#Nintendo 64
1 messages · Page 67 of 1
Rayman 2 on latest core - text looks readable now!
so far so good havent seen any issues but holy fuck this intro lol
move it along raymenandwomen
good thing im doing this not at my current job from home
Lakitu really do not be givin it ye
the game had the audacity to actually blare an alarm when I tried to hit start during this cutscene
Blame Nobuo Sakruai Miyomoto
https://www.romhacking.net/hacks/6631/ psst pass it on
I think it is safe to say Rayman 2 TEXT WORKS! as of 9-17 - oops I forgot to run update... will go to 9-19 now!
Lakitu is the originator of the selfie stick
(wow this game is pretty)
It's blocked at work
The art style really suits the N64 shading style
yes plus the lighting
Pfft work blocks 🙄
Put your two week notice in!
Probably a casualty of a generic "games" blocklist
Text has worked for a few builds. Has still been randomly crashing at certain points though.
Where can I delete the controller pak ?
Zelda OOT rumbles when you start a game
in the saves n64 folder. All saves are in one file (per game).
got it I was just going off of the spreadsheet
South Park still doesnt boot but error is E080045
Man, THPS is such a classic
thats so fuckin weird
because I was playing that before I went on a testing binge
text still doesnt work right?
Correct
also playing tony hawk with a gamecube controller I had c-buttons mapped to c-stick
and it was a surreal experience
C stick down to jump, cstick left to kickflip
so bizarre but kinda neat
Does the n64 version have the Demoness. That was my favorite version on pc.
Yeah, THPS here is c stick down for me which feel awful. From the little bit I tried of 2 they switched it to the A button
I'm not sure. I know the credits mention Officer Dick so he may be playable
Isn't the CPak functionality not supposed to work this way? This is in Rayman 2's CPak manager but it is showing saves for that last two games I tested. My impression from Robert's description was that each game would be sandboxed.
Boot A Bug's life - I bet it will show only itself
I wonder if it's holding everything in memory while you switch between games.
Working from that theory if you loaded the memory card from the second game you played in that set, you shouldn't see the contents of the third.
I haven't tested it that's just my guess, definitely doesn't seem intentional though.
You are correct, interesting.
Hybrid Heaven will show it, and Bugs life
The core doesn't clean the CPAK on game switch if the game had no save beforehand
(Or had a small save, one of the two - You tell me)
(Or both)
If its a small save, not really a problem
@wanton sun for visibility on odd CPAK behavior when switching between games ^
If its no save, we should inform Robert
Also, for those that are new to the N64 games, most (all?) games that have CPak support have a CPak manager that you can get to by hold Start on system boot or reset.
TIL (I was wondering about that, I had no idea)
Can't find your N64 save pak files? Learn this easy retro trick to get to Nintendo's buried menu screen.
Mind present homebrew has the best Rumble Pak test I've seen
https://n64squid.com/mind-present/
Option straight from the menu, can test all 4 controllers. The test makes the rumble level adjust with anaolg position, so you can vary gradually all the way from weakest to strongest rumble
Yeah, I can now confirm it occurs on games with no saves
Only problem is holding Start on the 8BitDo controller I am using shuts it off. 🤡 May have to assign Start to a different button for now.
And I just had my mister freeze when saving?
Girls be all like 👀
Same, I didn't get to see if Hybrid Heaven would show the saves because it froze on the A Bug's Life save.
thats sad
I can't find a single "beep me again" commercial on youtube
old school pager commercial
Yeah, so that's a really odd bug
A really odd
Bug
's life
Boo
That's Mario
boo_this_man_boo.gif
I might try finishing the world is not enough now that cpak is working. Never have before
Hey guys, a question, my Xbox controller has some drift, even if I tried it with another controller (an Xbox 360) do any of you have the same problem? and how to solve it, thank you
That may be better answered by Googling, my friend.
Worst case scenario, gotta replace the joystick module.
Just now finding out NFL blitz 2000 menu works 👀
OK, nvm found the solution in the in pinned messages, lol, thanks anyway guys
I am opening the next N64 vid with YOU KNOW WHAT 64 for all your monsters named @zinc dew
All these major updates to the core have my head spinning. Where are we at with implementation? What chips are left assuming RDP is finished? I'm out of the loop, just want to understand better.
That's a good question, we are already very far along. The big one is the TLB which is a big lookup table needed for some (big) games like Goldeneye and Paper Mario. I think there is more RDP? We have transparencies and weirdo colours in games like Harvest Moon, so there are parts still need to be added there. Various bells and whistles like Rumble Pak , Transfer Pak, RTC, Cheats (assuming there is space). Will obviously be lots of bits of cleanup, optimisation and bug fixing but it's crazy how much we have already and how playable the core is. The progress is unbelievable.
Yeah so I just confirmed that the saves hold over, just going down the list of CPak games.
Brain64
If you reboot the core do you start off with a fresh CPAK? Could be a workaround for now.
Curious how the transfer pak would work. Most of the time it would just be to read save data right? Likely easily tackled as we have a bespoke save folder for that.
That's... another issue to raise I would say haha. Definitely shouldn't be crashing.
does the pak need new a mister unstable
didn't detect it
For Pokémon stadium I feel like it should borrow from thr gameboy core save directory
If that's even possible
I shouldn't say that the crashing happened when the CPak was full, I don't know that for sure, but it makes sense. The process was just loading each of those games in order until I got to Army Men: Sarges Heroes and it crashed on that menu which was when there was no more space left on the CPak.
I asked if delting saves was enough but no one answered. You might need to use the UI to format it for equestrian64
Yeah, booting the core fresh works.
to chat ... hello?
or am I misunderstanding what this pak thing is?
oh god I'm blind
If it's a fresh pak and you already had a save for Quark 64, then yeah you might need to initialize via the UI.
You have to turn it on in the core menu if that is what you are asking.
~DERP~
Seriously you can't even use the initals for that game?
you should read that vampier.net informational page
Qvest64 now starts without problems/warning
Cool 🙂
Does Mystical Ninja work?
Last time I tried (this morning) only the intro
Wasnt sure if cpak improved compatibility
According to Robert, it shouldn't have... though there were some caveats as to why some games potentially wouldn't load (due to corrupted Controller Paks).
Reminder the Fully Playable has been retired due to a gigantic influx of games that now save thanks to today's CPAK build. Please continue referring to the Compatibility tracker (#1096015979055697940 message) to check what is playable/completable. Thank you!
so thats is for saving yeah? all formats included
I have not been doom scrolling the thread today lol
Yeah not sure if it's a final itteration
I'm hoping there is documentation on the save file that gets created so we can split them out into individual pak saves if needed
or migrate saves from emulators or original paks to mister
I would not call xtreme-g supported
RTC?
Beige Wasteland Edition
really tall charmander
Real Time Clock, just used in Animal Forest for keeping the time
the moment of crash
No guys... I know what RTC is (thanks though) that was for @orchid nimbus hahaha
RTC/YC Support
Voice Recognition Unit?
Yeah maybe even just extend that to CRT support in its entirety
Not just Y/C
<li>Analogue Out</li> works
🙂
<li>CRT support and Y/C-support</li>
Rumble isn't supported
sorry copying directly from my HTML file
I know some people have issues with CRT still and it's not fully ironed out
It will be supported tommorow I bet
So yeah that's probably more accurate
yes it is... the rumble pack can be selected 😄
It can be selected but it does nothing
What if wizzos remote script could send microphone signals?
Robert already mentioned wanting to have an easy test case, so its an easy assumption it'll be the next thing
latency
I'm not sure if it's an RDP feature or something else but there is the 'horizontal' blur as well.
The blur is not just anti-aliasing. It’s a horizontal 50% blur. The N64 outputs a 640 pixel wide image, even if the backbuffer is 320 pixels wide, and it doubles the backbuffer’s width to fill the line. The appearance is an “off by half pixel” blur done horizontally. Correcting it produces a sharp 320px wide image. The scene’s rendering and use of AA shouldn’t affect it.
Because the blur is exactly 50% “between pixels”, that means every other column is a 100% intact part of the original 320px image. So, if we simply drop the blurred columns (odd columns) and re-use the good columns (even columns) we have a restored 320 pixel image. Naturally there is zero lag in this technique.
also no communicaiton with hardware directly
Also, I would write "Analog Out" as "Exact Analog Out" instead to make it clearer
Isn't that just a list of tlb games by now?
Extend the list of TLB games
Yeah I guess RGB "works" but YMMV
Yeah, its not that it doesn't work, its that it 80% works (And Mike's version 90% works)
Anyone tried the Majong game with the built in modem? Wondering if that one will wind up just playing fine without any odd mapper or hack, hopefully it just does
@weary palm what did we say about gifs?
#1096015979055697940 message
You said no.
see Rule 8 Please keep GIF, Sticker, and embed usage in on-topic channels to a minimal amount. Excessive use of these can be disruptive to conversations and make it difficult for people to participate.
oh baby controller pak saves. so now we can race our ghosts in mk64?
yes
we should start a ghosts leaderboard
I aint afraid of no ghost
with the saves attached
You can play with yourself all day
final question on cpak - shared or individual per game?
Yay
per game
Individual
good
just like the mem cards for the PSX
Probably a dumb question, but does Robert have a public roadmap? Or is it more of an informal thing.
I feel like I would have seen it at this point if so, tbh
Yeah, currently there is a bug where they hold over when you load a new game. But you can either reboot the core or delete the save from the last game you loaded from the CPak manager.
Yeah currently the contents are carried over game to game if you don't reboot the core in between
Ah. That's it. Very good to know. Thanks!
if you read his patreon you'll get the vague impression of a roadmap, he might of shared a really broad one early on
Easiest workaround is just restart the core if you change games IMO
The "issue" of potential cross over, is that a useful feature? Are there an N64 games that play tricks with this ala Metal Gear Solid?
I'm on his Patreon. 😎
Gotcha. Just wasn't sure.
Generally he focuses on what will grant the most immediate value or what he can fit in his schedule
He tends to work on what's most interesting and/or biggest impact
Why even implement Rumble Pak then? 😉
i think he sometimes just works on whatever bugs are in the game he wants to play next too
Yeah that too 🙂
oh rumble paks have impact lmao they have their own batteries
you saying MKT will forever be stuck witht he incomplete rectangle on char select?
rumble pak is needed to play OOT perfectly might be why
the Stone of Agony
yeah
I figured. Just didn't know. It probably doesn't make sense for him to spend a lot of time organizing a list when he just blazes through them anyway.
Spend an hour formatting a roadmap just to complete half of it in another hour.
My guess is because its probably really simple
Playing the later ports of oot and riding a horse for the first time with rumble was mjnd blowing for me
i think he keeps a private one but its more just like a unordered list of stuff to do/bugs to fix
Don't forget SM64 rumble edition
Nah, I want Rumble support too (feature complete). I just probably won't use it. 🙂 I'm glad other people will though.
Buck Fumble
goldeneye was great with the rumble pak
I'm actually really interested in rumble for wave race shindou edition after reading about it.
I turn off rumble in every modern/retro game I play.
Robert needs Rumble Pak for Mario Party games 🙂
i wonder if now we have controller pak support its possible to get it working over snac too
Every horse hoof is replicated in the rumble. There was a surprising eye for detail when Nintendo used it
I had no idea. That's so cool.
I think it may be that having done Controller Pak now Rumble Pak is now low hanging fruit, so can knock that out next
Rumble from what I see does just 2 things-
1 - Output 0x80 on most adresses
2 - Rumble when written to
n64 rumble is kinda unique since its just one big motor but way off centered, its got way more kick to it than any modern pad
It should be really simple
I wonder how complex transfer pak will be? Can't be simple, yeah? Seems like he really wants it in for Stadium though.
Maybe signal to PIF too
Can I use the GBA rumble cartridge thought?
Oh wow so the rumble pak has no concept of intensity? It's just on/off? I guess they just blipped it or maybe cycled it on and off really fast for a crude duty cycle?
This and transfer pak would be ownage.
Most games just checked for a game and that was it, but yeah stadium will need to be able to handle saving and loading gameboy saves
I want to hear a rumble pak PWM beat now
I just want to unlock seaside Pikachu legit after all this time
At least according to ares, it doesn't
way simpler than dualshock by the sounds of it
Neat
Yeah, setting the controller down during a cut scene only to have it vibrate off of the table was always an experience. Gamecube as well.
how to cpak work you apply in the osd and that it?
On/off and one motor. I'm curious if the Raphnet will work. On PSX it rumbles non-stop if anything is happening, which would make sense. It expects some varying on/off signal. It gets the PSX varying seperate weak and strong motors, with a constant varying signal, and just goes wild!
They need to do way instain mother> who kill thier babbys, becuse these babby cant fright back? It was on the news this mroing a mother in ar who had kill her three kids, they are taking the three babby back to new york too lady to rest. my pary are with the father who lost his chrilden ; i am truley sorry for your lots
I'm just hoping whatever implementation keeps that "basic" original version intact, seperate to I would guess whatever way (if any?) can make something meaningful for say Dualsense rumble.
did someone just activate HMPoweredMan?
How is rumble for PC emulation using modern controllers does anyone know?
probably just rumble both motors at the same time
Depends on your USB adapter
Xinput
Can translate the on/off into something of a meaningful range to use the strength of modern rumble I guess
yeah you could like run a small buffer and make a sort of running average i guess
but that might sort of smooth over stuff like the hoof landings in oot
I'd always assumed that was why people had trouble getting NSO to rumble initially, or work on PC, etc.
Who knows how Nintendo has that working for the Switch, but the controller is doing "something"
Do you have a list of games that are broke ? I can have a look at the timing on them and see if there is a quick fix
Star Wars Episode 1 High Res mode, I think High res mode will break very often
Fifa 98 I think
By the way I can't find your repo with changes again
Think Star Wars is also wrong on HDMI in high res mode though
Oh I thought I fixed Fifa, I'll have a look at them
Ah maybe you fixed than, I'm not sure if it was on your core or not
Nhl99 had the same issue I think
Yeah, but those analog fixes do apply to HDMI through at times, esp with Vsync Adjaust 2
Is this only issues using your adapted core MikeS? Or anything odd over analog using the Robert version
FIFA 99 has High Res mode. To me it looks no different on the Core when enabled.
It definitely slows down on some games.
Yeah Pod Racer plays a lot better in 240p than 480i
Be interesting to see if things are better in 480i mode on the core when it is further along
Which controller test are y'all using? I can't get any to work.
i think some games had 480i hires modes but some had like, 240p modes but >320 horizontal resolution
i like Controller Kensa-ki NUS-yo N Cassette (Japan) (Test Program).z64
Ah man ISS 98 would basically be PERFECT if the FPS would remain at 30 as it does on Real Hardware. When it dips, the Audio Stutters.
If that extra bit of performance is found, I will absolutely be jumping for joy 🙂
Vigilante 8 has a high resolution mode but need to enter cheat code to activate it
Think its 480i
this will probably get ironed out, its actually crashing some other games
Finally got the 4dapter to work on my MiSTer + N64 core
If it's not running at sub-20 fps, is it even a N64 game? 🙂
Speaking of 480i, how does the Bombers' notebook look in Majora's mask?
that controller tho 
Yesss Super Pad
Love that controller
@paper orchid I know it looks ugly but I love it
tbh it's comfortable as hell
Yea it is. I never likes the stock/OEM N64 controller
I had to delete my save and format the pak in the OSD.
Ghostbusters2.gif
But then I got it working.
hey all. what's up?
Nothing much
Pretty good what about you
N64 is OK and all, but what aboot Jag CD
Anyone know why I wouldn't have any directional input on cruisin world. All the rest of the buttons work I just can't steer the car
Are you using the d-pad?
Have tried both d pad and thumbstick
Highlander!
Majora's Mask stalls at Zelda teaching the song of time. A known issue?
yeah, audio cuts out eventually and it's needed to trigger songs
did you have trouble?
I wonder if they coded the level with the songs, or if it was attached only to the ocarina.
or objects like the scarecrow.
Yes
If you read the pins the way to get the latest files now is to add a line to your download ini file then just run the official update script
thats what i did
i added the 2 lines to my .ini
when i run the update i get an error on default.txt for n64
Welp, Blast Corps still freezing at the Rareware spinning logo 😐
can't wait to play that game
I will help you cause I know your name. Let me run my update script and check.
Did the core ever load games for you?
no this is my first time trying it
I have not manually added any BIOs yet
i thought the script would
Run update all to get the boot.rom files
Make sure you are using a good pack of ROMs e.g. HTGDB Everdrive pack or no intro
Run a ROM that is known to work, check the sheet for compatibility
Does it come up and say "read n64 dev-blah"
I ran the update all. It did not give me the BIO's unless it dropped it somewhere random on my SD card and not in N64 folder
I have the BIOs on my PC though
Might want to make sure you have enabled BIOS DB in the update all menu, but it should be on by default
sdcard, USB drive, or NAS?
sdacrd
Wired tribute64
did it download the n64 RBF file?
i think i found the issue
in my update all setting I have BIOs for my device unchecked
i enabled it and the games boot
@cold pollen yes for the 4dapter to get my N64 controller working I first had to map it to control the main MiSTer menu, then map it in the n64 core
That's how every controller ever works though 🤔
Just a heads-up: I'll be starting my stream soon. Head over and recommend some games!
Be warned: I have NO IDEA what I'm doing...😆
Link in the description.
I almost got to the endurance rounds this time in MKT. It was Way closer to full speed. Still some gfx issues but it was feeling right! Froze after like double the normal time it was.
Ended up being my controller.
Nobody does. We just all pretend lol
Well I got through the problematic Majora's Mask section by adjusting the delay on the cache and memory so now I guess I just need to keep adjusting it down until the audio cuts out again.
zImage_dtb kernal i got the nso n64 controller, is this file something i add manually to the mister?
the controller is not working when i plug it to the mister. only via bluetooth
Does the core have yc support?
I think I derped by not saying WHERE I was streaming...
Channel voice. Is that even the right place? Is there a better one?
Looks like a modern art piece
Does this also improve YPbPr?
Conker bad pixel day
Took the plunge again and running mister unstable and n64 core. I have the star fox intro looping. For whatever reason Mario 64 crashes right after the title screen to some garbled lines at the top quarter of the screen
Rogue squadron ran its intro with some aspect ratio quirks, and then it smushed the mister menu ui until I closed it. But overall this is pretty fucking cool
Thanks devs
You need a no-face patch for Mario 64.
Ok I won’t worry about it then. Ty. I’ll mess around with other stuff
So far the only downside to mister is everything looks too clean. Component is too nice, I didn’t have even svideo until GameCube
I’ll find a way to live
Wait till the n64 Vaseline filter is implemented. It will get ya there 😉
Check the pinned posts, you don't use unstable Main now and there is a new method to get the new files
Ok. Thanks for the heads up. Now that I’m on unstable I’ll mess around with Saturn for a bit.
This is the way™️
Controller Pak doesn't appear to be saving for me. Road Rash 64 and Cruis'n USA don't save when I exit the core. This is also after I open the OSD after saving and it completes the "Saving..." prompt
Autosave is on too.
Mario Kart 64 ghost saves work fine though
Got CPAK selected for all 4 controllers too
Actually I take that back. My MK64 ghost saves aren't there anymore
dun dun dun
Did you use that new format option in the UI?
I see it. Do you just press "Format CPAK now"?
back up your save if you care about it. I think so though.
Nah. Don't care about my ghosts. Just press it and save the core? Do you have to do this on a per game basis?
Dunno if it has been mentioned, but I started rush 2049 (Maybe not relevant), and went to enable a cpak for player 1. OSD then said "Saving..." and stuck there. Couldn't exit the OSD. Had to reboot.
Same issue occured to me when I tried booting Beetle Adventure Racing
hmm I like rush 2049. I'm gonna see if I get that real quick.
Okay, so I reproduced it. It happens when I enable player 2 pak...
Dang. Mister is totally stuck. The ticker along the bottom is CRAWLING.
or do you mean the eternity in the UI saying saving....
ok, so after doing a format of the pak. I had to do a reset. Then it didn't error out with not enough space.
Can you save the pak setting like any other setting?
Now my name is saved. Numerology. 666=fox
Well it's a file in saves/N64/game.xx If that's what you want to back up.
Hmm, TWINE doesn't have the issue @wanton sun
Talk about a sound track. Rush 2049. Stunt. That is lit!
Twine is all I've tried so far and seems like cpak saving is working, nice
Oh RE2 boots, and plays decent with a cache delay of 4
The verdict is in. Rush 2049 saves even after a reboot on the core.
Pending an eternity saving in the UI.
Playing the world is not enough and James Bond can handle multiple gunshot wounds but the moment he touches a flame he dies instantly, wtf James
flame=james bond kryptonite
James never learned how to stop drop and roll in mI6 training, he skipped that class
Right, game breaker man. Just like I hate being able to kill town gaurds at level 1. There is a reason no one ever talks fondly or asks for remasters.
Quake 2 remaster includes the N64 levels tho
I thought we were talking about james. Sorry.
I thought that was the case :p. Oops
It's cause i linked it on the quake. It's almost my bed time. Just ignore me at this point.
Twine isn't Goldeneye, it's okay. Goldeneye got a remaster that never released and a remake along with another re release of the original on Xbox and switch
The world is not enough, no one cares for it really
Robert likes it, he didn't play Goldeneye tho
It's cause it's not nearly as good as golden eye. Is there MP?
Will I need to do anything special to use my nso controller via BT?
I'd say well let's play and check it out. He's in germany and I'm in US.
Just curious. I read that you can format the cpak per game for each to have their own separate memory. NFL Blitz 2000 requires 123 pages and I cant seem to create a new cpak for it. I reset core and formatted from system settings.
Format, reset core.
I thought I tried that and it didn't work. But I may have just done it out of order. Thanks
Got it working
I also assumed you saved through the UI. Had the issue with Rush2049 when I checked.
Yeah, Im not sure what I did wrong. But at least it works now 😆
I even deleted my saves. I had to go in, tell it what pak. Format it. Reboot core. Then save in UI.
which was an eternity.
Interesting, yeah I had an issue with another game saving forever in the UI, I think it was vigilante 8?
havn't tried it but yeah. I thought it froze. Did some upkeep around the house and came back seen it was back in the menu.
That's good to know. I'll keep that in mind next game that hangs
I explained that badly. I thought the UI froze (Saving...)
I couldn't get out of that menu until it was done.
Same thing happened to me, I think I understand correctly? I just reset my mister when it save "froze" on me
haha yeah, just give it time.
I think I lived two lives between that. J/K I'm ADHD so yeah.
So for each game with pak saves, you have to boot the core, create the save in the game, and then reboot the core before booting another game?
I must be in that rare camp of people who really like TWINE. Had it back in the day, fresh off of Goldeneye, and while you're right that it isnt Goldeneye, its still better that it has any right to be. Just playing through it now: The graphics, the sound, and even the gameplay are top notch!
EA was a different company back then...
EA it's in the game
Or was it Eurocom?
EA games published it
Eurocom developed
I played it in the past when I rented and I thought it was alot cooler back then
Oooh, I just remembered that Shadowgate is playable! Dabbled a bit a few days ago, and it looks interesting.
I really need to play through the other James bond game, I've only ever played like the first level or two
I'm going through it on agent because I'm a noob and finished the first two levels
If I finish it on agent, I'll go through it on 00 agent
I personally love the game. Enjoy!
Watch it. I tried 00 agent first, thinking I could handle it after having not played it for years. Boy, was I wrong. 00 agent is TOUGH.
I did too and yea 🙃 maybe when I know what to do, I'll attempt it
Secret agent is okay, though
For me, anyway. I feel like agent might be TOO easy. They really dialed in the difficulty levels
I wish that game worked for me lol
Stupid police officers in the first levels, gotta stun em but they're shooting at you at the same time as the terrorists
I was impressed by the graphics. I hope the writing is as nice as the nes game
Yes, I know it wasnt an exclusive
Those detailed death messages kept me coming back
It's not as punishing as the NES game, but I enjoyed the story a lot
It's the perfect example of a game that doesn't really need a high frame rate, so the graphics get a bump.
I got a few hours in before my old controller pak died, so shadowgate is also on the list for me. Definitely a unique game for the 64, can't think of any other adventure games like it
Also has a fun sense of humor
I remember how if you start picking up like every book the game starts to just shit talk you for picking up worthless junk lol
There's something I could stream...
Shadowgate is a great game. I don't know about the n64 version but it's a classic totally worth playing through once in some form.
Its up if anyone is interested
crashes when you get to the stars office
Oh hey, good morning Robert. Hope you have a nice day!
And are getting good rest. 🙂
@warped patrol Back on Shadowgate, if youd like to swing by and give me some pointers 😆
Sorry, I'll be going to bed. Good luck!
the rumble pak behaves pretty much like a controller pak, just returns different static values. So it makes sense to complete all this handling while i'm still on the topic
That does make sense! Honestly, I was just making a very dumb joke in response to another person in chat. 🙂 I didn't make that very clear though. 😅
Excited to see what comes next whatever it is! Playing on this core has been one of the highlights of these last several weeks.
So are there really bugs where the saving is hanging or does it only take long? I couldn't get a final answer from all the posts
I haven't personally encountered any bugs where saving has been hanging? I haven't been testing super thoroughly today though.
I believe there are instances where the pak carries over save data between games.
Not isolated.
Finally got 10m of hdmi so I can test the core again. I learned the hard way that a meter is very different than a foot 😛
yes, the core doesn't format the cpak without user action after booting the core. You can always do it in system menu. Might not be ideal for all situations, but i don't want to run into issues where a save was deleted by some autoformat and people open the OSD and it autosaves and their save is gone
It looks like @quasi storm had issues with saves hanging?
I'll test again.
So far, it only seems to hang when running Rush 2049. I've tried only few others, but no issues so far.
could also be related to saves not stored on sdcard but somewhere else. I remember this being an issue with psx memory cards also that saving takes very long if it's on e.g. a network drive
Is there any reason a formatted cpak save couldn't be baked in for a fresh save?
so it's reproducible with rush 2049?
I'll move my saves over to my NAS and do some testing.
Most people still have the sd card hold their saves even if using usb, you sorta have to go out of the way to do that sorta thing
the issue is that there are no "fresh saves". If a game has no save stored on sdcard, the core gets no notification and would format the cpak at some time, but doesn't know if there might be a file downloaded later. It's risky
Ah, okay.
Seems to be reproducible
so it's save to autoformat at core boot, because no game can be loaded, but afterwards, there is always the risk to format a file the user still wants to have and i rather not do that
ok i try it
Could set it as an option in the danger zone menu
I see no reason not to format manually. You do it once, and you're good.
But I think it would be fine if the user has to do it manually
that's why i hide it in the system menu
if someone wants to figure out a way to autoformat...feel free. You don't have to understand the core, just can use the input port that currently takes the manual format
(of course you get all the trouble of people that lost their saves randomly 😛 )
It seems that the hang only occurs if a pak is enabled in other ports as well as 1. Individually they do not hang.
Just curious, but did you enable all ports in other games you played today?
Yes
makes no sense, as the pad type setting in the osd only influences what the game sees and not what is saved, but i will try it
All on and saved as default
ok, can reproduce...will see what is happening
Same when I had the hangs happen. I can try with just the first CPak enabled.
Same game?
most likely the game for some reason writes to a cpak the whole time and then autosaves wants to save the whole time
my stream is still running, ill let it sit and see if it resolves
I guessing it wont... haha
better stop, it will write to your sdcard forever
It's not good for it.
Alright, it's stopped
constant writing will damage the sdcard after some time for sure. Maybe not fast at 40kbyte per second, but slowly
Let me know if you would like anything else tested.
so manual saves work, that means the game is accessing the cpak all the time
No, A Bug's Life, but I was looping through the games to see if they continued to hold saves, which now seems irrelevant based off of what Robert is saying. I just misunderstood the way the saves are supposed to work I guess.
the core cannot pause currently
oh yeah - pause it the most important part of save states - I forgot
I will say that when nothing is plugged in, and it gives the "can't save" warning, it hops to menu AS SOON as a pak is plugged... maybe relevant
tested in my emulator: while the attract is running, it writes to the cpak constantly
that's really annoying, no idea how i could handle it
maybe only one save per osd opening
@quasi storm why do you have 4 cpaks activated?
Does it not already wait for the OSD to be open?
yes, but it saves anytime while the osd is open
It would bring it in line with how we handle other saves, no?
oh.
I misunderstood.
Yeah, I'd just save once when the osd is open
will change to only trigger once, should be enough
Most people opening the OSD aren't assuming more saves will continue to go through
works great. Are you going to submit a pull request to get this into MiSTer main? I keep losing it when I run update-all.
Once pause on osd is in, this will likely just be a weird footnote
yes, only saving when opening should be fine. Even if the game continues to run in the background, i hope people will save again if they want the "new state from the background"
markun is already on that. It's not that easy. We will get it in when it's time for it
going to do the cardinal sin and ask here before rtfm, but is there a simple config for hosting just N64 saves on my NAS?
currently I'm only hosting games
Can't complain about what they don't know right? I wouldn't worry too much about this background save thing.
Yeah, Obviously can't speak for others but I generally just open the menu before switching games or shutting down the core and would not expect any post menu changes to be saved.
we're having some discussion in a DM with 2 others
about the auto detect fallback if no entry is present in the DB
sounds like a usefull thing to have
but that's only for CIC
It's baked into the user base to open the OSD after the game you're playing alerts you that it's finished saving
@orchid nimbus go to bed
Honestly, if the end-user knows enough to patch a rom, they should know enough about getting a checksum value and adding it to a textfile, no?
yes dad
I wish checksum checking was just built into windows already
Sure, but you can find open source tools that get you there pretty quickly.
Alright, got saves hosted on my server. Going to do testing around them tomorrow.
this only saves once per osd opening, works with rush 2049
@quasi storm if you want to try
Okay, I thought there was a problem. Turns out it just takes forever to save. 😅
I'll blame that on my network.
yes, network saves are slow for some reason
Fixed the two games that I had stall on the CPak menu. 👍
thank you for retesting. So it was only the games writing constantly and no other bug in the save handling itself
i will use that as example when the next time the question comes up why you need to open the OSD with autosave on 😅
ok, thanks for clarifying
Not really surprising. But Ghost data saved and persisted across cold reboot using a network save.
I don't think so, the other screenshots I posted were me misunderstanding how the CPak system works, I think. The workflow is to make sure you format the CPak from the menu each time you load a new game if you want it to be "clean", correct?
It's my bedtime now. Hope you all have a lovely day/night!
yes, format yourself or reboot the core
it only happens if you start a game fresh, never when it already has a save
Maybe it's triggable from mister main, that if you see no save you initiate a format
there is probably also SOME way to do it in the core. but figuring it out will be a lot of pain and unwanted saveloss...
if someone wants to do it, i take any pull request 🙂
Hey...
@wanton sun not sure what you've seen so far concerning the cpak issue, but go to the create player menu in 2049 and plug in a second pak. Game is doing the funky chicken in the background.
I don't envy you trying to figure this out. I had a bunch of issues with the Everdrive 64's CPak save system, including losing old save data from when I was a kid, so I understand the caution.
does this game even work correct with multiple cpaks on real hardware?
i mean, it works with cpak in any slot, just not with more than one
Maybe I can do ED64? It's not a real cart but I do have two CPaks.
Would an option to reboot the core when loading a game work? I guess that has the same risk of someone unintentionally loosing a cpak save
lmk if that doesn't work out, i have 1 cpak only but i could at least test if it works in multiple ports etc
ive got a 64drive but pretty sure only 1 cpak, will check
i think my blueretro receivers can pretend to be a cpak too
ahh i do have a 2nd official cpak if its of any use me testing
I have a everdrive and two controller paks *
Killer Instinct locks up on me during attract mode:
I tested each port individually. Its only when port 1 and any other are plugged in. all other combos seem to work
on mister
16 tests is a lot
port 2+3 also shows the issue for me
it happens only if you switch to controller pak 2 or 3 in the game
But, like I mentioned, go to create player screen, the game menu does some wierd switching when the bug is happening
I suppose I wasnt exhaustive 😦
Donkey Kong 64 finishes the rap consistently with a fresh boot 3 out of 4 tries, it's a little out of sync but whatever 😄
Not related to controler pak saves but i thought it was neat
No funky chicken on original hardware.
is it still slightly off sync?
Yes
I cant wait until the Mister can sync with the subtitles
@wanton sun
Its not that far off from what I can tell, it's cool the audio isn't stopping more often than not. Gotta get that dk rap
thank you!
Is there an updated unstable MiSTer main build containing the analog stick range fix?
Sorry it took a bit, had to run to the garage for the extra CPak. Just so you know setup is NUS-01 N64 with ED64 V3 and two controllers with CPaks plugged in.
What kind of tests did you run?
i think it was super fast 🙂
And FPGAzumspass knows a thing or two about fast...
Run San Francisco Rush 2049 with one CPak inserted, insert second CPak "hot".
He gives Jimmy Johns a run for the title "Freaky Fast".
Did you go to the create player menu?
That's where I saw the funky chicken occur.
I'm fairly certain that a retail gave wouldn't ship with a bug like that, but you never know...
Yeah, able to create a player on both CPaks.
could be related to the pif emulation being way too fast currently. The pif is super slow, but i don't do that currently
need to check at some point, but given it works with one, there are like 100 higher priority issues currently 🙂 still good to know for the future
Better make sure you have all the puzzle pieces before you try to fit them all together...
(maybe some day we get low level pif emulation using the original pif cpu and firmware)
there is a project to rebuilt the pif using a microcontroller, so i don't see why we coulnd't have it in the fpga. It's just a lot of work
What is the core doing with it currently?
controllers and paks would then communicate with the pif in the exact same format as snac
currently the core is kind of high level emulating pif commands
so e.g. getting controller responses takes a single clock cycle instead of multiple microseconds like the real communication e.g. via snac costs
I thought button presses seemed a little snappier on the core... N64 was the first console where I actually noticed input delay.
games are not busy waiting for the PIF usually like psx games waited for controller feedback, but still it can have influence
I would not bother with low level emulating PIF for now. If the fast response is a problem, you could just delay the response even with the HLE implementation you already have. I would go for more render modes - not that i am biased 😄
your name already tells you are biased 😛
did anyone got rumble with the NSO working with bluetooth? i only get it to rumble via cable
@viscid nebula @native mesa Thanks for all your help. I was able to get things up & running using the update_all script and also editing the downloader.ini file. I didn't try everything, but Mariokart, wave race and OoT Master Quest did boot up for me.
OoT Master Quest boots now without using savestates? I try to keep up, but this thread is moving FAST 😄
master quest is working for quite a while already
it has some very rare hangs and the final cutscene hangs if you don't patch the game
I went through regular oot Gamecube version and I didn't have a single crash or hang
Seemed to just have a black screen last I tried, but that might have been before I got the config files working and such.
Hmm, and I think last I tried was before all the updates you made this weekend 🙂 I am a bit behind
Yes, in the PSX core
strange, doesn't work with mine. Maybe i'm still on some old kernel?
I am using the newer Linux img with the updated nso drivers posted the other week
mine if from 30th august, is there a newer one?
Changed to the newest unstable nightly and it works now also via bluetooth 🙂
Will rumble be concurrent with cpak, or will it disable/remove the cpak when it's activated? 🙂
There was some discussion last night about how that worked, and if it was a hardware limitation to have one or the other and that both was not possible at the same time.
I dont think that there exists a game that uses both at the same time
The question is, if the Tpak, Cpak and Rpak are hot swappable
I mean in the sense of the core. With an actual console you can't put them both in the controller at the same time, so it's a matter of it's physically impossible. Will the core need a toggle for them, to decide what is "inserted"?
And also if there is enough bandwidth at the controller port to write the data and send rumble data
An all in one pak 
There is the tremor pak for N64, a third party rumble Pak that allow you to plug in a controller Pak to it but it used a physical switch to switch between controller Pak and rumble.
Considering the cpak is already togglable - If it isn't hotswappable I will eat my mister
I don't care if there is a hybrid, a dedicated button to switch is authentic
The problem was the games themselves I think
it's hotswap at runtime. I don't see how they could work at the same time, as the game just reads 32 bytes from the port and decides what to do depending on the response
there is a handy little miscellaneous button on the top of the nso we could map to this
Use the Select button
yes, there might be a button for it in future. For now it's select in osd
I have a combo rumble and memory pak, but you need to switch a button to change between the two modes
That makes it clear. Data in from the controller port tells the machine what is inserted. So you have an option to "insert" what you want from the osd 🙂
Yeah swap button would be perfect
That would be awesome, it makes sense Imo :D. It saves alot of time
Every loading screen with its insert controller Pak, insert rumble Pak screen
yeah exactly
it's not just a button, you would also either have a button combo to switch or if it's toggle, you must print something on screen, ... so more work
e.g. i would prefer combo, but the next one cannot remember the combo
yeah thats fair this is very low importance
I won't be upset if it isn't implemented, it just would be so much more
Convenient
@wanton sun sounds like the toggle issue with analog/digital in PSX Core 🙂
It’s def a “cool to have but don’t need”
exactly and i still remember how much pain that was
in the end we got all solutions at the same time and ...no i will not do that again
Agree
Unfortunately the n64 isn't a dreamcast controller where you can have two paks plugged in at once
Mod a controller port to USB and reap the benefits
Hahhahahahhahahahaha (on pc anyways)
Makes sense, especially if it is that complicated to implement. Let's see what you come up with, if it's a menu thing.
You could also probably also hand it over to the N64 Database if the game uses Rpak or Cpak since it's either way an OR thing 🙂
That's already done I think
there's no single ideal way to map the n64 pad to a 4 button pad really
also it's more options than just 2: we have non, cpak and rumble and later hopefully transfer pak also, so having it in osd makes more sense and is also clear for the user
If there are four options then START+DPAD would cover all four from any controller. But OSD is absolutely fine too
Nobody is switching from transfer Pak to cpak/rumble Pak in pokemon stadium tho?
if someone comes up with a pull request that solves all these problems, i take it. But i spend too much time in psx to optimize the dualshock switch and that was only two options, i rather develop on more important things
agree 100%
Would have been cool if Nintendo aloud saving to controller 2 while you had rumble in 1
I have no skills in the matter so I have absolutely no quarrels
yeah this can all be done by someone else later, after all the actually important stuff is implemented 🙂
This is just brainstorming... The hardware implementation is much more important 🙂
No
the community demands the unicorn pak
at least with n64 we don't have like, 200 different official controllers to do
none, cpak, tpak, rpak all in one without switching
Yeah, pak it up
What would we do without the DDG64 controller
schrodinger's pak
Transfer Pak is so extra Imo but I welcome it with open arms
Or the Nintendo 64 NJS-3D1 - Oh wait
I'm curious how it will end up working
we forgot the hey-you-pikachu pak
Oh my the mic
Nobody cares about port 4 hey you pikachu microphone
Could the mic go into the tape-in socket that computer cores use? lol
Famicom snac
transfer pak would be way more important to me than rumble. It opens up to play more games, while rumble...is just rumble
you kinda need rumble to finish oot
I can mail you one, should arrive quickly since I’m in Berlin. I don’t need it back
mario golf and mario tennis are the other two i think
if "we" means that i have it and you don't have it, then the answer is yes 😛
Knew it
Hahahaha
There’s also technically a Nintendo mouse and keyboard. But I think that’s for like, 1 game
Starfox 64 Test inc. RRRRRRRRRRRRRumble
Super Mario 64 shindou version with rumble 🙂
Mouse is useful for Mario artist and I think StarCraft if you patch it? Keyboard just for Randnet mail & web stuff
Just curious, is this rumble via Xinput controllers, or something that might work with a Rumble Pak? Excited to try whatever it is!
i spend probably hundreds of hours with the combination of pokemon stadium and red. It was such a pleasure 🙂
Yes, it was a far better experience at the TV 😄
most of the time theorycrafting....it was the time before internet for me, so i had to do my "poke-wiki" on paper
Perfect Dark, Mario Tenis and Mario Golf also use TPAK
MEW!
What's the current plan for transfer packs? Possibility to share saves amongst gameboy core?
and Missingno ^^
Checking all the weird stuff you could unlock by beating stadium a zillion times was great
currently the transfer pak is out of reach. It requires exact pif and rsp timing to even work, so i need to postpone it
ah well, you'll proably still implement something faster than nintendo
if you still want to enjoy pkmn -> gb/gba core 😄
I gotta get seaside pikachu, you just don't understand 😠
my plan is to see that the game is stable with snac-transferpak first. Once that works, emulated transferpak could be done
dope
makes sense
Omg using my childhood Pokémon red would be so rad
i wish I still had it
my battery has long since died
get them while they are still available. I bought one copy of Pokemon Rot recently and...well, it costed more than the gameboy color i also bought to test it works
I have my fully boxed Pokemon Feuerrot still in my drawer ❤️
I still have my Pokemon Yellow but don't have a snax or a transfer pak lol
my original transfer pak is still in an moving box in the cellar. The n64 did not survive but the tpak
I've got a transfer Pak but only an official copy of gold
What if a everdrive Gb is used?
Would that be possible?
You could play gameboy games on your tv through the 64 transfer pack ? 😮
the tpaks are reported to be very fragile, causing loss of your save game if you are unlucky. I never had that with the one i had 20 years ago, but the used one i bought some months ago has it...it's annoying, i wouldn't trust it to really play the game
You can with heavy hacks to Pokemon stadium
But it won't be stable
Oh so not officially like the super game boy adaptor for snes ?
I think I big issue was that the contacts and especially the lock in mechanism get worn out quickly due to constant switching in some games, and also the paks were freaking huge
The YouTuber I watched was wrong then 😂
Stadium 1/2 do need to load in the whole ROM too, nothing of them on the N64 cart. Can take quite a while with Crystal, and it hangs often in gameplay if it needs to get a new map data and such
I have two transfer Paks but never tried with my gold version on everdrive, I have fond memories of playing red on Pokemon stadium 1 with red tho as a child
I would not have guessed the rom needed to be loaded. That is a surprise
A non snac/rom implementation to transfer pak would be sick because I really do not want to connect real carts to a mister and hope for the best
Also because so many of these original carts have dead batteries :p. I need to replace mine on my gold cart
Real cart would be amazing with snac but that's not how I would prefer to use transfer Pak
I don't care if rumble Pak or transfer gets implented either. Tlb so for Goldeneye and conkers bad fur day and the core is complete for me 😂😝
If it comes down to transfer pak or tlb, tlb all the way
If there isn't enough space and we can get rid of rumble and transfer Pak
Tlb
Tlb everyday
Hard desicion 😆
If the core only ran tlb games, I would be happy
Im not that much into pokemon so a no brainer 4me
TLB and TPAK both sound difficult, for various reasons of timing or complexity
well the comparison is not really fair in terms of effort and ressources. It's like saying: for christmas please no socks, i rather want a car
yes, imagine we could play one game on christmas. It would feel like when i got the n64 on christmas. I also had only one game 🙂
What game was that?
Mario64, it was bundled
We have already been spoilt beyond belief 🙂
also i didn't care about the n64 at that point, i just played mario64 in the eletronics store that was what i wanted. If it would have been on the ps1, i would have taken it
I was too young to get mario 64 for Christmas but it was a game that has been burned into my brain by always being there at a young age
I love it, I got a Ps1, brother had the N64
I was too old to get Mario64 for Christmas lol
I would have been 1 and a half
First working game on N64 core right for christmas! 😄
My first computer was a ZX81 and my first console was Atari 2600 that tells you how ancient I am 🙂
I had older siblings and grand parents with an intellivision so I got to experience the times before time but other than that
I grew up with Ps1 and n64
I got a Gamecube in 2002 as my first official own console and I played it over coaxial on channel 3 on a wood grain tv
GC was the first new in box console I bought with my own money on launch day.
I begged for a Gamecube for Christmas and got super mario sunshine with it
Before that, I bought a used N64 off ebay in college. It was my first ever ebay purchase and console I bought. I just wanted to play OoT.
I think the only game I bought on launch of GC was rogue leader. I played the demo so many times at a local Best Buy during college.
I got animal crossing shortly after and that was my main game for the system for a year
Shortly after 2002 :p
This discord server makes me feel young lol
Is everyone here old here? xD
I got a Sega Master System with Choplifter and Rambo for Christmas. It was the best thing ever and I still have it.
Didn't play own an N64 until the tail end of the ps2 generation. Cousin got bored of it and just gave it to me. Ended up going to game stop and pawn, loading up on cheap games like the banjo series and others. Mofo begged his mom to let my mom sell it back to him at a reduced rate. Still mad 
Don't care if NES was more popular in the US the SMS was great.
Oh, Canadian. Sorry
I hardly ever saw a dreamcast either tho
I still bought a Japanese model and stuck a gdemu and noctua fan in it and I love it
Recently
I only saw dreamcasts at toys r us. Very colorful boxarts, can't wait for the dreamcast core 😛
redream has terrible input lag, it suuuuucks
Dreamcast was good while it lasted. I bought one when it was new but just didn't last that long in the market.
Dreamcast core is coming shortly after the PS2 and Xbox core I hear.
I heard there was a Sega dreamcast 2 core from my uncle at Sega with loads of unreleased games that works perfectly on mister but I'm not allowed to say anything
NAOMI 2 is a thing
That whole arcade setup gets messy, though
Still never seen one in person.
Wanted to get one of those setups for my arcade with the netdimm but they are getting really pricey these days.
I never took the plunge into arcade HW, thankfully
As an absolute Dreamcast nut I’ve always wanted one (a Naomi), but yeah it’s a steep investment…
It's an expensive and addictive hobby.
And a lot of work.
Years ago you could get them for <200...
But some people who were smart are sitting on lots of money now with their arcade collections
In my Japanese model for cheap but it wasn't marked as a v1 or whatever
It's a very easy console to disassemble tho
It's basic af
Remove the GD-ROM, affix GD-EMU
Very basic
Back in the day, Saturn modchips were niiiice and easy
And cheap
But of questionable quality
My unmodified PAL Saturn is sad, seems hard to get region mods these days, at least here in Aus
Dreamcast is so nice because of how trivial it is to get everything you need - a GDemu clone and VGA box
Saturns are cheap on EBAY rn, like $80 for JP unit
They know the core is coming and dumping that old stock!
Yeah, I’m now in the wait for MiSTer core cycle though, especially after today’s update it really seems like it will become a totally useable thing
But it probably won't have Video Card capability
Not that it's a big loss
But Lunar does look nice with bigger videos
I think I can live without that lol
How will we watch VCDs? 😱
Yeah it seems like a VCD player core could be fun
And one PSX revision supported VCD out of the box
Go through my binders of CDs and find all my TS screeners from 20 years ago and rip them down to iso again to watch on the core.
My DVD sets of The Simpsons look so much better on a CRT than on an HDTV
Some good audience participation in some of them.
You have discs? That's intense
I have my dvd's burned for swap magic for ps2
Somewhere
I used to re-author DVDs and burn discs without all the menus and whatnot
Just the best bitrate movie + audio tracks
Now I buy actual Blurays and have to sit through dumbass previews, menus, etc
Is that the old Ps1 geezer club that you got such a reaction from?
I got shrek on vhs
When I have a wander through my old dvd collection the dumbass previews and menus are what Im most interested in.
You wouldn't download a car
For some reason the clickable bricks to enter Diagonal Alley on the Harry Potter dvd always stuck with me
Apparently September 19 is talk like a pirate day
@loud pebble
Bluray "making of" features are great, but the menus and previews for newer movies annoy me
a TS screener is a pirated movie someone got on a camcorder in a theater so sometime you get audience participation in the form of people walking in front of the camera and such.
Yar!
Sounds like how I first watched hot fuzz
Ye need plenty of media for those long nights at sea
Someone start a dvd player core thread quick!
Works for me but switching seems to be finnicky
I think games expect an empty slot on switch Cpak->Rumble, but not sure
Only insert rumble pak when the game tells you to do so and then wait a few seconds after switching
Alright
I won't be able to test it till later as I got a job interview today so I gotta get ready for that 😦
Good luck
Thank you bro 🙂
Rumbly
Remember Do you want to Supersize the meal and offer a drink !
Good luck
Thank you everyone 🙂
Nothing working for rumble on 8bitdo kit, does it require different main mister build?
It shouldn't do, does it rumble in PSX or GBC/GBA core?
Good question, I never tried it on anything other than N64 core. I'll try Duke nukem fmv on psx core
I think X/Y on main is a rumble test
That is odd, sleep well
Rumble is not my Forte lol
If you have another controller that you can try (Xbox/PS) see if that rumbles and then you will know if it is the kit or not
The 8bitdo n64 modkit? You need the nso driver from #test-builds message, put it in switch mode, pair it and it should work, does for me.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Worth mentioning though the driver isn't quiet there yet, so it doesn't reinitialize the controller properly after disconnecting and you have to pair it again.
Oh nice, Rumble Pak is here!
Is it automatically enabled for games that have it set in the database .txt?
I had a Sega Master System, it had some great games. Best version of Batman Returns in my book. We also had The Ottifants and Mickey Mouse in Land of Illusion, played through all of them several times. I did not really see it as especially interesting back when we bought it, I already had a C64, but I ended up playing on it quite a bit. Played through Land of Illusion and Batman Returns several times each.
Tried the update, didn't have any luck. Might just be too tired and doing things completely wrong. Tested a ds4 on psx core
Probably just being tired and dumb lol
Will try it later today after some sleep
Don't forget to hard reboot after inserting the file
Put directly on to SD card from pc so that's not the issue
Yes do not do it via SSH or FTP... Mine refused to boot when I did it that way
I'll play with it tomorrow lol
Go directly to your SD Card
Yes I physically took the sd card out of the mister to transfer files
I didn't have any problems transferring via FTP through WinSCP. Delete the original file first, copy over the new one, disconnect and cold reboot MiSTer... the same way I handle unstable MiSTer main binaries.
rumble working fine here using 8bitdo sn30 pro on starfox, they may have controller on wrong mode
Possible, I did use the switch on back and remapped tho
Anyways, I'm going to bed. There's bound to be someone with an answer later 😂, if not I'll figure out what I fucked up
Only gif I'll post
8BitDo N64 Mod Kit has to be in Switch Mode for Rumble to work??!
Amazing rumble working on my 8BitDo Pro2 Wired gamepad tested with Wipeout64. (Interestingly the same gamepad does NOT work with the PSX core rumble, I think because it doesn't get picked up as a DualShock? anyway that discussion is for another forum)
Has anyone tried playing Mystery Dungeon Shiren and had a working save file? It says it's saving, but then it won't load up next time. I have cpak inserted and formated before I played. It's using 256kbit sram too as well as cpak so I don't know what it's using for the journal 1 and 2 but it just says there is a problem with them when you load it up again.
Super Mario 64 Shindou Edition, the rumble pak works 🙂
To answer my own question. Yes you do need to have the N64 8BitDo Mod Kit in Switch Mode.
I'm using the Reflex Adapt with my original N64 and rumblepak. Controller works flawlessly just can't get rumble to work with the latest core. When I switch the controller to Rumble in OSD games will not run. But when I toggle back to None games will boot again
Would you say it was a ... pak .. in game?
Thanks for giving us the stone of agony
Ok I have found an ANNOYING issue since putting my N64 8BitDo Mod Kit in Switch mode...
Now when I fire up my MiSTer, then fire up my controller and the light shows its connected... Nothing works on the Main Menu.....
I have to then re-pair the Controller for it to work!
But upon another reboot / shut down and start up of the MiSTer... the Controller appears to connect again but the buttons do nothing on the main menu! Guessing some kind of issue with MiSTer Main?
For now I am going to run in non Switch mode and put up with no Rumble because this will drive me insane having to keep re-pairing the controller everytime I fire up my MiSTer or it won't work.... 😦
LET'S GET READY TO RUMBLE!
Rumble working in 1080 🙂
That's playing really nice now, bringing back some very fond memories...
Holy shit rumble!!!
So you do need to go in and enable it for the Pak in controller 1 (or whatever ones you are using if you have friends, which lets face it, none of us do in the Flesh World)
Is there a work around in Mission Impossible, when you jump on the truck in the first level, the driver doesn't drive it through the gate?
I'm still catching up, has Robert said once kinks are ironed out will it auto turn on Rumble Pak or CPak based off of the .txt DB entry for the rom?
I doubt it
How so? The data is in there
The OSD menu is equivalent to plugging it into the controller
Well if you are going down that route of original experience, Rumble Paks lived in all our controllers except when we needed to remove for a CPak or Transfer Pak, which is quite rare as biggest games generally didn't use those
Then turn it on and save those settings
I kept the memory card plugged in mostly
The rumble pak weighed the controller down and ate batteries
Will see what Robert says, if it is possible to dynamic switch based off of the game that would be great. Likely needs some rules like if entry has CPak and Rumble Pak, CPak takes priority
I think that would be a bad user experience honestly. The game shouldn't determine what pak to use. The user should
That's funny, I find Rumble Pak gave controller a nice bit of weight, I don't like using controller without it even if the game doesn't use it
Well we'll have to agree to disagree there
I think it would be a much better user experience if it were possible for games that need CPak to save to default to having that enabled, and for games that used Rumble to default to being on
The challenge is that a ton of games handle both and ask the user to swap.
Mario 64 without noface patch still crashes for me, but all the YouTube fellas show it working in-game now. What am I doing wrong?
(I'm using latest core and unstable MiSTer nightly)
You're not using the noface patch
Did you patch your rom with the patch linked in the pins?
yes, the noface patch works for me
but the regular "with face" ROM won't load
but I saw a YToober showing Mario with face...
-just a quick confirmation, does the latest unstable nightly people are using (presumably for Saturn) include all the N64 code that was merged into Main a few days back?
Unfortunately the colloquial name of the patch is confusing. “No face” refers to the large Mario face you can tinker with before the game reaches the load save menu.
That uses a currently unsupported hardware feature which causes the game to crash.
Yeah this has been known for some time. Appearently a lot of 3rd party switch n64 controllers have issues.
So when you’re applying the “No face” patch, you’re not removing the Mario face texture from the in-game model. You’re just bypassing that interactive Mario face as part of the intro menu flow.
That is expected and correct.
aaaahhhhhh
gotcha
thanks bud
My pleasure! Glad you’re enjoying this wonderful core with us. 🍻
no, it's a user choise what to insert. E.g. i mostly don't want a rumble pak even if the game supports it, so autoinsert would be really bad. The only thing i can imagine is autoinsert cpak when a game supports it. However, i just saved the config with cpak in slot1 and i'm done for 99% of the cases...
every day lol
Is the cpak/rpak in System settings than useless?
rumble is currently useless. cpak determines if it's saved to sdcard
Ah, got it
gah, now I get "autodetect failed" which I never got on this ROM before.
Do I need to update with that .txt list regularly?
Mario no face used to work for me, all I've changed is latest core and latest mister unstable, weird
the list contains all official releases. So unless you want some advanced homebrew that has savegames or large mods, it will cover all cases right now
mario no face doesn't even need the list
are save sizes in the database in Kbytes or Kbits? Shiren is definately not saving. Before I thought it was because of lack of cpak, but that is only to back up your data. Shiren is 256kbit save, and the saves are disappearing even if you don't quit and reload. If you get to the village and suspend the game from the cstick menu, it goes back to the title and says the saves 1 and 2 have disappeared.
look in system settings if cic is 6102
it's 6106, I'll try 6102 now
That means the data isn't being held in memory at all?
works!
Not sure if you saw my message earlier but games also support both and have prompts for the player to swap controller pak and rumble.
Maybe waaaaay down the line there could be a toggle you could map to swap both automatically without opening the menu but even then, I don’t think that idea would really be any better then just having the user go into the menu.
The menu is kind of fun anyways. It’s like you’re manually swapping between the two with a real system, haha.
yes, we discussed this earlier: with a button you need to solve more problems like: do an overlay to show what is currently active? what if you only want to remove and not switch? should a be a toggle or button combo?
Exactly
overall it's a UI thing that needs finetuning.For me the current solution is fine, but I'm open to anyone implementing it and doing those finetunings. I accept any pull request the handles it well with pleasure
I’m so excited to try out rumble. Thank you.
Do you push the motors 100% when rumble is activated?
yes, n64 only knows on and off
at least on the NSO pad this seems good, not too strong
games seem to pulse it
With the 8BitDoModkit it felt good 🙂 But I will switch back to not using Nintendo Switch mode because MiSTer Main has an issue with it.
Hopefully there will be a way to adjust the max rumble in the future.
It’s a bit weak on GameCube controllers but welcome nonetheless.
Rumble on SN30pro wired worked well on 1080, not too over powering
Oh shit, @desert crow does this mean rumble paks and controller paks can work with SNAC now??
I do that with MiSTer all the time. But like at restaurants and jewelery stores

I order a side dish and when it comes I tell them “you know if this was a MiSTer this would’ve come out faster because it’s lag free”
They don’t even know I own a mister, these poor idiots
I look at Diamond rings and necklaces at the jewelers and I go ”are these real? You know with a MiSTer you always know it’s real because it’s not emulation it’s hardware recreated at the subatomic level”
It’s like sometimes I’m on the phone with customer service and I’ll be thinking “she doesn’t even know I made starfox ex”
This is my entire apparel:
Oh this isn’t #general-banter I’m sorry for being off topic lmao