#Nintendo 64
1 messages · Page 61 of 1
They used the stargate
Until they do not notice that they are using yen values with non yen currency for their calculations
You mean the fargate ..
nobody in here is a nerd. I dont hang out with nerds
we are all the "cool kids"...right? RIGHT??
To @cerulean elk (claps and squeezes your shoulder with a solumn expression)
When you say "REAL" you know exactly what core we really need.
BUT I OWN A PC-FX!!!!
and I make videos on FPGA's. Thats like the coolest thing someone can do 😆
3DO is desperately in need of a core. I understand people want to keep the best for last but it's in high demand.
the people demand 3DO
MiSTer is garbage till it plays Killing Time
I don’t
(watches awbacon's pocket protector nearly fall out of his pocket as he jumps up and down in anger and indignation)
virtual boy
lol my life makes no sense. Was a coach at the Olympics. Now I do gaming YT. My cool meter swings hard in each direction
Don't worry @cerulean elk. It's just as James Rolfe once said, " Were all nerds."
Curling coach?
@zinc dew I need a custom role. King Nerd
women's beach volleyball?
What is this Shinzou version of SM64 I'm hearing about and does it work yet? Any English translation or need to check it out?
lolol. Freestyle skiing
Awe, the dream was better but that is still pretty awesome.
HHORSEback riding.
lol nope
you arent fun
Dang, you transitioned really quick from denial to acceptance...
everyone...make me mod and Ill give everyone custom roles. Then I will ignore modding because I havent the time and I really dont want it. Just the roles
I DARE you to place an @ in front of that everyone. Triple dog dare you.
Care to test that theory?
oh I am sure it is lol
Make him assistant trailer park supervisor lol
@quasi storm no lol
How will we know if we never test it?
Just saw the mister main update in the news section. Does that mean we no longer need to have unstable main for the n64 core to work?
I believe so, give it a test
Does it include the controller fixes? Last time I updated, they were lost.
Maybe, give it a test
The head was off screen, so I thought that was bert Kreisher before I scrolled up.
there. Custom title mod
What dis?
Something one of my starfox ex teammates is working on
Possibly remaking starfox in sm64
Long way to go
There’s some similarities with the path and strat structures though
God I love the romhacking scene.
still no booting of F-Zero X. Anyone knows what the issue could be? I have the latest rbf, latest mister main update from today, the bios and a normal USA.z64 rom.
@viscid nebula so he’s making Star Fox for the N64?
Mod Bod
Oh 100% 😂
trying
I don't have my fingers in this yet but I may be willing to learn some C if he gets far enough
so far this was all done in like 2 days
all because I asked him to mod kaze's split screen coop for my kids
I opened a damn pandoras box
The N64-database.txt file is missing from your list.
where do i get that and where do i put it?
Pins. Vampier website
Or do what @remote hatch said lol
Damn new MiSTer main contains both N64 Database and Reflex Adapt changes 😎
Awesome... I mean, if you like that sort of stuff. 😉
I do, I do!
Finally, no more telling people to use unstable
Hurray
@lone geyser Would it be possible to get an updated build of MiSTer main with the controller range changes for N64 - I presume those aren’t merged yet?
Shit wait can I just download the core rbf now without switching to unstable??
you can
Perfect timing considering my reflex adapter and 8bitdo kit just delivered this week
update your MiSTer and rule the world
Debate now is whether is whether I leave the used n64 controllers I got wired after tearing them apart and cleaning them
Leaning towards yes, just installing the new Hall effect stick
But not sure if the cables are in good shape. Will see
please tell me, the patched rom of super mario 64 does not save progress, what should I do to make the saves work?
Does the NOS controller work, i cant get z or c buttons to work properly
It does save progress, make sure you have the latest N64-database.txt file
Do you need to change anything in the save type settings? I have none set there
The txt file sets that information
Ok
Do you have autosave in the core options set to on?
Yes
Do that and make sure you press the menu button after getting a star
It should say “saving” or something like that
I did all this but couldn’t save it. I update the kernel using a script, database.txt should be automatically updated
I saw that the N64-database.txt file was updated today, however it's still missing save types for the non-original versions of Sin & Punishment:
Original, has eeprom512:
171459f1b0e0654b6e00e32b29055f1d ntsc|cic6102|eeprom512|rpak # Tsumi to Batsu - Hoshi no Keishousha
Derivatives, no save type set:
90185d481bcab776add87b0300348a7c ntsc|cic6102|rpak # Tsumi to Batsu - Hoshi no Keishousha
357102a9d0e74060692510d66ddda3d1 ntsc|cic6102 # Tsumi to Batsu - Hoshi no Keishousha (Ch) (iQue)
9c41f0eb1babd3c7db018d7c0c899828 ntsc|cic6102|rpak # Tsumi to Batsu - Hoshi no Keishousha (Fandub)
So it's definitely fine to update all now? The joystick scaling stuff isn't included in this, right?
I suspect the other translated versions are in a similar situation with having missing/wrong save type set, be good to get these all checked and amended
As of today we no longer need unstable Main, which is great the N64 stuff has been merged in already 🙂
Love Randy
Old Randy Bobandy
The Chinese F-Zero works perfectly
Vampier can remove the downloading and swapping to unstable Main now
thanks that was it
Hopefully this, and the boot roms being in BISO getter, solves a lot of people's set up problems
works now. was missing the txt database
and then he'll remove and swap you!
Hopefully soon the .txt will be downloaded by the update script as well so will be much more smooth sailing for people getting set up properly
I have 4x OG N64 controllers and a USB hub - anyone have any recommendations for hooking the 4 controllers up to the MiSTer?
N64 SNAX when @graceful radish releases it
Feel free to go back to sleep BasketCase and we'll wake you up when Goldeneye is playable
Or when Norway qualify for the Euros, which ever happens first... 😉
Goldeneye is basically a @knotty zealot simulator
I'm ready for the first 4 player session 😬
We have the worst strikers from all the countries who qualified last time, yet are on 15 points... 🙂
What Robby said, or 2x Reflex Adapt since the SNAX64 will require an IO board 🙂
Any confirmation on whether the joystick scaling is now part of latest main?
Hey all, just wanted to make sure: there's no color direct video through S-Video for the N64 core at the moment right? Obviously getting color over hdmi but it's all black and white on my CRT at the moment.
we have a new jewel. debuted against jordan and then scored after 10 minutes and started against georgia a few days ago. antonio nusa. he'll probably go to premier league.
we need a user maintained n64-database
Users will be able to add their own
yeah but for each user to have to add each game? how about they add to the community repo
and people can all enjoy their additions
No because that will make playing your hacks easier

That essentially is the user-maintained database... if the submissions are accepted.
lol
Where’s the kando n64 hacks, I want stunt race fx 64
Will keep a tab on him, could use someone who can actually score at BVB. Shocking start to the season.
Are you talking about European Football?
Which is different from real Football that’s played in the US
Normal. Check with MikeS for TC build of the core
YC
The one played with your hands?
Handball
Handkickball
sorry, I don’t make the rules, just follow em
do you though?
sorry just don’t rules the follow, just make I the em
@zinc dew are you ok? Are you ok @zinc dew ?
Curling Bond?
What's the reason for using the first 4096 bytes of the ROM for the MD5 hash? Is it to allow slight variations to the ROM to match the database?
So, you could apply a ROM hack and it would still match the hash?
if the first 4096 bytes are untouched technically yeah
I like the Raphnet ones, https://www.raphnet-tech.com/products/dual_n64_to_usb_adapter/index.php
N64 controller to USB adapter for two players.
The NOP fix for the CRC check is in the first 4096 bytes. 😔
oof
I'll get to it today
Does the update_all script update to the latest mister core that was released today? I just ran it, but my controller is still WAAAAAY wider than the OG N64 controller
and I thought the latest mister core incorporated that fix
my controller is still WAAAAAY wider than the OG N64 controller
soak it in cold water?
🤣
sorry couldn't help myself
that was my fear with using the official update though
thanks for taking one for the team
I live to serve
though I lack confidence it really updated to the latest core, I'm gonna do a manual download to remove my doubt
well if it worked with n64-database it was the latest
I think this is the first official one to implement that
?
Here's a MiSTer binary with @lone geyser's PR applied for people who want to live on the edge. https://github.com/MiSTer-unstable-nightlies/Main_MiSTer/pull/1
Is the controller thing part of an unstable linux rather than main?
I have teh n64-database.txt file, but how does the latest mister core interact with it?
without n64-database.txt support, games like diddy kong racing and pokemon snap will not boot at all
@viscid gate NVM. I don't feel all too compelled to help anymore
Unless you set the correct settings manually.
markun MVP+
markun mvp!
oooh, I see I was so used to it working with the unstable nightly that I didn't even stop to think about that 😆
yeah that was how I found out I needed mister unstable, I was like why is everyone's diddy kong racing workign and not mine
🤣
This one has the new main changes, yeah?
@lone geyser do you think it is possible to have your clamp code on MiSter Main with an option to be activated by the mister.ini so we can activate it just for N64 core ?
It already only applies clamp to N64
Great to hear
That's kind of the problem, it's always checking if it's in the N64 core every single time the input loops in every core 😅
hey if it works it works
Maybe using Mister.ini could be more elegant way to do it
you should see how many checks are done everywhere in starfox ex even if an option is turned off 😅
I'm a "it works so it works" guy
Story of main
🤣
The elegant way is to see if the scale and clamp could fit into the core (I'm confident Simple64's variant can) and then only handle special controllers like NSO N64 in main
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I see thanks yes if it is on the core it could be great
Yes it's the latest nightly with your branch applied
I have some issues with drift on my PS2 controller.
meanwhile... im hatching a plan to open a controller in the lab while plugged in to get some voltage measurements so i can maybe add a hardware mod haha
I'm tempted to update to the latest MiSTer build, but it sounds like the N64 clamp and scale isn't in it
Scroll up a little. Yxkalle already applied the clamp and scale to the latest unstable
When I use @lone geyser's custom MiSTer binary, my controller still gets to full throttle at about the 50% position on the stick. It doesn't exceed that value when I pass 50%, but it's still very touchy when trying to do any slight movements (e.g. walking in SM64). I can confirm this in controllertest. I still get the octogon shape, so the clamping is working.
Oh thank goodness, someone really ought to pin that build
Oh I might have been confused, it says the PR is from a few days back, so I wasn't sure if that means the build is older than the one that just dropped
When you grab a new mister core like that, is there a way to transfer it using ftp? I've tried a couple of times and it results in the mister not booting. I have to turn off the mister and transfer it by plugging the sd card into my computer manually.
fenderc1, Does it feel that way on the diagonal?
Filezilla works for me
Whatever program You're using, make sure the transfer mode is set to binary.
I'll have to check when I get home from work. I'm just reporting how it was for me yesterday. I'm assuming you didn't change any code since then.
If you've been using it for awhile, I'm surprised you haven't run into issue sooner, if that is indeed the case.
ah maybe that's it, I'm usuing filezilla and it's set to auto
Yep. Binary or bust.
Is there a need for some software deadzoning?
Main does deadzoning already
thats sounds up my alley
if you would have a script that would do stuff for you - would you use it?
eventually it will be in update_ALL
Update_All 64
Update_Alltra64
I do have update_All as well, I like it, but I have mixed feelings. It's very useful, but at the same time it will blindly grab everything I set. So let say I run it once to get it set up, and then decide there are 20 cores I don't actually need and delete it. The next time I run it all of those cores come right back. The solution is I need to be better about using mgl files and create menu options with just the cores I want, but I'm a work in progress
To yxkalle's point about is software deadzoning needed, here's my controller's results using the current mister build released today, verses the one with deadzoning
note that my range is so wide that it circles from the left side of the screen back to the right
Wow. What controller is that??
Basically all of them, but that's not deadzoning exactly
Nexigo's Hall effect controller for the switch
it's a good controller, but in zelda I'm going at a full run about half way through the range it feels like
It's hard to hit the corners exactly if your controller has a circular gate
It has a range only a mother could love
🤣
There's a live sandbox mode in that controller benchmark you can just sweep around in a circle to get the true shape
Test with Mario 64. I'm getting the same results from this video: https://www.youtube.com/watch?v=VZBsV6dExZc&t=5m23s
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With Super Mario 3D All-Stars now available on Nintendo Switch, let's go back and take a look at all of the many ways to play the game and how they compare in visuals, controls, and more!
★ Featured Gear ...
at 5:23
just pulled up OoT and did that first little bridge run to get the blue rupee, before the path I was full sending myself off the bridge thinking, "Man I thought I would be better at this than when I was a kid" now I can actually run across the bridges with no issue
I haven't done the face patch, is that still necessary for SM64?
Yeah
Yeah the face screen requires a feature that won't be implemented until way later, so you need the patch to skip that screen
I wonder if that's also the thing that Silicon Valley uses for the energy ball sprites
As far as I understand, if it was then you can be sure that it'd crash the game lol
ah, not the same thing then
yeah, it's some memory/CPU thing. The sprite issue is probably just some missing function from the graphics rendering portion
I’ll jinx it for everyone else’s benefit but I’ve been so productive on OTHER videos since we haven’t seen a new core in a few days 🤣
Rumor has it a video about a legendary arcade fighter is coming out tomorrow.
N64-database.txt updated
huh, the patcher isn't working for me on SM64
Source
https://vampier.net/N64/Builds/DataBase_20230915_2.txt (standard blah blah rename / case sensitive or use the update_n64 script)
are we just blurting out random words here? 😄
lol eh?
anyone wonder what the next update will hold?
always
Either more tweaks and clean ups to the code, or maybe taking care of remaining transparency and text issues
I have a feeling he might be blocked with the stability issues on OoT and SM64 as they don't seem easy to reproduce consistently
I know it probably won't be controller pack, but one can dream 🙂
To my knowledge he hasn't even emulatoed it yet.
I remember initially he was focused on SM64 and MK64, and then later OoT. Not sure what he's focused on now in terms of specific games. I think he's waiting on flash saving.
but it's currently potatoed!
LOL
Really interested to find out what is causing that bug with OOT and SM64. Sounds like something is corrupting what is supposed to be stored in a register.
Finally got the patch to work, I had to get an entirely different version of the ROM. With the deadzone mister core it works near perfectly
he might start to run just before I reach the full range, but it's so close it's almost imperceptible
Got my This is not the greatest controller in the world, this is just a Tribute64 the other day. Man... that dpad placement. lol
I like the tribute64
until you use the dpad in the mister menu
was the dpad on the n64 also bad?
otherwise it's a solid controller
What's up with the dpad? I have the tribute, but haven't unboxed it yet
It wasn't great.
Location location location
Very spongy feeling
Hori clone
Mario Party
I have the wireless versio I think
I have the Wireless Grey Version of that for my N64
Not a bad controller. I also have the Brawler 64 the same as @cerulean elk does
I think I prefer the centered dpad
Were you both small?
Is that so?
Both run over during Lightning?
I definitly think this is a better design than the tribute/hori, though I'd probably prefer the start button to be lower
Whomp'd
not a deal breaker though
so far the Brawler is great
The N64 D-pad is the exact same part as the SNES controller. The Tribute's one is really awful, it registers a ton of false inputs. But not a big deal since very few games use it for anything
Maybe the same mold but it's definitely a different plastic and tactile feeo
To me it feels different to the SNES D-Pad. I like the way the SNES D-Pad feels.
It's the same mold, but maybe the plastic is different? idk. I know people usually recommend harvesting N64 d-pads to fix old SNES controllers, since the parts fit perfectly, and N64 d-pads will usually have seen very little use
Do you have the USB version? It's rated 1 star lower than the N64 port version on Amazon.
Possibly the way the Membrane Pads feel? to me the N64 D-PAD feels a bit mushy.
Spongy
@graceful radish does the Adapt handle Saturn 3D? I think I'm gonna pull the trigger and use it for N64
I'm aware of the disparity in shoulder buttons but I can always map one to dpad up in certain games
Wow - well it’s all good - it wasn’t too expensive
Yeah, honestly it's a great controller. I have two in fact, I do love it. The d-pad being bad isn't a big deal for N64 games
the buttons feel great and the stick is really nice, I also like the aesthetic a lot.
You bet it does
Man I'm really looking forward to that SNAC64 thing
It looks like it could be the one SNAC solution to rule them all
Just had a thought, although we don't have rumble Pak support yet, and assuming we get it, could the no battery rumble pack mods work over snac or could there be issues with drawing too much power?
SNAC is the one reason I'm thinking about getting the digital IO board
I thought the snac port was on the de-10 itself. What benefit is the digital board
My limited understanding was that the SNAC usb port was on the digital/analog io board itself
whenever I look at them they say "Must use Digital verion x.x or analog board x.x"
Oh yeah maybe. You don't have any IO board?
nope
Is it even really a mister at that point? Lol
I don't have a crt so I don't need an analog board
lol
technically the mini-b port might be the same as the snac/x since it's just a uart port? I honestly don't know and am reading up trying to figure it out
Does anybody here know roughly how often Oudini restocks Steel Sticks?
It’s not the same thing
I need to test a little bit but I added 2 3V3 regulators on SNAX64 to handle extra current. I would need to measure the total draw and also remember this is going through a USB cable with a single 5V line. I presume it will work well enough.
Sorry if this has been discussed, but with new main today does that mean we don't need unstable for the N64 core anymore?
Thank you @zealous hull
and @zinc dew 
yes, and if you want the controller deadband than someone was kind enough to already apply that patch to the latest mister core as well #1096015979055697940 message
And the n64 user database if you care
Damn, dudes, after having played quite a bit of Mario 64 on my mister (on a crt) I wanted to try the 60 fps PC port
It has horrible input lag!
That someone is very kind indeed
Mister is now the only way to play this game
curious, clicking on the link doesn't quite get me to the message I was trying to link to, just scroll up a bit from there
or now it does? I don't know discord is funny sometimes
I’m back from surgery but can’t play yet. Anything big happen this week?
PC ports arent the future of N64, mister is
I thought the PC port is supposed to be native. I wonder if the port itself is the cause of the input lag
I think it's simply the nature of modern games
why can't we have self calibrating cores? if the stick goes beyond what is expected it should scale down and limit the upper limit.
set an average starting range
and then go from there
it would solve all problems
or include it in the stick setup
that would have to be done on a per core basis, right?
can you map snes mouse to an analogue stick?
Nice, good to know. I did read on original hardware using one controller with this type of mod was fine but with 4 at once there are issues
Excellent, now I just need to wait for it to come back in stock 😅
I got it for the cool little LED lights
the next release will include TLB/24bit graphics (no more banding) / cheats / RDP & RSP fixes and will bump compatibility up to 98% and wide screen support
sussy
The last 2% is vivid dolls
Vivid Dolls will be the only game to require dual SDRAM, as it is so good
no more love for -Quest64-
New meme game is in town
Oh man, I'm loving playing N64 games in widescreen! I never imagined as a kid that this was possible
if -Quest64- gets a widescreen hack, I might try it
Other than controller pak the game works damn well now
yup
So, you guys honestly think -quest64- or aidyn chronicles is worse? Don't lie. I can tell. 
starshot is such a quirky game, but it has its charm, especially with wide screen
How widescreen
I had never heard of that game until I tested it. Is it any good? I kinda has a nice look
Are those wide stretched tits? 🤔
here, just for you
Ewww
🤣🤣🤣
Probably would have been worth a rental, visually nice, but not great
DK64 also looks great in widescreen, but the audio thing kinda kills it for me
I'm testing TWINE now
I think someone said it goes in game
blank screen though
I'm repairing my OEM controllers with kitsch-bent parts, they way comfier when the sticks aren't broken. Almost gave myself a nintendo thumb with the broken ones 🤣
I've some good results, the only problem I have is that some controllers have a small offset for one axis so I don't think I get the full range in game.
Like it goes from -76 to +90 horizontally, I'm wondering if anyone had the same issue.
AC looks dreary
It does, doesn't it? This only means I could be the one tester to 100% it, because nobody else would dare to play it that much. 
I'm about to give it a try. Could you do one for F-Zero and DKR? 😄🤞
Do I get one of these n64 switch online controllers? Or hold out for reflex? I have 4 OG n64 controllers, 2 are still in decent shape with great sticks…
Anyone tried a bunch of 8bitdo receivers at once? Was thinking about going that route for 4 players, but wasn't sure if it was a viable option.
it works with blueretro receiver and 8bitdo diy controller d-input mode only for bluetooth.
new build alert
The NSO suffer from typical bluetooth latency. The Reflex with OG controllers is going to have less latency so if you don't mind being wired, tis the way to go IMO
the problem is to get original controllers with good status
Rebuild-a-palooza 🙂
maybe for some it's ok to repair them or exchange parts, but i have 2 left hands and i'm happy if i could get it open
I have one NOS N64 chilling out in my closet. Might be time to take it out of the box
In Canada just getting the NSO controllers was a chore, scalpers buying them up so its a trade-off I guess
Although my two gen purpose N64 controllers are pretty fresh
yes, the NSO are expensive...but honestly i would pay the same amount for a original controller in that good shape, but i cannot just buy from ebay, no matter which price, they are always bad
i'm usually a first-party purist when it comes to controllers but i have to say this core feels VERY good playing with a PS5 controller
did anyone test yet if the stick on the NSO is mario party safe? or does it also wear out?
I’m currently playing with a Dualsense as well. It’s my go to mister controller these days despite having like 20 controllers…(runs and hides from the pitchfork mob)
I wanted to test TWINE in widescreen since it is an option in the game menu, but I wasn't able to get in game
newest build?
I believe the NSO controllers are using the exact same design, so they will wear out eventually as well
From disassembles it looks like the same plastic gears from the OG stick, so susceptible to the same kind of wear
ah, did you merge terminator's widescreen toggle? 😮
no, but the game was only fixed today, so it wasn't working before
I'll give it a try
can't see any difference when i select widescreen in the options, resolution stays the same and also FOV
just don't use high-color...it's 32bit rendering and that still has "issues" to say it nice
the FOV doesn't change? thats strange
I've tested widescreen in starshot and DK64 and it does change the FOV
no idea what this game does
the FOV definitely changes for me
After Mario party 1 they tried to reduce the mini games where you have to spin the analog stick like crazy, that's why I like Mario party 2 the most of the three
Both Saturn and N64 in the same day again!? What is this maddness!
in widescreen the picture is skinnier
and there's a gap between the man on the right and the edge of the screen
you are right, i was loading a savestate which messed something up so it wasn't working there
tried it again from fresh boot and it works
i thought savestates didn't work yet
I haven't tried banjo tooie yet, but it also has an ingame widescreen mode
only my own savestates created from my emulator work and the compatibility is medium
weeps in @cerulean elk
Bangaioh doesn't seem to hang anymore but I have new graphical issues not present on the previous test build
is it playable? 😮
yes
so in previous build it looked fine, but hang?
yes
random hang or reproducible?
I believe the intro splash screens to monster truck madness regressed but I don't know if that's worth looking at
Lol I’ll manage somehow
this screen was fine before now the head on the left is missing
Build pin updated
very important, thank you. Will take a look tomorrow. The current build should have no visual impact and i can clearly see it. Will take a look tomorrow
Kirby is looking good now! Dark Matter has finally been defeated so we can see Kirby in all his glory.
so far I'm not getting hangs in SM64, anyone else on this?
spoke too soon
lol oh well
rsp bug in sm64, waverace and others is not fixed
KI Gold is seeing some interesting changes. When a match is about to start, the "Ready" text is all distorted now, where it wasn't before. I also got further into a match than before. Still crashes right away, but I was able to move my invisible character with a shadow briefly before it crashed.
is that the bug where the graphics are ugly?
No. That part is normal behavior.
yes, the preparation for dual texturing broke some games. I have two examples now i will fix tomorrow
thank you can reproduce it
Kirby is so much fun 😍
Kirby is for children and you should feel bad liking it
The right and left arrows above the buoys in Wave Race 64 don't blink correctly anymore. They're supposed to flash white, but they flash black now.
if anyone wants to try: i got a E00100 freeze after the first boss in kirby. If this is reproducible it would be great
But Kirby is a fat baby! You love fat baby games!
He is the ultimate fat baby
I'll be honest, those are some of my all time favorite games, especially the music
the game saved by autosave after the boss so i could not retry
when are you going to ramp up discussion about castlevania 64
and how it's the magnum opus of 3d platforming
When the game is playable. Trust me I’m hyped for that.
sotn? gtfo
Overrated
Finally I can stop doing SotN runs and then start doing Castlevania 64 runs.
Mario 64 seems to be just about locked at 30fps now, top of Whomp's Fortress and Jolly Roger Bay used to lag a lot, and not seeing any now
there should be no performance change in this build
Actually never mind about the blinking arrows in Wave Race 64. It still isn't correct, but I just checked the previous core build and it was a problem there as well, so it's not a new issue that started with this build.
Castlevania 64 is cool but I prefer Bloodborne 64.
was this ever correct?
are you sure you aren't playing the patched rom?
I don't think so. I only just realized it today.
way to go @languid dune
I'm just so excited about TWINE and Kirby
HM64 still unchanged, other than the text is cleaner since the build that cleaned the text in brian64
there should be no graphic improvements in this build. best case some hangs fixed
yeah I'm mainly checking if the hangs in HM64 still occur. they might be the same RSP issue as SM64 and OoT
if it has error flag 100 set or one of the upper 5, most likely
Just checked an even older build from a couple weeks ago, and yeah the arrows flash black there as well, so I don't think it was ever correct. Surprised I only just noticed it today! They should flash white instead.
yep, just got a hang in HM64
So Kirby, Twine, Disney Tetris…what else new is working?
E880400
Lol for real or? Cause I wanna call bullshit lol

Yep, that one fix magically made the fully functional TLB appear
I'm not sure if it is new but Puyo Puyo 4 goes in game
With graphical issues
update_n64 can be run
I'm keeping both the previous and the current one, to check regressions
Big difference with the text in Killer Instinct Gold.
This is what it looked like in previous builds.
The shadows and the fire in the background are also more distorted looking in the new build.
ewww, broken pixels. RERUN
better wait with the capture until the draw bug is fixed 😉
Lol you know I like to iterate and show examples side by side
toilet fix before christmas #believe
showing a regression is pretty pointless if i fix it tomorrow morning 😛
I don’t really have any plans for regression coverage on cores moving forward. My average viewer doesn’t even get what they are
IT'S YOU!
i'm crouching and c-spinning on the toilet to pop back up into the vent
i was patrolling the ship when i was overtaken
So cool to see Bangai-O working now without crashing right away once you get in game. But yeah, the new visual bugs are really noticable.
C-spinning 
Mmm bugs. Always fun to talk about them show them gone in the next shot
Just run a 20 minute video showing Kirby 64!
The buggier the image the better contrast in the next clip
Finally Kirby! @wanton sun for tomorrow what bugs you fixing? So I can make sure to showcase the improvements
A (partial) TLB game
Probably the same regression... Beetle racing....
the stuff that broke today, haha
blah opened the door in mario64 to the boat level freeze. even with the magical no freeze patch! man that first level played perfectly
Is it just me or is the cursor glitchy in pokemon puzzle league now?
Haha ahh. Well it’ll probably just be a “new working games” showcase 🙂 so I won’t probably see those bugs
Unless Mario lost eyes again. I do love me some eyeless Mario! (I’m sure he still has eyes)
there are likely plenty of new graphic glitches now. Just ignore them until tomorrow, i will fix them most likely
Sounds good
Waiting for no face patch but it removes in game
Also please add in extra eyes for Kirby. I like him better with a four pack
Okay, good thing I saved the previous build, pokemon puzzle league is no longer playable
I just want a Kirby made of nothing but eyes
have to leave for today. You don't need to ping me for graphic regressions, but if you find other games that work now, i would be happy. See you!
“Grant us eyes!”
@wanton sun I need to more in games to reproduce your issue on Kirby ?
It would even be lore-friendly too, tbh
Gn Robert!
I'm imagining Kirby swallowing a fly and it's not a pretty image
Oh yeah has anyone tried the 3 Broken games?
OOT non gc
Jet Force Gemini
WWF War zone
it happened in the cutscene after the first end boss (tree)
Whispy Woods. 🙂
Every time Kirby swallows an enemy he gains their number of eyes
I would be willing to do a runthrought too
Noticed that today's new MiSTer main stable update includes an N64 update about loading rom times. Do we still need unstable main, or does that stable update work now for everything N64?
Stable works now
Like the database txt for example.
@wanton sun what was the black screen issue in Kirby?
Stable is just the latest unsable rn
Once you got in game, it was just a black screen, even though you hear and control Kirby.
Fascinating the game seemingly ran but didn’t display anything.
Mission Impossible shows Tom Cruise now 😄
Oh yeah, I mean like what was causing it.
Hooray???
I can post my 100% Kirby save file if anybody wants it?
oh mission impossible also has a built in widescreen mode
I have tested world is not enough every build. Awesome it works now
Easiest game to test because it's the top N64 game
Alright, I'm looking forward to tomorrow's build
Lol heading to client meetings downtown and im here looking to hear about new games that work 🤣 maybe one day YT will pay enough to just do that
other than those three new games that work, I only see more regressions.. let's wait for tomorrow's build
Onto Saturn testing!
@languid dune was it a significant change?
Not sure yet. I need to test!
I'm guessing the final 3 engines still not working?
is worse than before
@remote hatch regression?
oh my god it's the wiggles
It's the Giggles, actually
yes , few games stopped working
this is about Saturn of course 😄
let's not spam the channel here with this , sorry
ok
I couldn't reproduce on my side I'm on the Level 2
Same, got an error 80000 during the fight but no crash. I tried three times @wanton sun
Kirby works now, what are the other two?
Bangai-o shows progress but crashes after defeating first miniboss
007
Hate to hammer on this, but Sin & Punishment alternate roms still missing their save setting:
Original (eeprom512)
171459f1b0e0654b6e00e32b29055f1d ntsc|cic6102|eeprom512|rpak # Tsumi to Batsu - Hoshi no Keishousha
Alternates (missing eeprom512)
90185d481bcab776add87b0300348a7c ntsc|cic6102|rpak # Tsumi to Batsu - Hoshi no Keishousha
357102a9d0e74060692510d66ddda3d1 ntsc|cic6102 # Tsumi to Batsu - Hoshi no Keishousha (Ch) (iQue)
9c41f0eb1babd3c7db018d7c0c899828 ntsc|cic6102|rpak # Tsumi to Batsu - Hoshi no Keishousha (Fandub)
Weird, that one still hangs for me at the start
that's what she said
you sure you're using today's build?
007 TWINE PAL version certainly better. Attract mode no longer hangs, just messed around 1st level for a while and nothing wrong as far as I can tell
but you're able to get to the title screen and main menu right?
could be
😢
For Kirby, in start screen we can rewatch all cutscene it could help to reproduce the issue if you still have it on your side
That's also one of a few games where I get no Error display despite setting on. Is that common for the rest of us?
Might want to raise a ticket in GitHub repo for the .txt file and also suggest the other patched roms be checked so they match the original rom. If you are digging into the file, appreciate if you could check the Animal Forest one
Nah
oh noooo i just saw it
Another core released? and my boss gave me the rest of the day off?
START should work, weird
Between Build of 11th and todays, noticed some errors have changed.
A few "CPU Instruction not implemented" are gone 
Puyo Puyo~n Party sort of works? Graphics are broken, but now you can play the game.
The 3 engines of doom still crash
kirby kirby kirby kirby kirby
Have you tried pressing Start, Robby? 😉
Mmm, TWINE hi-color mode
So glad Kirby 64 is playable now.
I went and fixed this, I'll let you know when it is merged into the main file
I'll check the other translation patched games in the HTGDB pack when I get a few and do the same there if any more need it
I can't believe I made to to page 2 on Yoshi's story
Someone earlier suggested that the Animal Forest english translation is missing from the database. I can't seem to find it either. In the HTGDB pack it's known as: "Animal Forest - Doubutsu no Mori (J) T-Eng Zoinkity 2010-12-02.z64"
Kirby is legit the scariest creature in all of fiction, I think.
Just a ball of murder and consumption.
Moopsy!
this game is so much fun
I think it is under a different file name, there was another in there I fixed that was missing Animal Forest from the title
Yeah, I think it was under doubutsu no mori.
I'll do some other games once my pull request is approved and can confirm I did it correctly (first time I have done this on the project)
Goemon intro text alot better! Still crahes on gameplay though
Kirby is the manifestation of capitalism 
eat the rich?
That scene in Across the Spider-Verse was so good.
This is factx.
Would I still be able to output to my crt and to my HDTV with a snax64?
Yeah it's totally indepenent of video output. You just need an IO board 🙂
all info here: https://twitter.com/MisterAddons/status/1699263346250289334
Thanks!
What is SNAX64? Is it purchasable yet?
I wish it supported blissbox adapters for N64, but probably not?
Ah, thanks
whats the best hack to play super mario 64 as vanilla as possible? vampier website has european/japanese version with no face but no usa version, and usa version has no face+level select?
us lodgenet version work okay for saving?
Actually I was looking into this today and settled on Japanese version as best if it is translated
But for the current core idk
@wanton sun Another working game.
Waialae Country Club - True Golf Classics (PAL)
Oh does the USA version work? That's frozen up on the menu for forever
Lol, wow thank you testing Panda!
That should be in the .txt on GitHub now
Testing..... Yup, NTSC also playable. Added to the sheet
Fixed 😉
Miraculous.
All in a day's work. Who knows how many brainwashed moths have landed on various N64 games?
Tangentially related, I JUST had to get the biggest crane fly I've ever seen out of my house. Like...just sat back down from ushering it out the door.
All bugs love N64.
Castlevania booting ?
Are there any limitations? Obviously you can't test Transfer Pak ability yet (or can you?) but what about memory pak and rumble pak? Hey You! Pikachu voice module?
The core's still in its infancy so I dunno how much you've been able to plan ahead
I think their last game at Konami was Super Castlevania IV.
Sin & Punishment 2 over RGB into a CRT is a transcendental experience. Easily a top 10 BOAT for me.
Played through the boss fight a few times and couldn't reproduce. Got E08000 at the start, then E084000 a bit later on in the fight.
There's a sin and punishment 2? Do you mean the one on Wii?
He's the star of the show!
I'm going in
I think it was Axelay
I've got bamboo snacks for you when you are done 👍
That's what you think! But the reality is much different!
According to series director Shinya Kumazaki, enemies are not killed when Kirby inhales them; instead, they "poof" and are teleported elsewhere in the world.

I thought he said they were liquified??
So he instead teleports them far away from their homes and family so they can die in isolation in a remote part of the world.
Better than yoshi. Imagine being rebirthed
And used as ammunition!
That’s like something I’d tell my 4 year old when the cat is eating the head off of a bird
after that Bucky O'hare or Contra III
Can I have pizza instead?
Ah, yeah. I always forget about that one because I don’t rate the gameplay that highly. It’s certainly a tech showcase though.
Definitely features their usual hallmarks.
Is that what's in your profile pic? I was trying to figure out what meal you are enjoying there
Are going to stream full play throughs of games for testing once the core is far enough to justify that kind of tests? Would be fun to watch. 🙂
But it's still missing the range fix for analog sticks isn't it?
@rocky spindle is s&p 2 better than the N64 game? Honestly I never gave many Wii games much of a chance
The N64 game is spectacular. The sequel absolutely fucking takes the cake.
It looks current gen over a PVM at 60fps.
Oh man you are selling it right now 😅
480i. Maximum possible fidelity for a game at that resolution, on that display tech.
It’s up there with like… GT4 and Metroid Prime.
Too early to tell but the N64 controller has exactly 1 data line. The other 2 controller pins are power and ground. SNAX64 should be able to support everything the core does without exception.
It uses the wiimote/motion control?
I'm one of the weird ones that prefers Metroid on GameCube.
But I will definitely check out this game now
I do, because I can’t get my NTSC Wii playing the Trilogy over RGB.
Only Prime 3 works.
The first two games only output RGB on GCN/Nintendont.
That's... odd? Side note the remaster is sublime
This was the case for me @wanton sun
Yeah. Again, on a CRT there’s not that much to separate them. Especially considering 60fps feels like it’s much smoother.
But yeah I love the remaster as well.
Definitely. For Aidyn Chronicles I need people to hangout with me. Goemon games I will runthrough on stream too with great happiness
Strange that people are so justifiably enamored with the first s&p yet I don't hear much about the second game despite it receiving a proper North American release
Ya
And so is unstable
This is a gameplay video of the game Sin & Punishment: Star Successor for the Nintendo Wii. There are 8 stages in the game, and this is my second time ever playing the second stage (the first stage is labeled Stage 0). There are certainly no records being broken here; this video is just to show people what the game looks like.
Even though I...
Shove that down your eyeballs motherfuckers.
Got quite a bit further into Doom 64, but it still crashed
Dang it. The range fix is important enough for me not to update.
That game looks like it would be underwhelming on HDMI TV's but mind blowing on CRT... makes me actually want to play Wii
Yeah rn it's only in unofficial builds I think
biohazard2 seems the same, crashes when you try to enter the stars office
Everyone should have hacked Wii with full GC support
So much Nintendo on one console
Plus you can run VC stuff like the upscaled N64 games
And you can find component cables easily
Unlike the original GC ones
I do I just never clicked with the Wii era, less so with Wii U. I use it mostly for Nintendont
MiSTer, DC, and Wii might be my three Desert Island devices
Nah, they would be a powerful NUC, Wii, MiSTer
I discovered DC pretty late in the game. As in five years ago. But boy was I missing out
I've run through the .txt file and looks like all the localisation patches have settings that match the retail ROMs so hopefully no more issues there
Mister, crt, solar generator 😄
It's has a lot of arty 3D games
Good to have a DC
Just get better controllers than the pack-ins
They will cause stigmata
Not likely. TLB game
wii is awesome but get one hdmi modified, it massively improves the IQ
on modern tv's anyway
Improves IQ you say?
I have an OSSC I use w/ component
They had terrible video out eh
Does it improve it more than the Smart Water I buy at the store?
yeah wii's normal video output is flawed in various ways, you can fix some of it just by softmodding it but to fully clean it up you need a hdmi mod
I've seen comparisons of component on GameCube that made me want to sell my hacked Wii plus my entire soul to get some expensive cables back in the day
OK, my desert island devices are now: CDi, Jaguar, and Pico Beena
Good thing you won't have access to power
what was i talking about in here?
oh, wii, er no i think the analog video is untouched
its not fixed either, but its still there
the hdmi mod will also linedouble 240p to 480p for hdmi output for you
have you played the 360 version of goldeneye?
Or the PC port of Perfect Dark? 😎
the 360 port is amazing, criminal they never released it
So many games do this but what are the shadowy blotches that appear. I first noticed it in Banjo but 007 has it real bad. visible I. Chameleon Twist and Space Station too
you're probably seeing the lack of multitexturing, or lack of dithering, or both
where do you keep track of the community patching efforts for it?
nice
when i played it through i think everything was fixed except one enemy model had a missing face
nice
Hey thanks I didn't know there were updates for Bean
i like how you can play it with original looking graphics only at 60fps
The only way to play is with Xenia, yes?
or a modded 360
Ah, that would be best I suppose
He’s releasing a new stick and bowl soon
No crash on PAL. Rebattled twice on PAL, and then on NTSC (save game loaded across both). No crashes.
E000800 as I first battled starting on New Game, became 080800 just after midway point.
Restarting the core and picking the fight from Load menu, No errors until 080000 at same midway point.
having a modded 360 is insanely good value too lol, there's so many good games on it
Probably never should have sold mine
the second the store goes down next year I'm moding mine. no reason not to at that point
i think i ended up putting like 300 titles on it or something
and that was heavily curated
the xbla stuff alone is ridiculous
the sega stuff is great. after burner climax, outrun, virtua fighter 2
the dreamcast games too
I got a $2 Xbox 360 COD edition at the thrift store, it had a burned DVD in the drive that the only thing on it is a .xex file, I assume it might be modded?
Completely different errors than I got. Out of curiosity, were those fights rematches with no copy abilities? Or did you have anything in particular. Wonder if that is something different, or maybe just random variance
maybe? sorry i really don't know much about how the modding works
i got one off ebay and it basically just does whatever its told 😄
very reminiscent of a modded og xbox
Can all versions be modded? I liked the slim later revisions
yeah mines a slim
you definitely want a later model, all the early ones are basically doomed by the bad intersposer thing
Getting a decent 360 controller is probably a pain in the ass at this point
brook make an adapter to use a modern xbox pad on 360, its decent - https://www.brookaccessory.com/products/wingmanxb2/index.html
probably multitexturing, since todays build had prep for it
i think that fixes the sky in oot and the water temple etc
Wow. The core is in an amazing state. Have been swamped with work so haven't tested it since Namco Museum was the only game working.
Btw, anyone notice the analog stick is inaccurate in some games? Smash seems to be all over the place. Btw, using a DualSense
It's fun to watch him focus on one game but then fixes ripple over to other games
the analog stick stuff is known, it needs changes in main mister to cap/clamp it
there's a build in pins for it
think thats one of the later/ideal ones
I miss the blade UI
i think you can actually reinstall it on a modded xbox
or possibly just something that looks a lot like it
I bought it when Coronas were available, I have no clue why they gave me a trinity
I got those errors on the first fight. I did go back and replay the boss a few times and it didn't crash. Started a new save and got different error codes as well, E004800 & E084800
@quasi basalt https://vampier.net/N64/
you can look up errors here
top floating bar
I have this game
Yep I've been using it. I appreciate the easy way to look them up
So my Kirby turned on "One fo the DDR3 requesters wants to write or read outside of RDRAM" Due to Wispy Woods, otherwise nothing else, no crashes
np 🙂
Oooh kirby boots
yup and plays
Perhaps the other difference are due to effects due to your copy abilities, or just how the battle went? I had Fire+Fire
Yah I updated the fully playable list with Kirby since that’s playable without any major issues and can save progress.
List here - #1096015979055697940 message
Regipenquicide.... commence
That list is getting so long! Ya love to see it ❤️
The longer the better
Kirby is the king slayer
Didn't kirby hang after the first boss?
He's more like a god slayer!
Really it’s only like 10-15 till scientists discover the Big Bang was just Kirby belching after a particularly large meal
And the end of time will be when he's hungry again
That's dark dude
down with kirby.
I'm so happy that Kirby is a playable game now
Kirby is a game for kids, real men play wave race
Play extreme g and you'll wave goodbye to wave race
just putting on my lycra and spandex to test some waves..
im a real man.
just signed up to PCN and VGE for a monthly subscription.. feeling really dirty right now to be honest...
thought i'd share just in case someone else is feeling equally disgusting.
hey all. What's new today? anything new boot?
NE1 have a more success with 8bitdo mod controller mod? I still cant seem to get C-up or C-Left to be assigned.
waiting for it to arrive 😦
cant wait to have the same problems you are......
I'm sure someone will figure it out. Maybe its in the orginal mapping that needs fixing, prior to loading the Core to have it identify the VID/PID correctly
I had the same problem with my 8bitdo modded N64 controller (was working fine on my PC/Mac but 2 of the C buttons wouldn't register on the MiSTer. Yesterday I held down the menu/on/pair button for like 20 seconds, re-paired it and then using the main MiSTer controller assignment things just worked. I wish I knew why!!
I'm using it wired. I thought I'd have better luck that way. Maybe I'll try it wireless and see if anything changes.
Hello all, trying to make the N64 working, latest rbf , latest main mister, boot.rom+boot1.rom in place, it loads games but I end up with a black screen (mister single ram 128MB)...any advice...
Did you follow the FAQ? - https://vampier.net/N64
update_all done as well
You'll need a N64-database.txt file too
Put the N64-database.txt file in the same folder as where you put the Nintendo 64 games.
done, let me reboot the Mister in case...
most games won't work, check the pins for a link to a community managed spreadsheet that'll tell you what is working and what isn't
also check the pins if you just want to play some games, there's a "fully playable" list
And glad to have you here @green drum! Welcome to our Discord.
Merci!
Well unfortunately it's a no go all games I'm trying to load end in a black screen....
Yes I've followed Vampier hints...
Anybody else seeing characters turn solid colors during gameplay in Smash Remix?
yay friday night testing the new build! hope everyone's having a good one 🍻
Check the pinned sheet for info on what games are playable etc. And name of working pack to Google for in the sheet title
I solved this by setting the c-buttons as the right stick before loading the N64 core
i just got my 8bitdo kit today, had the same issue but got it working without setting the right stick to c buttons.
yeah, the first time I paired it, things were fine, once I de-paired and re-paired it though, I had the same issue
setting as the stick solved it for me
did you get this sorted? still having issues?
got it...SHA1 for boot.rom and boot1.rom wasn't correct, you've to download them in a specific way I'll say, nice trick... 🙂
That was going to be my first suggestion. 🙂 this seems to be a pretty common occurence.
this is what is happening when you're not looking at the details I'll say... 🙂
Glad you're up and running!
Update all will grab you the correct boot ROMs
N64 has update all configurations now? Nice.
The two boot.rom files are included in the BIOS database that is pulled down but the update all script
The new MiSTer Main file contains the N64 updates so you no longer need an unstable build so the update script will sort you out
Only things you need to get now are the .txt file, which hopefully soon will be grabbed by the update script, and the latest N64 test rom that Robert uploads
Gonna stream some casual n64 games and testing. Won't go too crazy with testing this build though since an improved one should come tomorrow
I'm excited for dual texture so I can maybe finish the water temple in oot
Curious thought. Is it possible to have rumble paks and controller paks active at the same time on the core? That’s something you have to choose between on real hardware.
Hello! I was looking around and couldn't find anything, but on my CRT the OSD is super tiny. Is there a setting for that?
Thank you!
Depends on game but unlikely as n64 doesnt do that
Maybe with a hacked rom and core modded to support that
Probably more realistic to change controller pak to internal save on a game (specially when reversed engineered)
Are you trolling or is this true?
#1096015979055697940 message
Happy days and jubilation!
True.dat
I can't get Ocarina of Time to boot, what ROM should I be using?
GameCube versions (OoT or MQ)
Ahh thanks
The one way rumble+controller pak might work is if rumble is on p1 and controller pak's on another port
games would have to support saving on ports other than p1 for that to work, though
I would imagine that if a game supported Rumble Paks, they had SRAM/EEPROM save capability in the cartridge to deal with that scenario.
Nah most don’t. You had to do the swaparoo.
You don't know! You weren't there!
lol
lol
how funny would it be if I were some teenage zoomer being a mod of a discord filled with 40 something’s. I’d just be like “y’all like these old graphics? It’s got like 1/10th the polys of a fortnite character”
This demo showcases a technique I came up with for the last N64Brew gamejam.
You can download the ROM here
https://github.com/lambertjamesd/n64brew2023/releases
The stain glassed windows were created by
Caitlin G Cooke
https://caitlingcooke.art/
The music was done by
Jeff Nichter @jtn191
https://www.instagram.com/jtn191/
That is wild!
Did you try to see if that megatextures-1.0.z64 would run on the core? 😉
Yep, it works. Just tried it. Crazy.
Link to the ROM on GitHub is in the video description.
here it is
set rom to cic6102
that would be useful for Apple II as well. At least some "dampening" setting or autocalibrate as you go
<nods in Maniac Mansion>
Did mario kart amped up stop working?
I had to add |eeprom2k as the DB doesn't have it. After that it started working. I can do a PR if you'd like.
anyone else noticing artifacts on the 3D models in Mario 64
like randomly missing dots of color moving around
yeah a lil bit
Is there an actual way to tweak the analog stick sensitivity?
is it a special mister build?
nightly? and is there a way to configure mister to only get nightly
the only way i know of is to use the pinned unstable mister build
How well does the NSO stick work?
i don't know if you can manually tweak it yourself
check the pins
Pretty good
it feels for better or worse like the genuine thing
do I do anything special? or just use it and get magic
Even something as simple as a basic dead zone setting would do wonders
thank you @quick arch @hollow rune @quasi basalt @chrome quest for testing the tree in kirby. Seems it's very random then. 0x80000 indicated there is some memory access that should not happen, but it doesn't seem to create a crash reproducible. Nonetheless great that you hopped on and verified, thank you very much!
hmmm I'm using the unstable zImage_dtb and I can map the buttons ok now, but the analog stick benchmarks results are way different to an original controller now
before I switched the zImage_dtb they were almost identical
using an NSO controller
all directions are now 126
at least the pairing lights are no longer cycling now 😄
off the charts
the mischief makers attract mode is taunting me
Just use it, though @weary palm recompiled it for the latest unstable changes if you want to find it in the messages here
This is my NSO via USB, using the zImage_dtb from #test-builds message
The one in the pins has a different hash, im guessing the one I have is older
hmm yeah, the one I am using is from the pins and is called zImage_dtb_unstable_20230901_151838
I'll try the other one
You can always use the unstable main to scale back down
the one im using was the 2nd version that shig posted I'm pretty sure
hmmm I tried the one you just linked and it's the same
I'm using whatever unstable main that the n64 updater used
im now on stable main since the recent release
hmmm ok, I'll try that
but pretty sure it was the same under the unstable release with N64 improvements also
got it. Thank you
how is the controller connected?
usb and bluetooth should get his improvements, if using an 8bitdo receiver or something it'll report with a diff VID/PID and be treated differently
using bluetooth
and with latest stable mister it's still the same!
let me try going back to the stable zImage_dtb
hmm, im not sure why it'd be different sorry
so we no longer need the unstable mister main, right?
or is there another unmerged feature?
is it better analog control handling? (from a quick scan of old messages)
oh right, I want that then 😆
Will the N64 core be able to save on SD card and/or N64 memory card pack?
That's back to stable zImage_dtb and latest unstable MiSTer
but now I have issues mapping buttons again
bugger 😦
has anyone tested latency on the NSO controller? It feels pretty good to me
Afaik the nso driver is meant to be used with #controllers message, which fixes the ranges in the n64 core with all sticks.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
hmm ok
I'll just leave it for now. Using the latest unstable zImage_dtb at least I can map the buttons properly
what's the downside of having much higher values than an original controller?
I guess it will just feel a bit off if you're super familiar with a real controller
It's just super sensible since your reaching max value at 2/3 tilt.
yeah
megatextures demo
The 8bitDo stick replacements for OEM + reflex adapter work great with MiSTer main. I stomped all my unstable MiSTer builds today and updated and was surprised that it is correctly registered out of the box (just got them off of a preorder from a month ago and am very happy).
is that with the stable zImage_dtb?
I think it's only the NSO controller that is problematic at the moment
yeah that's what I mean by stable 🙂
Same build, but my Ultimate controller (modern stick)
if I use the stable zImage_dtb I get proper ranges, but if I use any of the unstables I get 126 in all directions
anyway, the dust will settle on all this stuff eventually
Yeah, every other stick gives me 122 to 127. The 8BitDo replacements are plug and play.
At 77-80ish.
nice, I might get an 8bitdo kit, but I don't want to gut any of my original controllers
Brawler 64
I got a couple for free a while back, but they had completely worn out sticks. Massive plastic dust/totally worn through gears and bowl. I wouldn't have gotten these but my wife bought them for me as a gift. I thought they weren't coming for another month. Hehe. But they are outstanding.
Just to clarify the exact build, yeah...stable from May.
Hmm those kits are almost as expensive as the NSO controller 😄
Wait, what? Did they raise the price? I just got the sticks, not the board/wifi replacement.
ah ok
They were 19.99US each for me.
OK, whew. I would hate to hear they were suddenly price gouging.
Yeah. Just the sticks.
I should get some. I have a few N64 controllers, so have really bad analog sticks. I did replace a couple a while ago with some cheap replacements that seem to do the job
I'm poor right now...can't justify the NSO or the full kit. But since I got the controllers for free, my wife ordered these for me...she rocks.
I got my full kits 8bitdo kits in today and installed them both in controllers, I'm happy with it so far
the full kit is almost the same price as the NSO controller for me
are the kits better?
I'm still repairing all the controllers I got in that lot of freebies. Some were from a smoker's house and are .... pungent. But the two N64 controllers just had sharpie on them and "Mario Party" sticks. So it worked out really well.
I might just grab another NSO controller. I wouldn't mind hall effects for some of my originals to use on my N64 though
I love that transluscent purple...nice!
Yea that's gonna be the one I use the most 😄
I'm using the mayflash F103 usb adapter. do i use the zlmage_dtb for that or is it only for NSO controllers?
Considering how much ram could be available in the core, there could be a bright future for N64 homebrew that taps into its untapped potential
I just got a gray one. I really hope with this many people getting the 8bitdo board we'll get a driver for it eventually.
I hope so too, I've been using a dualshock 4 and the sensitivity seems better to me so I'm happy with that
I got excited about playing a translated version of Densha De Go so I tried to patch it, but it didn’t work. But perhaps that’s as expected?
#controllers message this will fix the range on any controller, but I agree with the gate being better.
Densha de go should work I think