be off for today and play some penny racers (it works without crashing it seems). Seems the fix today doesn't really solve much apart from Mario Kart, but well, still nice to have it. And the risk of it breaking things is low, so i can sleep well š
i know you usually need the latest unstable main for the saturn core, hopefully the one from 9/9 for the stick fix will work OK with it
nice
What exactly was fixed in Mario Kart? I see it says palette mode. Only graphical issue I ran into in this game was the thomps on Bower's Castle
thanks @wanton sun
#1096015979055697940 message
Yup, exactly that
Also the cars in Destruction Derby 64
Extreme G2 tell me to go [beep] with my analogue sticks
NBA Showtime still in shadow puppet mode
that looks cool
lol that price
should EEPROM4 saves work right now?
EEPROM, SRAM, FLASH and Controller Pak
All save types do.
OMG!!!!
I think todays core fixed this
the nightmare is over!!
The last core I think
I'll have this game in an N64 video later today, if all goes to plan
Best wishes
audio pops and clicks are gone
you can't š
I noticed that on split screen Mario Kart 64.
nice. so if a game isn't in the n64db (like my patched version of mario64) I have to either make sure the save type is set correctly before loading the ROM or add it to the db, correct?
Audio pops and clicks galore previously when the 3- and 4-player screens would appear while running the Mario Kart 64 demo loop. Those are gone now, it seems.
I think the entry is OK. I just played through a bit again to see if there were any changes and it was stable. Unless we can get @Freddo to play though the whole game. š§āāļø
OMG crack girl is clean! š±š±
She cleans up good.
fixed her makeup š
nice - no pops click or any other stuff - bomb king died like a b**ch
It was a different kind of wrong before, if we're talking about dkr. It was black in the spots that are pink now.
yeah , Wave Race is fixed too
audio wise?
audio is good , and no crash
ahh yeah I noticed that
fixed yesterday
so little is crashing now
no crashng
@bronze tree could you possibly do a fresh build of the analog range fix branch please? there's been some important updates on main
if anyone wants to try, this is markun's fork of mister with the clamping but brought up to date with all the latest unstable mister changes
hey @tidal zenith too bad you couldn't make it š¦
oh awesome thanks
I know, I want taco pics!
hahahah
I have to go to a stupid 3yo park birthday
let me know if it works I don't have time to test it but I just refreshed the repo and updated added the CIC autodetect commit
oh well - that taco place fills up really fast - yesterday at 8pm it was packed
I went at like 9pm on a thursday and waited almost 40 minutes
@manic basin I was up all night troubleshooting why the raphnetv3 adapter wouldnt rumble with fzero. I went with wipinig the SD and reinstalling mister and using update_all and it now works flawlessly. Thanks for your help!
yeah it's been steadily gainging stream š everyone here is like.. wtf are these people talking about
https://www.tacosloscholos.com/ in case anyone want to be there at around 12:30
821 S State College Blvd
Anaheim, CA 92806
@lone geyser I think you should submit your joystick clamping fixes to the Main_MiSTer repository instead of nightly. My changes was accepted pretty quickly when I did so. š
I found out if i deleted the mister file instead of trying to overwrite it, it allowed me to update to unstable build via wifi
Seems good
awesome, @zinc dew maybe you can pin my post above in case people need MiSTer with the latest fixes for saturn but also want to play N64 for now?
#1096015979055697940 message
I forget if we're pinning controller fixes š
what kind of controller is that?
The N64 analog joystick is really digital
Thank you!!!
8BitDo SN30 Pro+, no octagonal gate so I'm a little off on the corners lol
good stick with devastating lifecycle
OG N64 I meant
as always, thanks @bronze tree for the code - I am just barely smart enough to run the toolchain to build the binary! They should have a custom role/flare for that
Gentle reminder that nintendo restocks their n64 controllers often š
Where do i drop the driver file for it, btw?
oh the controls on extreme g2 are just fubar
I should really get a better control scheme on mine
Probably by using Y and X for A and B
No driver just replace the mister binary
rename the mister file to mister_old and then just save the file
make sure the filename matches caps and all
Oh, i meant for the nso controller, i think theres a driver to download
Not for mister, just Bluetooth pair it
I keep forgetting context, lol
It's not needed anymore as far as I know
For a second there was an updated Linux image but all that moved into mister binary
If you are using the NSO N64 controller and are having issues mapping it due to it being overly sensitive, or would like to be able to use it via USB instead of bluetooth you can use this linux image with added driver support. It must be placed in your "/media/fat/linux" folder, in place of your exisiting zImage_dtb file. If you are replacing it live, simply rename the old file and copy across the new one, then cold reboot your MiSTer. Find the file on Test Build Channel on Discord```
Awesome! Just got mine on thursday, gonna try it out today
@dense chasm first try without this 'fix'
let me know if it's still needed
if not I'll remove it
The saffun controller worked fine by itself, so i'll try witout first!
It just may be way out of range but would still work
Also it may be hard to calibrate as the stick jiggles a bit
Er, remap
Yakoochuu II š try that game
A modest sample of my controller collection (mostly just the wireless/BT ones).
@wanton sun found another interesting issue, this time with 007 The World is not Enough. If you turn on Hi-Color in the options you get the red texturing issue found on some other games. Easy repro!
vibration in Brawler64 with N64 core works for you ?
Haven't tried that yet. Rumble isn't a huge deal for me personally.
I'm asking out of curiosity š
All thank the TWINE
I know. I'm explaining out of kindness š
Why are your screenshots always on a resolution of 50x50?
also don't care about rumble hehe
Pilotwings is a real treat now!
You guys are gonna hurt rumbleās feelings
but vibration doesn't work for me , @quasi storm has more luck š
I honestly forgot all about using a real n64, I canāt believe we had to swap paks mid game lol
Oh wow! Canāt wait for that to be in the new SNAC build.
Love Pilotwings
Gotta have those same frame inputs for pilot wings
I dunno what happened but Sin and Punishment (Tsumi to Batsu) now runs REALLY well compared to when I last tested it, better than original hardware on an Everdrive
Wtf... it's not working, now!
I think I saw only one fairly big graphical error at the penultimate boss of 2-1
I SWEAR it did before
Where the walls have a seam, but Idk if that was in original either
So from what I've gleaned from others Sorg is aware of the changes and doesn't love them so it's kind of in the air still
I believe you, but I have tried everything š
no luck my friend
I almost entirely missed the N64, Saturn, and PSX generation of consoles because I was in university by that point and no longer had time to game, except for one semester during which one of my roommates made the mistake of bringing a borrowed N64 into our dorm room after returning from the winter holiday break. We must have re-rented Zelda 64 from the local Blockbuster more times than the cartridge was worth and tanked our GPAs quite a bit completing that game... and then we swore it off like a bad addiction and made him give the N64 back to his friend.
You could do multiplayer without it.
I never said you couldn't
Doom64 too
Sorry I took so long to respond but thanks for the heads up. I updated the Controller Info pin to have a link to the MiSTer unstable you listed - #1096015979055697940 message
if you get to why the vibration is not working , let me know please
silly question. does anyone here using the NSO controller know if the green player can be correctly assigned? or do it always be in knight rider mode?
Use a nightly zimage_dtb
Adds the nso n64 controller and fixes the lights
#unstable-nightlies message
That's some Roland ass kick drums if I've ever heard them
Just to make sure I'm not going crazy, if I enable the Error Overlay and it's not displaying, is this just a case where there's no errors being encountered?
(F-Zero X shows the overlay, but Sin & Punishment no longer does from what I can tell)
Oh.
wonderful!
Fingers crossed the nightly somehow fixes my modkit rumble. š
Just imagine I posted the M.Bison gif again...
rofl
Does this 32 bit texture palette impact other games?
Apologies, someone tagged me to test with my Raphnet but I forgot last night. Glad you got it working.
I've been meaning to test CPAK/Rumble hot swapping to see if the San Francisco Rush 2049 issue is widespread or just that game
no problem buddy. I like troubleshooting something until I can solve it myself hahha
Did anyone ever determine which configuration of lights (or set of instructions) is correct for setting Xinput mode on the Brawler 64 NSO wireless controller? The printed leaflet and the corresponding PDF on their web site say one thing, while the yellow text on the product page says the opposite, and both sets of instructions say to use the "B" button to toggle between Xinput/Dinput while it appears that "B" is needed to select one whereas "A" is needed to select the other. So I really have no idea whether I'm using Dinput mode or Xinput.
xinput top/bottom, dinput middle
Yikes. So both the leaflet AND the corresponding PDF are wrong.
Can we put Mario Kart 64 under perfect for the compatibility tracker now?
Since I am ass at git I manually had to modify the n64.cpp file lol
i tried two modes , and no luck with rumble
Are you pairing to a Bluetooth dongle or to an 8bitdo or Mayflash adapter?
bluetooth dongle
Have you tried the controller button combos for increasing/decreasing the rumble strength?
yes sir
is rumble working on a xbox controller?
Bummer! Today's update broke the save files for most of the rom hacks I have. Like the Mario 64 multiplayer hack.
Feels vibration during connection, when increasing rumble also
osd set to rumble
DS4 works with vibrations
Dualshock
Now it says "use database if save is needed". Whereas before it just worked.
Pretty sure it's the new MiSTer main unstable that broke it.
I'm using a Mayflash adapter, so I'll give it a try (now that I have the Xinput/Dinout thing figured out) and see of that makes any difference re: rumble.
Haven't got too far in comparing the two, there's one small visual issue I can see on 2-1 and this one little pixel here
It also broke the save file for Smash Remix.
2-1 has an area before Brad where you're fighting a boss down a long-running hallway, there appears to be some geometry that isn't fully stitched together
That little guy?
Need to check on the N64 if that's the case though
The Z button indicator has one single stray pixel
It fluctuates between green and red which is interesting
Corrected pairing instructions (manual and web site are both wrong) for RetroFighters Brawler64 NSO wireless controller.
There, someone please pin that ^^
protip for anyone else using the retrobit 2.4g tribute64, you can map both Z buttons by using the map alternate buttons thing in the osd and just skipping every button but z
There's also the garbage data on the left and right of the screen when the blur effect is used, but IIRC some emulators are pretty notorious for that too
I don't think the N64 itself has that e.g. in overscan but I'd have to check
Yeah I've been doing that already with the Brawler64.
40 winks is looking great!
wow, nice!
I love how there's not enough room for fmvs, so cutscenes are brute forced in engine. Haha, suck it ps1
(I'm really enjoying my new capture card, if y'all haven't noticed š)
Anyone else experiencing problems with fast Dpad inputs getting frequently intermittently dropped using the Brawler64 NSO? Like when trying to rapidly move one row or page at a time in the OSD? It's been this way for me since I first unboxed the controllers.
I'm sorry my change had this effect for you. I blank out the save type if it's not found in the db. I will revert this part of the code change.
I've noticed the controller has range issues. Like, if I sit back in the couch, and sit with a leg up, my leg being between the controller and mister is enough to drop inputs.
And I would say I'm about 7 feet away.
the brawlers are really not great
i had two before i heard of anything better, that dpad is probably the worst i've ever used
Yeah it really sucks, to the point I'm still thinking about returning these. I've already got my wireless dongles on a separate USB hub moved physically apart from each other and from MiSTer to eliminate those kinds of issues fine for all my other wireless peripherals, but the Brawler still seems iffy.
try the tribute64 instead , the 2.4g ones
Problem is, I haven't seen any other good non-batarang-style wireless N64 controller options.
Not familiar with that one.
The Tribute64 2.4GHz Wireless Controller is part of Retro-BitĀ®ās Platinum Series of controllers dedicated to classic retro gaming consoles. Designed for use on the N64Ā® and USBĀ® enabled devices, it features ultimate versatility for any gaming genre. Built with an analog stick utilizing the highest grade in quality, a wide and ergonomic design to...
Yeah, I'm starting to notice... the rubber cap fell of my stick, there is more dead zone moving left than right, mister won't met me map both triggers for Z, rumble doesn't work (Though I swear it used to), there's the whole pairing issue thats exacerbated by incorrect (or at least poorly written) product instructions... and on and on.
I hate the three-prong batarang style, but if that's the only way to get a reliable wireless N64 experience, I may suck it up and go for it.
same here
its more like a traditional pad tbh
the tribute
that is somewhat a downside, it isn't good for doing the left-hand control style on fps games
I'd rather play with a DualShock than a trident od force š
Oh, that was the other one I read the reviews for and considered. It sounded like just as much of a mixed bag, with poor wireless reception, build quality issues, etc.
i replaced my brawlers with them and i've been very happy
the stick specifically, is fantastic
also they have rumble
Hrm. Well, I'll order one to give it a try and compare. Probably what I should have done in the first place.
for me this Brawler is ok , the only drawback is the lack of vibration for now , but I don't need vibration that much š
Beatle Racing.. Plays better on Mister than emulator.
Graphic oddities... apart from sky... The arrows don't flash which is odd.. and the red car is brown..
I'll re-check tomorrow...
But hey... these are tiny issues.
No slowdown or noise blips at the waterfall , which I had on the emulator. Robert has done an amazing job š„°
like it might actually be my favorite analog stick on anything, its really super smooth and awesome
like if someone refined the gamecube stick even further or something
Rogue Squadron now gets past the intro, plays the demo and you can get into gameplay. GFX issues remain, but still an exciting day!
I bet 50% of all N64 games are nearly unplayble without your fixes. I tried a lot games with standard controls (without your fix), but there is no way i want to play them that way.
I was playing earlier. Super smooth
yeah i've found multiple games that do crazy stuff without that build
I love the ergonomics and tactile action of the Brawler, but the spotty wireless reception, flat-out wrong instructions, and lack of any sign of firmware updates have all got my spooked.
Wipeout 64 is unplayable without
Yep, something like Cruis'n USA too.
quake actually gets completely crazy and will like, jam the analog stick and stuff its wild
you can get stuck spinning even while you're not touching the stick
I'd say any non-ideal implementation of the analog range fix that doesn't risk regressing other cores is worth getting committed ASAP, and can be subsequently rewritten or improved later. But right now, it's a real obstacle to accurately testing and evaluating the core under development.
yeah
if someone wants to rewrite it later i guess whatever but functionally its basically perfect
Is anybody else having problems with the Tribute v2? I pair it up to the 2.4 dongle. Map in Main. Open N64 core and map there. Plays and works fine. 2 green lights. Turn off Mister, never pairs again. Have to reset controller and start the whole process again. Am i doing something wrong. Latest core and latest unstable main.
The pace of core+main updates is rapid, so not having the analog fix in main is creating a setup and maintenance nightmare for everyone.
I checked the firmware, all looks good but will check again. Thanks.
It's not that they don't need to happen. It's the implementation
@bronze tree whatās missing before you open a PR with your clamp fixes to main mister?
We need them
is anyone actually talking to sorg or is this all just scuttlebutt ? like open an MR and air it out
My understanding is that it performs a check when every core is started
Thus has a performance impact potentially.
It performs a check every time the controller is read