#Nintendo 64

1 messages · Page 67 of 1

weary beacon
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it was all ready established its not copywrite protected. romhacking doesn't allow it.

raw oriole
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DM me the link and I'll see what happened

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We try not to mess things up

woeful beacon
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Rayman 2 on latest core - text looks readable now!

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so far so good havent seen any issues but holy fuck this intro lol

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move it along raymenandwomen

native mesa
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Intros were so long

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Like Lakitu I don't give a shit about your new camera

woeful beacon
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good thing im doing this not at my current job from home

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Lakitu really do not be givin it ye

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the game had the audacity to actually blare an alarm when I tried to hit start during this cutscene

native mesa
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Blame Nobuo Sakruai Miyomoto

woeful beacon
weary beacon
woeful beacon
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I think it is safe to say Rayman 2 TEXT WORKS! as of 9-17 - oops I forgot to run update... will go to 9-19 now!

quaint rune
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Lakitu is the originator of the selfie stick

woeful beacon
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(wow this game is pretty)

native mesa
raw oriole
woeful beacon
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yes plus the lighting

raw oriole
weary beacon
raw oriole
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Probably a casualty of a generic "games" blocklist

native mesa
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It's fine I can remote into my home computer

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It's not blocked!

surreal summit
nova grotto
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Where can I delete the controller pak ?

sharp beacon
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Zelda OOT rumbles when you start a game

weary beacon
woeful beacon
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South Park still doesnt boot but error is E080045

fair stump
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Man, THPS is such a classic

woeful beacon
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because I was playing that before I went on a testing binge

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text still doesnt work right?

fair stump
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Correct

woeful beacon
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also playing tony hawk with a gamecube controller I had c-buttons mapped to c-stick

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and it was a surreal experience

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C stick down to jump, cstick left to kickflip

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so bizarre but kinda neat

weary beacon
fair stump
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Yeah, THPS here is c stick down for me which feel awful. From the little bit I tried of 2 they switched it to the A button

fair stump
surreal summit
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Isn't the CPak functionality not supposed to work this way? This is in Rayman 2's CPak manager but it is showing saves for that last two games I tested. My impression from Robert's description was that each game would be sandboxed.

daring meteor
desert nest
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I wonder if it's holding everything in memory while you switch between games.

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Working from that theory if you loaded the memory card from the second game you played in that set, you shouldn't see the contents of the third.

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I haven't tested it that's just my guess, definitely doesn't seem intentional though.

surreal summit
daring meteor
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Hybrid Heaven will show it, and Bugs life

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The core doesn't clean the CPAK on game switch if the game had no save beforehand

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(Or had a small save, one of the two - You tell me)

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(Or both)

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If its a small save, not really a problem

desert nest
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@wanton sun for visibility on odd CPAK behavior when switching between games ^

daring meteor
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If its no save, we should inform Robert

surreal summit
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Also, for those that are new to the N64 games, most (all?) games that have CPak support have a CPak manager that you can get to by hold Start on system boot or reset.

desert nest
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TIL (I was wondering about that, I had no idea)

tropic sand
chrome quest
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Mind present homebrew has the best Rumble Pak test I've seen
https://n64squid.com/mind-present/
Option straight from the menu, can test all 4 controllers. The test makes the rumble level adjust with anaolg position, so you can vary gradually all the way from weakest to strongest rumble

Mind Present is a pair of homebrew demos by Dynamix which include a readme, 3D environment, rumble pak tester and some easter eggs.

daring meteor
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Yeah, I can now confirm it occurs on games with no saves

surreal summit
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Only problem is holding Start on the 8BitDo controller I am using shuts it off. 🤡 May have to assign Start to a different button for now.

daring meteor
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And I just had my mister freeze when saving?

surreal summit
viscid nebula
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thats sad

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I can't find a single "beep me again" commercial on youtube

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old school pager commercial

daring meteor
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A really odd

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Bug

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's life

surreal summit
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Boo

daring meteor
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That's Mario

surreal summit
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boo_this_man_boo.gif

chilly ember
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I might try finishing the world is not enough now that cpak is working. Never have before

plush dragon
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Hey guys, a question, my Xbox controller has some drift, even if I tried it with another controller (an Xbox 360) do any of you have the same problem? and how to solve it, thank you

zealous hull
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That may be better answered by Googling, my friend.

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Worst case scenario, gotta replace the joystick module.

warped patrol
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Just now finding out NFL blitz 2000 menu works 👀

plush dragon
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OK, nvm found the solution in the in pinned messages, lol, thanks anyway guys

cerulean elk
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I am opening the next N64 vid with YOU KNOW WHAT 64 for all your monsters named @zinc dew

viral portal
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All these major updates to the core have my head spinning. Where are we at with implementation? What chips are left assuming RDP is finished? I'm out of the loop, just want to understand better.

worn delta
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That's a good question, we are already very far along. The big one is the TLB which is a big lookup table needed for some (big) games like Goldeneye and Paper Mario. I think there is more RDP? We have transparencies and weirdo colours in games like Harvest Moon, so there are parts still need to be added there. Various bells and whistles like Rumble Pak , Transfer Pak, RTC, Cheats (assuming there is space). Will obviously be lots of bits of cleanup, optimisation and bug fixing but it's crazy how much we have already and how playable the core is. The progress is unbelievable.

surreal summit
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Yeah so I just confirmed that the saves hold over, just going down the list of CPak games.

orchid nimbus
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Brain64

desert nest
zinc dew
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Curious how the transfer pak would work. Most of the time it would just be to read save data right? Likely easily tackled as we have a bespoke save folder for that.

desert nest
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That's... another issue to raise I would say haha. Definitely shouldn't be crashing.

orchid nimbus
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does the pak need new a mister unstable quest64 didn't detect it

dusty tusk
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For Pokémon stadium I feel like it should borrow from thr gameboy core save directory

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If that's even possible

orchid nimbus
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does it need to be initialized?

surreal summit
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I shouldn't say that the crashing happened when the CPak was full, I don't know that for sure, but it makes sense. The process was just loading each of those games in order until I got to Army Men: Sarges Heroes and it crashed on that menu which was when there was no more space left on the CPak.

weary beacon
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I asked if delting saves was enough but no one answered. You might need to use the UI to format it for equestrian64

surreal summit
orchid nimbus
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to chat ... hello?

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or am I misunderstanding what this pak thing is?

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oh god I'm blind

desert nest
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If it's a fresh pak and you already had a save for Quark 64, then yeah you might need to initialize via the UI.

surreal summit
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You have to turn it on in the core menu if that is what you are asking.

orchid nimbus
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~DERP~

desert nest
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Seriously you can't even use the initals for that game?

little socket
orchid nimbus
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Qvest64 now starts without problems/warning

desert nest
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Cool 🙂

native mesa
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Does Mystical Ninja work?

orchid nimbus
orchid nimbus
native mesa
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Wasnt sure if cpak improved compatibility

mortal panther
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According to Robert, it shouldn't have... though there were some caveats as to why some games potentially wouldn't load (due to corrupted Controller Paks).

zinc dew
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Reminder the Fully Playable has been retired due to a gigantic influx of games that now save thanks to today's CPAK build. Please continue referring to the Compatibility tracker (#1096015979055697940 message) to check what is playable/completable. Thank you!

cerulean elk
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so thats is for saving yeah? all formats included

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I have not been doom scrolling the thread today lol

native mesa
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Yeah not sure if it's a final itteration

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I'm hoping there is documentation on the save file that gets created so we can split them out into individual pak saves if needed

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or migrate saves from emulators or original paks to mister

orchid nimbus
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eh guys - I need more 'not supported' stuff 😄

little socket
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I would not call xtreme-g supported

desert nest
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RTC?

manic basin
thorn flax
orchid nimbus
worn delta
orchid nimbus
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the moment of crash

desert nest
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No guys... I know what RTC is (thanks though) that was for @orchid nimbus hahaha

brisk drum
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Went through the entirety of todays chat and no gifs ..

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I am proud of you all

orchid nimbus
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RTC/YC Support

brisk drum
weary beacon
desert nest
orchid nimbus
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Pikachu I see you?

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    <li>RTC</li>
    <li>YC-support</li>
    <li>Microphone</li>```
desert nest
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Not just Y/C

orchid nimbus
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<li>Analogue Out</li> works

desert nest
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🙂

orchid nimbus
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<li>CRT support and Y/C-support</li>

daring meteor
orchid nimbus
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sorry copying directly from my HTML file

desert nest
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I know some people have issues with CRT still and it's not fully ironed out

daring meteor
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It will be supported tommorow I bet

desert nest
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So yeah that's probably more accurate

orchid nimbus
daring meteor
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It can be selected but it does nothing

dusty tusk
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What if wizzos remote script could send microphone signals?

daring meteor
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Robert already mentioned wanting to have an easy test case, so its an easy assumption it'll be the next thing

native mesa
# orchid nimbus eh guys - I need more 'not supported' stuff 😄

I'm not sure if it's an RDP feature or something else but there is the 'horizontal' blur as well.

The blur is not just anti-aliasing. It’s a horizontal 50% blur. The N64 outputs a 640 pixel wide image, even if the backbuffer is 320 pixels wide, and it doubles the backbuffer’s width to fill the line. The appearance is an “off by half pixel” blur done horizontally. Correcting it produces a sharp 320px wide image. The scene’s rendering and use of AA shouldn’t affect it.

Because the blur is exactly 50% “between pixels”, that means every other column is a 100% intact part of the original 320px image. So, if we simply drop the blurred columns (odd columns) and re-use the good columns (even columns) we have a restored 320 pixel image. Naturally there is zero lag in this technique.

orchid nimbus
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also no communicaiton with hardware directly

daring meteor
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Also, I would write "Analog Out" as "Exact Analog Out" instead to make it clearer

lament escarp
orchid nimbus
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no need to be so anal*** about it 😄

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j/k

daring meteor
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Extend the list of TLB games

desert nest
daring meteor
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Yeah, its not that it doesn't work, its that it 80% works (And Mike's version 90% works)

worn delta
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Anyone tried the Majong game with the built in modem? Wondering if that one will wind up just playing fine without any odd mapper or hack, hopefully it just does

orchid nimbus
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@weary palm what did we say about gifs?

zinc dew
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#1096015979055697940 message

weary palm
vagrant ivy
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see Rule 8 Please keep GIF, Sticker, and embed usage in on-topic channels to a minimal amount. Excessive use of these can be disruptive to conversations and make it difficult for people to participate.

dreamy ridge
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oh baby controller pak saves. so now we can race our ghosts in mk64?

vagrant ivy
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yes

vapid hawk
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we should start a ghosts leaderboard

vagrant ivy
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I aint afraid of no ghost

vapid hawk
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with the saves attached

native mesa
orchid nimbus
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final question on cpak - shared or individual per game?

chilly ember
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Yay

vapid hawk
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per game

chilly ember
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Individual

orchid nimbus
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good

zealous hull
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It's supposed to be per game.

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But some people have found some issues, I think?

orchid nimbus
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just like the mem cards for the PSX

native mesa
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Kinda

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but there are 4 files merged into 1

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one for each pak slot

zealous hull
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Probably a dumb question, but does Robert have a public roadmap? Or is it more of an informal thing.

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I feel like I would have seen it at this point if so, tbh

surreal summit
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Yeah, currently there is a bug where they hold over when you load a new game. But you can either reboot the core or delete the save from the last game you loaded from the CPak manager.

desert nest
zealous hull
vapid hawk
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if you read his patreon you'll get the vague impression of a roadmap, he might of shared a really broad one early on

desert nest
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Easiest workaround is just restart the core if you change games IMO

chrome quest
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The "issue" of potential cross over, is that a useful feature? Are there an N64 games that play tricks with this ala Metal Gear Solid?

zealous hull
native mesa
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Generally he focuses on what will grant the most immediate value or what he can fit in his schedule

desert nest
zealous hull
vapid hawk
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i think he sometimes just works on whatever bugs are in the game he wants to play next too

desert nest
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Yeah that too 🙂

dreamy ridge
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oh rumble paks have impact lmao they have their own batteries

little socket
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you saying MKT will forever be stuck witht he incomplete rectangle on char select?

vapid hawk
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rumble pak is needed to play OOT perfectly might be why

dreamy ridge
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the Stone of Agony

vapid hawk
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yeah

zealous hull
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I figured. Just didn't know. It probably doesn't make sense for him to spend a lot of time organizing a list when he just blazes through them anyway.

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Spend an hour formatting a roadmap just to complete half of it in another hour.

daring meteor
dusty tusk
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Playing the later ports of oot and riding a horse for the first time with rumble was mjnd blowing for me

vapid hawk
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i think he keeps a private one but its more just like a unordered list of stuff to do/bugs to fix

native mesa
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Don't forget SM64 rumble edition

zealous hull
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Nah, I want Rumble support too (feature complete). I just probably won't use it. 🙂 I'm glad other people will though.

native mesa
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And Buck Rumble

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Ruck Bumble

mortal panther
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Buck Fumble

vapid hawk
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goldeneye was great with the rumble pak

weary beacon
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I'm actually really interested in rumble for wave race shindou edition after reading about it.

zealous hull
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I turn off rumble in every modern/retro game I play.

worn delta
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Robert needs Rumble Pak for Mario Party games 🙂

vapid hawk
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i wonder if now we have controller pak support its possible to get it working over snac too

dusty tusk
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Every horse hoof is replicated in the rumble. There was a surprising eye for detail when Nintendo used it

zealous hull
worn delta
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I think it may be that having done Controller Pak now Rumble Pak is now low hanging fruit, so can knock that out next

daring meteor
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Rumble from what I see does just 2 things-

1 - Output 0x80 on most adresses
2 - Rumble when written to

vapid hawk
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n64 rumble is kinda unique since its just one big motor but way off centered, its got way more kick to it than any modern pad

daring meteor
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It should be really simple

zealous hull
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I wonder how complex transfer pak will be? Can't be simple, yeah? Seems like he really wants it in for Stadium though.

daring meteor
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Maybe signal to PIF too

native mesa
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Can I use the GBA rumble cartridge thought?

desert nest
weary beacon
dusty tusk
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Most games just checked for a game and that was it, but yeah stadium will need to be able to handle saving and loading gameboy saves

native mesa
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I want to hear a rumble pak PWM beat now

dusty tusk
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I just want to unlock seaside Pikachu legit after all this time

daring meteor
vapid hawk
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way simpler than dualshock by the sounds of it

desert nest
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Neat

daring meteor
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if(address >= 0xC000) rumble(input[3] & 1);

surreal summit
carmine kettle
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how to cpak work you apply in the osd and that it?

chrome quest
vapid hawk
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heh

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its probably quite hard to mux two rumble motors down to one

native mesa
# carmine kettle how to cpak work you apply in the osd and that it?

They need to do way instain mother> who kill thier babbys, becuse these babby cant fright back? It was on the news this mroing a mother in ar who had kill her three kids, they are taking the three babby back to new york too lady to rest. my pary are with the father who lost his chrilden ; i am truley sorry for your lots

chrome quest
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I'm just hoping whatever implementation keeps that "basic" original version intact, seperate to I would guess whatever way (if any?) can make something meaningful for say Dualsense rumble.

vapid hawk
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did someone just activate HMPoweredMan?

chrome quest
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How is rumble for PC emulation using modern controllers does anyone know?

vapid hawk
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probably just rumble both motors at the same time

weary beacon
native mesa
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Xinput

chrome quest
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Can translate the on/off into something of a meaningful range to use the strength of modern rumble I guess

native mesa
vapid hawk
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yeah you could like run a small buffer and make a sort of running average i guess

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but that might sort of smooth over stuff like the hoof landings in oot

daring meteor
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Wow

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The N64 standard libs even were just on/off

chrome quest
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I'd always assumed that was why people had trouble getting NSO to rumble initially, or work on PC, etc.
Who knows how Nintendo has that working for the Switch, but the controller is doing "something"

modern sleet
daring meteor
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Star Wars Episode 1 High Res mode, I think High res mode will break very often

Fifa 98 I think

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By the way I can't find your repo with changes again

chrome quest
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Think Star Wars is also wrong on HDMI in high res mode though

modern sleet
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Oh I thought I fixed Fifa, I'll have a look at them

daring meteor
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Ah maybe you fixed than, I'm not sure if it was on your core or not

modern sleet
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Nhl99 had the same issue I think

daring meteor
chrome quest
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Is this only issues using your adapted core MikeS? Or anything odd over analog using the Robert version

hasty kayak
weary palm
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Perfect Dark has hi res too

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Or lag mode, as I would like to call it.

hasty kayak
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It definitely slows down on some games.

worn delta
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Yeah Pod Racer plays a lot better in 240p than 480i

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Be interesting to see if things are better in 480i mode on the core when it is further along

warped cobalt
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Which controller test are y'all using? I can't get any to work.

vapid hawk
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i think some games had 480i hires modes but some had like, 240p modes but >320 horizontal resolution

weary beacon
hasty kayak
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Ah man ISS 98 would basically be PERFECT if the FPS would remain at 30 as it does on Real Hardware. When it dips, the Audio Stutters.

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If that extra bit of performance is found, I will absolutely be jumping for joy 🙂

chilly ember
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Vigilante 8 has a high resolution mode but need to enter cheat code to activate it

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Think its 480i

vapid hawk
noble ember
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Finally got the 4dapter to work on my MiSTer + N64 core

zealous hull
weary palm
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Speaking of 480i, how does the Bombers' notebook look in Majora's mask?

ocean lily
paper orchid
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Love that controller

noble ember
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@paper orchid I know it looks ugly but I love it

paper orchid
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tbh it's comfortable as hell

noble ember
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Yea it is. I never likes the stock/OEM N64 controller

orchid nimbus
zealous hull
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I had to delete my save and format the pak in the OSD.

devout leaf
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Ghostbusters2.gif

zealous hull
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But then I got it working.

paper orchid
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All ghosts are beyond saving

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It is too late they are already a ghost 👻

thick terrace
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hey all. what's up?

compact depot
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Nothing much

chilly ember
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Pretty good what about you

eternal ravine
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N64 is OK and all, but what aboot Jag CD

scenic gull
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Anyone know why I wouldn't have any directional input on cruisin world. All the rest of the buttons work I just can't steer the car

native mesa
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Are you using the d-pad?

scenic gull
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Have tried both d pad and thumbstick

cerulean elk
surreal summit
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Majora's Mask stalls at Zelda teaching the song of time. A known issue?

versed cairn
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yeah, audio cuts out eventually and it's needed to trigger songs

cold pollen
weary beacon
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I wonder if they coded the level with the songs, or if it was attached only to the ocarina.

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or objects like the scarecrow.

wispy peak
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n64 update script isnt working for me

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i get an error at the end and no games boot

worn delta
wispy peak
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thats what i did

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i added the 2 lines to my .ini

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when i run the update i get an error on default.txt for n64

arctic fractal
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Welp, Blast Corps still freezing at the Rareware spinning logo 😐

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can't wait to play that game

weary beacon
worn delta
wispy peak
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no this is my first time trying it

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I have not manually added any BIOs yet

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i thought the script would

worn delta
#

Run update all to get the boot.rom files
Make sure you are using a good pack of ROMs e.g. HTGDB Everdrive pack or no intro

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Run a ROM that is known to work, check the sheet for compatibility

weary beacon
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Does it come up and say "read n64 dev-blah"

wispy peak
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I ran the update all. It did not give me the BIO's unless it dropped it somewhere random on my SD card and not in N64 folder

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I have the BIOs on my PC though

worn delta
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Might want to make sure you have enabled BIOS DB in the update all menu, but it should be on by default

weary beacon
#

sdcard, USB drive, or NAS?

wispy peak
#

sdacrd

half mason
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Wired tribute64

weary beacon
#

did it download the n64 RBF file?

wispy peak
#

i think i found the issue

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in my update all setting I have BIOs for my device unchecked

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i enabled it and the games boot

noble ember
#

@cold pollen yes for the 4dapter to get my N64 controller working I first had to map it to control the main MiSTer menu, then map it in the n64 core

cold pollen
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That's how every controller ever works though 🤔

quasi storm
#

Just a heads-up: I'll be starting my stream soon. Head over and recommend some games!

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Be warned: I have NO IDEA what I'm doing...😆

weary beacon
#

I almost got to the endurance rounds this time in MKT. It was Way closer to full speed. Still some gfx issues but it was feeling right! Froze after like double the normal time it was.

scenic gull
cerulean elk
surreal summit
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Well I got through the problematic Majora's Mask section by adjusting the delay on the cache and memory so now I guess I just need to keep adjusting it down until the audio cuts out again.

rapid condor
#

zImage_dtb kernal i got the nso n64 controller, is this file something i add manually to the mister?

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the controller is not working when i plug it to the mister. only via bluetooth

hollow orbit
#

Does the core have yc support?

quasi storm
#

I think I derped by not saying WHERE I was streaming...

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Channel voice. Is that even the right place? Is there a better one?

tidal glade
#

OMG conker is coming

brisk drum
native mesa
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Does this also improve YPbPr?

cerulean elk
deep beacon
#

Took the plunge again and running mister unstable and n64 core. I have the star fox intro looping. For whatever reason Mario 64 crashes right after the title screen to some garbled lines at the top quarter of the screen

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Rogue squadron ran its intro with some aspect ratio quirks, and then it smushed the mister menu ui until I closed it. But overall this is pretty fucking cool

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Thanks devs

blissful plaza
#

You need a no-face patch for Mario 64.

deep beacon
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Ok I won’t worry about it then. Ty. I’ll mess around with other stuff

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So far the only downside to mister is everything looks too clean. Component is too nice, I didn’t have even svideo until GameCube

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I’ll find a way to live

versed cairn
#

Wait till the n64 Vaseline filter is implemented. It will get ya there 😉

worn delta
#

Check the pinned posts, you don't use unstable Main now and there is a new method to get the new files

deep beacon
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Ok. Thanks for the heads up. Now that I’m on unstable I’ll mess around with Saturn for a bit.

mortal panther
#

This is the way™️

modest helm
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Controller Pak doesn't appear to be saving for me. Road Rash 64 and Cruis'n USA don't save when I exit the core. This is also after I open the OSD after saving and it completes the "Saving..." prompt

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Autosave is on too.

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Mario Kart 64 ghost saves work fine though

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Got CPAK selected for all 4 controllers too

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Actually I take that back. My MK64 ghost saves aren't there anymore

weary beacon
#

Did you use that new format option in the UI?

modest helm
weary beacon
#

back up your save if you care about it. I think so though.

modest helm
quasi storm
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Dunno if it has been mentioned, but I started rush 2049 (Maybe not relevant), and went to enable a cpak for player 1. OSD then said "Saving..." and stuck there. Couldn't exit the OSD. Had to reboot.

modest helm
weary beacon
#

hmm I like rush 2049. I'm gonna see if I get that real quick.

quasi storm
#

Okay, so I reproduced it. It happens when I enable player 2 pak...

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Dang. Mister is totally stuck. The ticker along the bottom is CRAWLING.

weary beacon
#

or do you mean the eternity in the UI saying saving....

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ok, so after doing a format of the pak. I had to do a reset. Then it didn't error out with not enough space.

quasi storm
#

Can you save the pak setting like any other setting?

weary beacon
#

Now my name is saved. Numerology. 666=fox

#

Well it's a file in saves/N64/game.xx If that's what you want to back up.

quasi storm
#

Hmm, TWINE doesn't have the issue @wanton sun

weary beacon
#

Talk about a sound track. Rush 2049. Stunt. That is lit!

chilly ember
modern sleet
#

Oh RE2 boots, and plays decent with a cache delay of 4

weary beacon
#

The verdict is in. Rush 2049 saves even after a reboot on the core.

#

Pending an eternity saving in the UI.

chilly ember
#

Playing the world is not enough and James Bond can handle multiple gunshot wounds but the moment he touches a flame he dies instantly, wtf James

weary beacon
#

flame=james bond kryptonite

chilly ember
#

James never learned how to stop drop and roll in mI6 training, he skipped that class

dreamy kayak
#

Quake II 64 is awesome :3

chilly ember
#

That steak isn't rare

#

It's raw

weary beacon
# dreamy kayak

Right, game breaker man. Just like I hate being able to kill town gaurds at level 1. There is a reason no one ever talks fondly or asks for remasters.

chilly ember
#

Quake 2 remaster includes the N64 levels tho

weary beacon
#

I thought we were talking about james. Sorry.

chilly ember
#

I thought that was the case :p. Oops

weary beacon
#

It's cause i linked it on the quake. It's almost my bed time. Just ignore me at this point.

chilly ember
#

Twine isn't Goldeneye, it's okay. Goldeneye got a remaster that never released and a remake along with another re release of the original on Xbox and switch

#

The world is not enough, no one cares for it really

#

Robert likes it, he didn't play Goldeneye tho

weary beacon
#

It's cause it's not nearly as good as golden eye. Is there MP?

chilly ember
#

Yea there is mp with bots

#

In twine

hollow orbit
#

Will I need to do anything special to use my nso controller via BT?

weary beacon
#

I'd say well let's play and check it out. He's in germany and I'm in US.

warped patrol
#

Just curious. I read that you can format the cpak per game for each to have their own separate memory. NFL Blitz 2000 requires 123 pages and I cant seem to create a new cpak for it. I reset core and formatted from system settings.

warped patrol
#

Got it working

weary beacon
#

I also assumed you saved through the UI. Had the issue with Rush2049 when I checked.

warped patrol
#

Yeah, Im not sure what I did wrong. But at least it works now 😆

weary beacon
#

I even deleted my saves. I had to go in, tell it what pak. Format it. Reboot core. Then save in UI.

#

which was an eternity.

warped patrol
weary beacon
#

havn't tried it but yeah. I thought it froze. Did some upkeep around the house and came back seen it was back in the menu.

warped patrol
#

That's good to know. I'll keep that in mind next game that hangs

weary beacon
#

I couldn't get out of that menu until it was done.

warped patrol
#

Same thing happened to me, I think I understand correctly? I just reset my mister when it save "froze" on me

weary beacon
#

haha yeah, just give it time.

#

I think I lived two lives between that. J/K I'm ADHD so yeah.

languid dune
#

So for each game with pak saves, you have to boot the core, create the save in the game, and then reboot the core before booting another game?

quasi storm
# chilly ember Robert likes it, he didn't play Goldeneye tho

I must be in that rare camp of people who really like TWINE. Had it back in the day, fresh off of Goldeneye, and while you're right that it isnt Goldeneye, its still better that it has any right to be. Just playing through it now: The graphics, the sound, and even the gameplay are top notch!

#

EA was a different company back then...

chilly ember
#

EA it's in the game

quasi storm
chilly ember
#

EA games published it

#

Eurocom developed

#

I played it in the past when I rented and I thought it was alot cooler back then

quasi storm
brisk edge
#

I really need to play through the other James bond game, I've only ever played like the first level or two

chilly ember
#

I'm going through it on agent because I'm a noob and finished the first two levels

#

If I finish it on agent, I'll go through it on 00 agent

warped patrol
quasi storm
#

Watch it. I tried 00 agent first, thinking I could handle it after having not played it for years. Boy, was I wrong. 00 agent is TOUGH.

chilly ember
#

I did too and yea 🙃 maybe when I know what to do, I'll attempt it

quasi storm
#

Secret agent is okay, though

#

For me, anyway. I feel like agent might be TOO easy. They really dialed in the difficulty levels

zinc dew
#

I wish that game worked for me lol

chilly ember
#

Stupid police officers in the first levels, gotta stun em but they're shooting at you at the same time as the terrorists

quasi storm
#

Yes, I know it wasnt an exclusive

#

Those detailed death messages kept me coming back

warped patrol
quasi storm
#

It's the perfect example of a game that doesn't really need a high frame rate, so the graphics get a bump.

brisk edge
#

I got a few hours in before my old controller pak died, so shadowgate is also on the list for me. Definitely a unique game for the 64, can't think of any other adventure games like it

#

Also has a fun sense of humor

#

I remember how if you start picking up like every book the game starts to just shit talk you for picking up worthless junk lol

quasi storm
#

There's something I could stream...

mild ether
#

Shadowgate is a great game. I don't know about the n64 version but it's a classic totally worth playing through once in some form.

quasi storm
#

Its up if anyone is interested

vapid hawk
zealous hull
#

Oh hey, good morning Robert. Hope you have a nice day!

And are getting good rest. 🙂

quasi storm
#

@warped patrol Back on Shadowgate, if youd like to swing by and give me some pointers 😆

warped patrol
wanton sun
zealous hull
#

That does make sense! Honestly, I was just making a very dumb joke in response to another person in chat. 🙂 I didn't make that very clear though. 😅

Excited to see what comes next whatever it is! Playing on this core has been one of the highlights of these last several weeks.

wanton sun
#

So are there really bugs where the saving is hanging or does it only take long? I couldn't get a final answer from all the posts

zealous hull
#

I haven't personally encountered any bugs where saving has been hanging? I haven't been testing super thoroughly today though.

I believe there are instances where the pak carries over save data between games.

#

Not isolated.

dusty tusk
#

Finally got 10m of hdmi so I can test the core again. I learned the hard way that a meter is very different than a foot 😛

wanton sun
zealous hull
#

It looks like @quasi storm had issues with saves hanging?

quasi storm
#

So far, it only seems to hang when running Rush 2049. I've tried only few others, but no issues so far.

wanton sun
#

could also be related to saves not stored on sdcard but somewhere else. I remember this being an issue with psx memory cards also that saving takes very long if it's on e.g. a network drive

dusty tusk
#

Is there any reason a formatted cpak save couldn't be baked in for a fresh save?

wanton sun
#

so it's reproducible with rush 2049?

zealous hull
#

I'll move my saves over to my NAS and do some testing.

quasi storm
#

My whole mister lives on the SD card.

#

Lemme try again

dusty tusk
#

Most people still have the sd card hold their saves even if using usb, you sorta have to go out of the way to do that sorta thing

wanton sun
quasi storm
#

Seems to be reproducible

wanton sun
#

so it's save to autoformat at core boot, because no game can be loaded, but afterwards, there is always the risk to format a file the user still wants to have and i rather not do that

wanton sun
dusty tusk
#

Could set it as an option in the danger zone menu

zealous hull
#

I see no reason not to format manually. You do it once, and you're good.

dusty tusk
#

But I think it would be fine if the user has to do it manually

wanton sun
#

that's why i hide it in the system menu

#

if someone wants to figure out a way to autoformat...feel free. You don't have to understand the core, just can use the input port that currently takes the manual format

#

(of course you get all the trouble of people that lost their saves randomly 😛 )

quasi storm
#

It seems that the hang only occurs if a pak is enabled in other ports as well as 1. Individually they do not hang.

zealous hull
quasi storm
#

Yes

wanton sun
#

makes no sense, as the pad type setting in the osd only influences what the game sees and not what is saved, but i will try it

quasi storm
#

All on and saved as default

wanton sun
#

ok, can reproduce...will see what is happening

surreal summit
#

Same when I had the hangs happen. I can try with just the first CPak enabled.

wanton sun
#

most likely the game for some reason writes to a cpak the whole time and then autosaves wants to save the whole time

quasi storm
#

my stream is still running, ill let it sit and see if it resolves

#

I guessing it wont... haha

wanton sun
#

better stop, it will write to your sdcard forever

quasi storm
#

Could it cause damage?

#

Or lost data?

zealous hull
#

It's not good for it.

quasi storm
#

Alright, it's stopped

wanton sun
#

constant writing will damage the sdcard after some time for sure. Maybe not fast at 40kbyte per second, but slowly

quasi storm
#

Let me know if you would like anything else tested.

wanton sun
#

so manual saves work, that means the game is accessing the cpak all the time

orchid nimbus
#

@quasi storm why you so shy?

#

pause core when menu is active?

surreal summit
# zealous hull Same game?

No, A Bug's Life, but I was looping through the games to see if they continued to hold saves, which now seems irrelevant based off of what Robert is saying. I just misunderstood the way the saves are supposed to work I guess.

wanton sun
orchid nimbus
#

oh yeah - pause it the most important part of save states - I forgot

quasi storm
#

I will say that when nothing is plugged in, and it gives the "can't save" warning, it hops to menu AS SOON as a pak is plugged... maybe relevant

wanton sun
#

tested in my emulator: while the attract is running, it writes to the cpak constantly

#

that's really annoying, no idea how i could handle it

#

maybe only one save per osd opening

orchid nimbus
#

@quasi storm why do you have 4 cpaks activated?

dusty tusk
#

Does it not already wait for the OSD to be open?

wanton sun
#

yes, but it saves anytime while the osd is open

zealous hull
#

It would bring it in line with how we handle other saves, no?

#

oh.

#

I misunderstood.

dusty tusk
#

Yeah, I'd just save once when the osd is open

wanton sun
#

will change to only trigger once, should be enough

zealous hull
#

it will write to all four at once if enabled?

#

but only one time?

dusty tusk
#

Most people opening the OSD aren't assuming more saves will continue to go through

gritty current
#

works great. Are you going to submit a pull request to get this into MiSTer main? I keep losing it when I run update-all.

dusty tusk
#

Once pause on osd is in, this will likely just be a weird footnote

wanton sun
#

yes, only saving when opening should be fine. Even if the game continues to run in the background, i hope people will save again if they want the "new state from the background"

wanton sun
zealous hull
#

going to do the cardinal sin and ask here before rtfm, but is there a simple config for hosting just N64 saves on my NAS?

currently I'm only hosting games

dusty tusk
#

Can't complain about what they don't know right? I wouldn't worry too much about this background save thing.

surreal summit
#

Yeah, Obviously can't speak for others but I generally just open the menu before switching games or shutting down the core and would not expect any post menu changes to be saved.

orchid nimbus
#

about the auto detect fallback if no entry is present in the DB

#

sounds like a usefull thing to have

#

but that's only for CIC

dusty tusk
#

It's baked into the user base to open the OSD after the game you're playing alerts you that it's finished saving

quasi storm
#

@orchid nimbus go to bed

zealous hull
#

Honestly, if the end-user knows enough to patch a rom, they should know enough about getting a checksum value and adding it to a textfile, no?

orchid nimbus
zealous hull
#

Actually.

#

No. I take that back.

dusty tusk
#

I wish checksum checking was just built into windows already

zealous hull
#

Sure, but you can find open source tools that get you there pretty quickly.

#

Alright, got saves hosted on my server. Going to do testing around them tomorrow.

wanton sun
#

this only saves once per osd opening, works with rush 2049

#

@quasi storm if you want to try

zealous hull
#

Okay, I thought there was a problem. Turns out it just takes forever to save. 😅
I'll blame that on my network.

wanton sun
#

yes, network saves are slow for some reason

surreal summit
wanton sun
#

thank you for retesting. So it was only the games writing constantly and no other bug in the save handling itself

#

i will use that as example when the next time the question comes up why you need to open the OSD with autosave on 😅

zealous hull
#

Not really surprising. But Ghost data saved and persisted across cold reboot using a network save.

surreal summit
zealous hull
#

It's my bedtime now. Hope you all have a lovely day/night!

wanton sun
#

it only happens if you start a game fresh, never when it already has a save

daring meteor
#

Maybe it's triggable from mister main, that if you see no save you initiate a format

wanton sun
#

there is probably also SOME way to do it in the core. but figuring it out will be a lot of pain and unwanted saveloss...

#

if someone wants to do it, i take any pull request 🙂

quasi storm
#

Hey...

#

@wanton sun not sure what you've seen so far concerning the cpak issue, but go to the create player menu in 2049 and plug in a second pak. Game is doing the funky chicken in the background.

surreal summit
#

I don't envy you trying to figure this out. I had a bunch of issues with the Everdrive 64's CPak save system, including losing old save data from when I was a kid, so I understand the caution.

quasi storm
wanton sun
quasi storm
#

Unfortunately I cannot test that 😦

#

Anyone have a copy to confirm?

wanton sun
#

i mean, it works with cpak in any slot, just not with more than one

surreal summit
#

Maybe I can do ED64? It's not a real cart but I do have two CPaks.

wanton sun
#

should be fine

#

i have no real cpaks currently

iron dove
#

Would an option to reboot the core when loading a game work? I guess that has the same risk of someone unintentionally loosing a cpak save

vapid hawk
#

lmk if that doesn't work out, i have 1 cpak only but i could at least test if it works in multiple ports etc

iron dove
#

ive got a 64drive but pretty sure only 1 cpak, will check

vapid hawk
#

i think my blueretro receivers can pretend to be a cpak too

iron dove
#

ahh i do have a 2nd official cpak if its of any use me testing

chilly ember
#

I have a everdrive and two controller paks *

ebon oyster
#

Killer Instinct locks up on me during attract mode:

quasi storm
#

on mister

daring meteor
#

16 tests is a lot

wanton sun
#

port 2+3 also shows the issue for me

#

it happens only if you switch to controller pak 2 or 3 in the game

quasi storm
#

But, like I mentioned, go to create player screen, the game menu does some wierd switching when the bug is happening

quasi storm
chilly ember
#

Not related to controler pak saves but i thought it was neat

surreal summit
#

No funky chicken on original hardware.

shrewd peak
chilly ember
#

Yes

quasi storm
shrewd peak
#

i actually cant wait to replay dk64

#

been too long

quasi storm
chilly ember
#

Its not that far off from what I can tell, it's cool the audio isn't stopping more often than not. Gotta get that dk rap

wanton sun
ebon oyster
#

Is there an updated unstable MiSTer main build containing the analog stick range fix?

surreal summit
# wanton sun thank you!

Sorry it took a bit, had to run to the garage for the extra CPak. Just so you know setup is NUS-01 N64 with ED64 V3 and two controllers with CPaks plugged in.

quasi storm
#

What kind of tests did you run?

quasi storm
#

And FPGAzumspass knows a thing or two about fast...

surreal summit
ebon oyster
#

He gives Jimmy Johns a run for the title "Freaky Fast".

quasi storm
#

That's where I saw the funky chicken occur.

#

I'm fairly certain that a retail gave wouldn't ship with a bug like that, but you never know...

surreal summit
wanton sun
#

could be related to the pif emulation being way too fast currently. The pif is super slow, but i don't do that currently

#

need to check at some point, but given it works with one, there are like 100 higher priority issues currently 🙂 still good to know for the future

quasi storm
#

Better make sure you have all the puzzle pieces before you try to fit them all together...

wanton sun
#

(maybe some day we get low level pif emulation using the original pif cpu and firmware)

#

there is a project to rebuilt the pif using a microcontroller, so i don't see why we coulnd't have it in the fpga. It's just a lot of work

quasi storm
#

What is the core doing with it currently?

wanton sun
#

controllers and paks would then communicate with the pif in the exact same format as snac

#

currently the core is kind of high level emulating pif commands

#

so e.g. getting controller responses takes a single clock cycle instead of multiple microseconds like the real communication e.g. via snac costs

quasi storm
#

I thought button presses seemed a little snappier on the core... N64 was the first console where I actually noticed input delay.

wanton sun
#

games are not busy waiting for the PIF usually like psx games waited for controller feedback, but still it can have influence

wicked granite
#

I would not bother with low level emulating PIF for now. If the fast response is a problem, you could just delay the response even with the HLE implementation you already have. I would go for more render modes - not that i am biased 😄

wanton sun
#

your name already tells you are biased 😛

#

did anyone got rumble with the NSO working with bluetooth? i only get it to rumble via cable

hot spoke
#

@viscid nebula @native mesa Thanks for all your help. I was able to get things up & running using the update_all script and also editing the downloader.ini file. I didn't try everything, but Mariokart, wave race and OoT Master Quest did boot up for me.

heady mason
#

OoT Master Quest boots now without using savestates? I try to keep up, but this thread is moving FAST 😄

wanton sun
#

master quest is working for quite a while already

#

it has some very rare hangs and the final cutscene hangs if you don't patch the game

chilly ember
#

I went through regular oot Gamecube version and I didn't have a single crash or hang

heady mason
#

Seemed to just have a black screen last I tried, but that might have been before I got the config files working and such.

#

Hmm, and I think last I tried was before all the updates you made this weekend 🙂 I am a bit behind

wanton sun
#

strange, doesn't work with mine. Maybe i'm still on some old kernel?

viscid gate
#

I am using the newer Linux img with the updated nso drivers posted the other week

wanton sun
#

mine if from 30th august, is there a newer one?

#

Changed to the newest unstable nightly and it works now also via bluetooth 🙂

quaint pewter
#

Will rumble be concurrent with cpak, or will it disable/remove the cpak when it's activated? 🙂

#

There was some discussion last night about how that worked, and if it was a hardware limitation to have one or the other and that both was not possible at the same time.

odd vector
#

I dont think that there exists a game that uses both at the same time

#

The question is, if the Tpak, Cpak and Rpak are hot swappable

quaint pewter
#

I mean in the sense of the core. With an actual console you can't put them both in the controller at the same time, so it's a matter of it's physically impossible. Will the core need a toggle for them, to decide what is "inserted"?

odd vector
#

And also if there is enough bandwidth at the controller port to write the data and send rumble data

#

An all in one pak chefkiss

chilly ember
#

There is the tremor pak for N64, a third party rumble Pak that allow you to plug in a controller Pak to it but it used a physical switch to switch between controller Pak and rumble.

daring meteor
#

Considering the cpak is already togglable - If it isn't hotswappable I will eat my mister

chilly ember
#

I don't care if there is a hybrid, a dedicated button to switch is authentic

daring meteor
#

The problem was the games themselves I think

wanton sun
#

it's hotswap at runtime. I don't see how they could work at the same time, as the game just reads 32 bytes from the port and decides what to do depending on the response

vapid hawk
#

there is a handy little miscellaneous button on the top of the nso we could map to this

daring meteor
#

Use the Select button

wanton sun
#

yes, there might be a button for it in future. For now it's select in osd

versed cairn
#

I have a combo rumble and memory pak, but you need to switch a button to change between the two modes

quaint pewter
#

That makes it clear. Data in from the controller port tells the machine what is inserted. So you have an option to "insert" what you want from the osd 🙂

versed cairn
#

Yeah swap button would be perfect

chilly ember
#

Every loading screen with its insert controller Pak, insert rumble Pak screen

vapid hawk
#

yeah exactly

wanton sun
#

it's not just a button, you would also either have a button combo to switch or if it's toggle, you must print something on screen, ... so more work

#

e.g. i would prefer combo, but the next one cannot remember the combo

vapid hawk
#

yeah thats fair this is very low importance

chilly ember
#

I won't be upset if it isn't implemented, it just would be so much more
Convenient

odd vector
#

@wanton sun sounds like the toggle issue with analog/digital in PSX Core 🙂

versed cairn
#

It’s def a “cool to have but don’t need”

wanton sun
#

in the end we got all solutions at the same time and ...no i will not do that again

daring meteor
dusty tusk
#

Unfortunately the n64 isn't a dreamcast controller where you can have two paks plugged in at once

daring meteor
#

Xbox controller

#

(Speaking of, still don't know how to map mine to N64)

chilly ember
#

Mod a controller port to USB and reap the benefits

#

Hahhahahahhahahahaha (on pc anyways)

odd vector
#

Makes sense, especially if it is that complicated to implement. Let's see what you come up with, if it's a menu thing.
You could also probably also hand it over to the N64 Database if the game uses Rpak or Cpak since it's either way an OR thing 🙂

daring meteor
vapid hawk
#

there's no single ideal way to map the n64 pad to a 4 button pad really

wanton sun
#

also it's more options than just 2: we have non, cpak and rumble and later hopefully transfer pak also, so having it in osd makes more sense and is also clear for the user

quaint pewter
#

If there are four options then START+DPAD would cover all four from any controller. But OSD is absolutely fine too

chilly ember
#

Nobody is switching from transfer Pak to cpak/rumble Pak in pokemon stadium tho?

wanton sun
#

if someone comes up with a pull request that solves all these problems, i take it. But i spend too much time in psx to optimize the dualshock switch and that was only two options, i rather develop on more important things

odd vector
#

agree 100%

versed cairn
#

Would have been cool if Nintendo aloud saving to controller 2 while you had rumble in 1

chilly ember
#

I have no skills in the matter so I have absolutely no quarrels

vapid hawk
#

yeah this can all be done by someone else later, after all the actually important stuff is implemented 🙂

quaint pewter
#

This is just brainstorming... The hardware implementation is much more important 🙂

daring meteor
#

Also

#

We have rumble? 👀

chilly ember
#

No

odd vector
#

the community demands the unicorn pak

vapid hawk
#

at least with n64 we don't have like, 200 different official controllers to do

odd vector
#

none, cpak, tpak, rpak all in one without switching

versed cairn
#

Yeah, pak it up

daring meteor
quaint pewter
#

schrodinger's pak

chilly ember
#

Transfer Pak is so extra Imo but I welcome it with open arms

daring meteor
#

Or the Nintendo 64 NJS-3D1 - Oh wait

chilly ember
#

I'm curious how it will end up working

vapid hawk
#

we forgot the hey-you-pikachu pak

versed cairn
#

Oh my the mic

chilly ember
#

Nobody cares about port 4 hey you pikachu microphone

quaint pewter
#

Could the mic go into the tape-in socket that computer cores use? lol

vapid hawk
#

maybe we can just pipe in the mic from the dualshock or something

#

i'm joking btw

chilly ember
#

Famicom snac

wanton sun
#

transfer pak would be way more important to me than rumble. It opens up to play more games, while rumble...is just rumble

vapid hawk
#

you kinda need rumble to finish oot

odd vector
#

how many games do support the tpak?

#

I just know from Pokemon Stadium

final walrus
vapid hawk
#

mario golf and mario tennis are the other two i think

wanton sun
versed cairn
#

There’s also technically a Nintendo mouse and keyboard. But I think that’s for like, 1 game

odd vector
#

Starfox 64 Test inc. RRRRRRRRRRRRRumble

quick arch
#

Super Mario 64 shindou version with rumble 🙂

final walrus
chrome quest
wanton sun
odd vector
wanton sun
#

most of the time theorycrafting....it was the time before internet for me, so i had to do my "poke-wiki" on paper

quick arch
#

Perfect Dark, Mario Tenis and Mario Golf also use TPAK

odd vector
#

MEW!

dusty tusk
#

What's the current plan for transfer packs? Possibility to share saves amongst gameboy core?

odd vector
#

and Missingno ^^

dusty tusk
#

Checking all the weird stuff you could unlock by beating stadium a zillion times was great

wanton sun
#

currently the transfer pak is out of reach. It requires exact pif and rsp timing to even work, so i need to postpone it

dusty tusk
#

ah well, you'll proably still implement something faster than nintendo

odd vector
#

if you still want to enjoy pkmn -> gb/gba core 😄

dusty tusk
#

I gotta get seaside pikachu, you just don't understand 😠

wanton sun
#

my plan is to see that the game is stable with snac-transferpak first. Once that works, emulated transferpak could be done

dusty tusk
#

dope

odd vector
#

makes sense

versed cairn
#

Omg using my childhood Pokémon red would be so rad

odd vector
dusty tusk
#

my battery has long since died

wanton sun
#

get them while they are still available. I bought one copy of Pokemon Rot recently and...well, it costed more than the gameboy color i also bought to test it works

chilly ember
odd vector
#

I have my fully boxed Pokemon Feuerrot still in my drawer ❤️

quaint pewter
#

I still have my Pokemon Yellow but don't have a snax or a transfer pak lol

odd vector
#

my original transfer pak is still in an moving box in the cellar. The n64 did not survive but the tpak

chilly ember
#

I've got a transfer Pak but only an official copy of gold

#

What if a everdrive Gb is used?

#

Would that be possible?

quaint rune
#

You could play gameboy games on your tv through the 64 transfer pack ? 😮

wanton sun
#

the tpaks are reported to be very fragile, causing loss of your save game if you are unlucky. I never had that with the one i had 20 years ago, but the used one i bought some months ago has it...it's annoying, i wouldn't trust it to really play the game

chilly ember
#

But it won't be stable

quaint rune
#

Oh so not officially like the super game boy adaptor for snes ?

chilly ember
#

Not at all

#

Just a Pokemon gameboy adapter basically

dusty tusk
#

I think I big issue was that the contacts and especially the lock in mechanism get worn out quickly due to constant switching in some games, and also the paks were freaking huge

quaint rune
#

The YouTuber I watched was wrong then 😂

chrome quest
#

Stadium 1/2 do need to load in the whole ROM too, nothing of them on the N64 cart. Can take quite a while with Crystal, and it hangs often in gameplay if it needs to get a new map data and such

chilly ember
#

I have two transfer Paks but never tried with my gold version on everdrive, I have fond memories of playing red on Pokemon stadium 1 with red tho as a child

hollow rune
chilly ember
#

A non snac/rom implementation to transfer pak would be sick because I really do not want to connect real carts to a mister and hope for the best

#

Also because so many of these original carts have dead batteries :p. I need to replace mine on my gold cart

#

Real cart would be amazing with snac but that's not how I would prefer to use transfer Pak

#

I don't care if rumble Pak or transfer gets implented either. Tlb so for Goldeneye and conkers bad fur day and the core is complete for me 😂😝

#

If it comes down to transfer pak or tlb, tlb all the way

#

If there isn't enough space and we can get rid of rumble and transfer Pak

#

Tlb

#

Tlb everyday

oblique remnant
chilly ember
#

If the core only ran tlb games, I would be happy

oblique remnant
#

Im not that much into pokemon so a no brainer 4me

quaint pewter
#

TLB and TPAK both sound difficult, for various reasons of timing or complexity

wanton sun
#

well the comparison is not really fair in terms of effort and ressources. It's like saying: for christmas please no socks, i rather want a car

chilly ember
#

I know :p

#

I hope we have a bootable game by Christmas tho

#

That would be sick

wanton sun
#

yes, imagine we could play one game on christmas. It would feel like when i got the n64 on christmas. I also had only one game 🙂

chilly ember
#

What game was that?

wanton sun
#

Mario64, it was bundled

quaint pewter
#

We have already been spoilt beyond belief 🙂

wanton sun
#

also i didn't care about the n64 at that point, i just played mario64 in the eletronics store that was what i wanted. If it would have been on the ps1, i would have taken it

chilly ember
#

I was too young to get mario 64 for Christmas but it was a game that has been burned into my brain by always being there at a young age

#

I love it, I got a Ps1, brother had the N64

quaint pewter
#

I was too old to get Mario64 for Christmas lol

chilly ember
#

I would have been 1 and a half

odd vector
#

First working game on N64 core right for christmas! 😄

quaint pewter
#

My first computer was a ZX81 and my first console was Atari 2600 that tells you how ancient I am 🙂

chilly ember
#

I had older siblings and grand parents with an intellivision so I got to experience the times before time but other than that

#

I grew up with Ps1 and n64

#

I got a Gamecube in 2002 as my first official own console and I played it over coaxial on channel 3 on a wood grain tv

hot spoke
#

GC was the first new in box console I bought with my own money on launch day.

chilly ember
#

I begged for a Gamecube for Christmas and got super mario sunshine with it

hot spoke
#

Before that, I bought a used N64 off ebay in college. It was my first ever ebay purchase and console I bought. I just wanted to play OoT.

#

I think the only game I bought on launch of GC was rogue leader. I played the demo so many times at a local Best Buy during college.

chilly ember
#

I got animal crossing shortly after and that was my main game for the system for a year

#

Shortly after 2002 :p

#

This discord server makes me feel young lol

#

Is everyone here old here? xD

mild ether
#

I got a Sega Master System with Choplifter and Rambo for Christmas. It was the best thing ever and I still have it.

dusty tusk
#

Didn't play own an N64 until the tail end of the ps2 generation. Cousin got bored of it and just gave it to me. Ended up going to game stop and pawn, loading up on cheap games like the banjo series and others. Mofo begged his mom to let my mom sell it back to him at a reduced rate. Still mad elmorise

mild ether
#

Don't care if NES was more popular in the US the SMS was great.

chilly ember
#

I never seen a master system in my life

#

🇨🇦

mild ether
#

Oh, Canadian. Sorry

chilly ember
#

I hardly ever saw a dreamcast either tho

#

I still bought a Japanese model and stuck a gdemu and noctua fan in it and I love it

#

Recently

dusty tusk
#

I only saw dreamcasts at toys r us. Very colorful boxarts, can't wait for the dreamcast core 😛

#

redream has terrible input lag, it suuuuucks

mild ether
#

Dreamcast was good while it lasted. I bought one when it was new but just didn't last that long in the market.

#

Dreamcast core is coming shortly after the PS2 and Xbox core I hear.

eternal ravine
#

Before SMS, there was...

chilly ember
#

I heard there was a Sega dreamcast 2 core from my uncle at Sega with loads of unreleased games that works perfectly on mister but I'm not allowed to say anything

eternal ravine
#

NAOMI 2 is a thing
That whole arcade setup gets messy, though

mild ether
#

Wanted to get one of those setups for my arcade with the netdimm but they are getting really pricey these days.

eternal ravine
#

I never took the plunge into arcade HW, thankfully

hearty oar
#

As an absolute Dreamcast nut I’ve always wanted one (a Naomi), but yeah it’s a steep investment…

mild ether
#

And a lot of work.

little socket
#

Years ago you could get them for <200...

eternal ravine
#

But some people who were smart are sitting on lots of money now with their arcade collections

chilly ember
#

In my Japanese model for cheap but it wasn't marked as a v1 or whatever

#

It's a very easy console to disassemble tho

#

It's basic af

eternal ravine
#

Remove the GD-ROM, affix GD-EMU

chilly ember
#

Very basic

eternal ravine
#

Back in the day, Saturn modchips were niiiice and easy

#

And cheap

#

But of questionable quality

hearty oar
#

My unmodified PAL Saturn is sad, seems hard to get region mods these days, at least here in Aus

#

Dreamcast is so nice because of how trivial it is to get everything you need - a GDemu clone and VGA box

eternal ravine
#

Saturns are cheap on EBAY rn, like $80 for JP unit

mild ether
#

They know the core is coming and dumping that old stock!

hearty oar
#

Yeah, I’m now in the wait for MiSTer core cycle though, especially after today’s update it really seems like it will become a totally useable thing

eternal ravine
#

But it probably won't have Video Card capability

#

Not that it's a big loss

#

But Lunar does look nice with bigger videos

hearty oar
#

I think I can live without that lol

mild ether
#

How will we watch VCDs? 😱

eternal ravine
#

Yeah it seems like a VCD player core could be fun

chilly ember
#

There's a converter for vcd to work with psx

#

But it's very involved

eternal ravine
#

And one PSX revision supported VCD out of the box

mild ether
#

Go through my binders of CDs and find all my TS screeners from 20 years ago and rip them down to iso again to watch on the core.

eternal ravine
#

My DVD sets of The Simpsons look so much better on a CRT than on an HDTV

mild ether
#

Some good audience participation in some of them.

chilly ember
#

I have my dvd's burned for swap magic for ps2

#

Somewhere

eternal ravine
#

I used to re-author DVDs and burn discs without all the menus and whatnot
Just the best bitrate movie + audio tracks
Now I buy actual Blurays and have to sit through dumbass previews, menus, etc

chilly ember
#

I got shrek on vhs

loud pebble
#

When I have a wander through my old dvd collection the dumbass previews and menus are what Im most interested in.

chilly ember
#

You wouldn't download a car

hearty oar
#

For some reason the clickable bricks to enter Diagonal Alley on the Harry Potter dvd always stuck with me

chilly ember
#

Apparently September 19 is talk like a pirate day

eternal ravine
#

@loud pebble
Bluray "making of" features are great, but the menus and previews for newer movies annoy me

mild ether
#

Yar!

chilly ember
#

Sounds like how I first watched hot fuzz

eternal ravine
#

Ye need plenty of media for those long nights at sea

loud pebble
#

Someone start a dvd player core thread quick!

daring meteor
#

New N64 build and nobody said anything in 5 minutes?

#

Prepostorous

chilly ember
#

Hf

#

Rumble

#

Guess it's 8bitdo kit test time

daring meteor
#

Works for me but switching seems to be finnicky

#

I think games expect an empty slot on switch Cpak->Rumble, but not sure

silent marten
#

Only insert rumble pak when the game tells you to do so and then wait a few seconds after switching

daring meteor
#

Alright

silent marten
#

I won't be able to test it till later as I got a job interview today so I gotta get ready for that 😦

daring meteor
#

Good luck

silent marten
#

Thank you bro 🙂

kind solar
#

Rumbly

vagrant ivy
#

Good luck

silent marten
#

Thank you everyone 🙂

chilly ember
#

Nothing working for rumble on 8bitdo kit, does it require different main mister build?

silent marten
chilly ember
#

Good question, I never tried it on anything other than N64 core. I'll try Duke nukem fmv on psx core

silent marten
#

I think X/Y on main is a rumble test

chilly ember
#

Nothing for me

#

Gotta go to bed tho, hope there's a solution later :p

silent marten
#

That is odd, sleep well

chilly ember
#

Rumble is not my Forte lol

silent marten
#

If you have another controller that you can try (Xbox/PS) see if that rumbles and then you will know if it is the kit or not

lament escarp
#

Worth mentioning though the driver isn't quiet there yet, so it doesn't reinitialize the controller properly after disconnecting and you have to pair it again.

worn delta
#

Oh nice, Rumble Pak is here!

#

Is it automatically enabled for games that have it set in the database .txt?

heady mason
# mild ether Don't care if NES was more popular in the US the SMS was great.

I had a Sega Master System, it had some great games. Best version of Batman Returns in my book. We also had The Ottifants and Mickey Mouse in Land of Illusion, played through all of them several times. I did not really see it as especially interesting back when we bought it, I already had a C64, but I ended up playing on it quite a bit. Played through Land of Illusion and Batman Returns several times each.

chilly ember
#

Probably just being tired and dumb lol

#

Will try it later today after some sleep

lament escarp
#

Don't forget to hard reboot after inserting the file

chilly ember
#

Put directly on to SD card from pc so that's not the issue

hasty kayak
#

Yes do not do it via SSH or FTP... Mine refused to boot when I did it that way

chilly ember
#

I'll play with it tomorrow lol

hasty kayak
#

Go directly to your SD Card

chilly ember
#

Yes I physically took the sd card out of the mister to transfer files

mortal panther
#

I didn't have any problems transferring via FTP through WinSCP. Delete the original file first, copy over the new one, disconnect and cold reboot MiSTer... the same way I handle unstable MiSTer main binaries.

terse canyon
#

rumble working fine here using 8bitdo sn30 pro on starfox, they may have controller on wrong mode

chilly ember
#

Possible, I did use the switch on back and remapped tho

#

Anyways, I'm going to bed. There's bound to be someone with an answer later 😂, if not I'll figure out what I fucked up

#

Only gif I'll post

hasty kayak
#

8BitDo N64 Mod Kit has to be in Switch Mode for Rumble to work??!

pure sail
#

Amazing rumble working on my 8BitDo Pro2 Wired gamepad tested with Wipeout64. (Interestingly the same gamepad does NOT work with the PSX core rumble, I think because it doesn't get picked up as a DualShock? anyway that discussion is for another forum)

quaint pewter
#

Has anyone tried playing Mystery Dungeon Shiren and had a working save file? It says it's saving, but then it won't load up next time. I have cpak inserted and formated before I played. It's using 256kbit sram too as well as cpak so I don't know what it's using for the journal 1 and 2 but it just says there is a problem with them when you load it up again.

quick arch
#

Super Mario 64 Shindou Edition, the rumble pak works 🙂

hasty kayak
fading mist
#

I'm using the Reflex Adapt with my original N64 and rumblepak. Controller works flawlessly just can't get rumble to work with the latest core. When I switch the controller to Rumble in OSD games will not run. But when I toggle back to None games will boot again

native mesa
#

Thanks for giving us the stone of agony

hasty kayak
#

Ok I have found an ANNOYING issue since putting my N64 8BitDo Mod Kit in Switch mode...

Now when I fire up my MiSTer, then fire up my controller and the light shows its connected... Nothing works on the Main Menu.....

I have to then re-pair the Controller for it to work!

But upon another reboot / shut down and start up of the MiSTer... the Controller appears to connect again but the buttons do nothing on the main menu! Guessing some kind of issue with MiSTer Main?

#

For now I am going to run in non Switch mode and put up with no Rumble because this will drive me insane having to keep re-pairing the controller everytime I fire up my MiSTer or it won't work.... 😦

fallen sparrow
#

LET'S GET READY TO RUMBLE!

worn delta
#

Rumble working in 1080 🙂

#

That's playing really nice now, bringing back some very fond memories...

zinc dew
#

Holy shit rumble!!!

worn delta
#

So you do need to go in and enable it for the Pak in controller 1 (or whatever ones you are using if you have friends, which lets face it, none of us do in the Flesh World)

limber willow
#

Is there a work around in Mission Impossible, when you jump on the truck in the first level, the driver doesn't drive it through the gate?

worn delta
#

I'm still catching up, has Robert said once kinks are ironed out will it auto turn on Rumble Pak or CPak based off of the .txt DB entry for the rom?

worn delta
#

How so? The data is in there

native mesa
#

The OSD menu is equivalent to plugging it into the controller

worn delta
#

Well if you are going down that route of original experience, Rumble Paks lived in all our controllers except when we needed to remove for a CPak or Transfer Pak, which is quite rare as biggest games generally didn't use those

native mesa
#

Then turn it on and save those settings

#

I kept the memory card plugged in mostly

#

The rumble pak weighed the controller down and ate batteries

worn delta
#

Will see what Robert says, if it is possible to dynamic switch based off of the game that would be great. Likely needs some rules like if entry has CPak and Rumble Pak, CPak takes priority

native mesa
#

I think that would be a bad user experience honestly. The game shouldn't determine what pak to use. The user should

worn delta
#

That's funny, I find Rumble Pak gave controller a nice bit of weight, I don't like using controller without it even if the game doesn't use it

#

Well we'll have to agree to disagree there

#

I think it would be a much better user experience if it were possible for games that need CPak to save to default to having that enabled, and for games that used Rumble to default to being on

zinc dew
#

The challenge is that a ton of games handle both and ask the user to swap.

slate sundial
#

Mario 64 without noface patch still crashes for me, but all the YouTube fellas show it working in-game now. What am I doing wrong?

(I'm using latest core and unstable MiSTer nightly)

daring meteor
#

You're not using the noface patch

zinc dew
slate sundial
#

yes, the noface patch works for me

#

but the regular "with face" ROM won't load

#

but I saw a YToober showing Mario with face...

worn delta
#

-just a quick confirmation, does the latest unstable nightly people are using (presumably for Saturn) include all the N64 code that was merged into Main a few days back?

zinc dew
#

That uses a currently unsupported hardware feature which causes the game to crash.

lament escarp
zinc dew
#

So when you’re applying the “No face” patch, you’re not removing the Mario face texture from the in-game model. You’re just bypassing that interactive Mario face as part of the intro menu flow.

slate sundial
#

this, highlighted, works for me

#

this, highlighted, crashes for me

zinc dew
#

That is expected and correct.

remote hatch
#

The truth is: Mario has an ugly face , that's why it doesn't work 😛

#

ban for face

zinc dew
wanton sun
daring meteor
wanton sun
#

rumble is currently useless. cpak determines if it's saved to sdcard

daring meteor
#

Ah, got it

slate sundial
#

gah, now I get "autodetect failed" which I never got on this ROM before.

#

Do I need to update with that .txt list regularly?

wanton sun
#

i never update it...

#

more likely it's broken than out of date (or just missing)

slate sundial
#

Mario no face used to work for me, all I've changed is latest core and latest mister unstable, weird

wanton sun
#

the list contains all official releases. So unless you want some advanced homebrew that has savegames or large mods, it will cover all cases right now

#

mario no face doesn't even need the list

quaint pewter
#

are save sizes in the database in Kbytes or Kbits? Shiren is definately not saving. Before I thought it was because of lack of cpak, but that is only to back up your data. Shiren is 256kbit save, and the saves are disappearing even if you don't quit and reload. If you get to the village and suspend the game from the cstick menu, it goes back to the title and says the saves 1 and 2 have disappeared.

wanton sun
#

look in system settings if cic is 6102

slate sundial
#

it's 6106, I'll try 6102 now

quaint pewter
#

That means the data isn't being held in memory at all?

slate sundial
zinc dew
#

The menu is kind of fun anyways. It’s like you’re manually swapping between the two with a real system, haha.

wanton sun
#

yes, we discussed this earlier: with a button you need to solve more problems like: do an overlay to show what is currently active? what if you only want to remove and not switch? should a be a toggle or button combo?

zinc dew
#

Exactly

wanton sun
#

overall it's a UI thing that needs finetuning.For me the current solution is fine, but I'm open to anyone implementing it and doing those finetunings. I accept any pull request the handles it well with pleasure

zinc dew
#

I’m so excited to try out rumble. Thank you.

#

Do you push the motors 100% when rumble is activated?

wanton sun
#

yes, n64 only knows on and off

#

at least on the NSO pad this seems good, not too strong

#

games seem to pulse it

zinc dew
#

haha yessss

#

The original rumble pak is ridiculous. Very strong motor.

hasty kayak
#

With the 8BitDoModkit it felt good 🙂 But I will switch back to not using Nintendo Switch mode because MiSTer Main has an issue with it.

compact skiff
#

Hopefully there will be a way to adjust the max rumble in the future.

thorn iris
#

It’s a bit weak on GameCube controllers but welcome nonetheless.

worn delta
#

Rumble on SN30pro wired worked well on 1080, not too over powering

zinc dew
#

Oh shit, @desert crow does this mean rumble paks and controller paks can work with SNAC now??

viscid nebula
#

Alright which of you did this

#

Cmon, it had to be one of you

zinc dew
#

I do that with MiSTer all the time. But like at restaurants and jewelery stores

viscid nebula
zinc dew
#

I order a side dish and when it comes I tell them “you know if this was a MiSTer this would’ve come out faster because it’s lag free”

viscid nebula
#

They don’t even know I own a mister, these poor idiots

zinc dew
#

I look at Diamond rings and necklaces at the jewelers and I go ”are these real? You know with a MiSTer you always know it’s real because it’s not emulation it’s hardware recreated at the subatomic level”

viscid nebula
#

It’s like sometimes I’m on the phone with customer service and I’ll be thinking “she doesn’t even know I made starfox ex”

zinc dew
#

This is my entire apparel:

hasty kayak
#

I want one of those FPGA T-Shirts 🙂

#

I like that

zinc dew
#

Oh this isn’t #general-banter I’m sorry for being off topic lmao